Stab fiest
posted by Stabberwhore
2000-06-25 01:08:01
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Well... If you wanna see someone act strange and suicidal, watch this. Btw, the
* S C>
Thalion narrates 'orcs at heart of forest...'

* S C>w
Secret Trail
Exits: North East South West.

w
* S C>Thalion narrates 'by bree..'
Secret Trail
Exits: North East West Down.

* S C>w
Midgewater Marshes
Exits: North East South West Down.

* S C>w

Algaron narrates 'hehe shdrach ate 2 dispel and 1 harm vned was killing pony
who i found on way'

* S C>Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
A swarm of midges is here, humming around you.
A swarm of midges is here, humming around you.
Exits: North East South West.

* S C>orc
#   $target is now set to {*orc*}.
w
Dense Forest
A sparrow is flapping around on the ground.
Exits: North East South West.

* S C>w
Black Forest
Exits: North East South.

* S C>w
w
Alas, you cannot go that way...

s
* S C>
Alas, you cannot go that way...

* S C>w
Black Forest
Exits: North South West.

* S C>w
Black Forest
Exits: North East West.

* S C>Black Forest
The corpse of a mass of vines is lying here.
A wolf spider is here, among the trees.
Exits: North East South.

* S C>w
Alas, you cannot go that way...

* S C>s
The Heart of the Forest
A boar cub is playing here, and exploring the wide world.
Exits: North South West.

* S C>w
w
The Heart of the Forest
Exits: East West.

* S C>In a Dense Forest
Exits: North East South West.

* S C>n
Black Forest
Exits: North South West.

* S C>n
Black Forest
Exits: East South.

* S C>e
Black Forest
Exits: North East South West.

* S C>s
Rad narrates 'thanks all for help :)'
Heart of the Forest
A domesticated pony, beast of burden to many, stands here.
Exits: North.

* S C>track
You carefully examine the ground around you, looking for tracks...

You see:
   - two tracks of *an Orc* leading north (done less than 4 hours ago).
   - a track of *an Orc* coming from the north (done less than 4 hours ago).
   - a track of a Man leading north (done less than 6 hours ago).
   - a track of a Dwarf leading north (done less than 6 hours ago).
   - a track of a Man coming from below (done less than 6 hours ago).
   - a track of a Dwarf coming from below (done less than 6 hours ago).
   - a track of a Man leading down (done less than 8 hours ago).
   - a track of a Dwarf leading down (done less than 8 hours ago).
   - a track of a Man coming from the north (done less than 9 hours ago).


You stop searching.

* S C>orc
#   $target is now set to {*orc*}.
track orc
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading north
 (done less than 4 hours ago).

* S C>n
Black Forest
Exits: North East South West.

You see some tracks of *an Orc* leading north
 (done less than 3 hours ago).

* S C>
Zaber narrates '*orc* bashed'

* S C>n
Black Forest
The corpse of a mass of vines is lying here.
Exits: East South.

You see some tracks of *an Orc* leading east
 (done less than 3 hours ago).

* S C>e
Black Forest
Exits: South West.

Ellara narrates 'where?'
You see some tracks of *an Orc* leading south
 (done less than 3 hours ago).

* S C>s
Black Forest
Exits: North South West.

You see some tracks of *an Orc* leading south
 (done less than 3 hours ago).
* S C>s
Black Forest
The corpse of a mass of vines is lying here.
A wolf spider is here, among the trees.
Exits: North East South.

You see some tracks of *an Orc* coming from the south
 (done less than 1 hour ago).

* S C>s
The Heart of the Forest
A boar cub is playing here, and exploring the wide world.
Exits: North South West.
The boar cub leaves south.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* S C>s
The Heart of the Forest
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
Exits: North West.

n
You see some tracks of *an Orc* leading west
 (done less than 3 hours ago).

* S C>The Heart of the Forest
Exits: North South West.
You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* S C>n
Black Forest
The corpse of a mass of vines is lying here.
A wolf spider is here, among the trees.
Exits: North East South.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Black Forest
Exits: North East West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Black Forest
Exits: North South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).
* S C>n
Black Forest
Exits: North East South.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Dense Forest
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Midgewater Marshes
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Midgewater Marshes
Exits: North East South West Down.

