Warning: Attempts at RP and edited tells/says.
#####I was scouting for some pukeskumz near the tower of Brolg#####
An orc sentry is here on patrol.
An orc sentry is here, fighting *an Elf*.
*an Elf* is here, fighting an orc sentry.
Exits: (east), (west).
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
Ok.
!. cRW HP:Wounded Mana:Icy>
It's already closed!
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
The bushes are opened from the other side.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
Ok.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
It's already closed!
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
It's already closed!
The bushes are opened from the other side.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
Ok.
An orc sentry barely stabs *an Elf*'s right leg and tickles it.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
It's already closed!
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
It's already closed!
*an Elf* |>>->>->>->>->>STARTS TO CAST<<-<<-<<-<<-<<|
!. cRW HP:Wounded Mana:Icy>
The bushes are opened from the other side.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
*Melli the Silvan Elf* has arrived from the west riding a pack horse.
Ok.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
It's already closed!
An orc sentry joins an orc sentry's fight.
An orc sentry lightly stabs *an Elf*'s right hand and tickles it.
!. cRW HP:Wounded Mana:Icy>cw
[close exit west]
It's already closed!
!. cRW HP:Wounded Mana:Icy>lm
[lead mym]
It's already closed!
The bushes are opened from the other side.
!. cRW HP:Wounded Mana:Icy>e
You stop riding a hungry warg (mym).
A hungry warg (mym) starts following you.
*Melli the Silvan Elf* tries to slash you, but your parry is successful.
*an Elf* utters the word 'zabrahpdjatz'
*an Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
#####Ouch!! This won't get me far#####
A hungry warg (mym) says 'Prepare to die, Elf!' in Morbeth.
!. cW HP:Wounded Mana:Icy *Melli the Silvan Elf*:Wounded>e
No way!
You are fighting for your life!
!. cW HP:Wounded Mana:Icy *Melli the Silvan Elf*:Wounded>f
No way!
You are fighting for your life!
You flee head over heels.
YOU FLED <-<-<W-E-S-T<-<-< ( GO E-A-S-T )
A Path through the Bushes
An experienced orkish scout is looking for tracks on the ground.
An orkish scout is here, fighting *Grunganator the Dwarf*.
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, fighting *Grunganator the Dwarf*.
An orkish soldier is here, patrolling the area.
An experienced orkish scout is looking for tracks on the ground.
*Grunganator the Dwarf* is here, riding a mountain mule, fighting an orkish scout.
Exits: north, (east), south.
*Grunganator the Dwarf* panics, and attempts to flee.
*Grunganator the Dwarf* leaves north riding a mountain mule.
#####I see this poor dwarf is afraid of my presence#####
o: cW HP:Wounded Mana:Icy>e
YOU Tactfully Retreat North
#####That IS what happened. Now listen to the story#####
Path in the Bushes
*a Half-Elf* is here, riding a horse of the Rohirrim.
*Grunganator the Dwarf* is here, riding a mountain mule.
Exits: north, south, west.
*Grunganator the Dwarf* leaves west riding a mountain mule.
*a Half-Elf* leaves west riding a horse of the Rohirrim.
o: cW HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
o: cW HP:Wounded Mana:Icy>
Alas, you cannot go that way...
o: cW HP:Wounded Mana:Icy>
The earth trembles and shivers.
o: cW HP:Wounded Mana:Icy>n
n
An Old Stone Bridge
Exits: north, south.
o. cW HP:Wounded Mana:Icy>An Old Trail
Exits: north, east, south, west.
o. cW HP:Wounded Mana:Icy>rid
What do you want to ride?
A moderate tremor shakes the ground.
o. cW HP:Wounded Mana:Icy>e
rid
Plains beside the Trail
Exits: north, east, south, west.
An orkish scout yells faintly from the west 'An Elf is here on a Path through the Bushes!'
An orkish scout yells faintly from the west 'An Elf is here on a Path through the Bushes!'
An orkish scout yells faintly from the west 'An Elf is here on a Path through the Bushes!'
o. cW HP:Wounded Mana:Icy>What do you want to ride?
o. cW HP:Wounded Mana:Icy>e
Grassy Plains
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A swarm of midges is here, humming around you.
Exits: north, east, south, west.
o. cW HP:Wounded Mana:Icy>s
s
Plains at the River
Exits: north, east, south, west.
o. cW HP:Wounded Mana:Icy>w
A Swift River
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
A brook trout is here, swimming in the current.
Exits: north, east, west.
o~ cW HP:Wounded Mana:Icy>The Swift Tributary
Exits: north, east.
o~ cW HP:Wounded Mana:Icy>n
w
A Turn in the River
Exits: north, east, south, west.
o~ cW HP:Wounded Mana:Icy>
You failed swimming there.
You are drowning!
o~ cW HP:Wounded Mana:Icy>s
The Swift Tributary
Exits: north, east.
o~ cW HP:Wounded Mana:Icy>cop
[call open]
n
You call out.
o~ cW HP:Wounded Mana:Icy>w
A Turn in the River
Exits: north, east, south, west.
o~ cW HP:Wounded Mana:Icy>Below the Bridge
Exits: east, south, west.
o[ cW HP:Wounded Mana:Icy>s
cop
[call open]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A raft has been left here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
Exits: north.
o[ cW HP:Wounded Mana:Icy>
You call out, trying to gain passage to an unseen entrance.
o[ cW HP:Wounded Mana:Icy>s
s
Alas, you cannot go that way...
o[ cW HP:Wounded Mana:Icy>s
Alas, you cannot go that way...
You have the uneasy impression that a pair of unseen eyes are scrutinising you.
You hear a *click* in a lock.
The crevice is opened from the other side.
o[ cW HP:Wounded Mana:Icy>s
An Escape Passage
A strong, tall orc-guard is looking for enemies here.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: (north), east.
#####What plan, if any, can I come up with to slaughter any of this pukeskum?#####
o: cRW HP:Wounded Mana:Cold>e
A Path through the Bushes
A very strong, orkish patrol-leader is looking for enemies here.
An orkish soldier is here, patrolling the area.
An orkish soldier is here, patrolling the area.
A snake slithers towards you.
Exits: north, (east), south.
o: cRW HP:Wounded Mana:Cold>cw
[close exit west]
A Hidden Trail
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
The corpse of a pack horse is lying here.
*Melli the Silvan Elf* is standing here.
Exits: [east], (west).
!. cRW HP:Wounded Mana:Cold>
Ok.
!. cRW HP:Wounded Mana:Cold>lm
[lead mym]
*Melli the Silvan Elf* strongly slashes your left leg.
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>o
[open exit]
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
-->>>>>>-'-LOCKED-'-<<<<<<--
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>f
No way!
You are fighting for your life!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
You are already attempting to flee!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
No way!
You are fighting for your life!
You flee head over heels.
PANIC!
You couldn't escape!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>oe
[open exit east]
No way!
You are fighting for your life!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>-->>>>>>-'-LOCKED-'-<<<<<<--
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>oe
[open exit east]
oe
[open exit east]
You flee head over heels.
PANIC!
You couldn't escape!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>-->>>>>>-'-LOCKED-'-<<<<<<--
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>-->>>>>>-'-LOCKED-'-<<<<<<--
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>cop
[call open]
You flee head over heels.
PANIC!
You couldn't escape!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>cmw
[change mood wimpy]
You call for the towerdoor to be opened.
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>inv
Ok.
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>csn
[change spell normal]
You lightly slash *Melli the Silvan Elf*'s body and tickle it.
You are carrying:
a jagged-edged scimitar (well-maintained)
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>
Ok.
You flee head over heels.
PANIC!
You couldn't escape!
*Melli the Silvan Elf* panics, and attempts to flee.
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed towerdoor.
You hear a *click* in a lock.
The towerdoor is opened from the other side.
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
No way!
You are fighting for your life!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
No way!
You are fighting for your life!
*Melli the Silvan Elf* panics, but can't stop fighting to flee.
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>
You flee head over heels.
Oops!
You cannot go there riding!
PANIC!
You couldn't escape!
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>e
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>
No way!
You are fighting for your life!
*Melli the Silvan Elf* ------->B-A-S-H-E-S<------- you
!. cRW HP:Wounded Mana:Cold *Melli the Silvan Elf*:Wounded>
*Melli the Silvan Elf* panics, and attempts to flee.
*Melli the Silvan Elf* leaves east.
o. cRW HP:Wounded Mana:Cold>
The towerdoor >>/--C-L-O-S-E-S--<< quietly.
#####Yesszh, skum, flee!#####
o[ cW HP:Wounded Mana:Cold>ke
[kill *elf*]
kThe Roof of the Tower
An orc-guard is here, fighting *Melli the Silvan Elf*.
A hungry warg (mym) is standing here.
*Melli the Silvan Elf* is lying here, incapacitated.
A burly orc is here, fighting *Melli the Silvan Elf*.
A burly orc is here, fighting *Melli the Silvan Elf*.
A burly orc is here, fighting *Melli the Silvan Elf*.
A burly orc-guard is here, sniffing at the air.
Exits: (down).
A burly orc crushes *Melli the Silvan Elf*'s right leg very hard and shatters it.
*Melli the Silvan Elf* is mortally wounded and will die soon if not aided.
![ cW HP:Wounded Mana:Cold>ke
[kill *elf*]
Alas! There is no fighting space left to reach her!
![ cW HP:Wounded Mana:Cold>ke
[kill *elf*]
Alas! There is no fighting space left to reach her!
A burly orc crushes *Melli the Silvan Elf*'s right foot extremely hard and shatters it.
You gained some renown in this battle!
You hear *Melli the Silvan Elf*'s death cry as she collapses.
*Melli the Silvan Elf* has drawn her last breath! R.I.P.
o[ cW HP:Wounded Mana:Cold Move:Tired>corpse (here) :
a black horn shortbow
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a forest green cloak (flawless)
a hooded brass lantern
a pair of plate greaves (flawless)
a pair of soft leather boots (used)
a plain silken sash
a quiver
a sapphire ring
a shield of Cardolan (flawless)
a pile of coins
a water skin
a weapon sheath
o[ cW HP:Wounded Mana:Cold Move:Tired>
You get a pile of coins from the corpse of *an Elf*.
There was 41 gold coins, 4 silver pennies, and 16 copper pennies.
Looted some more, but shh.
o[ cW HP:Wounded Mana:Icy>
You are carrying:
a sapphire ring
a black horn shortbow
a dark broadsword (flawless)
o[ cW HP:Wounded Mana:Icy>
Ok.
o[ cW HP:Wounded Mana:Icy>Players in your zone
--------------------
Azgranor - The Ruined Tower
o[ cW HP:Wounded Mana:Icy>scou w
You quietly scout westwards...
cmw
[change mood wimpy]
A Hidden Trail
*a Dwarf*, a mountain mule, *a Half-Elf*, a horse of the Rohirrim, and *an Elf* are here.
You stop scouting.
o[ cW HP:Wounded Mana:Icy>
Ok.
o[ cW HP:Wounded Mana:Icy>wie dark
w
You stop using a jagged-edged scimitar.
You decisively wield a dark broadsword, looking very evil-minded.
o[
*Grunganator the Dwarf* yells from below 'man you rock too much' in Westron.
*Grunganator the Dwarf* yells from below 'fakker' in Westron.
#####I see, they fear me now###
#####They sit outside for a bit, and I decide to run around and distract them#####
o[ cW HP:Hurt Mana:Frozen>The Cracked Chamber
A small oaken table has been set here.
On the table, there is a piece of paper and a quill pen.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations.
Exits: down.
