Mojo vs Baphomet (I think) :p
posted by Mojo
2000-06-13 05:20:44
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My crappy-ass link dropped while healing from priest, i reconnect and go scout
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>n
The door seems to be closed.

* W S C HP:Hurt>open door
n
Ok.

* W S C HP:Hurt>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Someone is resting here.
Something is here.
Exits: South.

* W S C HP:Hurt>ex priest
examine priest

s
The aura of evil surrounding the priest makes you feel nauseous.
His hands are covered with the blood of human sacrifice, and his
eyes are cold as death itself.

The evil priest has some big nasty scratches.
The evil priest seems to have:
       A deep wound at the left hand,
       A deep wound at the left foot,
       A deep wound at the right leg.
The evil priest is using: 
<wielded>            a nasty orkish fang (dented)
<worn on body>       a fine tunic (used)
<worn on arms>       a black arm wrapping (used)
<worn on legs>       a black pair of pants (used)
<worn on feet>       a pair of rigid leather boots (used)
<worn on finger>     a ring
<worn on finger>     a ring of silver
<worn as belt>       a plain silken sash
<worn on belt>       a belt pouch

* W S C HP:Hurt>By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Someone is resting here.
Something is here.
Exits: South.

* W S C HP:Hurt>ex someone
examine someone

s
You barely discern the form of *a Man*.

* W S C HP:Hurt>By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>
Buliwyf narrates 'grymsh here now as well'

* W S C HP:Hurt>alias tt track *man*
alias bb backstab *man*
alias kk kill *man*
alias ss shoot *man*
Ok.

* W S C HP:Hurt>
Ok.

* W S C HP:Hurt>
Ok.

* W S C HP:Hurt>
Ok.

* W S C HP:Hurt>
The door closes quietly.

* W S C HP:Hurt>
You swiftly dodge a spirit's attempt to hit you.

* W S C HP:Hurt a spirit:Healthy>
You strongly pierce a spirit's left leg and tickle it.

* W S C HP:Hurt a spirit:Fine>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>open door
Ok.
Fuzzlé narrates 'anyone bm?'

* W S C HP:Hurt>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Someone is standing here.
A sturdy trained horse is standing here.
Exits: South.

* W S C HP:Hurt>bb
backstab *man*
You begin to move silently to the back of your victim...

f
The evil priest strongly pierces your right foot.

* W S C HP:Hurt the evil priest:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!
You pierce the evil priest's body hard.

* W S C HP:Hurt the evil priest:Wounded>f

Gabriel narrates 'heh a good sign u died linkless .. Instamountrecover gives
you your mount back after u pray outta mandos'

* W S C HP:Hurt the evil priest:Wounded>
You flee head over heels.
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>
The door closes quietly.

* W S C HP:Hurt>nar bn priest
narrate bn priest
Ok.
The door is opened from the other side.

* W S C HP:Hurt>
Someone has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>w
Domed Chamber
Exits: East West.

* W S C HP:Hurt>e
Dark Hallway
Someone is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Hurt>bb
backstab *man*
You begin to move silently to the back of your victim...
Your victim has disappeared!
Someone leaves west.
The trained horse leaves west.

* W S C HP:Hurt>w

Sia narrates 'what is mume time'

* W S C HP:Hurt>w
Domed Chamber
Exits: East West.

* W S C HP:Hurt>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Someone is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Hurt>bb
backstab *man*
You begin to move silently to the back of your victim...

Someone opens the irondoor.

f
Someone closes the irondoor.

Trobo narrates 'which priest?'

*a Man* makes a strange sound, as you place a double edged eket in his back.

* W S C HP:Hurt *a Man*:Hurt>
You flee head over heels.
Domed Chamber
Exits: East West.

* W S C HP:Hurt>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Hurt>ex man
e
*a Man* leaves east.
The trained horse leaves east.
examine man

You don't see a man.

* W S C HP:Hurt>Domed Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Hurt>e
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>w
bb
Domed Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Hurt>*a Man* leaves east.
The trained horse leaves east.
backstab *man*
Backstab whom?

* W S C HP:Hurt>e
bb
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>Gabriel narrates 'anyone has spare fang?'
backstab *man*
Backstab whom?

* W S C HP:Hurt>
Caerl narrates 'must be epriest.. west is dead.'

* W S C HP:Hurt>e
Small Chamber
Exits: West.

