walked to necro for some exp and maybe some pukes...
almost escapelog so don
###Adventures of Spears the Spoon aka Suicider###
A Break in the Great Hedge
*an Elf* is here.
You stop scouting.
o HP:Fine>g
clo slab
Ok.
A Narrow Crawlway
Exits: north, west.
Bend in the Long Tunnel
Exits: east, south, west.
Long Tunnel
Exits: north, south.
End of the Long Tunnel
Exits: north, (south).
o HP:Fine>A Secret Chamber
Exits: (north), [up].
o HP:Fine>na elf hole :)
narrate elf hole :)
Ok.
End of the Long Tunnel
Exits: north, (south).
o HP:Fine>clo wall
Ok.
Long Tunnel
Exits: north, south.
Bend in the Long Tunnel
Exits: east, south, west.
Alas, you cannot go that way...
A Narrow Crawlway
Exits: north, west.
o HP:Fine>A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
Bathmhurz the ancient troll lunges at you with iron-nails.
A powerful young troll stares at you.
Exits: south, [up], down.
o HP:Fine>
Bathmhurz the Ancient leaves down.
o HP:Fine>oe
Bathmhurz the Ancient has arrived from below.
o HP:Fine>u
sopen exit u
Ok.
o HP:Fine>cout u
You quietly scout upwards...
A Break in the Great Hedge
You stop scouting.
o HP:Fine>h
A young troll has arrived from below.
o HP:Fine>
g
op hole
You don't see any hole here.
o HP:Fine>clo slab
Ok.
A young troll leaves down.
A Narrow Crawlway
Exits: north, west.
o HP:Fine>Bend in the Long Tunnel
Exits: east, south, west.
Long Tunnel
Exits: north, south.
End of the Long Tunnel
Exits: north.
o HP:Fine>o
Alas, you cannot go that way...
o HP:Fine>p wall
Ok.
A Secret Chamber
Exits: (north), [up].
o HP:Fine>oe u
uopen exit u
Ok.
o HP:Fine>
The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a horse is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: [north], (down).
* HP:Fine>oe n
open exit n
Ok.
* HP:Fine>Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, (south), west.
End of Corridor
Exits: north, east.
Corridore>n
Exits: north, south.
o HP:Fine>Corridor
Exits: east, south.
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
Hallwayne>e
Exits: [east], south, west.
End of Hallway
Exits: north, [south].
o HP:Fine>sc
620/632 hits and 123/138 moves.
Hallwayne>n
Exits: [east], south, west.
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
* HP:Fine>scout n
t
You quietly scout northwards...
iThe Castle Square
A crumbling fountain is in the middle of the place.
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
You stop scouting.
* HP:Fine>According to the Dunadan calendar, it is:
11am on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:24:26 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
Corridore>w
Exits: east, south.
Alas, you cannot go that way...
Corridore>s
Exits: north, south.
End of Corridor
Exits: north, east.
Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, (south), west.
The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a horse is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: (north), (down).
* HP:Fine>ce n
d
clo exit n
Ok.
* HP:Fine>ceA Secret Chamber
Exits: (north), (up).
o HP:Fine> u
clo exit u
Ok.
o HP:Fine>cEnd of the Long Tunnel
Exits: north, (south).
o HP:Fine>lo wall
Ok.
Long Tunnel
Exits: north, south.
o HP:Fine>Bend in the Long Tunnel
Exits: east, south, west.
o HP:Fine>
Alas, you cannot go that way...
A Narrow Crawlway
Exits: north, west.
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Bathmhurz the ancient troll lunges at you with iron-nails.
Exits: south, [up], down.
o HP:Fine>oe u
sopen exit u
Ok.
o HP:Fine>cout u
You quietly scout upwards...
A Break in the Great Hedge
*an Elf*, *a Half-Elf*, and a pack horse are here.
A young troll has arrived from below.
Bathmhurz the Ancient leaves down.
You stop scouting.
o HP:Fine>g
clo slab
Ok.
A Narrow Crawlway
Exits: north, west.
o>sc
632/632 hits and 119/138 moves.
o>re
st
You sit down and rest your tired bones.
o>
You stop resting, and stand up.
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Bathmhurz the ancient troll lunges at you with iron-nails.
Exits: south, [up], down.
o>d
The Troll-Home
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A powerful young troll stares at you.
Exits: up.
o>re
e
You sit down and rest your tired bones.
o>q
You are using:
<held> a metal key
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn on finger> a ring
<worn as belt> a plain leather belt
o>
Bathmhurz the Ancient has arrived from above.
o>
A young troll leaves up.
A young troll has arrived from above.
o>sc
632/632 hits and 124/138 moves.
o>sc
Bathmhurz the Ancient leaves up.
o>
s632/632 hits and 126/138 moves.
o>t
u
You stop resting, and stand up.
o>
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Bathmhurz the ancient troll lunges at you with iron-nails.
Exits: south, *(up)*, down.
A young troll has arrived from below.
o>
*an Elf* has arrived from above.
A trained horse has arrived from above.
*>
*an Elf* leaves down.
A trained horse leaves down.
o>scout
*an Elf* has arrived from below.
A trained horse has arrived from below.
*> u
*an Elf* leaves up.
A trained horse leaves up.
o>
You quietly scout upwards...
*an Elf* has arrived from above.
You stop scouting.
Bathmhurz the Ancient tries to hit *an Elf*, but he parries successfully.
*>g
clo slab
Ok.
*>kill *elf*
Alas!
You failed to reach him through the melee.
*>g
A young troll fails to hit *an Elf*.
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.
o>g
g
g
clo slab
It's already closed!
clo slab
It's already closed!
*an Elf* has arrived from the south.
clo slab
It's already closed!
*>clo slab
It's already closed!
*>A Narrow Crawlway
Exits: north, west.
o>They aren't here.
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Bathmhurz the Ancient is here, fighting *an Elf*.
A powerful young troll stares at you.
*an Elf* is here, fighting Bathmhurz the Ancient.
Exits: south, [up], down.
*>The slab is opened from the other side.
You strongly hit *an Elf*'s right foot.
* *an Elf*:Fine Bathmhurz the Ancient:Healthy>g
gclo slab
Ok.
* *an Elf*:Fine Bathmhurz the Ancient:Healthy>
clo slab
It's already closed!
* *an Elf*:Fine Bathmhurz the Ancient:Healthy>g
clo slab
It's already closed!
* *an Elf*:Fine Bathmhurz the Ancient:Healthy>g
clo slab
It's already closed!
*an Elf* panics, and attempts to flee.
*an Elf* leaves down.
o>g
The slab is opened from the other side.
clo slab
Ok.
o>g
g
clo slab
It's already closed!
o>clo slab
It's already closed!
o>d
The Troll-Home
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
*an Elf* is standing here.
Exits: up.
*>
You approach *an Elf*, trying to hit him.
*an Elf* pierces your right foot and tickles it.
* HP:Fine *an Elf*:Fine>
A young troll has arrived from above.
Bathmhurz the Ancient has arrived from above.
Bathmhurz the Ancient tries to hit *an Elf*, but he parries successfully.
You flee head over heels.
PANIC!
You couldn't escape!
A young troll barely hits *an Elf*'s head and tickles it.
You flee head over heels.
You were not able to keep your concentration while moving.
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Exits: south, *(up)*, down.
o HP:Fine>u
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
*a Half-Elf* is standing here (shrouded).
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy trained horse is standing here.
