![ CS HP:Fine>
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
Exits: (north), south.
![ CS HP:Fine>
close exit norths
Ok.
![ CS HP:Fine>
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Fine>
*a Troll* has arrived from the south.
![ CS HP:Fine>
*a Troll* leaves west.
![ CS HP:Fine>
wwDomed Chamber
*a Troll* is standing here.
Exits: east, west.
*a Troll* leaves east.
![ CS HP:Fine>
The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Fine>
wForest by the Temple Wall
Exits: north, (east), south, west.
*f CS HP:Fine>
eThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
Digby narrates 'guard zoc'
![ CS HP:Fine>
eDomed Chamber
Exits: east, west.
![ CS HP:Fine>
e
*a Troll* has arrived from the east.
![ CS HP:Fine>
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Fine>
wDomed Chamber
*a Troll* is standing here.
Exits: east, west.
![ CS HP:Fine>
backstab *troll*
You begin to move silently to the back of your victim...
*a Troll* leaves east.
Your victim has disappeared!
![ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Fine>
hide q
You attempt to hide yourself.
Ok.
![ CS HP:Fine>
e
*a Troll* has arrived from the east.
![ CS HP:Fine>
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
backstab *troll*
You begin to move silently to the back of your victim...
*a Troll* leaves east.
Your victim has disappeared!
![ CS HP:Fine>
open exit west
*a Troll* has arrived from the east.
![ CS HP:Fine>
w
Ok.
![ CS HP:Fine>
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: north, (east), south, west.
*f CS HP:Fine>
The irondoor closes quietly.
*f CS HP:Fine>
timeAccording to the Sindarin calendar, it is:
Oranor, the 15th of Narwain, Year 2991 of the Third Age.
According to the sun, it must be early in the afternoon.
The present Tan Istar, Lord of the Istari Council is Ryalnos.
Real time is Fri Dec 23 05:50:24 2005 GMT.
Last reboot due to a crash at Sat Dec 17 20:46:59 2005 GMT.
*f CS HP:Fine>
open exit easte
Ok.
*f CS HP:Fine>
The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, (west).
![ CS HP:Fine>
*a Troll* sits down and rests.
![ CS HP:Fine>
*a Troll* stops resting, and clambers on his feet.
![ CS HP:Fine>
*a Troll* leaves east.
![ CS HP:Fine>
eIt is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
Digby narrates 'serpico bad in sun'
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
*a Troll* closes the irondoor.
![ CS HP:Fine>
*a Troll* tries to hit you, but your parry is successful.
You pierce *a Troll*'s body hard and tickle it.
![ CS HP:Fine *a Troll*:Hurt>
You pierce *a Troll*'s right arm extremely hard.
![ CS HP:Fine *a Troll*:Hurt>
open exit westf
Ok.
![ CS HP:Fine *a Troll*:Hurt>
You flee head over heels.
PANIC!
You couldn't escape!
![ CS HP:Fine *a Troll*:Hurt>
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
open exit westw
Ok.
![ CS HP:Fine>
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: north, (east), south, west.
*f CS HP:Fine>
The irondoor closes quietly.
*f CS HP:Fine>
eThe irondoor seems to be closed.
*f CS HP:Fine>
open exit easte
Ok.
*f CS HP:Fine>
backstab *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here searching for something.
Exits: east, (west).
![ CS HP:Fine>
You begin to move silently to the back of your victim...
*a Troll* closes the irondoor.
You swiftly dodge *a Troll*'s attempt to hit you.
You strongly pierce *a Troll*'s body and tickle it.
![ CS HP:Fine *a Troll*:Hurt>
open exit westf
Ok.
![ CS HP:Fine *a Troll*:Hurt>
You flee head over heels.
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: north, (east), south, west.
*f CS HP:Fine>
The irondoor closes quietly.
*f CS HP:Fine>
open exit easte
Ok.
*f CS HP:Fine>
The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here searching for something.
Exits: east, (west).
![ CS HP:Fine>
backstab *troll*
You begin to move silently to the back of your victim...
*a Troll* hits your body extremely hard.
![ CS HP:Fine *a Troll*:Hurt>
You strongly pierce *a Troll*'s left arm and tickle it.
![ CS HP:Fine *a Troll*:Wounded>
f*a Troll* closes the irondoor.
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
*a Troll* leaves east.
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
eIt is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
hide q
You attempt to hide yourself.
*a Troll* leaves east.
*a Troll* has arrived from the east.
Ok.
![ CS HP:Fine>
backstab *troll*
You begin to move silently to the back of your victim...
You dodge a bash from *a Troll* who loses his balance.
You pierce *a Troll*'s head and tickle it.
