3 vs. 3 inside Necro.
posted by Vanimelde
2000-06-29 15:02:45
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Vanimelde, Ulkaar and a naked level 21 uruk vs. Nir, Fast and Thror in the dung
Start logging: 29.06.2000 14:39
Screen Grabbed!
Logged by *Vanimelde the Black Numenorean* the 29th of June, 2000

 // Me, Ulkaar and Dolgur did necro to check amulet. Thror and Nir 
    surprise us but get their asses kicked, Nir get in awful/bad and
    we re-enter Necro since rangers messed us up. At nightfall we
    decide to move out when three menacaing dwarves are awaiting us
    north, west of the Research Chamber. This is what happened.    //

* W C>n
#   $door is now set to {Oakendoor}.
The Oakendoor seems to be closed.

* W C>upd
*click*

* W C>l
Ok.

* W C>Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.            // Naked level 21.
Ulkaar the Orc is standing here.            // Ugly level 27.

* W C>n
The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.

* W C>west
The Ledge of Theddin's Deep
*Nir the Dwarf* is sitting here mending his weapon.
*Thrór the Dwarf* is standing here.
*Fast the Dwarf* is standing here.
Exits: East West Down.

* W C>east
The Ledge Before the Door
The corpse of the living statue is lying here.
Exits: South West.

* W C>south
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Exits: North East.

* W C>lpd
Ok.

* W C>*click*

* W C>tt nir
#   $target is now set to {nir}.
l
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.

* W C>stat
OB: 47%, DB: 66%, PB: 56%, Armour: 69%. Wimpy: 100. Mood: wimpy.
Needed: 269,881 xp, 0 tp. Wp: 55. Gold: 9. Alert: normal.
Affected by:
- shroud
- stored spell fireball.
- stored spell fireball.
- shield
- armour
- novoid

* W C>t smrtihlav Where are you?
Ok.

* W C>t smrtihlav Got three loco dwarves at necro. // Didn't know what to do, was
Ok.                                                   looking for ideas...
#   $name is now set to {Smrtihlav}.
Smrtihlav tells you 'unqalome'

* W C>tt thror
#   $target is now set to {thror}.

*Thrór the Dwarf* yells 'wumps'

* W C>in
You are carrying:
Nothing.

* W C>l
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.

* W C>stat
OB: 47%, DB: 66%, PB: 56%, Armour: 69%. Wimpy: 100. Mood: wimpy.
Needed: 269,881 xp, 0 tp. Wp: 55. Gold: 9. Alert: normal.
Affected by:
- shroud
- stored spell fireball.
- stored spell fireball.
- shield
- armour
- novoid

* W C>tt thoro
#   $target is now set to {thoro}.
l
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.

* W C>whois fast
l
Fast the Numskull is a level thirty-five Dwarven Fighter.

* W C>Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.

* W C>t assa where are you?
Ok.

* W C>
#   $name is now set to {Assa}.
Assa tells you 'noc'

* W C>t assa Need to enter backway.  // Fuck it, now we have a plan.
Ok.

* W C>tt fast
#   $target is now set to {fast}.
l
st
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.

* W C>
You are already standing.

* W C>eq
You are using:
<worn on finger>     a copper ring
<worn on finger>     an icy ring
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on body>       a fine chain mail shirt (brand new)
<worn on head>       a twisted crown
<worn on legs>       a fine pair of chain mail leggings (brand new)
<worn on feet>       a pair of soft leather boots (used)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on arms>       a fine pair of chain mail sleeves (brand new)
<worn as shield>     a bejewelled shield (worn out)
<worn about body>    a fine grey cloak (brand new)
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a sable pouch
<wielded>            a black runed dagger (brand new)

* W C>upd
*click*

* W C>l
Ok.

* W C>Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.

* W C>
Dolgur leaves north.

* W C>
Ulkaar leaves north.

* W C>north
The Ledge Before the Door
The corpse of the living statue is lying here.
Dolgur the Orc is standing here.
Ulkaar the Orc is standing here.
Exits: South West.

* W C>
Dolgur leaves west.

* W C>west
The Ledge of Theddin's Deep
*Thrór the Dwarf* is standing here.
*Fast the Dwarf* is standing here.
*Nir the Dwarf* is standing here.
Dolgur the Orc is standing here.
Exits: East West Down.

* W C>cast 'FIREBALL' $target

Ulkaar leaves west.

* W C>*Thrór the Dwarf* begins some strange incantations...
You quickly recall your stored spell...
*Nir the Dwarf* smites Dolgur's left arm extremely hard.