Exits: *north*, *east*, *south*, (down).
* HP:Fine>cw 320
The sun burns you!
You slowly turn into stone.
####Fuck me and my fucking maxwimpy from sleeping####
* HP:Bad>0
cha wimpy 3200
Wimpy set to: 631
* HP:Bad>flee
*a Half-Elf* begins some strange incantations...
You flee head over heels.
An Old Trail by a Fortress
Exits: *north*, *east*, *south*, *west*.
Before the Castle Gate
Exits: *north*, *east*, *south*, *west*.
Old Castle Gate
Exits: *north*, *south*.
Castle Yard
A brass lantern has been set on the ground.
A studded leather belt has been left here.
A wooden club is on the ground.
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
Exits: *north*, east, *south*, *up*.
The Castle Square
A crumbling fountain is in the middle of the place.
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: *north*, south.
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
The cloakroom seems to be closed.
* HP:Bad>The cloakroom seems to be closed.
The cloakroom seems to be closed.
The cloakroom seems to be closed.
Hallwayd>s
Exits: [east], south, west.
o HP:Bad>End of Hallway
Exits: north, [south].
The door seems to be closed.
o HP:Bad>cw 0
cha wimpy 0
Wimpy set to: 0
o HP:Bad>oe s
open exit s
Ok.
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o HP:Bad>yel FUCK!
Ok.
Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, [south], west.
The stonedoor seems to be closed.
o HP:Bad>oe s
open exit s
Ok.
o HP:Bad>ceThe Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a horse is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: (north).
* HP:Bad> n
clo exit n
Ok.
* HP:Bad>op throne
d
Ok.
* HP:Bad>
cA Secret Chamber
Exits: (up).
o HP:Bad>e u
oclo exit u
Ok.
o HP:Bad>p wall
You don't see any wall here.
Alas, you cannot go that way...
o HP:Bad>clo wall
You don't see any wall here.
o HP:Badce u
clo exit u
It's already closed!
o HP:Bad>op picture
Ok.
o HP:Bad>End of the Long Tunnel
Exits: north, (south).
o HP:Bad>clo wall
Ok.
o HP:Bad>sc
100/632 hits and 122/138 moves.
Long Tunnel
Exits: north, south.
Bend in the Long Tunnel
Exits: east, south, west.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>cw
cha wimpy
Wimpy removed.
o HP:Bad>A Narrow Crawlway
Exits: north, west.
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Exits: south, *(up)*, down.
o HP:Bad>
Saving Spears.
o HP:Bad>g
clo slab
Ok.
o HP:Bad>d
The Troll-Home
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Bathmhurz the ancient troll lunges at you with iron-nails.
A powerful young troll stares at you.
Exits: up.
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>sc
106/632 hits and 123/138 moves.
o HP:Bad>
A young troll leaves up.
o HP:Bad>
A young troll has arrived from above.
o HP:Bad>re
You are already resting.
o HP:Bad>sc
109/632 hits and 125/138 moves.
o HP:Bad>st
You stop resting, and stand up.
o HP:Bad>u
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Exits: south, *(up)*, down.
o HP:Bad>scout u
You see *a Dwarf* scouting from above!
o HP:Bad>
You quietly scout upwards...
A Break in the Great Hedge
A pack horse, *an Elf*, *a Dwarf*, *a Dwarf*, and *a Dwarf* are here.
You stop scouting.
### AHH! I was too fearsome for em! ###
o HP:Bad>
Bathmhurz the Ancient has arrived from below.
o HP:Bad>g
clo slab
Ok.
o HP:Bad>
The slab above suddenly shatters.
A young troll has arrived from below.
A young troll leaves down.
A Narrow Crawlway
Exits: north, west.
o HP:Bad>yel FUCKING WIMPS
Ok.
Bend in the Long Tunnel
Exits: east, south, west.
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.
Alas, you cannot go that way...
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
End of Orchabal's Fissure
Exits: south, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
o HP:Bad>Orchabal's Fissure
Exits: east, west.
Bridge across the Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: north, east.
o HP:Bad>
Alas, you cannot go that way...
Alas, you cannot go that way...
Alas, you cannot go that way...
Orchabal's Fissure
Exits: south, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, south, west.
Orchabal's Fissure
Exits: east, west.
o HP:Bad>End of Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: north, east.
o HP:Bad>
Alas, you cannot go that way...
Alas, you cannot go that way...
The Long Passageway
A dagger lies on the ground.
A hard leather cap is on the ground.
A note lies here.
A strip of leather with a buckle is lying here.
A plain pair of pants are on the ground.
A rigid leather breastplate is on the ground.
A shortsword is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
Alas, you cannot go that way...
Alas, you cannot go that way...
* HP:Bad>
Alas, you cannot go that way...
* HP:Bad>u
Landing on the Long Stair
Exits: north, down.
o HP:Bad>A Junction
Exits: north, east, south.
Hewn Passageway
Exits: north, south.
The Hewn Passageway Bends
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
o HP:Bad>
Alas, you cannot go that way...
Alas, you cannot go that way...
o HP:Bad>Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
Alas, you cannot go that way...
Alas, you cannot go that way...
The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
Alas, you cannot go that way...
The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
Alas, you cannot go that way...
* HP:Bad>The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.
The Ledge of Theddin's Deep
Exits: east, south, down.
The Ledge of Theddin's Deep
Exits: east, west, down.
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: [south], west.
o HP:Bad>al g unlock exit s
Ok.
o HP:Bad>al h open exit s
a
Ok.
o HP:Bad>l j clo exit s
Ok.
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>sc
133/632 hits and 112/138 moves.
o HP:Bad>stat
OB: 131%, DB: -33%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: aggressive.
Needed: 284,907 xp, 0 tp. Gold: 1. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- a light wound at the right foot.
o HP:Bad>
You feel bolder.
o HP:Bad>sc
145/632 hits and 123/138 moves.
o HP:Bad>st
You stop resting, and stand up.
The Ledge of Theddin's Deep
Exits: east, west, down.
The Ledge of Theddin's Deep
Exits: east, south, down.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
* HP:Bad>sl
cw
You go to sleep.
o HP:Bad> 666
cha wimpy 666
Wimpy set to: 631
o HP:Bad>ti
According to the Dunadan calendar, it is:
2pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:27:04 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Wounded>sc
162/632 hits and 133/138 moves.
o HP:Wounded>
*a Half-Elf* raises his voice and calls great pain upon you.
You wish that your wounds would stop BLEEDING so much!
*a Half-Elf* slashes your right hand hard.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *a Half-Elf*:Fine>
You flee head over heels.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.
The Vault of Athoin
*a Half-Elf* is standing here.
Exits: east, west.
The water is frozen solid.
* HP:Bad>w
You hear some apparently very close noise coming from the west.
* HP:Bad>*a Half-Elf* leaves east.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: east, south.
*a Dwarf* says 'stopid gruup lag'
####So 6 vs poor bad me####
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
Alas, you cannot go that way...
Alas, you cannot go that way...
Alas, you cannot go that way...
The Hewn Passageway Bends
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
The ground is frozen solid.
o HP:Bad>
Alas, you cannot go that way...
Alas, you cannot go that way...
o HP:Bad>yel wimps? ;)
Ok.
Hewn Passageway
Exits: north, south.
A Junction
Exits: north, east, south.
Landing on the Long Stair
Exits: north, down.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>d
*a Dwarf* yells ':P'
The Long Passageway
A dagger lies on the ground.
