playing bn is really good school of life
posted by Unknown
2002-08-19 18:40:46
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a few days old log
*************************************************************************************
***** I found load place of hunter n woodhall empty so i decided check woodhall *****
*************************************************************************************

* CSW>cast n 'bless'
You start to concentrate...

cast n 'shroud'
You begin to feel the light of Aman shine upon you.

* CSW Mana:Burning>
You start to concentrate...

open halldoor
e
You are surrounded by a misty shroud.

* CSW Mana:Burning>It seems to be locked.

* CSW Mana:Burning>
Alas, you cannot go that way...

* CSW Mana:Burning>pick halldoor
Using your lockpicks, you try to pick the lock...

open halldoor
e
backstab *man*
The lock finally yields to your skill.

* CSW Mana:Burning>
Ok.

* CSW Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
Exits: east, (west).

* CSW Mana:Burning>Backstab whom?

* CSW Mana:Burning>close halldoor
Ok.

* CSW Mana:Burning>
Devlin narrates 'just wonder if there is anythin imped in the game for if an elven ring-bearer dies.....'

* CSW Mana:Burning>pick halldoor
Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

* CSW Mana:Burning>e
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
*a Man* is sitting here mending his weapon.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: south, west.

* CSW Mana:Burning>
*a Man* says 'juu en hiomasnu'

* CSW Mana:Burning>backstab *man*
You begin to move silently to the back of your victim...

You feel yourself exposed.
*a Man* makes a strange sound, as you place a black runed dagger in his back.
*a Man* lightly slashes your body and tickles it.

* CSW HP:Fine Mana:Burning *a Man*:Wounded>
*a Man* panics, and attempts to flee.
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .

* CSW HP:Fine Mana:Burning>s
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
Exits: north.

* CSW HP:Fine Mana:Burning>backstab *man*
You begin to move silently to the back of your victim...

*a Man* has arrived from the north.
A pack horse has arrived from the north.

Your victim has disappeared!
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .
A pack horse leaves north.

* CSW HP:Fine Mana:Burning>
*a Man* has arrived from the north.
A pack horse has arrived from the north.
*a Man* has arrived from the north.
A pack horse has arrived from the north.

* CSW HP:Fine Mana:Burning>get shortbow backpack
wield shortbow
put dagger backpack

*a Man* bleeds from open wounds.

* CSW HP:Fine Mana:Burning>
You get a black horn shortbow from a leather backpack.

* CSW HP:Fine Mana:Burning>
You stop using a black runed dagger.
You skillfully wield a black horn shortbow, ready to protect the weak.

* CSW HP:Fine Mana:Burning>n
You put a black runed dagger in a leather backpack.

* CSW HP:Fine Mana:Burning>*a Man* leaves north.
A pack horse leaves north.
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .
A pack horse leaves north.

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: south, west.
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .
A pack horse leaves south.
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .
A pack horse leaves south.

* CSW HP:Fine Mana:Burning>s
shoot *man*
n
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: north.

* CSW HP:Fine Mana:Burning>w
shoot *man*
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .
A pack horse leaves north.

shoot *man*
Your victim has disappeared!
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .
A pack horse leaves north.
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: south, west.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>shoot *man*
Draupner narrates 'darkies necro'
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>shoot *man*
Shoot whom?

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>shoot *man*
Shoot whom?

* CSW HP:Fine Mana:Burning>shoot *man*
e
Shoot whom?

* CSW HP:Fine Mana:Burning>shoot *man*
Shoot whom?

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>*a Man* leaves west.
A pack horse leaves west.
 *a Man* leaves  ««««« WEST «««««  .
A pack horse leaves west.
Shoot whom?

* CSW HP:Fine Mana:Burning>shoot *man*

*a Man* has arrived from the west.
A pack horse has arrived from the west.
A pack horse has arrived from the west.

* CSW HP:Fine Mana:Burning>w
shoot *man*
shoot *man*
Your victim has disappeared!
 *a Man* leaves  ««««« WEST «««««  .
A pack horse leaves west.
A pack horse leaves west.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>shoot *man*
Your victim has disappeared!
 *a Man* leaves  »»»»» EAST »»»»»  .
A pack horse leaves east.
 *a Man* leaves  »»»»» EAST »»»»»  .
A pack horse leaves east.

* CSW HP:Fine Mana:Burning>shoot *man*
Shoot whom?

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>shoot *man*
e
shoot *man*
w
Andaleon narrates 'darkies tbad'
Shoot whom?

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>e
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>shoot *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>
*a Man* has arrived from the south.
A pack horse has arrived from the south.
*a Man* has arrived from the south.
A pack horse has arrived from the south.

* CSW HP:Fine Mana:Burning>s
shoot *man*
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
A small rat runs about, oblivious to your presence.
Exits: north.

* CSW HP:Fine Mana:Burning>Shoot whom?
*a Man* has arrived from the north.
A pack horse has arrived from the north.
*a Man* has arrived from the north.
A pack horse has arrived from the north.

* CSW HP:Fine Mana:Burning>n
shoot *man*
w
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>w
w
*a Man* has arrived from the east.
A pack horse has arrived from the east.
A pack horse has arrived from the east.
The halldoor seems to be closed.

* CSW HP:Fine Mana:Burning>The halldoor seems to be closed.
*a Man* begins some strange incantations...

* CSW HP:Fine Mana:Burning>
Andaleon narrates 'grim man'

* CSW HP:Fine Mana:Burning>take dagger backpack
wield dagger
put shortbow backpack

You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>
You get a black runed dagger from a leather backpack.

* CSW HP:Fine Mana:Burning>
You stop using a black horn shortbow.
You confidently wield a black runed dagger, ready to protect the weak.

* CSW HP:Fine Mana:Burning>flee
You put a black horn shortbow in a leather backpack.
*a Man* utters the words 'cure serious'

* CSW HP:Fine Mana:Burning>
You flee head over heels.
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>
Draupner narrates 'in stonedoor'

* CSW HP:Fine Mana:Burning>w
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>
 *a Man* leaves  »»»»» EAST »»»»»  .
A pack horse leaves east.
 *a Man* leaves  »»»»» EAST »»»»»  .
A pack horse leaves east.

* CSW HP:Fine Mana:Burning>hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>e
hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>s
hit *man*
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>
You pierce *a Man*'s left leg very hard and shatter it.
Your victim is shocked by your hit!

* CSW HP:Fine Mana:Burning *a Man*:Bad>
*a Man* panics, and attempts to flee.

* CSW HP:Fine Mana:Burning *a Man*:Bad>
*a Man* begins some strange incantations...

* CSW HP:Fine Mana:Burning *a Man*:Bad>hit *man*

A young rat leaves north.
*a Man* panics, and attempts to flee.
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .

* CSW HP:Fine Mana:Burning>
You approach *a Man*, trying to pierce him.

* CSW HP:Fine Mana:Burning *a Man*:Healthy>hit *man*
You're already fighting!
You pierce *a Man*'s right leg hard.

* CSW HP:Fine Mana:Burning *a Man*:Fine>
*a Man* panics, and attempts to flee.
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .

* CSW HP:Fine Mana:Burning>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Fine Mana:Burning>w
Alas, you cannot go that way...

* CSW HP:Fine Mana:Burning>flee
w
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Fine Mana:Burning>
Alas, you cannot go that way...

* CSW HP:Fine Mana:Burning>look
score
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A beautiful and docile horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.

