sturdy Dwarf* cleaves a packrat's right foreleg extremely hard and shatters it.
A packrat is mortally wounded and will die soon if not aided.
aa
Ok.
Nothing seems to happen.
* CW Mana:Burning>cast q 'blind' *dwarf
You start to concentrate...
Alas! There was no clear line of sight to her!
* CW Mana:Burning>keuy
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves east.
o CW Mana:Burning>Arglebargle, glop-glyf!?!
o CW Mana:Burning>key
*a sturdy Dwarf* has arrived from the east.
* CW Mana:Burning>get all.key all.corpse
You don't see any corpse to get things from.
* CW Mana:Burning>
*a sturdy Dwarf* tries to cleave you, but your parry is successful.
You lightly slash *a sturdy Dwarf*'s right leg and tickle it.
* CW Mana:Burning *a sturdy Dwarf*:Hurt>west
No way!
You are fighting for your life!
* CW Mana:Burning *a sturdy Dwarf*:Hurt>flee
You flee head over heels.
Narrow Way
Exits: east, west.
o CW Mana:Burning>west
Intersection of Roads
Exits: north, east, west, up, down.
o CW Mana:Burning>east
east
Narrow Way
Exits: east, west.
o CW Mana:Burning>xx
Narrow Way
A packrat is lying here, mortally wounded.
*a sturdy Dwarf* is standing here.
Exits: east, west.
* CW Mana:Burning>cast q 'bli' *elf*
Nobody here by that name.
* CW Mana:Burning>aa
*a sturdy Dwarf* cleaves a packrat's body extremely hard and shatters it.
Your blood freezes as you hear a packrat's death cry.
A packrat is dead! R.I.P.
* CW Mana:Burning>cast q 'blind' *dwarf
You start to concentrate...
Ok.
*a sturdy Dwarf* seems to be blinded!
* CW Mana:Hot>
* CW Mana:Hot>key
*a sturdy Dwarf* leaves east.
You get an ancient dwarven key from the corpse of a packrat.
o CW Mana:Hot>corpse (here) :
Nothing.
o CW Mana:Hot>aa
cast q 'blind' *dwarf
Nobody here by that name.
*a sturdy Dwarf* has arrived from the east.
* CW Mana:Hot>west
*a sturdy Dwarf* leaves east.
o CW Mana:Hot>west
west
Narrow Way
Exits: east, west.
o CW Mana:Hot>Intersection of Roads
Exits: north, east, west, up, down.
o CW Mana:Hot>west
Level Tunnel
Exits: east, west, down.
o CW Mana:Hot>Level Tunnel
Exits: east, west.
o CW Mana:Hot>west
Intersection of Four Ways
Exits: north, east, south, west.
o CW Mana:Hot>north
north
A Dark Road
Exits: north, south.
o CW Mana:Hot>A Dark Road
Exits: east, south.
o CW Mana:Hot>east
east
A Dark Road
Exits: north, west.
o CW Mana:Hot>east
Alas, you cannot go that way...
o CW Mana:Hot>north
east
east
Alas, you cannot go that way...
o CW Mana:Hot>east
The Mines of Khulakal
Exits: north, east, south.
o CW Mana:Hot>east
Moving up the slope is really hard.
The Mines of Khulakal
Exits: north, east, west.
o CW Mana:Hot>Narrow Walk
Exits: east, west.
o CW Mana:Hot>Moving up the slope is really hard.
Base of a Pillar
Exits: north, west.
o CW Mana:Hot Move:Tired>north
Alas, you cannot go that way...
o CW Mana:Hot Move:Tired>east
up
Dark Road
The corpse of a packrat is lying here.
Exits: east, south.
o CW Mana:Hot Move:Tired>The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
A small white snake slithers along the ground.
*a Dwarf* is standing here.
A small white snake slithers along the ground.
Exits: west, up.
* CW Mana:Hot Move:Tired>Moving up the slope is really hard.
The Mines of Khulakal
Exits: south, west, down.
o CW Mana:Hot Move:Tired>west
The Mines of Khulakal
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: east, south, west.
o CW Mana:Hot Move:Tired>bob
cast 'breath'
You start to concentrate...
