orgth/kroom rip in bloodwight
posted by Tasslehoff
2000-06-07 11:01:42
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another bloodwight ambush
// After hiding infront of dt door i notice someone
// going out, i guess it's orgth as i saw him before,
// tracks lead to bloodwight, and i ask Kaldae to come..


* W S C>l
Before the Iron Door

* W S C>where
Players in your zone
--------------------
Tasslehoff           - Before the Iron Door
Kaldae               - Dark Tunnel
Hugo                 - Dark Tunnel

* W S C>
Hugo has arrived from the south.
Kaldae has arrived from the south.
The warhorse has arrived from the south.

* W S C>
Kaldae begins some strange incantations...

* W S C>gro
What group?!

* W S C>raise
You raise your hand.

* W S C>
Kaldae utters the words 'bfzahp ay bfugtizgg'

* W S C>
You are now a member of Kaldae's group.

* W S C>search quick
You begin to search ...
Hugo carefully examines the ground around him, looking for tracks...

You didn't find anyone.

* W S C>' no tracks
Ok.

* W S C>' saw only orgth
Ok.

* W S C>l
Before the Iron Door
Hugo the Dwarf is standing here searching for tracks.
Kaldae the Elf is standing here.
A large warhorse is standing here, clad in mail.

* W S C>' go
Ok.

* W S C>
Hugo leaves north.

* W S C>n
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Hugo the Dwarf is standing here.
Kaldae the Elf is standing here.
A large warhorse is standing here, clad in mail.
Exits: East South.

* W S C>
Kaldae begins some strange incantations...

* W S C>close irondoor

Hugo closes the irondoor.

* W S C>
It's already closed!
A huge, heavily-muscled beast strongly hits Hugo's left arm and tickles it.

* W S C>
Kaldae utters the word 'noselacri'
A huge, heavily-muscled beast seems to be blinded!
Hugo slashes a huge, heavily-muscled beast's left foreleg extremely hard and
tickles it.

* W S C>fol hugo
You now follow Hugo.

* W S C>
Hugo panics, and attempts to flee.
Hugo leaves east.

* W S C>
Hugo has arrived from the east.

* W S C>e
Catacombs
Exits: North West.

* W S C>l
Catacombs

* W S C>w
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Kaldae the Elf is standing here.
A large warhorse is standing here, clad in mail.
Hugo the Dwarf is standing here.
Exits: East South.

* W S C>l s
The irondoor is closed.

* W S C>pick irondoor
Using your lockpicks, you try to enable the lock...

You manage to enable the lock.

* W S C>l
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
Kaldae the Elf is standing here.
A large warhorse is standing here, clad in mail.
Hugo the Dwarf is standing here.

* W S C>' lets hit
Ok.

* W S C>
Hugo leaves east.
Catacombs
The warhorse stops following Kaldae.

* W S C>
Hugo leaves north.
Narrow Tunnel

* W S C>
Hugo leaves west.
Narrow Tunnel

* W S C>
Hugo leaves west.
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.

* W S C>
Hugo leaves north.
Catacombs

* W S C>
Hugo leaves north.
Ancient Chamber

* W S C>
Hugo leaves north.
Wide Stairs
A foul-smelling green vial has been left here.
*an Orc* is standing here.
*Orgth the Orc* is standing here.

* W S C>kill *orc*
Hugo tries to slash *an Orc*, but he parries successfully.
Kaldae begins some strange incantations...

* W S C>
Alas! 
You failed to reach him through the melee.

* W S C>kill *orc*
kill *orc*

*an Orc* panics, and attempts to flee.
*an Orc* leaves south.

Kaldae begins some strange incantations...

* W S C>* W S C *Orgth the Orc*:Fine>
You pierce *Orgth the Orc*'s head hard and tickle it.

kill *orc*
* W S C *Orgth the Orc*:Fine>
Hugo leaves south.
*Orgth the Orc* barely hits your left hand and tickles it.

* W S C HP:Fine *Orgth the Orc*:Fine>cha mood agg

Hugo has arrived from the south.
Kaldae begins some strange incantations...
*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* panics, but can't stop fighting to flee.

l
* W S C HP:Fine *Orgth the Orc*:Fine>
You're already fighting!

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* leaves south.
They aren't here.

* W S C HP:Fine>*Orgth the Orc* has arrived from the south.
Ok.

