Found me an orc.
Nothing much posted lately so here it is.
A rather nice 1 vs. 1 fight, that are so hard to get as *a bear*.
------------------
* CW HP:Hurt>w
Smelly Plains
Exits: north, (east), south, west.
* CW HP:Hurt>
The metaldoor closes quietly.
You hear a *click* in a lock.
* CW HP:Hurt>search q
You begin to search ...
You didn't find anyone.
* CW HP:Hurt>cha ale pa
tra
cha ale no
Ok.
* CW HP:Hurt>
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a horse of the Rohirrim leading east (done less than 1 hour ago).
- a track of a Bear coming from the east (done less than 1 hour ago).
- a track of *an Orc* leading north (done less than 1 hour ago).
- a track of *an Orc* coming from the west (done less than 1 hour ago).
- a track of an Elf leading east (done less than 1 hour ago).
- a track of a Bear leading east (done less than 2 hours ago).
- a track of a Bear coming from the north (done less than 2 hours ago).
You stop searching.
* CW HP:Hurt>search q
Ok.
* CW HP:Hurt>
You begin to search ...
You didn't find anyone.
* CW HP:Hurt>n
Haunted Plains
Exits: north, east, south, west.
* CW HP:Hurt>cha ale pa
track *orc*
cha ale no
Ok.
* CW HP:Hurt>
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading north
(done less than 1 hour ago).
* CW HP:Hurt>
Ok.
* CW HP:Hurt>n
Fields of Sorrow
Exits: east, south, west.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Vast Plains
Exits: east, south, west.
Saving Tendor.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Cottage in the Plains
Exits: [north], east, south, west.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Bushy Plains
Exits: east, south, west.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Sloping Plains
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.
You hear some apparently close noise coming from the south.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Sloping Plains
Exits: east, south, west.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Shadowy Plains
Exits: east, south, west.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
An Old Riverbed
A porcupine is waddling around here, its tail full of sharp quills.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: east, south, west.
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* CW HP:Hurt>w
Mixed Forest
A tall plant with a perfectly smooth stem gracefully marks the landscape.
A very large tree branch has been ripped from a tree.
*an Orc* is here, riding a hungry warg.
Exits: east, south, west.
kill *orc*
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
o CW HP:Hurt>*an Orc* swiftly dodges your attempt to hit him.
A cute, bouncing rabbit has arrived from the south.
*an Orc* strongly cleaves your body and tickles it.
o CW HP:Hurt *an Orc*:Fine>bash *orc*
st
*an Orc* cleaves your head extremely hard.
You feel a strong ache there!
Your bash at *an Orc* sends him sprawling.
o CW HP:Hurt *an Orc*:Fine>Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Fine>con
Marre narrates 'i want it :('
o CW HP:Hurt *an Orc*:Fine>The perfect match! <-- Nice, not a lowbie!
o CW HP:Hurt *an Orc*:Fine>exa orc
You see nothing special about him.
*an Orc* has some small bruises.
*an Orc* is using:
<wielded> a black waraxe (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a full metal helmet (used)
<worn on body> a metal breastplate (used)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of thin vambraces (brand new)
<worn on hands> a pair of chain mail gloves (worn out)
<worn on legs> a pair of scale leggings (brand new)
<worn on feet> a pair of heavy, plated boots (brand new)
<worn around neck> a spiked collar (used)
<worn around neck> a spiked collar (used)
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a set of lock picks
<worn on belt> a water skin
<worn on belt> the scalp of Cerleg
You hit *an Orc*'s right arm very hard and tickle it.
o CW HP:Hurt *an Orc*:Fine>sigh
You sigh.
o CW HP:Hurt *an Orc*:Fine>bash *orc*
st
Bash someone already bashed? Aren't we funny?
o CW HP:Hurt *an Orc*:Fine>Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Fine>bash *orc*
st
Bash someone already bashed? Aren't we funny?
*an Orc* seems to have recovered his senses.
o CW HP:Hurt *an Orc*:Fine>bash *orc*
st
Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Fine>bash *orc*
st
o CW HP:Hurt *an Orc*:Fine>
*an Orc* sends you sprawling with a powerful bash.
o CW HP:Hurt *an Orc*:Fine>
A cute, bouncing rabbit has arrived from the west.
o CW HP:Hurt *an Orc*:Fine>
*an Orc* cleaves your right hand very hard and tickles it.
o CW HP:Hurt *an Orc*:Fine>
flee
*an Orc* cleaves your head hard and tickles it.