![ CS HP:Fine *a Troll*:Wounded>
open exit west
Ok.
You strongly pierce *a Troll*'s body and tickle it.
f![ CS HP:Fine *a Troll*:Wounded>
You flee head over heels.
Forest by the Temple Wall
Exits: north, (east), south, west.
*f CS HP:Fine>
e
The irondoor closes quietly.
*f CS HP:Fine>
The irondoor seems to be closed.
backstab *troll**f CS HP:Fine>
Backstab whom?
*f CS HP:Fine>
open exit easte
Ok.
*f CS HP:Fine>
backstab *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
*a Troll* has arrived from the east.
![ CS HP:Fine>
You begin to move silently to the back of your victim...
*a Troll* closes the irondoor.
Oops, your victim caught you by surprise!
You strongly pierce *a Troll*'s right hand and tickle it.
![ CS HP:Fine *a Troll*:Wounded>
You pierce *a Troll*'s right arm and tickle it.
![ CS HP:Fine *a Troll*:Wounded>
You dodge a bash from *a Troll* who loses his balance.
cry![ CS HP:Fine *a Troll*:Wounded>
Waaaaah...
f![ CS HP:Fine *a Troll*:Wounded>
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
kill *troll*
You pierce *a Troll*'s left arm very hard.
![ CS HP:Fine *a Troll*:Wounded>
f
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
w
*a Troll* has arrived from the west.
o[ CS HP:Fine>
The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, [west].
![ CS HP:Fine>
Digby narrates 'he in bad'
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
kill *troll*
You pierce *a Troll*'s right arm and tickle it.
![ CS HP:Fine *a Troll*:Wounded>
f
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
*a Troll* leaves east.
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
eIt is pitch black...
You are inside.
o[ CS HP:Fine>
draw boww
You sheathe a nasty orkish fang into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.
o[ CS HP:Fine>
shoot *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
*a Troll* leaves east.
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
shoot *troll*f
You shoot *a Troll*'s head very hard.
![ CS HP:Fine *a Troll*:Wounded>
![ CS HP:Fine *a Troll*:Wounded>
*a Troll* sends you sprawling with a powerful bash.
Aye!
You cannot concentrate any more...
![ CS HP:Fine *a Troll*:Wounded>
*a Troll* Groans ffs
![ CS HP:Fine *a Troll*:Wounded>
*a Troll* hits your right leg extremely hard.
![ CS HP:Fine *a Troll*:Wounded>
Your head stops stinging.
![ CS HP:Fine *a Troll*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
![ CS HP:Fine *a Troll*:Wounded>
![ CS HP:Fine *a Troll*:Wounded>
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
shoot *troll**a Troll* leaves east.
Your victim has disappeared!
![ CS HP:Fine>
f
*a Troll* has arrived from the east.
![ CS HP:Fine>
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
shoot *troll*![ CS HP:Fine>
*a Troll* leaves east.
![ CS HP:Fine>
Shoot whom?
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
eIt is pitch black...
You are inside.
o[ CS HP:Fine>
wshoot *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
*a Troll* leaves east.
Your victim has disappeared!
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
s
Alas, you cannot go that way...
![ CS HP:Fine>
eIt is pitch black...
You are inside.
o[ CS HP:Fine>
wshoot *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
![ CS HP:Fine>
*a Troll* leaves east.
Your victim has disappeared!
![ CS HP:Fine>
*a Troll* has arrived from the east.
![ CS HP:Fine>
shoot *troll*f
You shoot *a Troll*'s head extremely hard.
![ CS HP:Fine *a Troll*:Bad>
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Fine>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, [west].
shoot *troll*![ CS HP:Fine>
*a Troll* leaves east.
![ CS HP:Fine>
Shoot whom?
![ CS HP:Fine>
eIt is pitch black...
You are inside.
*a Troll* is standing here.
*a Troll* leaves west.
o[ CS HP:Fine>
shoot *troll*Shoot whom?
wo[ CS HP:Fine>
*a Troll* has arrived from the west.
o[ CS HP:Fine>
shoot *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, [west].
![ CS HP:Fine>
Shoot whom?
![ CS HP:Fine>
open exit west
*a Troll* has arrived from the east.
![ CS HP:Fine>
e*a Troll* hits your body extremely hard and shatters it.
Ok.
![ CS HP:Hurt *a Troll*:Bad>
No way!
You are fighting for your life!
![ CS HP:Hurt *a Troll*:Bad>
f
You flee head over heels.
It is pitch black...
You are inside.
o[ CS HP:Hurt>
wshoot *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, (west).
![ CS HP:Hurt>
*a Troll* leaves east.