* W S C HP:Fine>Wide Stairs
A foul-smelling green vial has been left here.
Hugo the Dwarf is standing here.
Kaldae the Elf is standing here.
*Orgth the Orc* is standing here.

* W S C HP:Fine>kill *orc*
* W S C HP:Fine *Orgth the Orc*:Fine>
Kaldae begins some strange incantations...
You pierce *Orgth the Orc*'s right arm hard and tickle it.
*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* leaves south.

Hugo leaves south.
You were not able to keep your concentration while moving.
Ancient Chamber
*Orgth the Orc* is standing here.

* W S C HP:Fine>
Hugo slashes *Orgth the Orc*'s right arm extremely hard.

* W S C HP:Fine>
Kaldae begins some strange incantations...

* W S C HP:Fine>kill *orc*
*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* leaves north.
They aren't here.

* W S C HP:Fine>kill *orc*
Hugo leaves south.
Catacombs

They aren't here.

* W S C>kill *orc*
They aren't here.

* W S C>
Hugo says 'readyagg'

* W S C>
Hugo leaves north.
Ancient Chamber

* W S C>
Hugo leaves north.
Wide Stairs
A foul-smelling green vial has been left here.

* W S C>
Hugo leaves up.
Raised Dais
A broadsword made of a dark metal lies here.
You see three mottled cloaks on the ground.
A pair of chain mail sleeves are lying here.
On the ground, there are three pairs of plate greaves.
There are two pairs of plate vambraces here.
A tiny glittering pin has been dropped here.
On the ground, there are thirty-three war arrows.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.

* W S C>
A spirit-soldier barely cleaves Hugo's left arm and tickles it.

* W S C>
Hugo panics, and attempts to flee.
Hugo leaves down.

* W S C>
Hugo has arrived from below.

* W S C>
Hugo leaves west.
Hidden Room
An elegant marble chest sits against the wall.
A large stone chest is here.
*Orgth the Orc* is standing here.
*Orgth the Orc* closes the secretdoor.

* W S C>north
Alas, you cannot go that way...
ex
*Orgth the Orc* locks the secretdoor.

* W S C>Kaldae begins some strange incantations...
None.

* W S C>kill *orc*
* W S C *Orgth the Orc*:Fine>
You pierce *Orgth the Orc*'s body hard and tickle it.

* W S C *Orgth the Orc*:Fine>
*Orgth the Orc* barely hits your body and tickles it.

* W S C HP:Fine *Orgth the Orc*:Fine>
*Orgth the Orc* panics, and attempts to flee.
You pierce *Orgth the Orc*'s body hard and tickle it.

*Orgth the Orc* unlocks the secretdoor.
Kaldae begins some strange incantations...

* W S C HP:Fine *Orgth the Orc*:Hurt>
*Orgth the Orc* opens the secretdoor.

* W S C HP:Fine *Orgth the Orc*:Hurt>
*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* panics, but can't stop fighting to flee.

* W S C HP:Fine *Orgth the Orc*:Hurt>
*Orgth the Orc* panics, and attempts to flee.

* W S C HP:Fine *Orgth the Orc*:Hurt>exi
*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* leaves east.
East  - 
You can't distinguish a lot of details.

* W S C HP:Fine>l
Hidden Room
An elegant marble chest sits against the wall.
A large stone chest is here.
Hugo the Dwarf is standing here.
Kaldae the Elf is standing here.

* W S C HP:Fine>
Hugo leaves east.
Raised Dais
A broadsword made of a dark metal lies here.
You see three mottled cloaks on the ground.
A pair of chain mail sleeves are lying here.
You see three pairs of plate greaves on the ground.
On the ground, there are two pairs of plate vambraces.
A tiny glittering pin has been dropped here.
On the ground, there are thirty-three war arrows.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.

* W S C HP:Fine>cha mood agg

Hugo swiftly dodges a dark wraith's attempt to stab him.

* W S C HP:Fine>Hugo slashes a dark wraith's body extremely hard.

Ok.

* W S C HP:Fine>
Hugo panics, and attempts to flee.

* W S C HP:Fine>
Kaldae leaves down.

* W S C HP:Fine>
A spirit-soldier joins a dark wraith's fight.
A spirit-soldier lightly hits Hugo's body and tickles it.

* W S C HP:Fine>down

Hugo panics, and attempts to flee.
Hugo leaves down.

* W S C>Wide Stairs
A foul-smelling green vial has been left here.
Kaldae the Elf is standing here.
Hugo the Dwarf is standing here.
Exits: South Up.