* W S C HP:Hurt>bb
backstab *man*
Backstab whom?

* W S C HP:Hurt>w
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>s

Naredhel narrates 'arg, anyone got that carl douglas song on mp3?'

* W S C HP:Hurt>Dark Hallway
Exits: North.

* W S C HP:Hurt>nar he hurt, ate a stab
narrate he hurt, ate a stab

n
Ok.

* W S C HP:Hurt>Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>n
The door seems to be closed.

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>w
Domed Chamber
Exits: East West.

* W S C HP:Hurt>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.

* W S C HP:Hurt>w
The irondoor seems to be closed.

* W S C HP:Hurt>e
Domed Chamber
Exits: East West.

* W S C HP:Hurt>e
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>e
Small Chamber
Exits: West.

* W S C HP:Hurt>w
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>where
Players in your zone
--------------------
Mojo                 - By the Dark Altar

* W S C HP:Hurt>
A spirit hits your right arm.

* W S C HP:Hurt a spirit:Healthy>
You strongly pierce a spirit's left foot and tickle it.

* W S C HP:Hurt a spirit:Fine>
You strongly pierce a spirit's body and tickle it.

* W S C HP:Hurt a spirit:Fine>
A spirit hits your left hand.

* W S C HP:Hurt a spirit:Fine>
WARNING: inactivity timeout in 5 seconds.

* W S C HP:Hurt a spirit:Fine>nar he hiding priest room :/
f
narrate he hiding priest room :/
Ok.

* W S C HP:Hurt a spirit:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt a spirit:Fine>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>cha link 60
Ok.

* W S C HP:Hurt>nar anyone come?
narrate anyone come?
Ok.

* W S C HP:Hurt>l
Dark Hallway

* W S C HP:Hurt>where
Players in your zone
--------------------
Mojo                 - Dark Hallway

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>n
The door seems to be closed.

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>where
Players in your zone
--------------------
Mojo                 - Dark Hallway

* W S C HP:Hurt>w
Domed Chamber
Exits: East West.

* W S C HP:Hurt>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.

* W S C HP:Hurt>e
e
Domed Chamber
Exits: East West.

* W S C HP:Hurt>Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>e
Small Chamber
Exits: West.

* W S C HP:Hurt>w
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>
Tolman tells you 'ify ou crittedhi'

* W S C HP:Hurt>open door
s
Ok.

* W S C HP:Hurt>Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>
Tolman narrates 'COME'

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>n
Naredhel narrates ', \\'est sieeeeede!!!!'
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
*a Man* is resting here.
A sturdy trained horse is standing here.
Exits: South.

* W S C HP:Hurt>
*a Man* stops resting, and clambers on his feet.

* W S C HP:Hurt>ex man
examine man

s
The aura of evil surrounding the priest makes you feel nauseous.
His hands are covered with the blood of human sacrifice, and his
eyes are cold as death itself.

The evil priest has some big nasty scratches.
The evil priest seems to have:
       A deep wound at the left hand,
       A deep wound at the left foot,
       A deep wound at the right leg.
The evil priest is using: 
<wielded>            a nasty orkish fang (dented)
<worn on body>       a fine tunic (used)
<worn on arms>       a black arm wrapping (used)
<worn on legs>       a black pair of pants (used)
<worn on feet>       a pair of rigid leather boots (used)
<worn on finger>     a ring
<worn on finger>     a ring of silver
<worn as belt>       a plain silken sash
<worn on belt>       a belt pouch

* W S C HP:Hurt>By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Hurt>
*a Man* leaves north.
The trained horse leaves north.

* W S C HP:Hurt>
Saving Mojo.

* W S C HP:Hurt>w
Alas, you cannot go that way...

* W S C HP:Hurt>
A spirit strongly hits your body.

* W S C HP:Hurt a spirit:Fine>
You strongly pierce a spirit's body and tickle it.

* W S C HP:Hurt a spirit:Fine>f
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt a spirit:Fine>f
PANIC! 
You can't quit the fight!

* W S C HP:Hurt a spirit:Fine>s

The door closes quietly.

* W S C HP:Hurt a spirit:Fine>No way! 
You are fighting for your life!
You pierce a spirit's right hand and tickle it.

* W S C HP:Hurt a spirit:Fine>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>
Tolman narrates 'doh, rockyopath'

* W S C HP:Hurt>
Buliwyf narrates 'come elle'

* W S C HP:Hurt>l
where
Dark Hallway

* W S C HP:Hurt>Players in your zone
--------------------
Mojo                 - Dark Hallway

* W S C HP:Hurt>t trobo come?
Ok.