* CSW HP:Fine Mana:Burning>n
???/??? hits, ???/??? mana, and ??/??? moves.

* CSW HP:Fine Mana:Burning>w
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
Exits: south, west.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>hit *man*
 *a Man* leaves  ««««« WEST «««««  .
 *a Man* leaves  ««««« WEST «««««  .
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of a vicious rat is lying here.
*a Man* is standing here.
Exits: east, [west].
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>
You pierce *a Man*'s left leg hard and shatter it.
*a Man* is incapacitated and will slowly die, if not aided.

* CSW HP:Fine Mana:Burning *a Man*:Dying>hit *man*
hit *man*
You're already fighting!

* CSW HP:Fine Mana:Burning *a Man*:Dying>
You're already fighting!

* CSW HP:Fine Mana:Burning *a Man*:Dying>hit *man*
You're already fighting!

* CSW HP:Fine Mana:Burning *a Man*:Dying>
You pierce *a Man*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

* CSW HP:Fine Mana:Burning>hit *man*

A young rat has arrived from the east.

* CSW HP:Fine Mana:Burning>
You approach *a Man*, trying to pierce him.

* CSW HP:Fine Mana:Burning *a Man*:Fine>hit *man*
look
score
You're already fighting!

* CSW HP:Fine Mana:Burning *a Man*:Fine>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
*a Man* is here, fighting YOU.
A small rat runs about, oblivious to your presence.

* CSW HP:Fine Mana:Burning *a Man*:Fine>
You can't do that while fighting.

* CSW HP:Fine Mana:Burning *a Man*:Fine>cast 'lightning bolt' 
You start to concentrate...
*a Man* panics, and attempts to flee.

*a Man* panics, and attempts to flee.
Your victim has disappeared!
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>e
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: south, west.
Arlyn narrates 'stonedoor is no port right?'

* CSW HP:Fine Mana:Burning>w
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>cast 'lightning bolt' *man*
Nobody here by that name.

* CSW HP:Fine Mana:Burning>e
cast 'lightning bolt' *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A beautiful and docile horse is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>Nobody here by that name.

* CSW HP:Fine Mana:Burning>e
cast 'lightning bolt' *man*
Alas, you cannot go that way...

* CSW HP:Fine Mana:Burning>s
cast 'lightning bolt' *man*
Nobody here by that name.

* CSW HP:Fine Mana:Burning>The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north.

* CSW HP:Fine Mana:Burning>Nobody here by that name.
A horse has arrived from the north.

* CSW HP:Fine Mana:Burning>n
w
w
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].
You suddenly notice *a Man*.
A young rat leaves east.

* CSW HP:Fine Mana:Burning>The halldoor seems to be closed.

* CSW HP:Fine Mana:Burning>cast 'lightning bolt' *man*
You start to concentrate...

Your victim has disappeared!
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>e
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
Exits: south, west.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>w
cast 'lightning bolt' *man*
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>Nobody here by that name.

* CSW HP:Fine Mana:Burning>e
w
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>hit *man*
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>hit *man*
e
w
They aren't here.

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>e
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
Exits: south, west.

* CSW HP:Fine Mana:Burning>search quick
You have revealed *a Man*!
You begin to search ...

A horse has arrived from the south.

hit *man*
 *a Man* leaves  ««««« WEST «««««  .

Draupner narrates 'noport yea.. seems lots in tho'

* CSW HP:Fine Mana:Burning>hit *man*
Lenwe narrates 'it is'
They aren't here.

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>w
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>w
The halldoor seems to be closed.

* CSW HP:Fine Mana:Burning>hit *man*
backstab *man*
You pierce *a Man*'s body very hard.

* CSW HP:Fine Mana:Burning *a Man*:Fine>hit *man*
No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Burning *a Man*:Fine>
You're already fighting!
*a Man* panics, and attempts to flee.
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>flush quickly
You begin to search ...

You didn't find anyone.

* CSW HP:Fine Mana:Burning>get shortbow backpack
wield shortbow
put dagger backpack
You get a black horn shortbow from a leather backpack.

* CSW HP:Fine Mana:Burning>
You stop using a black runed dagger.
You skillfully wield a black horn shortbow, ready to protect the weak.

* CSW HP:Fine Mana:Burning>flush quickly
You put a black runed dagger in a leather backpack.

* CSW HP:Fine Mana:Burning>
You begin to search ...

Draupner narrates 'troll(s) bns orcs '

e
You didn't find anyone.

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>shoot *man*

 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>w
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>e
shoot *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
A beautiful and docile horse is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>s
shoot *man*
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>shoot *man*
shoot *man*
You shoot *a Man*'s right foot extremely hard and shatter it.
You hit *a Man*'s right arm.

* CSW HP:Fine Mana:Burning *a Man*:Wounded>*a Man* panics, and attempts to flee.

shoot *man*
*a Man* panics, and attempts to flee.
Your victim has disappeared!
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>n
Shoot whom?

* CSW HP:Fine Mana:Burning>w
shoot *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A small rat runs about, oblivious to your presence.
A beautiful and docile horse is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
*a Man* is standing here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>shoot *man*
A young rat has arrived from the east.

Your victim has disappeared!
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>shoot *man*

*a Man* has arrived from the east.

* CSW HP:Fine Mana:Burning>e
shoot *man*
w
shoot *man*
Your victim has disappeared!
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>shoot *man*
Your victim has disappeared!
 *a Man* leaves  ««««« WEST «««««  .

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>shoot *man*
Your victim has disappeared!
 *a Man* leaves  »»»»» EAST »»»»»  .
Shoot whom?

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>shoot
w
Shoot whom?

* CSW HP:Fine Mana:Burning>The halldoor seems to be closed.

* CSW HP:Fine Mana:Burning>flush quickly

Saving ???????.

* CSW HP:Fine Mana:Burning>
You begin to search ...

e
You didn't find anyone.

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A beautiful and docile horse is standing here.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>
 *a Man* leaves  ««««« WEST «««««  .

* CSW HP:Fine Mana:Burning>w

*a Man* has arrived from the west.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>search quick

A young rat leaves east.

* CSW HP:Fine Mana:Burning>
You have revealed *a Man*!
You begin to search ...

 *a Man* leaves  »»»»» EAST »»»»»  .

shoot
* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>flush quickly

Draupner narrates 'ppl come necro?'

* CSW HP:Fine Mana:Burning>
You begin to search ...

You didn't find anyone.

* CSW HP:Fine Mana:Burning>flush quickly
You begin to search ...

cast n 'breath of briskness'
You didn't find anyone.

* CSW HP:Fine Mana:Burning>
You start to concentrate...

 >>> 19:00 <<<
Draupner narrates 'anyone got stonedoor key?'

An energy begins to flow within your legs as your body becomes lighter.
A young rat has arrived from the east.

* CSW HP:Fine Mana:Burning>look
score
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.

* CSW HP:Fine Mana:Burning>???/??? hits, ??/??? mana, and ???/??? moves.

* CSW HP:Fine Mana:Burning>e
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>shoot *man*
Your victim has disappeared!
 *a Man* leaves  ««««« WEST «««««  .

* CSW HP:Fine Mana:Burning>
*a Man* has arrived from the west.

* CSW HP:Fine Mana:Burning>w
shoot *man*
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>Shoot whom?

* CSW HP:Fine Mana:Burning>take dagger backpack
wield dagger
put shortbow backpack
You get a black runed dagger from a leather backpack.