* W S C>south
Ancient Chamber
Exits: North South.

* W S C>
Hugo has arrived from the north.
Kaldae leaves south.

* W S C>south

Hugo leaves south.
Catacombs
Kaldae the Elf is standing here.

* W S C>Hugo leaves south.
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.
*Orgth the Orc* is standing here.
Alas, you cannot go that way...
ex

* W S C>*Orgth the Orc* leaves east.

Hugo leaves east.
You were not able to keep your concentration while moving.
Narrow Tunnel
*Orgth the Orc* is standing here.

* W S C>kill *orc*
Hugo leaves west.
You were not able to keep your concentration while moving.
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.

* W S C>
Hugo leaves east.
Narrow Tunnel

* W S C>sneak
You stop sneaking.
Hugo leaves east.
Narrow Tunnel

* W C>south
Hugo leaves south.
Catacombs
A large warhorse is standing here, clad in mail.
Alas, you cannot go that way...
ex

* W C>North - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* W C>
Hugo leaves west.
Entrance Hall
A huge, wild-eyed beast turns to you and roars ferociously.
*an Orc* is standing here.

* W C>
Kaldae says 'lemme block'

* W C>kill *orc*
* W C *an Orc*:Wounded>
*an Orc* swiftly dodges your attempt to pierce him.
Hugo tries to slash *an Orc*, but he parries successfully.

* W C *an Orc*:Wounded>
Kaldae begins some strange incantations...

* W C *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

* W C>east
kill *orc*
Catacombs
A large warhorse is standing here, clad in mail.
Exits: North West.

* W C>They aren't here.

* W C>north
Narrow Tunnel
Exits: East South West.

* W C>north
Alas, you cannot go that way...
ex

* W C>East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* W C>west
Narrow Tunnel
Exits: East West.

* W C>west
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.
Exits: North East.

* W C>north
Catacombs
Exits: North South.

* W C>north
Ancient Chamber
Exits: North South.

* W C>north
Wide Stairs
A foul-smelling green vial has been left here.
Exits: South Up.
You suddenly notice *an Orc*.

* W C>kill *orc*
* W C *an Orc*:Wounded>
You strongly pierce *an Orc*'s body.

* W C *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves up.
Hugo has arrived from the south.

* W C>
Hugo leaves up.
Raised Dais
A broadsword made of a dark metal lies here.
You see three mottled cloaks on the ground.
A pair of chain mail sleeves are lying here.
You see three pairs of plate greaves on the ground.
You see two pairs of plate vambraces on the ground.
A tiny glittering pin has been dropped here.
On the ground, there are thirty-three war arrows.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
*an Orc* is standing here.
*an Orc* swiftly dodges a dark wraith's attempt to stab him.

* W C>up
Alas, you cannot go that way...
ex

* W C>kill *orc*
Down  - 
You can't distinguish a lot of details.
*an Orc* pierces a dark wraith's left leg and tickles it.

* W C>* W C *an Orc*:Wounded a dark wraith:Fine>
Kaldae begins some strange incantations...
You try to pierce *an Orc*, but he parries successfully.

* W C *an Orc*:Wounded a dark wraith:Fine>
A spirit-soldier tries to hit *an Orc*, but he parries successfully.

* W C *an Orc*:Wounded a dark wraith:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.

* W C>down
kill *orc*
Wide Stairs
A foul-smelling green vial has been left here.
*an Orc* is standing here.
Exits: South Up.

* W C>* W C *an Orc*:Wounded>
You approach *an Orc*, trying to pierce him.
Hugo has arrived from above.

* W C *an Orc*:Wounded>
*an Orc* swiftly dodges Hugo's attempt to smite him.

* W C *an Orc*:Wounded>
Kaldae begins some strange incantations...

* W C *an Orc*:Wounded>
*an Orc* panics, and attempts to flee.
*an Orc* leaves south.

* W C>south
kill *orc*
Hugo leaves south.
Ancient Chamber
*an Orc* is standing here.
*an Orc* leaves south.
Catacombs
Exits: North South.
You suddenly notice *an Orc*.

* W C>* W C *an Orc*:Wounded>
You approach *an Orc*, trying to pierce him.

* W C *an Orc*:Wounded>
Hugo has arrived from the north.

* W C *an Orc*:Wounded>
Hugo approaches *an Orc*, trying to smite him.