* W S C HP:Hurt>
Maverick narrates 'any wanna sell me a blackhorn bow?'

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
bkss
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>back spirit
You begin to move silently to the back of your victim...

f
The door is opened from the other side.

*a Man* has arrived from the north.
The trained horse has arrived from the north.


Trobo tells you 'where?'

* W S C HP:Hurt>s
You flee head over heels.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.

* W S C HP:Hurt>s
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North South.

* W S C HP:Hurt>Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>bb

The door closes quietly.

* W S C HP:Hurt>backstab *man*
Backstab whom?

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
bks
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>back shadow
Backstab whom?

* W S C HP:Hurt>
The door is opened from the other side.

* W S C HP:Hurt>
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Hurt>
Vermatim narrates 'Any action tharbad atm?'

* W S C HP:Hurt>
Naredhel narrates 'anyone wanna give me their fine grey/copper/circlet/chick?'

* W S C HP:Hurt>t trobo epriest
s
Ok.

* W S C HP:Hurt>nbb
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>Gabriel narrates 'anyone near rdell got a spare piercer?'

Arglebargle, glop-glyf!?!

* W S C HP:Hurt>n
bb
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Hurt>backstab *man*
Backstab whom?

* W S C HP:Hurt>
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Hurt>
*a Man* begins some strange incantations...

* W S C HP:Hurt>
Trobo tells you 'i'm sk'

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
bb
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North South.
A spirit strongly hits *a Man*'s right leg.

* W S C HP:Hurt>backstab *man*
You can't backstab a fighting person!

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit is here, fighting *a Man*.
*a Man* is here, fighting a spirit.
A sturdy trained horse is standing here.
Exits: North South.

* W S C HP:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves north.

* W S C HP:Hurt>s
Dark Hallway
Exits: North East South West.

* W S C HP:Hurt>
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Hurt>
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Hurt>w
Domed Chamber
Exits: East West.

* W S C HP:Hurt>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is resting here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Hurt>w
The irondoor seems to be closed.

* W S C HP:Hurt>bb
e
backstab *man*
You begin to move silently to the back of your victim...

w
bb



* W S C HP:Hurt>
Domed Chamber
Exits: East West.

* W S C HP:Hurt>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here searching for something.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Hurt>backstab *man*
You begin to move silently to the back of your victim...

The orkish bodyguard crushes your left leg extremely hard and shatters it.

* W S C HP:Wounded the orkish bodyguard:Healthy>* W S C HP:Wounded the orkish bodyguard:Healthy>
You lightly pierce the orkish bodyguard's right foot and tickle it.

* W S C HP:Wounded the orkish bodyguard:Fine>
f
* W S C HP:Wounded the orkish bodyguard:Fine>
You flee head over heels.
Domed Chamber
Exits: East West.

* W S C HP:Wounded>w
bb
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>backstab *man*
You cannot attack and flee at the same time.
You swiftly dodge *a Man*'s attempt to hit you.

* W S C HP:Wounded *a Man*:Hurt>
You pierce *a Man*'s left foot very hard and shatter it.

* W S C HP:Wounded *a Man*:Wounded>e
f
No way! 
You are fighting for your life!

* W S C HP:Wounded *a Man*:Wounded>
You flee head over heels.
Domed Chamber
Exits: East West.

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>
*a Man* begins some strange incantations...

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>
*a Man* begins some strange incantations...

* W S C HP:Wounded>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded>e
bb
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

f
Your victim has disappeared!
*a Man* leaves west.
The trained horse leaves west.

You flee head over heels.
Small Chamber
Exits: West.

* W S C HP:Wounded>w
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>where

*a Man* leaves east.
The trained horse leaves east.

* W S C HP:Wounded>Players in your zone
--------------------
Mojo                 - Dark Hallway

* W S C HP:Wounded>e
Small Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: West.

* W S C HP:Wounded>w

*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>e
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>bb
Small Chamber
Exits: West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>w
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>bb
backstab *man*
You begin to move silently to the back of your victim...

Gabriel narrates 'who chants rdell?'
Your victim has disappeared!
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>f
You flee head over heels.
Domed Chamber
Exits: East West.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>e
Small Chamber
Exits: West.

