Hurting time!
posted by Malak
2000-07-03 18:20:01
<- Back Down to comments Down to last comment
I think Teolin is a MUME bot, DELETE HIM!!! *snicker*
##Its funny, 5 orcs were parading around bree about 10 ticks earlier and they had seemed to scare off all
the pukes.  Look who comes out when all those other orcs leave.  Already saw 3 other sneakers too...##

Drengist leaves south riding a hungry warg.
You follow Drengist.
The Lane
*a Woman* has arrived from the south.

* R C HP:Fine>
Drengist pounds *a Woman*'s right foot very hard and tickles it.

* R C HP:Fine>
*a Woman* slashes Drengist's body hard and tickles it.

* R C HP:Fine>kh
* R C HP:Fine *a Woman*:Fine Drengist:Fine>
ki *man*
You pound *a Woman*'s body very hard and tickle it.

kh
* R C HP:Fine *a Woman*:Fine Drengist:Fine>ki *man*
You're already fighting!

* R C HP:Fine *a Woman*:Fine Drengist:Fine>bash
sta
*a Woman* slashes Drengist's body hard and tickles it.

Your bash at *a Woman* sends her sprawling.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>Do you not consider fighting as standing?

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
You pound *a Woman*'s head extremely hard.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>exa man
This fair lady has blue eyes, curly violet hair. 
 She doesnt like fish and her greates fear is hrossaflugur. 
And that aliens comes and do experiments on her.
And she also wonders what would come out if dwarf and hobbit had a progeny.
She wonders if anyone care to read this
*a Woman* has some small bruises.
*a Woman* is using: 
<wielded>            an engraved broadsword (dented)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a black warg fur (brand new)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a spiked collar (brand new)
<worn around neck>   a pale blue stone
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a snakeskin belt
<worn on belt>       a water skin
<worn on belt>       a lantern

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
Drengist pounds *a Woman*'s left leg extremely hard.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
*an Elf* has arrived from the north.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
You pound *a Woman*'s right arm extremely hard.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>bash
sta

*an Elf* leaves south.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
Bash someone already bashed? Aren't we funny?

* R C HP:Fine *a Woman*:Fine Drengist:Fine>Do you not consider fighting as standing?

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
*a Woman* seems to have recovered her senses.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>bash
sta
*a Man* has arrived from the north.
*a Woman* lightly slashes Drengist's body and tickles it.

As *a Woman* avoids your bash, you topple over and fall to the ground.
You fall to the ground.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
You stop resting, and stand up.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>bash
sta

Drengist sends *a Woman* sprawling with a powerful bash.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
Bash someone already bashed? Aren't we funny?

* R C HP:Fine *a Woman*:Fine Drengist:Fine>say afk?
You are already standing.

* R C HP:Fine *a Woman*:Fine Drengist:Fine>
You pound *a Woman*'s left arm very hard and tickle it.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>emo sneers, 'afk?'
Ok.
Drengist pounds *a Woman*'s body extremely hard.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>
*a Man* lightly pierces Drengist's body and tickles it.
You pound *a Woman*'s right leg extremely hard.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>
Drengist pounds *a Woman*'s right arm extremely hard.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>
You suddenly notice *an Elf*.
*Healer the Beorning Man* has arrived from the south riding the trained horse.
*a Hobbit* has arrived from the south riding a mountain mule.
*a Dwarf* has arrived from the south.
*a Man* tries to pierce Drengist, but he parries successfully.

##Naaah, waiting for his 5 buddies to come and help, SNORE##

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>bash
sta

*Healer the Beorning Man* leaves north riding the trained horse.
*a Dwarf* leaves north.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>*a Man* stops using a nasty orkish fang.
*a Man* skillfully draws an orkish shortbow.
Bash someone already bashed? Aren't we funny?
*a Woman* seems to have recovered her senses.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>
You are already standing.

* R C HP:Fine *a Woman*:Hurt Drengist:Fine>
*a Woman* panics, and attempts to flee.
*a Woman* leaves north.

* R C HP:Fine>flee
*a Man* fails to hit Drengist.

* R C HP:Fine>n
n
*Healer the Beorning Man* has arrived from the north riding the trained horse.
*a Dwarf* has arrived from the north.
*a Man* nocks a missile in an orkish shortbow.
You flee head over heels.
The Lane
*a Woman* is standing here.
Exits: *North* *East* *South* *West*.

* R C HP:Fine>The Lane
Exits: *North* *East* *South*.

