###Logon Combodwarf, overspam kill etc.###
): cRW HP:Fine Mana:Hot>High Moors
*Zmatz the Cave Troll* is standing here.
Exits: north, east, south, west.
): cRW HP:Fine Mana:Hot>
*Zmatz the Cave Troll* tries to hit you, but your parry is successful.
): cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
High Moors
Exits: north, east, south, west.
): cRW HP:Fine Mana:Hot>rideoff
): cRW HP:Fine Mana:Hot>cmw
[change mood wimpy]
Ok.
): cRW HP:Fine Mana:Hot>cw 40
[cha wimpy 40]
Wimpy set to: 40
): cRW HP:Fine Mana:Hot>ye wop
s
Ok.
): cRW HP:Fine Mana:Hot>Path to the Misty Mountains
Exits: north, east, west.
). cRW HP:Fine Mana:Hot>
Creation narrates 'who was the elf that killed an orc on the oer with colour spray heading to rd yesterday?'
). cRW HP:Fine Mana:Hot>
Celint narrates 'no-life!'
). cRW HP:Fine Mana:Hot>ye ld-wimpy is the fault
n
Ok.
). cRW HP:Fine Mana:Hot>w
High Moors
*Zmatz the Cave Troll* is standing here.
Exits: north, east, south, west.
): cRW HP:Fine Mana:Hot>kt
[kill *troll*]
*Zmatz the Cave Troll* hits your right foot extremely hard.
No way!
You are fighting for your life!
): cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>cmw
[change mood wimpy]
You're already fighting!
): cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>
Nimur has arrived from the west riding a mountain mule.
!: cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>
Ok.
!: cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>cmw
[change mood wimpy]
Ok.
!: cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>l
cmw
[change mood wimpy]
High Moors
*Zmatz the Cave Troll* is here, fighting YOU.
Nimur is here, riding a mountain mule.
!: cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>
Ok.
!: cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>f
*Zmatz the Cave Troll* panics, but can't stop fighting to flee.
!: cRW HP:Fine Mana:Hot *Zmatz the Cave Troll*:Healthy>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
High Moor
Exits: north, east, south, west.
): cRW HP:Fine Mana:Hot>
Nimur has arrived from the west riding a mountain mule.
!: cRW HP:Fine Mana:Hot>w
Nimur leaves east riding a mountain mule.
): cRW HP:Fine Mana:Hot>kill *troll*
High Moors
*Zmatz the Cave Troll* is standing here.
Exits: north, east, south, west.
*Zmatz the Cave Troll* leaves west.
*Lobsozr the Cave Troll* has arrived from the south.
): cRW HP:Fine Mana:Hot>
You crush *Lobsozr the Cave Troll*'s right leg extremely hard.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll*:Hurt>label z
Ok.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
*Lobsozr the Cave Troll* (z) hits your right arm and tickles it.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
f
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
High Moors
Exits: south, west.
): cRW HP:Fine Mana:Hot>tar z
#target set to: z
): cRW HP:Fine Mana:Hot>
*Lobsozr the Cave Troll* (z) has arrived from the south.
): cRW HP:Fine Mana:Hot>s
kz
High Moors
Exits: north, east, south, west.
): cRW HP:Fine Mana:Hot>kill z
They aren't here.
): cRW HP:Fine Mana:Hot>n
kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: south, west.
): cRW HP:Fine Mana:Hot>kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>f
You crush *Lobsozr the Cave Troll* (z)'s head extremely hard.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
You will attempt to flee!
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
You flee head over heels.
YOU FLED <-<-<W-E-S-T<-<-< ( GO E-A-S-T )
High Moors
Exits: east, south.
): cRW HP:Fine Mana:Hot>e
kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: south, west.
): cRW HP:Fine Mana:Hot>kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>lbz
c 'lig' z
You start to concentrate...
*Lobsozr the Cave Troll* (z) lightly hits your head and tickles it.
Aye!
You cannot concentrate any more...
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves west.
): cRW HP:Fine Mana:Hot>w
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: east, south.
): cRW HP:Fine Mana:Hot>kz
lbz
kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>c 'lig' z
You start to concentrate...
*Lobsozr the Cave Troll* (z) hits your head extremely hard.
Aye!
You cannot concentrate any more...
You strongly crush *Lobsozr the Cave Troll* (z)'s body and tickle it.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>cmw
[change mood wimpy]
f
Ok.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>PANIC!
You can't quit the fight!
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
*Lobsozr the Cave Troll* (z) hits your right foot very hard.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
High Moors
*Zmatz the Cave Troll* is standing here.
Exits: south, west.
): cRW HP:Fine Mana:Hot>w
kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: east, south.
): cRW HP:Fine Mana:Hot>lbz
kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
): cRW HP:Fine Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>c 'lig' z
You start to concentrate...
>>>>>>>>>>>---------------<<<<<<<<<<<
>>>-------!!!ARMOUR DOWN!!!-------<<<
>>>>>>>>>>>---------------<<<<<<<<<<<
*Lobsozr the Cave Troll* (z) hits your left leg very hard.
Aye!
You cannot concentrate any more...
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>
You crush *Lobsozr the Cave Troll* (z)'s body extremely hard.
Your victim is shocked by your hit!
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Hurt>f
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
High Moors
*Zmatz the Cave Troll* is standing here.
Exits: north, east, south, west.
): cRW HP:Hurt Mana:Hot>cmw
[change mood wimpy]
*Zmatz the Cave Troll* leaves east.
): cRW HP:Hurt Mana:Hot>s
Ok.
): cRW HP:Hurt Mana:Hot>Path to the Misty Mountains
Nimur is here, riding a mountain mule.
Exits: north, east, south, west.
!. cRW HP:Hurt Mana:Hot>csq
[change spell quick]
Nimur leaves north riding a mountain mule.
). cRW HP:Hurt Mana:Hot>n
Ok.
). cRW HP:Hurt Mana:Hot>n
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
): cRW HP:Hurt Mana:Hot>kz
lbz
High Moors
Exits: east, south.
): cRW HP:Hurt Mana:Hot>kill z
They aren't here.
): cRW HP:Hurt Mana:Hot>s
c 'lig' z
Nobody here by that name.
): cRW HP:Hurt Mana:Hot>kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Nimur is here, riding a mountain mule.
Exits: north, east, south, west.
!: cRW HP:Hurt Mana:Hot>kill z
You crush *Lobsozr the Cave Troll* (z)'s left foot extremely hard.
Your victim is shocked by your hit!
Nimur slashes *Lobsozr the Cave Troll* (z)'s left arm extremely hard.
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>lbz
c 'lig' z
You start to concentrate...
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves west.
Your victim has disappeared!
!: cRW HP:Hurt Mana:Hot>w
Nimur leaves west riding a mountain mule.
): cRW HP:Hurt Mana:Hot>kz
High Moors
Nimur is here, riding a mountain mule.
Exits: east, south, west.
The ground is hardening with frost.
Nimur bleeds from open wounds.
!: cRW HP:Hurt Mana:Hot>lbz
kill z
They aren't here.
!: cRW HP:Hurt Mana:Hot>c 'lig' z
Nobody here by that name.
!: cRW HP:Hurt Mana:Hot>w
kz
Nimur leaves west riding a mountain mule.
): cRW HP:Hurt Mana:Hot>High Moors
*Lobsozr the Cave Troll* (z) is here, fighting Nimur.
Nimur is here, riding a mountain mule, fighting *Lobsozr the Cave Troll* (z).
Exits: east, south.
!: cRW HP:Hurt Mana:Hot>lbz
!: cRW HP:Hurt Mana:Hot>
kill z
!!>>>---///M--E--L--E--E\---<<<!!
!: cRW HP:Hurt Mana:Hot>
*Lobsozr the Cave Troll* (z) hits Nimur's right hand hard.
!: cRW HP:Hurt Mana:Hot>
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves east.
!: cRW HP:Hurt Mana:Hot>c 'lig' z
Nobody here by that name.
!: cRW HP:Hurt Mana:Hot>e
Shâldún narrates 'rofl, you have a creative mind'
!: cRW HP:Hurt Mana:Hot>kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: east, south, west.
Nimur has arrived from the west riding a mountain mule.
!: cRW HP:Hurt Mana:Hot>kill z
You strongly crush *Lobsozr the Cave Troll* (z)'s right foot and tickle it.
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>lbz
c 'lig' z
You start to concentrate...
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves west.
Your victim has disappeared!
!: cRW HP:Hurt Mana:Hot>w
kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: east, south.
*Lobsozr the Cave Troll* (z) quickly approaches, trying to hit you.
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>kill z
You're already fighting!
Nimur has arrived from the east riding a mountain mule.
*Lobsozr the Cave Troll* (z) hits your body extremely hard.
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>lbz
Nimur slashes *Lobsozr the Cave Troll* (z)'s left arm extremely hard.
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>c 'lig' z
You start to concentrate...
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves east.
Your victim has disappeared!
!: cRW HP:Hurt Mana:Hot>s
kz
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, west.
). cRW HP:Hurt Mana:Hot>lbz
kill z
They aren't here.
). cRW HP:Hurt Mana:Hot>e
c 'lig' z
Nobody here by that name.