* W C>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north.

* W C>north
kill *orc*
Ancient Chamber
Exits: North South.

* W C>They aren't here.

* W C>north
kill *orc*
Wide Stairs
A foul-smelling green vial has been left here.
Exits: South Up.

* W C>They aren't here.

* W C>up
Raised Dais
A broadsword made of a dark metal lies here.
You see three mottled cloaks on the ground.
A pair of chain mail sleeves are lying here.
There are three pairs of plate greaves here.
There are two pairs of plate vambraces here.
A tiny glittering pin has been dropped here.
You see thirty-three war arrows on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
kill *orc*
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: Down.

* W C>They aren't here.

* W C>down
Wide Stairs
A foul-smelling green vial has been left here.
Exits: South Up.

* W C>south
Ancient Chamber
Exits: North South.

* W C>south
Catacombs
Exits: North South.

* W C>south
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.
Exits: North East.

* W C>south
Alas, you cannot go that way...
ex

* W C>east
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.

* W C>Narrow Tunnel
Exits: East West.
You suddenly notice *an Orc*.

* W C>
*an Orc* leaves west.

* W C>kill *orc*
They aren't here.

* W C>west
kill *orc*
Hugo has arrived from the east.
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.
Exits: North East.

* W C>They aren't here.

* W C>north
Catacombs
Exits: North South.

* W C>north
Ancient Chamber
Exits: North South.

* W C>north
Wide Stairs
A foul-smelling green vial has been left here.
Exits: South Up.
You suddenly notice *an Orc*.

* W C>kill *orc*
* W C *an Orc*:Wounded>
You pierce *an Orc*'s body hard.

* W C *an Orc*:Wounded>
Hugo has arrived from the south.

* W C *an Orc*:Wounded>
Hugo leaves up.

* W C *an Orc*:Wounded>
Hugo has arrived from above.

* W C>
*an Orc* panics, and attempts to flee.
*an Orc* leaves up.

* W C>up
kill *orc*
Raised Dais
A broadsword made of a dark metal lies here.
You see three mottled cloaks on the ground.
A pair of chain mail sleeves are lying here.
There are three pairs of plate greaves here.
On the ground, there are two pairs of plate vambraces.
A tiny glittering pin has been dropped here.
On the ground, there are thirty-three war arrows.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
*an Orc* is standing here.
Exits: Down.
Hugo has arrived from below.

* W C>* W C *an Orc*:Bad Hugo:Healthy>
Hugo smites *an Orc*'s right arm extremely hard and shatters it.
You try to pierce *an Orc*, but he parries successfully.

* W C *an Orc*:Bad Hugo:Healthy>
*an Orc* panics, and attempts to flee.

* W C *an Orc*:Bad Hugo:Healthy>
*an Orc* panics, and attempts to flee.
*an Orc* pierces Hugo's body and tickles it.

* W C *an Orc*:Bad Hugo:Fine>
*an Orc* panics, and attempts to flee.

*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
You swiftly dodge a dark wraith's attempt to stab you.

* W C a dark wraith:Fine>
Hugo leaves down.
You strongly pierce a dark wraith's right arm and tickle it.

* W C a dark wraith:Fine>down
No way! 
You are fighting for your life!

* W C a dark wraith:Fine>kill *orc*
They aren't here.
A spirit-soldier joins a dark wraith's fight.

* W C a dark wraith:Fine>flee
You flee head over heels.
Wide Stairs
A foul-smelling green vial has been left here.
Hugo the Dwarf is standing here.
Kaldae the Elf is standing here.
Exits: South Up.

* W C>south
Ancient Chamber
*an Orc* is standing here.
Exits: North South.

* W C>
*an Orc* leaves south.
Saving Tasslehoff.

* W C>kill *orc*
They aren't here.
Hugo has arrived from the north.

* W C>south
kill *orc*
Hugo leaves south.
Catacombs
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.
Exits: North East.
You suddenly notice *an Orc*.

* W C>
You cannot attack and flee at the same time.

* W C>
Hugo has arrived from the north.

* W C>kill *orc*

Hugo approaches *an Orc*, trying to smite him.

* W C>
You cannot attack and flee at the same time.
Kaldae begins some strange incantations...

* W C>kill *orc*

*an Orc* lightly pierces Hugo's right foot and tickles it.
Hugo smites *an Orc*'s right arm extremely hard and shatters it.