Your head stops stinging.
o CW HP:Hurt *an Orc*:Fine>Do you not consider fighting as standing?
You hit *an Orc*'s head extremely hard.
o CW HP:Hurt *an Orc*:Hurt>o CW HP:Hurt *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Hurt>o CW HP:Hurt *an Orc*:Hurt>o CW HP:Hurt *an Orc*:Hurt>o CW HP:Hurt *an Orc*:Hurt>o CW HP:Hurt *an Orc*:Hurt>
You stop tracking your victim.
You flee head over heels.
Mixed Forest
The corpse of a brutish forest troll is lying here.
A large thorny branched shrub is growing here.
Exits: east, south, west.
o CW HP:Hurt>bash *orc*
st
You don't see any *orc* here.
o CW HP:Hurt>
You are already standing.
o CW HP:Hurt>bash *orc*
st
You don't see any *orc* here.
o CW HP:Hurt>
You are already standing.
o CW HP:Hurt>bash *orc*
st
You don't see any *orc* here.
o CW HP:Hurt>
You are already standing.
o CW HP:Hurt>bash *orc*
st
You don't see any *orc* here.
o CW HP:Hurt>
You are already standing.
o CW HP:Hurt>
*an Orc* has arrived from the east riding a hungry warg.
Berengar narrates 'i am cool but i dont want a ornate :)'
o CW HP:Hurt>bash *orc*
st
Your victim has disappeared!
*an Orc* leaves east riding a hungry warg.
o CW HP:Hurt>
You are already standing.
o CW HP:Hurt>
*an Orc* has arrived from the east riding a hungry warg.
o CW HP:Hurt>bash *orc*
st
bash *orc*
st
bash *orc*
st
Your bash at *an Orc* sends him sprawling.
You hit *an Orc*'s left foot extremely hard.
o CW HP:Hurt *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Hurt>
Bash someone already bashed? Aren't we funny?
o CW HP:Hurt *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Hurt>
Bash someone already bashed? Aren't we funny?
o CW HP:Hurt *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Hurt *an Orc*:Hurt>chuckl
You chuckle politely.
o CW HP:Hurt *an Orc*:Hurt>con
The perfect match!
You hit *an Orc*'s right leg extremely hard.
o CW HP:Hurt *an Orc*:Hurt>exa *orc*
You see nothing special about him.
*an Orc* has some big nasty scratches.
*an Orc* is using:
<wielded> a black waraxe (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a full metal helmet (used)
<worn on body> a metal breastplate (used)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of thin vambraces (brand new)
<worn on hands> a pair of chain mail gloves (worn out)
<worn on legs> a pair of scale leggings (brand new)
<worn on feet> a pair of heavy, plated boots (brand new)
<worn around neck> a spiked collar (used)
<worn around neck> a spiked collar (used)
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a set of lock picks
<worn on belt> a water skin
<worn on belt> the scalp of Cerleg
o CW HP:Hurt *an Orc*:Hurt>
You strongly hit *an Orc*'s body and tickle it.
o CW HP:Hurt *an Orc*:Hurt>
*an Orc* seems to have recovered his senses.
*an Orc* cleaves your left foot hard and tickles it.
o CW HP:Hurt *an Orc*:Hurt>
*an Orc* giggles.
o CW HP:Hurt *an Orc*:Hurt>bash *orc*
st
o CW HP:Hurt *an Orc*:Hurt>
*an Orc* sends you sprawling with a powerful bash.
o CW HP:Hurt *an Orc*:Hurt>peer orc
*an Orc* cleaves your right leg extremely hard.
o CW HP:Hurt *an Orc*:Hurt>bash *orc*
st
Your head stops stinging.