). cRW HP:Hurt Mana:Hot>n
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Hurt Mana:Hot>kz
High Moors
*Zmatz the Cave Troll* is here, fighting Nimur.
*Lobsozr the Cave Troll* (z) is standing here.
Nimur is here, riding a mountain mule, fighting *Zmatz the Cave Troll*.
Exits: east, south, west.
!: cRW HP:Hurt Mana:Hot>kill z
You crush *Lobsozr the Cave Troll* (z)'s body hard and tickle it.
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>lbz
c 'lig' z
You start to concentrate...
Nimur panics, but can't stop fighting to flee.
Nimur slashes *Zmatz the Cave Troll*'s body extremely hard and tickles it.
*Lobsozr the Cave Troll* (z) hits your body extremely hard.
Aye!
You cannot concentrate any more...
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>
Nimur panics, and attempts to flee.
Nimur leaves west riding a mountain mule.
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>cmw
[change mood wimpy]
*Zmatz the Cave Troll* leaves west.
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>
Ok.
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>f
Nimur has arrived from the west riding a mountain mule.
!: cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
High Moors
Exits: north, east, south, west.
): cRW HP:Hurt Mana:Hot>w
kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
*Zmatz the Cave Troll* is standing here.
Exits: east, south, west.
): cRW HP:Hurt Mana:Hot>lbz
kill z
You crush *Lobsozr the Cave Troll* (z)'s right hand extremely hard.
Your victim is shocked by your hit!
*Zmatz the Cave Troll* leaves east.
): cRW HP:Hurt Mana:Hot *Lobsozr the Cave Troll* (z):Wounded>c 'lig' z
You start to concentrate...
*Zmatz the Cave Troll* has arrived from the east.
Celdinumbra narrates 'bob plz'
Ok.
The lightning bolt hits *Lobsozr the Cave Troll* (z) with full impact.
): cRW HP:Hurt Mana:Warm *Lobsozr the Cave Troll* (z):Bad>f
*Zmatz the Cave Troll* hits your right hand extremely hard and shatters it.
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
High Moors
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Warm>
*Lobsozr the Cave Troll* (z) has arrived from the west.
): cRW HP:Wounded Mana:Warm>w
*Lobsozr the Cave Troll* (z) quickly approaches, trying to hit you.
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>
Grotek narrates 'Moi!'
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>No way!
You are fighting for your life!
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kz
Nimur has arrived from the south riding a mountain mule.
kill z
You're already fighting!
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kz
*Zmatz the Cave Troll* has arrived from the west.
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kill z
You're already fighting!
*Zmatz the Cave Troll* quickly approaches, trying to hit you.
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kz
Nimur slashes *Lobsozr the Cave Troll* (z)'s left leg and tickles it.
You crush *Lobsozr the Cave Troll* (z)'s right hand very hard.
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kz
kill z
You're already fighting!
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kz
kill z
You're already fighting!
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>f
kill z
You're already fighting!
!: cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>
Nimur has arrived from the north riding a mountain mule.
!. cRW HP:Wounded Mana:Warm>nar lobsozrz
s
Ok.
!. cRW HP:Wounded Mana:Warm>w
High Moor
Exits: north, east, west.
). cRW HP:Wounded Mana:Warm>Foot of the Broken Hills
Exits: north, east, south.
). cRW HP:Wounded Mana:Warm>n
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>kz
n
kill z
They aren't here.
). cRW HP:Wounded Mana:Warm>kz
High Moors
Exits: east, south, west.
): cRW HP:Wounded Mana:Warm>e
kill z
They aren't here.
): cRW HP:Wounded Mana:Warm>kz
Misdur narrates 'where'
High Moors
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Warm>kill z
They aren't here.
): cRW HP:Wounded Mana:Warm>e
kz
High Moors
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Warm>lbz
kill z
They aren't here.
): cRW HP:Wounded Mana:Warm>n
c 'lig' z
Nobody here by that name.
): cRW HP:Wounded Mana:Warm>High Moors
Exits: south, west.
): cRW HP:Wounded Mana:Warm>w
s
High Moors
Exits: east, south.
): cRW HP:Wounded Mana:Warm>High Moors
Exits: north, east, south, west.
Celdinumbra narrates 'redhorn'
): cRW HP:Wounded Mana:Warm>nar is bad
s
w
Ok.
): cRW HP:Wounded Mana:Warm>Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>w
*Lobsozr the Cave Troll* (z) has arrived from the south.
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>w
Path to the Misty Mountains
Exits: north, east, west.
). cRW HP:Wounded Mana:Warm>e
e
*Zmatz the Cave Troll* has arrived from the north.
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>kz
Path to the Misty Mountains
*Zmatz the Cave Troll* is standing here.
Exits: north, east, west.
). cRW HP:Wounded Mana:Warm>lbz
*Zmatz the Cave Troll* leaves west.
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>kill z
They aren't here.
). cRW HP:Wounded Mana:Warm>n
c 'lig' z
Nobody here by that name.
Shkunks narrates 'need help stonedoor'
). cRW HP:Wounded Mana:Warm>kz
High Moors
Exits: east, south, west.
): cRW HP:Wounded Mana:Warm>kill z
They aren't here.
): cRW HP:Wounded Mana:Warm>kz
Nimur narrates 'so am i'
): cRW HP:Wounded Mana:Warm>e
kill z
They aren't here.
): cRW HP:Wounded Mana:Warm>kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Warm>kill z
You crush *Lobsozr the Cave Troll* (z)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>kz
kill z
You're already fighting!
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>f
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Warm>cmw
[change mood wimpy]
n
kz
Ok.
). cRW HP:Wounded Mana:Warm>lbz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Warm>kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
): cRW HP:Wounded Mana:Warm *Lobsozr the Cave Troll* (z):Bad>c 'lig' z
You start to concentrate...
Nimur has arrived from the south riding a mountain mule.
*Zmatz the Cave Troll* has arrived from the north.
Nimur leaves east riding a mountain mule.
Ok.
The lightning bolt hits *Lobsozr the Cave Troll* (z) with full impact.
): cRW HP:Wounded Mana:Cold *Lobsozr the Cave Troll* (z):Bad>
Nimur has arrived from the east riding a mountain mule.
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves east.
!: cRW HP:Wounded Mana:Cold>f
Shkunks narrates 'help'
!: cRW HP:Wounded Mana:Cold>
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Cold>w
e
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Cold>kz
n
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Cold>kill z
They aren't here.
). cRW HP:Wounded Mana:Cold>kz
High Moors
*Zmatz the Cave Troll* is standing here.
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Cold>kz
kz
*Zmatz the Cave Troll* quickly approaches, trying to hit you.
kill z
They aren't here.
): cRW HP:Wounded Mana:Cold *Zmatz the Cave Troll*:Fine>kz
kill z
They aren't here.
): cRW HP:Wounded Mana:Cold *Zmatz the Cave Troll*:Fine>f
kill z
They aren't here.
You crush *Zmatz the Cave Troll*'s left hand extremely hard.
Your victim is shocked by your hit!
): cRW HP:Wounded Mana:Cold *Zmatz the Cave Troll*:Fine>kill z
They aren't here.
): cRW HP:Wounded Mana:Cold *Zmatz the Cave Troll*:Fine>e
You flee head over heels.
YOU FLED <-<-<W-E-S-T<-<-< ( GO E-A-S-T )
High Moors
Exits: east, south, west.
): cRW HP:Wounded Mana:Cold Move:Tired>e
High Moors
*Zmatz the Cave Troll* is standing here.
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Cold Move:Tired>*Zmatz the Cave Troll* quickly approaches, trying to hit you.
No way!
You are fighting for your life!
): cRW HP:Wounded Mana:Cold Move:Tired *Zmatz the Cave Troll*:Fine>s
f
e
*Lobsozr the Cave Troll* (z) has arrived from the north.
): cRW HP:Wounded Mana:Cold Move:Tired *Zmatz the Cave Troll*:Fine>e
No way!
You are fighting for your life!
): cRW HP:Wounded Mana:Cold Move:Tired *Zmatz the Cave Troll*:Fine>
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Cold Move:Tired>e
Path to the Misty Mountains
Exits: north, east, west.
). cRW HP:Wounded Mana:Cold Move:Tired>Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Cold Move:Tired>w
Bend in the Path
Exits: north, east, west.
). cRW HP:Wounded Mana:Cold Move:Tired>n
w
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Wounded Mana:Cold Move:Tired>kz
High Moor
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Cold Move:Tired>kz
kz
High Moors
Exits: north, east, south, west.
): cRW HP:Wounded Mana:Cold Move:Tired>kz
kill z
They aren't here.
): cRW HP:Wounded Mana:Cold Move:Tired>kill z
They aren't here.
): cRW HP:Wounded Mana:Cold Move:Tired>kill z
They aren't here.
): cRW HP:Wounded Mana:Cold Move:Tired>w
kill z
They aren't here.
): cRW HP:Wounded Mana:Cold Move:Tired>kz
High Moors
*Zmatz the Cave Troll* is standing here.
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
Nimur has arrived from the south riding a mountain mule.
!: cRW HP:Wounded Mana:Cold Move:Tired>kill z
You crush *Lobsozr the Cave Troll* (z)'s right hand very hard and shatter it.
!: cRW HP:Wounded Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>f
Nimur leaves east riding a mountain mule.