* W C>* W C *an Orc*:Awful Hugo:Fine>
You strongly pierce *an Orc*'s right leg and shatter it.

* W C *an Orc*:Awful Hugo:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves east.

* W C>
Hugo leaves east.
You were not able to keep your concentration while moving.
Narrow Tunnel
*an Orc* is standing here.

* W C>
Hugo approaches *an Orc*, trying to smite him.

* W C>
Kaldae begins some strange incantations...

* W C>kill *orc*
* W C *an Orc*:Awful Hugo:Fine>
You try to pierce *an Orc*, but he parries successfully.
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

* W C>
*an Orc* has arrived from the west.

* W C>
Kaldae begins some strange incantations...

* W C>kill *orc*

Hugo approaches *an Orc*, trying to smite him.

*an Orc* barely pierces Hugo's body and tickles it.

* W C>* W C *an Orc*:Awful Hugo:Fine>
Kaldae begins some strange incantations...
You approach *an Orc*, trying to pierce him.
*an Orc* panics, and attempts to flee.
*an Orc* leaves west.

kill *orc*
* W C>Hugo leaves west.
You were not able to keep your concentration while moving.
Narrow Tunnel
A shiny gold ring has been abandoned here.
A metal wall shield rests on the ground.
They aren't here.

* W C>
Hugo leaves north.
Catacombs
*an Orc* is standing here.

* W C>
Hugo smites *an Orc*'s right arm extremely hard and shatters it.
*an Orc* is incapacitated and will slowly die, if not aided.

* W C>kill *orc*
* W C>
Kaldae begins some strange incantations...
Alas! 
You failed to reach him through the melee.

* W C>kill *orc*

Kaldae smites *an Orc*'s left foot extremely hard and shatters it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* is dead! R.I.P.
get coins corpse
A shadow slowly rises above the corpse of *an Orc*.

* W C>kill *orc*
As Hugo greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
They aren't here.

* W C>The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C>exa 1.corpse
They aren't here.

* W C>corpse (here) : 
a pile of coins
a quiver
a strange set of lock picks
a stone
a belt pouch
a herbal kit
a butcher knife (brand new)
a plain leather belt
a nasty orkish fang (brand new)
an orkish shortbow
a forest green cloak (used)
a bejewelled shield (used)
a grey pair of sleeves (brand new)
a thin pair of leather gloves (tattered)
a black pair of padded boots (brand new)
a plain pair of pants (brand new)
a plain hood (brand new)
a plain shirt (brand new)
a dark shield (used)
an engraved broadsword (dented)

* W C>
As Kaldae greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C>' other one
Hugo leaves north.
Ancient Chamber
Ok.

* W C>
Hugo leaves north.
Wide Stairs
A foul-smelling green vial has been left here.

* W C>
Hugo leaves up.
Raised Dais
A broadsword made of a dark metal lies here.
On the ground, there are three mottled cloaks.
A pair of chain mail sleeves are lying here.
There are three pairs of plate greaves here.
You see two pairs of plate vambraces on the ground.
A tiny glittering pin has been dropped here.
On the ground, there are thirty-three war arrows.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.

* W C>
Hugo leaves down.
Wide Stairs
A foul-smelling green vial has been left here.

* W C>track orgth
You carefully examine the ground around you, looking for tracks...

Hugo says 'he locked in'

Kaldae says 'he in secretdoor'

// then abit later, after finishing the first orc, i do beast and
// notice orgth coming out, i track him and he's in again, this
// happens a few times and i plan on entering with him. Kaldae and
// Hugo are out then.

* W S C HP:Fine>t hugo stand 1e of sconce?
search quick
Ok.

* W S C HP:Fine>
You begin to search ...

up
* W S C HP:Fine>Raised Dais
A broadsword made of a dark metal lies here.
You see three mottled cloaks on the ground.
A pair of chain mail sleeves are lying here.
On the ground, there are three pairs of plate greaves.
There are two pairs of plate vambraces here.
A tiny glittering pin has been dropped here.
There are thirty-three war arrows here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: Down.

* W S C HP:Fine>down
Wide Stairs
A foul-smelling green vial has been left here.
Exits: South Up.

* W S C HP:Fine>track beast
You carefully examine the ground around you, looking for tracks...

You stop searching.