*an Orc* cleaves your head extremely hard.
o CW HP:Wounded *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Hurt>
You peer closely at him, trying to figure him out.
o CW HP:Wounded *an Orc*:Hurt>bash *orc*
st
Your bash at *an Orc* sends him sprawling.
o CW HP:Wounded *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Hurt>
Bash someone already bashed? Aren't we funny?
o CW HP:Wounded *an Orc*:Hurt>Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Hurt>
You hit *an Orc*'s body extremely hard and shatter it.
o CW HP:Wounded *an Orc*:Wounded>flex orc
You flex your bicep in *an Orc*'s face and smile at him.
o CW HP:Wounded *an Orc*:Wounded>exa *orc*
You see nothing special about him.
*an Orc* has some big nasty scratches.
*an Orc* is using:
<wielded> a black waraxe (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a full metal helmet (used)
<worn on body> a metal breastplate (used)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of thin vambraces (brand new)
<worn on hands> a pair of chain mail gloves (worn out)
<worn on legs> a pair of scale leggings (brand new)
<worn on feet> a pair of heavy, plated boots (brand new)
<worn around neck> a spiked collar (used)
<worn around neck> a spiked collar (used)
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a set of lock picks
<worn on belt> a water skin
<worn on belt> the scalp of Cerleg
o CW HP:Wounded *an Orc*:Wounded>
You hit *an Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
o CW HP:Wounded *an Orc*:Wounded>
*an Orc* seems to have recovered his senses.
o CW HP:Wounded *an Orc*:Wounded>kill *orc*
*an Orc* giggles.
o CW HP:Wounded *an Orc*:Wounded>bash *orc*
st
You're already fighting!
o CW HP:Wounded *an Orc*:Wounded>bash *orc*
st
o CW HP:Wounded *an Orc*:Wounded>
*an Orc* sends you sprawling with a powerful bash.
A cute, bouncing rabbit has arrived from the east.
o CW HP:Wounded *an Orc*:Wounded>
*an Orc* cleaves your right leg extremely hard.
o CW HP:Wounded *an Orc*:Wounded>bash *orc*
st
*an Orc* cleaves your left arm extremely hard.
You feel a strong ache there!
o CW HP:Wounded *an Orc*:Wounded>
WARNING: inactivity timeout in 10 seconds.
Your head stops stinging.
o CW HP:Wounded *an Orc*:Wounded>score
Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Wounded>bash *orc*
st
Your bash at *an Orc* sends him sprawling.
A cute, bouncing rabbit leaves south.
o CW HP:Wounded *an Orc*:Wounded>Do you not consider fighting as standing?
You hit *an Orc*'s left foot extremely hard and shatter it.
o CW HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
o CW HP:Wounded *an Orc*:Bad>Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Bad>
You can't do that while fighting.
o CW HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
o CW HP:Wounded *an Orc*:Bad>Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Bad>
You hit *an Orc*'s right arm extremely hard and shatter it.
o CW HP:Wounded *an Orc*:Bad>gowl
Arglebargle, glop-glyf!?!
o CW HP:Wounded *an Orc*:Bad>bash *orc*
st
A brutish forest troll has arrived from the west.
o CW HP:Wounded *an Orc*:Bad>Berengar narrates 'hehe *lol*'
Bash someone already bashed? Aren't we funny?
o CW HP:Wounded *an Orc*:Bad>bash *orc*
st
Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
o CW HP:Wounded *an Orc*:Bad>bash *orc*
st
Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
o CW HP:Wounded *an Orc*:Bad>bash *orc*
st
Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
*an Orc* seems to have recovered his senses.
You hit *an Orc*'s body extremely hard and shatter it.
o CW HP:Wounded *an Orc*:Awful>bash *orc*
st
Do you not consider fighting as standing?
o CW HP:Wounded *an Orc*:Awful>*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves east riding a hungry warg.
o CW HP:Wounded>
You are already standing.
o CW HP:Wounded>bash *orc*
st
You don't see any *orc* here.
o CW HP:Wounded>e
You are already standing.
o CW HP:Wounded>Mixed Forest
A tall plant with a perfectly smooth stem gracefully marks the landscape.
A very large tree branch has been ripped from a tree.
*an Orc* is here, riding a hungry warg.
Exits: east, south, west.
o CW HP:Wounded>kill *orc*
You approach *an Orc*, trying to hit him.
o CW HP:Wounded *an Orc*:Awful>bash *orc*
st
*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves south riding a hungry warg.
o CW HP:Wounded>
You are already standing.
o CW HP:Wounded>e
kill *orc*
An Old Riverbed
A porcupine is waddling around here, its tail full of sharp quills.