A hard leather cap is on the ground.
A note lies here.
A strip of leather with a buckle is lying here.
A plain pair of pants are on the ground.
A rigid leather breastplate is on the ground.
A shortsword is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
End of Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: north, east.
Alas, you cannot go that way...
Alas, you cannot go that way...
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, south, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: south, west.
Alas, you cannot go that way...
Alas, you cannot go that way...
Alas, you cannot go that way...
o HP:Bad>Bridge across the Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: north, east.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
End of Orchabal's Fissure
Exits: south, west.
Alas, you cannot go that way...
o HP:Bad>Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.
Bend in the Long Tunnel
Exits: east, south, west.
A Narrow Crawlway
Exits: north, west.
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
Bend in the Long Tunnel
Exits: east, south, west.
o HP:Bad>Long Tunnel
Exits: north, south.
End of the Long Tunnel
Exits: north.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>b wall
bash wall
It seems too heavy to be bashed down...
op wall
oe o HP:Bad>u
Ok.
o HP:Bad>u
A Secret Chamber
Exits: (north), [up].
o HP:Bad>open exit u
Ok.
o HP:Bad>The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a horse is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: (north), (down).
Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, (south), west.
End of Corridor
Exits: north, east.
Corridor>n
Exits: north, south.
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>sc
99/632 hits and 118/138 moves.
o HP:Bad>cw 0
cha wimpy 0
Wimpy set to: 0
o HP:Bad>st
You stop resting, and stand up.
End of Corridor
Exits: north, east.
o HP:Bad>re
eq
You sit down and rest your tired bones.
o HP:Bad>
You are using:
<held> a metal key
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn on finger> a ring
<worn as belt> a plain leather belt
o HP:Bad>
*an Elf* has arrived from the east.
* HP:Bad>st
You stop resting, and stand up.
You hit *an Elf*'s right foot extremely hard and shatter it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad *an Elf*:Fine>*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.
They aren't here.f*
Banqueting Hallelf*
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, [south], west.
They aren't here.
Bash what or whom?
The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
o HP:Bad>They aren't here.
End of Hallway
Exits: north, (south).
They aren't here.f*
Hallwayd>n
Exits: [east], south, west.
Entrance to the Castle Keep
Exits: *north*, east, [south], west.
* HP:Bad>Corridor
Exits: east, south.
Alas, you cannot go that way...
o HP:Bad>Corridor
Exits: north, south.
End of Corridor
Exits: north, east.
Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, [south], west.
o HP:Bad>oe s
open exit s
Ok.
The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a horse is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: (north), (down).
* HP:Bad>d
A Secret Chamber
Exits: (north), (up).
End of the Long Tunnel
Exits: north, (south).
o HP:Bad>*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
*a Dwarf* has arrived from the north.
Long Tunnel
Exits: north, south.
Bend in the Long Tunnel
*a Half-Elf* is standing here.
Exits: east, south, west.
*a Half-Elf* carefully examines the ground around him, looking for tracks...
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.
Alas, you cannot go that way...
Alas, you cannot go that way...
Alas, you cannot go that way...
End of Orchabal's Fissure
Exits: south, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
Bridge across the Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: north, east.
o HP:Bad>sc
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
110/632 hits and 104/138 moves.
o HP:Bad>Orchabal's Fissure
Exits: south, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, south, west.
Orchabal's Fissure
Exits: east, west.
o HP:Bad>tEnd of Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: north, east.
o HP:Bad>i
According to the Dunadan calendar, it is:
3pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:28:27 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
The Long Passageway
A dagger lies on the ground.
A hard leather cap is on the ground.
A note lies here.
A strip of leather with a buckle is lying here.
A plain pair of pants are on the ground.
A rigid leather breastplate is on the ground.
A shortsword is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
Alas, you cannot go that way...
* HP:Bad>
Alas, you cannot go that way...
* HP:Bad>u
Landing on the Long Stair
Exits: north, down.
A Junction
Exits: north, east, south.
Hewn Passageway
Exits: north, south.
Alas, you cannot go that way...
The Hewn Passageway Bends
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
The Vault of Athoin
Exits: east, west.
* HP:Bad>re
You sit down and rest your tired bones.
* HP:Bad>sc
e118/632 hits and 96/138 moves.
* HP:Bad>q
You are using:
<held> a metal key
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn on finger> a ring
<worn as belt> a plain leather belt
* HP:Bad>whe
*a Dwarf* has arrived from the east.
* HP:Bad>Players in your zone
--------------------
Spears - The Vault of Athoin
* HP:Bad>st
*a Dwarf* leaves west.
* HP:Bad>
You stop resting, and stand up.
They aren't here.arf*
* HP:Bad>Bash what or whom?
* HP:Bad>They aren't here.
You don't see any *dwarf* here.
You don't see any *dwarf* here.
You don't see any *dwarf* here.
You don't see any *dwarf* here.
* HP:Bad>
You don't see any *dwarf* here.
You don't see any *dwarf* here.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.
o HP:Bad>
You don't see any *dwarf* here.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
Exits: east, south, down.
The Ledge of Theddin's Deep
Exits: east, west, down.
o HP:Bad>re
s
You sit down and rest your tired bones.
o HP:Bad>c
123/632 hits and 95/138 moves.
o HP:Bad>eq
You are using:
<held> a metal key
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn on finger> a ring
<worn as belt> a plain leather belt
o HP:Bad>st
You stop resting, and stand up.
o HP:Bad>l d
re
It would be arduous for the elite climber to scale the rock face to the bottom
here. For anyone less, it would be a quick trip to the bottom.
o HP:Bad>e
You sit down and rest your tired bones.
o HP:Bad>q
You are using:
<held> a metal key
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring
<worn on finger> a ring
<worn as belt> a plain leather belt
o HP:Bad>ti
According to the Dunadan calendar, it is:
4pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:28:53 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>sc
128/632 hits and 99/138 moves.
o HP:Bad>s
You feel bolder.
o HP:Bad>t
You stop resting, and stand up.
o HP:Bad>sq
search q
You begin to search ...
re
You didn't find anyone.
o HP:Bad>
You sit down and rest your tired bones.
o HP:Bad>cw 666
cha wimpy 666
Wimpy set to: 631
o HP:Bad>
*a Half-Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
sNah...
You feel too relaxed to do that..
* HP:Bad>t
*a Dwarf* nods solemnly.
You stop resting, and stand up.
The Ledge of Theddin's Deep
Exits: east, south, down.
o HP:Bad>
Alas, you cannot go that way...
The Ledge of Theddin's Deep
Exits: north, south, west, down.
o HP:Bad>The Ledge of Theddin's Deep
Exits: north, east, down.
Alas, you cannot go that way...
o HP:Bad>End of the Ledge
Exits: west, down.
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>sc
145/632 hits and 108/138 moves.
o HP:Bad>ti
According to the Dunadan calendar, it is:
4pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:29:21 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
* HP:Bad>s
*a Dwarf* begins some strange incantations...
* HP:Bad>t
You stop resting, and stand up.
The Ledge of Theddin's Deep
Exits: north, east, down.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The Ledge of Theddin's Deep
Exits: east, south, down.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
Exits: east, west, down.
The Ledge Before the Door
The corpse of a living statue is lying here.