Ulkaar has arrived from the west.

*Fast the Dwarf* intercepts Ulkaar's blow.
Ulkaar smites *Fast the Dwarf*'s right arm extremely hard.

 // Fast protects Thror, if Thror flee this would be easier. //

*Fast the Dwarf* smites Ulkaar's left foot extremely hard.

Alas! There was no clear line of sight to him!

* W C Mana:Burning>
*Thrór the Dwarf* utters the words 'eugszr zzur'
*Thrór the Dwarf* cries 'Elbereth Gilthoniel' and makes Dolgur shiver in pain.

* W C Mana:Burning>
*Thrór the Dwarf* begins some strange incantations...

* W C Mana:Burning>cast 'FIREBALL' $target
You quickly recall your stored spell...

cast 'FIREBALL' $target
Dolgur sends *Nir the Dwarf* sprawling with a powerful bash.

*Thrór the Dwarf* utters the words 'eugszr zzur'
*Thrór the Dwarf* cries 'Elbereth Gilthoniel' and makes Dolgur shiver in pain.
Ok.
You feel yourself exposed.
Your fireball completely envelops *Fast the Dwarf* in flames.

* W C Mana:Burning>*Thrór the Dwarf* begins some strange incantations...
You start to concentrate...

cast 'FIREBALL' $target
Dolgur smites *Nir the Dwarf*'s head extremely hard.

Ulkaar sends *Fast the Dwarf* sprawling with a powerful bash.

cast 'FIREBALL' $target
*Thrór the Dwarf* utters the words 'eugszr zzur'
*Thrór the Dwarf* cries 'Elbereth Gilthoniel' and makes Dolgur shiver in pain.

*Thrór the Dwarf* begins some strange incantations...

cast 'FIREBALL' $target
Ok.
Your fireball completely envelops *Fast the Dwarf* in flames.

* W C Mana:Burning>
You start to concentrate...

cast 'FIREBALL' $target
*Thrór the Dwarf* utters the words 'eugszr zzur'
*Thrór the Dwarf* cries 'Elbereth Gilthoniel' and makes Dolgur shiver in pain.
Dolgur smites *Nir the Dwarf*'s right arm extremely hard and tickles it.

*Thrór the Dwarf* begins some strange incantations...

Dolgur panics, and attempts to flee.

Dolgur panics, and attempts to flee.
Dolgur panics, but can't stop fighting to flee.  // He's awful!

Ulkaar smites *Fast the Dwarf*'s right hand extremely hard.

cast 'FIREBALL' $target
Dolgur panics, and attempts to flee.
Dolgur leaves west.

Dolgur has arrived from the west.
*Thrór the Dwarf* begins some strange incantations...
*Nir the Dwarf* seems to have recovered his senses.
Ok.
Your fireball completely envelops *Fast the Dwarf* in flames.

* W C Mana:Hot>
You start to concentrate...

cast 'FIREBALL' $target
Dolgur panics, and attempts to flee.
Dolgur leaves east.

*Nir the Dwarf* leaves west.

*Nir the Dwarf* has arrived from the west.

*Thrór the Dwarf* begins some strange incantations...
*Nir the Dwarf* approaches Ulkaar, trying to smite him.

*Fast the Dwarf* seems to have recovered his senses.

*Fast the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Fast the Dwarf* leaves down.  // *wave* 3 vs. 2

* W C Mana:Hot>cast 'FIREBALL' $target
Nobody here by that name.

* W C Mana:Hot>Nobody here by that name.
Saving Vanimeldë.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>Nobody here by that name.

* W C Mana:Hot>cast 'FIREBALL' $target
Nobody here by that name.
*Thrór the Dwarf* begins some strange incantations...
*Nir the Dwarf* smites Ulkaar's head extremely hard.

* W C Mana:Hot>*Nir the Dwarf* panics, and attempts to flee.
*Nir the Dwarf* leaves east.
Dolgur has arrived from the east.
Nobody here by that name.

* W C Mana:Hot>
Ulkaar panics, and attempts to flee.
Ulkaar leaves east.
*Thrór the Dwarf* begins some strange incantations...

* W C Mana:Hot>td
#   $target is now set to {*dwarf*}.
cast 'FIREBALL' $target

Dolgur leaves east.

* W C Mana:Hot>
You start to concentrate...

cast 'FIREBALL' $target
Your victim has disappeared!
*Thrór the Dwarf* leaves east.
Nobody here by that name.