Your victim has disappeared!
![ CS HP:Hurt>
shoot *troll*Shoot whom?
![ CS HP:Hurt>
eIt is pitch black...
You are inside.
*a Troll* is standing here.
shoot *troll*o[ CS HP:Hurt>
*a Troll* leaves east.
o[ CS HP:Hurt>
Shoot whom?
o[ CS HP:Hurt>
e
*a Troll* has arrived from the east.
o[ CS HP:Hurt>
shoot *troll*It is pitch black...
You are inside.
o[ CS HP:Hurt>
Shoot whom?
wo[ CS HP:Hurt>
It is pitch black...
You are inside.
*a Troll* is standing here.
shoot *troll*o[ CS HP:Hurt>
*a Troll* leaves east.
Your victim has disappeared!
o[ CS HP:Hurt>
f
You flee head over heels.
It is pitch black...
You are inside.
*a Troll* is standing here.
o[ CS HP:Hurt>
*a Troll* leaves west.
o[ CS HP:Hurt>
wshoot *troll*It is pitch black...
You are inside.
*a Troll* is standing here.
*a Troll* leaves east.
o[ CS HP:Hurt>
Shoot whom?
o[ CS HP:Hurt>
w
*a Troll* has arrived from the east.
o[ CS HP:Hurt>
The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
shoot *troll*Shoot whom?
![ CS HP:Hurt>
eshoot *troll**a Troll* has arrived from the east.
It is pitch black...
You are inside.
o[ CS HP:Hurt>
Shoot whom?
o[ CS HP:Hurt>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, (west).
shoot *troll*![ CS HP:Hurt>
*a Troll* leaves east.
![ CS HP:Hurt>
Shoot whom?
![ CS HP:Hurt>
draw*a Troll* has arrived from the east.
You hang a black horn shortbow across your back.
You skillfully draw a nasty orkish fang, ready to protect the weak.
![ CS HP:Hurt>
e
*a Troll* tries to hit you, but your parry is successful.
![ CS HP:Hurt *a Troll*:Wounded>
You pierce *a Troll*'s right hand hard.
![ CS HP:Hurt *a Troll*:Bad>No way!
You are fighting for your life!
![ CS HP:Hurt *a Troll*:Bad>
f
You flee head over heels.
Forest by the Temple Wall
Exits: north, (east), south, west.
*f CS HP:Hurt>
eThe Guardroom
The corpse of the orkish bodyguard is lying here.
*a Troll* is standing here.
Exits: east, (west).
kill *troll*![ CS HP:Hurt>
*a Troll* leaves east.
![ CS HP:Hurt>
They aren't here.
![ CS HP:Hurt>
ekill *troll*It is pitch black...
You are inside.
o[ CS HP:Hurt>
They aren't here.
o[ CS HP:Hurt>
eIt is pitch black...
You are inside.
o[ CS HP:Hurt>
nIt is pitch black...
You are inside.
A huge orc bodyguard looks at you suspiciously.
o[ CS HP:Hurt>
swIt is pitch black...
You are inside.
o[ CS HP:Hurt>
It is pitch black...
You are inside.
wo[ CS HP:Hurt>
The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
light lanternee
You uncover a lantern.
![ CS HP:Hurt>
eDomed Chamber
Exits: east, west.
![ CS HP:Hurt>
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>Small Chamber
Exits: west.
![ CS HP:Hurt>
wnDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
By the Dark Altar
A huge orc bodyguard looks at you suspiciously.
Exits: (north), south.
![ CS HP:Hurt>
The orkish bodyguard crushes your left arm hard.
![ CS HP:Hurt the orkish bodyguard:Hurt>
close exit northf
Ok.
![ CS HP:Hurt the orkish bodyguard:Hurt>
You flee head over heels.
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
nBy the Dark Altar
A huge orc bodyguard looks at you suspiciously.
Exits: [north], south.
![ CS HP:Hurt>
b orc
An evil priest yells loudly from the north 'Velp me, guards!'
![ CS HP:Hurt>
You begin to move silently to the back of your victim...
The door is opened from the other side.
*a Troll* has arrived from the north.
*a Troll* leaves south.
The orkish bodyguard leaves north.
Your victim has disappeared!
![ CS HP:Hurt>
s![ CS HP:Hurt>
*a Troll* has arrived from the south.
![ CS HP:Hurt>
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
nBy the Dark Altar
*a Troll* is standing here.
Exits: (north), south.
![ CS HP:Hurt>
close exit north
*a Troll* leaves south.
![ CS HP:Hurt>
Ok.
![ CS HP:Hurt>
sDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
nBy the Dark Altar
Exits: [north], south.
