Re. lagduf
posted by Tukanek
2002-08-27 19:22:45
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Well eder had truth :)
Start logging: 27.08.2002 17:54

WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Burning>243/327 hits, 51/54 mana, and 112/147 moves.

o CSW HP:Fine Mana:Burning>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Burning>sc
246/327 hits, 52/54 mana, and 117/147 moves.

o CSW HP:Fine Mana:Burning>246/327 hits, 52/54 mana, and 118/147 moves.

o CSW HP:Fine Mana:Burning>nw
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Burning>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit floats around, making strange magical gestures (glowing).
A Skeletal Warrior is staring angrily at you.
Exits: north, east, south, up.

o CSW HP:Fine Mana:Burning>e
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.

o CSW HP:Fine Mana:Burning>n
The Great Hall
Exits: north, west, down.

o CSW HP:Fine Mana:Burning>w
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Burning>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit floats around, making strange magical gestures (glowing).
A Skeletal Warrior is staring angrily at you.
Exits: north, east, south, up.

o CSW HP:Fine Mana:Burning>The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.

o CSW HP:Fine Mana:Burning>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Burning>
A spirit-soldier passes dangerously close to your hiding place.

o CSW HP:Fine Mana:Burning>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>249/327 hits, 54/54 mana, and 117/147 moves.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>251/327 hits, 54/54 mana, and 123/147 moves.

o CSW HP:Fine>
A spirit-soldier passes dangerously close to your hiding place.

o CSW HP:Fine>
A spirit-soldier passes dangerously close to your hiding place.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>254/327 hits, 54/54 mana, and 129/147 moves.

o CSW HP:Fine>
A spirit-soldier passes dangerously close to your hiding place.

o CSW HP:Fine>
A spirit-soldier passes dangerously close to your hiding place.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>257/327 hits, 54/54 mana, and 134/147 moves.

o CSW HP:Fine>e
The Great Hall
A Skeletal Warrior is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting a Skeletal Warrior.
*a Woman* is here, fighting a Skeletal Warrior.
*a Man* is here, fighting a Skeletal Warrior.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine>
A Skeletal Warrior barely stabs *a sturdy Dwarf*'s right hand and tickles it.

* CSW HP:Fine>d
*a sturdy Dwarf* cleaves a Skeletal Warrior's body extremely hard and shatters
it.

* CSW HP:Fine>Behind the Gate
A scimitar has been left here.
Exits: [east], up.

o CSW HP:Fine>o exit eopen exit e
You feel bolder.

That's impossible, I'm afraid.

o CSW HP:Fine>uhide qThe Great Hall
A Skeletal Warrior is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting a Skeletal Warrior.
*a Woman* is here, fighting a Skeletal Warrior.
*a Man* is here, fighting a Skeletal Warrior.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine>
You swiftly dodge *a Dwarf*'s attempt to pound you.
No way! 
You are fighting for your life!
You pierce *a Dwarf*'s left leg and tickle it.

* CSW HP:Fine *a Dwarf*:Fine>
*a Woman* yells 'yeah'
*a sturdy Dwarf* cleaves a Skeletal Warrior's body extremely hard and shatters
it.
A Skeletal Warrior is mortally wounded and will die soon if not aided.

* CSW HP:Fine *a Dwarf*:Fine>gig
You giggle.

* CSW HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.

o CSW HP:Fine>e
Your blood freezes as you hear a death cry.

o CSW HP:Fine>*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
The Great Hall
The corpse of a Skeletal Warrior is lying here.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Fine>hide q
You attempt to hide yourself.

*a sturdy Dwarf* leaves west.
*a Woman* leaves west.

*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.

Aye! 
You cannot concentrate any more...
*a Dwarf* tries to pound you, but your parry is successful.

* CSW HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
A spirit-soldier is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting a spirit-soldier.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Fine>
*a Woman* joins *a sturdy Dwarf*'s fight.
A spirit-soldier says '
Your jime has come, Zina. Now DIE!'

* CSW HP:Fine>u
*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.

* CSW HP:Fine>
Alas, you cannot go that way...
*a Dwarf* quickly approaches, trying to pound you.

* CSW HP:Fine *a Dwarf*:Fine>s
No way! 
You are fighting for your life!
You lightly pierce *a Dwarf*'s right leg and tickle it.

* CSW HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine>w
*a Dwarf* has arrived from the west.
*a Man* has arrived from the west.

* CSW HP:Fine>hide q*a Man* tries to slash you, but your parry is successful.
No way! 
You are fighting for your life!

* CSW HP:Fine *a Man*:Fine>No way! 
You are fighting for your life!

* CSW HP:Fine *a Man*:Fine>flee
You flee head over heels.
The Great Hall
A short spear is lying on the ground.
A spirit-soldier is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting a spirit-soldier.
*a Woman* is here, fighting a spirit-soldier.
Exits: north, east, south.

* CSW HP:Fine>ew*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine>The Great Hall
A short spear is lying on the ground.
A spirit-soldier is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting a spirit-soldier.
*a Woman* is here, fighting a spirit-soldier.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: north, east, south.

* CSW HP:Fine>hide q
You attempt to hide yourself.

*a Dwarf* leaves east.
*a Man* leaves east.

*a sturdy Dwarf* cleaves a spirit-soldier's body extremely hard.

Ok.

* CSW HP:Fine>
*a Woman* slashes a spirit-soldier's head very hard.

* CSW HP:Fine>
A spirit-soldier strongly stabs *a sturdy Dwarf*'s left foot and tickles it.

* CSW HP:Fine>
*a Woman* strongly slashes a spirit-soldier's body.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>259/327 hits, 54/54 mana, and 133/147 moves.
*a sturdy Dwarf* cleaves a spirit-soldier's body extremely hard and shatters
it.

* CSW HP:Fine>l
The Great Hall
A short spear is lying on the ground.
A spirit-soldier is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting a spirit-soldier.
*a Woman* is here, fighting a spirit-soldier.

* CSW HP:Fine>
*a Woman* slashes a spirit-soldier's left foot hard.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a spirit-soldier's head extremely hard and shatters
it.

* CSW HP:Fine>
A spirit-soldier barely stabs *a sturdy Dwarf*'s body and tickles it.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a spirit-soldier's body extremely hard and shatters
it.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>
*a Woman* slashes a spirit-soldier's right hand hard.

* CSW HP:Fine>260/327 hits, 54/54 mana, and 139/147 moves.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a spirit-soldier's body extremely hard and shatters
it.

* CSW HP:Fine>
A spirit-soldier barely stabs *a sturdy Dwarf*'s right hand and tickles it.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a spirit-soldier's body extremely hard and shatters
it.
A spirit-soldier is incapacitated and will slowly die, if not aided.

* CSW HP:Fine>
Naomi narrates 'draupner bad warrens'

* CSW HP:Fine>
*a Woman* slashes a spirit-soldier's body extremely hard and shatters it.
Your blood freezes as you hear a spirit-soldier's death cry.
A spirit-soldier disappears into nothing.

* CSW HP:Fine>
*a Woman* begins some strange incantations...
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>e260/327 hits, 54/54 mana, and 145/147 moves.

* CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here searching for something.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>nw
The Great Hall
Exits: south, west.

o CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit floats around, making strange magical gestures (glowing).
Exits: north, east, south, up.

o CSW HP:Fine>ew
The Great Hall
Exits: south, west.

o CSW HP:Fine>hide qThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit floats around, making strange magical gestures (glowing).
Exits: north, east, south, up.

o CSW HP:Fine>
You attempt to hide yourself.

Ok.

o CSW HP:Fine>
*a sturdy Dwarf* has arrived from the south.
*a Woman* has arrived from the south.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a spirit's left foot extremely hard.
A spirit says 'Prepyre to draw your last breath, Eder.'

* CSW HP:Fine>
*a Woman* joins *a sturdy Dwarf*'s fight.
A spirit says 'Prepare tu driw your last breath, Zina.'

* CSW HP:Fine>s
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine>ehide qThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here searching for something.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>*a Man* passes dangerously close to your hiding place.
You swiftly dodge *a Man*'s attempt to slash you.
No way! 
You are fighting for your life!

* CSW HP:Fine *a Man*:Fine>flee
PANIC! 
You can't quit the fight!

* CSW HP:Fine *a Man*:Fine>
*a Dwarf* pounds your left foot extremely hard.

* CSW HP:Fine *a Man*:Fine>
You flee head over heels.
The Great Hall
Exits: south, west.

o CSW HP:Fine>wuThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit is here, fighting *a sturdy Dwarf* (glowing).
*a sturdy Dwarf* is here, fighting a spirit.
*a Woman* is here, fighting a spirit.
Exits: north, east, south, up.

* CSW HP:Fine>The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: south, down.

o CSW HP:Fine>dsThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit is here, fighting *a sturdy Dwarf* (glowing).
*a sturdy Dwarf* is here, fighting a spirit.
*a Woman* is here, fighting a spirit.
Exits: north, east, south, up.

* CSW HP:Fine>e
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Fine>nw
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine>s
The Great Hall
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
A spirit is here, fighting *a sturdy Dwarf* (glowing).
*a sturdy Dwarf* is here, fighting a spirit.
*a Woman* is here, fighting a spirit.
Exits: north, east, south, up.
A spirit begins some strange incantations...

* CSW HP:Fine>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.

245/327 hits, 54/54 mana, and 143/147 moves.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Dwarf* leaves north.
*a Man* leaves north.

o CSW HP:Fine>
Your blood freezes as you hear a death cry.

o CSW HP:Fine>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Fine>
*a sturdy Dwarf* leaves south.
*a Woman* leaves south.

o CSW HP:Fine>
*a Dwarf* has arrived from the east.
*a Man* has arrived from the east.
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
*a Dwarf* leaves south.
*a Man* leaves south.

o CSW HP:Fine>245/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a Dwarf* has arrived from the south.
*a Man* has arrived from the south.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Dwarf* leaves east.
*a Man* leaves east.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>246/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a sturdy Dwarf* has arrived from the south.
*a Woman* has arrived from the south.

* CSW HP:Fine>
*a sturdy Dwarf* leaves north.
*a Woman* leaves north.

o CSW HP:Fine>
Saving Lagduf.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>248/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>251/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>254/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a Man* has arrived from the north.

* CSW HP:Fine>
*a Man* leaves east.

o CSW HP:Fine>
*a Dwarf* has arrived from the north.

* CSW HP:Fine>
*a Dwarf* leaves east.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>*a Man* has arrived from the north.
255/327 hits, 54/54 mana, and 147/147 moves.

* CSW HP:Fine>
*a Man* leaves east.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>257/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
You feel bolder.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>260/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a Man* has arrived from the north.
*a Dwarf* has arrived from the north.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* leaves east.
*a Dwarf* leaves east.

o CSW HP:Fine>
*a Man* has arrived from the north.
*a Dwarf* has arrived from the north.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* leaves east.
*a Dwarf* leaves east.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>261/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a Man* has arrived from the north.
*a Dwarf* has arrived from the north.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.
*a Man* leaves east.
*a Dwarf* leaves east.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
Gretna narrates ':)'

o CSW HP:Fine>264/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>267/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a Man* has arrived from the north.
*a Dwarf* has arrived from the north.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>
Gretna narrates 'anything going on?'

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>*a Dwarf* passes dangerously close to your hiding place.
269/327 hits, 54/54 mana, and 147/147 moves.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>narr need backup fnost castle got blocked there with 4 opukes Ok.

* CSW HP:Fine>e
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine>n
The Great Hall
Exits: south, west.

o CSW HP:Fine>w
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south, up.

* CSW HP:Fine>se
The Great Hall
On the ground, there are two short spears.
*a Man* is standing here.
*a Dwarf* is standing here searching for something.
Exits: north, east, south.

* CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine>nw
The Great Hall
Exits: south, west.

o CSW HP:Fine>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine>hide qThe Great Hall
You see two short spears on the ground.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south.

* CSW HP:Fine>
*a Dwarf* leaves east.

* CSW HP:Fine>
You attempt to hide yourself.

*a Man* leaves east.
Ok.

o CSW HP:Fine>ewhide qThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Fine>
You attempt to hide yourself.

Ok.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
*a Man* has arrived from the north.

* CSW HP:Fine>271/327 hits, 54/54 mana, and 145/147 moves.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves your left leg extremely hard.

* CSW HP:Fine *a sturdy Dwarf*:Fine>fleee*a Woman* tries to slash you, but your parry is successful.
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine>
Alas, you cannot go that way...

* CSW HP:Fine>ne
The Great Hall
Exits: south, west.

o CSW HP:Fine>w
Alas, you cannot go that way...

o CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine>ueThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine>
Alas, you cannot go that way...

o CSW HP:Fine>se
The Winding Staircase
Exits: north, east.

o CSW HP:Fine>e
The Winding Staircase
Exits: north, west.

o CSW HP:Fine>n
Naomi narrates 'someone remind draupner that i fucked him badly *ROFL* none of
us fled, both full hps, he bad me fine when he fled'

o CSW HP:Fine>
Alas, you cannot go that way...

o CSW HP:Fine>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine>uThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine>w
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
A huge, poisonous spider is here.
Exits: east, south.

o CSW HP:Fine>senThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o CSW HP:Fine>w
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine>se
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
A huge, poisonous spider is here.
Exits: east, south.

o CSW HP:Fine>n
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o CSW HP:Fine>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine>The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine>sw
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o CSW HP:Fine>hnhide n
You attempt to hide yourself.

A huge tarantula passes dangerously close to your hiding place.