* CSW HP:Fine Mana:Burning>
You stop using a black horn shortbow.
You confidently wield a black runed dagger, ready to protect the weak.

* CSW HP:Fine Mana:Burning>e
You put a black horn shortbow in a leather backpack.

* CSW HP:Fine Mana:Burning>hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>
You pierce *a Man*'s left hand hard and shatter it.

* CSW HP:Fine Mana:Burning *a Man*:Wounded>
*a Man* panics, and attempts to flee.
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .

* CSW HP:Fine Mana:Burning>hit *man*
e
They aren't here.

* CSW HP:Fine Mana:Burning>hit *man*
Alas, you cannot go that way...

* CSW HP:Fine Mana:Burning>w
They aren't here.

* CSW HP:Fine Mana:Burning>e
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>hit *man*
s
hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>A pack horse has arrived from the south.
The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: north.

* CSW HP:Fine Mana:Burning>n
They aren't here.

* CSW HP:Fine Mana:Burning>hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
A sturdy pack horse is standing here.
Exits: south, west.
You suddenly notice *a Man*.
 *a Man* leaves  ««««« WEST «««««  .
A pack horse leaves west.

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>w
hit *man*
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>
You try to pierce *a Man*, but he parries successfully.

* CSW HP:Fine Mana:Burning *a Man*:Wounded>
*a Man* panics, and attempts to flee.

* CSW HP:Fine Mana:Burning *a Man*:Wounded>
*a Man* panics, and attempts to flee.
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>e

*a Man* has arrived from the east.

* CSW HP:Fine Mana:Burning>hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>w
hit *man*
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>
You pierce *a Man*'s left foot hard and shatter it.

* CSW HP:Fine Mana:Burning *a Man*:Bad>
*a Man* panics, and attempts to flee.

* CSW HP:Fine Mana:Burning *a Man*:Bad>
*a Man* panics, and attempts to flee.
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>e
hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>w
hit *man*
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .
They aren't here.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A sturdy pack horse is standing here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>e
hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>*a Man* leaves west.

They aren't here.

* CSW HP:Fine Mana:Burning>w
hit *man*

A pack horse has arrived from the west.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>e
They aren't here.

* CSW HP:Fine Mana:Burning>hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>w
hit *man*
A pack horse has arrived from the south.
They aren't here.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>e
*a Man* has arrived from the east.
A pack horse has arrived from the east.

hit *man*
You try to pierce *a Man*, but he parries successfully.
*a Man* lightly slashes your left leg and tickles it.

* CSW HP:Fine Mana:Burning *a Man*:Bad>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Burning *a Man*:Bad>
You're already fighting!
*a Man* panics, and attempts to flee.

* CSW HP:Fine Mana:Burning *a Man*:Bad>
*a Man* panics, and attempts to flee.
 *a Man* leaves  »»»»» EAST »»»»»  .

* CSW HP:Fine Mana:Burning>e
hit *man*
w
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
*a Man* is standing here.
Exits: south, west.
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .

* CSW HP:Fine Mana:Burning>hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A sturdy pack horse is standing here.
Exits: east, [west].

* CSW HP:Fine Mana:Burning>hit *man*
e
hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>They aren't here.

* CSW HP:Fine Mana:Burning>s
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: north.
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>n
hit *man*
You pierce *a Man*'s right arm hard and shatter it.
*a Man* lightly slashes your body and tickles it.

* CSW HP:Fine Mana:Burning *a Man*:Awful>w
No way! 
You are fighting for your life!
*a Man* panics, and attempts to flee.

* CSW HP:Fine Mana:Burning *a Man*:Awful>
You're already fighting!

* CSW HP:Fine Mana:Burning *a Man*:Awful>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Burning *a Man*:Awful>
*a Man* panics, and attempts to flee.
 *a Man* leaves  /\/\/\  NORTH  /\/\/\  .

* CSW HP:Fine Mana:Burning>n
hit *man*
w
hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>*a Man* has arrived from the west.
A pack horse has arrived from the west.
*a Man* swiftly dodges your attempt to pierce him.

* CSW HP:Fine Mana:Burning *a Man*:Awful>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Burning *a Man*:Awful>
You're already fighting!
*a Man* panics, and attempts to flee.
 *a Man* leaves  \/\/\/  SOUTH  \/\/\/  .

* CSW HP:Fine Mana:Burning>hit *man*
s
hit *man*
They aren't here.

* CSW HP:Fine Mana:Burning>The Kitchen
A cup has been set here.
A musty loaf of bread has been left here.
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
A beautiful and docile horse is standing here.
Exits: north.

* CSW HP:Fine Mana:Burning>n
They aren't here.

* CSW HP:Fine Mana:Burning>hit *man*
The Feasting Hall
The corpse of a raccoon is lying here.
The corpse of a hunter is lying here.
Exits: south, west.

* CSW HP:Fine Mana:Burning>w
They aren't here.

* CSW HP:Fine Mana:Burning>hit *man*
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A small rat runs about, oblivious to your presence.
A sturdy pack horse is standing here.
Exits: east, [west].
You suddenly notice *a Man*.

* CSW HP:Fine Mana:Burning>
You pierce *a Man*'s body extremely hard and shatter it.
*a Man* is mortally wounded and will die soon if not aided.

* CSW HP:Fine Mana:Burning *a Man*:Dying>
A young rat leaves east.

* CSW HP:Fine Mana:Burning *a Man*:Dying>
You pierce *a Man*'s right arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

* CSW HP:Fine Mana:Burning>nar 2 bns rip
Ok.

* CSW HP:Fine Mana:Burning>look in 1.corpse
corpse (here) : 
an ash arrow
a black metal shield (used)
a brown pair of pants (brand new)
a green cloak (used)
a hard leather cap (used)
a hunting knife (brand new)
two lanterns
two large biscuits
a pair of soft leather boots (used)
a pair of soft leather sleeves (brand new)
a pan
a plain leather belt
a ring; it glows blue
a sabre (brand new)
a thick pair of soft leather boots (used)
a thin, soft leather jerkin (used)
a water skin
a leather backpack						**** miruvor in

* CSW HP:Fine Mana:Burning>get all.arrow
get all.arrow all.corpse
put all.arrow quiver
You can't find any arrow.

* CSW HP:Fine Mana:Burning>Silmeoin narrates 'meet neni?'
You get an ash arrow from the corpse of *a Man*.

* CSW HP:Fine Mana:Burning>
You put an ash arrow in a laced quiver.

* CSW HP:Fine Mana:Burning>
Urs narrates 'any1 wants to xp with me(im at smugglers hideout greenway)? (lvl13 thief) ??'

* CSW HP:Fine Mana:Burning>look in 2.corpse
corpse (here) : 
a butcher knife (brand new)
a dark shield (tattered); it glows blue
a green key							**** Wooaahh, they can left any time.
a lantern
a mottled cloak (used); it glows blue
a pair of high boots (brand new)
a pair of ring mail leggings (brand new)
a pair of ring mail sleeves (used)
a pan
a pile of coins
a plain leather belt
a plain shirt (used)
a scimitar (brand new)
a set of lock picks
a spiked metal helmet (used)
a stone
a thin pair of leather gloves (used)
a water skin
a large sack

* CSW HP:Fine Mana:Burning>take key 2.corpse
You get a green key from the corpse of *a Man*.