![ CS HP:Hurt>
kill *troll*They aren't here.
s![ CS HP:Hurt>
Dark Hallway
Exits: north, east, south, west.
w![ CS HP:Hurt>
*a Troll* has arrived from the west.
Domed Chamber
Exits: east, west.
![ CS HP:Hurt>
kill *troll*ekill *troll**a Troll* has arrived from the east.
You pierce *a Troll*'s left arm.
![ CS HP:Hurt *a Troll*:Bad>
No way!
You are fighting for your life!
![ CS HP:Hurt *a Troll*:Bad>
You're already fighting!
![ CS HP:Hurt *a Troll*:Bad>
f
You flee head over heels.
The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
eDomed Chamber
*a Troll* is standing here.
Exits: east, west.
![ CS HP:Hurt>
kill *troll*
*a Troll* leaves east.
![ CS HP:Hurt>
They aren't here.
![ CS HP:Hurt>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
Imrovel narrates 'Any spare Branches!'
![ CS HP:Hurt>
eDomed Chamber
Exits: east, west.
![ CS HP:Hurt>
enDark Hallway
*a Troll* is standing here.
Exits: north, east, south, west.
![ CS HP:Hurt>
By the Dark Altar
Exits: [north], south.
![ CS HP:Hurt>
pick exit n
You can't seem to spot any lock to pick.
![ CS HP:Hurt>
*a Troll* has arrived from the south.
s![ CS HP:Hurt>
kill *troll*Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* has arrived from the north.
n
*a Troll* swiftly dodges your attempt to pierce him.
![ CS HP:Hurt *a Troll*:Bad>
No way!
You are fighting for your life!
![ CS HP:Hurt *a Troll*:Bad>
f
You flee head over heels.
Domed Chamber
Exits: east, west.
![ CS HP:Hurt>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
kill *troll*eThey aren't here.
![ CS HP:Hurt>
eDomed Chamber
Exits: east, west.
![ CS HP:Hurt>
Dark Hallway
*a Troll* is standing here.
Exits: north, east, south, west.
![ CS HP:Hurt>
kill *troll*
You pierce *a Troll*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
![ CS HP:Hurt *a Troll*:Bad>
f
You flee head over heels.
Small Chamber
Exits: west.
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
kill *troll*
*a Troll* has arrived from the north.
![ CS HP:Hurt>
You strongly pierce *a Troll*'s right foot.
![ CS HP:Hurt *a Troll*:Bad>
f
You flee head over heels.
By the Dark Altar
Exits: [north], south.
![ CS HP:Hurt>
s
*a Troll* has arrived from the south.
![ CS HP:Hurt>
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
nkill *troll*By the Dark Altar
Exits: (north), south.
![ CS HP:Hurt>
They aren't here.
![ CS HP:Hurt>
nkill *troll*fsThe Priest's Study
A large bookshelf sits against the wall.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of chain mail sleeves are lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
![ CS HP:Hurt>
open exit southThey aren't here.
![ CS HP:Hurt>
s
You flee head over heels.
By the Dark Altar
Exits: (north), south.
![ CS HP:Hurt>
Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
w
You don't see any exit there.
![ CS HP:Hurt>
Dark Hallway
Exits: north.
![ CS HP:Hurt>
Alas, you cannot go that way...
![ CS HP:Hurt>
wn
Alas, you cannot go that way...
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
Domed Chamber
Exits: east, west.
![ CS HP:Hurt>
wThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
kill *troll*They aren't here.
![ CS HP:Hurt>
timeAccording to the Sindarin calendar, it is:
Oranor, the 15th of Narwain, Year 2991 of the Third Age.
You cannot guess the time indoors.
The present Tan Istar, Lord of the Istari Council is Ryalnos.
Real time is Fri Dec 23 05:53:24 2005 GMT.
Last reboot due to a crash at Sat Dec 17 20:46:59 2005 GMT.
![ CS HP:Hurt>
wForest by the Temple Wall
Exits: north, (east), south, west.
*f CS HP:Hurt>
timeAccording to the Sindarin calendar, it is:
Oranor, the 15th of Narwain, Year 2991 of the Third Age.
The red sun in the west beams its last piercing rays.
The present Tan Istar, Lord of the Istari Council is Ryalnos.
Real time is Fri Dec 23 05:53:26 2005 GMT.
Last reboot due to a crash at Sat Dec 17 20:46:59 2005 GMT.
