This was pretty much a complete gift, dunno why he didn't open.
### I was spamming around Fornost some and came across some tracks.
* R W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...
north
cha mood wimpy
Insane tells you 'did grumm have warsword still?'
You see:
- a track of the boar cub leading north (done less than 1 hour ago).
- a track of the trained horse leading west (done less than 2 hours ago).
- a track of the boar cub leading south (done less than 2 hours ago).
- a track of the boar cub leading west (done less than 3 hours ago).
- a track of *a Man* leading east (done less than 3 hours ago).
- a track of *a Man* coming from the south (done less than 3 hours ago).
- a track of a bandit leading west (done less than 3 hours ago).
You stop searching, you don't seem to find anything else.
* R W C Mana:Burning>t Insane dunno
Ok.
* R W C Mana:Burning>Ruins at the Wooden Wall
Exits: South West.
* R W C Mana:Burning>
Ok.
* R W C Mana:Burning>
Ok.
* R W C Mana:Burning>south
west
West of the Wooden Gate
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* R W C Mana:Burning>change alert paranoid
track trained
cha alert normal
Ruined King's Road
A vicious little bandit advances towards you.
Exits: North East South West.
* R W C Mana:Burning>
Ok.
* R W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...
Insane tells you 'ask? =)'
Insane tells you 'others =)'
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>change language orkish
Ok.
* R W C Mana:Burning>Very well, you now speak Orkish.
* R W C Mana:Burning>
The boar cub has arrived from the east.
* R W C Mana:Burning>na insane wants to know if grumm had warsword
west
Ok.
* R W C Mana:Burning>Ruined King's Road
Exits: North East South West.
cha mood wimpy
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>
Ok.
* R W C Mana:Burning>west
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>west
Among the Ruins
Exits: North East South West.
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>west
Armageddon narrates 'course he did'
* R W C Mana:Burning>At the Old Fountain
The corpse of a mean brigand is lying here.
A fallow deer is grazing peacefully here.
Exits: East South West.
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>west
A Decaying Road
Exits: North East South West.
t insane nod
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>west
Ok.
* R W C Mana:Burning>Among the Trees
A squirrel scampers around here, looking for nuts from the trees.
A fallow deer is grazing peacefully here.
Exits: North East South West.
You see some tracks of the trained horse leading south
(done less than 2 hours ago).
* R W C Mana:Burning>south
Ruined King's Road
Exits: North East South West.
You see some tracks of the trained horse leading south
(done less than 2 hours ago).
* R W C Mana:Burning>south
Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: North South.
Target set to: *Man*
The sun rises above the city in the east.
You see some tracks of the trained horse leading south
(done less than 2 hours ago).
* R W C Mana:Burning>south
A cute, bouncing rabbit leaves south.
* R W C Mana:Burning>Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: North South.
south
You see some tracks of the trained horse leading south
(done less than 2 hours ago).
* R W C Mana:Burning>Ruined King's Road
Exits: North East West.
You see some tracks of the trained horse leading west
(done less than 2 hours ago).
* R W C Mana:Burning>west
Bend in the Path
A fierce boar is here, grunting at you.
Exits: North East South.
You see some tracks of the trained horse leading south
(done less than 2 hours ago).
* R W C Mana:Burning>south
Sloping Path to the Old Castle
Exits: North East South West.
You see some tracks of the trained horse leading south
(done less than 3 hours ago).
* R W C Mana:Burning>south
Sloping Path to the Old Castle
Exits: North South.
south
You see some tracks of the trained horse leading south
(done less than 3 hours ago).
* R W C Mana:Burning>Sloping Path to the Old Castle
Exits: North East.
east
east
You stop tracking your victim.
* R W C>Sloping Path to the Old Castle
Exits: East West.
* R W C>east
east
On the Castle's Drawbridge
Exits: East West Down.
* R W C>Inside the Gates
Exits: North East West.
* R W C>u
north
Road inside the Walls
Exits: East West.
* R W C>west
Alas, you cannot go that way...
* R W C>change alert paranoid
track
cha alert normal
Alas, you cannot go that way...
* R W C>Inside the Gates
Exits: North East West.
* R W C>
Ok.
* R W C>
You carefully examine the ground around you, looking for tracks...
You stop searching.
* R W C>east
east
Ok.
* R W C>east
Road inside the Walls
Exits: East West.
* R W C>u
north
Road inside the Walls
Exits: West Up.
* R W C>
Alas, you cannot go that way...
* R W C>Road inside the Walls
Exits: North West Down.
* R W C>Road inside the Walls
Exits: South West.
* R W C>west
cast 'fire' *Man*
The Square at the Castle
Exits: East West.
* R W C>Nobody here by that name.
* R W C Mana:Burning>change alert paranoid
track
cha alert normal
Ok.
* R W C Mana:Burning>
You carefully examine the ground around you, looking for tracks...
You see:
- two tracks of the trained horse leading west (done less than 3 hours ago).
t Insane ask mabel
- two tracks of the trained horse leading west (done less than 3 hours ago).