Aye! 
You cannot concentrate any more...
You swiftly dodge a huge tarantula's attempt to hit you.

o CSW HP:Fine a huge tarantula:Healthy>
Naomi narrates 'and i had no storeds'

o CSW HP:Fine a huge tarantula:Healthy>flee
You flee head over heels.
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine>ew
Alas, you cannot go that way...

o CSW HP:Fine>hnThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
A huge, poisonous tarantula extends her legs to you.
Exits: north, east.

o CSW HP:Fine>hide n
You attempt to hide yourself.

Wenom narrates 'bolt bolt bolt'

Ok.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>A huge tarantula passes dangerously close to your hiding place.

259/327 hits, 54/54 mana, and 140/147 moves.

o CSW HP:Fine>
A huge tarantula passes dangerously close to your hiding place.

o CSW HP:Fine>
Wenom narrates 'tickle tickle tickle'

o CSW HP:Fine>
*a sturdy Dwarf* has arrived from the east.
*a Woman* has arrived from the east.

* CSW HP:Fine>
A huge tarantula barely hits *a sturdy Dwarf*'s body and tickles it.
*a sturdy Dwarf* cleaves a huge tarantula's body extremely hard.

* CSW HP:Fine>
Wenom narrates 'no wonder i day'

* CSW HP:Fine>
*a Woman* joins *a sturdy Dwarf*'s fight.
*a Woman* slashes a huge tarantula's body hard and tickles it.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
Wenom narrates 'no wonder i say'

* CSW HP:Fine>A huge tarantula lightly hits *a sturdy Dwarf*'s left leg and tickles it.

261/327 hits, 54/54 mana, and 146/147 moves.

* CSW HP:Fine>
*a Woman* roars loudly.

* CSW HP:Fine>
*a Woman* roars loudly.

* CSW HP:Fine>
*a sturdy Dwarf* sends a huge tarantula sprawling with a powerful bash.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a huge tarantula's head extremely hard.

* CSW HP:Fine>
*a Woman* strongly slashes a huge tarantula's left hindleg.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>
*a sturdy Dwarf* cleaves a huge tarantula's body extremely hard.

* CSW HP:Fine>262/327 hits, 54/54 mana, and 147/147 moves.

* CSW HP:Fine>
*a Woman* slashes a huge tarantula's right hindfoot extremely hard.
*a sturdy Dwarf* cleaves a huge tarantula's left foreleg extremely hard.

* CSW HP:Fine>
A huge tarantula seems to have recovered her senses.

* CSW HP:Fine>
*a Woman* shivers uncomfortably.

* CSW HP:Fine>
A huge tarantula hits *a sturdy Dwarf*'s left foot and tickles it.

* CSW HP:Fine>
Naomi narrates 'quickfireball, pounds your body hard rather'

* CSW HP:Fine>
*a sturdy Dwarf* sends a huge tarantula sprawling with a powerful bash.

* CSW HP:Fine>
*a Woman* slashes a huge tarantula's right hindfoot extremely hard and
shatters it.

* CSW HP:Fine>
Saving Lagduf.
*a sturdy Dwarf* cleaves a huge tarantula's right foreleg extremely hard and
shatters it.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
A huge tarantula bleeds from open wounds.

* CSW HP:Fine>262/327 hits, 54/54 mana, and 147/147 moves.

* CSW HP:Fine>
*a Woman* slashes a huge tarantula's body hard and shatters it.

* CSW HP:Fine>
A huge tarantula seems to have recovered her senses.

* CSW HP:Fine>
*a Woman* shivers uncomfortably.

* CSW HP:Fine>
A huge tarantula hits *a sturdy Dwarf*'s left arm and tickles it.

* CSW HP:Fine>
*a sturdy Dwarf* sends a huge tarantula sprawling with a powerful bash.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves a huge tarantula's left foreleg extremely hard and
shatters it.
Your blood freezes as you hear a huge tarantula's death cry.
A huge tarantula is dead! R.I.P.

* CSW HP:Fine>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a sturdy Dwarf* gets a jewelled ring from a sable pouch.

* CSW HP:Fine>
*a sturdy Dwarf* stops using a sapphire ring.

* CSW HP:Fine>
*a sturdy Dwarf* puts a jewelled ring on his finger with delicacy.

* CSW HP:Fine>narr anyone coming im spamloophiding heree
Ok.

* CSW HP:Fine>n
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine>dThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine>s
The Winding Staircase
Exits: north, west.

o CSW HP:Fine>w
The Winding Staircase
Exits: north, east.

o CSW HP:Fine>ndThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine>e
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine>n
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>ws
The Great Hall
Exits: south, west.

o CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine>e
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>nw
*a Man* passes dangerously close to your hiding place.
You swiftly dodge *a Man*'s attempt to slash you.
You pierce *a Man*'s head hard and tickle it.

* CSW HP:Fine *a Man*:Fine>No way! 
You are fighting for your life!

* CSW HP:Fine *a Man*:Fine>No way! 
You are fighting for your life!

* CSW HP:Fine *a Man*:Fine>flee
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Dwarf* is standing here searching for something.
Exits: [east], up.

* CSW HP:Fine>uwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>hide qThe Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine>
You attempt to hide yourself.

Ok.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>265/327 hits, 54/54 mana, and 138/147 moves.

o CSW HP:Fine>who legLegends
-------
      Gretna _RaBBiD rabBiTette_[retarded](clueless) 
      Kraak Wordmaker 
      Wenom Viddelvith, Dark orc Warrior 
      Agarakhor of Umbar [Retired] 
      Britney Barathrum from Legion of Perkele 
      Fedtmule of the D orcs 
      Bramba Kobayashi  (Idle)

7 players on.

o CSW HP:Fine>
Wenom tells you 'i would but i dont ahve a single draught and no fgc=P'

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>270/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>enwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine>s
The Great Hall
Exits: south, west.

o CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine>ew
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here searching for tracks.
Exits: north, west, down.

* CSW HP:Fine>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine>hnhide n
You attempt to hide yourself.

Inactivity timeout postponed...

Ok.

o CSW HP:Fine>
*a Man* has arrived from the east.

* CSW HP:Fine>
*a Man* leaves east.

o CSW HP:Fine>
*a Man* has arrived from the east.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>*a Man* leaves east.
272/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>
*a Man* has arrived from the east.

* CSW HP:Fine>
*a Man* leaves east.

o CSW HP:Fine>
*a Man* has arrived from the east.

* CSW HP:Fine>
*a Man* leaves east.

o CSW HP:Fine>
*a Man* has arrived from the east.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Fine>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>272/327 hits, 54/54 mana, and 147/147 moves.

* CSW HP:Fine>
*a sturdy Dwarf* leaves east.
*a Woman* leaves east.

* CSW HP:Fine>
*a Man* leaves south.

o CSW HP:Fine>
*a Man* has arrived from the south.

* CSW HP:Fine>
*a Man* leaves east.

o CSW HP:Fine>
*a Man* has arrived from the east.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine>273/327 hits, 54/54 mana, and 147/147 moves.

* CSW HP:Fine>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Fine>
*a Man* leaves north.

o CSW HP:Fine>e
The Great Hall
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here searching for something.
Exits: north, west, down.
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Fine>dBehind the Gate
A scimitar has been left here.
*a Dwarf* is standing here searching for something.
Exits: [east], up.

* CSW HP:Fine>o exit eud
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine>open exit e
That's impossible, I'm afraid.

* CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here searching for something.
Exits: north, west, down.

* CSW HP:Fine>Behind the Gate
A scimitar has been left here.
*a Dwarf* is standing here searching for something.
Exits: [east], up.

* CSW HP:Fine>w
*a sturdy Dwarf* has arrived from above.
*a Woman* has arrived from above.

* CSW HP:Fine>*a sturdy Dwarf* tries to cleave you, but your parry is successful.
No way! 
You are fighting for your life!

* CSW HP:Fine *a sturdy Dwarf*:Fine>u
You swiftly dodge *a Dwarf*'s attempt to pound you.

* CSW HP:Fine *a sturdy Dwarf*:Fine>w
No way! 
You are fighting for your life!

* CSW HP:Fine *a sturdy Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Fine *a sturdy Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine>w
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine>ne
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a Man* is standing here searching for tracks.
Exits: north, east, south, up.

* CSW HP:Fine>s
The Great Hall
Exits: south, west.

o CSW HP:Fine>w
The Great Hall
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Fine>n
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a Man* is standing here searching for tracks.
Exits: north, east, south, up.

* CSW HP:Fine>e
The Great Hall
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: south, west.

* CSW HP:Fine>hide q
You attempt to hide yourself.
*a sturdy Dwarf* leaves west.
*a Woman* leaves west.

Ok.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>275/327 hits, 54/54 mana, and 142/147 moves.

o CSW HP:Fine>who blackBlack Numenoreans
-----------------
      Stormblast the One 
      Ghandi weaklegs 
      Hark ..  (Linkless)
      Naomi Numenorean, One of the Nine 
      Adamkhor the Ghost of Mirkwood 
      Agarakhor of Umbar [Retired] 

6 players on.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>278/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>tell stormblack need help in fnost castle can y get backup?No-one by that name here...

o CSW HP:Fine>
*a sturdy Dwarf* has arrived from the west.
*a Woman* has arrived from the west.

* CSW HP:Fine>
*a sturdy Dwarf* cleaves your left leg extremely hard.

* CSW HP:Fine *a sturdy Dwarf*:Fine>
*a Woman* slashes your right arm very hard and tickles it.

* CSW HP:Fine *a sturdy Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine>wn
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine>uThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine>se
The Winding Staircase
Exits: north, east.

o CSW HP:Fine>e
The Winding Staircase
Exits: north, west.

o CSW HP:Fine>n
Alas, you cannot go that way...

o CSW HP:Fine>w
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine>u
Alas, you cannot go that way...

o CSW HP:Fine>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>244/327 hits, 54/54 mana, and 143/147 moves.

o CSW HP:Fine>telt stormblast need help fnost castle 4 legends blocked me here get helpArglebargle, glop-glyf!?!

o CSW HP:Fine>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine>249/327 hits, 54/54 mana, and 147/147 moves.

o CSW HP:Fine>s
On the Balcony
Exits: north.

* CSW HP:Fine>ccscast 'cure l'

ccs
You start to concentrate...

ccsccs
Your scratches and bruises disappear.

* CSW HP:Fine Mana:Burning>cast 'cure l'
You start to concentrate...

Your scratches and bruises disappear.

* CSW HP:Fine Mana:Hot>cast 'cure l'
You start to concentrate...

Your scratches and bruises disappear.

* CSW HP:Fine Mana:Warm>cast 'cure l'
You start to concentrate...

narr anyone coming fnost? :)Your scratches and bruises disappear.

* CSW HP:Fine Mana:Cold>
Ok.

* CSW HP:Fine Mana:Cold>n
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Fine Mana:Cold>n
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Cold>dThe End of the Winding Staircase
*a sturdy Dwarf* is standing here.
*a Woman* is standing here searching for something.
Exits: south, up.
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Cold>s
The Winding Staircase
Exits: north, west.

o CSW HP:Fine Mana:Cold>wn
The Winding Staircase
Exits: north, east.

o CSW HP:Fine Mana:Cold>dThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine Mana:Cold>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>e
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Cold>dBehind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Fine Mana:Cold>e
The gate seems to be closed.

* CSW HP:Fine Mana:Cold>o exit eopen exit e
*a Man* passes dangerously close to your hiding place.
You swiftly dodge *a Man*'s attempt to slash you.

uThat's impossible, I'm afraid.

* CSW HP:Fine Mana:Cold *a Man*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a Man*:Healthy>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Cold>w
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>
*a Dwarf* has arrived from the east.

* CSW HP:Fine Mana:Cold>
*a Dwarf* tries to pound you, but your parry is successful.
You barely pierce *a Dwarf*'s body and tickle it.

* CSW HP:Fine Mana:Cold *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine Mana:Cold>
Saving Lagduf.

o CSW HP:Fine Mana:Cold>
*a Dwarf* has arrived from the west.

* CSW HP:Fine Mana:Cold>n
*a Dwarf* quickly approaches, trying to pound you.

* CSW HP:Fine Mana:Cold *a Dwarf*:Fine>s
No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a Dwarf*:Fine>hide qNo way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>ehide q*a Dwarf* has arrived from the east.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine Mana:Cold>
You attempt to hide yourself.

*a Dwarf* has arrived from the west.

Aye! 
You cannot concentrate any more...
You swiftly dodge *a Dwarf*'s attempt to pound you.
You barely pierce *a Dwarf*'s right arm and tickle it.

* CSW HP:Fine Mana:Cold *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Cold>w
*a sturdy Dwarf* has arrived from the west.
*a Woman* has arrived from the west.

* CSW HP:Fine Mana:Cold>shide qThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Cold>294/327 hits, 12/54 mana, and 136/147 moves.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Cold>297/327 hits, 13/54 mana, and 141/147 moves.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Warm>300/327 hits, 15/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Warm>tell mammoth coming need help?*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.
Ok.

* CSW HP:Fine Mana:Warm>
*a Woman* tries to slash you, but your parry is successful.
You lightly pierce *a Woman*'s body and tickle it.

* CSW HP:Fine Mana:Warm *a Woman*:Fine>flee
PANIC! 
You can't quit the fight!

* CSW HP:Fine Mana:Warm *a Woman*:Fine>e
No way! 
You are fighting for your life!
*a sturdy Dwarf* cleaves your left arm extremely hard.

* CSW HP:Fine Mana:Warm *a Woman*:Fine>e
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Warm>
Alas, you cannot go that way...