* W S C HP:Wounded>w
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>bb
backstab *man*
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Man* leaves east.
The trained horse leaves east.

* W S C HP:Wounded>f

Tolman narrates 'hehe buli :)'

* W S C HP:Wounded>
You flee head over heels.
Small Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: West.

* W S C HP:Wounded>w
Dark Hallway
Exits: North East South West.
*a Man* has arrived from the east.
The trained horse has arrived from the east.

* W S C HP:Wounded>e
*a Man* begins some strange incantations...
Small Chamber
Exits: West.

* W S C HP:Wounded>bb
backstab *man*
Backstab whom?

* W S C HP:Wounded>w
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>bb
backstab *man*
You begin to move silently to the back of your victim...

You swiftly dodge *a Man*'s attempt to hit you.

* W S C HP:Wounded *a Man*:Wounded>
You pierce *a Man*'s right hand hard.

* W S C HP:Wounded *a Man*:Wounded>
*a Man* begins some strange incantations...
You pierce *a Man*'s left arm very hard and shatter it.

* W S C HP:Wounded *a Man*:Wounded>cack
You cackle gleefully.

* W S C HP:Wounded *a Man*:Wounded>f
You flee head over heels.
Dark Hallway
Exits: North.

* W S C HP:Wounded>n
Dark Hallway
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>bb
backstab *man*
Backstab whom?

* W S C HP:Wounded>
*a Man* has arrived from the east.

* W S C HP:Wounded>
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>w
w
Domed Chamber
Exits: East West.

* W S C HP:Wounded>bb
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

*a Man* sits down and rests.

*a Man* stops resting, and clambers on his feet.


e
* W S C HP:Wounded>Domed Chamber
Exits: East West.

* W S C HP:Wounded>w
bb
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

f
An orc-guard slashes your left leg.

* W S C HP:Wounded an orc-guard:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Wounded an orc-guard:Healthy>
An orc-guard fails to cleave you.

* W S C HP:Wounded an orc-guard:Healthy>f
You flee head over heels.
Domed Chamber
Exits: East West.

* W S C HP:Wounded>sco
69/179 hit, 82/82 mana, and 80/118 moves.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>nar he wounded..
narrate he wounded..

w
Ok.

* W S C HP:Wounded>Domed Chamber
Exits: East West.

* W S C HP:Wounded>w
e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here trying to concentrate.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>*a Man* utters the words 'judicandus gzfuajg'

Domed Chamber
Exits: East West.

* W S C HP:Wounded>w
bb
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Man* leaves east.
The trained horse leaves east.

* W S C HP:Wounded>e
bb
Domed Chamber
Exits: East West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>e

Radu narrates 'could anybody retraeve my corpse from  near the irungate near
gh?'

* W S C HP:Wounded>bb
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>
*a Man* has arrived from the south.
The trained horse has arrived from the south.

* W S C HP:Wounded>
*a Man* leaves east.
The trained horse leaves east.

* W S C HP:Wounded>e
Small Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: West.

* W S C HP:Wounded>bb

*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>w
bb
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded>bb
backstab *man*
Backstab whom?

* W S C HP:Wounded>e
n
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>*a Man* has arrived from the west.
The trained horse has arrived from the west.

*a Man* leaves north.
The trained horse leaves north.
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North South.

* W S C HP:Wounded>
*a Man* leaves north.
The trained horse leaves north.

* W S C HP:Wounded>s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>l n
s
It seems that a big piece of the wall around the door was once cut out and
then put back in place.
The door is open.

* W S C HP:Wounded>Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>close door
Ok.

* W S C HP:Wounded>cd

A spirit strongly hits your left arm.

* W S C HP:Wounded a spirit:Fine>close door
It's already closed!
You strongly pierce a spirit's body and tickle it.

* W S C HP:Wounded a spirit:Fine>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North South.

* W S C HP:Wounded>s
Dark Hallway
Exits: North East South West.
You begin to feel hungry.

* W S C HP:Wounded>
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Wounded>
*a Man* begins some strange incantations...

* W S C HP:Wounded>w
e
Domed Chamber
Exits: East West.

* W S C HP:Wounded>bb
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>w
bb
Domed Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded>w
e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is resting here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>Domed Chamber
Exits: East West.

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>
Naredhel narrates 'The voice of Armin whispers to you 'stfu''

* W S C HP:Wounded>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here trying to concentrate.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>e

*a Man* utters the words 'qfzahz yaae'
*a Man* magically creates a mushroom.
A magic mushroom suddenly appears.