* CSW HP:Fine Mana:Burning>pk
put all.key keyring
You put a green key on your keyring.

* CSW HP:Fine Mana:Burning>take all.coins all.corpse all
 >>> 20:00 <<<
You get a pile of coins from the corpse of *a Man*.
There was 9 celeb pennies.

* CSW HP:Fine Mana:Burning>
Andaleon tells you 'where?'
You hear a *click* in a lock.					**** ahhh, help on way (how many?)

* CSW HP:Fine Mana:Burning>
The halldoor is opened from the other side.

* CSW HP:Fine Mana:Burning>take stone all.corpse
You get a stone from the corpse of *a Man*.

* CSW HP:Fine Mana:Burning>open halldoor

Someone closes the halldoor.
You suddenly notice *Daz the Orc*.

* CSW HP:Fine Mana:Burning>w
Ok.

* CSW HP:Fine Mana:Burning>Outside a Woodhall
A small PLANT grows here, ... THYME ....
A large BUSH grows here, ... contains HOLLYBERRIES ....
A sparrow is flapping around on the ground.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, (east), west.

* CSW HP:Fine Mana:Burning>close halldoor
Ok.

* CSW HP:Fine Mana:Burning>flush quickly
You begin to search ...

A brown fox has arrived from the west.

You didn't find anyone.

* CSW HP:Fine Mana:Burning>lock halldoor			**** gig, hmmm stay and fight or left ... 2 more darkie legend around
*click*

* CSW HP:Fine Mana:Burning>ride trained
No one here by that name.

* CSW HP:Fine Mana:Burning>w
ride muj
Woodlands of Eregion
A large BUSH grows here, ... contains INKBERRIES ....
A trained horse is standing here (shrouded).
Exits: north, east, south.

* CSW HP:Fine Mana:Burning>Draupner narrates 'hole'

You pick up a trained horse (muj)'s reins, and start riding him.

* CRSW HP:Fine Mana:Burning>e
Outside a Woodhall
A small PLANT grows here, ... THYME ....
A large BUSH grows here, ... contains HOLLYBERRIES ....
A sparrow is flapping around on the ground.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, west.

* CRSW HP:Fine Mana:Burning>search quick

You hear a *click* in a lock.					**** you wanna going out ? :))

* CRSW HP:Fine Mana:Burning>
The halldoor is opened from the other side.
A sparrow leaves east.

* CRSW HP:Fine Mana:Burning>
You have revealed *Daz the Orc*!
You begin to search ...

 *Daz the Orc* leaves  ««««« WEST «««««  .

w
A brown fox leaves north.

* CRSW HP:Fine Mana:Burning>ZBLAM! A trained horse doesn't want you riding him anymore.
You stop riding a trained horse.

* CSW HP:Fine Mana:Burning>s
Nah... 
You feel too relaxed to do that..
You suddenly notice *Daz the Orc*.
*Daz the Orc* pierces your body hard.				**** hmmm, why i dont like poisons, ok lets move away
The venom enters your body!

* CSW HP:Fine Mana:Burning *Daz the Orc*:Healthy>search quick
flee
No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Burning *Daz the Orc*:Healthy>
You flee head over heels.
A Large Foyer
A thin pair of soft leather sleeves are lying here.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of a vicious rat is lying here.
A sturdy pack horse is standing here.
A sparrow is flapping around on the ground.
Exits: east, (west).

* CSW HP:Fine Mana:Burning>w
Outside a Woodhall
A small PLANT grows here, ... THYME ....
A large BUSH grows here, ... contains HOLLYBERRIES ....
A trained horse is standing here (shrouded).
*Daz the Orc* is standing here.
Exits: north, (east), west.

* CSW HP:Fine Mana:Burning>ride horse

 *Daz the Orc* leaves  ««««« WEST «««««  .

* CSW HP:Fine Mana:Burning>n
You pick up a trained horse (muj)'s reins, and start riding him.

* CRSW HP:Fine Mana:Burning>Woodlands of Eregion
A large BUSH grows here, ... contains INKBERRIES ....
A squirrel scampers around here, looking for nuts from the trees.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.

* CRSW HP:Fine Mana:Burning>w
s
Woodlands of Eregion
A large BUSH grows here, ... contains HOLLYBERRIES ....
A furry, striped raccoon is here, nosing around for some berries or roots.
A small rat runs about, oblivious to your presence.
Exits: north, east, south.

* CRSW HP:Fine Mana:Burning>s
s
s
Woodlands of Eregion
A large BUSH grows here, ... contains INKBERRIES ....
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south.

* CRSW HP:Fine Mana:Burning>Woodlands of Eregion
A large BUSH grows here, ... contains HOLLYBERRIES ....
A woodpecker is here, tapping on a tree.
A squirrel scampers around here, looking for nuts from the trees.
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: north, east, south.

* CRSW HP:Fine Mana:Burning>s
s
Woody Hills
A woodpecker is here, tapping on a tree.
Exits: north, east, south.

* CRSW HP:Fine Mana:Burning>s
Woody Hills
A forest spider is here crawling around.
A tree-snake lies wrapped around one of the tree branches.
A tree-snake lies wrapped around one of the tree branches.
Exits: north, east.

* CRSW HP:Fine Mana:Burning>
Alas, you cannot go that way...

* CRSW HP:Fine Mana:Burning>e
Alas, you cannot go that way...

* CRSW HP:Fine Mana:Burning>
Alas, you cannot go that way...

* CRSW HP:Fine Mana:Burning>Woody Hills
A large BUSH grows here, ... contains INKBERRIES ....
A restless rabbit bounces around.
Exits: north, east, south, west.

* CRSW HP:Fine Mana:Burning>syell too late			**** say good bye (1 try)
Arglebargle, glop-glyf!?!

* CRSW HP:Fine Mana:Burning>s
s
Grassy Hill
A brown pond between old branches and roots is here.
A large BUSH grows here, ... contains INKBERRIES ....
A fallow deer is grazing peacefully here.
Exits: north, east, south.

* CRSW HP:Fine Mana:Burning>Grassy Hill
A large BUSH grows here, ... contains HOLLYBERRIES ....
Exits: north, south.
The venom runs into your veins!

* CRSW HP:Hurt Mana:Burning>yell too late			**** say good bye (2 try)
Ok.

* CRSW HP:Hurt Mana:Burning>s
s
Bend in Road
Exits: north, =east=, =south=.

* CRSW HP:Hurt Mana:Burning>Hollin Road
A large BUSH grows here, ... contains HOLLYBERRIES ....
Exits: =north=, south, =west=.

* CRSW HP:Hurt Mana:Burning>w
w
Hollin Road
Exits: =east=, =south=, west.

* CRSW HP:Hurt Mana:Burning>Hills of Hollin
Exits: north, east, south, west.

* CRSW HP:Hurt Mana:Burning>w
Hills of Hollin
Exits: north, east, south, west.

* CRSW HP:Hurt Mana:Burning>s
s
Hollin Road
A robin is here, carrying small pieces of wood to its nest.
Exits: north, =east=, =south=, west.

* CRSW HP:Hurt Mana:Burning>Hollin Road
Exits: =north=, east, south, =west=.

* CRSW HP:Hurt Mana:Burning>cast n 'cure serious'
You start to concentrate...

sneak
Your spell backfired! 
You feel drained.

* CRSW HP:Hurt Mana:Burning>
You stop sneaking.

* CRW HP:Hurt Mana:Burning>w
w
Hollin Road
Exits: north, =east=, south, =west=.