- two tracks of *a Man* leading west (done less than 3 hours ago).
- a track of *a Man* coming from the west (done less than 3 hours ago).
You stop searching, you don't seem to find anything else.
* R W C>
Ok.
* R W C>dism
Ok.
* R W C>
You stop riding a pack horse.
* W C>4
Target set to: *Man*
Arglebargle, glop-glyf!?!
* W C>west
l e
The gate seems to be closed.
* W C>look e
* W C>open gate
west
close gate
Ok.
* W C>cast 'fire' *Man*
Behind the Gate
Exits: East Up.
* W C>
Ok.
* W C>u
Nobody here by that name.
* W C Mana:Burning>cast 'fire' *Man*
The Great Hall
Exits: North West Down.
* W C Mana:Burning>Nobody here by that name.
* W C Mana:Burning>west
south
south
cast 'fire' *Man*
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* W C Mana:Burning>The Dark Passage
Exits: North Down.
* W C Mana:Burning>
Alas, you cannot go that way...
* W C Mana:Burning>Nobody here by that name.
* W C Mana:Burning>l d
look d
A small wooden door seems to lead down to the lower floor.
The door is open.
* W C Mana:Burning>d
close door
west
cast 'fire' *Man*
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
* W C Mana:Burning>
Ok.
* W C Mana:Burning>In the Damp Cellar
Exits: East.
* W C Mana:Burning>Nobody here by that name.
* W C Mana:Burning>
Saving Iranon.
* W C Mana:Burning>east
east
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
* W C Mana:Burning>l s
The Dungeons
A Skeletal Warrior is staring angrily at you.
Exits: North East South West.
* W C Mana:Burning>look s
A heavy metal door is set in the wall.
The prisondoor is closed.
* W C Mana:Burning>east
west
The Prison Keeper's Chamber
A rotten corpse is hanging here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: West.
* W C Mana:Burning>The Dungeons
A Skeletal Warrior is staring angrily at you.
Exits: North East South West.
* W C Mana:Burning>north
cast 'fire' *Man*
### He opened it for me! He must have wanted to die :)
The prisondoor is opened from the other side.
* W C>In a Prison Cell
A Skeletal Warrior is sitting here.
*a Man* is here, fighting a Skeletal Warrior.
A sturdy trained horse is standing here.
Exits: South.
### Ok now stay still..
* W C>
You quickly recall your stored spell...
*a Man* slashes a Skeletal Warrior's body extremely hard.
cast 'fire' *Man*
Alas! There was no clear line of sight to him!
* W C Mana:Burning>
You quickly recall your stored spell...
close prisondoor
cast 'fire' *Man*
*a Man* panics, and attempts to flee.
Ok.
You feel yourself exposed.
Your fireball completely envelops *a Man* in flames.
*a Man* slashes a Skeletal Warrior's head extremely hard and shatters it.
* W C Mana:Burning>
Ok.
* W C Mana:Burning>
You start to concentrate...
cast 'fire' *Man*
close prisondoor
*a Man* panics, and attempts to flee.
cast 'light' *Man*
A Skeletal Warrior seems to have recovered his senses.
close prisondoor
cast 'burn' *Man*
Ok.
Your fireball completely envelops *a Man* in flames.
* W C Mana:Hot>close prisondoor
You start to concentrate...
*a Man* slashes a Skeletal Warrior's body very hard and shatters it.
cast 'light' *Man*
cast 'burn' *Man*
close prisondoor ### Spammy :)
cast 'burn' *Man*
*a Man* panics, and attempts to flee.
close prisondoor
close prisondoor
A Skeletal Warrior tries a kick at *a Man* but misses.
close prisondoor
Ok.
Your fireball completely envelops *a Man* in flames.
* W C Mana:Hot>close prisondoor
close prisondoor
It's already closed!
### At least he doesn't have autoflee.
* W C Mana:Hot>close prisondoor
close prisondoor
You start to concentrate...
*a Man* slashes a Skeletal Warrior's right foot extremely hard and shatters it.
close prisondoor
close prisondoor
close prisondoor
*a Man* panics, and attempts to flee.
close prisondoor
Ok.
The lightning bolt hits *a Man* with full impact.
* W C Mana:Hot>
It's already closed!
* W C Mana:Hot>close prisondoor
You start to concentrate...
close prisondoor
close prisondoor
Ok.
You burn *a Man*.
* W C Mana:Hot>close prisondoor
It's already closed!
*a Man* slashes a Skeletal Warrior's body hard and shatters it.
* W C Mana:Hot>close prisondoor
You start to concentrate...
close prisondoor
close prisondoor
*a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
* W C Mana:Warm>cast 'burn' *Man*
You start to concentrate...
Ok.
You burn *a Man*.
### I bet he's wondering how come I ain't getting LOS (So am I)
* W C Mana:Warm>close prisondoor
It's already closed!
*a Man* panics, and attempts to flee.
* W C Mana:Warm>
You start to concentrate...
cast 'burn' *Man*
close prisondoor
close prisondoor
*a Man* slashes a Skeletal Warrior's right foot hard and shatters it.
cast 'burn' *Man*
Ok.