* W S C HP:Wounded>Domed Chamber
Exits: East West.

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>w

*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded>e
Domed Chamber
Exits: East West.
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>sco
67/179 hit, 82/82 mana, and 64/118 moves.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded>b
*a Man* has arrived from the west.
The trained horse has arrived from the west.
BOIINNNNNNGG!

* W S C HP:Wounded>
*a Man* leaves east.
The trained horse leaves east.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>e
bb
Small Chamber
Exits: West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>w
s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>bb
Dark Hallway
Exits: North.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>n
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>bkss
back spirit
You begin to move silently to the back of your victim...

A spirit makes a strange sound, as you place a double edged eket in its back.
A spirit says 'I'll rip you to pieces, scum!'

* W S C HP:Wounded a spirit:Wounded>f
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>e

Gabriel narrates 'where's the action?'

* W S C HP:Wounded>Small Chamber
Exits: West.

* W S C HP:Wounded>
Buliwyf narrates 'heh'

* W S C HP:Wounded>t gabriel come epriest
nb
Ok.

* W S C HP:Wounded>Arglebargle, glop-glyf!?!

* W S C HP:Wounded>e
Alas, you cannot go that way...

* W S C HP:Wounded>w
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n

Tolman narrates 'who was that orc that ran away? :p'

* W S C HP:Wounded>By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>bkss
back spirit
You begin to move silently to the back of your victim...
Tolman narrates 'jolt or joei?'

f
Gabriel narrates 'I'm drunk and pissy'

The door is opened from the other side.

*a Man* has arrived from the north.
The trained horse has arrived from the north.

*a Man* begins some strange incantations...

Buliwyf narrates 'how many  more approaches do I need on jolt? :/'

Oops, you were seen!
A spirit strongly hits your body.
You pierce a spirit's body hard.

* W S C HP:Wounded a spirit:Wounded>
You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>e
Small Chamber
Exits: West.

* W S C HP:Wounded>w
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>n
*a Man* has arrived from the west.
The trained horse has arrived from the west.
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>s
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>w
e
Domed Chamber
Exits: East West.

* W S C HP:Wounded>bb
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Wounded>e
bb
Small Chamber
Exits: West.

* W S C HP:Wounded>w
backstab *man*
Backstab whom?

* W S C HP:Wounded>
You are hungry.

* W S C HP:Wounded>bb
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Wounded>backstab *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Wounded>w
bb
Domed Chamber
Exits: East West.

* W S C HP:Wounded>backstab *man*
Backstab whom?

* W S C HP:Wounded>sco
64/179 hit, 82/82 mana, and 54/118 moves.

* W S C HP:Wounded>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>where
Players in your zone
--------------------
Mojo                 - Dark Hallway

* W S C HP:Wounded>
*a Man* yells 'Lhirmty'

* W S C HP:Wounded>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded>
*a Man* leaves north.
The trained horse leaves north.

* W S C HP:Wounded>y what?
You yawn. Feeling bored?

* W S C HP:Wounded>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>
The door closes quietly.

* W S C HP:Wounded>s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>yell what?
n
Ok.

* W S C HP:Wounded>By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>bsks
Arglebargle, glop-glyf!?!

* W S C HP:Wounded>s
n
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded>bkss
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded>back spirit
You begin to move silently to the back of your victim...

f
Gabriel narrates 'btw does morholth have a puke?'
*a Man* yells 'thimsty'

* W S C HP:Wounded a spirit:Wounded>
Oops, your victim seems to have sensed a danger!
You try to pierce a spirit, but it parries successfully.
A spirit says 'Bastard! How dare you? I will remember your face Mojo!'

* W S C HP:Wounded a spirit:Wounded>
A spirit strongly hits your body.

* W S C HP:Wounded a spirit:Wounded>
*a Man* yells 'anr'

* W S C HP:Wounded a spirit:Wounded>
You flee head over heels.
Dark Hallway
Exits: North East South West.
*a Man* yells 'naked'

* W S C HP:Wounded Move:Tired>f

Radu narrates 'wask ender would u'

* W S C HP:Wounded Move:Tired>
You flee head over heels.
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded Move:Tired>
Naredhel narrates 'I hope not'
Buliwyf narrates 'horus scouted'

* W S C HP:Wounded Move:Tired>yell oh sorry :(
Ok.
Maverick narrates 'Naredhel tells you 'been dere done dat, mack10's gonna bust
it on ya nigga!'