Exits: [south], west.
o HP:Bad>re
s
You sit down and rest your tired bones.
o HP:Bad>c
152/632 hits and 110/138 moves.
o HP:Bad>whe
Players in your zone
--------------------
Spears - The Ledge Before the Door
o HP:Bad>st
You see *an Elf* scouting from the west!
o HP:Wounded>
You stop resting, and stand up.
o HP:Wounded>cw
cha wimpy
Wimpy removed.
The Ledge of Theddin's Deep
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: east, west, down.
* HP:Wounded>*an Elf* swiftly dodges your attempt to hit him.
*an Elf* lightly pierces your left arm and tickles it.
* HP:Bad *an Elf*:Fine>bash
*an Elf* has arrived from the west.
*a Dwarf* pounds your body extremely hard.
You feel a strong ache there!
* HP:Bad *an Elf*:Fine>
You flee head over heels.
The Ledge of Theddin's Deep
Exits: east, south, down.
*an Elf* has arrived from the east.
Alas, you cannot go that way...
Alas, you cannot go that way...
* HP:Bad>*a Half-Elf* has arrived from the east.
*a Dwarf* has arrived from the east.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.
*an Elf* has arrived from the north.
* HP:Bad>The Vault of Athoin
Exits: east, west.
The water is frozen solid.
The Ledge of Theddin's Deep
*an Elf* is standing here.
Exits: north, south, west, down.
The ground is frozen solid.
The Ledge of Theddin's Deep
Exits: north, east, down.
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
End of the Ledge
Exits: west, down.
o HP:Bad>cw 666
cha wimpy 666
Wimpy set to: 631
o HP:Bad>sc
131/632 hits and 105/138 moves.
o HP:Bad>
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*an Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
* HP:Bad>w
*a Dwarf* begins some strange incantations...
* HP:Bad>*an Elf* begins some strange incantations...
The Ledge of Theddin's Deep
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, down.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
Alas, you cannot go that way...
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: north, south, west, down.
The ground is frozen solid.
The Ledge of Theddin's Deep
*a Dwarf* is standing here searching for tracks.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, down.
Alas, you cannot go that way...
d
Alas, you cannot go that way...
* HP:Bad>
You need to swim to go there.
* HP:Bad>
*an Elf* begins some strange incantations...
*a Dwarf* slashes your right leg extremely hard.
You wish that your wounds would stop BLEEDING so much!
You strongly hit *a Dwarf*'s body and tickle it.
* HP:Bad *a Dwarf*:Fine>
*an Elf* has arrived from the north.
* HP:Bad *a Dwarf*:Fine>e
*a Dwarf* leaves north.
*an Elf* leaves north.
*an Elf* leaves north.
You hear some apparently very close noise coming from the north.
You flee head over heels.
The Ledge of Theddin's Deep
*a Dwarf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: north, south, west, down.
* HP:Bad>*a Dwarf* leaves north.
*an Elf* leaves north.
*an Elf* leaves north.
Alas, you cannot go that way...
You flee head over heels.
The Ledge of Theddin's Deep
*a Dwarf* is standing here.
Exits: north, east, down.
o HP:Bad>
Alas, you cannot go that way...
Alas, you cannot go that way...
Saving Spears.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
*a Half-Elf* is standing here.
Exits: north, south, west, down.
* HP:Bad>The Vault of Athoin
Exits: east, west.
The water is frozen solid.
The Ledge of Theddin's Deep
*a Half-Elf* is standing here.
Exits: north, south, west, down.
The ground is frozen solid.
* HP:Bad>
You swiftly dodge *a Half-Elf*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
*an Elf* has arrived from the north.
* HP:Bad *a Half-Elf*:Healthy>
You flee head over heels.
The Ledge of Theddin's Deep
*a Dwarf* is standing here.
Exits: north, east, down.
Alas, you cannot go that way...
*a Dwarf* says 'he bad'
Alas, you cannot go that way...
o HP:Bad>The Ledge of Theddin's Deep
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*an Elf* is standing here.
Exits: north, south, west, down.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
* HP:Bad>
*a Half-Elf* has arrived from the east.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: east, south.
Alas, you cannot go that way...
*a Dwarf* pounds your head extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
You hit *a Dwarf*'s left leg extremely hard.
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
No way!
You are fighting for your life!
*an Elf* has arrived from the east.
No way!
You are fighting for your life!
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
You flee head over heels.
The Vault of Athoin
*a Half-Elf* is standing here.
Exits: east, west.
Alas, you cannot go that way...
*a Half-Elf* slashes your right foot.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
No way!
You are fighting for your life!
You flee head over heels.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: east, south.
*an Elf* begins some strange incantations...
Alas, you cannot go that way...
* HP:Bad>*an Elf* begins some strange incantations...
Alas, you cannot go that way...
* HP:Bad>s
*a Dwarf* leaves south.
*an Elf* leaves south.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: north, east.
* HP:Bad>
Alas, you cannot go that way...
*an Elf* begins some strange incantations...
Alas, you cannot go that way...
The Hewn Passageway Bends
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
The ground is frozen solid.
Hewn Passageway
Exits: north, south.
o HP:Bad>A Junction
Exits: north, east, south.
Landing on the Long Stair
Exits: north, down.
o HP:Bad>d
The Long Passageway
A dagger lies on the ground.
A hard leather cap is on the ground.
A note lies here.
A strip of leather with a buckle is lying here.
A plain pair of pants are on the ground.
A rigid leather breastplate is on the ground.
A shortsword is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
End of Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: north, east.
o HP:Bad>Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, south, west.
Limestone Cave
The corpse of a pony is lying here.
A sturdy crate made of nailed wooden planks sits on the floor.
Exits: north.
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>sc
78/632 hits and 65/138 moves.
o HP:Bad>ti
According to the Dunadan calendar, it is:
5pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:30:16 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>sl
You go to sleep.
o HP:Bad>sc
83/632 hits and 69/138 moves.
o HP:Bad>sc
85/632 hits and 70/138 moves.
o HP:Bad>sc
86/632 hits and 71/138 moves.
o HP:Bad>stat
OB: 127%, DB: -58%, PB: 0%, Armour: 0%. Wimpy: 631. Mood: aggressive.
Needed: 284,907 xp, 0 tp. Gold: 1. Alert: normal.
Affected by:
- novoid
- panic
- a light wound at the body.
- noquit
- a critical wound at the head.
- a light wound at the right foot.
o HP:Bad>sc
90/632 hits and 73/138 moves.
o HP:Bad>sc
91/632 hits and 74/138 moves.
o HP:Bad>sc
95/632 hits and 78/138 moves.
o HP:Bad>sc
97/632 hits and 79/138 moves.
o HP:Bad>ti
According to the Dunadan calendar, it is:
5pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:30:38 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>sc
101/632 hits and 82/138 moves.
o HP:Bad>al
*a Dwarf* pounds your right leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
You hit *a Dwarf*'s left arm extremely hard.
* HP:Bad *a Dwarf*:Fine>
You flee head over heels.
Orchabal's Fissure
Exits: east, south, west.
o HP:Bad>g op wall
Ok.
Orchabal's Fissure
Exits: east, west.
o HP:Bad>aOrchabal's Fissure
Exits: south, west.
o HP:Bad>l
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>h open exit u
Ok.
Bridge across the Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: north, east.
Orchabal's Fissure
Exits: east, west.
o HP:Bad>Orchabal's Fissure
Exits: east, west.
o HP:Bad>al j open exit n
Ok.
o HP:Bad>e
*a Half-Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
*a Dwarf* pounds your left arm extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
You hit *a Dwarf*'s body extremely hard.