* CSW HP:Fine Mana:Warm>nw
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Fine Mana:Warm>se
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Fine Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Warm>nw
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Warm>s*a Dwarf* pounds your body very hard and tickles it.
No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Warm *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Warm *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Warm *a Dwarf*:Healthy>hide q
*a sturdy Dwarf* leaves north.
*a Woman* leaves north.

* CSW HP:Fine Mana:Warm *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Warm *a Dwarf*:Healthy>flee
You flee head over heels.
The Great Hall
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Warm>w
*a Woman* tries to slash you, but your parry is successful.

* CSW HP:Fine Mana:Warm *a Woman*:Fine>
Mammoth tells you 'Coming uh hoho??'

* CSW HP:Fine Mana:Warm *a Woman*:Fine>n
*a sturdy Dwarf* cleaves your left foot extremely hard.

* CSW HP:Hurt Mana:Warm *a Woman*:Fine>fleeNo way! 
You are fighting for your life!
*a Woman* begins some strange incantations...

* CSW HP:Hurt Mana:Warm *a Woman*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a Woman*:Fine>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>w
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Hurt Mana:Warm>n*a sturdy Dwarf* quickly approaches, trying to cleave you.
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>uNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>flee
*a Dwarf* quickly approaches, trying to pound you.
*a Woman* quickly approaches, trying to slash you.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>Mammoth tells you 'Who are you :)'
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>w*a Woman* begins some strange incantations...
You flee head over heels.
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the east.
*a Woman* has arrived from the east.

* CSW HP:Hurt Mana:Warm>nu
You swiftly dodge *a sturdy Dwarf*'s attempt to cleave you.
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>fleee
You flee head over heels.
The Dark Passage
Exits: north, [down].

o CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>nn
The Great Hall
You see two short spears on the ground.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south.
*a sturdy Dwarf* leaves south.
*a Woman* leaves south.

o CSW HP:Hurt Mana:Warm>uThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>s
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>en
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>n
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Warm>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Warm>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>w
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>207/327 hits, 17/54 mana, and 128/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>210/327 hits, 18/54 mana, and 134/147 moves.

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Hurt Mana:Warm>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves east.
*a Woman* leaves east.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>212/327 hits, 19/54 mana, and 139/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>215/327 hits, 20/54 mana, and 145/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>218/327 hits, 22/54 mana, and 147/147 moves.

o CSW HP:Hurt Mana:Warm>n
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>dThe Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Warm>221/327 hits, 23/54 mana, and 146/147 moves.

o CSW HP:Hurt Mana:Warm>s
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>en
The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
*a Woman* is standing here searching for something.
Exits: north, south, west.

* CSW HP:Hurt Mana:Warm>dThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Warm>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Warm>s
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>w
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>ndThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>seback dwarfThe Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.
You pierce *a Dwarf*'s left arm and tickle it.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>flee
You flee head over heels.
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>u
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>enwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>s
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>ew
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Warm>sc
222/327 hits, 23/54 mana, and 136/147 moves.

o CSW HP:Hurt Mana:Warm>eback dwarfThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>flee
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Warm>uThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>w
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>e
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>dback manBehind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

*a Man* passes dangerously close to your hiding place.
*a Man* strongly slashes your right leg and tickles it.

* CSW HP:Hurt Mana:Warm *a Man*:Healthy>o exit eopen exit e
That's impossible, I'm afraid.

* CSW HP:Hurt Mana:Warm *a Man*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!
You pierce *a Man*'s head hard and tickle it.

* CSW HP:Hurt Mana:Warm *a Man*:Fine>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>
*a Dwarf* pounds your right foot very hard.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Healthy>w
You flee head over heels.
The Great Hall
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: south, west.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* tries to cleave you, but your parry is successful.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>
*a Woman* tries to slash you, but your parry is successful.
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>
*a Dwarf* quickly approaches, trying to pound you.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Healthy>n
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Warm>w
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>u
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>w
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>n
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>uThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south, up.
*a sturdy Dwarf* passes dangerously close to your hiding place.
*a sturdy Dwarf* quickly approaches, trying to cleave you.
You barely pierce *a sturdy Dwarf*'s right hand and tickle it.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Fine>
You flee head over heels.
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>fleew
You flee head over heels.
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>ne
The Winding Staircase
A morningstar is on the ground.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: south, down.

* CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>s
*a sturdy Dwarf* leaves south.
*a Woman* leaves south.

o CSW HP:Hurt Mana:Warm>e
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>n
The End of the Winding Staircase
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: south, up.

* CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>s
Gretna narrates 'pack horse going south from ford bn?'

* CSW HP:Hurt Mana:Warm>s
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>w
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>n
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>dThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>e
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>hide qThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>
You attempt to hide yourself.
*a Dwarf* passes dangerously close to your hiding place.
Aye! 
You cannot concentrate any more...
*a Dwarf* pounds your head extremely hard.
You lightly pierce *a Dwarf*'s body and tickle it.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Warm>u
You swiftly dodge *a Man*'s attempt to slash you.

* CSW HP:Hurt Mana:Warm *a Man*:Fine>w
No way! 
You are fighting for your life!
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>hide q
You attempt to hide yourself.

Naomi narrates 'yes'

Ok.

o CSW HP:Hurt Mana:Warm>
Gretna narrates 'bah!'

o CSW HP:Hurt Mana:Warm>
Gretna narrates 'hehe'

o CSW HP:Hurt Mana:Warm>
Gretna narrates '1 tick?'

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>177/327 hits, 24/54 mana, and 108/147 moves.

o CSW HP:Hurt Mana:Warm>
Naomi narrates 'nods'

o CSW HP:Hurt Mana:Warm>
Gretna narrates 'grrr'

o CSW HP:Hurt Mana:Hot>narr so anyone coming fnost to help me?
Ok.

o CSW HP:Hurt Mana:Hot>ne
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here searching for tracks.
*a Woman* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Hot>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>s
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>whnThe Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>hide n
You attempt to hide yourself.

Ghandi narrates 'anione seen Gaunt myn?'

WARNING: inactivity timeout in 5 seconds.
score
Ok.

o CSW HP:Hurt Mana:Hot>182/327 hits, 27/54 mana, and 113/147 moves.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the east.
*a Woman* has arrived from the east.

* CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Hurt Mana:Hot>184/327 hits, 28/54 mana, and 119/147 moves.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* leaves north.
*a Woman* leaves north.

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>186/327 hits, 29/54 mana, and 125/147 moves.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* leaves south.
*a Woman* leaves south.

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>189/327 hits, 30/54 mana, and 131/147 moves.

o CSW HP:Hurt Mana:Hot>
Naomi narrates 'pukes was in ooc'

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the south.
*a Woman* has arrived from the south.

* CSW HP:Hurt Mana:Hot>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Hot>tell mammoth need help i live here like 20 mins and noone helps they still here
*a sturdy Dwarf* carefully examines the ground around him, looking for
tracks...

* CSW HP:Hurt Mana:Hot>
Ok.

* CSW HP:Hurt Mana:Hot>nuThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>se
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>n
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Hot>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>senThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>w
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>hide q
You attempt to hide yourself.

o CSW HP:Hurt Mana:Hot>s
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Hot>wneThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>hnThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>hide n
You attempt to hide yourself.

Naomi narrates 'erm'

Gretna narrates 'who was it?'

Mammoth tells you 'I'm far :( Deep in no narrate'
Ok.

o CSW HP:Hurt Mana:Hot>
Naomi narrates 'they were not'

o CSW HP:Hurt Mana:Hot>
Gretna narrates 'elestir?'

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
Saving Lagduf.

o CSW HP:Hurt Mana:Hot>195/327 hits, 33/54 mana, and 132/147 moves.

o CSW HP:Hurt Mana:Hot>
You feel bolder.

o CSW HP:Hurt Mana:Hot>
Naomi narrates 'was elf corpse outside gumak, thought it had went in'

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>197/327 hits, 33/54 mana, and 138/147 moves.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from below.
*a Woman* has arrived from below.

* CSW HP:Hurt Mana:Hot>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Hurt Mana:Hot>*a Woman* sits down and rests.

199/327 hits, 34/54 mana, and 144/147 moves.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* leaves south.

* CSW HP:Hurt Mana:Hot>tell mammoth ill live more then 20 mins enough to come else i jump dt
*a Woman* stops resting, and clambers on her feet.

* CSW HP:Hurt Mana:Hot>s*a Woman* passes dangerously close to your hiding place.

w
Ok.

* CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
Exits: north, south, west.

* CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>s
The Large Hall in the Tower
*a sturdy Dwarf* is standing here searching for tracks.
Exits: north, south, west.

* CSW HP:Hurt Mana:Hot>On the Balcony
Exits: north.

* CSW HP:Hurt Mana:Hot>n
The Large Hall in the Tower
*a sturdy Dwarf* is standing here searching for tracks.
Exits: north, south, west.

* CSW HP:Hurt Mana:Hot>wn
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
*a Woman* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Hot>hide q
You attempt to hide yourself.

*a Woman* passes dangerously close to your hiding place.
Aye! 
You cannot concentrate any more...
*a Woman* tries to slash you, but your parry is successful.
You lightly pierce *a Woman*'s head and tickle it.

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>
You flee head over heels.
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>flee
You flee head over heels.
The Secret Staircase
Exits: (south), up.

o CSW HP:Hurt Mana:Hot>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
*a Woman* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Hot>s
*a Woman* passes dangerously close to your hiding place.
*a Woman* quickly approaches, trying to slash you.
You pierce *a Woman*'s right foot very hard.

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>w
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Hot>e
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Hot>w
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Hot>ne
The Large Hall in the Tower
*a Woman* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Hot>d
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Hot>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>s
Mammoth tells you 'I'm unqualome i cant come!!'
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>w
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>ndThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>en
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>w
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Hot>tell mammoth tell me when y do it
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>
Ok.

o CSW HP:Hurt Mana:Hot>203/327 hits, 36/54 mana, and 134/147 moves.

o CSW HP:Hurt Mana:Hot>e
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>w*a sturdy Dwarf* leaves west.
*a Woman* leaves west.
The Great Hall
You see two short spears on the ground.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Hot>ne
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Hot>i
You are carrying:
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a water skin

o CSW HP:Hurt Mana:Hot>
Mammoth tells you 'Tsk.. in 20 mins all blocks etc should wear off :)'

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>206/327 hits, 38/54 mana, and 140/147 moves.

o CSW HP:Hurt Mana:Hot>tell mammoth 2 waits at gate spamclosing searching blocking
Ok.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* cleaves your left leg extremely hard.

* CSW HP:Hurt Mana:Hot *a sturdy Dwarf*:Healthy>tell mammoth 2 huns
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>flee
Ok.

o CSW HP:Hurt Mana:Hot>
You flee head over heels.
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>se
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>se
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Hot>ccscast 'cure l'

ccs
You start to concentrate...

ccs
Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Hot>cast 'cure l'
You start to concentrate...

dr skin
Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Warm>cast 'cure l'
You muster all of your concentration...

Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Icy>It's empty already.

o CSW HP:Hurt Mana:Icy>
Mammoth tells you 'unqualome takes time'

o CSW HP:Hurt Mana:Icy>wn
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Icy>uThe Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Icy>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Icy>nuThe Secret Staircase
Exits: (south), up.

o CSW HP:Hurt Mana:Icy>uThe Tower Room
A moaning ghost advances towards you, shimmering with a pale light.
Exits: [up], down.

o CSW HP:Hurt Mana:Icy>The hatch seems to be closed.

o CSW HP:Hurt Mana:Icy>o exit uuopen exit u

Ok.

o CSW HP:Hurt Mana:Icy>The Top of the Tower
A large, loyal falcon is circling above.
Exits: (down).

* CSW HP:Hurt Mana:Icy>k falconA falcon panics, and attempts to flee.
A falcon leaves down.

* CSW HP:Hurt Mana:Icy>ddThe Tower Room
A moaning ghost advances towards you, shimmering with a pale light.
A large, loyal falcon is circling above.
Exits: (up), down.

o CSW HP:Hurt Mana:Icy>s
The Secret Staircase
Exits: (south), up.

o CSW HP:Hurt Mana:Icy>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Icy>s
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Icy>n
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Icy>dcdrain corpse

You start draining the blood from the corpse into your skin.

dr skins
You tear open the corpse and pour the still warm blood into your skin.

o CSW HP:Hurt Mana:Cold>dc
You drink the blood.
You do not feel thirsty anymore.
A water skin is now empty.

o CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>drain corpse

You start draining the blood from the corpse into your skin.

dr skin
You tear open the corpse and pour the still warm blood into your skin.

o CSW HP:Hurt Mana:Cold>
You drink the blood.

o CSW HP:Hurt Mana:Cold>ndran 2.corpseThe Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
*a sturdy Dwarf* is standing here.
Exits: (north), east, south.

* CSW HP:Hurt Mana:Cold>*a sturdy Dwarf* leaves south.

Arglebargle, glop-glyf!?!

o CSW HP:Hurt Mana:Cold>s
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
*a sturdy Dwarf* is standing here.
Exits: north, east.

* CSW HP:Hurt Mana:Cold>e
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Cold>n
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Cold>hide qThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>
You attempt to hide yourself.

*a sturdy Dwarf* has arrived from the south.

Aye! 
You cannot concentrate any more...
*a sturdy Dwarf* cleaves your right leg extremely hard.
You barely pierce *a sturdy Dwarf*'s head and tickle it.

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>flee
You flee head over heels.
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold>s
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>s
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>w
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Cold>The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Cold>n
*a sturdy Dwarf* leaves north.

o CSW HP:Hurt Mana:Cold>e
The Winding Staircase
A morningstar is on the ground.
*a sturdy Dwarf* is standing here.
Exits: south, down.