* W S C HP:Wounded Move:Tired>yell name?
Ok.

* W S C HP:Wounded Move:Tired>
The door is opened from the other side.

* W S C HP:Wounded Move:Tired>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: South.
*a Man* leaves south.
The trained horse leaves south.

* W S C HP:Wounded Move:Tired>bkss
back spirit
Backstab whom?
You swiftly dodge the evil priest's attempt to pierce you.

* W S C HP:Wounded Move:Tired the evil priest:Hurt>f
You flee head over heels.
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded Move:Tired>s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Tired>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded Move:Tired>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded Move:Tired>e
Domed Chamber
Exits: East West.

* W S C HP:Wounded Move:Tired>w

*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded Move:Tired>bb
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.

* W S C HP:Wounded Move:Tired>e
backstab *man*
Backstab whom?

* W S C HP:Wounded Move:Tired>
Gabriel narrates 'who is it?'
Domed Chamber
Exits: East West.

* W S C HP:Wounded Move:Tired>* W S C HP:Wounded Move:Tired>e
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Tired>e
Small Chamber
Exits: West.

* W S C HP:Wounded Move:Tired>w
s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Tired>Dark Hallway
Exits: North.

* W S C HP:Wounded Move:Tired>n
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Tired>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
A spirit floats towards you and howls with an evil laughter.
Exits: North South.

* W S C HP:Wounded Move:Tired>s
Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Tired>
Saving Mojo.

* W S C HP:Wounded Move:Tired>sco
*a Man* has arrived from the north.
The trained horse has arrived from the north.
55/179 hit, 82/82 mana, and 31/118 moves.

* W S C HP:Wounded Move:Tired>s
re
Dark Hallway
Exits: North.

* W S C HP:Wounded Move:Tired>
You sit down and rest your tired bones.

* W S C HP:Wounded Move:Tired>
Naredhel narrates 'Shut da fawk up, biatch!'

* W S C HP:Wounded Move:Tired>st
You stop resting, and stand up.

* W S C HP:Wounded Move:Tired>n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

* W S C HP:Wounded Move:Tired>n
By the Dark Altar
A soft pouch, made from leather, has been left here.
Exits: North South.

* W S C HP:Wounded Move:Tired>n
s
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.

* W S C HP:Wounded Move:Tired>By the Dark Altar
A soft pouch, made from leather, has been left here.
Exits: North South.

* W S C HP:Wounded Move:Slow>w
s
Alas, you cannot go that way...

* W S C HP:Wounded Move:Slow>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

* W S C HP:Wounded Move:Slow>w
Domed Chamber
Exits: East West.

* W S C HP:Wounded Move:Slow>w
e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is resting here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded Move:Slow>Maverick narrates 'lol'

Domed Chamber
Exits: East West.

* W S C HP:Wounded Move:Slow>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is resting here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Wounded Move:Slow>bb

*a Man* stops resting, and clambers on his feet.

* W S C HP:Wounded Move:Slow>backstab *man*
You begin to move silently to the back of your victim...


You are hungry.

e
* W S C HP:Wounded Move:Slow>e
Domed Chamber
Exits: East West.

* W S C HP:Wounded Move:Slow>Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Slow>e
Small Chamber
Exits: West.

* W S C HP:Wounded Move:Slow>
Gabriel tells you 'he there?'

* W S C HP:Wounded Move:Slow>
Maverick narrates 'did you take you medocine today naredhel'

* W S C HP:Wounded Move:Slow>t gabriel nod
w
Ok.

* W S C HP:Wounded Move:Slow>Dark Hallway
Exits: North East South West.

* W S C HP:Wounded Move:Slow>e
Small Chamber
Exits: West.

* W S C HP:Wounded Move:Slow>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Wounded Move:Slow>
*a Man* begins some strange incantations...

* W S C HP:Wounded Move:Slow>
Naredhel narrates 'lol, this is so much fun'

* W S C HP:Wounded Move:Slow>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!

* W S C HP:Awful Move:Slow *a Man*:Hurt>w

You flee head over heels.
Dark Hallway
Exits: North East South West.

* W S C HP:Awful Move:Slow>Domed Chamber
Exits: East West.