* HP:Awful *a Dwarf*:Fine>No way!
You are fighting for your life!
No way!
You are fighting for your life!
*an Elf* has arrived from the east.
You flee head over heels.
Orchabal's Fissure
Exits: east, west.
o HP:Awful>
*an Elf* has arrived from the east.
You flee head over heels.
Bridge across the Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: north, east.
*an Elf* has arrived from the east.
Alas, you cannot go that way...
Alas, you cannot go that way...
*an Elf* begins some strange incantations...
Alas, you cannot go that way...
Orchabal's Fissure
Exits: south, west.
o HP:Awful>Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, south, west.
Orchabal's Fissure
Exits: east, west.
o HP:Awful>End of Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: north, east.
o HP:Awful>
Alas, you cannot go that way...
o HP:Awful>sc
53/632 hits and 74/138 moves.
The Long Passageway
A dagger lies on the ground.
A hard leather cap is on the ground.
A note lies here.
A strip of leather with a buckle is lying here.
A plain pair of pants are on the ground.
A rigid leather breastplate is on the ground.
A shortsword is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
*a Dwarf* yells 'he sleepang'
* HP:Awful>u
Landing on the Long Stair
Exits: north, down.
o HP:Awful>ww
cha mood wimpy
Ok.
A Junction>n
Exits: north, east, south.
Hewn Passageway
Exits: north, south.
The Hewn Passageway Bends
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
Alas, you cannot go that way...
The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
The Ledge of Theddin's Deep
*a Dwarf* is standing here.
Exits: north, south, west, down.
The ground is frozen solid.
The Ledge of Theddin's Deep
Exits: east, south, down.
The Ledge of Theddin's Deep
Exits: east, west, down.
o HP:Awful>re
You sit down and rest your tired bones.
o HP:Awful>ti
According to the Dunadan calendar, it is:
6pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:31:09 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Awful>sc
59/632 hits and 67/138 moves.
o HP:Awful>ww
cha mood wimpy
Ok.
o HP:Awful>stat
OB: 75%, DB: -33%, PB: 50%, Armour: 0%. Wimpy: 631. Mood: wimpy.
Needed: 284,907 xp, 0 tp. Gold: 1. Alert: normal.
Affected by:
- novoid
- a light wound at the left arm.
- a light wound at the right leg.
- panic
- a light wound at the body.
- noquit
- a critical wound at the head.
- a light wound at the right foot.
o HP:Awful>sc
66/632 hits and 72/138 moves.
o HP:Bad>ti
According to the Dunadan calendar, it is:
6pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:31:24 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>st
*a Dwarf* has arrived from the west.
*an Elf* has arrived from the west.
*a Dwarf* has arrived from the west.
* HP:Bad>
You stop resting, and stand up.
*a Dwarf* begins some strange incantations...
The Ledge of Theddin's Deep
Exits: east, south, down.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>
Alas, you cannot go that way...
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
The Ledge of Theddin's Deep
Exits: north, south, west, down.
The ground is frozen solid.
The Vault of Athoin
Exits: east, west.
The water is frozen solid.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
The Vault of Athoin
Exits: east, west.
Alas, you cannot go that way...
* HP:Bad>
Alas, you cannot go that way...
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
Alas, you cannot go that way...
The Vault of Athoin
Exits: east, west.
*a Half-Elf* has arrived from the west.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
The Vault of Athoin
*a Half-Elf* is standing here.
Exits: east, west.
* HP:Bad>e
You swiftly dodge *a Half-Elf*'s attempt to slash you.
You wish that your wounds would stop BLEEDING so much!
You hit *a Half-Elf*'s body very hard.
* HP:Bad *a Half-Elf*:Fine>No way!
You are fighting for your life!
PANIC!
You can't quit the fight!
You are already attempting to flee!
No way!
You are fighting for your life!
No way!
You are fighting for your life!
You flee head over heels.
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
A sturdy pack horse is standing here.
Exits: east, south.
Alas, you cannot go that way...
*an Elf* has arrived from the south.
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
*a Dwarf* is standing here.
Exits: north, east.
Alas, you cannot go that way...
The Hewn Passageway Bends
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
The ground is frozen solid.
Hewn Passageway
Exits: north, south.
A Junction
Exits: north, east, south.
Landing on the Long Stair
Exits: north, down.
o HP:Bad>
Alas, you cannot go that way...
o HP:Bad>d
The Long Passageway
A dagger lies on the ground.
A hard leather cap is on the ground.
A note lies here.
A strip of leather with a buckle is lying here.
A plain pair of pants are on the ground.
A rigid leather breastplate is on the ground.
A shortsword is on the ground.
A thin pair of rigid leather boots are on the ground.
The corpse of a bandit is lying here.
A soft pouch, made from leather, has been left here.
The corpse of Gahruuk the half-orc is lying here.
Exits: south, up.
End of Orchabal's Fissure
A soft pouch, made from leather, has been left here.
Exits: north, east.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, south, west.
o HP:Bad>rLimestone Cave
The corpse of a pony is lying here.
A sturdy crate made of nailed wooden planks sits on the floor.
Exits: north.
o HP:Bad>e
You sit down and rest your tired bones.
o HP:Bad>ti
According to the Dunadan calendar, it is:
7pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:31:54 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>sc
86/632 hits and 57/138 moves.
o HP:Bad>ww
*an Elf* has arrived from the north.
* HP:Bad>cha mood wimpy
Ok.
* HP:Bad>s
*an Elf* begins some strange incantations...
* HP:Bad>t
You stop resting, and stand up.
Orchabal's Fissure
Exits: east, south, west.
o HP:Bad>Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: south, west.
Alas, you cannot go that way...
Bridge across the Fissure
A domesticated pony, beast of burden to many, stands here.
Exits: north, east.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
Orchabal's Fissure
Exits: east, west.
Alas, you cannot go that way...
End of Orchabal's Fissure
Exits: south, west.
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.
Alas, you cannot go that way...
Bend in the Long Tunnel
Exits: east, south, west.
Long Tunnel
Exits: north, south.
End of the Long Tunnel
Exits: north.
o HP:Bad>g
*an Elf* has arrived from the north.
* HP:Bad>op wall
Ok.
* HP:Bad>s
*an Elf* begins some strange incantations...
* HP:Bad>A Secret Chamber
Exits: (north), [up].
o HP:Bad>h
u
j
open exit u
Ok.
*an Elf* has arrived from the north.
The Throne-Hall
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of Barbaras is lying here.
The corpse of a bandit bodyguard is lying here.
The corpse of a horse is lying here.
The corpse of a bandit bodyguard is lying here.
Exits: [north], (down).
* HP:Bad>open exit n
Ok.
* HP:Bad>Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, (south), west.
End of Corridor
Exits: north, east.
Corridor>n
Exits: north, south.
o HP:Bad Move:Tired>cw
cha wimpy
Wimpy removed.
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>ti
According to the Dunadan calendar, it is:
7pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:32:15 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>sc
98/632 hits and 54/138 moves.
o HP:Badsc
100/632 hits and 55/138 moves.
o HP:Bad>ti
According to the Dunadan calendar, it is:
7pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:32:23 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad>st
You stop resting, and stand up.
End of Corridor
Exits: north, east.
Banqueting Hall
A small barrel made of aged oak and strong iron hoops stands here.
Exits: east, (south), west.
o HP:Bad>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty loaf of bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: (north), west.
Alas, you cannot go that way...