*f CS HP:Hurt>
eThe Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
track *troll
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
![ CS HP:Hurt>
eDomed Chamber
Exits: east, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
![ CS HP:Hurt>
eDark Hallway
Exits: north, east, south, west.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
![ CS HP:Hurt>
nBy the Dark Altar
Exits: (north), south.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
![ CS HP:Hurt>
nThe Priest's Study
A large bookshelf sits against the wall.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of chain mail sleeves are lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
You see some tracks of *a Troll* leading west
(done less than 1 hour ago).
![ CS HP:Hurt>
open curtainww
Ok.
![ CS HP:Hurt>
The Hidden Passage
Exits: (east), west.
You see some tracks of *a Troll* leading west
(done less than 1 hour ago).
![ CS HP:Hurt>
On a Landing
Exits: east, up, down.
You see some tracks of *a Troll* leading up
(done less than 1 hour ago).
![ CS HP:Hurt>
uIn the Bell-tower
*a Troll* is standing here searching for something.
Exits: down.
Aha, you have found your victim!
*[ CS HP:Hurt>
backstab *troll*
You begin to move silently to the back of your victim...
*a Troll* leaves down.
Your victim has disappeared!
*[ CS HP:Hurt>
*a Troll* has arrived from below.
*[ CS HP:Hurt>
dOn a Landing
Exits: east, up, down.
![ CS HP:Hurt>
uIn the Bell-tower
*a Troll* is standing here.
Exits: down.
*[ CS HP:Hurt>
kill *troll**a Troll* leaves down.
They aren't here.
*[ CS HP:Hurt>
*a Troll* has arrived from below.
*[ CS HP:Hurt>
f
You flee head over heels.
On a Landing
Exits: east, up, down.
![ CS HP:Hurt>
ukill *troll*In the Bell-tower
*a Troll* is standing here.
Exits: down.
*[ CS HP:Hurt>
*a Troll* leaves down.
*[ CS HP:Hurt>
*a Troll* has arrived from below.
You pierce *a Troll*'s left leg.
*[ CS HP:Hurt *a Troll*:Bad>
fPANIC!
You can't quit the fight!
*[ CS HP:Hurt *a Troll*:Bad>
You flee head over heels.
On a Landing
Exits: east, up, down.
![ CS HP:Hurt>
e
*a Troll* has arrived from above.
![ CS HP:Hurt>
The Hidden Passage
Exits: (east), west.
![ CS HP:Hurt>
*a Troll* has arrived from the west.
draw bow![ CS HP:Hurt>
w
You sheathe a nasty orkish fang into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.
![ CS HP:Hurt>
On a Landing
Exits: east, up, down.
Imrovel narrates 'So who has my Hsb, Copper, Corb, and Circlet?'
![ CS HP:Hurt>
eshoot *troll*The Hidden Passage
Exits: (east), west.
![ CS HP:Hurt>
Shoot whom?
![ CS HP:Hurt>
esThe Priest's Study
A large bookshelf sits against the wall.
A pair of chain mail gloves are lying here.
A pair of chain mail leggings are lying here.
A pair of chain mail sleeves are lying here.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
Exits: [south], (west).
![ CS HP:Hurt>
The door seems to be closed.
![ CS HP:Hurt>
wThe Hidden Passage
Exits: (east), west.
![ CS HP:Hurt>
wOn a Landing
Exits: east, up, down.
![ CS HP:Hurt>
uIn the Bell-tower
Exits: down.
*[ CS HP:Hurt>
ddOn a Landing
Exits: east, up, down.
![ CS HP:Hurt>
dWinding Stairwell
Exits: up, down.
![ CS HP:Hurt>
A Chamber in the Rock
Exits: south, up.
![ CS HP:Hurt>
es
Alas, you cannot go that way...
![ CS HP:Hurt>
sUnderground Crypt
Exits: north, east, south.
!O CS HP:Hurt>
Underground Crypt
Exits: north, east, west.
e!O CS HP:Hurt>
Underground Crypt
Exits: north, west, up.
!O CS HP:Hurt>
e
Alas, you cannot go that way...
!O CS HP:Hurt>
nuUnderground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.
!O CS HP:Hurt>
Alas, you cannot go that way...
!O CS HP:Hurt>
ssUnderground Crypt
Exits: north, west, up.
!O CS HP:Hurt>
Alas, you cannot go that way...
!O CS HP:Hurt>
uNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.
![ CS HP:Hurt>
eThe irondoor seems to be closed.
![ CS HP:Hurt>
uThe trapdoor seems to be closed.
![ CS HP:Hurt>
open exit uu
Ok.
![ CS HP:Hurt>
Small Chamber
Exits: west, (down).
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* has arrived from the north.
n![ CS HP:Hurt>
By the Dark Altar
Exits: [north], south.