* W C Mana:Hot>east
The Ledge Before the Door
The corpse of the living statue is lying here.
*Nir the Dwarf* is standing here.
Ulkaar the Orc is standing here.
*Thrór the Dwarf* is standing here trying to concentrate.
Exits: South West.

* W C Mana:Hot>cast 'FIREBALL' $target


You start to concentrate...
Your victim has disappeared!
*Nir the Dwarf* leaves south.

* W C Mana:Hot>Ulkaar leaves west.

* W C Mana:Hot>upd
* W C Mana:Hot>It isn't even closed!

* W C Mana:Hot>It's already open!

* W C Mana:Hot>
*Thrór the Dwarf* leaves west.

* W C Mana:Hot>s
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
*Nir the Dwarf* is standing here.
Exits: North East.

* W C Mana:Hot>lpd
Ok.

* W C Mana:Hot>*click*

* W C Mana:Hot>
*Nir the Dwarf* leaves east.

* W C Mana:Hot>l
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.

* W C Mana:Hot>sd board
#   $door is now set to {board}.
l
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.

* W C Mana:Hot>e
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Dolgur the Orc is lying here, mortally wounded.  // Didn't notice this,
*Nir the Dwarf* is here, fighting Dolgur.           at any time. *blush*
Exits: West Down.

* W C Mana:Hot>w
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Exits: North East.

* W C Mana:Hot>e
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Dolgur the Orc is lying here, mortally wounded.
*Nir the Dwarf* is here, fighting Dolgur.
Exits: West Down.

* W C Mana:Hot>
*Nir the Dwarf* panics, and attempts to flee.
*Nir the Dwarf* leaves west.

* W C Mana:Hot>w
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
*Nir the Dwarf* is standing here.
Exits: North East.

* W C Mana:Hot>
*Nir the Dwarf* leaves east.

* W C Mana:Hot>td
#   $target is now set to {*dwarf*}.
e
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Dolgur the Orc is lying here, mortally wounded.
*Nir the Dwarf* is standing here.
Exits: West Down.

* W C Mana:Hot>
*Nir the Dwarf* smites Dolgur's right arm extremely hard and shatters it.
Your blood freezes as you hear Dolgur's death cry.
Dolgur is dead! R.I.P.

* W C Mana:Hot>
*Nir the Dwarf* gets a pile of coins from the corpse of *an Orc*.

* W C Mana:Hot>w
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Exits: North East.

* W C Mana:Hot>
*Nir the Dwarf* has arrived from the east.

* W C Mana:Hot>lpd
Ok.

* W C Mana:Hot>*click*

* W C Mana:Hot>upd
*click*

* W C Mana:Hot>e
*Nir the Dwarf* strongly smites your body and tickles it.
Ok.

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>lpd
Ok.
You lightly pierce *Nir the Dwarf*'s right foot and tickle it.

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>*click*

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>upd
*click*

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>FLEE
FLEE
Ok.

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Hot *Nir the Dwarf*:Fine>
You flee head over heels.
Back Laboratory
A water barrel has been left here.
The corpse of *an Orc* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Exits: West Down.

* W C HP:Fine Mana:Hot>
The board closes quietly.

* W C HP:Fine Mana:Hot>lpd
It's already closed!

* W C HP:Fine Mana:Hot>*click*

* W C HP:Fine Mana:Hot>upd
*click*

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>l
Back Laboratory
A water barrel has been left here.
The corpse of *an Orc* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.

* W C HP:Fine Mana:Hot>
*Nir the Dwarf* has arrived from the west.

* W C HP:Fine Mana:Hot>w
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Exits: North East.

* W C HP:Fine Mana:Hot>lpd
Ok.

* W C HP:Fine Mana:Hot>*click*

* W C HP:Fine Mana:Hot>n
#   $door is now set to {Oakendoor}.
The Oakendoor seems to be closed.

* W C HP:Fine Mana:Hot>upd
*click*

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>
Ulkaar has arrived from the north.

* W C HP:Fine Mana:Hot>lpd
Ok.

* W C HP:Fine Mana:Hot>*click*

* W C HP:Fine Mana:Hot>l
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Ulkaar the Orc is standing here.

* W C HP:Fine Mana:Hot>td
#   $target is now set to {*dwarf*}.
upd
*click*

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>look
Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
Ulkaar the Orc is standing here.

* W C HP:Fine Mana:Hot>lpd
Ok.

* W C HP:Fine Mana:Hot>*click*

* W C HP:Fine Mana:Hot>sd board
#   $door is now set to {board}.
upe
Arglebargle, glop-glyf!?!