*[ cW HP:Hurt Mana:Frozen>d
The Crumbling Stairs
Exits: up, down.
o[ cW HP:Hurt Mana:Frozen>d
The stairs creak and groan as the ancient stone is placed under pressure.
o[ cW HP:Hurt Mana:Frozen>d
The Ruined Tower
A large, dusty alcove sits in a wall, smelling of soot.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
A burly orc-guard is here, sniffing at the air.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: [east], west, up, down.
*[ cW HP:Hurt Mana:Icy>An Old Cellar
You see two barrels on the ground.
A sturdy leather backpack has been left here.
You see two weapons racks on the ground.
A wooden chest stands in the corner.
An orc-guard is sleeping here.
An orc-guard is sleeping here.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: (west), up.
o[ cW HP:Hurt Mana:Icy>w
w
The Hidden Passage
A burly orc-guard is here, sniffing at the air.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: (east), west.
o[ cW HP:Hurt Mana:Icy>An Escape Passage
A strong, tall orc-guard is looking for enemies here.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: [north], east.
o[ cW HP:Hurt Mana:Icy>sop
[say open]
inv
Ok.
o[ cW HP:Hurt Mana:Icy>
You are carrying:
a jagged-edged scimitar (well-maintained)
a black horn shortbow
o[ cW HP:Hurt Mana:Icy>csn
[change spell normal]
Ok.
o[ cW HP:Hurt Mana:Icy>
An orc-guard looks you over.
An orc-guard >>/--U-N-L-O-C-K-S--<< the rockdoor.
An orc-guard >>/--O-P-E-N-S--<< the rockdoor.
o[ cW HP:Hurt Mana:Icy>n
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A raft has been left here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
Exits: north, (south).
o[ cW HP:Hurt Mana:Icy>g raft
You get a raft.
The crevice >>/--C-L-O-S-E-S--<< quietly.
You hear a *click* in a lock.
o[ cW HP:Hurt Mana:Icy>give raft mym
n
Ok.
o[ cW HP:Hurt Mana:Icy>e
Below the Bridge
Exits: east, south, west.
The ground no longer feels frosty.
o[ cW HP:Hurt Mana:Icy>n
A Turn in the River
Exits: north, east, south, west.
*~ cW HP:Hurt Mana:Icy>rid
The slippery slope out of the river was a bit tiresome to scale.
Plains beside the Trail
Exits: north, east, south, west.
The ground is frozen solid.
*. cW HP:Hurt Mana:Icy>A hungry warg (mym) stops following you.
You pick up a hungry warg (mym)'s reins, and start riding it.
*. cRW HP:Hurt Mana:Icy>uma
[unsaddle mym all]
You make a hungry warg (mym) drop its belongings.
A hungry warg (mym) drops a metal wall shield.
A hungry warg (mym) drops a raft.
*. cRW HP:Hurt Mana:Icy>w
An Old Trail
Exits: north, east, south, west.
*. cRW HP:Hurt Mana:Icy>e
Plains beside the Trail
A metal wall shield rests on the ground.
A raft has been left here.
Exits: north, east, south, west.
*. cRW HP:Hurt Mana:Icy>g wall
w
You get a metal wall shield.
*. cRW HP:Hurt Mana:Icy>An Old Trail
Exits: north, east, south, west.
*. cRW HP:Hurt Mana:Icy>cmw
[change mood wimpy]
s
Ok.
*. cRW HP:Hurt Mana:Icy>An Old Stone Bridge
The corpse of an orkish scout is lying here.
A snake slithers towards you.
Exits: north, south.
*. cRW HP:Hurt Mana:Icy>s
Path in the Bushes
Exits: north, south, west.
*: cRW HP:Hurt Mana:Icy>s
n
A Path through the Bushes
An experienced orkish scout is looking for tracks on the ground.
An experienced orkish scout is looking for tracks on the ground.
Exits: north, (east), south.
*: cRW HP:Hurt Mana:Icy>Path in the Bushes
Exits: north, south, west.
*: cRW HP:Hurt Mana:Icy>s
lm
[lead mym]
A Path through the Bushes
An experienced orkish scout is looking for tracks on the ground.
An experienced orkish scout is looking for tracks on the ground.
Exits: north, (east), south.
*: cRW HP:Hurt Mana:Icy>scou e
You stop riding a hungry warg (mym).
A hungry warg (mym) starts following you.
The day has begun.
You feel so weak under the cruel light!
#####The SUN It burnszzzz my eyesz#####
*: cW HP:Hurt Mana:Icy>
You quietly scout eastwards...
rid
A Hidden Trail
*a Dwarf*, a mountain mule, *a Half-Elf*, a horse of the Rohirrim, *an Elf*, a pack horse, and *an Elf* are here.
n
You stop scouting.
*: cW HP:Hurt Mana:Icy>n
A hungry warg (mym) stops following you.
You pick up a hungry warg (mym)'s reins, and start riding it.
*: cRW HP:Hurt Mana:Icy>n
Path in the Bushes
Exits: *north*, *south*, west.
*: cRW HP:Hurt Mana:Icy>An Old Stone Bridge
The corpse of an orkish scout is lying here.
A snake slithers towards you.
Exits: *north*, *south*.
*. cRW HP:Hurt Mana:Icy>sc
An Old Trail
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Hurt Mana:Icy>133/253 hits, 6/109 mana, and 60/126 moves.
*. cRW HP:Hurt Mana:Icy>e
who
Plains beside the Trail
A raft has been left here.
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Hurt Mana:Icy>Players
-------
Ghaleon the Black Númenórean Sage
5 players on.
*. cRW HP:Hurt Mana:Icy>lm
[lead mym]
s
You stop riding a hungry warg (mym).
A hungry warg (mym) starts following you.
*. cW HP:Hurt Mana:Icy>
You failed swimming there.
*. cW HP:Hurt Mana:Icy>g raft
e
You get a raft.
*. cW HP:Hurt Mana:Icy>w
Grassy Plains
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Hurt Mana:Icy>rid
Plains beside the Trail
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Hurt Mana:Icy>A hungry warg (mym) stops following you.
You pick up a hungry warg (mym)'s reins, and start riding it.
*. cRW HP:Hurt Mana:Icy>give raft mym
lm
[lead mym]
Ok.
*. cRW HP:Hurt Mana:Icy>s
You stop riding a hungry warg (mym).
A hungry warg (mym) starts following you.
*. cW HP:Hurt Mana:Icy>w
A Turn in the River
Exits: *north*, *east*, *south*, west.
*~ cW HP:Hurt Mana:Icy>s
You failed swimming there.
You are drowning!
*~ cW HP:Hurt Mana:Icy>cop
[call open]
The Swift Tributary
Exits: *north*, *east*.
*~ cW HP:Hurt Mana:Icy>
You call out.
*~ cW HP:Hurt Mana:Icy>cmw
[change mood wimpy]
n
Ok.
*~ cW HP:Hurt Mana:Icy>w
A Turn in the River
Exits: *north*, *east*, *south*, west.
*~ cW HP:Hurt Mana:Icy Move:Tired>
You feel so much better hiding in the shadows!
Below the Bridge
Exits: *east*, south, *west*.
o[ cW HP:Hurt Mana:Icy Move:Tired>s
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
Exits: north.
o[ cW HP:Hurt Mana:Icy Move:Tired>cop
[call open]
cmw
[change mood wimpy]
You call out, trying to gain passage to an unseen entrance.
o[ cW HP:Hurt Mana:Icy Move:Tired>inv
Ok.
o[ cW HP:Hurt Mana:Icy Move:Tired>
You are carrying:
a metal wall shield (satisfactory)
a jagged-edged scimitar (well-maintained)
a black horn shortbow
o[ cW HP:Hurt Mana:Icy Move:Tired>csn
[change spell normal]
Ok.
You have the uneasy impression that a pair of unseen eyes are scrutinising you.
You hear a *click* in a lock.
The crevice is opened from the other side.
o[ cW HP:Hurt Mana:Icy Move:Tired>s
An Escape Passage
A strong, tall orc-guard is looking for enemies here.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: (north), east.
*[ cW HP:Hurt Mana:Icy Move:Tired>l
The Cracked Chamber
A small oaken table has been set here.
On the table, there is a piece of paper and a quill pen.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations.
A hungry warg (mym) is standing here.
*[ cW HP:Hurt Mana:Icy Move:Tired>inv
csn
[change spell normal]
You are carrying:
a metal wall shield (satisfactory)
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*[ cW HP:Hurt Mana:Icy Move:Tired>cma
[change mood aggressive]
Ok.
*[ cW HP:Hurt Mana:Icy Move:Tired>
Ok.
*[ cW HP:Hurt Mana:Icy Move:Tired>whe
sta
Players in your zone
--------------------
Azgranor - The Cracked Chamber
*[ cW HP:Hurt Mana:Cold Move:Tired>rq
[reveal quick]
You stop resting, and stand up.
*[ cW HP:Hurt Mana:Cold Move:Tired>inv
You begin to search...
csn
[change spell normal]
l
cma
[change mood aggressive]
inv
*Tulir the Sindarin Elf* has arrived from below.
A pack horse has arrived from below.
You didn't find anyone.
*[ cW HP:Hurt Mana:Cold Move:Tired>
You are carrying:
a metal wall shield (satisfactory)
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*[ cW HP:Hurt Mana:Cold Move:Tired>csn
[change spell normal]
Ok.
*[ cW HP:Hurt Mana:Cold Move:Tired>dThe Cracked Chamber
A small oaken table has been set here.
On the table, there is a piece of paper and a quill pen.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
Brolg, shaman of the Ohurk-uai, is here, chanting some evil incantations.
A hungry warg (mym) is standing here.
*Tulir the Sindarin Elf* is standing here.
A sturdy pack horse is standing here.
*[ cW HP:Hurt Mana:Cold Move:Tired>d
*Tulir the Sindarin Elf* |>>->>->>->>->>STARTS TO CAST<<-<<-<<-<<-<<|
#####Noeszz! Spellszz that shakesz the earth. I muszt guard the exitszz so thisz skum can't leave.#####
Ok.
Brolg the orkish shaman slashes *Tulir the Sindarin Elf*'s right foot very hard.
*[ cW HP:Hurt Mana:Cold Move:Tired>Brolg the orkish shaman yells 'Invaders! Come!'
You are carrying:
a metal wall shield (satisfactory)
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*[ cW HP:Hurt Mana:Cold Move:Tired>
Ok.
*[ cW HP:Hurt Mana:Cold Move:Tired>The Crumbling Stairs
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: up, down.
o[ cW HP:Hurt Mana:Cold Move:Tired>
You hear the clashing of arms very close above.
The earth trembles and shivers.
The stairs creak and groan as the ancient stone is placed under pressure.
o[ cW HP:Hurt Mana:Cold Move:Tired>
You hear a death cry from above.
The earth trembles and shivers.
o[ cW HP:Hurt Mana:Cold Move:Tired>
A burly orc has arrived from below.
An orc-guard has arrived from below.
An orc-guard has arrived from below.
A burly orc has arrived from below.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
*Tulir the Sindarin Elf* has arrived from above.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
ke
[kill *elf*]
You slash *Tulir the Sindarin Elf*'s body.
A burly orc has arrived from above.
A burly orc fails to slash *Tulir the Sindarin Elf*.
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
You're already fighting!
A burly orc says 'I will hunt you until you're dead, Elf!'
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>
You're already fighting!
Brolg the orkish shaman has arrived from above.
An orc-guard has arrived from above.
An orc-guard has arrived from above.
A burly orc approaches *Tulir the Sindarin Elf*, trying to crush him.
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
You're already fighting!
A burly orc leaves up.
An orc-guard leaves up.
An orc-guard leaves up.