): cRW HP:Wounded Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>
*Zmatz the Cave Troll* hits your left arm extremely hard and shatters it.
): cRW HP:Bad Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>
Nimur has arrived from the east riding a mountain mule.
!: cRW HP:Bad Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>*Lobsozr the Cave Troll* (z) hits your head very hard and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
High Moors
Exits: east, south.
): cRW HP:Bad Mana:Cold Move:Tired>s
kz
kz
High Moors
*Zmatz the Cave Troll* is standing here.
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
*Lobsozr the Cave Troll* (z) quickly approaches, trying to hit you.
): cRW HP:Bad Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>kill z
You're already fighting!
): cRW HP:Bad Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>kz
*Zmatz the Cave Troll* hits your left foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!
kill z
You're already fighting!
): cRW HP:Awful Mana:Cold Move:Tired *Lobsozr the Cave Troll* (z):Awful>kz
f
Reede narrates 'weird coming stonedoor'
kill z
You're already fighting!
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
High Moors
Exits: east, south.
): cRW HP:Awful Mana:Cold Move:Slow>e
kill z
They aren't here.
): cRW HP:Awful Mana:Cold Move:Slow>e
*Zmatz the Cave Troll* has arrived from the south.
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
): cRW HP:Awful Mana:Cold Move:Slow>s
High Moors
Exits: north, east, south, west.
): cRW HP:Awful Mana:Cold Move:Slow>s
High Moor
Exits: north, east, south, west.
): cRW HP:Awful Mana:Cold Move:Slow>w
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Awful Mana:Cold Move:Slow>w
High Moors
Exits: north, south, west.
). cRW HP:Awful Mana:Cold Move:Slow>High Moor
A white centipede is here.
Exits: east, south, west.
). cRW HP:Awful Mana:Cold Move:Slow>ccs
High Moor
Exits: north, east, west.
). cRW HP:Awful Mana:Cold Move:Slow>c norm 'cure serious'
You start to concentrate...
nar lobsozr! is awf!
You begin to see scars fade away and a feeling of health comes over you.
). cRW HP:Bad Mana:Icy Move:Slow>w
Ok.
). cRW HP:Bad Mana:Icy Move:Slow>Foot of the Broken Hills
Exits: north, east, south.
). cRW HP:Bad Mana:Icy Move:Slow>s
w
Broken Hills
Exits: north, west.
)( cRW HP:Bad Mana:Icy Move:Slow>w
Broken Hills
Exits: east, south, west, down.
)( cRW HP:Bad Mana:Icy Move:Slow>pipe
[rest]
[get pipe all]
[wield pipe]
[smoke pipe]
[wb]
[sta]
[put pipe pack]
Broken Hills
Exits: north, east, west.
)( cRW HP:Bad Mana:Icy Move:Slow>
You sit down and rest your tired bones.
)( cRW HP:Bad Mana:Icy Move:Slow>
You get a wooden pipe from a leather backpack.
)( cRW HP:Bad Mana:Icy Move:Slow>
You stop using a heavy morningstar.
You hold a wooden pipe.
)( cRW HP:Bad Mana:Icy Move:Slow>Aahhh. Good Old Toby's!
You feel focused.
)( cRW HP:Bad Mana:Cold Move:Slow>wield cweapon
You stop using a wooden pipe.
You skillfully wield a heavy morningstar, ready to fight evil.
)( cRW HP:Bad Mana:Cold Move:Slow>
You stop resting, and stand up.
)( cRW HP:Bad Mana:Cold Move:Slow>w
You put a wooden pipe in a leather backpack.
)( cRW HP:Bad Mana:Cold Move:Slow>Edge of a Range of Hills
Exits: north, east, south, west.
)( cRW HP:Bad Mana:Cold Move:Slow>ccs
Reede narrates 'i mean wierd'
)( cRW HP:Bad Mana:Cold Move:Slow>cmw
[change mood wimpy]
c norm 'cure serious'
You start to concentrate...
whe
You begin to see scars fade away and a feeling of health comes over you.
)( cRW HP:Bad Mana:Icy Move:Slow>n
Ok.
)( cRW HP:Bad Mana:Icy Move:Slow>Players in your zone
--------------------
Sonlayr - Edge of a Range of Hills
)( cRW HP:Bad Mana:Icy Move:Slow>n
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Bad Mana:Icy Move:Slow>Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Bad Mana:Icy Move:Slow>e
e
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
). cRW HP:Bad Mana:Icy Move:Slow>e
Path to the Misty Mountains
Exits: north, east, west.
). cRW HP:Bad Mana:Icy Move:Slow>kz
kz
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Bad Mana:Icy Move:Slow>n
kill z
They aren't here.
). cRW HP:Bad Mana:Icy Move:Slow>kill z
They aren't here.
). cRW HP:Bad Mana:Icy Move:Slow>High Moors
Exits: east, south, west.
): cRW HP:Bad Mana:Icy Move:Slow>e
kz
High Moors
*Lobsozr the Cave Troll* (z) is resting here.
Exits: north, east, south, west.
): cRW HP:Bad Mana:Cold Move:Slow>kill z
You crush *Lobsozr the Cave Troll* (z)'s left arm extremely hard and shatter it.
): cRW HP:Bad Mana:Cold Move:Slow *Lobsozr the Cave Troll* (z):Awful>f
*Lobsozr the Cave Troll* (z) hits your right leg hard.
You are wracked with overwhelming PAIN!
): cRW HP:Bad Mana:Cold Move:Slow *Lobsozr the Cave Troll* (z):Awful>
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Bad Mana:Cold Move:Weak>n
kz
High Moors
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
): cRW HP:Bad Mana:Cold Move:Weak>kz
kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kill z
You're already fighting!
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kz
kill z
You're already fighting!
You crush *Lobsozr the Cave Troll* (z)'s left foot hard and shatter it.
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>f
kill z
You're already fighting!
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>PANIC!
You can't quit the fight!
): cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves south.
): cRW HP:Bad Mana:Cold Move:Weak>s
kz
Path to the Misty Mountains
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, south, west.
). cRW HP:Bad Mana:Cold Move:Weak>kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kz
kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
You strongly crush *Lobsozr the Cave Troll* (z)'s body and shatter it.
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves east.
). cRW HP:Bad Mana:Cold Move:Weak>kz
kill z
They aren't here.
). cRW HP:Bad Mana:Cold Move:Weak>kill z
They aren't here.
). cRW HP:Bad Mana:Cold Move:Weak>kz
w
kill z
They aren't here.
). cRW HP:Bad Mana:Cold Move:Weak> ###Here I see Red, Don't look at my mps, just go for the kill###
Path to the Misty Mountains
Exits: north, east, south, west.
). cRW HP:Bad Mana:Cold Move:Weak>e
e
Path to the Misty Mountains
Exits: north, east, south, west.
You feel a hidden presence.
). cRW HP:Bad Mana:Cold Move:Weak>kz
*Rakhir the Zaugurz Orc* leaves his hiding place.
kz
Path to the Misty Mountains
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, west.
). cRW HP:Bad Mana:Cold Move:Weak>kz
kill z
You approach *Lobsozr the Cave Troll* (z), trying to crush him.
*Lobsozr the Cave Troll* (z) strongly hits your left leg and shatters it.
You are wracked with overwhelming PAIN!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kz
kill z
You're already fighting!
You crush *Lobsozr the Cave Troll* (z)'s left foot extremely hard and shatter it.
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kz
kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>kill z
You're already fighting!
). cRW HP:Bad Mana:Cold Move:Weak *Lobsozr the Cave Troll* (z):Awful>f
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
High Moors
Exits: north, east, south, west.
): cRW HP:Bad Mana:Cold Move:Weak>
*Zmatz the Cave Troll* has arrived from the east.
): cRW HP:Bad Mana:Cold Move:Weak>s
*Zmatz the Cave Troll* hits your right hand extremely hard and shatters it.
You are wracked with overwhelming PAIN!
): cRW HP:Awful Mana:Cold Move:Weak *Zmatz the Cave Troll*:Fine>kz
No way!
You are fighting for your life!
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Path to the Misty Mountains
*Lobsozr the Cave Troll* (z) is standing here.
Exits: north, east, west.
). cRW HP:Awful Mana:Cold Move:Fainting>f
kill z
###WARNING: HPS LESS THAN: 40###
). cRW HP:Awful Mana:Cold Move:Fainting>w
*Zmatz the Cave Troll* has arrived from the north.
*Lobsozr the Cave Troll* (z) panics, and attempts to flee.
*Lobsozr the Cave Troll* (z) leaves east.
). cRW HP:Awful Mana:Cold Move:Fainting>*Zmatz the Cave Troll* quickly approaches, trying to hit you.
You will attempt to flee!
). cRW HP:Awful Mana:Cold Move:Fainting *Zmatz the Cave Troll*:Fine>w
No way!
You are fighting for your life!
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
High Moors
Exits: north, east, south, west.
): cRW HP:Awful Mana:Cold Move:Exhausted>w
f
You are too exhausted to ride.
): cRW HP:Awful Mana:Cold Move:Exhausted>w
w
*Zmatz the Cave Troll* has arrived from the south.
You are too exhausted to ride.