* CSW HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Cold>s
*a sturdy Dwarf* leaves down.

o CSW HP:Hurt Mana:Cold>The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>n
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>se
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Cold>drain 2.corpse
You start draining the blood from the corpse into your skin.

se
You tear open the corpse and pour the still warm blood into your skin.

o CSW HP:Hurt Mana:Cold>dr skinThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Cold>
Your stomach can't contain anymore!

o CSW HP:Hurt Mana:Cold>nw
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Cold>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Cold>w
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>hnhide n
You attempt to hide yourself.

Ghandi narrates 'Can anione locyte gaunt to see af he is ylive?'

Inactivity timeout postponed...

Ok.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>218/327 hits, 9/54 mana, and 145/147 moves.

o CSW HP:Hurt Mana:Cold>
Wenom narrates 'he pretty hard to locate..'

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>220/327 hits, 11/54 mana, and 147/147 moves.

o CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* leaves east.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>223/327 hits, 11/54 mana, and 147/147 moves.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

226/327 hits, 13/54 mana, and 147/147 moves.

* CSW HP:Hurt Mana:Cold>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Cold>
Saving Lagduf.

* CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* leaves east.
*a Woman* leaves east.

o CSW HP:Hurt Mana:Cold>
*a Woman* has arrived from the east.

* CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Hurt Mana:Cold>e*a Woman* leaves east.

227/327 hits, 13/54 mana, and 147/147 moves.

o CSW HP:Hurt Mana:Cold>n
The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, south, west.
*a Woman* leaves west.

* CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* passes dangerously close to your hiding place.
You swiftly dodge *a sturdy Dwarf*'s attempt to cleave you.
You lightly pierce *a sturdy Dwarf*'s left arm and tickle it.

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>dNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>
You flee head over heels.
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* has arrived from the south.

* CSW HP:Hurt Mana:Cold>d
*a sturdy Dwarf* quickly approaches, trying to cleave you.

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>s
No way! 
You are fighting for your life!
You lightly pierce *a sturdy Dwarf*'s left leg and tickle it.

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Fine>
You flee head over heels.
The Large Hall in the Tower
*a Woman* is standing here.
Exits: north, south, west.

* CSW HP:Hurt Mana:Cold>
*a Woman* leaves south.

o CSW HP:Hurt Mana:Cold>s
On the Balcony
*a Woman* is standing here.
Exits: north.

* CSW HP:Hurt Mana:Cold>n
*a Woman* leaves north.

* CSW HP:Hurt Mana:Cold>n
The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, south, west.

* CSW HP:Hurt Mana:Cold>dThe Large Hall in the Tower
Exits: south, west, down.
*a sturdy Dwarf* has arrived from the south.
*a Woman* has arrived from the south.

* CSW HP:Hurt Mana:Cold>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold>s
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>wn
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>dThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>s
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here searching for something.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>d
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Cold>Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Cold>uThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>dBehind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Cold>o exit e
*a Man* passes dangerously close to your hiding place.
*a Man* strongly slashes your right foot and tickles it.

* CSW HP:Hurt Mana:Cold *a Man*:Healthy>uopen exit e
That's impossible, I'm afraid.

* CSW HP:Hurt Mana:Cold *a Man*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Man*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Hurt Mana:Cold *a Man*:Healthy>w
No way! 
You are fighting for your life!
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>w
*a Dwarf* tries to pound you, but your parry is successful.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>flee
*a Woman* has arrived from the north.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>w
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Cold>
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Cold>uw
You swiftly dodge *a Man*'s attempt to slash you.

* CSW HP:Hurt Mana:Cold *a Man*:Healthy>No way! 
You are fighting for your life!
*a Woman* has arrived from above.

* CSW HP:Hurt Mana:Cold *a Man*:Healthy>fleeNo way! 
You are fighting for your life!
You pierce *a Man*'s right foot extremely hard.
Your victim is shocked by your hit!

* CSW HP:Hurt Mana:Cold *a Man*:Fine>w
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Hurt Mana:Cold *a Man*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Man*:Fine>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>w
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>s
The Dark Passage
Exits: north, [down].

o CSW HP:Hurt Mana:Cold>nneThe Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>*a Dwarf* has arrived from the east.
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Cold>s
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>w
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>The Great Hall
You see two short spears on the ground.
*a Dwarf* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Cold>n
*a Dwarf* leaves east.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Cold>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>s
*a Dwarf* has arrived from the south.

* CSW HP:Hurt Mana:Cold>w
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Cold>hnThe Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>hide n
You attempt to hide yourself.

*a Woman* has arrived from the north.

*a Woman* leaves east.

*a Woman* has arrived from the east.

Aye! 
You cannot concentrate any more...
*a Woman* tries to slash you, but your parry is successful.

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>fleee*a Woman* begins some strange incantations...
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>
You swiftly dodge *a Dwarf*'s attempt to pound you.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>flee
*a Woman* has arrived from the west.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>*a Woman* quickly approaches, trying to slash you.
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Cold>uwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>nehide qThe Great Hall
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Cold>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>219/327 hits, 14/54 mana, and 118/147 moves.

o CSW HP:Hurt Mana:Warm>
*a Woman* has arrived from the south.

* CSW HP:Hurt Mana:Warm>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
*a Woman* leaves south.

o CSW HP:Hurt Mana:Warm>220/327 hits, 14/54 mana, and 124/147 moves.

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves south.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>222/327 hits, 14/54 mana, and 130/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>225/327 hits, 16/54 mana, and 136/147 moves.

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the west.
*a Woman* has arrived from the west.

* CSW HP:Hurt Mana:Warm>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves south.
*a Woman* leaves south.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>227/327 hits, 16/54 mana, and 141/147 moves.

o CSW HP:Hurt Mana:Warm>alias z tell mammoth
Ok.

o CSW HP:Hurt Mana:Warm>wuThe Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>The Winding Staircase
A morningstar is on the ground.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: south, down.

* CSW HP:Hurt Mana:Warm>se
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>wn
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>dThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>s
The Great Hall
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>e
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Warm>n
*a Dwarf* has arrived from below.

* CSW HP:Hurt Mana:Warm>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>w
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>se
The Great Hall
On the ground, there are two short spears.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>hide q
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a Dwarf*:Healthy>flee
You flee head over heels.
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>w
The Great Hall
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>hide q
You attempt to hide yourself.

*a sturdy Dwarf* passes dangerously close to your hiding place.
Aye! 
You cannot concentrate any more...
*a sturdy Dwarf* cleaves your body extremely hard.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>flee
A skeleton slowly decays into dust.
You flee head over heels.
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>
You flee head over heels.
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>en
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Warm>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Warm>se
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>w
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>hide qThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>202/327 hits, 18/54 mana, and 131/147 moves.

o CSW HP:Hurt Mana:Warm>
Kraak narrates 'some bn tell secret dt is puke'

o CSW HP:Hurt Mana:Warm>
Kraak narrates 'erm darkie'

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>204/327 hits, 20/54 mana, and 137/147 moves.

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves east.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>z i still alive :)206/327 hits, 21/54 mana, and 143/147 moves.

o CSW HP:Hurt Mana:Warm>estell mammoth i still alive :)

Ok.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
Exits: north, south, west.

* CSW HP:Hurt Mana:Warm>*a sturdy Dwarf* leaves north.
On the Balcony
Exits: north.

* CSW HP:Hurt Mana:Warm>nn
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>w
The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Warm>sewhide qThe Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>208/327 hits, 22/54 mana, and 142/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>211/327 hits, 23/54 mana, and 147/147 moves.

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* tries to cleave you, but your parry is successful.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>fleee
You flee head over heels.
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Warm>s
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>we
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>wn
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>e
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
*a sturdy Dwarf* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Warm>s
The Large Hall in the Tower
Exits: north, south, west.

o CSW HP:Hurt Mana:Warm>ndThe Large Hall in the Tower
*a sturdy Dwarf* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Warm>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Warm>s
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>w
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
Saving Lagduf.

o CSW HP:Hurt Mana:Warm>scsc215/327 hits, 24/54 mana, and 143/147 moves.

o CSW HP:Hurt Mana:Warm>215/327 hits, 24/54 mana, and 143/147 moves.

o CSW HP:Hurt Mana:Warm>215/327 hits, 24/54 mana, and 143/147 moves.

o CSW HP:Hurt Mana:Warm>sc
215/327 hits, 25/54 mana, and 144/147 moves.

o CSW HP:Hurt Mana:Hot>sc
216/327 hits, 25/54 mana, and 145/147 moves.

o CSW HP:Hurt Mana:Hot>l
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Hot>The Winding Staircase
*a sturdy Dwarf* is standing here.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* leaves north.

o CSW HP:Hurt Mana:Hot>sc
216/327 hits, 25/54 mana, and 147/147 moves.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.

* CSW HP:Hurt Mana:Hot>nd
*a sturdy Dwarf* passes dangerously close to your hiding place.
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Hot>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>se
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>nw
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>e
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>hide qThe Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>218/327 hits, 26/54 mana, and 146/147 moves.

o CSW HP:Hurt Mana:Hot>s
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>d
*a Dwarf* begins some strange incantations...

* CSW HP:Hurt Mana:Hot>Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Hot>
*a Man* passes dangerously close to your hiding place.
You swiftly dodge *a Man*'s attempt to slash you.

* CSW HP:Hurt Mana:Hot *a Man*:Healthy>o exit eopen exit e
That's impossible, I'm afraid.

* CSW HP:Hurt Mana:Hot *a Man*:Healthy>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here trying to concentrate.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>wn
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>uThe Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>se
The Winding Staircase
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east.

* CSW HP:Hurt Mana:Hot>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>se
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Hot>n
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>sw
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Hot>sc
221/327 hits, 28/54 mana, and 137/147 moves.

o CSW HP:Hurt Mana:Hot>ccscast 'cure l'

You start to concentrate...

ccs
Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Warm>cast 'cure l'
You muster all of your concentration...

Your scratches and bruises disappear.

o CSW HP:Fine Mana:Icy>ew
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Icy>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Icy>en
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Icy>hide qThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Icy>
You attempt to hide yourself.

o CSW HP:Fine Mana:Icy>w
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Icy>hnhide n
You attempt to hide yourself.

sso CSW HP:Fine Mana:Icy>hnThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Icy>
Alas, you cannot go that way...

o CSW HP:Fine Mana:Icy>hide n
You attempt to hide yourself.

The corpse of a huge tarantula slowly decays into dust.

Inactivity timeout postponed...

Ok.

o CSW HP:Fine Mana:Icy>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Cold>239/327 hits, 6/54 mana, and 145/147 moves.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Cold>242/327 hits, 7/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* carefully examines the ground around him, looking for
tracks...

* CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine Mana:Cold>242/327 hits, 7/54 mana, and 147/147 moves.

* CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine Mana:Cold>245/327 hits, 8/54 mana, and 147/147 moves.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine Mana:Cold>247/327 hits, 8/54 mana, and 147/147 moves.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Cold>
*a Woman* has arrived from the north.

* CSW HP:Fine Mana:Cold>sa wimps
*a Woman* leaves east.

* CSW HP:Fine Mana:Cold>emote the Snaga says: wimps

e
Ok.

* CSW HP:Fine Mana:Cold>n
The Large Hall in the Tower
*a Woman* is standing here.
Exits: north, *south*, west.

* CSW HP:Fine Mana:Cold>dThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Cold>s
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine Mana:Cold>The Winding Staircase
Exits: north, west.

o CSW HP:Fine Mana:Cold>w
The Winding Staircase
Exits: north, east.

o CSW HP:Fine Mana:Cold>ndThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine Mana:Cold>The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>se
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>n
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Cold>w
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Cold>e
The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>sw
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Cold>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Cold>n
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>e
The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Cold>hnhide n
You attempt to hide yourself.

Dargashkar narrates 'dreadful zorc slag area, he went out'

Ok.

o CSW HP:Fine Mana:Cold>
You feel bolder.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
*a Woman* has arrived from the west.

* CSW HP:Fine Mana:Cold>
Gretna narrates 'prob zarach'

* CSW HP:Fine Mana:Cold>*a Woman* leaves south.

250/327 hits, 10/54 mana, and 142/147 moves.

o CSW HP:Fine Mana:Cold>
Wenom narrates 'scout?'

o CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* begins some strange incantations...

* CSW HP:Fine Mana:Cold>
Dargashkar narrates 'sneaker, but easy to hit'

* CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine Mana:Cold>251/327 hits, 10/54 mana, and 147/147 moves.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* utters the word 'fido'

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* leaves south.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Cold>sc
253/327 hits, 11/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Cold>254/327 hits, 11/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Cold>256/327 hits, 12/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Fine Mana:Cold>
*a sturdy Dwarf* carefully examines the ground around him, looking for
tracks...

* CSW HP:Fine Mana:Cold>z how is going unqa?wtell mammoth how is going unqa?

u
Ok.

* CSW HP:Fine Mana:Cold>The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>e
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine Mana:Cold>
Alas, you cannot go that way...

o CSW HP:Fine Mana:Cold>seenThe Winding Staircase
Exits: north, east.
Dargashkar narrates 'piercer, so yeah, scout'

o CSW HP:Fine Mana:Cold>The Winding Staircase
Exits: north, west.

o CSW HP:Fine Mana:Cold>
Alas, you cannot go that way...

o CSW HP:Fine Mana:Cold>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine Mana:Cold>n
Alas, you cannot go that way...

o CSW HP:Fine Mana:Cold>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Cold>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Cold>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Cold>n
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Cold>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Cold>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Cold>es
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Cold>w
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Cold>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Cold>hnhide n
You attempt to hide yourself.