Brolg the orkish shaman slashes *Tulir the Sindarin Elf*'s head extremely hard and shatters it.
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
You're already fighting!
*an Elf* has arrived from below.
Brolg the orkish shaman thrusts an orkish battle-standard towards the heavens, screaming out his challenge!
*Tulir the Sindarin Elf* panics, but can't stop fighting to flee.
![ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
*an Elf* leaves up.
You're already fighting!
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
You're already fighting!
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
You're already fighting!
o[ cW HP:Hurt Mana:Cold Move:Tired *Tulir the Sindarin Elf*:Wounded>ke
[kill *elf*]
You're already fighting!
An orc-guard approaches *Tulir the Sindarin Elf*, trying to slash him.
*Tulir the Sindarin Elf* panics, and attempts to flee.
*Tulir the Sindarin Elf* leaves up.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>They aren't here.
Brolg the orkish shaman leaves up.
An orc-guard leaves up.
An orc-guard leaves up.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
ke
[kill *elf*]
They aren't here.
You hear the sounds of battle very close from above.
You hear a death cry from above.
The earth trembles and shivers.
o[ cW HP:Hurt Mana:Cold Move:Tired>They aren't here.
A burly orc has arrived from below.
A burly orc leaves up.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
A burly orc leaves up.
o[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
They aren't here.
*an Elf* has arrived from above.
![ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
You lightly slash *an Elf*'s right hand and tickle it.
You hear a death cry from above.
#####He wasz NO MATCH for the ssstrength of the tarkhnarbszzz.
![ cW HP:Hurt Mana:Cold Move:Tired *an Elf*:Fine>ke
[kill *elf*]
You're already fighting!
![ cW HP:Hurt Mana:Cold Move:Tired *an Elf*:Fine>f
You're already fighting!
![ cW HP:Hurt Mana:Cold Move:Tired *an Elf*:Fine>u
Brolg the orkish shaman has arrived from above.
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.
o[ cW HP:Hurt Mana:Cold Move:Tired>u
The Cracked Chamber
A small oaken table has been set here.
On the table, there is a piece of paper and a quill pen.
The corpse of *an Elf* is lying here.
The corpse of an orc-guard is lying here.
The corpse of a pack horse is lying here.
A strong, tall orc-guard is looking for enemies here.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
An orc-guard is lying here, mortally wounded.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
*an Elf* is standing here >>>--S-A-N-C-E-D--<<<
Exits: down.
A burly orc has arrived from below.
*[ cW HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
*[ cW HP:Hurt Mana:Cold Move:Tired>u
Brolg the orkish shaman has arrived from below.
*[ cW HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
*an Elf* leaves down.
*[ cW HP:Hurt Mana:Cold Move:Tired>o hatch
[open hatch]
Ok.
Brolg the orkish shaman leaves down.
*[ cW HP:Hurt Mana:Cold Move:Tired>o hatch
[open hatch]
*an Elf* has arrived from below.
A burly orc barely crushes *an Elf*'s left arm and tickles it.
*[ cW HP:Hurt Mana:Cold Move:Tired>u
It's already open!
*an Elf* |>>->>->>->>->>STARTS TO CAST<<-<<-<<-<<-<<|
*[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
You blink and feel weaker under the cruel light of the sun.
The Roof of the Tower
The corpse of *an Elf* is lying here.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: (down).
*[ cW HP:Hurt Mana:Cold Move:Tired>They aren't here.
*[ cW HP:Hurt Mana:Cold Move:Tired>ke
[kill *elf*]
ke
[kill *elf*]
They aren't here.
*[ cW HP:Hurt Mana:Cold Move:Slow>xc
[l in corpse]
They aren't here.
*[ cW HP:Hurt Mana:Cold Move:Slow>inv
corpse (here) :
a fine chain mail coif (flawless)
a fine chain mail hauberk (flawless)
a fine pair of chain mail sleeves (flawless)
a fine pair of metal gauntlets (flawless)
a forest green cloak (flawless)
a hooded brass lantern
a pair of plate greaves (flawless)
a pair of soft leather boots (used)
a plain silken sash
a quiver
a shield of Cardolan (flawless)
a water skin
a weapon sheath
*[ cW HP:Hurt Mana:Cold Move:Slow>csn
[change spell normal]
You are carrying:
a metal wall shield (satisfactory)
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*[ cW HP:Hurt Mana:Cold Move:Slow>o hatch
[open hatch]
d
Ok.
*[ cW HP:Hurt Mana:Cold Move:Slow>inv
It's already open!
*[ cW HP:Hurt Mana:Cold Move:Slow>csn
[change spell normal]
You feel so much better hiding in the shadows!
The Cracked Chamber
A small oaken table has been set here.
On the table, there is a piece of paper and a quill pen.
The corpse of *an Elf* is lying here.
The corpse of an orc-guard is lying here.
The corpse of a pack horse is lying here.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
orc-guard is lying here, mortally wounded.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
A strong, tall orc-guard is looking for enemies here.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: *(up)*, down.
*[ cW HP:Hurt Mana:Cold Move:Slow>cma
[change mood aggressive]
You are carrying:
a metal wall shield (satisfactory)
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*[ cW HP:Hurt Mana:Cold Move:Slow>
Ok.
*[ cW HP:Hurt Mana:Cold Move:Slow>
An orkish scout yells from below 'A Dwarf and a Half-Elf are here on a Hidden Trail!'
An orkish scout yells from below 'A Dwarf and a Half-Elf are here on a Hidden Trail!'
*[ cW HP:Hurt Mana:Cold Move:Slow>
Ok.
*[ cW HP:Hurt Mana:Cold Move:Slow>
A burly orc leaves down.
*[ cW HP:Hurt Mana:Cold Move:Slow>
A burly orc leaves down.
#####The weak fools enter#####
*[ cW HP:Fine Mana:Cold>inv
csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
*[ cW HP:Fine Mana:Cold>
Ok.
*[ cW HP:Fine Mana:Cold>sta
d
You stop resting, and stand up.
*[ cW HP:Fine Mana:Cold>The Crumbling Stairs
Exits: up, down.
o[ cW HP:Fine Mana:Cold>d
u
The Ruined Tower
A large, dusty alcove sits in a wall, smelling of soot.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An Ohurk-uai soldier is here, fighting *Melli the Silvan Elf*.
An experienced orkish scout is looking for tracks on the ground.
*Melli the Silvan Elf* is here, fighting an Ohurk-uai soldier.
A sturdy pack horse is standing here.
*an Elf* is standing here >>>--S-A-N-C-E-D--<<<
Exits: [east], west, up, down.
*[ cW HP:Fine Mana:Cold>*Grunganator the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.
*Habs the Half-Elf* has arrived from the west.
A horse of the Rohirrim has arrived from the west.
The Crumbling Stairs
Exits: up, down.
o[ cW HP:Fine Mana:Cold>inv
csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
o[ cW HP:Fine Mana:Cold>
Ok.
The stairs creak and groan as the ancient stone is placed under pressure.
o[ cW HP:Fine Mana:Cold>
You hear the sounds of battle very close from below.
o[ cW HP:Fine Mana:Cold>d
w
The Ruined Tower
A large, dusty alcove sits in a wall, smelling of soot.
An Ohurk-uai soldier is here, fighting *Grunganator the Dwarf*.
An Ohurk-uai soldier is here, fighting *Melli the Silvan Elf*.
An orkish scout is here, fighting *Melli the Silvan Elf*.
*Melli the Silvan Elf* is here, fighting an Ohurk-uai soldier.
A sturdy pack horse is standing here.
*an Elf* is here, fighting an Ohurk-uai soldier >>>--S-A-N-C-E-D--<<<
*Grunganator the Dwarf* is here, fighting an Ohurk-uai soldier.
A stocky mountain mule is here, waiting to serve.
*Habs the Half-Elf* is standing here.
A great dark-grey horse stamps restively.
Exits: [east], west, up, down.
*an Elf* strongly pierces an Ohurk-uai soldier's left leg.
*[ cW HP:Fine Mana:Cold>ow
[open exit w]
A Hidden Trail
A short spear is lying on the ground.
The corpse of an orc sentry is lying here.
The corpse of an orc sentry is lying here.
The corpse of a pack horse is lying here.
Exits: east, *(west)*.
*. cW HP:Fine Mana:Cold>w
It's already open!
*. cW HP:Fine Mana:Cold>rid
You blink and feel weaker under the cruel light of the sun.
A Path through the Bushes
The corpse of a slithering snake is lying here.
The corpse of an orkish scout is lying here.
Exits: *north*, (east), *south*.
*: cW HP:Fine Mana:Cold>c
[close exit]
A hungry warg (mym) stops following you.
You pick up a hungry warg (mym)'s reins, and start riding it.
*: cRW HP:Fine Mana:Cold>c
[close exit]
Ok.
*: cRW HP:Fine Mana:Cold>
It's already closed!
*: cRW HP:Fine Mana:Cold>inv
An orkish scout yells from the east 'A Dwarf, a Half-Elf, and a pair of Elves are here in the Ruined Tower!'
*: cRW HP:Fine Mana:Cold>csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
*: cRW HP:Fine Mana:Cold>
Ok.
*: cRW HP:Fine Mana:Cold>cma
[change mood aggressive]
c
[close exit]
Ok.
*: cRW HP:Fine Mana:Cold>c
[close exit]
It's already closed!
*: cRW HP:Fine Mana:Cold>c
[close exit]
It's already closed!
*: cRW HP:Fine Mana:Cold>c
[close exit]
It's already closed!
*: cRW HP:Fine Mana:Cold>c
[close exit]
It's already closed!
The bushes are opened from the other side.
*: cRW HP:Fine Mana:Cold>*Melli the Silvan Elf* has arrived from the east.
A pack horse has arrived from the east.
Ok.
*: cRW HP:Fine Mana:Cold>c
[close exit]
*Melli the Silvan Elf* lightly stabs your right arm and tickles it.
*: cRW HP:Fine Mana:Cold *Melli the Silvan Elf*:Wounded>c
[close exit]
It's already closed!
*: cRW HP:Fine Mana:Cold *Melli the Silvan Elf*:Wounded>n
It's already closed!
*: cRW HP:Fine Mana:Cold *Melli the Silvan Elf*:Wounded>f
No way!
You are fighting for your life!
*: cRW HP:Fine Mana:Cold *Melli the Silvan Elf*:Wounded>
You flee head over heels.
#####This elf muszt die#####
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Path in the Bushes
Exits: *north*, *south*, west.
*: cRW HP:Fine Mana:Cold>cmw
[change mood wimpy]
Ok.
*: cRW HP:Fine Mana:Cold>n
An Old Stone Bridge
The corpse of an orkish scout is lying here.
Exits: *north*, *south*.
*. cRW HP:Fine Mana:Cold>inv
csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
*. cRW HP:Fine Mana:Cold>n
Ok.
*. cRW HP:Fine Mana:Cold>An Old Trail
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Fine Mana:Cold>cma
[change mood aggressive]
Ok.
*Melli the Silvan Elf* has arrived from the south riding a pack horse.
*. cRW HP:Fine Mana:Cold>e
*Melli the Silvan Elf* leaves north riding a pack horse.
*. cRW HP:Fine Mana:Cold>Plains beside the Trail
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Fine Mana:Cold>s
You can't go into deep water!
*. cRW HP:Fine Mana:Cold>inv
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
*. cRW HP:Fine Mana:Cold>lm
[lead mym]
s
You stop riding a hungry warg (mym).
A hungry warg (mym) starts following you.
*. cW HP:Fine Mana:Cold>A Turn in the River
Exits: *north*, *east*, *south*, west.