* R C HP:Fine>n
The Lane
Exits: *North* *South*.

* R C HP:Fine>The Lane
Exits: *North* *South* *West*.

* R C HP:Fine>e
Alas, you cannot go that way...

* R C HP:Fine>w
Thick Grassy Field
Exits: *East* *South* *West*.

* R C HP:Fine>tdd ouch =p
tell drengist ouch =p
Ok.

* R C HP:Fine>sea q
-You begin to search ...

\|/-\You didn't find anyone.

* R C HP:Fine>where
Players in your zone
--------------------
Mâlak                - Thick Grassy Field

* R C HP:Fine>sco
l
360/434 hit, 75/75 mana, and 146/153 moves.

* R C HP:Fine>Thick Grassy Field

* R C HP:Fine>tdd run to dark
e
e
tell drengist run to dark
Ok.

* R C HP:Fine>The Lane
Exits: *North* *South* *West*.

* R C HP:Fine>
Alas, you cannot go that way...

* R C HP:Fine>s
e
e
*Healer the Beorning Man* has arrived from the north riding the trained horse.
*a Hobbit* has arrived from the north riding a mountain mule.
*a Dwarf* has arrived from the north.
The Lane
Exits: *North* *South*.

* R C HP:Fine>
Alas, you cannot go that way...

* R C HP:Fine>
Alas, you cannot go that way...
*Healer the Beorning Man* has arrived from the north riding the trained horse.
*a Hobbit* has arrived from the north riding a mountain mule.
*a Dwarf* has arrived from the north.

* R C HP:Fine>s
e

*a Dwarf* cleaves your body extremely hard.
You feel a strong ache there!

* R C HP:Fine *a Dwarf*:Healthy>e

You pound *a Dwarf*'s left leg extremely hard and tickle it.

* R C HP:Fine *a Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Fine *a Dwarf*:Fine>*Healer the Beorning Man* leaves south riding the trained horse.
*a Hobbit* leaves south riding a mountain mule.
No way! 
You are fighting for your life!

* R C HP:Fine *a Dwarf*:Fine>flee
No way! 
You are fighting for your life!

* R C HP:Fine *a Dwarf*:Fine>n
n
You flee head over heels.
The Lane
*a Woman* is standing here.
*Healer the Beorning Man* is here, riding the trained horse.
*a Hobbit* is here, riding a mountain mule.
Exits: *North* *East* *South*.

* R C HP:Fine>
*Healer the Beorning Man* barely slashes your right hand and tickles it.

* R C HP:Fine *Healer the Beorning Man*:Healthy>n
No way! 
You are fighting for your life!
*a Hobbit* barely pierces your right hand and tickles it.

* R C HP:Fine *Healer the Beorning Man*:Healthy>flee
*a Woman* leaves east.
No way! 
You are fighting for your life!
*Helga the Half-Elf* has arrived from the south riding a pack horse.

* R C HP:Fine *Healer the Beorning Man*:Healthy>No way! 
You are fighting for your life!

* R C HP:Fine *Healer the Beorning Man*:Healthy>n
n

*Helga the Half-Elf* leaves north riding a pack horse.

* R C HP:Fine *Healer the Beorning Man*:Healthy>*a Dwarf* has arrived from the north.
You flee head over heels.
The Lane
*a Man* is standing here searching for tracks.
Exits: *North* *East* *South* *West*.

* R C HP:Fine>The Lane
*Healer the Beorning Man* is here, riding the trained horse.
*a Hobbit* is here, riding a mountain mule.
*a Dwarf* is standing here (Glowing).
Exits: *North* *East* *South*.

* R C HP:Fine>*a Dwarf* quickly approaches, trying to cleave you.
*Healer the Beorning Man* leaves north riding the trained horse.
*a Hobbit* leaves north riding a mountain mule.

No way! 
You are fighting for your life!

* R C HP:Fine *a Dwarf*:Fine>flee

*a Dwarf* cleaves your right leg very hard and tickles it.

* R C HP:Fine *a Dwarf*:Fine>n
You flee head over heels.
In a Light Forest
Exits: *East* *South* *West*.
*a Woman* has arrived from the south.

* R C HP:Fine>n
cha mood wim
e
Alas, you cannot go that way...

* R C HP:Fine>e
Alas, you cannot go that way...

* R C HP:Fine>
Ok.
*a Woman* barely slashes your body and tickles it.

* R C HP:Fine *a Woman*:Hurt>Drengist tells you 'I want woman' <--- then don't play MUME!! =p
No way! 
You are fighting for your life!