You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

* S C>down
Secret Trail
Exits: North East West Down.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Secret Trail
Exits: North East South West.

door door
#   $door is now set to {door}.
You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Hidden Islet
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.
You suddenly notice *Dispater the Orc*.
Aha, you have found your victim!

* S C>bt
You begin to move silently to the back of your victim...

*Dispater the Orc* carefully examines the ground around him, looking for
tracks...

*Dispater the Orc* makes a strange sound, as you place a nasty orkish fang in
his back.

* S C *Dispater the Orc*:Hurt>agg
Ok.
*Dispater the Orc* fumbles and hits himself HARD.

* S C *Dispater the Orc*:Hurt>
*Dispater the Orc* throws back his head and cackles with insane glee!

* S C *Dispater the Orc*:Hurt>op

*Dispater the Orc* waves.

* S C *Dispater the Orc*:Hurt>*Dispater the Orc* panics, and attempts to flee.
*Dispater the Orc* leaves east.
It's already open!

* S C>e
kk
Inside the Shanty
The corpse of a thug is lying here.
The corpse of a thug is lying here.
The corpse of Bill Ferny is lying here.
The corpse of a robber is lying here.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
Exits: West.
* S C>cl
They aren't here.

* S C>w
Ok.

* S C>kk
#   $door is now set to {door}.  <-- Well, that didnt go too well.
The door seems to be closed.
A robber tries to sneak behind you!

* S C>They aren't here.

* S C>op
Ok.

w
* S C>Hidden Islet
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.

* S C>sq
You begin to search ...

* S C>track orc
You carefully examine the ground around you, looking for tracks...

w

You stop searching.

* S C>Secret Trail
Zaber the Half-Elf is standing here.
A large warhorse is standing here, clad in mail.
Exits: North East South West.

* S C>sq
You begin to search ...

* S C>
Zaber leaves west.
The warhorse leaves west.

* S C>
* S C>e
Hidden Islet
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: East West.

* S C>track orc
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* S C>w
Secret Trail
Exits: North East South West.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* S C>w
Secret Trail
Exits: North East West Down.

You see some tracks of *an Orc* leading west
 (done less than 1 hour ago).

* S C>w
Midgewater Marshes
Exits: North East South West Down.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* S C>s
Midgewater Marshes
A mewlip is here, faintly wailing at you.
A swarm of midges is here, humming around you.
A large warhorse is standing here, clad in mail.
Exits: North East South West.
You suddenly notice *Dispater the Orc*.
Aha, you have found your victim!

* S C>
*Dispater the Orc* leaves south. 

* S C>bt
Backstab whom?

* S C>n
Midgewater Marshes
Exits: North East South West Down.

* S C>s
s
Midgewater Marshes
A mewlip is here, faintly wailing at you.
A swarm of midges is here, humming around you.
A large warhorse is standing here, clad in mail.
Exits: North East South West.

* S C>Midgewater Marshes
The frog is standing here.
Exits: North East South.

* S C>sq
You begin to search ...

* S C>track orc
You carefully examine the ground around you, looking for tracks...

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* S C>s
Midgewater Marshes
The neekerbreeker is standing here.
Exits: North East South West.

The neekerbreeker has arrived from the west.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* S C>s
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e

The mewlip has arrived from the east.

* S C>Midgewater Marshes
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Midgewater Marshes
There are two swamp irises here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Midgewater Marshes
You see two water lilies on the ground.
The frog is standing here.
A finch flies low above the fields.
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Midgewater Marshes
There are two water lilies here.
A buzzing dumbledor is here, flying around you in close circles.
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C>e
Midgewater Marshes
The neekerbreeker is standing here.
Exits: North East South West.

You see some tracks of *an Orc* leading north
 (done less than 1 hour ago).

* S C Move:Tired>n
Sedges
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Sedges
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Edge of Marshes
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Marshy Grasslands
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Plateau on the Plains
Exits: East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Plateau on the Plains
Exits: East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Plateau on the Plains
Exits: South West Down.

You see some tracks of *an Orc* leading down
 (done less than 1 hour ago).

* S C Move:Tired>down
Stumps on the Plains
Exits: East South Up.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Stumps on the Plains
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Ancient Battlefields
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>e
Ancient Battlefields
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>l e
* S C Move:Tired>e
Ancient Battlefields
Exits: North East South West.