*~ cW HP:Fine Mana:Cold>w
An orkish scout yells from the west 'A Dwarf, a Half-Elf, and an Elf are here in the Ruined Tower!'
*~ cW HP:Fine Mana:Cold>
You feel so much better hiding in the shadows!
Below the Bridge
Exits: *east*, south, *west*.
o[ cW HP:Fine Mana:Cold>s
inv
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
Exits: north.
o[ cW HP:Fine Mana:Cold>
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
o[ cW HP:Fine Mana:Cold>csn
[change spell normal]
Ok.
o[ cW HP:Fine Mana:Cold>cop
[call open]
cma
[change mood aggressive]
You call out, trying to gain passage to an unseen entrance.
o[ cW HP:Fine Mana:Cold>inv
Ok.
o[ cW HP:Fine Mana:Cold>csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
o[ cW HP:Fine Mana:Cold>
Ok.
o[ cW HP:Fine Mana:Cold>s
You wait, but there is no hint of activity from the other side.
o[ cW HP:Fine Mana:Cold>
Alas, you cannot go that way...
o[ cW HP:Fine Mana:Cold>o crack
[open crack]
You don't see any crack here.
o[ cW HP:Fine Mana:Cold>o crevice
[open crevice]
>>>>>>E-X-I-T B-L-O-C-K-E-D<<<<<<
#####They were sszlow in blocking me out#####
o[ cW HP:Fine Mana:Cold>n
e
Below the Bridge
Exits: *east*, south, *west*.
The ground no longer feels frosty.
o[ cW HP:Fine Mana:Cold>rid
You blink and feel weaker under the cruel light of the sun.
A Turn in the River
Exits: *north*, *east*, *south*, west.
*~ cW HP:Fine Mana:Cold>n
A hungry warg (mym) stops following you.
You pick up a hungry warg (mym)'s reins, and start riding it.
*Melli the Silvan Elf* has arrived from the north.
*~ cRW HP:Fine Mana:Cold>rid
The slippery slope out of the river was a bit tiresome to scale.
Plains beside the Trail
A sturdy pack horse is standing here.
Exits: *north*, *east*, *south*, *west*.
The ground is frozen solid.
*. cRW HP:Fine Mana:Cold>
You are already riding.
>>>---BOB DOWN---<<<
*. cRW HP:Fine Mana:Cold>n
Plains beside the Trail
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Fine Mana:Cold>s
he
Plains beside the Trail
A sturdy pack horse is standing here.
*Melli the Silvan Elf* is standing here.
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Fine Mana:Cold>c 'harm' *elf*
You muster all of your concentration...
A pack horse stops following *Melli the Silvan Elf*.
*Melli the Silvan Elf* picks up a pack horse's reins, and starts riding him.
*Melli the Silvan Elf* stabs your left foot hard.
Aye!
You cannot concentrate any more...
*. cRW HP:Hurt Mana:Cold *Melli the Silvan Elf*:Wounded>inv
csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
*. cRW HP:Hurt Mana:Cold *Melli the Silvan Elf*:Wounded>f
Ok.
*. cRW HP:Hurt Mana:Cold *Melli the Silvan Elf*:Wounded>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
Grassy Plains
Exits: *north*, *east*, *south*, *west*.
*. cRW HP:Hurt Mana:Cold>lm
[lead mym]
w
You stop riding a hungry warg (mym).
A hungry warg (mym) starts following you.
*. cW HP:Hurt Mana:Cold>s
*Melli the Silvan Elf* has arrived from the west riding a pack horse.
Plains beside the Trail
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Hurt Mana:Cold>w
A Turn in the River
Exits: *north*, *east*, *south*, west.
*~ cW HP:Hurt Mana:Cold>s
You feel so much better hiding in the shadows!
Below the Bridge
Exits: *east*, south, *west*.
o[ cW HP:Hurt Mana:Cold>inv
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
Exits: north.
o[ cW HP:Hurt Mana:Cold>csn
[change spell normal]
You are carrying:
a dark broadsword (flawless)
a metal wall shield (satisfactory)
a black horn shortbow
o[ cW HP:Hurt Mana:Cold>cma
[change mood aggressive]
Ok.
o[ cW HP:Hurt Mana:Cold>
Ok.
o[ cW HP:Hurt Mana:Cold>cmw
[change mood wimpy]
Ok.
o[ cW HP:Hurt Mana:Cold>wie dark
l
You stop using a jagged-edged scimitar.
You decisively wield a dark broadsword, looking very evil-minded.
o[ cW HP:Hurt Mana:Cold>cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
o[ cW HP:Hurt Mana:Cold>
Ok.
o[ cW HP:Hurt Mana:Cold>stat
l
OB: 50%, DB: 14%, PB: 75%, Armour: 76%. Wimpy: 10. Mood: wimpy.
Needed: 631,278 xp, 2,019 tp. Gold: 41. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- armour
o[ cW HP:Hurt Mana:Cold>cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
o[ cW HP:Hurt Mana:Cold>cmw
[change mood wimpy]
Ok.
o[ cW HP:Hurt Mana:Cold>
Ok.
o[ cW HP:Hurt Mana:Cold>l
cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
o[ cW HP:Hurt Mana:Cold>cmw
[change mood wimpy]
Ok.
o[ cW HP:Hurt Mana:Cold>
Ok.
o[ cW HP:Hurt Mana:Cold>l
cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
o[ cW HP:Hurt Mana:Warm>stat
Ok.
o[ cW HP:Fine Mana:Warm>n
OB: 50%, DB: 14%, PB: 75%, Armour: 76%. Wimpy: 10. Mood: wimpy.
Needed: 631,278 xp, 2,019 tp. Gold: 41. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- armour
o[ cW HP:Fine Mana:Warm>s
Below the Bridge
Exits: *east*, south, *west*.
The ground no longer feels frosty.
o[ cW HP:Fine Mana:Warm>l
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
Exits: north.
o[ cW HP:Fine Mana:Warm>cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
o[ cW HP:Fine Mana:Warm>
Ok.
o[ cW HP:Fine Mana:Warm>l
cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
o[ cW HP:Fine Mana:Warm>sc
Ok.
*Melli the Silvan Elf* has arrived from the north.
![ cW HP:Fine Mana:Warm>sc
*Melli the Silvan Elf* lightly stabs your right foot and tickles it.
You can't do that while fighting.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>sc
You can't do that while fighting.
You slash *Melli the Silvan Elf*'s body hard.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
You can't do that while fighting.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>he
c 'harm' *elf*
You muster all of your concentration...
f
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>PANIC!
You can't quit the fight!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
PANIC!
You can't quit the fight!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
PANIC!
You can't quit the fight!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
PANIC!
You can't quit the fight!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>cmw
[change mood wimpy]
You flee head over heels.
PANIC!
You couldn't escape!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>l
Ok.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>cmw
[change mood wimpy]
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
*Melli the Silvan Elf* is here, fighting YOU.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
>>>>>>>>>>>---------------<<<<<<<<<<<
>>>-------!!!ARMOUR DOWN!!!-------<<<
>>>>>>>>>>>---------------<<<<<<<<<<<
*Melli the Silvan Elf* lightly stabs your right leg and tickles it.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
Ok.
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Below the Bridge
Exits: *east*, south, *west*.
The ground no longer feels frosty.
o[ cW HP:Hurt Mana:Warm>s
he
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
*Melli the Silvan Elf* is standing here.
Exits: north.
![ cW HP:Hurt Mana:Warm>cmw
[change mood wimpy]
c 'harm' *elf*
You muster all of your concentration...
*Melli the Silvan Elf* quickly approaches, trying to stab you.
*Melli the Silvan Elf* panics, and attempts to flee.
*Melli the Silvan Elf* lightly stabs your body and tickles it.
Aye!
You cannot concentrate any more...
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
Ok.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
*Melli the Silvan Elf* panics, and attempts to flee.
*Melli the Silvan Elf* leaves north.
o[ cW HP:Hurt Mana:Warm>f
*Melli the Silvan Elf* has arrived from the north.
![ cW HP:Hurt Mana:Warm>*Melli the Silvan Elf* quickly approaches, trying to stab you.
You will attempt to flee!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Below the Bridge
Exits: *east*, south, *west*.
The ground no longer feels frosty.
o[ cW HP:Hurt Mana:Warm>s
he
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
*Melli the Silvan Elf* is standing here.
Exits: north.
![ cW HP:Hurt Mana:Warm>cmw
[change mood wimpy]
*Melli the Silvan Elf* quickly approaches, trying to stab you.
c 'harm' *elf*
You muster all of your concentration...
*Melli the Silvan Elf* lightly stabs your right leg and tickles it.
Aye!
You cannot concentrate any more...
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
Ok.
*Melli the Silvan Elf* panics, and attempts to flee.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>f
s
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Below the Bridge
Exits: *east*, south, *west*.
The ground no longer feels frosty.
o[ cW HP:Hurt Mana:Warm>he
A Hidden Landing
A leather helmet lies here.
A scuffed and worn leather satchel has been left here.
A pair of soft leather boots are on the ground.
Some cracked and splintered pieces of wood float here.
A soft leather jerkin is on the ground.
There is a water skin lying on the ground.
A hungry warg (mym) is standing here.
*Melli the Silvan Elf* is standing here.
Exits: north.
![ cW HP:Hurt Mana:Warm>cmw
[change mood wimpy]
c 'harm' *elf*
You muster all of your concentration...
*Melli the Silvan Elf* quickly approaches, trying to stab you.
*Alarandil the Half-Elf* has arrived from the north.
*Ruria the Dwarf* has arrived from the north.
####No!! This elf was going to DIE!#####
f
*Alarandil the Half-Elf* |>>->>->>->>->>STARTS TO CAST<<-<<-<<-<<-<<|
*Ruria the Dwarf* cleaves your left foot extremely hard and shatters it.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
Ok.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
*Melli the Silvan Elf* stabs your body hard.
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>n
n
No way!
You are fighting for your life!
![ cW HP:Hurt Mana:Warm *Melli the Silvan Elf*:Wounded>No way!
You are fighting for your life!
*Alarandil the Half-Elf* utters the words 'eugszr zzur'
*Alarandil the Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!
You are wracked with overwhelming PAIN!
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Below the Bridge
Exits: *east*, south, *west*.
The ground no longer feels frosty.
o[ cW HP:Bad Mana:Warm>e
e
You blink and feel weaker under the cruel light of the sun.
A Turn in the River
Exits: *north*, *east*, *south*, west.
*~ cW HP:Bad Mana:Warm>n
The slippery slope out of the river was a bit tiresome to scale.
Plains at the River
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
Exits: *north*, *east*, *south*, *west*.
The ground is frozen solid.
*. cW HP:Bad Mana:Warm>n
Grassy Plains
Exits: *north*, *east*, *south*, *west*.
#####Ohurk isz my good friendsz, he can protect me#####
*~ cW HP:Bad Mana:Warm>n
Riverside
Exits: [north], *east*, *south*.
The ground is frozen solid.
*. cW HP:Bad Mana:Warm>on
[op exit n]
n
Ok.
*. cW HP:Bad Mana:Warm>cs
[clo exit s]
You feel so much better hiding in the shadows!
Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: *(north)*, *(south)*, down.
o= cW HP:Bad Mana:Warm>d
Ok.
o= cW HP:Bad Mana:Warm>s
Roughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a pack horse is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai cook is lying here.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.
!O cW HP:Bad Mana:Warm>Cluttered Room
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy peg for hanging armour from is on the wall.
A wooden chest stands in the corner.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
The Ohurk-uai orc chief is here, leading his tribe.