): cRW HP:Awful Mana:Cold Move:Exhausted>*Zmatz the Cave Troll* quickly approaches, trying to hit you.
You will attempt to flee!
): cRW HP:Awful Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>No way!
You are fighting for your life!
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC!
You couldn't escape!
You crush *Zmatz the Cave Troll*'s left leg extremely hard and tickle it.
): cRW HP:Awful Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>cmw
[change mood wimpy]
No way!
You are fighting for your life!
): cRW HP:Awful Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>###Well, Oops###
*Zmatz the Cave Troll* hits your right arm hard and shatters it.
You are incapacitated and will slowly die, if not aided.
o: cW HP:Dying Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>
Ok.
o: cW HP:Dying Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>cmw
[change mood wimpy]
Ok.
o: cW HP:Dying Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>stat
OB: 72%, DB: -89%, PB: 71%, Armour: 67%. Wimpy: 40. Mood: wimpy.
Needed: 850,638 xp, 0 tp. Gold: 23. Alert: normal.
Affected by:
- SPELL SPEED: QUICK
- novoid
- noquit
- panic
- shield
o: cW HP:Dying Mana:Cold Move:Exhausted *Zmatz the Cave Troll*:Fine>
You feel a strong ache there!
Ouch!
You lose a level!
You are dead! Sorry...
o# cW HP:Awful Mana:Cold Move:Exhausted>sle
You go to sleep.
###Sobsz!###
!# cW HP:Bad Mana:Hot>
Nimur narrates 'lobsozr rips'
###Wandering in Tharbad, on BN###
Snake Alley
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, [south], west.
*#* cR Mana:Hot Move:Tired>e
Players in your zone
--------------------
Anzorrag - Snake Alley
*#* cR Mana:Hot Move:Tired>Main Street
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
Exits: north, south, west.
*#* cR Mana:Hot Move:Tired>xc
tra
l in corpse
corpse (here) :
a black cloak (satisfactory)
a black hood (worn)
a dagger (used)
a grey pair of pants (worn)
a grey pair of sleeves (flawless)
a grey shirt (flawless)
a moneybag
a pair of soft leather boots (worn)
a pair of soft leather gloves (well-maintained)
a plain leather belt
two rings
*#* cR Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...
A citizen has arrived from the west.
'huramz
You see:
- a track of a pack horse leading west (done less than 1 hour ago).
- a track of a little boy leading west (done less than 1 hour ago).
- a track of a citizen leading west (done less than 1 hour ago).
- a track of *a Man* leading west (done less than 1 hour ago).
- a track of *a Man* coming from the west (done less than 3 hours ago).
- a track of *a Man* leading north (done less than 3 hours ago).
- a track of *a Man* coming from the north (done less than 3 hours ago).
The snow has stopped.
A little boy has arrived from the west.
w
You stop searching.
*#~ cR Mana:Hot Move:Tired>em says 'huramz'
Ok.
*#~ cR Mana:Hot Move:Tired>sq
Snake Alley
Exits: east, [south], west.
*#~ cR Mana:Hot Move:Tired>search q
You begin to search...
tm
#target set to: *man*
tr
#target set as: *man*
[track *man*]
You didn't find anyone.
*#~ cR Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...
inv
csn
[change spell normal]
tm
#target set to: *man*
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>
You are carrying:
a Tharbad gate key
*#~ cR Mana:Hot Move:Tired>csq
[change spell quick]
Ok.
*#~ cR Mana:Hot Move:Tired>w
Ok.
*#~ cR Mana:Hot Move:Tired>Snake Alley
Exits: north, east.
whe
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>n
Players in your zone
--------------------
Anzorrag - Snake Alley
*#~ cR Mana:Hot Move:Tired>Snake Alley
Exits: (east), south, west.
A guard yells from the south 'HELP!! -Pwaar the Man- is at inside the North Gate of Tharbad'
A guard yells faintly from the south 'I'm coming there!'
A guard yells from the west 'I'll get the bastard!'
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>tra
lm
[lead mym]
You stop tracking your victim.
*#~ cR Mana:Hot Move:Tired>
You stop riding a pack horse (mym).
A pack horse (mym) starts following you.
*#~ c Mana:Hot Move:Tired>rid
A pack horse (mym) stops following you.
You pick up a pack horse (mym)'s reins, and start riding him.
*#~ cR Mana:Hot Move:Tired>tra
s
e
You carefully examine the ground around you, looking for tracks...
You stop searching.
*#~ cR Mana:Hot Move:Tired>Snake Alley
Exits: north, east.
*#~ cR Mana:Hot Move:Tired>Snake Alley
Exits: east, [south], west.
*#~ cR Mana:Hot Move:Tired>n
e
n
Alas, you cannot go that way...
*#~ cR Mana:Hot Move:Tired>n
Main Street
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
Exits: north, south, west.
*#~ cR Mana:Hot Move:Tired>Main Street
Exits: north, (east), south.
*#~ cR Mana:Hot Move:Tired>n
Before the North Gate of Tharbad
Exits: north, east, south, west.
*#~ cR Mana:Hot Move:Tired>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.
*#~ cR Mana:Hot Move:Tired>The gate seems to be closed.
*#~ cR Mana:Hot Move:Tired>km
[kill *man*]
s
They aren't here.
*#~ cR Mana:Hot Move:Tired>Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
A guard is here looking for someone to abuse.
Exits: north, east, south, west.
*#~ cR Mana:Hot Move:Tired>tr
#target set as: *man*
[track *man*]
*#~ cR Mana:Hot Move:Tired>
You carefully examine the ground around you, looking for tracks...
A woman has arrived from the east.
A guard leaves north.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>w
The Old Tower Street
A little boy is here, running around.
A guard is here looking for someone to abuse.
Exits: east, west.
whe
w
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>Players in your zone
--------------------
Anzorrag - The Old Tower Street
*#~ cR Mana:Hot Move:Tired>w
The Old Tower Street
Exits: east, west.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>Northwest Corner of the Wall
Exits: east, south, [west].
s
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>West Alley
A citizen-mercenary is here, waiting for a job.
Exits: north, south.
s
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
Exits: north, east, south.
e
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, (south), west.
lm
[lead mym]
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
*#~ cR Mana:Hot Move:Tired>
You stop riding a pack horse (mym).
A pack horse (mym) starts following you.
*#~ c Mana:Hot Move:Tired>tra
You stop tracking your victim.
*#~ c Mana:Hot Move:Tired>scou s
You quietly scout southwards...
The Entrance
A huge clock is standing here.
You stop scouting.
*#~ c Mana:Hot Move:Tired>s
The Entrance
A huge clock is standing here.
Exits: (north), south, up.
A pack horse (mym) has arrived from the north.
!# c Mana:Hot Move:Tired>scou u
You quietly scout upwards...
Tharbad's Reception
The shady innkeeper is here looking you over with shifty eyes.
A sturdy pack horse is standing here.
*Pwaar the Dúnadan Man* (z) is resting here.
A woman is here, looking for someone to chat with.
n
You stop scouting.
!# c Mana:Hot Move:Tired>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, (south), west.
A pack horse (mym) has arrived from the south.
*#~ c Mana:Hot Move:Tired>rid
A pack horse (mym) stops following you.
You pick up a pack horse (mym)'s reins, and start riding him.
*#~ cR Mana:Hot Move:Tired>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
*#~ cR Mana:Hot Move:Tired>l
Ok.
*#~ cR Mana:Hot Move:Tired>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
*#~ cR Mana:Hot Move:Tired>rest
*Pwaar the Dúnadan Man* yells loudly from the south 'HEJ!'
*#~ cR Mana:Hot Move:Tired>
You sit down and rest your tired bones.
*#~ cR Mana:Hot Move:Tired>sc
154/154 hits, 90/128 mana, and 37/105 moves.
*#~ cR Mana:Hot Move:Tired>ye :>
*Pwaar the Dúnadan Man* (z) has arrived from the south.
Ok.
*#~ cR Mana:Hot Move:Tired>inv
*Pwaar the Dúnadan Man* (z) barely pierces your right leg and tickles it.
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>csn
[change spell normal]
You try to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
You are carrying:
a Tharbad gate key
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>sta
Ok.
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>Do you not consider fighting as standing?
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>lbz
c 'lig' z
You start to concentrate...
cmw
[change mood wimpy]
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
*Pwaar the Dúnadan Man* (z) ------->B-A-S-H-E-S<------- you
Aye!
You cannot concentrate any more...
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
*Pwaar the Dúnadan Man* (z) Rocka 'hi!'
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>'!
cmw
[change mood wimpy]
Abraham narrates 'they might enter priest.....'
*Pwaar the Dúnadan Man* (z) stops using a ceremonial dagger.
*Pwaar the Dúnadan Man* (z) confidently draws a blackened spear.
*Pwaar the Dúnadan Man* (z) stabs your left foot extremely hard.
You feel a strong ache there!
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>sta
dism
*Pwaar the Dúnadan Man* (z) stops using a blackened spear.
*Pwaar the Dúnadan Man* (z) decisively draws a ceremonial dagger.
Epipsila narrates 'how many?'
Your head stops stinging.
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
Ok.
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>em says '!'
Ok.
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
Ok.
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>Do you not consider fighting as standing?
*#~ cR HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
You stop riding a pack horse (mym).