*a Dwarf* has arrived from the east.
east
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
An energy begins to flow within your legs as your body becomes lighter.
o CW Mana:Hot>The Mines of Khulakal
*a Dwarf* is standing here.
Exits: south, west, down.
* CW Mana:Hot>
*a Dwarf* leaves down.
o CW Mana:Hot>a
cast 'light' dwarf
Nobody here by that name.
o CW Mana:Hot>west
The Mines of Khulakal
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: east, south, west.
o CW Mana:Hot>east
The Mines of Khulakal
Exits: south, west, down.
o CW Mana:Hot>down
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: west, up.
o CW Mana:Hot>aa
cast q 'blind' *dwarf
Nobody here by that name.
o CW Mana:Hot>west
Dark Road
The corpse of a packrat is lying here.
*a Dwarf* is standing here.
Exits: east, south.
*a Dwarf* leaves south.
o CW Mana:Hot>aa
south
aa
cast q 'blind' *dwarf
Nobody here by that name.
o CW Mana:Hot>Base of a Pillar
Exits: north, west.
o CW Mana:Hot>cast q 'blind' *dwarf
Nobody here by that name.
o CW Mana:Hot>west
Narrow Walk
Exits: east, west.
o CW Mana:Hot>aa
cast q 'blind' *dwarf
Nobody here by that name.
o CW Mana:Hot>west
aa
Moving up the slope is really hard.
The Mines of Khulakal
Exits: north, east, west.
o CW Mana:Hot>cast q 'blind' *dwarf
Nobody here by that name.
o CW Mana:Warm>east
east
Narrow Walk
Exits: east, west.
o CW Mana:Warm>Moving up the slope is really hard.
Base of a Pillar
Exits: north, west.
o CW Mana:Warm>north
east
Dark Road
The corpse of a packrat is lying here.
Exits: east, south.
o CW Mana:Warm>up
The Mines of Khulakal
A rusty pickaxe with a broken handle lies discarded here.
A long rope, with a hook at one end, has been left here.
A small white snake slithers along the ground.
A small white snake slithers along the ground.
Exits: west, up.
o CW Mana:Warm>west
west
Moving up the slope is really hard.
The Mines of Khulakal
Exits: south, west, down.
o CW Mana:Hot>The Mines of Khulakal
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: east, south, west.
o CW Mana:Hot>A Small Chamber
Exits: east, south.
o CW Mana:Hot>
You hear some apparently very close noise coming from the east.
o CW Mana:Hot>west
south
Alas, you cannot go that way...
o CW Mana:Hot>A Narrow Passageway
Exits: north, [south].
o CW Mana:Hot>unlock flagstone
*click*
An ancient dwarven key snaps and breaks in your hands.
o CW Mana:Hot>swim
You won't try to swim anymore.
o C Mana:Hot>open flagstone
Ok.
o C Mana:Hot>swim
Ok, from now you'll try to swim.
o CW Mana:Hot>down
south
A Water-filled Chamber
Exits: south, (up).
You can't bring a canoe underwater. It floats back up to the surface.
You are now under water, slowly using up your oxygen.
o CW Mana:Hot>oo
A Water-filled Chamber
Exits: north, [up].
o CW Mana:Hot>up
open exit
Ok.
o CW Mana:Hot>Khulakal's Treasury
An elegant goblet wrought with gems lies here.
An elegant marble chest sits against the wall.
Exits: [north], (down).
You happily inhale the lovely oxygen in the air.
o CW Mana:Hot>unlock chest
open chest
get all chest
You don't seem to have the proper key.
o CW Mana:Hot>
Ok.
o CW Mana:Hot>
You get a few gold coins from a marble chest.
There was 3 gold coins.
You get a thick pair of metal gauntlets from a marble chest.
You get a lustrous green emerald from a marble chest.
You get a twisted crown from a marble chest.
o CW Mana:Hot>get all
You can't take a marble chest.
You get a jewel-encrusted goblet.
"a sturdy Dwarf is standing here fighting a packrat"
then few quick blind attemps. But i figure you get the basic idea.