Exits: north.
oO cW HP:Bad Mana:Warm>ccs
inv
c norm 'cure serious'
You start to concentrate...
csn
[change spell normal]
cmw
[change mood wimpy]
You begin to see scars fade away and a feeling of health comes over you.
oO cW HP:Wounded Mana:Cold>sc
You are carrying:
a jagged-edged scimitar (well-maintained)
a metal wall shield (satisfactory)
a black horn shortbow
oO cW HP:Wounded Mana:Cold>
Ok.
oO cW HP:Wounded Mana:Cold>ccs
Ok.
oO cW HP:Wounded Mana:Cold>66/244 hits, 16/109 mana, and 63/123 moves.
oO cW HP:Wounded Mana:Cold>cmw
[change mood wimpy]
c norm 'cure serious'
You start to concentrate...
inv
sc
You begin to see scars fade away and a feeling of health comes over you.
oO cW HP:Wounded Mana:Frozen>n
Ok.
oO cW HP:Wounded Mana:Frozen>u
You are carrying:
a jagged-edged scimitar (well-maintained)
a metal wall shield (satisfactory)
a black horn shortbow
oO cW HP:Wounded Mana:Frozen>gd
[get draught all]
96/244 hits, 1/109 mana, and 65/123 moves.
oO cW HP:Wounded Mana:Frozen>qRoughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a pack horse is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai cook is lying here.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.
!O cW HP:Wounded Mana:Frozen>qd
[quaff draught]
Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: *(north)*, [south], down.
o= cW HP:Wounded Mana:Frozen>
You get a flask of orkish draught from a leather backpack.
o= cW HP:Wounded Mana:Frozen>cmw
[change mood wimpy]
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o= cW HP:Wounded Mana:Frozen>inv
Ok.
o= cW HP:Wounded Mana:Frozen>csn
[change spell normal]
You are carrying:
a jagged-edged scimitar (well-maintained)
a metal wall shield (satisfactory)
a black horn shortbow
o= cW HP:Wounded Mana:Frozen>n
Ok.
o= cW HP:Wounded Mana:Frozen>cs
[clo exit s]
You blink and feel weaker under the cruel light of the sun.
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: *north*, *east*, (south), *west*.
*. cW HP:Wounded Mana:Frozen>
Ok.
*. cW HP:Wounded Mana:Frozen>n
n
On an Open Plain
The corpse of a burly orc is lying here.
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Frozen>n
n
Rolling Prairie
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Frozen>n
Meadow Dotted in Pine Trees
A restless rabbit bounces around.
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Frozen>w
Great East Road
Exits: north, *east*, *south*, *west*.
*+ cW HP:Wounded Mana:Frozen>n
You feel so much better hiding in the shadows!
Outskirts of the Trollshaws
Exits: north, *east*, *south*, west.
of cW HP:Wounded Mana:Frozen>n
Trollshaws
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east.
of cW HP:Wounded Mana:Frozen>
Alas, you cannot go that way...
of cW HP:Wounded Mana:Frozen>e
Alas, you cannot go that way...
of cW HP:Wounded Mana:Frozen>Outskirts of the Trollshaws
Exits: north, *east*, *south*, west.
of cW HP:Wounded Mana:Icy>w
ofw
Trollshaws
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east.
of cW HP:Wounded Mana:Icy>n
o forestwall
Ok.
of cW HP:Wounded Mana:Icy>Trollshaws
Exits: north, (south).
of cW HP:Wounded Mana:Icy>cfw
rest
clo forestwall
Ok.
of cW HP:Wounded Mana:Icy>sc
You sit down and rest your tired bones.
of cW HP:Wounded Mana:Icy>sc
92/244 hits, 2/109 mana, and 55/123 moves.
of cW HP:Wounded Mana:Icy>92/244 hits, 2/109 mana, and 56/123 moves.
of cW HP:Wounded Mana:Icy>link
cmw
[change mood wimpy]
cha linkdrop 15
Ok.
of cW HP:Wounded Mana:Icy>whe
Ok.
of cW HP:Wounded Mana:Icy>Players in your zone
--------------------
Azgranor - Trollshaws
of cW HP:Wounded Mana:Icy>rest
sc
sc
You are already resting.
of cW HP:Wounded Mana:Icy>sc
92/244 hits, 3/109 mana, and 58/123 moves.
of cW HP:Wounded Mana:Icy>link
95/244 hits, 7/109 mana, and 71/123 moves.
You bleed from open wounds.
of cW HP:Wounded Mana:Icy>cmw
[change mood wimpy]
cha linkdrop 15
Ok.
of cW HP:Wounded Mana:Icy>sc
Ok.
of cW HP:Wounded Mana:Icy>sc
91/244 hits, 7/109 mana, and 72/123 moves.
of cW HP:Wounded Mana:Icy>sc
The forestwall is opened from the other side.
91/244 hits, 8/109 mana, and 73/123 moves.
of cW HP:Wounded Mana:Icy>cmw
[change mood wimpy]
*Alarandil the Half-Elf* has arrived from the south riding a warhorse.
*Ruria the Dwarf* has arrived from the south riding a mountain mule.
91/244 hits, 8/109 mana, and 73/123 moves.
!f cW HP:Wounded Mana:Icy>inv
Ok.
!f cW HP:Wounded Mana:Icy>sta
You are carrying:
a jagged-edged scimitar (well-maintained)
a metal wall shield (satisfactory)
a black horn shortbow
!f cW HP:Wounded Mana:Icy>n
You stop resting, and stand up.
!f cW HP:Wounded Mana:Icy>n
*Ruria the Dwarf* cleaves your body hard.
No way!
You are fighting for your life!
!f cW HP:Wounded Mana:Icy *Ruria the Dwarf*:Healthy>n
No way!
You are fighting for your life!
!f cW HP:Wounded Mana:Icy *Ruria the Dwarf*:Healthy>No way!
You are fighting for your life!
!f cW HP:Wounded Mana:Icy *Ruria the Dwarf*:Healthy>f
n
You barely slash *Ruria the Dwarf*'s body and tickle it.
!f cW HP:Wounded Mana:Icy *Ruria the Dwarf*:Fine>n
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Trollshaws
Exits: north, south, west.
of cW HP:Wounded Mana:Icy>n
n
*Ruria the Dwarf* has arrived from the south riding a mountain mule.
Trollshaws
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.
of cW HP:Wounded Mana:Icy>w
Trollshaws
Exits: east, south, west.
of cW HP:Wounded Mana:Icy>
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>Outskirts of the Trollshaws
Exits: *north*, east, west.
of cW HP:Wounded Mana:Icy>rest
sc
You sit down and rest your tired bones.
of cW HP:Wounded Mana:Icy>sc
79/244 hits, 8/109 mana, and 62/123 moves.
of cW HP:Wounded Mana:Icy>sc
79/244 hits, 8/109 mana, and 63/123 moves.
of cW HP:Wounded Mana:Icy>sc
sc
79/244 hits, 8/109 mana, and 63/123 moves.
of cW HP:Wounded Mana:Icy>sc
79/244 hits, 8/109 mana, and 63/123 moves.
of cW HP:Wounded Mana:Icy>sc
79/244 hits, 9/109 mana, and 64/123 moves.
of cW HP:Wounded Mana:Icy>79/244 hits, 9/109 mana, and 64/123 moves.
of cW HP:Wounded Mana:Icy>sta
79/244 hits, 9/109 mana, and 64/123 moves.
of cW HP:Wounded Mana:Icy>
You stop resting, and stand up.
of cW HP:Wounded Mana:Icy>e
e
Trollshaws
A disgusting forest troll is searching for fresh meat here.
Exits: east, south, west.
of cW HP:Wounded Mana:Icy>e
Trollshaws
Exits: north, east, south, west.
of cW HP:Wounded Mana:Icy>In a Dark Forest
Exits: north, *east*, south, west.
of cW HP:Wounded Mana:Icy>e
You blink and feel weaker under the cruel light of the sun.
Sparsely-wooded Terrace
Exits: *north*, *east*, *south*, west.
*. cW HP:Wounded Mana:Icy>s
w
Near the Eaves of a Pine Forest
Exits: *north*, *east*, *south*, west.
*. cW HP:Wounded Mana:Icy>
You feel so much better hiding in the shadows!
The Dark Trollshaws
A demon wolf lurks here, its dark form twisting and hiding its shape.
A disgusting forest troll is searching for fresh meat here.
A mass of wriggling vines drops on you from the trees.
Exits: north, *east*, south, west.
of cW HP:Wounded Mana:Icy>sc
w
80/244 hits, 10/109 mana, and 52/123 moves.
of cW HP:Wounded Mana:Icy>Deep within the Trollshaws
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west.
of cW HP:Wounded Mana:Icy Move:Tired>
A brutish forest troll tries to smite you, but your parry is successful.
of cW HP:Wounded Mana:Icy a brutish forest troll:Healthy>o undergrowth
[open undergrowth]
f
Ok.
of cW HP:Wounded Mana:Icy a brutish forest troll:Healthy>
You flee head over heels.
YOU FLED v-v-v S-O-U-T-H v-v-v ( GO NORTH )
Trollshaws
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south.
of cW HP:Wounded Mana:Icy Move:Tired>cmw
[change mood wimpy]
Ok.
A brutish forest troll has arrived from the north.
of cW HP:Wounded Mana:Icy Move:Tired>n
d
Deep within the Trollshaws
Exits: north, east, south, west, (down).
of cW HP:Wounded Mana:Icy Move:Tired>cu
[clo exit u]
A Stinking Burrow
A bent, emaciated, drooling troll looks at you with insanity in his eyes.
Exits: (up).
#####I reszzt in here, ready to leave when the pukeskumz catch up#####
oO cW HP:Wounded Mana:Cold>oO cW HP:Wounded Mana:Cold>u
The rottenroots seem to be closed.
oO cW HP:Wounded Mana:Icy>The rottenroots seem to be closed.
Akallabêth tells you 'Near warrens' #####He can helpsz me!#####
oO cW HP:Wounded Mana:Icy>cmw
[change mood wimpy]
The rottenroots seem to be closed.
oO cW HP:Wounded Mana:Icy>l
Ok.
oO cW HP:Wounded Mana:Icy>cmw
[change mood wimpy]
A Stinking Burrow
A bent, emaciated, drooling troll looks at you with insanity in his eyes.
oO cW HP:Wounded Mana:Icy>u
Ok.
oO cW HP:Wounded Mana:Icy>u
The rottenroots seem to be closed.
oO cW HP:Wounded Mana:Icy>The rottenroots seem to be closed.
oO cW HP:Wounded Mana:Icy>u
Akallabêth tells you 'whats up doc'
oO cW HP:Wounded Mana:Icy>u
The rottenroots seem to be closed.
oO cW HP:Wounded Mana:Icy>u
The rottenroots are opened from the other side.
Deep within the Trollshaws
A demon wolf lurks here, its dark form twisting and hiding its shape.
*Alarandil the Half-Elf* is standing here.
*Ruria the Dwarf* is standing here.
Exits: north, east, south, west, (down).
!f cW HP:Wounded Mana:Icy>u
*Alarandil the Half-Elf* leaves down.
*Ruria the Dwarf* leaves down.
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>qt
[tell akallabeth ]
of cW HP:Wounded Mana:Icy>e
Who do you wish to tell what?
A demon wolf leaves east.
of cW HP:Wounded Mana:Icy>n
The Dark Trollshaws
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
A brutish forest troll is hunting here, looking for some tasty flesh.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, *east*, south, west.
of cW HP:Wounded Mana:Icy>n
In a Dark Forest
A mass of wriggling vines drops on you from the trees.
