Life of a lowbie bn :Tharbad after hours
posted by Unknown
2007-03-28 00:08:50
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#tons of pukes in the city, decided to try and get out...

*# CSW HP:Fine>Inside the South Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, [south].

*# CSW HP:Fine>pick exit

/Using your lockpicks, you try to pick the lock...

-Aye! 
You cannot concentrate any more...
You stop trying to pick the lock.
A guard tries to slash you, but your parry is successful.

*# CSW HP:Fine a guard:Healthy>It seems to be locked.
A guard strongly slashes your head.

*# CSW HP:Hurt a guard:Healthy>
You swiftly dodge a guard's attempt to slash you.

*# CSW HP:Hurt a guard:Healthy>A pair of smooth, black boots is empty!

*# CSW HP:Hurt a guard:Healthy>
A guard slashes your right hand very hard and shatters it.

*# CSW HP:Hurt a guard:Healthy>
A guard joins a guard's fight.
A guard slashes your body very hard and shatters it.
A guard slashes your right arm.

*# CSW HP:Wounded a guard:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

*# CSW HP:Wounded a guard:Healthy>
A guard slashes your left leg very hard and shatters it.
You are wracked with overwhelming PAIN!

*# CSW HP:Bad a guard:Healthy>
You are already attempting to flee!
You flee head over heels.
You flee east.
Main Street
A sturdy pack horse is standing here.
Exits: east, west.

*# CSW HP:Bad>The Cross
The corpse of an assassin is lying here.
Exits: north, east, west.

*# CSW HP:Bad>Main Street
Exits: north, south.

*# CSW HP:Bad>Main Street
The corpse of an assassin is lying here.
A woman is here, looking for someone to chat with.
Exits: east, south, west.

*# CSW HP:Bad>Main Street
Exits: east, west.

*# CSW HP:Bad>Main Street
Exits: north, east, south.

*# CSW HP:Bad>
Alas, you cannot go that way...

*# CSW HP:Bad>Master Road
Exits: north, west.

*# CSW HP:Bad>Master Road
Exits: north, east, west.

*# CSW HP:Bad>Shadows' Street
Exits: north, east.

*# CSW HP:Bad>
Alas, you cannot go that way...

*# CSW HP:Bad>OB: 27%, DB: 55%, PB: 36%, Armour: 0%. Wimpy: 50. Mood: wimpy.
Needed: 127,747 xp, 0 tp. Gold: 20. Alert: normal.
Affected by:
- noquit
- panic
- novoid

*# CSW HP:Bad>Shadows' Street
Exits: north, south.

*# CSW HP:Bad>Shadows' Street
Exits: north, south.

*# CSW HP:Bad>Wimpy set to: 99

*# CSW HP:Bad>Shadows' Street
Exits: east, south.

*# CSW HP:Bad>Shadows' Street
Exits: north, east, west.

*# CSW HP:Bad>A Small Yard
Exits: (east), south.

*# CSW HP:Bad>The Weapon Shop
A weaponsmith stands here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: (west).

!# CSW HP:Bad>A Small Yard
Exits: (east), south.

*# CSW HP:Bad>Shadows' Street
Exits: north, east, west.

*# CSW HP:Bad>Shadows' Street
Exits: east, south.

*# CSW HP:Bad>Shadows' Street
Exits: north, south.

*# CSW HP:Bad>Shadows' Street
Exits: north, south.
*a Man* has arrived from the south riding a pack horse.

*# CSW HP:Bad>Shadows' Street
Exits: north, east.

*# CSW HP:Bad>
Alas, you cannot go that way...

*# CSW HP:Bad>Master Road
Exits: north, east, west.

*# CSW HP:Bad>Master Road
Exits: north, west.

*# CSW HP:Bad>
*a sturdy Dwarf* has arrived from the north riding a mountain mule.

*# CSW HP:Bad>
Alas, you cannot go that way...

*# CSW HP:Bad>Main Street
Exits: north, east, south.

*# CSW HP:Bad>Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.

*# CSW HP:Bad>
Alas, you cannot go that way...

*# CSW HP:Bad>Main Street
Exits: east, south, west.

*# CSW HP:Bad>Main Street
Exits: north, west.

*# CSW HP:Bad>
Alas, you cannot go that way...

*# CSW HP:Bad>Main Street
The corpse of an assassin is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.

*# CSW HP:Bad>The Black Moon Street
Exits: east, west.

*# CSW HP:Bad>The Black Moon Street
Exits: (north), east, west.

*# CSW HP:Bad>The Black Moon Street
Exits: north, (east), south, west.

*# CSW HP:Bad>A Small Bridge
Exits: north, east, south.

*# CSW HP:Bad>The Old Tower Street
The corpse of an assassin is lying here.
Exits: north, south, [west].