* R C HP:Fine *a Woman*:Hurt>No way! 
You are fighting for your life!

* R C HP:Fine *a Woman*:Hurt>
You pound *a Woman*'s right leg hard.

* R C HP:Fine *a Woman*:Hurt>flee
e

*a Dwarf* has arrived from the west.

* R C HP:Fine *a Woman*:Hurt>e
You flee head over heels.
In a Light Forest
Exits: *North* *East* *South* *West*.

* R C HP:Fine>In a Light Forest
A grey wolf is here, thin from starvation.
Exits: *East* *South* *West*.

* R C HP:Fine>In a Dense Forest
A fallow deer is grazing peacefully here.
Exits: *North* *South* *West*.

* R C HP:Fine>n
In a Dense Forest
The statue of a troll is here.
Exits: *North* *East* *South* *West*.

* R C HP:Fine>e
In a Dense Forest
Exits: *North* *East* *West*.

* R C HP:Fine>e
In a Dense Forest
Exits: North *East* *South* *West*.

* R C HP:Fine>n
You feel so much better hiding in the shadows!
Dense Forest
An opossum stands here, sniffing around the ground.
Exits: *North* East *South* *West*.

o R C HP:Fine>sea q
/You begin to search ...

-cha mood agg
\|/-You didn't find anyone.

o R C HP:Fine>
Ok.

o R C HP:Fine>sea q
|You begin to search ...

/tdd nods
-\|where
/You suddenly notice *an Elf*.

* R C HP:Fine>tell drengist nods
Ok.

* R C HP:Fine>Players in your zone
--------------------
Mâlak                - Dense Forest

* R C HP:Fine>
*an Elf* tries to sneak behind you!  ##Oh hoh##

* R C HP:Fine>bash elf
Your bash at *an Elf* sends him sprawling.
You pound *an Elf*'s left leg extremely hard and shatter it.

* R C HP:Fine *an Elf*:Hurt>exa elf
You see nothing special about him.
*an Elf* has several bruises.
*an Elf* is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a shield of Arthedain (used)
<worn on head>       a plain hood (brand new)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (used)
<worn on arms>       a plain pair of sleeves (brand new)
<worn on hands>      a pair of soft leather gloves (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on finger>     a ring
<worn on finger>     a ring of silver
<worn as belt>       a plain leather belt
<worn on belt>       a large skin
<worn on belt>       a lantern
<worn on belt>       a stone

* R C HP:Fine *an Elf*:Hurt>
You pound *an Elf*'s body extremely hard and shatter it.

* R C HP:Fine *an Elf*:Wounded>bash
sta
Bash someone already bashed? Aren't we funny?

* R C HP:Fine *an Elf*:Wounded>Do you not consider fighting as standing?

* R C HP:Fine *an Elf*:Wounded>
*an Elf* seems to have recovered his senses.

* R C HP:Fine *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves north.

o R C HP:Fine>n
ki *elf*
You blink and feel weaker under the cruel light of the sun.
Medium Woods
*an Elf* is standing here.
Exits: South.

* R C HP:Fine>* R C HP:Fine *an Elf*:Awful>
You pound *an Elf*'s head extremely hard and shatter it.

* R C HP:Fine *an Elf*:Awful>
*an Elf* lightly pierces your right leg and tickles it.

* R C HP:Fine *an Elf*:Awful>
*an Elf* panics, and attempts to flee.

* R C HP:Fine *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
*an Elf* leaves south.

* R C HP:Fine>s
ki *elf*
You feel so much better hiding in the shadows!
Dense Forest
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* East *South* *West*.

o R C HP:Fine>They aren't here.

o R C HP:Fine>tra elf
\You carefully examine the ground around you, looking for tracks...

|/-\|/-\|/-\|/-\The clouds begin to disappear.

You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

o R C HP:Fine>e
/Black Forest
Exits: North *South* West.

-\w
w
|/-\You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

o R C HP:Fine>/
Dense Forest
An opossum stands here, sniffing around the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: *North* East *South* *West*.

-\|/-\You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

o R C HP:Fine>/
You blink and feel weaker under the cruel light of the sun.
Medium Woods
A grey wolf is here, salivating profusely.
Exits: East *South* *West*.

-\|/-\You see some tracks of *an Elf* leading west
 (done less than 1 hour ago).

* R C HP:Fine>w

Jaws narrates 'vasilisa was near noc'

* R C HP:Fine>|
Light Woods
Exits: *North* *East* *South* *West*.

w
w
You stop tracking your victim.