*#~ c HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
You try to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
*#~ c HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>
*Pwaar the Dúnadan Man* (z) fails to pierce you.
*#~ c HP:Fine Mana:Hot Move:Tired *Pwaar the Dúnadan Man* (z):Fine>f
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, south.
###Chilling in Baker, Picked up a Thief###
!# c HP:Hurt Mana:Hot>
The door is opened from the other side.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) has arrived from the west.
Ok.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) stabs a thief (a)'s body extremely hard and shatters it.
You failed to control a thief (a).
It's already closed!
A thief (a) yells 'HELP! *Pwaar the Man* is trying to kill me in the Bakery!'
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
A thief (a) bursts into tears.
A thief (a) tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
Ok.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
ce w
[close exit w]
It's already closed!
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
Ok.
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
Ok.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
Ok.
A baker joins *Pwaar the Dúnadan Man* (z)'s fight.
A thief (a) swiftly dodges a baker's attempt to hit him.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
Ok.
A thief (a) bursts into tears.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
*Pwaar the Dúnadan Man* (z) stabs a thief (a)'s right leg extremely hard.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
Ok.
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
A thief (a) lightly pierces *Pwaar the Dúnadan Man* (z)'s right arm and tickles it.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
Ok.
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
ce w
[close exit w]
It's already closed!
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
Ok.
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
*Pwaar the Dúnadan Man* (z) leaves west.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
Ok.
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
The door is opened from the other side.
!# c HP:Hurt Mana:Hot>
Ok.
A thief (a) swiftly dodges a baker's attempt to hit him.
!# c HP:Hurt Mana:Hot>ce w
[close exit w]
It's already closed!
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot>
It's already closed!
!# c HP:Hurt Mana:Hot>
It's already closed!
A thief (a) tries to pierce a baker, but he parries successfully.
!# c HP:Hurt Mana:Hot>
It's already closed!
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot>
The door is opened from the other side.
!# c HP:Hurt Mana:Hot>
*Pwaar the Dúnadan Man* (z) has arrived from the west.
A thief (a) bursts into tears.
A thief (a) swiftly dodges a baker's attempt to hit him.
!# c HP:Hurt Mana:Hot>
*Pwaar the Dúnadan Man* (z) strongly stabs your left hand.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>ye laugh :>
Your attempt to pierce *Pwaar the Dúnadan Man* (z) fails.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>
Ok.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>oe w
[open exit w]
f
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>It's already open!
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>cmw
[change mood wimpy]
PANIC!
You can't quit the fight!
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>
Ok.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>
A thief (a) bursts into tears.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Fine>
You flee head over heels.
YOU FLED <-<-<W-E-S-T<-<-< ( GO E-A-S-T )
Snake Alley
Exits: (east), south, west.
!#~ c HP:Hurt Mana:Hot>
The door >>/--C-L-O-S-E-S--<< quietly.
!#~ c HP:Hurt Mana:Hot>
A thief yells loudly from the east 'HELP! *Pwaar the Man* is trying to kill me in the Bakery!'
!#~ c HP:Hurt Mana:Hot>e
w
The door seems to be closed.
!#~ c HP:Hurt Mana:Hot>Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, south.
!#~ c HP:Hurt Mana:Hot>e
Snake Alley
Exits: [east], south, west.
!#~ c HP:Hurt Mana:Hot>oe e
[open exit e]
e
Ok.
The door >>/--C-L-O-S-E-S--<< quietly.
!#~ c HP:Hurt Mana:Hot>The door seems to be closed.
!#~ c HP:Hurt Mana:Hot>w
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, south.
!#~ c HP:Hurt Mana:Hot>e
oe
[open exit ]
Snake Alley
Exits: [east], south, west.
!#~ c HP:Hurt Mana:Hot>oe
[open exit ]
Ok.
The door >>/--C-L-O-S-E-S--<< quietly.
!#~ c HP:Hurt Mana:Hot>
Ok.
!#~ c HP:Hurt Mana:Hot>oe
[open exit ]
The door >>/--C-L-O-S-E-S--<< quietly.
!#~ c HP:Hurt Mana:Hot>oe
[open exit ]
Ok.
!#~ c HP:Hurt Mana:Hot>It's already open!
!#~ c HP:Hurt Mana:Hot>ce e
[close exit e]
Ok.
###Ok, some time to Ponder###
!#~ c HP:Hurt Mana:Hot>bde e
c n 'block door' exit e
You start to concentrate...
The exit east >>>B-L-O-C-K-E-D///B-R-O-K-E-N<<<
!#~ c HP:Hurt Mana:Warm>s
Snake Alley
Exits: north, east.
!#~ c HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!#~ c HP:Hurt Mana:Warm>n
Ok.
You hear a death cry from the north.
!#~ c HP:Hurt Mana:Warm>Snake Alley
Exits: [east], south, west.
!#~ c HP:Hurt Mana:Warm>ye :P
Ok.
!#~ c HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!#~ c HP:Hurt Mana:Warm>
Ok.
!#~ c HP:Hurt Mana:Warm>rest
sc
You sit down and rest your tired bones.
!#~ c HP:Hurt Mana:Warm>sc
98/154 hits, 35/128 mana, and 99/105 moves.
!#~ c HP:Hurt Mana:Warm>98/154 hits, 35/128 mana, and 100/105 moves.
!#~ c HP:Hurt Mana:Warm>l
Snake Alley
!#~ c HP:Hurt Mana:Warm>inv
*Pwaar the Dúnadan Man* yells loudly from the east 'wtf? :P'
!#~ c HP:Hurt Mana:Warm>
You are carrying:
a Tharbad gate key
!#~ c HP:Hurt Mana:Warm>csn
[change spell normal]
whe
Ok.
!#~ c HP:Hurt Mana:Warm>sta
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ c HP:Hurt Mana:Warm>
You stop resting, and stand up.
!#~ c HP:Hurt Mana:Warm>rid
What do you want to ride?
!#~ c HP:Hurt Mana:Warm>
*Pwaar the Dúnadan Man* yells loudly from the east 'pointless imo'
!#~ c HP:Hurt Mana:Warm>w
ye ja
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, south.
!#~ c HP:Hurt Mana:Warm>
Ok.
!#~ c HP:Hurt Mana:Warm>s
*Pwaar the Dúnadan Man* yells from the east 'supposed'
!#~ c HP:Hurt Mana:Warm>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, (south), west.
!#~ c HP:Hurt Mana:Warm>e
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, south.
!#~ c HP:Hurt Mana:Warm>Snake Alley
Exits: [east], south, west.
!#~ c HP:Hurt Mana:Warm>rest
You sit down and rest your tired bones.
*Pwaar the Dúnadan Man* yells loudly from the east 'to block me'
!#~ c HP:Hurt Mana:Warm>
*Pwaar the Dúnadan Man* yells loudly from the east 'on inside'
!#~ c HP:Hurt Mana:Warm>rest
l
You are already resting.
!#~ c HP:Hurt Mana:Warm>Snake Alley
!#~ c HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!#~ c HP:Hurt Mana:Warm>
Ok.
!#~ c HP:Hurt Mana:Warm>l
cmw
[change mood wimpy]
Snake Alley
!#~ c HP:Hurt Mana:Warm>
Ok.
!#~ c HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!#~ c HP:Hurt Mana:Warm>
Ok.
!#~ c HP:Hurt Mana:Warm>whe
rest
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ c HP:Hurt Mana:Warm>
You are already resting.
!#~ c HP:Hurt Mana:Warm>sc
sc
98/154 hits, 38/128 mana, and 100/105 moves.
!#~ c HP:Hurt Mana:Warm>98/154 hits, 38/128 mana, and 101/105 moves.
!#~ c HP:Hurt Mana:Warm>sc
sc
99/154 hits, 38/128 mana, and 101/105 moves.
!#~ c HP:Hurt Mana:Warm>sc
99/154 hits, 38/128 mana, and 101/105 moves.
!#~ c HP:Hurt Mana:Warm>99/154 hits, 39/128 mana, and 101/105 moves.
!#~ c HP:Hurt Mana:Warm>sta
s
You stop resting, and stand up.
!#~ c HP:Hurt Mana:Warm>e
Snake Alley
Exits: north, east.
*Pwaar the Dúnadan Man* yells from the north 'w/you inside with thief? :P'
!#~ c HP:Hurt Mana:Warm>e
Snake Alley
Exits: east, [south], west.
!#~ c HP:Hurt Mana:Warm>whe
Main Street
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
Exits: north, south, west.
!#~ c HP:Hurt Mana:Warm>A guard yells from the west 'I'll get the bastard!'
Players in your zone
--------------------
Anzorrag - Main Street
!#~ c HP:Hurt Mana:Warm>s
s
Main Street
Exits: north, south.
!#~ c HP:Hurt Mana:Warm>On the Bridge
A little boy is here, running around.
Exits: north, east, south, west.
!#~ c HP:Hurt Mana:Warm>n
n
Main Street
Exits: north, south.
!#~ c HP:Hurt Mana:Warm>w
Main Street
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
A guard is here looking for someone to abuse.
Exits: north, south, west.
!#~ c HP:Hurt Mana:Warm>w
Snake Alley
Exits: east, [south], west.
A guard has arrived from the east.