You burn *a Man*.
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>close prisondoor
It's already closed!
*a Man* panics, and attempts to flee.
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>cast 'burn' *Man*
It's already closed!
* W C Mana:Warm>
It's already closed!
###
You'd think he'd want to get out by now.
* W C Mana:Warm>close prisondoor
It's already closed!
* W C Mana:Warm>cast 'burn' *Man*
It's already closed!
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>close prisondoor
It's already closed!
A Skeletal Warrior tries a kick at *a Man* but misses.
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>cast 'burn' *Man*
It's already closed!
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>close prisondoor
cast 'burn' *Man*
It's already closed!
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>
It's already closed!
*a Man* panics, and attempts to flee.
* W C Mana:Warm>close prisondoor
It's already closed!
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>
You start to concentrate...
*a Man* sends a Skeletal Warrior sprawling with a powerful bash.
### Hrm good thinking!
cast 'burn' *Man*
close prisondoor
Alas! There was no clear line of sight to him!
*a Man* panics, and attempts to flee.
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>
You start to concentrate...
*a Man* slashes a Skeletal Warrior's left arm extremely hard and shatters it.
A Skeletal Warrior is mortally wounded and will die soon if not aided.
*a Man* opens the prisondoor.
close prisondoor
cast 'burn' *Man*
Alas! There was no clear line of sight to him!
* W C Mana:Warm>
Ok. <-- Good thing I was spamming close.
*a Man* panics, and attempts to flee.
* W C Mana:Warm>
It's already closed!
* W C Mana:Warm>close prisondoor
You start to concentrate...
cast 'burn' *Man*
close prisondoor
Ok.
You burn *a Man*.
* W C Mana:Cold>cast 'burn' *Man*
It's already closed!
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
* W C Mana:Cold>
You start to concentrate...
close prisondoor
cast 'burn' *Man*
*a Man* slashes a Skeletal Warrior's left foot extremely hard and shatters it.
Your blood freezes as you hear a Skeletal Warrior's death cry.
A Skeletal Warrior is dead! R.I.P.
* W C Mana:Cold *a Man*:Awful>
Ok.
You burn *a Man*.
close prisondoor
* W C Mana:Cold *a Man*:Awful>
*a Man* panics, and attempts to flee.
cast 'burn' *Man*
* W C Mana:Cold *a Man*:Awful>close prisondoor
*a Man* opens the prisondoor.
* W C Mana:Cold *a Man*:Awful>cast 'burn' *Man*
Ok.
* W C Mana:Cold *a Man*:Awful>south
You start to concentrate...
cast 'burn' *Man*
*a Man* panics, and attempts to flee.
*a Man* strongly slashes your right arm and tickles it.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Cold *a Man*:Awful>south
cast 'burn' *Man*
It's already closed!
* W C HP:Fine Mana:Cold *a Man*:Awful>
You start to concentrate...
*a Man* strongly slashes your right foot.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Cold *a Man*:Awful>
It's already closed!
*a Man* panics, and attempts to flee.
* W C HP:Fine Mana:Cold *a Man*:Awful>
You start to concentrate...
*a Man* panics, and attempts to flee.
south
cast 'burn' *Man*
Ok.
You burn *a Man*.
* W C HP:Fine Mana:Cold *a Man*:Awful>
It's already closed!
*a Man* panics, and attempts to flee.
* W C HP:Fine Mana:Cold *a Man*:Awful>
You start to concentrate...
south
cast 'burn' *Man*
*a Man* panics, and attempts to flee.
Ok.
You burn *a Man*.
*a Man* is incapacitated and will slowly die, if not aided.
* W C HP:Fine Mana:Icy *a Man*:Dying>
It's already closed!
You slash *a Man*'s body extremely hard and shatter it.
You receive your share of experience.
g coins all.corpse
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
* W C HP:Fine Mana:Icy>
It's already closed!
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>
It's already closed!
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>
It's already closed!
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>
It's already closed!
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>
It's already closed!
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>tro #
It's already closed!
* W C HP:Fine Mana:Icy>Nobody here by that name.
* W C HP:Fine Mana:Icy>The prisondoor seems to be closed.
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>The prisondoor seems to be closed.
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>The prisondoor seems to be closed.
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>The prisondoor seems to be closed.
* W C HP:Fine Mana:Icy>Alas, not enough mana flows through you...
* W C HP:Fine Mana:Icy>The icy grasp of a shadow blocks your attempt!
* W C HP:Fine Mana:Cold>corpse (here) :
a pile of coins
a pan
a large skin
a sable pouch
a hunting knife (brand new)
a herbal kit
a gleaming belt
an engraved broadsword (brand new)
a keyring with a couple of keys and a set of lock picks
a leather backpack
a fine grey cloak (brand new)
a tower shield (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a bright red amulet
a red ruby; it has a soft glowing aura
a sapphire ring
an engagement ring
### I later found out it was Antar, although I don't know why he didn't open a little more often.