Exits: north, *east*, south, west.
of cW HP:Wounded Mana:Icy>w
A Dark Forest
Exits: north, *east*, south, west.
of cW HP:Wounded Mana:Icy>Trollshaws
Exits: east, south.
of cW HP:Wounded Mana:Icy>qt I need healing
[tell akallabeth I need healing]
#####Help me!#####
of cW HP:Wounded Mana:Icy>s
w
Ok.
of cW HP:Wounded Mana:Icy>Trollshaws
*Alarandil the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
Exits: north, east, south, west.
*Alarandil the Half-Elf* leaves south.
A warhorse leaves south.
of cW HP:Wounded Mana:Icy>sc
w
Trollshaws
Exits: east, south, west.
of cW HP:Wounded Mana:Icy>n
97/244 hits, 9/109 mana, and 84/123 moves.
of cW HP:Wounded Mana:Icy>Outskirts of the Trollshaws
Exits: *north*, east, west.
of cW HP:Wounded Mana:Icy>n
You blink and feel weaker under the cruel light of the sun.
Lush Field
Exits: north, *east*, south, *west*.
*. cW HP:Wounded Mana:Icy>n
You feel so much better hiding in the shadows!
In a Dense Forest
Exits: north, east, *south*, *west*.
of cW HP:Wounded Mana:Icy>w
In a Dense Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, *west*.
of cW HP:Wounded Mana:Icy>n
n
You blink and feel weaker under the cruel light of the sun.
On the Hills
Exits: *north*, east, *south*, *west*.
*( cW HP:Wounded Mana:Icy>In the Light Forest
Exits: north, east, *south*, *west*.
*f cW HP:Wounded Mana:Icy>qt at cave
[tell akallabeth at cave]
*f cW HP:Wounded Mana:Icy>
You feel so much better hiding in the shadows!
In a Dense Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: east, *south*, west.
of cW HP:Wounded Mana:Icy>n
Ok.
of cW HP:Wounded Mana:Icy>w
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>n
In a Dense Forest
A large mean-looking troll is here.
A large mean-looking troll is here.
A grey wolf is here, thin from starvation.
A ferocious warg is here, snarling angrily.
Exits: east, *south*, *west*.
of cW HP:Wounded Mana:Icy>n
Alas, you cannot go that way...
A large troll tries to crush you, but your parry is successful.
of cW HP:Wounded Mana:Icy a large troll:Healthy>w
No way!
You are fighting for your life!
of cW HP:Wounded Mana:Icy a large troll:Healthy>No way!
You are fighting for your life!
of cW HP:Wounded Mana:Icy a large troll:Healthy>f
e
e
You flee head over heels.
You carefully try to walk on the frozen water.
YOU FLED <-<-<W-E-S-T<-<-< ( GO E-A-S-T )
You blink and feel weaker under the cruel light of the sun.
A Stagnant Pool of Water
You see two water lilies on the ground.
A trout swims here.
A trout swims here.
A trout swims here.
Exits: *north*, east, *south*, *down*.
The water is frozen solid.
*~ cW HP:Wounded Mana:Icy>
You carefully try to walk on the frozen water.
You feel so much better hiding in the shadows!
In a Dense Forest
A large mean-looking troll is here.
A large mean-looking troll is here.
A grey wolf is here, thin from starvation.
A ferocious warg is here, snarling angrily.
Exits: east, *south*, *west*.
The ground is frozen solid.
of cW HP:Wounded Mana:Icy>en
n
In a Dense Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: east, *south*, west.
of cW HP:Wounded Mana:Icy>n
You can't seem to find anything to enter.
of cW HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>n
Alas, you cannot go that way...
of cW HP:Wounded Mana:Icy>In a Dense Forest
Exits: north, south, west.
of cW HP:Wounded Mana:Icy>n
n
In a Dense Forest
A huge olog-hai troll is here staring blankly at you.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: *north*, south.
of cW HP:Wounded Mana:Icy>
You blink and feel weaker under the cruel light of the sun.
Clearing
Exits: *north*, east, south, west.
*. cW HP:Wounded Mana:Cold Move:Tired>n
w
Behind an Abandoned Building
The starving cow stands here looking for a patch of grass.
Exits: *north*, east, *south*, west.
*. cW HP:Wounded Mana:Cold Move:Tired>n
Abandoned Inn
A shadowy haunt floats here, oblivious to your presence.
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>w
On the Hills
Exits: *north*, *east*, south, *west*.
*( cW HP:Wounded Mana:Cold Move:Tired>n
Trail
Exits: *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>n
Trail
Exits: *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...
*. cW HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...
*. cW HP:Wounded Mana:Cold Move:Tired>w
Trail
Exits: *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>Trail
Exits: *east*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>w
w
Trail through the Trees
Exits: *east*, *south*, *west*.
*f cW HP:Wounded Mana:Cold Move:Tired>w
Bend in the Trail
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>
Battlefield
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>n
Rocky Plain
Exits: *north*, *east*, *south*, *west*.
*. cW HP:Wounded Mana:Cold Move:Tired>*. cW HP:Wounded Mana:Cold Move:Tired>n
Rocky Plain
A little stone lies on the ground.
Exits: *east*, *south*, west.
*. cW HP:Wounded Mana:Cold Move:Slow>whe
Alas, you cannot go that way...
*. cW HP:Wounded Mana:Cold Move:Slow>Akallabêth tells you 'No mana atm of course'
#####Erhm, rats#####
Players in your zone
--------------------
Azgranor - Rocky Plain
*. cW HP:Wounded Mana:Cold Move:Slow>w
You feel so much better hiding in the shadows!
Lost in the Dim Forest
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: north, *east*, *south*, west.
of cW HP:Wounded Mana:Cold Move:Slow>e
g stone
You blink and feel weaker under the cruel light of the sun.
Rocky Plain
A little stone lies on the ground.
Exits: *east*, *south*, west.
*. cW HP:Wounded Mana:Cold Move:Slow>
You get a stone.
*. cW HP:Wounded Mana:Cold Move:Slow>w
w
You feel so much better hiding in the shadows!
Lost in the Dim Forest
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: north, *east*, *south*, west.
of cW HP:Wounded Mana:Cold Move:Slow>Amid the Forest
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A shallow pond is here, tinted green with algae.
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.
of cW HP:Wounded Mana:Cold Move:Slow>t akallabeth mh
w
tell akallabeth mh
Ok.
of cW HP:Wounded Mana:Cold Move:Slow>w
Dense Black Woods
A disgusting forest troll is searching for fresh meat here.
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, south, west.
of cW HP:Wounded Mana:Cold Move:Slow>n
Thick Black Forest
Exits: north, east, south, *west*.
of cW HP:Wounded Mana:Cold Move:Slow>n
Dark Forest
Exits: north, east, south, west.
of cW HP:Wounded Mana:Cold Move:Weak>Dark Forest
Exits: *north*, east, south, *west*.
*f cW HP:Wounded Mana:Cold Move:Weak>rest
sc
sc
You sit down and rest your tired bones.
*f cW HP:Wounded Mana:Cold Move:Weak>99/244 hits, 13/109 mana, and 11/123 moves.
*f cW HP:Wounded Mana:Cold Move:Weak>99/244 hits, 13/109 mana, and 11/123 moves.
*f cW HP:Wounded Mana:Cold Move:Weak>t akallabeth need a bob
cmw
[change mood wimpy]
tell akallabeth I'm tired. Help
Ok.
*f cW HP:Wounded Mana:Cold Move:Weak>rest
Ok.
*f cW HP:Wounded Mana:Cold Move:Weak>sc
You are already resting.
*f cW HP:Wounded Mana:Cold Move:Weak>inv
100/244 hits, 14/109 mana, and 14/123 moves.
*f cW HP:Wounded Mana:Cold Move:Weak>
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a metal wall shield (satisfactory)
a black horn shortbow
*f cW HP:Wounded Mana:Cold Move:Slow>csn
[change spell normal]
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>link
rest
cha linkdrop 15
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
You are already resting.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
100/244 hits, 15/109 mana, and 16/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
101/244 hits, 15/109 mana, and 16/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
101/244 hits, 15/109 mana, and 16/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
101/244 hits, 15/109 mana, and 17/123 moves.
You feel bolder.
*f cW HP:Wounded Mana:Cold Move:Slow>101/244 hits, 15/109 mana, and 17/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>wie dark
cmw
[change mood wimpy]
You don't have a dark.
*f cW HP:Wounded Mana:Cold Move:Slow>
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>hide wall
cmw
[change mood wimpy]
Nah...
You feel too relaxed to do that..
*f cW HP:Wounded Mana:Cold Move:Slow>inv
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>csn
[change spell normal]
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a metal wall shield (satisfactory)
a black horn shortbow
*f cW HP:Wounded Mana:Cold Move:Slow>link
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>cha linkdrop 15
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>cmw
[change mood wimpy]
sta
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>
You stop resting, and stand up.
*f cW HP:Wounded Mana:Cold Move:Slow>hide wall
rest
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
You sit down and rest your tired bones.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
102/244 hits, 17/109 mana, and 23/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
102/244 hits, 17/109 mana, and 23/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
102/244 hits, 17/109 mana, and 23/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
102/244 hits, 17/109 mana, and 23/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>102/244 hits, 17/109 mana, and 24/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
sc
102/244 hits, 17/109 mana, and 24/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
102/244 hits, 17/109 mana, and 24/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
103/244 hits, 17/109 mana, and 25/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>cmw
[change mood wimpy]
103/244 hits, 17/109 mana, and 25/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>inv
csn
[change spell normal]
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*f cW HP:Wounded Mana:Cold Move:Slow>
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>link
cmw
[change mood wimpy]
whe
cha linkdrop 15
Ok.
Akallabêth tells you '
You need alot seems :)'
*f cW HP:Wounded Mana:Cold Move:Slow>
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>rest
sc
Players in your zone
--------------------
Azgranor - Dark Forest
*f cW HP:Wounded Mana:Cold Move:Slow>sc
You are already resting.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
103/244 hits, 18/109 mana, and 28/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>103/244 hits, 18/109 mana, and 28/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>103/244 hits, 19/109 mana, and 28/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>
You bleed from open wounds.
*f cW HP:Wounded Mana:Cold Move:Slow>t akallabeth true
#####Cursezsz#####
Ok.
*f cW HP:Wounded Mana:Cold Move:Tired>100/244 hits, 19/109 mana, and 31/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>
You stop resting, and stand up.
*f cW HP:Wounded Mana:Cold Move:Tired>
You try to bind your wounds.
Akallabêth tells you 'And yet, I remain manaless.'
Akallabêth tells you 'shortly ish'
*Alarandil the Half-Elf* has arrived from the south.
A warhorse has arrived from the south.
*Ruria the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
t akallabeth like some 7 pukes brolg
Akallabêth tells you 'Pukes on you?'
Your wound is now poorly bound.
*f cW HP:Wounded Mana:Cold Move:Tired>tell akallabeth ;/
Ok.
*Alarandil the Half-Elf* tries to slash you, but your parry is successful.
*f cW HP:Wounded Mana:Cold Move:Tired *Alarandil the Half-Elf*:Fine>w
w
f
tell akallabeth Pukeszkum near Brolg'ssz tower
Ok.
*Ruria the Dwarf* cleaves your left hand extremely hard and shatters it.
*Alarandil the Half-Elf* |>>->>->>->>->>STARTS TO CAST<<-<<-<<-<<-<<|
*f cW HP:Wounded Mana:Cold Move:Tired *Alarandil the Half-Elf*:Fine>*f cW HP:Wounded Mana:Cold Move:Tired *Alarandil the Half-Elf*:Fine>
w
No way!
You are fighting for your life!
*f cW HP:Wounded Mana:Cold Move:Tired *Alarandil the Half-Elf*:Fine>w
No way!
You are fighting for your life!