End of Hallway
Exits: north, (south).
o HP:Bad>re
You sit down and rest your tired bones.
o HP:Bad>st
ce
You stop resting, and stand up.
o HP:Bad> s
rclo exit s
Ok.
o HP:Bad>e
You sit down and rest your tired bones.
o HP:Bad>whe
Players in your zone
--------------------
Spears - End of Hallway
o HP:Bad>st
The door is opened from the other side.
o HP:Bad>
*a Half-Elf* has arrived from the south.
* HP:Bad>
You stop resting, and stand up.
* HP:Bad>Hallway
Exits: [east], south, west.
Entrance to the Castle Keep
Exits: ^north^, east, [south], west.
Corridor>w
Exits: east, south.
Entrance to the Castle Keep
Exits: ^north^, east, [south], west.
The Castle Square
A crumbling fountain is in the middle of the place.
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: ^north^, south.
Castle Yard
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
Exits: ^north^, east, ^south^, ^up^.
Old Castle Gate
Exits: ^north^, ^south^.
* HP:Bad>Before the Castle Gate
Exits: ^north^, ^east^, ^south^, ^west^.
Plainsad>e
Exits: ^north^, ^east^, ^west^.
The Hedge-Trail
Exits: ^north^, ^east^, ^south^, ^west^.
The Hedge-Trail
Exits: ^south^, ^west^.
Alas, you cannot go that way...
The Hedge-Trail
A bedraggled man stumbles as best he can across the terrain.
Exits: ^north^, ^east^, ^west^.
The Hedge-Trail
Exits: ^south^, ^west^.
Alas, you cannot go that way...
Alas, you cannot go that way...
The Hedge-Trail
A grey hare stands alert, looking and listening for predators.
Exits: ^north^, ^east^.
The Hedge-Trail
A giant rat patters against you, squeaking maliciously.
Exits: ^east^, ^west^.
End of the Hedge-Trail
Exits: ^north^, ^east^, ^west^.
Thorny Scrubland
Exits: ^north^, east, ^west^.
Dark Clump of Trees
The corpse of a huge warg is lying here.
A huge warg is here, moving in for the kill.
Exits: ^north^, east, ^west^.
A huge warg barely hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
You hit a huge warg's right foreleg extremely hard.
A huge warg says 'I will hunt you until you're dead, Spears!'
No way!
You are fighting for your life!
No way!
You are fighting for your life!
o HP:Bad Move:Tired a huge warg:Fine>No way!
You are fighting for your life!
You flee head over heels.e warg:Fine>flee
Thorny Scrubland
Exits: ^north^, east, ^west^.
Dark Clump of Trees>e
The corpse of a huge warg is lying here.
A huge warg is here, moving in for the kill.
Exits: ^north^, east, ^west^.
Dark Clump of Trees>e
A huge warg is here, moving in for the kill.
Exits: ^north^, ^east^, west.
In the Brushe:Tired>e
Exits: ^north^, ^east^, west.
* HP:Bad Move:Tired>cw In the Brush
Exits: ^north^, ^east^, ^west^.
* HP:Bad Move:Tired>200
cha wimpy 200
Wimpy set to: 200
Lonely Scrublandred>e
Exits: ^north^, ^east^, ^west^.
A Tall Stand of Weeds
Exits: ^north^, ^east^, ^west^.
The FlatsMove:Tired>e
Exits: north, ^east^, ^west^.
The FlatsMove:Tired>e
Exits: north, ^east^, ^west^.
* HP:Bad Move:Tired>The Flats
Exits: ^north^, ^east^, ^west^.
In the Brushe:Tired>e
Exits: ^north^, ^east^, ^west^.
* HP:Bad Move:Tired>sl
You go to sleep.
o HP:Bad Move:Tired>cw 666
cha wimpy 666
Wimpy set to: 631
o HP:Bsc
138/632 hits and 46/138 moves.
o HP:Bad Move:Tired>sc
156/632 hits and 57/138 moves.
o HP:Bad>stat
OB: 74%, DB: -58%, PB: 49%, Armour: 0%. Wimpy: 631. Mood: wimpy.
Needed: 284,717 xp, 0 tp. Gold: 1. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the left arm.
- a light wound at the right leg.
- panic
- a light wound at the body.
- a critical wound at the head.
o HP:Wounded>sc
187/632 hits and 78/138 moves.
o HP:Wounded>
*a Half-Elf* slashes your right hand and tickles it.
* HP:Wounded *a Half-Elf*:Fine>
You flee head over heels.
The Flats
Exits: ^north^, ^east^, ^south^, ^west^.
Scrublandded>n
Exits: ^north^, ^east^, ^south^, ^west^.
o HP:Wounded>cw
acha wimpy
Wimpy removed.
o HP:Wounded>
acha mood aggr
Ok.
o HP:Wounded>
cha mood aggr
Ok.
The Flats*ed>s
*a Half-Elf* is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.
* HP:Wounded>
You hit *a Half-Elf*'s right leg very hard.
c*a Half-Elf* lightly slashes your left foot and tickles it.
w 100
a
cw *a Half-Elf* begins some strange incantations...
70
a
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
Your bash at *a Half-Elf* sends him sprawling.
* HP:Bad *a Half-Elf*:Fine>cha wimpy 100
Wimpy set to: 100
* HP:Bad *a Half-Elf*:Fine>cha mood aggr
Ok.
* HP:Bad *a Half-Elf*:Fine>cha wimpy 70
Wimpy set to: 70
* HP:Bad *a Half-Elf*:Fine>cha mood aggr
Ok.
* HP:Bad *a Half-Elf*:Fine>exa elf
You see nothing special about him.
*a Half-Elf* has some small bruises.
*a Half-Elf* is using:
<wielded> a longsword (brand new)
<used as shield> a reinforced oak staff; it has a soft glowing aura
<worn on head> a grey hood (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a pair of cotton sleeves (brand new)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a pair of cotton pants (brand new)
<worn on feet> a thin pair of soft leather boots (used)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a sable pouch
<worn on belt> a stone
* HP:Bad *a Half-Elf*:Fine>a
a
cha mood aggr
Ok.
* HP:Bad *a Half-Elf*:Fine>a
cha mood aggr
Ok.
You hit *a Half-Elf*'s right leg extremely hard.
* HP:Bad *a Half-Elf*:Fine>cha mood aggr
Ok.
Bash someone already bashed? Aren't we funny?
Bash someone already bashed? Aren't we funny?
Bash someone already bashed? Aren't we funny?
Bash someone already bashed? Aren't we funny?
Bash someone already bashed? Aren't we funny?
Bash someone already bashed? Aren't we funny?
* HP:Bad *a Half-Elf*:Fine>bash
Saving Spears.
Bash someone already bashed? Aren't we funny?
*a Half-Elf* seems to have recovered his senses.
* HP:Bad *a Half-Elf*:Fine>*a Half-Elf* begins some strange incantations...
You flee head over heels.e>flee
In the Brush
Exits: ^north^, ^east^, ^west^.
The Flats*
*a Half-Elf* is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.
* HP:Bad>
You hear some apparently very close noise coming from the south.
You hit *a Half-Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*a Half-Elf* begins some strange incantations...
cw
*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!
Your bash at *a Half-Elf* sends him sprawling.
* HP:Bad *a Half-Elf*:Hurt>cha wimpy
Wimpy removed.
* HP:Bad *a Half-Elf*:Hurt>a
a
cha mood aggr
Ok.