!#~ c HP:Hurt Mana:Warm>Snake Alley
Exits: north, east.
!#~ c HP:Hurt Mana:Warm>whe
n
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ c HP:Hurt Mana:Warm>whe
Snake Alley
Exits: [east], south, west.
!#~ c HP:Hurt Mana:Warm>sc
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ c HP:Hurt Mana:Warm>s
99/154 hits, 42/128 mana, and 93/105 moves.
!#~ c HP:Hurt Mana:Warm>Snake Alley
A guard is here looking for someone to abuse.
Exits: north, east.
A baker yells from the north 'HELP!! -Pwaar the Man- is at the Bakery'
###Aha, Plan Forming (?)###
!#~ c HP:Hurt Mana:Warm>e
e
Snake Alley
Exits: east, [south], west.
A guard has arrived from the west.
!#~ c HP:Hurt Mana:Warm>Main Street
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
A woman is here, looking for someone to chat with.
Exits: north, south, west.
!#~ c HP:Hurt Mana:Warm>s
Main Street
Exits: north, south.
!#~ c HP:Hurt Mana:Warm>s
whe
On the Bridge
A little boy is here, running around.
Exits: north, east, south, west.
!#~ c HP:Hurt Mana:Warm>Players in your zone
--------------------
Anzorrag - On the Bridge
!#~ c HP:Hurt Mana:Warm>s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.
!#~ c HP:Hurt Mana:Warm>whe
e
Players in your zone
--------------------
Anzorrag - Main Street
!#~ c HP:Hurt Mana:Warm>The Black Moon Street
Exits: east, west.
!#~ c HP:Hurt Mana:Warm>whe
e
Players in your zone
--------------------
Anzorrag - The Black Moon Street
!#~ c HP:Hurt Mana:Warm>sc
The Black Moon Street
Exits: [north], east, west.
!#~ c HP:Hurt Mana:Warm>100/154 hits, 44/128 mana, and 85/105 moves.
*Pwaar the Dúnadan Man* yells faintly from the west 'fucker'
!#~ c HP:Hurt Mana:Warm>n
oe n
[open exit n]
The wooden seems to be closed.
!#~ c HP:Hurt Mana:Warm>n
Ok.
!#~ c HP:Hurt Mana:Warm>The Stable
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (south).
!# c HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!# c HP:Hurt Mana:Warm>
Ok.
!# c HP:Hurt Mana:Warm>lead pack
s
A pack horse starts following you.
!# c HP:Hurt Mana:Warm>The Black Moon Street
Exits: (north), east, west.
A pack horse has arrived from the north.
!#~ c HP:Hurt Mana:Warm>lhm
[label horse mym]
grm
[group mym]
Ok.
!#~ c HP:Hurt Mana:Warm>A pack horse (mym) is now a group member.
!#~ c HP:Hurt Mana:Warm>rid
w
w
A pack horse (mym) stops following you.
You pick up a pack horse (mym)'s reins, and start riding him.
!#~ cR HP:Hurt Mana:Warm>whe
The Black Moon Street
Exits: east, west.
!#~ cR HP:Hurt Mana:Warm>Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.
!#~ cR HP:Hurt Mana:Warm>sc
Players in your zone
--------------------
Anzorrag - Main Street
!#~ cR HP:Hurt Mana:Warm>100/154 hits, 46/128 mana, and 83/105 moves.
!#~ cR HP:Hurt Mana:Warm>n
n
On the Bridge
A little boy is here, running around.
Exits: north, east, south, west.
!#~ cR HP:Hurt Mana:Warm>whe
Main Street
A woman is here, looking for someone to chat with.
Exits: north, south.
!#~ cR HP:Hurt Mana:Warm>Players in your zone
--------------------
Anzorrag - Main Street
!#~ cR HP:Hurt Mana:Warm>n
Main Street
The corpse of an assassin is lying here.
The corpse of a thief is lying here.
Exits: north, south, west.
!#~ cR HP:Hurt Mana:Warm>w
Snake Alley
Exits: east, [south], west.
!#~ cR HP:Hurt Mana:Warm>whe
w
n
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ cR HP:Hurt Mana:Warm>Snake Alley
Exits: north, east.
!#~ cR HP:Hurt Mana:Warm>lm
[lead mym]
Snake Alley
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
Exits: [east], south, west.
!#~ cR HP:Hurt Mana:Warm>
You stop riding a pack horse (mym).
A pack horse (mym) starts following you.
!#~ c HP:Hurt Mana:Warm>whe
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ c HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!#~ c HP:Hurt Mana:Warm>
Ok.
!#~ c HP:Hurt Mana:Warm>sta
rid
You are already standing.
!#~ c HP:Hurt Mana:Warm>rest
A pack horse (mym) stops following you.
You pick up a pack horse (mym)'s reins, and start riding him.
!#~ cR HP:Hurt Mana:Warm>
You sit down and rest your tired bones.
!#~ cR HP:Hurt Mana:Warm>sc
101/154 hits, 48/128 mana, and 82/105 moves.
!#~ cR HP:Hurt Mana:Warm>
*Pwaar the Dúnadan Man* yells loudly from the east 'i wanted to rent :P'
!#~ cR HP:Hurt Mana:Warm>
A guard leaves west.
!#~ cR HP:Hurt Mana:Warm>inv
You are carrying:
a Tharbad gate key
!#~ cR HP:Hurt Mana:Warm>csn
[change spell normal]
whe
Ok.
A guard has arrived from the west.
!#~ cR HP:Hurt Mana:Warm>l
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ cR HP:Hurt Mana:Warm>Snake Alley
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
!#~ cR HP:Hurt Mana:Warm>sta
sc
sc
You stop resting, and stand up.
A citizen has arrived from the west.
!#~ cR HP:Hurt Mana:Warm>sc
101/154 hits, 51/128 mana, and 84/105 moves.
!#~ cR HP:Hurt Mana:Warm>101/154 hits, 51/128 mana, and 85/105 moves.
!#~ cR HP:Hurt Mana:Warm>sc
101/154 hits, 51/128 mana, and 85/105 moves.
!#~ cR HP:Hurt Mana:Warm>101/154 hits, 51/128 mana, and 85/105 moves.
*Pwaar the Dúnadan Man* yells loudly from the east 'lawl'
!#~ cR HP:Hurt Mana:Warm>inv
csn
[change spell normal]
You are carrying:
a Tharbad gate key
!#~ cR HP:Hurt Mana:Warm>l
Ok.
!#~ cR HP:Hurt Mana:Warm>cmw
[change mood wimpy]
Snake Alley
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
!#~ cR HP:Hurt Mana:Warm>inv
Ok.
!#~ cR HP:Hurt Mana:Warm>
You are carrying:
a Tharbad gate key
!#~ cR HP:Hurt Mana:Warm>csn
[change spell normal]
whe
Ok.
!#~ cR HP:Hurt Mana:Warm>sta
Players in your zone
--------------------
Anzorrag - Snake Alley
!#~ cR HP:Hurt Mana:Warm>rid
You are already standing.
!#~ cR HP:Hurt Mana:Warm>
You are already riding.
!#~ cR HP:Hurt Mana:Warm>
A guard leaves west.
!#~ cR HP:Hurt Mana:Warm>
A guard has arrived from the west.
!#~ cR HP:Hurt Mana:Warm>
A citizen leaves south.
Your power blocking the door resisted a breaking attempt!
###Snip###
!#~ cR Mana:Hot>stf
stf
c n 'store' fireball
You start to concentrate...
You stored it.
!#~ cR Mana:Warm>c n 'store' fireball
You start to concentrate...
inv
You bleed from open wounds.
Aye!
You cannot concentrate any more...
!#~ cR HP:Fine Mana:Warm>
You are carrying:
a Tharbad gate key
!#~ cR HP:Fine Mana:Warm>cmw
[change mood wimpy]
Ok.
!#~ cR HP:Fine Mana:Warm>
*Pwaar the Dúnadan Man* yells loudly from the east ':('
!#~ cR HP:Fine Mana:Warm>band
You try to bind your wounds.
stf
A guard leaves south.
Your wound is now bound up.
!#~ cR HP:Fine Mana:Warm>l
c n 'store' fireball
You start to concentrate...
A guard has arrived from the south.
cmw
[change mood wimpy]
You stored it.
###And Finally:###
*#~ c Mana:Burning>
The exit east blurs for a while.
*#~ c Mana:Burning>
You hear a *click* in a lock.
*#~ c Mana:Burning>
A guard leaves south.
*#~ c Mana:Burning>oe e
[open exit e]
You hear a *click* in a lock.
*#~ c Mana:Burning>e
The door is opened from the other side.
It's already open!
*#~ c Mana:Burning>The Bakery
The corpse of a baker is lying here.
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
*Pwaar the Dúnadan Man* (z) is standing here.
Exits: (west).
A pack horse (mym) has arrived from the west.
!# c Mana:Burning>ce w
[close exit w]
*Pwaar the Dúnadan Man* (z) leaves west.
!# c Mana:Burning>
Ok.
!# c Mana:Burning>oe w
[open exit w]
w
Ok.
!# c Mana:Burning>Snake Alley
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
*Pwaar the Dúnadan Man* (z) is standing here.
Exits: (east), south, west.
A pack horse (mym) has arrived from the east.