* W S C HP:Fine>up
Raised Dais
A broadsword made of a dark metal lies here.
On the ground, there are three mottled cloaks.
A pair of chain mail sleeves are lying here.
You see three pairs of plate greaves on the ground.
You see two pairs of plate vambraces on the ground.
A tiny glittering pin has been dropped here.
On the ground, there are thirty-three war arrows.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: West Down.
Saving Tasslehoff.

* W S C HP:Fine>
You swiftly dodge a spirit-soldier's attempt to hit you.

* W S C HP:Fine a spirit-soldier:Healthy>west
No way! 
You are fighting for your life!
You lightly pierce a spirit-soldier's right hand and tickle it.

* W S C HP:Fine a spirit-soldier:Fine>flee
You flee head over heels.
Wide Stairs
A foul-smelling green vial has been left here.
Exits: South Up.

* W S C HP:Fine>west
Alas, you cannot go that way...
ex

* W S C HP:Fine>South - 
You can't distinguish a lot of details.
Up    - 
You can't distinguish a lot of details.

* W S C HP:Fine>up
Raised Dais
A broadsword made of a dark metal lies here.
There are three mottled cloaks here.
A pair of chain mail sleeves are lying here.
On the ground, there are three pairs of plate greaves.
There are two pairs of plate vambraces here.
A tiny glittering pin has been dropped here.
You see thirty-three war arrows on the ground.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: West Down.

* W S C HP:Fine>west
Hidden Room
An elegant marble chest sits against the wall.
A large stone chest is here.
Exits: East.

* W S C HP:Fine>east
Raised Dais
A broadsword made of a dark metal lies here.
There are three mottled cloaks here.
A pair of chain mail sleeves are lying here.
There are three pairs of plate greaves here.
There are two pairs of plate vambraces here.
A tiny glittering pin has been dropped here.
There are thirty-three war arrows here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: West Down.
You suddenly notice *Orgth the Orc*.

* W S C HP:Fine>
*Orgth the Orc* leaves west.

* W S C HP:Fine>west
Hidden Room
An elegant marble chest sits against the wall.
A large stone chest is here.
Exits: East.
You suddenly notice *Orgth the Orc*.

* W S C HP:Fine>
*Orgth the Orc* closes the secretdoor.

* W S C HP:Fine>
*Orgth the Orc* locks the secretdoor.	//CACKLE!

* W S C HP:Fine>kill orgth
* W S C HP:Fine *Orgth the Orc*:Healthy>
*Orgth the Orc* swiftly dodges your attempt to pierce him.

* W S C HP:Fine *Orgth the Orc*:Healthy>
*Orgth the Orc* pierces your head and tickles it.

* W S C HP:Fine *Orgth the Orc*:Healthy>wie bow
sh
sh
You stop using a black runed dagger.
You masterfully wield a black horn shortbow, ready to defend yourself.

* W S C HP:Fine *Orgth the Orc*:Healthy>*Orgth the Orc* stops using a nasty orkish fang.
*Orgth the Orc* skillfully draws an embellished longbow.

sh
Hugo tells you 'dont stay there to long'

*Orgth the Orc* nocks a missile in an embellished longbow.

You shoot *Orgth the Orc*'s right arm extremely hard.

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* nocks a missile in an embellished longbow.

close secretdoor
You strongly shoot *Orgth the Orc*'s right arm and tickle it.

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
sh
sh
*Orgth the Orc* panics, and attempts to flee.

*Orgth the Orc* strongly shoots your right hand and tickles it.
Aye! 
You cannot concentrate any more...

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* nocks a missile in an embellished longbow.
It's already closed!

* W S C HP:Fine *Orgth the Orc*:Fine>sh
Hugo tells you 'orcs comming'

sh
sh
*Orgth the Orc* panics, and attempts to flee.

*Orgth the Orc* shoots your body very hard.
Aye! 
You cannot concentrate any more...

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
You shoot *Orgth the Orc*'s right foot extremely hard.

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* nocks a missile in an embellished longbow.
*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* panics, but can't stop fighting to flee.

get purple sable
recite purple
sh
An ash arrow breaks.

* W S C HP:Fine *Orgth the Orc*:Fine>*Orgth the Orc* panics, and attempts to flee.
*Orgth the Orc* panics, but can't stop fighting to flee.

*Orgth the Orc* shoots your left foot extremely hard.
Aye! 
You cannot concentrate any more...

* W S C HP:Hurt *Orgth the Orc*:Fine>*Orgth the Orc* panics, and attempts to flee.