* R C HP:Fine>Light Woods
Exits: *North* *East*.

* R C HP:Fine>
Alas, you cannot go that way...

* R C HP:Fine>n
w

Drengist tells you 'nothing here huh'

* R C HP:Fine>Empty Plains
The corpse of a merchant is lying here.
Exits: *North* *East* *South*.

* R C HP:Fine>
Alas, you cannot go that way...

* R C HP:Fine>n
w
The Lane
Exits: *East* *South* *West*.

* R C HP:Fine>w
The Lane
Exits: *North* *East* *West*.

* R C HP:Fine>The Lane
*Pii the Silvan Elf* is standing here searching for tracks.
Exits: *East* *South*.

* R C HP:Fine>w
Alas, you cannot go that way...

* R C HP:Fine>s
s
s
s
The Lane
Exits: *North* *South* *West*.

* R C HP:Fine>s
The Lane
Exits: *North* *South*.

* R C HP:Fine>s
s
The Lane
Exits: *North* *East* *South*.

* R C HP:Fine>s
The Lane
Exits: *North* *East* *South* *West*.

* R C HP:Fine>e
e
ki *elf*
The Lane
Exits: *North* *East* *South* *West*.

* R C HP:Fine>The Lane
A boar cub is playing here, and exploring the wide world.
Exits: *North* *East* *South*.

* R C HP:Fine>The Lane
A piece of raw meat is on the ground.
The butchered corpse of the boar is lying here.
Exits: *North* *East* *South*.

* R C HP:Fine>Old East Road Meets Greenway
The corpse of the young ranger is lying here.
The corpse of a hungry warg is lying here.
The butchered corpse of the boar is lying here.
*Teolin the Half-Elf* is here searching for tracks, riding the warhorse.
*Helga the Half-Elf* is here, riding a pack horse.
Exits: *North* *East* *South* *West*.

* R C HP:Fine>Large Road
A young man in ranger's attire is here, travelling the roads.
Exits: *East* *West*.
The young ranger yells 'An Orc is here at Large Road!'

* R C HP:Fine>West of Bree
Exits: *East* *South* *West*.

* R C HP:Fine>They aren't here.

* R C HP:Fine>w

*Teolin the Half-Elf* has arrived from the west riding the warhorse.

* R C HP:Fine>w

*Teolin the Half-Elf* pounds your body extremely hard.
You feel a strong ache there!

* R C HP:Hurt *Teolin the Half-Elf*:Healthy>No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Healthy>No way! 
You are fighting for your life!

##Fuck, and that is a 300ms link!!##

* R C HP:Hurt *Teolin the Half-Elf*:Healthy>
The young ranger has arrived from the west.
You pound *Teolin the Half-Elf*'s body extremely hard.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>*Helga the Half-Elf* has arrived from the west riding a pack horse.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>
The young ranger barely slashes your left foot and tickles it.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>l e
The gate is open.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>close gate

*Teolin the Half-Elf* pounds your right foot extremely hard.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>flee
w
w
Ok.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>
You flee head over heels.
Connecting Paved Road
Exits: *North* *South*.

* R C HP:Hurt>
Alas, you cannot go that way...

* R C HP:Hurt>
Alas, you cannot go that way...

* R C HP:Hurt>w
Alas, you cannot go that way...

* R C HP:Hurt>s

##Alright, now you will notice alot of mispammed dirs in this log, but when you fighting someone with <10ms link
you feel you have to to get away.  And of course, my flees are never lucky to bring me somewhere i want to be =p##

*Teolin the Half-Elf* has arrived from the north riding the warhorse.

* R C HP:Hurt>s
Paved Road
Exits: *North* *South*.
*Teolin the Half-Elf* has arrived from the north riding the warhorse.

* R C HP:Hurt>Paved Road
Exits: *North* *South*.
*Teolin the Half-Elf* has arrived from the north riding the warhorse.

* R C HP:Hurt>s
s

*Teolin the Half-Elf* quickly approaches, trying to pound you.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>e
e
No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>e
No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>flee
No way! 
You are fighting for your life!
*Teolin the Half-Elf* pounds your right foot extremely hard.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>s
s
No way! 
You are fighting for your life!
You try to pound *Teolin the Half-Elf*, but he parries successfully.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>
You flee head over heels.
Paved Road
Exits: *North* *South*.