Exits: east, south, west.
* CW HP:Wounded>s
They aren't here.
* CW HP:Wounded>kill *orc*
An Old Riverbed
A porcupine is waddling around here, its tail full of sharp quills.
A porcupine is waddling around here, its tail full of sharp quills.
Exits: north, east, south, west.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>w
kill *orc*
Forest
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.
o CW HP:Wounded>n
They aren't here.
o CW HP:Wounded>kill *orc*
Mixed Forest
A tall plant with a perfectly smooth stem gracefully marks the landscape.
A very large tree branch has been ripped from a tree.
Exits: east, south, west.
o CW HP:Wounded>They aren't here.
o CW HP:Wounded>w
kill *orc*
Mixed Forest
The corpse of a brutish forest troll is lying here.
A large thorny branched shrub is growing here.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east, south, west.
o CW HP:Wounded>w
They aren't here.
You swiftly dodge a brutish forest troll's attempt to hit you.
You hit a brutish forest troll's right hand extremely hard and shatter it.
o CW HP:Wounded a brutish forest troll:Hurt>kill *orc*
w
No way!
You are fighting for your life!
o CW HP:Wounded a brutish forest troll:Hurt>kill *orc*
They aren't here.
o CW HP:Wounded a brutish forest troll:Hurt>No way!
You are fighting for your life!
o CW HP:Wounded a brutish forest troll:Hurt>flee
They aren't here.
o CW HP:Wounded a brutish forest troll:Hurt>PANIC!
You can't quit the fight!
o CW HP:Wounded a brutish forest troll:Hurt>w
No way!
You are fighting for your life!
o CW HP:Wounded a brutish forest troll:Hurt>w
No way!
You are fighting for your life!
o CW HP:Wounded a brutish forest troll:Hurt>w
You flee head over heels.
Dense Forest
A skull is here, spiked to the end of a pole.
Exits: east, south, west.
o CW HP:Wounded>Maethel Road
Exits: east, south, west.
* CW HP:Wounded>w
w
Green Slope
A skeleton of some humanoid lies in the dust.
Exits: east, south, west.
* CW HP:Wounded>w
Small Hill
Exits: east, south, (down).
* CW HP:Wounded>w
Alas, you cannot go that way...
* CW HP:Wounded>
Alas, you cannot go that way...
* CW HP:Wounded>s
w
Trail to the High Pass
Exits: north, =east=, =up=.
* CW HP:Wounded>
Alas, you cannot go that way...
* CW HP:Wounded>u
Trail to the High Pass
Exits: =up=, =down=.
* CW HP:Wounded>u
End of the Broken Trail
*an Orc* is here, riding a hungry warg.
Exits: =west=, =down=.
* CW HP:Wounded>
*an Orc* leaves west riding a hungry warg.
* CW HP:Wounded>w
Narrow Part of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
*an Orc* is here, riding a hungry warg.
Exits: =east=, west.
* CW HP:Wounded>kill *orc*
*an Orc* leaves west riding a hungry warg.
* CW HP:Wounded>kill *orc*
They aren't here.
* CW HP:Wounded>kill *orc*
They aren't here.
* CW HP:Wounded>w
They aren't here.
* CW HP:Wounded>kill *orc*
n
Trail at a Cave
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
*an Orc* is here, riding a hungry warg.
Exits: north, east, west.
* CW HP:Wounded>kill *orc*
You try to hit *an Orc*, but he parries successfully.
* CW HP:Wounded *an Orc*:Awful>No way!
You are fighting for your life!
*an Orc* panics, and attempts to flee.
*an Orc* leaves east riding a hungry warg.
* CW HP:Wounded>kill *orc*
They aren't here.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>kill *orc*
e
They aren't here.
* CW HP:Wounded>e
kill *orc*
Narrow Part of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =east=, west.
* CW HP:Wounded>kill *orc*
w
kill *orc*
End of the Broken Trail
Exits: =west=, =down=.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>kill *orc*
w
Narrow Part of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =east=, west.
* CW HP:Wounded>kill *orc*
They aren't here.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>Trail at a Cave
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, west.