* W C HP:Fine Mana:Burning>upd
*click*

* W C HP:Fine Mana:Burning>
Ok.

* W C HP:Fine Mana:Burning>
Ulkaar leaves east.

* W C HP:Fine Mana:Burning>e
Back Laboratory
A water barrel has been left here.
A large sack is on the ground.
The corpse of *an Orc* is lying here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
*Nir the Dwarf* is here, fighting Ulkaar.
Ulkaar the Orc is here, fighting *Nir the Dwarf*.
Exits: West Down.

* W C HP:Fine Mana:Burning>lpd

*Nir the Dwarf* smites Ulkaar's body extremely hard.

* W C HP:Fine Mana:Burning>*Nir the Dwarf* panics, and attempts to flee.
*Nir the Dwarf* leaves west.
Ok.

* W C HP:Fine Mana:Burning>td
#   $target is now set to {*dwarf*}.
*click*

* W C HP:Fine Mana:Burning>upd
*click*

* W C HP:Fine Mana:Burning>w
Ok.

* W C HP:Fine Mana:Burning>Research Chamber
A large arrow lies on the ground.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of the Necromancer is lying here.
*Nir the Dwarf* is standing here.
Exits: North East.
#   $enedoor is now set to {board.}.
*Nir the Dwarf* closes the board.

* W C HP:Fine Mana:Burning>
Ulkaar approaches *Nir the Dwarf*, trying to smite him.

* W C HP:Fine Mana:Burning>lpd
It's already closed!

* W C HP:Fine Mana:Burning>*click*

* W C HP:Fine Mana:Burning>cast 'FIREBALL' $target
You start to concentrate...

*Nir the Dwarf* smites Ulkaar's left foot extremely hard.
Ulkaar smites *Nir the Dwarf*'s left foot extremely hard.

*Nir the Dwarf* panics, and attempts to flee.

cast 'FIREBALL' $target
*Nir the Dwarf* panics, and attempts to flee.

*Nir the Dwarf* panics, and attempts to flee.

*Nir the Dwarf* panics, and attempts to flee.

cast 'FIREBALL' $target
*Nir the Dwarf* panics, and attempts to flee.

*Nir the Dwarf* panics, and attempts to flee.

Ok.
Your fireball completely envelops *Nir the Dwarf* in flames.

* W C HP:Fine Mana:Hot>cast 'FIREBALL' $target
You start to concentrate...

cast 'FIREBALL' $target
Ulkaar sends *Nir the Dwarf* sprawling with a powerful bash.

Ok.
Your fireball completely envelops *Nir the Dwarf* in flames.

* W C HP:Fine Mana:Hot>
You start to concentrate...

cast 'FIREBALL' $target
cast 'FIREBALL' $target
Ulkaar smites *Nir the Dwarf*'s left leg extremely hard and shatters it.

Ok.
Your fireball completely envelops *Nir the Dwarf* in flames.

* W C HP:Fine Mana:Warm>
You start to concentrate...

cast 'FIREBALL' $target
*Nir the Dwarf* panics, and attempts to flee.
*Nir the Dwarf* panics, but can't stop fighting to flee.

Ulkaar smites *Nir the Dwarf*'s left arm extremely hard and shatters it.
*Nir the Dwarf* is mortally wounded and will die soon if not aided.

Ok.
Your fireball hits *Nir the Dwarf* with full force, causing an immediate
death.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Nir the Dwarf*'s death cry.
*Nir the Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Nir the Dwarf*.

* W C HP:Fine Mana:Warm>As Ulkaar greedily kneels down towards the corpse, the icy grasp of a sha
dow
stops him!
Nobody here by that name.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>Nobody here by that name.

* W C HP:Fine Mana:Warm>linc
look in corpse
corpse (here) : 
a black scroll
a dark coloured flask
an engraved broadsword (brand new)
five falchions
a forest green cloak (used)
a fortune in gold
a great helm (brand new)
a great warsword (dented)
two heavy morningstars
a herbal kit
a lantern
a large metal wall shield (used)
a metal breastplate (used)
a metal buckler (used)
an orkish shortbow
a pair of metal gauntlets (brand new)
a pair of plate greaves (used)
a pair of plate vambraces (used)
a black leather belt
a set of lock picks
a stone
a thick pair of metal boots (used)
a water skin
a leather backpack
a keyring with a few keys
a large sack

// 100k exp, 3wps. Fast out wounded and Thror hurt/fine
   but fled from Ulkaar outside the laboratory.         //
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