* CRW HP:Hurt Mana:Burning>Hollin Road
Exits: north, =east=, south, =west=.

* CRW HP:Hurt Mana:Burning>cast n 'cure serious'

*a Woman* has arrived from the south riding a pack horse.		****	hmmm another 1

* CRW HP:Hurt Mana:Burning>
You start to concentrate...

 *a Woman* leaves  /\/\/\  NORTH  /\/\/\   riding a pack horse.

Your spell backfired! 
You feel drained.

* CRW HP:Hurt Mana:Burning>w
w
w
Hollin Road
Exits: north, =east=, =south=, west.


++++ CUT - spam to Amanrandil ++++


* CRW HP:Fine Mana:Cold>w
Road of the Smiths
Exits: =north=, east, south, =west=.

* CRW HP:Fine Mana:Cold>w
Road of the Smiths
Exits: =east=, =south=, west.

* CRW HP:Fine Mana:Cold>n
n
n
Peninsula Overlooking the Glanduin
A large, loyal falcon is circling above.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* CRW HP:Fine Mana:Cold>w
w
w
Plateau
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* CRW HP:Fine Mana:Cold>Plateau
Exits: north, east, south, west.

* CRW HP:Fine Mana:Cold>n
Stygian Forest
An opossum stands here, sniffing around the ground.
Exits: east, south, west.

* CRW HP:Fine Mana:Cold>Wooded Glade
Exits: east, south, west.

* CRW HP:Fine Mana:Cold>Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: east, south, west.

* CRW HP:Fine Mana:Cold>Entrance to an Ancient Temple
Exits: [north], east, south, west.

* CRW HP:Fine Mana:Cold>The MarbleGate seems to be closed.

* CRW HP:Fine Mana:Cold>open MarbleGate
Ok.

* CRW HP:Fine Mana:Cold>lead trained
n
You stop riding a trained horse.
A trained horse starts following you.

* CW HP:Fine Mana:Cold>Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Exits: (south), [west].

* CW HP:Fine Mana:Cold>close MarbleGate
w
Ok.

* CW HP:Fine Mana:Cold>The Cubicle seems to be closed.

* CW HP:Fine Mana:Cold>open Cubicle
Ok.

* CW HP:Fine Mana:Cold>l s
The MarbleGate is closed.

* CW HP:Fine Mana:Cold>close MarbleGate
It's already closed!

* CW HP:Fine Mana:Cold>nar need backup amarandil
Ok.

* CW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).

* CW HP:Fine Mana:Cold>???/??? hits, ??/??? mana, and ??/??? moves.

* CW HP:Fine Mana:Cold>cast n 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* CW HP:Fine Mana:Icy>r
sc
You sit down and rest your tired bones.

* CW HP:Fine Mana:Icy>
Amanrandil has arrived from the west.

* CW HP:Fine Mana:Icy>
Tulir narrates 'orc at spirit castle on rtf'

* CW HP:Fine Mana:Icy>trophy #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Gandalt                  |   1,  1%,  #Khefres                  |

* CW HP:Fine Mana:Icy>
Tulir narrates 'caster'

* CW HP:Fine Mana:Icy>
Ypsilon narrates 'blenda rip'

* CW HP:Fine Mana:Icy>
Amanrandil takes his position behind the pedestal and surveys the room.

* CW HP:Fine Mana:Cold>
The elven Daedeltiri clasp hands and bow their heads in supplication.

* CW HP:Fine Mana:Cold>
Saving ???????.

* CW HP:Fine Mana:Cold>
Amanrandil lowers his head, then raises his hands with his arms outstretched.

* CW HP:Fine Mana:Cold>
Amanrandil says 'Hearken to my words, Daedeltiri and friends of elvenkind.'

* CW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW HP:Fine Mana:Cold>???/??? hits, ??/??? mana, and ??/??? moves.

* CW HP:Fine Mana:Cold>
Amanrandil says 'This ruined land, haunted by the shadows of Eldar, once'

* CW HP:Fine Mana:Cold>sco
info
You have won great renown in battles for the armies of the West.
You need 597,011 exp. points and 2,619 travel points to reach the next level.
You have 86 lauren coins, 17 celeb pennies, and 84 busc pennies.

* CW HP:Fine Mana:Cold>
Amanrandil says 'stood in glory.'

* CW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW HP:Fine Mana:Cold>???/??? hits, ??/??? mana, and ??/??? moves.

* CW HP:Fine Mana:Cold>st

Amanrandil says 'Proud and noble were the elves of Eregion, brilliant in'

* CW HP:Fine Mana:Cold>cast n 'create food'
eat food
You stop resting, and stand up.

* CW HP:Fine Mana:Cold>
You start to concentrate...

A magic mushroom suddenly appears.

* CW HP:Fine Mana:Cold>
You eat the mushroom.

* CW HP:Fine Mana:Cold>cast n 'create food'
eat food
You start to concentrate...

A magic mushroom suddenly appears.

* CW HP:Fine Mana:Cold>
You eat the mushroom.
You are full.

* CW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW HP:Fine Mana:Cold>???/??? hits, ??/??? mana, and ??/??? moves.

* CW HP:Fine Mana:Cold>r
You sit down and rest your tired bones.

* CW HP:Fine Mana:Cold>
Amanrandil says 'craft and resplendant in beauty, the elves here once stood.'

* CW HP:Fine Mana:Cold>
Amanrandil says 'But no craft nor beauty can hold the secret of wisdom, and'

* CW HP:Fine Mana:Cold>
Amanrandil says 'so the enemy came and brought black promises from the East,'

* CW HP:Fine Mana:Cold>
The MarbleGate is opened from the other side.

* CW HP:Fine Mana:Cold>st
You stop resting, and stand up.

* CW HP:Fine Mana:Cold>scout south
You quietly scout southwards...

Entrance to an Ancient Temple
*Daz the Orc* is standing here.					**** ahhh, you wont forget that little incident at woodhall ?

You stop scouting.

* CW HP:Fine Mana:Cold>sneak
Ok, you'll try to move silently for a while.

* CSW HP:Fine Mana:Cold>
Amanrandil says 'and the elves of Eregion were smitten by the wonders'

* CSW HP:Fine Mana:Cold>search quick
You begin to search ...

You didn't find anyone.

* CSW HP:Fine Mana:Cold>
Lenwe narrates '3 noname orcs on oer some e of neni, all riding wargs.'

* CSW HP:Fine Mana:Cold>
Amanrandil says 'bestowed by the black hand.'

* CSW HP:Fine Mana:Cold>aband
A trained horse stops following you.

* CSW HP:Fine Mana:Cold>search quick
You begin to search ...

You didn't find anyone.

* CSW HP:Fine Mana:Cold>

! ! ! ! !     A R M O R   DOWN     ! ! ! ! !

* CSW HP:Fine Mana:Cold>
Amanrandil says 'With eyes that saw only glory they hastened the doom of the'

* CSW HP:Fine Mana:Cold>search quick
*Daz the Orc* has arrived from the south.			**** hmm .... his brave or just my link test ?
You begin to search ...
An elven acolyte yells 'Defend the temple! To Alkarambar!'

 *Daz the Orc* leaves  \/\/\/  SOUTH  \/\/\/  .

close MarbleGate
You didn't find anyone.

* CSW HP:Fine Mana:Cold>open MarbleGate
Ok.