*f cW HP:Wounded Mana:Cold Move:Tired *Alarandil the Half-Elf*:Fine>w
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
Dark Forest
Exits: *north*, east, south, west.
*f cW HP:Wounded Mana:Cold Move:Tired>w
Dark Forest
*Alarandil the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*Ruria the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: *north*, east, south, *west*.
*f cW HP:Wounded Mana:Cold Move:Tired>*Alarandil the Half-Elf* leaves east.
A warhorse leaves east.
*Ruria the Dwarf* leaves east.
A mountain mule leaves east.
w
You blink and feel weaker under the cruel light of the sun.
Small Trail
Exits: *north*, east, south, *west*.
*+ cW HP:Wounded Mana:Cold Move:Slow>n
Small Trail
Exits: *north*, *east*, *south*, *west*.
*+ cW HP:Wounded Mana:Cold Move:Slow>Small Trail
Exits: *north*, *east*, *south*, *west*.
*+ cW HP:Wounded Mana:Cold Move:Slow>w
Small Trail
Exits: north, *east*, *south*, *west*.
*+ cW HP:Wounded Mana:Cold Move:Slow>n
Akallabêth tells you 'Wuw'
You feel so much better hiding in the shadows!
Dreary Forest
A brown fox is here, looking for some rabbits to chew up.
Exits: north, *east*, *south*, west.
*f cW HP:Wounded Mana:Cold Move:Slow>n
Dreary Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, east, *south*, west.
*f cW HP:Wounded Mana:Cold Move:Slow>Dark Dreary Forest
Exits: north, east, south, west.
of cW HP:Wounded Mana:Cold Move:Slow>cmw
[change mood wimpy]
Dark Dreary Forest
Exits: north, south, west, down.
of cW HP:Wounded Mana:Cold Move:Slow>n
Ok.
of cW HP:Wounded Mana:Cold Move:Slow>whe
Dark Dreary Forest
A disgusting forest troll is searching for fresh meat here.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west.
of cW HP:Wounded Mana:Cold Move:Slow>A brutish forest troll crushes your left foot.
Players in your zone
--------------------
Azgranor - Dark Dreary Forest
of cW HP:Wounded Mana:Cold Move:Slow a brutish forest troll:Healthy>n
An ugly forest troll lightly smites your right hand and tickles it.
of cW HP:Bad Mana:Cold Move:Slow a brutish forest troll:Healthy>f
No way!
You are fighting for your life!
of cW HP:Bad Mana:Cold Move:Slow a brutish forest troll:Healthy>n
You flee head over heels.
YOU FLED <-<-<W-E-S-T<-<-< ( GO E-A-S-T )
Dark Dreary Forest
Exits: north, east, south.
of cW HP:Bad Mana:Cold Move:Weak>n
Dark Dreary Forest
Exits: north, east, south.
of cW HP:Bad Mana:Cold Move:Weak>Dreary Forest
Exits: *north*, *east*, south.
*f cW HP:Bad Mana:Cold Move:Weak>ccs
cmw
[change mood wimpy]
inv
c norm 'cure serious'
You start to concentrate...
sc
cmw
[change mood wimpy]
You begin to see scars fade away and a feeling of health comes over you.
*f cW HP:Wounded Mana:Icy Move:Weak>
Ok.
*f cW HP:Wounded Mana:Icy Move:Weak>gd
[get draught all]
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*f cW HP:Wounded Mana:Icy Move:Weak>87/244 hits, 9/109 mana, and 10/123 moves.
*f cW HP:Wounded Mana:Icy Move:Weak>qd
[quaff draught]
Ok.
*f cW HP:Wounded Mana:Icy Move:Weak>
You get a flask of orkish draught from a leather backpack.
*f cW HP:Wounded Mana:Icy Move:Weak>cmw
[change mood wimpy]
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*f cW HP:Wounded Mana:Icy Move:Slow>inv
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*f cW HP:Wounded Mana:Icy Move:Slow>csn
[change spell normal]
whe
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>Players in your zone
--------------------
Azgranor - Dreary Forest
*f cW HP:Wounded Mana:Icy Move:Slow>exits
map
North - The glare of the sun burns your eyes.
East - The glare of the sun burns your eyes.
South - Dark Dreary Forest
*f cW HP:Wounded Mana:Icy Move:Slow>cmw Map of Nearby Zones
-----------------------------
|F :|
|* :|
|: ^ ^Z^O :|
|: X ~*~^^^^^::~|
|*%%: ****:*~ ::A|
|B:::~:::::=:~***~R:* ?? |
|: :: ? |
|: :: ? |
|: ~: ? |
| * |
| ~ |
| ^ ?? |
|: ~^^^ *?? |
|*~: *^MM^? **C*? |
| ::%:: ~~~ ^:*:::*? |
-----------------------------
*f cW HP:Wounded Mana:Icy Move:Slow>cmw
[change mood wimpy]
sc
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>75/244 hits, 9/109 mana, and 23/123 moves.
*f cW HP:Wounded Mana:Icy Move:Slow>sc
l
75/244 hits, 10/109 mana, and 23/123 moves.
*f cW HP:Wounded Mana:Icy Move:Slow>cmw
[change mood wimpy]
Dreary Forest
*f cW HP:Wounded Mana:Icy Move:Slow>inv
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>csn
[change spell normal]
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*f cW HP:Wounded Mana:Icy Move:Slow>link
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>cmw
[change mood wimpy]
cha linkdrop 15
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>sc
Ok.
*f cW HP:Wounded Mana:Icy Move:Slow>76/244 hits, 10/109 mana, and 25/123 moves.
*f cW HP:Wounded Mana:Icy Move:Slow>sc
76/244 hits, 10/109 mana, and 25/123 moves.
*f cW HP:Wounded Mana:Icy Move:Slow>sc
sc
76/244 hits, 11/109 mana, and 25/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>76/244 hits, 11/109 mana, and 26/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>wi 200
[cha wimpy 200]
cmw
[change mood wimpy]
Wimpy set to: 200
*f cW HP:Wounded Mana:Cold Move:Slow>inv
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>csn
[change spell normal]
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
*f cW HP:Wounded Mana:Cold Move:Slow>
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>link
cmw
[change mood wimpy]
sc
cha linkdrop 15
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
Ok.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
77/244 hits, 12/109 mana, and 28/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
sc
77/244 hits, 12/109 mana, and 28/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>77/244 hits, 12/109 mana, and 28/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
77/244 hits, 12/109 mana, and 29/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
77/244 hits, 12/109 mana, and 29/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
sc
77/244 hits, 12/109 mana, and 29/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>77/244 hits, 12/109 mana, and 29/123 moves.
*f cW HP:Wounded Mana:Cold Move:Slow>sc
sc
77/244 hits, 12/109 mana, and 29/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
77/244 hits, 12/109 mana, and 30/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>77/244 hits, 12/109 mana, and 30/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>rest
77/244 hits, 12/109 mana, and 30/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>77/244 hits, 12/109 mana, and 30/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
You sit down and rest your tired bones.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
sc
77/244 hits, 13/109 mana, and 31/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>77/244 hits, 13/109 mana, and 31/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 31/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 32/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 32/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 32/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 32/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 32/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 33/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 13/109 mana, and 33/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
78/244 hits, 14/109 mana, and 33/123 moves.
*Alarandil the Half-Elf* has arrived from the south.
A warhorse has arrived from the south.
*Ruria the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
*f cW HP:Wounded Mana:Cold Move:Tired>78/244 hits, 14/109 mana, and 33/123 moves.
*f cW HP:Wounded Mana:Cold Move:Tired>sc
sc
78/244 hits, 14/109 mana, and 34/123 moves.
*Alarandil the Half-Elf* |>>->>->>->>->>STARTS TO CAST<<-<<-<<-<<-<<|
*f cW HP:Wounded Mana:Cold Move:Tired>sta
*Ruria the Dwarf* cleaves your left leg extremely hard and shatters it.
You feel a strong ache there!
You are wracked with overwhelming PAIN!
You can't do that while fighting.
*f cW HP:Bad Mana:Cold Move:Tired *Ruria the Dwarf*:Fine>e
Do you not consider fighting as standing?
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
You blink and feel weaker under the cruel light of the sun.
Glade
Exits: east, south, west.
*. cW HP:Bad Mana:Cold Move:Slow>e
You feel so much better hiding in the shadows!
Warped Woods
A twisted tree is here moving slowly with the wind.
Exits: north, *south*, *west*.
*f cW HP:Bad Mana:Cold Move:Slow>
Alas, you cannot go that way...
*f cW HP:Bad Mana:Cold Move:Slow>s
s
You blink and feel weaker under the cruel light of the sun.
Rough Ground
Exits: north, *east*, south, west.
*. cW HP:Bad Mana:Cold Move:Slow>
You feel so much better hiding in the shadows!
Dreary Forest
Exits: *north*, east, south, west.
*f cW HP:Bad Mana:Cold Move:Slow>
An ugly forest troll has arrived from the west.
*f cW HP:Bad Mana:Cold Move:Slow>e
Dreary Forest
Exits: *north*, east, south, west.
*f cW HP:Bad Mana:Cold Move:Slow>s
Dark Dreary Forest
Exits: north, east, west.
of cW HP:Bad Mana:Cold Move:Slow>e
n
Dark Dreary Forest
Exits: north, east, west.
of cW HP:Bad Mana:Cold Move:Slow>od
[op exit d]
Dark Dreary Forest
Exits: north, east, south, west.
of cW HP:Bad Mana:Cold Move:Weak>
You don't see any exit there.
of cW HP:Bad Mana:Cold Move:Slow>otd
d
op tendrils
Ok.
A vicious olog-hai yells faintly from below 'A Dwarf is here in a Steep Tunnel!' in Morbeth.
of cW HP:Bad Mana:Cold Move:Slow>Cave
A half-decayed corpse of a goblin lies rotting on the ground.
A half-rotten corpse is hanging here.
A mailbox stands here stuffed full of messages.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, (up), down.
!O cW HP:Bad Mana:Cold Move:Weak>
Shagak narrates 'pukes?'
#####Yeszz, but no time to talk#####
!O cW HP:Bad Mana:Cold Move:Weak>cu
[clo exit u]
Ok.
!O cW HP:Bad Mana:Cold Move:Weak>sc
s
s
47/235 hits, 16/109 mana, and 15/122 moves.
!O cW HP:Bad Mana:Cold Move:Slow>s
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south.
o= cW HP:Bad Mana:Cold Move:Weak>Rough Passageway
Exits: north, south.
o= cW HP:Bad Mana:Cold Move:Weak>Rough Passageway
Exits: north, south.
o= cW HP:Bad Mana:Cold Move:Weak>s
s
Rough Passageway
Exits: north, south.
o= cW HP:Bad Mana:Cold Move:Weak>Rough Passageway
*Grunganator the Dwarf* is standing here searching for tracks.
Exits: north, south, west.
#####Blech, more of the skumz#####
!= cW HP:Bad Mana:Cold Move:Weak>s
d
Intersection
Exits: north, up, down.
o= cW HP:Bad Mana:Cold Move:Weak>A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: east, west, up.
o= cW HP:Bad Mana:Cold Move:Weak>e
A demon wolf leaves west.
A demon wolf leaves west.
o= cW HP:Bad Mana:Cold Move:Weak>Clumsy Intersection
Exits: north, south, west.
You bleed from open wounds.
You are wracked with overwhelming PAIN!
o= cW HP:Bad Mana:Cold Move:Weak>cmw
[change mood wimpy]
n
Ok.
o= cW HP:Bad Mana:Cold Move:Weak>A Dark Tunnel
Exits: north, south.
o= cW HP:Bad Mana:Cold Move:Weak>band
cmw
[change mood wimpy]
You try to bind your wounds.
cmw
[change mood wimpy]
A vicious olog-hai yells faintly from the south '*Alarandil the Half-Elf* and *Ruria the Dwarf* are here in the Cave!'
in Morbeth.