You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).
* S C Move:Tired>l e
e
* S C Move:Tired>The Undergrowth
A small grasshopper clings to a blade of grass, ready to spring.
Exits: East South West.

The wild ox has arrived from the south.
The wild ox has arrived from the south.
The wild ox has arrived from the south.

You see some tracks of *an Orc* leading east
 (done less than 1 hour ago).

* S C Move:Tired>l e
e
* S C Move:Tired>The Southern Plains
Exits: South West.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* S C Move:Tired>l s
The door is open.

* S C Move:Tired>s
Blackened Hut
*Dispater the Orc* is resting here.
Exits: North.
Aha, you have found your victim!

* S C Move:Tired>n
The Southern Plains
Exits: South West.

* S C Move:Tired>s
bt
Blackened Hut
*Dispater the Orc* is resting here.
Exits: North.

* S C Move:Tired>
You begin to move silently to the back of your victim...

cl
*Dispater the Orc* makes a strange sound, as you place a nasty orkish fang in
his back.

* S C Move:Tired *Dispater the Orc*:Awful>
Ok.

* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!

cl
* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!

cl
* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!
You pierce *Dispater the Orc*'s right foot hard and shatter it.

cl
* S C Move:Tired *Dispater the Orc*:Awful>*Dispater the Orc* panics, and attempts to flee.
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl

*Dispater the Orc* panics, and attempts to flee.
*Dispater the Orc* panics, but can't stop fighting to flee.
*Dispater the Orc* panics, and attempts to flee.

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!

cl
* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!
*Dispater the Orc* panics, and attempts to flee.

* S C Move:Tired *Dispater the Orc*:Awful>cl

*Dispater the Orc* panics, and attempts to flee.
*Dispater the Orc* panics, but can't stop fighting to flee.
You strongly pierce *Dispater the Orc*'s body and shatter it.

* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>clc

*Dispater the Orc* panics, and attempts to flee.

* S C Move:Tired *Dispater the Orc*:Awful>cl
*Dispater the Orc* panics, and attempts to flee.
Arglebargle, glop-glyf!?!

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl
*Dispater the Orc* panics, and attempts to flee.
It's already closed!

cl
* S C Move:Tired *Dispater the Orc*:Awful>
*Dispater the Orc* panics, and attempts to flee.

* S C Move:Tired *Dispater the Orc*:Awful>cl
cl
cl
*Dispater the Orc* opens the door.
Ok.

cl

 S C Move:Tired *Dispater the Orc*:Awful>*Dispater the Orc* panics, and attempts to flee.
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl
*Dispater the Orc* panics, and attempts to flee.
It's already closed!
*Dispater the Orc* panics, and attempts to flee.

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!
*Dispater the Orc* panics, and attempts to flee.
*Dispater the Orc* panics, but can't stop fighting to flee.

cl
* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>cl
It's already closed!

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!
*Dispater the Orc* panics, and attempts to flee.
*Dispater the Orc* panics, but can't stop fighting to flee.

* S C Move:Tired *Dispater the Orc*:Awful>
It's already closed!
You pierce *Dispater the Orc*'s left arm very hard and shatter it.
*Dispater the Orc* is incapacitated and will slowly die, if not aided.


cl
* S C Move:Tired *Dispater the Orc*:Dying>cl
It's already closed!

cl
* S C Move:Tired *Dispater the Orc*:Dying>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Dying>
It's already closed!

* S C Move:Tired *Dispater the Orc*:Dying>
You pierce *Dispater the Orc*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Dispater the Orc*'s death cry.
*Dispater the Orc* is dead! R.I.P.

* S C Move:Tired>
You get a pile of coins from the corpse of *an Orc*.
There was 16 gold coins, 18 silver pennies, and 96 copper pennies.

* S C Move:Tired>corpse (here) :
a black metal shield (brand new)
a black pair of padded boots (used)
a butcher's cleaver (brand new)
a crude herbal kit
a forest green cloak (used)
a nasty orkish fang (brand new)
a pair of snowshoes (brand new)
a plain hood (brand new)
 plain leather belt
a black pair of pants (used)
a plain shirt (used)
a set of lock picks
a tiny stonekey
a water skin
a leather satchel
a large sack
the corpse of Schrödinger's cat
a wooden box


...Well, was 100K exp, 13 wps and bad EQ...
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