* CSW HP:Fine Mana:Cold>
Ok.

* CSW HP:Fine Mana:Cold>
Amanrandil says 'East.'

* CSW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
Saff narrates 'wHAT can you practiCe to inPRove 
Your max mana P*HIC*?'

* CSW HP:Fine Mana:Cold>???/??? hits, ??/??? mana, and ??/??? moves.

* CSW HP:Fine Mana:Cold>scout south
You quietly scout southwards...

Entrance to an Ancient Temple
*Daz the Orc* is standing here.

You stop scouting.

* CSW HP:Fine Mana:Cold>s
backstab *orc*
Entrance to an Ancient Temple
*Daz the Orc* is standing here searching for something.
Exits: (north), east, south, west.

* CSW HP:Fine Mana:Cold>
You begin to move silently to the back of your victim...

*Daz the Orc* passes dangerously close to your hiding place.		**** oki doki, so you are also aware


n
* CSW HP:Fine Mana:Cold>Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
Exits: (south), (west).

* CSW HP:Fine Mana:Cold>
The MarbleGate closes quietly.						**** and slow

* CSW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CSW HP:Fine Mana:Cold>open MarbleGate
???/??? hits, ??/??? mana, and ??/??? moves.

* CSW HP:Fine Mana:Cold>
Ok.
Amanrandil says 'Fine rings they made and with them wove great wonders, but'

* CSW HP:Fine Mana:Cold>scout south
You quietly scout southwards...

Entrance to an Ancient Temple
*Daz the Orc* is standing here.

You stop scouting.

* CSW HP:Fine Mana:Cold>
Ypsilon narrates 'kaool and murghaz also now in warrens with gorgo'

* CSW HP:Fine Mana:Cold>
Sul narrates 'mene, GDSG PLBWE :=) agd yoo folr!'

* CSW HP:Fine Mana:Cold>flush quickly
You begin to search ...

You didn't find anyone.
Amanrandil says 'the Dark lord had placed his powers upon them and sought his'

* CSW HP:Fine Mana:Cold>

Amanrandil says 'dominion.'

You didn't find anyone.

Silmeoin narrates 'sofasett now'

* CSW HP:Fine Mana:Cold>nar daz amarandil and other comes too		**** on 95%

The light of Aman fades away from you.

* CSW HP:Fine Mana:Cold>
Ok.

* CSW HP:Fine Mana:Cold>scout south
You quietly scout southwards...

Entrance to an Ancient Temple
*Daz the Orc* is standing here.

You stop scouting.

* CSW HP:Fine Mana:Cold>
Amanrandil says 'Though blinded before to his evil ways, the elves now saw'

* CSW HP:Fine Mana:Cold>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CSW HP:Fine Mana:Cold>???/??? hits, ??/??? mana, and ??/??? moves.

* CSW HP:Fine Mana:Cold>sneak
You stop sneaking.

* CW HP:Fine Mana:Cold>search quick

Amanrandil says 'Sauron would be their master.'

* CW HP:Fine Mana:Cold>
You begin to search ...

You didn't find anyone.

* CW HP:Fine Mana:Cold>
Erian narrates 'bah'

* CW Mana:Cold>search quick
You begin to search ...

You didn't find anyone.

* CW Mana:Cold>scout south
You quietly scout southwards...

Entrance to an Ancient Temple
*Daz the Orc* is standing here.

You stop scouting.

* CW Mana:Cold>
Amanrandil says 'Driven by anger and fear they took off the rings and denied'

* CW Mana:Cold>search quick
You begin to search ...

Amanrandil says 'the enemy.'

You didn't find anyone.

* CW Mana:Warm>scout south
You quietly scout southwards...

Erian narrates 'so the only safe area to exp is around orc caves?'
Entrance to an Ancient Temple
*Daz the Orc* is standing here.

You stop scouting.

* CW Mana:Warm>search quick
You begin to search ...
Amanrandil says 'Enraged was the Dark lord at the loss of his prize, and his'

You didn't find anyone.

* CW Mana:Warm>cast n 'armour'

Erian narrates 'right now that is'

* CW Mana:Warm>
You start to concentrate...

A blue transparent wall slowly appears around you.

* CW Mana:Icy>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW Mana:Icy>???/??? hits, ?/??? mana, and ??/??? moves.

* CW Mana:Icy>scout south
You quietly scout southwards...

Entrance to an Ancient Temple
*Daz the Orc* is standing here.
*Ghandi the Black Numenorean* is standing here.				**** oki doki, all here ?

You stop scouting.

* CW Mana:Icy>
Amanrandil says 'minions descended out of the east to make war upon the elves'

* CW Mana:Icy>flush quickly
You begin to search ...

You didn't find anyone.

* CW Mana:Icy>nar ghandi here too

Amanrandil says 'of Eregion.'

* CW Mana:Icy>
Ok.

* CW Mana:Icy>look
score
Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse (muj) is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW Mana:Icy>???/??? hits, ?/??? mana, and ??/??? moves.

* CW Mana:Icy>flush quickly
You begin to search ...

You didn't find anyone.

* CW Mana:Icy>scout south

Amanrandil says 'Great was the Elven Lord who stood against them, but the'

* CW Mana:Icy>
You quietly scout southwards...

*Ghandi the Black Numenorean* has arrived from the south.
Entrance to an Ancient Temple

You stop scouting.

* CW Mana:Icy>
You suddenly notice *Daz the Orc*.
*Daz the Orc* tries to pierce you, but your parry is successful.

* CW Mana:Icy *Daz the Orc*:Healthy>close MarbleGate			**** step 1

Amanrandil pierces *Daz the Orc*'s body extremely hard.

* CW Mana:Icy *Daz the Orc*:Fine>
Ok.

* CW Mana:Icy *Daz the Orc*:Fine>
*Ghandi the Black Numenorean* nocks a missile in a black horn shortbow.

* CW Mana:Icy *Daz the Orc*:Fine>
*Daz the Orc* opens the MarbleGate.

* CW Mana:Icy *Daz the Orc*:Fine>flee					**** step 2
*Daz the Orc* swiftly dodges an elven acolyte's attempt to hit him.
Amanrandil pierces *Daz the Orc*'s right leg and tickles it.
You flee head over heels.
Sanctuary of the High Daedeltir
A neat straw pallet is lying here.
A heavy desk, made of solid oak, stands here.
A sturdy pack horse is standing here.
Exits: (east).

* CW Mana:Icy>e
Alkarambar
A large WARNING SIGN is here.
An elven acolyte is here, fighting *Daz the Orc*.
An elven acolyte is here, fighting *Daz the Orc*.
A somber elf moves about here, listening for the dead.
An elven acolyte is here, fighting *Ghandi the Black Numenorean*.
A trained horse (muj) is standing here (shrouded).
Amanrandil is here, fighting *Daz the Orc* (glowing).
*Daz the Orc* is here, fighting an elven acolyte.
*Ghandi the Black Numenorean* is here, fighting an elven acolyte.
Exits: (south), (west).

* CW Mana:Icy>close MarbleGate						**** step 3

An elven acolyte hits *Daz the Orc*'s right hand hard and tickles it.
*Daz the Orc* pierces an elven acolyte's right leg extremely hard.
Amanrandil pierces *Daz the Orc*'s right foot very hard.

* CW Mana:Icy>
Ok.
*Daz the Orc* opens the MarbleGate.