Mammoth tells you '
You can kill the pukes!'

*a sturdy Dwarf* has arrived from the north.

Aye! 
You cannot concentrate any more...
*a sturdy Dwarf* cleaves your right arm very hard and tickles it.

* CSW HP:Fine Mana:Cold *a sturdy Dwarf*:Healthy>flee
You flee head over heels.
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Cold>e
Alas, you cannot go that way...

o CSW HP:Fine Mana:Cold>n
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Fine Mana:Cold>e*a sturdy Dwarf* quickly approaches, trying to cleave you.
No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a sturdy Dwarf*:Healthy>dNo way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a sturdy Dwarf*:Healthy>fleeNo way! 
You are fighting for your life!

* CSW HP:Fine Mana:Cold *a sturdy Dwarf*:Healthy>
You flee head over heels.
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Cold>ne
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Cold>dThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Cold>s
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine Mana:Cold>The Winding Staircase
Exits: north, west.
Saving Lagduf.

o CSW HP:Fine Mana:Cold>wndThe Winding Staircase
Exits: north, east.

o CSW HP:Fine Mana:Cold>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine Mana:Cold>s
The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Fine Mana:Cold>en
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Cold>w
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Cold>The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Cold>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
*a sturdy Dwarf* has arrived from above.

* CSW HP:Fine Mana:Warm>248/327 hits, 14/54 mana, and 137/147 moves.

* CSW HP:Fine Mana:Warm>
*a sturdy Dwarf* leaves south.

o CSW HP:Fine Mana:Warm>
*a Dwarf* has arrived from the east.

* CSW HP:Fine Mana:Warm>
*a Dwarf* leaves east.

o CSW HP:Fine Mana:Warm>z 4 clueles legends spamflushing ?tell mammoth 4 clueles legends spamflushing ?

Ok.

o CSW HP:Fine Mana:Warm>uThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine Mana:Warm>se
The Winding Staircase
Exits: north, east.

o CSW HP:Fine Mana:Warm>n
The Winding Staircase
Exits: north, west.

o CSW HP:Fine Mana:Warm>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine Mana:Warm>w
Alas, you cannot go that way...

o CSW HP:Fine Mana:Warm>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Warm>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Warm>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Warm>nw
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Warm>es
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Warm>
Vrushnak narrates 'what man ripped monitor?'

o CSW HP:Fine Mana:Warm>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Warm>253/327 hits, 16/54 mana, and 139/147 moves.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Warm>256/327 hits, 18/54 mana, and 144/147 moves.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Warm>259/327 hits, 19/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Warm>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Fine Mana:Warm>
*a sturdy Dwarf* leaves north.

o CSW HP:Fine Mana:Warm>z i remeber i've helped some with pheare and this beg is 400k worthtell mammoth i remeber i've helped some with pheare and this beg is 400k worth

w
Ok.

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Warm>e
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Warm>s
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* CSW HP:Fine Mana:Warm>nw
You feel so much better hiding in the shadows!
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Warm>n
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Warm>e
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
*a sturdy Dwarf* is standing here searching for tracks.
Exits: south, west, down.

* CSW HP:Fine Mana:Warm>ns
Alas, you cannot go that way...

* CSW HP:Fine Mana:Warm>w
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Warm>ne
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Warm>w
The Large Hall in the Tower
*a sturdy Dwarf* is standing here searching for tracks.
Exits: south, west, down.

* CSW HP:Fine Mana:Warm>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Fine Mana:Warm>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Warm>
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Fine Mana:Warm>
You swiftly dodge *a sturdy Dwarf*'s attempt to cleave you.

* CSW HP:Fine Mana:Warm *a sturdy Dwarf*:Healthy>
Mammoth tells you 'to be honest i have a trap set up'

* CSW HP:Fine Mana:Warm *a sturdy Dwarf*:Healthy>flees
You flee head over heels.
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Fine Mana:Warm>s
Alas, you cannot go that way...

o CSW HP:Fine Mana:Warm>e
Alas, you cannot go that way...

o CSW HP:Fine Mana:Warm>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Fine Mana:Warm>ndThe Large Hall in the Tower
*a sturdy Dwarf* is standing here.
Exits: south, west, down.

* CSW HP:Fine Mana:Warm>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Fine Mana:Warm>s
Mammoth tells you 'it took me 1.5 hours'

o CSW HP:Fine Mana:Warm>The Winding Staircase
Exits: north, west.

o CSW HP:Fine Mana:Warm>w
The Winding Staircase
Exits: north, east.

o CSW HP:Fine Mana:Warm>n
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Fine Mana:Warm>dThe Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Warm>s
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Fine Mana:Warm>w
Mammoth tells you 'i been sitting here for 1 hour'

o CSW HP:Fine Mana:Warm>e
Alas, you cannot go that way...

o CSW HP:Fine Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
*a Woman* is sleeping here.
Exits: north, west, down.
*a Woman* wakes up.

* CSW HP:Fine Mana:Warm>n
*a Woman* clambers on her feet.

* CSW HP:Fine Mana:Warm>w
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Warm>e
The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Warm>s
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Warm>w
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Warm>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine Mana:Warm>hnhide n
You attempt to hide yourself.

Mammoth tells you 'there must be more legends who can help you!'

Ok.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Warm>265/327 hits, 21/54 mana, and 139/147 moves.

o CSW HP:Fine Mana:Warm>
*a Man* has arrived from the east.

* CSW HP:Fine Mana:Warm>
*a Man* leaves north.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Warm>267/327 hits, 22/54 mana, and 145/147 moves.

o CSW HP:Fine Mana:Warm>z can y ask them i cant talk too much they spam going tell mammoth can y ask them i cant talk too much they spam going 

Ok.

o CSW HP:Fine Mana:Warm>en
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Fine Mana:Warm>w
The Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Warm>The Great Hall
*a sturdy Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Fine Mana:Warm>e
*a sturdy Dwarf* leaves east.

o CSW HP:Fine Mana:Warm>s
The Great Hall
*a sturdy Dwarf* is standing here.
Exits: south, west.

* CSW HP:Fine Mana:Warm>w
*a sturdy Dwarf* leaves south.

o CSW HP:Fine Mana:Warm>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Woman* is standing here.
*a sturdy Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Warm>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Fine Mana:Warm>ne
The Great Hall
Exits: north, east, south, up.

o CSW HP:Fine Mana:Warm>hnThe Great Hall
Exits: south, west.

o CSW HP:Fine Mana:Warm>hide n
You attempt to hide yourself.

Naomi narrates 'oh great'

Naomi narrates 'im blocked in tall'

Inactivity timeout postponed...

Ok.

o CSW HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Hot>274/327 hits, 25/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Hot>
Ghandi narrates 'fragar was ootside'

o CSW HP:Fine Mana:Hot>
Naomi narrates 'nods'

o CSW HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Fine Mana:Hot>277/327 hits, 26/54 mana, and 147/147 moves.

o CSW HP:Fine Mana:Hot>
Mammoth tells you 'narrate - ANY BREAKER COME OLD FORNOST PLEASE!! OR ANYONE I
AM BLOCKED IN BUT I HAVE SURVIVED FOR 30 MINUTES!! INEEEEED HEEEEEEELP'
Ghandi narrates 'gobakapp around demons'

o CSW HP:Fine Mana:Hot>
*a sturdy Dwarf* has arrived from the west.
*a Woman* has arrived from the west.

* CSW HP:Fine Mana:Hot>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Fine Mana:Hot>
*a Woman* stops following *a sturdy Dwarf*.

* CSW HP:Fine Mana:Hot>
*a Woman* leaves west.

* CSW HP:Fine Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Fine Mana:Hot>278/327 hits, 27/54 mana, and 147/147 moves.

* CSW HP:Fine Mana:Hot>
*a sturdy Dwarf* leaves south.

o CSW HP:Fine Mana:Hot>s
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a sturdy Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Fine Mana:Hot>d
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* pounds your right foot hard and tickles it.

* CSW HP:Fine Mana:Hot *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Fine Mana:Hot *a Dwarf*:Healthy>ufleeduNo way! 
You are fighting for your life!
Wenom narrates 'zarach goign zoc wounded'

* CSW HP:Fine Mana:Hot *a Dwarf*:Healthy>*a sturdy Dwarf* cleaves your right hand extremely hard.
PANIC! 
You can't quit the fight!

* CSW HP:Hurt Mana:Hot *a Dwarf*:Healthy>n
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Dwarf*:Healthy>w
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Dwarf*:Healthy>No way! 
You are fighting for your life!
You flee head over heels.
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>un
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Hot>uThe Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>u
*a Woman* has arrived from above.

* CSW HP:Hurt Mana:Hot>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Hot>se
Wenom narrates 'from slag'

o CSW HP:Hurt Mana:Hot>The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>ws
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Hot>
Wenom narrates 'i cant hunt since no draughts=('

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* leaves north.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* cleaves your right foot very hard.

* CSW HP:Hurt Mana:Hot *a sturdy Dwarf*:Healthy>narr fuck need breaker or backung fnost*a Dwarf* has arrived from the north.
Ok.

* CSW HP:Hurt Mana:Hot *a sturdy Dwarf*:Healthy>flee
You flee head over heels.
The Large Hall in the Tower
*a Woman* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Hot>nd
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Hot>s*a Woman* tries to slash you, but your parry is successful.
*a sturdy Dwarf* has arrived from the west.
No way! 
You are fighting for your life!
You strongly pierce *a Woman*'s right foot and tickle it.

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>w
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>
*a Woman* begins some strange incantations...
*a sturdy Dwarf* quickly approaches, trying to cleave you.
*a Dwarf* has arrived from the south.

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>
You flee head over heels.
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Hot>ndThe Large Hall in the Tower
*a Woman* is standing here.
*a sturdy Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Hot>s
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>w
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>ndThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>s
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>e
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Hot>nw
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>e
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Hot>sc
213/327 hits, 29/54 mana, and 129/147 moves.

o CSW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Hot>216/327 hits, 30/54 mana, and 135/147 moves.

o CSW HP:Hurt Mana:Hot>z gig no response ill dt i thinkstell mammoth gig no response ill dt i think

Ok.

o CSW HP:Hurt Mana:Hot>The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Hot>d
Saving Lagduf.

o CSW HP:Hurt Mana:Hot>Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Hot>uThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>
*a Woman* leaves down.

o CSW HP:Hurt Mana:Hot>dBehind the Gate
A scimitar has been left here.
*a Man* is standing here.
*a Woman* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Hot>o exit e
*a Man* passes dangerously close to your hiding place.
You swiftly dodge *a Man*'s attempt to slash you.
*a Woman* leaves up.

* CSW HP:Hurt Mana:Hot *a Man*:Healthy>uopen exit e
That's impossible, I'm afraid.

* CSW HP:Hurt Mana:Hot *a Man*:Healthy>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Man*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Hurt Mana:Hot *a Man*:Healthy>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Woman* is standing here.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>nw
*a Woman* tries to slash you, but your parry is successful.

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>flee*a sturdy Dwarf* has arrived from the west.
No way! 
You are fighting for your life!
*a Woman* begins some strange incantations...

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>w
*a Dwarf* pounds your right hand very hard.

* CSW HP:Hurt Mana:Hot *a Woman*:Fine>*a sturdy Dwarf* cleaves your left leg extremely hard.
You flee head over heels.
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Hot>The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>ueThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>s
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Hot>e
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>uwMammoth tells you 'hide at tentacles'
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Hot>
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Hot>w
*a sturdy Dwarf* leaves west.

o CSW HP:Hurt Mana:Hot>n
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
*a sturdy Dwarf* is standing here.
Exits: north, east.

* CSW HP:Hurt Mana:Hot>e
*a sturdy Dwarf* leaves east.

o CSW HP:Hurt Mana:Hot>dThe Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>s
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>Mammoth tells you 'let pukes come they get dragged in'
*a sturdy Dwarf* has arrived from the south.
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>w
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>nw
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>ds
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Hot>*a sturdy Dwarf* has arrived from the south.
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>s
The Dark Passage
Exits: north, [down].

o CSW HP:Hurt Mana:Hot>o exit dopen exit d

d
Ok.

o CSW HP:Hurt Mana:Hot>In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).

o CSW HP:Hurt Mana:Hot>s
In the Damp Cellar
Exits: north, west.

o CSW HP:Hurt Mana:Hot>nuIn the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).

o CSW HP:Hurt Mana:Hot>The Dark Passage
*a Woman* is standing here.
Exits: north, (down).

* CSW HP:Hurt Mana:Hot>ene
Alas, you cannot go that way...
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Hot>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Hot>
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.

* CSW HP:Hurt Mana:Hot *a Dwarf*:Healthy>n
You flee head over heels.
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Hot>fleeThe Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Hot>
You flee head over heels.
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Hot>se
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Hot>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Hot>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Hot>ws
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Hot>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Hot>ccscast 'cure l'

ccs
You start to concentrate...

ccs
Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Warm>cast 'cure l'
You start to concentrate...

Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Cold>cast 'cure l'
Alas, not enough mana flows through you...

o CSW HP:Hurt Mana:Cold>they block me thereArglebargle, glop-glyf!?!

o CSW HP:Hurt Mana:Cold>e
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Cold>s
You blink and feel weaker under the cruel light of the sun.
On the Balcony
Exits: north.

* CSW HP:Hurt Mana:Cold>n
You feel so much better hiding in the shadows!
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Cold>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>z they block me theretell mammoth they block me there
Ok.

o CSW HP:Hurt Mana:Cold>nw
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>e
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Cold>hide qThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>z better ill dt instead
*a sturdy Dwarf* has arrived from below.