* R C HP:Hurt>e
e
Paved Road
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *North* *South*.
*Teolin the Half-Elf* quickly approaches, trying to pound you.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>flee
No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>s
s
e
PANIC! 
You can't quit the fight!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>e
No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>cha mood wim
No way! 
You are fighting for your life!

* R C HP:Hurt *Teolin the Half-Elf*:Fine>flee
Ok.

* R C HP:Hurt *Teolin the Half-Elf*:Fine>s
s
You flee head over heels.
Bend in the Road
Exits: *North* *East*.

* R C HP:Hurt>e
e
Alas, you cannot go that way...

* R C HP:Hurt>
Alas, you cannot go that way...

* R C HP:Hurt>Paved Road
Exits: *East* *West*.

* R C HP:Hurt>Paved Road
Exits: *East* *West*.

* R C HP:Hurt>e
e
e
Paved Road
Exits: *East* *West*.

* R C HP:Hurt>Junction
Exits: *North* *East* *South* *West*.

* R C HP:Hurt>Well Kept Road
Exits: *East* *West*.

* R C HP:Hurt>
*Teolin the Half-Elf* has arrived from the west riding the warhorse.

* R C HP:Hurt>
*Teolin the Half-Elf* leaves east riding the warhorse.

* R C HP:Hurt>tdd tiolin

*Teolin the Half-Elf* has arrived from the east riding the warhorse.

* R C HP:Hurt>e
tell drengist tiolin
Ok.
*Teolin the Half-Elf* pounds your right foot extremely hard.
You flee head over heels.
Road out of Breeland
Exits: *East* *West*.

* R C HP:Wounded>e
Old East Road
Exits: *North* *South* *West*.

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>s
s
Old East Road
A boar cub is playing here, and exploring the wide world.
Exits: *North* *East*.

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>
*Teolin the Half-Elf* has arrived from the north riding the warhorse.

* R C HP:Wounded>e
e

*Teolin the Half-Elf* pounds your right hand extremely hard.
You flee head over heels.
Old East Road Crossing
A boar cub is playing here, and exploring the wide world.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>At a Small Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: *East* *West*.

* R C HP:Wounded>At a Small River
Exits: *West*.

* R C HP:Wounded>s
e
s
Alas, you cannot go that way...

* R C HP:Wounded>e
s
Alas, you cannot go that way...

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>w
w
s

##YAay, a PERfect pingpong spot =(##

At a Small Spring
A clear spring babbles as cool water trickles out of the ground.
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *East* *West*.

* R C HP:Wounded>e
*Teolin the Half-Elf* pounds your body extremely hard and shatters it.
You feel a strong ache there!

s
No way! 
You are fighting for your life!

* R C HP:Wounded *Teolin the Half-Elf*:Fine>e
No way! 
You are fighting for your life!

* R C HP:Wounded *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!

* R C HP:Wounded *Teolin the Half-Elf*:Fine>flee
No way! 
You are fighting for your life!

* R C HP:Wounded *Teolin the Half-Elf*:Fine>w
w
No way! 
You are fighting for your life!
You flee head over heels.
Old East Road Crossing
A boar cub is playing here, and exploring the wide world.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>
You flee head over heels.
Bend in the Path
The snake slithers towards you.
Exits: *North* *East* *South*.

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>s
s

The slithering snake tries to hit you, but your parry is successful.  <--- Even nature is against me!!!

* R C HP:Wounded the slithering snake:Healthy>e
e
No way! 
You are fighting for your life!

* R C HP:Wounded the slithering snake:Healthy>No way! 
You are fighting for your life!
Drengist tells you 'meet me clump'  <--- If i can make it past neni with these fucking rangers =p
You flee head over heels.
In a Light Forest
Exits: *South*.

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>tdd oki
cha mood wim
tell drengist oki
Ok.

* R C HP:Wounded>
Ok.

* R C HP:Wounded>stat
l
OB: 67%, DB: -8%, PB: 78%, Armour: 78%. Wimpy: 225. Mood: wimpy.
Needed: 284,572 xp, 0 tp. Wp: 13. Gold: 52. Alert: normal.
Affected by:
- panic
- a light wound at the body.
- noquit
- novoid

* R C HP:Wounded>In a Light Forest

* R C HP:Wounded>where
Players in your zone
--------------------
Mâlak                - In a Light Forest

* R C HP:Wounded>sea q
/You begin to search ...

-\|/-You didn't find anyone.

* R C HP:Wounded>
You suddenly notice the hardened ranger. ##SPeak of the devil!!##

* R C HP:Wounded>
You suddenly notice the hardened ranger.
The hardened ranger hits your left arm and tickles it.
PANIC! 
You can't quit the fight!