* CW Mana:Icy>l w							**** why i not made alias on closing this exit

*Daz the Orc* panics, but can't stop fighting to flee.

* CW Mana:Icy>An aura of peace comes from behind the door.
The Cubicle is open.
Amanrandil pierces *Daz the Orc*'s head extremely hard.

* CW Mana:Icy>close Cubicle

An elven acolyte strongly hits *Daz the Orc*'s head and tickles it.

* CW Mana:Icy>
*Daz the Orc* panics, and attempts to flee.				**** hmm ... too late
 *Daz the Orc* leaves  \/\/\/  SOUTH  \/\/\/  .

* CW Mana:Icy>
Ok.

* CW Mana:Icy>l s

An elven acolyte strongly hits *Ghandi the Black Numenorean*'s body and tickles it.

* CW Mana:Icy>lead trained						**** wrong key :(((
The MarbleGate is open.

* CW Mana:Icy>close MarbleGate
A trained horse starts following you.

* CW Mana:Icy>close MarbleGate
Ok.										**** heh :)
Amanrandil pierces *Ghandi the Black Numenorean*'s left arm extremely hard.

* CW Mana:Icy>close MarbleGate
It's already closed!
*Ghandi the Black Numenorean* opens the MarbleGate.
An elven acolyte approaches *Ghandi the Black Numenorean*, trying to hit him.
An elven acolyte strongly hits *Ghandi the Black Numenorean*'s left hand and tickles it.

* CW Mana:Icy>close MarbleGate
Ok.
*Ghandi the Black Numenorean* opens the MarbleGate.

* CW Mana:Icy>close MarbleGate
close MarbleGate
Ok.
*Ghandi the Black Numenorean* panics, and attempts to flee.

* CW Mana:Icy>close MarbleGate
It's already closed!
An elven acolyte approaches *Ghandi the Black Numenorean*, trying to hit him.

* CW Mana:Icy>close MarbleGate
It's already closed!

* CW Mana:Icy>close MarbleGate
close MarbleGate
It's already closed!
An elven acolyte hits *Ghandi the Black Numenorean*'s head extremely hard.

* CW Mana:Icy>close MarbleGate
It's already closed!
An elven acolyte hits *Ghandi the Black Numenorean*'s right foot very hard.
*Ghandi the Black Numenorean* panics, and attempts to flee.

* CW Mana:Icy>close MarbleGate
close MarbleGate
It's already closed!

* CW Mana:Icy>close MarbleGate
*Ghandi the Black Numenorean* opens the MarbleGate.
Ok.

* CW Mana:Icy>close MarbleGate
close MarbleGate
The MarbleGate is opened from the other side.
Ok.

* CW Mana:Icy>close MarbleGate
It's already closed!
*Ghandi the Black Numenorean* opens the MarbleGate.
Amanrandil pierces *Ghandi the Black Numenorean*'s left leg extremely hard.
*Ghandi the Black Numenorean* panics, and attempts to flee.
 *Ghandi the Black Numenorean* leaves  \/\/\/  SOUTH  \/\/\/  .			**** oki doki, not more death to my glory

* CW Mana:Icy>close MarbleGate
close MarbleGate
close MarbleGate
Ok.
The MarbleGate is opened from the other side.

* CW Mana:Icy>close MarbleGate
Ok.

* CW Mana:Icy>close MarbleGate
It's already closed!
The MarbleGate is opened from the other side.

* CW Mana:Icy>
Ok.

* CW Mana:Icy>The MarbleGate is opened from the other side.
Ok.

* CW Mana:Icy>
It's already closed!

* CW Mana:Icy>
It's already closed!

* CW Mana:Icy>
It's already closed!

* CW Mana:Icy>look
score

It's already closed!

* CW Mana:Icy>
It's already closed!

* CW Mana:Icy>Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW Mana:Icy>???/??? hits, ??/??? mana, and ??/??? moves.

* CW Mana:Icy>yell hehe					**** darkie have demon cave, we have amanrandil, but still its unfair
Ok.

* CW Mana:Icy>cast n 'bless'
You start to concentrate...

! ! ! ! !     S H I E L D   DOWN     ! ! ! ! !

You begin to feel the light of Aman shine upon you.

* CW Mana:Icy>look
score
Alkarambar
Traces of white tones form the aura of this place.
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A trained horse is standing here (shrouded).
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).

* CW Mana:Icy>???/??? hits, ?/??? mana, and ???/??? moves.

* CW Mana:Icy>open MarbleGate
scout south
Ok.

* CW Mana:Icy>
You quietly scout southwards...

Entrance to an Ancient Temple

You stop scouting.

* CW Mana:Icy>sneak
Ok, you'll try to move silently for a while.

* CSW Mana:Icy>
Draupner narrates 'drokk sofasett mudir orc orc morris troll bn (atleast) necro'

* CSW Mana:Icy>s

Wenwalme narrates 'damnit caster got me to hurt with one bolt'

* CSW Mana:Icy>e
Entrance to an Ancient Temple
Exits: (north), east, south, west.

* CSW Mana:Icy>Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
An opossum stands here, sniffing around the ground.
Exits: east, south, west.

* CSW Mana:Icy>s
Grassy Hilltop
Exits: north, east, south, west.

* CSW Mana:Icy>w
w
Grassy Rise Near the Temple
A small PLANT grows here, ... BUTTERCUPS ....
Exits: north, east, south, west.

* CSW Mana:Icy>Wide Grassy Plain
Exits: north, east, south, west.

* CSW Mana:Icy>n
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
*Ghandi the Black Numenorean* is standing here searching for something.
Exits: east, south, west.

* CSW Mana:Icy>
*Ghandi the Black Numenorean* passes dangerously close to your hiding place.	**** damn horse, but maybe i enter too soon

* CSW Mana:Icy>backstab *man*
You begin to move silently to the back of your victim...


e
You swiftly dodge *Ghandi the Black Numenorean*'s attempt to hit you.

* CSW Mana:Icy *Ghandi the Black Numenorean*:Hurt>n
No way! 
You are fighting for your life!

* CSW Mana:Icy *Ghandi the Black Numenorean*:Hurt>No way! 
You are fighting for your life!

* CSW Mana:Icy *Ghandi the Black Numenorean*:Hurt>flee

The day has begun.

* CSW Mana:Icy *Ghandi the Black Numenorean*:Hurt>
You flee head over heels.
Wide Grassy Plain
Exits: north, east, south, west.

* CSW Mana:Icy>n
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
*Ghandi the Black Numenorean* is standing here.
A trained horse (muj) is standing here (shrouded).
Exits: east, south, west.

* CSW Mana:Icy>e

 *Ghandi the Black Numenorean* leaves  \/\/\/  SOUTH  \/\/\/  .

* CSW Mana:Icy>Entrance to an Ancient Temple
Exits: (north), east, south, west.

* CSW Mana:Icy>open MarbleGate
n
It's already open!

* CSW Mana:Icy>Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
Exits: (south), [west].

* CSW Mana:Icy>close MarbleGate
Ok.

* CSW Mana:Icy>aband
A trained horse (muj) stops following you.

* CSW Mana:Icy>open MarbleGate
Ok.

* CSW Mana:Icy>scout south
You quietly scout southwards...

Entrance to an Ancient Temple

You stop scouting.

* CSW Mana:Cold>s
w
backstab *man*
Entrance to an Ancient Temple
Exits: (north), east, south, west.

* CSW Mana:Cold>Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: east, south, west.