* CSW HP:Hurt Mana:Cold>tell mammoth better ill dt instead

*a sturdy Dwarf* leaves west.
Ok.

o CSW HP:Hurt Mana:Cold>s
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Cold>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Cold>wn
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>e
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Cold>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>hide qThe Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: (north), east, south.

o CSW HP:Hurt Mana:Cold>
You attempt to hide yourself.
*a sturdy Dwarf* has arrived from the south.

Aye! 
You cannot concentrate any more...
*a sturdy Dwarf* cleaves your left leg extremely hard.

* CSW HP:Hurt Mana:Cold *a sturdy Dwarf*:Healthy>
You flee head over heels.
The Secret Staircase
Exits: (south), up.

o CSW HP:Hurt Mana:Cold>flees
You flee head over heels.
The Tower Room
A moaning ghost advances towards you, shimmering with a pale light.
A large, loyal falcon is circling above.
Exits: *(up)*, down.

o CSW HP:Hurt Mana:Cold>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>se
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>d
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>s
The Secret Staircase
Exits: (south), up.

o CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
*a sturdy Dwarf* is standing here.
Exits: (north), east, south.

* CSW HP:Hurt Mana:Cold>s
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>e
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Cold>ndThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>s
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold>The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>wn
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>w
The Winding Staircase
A morningstar is on the ground.
*a Woman* is standing here.
Exits: south, down.

* CSW HP:Hurt Mana:Cold>d
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Cold>s
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>n
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>w
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>hnhide n
You attempt to hide yourself.

Inactivity timeout postponed...

Ok.

o CSW HP:Hurt Mana:Cold>
Mammoth tells you 'Well at tentacles you have chance thoe fucks die!!'

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>161/327 hits, 12/54 mana, and 113/147 moves.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>*a sturdy Dwarf* has arrived from the south.
164/327 hits, 14/54 mana, and 119/147 moves.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves west.

o CSW HP:Hurt Mana:Warm>narr last narate anyone wants free 400k xps at old fnost or not?w
Ok.

o CSW HP:Hurt Mana:Warm>uThe Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>The Winding Staircase
A morningstar is on the ground.
*a Woman* is standing here searching for tracks.
Exits: south, down.

* CSW HP:Hurt Mana:Warm>es
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>e
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Warm>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Warm>s
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Hurt Mana:Warm>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>w
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Warm>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>n
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Warm>e
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Warm>s
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Warm>w
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Warm>e
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Warm>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>168/327 hits, 16/54 mana, and 115/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>171/327 hits, 17/54 mana, and 120/147 moves.

o CSW HP:Hurt Mana:Warm>
Sleaver narrates 'does someone knows cure serious in NOC?'

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves west.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>172/327 hits, 18/54 mana, and 126/147 moves.

o CSW HP:Hurt Mana:Warm>
Chudwicki narrates 'any legend bn need a ruby?'

o CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* begins some strange incantations...

* CSW HP:Hurt Mana:Warm>174/327 hits, 19/54 mana, and 132/147 moves.

* CSW HP:Hurt Mana:Warm>n
The Large Hall in the Tower
*a Woman* is standing here.
Exits: south, west, down.

* CSW HP:Hurt Mana:Warm>d
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>s
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Warm>The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Warm>wn
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Warm>dThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Warm>s
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>enwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>n
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...
*a sturdy Dwarf* has arrived from above.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves east.

o CSW HP:Hurt Mana:Warm>n
*a Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Warm>s
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>
You feel bolder.

o CSW HP:Hurt Mana:Warm>e
*a sturdy Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Warm>n
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Warm>w
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>n
The Great Hall
*a Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>s
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>en
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Warm>w
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>n
The Great Hall
*a Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>nn
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>s
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>en
The Great Hall
A skeleton of some humanoid lies in the dust.
*a sturdy Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>w
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>n
The Great Hall
*a Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n
*a sturdy Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>nn
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n*a Dwarf* leaves east.
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>s*a Woman* has arrived from above.
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>e*a Woman* leaves south.
The Great Hall
On the ground, there are two short spears.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Warm>n
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.
Wenom narrates 'any shaman mix for me around noc?=P'

o CSW HP:Hurt Mana:Warm>wn
The Great Hall
*a Dwarf* is standing here.
Exits: south, west.

* CSW HP:Hurt Mana:Warm>The Great Hall
*a sturdy Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Hurt Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...
*a Woman* has arrived from the south.

* CSW HP:Hurt Mana:Warm>n
*a sturdy Dwarf* tries to cleave you, but your parry is successful.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>uNo way! 
You are fighting for your life!
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>*a Woman* slashes your right leg very hard.
You are already attempting to flee!
You flee head over heels.
The Great Hall
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: south, west.

* CSW HP:Hurt Mana:Warm>
*a Man* leaves south.

* CSW HP:Hurt Mana:Warm>wu
*a sturdy Dwarf* has arrived from the west.
*a Woman* has arrived from the west.

* CSW HP:Hurt Mana:Warm>e*a sturdy Dwarf* quickly approaches, trying to cleave you.
No way! 
You are fighting for your life!
*a Woman* quickly approaches, trying to slash you.

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a sturdy Dwarf*:Healthy>s
No way! 
You are fighting for your life!
*a Woman* begins some strange incantations...
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>flee
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>
You flee head over heels.
Behind the Gate
A scimitar has been left here.
Exits: [east], up.

o CSW HP:Hurt Mana:Warm>s
*a Man* has arrived from above.

* CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Warm>uwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>*a Woman* leaves west.
The Great Hall
You see two short spears on the ground.
*a sturdy Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Warm>
*a sturdy Dwarf* leaves north.

* CSW HP:Hurt Mana:Warm>e
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>d
*a Woman* has arrived from the west.

* CSW HP:Hurt Mana:Warm>o exit eBehind the Gate
A scimitar has been left here.
*a Man* is standing here searching for something.
Exits: [east], up.
*a Man* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>*a Man* slashes your left foot hard.
open exit e
That's impossible, I'm afraid.
You strongly pierce *a Man*'s head and tickle it.

* CSW HP:Wounded Mana:Warm *a Man*:Fine>
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Wounded Mana:Warm>fleeu*a Woman* leaves down.
You flee head over heels.
Behind the Gate
A scimitar has been left here.
*a Man* is standing here.
*a Woman* is standing here.
Exits: [east], up.

* CSW HP:Wounded Mana:Warm>nw
You swiftly dodge *a Woman*'s attempt to slash you.
No way! 
You are fighting for your life!

* CSW HP:Wounded Mana:Warm *a Woman*:Healthy>*a Man* quickly approaches, trying to slash you.
No way! 
You are fighting for your life!
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Wounded Mana:Warm>The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Wounded Mana:Warm>nuuThe Great Hall
Exits: north, east, south, up.

o CSW HP:Wounded Mana:Warm>e*a sturdy Dwarf* has arrived from above.
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

o CSW HP:Wounded Mana:Warm>
Alas, you cannot go that way...

o CSW HP:Wounded Mana:Warm>e
The Winding Staircase
Exits: north, east.

o CSW HP:Wounded Mana:Warm>n
The Winding Staircase
Exits: north, west.

o CSW HP:Wounded Mana:Warm>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Wounded Mana:Warm>uwThe Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Wounded Mana:Warm>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Wounded Mana:Warm>ccscast 'cure l'

You start to concentrate...

*a sturdy Dwarf* has arrived from the south.

ccs
You swiftly dodge *a sturdy Dwarf*'s attempt to cleave you.

You flee head over heels.
You were not able to keep your concentration while moving.
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Wounded Mana:Warm>cast 'cure l'
You start to concentrate...

s*a sturdy Dwarf* has arrived from the west.

*a sturdy Dwarf* quickly approaches, trying to cleave you.

s
You flee head over heels.
You were not able to keep your concentration while moving.
The End of the Winding Staircase
Exits: south, up.

o CSW HP:Wounded Mana:Warm>The Winding Staircase
Exits: north, west.

o CSW HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

o CSW HP:Wounded Mana:Warm>
Alas, you cannot go that way...

o CSW HP:Wounded Mana:Warm>n
The End of the Winding Staircase
Exits: south, up.
*a sturdy Dwarf* has arrived from above.

* CSW HP:Wounded Mana:Warm>nu*a sturdy Dwarf* quickly approaches, trying to cleave you.
No way! 
You are fighting for your life!

* CSW HP:Wounded Mana:Warm *a sturdy Dwarf*:Healthy>w
No way! 
You are fighting for your life!
You flee head over heels.
The Winding Staircase
Exits: north, west.

o CSW HP:Wounded Mana:Warm>The Winding Staircase
Exits: north, east.

o CSW HP:Wounded Mana:Warm>n
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Wounded Mana:Warm>d*a sturdy Dwarf* has arrived from the south.
The Great Hall
Exits: north, east, south, up.

o CSW HP:Wounded Mana:Warm>s
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Wounded Mana:Warm>n
Gretna narrates 'mobi out front prob some smob group'

o CSW HP:Wounded Mana:Warm>The Great Hall
Exits: north, east, south, up.

o CSW HP:Wounded Mana:Warm>n
*a sturdy Dwarf* has arrived from above.

* CSW HP:Wounded Mana:Warm>n
The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Wounded Mana:Warm>The Dark Floorless Passage
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

* CSW HP:Wounded Mana:Warm>s
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Wounded Mana:Warm>en
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Wounded Mana:Warm>
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* pounds your right hand very hard.

* CSW HP:Wounded Mana:Warm *a Dwarf*:Healthy>w
No way! 
You are fighting for your life!

* CSW HP:Wounded Mana:Warm *a Dwarf*:Healthy>hide qNo way! 
You are fighting for your life!
You flee head over heels.
The Great Hall
Exits: south, west.

o CSW HP:Wounded Mana:Warm>
You attempt to hide yourself.

Ok.

o CSW HP:Wounded Mana:Warm>
*a Woman* has arrived from the south.

* CSW HP:Wounded Mana:Warm>sc
*a Woman* leaves west.

o CSW HP:Wounded Mana:Warm>129/327 hits, 19/54 mana, and 66/147 moves.

o CSW HP:Wounded Mana:Warm>
*a Woman* has arrived from the west.

* CSW HP:Wounded Mana:Warm>
*a Woman* leaves south.

o CSW HP:Wounded Mana:Warm>
*a Man* has arrived from the west.

* CSW HP:Wounded Mana:Warm>
*a Woman* has arrived from the south.

* CSW HP:Wounded Mana:Warm>w
*a Woman* tries to slash you, but your parry is successful.

* CSW HP:Wounded Mana:Warm *a Woman*:Healthy>n*a Man* leaves west.
No way! 
You are fighting for your life!
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Dwarf* is standing here.
Exits: north, west, down.

* CSW HP:Wounded Mana:Warm>The Great Hall
*a Woman* is standing here.
Exits: south, west.

* CSW HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

* CSW HP:Wounded Mana:Warm>wn
*a Woman* leaves south.

o CSW HP:Wounded Mana:Warm>n
The Great Hall
Exits: north, east, south, up.

o CSW HP:Wounded Mana:Warm>The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Wounded Mana:Warm>The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Wounded Mana:Warm>uThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Wounded Mana:Warm>se
The Winding Staircase
Exits: north, east.

o CSW HP:Wounded Mana:Warm>n
The Winding Staircase
Exits: north, west.

o CSW HP:Wounded Mana:Warm>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Wounded Mana:Warm>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Wounded Mana:Warm>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Wounded Mana:Warm>sewThe Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Wounded Mana:Warm>hnThe Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Wounded Mana:Warm>The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Wounded Mana:Warm>hide n
You attempt to hide yourself.

Ok.

o CSW HP:Wounded Mana:Warm>sc
132/327 hits, 20/54 mana, and 60/147 moves.

o CSW HP:Wounded Mana:Warm>z cant dt :)tell mammoth cant dt :)

e
Ok.

o CSW HP:Wounded Mana:Warm>hnThe Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Wounded Mana:Warm>hide n
You attempt to hide yourself.

Inactivity timeout postponed...

Ok.

o CSW HP:Wounded Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Wounded Mana:Warm>137/327 hits, 23/54 mana, and 68/147 moves.

o CSW HP:Wounded Mana:Warm>
*a Woman* has arrived from the north.

* CSW HP:Wounded Mana:Warm>
*a Woman* leaves west.

o CSW HP:Wounded Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Wounded Mana:Warm>139/327 hits, 24/54 mana, and 73/147 moves.

o CSW HP:Wounded Mana:Warm>w
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Wounded Mana:Hot>n
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Wounded Mana:Hot>e
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Wounded Mana:Hot>s
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Wounded Mana:Hot>w
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Wounded Mana:Hot>n
*a Dwarf* yells 'rofl'

o CSW HP:Wounded Mana:Hot>e
The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Wounded Mana:Hot>s
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Wounded Mana:Hot>w
The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Wounded Mana:Hot>e
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Wounded Mana:Hot>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Wounded Mana:Hot>hnhide n
You attempt to hide yourself.

Ok.

o CSW HP:Wounded Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Wounded Mana:Hot>ccs143/327 hits, 26/54 mana, and 73/147 moves.

o CSW HP:Wounded Mana:Hot>cast 'cure l'

You start to concentrate...

ccsWenom narrates 'arrrgh'
Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Warm>cast 'cure l'
You muster all of your concentration...

Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Icy>n
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Icy>dThe End of the Winding Staircase
*a Dwarf* is standing here.
Exits: south, up.

* CSW HP:Hurt Mana:Icy>sw
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Icy>ndThe Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Icy>Wenom narrates 'WHO!?!?!'
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Icy>n
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Icy>The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Icy>nn
The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Icy>n
The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Icy>The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Icy>
Wenom narrates 'who killed my friend loremaster??!'