A pack horse has arrived from the east.
A guard leaves east.
You follow a guard.
The Bakery
The corpse of a baker is lying here.
The corpse of a thief is lying here.
A guard is here looking for someone to abuse.
A pack horse (mym) has arrived from the west.
A pack horse has arrived from the west.
!# c Mana:Burning>
A guard snuffs a lantern.
!# c Mana:Burning>
A guard has arrived from the west.
A guard pauses to get his bearings.
!# c Mana:Burning>inv
csn
[change spell normal]
You are carrying:
a dark coloured flask
a Tharbad gate key
!# c Mana:Burning>
Ok.
!# c Mana:Burning>
*Pwaar the Dúnadan Man* (z) has arrived from the west.
!# c Mana:Burning>
*Pwaar the Dúnadan Man* (z) lightly stabs your right leg and tickles it.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>rid
You try to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>No way!
You are fighting for your life!
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>cmw
[change mood wimpy]
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>ce e
[close exit e]
You don't see any exit there.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>cmw
[change mood wimpy]
l
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>cmw
[change mood wimpy]
The Bakery
The corpse of a baker is lying here.
The corpse of a thief is lying here.
A guard is here looking for someone to abuse.
A pack horse (mym) is standing here.
A sturdy pack horse is standing here.
A guard is here looking for someone to abuse.
*Pwaar the Dúnadan Man* (z) is here, fighting YOU.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>
*Pwaar the Dúnadan Man* (z) ------->B-A-S-H-E-S<------- you
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>
*Pwaar the Dúnadan Man* (z) >>/--C-L-O-S-E-S--<< the door.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>
*Pwaar the Dúnadan Man* (z) >>/--L-O-C-K-S--<< the door.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>
A guard joins your fight.
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>cmw
[change mood wimpy]
*Pwaar the Dúnadan Man* (z) lightly stabs your right leg and tickles it.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Healthy>cmw
[change mood wimpy]
A guard barely pierces *Pwaar the Dúnadan Man* (z)'s head and tickles it.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>inv
A guard joins a guard's fight.
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
csn
[change spell normal]
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>fbm
fbm
Your head stops stinging.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>A guard barely pierces *Pwaar the Dúnadan Man* (z)'s head and tickles it.
Your attempt to pierce *Pwaar the Dúnadan Man* (z) fails.
You are carrying:
a dark coloured flask
a Tharbad gate key
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>c 'fireball' *man*
You quickly recall your stored spell...
cmw
[change mood wimpy]
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
Ok.
Your fireball completely envelops *Pwaar the Dúnadan Man* (z) in flames.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
c 'fireball' *man*
You quickly recall your stored spell...
###Quite Obviously not Wise, but eh!###
*Pwaar the Dúnadan Man* (z) ------->B-A-S-H-E-S<------- you
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
*Pwaar the Dúnadan Man* (z) stabs your head and tickles it.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>lbm
A guard strongly pierces *Pwaar the Dúnadan Man* (z)'s body and tickles it.
cmw
[change mood wimpy]
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>csq
[change spell quick]
l
cmw
[change mood wimpy]
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s body and tickles it.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>cmw
[change mood wimpy]
A guard barely pierces *Pwaar the Dúnadan Man* (z)'s body and tickles it.
*Pwaar the Dúnadan Man* (z) stabs your left foot hard.
Your head stops stinging.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>
Ok.
!# c HP:Fine Mana:Burning *Pwaar the Dúnadan Man* (z):Fine>c 'lig' *man*
You start to concentrate...
lb
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
>>>T-H-I-R-S-T-Y<<<
Ok.
The lightning bolt hits *Pwaar the Dúnadan Man* (z) with full impact.
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s left leg and tickles it.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Ok.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Ok.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>dr skin
The Bakery
The corpse of a baker is lying here.
The corpse of a thief is lying here.
A guard is here, fighting *Pwaar the Dúnadan Man* (z).
A pack horse (mym) is standing here.
A sturdy pack horse is standing here.
A guard is here, fighting *Pwaar the Dúnadan Man* (z).
*Pwaar the Dúnadan Man* (z) is here, fighting YOU.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Ok.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>cmw
[change mood wimpy]
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Ok.
*Pwaar the Dúnadan Man* (z) ------->B-A-S-H-E-S<------- you
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) gets a flask of miruvor from a sable pouch.
csq
[change spell quick]
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) drinks a flask of miruvor.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
lb
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>lb
>>>>>>>>>>>---------------<<<<<<<<<<<
>>>-------!!!ARMOUR DOWN!!!-------<<<
>>>>>>>>>>>---------------<<<<<<<<<<<
*Pwaar the Dúnadan Man* (z) lightly stabs your left arm.
You feel a strong ache there!
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Your head stops stinging.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>c 'lig'
You start to concentrate...
A guard strongly pierces *Pwaar the Dúnadan Man* (z)'s left foot and tickles it.
Ok.
The lightning bolt hits *Pwaar the Dúnadan Man* (z) with full impact.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>It's empty already.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Ok.
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s left arm and tickles it.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Ok.
*Pwaar the Dúnadan Man* (z) ------->B-A-S-H-E-S<------- you
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
!# c HP:Fine Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) stabs your left foot extremely hard and shatters it.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>lb
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s body and tickles it.
!# c HP:Hurt Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
*Pwaar the Dúnadan Man* (z) stabs your body extremely hard and shatters it.
That really HURT!
!# c HP:Wounded Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s left leg and tickles it.
!# c HP:Wounded Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>
Your head stops stinging.
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
!# c HP:Wounded Mana:Hot *Pwaar the Dúnadan Man* (z):Hurt>c 'lig'
You start to concentrate...
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s body and tickles it.
Ok.
The lightning bolt hits *Pwaar the Dúnadan Man* (z) with full impact.
*Pwaar the Dúnadan Man* (z) swiftly dodges your attempt to pierce him.
!# c HP:Wounded Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>c 'lig'
You start to concentrate...
!# c HP:Wounded Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
*Pwaar the Dúnadan Man* (z) ------->B-A-S-H-E-S<------- you
Aye!
You cannot concentrate any more...
!# c HP:Wounded Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
*Pwaar the Dúnadan Man* (z) stabs your body extremely hard and shatters it.
cmw
[change mood wimpy]
!# c HP:Wounded Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s right arm and tickles it.
!# c HP:Wounded Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
A guard strongly pierces *Pwaar the Dúnadan Man* (z)'s right foot.
l
!# c HP:Wounded Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>cmw
[change mood wimpy]
lb
lb
*Pwaar the Dúnadan Man* (z) stabs your body hard and shatters it.
You are wracked with overwhelming PAIN!
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
A guard barely pierces *Pwaar the Dúnadan Man* (z)'s right hand and tickles it.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>
Your head stops stinging.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Wounded>c 'lig'
You start to concentrate...
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
Ok.
The lightning bolt hits *Pwaar the Dúnadan Man* (z) with full impact.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Bad>
Ok.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
*Pwaar the Dúnadan Man* (z) tries to stab you, but your parry is successful.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Bad>The Bakery
The corpse of a baker is lying here.
The corpse of a thief is lying here.
A guard is here, fighting *Pwaar the Dúnadan Man* (z).
A pack horse (mym) is standing here.
A sturdy pack horse is standing here.
A guard is here, fighting *Pwaar the Dúnadan Man* (z).
*Pwaar the Dúnadan Man* (z) is here, fighting YOU.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Bad>
Ok.
!# c HP:Bad Mana:Warm *Pwaar the Dúnadan Man* (z):Bad>c 'lig'
You start to concentrate...
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
cmw
[change mood wimpy]
lb
A guard barely pierces *Pwaar the Dúnadan Man* (z)'s body and tickles it.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
lb
A guard lightly pierces *Pwaar the Dúnadan Man* (z)'s left leg and tickles it.
Ok.
The lightning bolt hits *Pwaar the Dúnadan Man* (z) with full impact.
!# c HP:Bad Mana:Cold *Pwaar the Dúnadan Man* (z):Awful>lb
c 'lig'
You start to concentrate...
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
*Pwaar the Dúnadan Man* (z) stabs your right foot extremely hard and shatters it.
Aye!
You cannot concentrate any more...
You are wracked with overwhelming PAIN!
!# c HP:Awful Mana:Cold *Pwaar the Dúnadan Man* (z):Awful>
Ok.
!# c HP:Awful Mana:Cold *Pwaar the Dúnadan Man* (z):Awful>c 'lig'
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
You flee head over heels.
PANIC!
You couldn't escape!
*Pwaar the Dúnadan Man* (z) >>/--U-N-L-O-C-K-S--<< the door.
*Pwaar the Dúnadan Man* (z) swiftly dodges a guard's attempt to pierce him.
*Pwaar the Dúnadan Man* (z) >>/--O-P-E-N-S--<< the door.
A guard tries to pierce *Pwaar the Dúnadan Man* (z), but he parries successfully.
*Pwaar the Dúnadan Man* (z) panics, and attempts to flee.
Ok.
The lightning bolt hits *Pwaar the Dúnadan Man* (z) with full impact.
*Pwaar the Dúnadan Man* (z) is incapacitated and will slowly die, if not aided.
!# c HP:Awful Mana:Icy *Pwaar the Dúnadan Man* (z):Dying>c 'lig'
Alas, not enough mana flows through you...