Your wound is now bound up.
o= cW HP:Bad Mana:Cold Move:Slow>t shagak many warrens
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>sc
tell shagak many warrens
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>sc
cmw
[change mood wimpy]
46/235 hits, 19/109 mana, and 17/122 moves.
o= cW HP:Bad Mana:Cold Move:Slow>46/235 hits, 19/109 mana, and 17/122 moves.
o= cW HP:Bad Mana:Cold Move:Slow>inv
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>csn
[change spell normal]
rest
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
o= cW HP:Bad Mana:Cold Move:Slow>
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>sc
You sit down and rest your tired bones.
o= cW HP:Bad Mana:Cold Move:Slow>sta
ccs
47/235 hits, 19/109 mana, and 18/122 moves.
o= cW HP:Bad Mana:Cold Move:Slow>cmw
[change mood wimpy]
You stop resting, and stand up.
o= cW HP:Bad Mana:Cold Move:Slow>inv
c norm 'cure serious'
You start to concentrate...
csn
[change spell normal]
Your spell backfired!
You feel drained.
#####FOUL SKUM!#####
o= cW HP:Bad Mana:Cold Move:Slow>
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
o= cW HP:Bad Mana:Cold Move:Slow>
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>
*Grunganator the Dwarf* has arrived from the south.
!= cW HP:Bad Mana:Cold Move:Slow>ccs
cmw
[change mood wimpy]
c norm 'cure serious'
Alas, not enough mana flows through you...
!= cW HP:Bad Mana:Cold Move:Slow>
Ok.
!= cW HP:Bad Mana:Cold Move:Slow>s
*Grunganator the Dwarf* quickly approaches, trying to cleave you.
!= cW HP:Bad Mana:Cold Move:Slow *Grunganator the Dwarf*:Fine>No way!
You are fighting for your life!
!= cW HP:Bad Mana:Cold Move:Slow *Grunganator the Dwarf*:Fine>w
You flee head over heels.
PANIC!
You couldn't escape!
!= cW HP:Bad Mana:Cold Move:Slow *Grunganator the Dwarf*:Fine>f
No way!
You are fighting for your life!
!= cW HP:Bad Mana:Cold Move:Slow *Grunganator the Dwarf*:Fine>s
You are already attempting to flee!
You lightly slash *Grunganator the Dwarf*'s head and tickle it.
!= cW HP:Bad Mana:Cold Move:Slow *Grunganator the Dwarf*:Fine>s
No way!
You are fighting for your life!
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
A Dark Tunnel
Exits: north, south.
o= cW HP:Bad Mana:Cold Move:Slow>s
A Dark Tunnel
*Grunganator the Dwarf* is standing here.
Exits: north, south.
!= cW HP:Bad Mana:Cold Move:Slow>*Grunganator the Dwarf* leaves north.
Clumsy Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, south, west.
o= cW HP:Bad Mana:Cold Move:Slow>w
A swarm of blow-flies has arrived from the south.
o= cW HP:Bad Mana:Cold Move:Slow>cmw
[change mood wimpy]
A Dark Tunnel
Exits: east, west, up.
o= cW HP:Bad Mana:Cold Move:Slow>w
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>cmw
[change mood wimpy]
A Dark Tunnel
Exits: north, east.
o= cW HP:Bad Mana:Cold Move:Slow>
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>scou n
Shagak tells you 'oh hmm'
o= cW HP:Bad Mana:Cold Move:Slow>cmw
[change mood wimpy]
You quietly scout northwards...
Trash-filled Tunnel
You see three bits of raw meat on the ground.
You see two half-rotten corpses on the ground.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
You stop scouting.
o= cW HP:Bad Mana:Cold Move:Slow>
Ok.
o= cW HP:Bad Mana:Cold Move:Slow>
*Alarandil the Half-Elf* has arrived from the east.
A warhorse has arrived from the east.
*Ruria the Dwarf* has arrived from the east.
*Ruria the Dwarf* cleaves your left foot very hard and shatters it.
You are wracked with overwhelming PAIN!
!= cW HP:Bad Mana:Cold Move:Slow *Ruria the Dwarf*:Fine>
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
A Dark Tunnel
*Grunganator the Dwarf* is standing here searching for tracks.
Exits: east, west, up.
!= cW HP:Bad Mana:Cold Move:Weak>n
f
Alas, you cannot go that way...
!= cW HP:Bad Mana:Cold Move:Slow>w
*Alarandil the Half-Elf* has arrived from the west.
A warhorse has arrived from the west.
*Ruria the Dwarf* has arrived from the west.
You flee head over heels.
YOU FLED >>>E-A-S-T>>> ( GO WEST )
Clumsy Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Some ugly blow-flies are buzzing around here.
Exits: north, south, west.
o= cW HP:Bad Mana:Cold Move:Weak>n
A Dark Tunnel
*Grunganator the Dwarf* is standing here searching for tracks.
*Alarandil the Half-Elf* is standing here.
A large warhorse is standing here, clad in mail.
*Ruria the Dwarf* is standing here.
Exits: east, west, up.
!= cW HP:Bad Mana:Cold Move:Weak>
Alas, you cannot go that way...
!= cW HP:Bad Mana:Cold Move:Weak>n
*Ruria the Dwarf* quickly approaches, trying to cleave you.
*Alarandil the Half-Elf* leaves east.
A warhorse leaves east.
!= cW HP:Bad Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>No way!
You are fighting for your life!
!= cW HP:Bad Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>w
*Grunganator the Dwarf* cleaves your body extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You flee head over heels.
YOU FLED ^^^^^U-P^^^^^ ( GO DOWN )
Intersection
Exits: north, up, down.
o= cW HP:Awful Mana:Cold Move:Weak>f
Alas, you cannot go that way...
o= cW HP:Awful Mana:Cold Move:Weak>w
You flee head over heels.
YOU FLED ^^^^^U-P^^^^^ ( GO DOWN )
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
Exits: south, down.
o= cW HP:Awful Mana:Cold Move:Weak>n
Alas, you cannot go that way...
o= cW HP:Awful Mana:Cold Move:Weak>
Alas, you cannot go that way...
o= cW HP:Awful Mana:Cold Move:Weak>d
u
*Ruria the Dwarf* has arrived from below.
Intersection
Exits: north, up, down.
A vicious olog-hai yells loudly from above '*Ruria the Dwarf* is here in a Steep Tunnel!' in Morbeth.
o= cW HP:Awful Mana:Cold Move:Weak>s
A Steep Tunnel
A young and vicious olog-hai eagerly awaits intruders.
*Ruria the Dwarf* is standing here.
Exits: south, down.
!= cW HP:Awful Mana:Cold Move:Weak>s
Rough Passageway
Exits: north, south, (west).
o= cW HP:Awful Mana:Cold Move:Weak>s
Rough Passageway
Exits: north, south.
o= cW HP:Awful Mana:Cold Move:Weak>s
A Narrow Crawlspace
Exits: north.
o= cW HP:Awful Mana:Cold Move:Weak>cmw
[change mood wimpy]
Alas, you cannot go that way...
o= cW HP:Awful Mana:Cold Move:Weak>ccs
Ok.
o= cW HP:Awful Mana:Cold Move:Weak>inv
c norm 'cure serious'
Alas, not enough mana flows through you...
A vicious olog-hai yells from the north '*Ruria the Dwarf* is here in an Abandoned Cellar!' in Morbeth.
o= cW HP:Awful Mana:Cold Move:Weak>csn
[change spell normal]
l
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
o= cW HP:Awful Mana:Cold Move:Weak>
Ok.
o= cW HP:Awful Mana:Cold Move:Weak>cmw
[change mood wimpy]
A Narrow Crawlspace
o= cW HP:Awful Mana:Cold Move:Weak>sc
sc
Ok.
o= cW HP:Awful Mana:Cold Move:Weak>l
1/235 hits, 12/109 mana, and 7/122 moves.
#####<OOC: Giggle>#####
*Ruria the Dwarf* has arrived from the north.
!= cW HP:Awful Mana:Cold Move:Weak>cmw
[change mood wimpy]
*Ruria the Dwarf* tries to cleave you, but your parry is successful.
#####<OOC: Giggle #2>#####
Ghaleon narrates 'I think we should raid GH and make Cirdan our biatch.' in Morbeth.
You can't do that while fighting.
!= cW HP:Awful Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>inv
A Narrow Crawlspace
*Ruria the Dwarf* is here, fighting YOU.
!= cW HP:Awful Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>
Ok.
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Rough Passageway
Exits: north, south.
o= cW HP:Awful Mana:Cold Move:Fainting>*Ruria the Dwarf* has arrived from the south.
You are carrying:
a stone
a jagged-edged scimitar (well-maintained)
a black horn shortbow
!= cW HP:Awful Mana:Cold Move:Fainting>n
*Ruria the Dwarf* quickly approaches, trying to cleave you.
You slash *Ruria the Dwarf*'s left hand and tickle it.
!= cW HP:Awful Mana:Cold Move:Fainting *Ruria the Dwarf*:Fine>
You flee head over heels.
YOU FLED ^-^-^ N-O-R-T-H ^-^-^ ( GO SOUTH )
Rough Passageway
Exits: north, south, (west).
o= cW HP:Awful Mana:Cold Move:Exhausted>n
You are too exhausted.
A vicious olog-hai yells loudly from the north '*Alarandil the Half-Elf* is here in a Steep Tunnel!' in Morbeth.
o= cW HP:Awful Mana:Cold Move:Exhausted>gd
[get draught all]
*Ruria the Dwarf* has arrived from the south.
You are too exhausted.
!= cW HP:Awful Mana:Cold Move:Exhausted>qd
[quaff draught]
You get a flask of orkish draught from a leather backpack.
*Ruria the Dwarf* quickly approaches, trying to cleave you.
!= cW HP:Awful Mana:Cold Move:Exhausted *Ruria the Dwarf*:Fine>n
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
#####If only this could finish me, so these skum gain nothing#####
o= cW HP:Dying Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>f
You are in a pretty bad shape, unable to do anything!
o= cW HP:Dying Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>w
You are in a pretty bad shape, unable to do anything!
o= cW HP:Dying Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>w
You are in a pretty bad shape, unable to do anything!
o= cW HP:Dying Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>
You are in a pretty bad shape, unable to do anything!
o= cW HP:Dying Mana:Cold Move:Weak *Ruria the Dwarf*:Fine>sle
Ouch!
You lose a level!
You are dead! Sorry...
#####Sauron Fortunately gave me another chance#####
em sighs:
You trollskum get my loot?
Ok.
!= cW Mana:Warm>rai
Group disbanded.
!= cW Mana:Warm>inv
csn
[change spell normal]
You raise your hand.
!= cW Mana:Warm>
You are carrying:
Nothing.
!= cW Mana:Warm>rest
Ok.
You are now a member of Risk (ri)'s group.
!= cW Mana:Warm>
You are already resting.
!= cW Mana:Warm>
A hungry warg has been kicked out of the group!
!= cW Mana:Warm>
Theraz burps: i did
!= cW Mana:Warm>
A hungry warg is now a group member.
Ok.
!= cW Mana:Warm>
You are already resting.
!= cW Mana:Hot>
A hungry warg (mym) is now a group member.
!= cW Mana:Hot>inv
Theraz burps: gave it all grinder
#####And it turns out he actually didn't, the Bastard! The foul pukeskumz, however, took every scrap I had. They shall pay soon#####
#####And yeah, I lied#####