*Orgth the Orc* panics, and attempts to flee.

sh
*Orgth the Orc* panics, and attempts to flee.

*Orgth the Orc* nocks a missile in an embellished longbow.
You shoot *Orgth the Orc*'s left foot hard and tickle it.

* W S C HP:Hurt *Orgth the Orc*:Fine>*Orgth the Orc* nocks a missile in an embellished longbow.
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s left arm extremely hard.

* W S C HP:Hurt *Orgth the Orc*:Fine>sh
*Orgth the Orc* nocks a missile in an embellished longbow.

You shoot *Orgth the Orc*'s body extremely hard.

* W S C HP:Hurt *Orgth the Orc*:Hurt>
You get a purple scroll from a sable pouch.
*Orgth the Orc* nocks a missile in an embellished longbow.
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt *Orgth the Orc*:Hurt>
You recite a purple scroll which dissolves.
You start glowing.
Tasslehoff creates a noxious cloud around you!
You create a noxious cloud around him.
You feel bad.
You feel very sick.

* W S C HP:Hurt *Orgth the Orc*:Hurt>sh
sh
*Orgth the Orc* shoots your body very hard.
Aye! 
You cannot concentrate any more...

* W S C HP:Hurt *Orgth the Orc*:Hurt>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s left arm very hard.

* W S C HP:Hurt *Orgth the Orc*:Hurt>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s right leg extremely hard.

* W S C HP:Hurt *Orgth the Orc*:Hurt>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
sh
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s body extremely hard.

* W S C HP:Hurt *Orgth the Orc*:Hurt>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
*Orgth the Orc* panics, and attempts to flee.
PANIC! 
You can't quit the fight!

*Orgth the Orc* shoots your body extremely hard.
Aye! 
You cannot concentrate any more...

* W S C HP:Hurt *Orgth the Orc*:Hurt>sh
*Orgth the Orc* nocks a missile in an embellished longbow.

sh
Kaldae tells you 'who is coming again?'
You shoot *Orgth the Orc*'s head extremely hard.

* W S C HP:Hurt *Orgth the Orc*:Wounded>*Orgth the Orc* nocks a missile in an embellished longbow.
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s head hard.

* W S C HP:Hurt *Orgth the Orc*:Wounded>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
You shoot *Orgth the Orc*'s right foot extremely hard and shatter it.
You feel really bad.

* W S C HP:Hurt Mana:Burning *Orgth the Orc*:Wounded>sh
*Orgth the Orc* nocks a missile in an embellished longbow.
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s left arm extremely hard and shatter it.

* W S C HP:Hurt Mana:Burning *Orgth the Orc*:Bad>*Orgth the Orc* nocks a missile in an embellished longbow.

l e
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s right leg extremely hard and shatter it.

* W S C HP:Hurt Mana:Burning *Orgth the Orc*:Bad>*Orgth the Orc* nocks a missile in an embellished longbow.

sh
You shoot *Orgth the Orc*'s body extremely hard and shatter it.

* W S C HP:Hurt Mana:Burning *Orgth the Orc*:Awful>sh
*Orgth the Orc* nocks a missile in an embellished longbow.
*Orgth the Orc* panics, and attempts to flee.
You flee head over heels.
PANIC! 
You couldn't escape!

sh
You shoot *Orgth the Orc*'s right arm extremely hard and shatter it.
*Orgth the Orc* is incapacitated and will slowly die, if not aided.

* W S C HP:Hurt Mana:Burning *Orgth the Orc*:Awful>sh
You flee head over heels.
PANIC! 
You couldn't escape!

You shoot *Orgth the Orc*'s left foot extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Orgth the Orc*'s death cry.
*Orgth the Orc* is dead! R.I.P.
get coins corpse

* W S C HP:Hurt Mana:Burning>
You get a pile of coins from the corpse of *an Orc*.
There was 3 gold coins, 8 silver pennies, and 7 copper pennies.

* W S C HP:Hurt>corpse (here) : 
a quiver
a water skin
a plain leather belt
an embellished longbow
a forest green cloak (used)
a metal wall shield (brand new)
a thin pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a plain pair of pants (brand new)
a plain hood (brand new)
a plain shirt (brand new)
a large sack
a smoked piece of meat
a decayed ironkey
a nasty orkish fang (brand new)
a nasty orkish fang (dented)
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow
an ash arrow

// 200k, lousyeq, another trap at bloodwight
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