You flee head over heels.
PANIC!
You couldn't escape!
!# c HP:Awful Mana:Icy *Pwaar the Dúnadan Man* (z):Dying>inv
PANIC!
You can't quit the fight!
!# c HP:Awful Mana:Icy *Pwaar the Dúnadan Man* (z):Dying>
A guard has arrived from the west.
!# c HP:Awful Mana:Icy *Pwaar the Dúnadan Man* (z):Dying>A guard joins a guard's fight.
A guard strongly pierces *Pwaar the Dúnadan Man* (z)'s body and shatters it.
*Pwaar the Dúnadan Man* (z) is mortally wounded and will die soon if not aided.
A guard pierces *Pwaar the Dúnadan Man* (z)'s left arm and shatters it.
*Pwaar the Dúnadan Man* (z) is mortally wounded and will die soon if not aided.
You are carrying:
a dark coloured flask
a Tharbad gate key
!# c HP:Awful Mana:Icy *Pwaar the Dúnadan Man* (z):Dying>csn
[change spell normal]
c
You pierce *Pwaar the Dúnadan Man* (z)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
[info XPCOUNTER: %x %t %X %T.]
Congratulations! This is the first time you've killed it!
You gained some renown in this battle!
You hear *Pwaar the Dúnadan Man* (z)'s death cry as he collapses.
*Pwaar the Dúnadan Man* (z) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Pwaar the Dúnadan Man* (z).
!# c HP:Awful Mana:Icy>cmw
[change mood wimpy]
Ok.
!# c HP:Awful Mana:Icy>
--> Gained xp: -117981 tp: 14639
--> Trip xp: -117981 tp: 14639
--> Needed xp: 513938 tp: 0
!# c HP:Awful Mana:Icy>xc
Ok.
!# c HP:Awful Mana:Icy>l in corpse
corpse (here) :
a blackened spear (flawless)
a broad silver belt
a ceremonial dagger (flawless)
a fine chain mail coif (flawless)
a fine pair of chain mail leggings (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a flask of miruvor
a fortune in gold
a gilded round shield (flawless)
a hunting knife (flawless)
a keyring with a few keys and a set of lock picks
a pair of smooth, black boots
a red ruby
a riding whip
a roughly stitched cloak (flawless)
a sable pouch
a scale shirt (flawless)
a water skin
!# c HP:Awful Mana:Icy>sc
4/154 hits, 5/128 mana, and 105/105 moves.
!# c HP:Awful Mana:Icy>w
sc
Snake Alley
Exits: (east), south, west.
A pack horse (mym) has arrived from the east.
A pack horse has arrived from the east.
*#~ c HP:Awful Mana:Icy>4/154 hits, 5/128 mana, and 103/105 moves.
*#~ c HP:Awful Mana:Icy>inv
You are carrying:
a dark coloured flask
a Tharbad gate key
*#~ c HP:Awful Mana:Icy>csn
[change spell normal]
Ok.
*#~ c HP:Awful Mana:Icy>rid
s
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
*#~ cR HP:Awful Mana:Icy>Snake Alley
Exits: north, east.
A pack horse (mym) has arrived from the north.
*#~ cR HP:Awful Mana:Icy>e
e
Snake Alley
Exits: east, (south), west.
A pack horse (mym) has arrived from the west.
*#~ cR HP:Awful Mana:Icy>Main Street
The corpse of an assassin is lying here.
Exits: north, south, west.
A pack horse (mym) has arrived from the west.
*#~ cR HP:Awful Mana:Icy>whe
Players in your zone
--------------------
Anzorrag - Main Street
*#~ cR HP:Awful Mana:Icy>ab
n
A pack horse (mym) stops following you.
*#~ cR HP:Awful Mana:Icy>Main Street
A woman is here, looking for someone to chat with.
Exits: north, (east), south.
*#~ cR HP:Awful Mana:Icy>n
n
Before the North Gate of Tharbad
A guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: north, east, south, west.
*#~ cR HP:Awful Mana:Icy>Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: (north), south.
*#~ cR HP:Awful Mana:Icy>rest
sc
You sit down and rest your tired bones.
*#~ cR HP:Awful Mana:Icy>sc
4/154 hits, 5/128 mana, and 100/105 moves.
*#~ cR HP:Awful Mana:Icy>4/154 hits, 5/128 mana, and 100/105 moves.
*#~ cR HP:Awful Mana:Icy>sc
sta
4/154 hits, 6/128 mana, and 100/105 moves.
*#~ cR HP:Awful Mana:Icy>
You stop resting, and stand up.
*#~ cR HP:Awful Mana:Icy>ce n
[close exit n]
rest
Ok.
*#~ cR HP:Awful Mana:Icy>sc
You sit down and rest your tired bones.
*#~ cR HP:Awful Mana:Icy>4/154 hits, 6/128 mana, and 100/105 moves.
*#~ cR HP:Awful Mana:Icy>sc
4/154 hits, 6/128 mana, and 100/105 moves.
*#~ cR HP:Awful Mana:Icy>sc
4/154 hits, 6/128 mana, and 101/105 moves.
*#~ cR HP:Awful Mana:Icy>
>>>T-H-I-R-S-T-Y<<<
*#~ cR HP:Awful Mana:Icy>dr skin
whe
It's empty already.
*#~ cR HP:Awful Mana:Icy>Players in your zone
--------------------
Anzorrag - Inside the North Gate of Tharbad
*#~ cR HP:Awful Mana:Icy>rest
You are already resting.
*#~ cR HP:Awful Mana:Icy>sc
sta
4/154 hits, 7/128 mana, and 103/105 moves.
*#~ cR HP:Awful Mana:Icy>
You stop resting, and stand up.
*#~ cR HP:Awful Mana:Icy>s
Before the North Gate of Tharbad
A guard is here looking for someone to abuse.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.
*#~ cR HP:Awful Mana:Icy>w
w
The Old Tower Street
Exits: east, west.
*#~ cR HP:Awful Mana:Icy>The Old Tower Street
Exits: east, west.
*#~ cR HP:Awful Mana:Icy>s
s
Alas, you cannot go that way...
*#~ cR HP:Awful Mana:Icy>w
Alas, you cannot go that way...
*#~ cR HP:Awful Mana:Icy>s
Northwest Corner of the Wall
Exits: east, south, [west].
*#~ cR HP:Awful Mana:Icy>West Alley
Exits: north, south.
*#~ cR HP:Awful Mana:Icy>s
West Alley
A woman is here, looking for someone to chat with.
Exits: north, east, south.
*#~ cR HP:Awful Mana:Icy>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a bandit is lying here.
Exits: north, east, (south), west.
*#~ cR HP:Awful Mana:Icy>pws
pour water skin
You fill a water skin with some water.
*#~ cR HP:Awful Mana:Icy>n
e
Snake Alley
Exits: east, south.
*#~ cR HP:Awful Mana:Icy>Snake Alley
A guard is here looking for someone to abuse.
Exits: (east), south, west.
*#~ cR HP:Awful Mana:Icy>lm
[lead mym]
e
Lead what?
*#~ cR HP:Awful Mana:Icy>Oops!
You cannot go there riding!
*#~ cR HP:Awful Mana:Icy>xc
l in corpse
You can't find a corpse.
*#~ cR HP:Awful Mana:Icy>lead
s
e
You stop riding a pack horse.
A pack horse starts following you.
*#~ c HP:Awful Mana:Icy>Snake Alley
Exits: north, east.
A pack horse has arrived from the north.
A citizen has arrived from the east.
*#~ c HP:Awful Mana:Icy>e
Snake Alley
Exits: east, (south), west.
A pack horse has arrived from the west.
*#~ c HP:Awful Mana:Icy>rid
Main Street
The corpse of an assassin is lying here.
A pack horse (mym) is standing here.
Exits: north, south, west.
A pack horse has arrived from the west.
*#~ c HP:Awful Mana:Icy>n
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
*#~ cR HP:Awful Mana:Icy>n
Main Street
Exits: north, (east), south.
*#~ cR HP:Awful Mana:Icy>whe
Before the North Gate of Tharbad
A guard is here looking for someone to abuse.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.
*#~ cR HP:Awful Mana:Icy>n
Players in your zone
--------------------
Anzorrag - Before the North Gate of Tharbad
*#~ cR HP:Awful Mana:Icy>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: [north], south.
*#~ cR HP:Awful Mana:Icy>The gate seems to be closed.
*#~ cR HP:Awful Mana:Icy>rest
sc
sc
You sit down and rest your tired bones.
*#~ cR HP:Awful Mana:Icy>inv
5/154 hits, 8/128 mana, and 92/105 moves.
*#~ cR HP:Awful Mana:Icy>5/154 hits, 8/128 mana, and 92/105 moves.
*#~ cR HP:Awful Mana:Icy>cmw
[change mood wimpy]
You are carrying:
a dark coloured flask
a Tharbad gate key
*#~ cR HP:Awful Mana:Icy>sc
Ok.
*#~ cR HP:Awful Mana:Icy>5/154 hits, 8/128 mana, and 92/105 moves.
*#~ cR HP:Awful Mana:Icy>rest
You are already resting.
*#~ cR HP:Awful Mana:Icy>
###On This Page for a Reason###