![ CS HP:Hurt>
sshoot *troll*Dark Hallway
*a Troll* is standing here.
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* leaves north.
Your victim has disappeared!
![ CS HP:Hurt>
shoot *troll*
*a Troll* has arrived from the north.
![ CS HP:Hurt>
*a Troll* leaves south.
Your victim has disappeared!
![ CS HP:Hurt>
f*a Troll* has arrived from the south.
You flee head over heels.
By the Dark Altar
Exits: [north], south.
![ CS HP:Hurt>
nsThe door seems to be closed.
![ CS HP:Hurt>
shoot *troll*Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
Shoot whom?
![ CS HP:Hurt>
e
*a Troll* has arrived from the south.
![ CS HP:Hurt>
Small Chamber
Exits: west, (down).
![ CS HP:Hurt>
wshoot *troll*Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
Shoot whom?
![ CS HP:Hurt>
sDark Hallway
Exits: north.
![ CS HP:Hurt>
n
*a Troll* has arrived from the north.
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
Domed Chamber
Exits: east, west.
![ CS HP:Hurt>
eDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* has arrived from the south.
shoot *troll*![ CS HP:Hurt>
*a Troll* hits your right foot extremely hard and shatters it.
Aye!
You cannot concentrate any more...
f![ CS HP:Hurt *a Troll*:Bad>
You flee head over heels.
By the Dark Altar
Exits: (north), south.
![ CS HP:Hurt>
s
*a Troll* has arrived from the south.
![ CS HP:Hurt>
shoot *troll*Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
Shoot whom?
![ CS HP:Hurt>
*a Troll* has arrived from the north.
![ CS HP:Hurt>
You swiftly dodge *a Troll*'s attempt to hit you.
![ CS HP:Hurt *a Troll*:Bad>
drawf
You hang a black horn shortbow across your back.
You skillfully draw a nasty orkish fang, ready to protect the weak.
![ CS HP:Hurt *a Troll*:Bad>
*a Troll* panics, and attempts to flee.
*a Troll* leaves east.
![ CS HP:Hurt>
You flee head over heels.
Small Chamber
*a Troll* is standing here.
Exits: west, (down).
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
kill *troll*![ CS HP:Hurt>
eThey aren't here.
![ CS HP:Hurt>
kill *troll*Small Chamber
*a Troll* is standing here.
Exits: west, (down).
*a Troll* leaves west.
![ CS HP:Hurt>
They aren't here.
![ CS HP:Hurt>
w
*a Troll* has arrived from the west.
![ CS HP:Hurt>
kill *troll*Dark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
eThey aren't here.
![ CS HP:Hurt>
kill *troll*Small Chamber
*a Troll* is standing here.
Exits: west, (down).
![ CS HP:Hurt>
*a Troll* leaves west.
They aren't here.
![ CS HP:Hurt>
kill *troll*They aren't here.
![ CS HP:Hurt>
kill *troll*They aren't here.
![ CS HP:Hurt>
lSmall Chamber
sc![ CS HP:Hurt>
136/297 hits, 76/76 mana, and 82/144 moves.
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* has arrived from the west.
![ CS HP:Hurt>
nBy the Dark Altar
Exits: (north), south.
![ CS HP:Hurt>
sDark Hallway
*a Troll* is standing here.
Exits: north, east, south, west.
kill *troll*![ CS HP:Hurt>
*a Troll* leaves north.
![ CS HP:Hurt>
They aren't here.
![ CS HP:Hurt>
n
*a Troll* has arrived from the north.
![ CS HP:Hurt>
kill *troll*By the Dark Altar
Exits: (north), south.
![ CS HP:Hurt>
close exit northThey aren't here.
![ CS HP:Hurt>
s
Ok.
![ CS HP:Hurt>
kill *troll*
*a Troll* has arrived from the south.
![ CS HP:Hurt>
You swiftly dodge *a Troll*'s attempt to hit you.
No way!
You are fighting for your life!
![ CS HP:Hurt *a Troll*:Bad>
You're already fighting!
![ CS HP:Hurt *a Troll*:Bad>
f
You pierce *a Troll*'s left foot very hard and shatter it.
Your victim is shocked by your hit!
![ CS HP:Hurt *a Troll*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
![ CS HP:Hurt *a Troll*:Bad>
*a Troll* panics, and attempts to flee.
![ CS HP:Hurt *a Troll*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
![ CS HP:Hurt *a Troll*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
*a Troll* panics, and attempts to flee.
*a Troll* leaves south.
![ CS HP:Hurt>
skill *troll*Dark Hallway
*a Troll* is standing here.
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* leaves north.
They aren't here.
![ CS HP:Hurt>
nkill *troll*By the Dark Altar
*a Troll* is standing here.