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>170/327 hits, 6/54 mana, and 72/147 moves.

o CSW HP:Hurt Mana:Cold>narr laugh one dwarf dead!!!Zygmud narrates 'ow'

s
Ok.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Cold>n
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>wuThe Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>s
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>
Zygmud narrates 'lotsa people tbad'

o CSW HP:Hurt Mana:Cold>
*a Dwarf* has arrived from the east.

* CSW HP:Hurt Mana:Cold>chw 100change wimpy  100
Wimpy set to: 100

* CSW HP:Hurt Mana:Cold>
Wenom narrates 'i will track you down and eat your guts!!'

* CSW HP:Hurt Mana:Cold>w
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Cold>e
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>wback dwarfThe Winding Staircase
*a Dwarf* is standing here.
Exits: north, east.

* CSW HP:Hurt Mana:Cold>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Dwarf* leaves east.

o CSW HP:Hurt Mana:Cold>eback dwarfThe Winding Staircase
*a Dwarf* is standing here.
Exits: north, west.

* CSW HP:Hurt Mana:Cold>*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.
No way! 
You are fighting for your life!
You pierce *a Dwarf*'s head and tickle it.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>exa dwarf
You see nothing special about him.
*a Dwarf* has a few scratches.
*a Dwarf* is using: 
<wielded>            an engraved warhammer
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a full metal helmet (used)
<worn on body>       a metal breastplate (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of vambraces (used)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a thin pair of greaves (used)
<worn on feet>       a pair of iron-shod boots (used)
<worn on wrist>      a keyring with some sets of lock picks
<worn on finger>     a ring of silver
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a lantern; it is lit
<worn on belt>       a moneybag

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
You strongly pierce *a Dwarf*'s right leg and tickle it.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
You feel bolder.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
You dodge a bash from *a Dwarf* who loses his balance and falls.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
*a Dwarf* stops resting, and clambers on his feet.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
*a Woman* has arrived from the west.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
*a Woman* leaves north.
You lightly pierce *a Dwarf*'s left foot and tickle it.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
You dodge a bash from *a Dwarf* who loses his balance and falls.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>flee*a Dwarf* stops resting, and clambers on his feet.
You flee head over heels.
The End of the Winding Staircase
*a Woman* is standing here.
Exits: south, up.

* CSW HP:Hurt Mana:Cold>
*a Woman* leaves south.

o CSW HP:Hurt Mana:Cold>ws
Alas, you cannot go that way...
*a Dwarf* has arrived from the south.

* CSW HP:Hurt Mana:Cold>The Winding Staircase
*a Woman* is standing here.
Exits: north, west.

* CSW HP:Hurt Mana:Cold>
*a Woman* passes dangerously close to your hiding place.
*a Woman* tries to slash you, but your parry is successful.

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>w
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>flee
PANIC! 
You can't quit the fight!

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>s
*a Woman* begins some strange incantations...

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Woman*:Healthy>
*a Dwarf* has arrived from the north.
You flee head over heels.
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>wn*a Woman* has arrived from the east.
Alas, you cannot go that way...

* CSW HP:Hurt Mana:Cold>dThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>s
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>e
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Cold>dBehind the Gate
A scimitar has been left here.
Exits: [east], up.

o CSW HP:Hurt Mana:Cold>o exit eopen exit e

That's impossible, I'm afraid.

o CSW HP:Hurt Mana:Cold>uwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>n
The Great Hall
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, up.
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.
You barely pierce *a Dwarf*'s right leg and tickle it.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>u
*a Man* strongly slashes your body.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Dwarf*:Fine>
You flee head over heels.
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>
*a Man* has arrived from the north.

* CSW HP:Hurt Mana:Cold>u
*a Man* quickly approaches, trying to slash you.

* CSW HP:Hurt Mana:Cold *a Man*:Fine>*a Dwarf* has arrived from the north.
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Man*:Fine>
*a Dwarf* quickly approaches, trying to pound you.

* CSW HP:Hurt Mana:Cold *a Man*:Fine>flee
You flee head over heels.
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Cold>nwuThe Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>e
The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>se
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>n
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>uThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold Move:Tired>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold Move:Tired>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Hurt Mana:Cold Move:Tired>z one dwarf folled my tracks into dt :)
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>tell mammoth one dwarf folled my tracks into dt :)

Ok.

o CSW HP:Hurt Mana:Cold>166/327 hits, 8/54 mana, and 52/147 moves.

o CSW HP:Hurt Mana:Cold>e
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>
Mammoth tells you 'lol'

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>169/327 hits, 10/54 mana, and 56/147 moves.

o CSW HP:Hurt Mana:Cold>
Saving Lagduf.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>172/327 hits, 11/54 mana, and 61/147 moves.

o CSW HP:Hurt Mana:Cold>
*a Dwarf* has arrived from below.

* CSW HP:Hurt Mana:Cold>
*a Dwarf* leaves south.

o CSW HP:Hurt Mana:Cold>
*a Dwarf* has arrived from the west.

* CSW HP:Hurt Mana:Cold>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Cold>
*a Dwarf* passes dangerously close to your hiding place.
*a Woman* has arrived from below.

* CSW HP:Hurt Mana:Cold>
*a Woman* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Cold>dThe End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold>sw
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>ndThe Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>The Great Hall
*a Man* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Cold>se
The Great Hall
You see two short spears on the ground.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Cold>dBehind the Gate
A scimitar has been left here.
Exits: [east], up.

o CSW HP:Hurt Mana:Cold>o exit eopen exit e

That's impossible, I'm afraid.

o CSW HP:Hurt Mana:Cold>u
*a Man* has arrived from above.

* CSW HP:Hurt Mana:Cold>n
The Great Hall
A skeleton of some humanoid lies in the dust.
Exits: north, west, down.

o CSW HP:Hurt Mana:Cold>The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>w
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>hide qCsahl narrates 'ack, wtf does disease (type: amibia) do?'
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>
*a Woman* has arrived from above.

* CSW HP:Hurt Mana:Cold>
*a Woman* leaves south.

o CSW HP:Hurt Mana:Cold>
*a Woman* has arrived from the south.

* CSW HP:Hurt Mana:Cold>
*a Woman* tries to slash you, but your parry is successful.
You lightly pierce *a Woman*'s body and tickle it.

* CSW HP:Hurt Mana:Cold *a Woman*:Fine>
*a Woman* begins some strange incantations...

* CSW HP:Hurt Mana:Cold *a Woman*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* CSW HP:Hurt Mana:Cold *a Woman*:Fine>s
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Woman*:Fine>
You flee head over heels.
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>s
The Dark Passage
Exits: north, [down].

o CSW HP:Hurt Mana:Cold>e
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>ne
The Great Hall
There are two short spears here.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Cold>n
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>w
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Cold>n
The Great Hall
*a Dwarf* is standing here.
Exits: north, east, south, up.
*a Dwarf* leaves south.

o CSW HP:Hurt Mana:Cold>The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Cold>s
The Great Hall
On the ground, there are two short spears.
*a Woman* is standing here.
Exits: north, east, south.

* CSW HP:Hurt Mana:Cold>en
The Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, west, down.
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* tries to pound you, but your parry is successful.

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>w*a Woman* has arrived from the west.
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Cold *a Dwarf*:Healthy>
You flee head over heels.
Behind the Gate
A scimitar has been left here.
Exits: [east], up.

o CSW HP:Hurt Mana:Cold>uwThe Great Hall
A skeleton of some humanoid lies in the dust.
*a Man* is standing here.
*a Dwarf* is standing here.
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Cold>The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>un
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>uThe Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>The Winding Staircase
A morningstar is on the ground.
Exits: south, down.

o CSW HP:Hurt Mana:Cold>s
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold Move:Tired>en
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold Move:Tired>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold Move:Tired>wu
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold Move:Tired>w
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold Move:Tired>The Large Hall in the Tower
The corpse of a huge, poisonous spider is lying here.
Exits: east, south.

o CSW HP:Hurt Mana:Cold Move:Tired>mpquaff draught

Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o CSW HP:Hurt Mana:Cold>se
The Large Hall in the Tower
The corpse of a huge tarantula is lying here.
Exits: north, east.

o CSW HP:Hurt Mana:Cold>The Large Hall in the Tower
Exits: north, *south*, west.

o CSW HP:Hurt Mana:Cold>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>sc
160/327 hits, 12/54 mana, and 79/147 moves.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Cold>161/327 hits, 13/54 mana, and 82/147 moves.

o CSW HP:Hurt Mana:Cold>
*a Dwarf* yells 'clap to warpoints'

o CSW HP:Hurt Mana:Cold>
*a Dwarf* has arrived from the north.

* CSW HP:Hurt Mana:Cold>
*a Dwarf* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Cold>
*a Dwarf* leaves south.

o CSW HP:Hurt Mana:Cold>en
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Cold>d*a Dwarf* has arrived from the south.
The Large Hall in the Tower
Exits: south, west, down.

o CSW HP:Hurt Mana:Cold>The End of the Winding Staircase
Exits: south, up.

o CSW HP:Hurt Mana:Cold>sw
The Winding Staircase
Exits: north, west.

o CSW HP:Hurt Mana:Cold>n
The Winding Staircase
Exits: north, east.

o CSW HP:Hurt Mana:Cold>dThe Winding Staircase
A morningstar is on the ground.
*a Woman* is standing here searching for something.
*a Man* is standing here.
Exits: south, down.

* CSW HP:Hurt Mana:Cold>The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>s
The Great Hall
On the ground, there are two short spears.
Exits: north, east, south.

o CSW HP:Hurt Mana:Cold>nn
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Cold>The Dark Floorless Passage
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
Phew... 
You just escaped a DEADLY location!
Don't count on having that luck next time...

o CSW HP:Hurt Mana:Cold>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Hurt Mana:Cold>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>165/327 hits, 14/54 mana, and 85/147 moves.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>168/327 hits, 15/54 mana, and 91/147 moves.

o CSW HP:Hurt Mana:Warm>
*a Dwarf* has arrived from above.

* CSW HP:Hurt Mana:Warm>
*a Dwarf* leaves south.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>170/327 hits, 16/54 mana, and 96/147 moves.

o CSW HP:Hurt Mana:Warm>
*a Man* has arrived from above.

* CSW HP:Hurt Mana:Warm>
*a Man* passes dangerously close to your hiding place.

* CSW HP:Hurt Mana:Warm>
*a Woman* has arrived from above.

* CSW HP:Hurt Mana:Warm>
*a Man* leaves up.
*a Dwarf* has arrived from the south.

* CSW HP:Hurt Mana:Warm>
*a Woman* leaves up.
*a Dwarf* leaves up.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>170/327 hits, 16/54 mana, and 101/147 moves.

o CSW HP:Hurt Mana:Warm>
*a Man* has arrived from above.

* CSW HP:Hurt Mana:Warm>
*a Woman* has arrived from above.

* CSW HP:Hurt Mana:Warm>
*a Dwarf* has arrived from above.
*a Woman* leaves south.

* CSW HP:Hurt Mana:Warm>
*a Dwarf* leaves south.

* CSW HP:Hurt Mana:Warm>
*a Man* comes back, cringing in terror !
*a Man* leaves north.
*a Man* has suddenly arrived.

* CSW HP:Hurt Mana:Warm>
*a Man* leaves south.

o CSW HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
o CSW HP:Hurt Mana:Warm>171/327 hits, 16/54 mana, and 107/147 moves.

o CSW HP:Hurt Mana:Warm>es
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>dThe Great Hall
Exits: north, west, down.

o CSW HP:Hurt Mana:Warm>Behind the Gate
A scimitar has been left here.
*a Woman* is standing here.
*a Dwarf* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Warm>o stonewall e
*a Dwarf* passes dangerously close to your hiding place.
*a Dwarf* pounds your right foot very hard.
You barely pierce *a Dwarf*'s left arm and tickle it.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>uopen stonewall e
You don't see any stonewall there.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>
You swiftly dodge *a Woman*'s attempt to slash you.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>
*a Woman* begins some strange incantations...

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>e
No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>e
*a Man* has arrived from above.
You barely pierce *a Dwarf*'s head and tickle it.

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>fleeNo way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>e
PANIC! 
You can't quit the fight!

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>No way! 
You are fighting for your life!

* CSW HP:Hurt Mana:Warm *a Dwarf*:Fine>fleee
You are already attempting to flee!
You flee head over heels.
The Great Hall
Exits: north, west, down.

o CSW HP:Hurt Mana:Warm>
Alas, you cannot go that way...
*a Woman* has arrived from below.

* CSW HP:Hurt Mana:Warm>
*a Woman* begins some strange incantations...

* CSW HP:Hurt Mana:Warm>n
The Great Hall
Exits: south, west.

o CSW HP:Hurt Mana:Warm>w
The Great Hall
Exits: north, east, south, up.

o CSW HP:Hurt Mana:Warm>s
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>edThe Great Hall
*a Woman* is standing here.
*a Dwarf* is standing here.
Exits: north, west, down.
*a Woman* leaves north.

* CSW HP:Hurt Mana:Warm>o stonewall eBehind the Gate
A scimitar has been left here.
*a Man* is standing here.
Exits: [east], up.

* CSW HP:Hurt Mana:Warm>open stonewall e

u
You don't see any stonewall there.

* CSW HP:Hurt Mana:Warm>
You swiftly dodge *a Man*'s attempt to slash you.
No way! 
You are fighting for your life!
You barely pierce *a Man*'s body and tickle it.

* CSW HP:Hurt Mana:Warm *a Man*:Fine>flee
You flee head over heels.
The Great Hall
*a Woman* is standing here.
Exits: north, west, down.