* W S C HP:Awful Move:Slow>
Gabriel tells you 'coming'

* W S C HP:Awful Move:Slow>yell sigh
Ok.

* W S C HP:Awful Move:Slow>
*a Man* has arrived from the east.
The trained horse has arrived from the east.

* W S C HP:Awful Move:Slow>
*a Man* leaves west.
The trained horse leaves west.
Naredhel narrates 'I swear I'm going crazy'

* W S C HP:Awful Move:Slow>w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Awful Move:Slow>e
*a Man* leaves east.
The trained horse leaves east.
Domed Chamber
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: East West.

* W S C HP:Awful Move:Slow>
Gabriel tells you 'me half naked btw'

* W S C HP:Awful Move:Slow>e
Dark Hallway
Exits: North East South West.

* W S C HP:Awful Move:Slow>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

* W S C HP:Awful Move:Slow>
*a Man* fails to hit you.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Domed Chamber
Exits: East West.

* W S C HP:Awful Move:Weak>e
Dark Hallway
*a Man* is standing here.
A sturdy trained horse is standing here.
Exits: North East South West.

* W S C HP:Awful Move:Weak>sco

*a Man* leaves west.
The trained horse leaves west.

* W S C HP:Awful Move:Weak>13/179 hit, 82/82 mana, and 12/118 moves.

* W S C HP:Awful Move:Weak>
Gabriel narrates 'I'm there'

* W S C HP:Awful Move:Weak>yell good fight
where
Ok.

* W S C HP:Awful Move:Weak>Players in your zone
--------------------
Mojo                 - Dark Hallway

* W S C HP:Awful Move:Weak>
Vasilisa narrates 'may be you are ?'

* W S C HP:Awful Move:Weak>re
You sit down and rest your tired bones.

* W S C HP:Awful Move:Weak>l
Dark Hallway

* W S C HP:Awful Move:Weak>
Gabriel narrates '(crazy)'

* W S C HP:Awful Move:Weak>
A spirit has arrived from the south.

* W S C HP:Awful Move:Weak>st
w
You stop resting, and stand up.

* W S C HP:Awful Move:Weak>s
Domed Chamber
Exits: East West.

* W S C HP:Awful Move:Weak>
Alas, you cannot go that way...

* W S C HP:Awful Move:Weak>e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

* W S C HP:Awful Move:Weak>s
Dark Hallway
Exits: North.

* W S C HP:Awful Move:Weak>re
You sit down and rest your tired bones.

* W S C HP:Awful Move:Weak>sco
*a Man* has arrived from the north.
14/179 hit, 82/82 mana, and 12/118 moves.

* W S C HP:Awful Move:Weak>sco
14/179 hit, 82/82 mana, and 12/118 moves.

* W S C HP:Awful Move:Weak>st
n
You stop resting, and stand up.

* W S C HP:Awful Move:Weak>s
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A sturdy trained horse is standing here.
Exits: North East South West.
*a Man* has arrived from the south.

* W S C HP:Awful Move:Weak>bb
*a Man* leaves west.
The trained horse leaves west.
Dark Hallway
Exits: North.

* W S C HP:Awful Move:Weak>backstab *man*
Backstab whom?

* W S C HP:Awful Move:Weak>n
bb
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.

* W S C HP:Awful Move:Weak>backstab *man*
Backstab whom?

* W S C HP:Awful Move:Weak>s
Dark Hallway
Exits: North.

* W S C HP:Awful Move:Weak>re
You sit down and rest your tired bones.

* W S C HP:Awful Move:Weak>sco
14/179 hit, 82/82 mana, and 7/118 moves.

* W S C HP:Awful Move:Weak>sco
14/179 hit, 82/82 mana, and 8/118 moves.

* W S C HP:Awful Move:Weak>
*a Man* has arrived from the north.
The trained horse has arrived from the north.

* W S C HP:Awful Move:Weak>
*a Man* begins some strange incantations...

* W S C HP:Awful Move:Weak>
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
You are mortally wounded and will die soon if not aided.
You feel a strong ache there!

You are dead! Sorry...
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Unknown2000-10-31 18:40:55
Mud freaks go build your bodies
Unknown2000-10-31 18:41:50
Unknown2000-10-31 18:41:51
Unknown2000-10-31 18:42:26
Mud freaks go build your bodies
baphomet2001-08-06 20:40:06
yes me naked and stuff that was kinda fun at least i won
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