* R C HP:Wounded the hardened ranger:Healthy>s

The hardened ranger swiftly dodges your attempt to pound him.

* R C HP:Wounded the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!

* R C HP:Wounded the hardened ranger:Healthy>s
s
You flee head over heels.
Bend in the Path
Exits: *North* *East* *South*.

* R C HP:Wounded>Old East Road Crossing
The snake slithers towards you.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>e
Old East Road
The snake slithers towards you.
A boar cub is playing here, and exploring the wide world.
Exits: *North* *East*.

* R C HP:Wounded>Old East Road
A sparrow is flapping around on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: *East* *West*.
A sparrow leaves west.

* R C HP:Wounded>e
Bend in the Road
Exits: *South* *West*.

* R C HP:Wounded>s
e

Drengist tells you 'we go kill vasilisa instead'

* R C HP:Wounded>Bend in the Road
Exits: *North* *East*.

* R C HP:Wounded>Bend in the Road
Exits: *South* *West*.

* R C HP:Wounded>s
e
Bend in the Road
Exits: *North* *East* South.

* R C HP:Wounded>e
Old East Road
Exits: *East* *West*.

* R C HP:Wounded>Bend in the Road
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *North* *East* South *West*.

* R C HP:Wounded>n

*Teolin the Half-Elf* leaves west riding the warhorse.

* R C HP:Wounded>e
e
Junction to Old East Road
Exits: *East* *South* *West*.

* R C HP:Wounded>e
e
Old East Road
Exits: *East* *South* *West*.

* R C HP:Wounded>e
Old East Road
Exits: North *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *East* *West*.

* R C HP:Wounded>n
Old East Road
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>Muddy Grasslands
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>Midgewater Marshes
The neekerbreeker is standing here.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>where
Players in your zone
--------------------
Mâlak                - Midgewater Marshes

* R C HP:Wounded>
Saving Mâlak.

* R C HP:Wounded>
The neekerbreeker leaves north.

* R C HP:Wounded>tdd teolin and many on me w neni =p  i coming though

The hummerhorn has arrived from the west.

* R C HP:Wounded>tell drengist teolin and many on me w neni =p  i coming though
Ok.

##Technically Teolin only one to chase me this far, but i can image that the other 7 i left behind are a coming!##
##Big error here is spamming on road, i shoulda spammed through w priest and out on the other side...##

* R C HP:Wounded>s
s
Muddy Grasslands
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>e
e
Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>e
Old East Road
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>e
Edge of Marsh
A big hummerhorn is here, flying around you.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>s
e
e
Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>e
e
Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>e
Bend by the Hedge
Exits: *North* *West*.

* R C HP:Wounded>cha mood wim
n
Ok.

* R C HP:Wounded>Bend by the Marshes
A brigand, looking at your nice purse, is sneaking here.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>e
e
Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>e
Old East Road by a Rock
Exits: *North* *East* *West*.

* R C HP:Wounded>e
Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>Old East Road
Exits: *North* *East* *West*.

* R C HP:Wounded>e
Old East Road
A grey wolf is here, snarling aggressively.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>n
Plains
A lone hawk soars high above you.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>n
Drengist tells you 'that bitch had pbs' <--Woman we were smoking until her backup arrived
Plains
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>n
Ancient Battlefields
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>e
e
Ancient Battlefields
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A malicious thug is here, threatening you.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>
A bandit bodyguard tries to hit you, but your parry is successful.

##Aww, you too!?##

* R C HP:Wounded a bandit bodyguard:Healthy>No way! 
You are fighting for your life!
You try to pound a bandit bodyguard, but he parries successfully.

* R C HP:Wounded a bandit bodyguard:Healthy>
A hawk has arrived from the north.

* R C HP:Wounded a bandit bodyguard:Healthy>
Drengist tells you ':(/'
You flee head over heels.
Plains
Exits: *North* *South* *West*.

* R C HP:Wounded>flee
e
e
You flee head over heels.
Ancient Battlefields
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A malicious thug is here, threatening you.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
A lone hawk soars high above you.
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>Ancient Battlefields
Exits: *North* *East* *West*.

* R C HP:Wounded>Ancient Battlefields
Exits: *North* *East* *South* *West*.

* R C HP:Wounded>
Annar narrates 'hola'

* R C HP:Wounded>e
Cracked Path
Exits: *South* *West*.