* CW HP:Wounded>w
kill *orc*
They aren't here.
* CW HP:Wounded>Broken Trail
Exits: east, west.
* CW HP:Wounded>e
They aren't here.
* CW HP:Wounded>kill *orc*
Trail at a Cave
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, west.
* CW HP:Wounded>n
kill *orc*
They aren't here.
* CW HP:Wounded>Dark Dry Cave
A neatly carved strap of skin lies abandoned here.
The scalped corpse of *an Orc* is lying here.
Exits: (north), south.
The frosty ground is starting to soften.
o CW HP:Wounded>They aren't here.
o CW HP:Wounded>close crack
Ok.
o CW HP:Wounded>search q
You begin to search ...
exam corpse
You didn't find anyone.
o CW HP:Wounded>corpse (here) :
Nothing.
o CW HP:Wounded>kill *orc*
They aren't here.
o CW HP:Wounded>s
Trail at a Cave
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, west.
* CW HP:Wounded>n
Dark Dry Cave
A neatly carved strap of skin lies abandoned here.
The scalped corpse of *an Orc* is lying here.
Exits: south.
The frosty ground is starting to soften.
o CW HP:Wounded>s
Trail at a Cave
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, west.
* CW HP:Wounded>kill *orc*
e
They aren't here.
* CW HP:Wounded>Narrow Part of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =east=, west.
* CW HP:Wounded>e
End of the Broken Trail
Exits: =west=, =down=.
* CW HP:Wounded>d
Trail to the High Pass
Exits: =up=, =down=.
* CW HP:Wounded>d
Trail to the High Pass
Exits: north, =east=, =up=.
* CW HP:Wounded>cha ale pa
track *orc*
cha ale no
Ok.
*an Orc* has arrived from above.
* CW HP:Wounded>
You carefully examine the ground around you, looking for tracks...
You stop searching.
*an Orc* leaves east.
* CW HP:Wounded>
Ok.
* CW HP:Wounded>u
Trail to the High Pass
Exits: =up=, =down=.
* CW HP:Wounded>e
Alas, you cannot go that way...
* CW HP:Wounded>d
e
Trail to the High Pass
Exits: north, =east=, =up=.
* CW HP:Wounded>kill *orc*
Road to the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, =south=, =west=.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>n
Green Slope
A skeleton of some humanoid lies in the dust.
Exits: east, south, west.
* CW HP:Wounded>kill *orc*
They aren't here.
* CW HP:Wounded>e
Maethel Road
Exits: east, south, west.
* CW HP:Wounded>s
kill *orc*
Crossing
Exits: north, =east=, =west=.
* CW HP:Wounded>They aren't here.
* CW HP:Wounded>w
Road to the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, =south=, =west=.
* CW HP:Wounded>s
Bend in the Road
Exits: =north=, east, south, =west=.
* CW HP:Wounded>w
Road through the Lower Pass
The corpse of a cute, bouncing rabbit is lying here.
Exits: =east=, south, =west=.
You suddenly notice *an Orc*.
* CW HP:Wounded>kill *orc*
bash *orc*
st
You hit *an Orc*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
*an Orc* is incapacitated and will slowly die, if not aided.
* CW HP:Wounded *an Orc*:Dying>*an Orc* doesn't recover from your bash; he is dead.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level! <----- *Lick*
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.
* CW HP:Wounded>
You are already standing.
* CW HP:Wounded>exam corpse
corpse (here) :
the scalp of Cerleg
a water skin
a set of lock picks
a plain leather belt
a black waraxe (brand new)
a leather backpack
a forest green cloak (brand new)
a metal wall shield (used)
a pair of thin vambraces (brand new)
a pair of chain mail gloves (worn out)
a pair of heavy, plated boots (brand new)
a pair of scale leggings (brand new)
a full metal helmet (used)
a metal breastplate (used)
a spiked collar (used)
a spiked collar (used)
a woody, stemmed plant
a woody, stemmed plant
a woody, stemmed plant
a woody, stemmed plant
a woody, stemmed plant
* CW HP:Wounded>info %.current xp: %x
-------
*bow & love* Cerleg.
btw, your shadowed corpse stood unlooted for at least a mume day,
but i *did* get your scalp after Miler? did the shadow :).