* HP:Bad *a Half-Elf*:Hurt>cha mood aggr
Ok.
* HP:Bad *a Half-Elf*:Hurt>
You hit *a Half-Elf*'s body extremely hard and shatter it.
* HP:Bad *a Half-Elf*:Wounded>
*a Half-Elf* seems to have recovered his senses.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.
Bash what or whom?
In the Brush
*a Half-Elf* is standing here.
Exits: ^north^, ^east^, ^west^.
* HP:Bad>
You approach *a Half-Elf*, trying to hit him.
* HP:Bad *a Half-Elf*:Wounded>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.
The Flats*
*a Half-Elf* is standing here.
Exits: ^north^, ^east^, ^west^.
* HP:Bad>
You hit *a Half-Elf*'s left foot very hard and shatter it.
* HP:Bad *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves west.
The Flats*
*a Half-Elf* is standing here.
Exits: north, ^east^, ^west^.
* HP:Bad>
You approach *a Half-Elf*, trying to hit him.
You wish that your wounds would stop BLEEDING so much!
#### GODDAMN APPROACH!!!####
* HP:Bad *a Half-Elf*:Bad>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north.
Dark Clump of Trees
Exits: ^north^, ^east^, ^south^, west.
o HP:Bad>They aren't here.
In the Brush
Exits: north, ^east^, south, ^west^.
o HP:Bad>They aren't here.
Thorny Brush
Exits: ^north^, ^east^, south, ^west^.
Dark Clump of Trees
Exits: ^north^, east, ^south^, ^west^.
A Tall Stand of Weeds
Exits: ^north^, east, ^south^, ^west^.
A Tall Stand of Weeds
Exits: ^north^, ^east^, ^west^.
The Flatse
Exits: north, ^east^, ^west^.
The Flatse
Exits: north, ^east^, ^west^.
Dark Clump of Trees
Exits: ^north^, ^east^, ^south^, west.
The Flatse
Exits: ^north^, ^east^, ^south^, west.
The Flatse
Exits: ^north^, ^east^, ^south^, ^west^.
The Flatse
Exits: ^north^, ^east^, ^south^, ^west^.
Rolling Plains
Exits: ^north^, ^east^, ^south^, ^west^.
Rolling Plains
On the ground, there are two handfuls of clover.
Exits: ^north^, ^east^, ^south^, ^west^.
o HP:Bad>cw 100
cha wimpy 100
Wimpy set to: 100
Rolling Plains
Exits: ^north^, ^east^, ^south^, ^west^.
Rolling Plains
Exits: ^north^, ^east^, ^south^, ^west^.
Rolling Plains
Exits: ^north^, ^east^, ^south^, ^west^.
Rolling Plains
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
Exits: ^north^, ^east^, ^south^, ^west^.
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^west^.
o HP:Bad>A Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
A Stand of Stunted Trees
A tree-snake lies wrapped around one of the tree branches.
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^north^, ^east^, ^south^, ^west^.
o HP:Bad Move:Tired>Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
A Roadside Thicketd>e
A brown snake watches you.
Exits: ^north^, ^south^, ^west^.
Old East Road:Tired>n
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^north^, ^east^, ^west^.
Old East Road:Tired>e
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^south^, ^west^.
Old East Road:Tired>e
A large WARNING SIGN is here.
Exits: ^east^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^west^.
Old East Road:Tired>e
Exits: ^south^, ^west^.
Old East Road:Tired>s
Exits: ^north^, ^east^, ^south^.
Old East Road:Tired>e
Exits: ^east^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^west^.
Old East Road:Tired>e
Exits: ^east^, ^west^.
o HP:Bad Move:Tired>Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Tired>s
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Tired>e
Exits: ^north^, ^east^, ^west^.
A cold hard wind lashes at your clothes making it difficult to walk.
Old East Road:Slow>e
A large WARNING SIGN is here.
Exits: ^east^, ^west^.
Old East Road:Slow>e
Exits: ^east^, ^south^, ^west^.
o HP:Bad Move:Slow>Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Old East Road:Slow>e
Exits: ^north^, ^east^, ^south^, ^west^.
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
o HP:Bad Move:Slow>Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
o HP:Bad Move:Slow>Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^.
The Last Bridgelow>e
Exits: ^east^, ^west^.
o HP:Bad Move:Slow>Junction to an Inn
A sparrow is flapping around on the ground.
Exits: ^north^, ^east^, ^south^, ^west^.
Bend in the Old East Road
A snake slithers towards you.
Exits: ^north^, ^south^, ^west^.
Forested HillsSlow>n
Exits: ^north^, ^east^, ^south^, ^west^.
Edge of the Forest>n
Exits: ^north^, ^east^, ^south^, ^west^.
Edge of the Forest>e
Exits: ^north^, ^east^, ^south^, ^west^.
Light Foreste:Weak>n
Exits: ^north^, ^east^, ^south^, ^west^.
Heathery SlopeWeak>e
Exits: ^north^, ^east^, ^south^, ^west^.
Forest by the Temple Wall
Exits: ^north^, [east], ^south^, ^west^.
o HP:Bad Move:Weak>oe e
open exit e
Ok.
o HP:Bad Move:Weak>The Guardroom
A water barrel has been left here.
A scimitar has been left here.
A spiked collar, made from iron, lies here.
Exits: east, ^(west)^.
Domed Chamber:Weak>e
Exits: east, west.
Dark Hallwaye:Weak>n
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
By the Dark Altark>n
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.
o HP:Bad Move:Weak>The door seems to be closed.
o HP:Bad Move:Weak>sl
You go to sleep.
o HP:Bad Move:Weak>sc
141/632 hits and 22/138 moves.
o HP:Bad Move:Slow>ti
According to the Dunadan calendar, it is:
11pm on Hevensday, the 24th of Thrimidge, Year 2959 of the Third Age.
Real time is Mon Aug 19 09:35:48 2002 GMT.
Last reboot due to a crash at Fri Aug 16 21:01:10 2002 GMT.
o HP:Bad Move:Slow>whois spears
Spears the Spoon from SuicideSquad Finland is a level twenty-seven Mountain Troll
Fighter.
Life is hell and then you die,
so better speed it up with knife.
"Impalled Nazarene"
"Let's fucking die"
o HP:Bad Move:Slow>
You feel bolder.
o HP:Bad Move:Tired>
A spirit strongly hits your right arm.
You hit a spirit's right leg extremely hard and shatter it.
You flee head over heels.rit:Fine>flee
Dark Hallway
Exits: north, east, south, west.
Domed Chamber:Slow>w
Exits: east, west.
Woland narrates 'zigilham gamhim elf dwarf were lb'
The Guardroom:Slow>w
A water barrel has been left here.
A scimitar has been left here.
A spiked collar, made from iron, lies here.
Exits: east, ^(west)^.
* HP:Bad Move:Slow>re
You sit down and rest your tired bones.
* HP:Bad Move:Slow>st
You stop resting, and stand up.
Domed Chamber:Slow>e
Exits: east, west.
Dark Hallwaye:Slow>n
Exits: north, east, south, west.
o HP:Bad Move:Slow>By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A spirit floats towards you and howls with an evil laughter.
Exits: [north], south.
A spirit lightly hits your body and tickles it.
You hit a spirit's left arm extremely hard.
o HP:Bad Move:Slow a spirit:Hurt>oe n
open exit n
That's impossible, I'm afraid.
o HP:Bad Move:Slow a spirit:Hurt>No way!
You are fighting for your life!