* R C HP:Wounded>n
Alas, you cannot go that way...

* R C HP:Wounded>s
Cracked Earth
Exits: *North* *South* *West*.

* R C HP:Wounded>s
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
Exits: *North* *South* *West*.

* R C HP:Wounded>s
e
Cracked Earth
Exits: *North* *South* *West*.

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>s
Old East Road
*Teolin the Half-Elf* is here, riding the warhorse.  <----WTF!!!  I can't lose this bastard!!
Exits: *North* *East* *West*.

* R C HP:Wounded>e
e
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *East* *West*.
You smell blood.
You suddenly notice a mean brigand.
You suddenly notice a mean brigand.
You suddenly notice a mean brigand.
The hardened ranger yells 'An Orc ys here at Uld East Road!'
The hardened ranger yells 'An Orc is here at Old East Roid!'
The hardened ranger hits your body and tickles it.
The hardened ranger strongly hits your right arm.
You flee head over heels.
Old East Road
Exits: *South* *West*.

##OK, here i am fucked.... "Lightning fast" Teolin, mixed with "Lightning fast" Rangers, mixed with Sun, mixed with Bottleneck,
mixed with me being Wounded already, and my not-so-hot link atm##

* R C HP:Wounded>
Alas, you cannot go that way...

* R C HP:Wounded>n
Alas, you cannot go that way...

* R C HP:Wounded>flee

A mean brigand has arrived from the west.

* R C HP:Wounded>flee
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *East* *West*.
*Teolin the Half-Elf* leaves east riding the warhorse.

* R C HP:Wounded>s
e
e
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *South* *West*.

* R C HP:Wounded>*Teolin the Half-Elf* leaves south riding the warhorse.
Old East Road
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *North* *East*.

* R C HP:Wounded>e
*Teolin the Half-Elf* pounds your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!

* R C HP:Bad *Teolin the Half-Elf*:Fine>e
No way! 
You are fighting for your life!

* R C HP:Bad *Teolin the Half-Elf*:Fine>flee
No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
Exits: *South* *West*.
You smell blood.
You suddenly notice the hardened ranger.

* R C HP:Bad>
Alas, you cannot go that way...
The hardened ranger lightly hits your body and tickles it.
You wish that your wounds would stop BLEEDING so much!

* R C e
e
HP:Bad the hardened ranger:Healthy>
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: *East* *West*.

* R C HP:Bad>flee
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *South* *West*.
The hardened ranger hits your right arm hard.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad the hardened ranger:Healthy>s
No way! 
You are fighting for your life!

* R C HP:Bad the hardened ranger:Healthy>e
e
flee
flee
You flee head over heels.
Old East Road
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *North* *East*.
*Teolin the Half-Elf* quickly approaches, trying to pound you.
You begin to see some clouds.

* R C HP:Bad *Teolin the Half-Elf*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *South* *West*.

* R C HP:Bad Move:Tired>
Alas, you cannot go that way...

* R C HP:Bad Move:Tired>
Alas, you cannot go that way...

* R C HP:Bad Move:Tired>
You flee head over heels.
PANIC! 
You couldn't escape!

* R C HP:Bad Move:Tired>flee
e
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: *East* *West*.

* R C HP:Bad Move:Tired>e
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *South* *West*.
The hardened ranger yells 'Yn Urc as here yt Old Eyst Road!'
The hardened ranger yells 'An Orc is here at Uld East Road!'
The hardened ranger lightly hits your left leg and tickles it.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger quickly approaches, trying to hit you.

* R C HP:Bad Move:Tired the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R C HP:Bad Move:Tired the hardened ranger:Healthy>No way! 
You are fighting for your life!
The hardened ranger lightly hits your right hand.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Old East Road
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *North* *East*.

* R C HP:Bad Move:Tired>flee

*Teolin the Half-Elf* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Awful Move:Tired *Teolin the Half-Elf*:Fine>w
You flee head over heels.
Old East Road
Exits: *East* *West*.

##HRM!? FINE DONT LET ME FLEE EAST!!!  Now its time for the loop through priest i think!##

* R C HP:Awful Move:Tired>n
w
flee
w
w
Old East Road
*Teolin the Half-Elf* is here, riding the warhorse.
Exits: *North* *East*.

* R C HP:Awful Move:Tired>Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: *South* *West*.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.

* R C HP:Awful Move:Tired the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R C HP:Awful Move:Tired the hardened ranger:Healthy>nf
You flee head over heels.
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: *East* *West*.