Exits: [north], south.
![ CS HP:Hurt>
*a Troll* leaves south.
They aren't here.
![ CS HP:Hurt>
kill *troll*They aren't here.
![ CS HP:Hurt>
sDark Hallway
Exits: north, east, south, west.
kill *troll*![ CS HP:Hurt>
eThey aren't here.
![ CS HP:Hurt>
kill *troll*Small Chamber
Exits: west, (down).
![ CS HP:Hurt>
They aren't here.
![ CS HP:Hurt>
dNarrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], (up), down.
![ CS HP:Hurt>
uwSmall Chamber
Exits: west, (down).
*a Troll* has arrived from the west.
![ CS HP:Hurt>
wDark Hallway
Exits: north, east, south, west.
![ CS HP:Hurt>
*a Troll* has arrived from the east.
![ CS HP:Hurt>Domed Chamber
Exits: east, west.
![ CS HP:Hurt>
eDark Hallway
*a Troll* is standing here.
Exits: north, east, south, west.
![ CS HP:Hurt>
kill *troll**a Troll* leaves west.
They aren't here.
![ CS HP:Hurt>
kill *troll*wThey aren't here.
![ CS HP:Hurt>
kill *troll*Domed Chamber
Exits: east, west.
![ CS HP:Hurt>
wThey aren't here.
![ CS HP:Hurt>
kill *troll*The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, (west).
![ CS HP:Hurt>
wThey aren't here.
![ CS HP:Hurt>
Forest by the Temple Wall
Exits: north, (east), south, west.
*f CS HP:Hurt>
track *troll
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading west
(done less than 1 hour ago).
*f CS HP:Hurt>
wHeathery Slope
Exits: north, east, south, west.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
*. CS HP:Hurt>
nRocky Plains
A sturdy pack horse is standing here.
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
*. CS HP:Hurt>
ride packe
You pick up a pack horse's reins, and start riding him.
*. CRS HP:Hurt>
eForested Slope
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
*f CRS HP:Hurt>
Withered Forest
Exits: east, west.
e
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
*f CRS HP:Hurt>
Edge of the Forest
Exits: east, south, west.
Beltar narrates '2.'
e
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
*f CRS HP:Hurt>
On the Plateau
Exits: east, west.
The night has begun.
e
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. CRS HP:Hurt>
Under the High Ridge
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f CRS HP:Hurt>
eForested Slope
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f CRS HP:Hurt>
eRocky Plain
A large eagle soars above you.
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. CRS HP:Hurt>
eRocky Plain
Exits: east, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. CRS HP:Hurt>
e
Beltar narrates '3.'
!. CRS HP:Hurt>
Rocky Plain
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. CRS HP:Hurt>
eRocky Plain
Exits: east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. CRS HP:Hurt>
eOops!
You cannot go there riding!
!. CRS HP:Hurt>
Azan narrates 'Yo Minions and other wastes of space.'
!. CRS HP:Hurt>
leadeZirakturg narrates '17.'
You stop riding a pack horse.
A pack horse starts following you.
!. CS HP:Hurt>
Smothering Grove
Exits: east, south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f CS HP:Hurt>
eDeep Within a Smothering Grove
A fallow deer is grazing peacefully here.
Exits: east, west.
A pack horse has arrived from the west.
e
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f CS HP:Hurt>
Smothering Grove
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading south
(done less than 1 hour ago).
!f CS HP:Hurt>
sSmall Hill in the Pine Forest
Exits: north, east, south.
A pack horse has arrived from the north.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f CS HP:Hurt>
eRocky, Barren Plains
Exits: north, east, south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
!. CS HP:Hurt>
nHill Crowned with Pines
Exits: east, south.
A pack horse has arrived from the south.
e
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!( CS HP:Hurt>
Wooded Hills
Exits: east, south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!( CS HP:Hurt>
sneake
You stop sneaking.
!( C HP:Hurt>
Grassy Hillocks
Exits: east, south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. C HP:Hurt Move:Tired>
eGrassy Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!. C HP:Hurt Move:Tired>
ePine Clad Hills
Exits: east, south, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!( C HP:Hurt Move:Tired>
e
Beltar narrates '3 and 4'
!( C HP:Hurt Move:Tired>
Pine Clad Hills
Exits: east, west.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!( C HP:Hurt Move:Tired>
eAtop a Panoramic Eminence
Exits: north, south, west, down.
Low clouds appear above the hills in the sky.
A pack horse has arrived from the west.
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
ride!(~ C HP:Hurt Move:Tired>
nA pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
!(~ CR HP:Hurt Move:Tired>
Wooded Hills
A ferocious warg is here, snarling angrily.