* CSW Mana:Cold>Backstab whom?

* CSW Mana:Cold>w
s
Plains by the Road
There are two prickly plants with blue flower heads here.
Exits: east, south, west.

* CSW Mana:Cold>e
Road of the Smiths
A badger is here, exploring for food.
Exits: north, east, =south=, =west=.

* CSW Mana:Cold>Wide Grassy Plain
Exits: north, east, south, west.

* CSW Mana:Cold>e
Grassy Rise Near the Temple
A small PLANT grows here, ... BUTTERCUPS ....
Exits: north, east, south, west.

* CSW Mana:Cold>e
n
Grassy Hilltop
Exits: north, east, south, west.

* CSW Mana:Cold>w
Northern Slope of a Grassy Hill
There is a huge, pyramidal beehive here.
The drone bee flies around here, angrily buzzing.
The drone bee flies around here, angrily buzzing.
The bee flies around here, collecting nectar from the flowers.
The bee flies around here, collecting nectar from the flowers.
Exits: east, south, west.

* CSW Mana:Cold>n
Entrance to an Ancient Temple
Exits: (north), east, south, west.

* CSW Mana:Cold>Alkarambar
A large WARNING SIGN is here.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Amanrandil the High Daedeltir stands here resplendent in tranquility (glowing).
A trained horse is standing here (shrouded).
Exits: (south), [west].


**** i go back to corpses and loot miruvor from one of them 	      ****
**** were 3-4 legend darkies around when i did that 2 bns at woodhall ****
**** so i wonder why they didn't come sooner (they were 3 at Khuzur)  ****
**** maybe i was just lucky, maybe they want to trap me with others   ****
**** btw. bns had pretty good link (both), was hard to hit them	      ****
Top of Page Down to last comment


Unknown2002-08-19 18:45:00
i hope that it wasnt so suck
tushie2002-08-19 19:09:04
looked good
Vryth2002-08-19 20:12:07
God you are a moron. Like we'd care how many hps and whatnot you had.
unknown2002-08-19 20:25:44
Coward son of a bitch not fighting Daz at woodhall, since you had key.
Sloshed2002-08-19 21:03:43
perhaps he would of if he hadn't got instantly venomed and show your name or fuck off :p
Lore2002-08-19 21:56:02
Maybe commentors would show names if the log poster did as well?
Tendor2002-08-19 22:03:03
Very nice.. what's with all the hiding your name/hps etc *boggle* :P
Wenwalme2002-08-19 22:15:01
It's not a few days old, its from yesterday. The two nameless bns were low-levels, and i think they paniced.
Vecna2002-08-20 02:45:47
Whats the point of masking your name? I'm sure Daz or Ghandi might know who you were....
gamon2002-08-20 02:53:24
look like a fair fight the whole way through for the puke but for the darkies it was just another set back in the war
Common Sense2002-08-20 03:39:40
I dont get why he would not post his name, beside's he narrated for backup to anyone with good memory (or with a log with his narrate in) could easily pick his name out
Daz2002-08-20 04:40:12
the gay elf was Tianlynn
Britney2002-08-20 07:46:20
uhh i woulda placed bets for the name Gobakapp :)
Nogrushiak2002-08-20 08:30:47
*Yawn* Yet another gay pelf.
Remember to boast about killing two lowlvl almost noeq BNs.
Wryak2002-08-20 08:42:09
The gayer thinks demon cave comes even close to the safety Amanrandil offers - and still its not fair? As if someone wanted to copy your char, I bet we ALL want to do that, so better mask everything! Let's see now, I bet you manually typed the doorname MarbleGate, yes that must be it, so you're certainly not using any illegal actions to set it! Right? no? doh, guess morons like you need every edge they can get. Anyone with half a clue could have set 2 MUME aliases and kept the darkies in far longer than you did.
Unknown2002-08-20 09:40:22
close Cubicle
close MarbleGate
During the spam of pk wouldnt want to not use the right capitilization(sp) on the door names it might not work! :( Cheater??
Daz2002-08-20 10:20:40
DEMOTE!!!!!!!!!!!!!!!!!!!!!!!!!!! NUKE THIS CUNT TO LEVEL 1 !!!!!!!!!!!!!!
I COULD HAVE DIED FROM CHEATS!!!!I WANT JUSTICE!!!!!!11111111
FĂ«agil2002-08-20 11:38:47
Shouldn't be so hard on newbies, but really a char that stabs a level 15 bn to wounded with a brd... I doubt there would be many copycats for that. And although i'm not sure those look actions are illegal (since they are not based on another player's actions but your own), why not just use aliases for '$door exit west' and '$door exit south' there? Those would do the trick..
Caesar2002-08-20 21:01:57
A casting thief? I bet you paid dearly for those skills.
TiaLynn2002-08-21 07:18:13
answer 1) why not fight at woodhall with Daz ... its simple ... try reread the log. As i said. At Khuzur were next 2 orcie legends (i met all 3 maybe 30 sec before i enter woodhall, but they didnt know about me) and if they enter to me and some bn (like Ghandi) block door i will lost. Fight with Daz was maybe 50/50% but if any1 more come ..... no way to escape.

... answer 2) why i hide my name ? --> Why not ? When you read logs you learn things about that player. After some weeks everybody of you will be know how i play. Where im strong and what is my weekness. So based on your reactions on my log i decided that no more logs i will post in future.

... answer3) stabing a lev 15 bn to wounded with brd ... yes that was suck, but on a any-combo char you need higher level than im now. I need just time and more pracpoints.

... answer5) ... cheater ... --> i must always laugh, when some1 start talking about cheating. No .. im not cheater. I don't need using illegal trigers. Daz, are you disapointment?

... answer6) "..paid dearly for those skill." ..... yes, its very hard to play that combo under lev 40. If i decide turn on to the pure thief in future i think that the most of my enemies will die on a first stab.

TiaLynn2002-08-21 07:19:21
and btw. my hps never fall under 60% of maximum.
Daz2002-08-21 10:21:52
Your fucked
Unknown2002-08-21 10:46:02
Hardly surprising considering the kills you've posted so far and running away from real competition would help too.
Tialynn2002-08-21 12:17:29
To Daz: *laugh*
Tialynn2002-08-21 12:24:27
To Wryak: not fair was, when i fight with them at Amanrandil zone (2 rooms with a mobs). But it's the same if bn fighting with you in demon cave zone. Unfair is, when some1 cover self after mobs.
Unknown2002-08-21 14:33:16
The difference at Amanrandil being an extra door. It can make all the difference.
Lore2002-08-21 22:13:42
Caesar ... there are plenty of spellcasting thieves. Also a few warscouts, etc. roaming around. I even heard rumor of a level 35+ orc shaman/scout. *wink*
Daz2002-08-22 10:31:36
speak to the fist cos the face aint listening!
Unknown2002-08-23 04:50:16
You really really really suck. And so did this log. A log of you taking forever to kill to lowbie bns, one of which you managed to stab to wounded? And you complain that you are somehow at a disadvantage in amanrandil against 2 scouts?

And using client to set door aliases IS illegal if exits are normally hidden and open/close exit won't work.

I can be not stopping the wait to be with seeing you in darkness alley. I me you kick ass hard. How suckynessing playerperson you like get eqitems that goodness are when stupidness riding you head?
Tialynn2002-08-23 06:23:36
To Unknown: you didn't understand anything. And btw. exits at amanrandil aren't hidden.
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