* R C HP:Awful Move:Tired>w
flee
Old East Road
Exits: *North* *East* *West*.

* R C HP:Awful Move:Tired>w
Old East Road
Exits: *North* *East* *West*.

* R C HP:Awful Move:Slow>w
* R C HP:Awful Move:Slow>w
Arglebargle, glop-glyf!?!

* R C HP:Awful Move:Slow>n
n
Bend by the Hedge
A soft pouch, made from leather, has been left here.
A grey wolf is here, snarling aggressively.
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: *North* *East*.

* R C HP:Awful Move:Slow>
You flee head over heels.
Bend by the Plains
Exits: *North* *East* *South* *West*.
You smell blood.
You suddenly notice *Pii the Silvan Elf*.

* R C HP:Awful Move:Slow>Old East Road
Exits: *North* *East* *West*.

* R C HP:Awful Move:Slow>Old East Road
A grey wolf is here, snarling aggressively.
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>n
Old East Road
Exits: *North* *East* *West*.

* R C HP:Awful Move:Slow>Plains
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>Plains
A black wolf is here, glaring hungrily for its next meal.
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>The black wolf leaves south.

Plains
Exits: *North* *East* *South* West.

* R C HP:Awful Move:Slow>n
n
Plains
A brown fox is here, looking for some rabbits to chew up.
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>Stumps on the Plains
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>n
sco
A Black Berry Patch
A large thorny branched shrub is growing here.
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>n
22/434 hit, 75/75 mana, and 21/153 moves.

##Oh yeah, rocking##

* R C HP:Awful Move:Slow>A Little Field
Exits: North *East* *South* *West*.

* R C HP:Awful Move:Slow>n
The fence seems to be closed.

* R C HP:Awful Move:Slow>n
The fence seems to be closed.

* R C HP:Awful Move:Slow>w
A Grassy Notch
A small harmless centipede is here.
A small harmless centipede is here.
Exits: *North* *East* *South* *West*.

* R C HP:Awful Move:Slow>n
Small Plains
Exits: *North* East *South* *West*.

* R C HP:Awful Move:Slow>n
A Small Flower Patch
A detached red rose is lying here.
A detached white rose is lying here.
Exits: *East* *South* *West*.

* R C HP:Awful Move:Slow>e
Wet Plains Near a River
A lone hawk soars high above you.
Exits: *East* South *West*.

* R C HP:Awful Move:Slow>e
A Small Pond
A placid pond is here, inviting you to take a refreshing drink.
Exits: *East* *West*.

* R C HP:Awful Move:Slow>cha mood wim
e
Ok.

* R C HP:Awful Move:Slow>A Field Near a Trail
Exits: *North* *South* *West*.

* R C HP:Awful Move:Slow>n
A Small Trail
*Teolin the Half-Elf* is here searching for tracks, riding the warhorse.
Exits: *North* *East* *South*.

##OH MY FUCKING GOD!!!  HE MUST be psychic!!!  Its oki, he has to cancel his track and then hit me... i still have a chance... RIGHT!?#

* R C HP:Awful Move:Slow>s
s

*Teolin the Half-Elf* pounds your head extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* C HP:Dying Move:Slow *Teolin the Half-Elf*:Fine>
You are in a pretty bad shape, unable to do anything!

* C HP:Dying Move:Slow *Teolin the Half-Elf*:Fine>
You are in a pretty bad shape, unable to do anything!

* C HP:Dying Move:Slow *Teolin the Half-Elf*:Fine>flee
s
You are in a pretty bad shape, unable to do anything!

* C HP:Dying Move:Slow *Teolin the Half-Elf*:Fine>
You are in a pretty bad shape, unable to do anything!

* C HP:Dying Move:Slow *Teolin the Half-Elf*:Fine>* C HP:Dying Move:Slow *Teolin the Half-Elf*:Fine>
You feel a strong ache there!

You are dead! Sorry...


o C HP:Awful Move:Slow>
Drengist tells you 'you ok?'

##HELL NO!! =p##

* C HP:Awful Move:Slow>stat
OB: 109%, DB: -28%, PB: 0%, Armour: 0%. Wimpy: 225. Mood: wimpy.
Needed: 412,226 xp, 0 tp. Wp: 10. Gold: 0. Alert: normal.

* C HP:Awful>sleep
You go to sleep.

* C HP:Awful>sco
l
46/434 hit, 75/75 mana, and 95/153 moves.

#Wavers to nice set, and my pride for yet again dying to Teolin!!##
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