*# CSW HP:Bad>The Old Tower Street
Exits: north, (east), south.

*# CSW HP:Bad>The Old Tower Street
The corpse of an assassin is lying here.
Exits: north, south, [west].

*# CSW HP:Bad>A Small Bridge
Exits: north, east, south.

*# CSW HP:Bad>Back Alley
A stocky mountain mule is here, waiting to serve.
Exits: west, down.

*# CSW HP:Bad>Trying not to slip, you move down the stairs.
Bottom of Some Stairs
A small rat runs about, oblivious to your presence.
Exits: west, up.

*# CSW HP:Bad>Chapman's Lane
Exits: east, west.

*# CSW HP:Bad>A Landing
A retired Captain stands here, selling boats.
A little boy is here, staying within the shadows.
Exits: east, south, west.

*# CSW HP:Bad>Chapman's Lane
A small rat runs about, oblivious to your presence.
Exits: north, east.

*# CSW HP:Bad>
You pant heavily moving up the steep slope.
Chapman's Lane
Exits: [north], [east], south, up.

*# CSW HP:Bad>|You attempt to hide yourself.

/-\|/A mild tremor shakes the ground.

-\|/-\|/-\|A mild tremor shakes the ground.

/-\|/-\|/-\|/-\A moderate tremor shakes the ground.

|/-\|/-\|/-\|/-\|/Ok.

*# CSW HP:Bad>21/103 hits, 81/81 mana, and 95/120 moves.

*# CSW HP:Bad>
Lúrgz narrates 'pukes still brolg?'

*# CSW HP:Bad>
*a sturdy Dwarf* has arrived from the south.
A mountain mule has arrived from the south.

*# CSW HP:Bad>
Massacre narrates 'Probably.'

##no "passes dangerously close"... hid thoro, like 109% in hide

*# CSW HP:Bad>
*a sturdy Dwarf* cleaves your left foot extremely hard and shatters it.
You feel a sharp pain there!
You are mortally wounded and will die soon if not aided.

o# CSW HP:Dying *a sturdy Dwarf*:Fine>
You are in a pretty bad shape, unable to do anything!

o# CSW HP:Dying *a sturdy Dwarf*:Fine>
You are in a pretty bad shape, unable to do anything!

o# CSW HP:Dying *a sturdy Dwarf*:Fine>
You feel a sharp pain there!

You are dead! Sorry...


o# CSW HP:Awful>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

!# CSW HP:Awful>OB: 32%, DB: -4%, PB: 0%, Armour: 0%. Wimpy: 99. Mood: wimpy.
Needed: 130,257 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- depression

!# CSW HP:Awful>
You are a male Black Númenórean.
You are 35 years, 8 months and 22 days old.
You have played 13 hours (real time). Session: 4 mins.
This ranks you as Jaffar the Black Númenórean Cut-Throat (level 10).
You are five feet ten and weigh twelve stone and four pounds.
Perception: vision 40, hearing -34, smell -65. Alertness: normal.
You find a form of beauty in others' pains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:12 Int:14 Wis:8 Dex:19 Con:15 Wil:9 Per:19.
Offensive Bonus: 32%, Dodging Bonus: -4%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/103 hit, 56/56 mana, and 107/120 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 99.
You have scored 248,493 experience points and you have 15,587 travel points.
You are not known for any acts of war.
You need 130,257 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Orkish.
You are trying to sneak.
You will swim if necessary.
You will try to climb even under unsafe conditions.


*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** 
You are subjected to the following temporary effects:
- depression

!# CSW HP:Awful>!# CSW HP:Awful>
You stop resting, and stand up.

!# CSW HP:Awful>The Crypt
Water drips slowly into a grey, still pool.
You see two large sacks on the ground.
On the ground, there are six loaves of bread.
A mailbox stands here stuffed full of messages.
Exits: west.

![ CSW HP:Awful>drink water

You drink the water.
You are not thirsty anymore.

![ CSW HP:Awful>
You have 0 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time
Bandage                Poor       Easy       None      
Climb                  Good       Very easy  None      
Ride                   Very good  Very easy  None      
Swim                   Good       Very easy  None      
Wilderness             Average    Normal     None      
Backstab               Good       Hard       Thief     
Dodge                  Excellent  Hard       Thief     
Hide                   Superb     Normal     Thief     
Missile                Good       Normal     Thief     
Pick                   Average    Normal     Thief     
Search                 Poor       Normal     Thief     
Sneak                  Superb     Hard       Thief     

![ CSW HP:Awful>![ CSW HP:Awful>![ CSW HP:Awful>![ CSW HP:Awful>
##guess that 6 pound gate key was worth keeping 
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