* CSW HP:Hurt Mana:Warm>w
The Great Hall
There are two short spears here.
Exits: north, east, south.

o CSW HP:Hurt Mana:Warm>o stonewall eopen stonewall e

You don't see any stonewall there.

o CSW HP:Hurt Mana:Warm>n
The Great Hall
*a Dwarf* is standing here.
Exits: north, east, south, up.

* CSW HP:Hurt Mana:Warm>
*a Dwarf* leaves south.

o CSW HP:Hurt Mana:Warm>n
Trying to make your way through the pitch black, damp tunnel, you suddenly
realise that you have no where to put your feet. Arms weaving, desperately
trying to find a grip, you tumble down into the unknown darkness, meeting a
fast death pinned on a sharp rock sixty feet below.

You are dead! Sorry...


* CSW HP:Awful Mana:Warm>?infoArglebargle, glop-glyf!?!

* CSW HP:Awful Mana:Warm>info
You are a male Tarkhnarb Orc.
You are 55 years, 11 months and 12 days old.
You have played 24 days and 14 hours (real time).
This ranks you as Lagduf The Snaga (level 38).
You are five feet seven and weigh nine stone and eight pounds.
Perception: vision 25, hearing -20, smell -10. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:9 Wis:7 Dex:19 Con:18 Wil:11 Per:19.
Offensive Bonus: 90%, Dodging Bonus: -3%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 2/327 hit, 17/54 mana, and 102/147 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 100.
You have scored 18,870,313 experience points and you have 73,215 travel points.
You have been involved in some skirmishes for the forces of the Dark Lord.
You need 579,687 exp. points and 85 travel points to reach the next level.
You have 0 copper.
You are speaking Orkish.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.

* CSW HP:Awful Mana:Warm>stat
OB: 90%, DB: -3%, PB: 0%, Armour: 0%. Wimpy: 100. Mood: wimpy.
Needed: 579,687 xp, 85 tp. Gold: 0. Alert: normal.

* CSW HP:Awful Mana:Warm>info 
You have %x experience
You have 18870313 experience

* CSW HP:Awful Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* CSW HP:Awful Mana:Warm>8/327 hits, 21/54 mana, and 114/147 moves.

* CSW HP:Awful Mana:Warm>

                        ***  Mume VIII  ***

                  In progress at FIRE
             (Free Internet Roleplay Experiences)
         Adapted from J.R.R. Tolkien's Middle Earth World and
            Maintained by CryHavoc, Manwe and Nada.

          Original code DikuMUD I (help credits), created by:
    S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.

If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.


By what name do you wish to be known? tukanekdavid.ýžplay lagdufevaAccount pass phrase: OK.

Account menu

  Add <name>    - Add an existing character <name> to your account.
  Create <name> - Create new character with name <name>
  Play <name>   - Log the character <name> into MUME
  Time          - Display game time

  List [<sort>] - Lists all your characters
                  The optional <sort> parameter can be one of
                    side, race, level, alphabetic, custom
  Move <name> [up|down] [-]n
                - Move a character around in the custom list
  Pass          - Change account pass phrase
  Help          - Displays account help
  Menu          - Displays this menu
  Bye           - Leave the account menu (logs you out)

Account> Character password: 

Reconnecting.

* CSW HP:Awful Mana:Hot>trop        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Eder                     |   1,  1%,  A swift buck              |
|   1,  1%,  A Stoor                   |   1,  1%,  #Darhol                   |
|   3,  3%,  A water spider            |   1,  1%,  A black bear              |
|   1,  1%,  An elven scout            |   1,  1%,  Dagnir's ghost            |
|   1,  1%,  An elven huntsman         |   1,  1%,  A massive tangle of roots |
|   4,  4%,  A subterranean lizard     |   2,  2%,  A rattlesnake             |
|   2,  2%,  A Dunadan soldier         |   3,  3%,  An elite Dunadan soldier  |
|   1,  1%,  A bandit                  |   1,  0%,  A large pike              |
|   1,  0%,  A forest spider           |   1,  0%,  A young boy               |
|   1,  1%,  A Beorning toddler        |   1,  0%,  A Beorning woman          |
|   1,  0%,  A little girl             |   1,  0%,  A soot-covered craftsman  |
|   1,  0%,  A stable-hand             |   1,  0%,  A village guard           |
|   4,  1%,  A village guard           |   1,  0%,  A Beorning captain of the |
|   2,  0%,  A bearded man             |   1,  0%,  Murog, the Captain        |
|   7,  2%,  A brown-skinned Orc       |   2,  0%,  A dealer                  |
|   1,  0%,  Takhr the orkish warden   |   8,  8%,  A grizzled orc            |
|  21, 23%,  A starving warg           |   6,  6%,  An orc prisoner           |
|   6,  6%,  A small suspicious orc    |   1,  0%,  A packrat                 |
|   3,  0%,  An ashen aberration       |   1,  0%,  A rock lizard             |
|   9,  8%,  The one-eyed orc          |   1,  0%,  A half-elven cut-throat   |

*** Return: continue, b: back one page, r: redisplay, q:quit (10%) *** q* CSW HP:Awful Mana:Hot>slee
You go to sleep.

o CSW HP:Awful Mana:Hot>whois eder
Eder the Master is a level twenty-nine Dwarven Fighter.
I am 
Your Master, what else?

o CSW HP:Awful Mana:Hot>wakest
You wake, and sit up.

* CSW HP:Awful Mana:Hot>
You stand up.

* CSW HP:Awful Mana:Hot>quitGoodbye, friend.. Come back soon!



                        ***  Mume VIII  ***

                  In progress at FIRE
             (Free Internet Roleplay Experiences)
         Adapted from J.R.R. Tolkien's Middle Earth World and
            Maintained by CryHavoc, Manwe and Nada.

          Original code DikuMUD I (help credits), created by:
    S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.

If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.


By what name do you wish to be known? 
Top of Page Down to last comment


Tukanek2002-08-27 19:25:52
Well y forgot something hod did y want to kill me ?
This log shows only half of playing time there
at the end i had to leave noone narrated and GF came?
I had to decide Linkdrop and die to these clueles pukes or DT
and at the end it wasnt dting i was going n and hiding there
to se who is action tracking and who not :)

As all saw Eder and one more plr went into the WELL KNOWN TRAP .
Werent y actiontracking ?

Tuk
krown2002-08-27 21:25:46
Well if you have to leave the game and stupid dwarf's keep you from ideling out safely - there is no need to give away free kill. So in this instance i think its justified. On the other hand the general rule is that it's illegal to DT to avoid PK. But hey it's not like they could have killed you :=).
Winzy2002-08-27 21:36:58

*a Dwarf* leaves north.
*a Man* leaves north.

o CSW HP:Fine>
Your blood freezes as you hear a death cry.

o CSW HP:Fine>
*a sturdy Dwarf* has arrived from the north.
*a Woman* has arrived from the north.


LAUGH!
Eder2002-08-27 21:41:47
let me count like 10+ time spamming n although dt? and u were hurt/wounded with no way out? cackle, u are going to die sooner or later
and how actiontracking btw? if so i would have died at least 30x in that dt :P
thats ur only lame answering to the accuse of dt on purpose? LOL
Sniket2002-08-27 22:28:22
change password :P
Zorin2002-08-27 22:31:00
Krown, the general rule is that it's *legal* to DT on purpose, no matter the reason. Read 'Rules misc' for the exceptions.
Unknown2002-08-27 22:38:56
no offense to the poster, but if you lived that long spam-hiding any real
minion prob could have killed one of them or caused some damage, yet you did
nothing but spam-hide and beg for help and then kill yourself ..hmmm
Aschit2002-08-28 00:39:27
In general, activities which take advantage of game features and the
limitations of the code to produce impossible results or make people do
unlikely things are illegal.

Wouldn't killing yourself to avoid death fall into that category? And I had heard that DTing to avoid pk was a no-no.

Could be wrong though :)
Yaewyn2002-08-28 01:04:24
It would've been interesting to see you use Mammoth's tentacle suggestion.
Tushie2002-08-28 01:26:43
Either i read the log too quickly or something but i didn't even see an attempt to stab pukes, Hideing at tentacles would have been cool too, expecially with your 19 Dex.
Tukanek2002-08-28 06:51:35
Nod but at the end i was short of time :( and to make some dammage? i didnt have bow and they were spamflushing :-( If i had bow i would manage to kill that
wannabe trapper *woman* which was instablocking gate ....
at least after eder DTted he looked like only one who managed to follow me a bit ")
Tukanek2002-08-28 06:56:03
Well didnt know that dting is illegall else i would try mammoth idea with tentacles to void there ... -:( But if i didnt get a GF call i would survive another 3 1/2 hour cause she usualy works until 22 PM and would get 4 free kills of these clueles bree rats :)
Bulba2002-08-28 07:04:54
Tuku you have maybe 3-4 chances here in log on succesfull stab. Why you just hiding self, its no way out. Next time try to slain one or more from the braves and other will start afraid of you.
Tukanek2002-08-28 07:15:04
In the first 20 mins ive tried to land like 20 stabs on all pukes but they were spamflushing, at the rest i hoped for help so wasnt wasting hps on that...
These pukes at gate were instaflushing
and that dwarf with woman were slowmoving and flushing also
with bow i had more chances although :)
Unknown2002-08-28 07:19:14
change hide already
Tukanek2002-08-28 07:19:36
Btw all this spam in whole log and in 20-30 mins pre-log was made on 150-200 ms :+) for thos who thinks im uberlinked :)
tukanek2002-08-28 07:38:52
for eder btw read the abuse in fire.pvv.org
i dont see anything similar to thing i did
had none of your eq

and y wasnt gonna kill me anyway :)
tukanek2002-08-28 08:25:39
BTw at the end of log (when i was decited go DT and if save hide there and wait who will autotrack there)
i was so laughing myself and mystyping aliases with GF behind :)
(she thinks what kind of idiot she has ....)
Wryak2002-08-28 10:08:10
I doubt it was "perma" blocked, these pukes really didn't have the patience for such an act, and you didn't try it nearly often enough. But your comments really tell what kind of person you are. Perhaps in a few years.
Gomtuu2002-08-28 10:35:01
Actually there is no sign of actiontracking of pukes, sure they spam but not following your tracks!
The only thing we al can see is that you spam DT for not die a PK-death!
And this is indeed illegal!
You spammed much time! Just to be sure nobody will help you then you killed yourself!
Do you really have a GF?
I guess no!
Tukanek2002-08-28 11:10:46
To gomtuu i didnt spammed to DT to avoid pkdeath but to avoid
linkdeath and how they could kill me when they were failing for
1 hour RL? they got no SKILL, no clue
Even i asked some high gods to solve it and they said no cheat no abuse
but to get it clear im mailing Staer (he judge cheating ...)
If i HAD time i could wait another hour when mammoth would come I'M SURE
Ofcorse these 4 Legends wanna be could call twice/fourth more players also
but then i would try kraken trick ....


Zorin2002-08-28 11:30:35
Let me repeat myself: DT'ing on purpose to avoid pk is LEGAL. It shouldn't be imho, but that's just the way it is. A complaint of mine actually once made a V explicitly forbid it in 'Rules pk', but it was removed again less than 3 hours later by an A because it was *not* illegal and because the specific A found such a rule bad due to perceived difficulty of proving intent.
Gomtuu2002-08-28 11:46:35
It's legal to avoid, but not to escape!!!
Tukanek2002-08-28 11:55:22
Let me count i lost eq, wps, xps and tps - more loss then for leting them
linkill me :+)
ofcourse i gained wps because they were going DT also :)
Zorin2002-08-28 12:43:12
Gomtuu, are you stupid?
Rayden2002-08-28 14:21:14
Trying to make your way through the pitch black, damp tunnel, you suddenly realise that you have no where to put your feet. Arms weaving, desperately trying to find a grip, you tumble down into the unknown darkness, meeting a fast death pinned on a sharp rock sixty feet below. *cough* Orcs can see in darkness!!!! well.. actually can't roleplay much when you dt but i think messages should be appropriate to both sides :p *cough* "Trying to make your way through the pitch black" blablabla

Rayden2002-08-28 14:21:44
*moan*
Bungo2002-08-29 01:42:09
well...i might be stupid, but they WERE about to kill you imho. So it was illegal.
Bungo2002-08-29 03:21:59
well...i might be stupid, but they WERE about to kill you imho. So it was illegal.
Zorin2002-08-29 03:32:24
Sigh. Yes, Bungo, you are stupid.
Unknown2002-08-29 03:44:27
It is ILLEGAL to DT to escape a PK death.
Tukanek2002-08-29 07:32:38
Oki showme where is it written in rules fire.pvv.org
Indigo2002-08-29 11:41:52
bah zorin is a born lawyer ;)
Rumptsais2002-08-29 12:22:02
i would have done the same thing if door were blocked also... otherwise i would have tried my luck with tentacles... its illegal to loot stuff and then dt on purpose to destroy all the powereq:) (i remember trolls have been told so after OF fights) to my mind it shows great warrior spirit and bravery when you prefer to kill youreslf instead of giving your enemies pleasure dancing around your dead body... looks like a real rp for me:)
Tukanek2002-08-29 12:31:30
Well got Mail from Staer
There is nothing wrong about DTing : +)

If y want get it clear with theirs eq also burn corpses wout looting and then jump in :)
Tukanek2002-08-29 12:32:29
ack last line wasnt from Staer it was mine opinion ...
Wiseguy2002-08-29 12:37:51
Rayden has a nice point. Make that dt 100% safe for darkies (except bns) cos they see in dark.
Pedrag2002-08-29 20:07:43
*laugh* Rayden!__damn, why the hell arent there more ppl like you?! :>
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