You flee head over heels.it:Hurt>flee
PANIC!
You couldn't escape!
o HP:Bad Move:Slow a spirit:Hurt>
PANIC!
You can't quit the fight!
A spirit lightly hits your right hand and tickles it.
o HP:Bad Move:Slow a spirit:Hurt>
You flee head over heels.
Dark Hallway
Exits: north, east, south, west.
Domed Chamber:Slow>w
Exits: east, west.
The Guardroom:Slow>w
A water barrel has been left here.
A scimitar has been left here.
A spiked collar, made from iron, lies here.
Exits: east, ^(west)^.
* HP:Bad Move:Slow>scout w
You quietly scout westwards...
Forest by the Temple Wall
*a Dwarf*, *a Dwarf*, *an Elf*, and *a Dwarf* are here.
The irondoor closes quietly.
You stop scouting.
The irondoor seems to be closed.
Alas, you cannot go that way...
* HP:Bad Move:Slow>oe w
open exit w
Ok.
Forest by the Temple Wall
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: ^north^, (east), ^south^, ^west^.
*an Elf* stops using a double edged eket.
*an Elf* holds a wooden pipe.
Forested Slope
Exits: ^east^, ^south^, ^west^.
Withered Forestlow>e
Exits: ^east^, ^west^.
Edge of the Forest>e
Exits: ^east^, ^south^, ^west^.
On the PlateauSlow>e
Exits: ^east^, ^west^.
Under the High Ridge
Exits: ^east^, ^south^, ^west^.
Forested SlopeSlow>e
Exits: ^east^, ^south^, ^west^.
Rocky Plainve:Slow>e
Exits: ^east^, south, ^west^.
Rocky Plainve:Weak>e
Exits: ^east^, ^west^.
Rocky Plainve:Weak>s
Exits: ^east^, south, ^west^.
Dark Forestve:Weak>e
Exits: ^north^, east, ^south^, west.
In the Dark Forest>e
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: ^north^, east, west.
Deep Inside a Dark Forest
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, west.
Black and Murky Pool in the Pine Forest
A hairy black spider wraps up a silken package with her hind legs.
A fierce boar is here, grunting at you.
Exits: south, west.
o HP:Bad Move:Weak>
Alas, you cannot go that way...
Alas, you cannot go that way...
Skull-shaped Boulder in a Dreary Pine Forest
A bright red mushroom is growing here.
A forest spider is here crawling around.
Exits: north, east, south, west.
Dim Pine Foresteak>e
Exits: north, ^east^, south, west.
Rocky, Barren Plains
Exits: ^north^, east, south, west.
o HP:Bad Move:Fainting>A Majestic Mound in a Spruce Forest
A short evergreen plant, with slightly bluish needles, grows here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: ^north^, east, south, ^west^.
Thorny Bushes Scattered on Rocky Plains
Exits: ^north^, east, south, ^west^.
Wooded Hillse:Fainting>n
Exits: ^east^, ^south^, ^west^.
Alas, you cannot go that way...
Alas, you cannot go that way...
o HP:Bad Move:Exhausted>sl
You go to sleep.
o HP:Bad Move:Exhausted>ww
cha mood wimpy
Ok.
o HP:Bad Move:Fainting>stat
sOB: 78%, DB: -58%, PB: 52%, Armour: 0%. Wimpy: 100. Mood: wimpy.
Needed: 284,529 xp, 0 tp. Gold: 1. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- a light wound at the left arm.
- a light wound at the right leg.
- a light wound at the body.
- a critical wound at the head.
o HP:Bad Move:Fainting>c
152/632 hits and 4/138 moves.
o HP:Bad Move:Fainting>m
Map of Nearby Zones
-----------------------------
| F |
| * |
| : ^ ^Z^O |
| : W ~*~^^^^^:|
| :*%%: ****:*~ :|
|**B:::~:::::=:X***~R:* |
|*~: ?^ |
| : ?: |
| :: ~^ |
| * * |
| * ~ |
| : ^ |
| :: ~^^^ ? |
| *~: *^MM^? ???* |
| ::%:: ~~~ ^:*:::* |
-----------------------------
o HP:Bad Move:Weak>wa
s
You wake, and sit up.
o HP:Wounded Move:Weak>t
You stand up.
o HP:Wounded Move:Weak>
Alas, you cannot go that way...
Alas, you cannot go that way...
Grassy Hillocksve:Weak>e
Exits: ^east^, south, ^west^.
Alas, you cannot go that way...
o HP:Wounded Move:Weak>
Alas, you cannot go that way...
Grassy PlainsMove:Weak>e
Exits: ^east^, ^south^, ^west^.
Alas, you cannot go that way...
Pine Clad Hillsve:Weak>e
*a Dwarf* is standing here searching for tracks.
*a Dwarf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: ^east^, ^south^, ^west^.
Alas, you cannot go that way...
*an Elf* says 'cold/tired here :/'
Pine Clad Hills
Exits: ^east^, ^west^.
Alas, you cannot go that way...
o HP:Wounded Move:Fainting>Atop a Panoramic Eminence
Exits: ^north^, ^south^, ^west^, ^down^.
o HP:Wounded Move:Fainting>Wooded Hills
Exits: north, ^east^, ^south^.
You are too exhausted.usted>n
You are too exhausted.ting>n
o HP:Wounded Move:Fainting>
You are too exhausted.
o HP:Wounded Move:Fainting>sl
You go to sleep.
o HP:Wounded Move:Fainting>sc
*a Dwarf* slashes your right foot extremely hard.
You hit *a Dwarf*'s right foot extremely hard.
* HP:Bad Move:Fainting *a Dwarf*:Fine>
You can't do that while fighting.
* HP:Bad Move:Fainting *a Dwarf*:Fine>
*a Dwarf* pounds your right foot extremely hard.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Fainting *a Dwarf*:Fine>bash
You flee head over heels. Dwarf*:Fine>flee
Deep, Dank Forest
Exits: north, ^east^, ^south^.
You are too exhausted.d>e
You are too exhausted.d>e
#### Sniff... all that spamming in necro was for notting :( ####
o HP:Bad Move:Exhausted>c
*a Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
*a Dwarf* has arrived from the south.
* HP:Bad Move:Exhausted>bb
cha mood berserk
Ok.
You hit *an Elf*'s body extremely hard.
*an Elf* begins some strange incantations...
You're already fighting!*an Elf*:Fine>kill *elf*
You're already fighting!*an Elf*:Fine>bash
* HP:Bad Move:Exhausted *an Elf*:Fine>*a Dwarf* quickly approaches, trying to pound you.
*a Dwarf* fails to slash you.
You wish that your wounds would stop BLEEDING so much!
'sucks
Your bash at *an Elf* sends him sprawling.
* HP:Bad Move:Exhausted *an Elf*:Fine>'em Sings : sucks
Ok.
* HP:Bad Move:Exhausted *an Elf*:Fine>yo
*a Dwarf* sends you sprawling with a powerful bash.
You wish that your wounds would stop BLEEDING so much!
*a Dwarf* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
u * HP:Bad Move:Exhausted *an Elf*:Fine>are new
*a Dwarf* utters the word 'pabraw'
*a Dwarf* raises his voice and calls great pain upon you.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Exhausted *an Elf*:Fine>bies :)
*a Dwarf* pounds your left leg extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.
o HP:Dying Move:Fainting *an Elf*:Fine>
You feel a strong ache there!
You are dead! Sorry...