Exits: north, east, south.
The clouds begin to disappear.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f CR HP:Hurt Move:Tired>
e
A ferocious warg tries to hit you, but your parry is successful.
!f CR HP:Hurt Move:Tired a ferocious warg:Healthy>
No way!
You are fighting for your life!
A ferocious warg says 'I xill zunx you unhil you're dead, Elj!'
You pierce a ferocious warg's body hard.
!f CR HP:Hurt Move:Tired a ferocious warg:Fine>
sneakf
Ok. you'll try to move silently for a while.
!f CRS HP:Hurt Move:Tired a ferocious warg:Fine>
You stop tracking your victim.
You flee head over heels.
Atop a Panoramic Eminence
Exits: north, south, west, down.
Low clouds appear above the hills in the sky.
!(~ CRS HP:Hurt Move:Tired>
neWooded Hills
A ferocious warg is here, snarling angrily.
Exits: north, east, south.
The clouds begin to disappear.
!f CRS HP:Hurt Move:Tired>
Grassy Hills
Exits: north, east, south, west, [down].
!( CRS HP:Hurt Move:Tired>
track *troll
Beltar narrates 'heal or so'
!( CRS HP:Hurt Move:Tired>
You carefully examine the ground around you, looking for tracks... ### Here was like, wtf? why not go in hatch?
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
A ferocious warg has arrived from the west.
!( CRS HP:Hurt Move:Tired>
eOn a Trail
Exits: =north=, east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!+ CRS HP:Hurt Move:Tired>
e
Beltar narrates 'heal.'
!+ CRS HP:Hurt Move:Tired>
In a Swampy Forest
A frog is standing here.
Exits: north, east, south, west.
You see some tracks of *a Troll* leading south
(done less than 1 hour ago).
!f CRS HP:Hurt Move:Tired>
s
You feel bolder.
!f CRS HP:Hurt Move:Tired>
Scattered Spruce among a Mire
A swift and agile forest cat moves silently through the vegetation.
Exits: north, east, south, west.
Wisps of clouds begin to form slowly over the tree-tops.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
!f~ CRS HP:Hurt Move:Tired>
eForested Wetlands
A heron is stalking the area, looking for fish.
*a Troll* is here, fighting a hill giant. <-- Handy-dandy giant :D
A hill giant is here, fighting *a Troll*.
Exits: north, east, south, west.
Aha, you have found your victim!
*a Troll* panics, and attempts to flee.
!f~ CRS HP:Hurt Move:Tired>
kill *troll*!f~ CRS HP:Hurt Move:Tired>
Alas!
You failed to reach him through the melee.
A forest cat has arrived from the south.
*a Troll* panics, and attempts to flee.
!f~ CRS HP:Hurt Move:Tired>
A hill giant hits *a Troll*'s head and shatters it.
kill *troll*!f~ CRS HP:Hurt Move:Tired>
kill *troll*
*a Troll* panics, and attempts to flee.
!f~ CRS HP:Hurt Move:Tired>
Beltar narrates 'i flee'
You lightly pierce *a Troll*'s right hand and shatter it.
kill *troll*!f~ CRS HP:Hurt Move:Tired *a Troll*:Awful a hill giant:Fine>
You're already fighting!
*a Troll* panics, and attempts to flee.
!f~ CRS HP:Hurt Move:Tired *a Troll*:Awful a hill giant:Fine>
kill *troll*
You're already fighting!
!f~ CRS HP:Hurt Move:Tired *a Troll*:Awful a hill giant:Fine>
A hill giant hits *a Troll*'s right leg extremely hard and shatters it.
*a Troll* is mortally wounded and will die soon if not aided.
!f~ CRS HP:Hurt Move:Tired *a Troll*:Dying a hill giant:Fine>
kill *troll*
You're already fighting!
!f~ CRS HP:Hurt Move:Tired *a Troll*:Dying a hill giant:Fine>
You're already fighting!
!f~ CRS HP:Hurt Move:Tired *a Troll*:Dying a hill giant:Fine>
kill *troll*
You're already fighting!
!f~ CRS HP:Hurt Move:Tired *a Troll*:Dying a hill giant:Fine>
kill *troll*
You pierce *a Troll*'s left foot extremely hard and shatter it.
You feel more experienced.
info to level %XCongratulations! This is the first time you've killed it!
You hear *a Troll*'s death cry as he collapses.
*a Troll* has drawn his last breath! R.I.P.
get all.coins all.corpse
kill *troll
*!f~ CRS HP:Hurt Move:Tired>
### Ta-daaa. Was Sleepy.