I heard halfie hanging around crack.. he was
there for like 10-15 fakking min d
A Slag Pit
The butchered corpse of *an Orc* is lying here.
Exits: South Down.
o W C HP:Hurt Move:Slow>
Garuda drinks blood from a water skin.
o W C HP:Hurt Move:Slow>s
Rocky Path
Exits: North East South.
o W C HP:Hurt Move:Weak>s
Rocky Path
Exits: North South.
o W C HP:Hurt Move:Weak>s
Bubbling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: North.
o W C HP:Hurt Move:Weak>n
Rocky Path
Exits: North South.
o W C HP:Hurt Move:Weak>n
Rocky Path
Exits: North East South.
o W C HP:Hurt Move:Fainting>where
Players in your zone
--------------------
Crackhead - Rocky Path
Jur - Rocky Path
Garuda - Rocky Path
Cackle - Rocky Path
o W C HP:Hurt Move:Weak>e
Rocky Path
Exits: North East West.
o W C HP:Hurt Move:Fainting>e
Rocky Path
Exits: East West.
o W C HP:Hurt Move:Exhausted>e
You are too exhausted.
o W C HP:Hurt Move:Fainting>e
You are too exhausted.
o W C HP:Hurt Move:Fainting>e
You are too exhausted.
o W C HP:Hurt Move:Fainting>e
You are too exhausted.
o W C HP:Hurt Move:Fainting>say GODDAMN MOVES
say GODDAMN MOVES
Ok.
o W C HP:Hurt Move:Fainting>E
Rocky Path
Exits: South West.
o W C HP:Hurt Move:Fainting>
Crackhead carefully examines the ground around him, looking for tracks...
o W C HP:Hurt Move:Fainting>
Jur blurts: Light to the north west
o W C HP:Hurt Move:Fainting>zone
You carefully look around you.
You see some light north west.
o W C HP:Hurt Move:Fainting>
Jur blurts: Zone
o W C HP:Hurt Move:Weak>l
Rocky Path
Jur is standing here.
Crackhead is standing here searching for tracks.
Garuda is standing here.
A hungry warg stands here, sniffing around for flesh.
o W C HP:Hurt Move:Weak>nod
You nod solemnly.
o W C HP:Hurt Move:Weak>sco
137/207 hit, 61/61 mana, and 6/139 moves.
o W C HP:Hurt Move:Weak>where
Players in your zone
--------------------
Crackhead - Rocky Path
Jur - Rocky Path
Garuda - Rocky Path
Cackle - Rocky Path
o W C HP:Hurt Move:Weak>l
Rocky Path
Jur is standing here.
Crackhead is standing here searching for tracks.
Garuda is standing here.
A hungry warg stands here, sniffing around for flesh.
o W C HP:Hurt Move:Weak>
Jur smiles viciously.
o W C HP:Hurt Move:Weak>exits
South - End of the Path
West - Rocky Path
o W C HP:Hurt Move:Weak>
Crackhead drools: no tracks here of any horse or half elf
o W C HP:Hurt Move:Weak>s
End of the Path
Exits: North South West.
o W C HP:Hurt Move:Weak>exits
North - Rocky Path
South - A closed 'fence'
West - Inside the Hut
o W C HP:Hurt Move:Weak>l w
The woodendoor is open.
o W C HP:Hurt Move:Weak>
Jur frowns.
o W C HP:Hurt Move:Weak>ope fence
s
g
Ok.
o W C HP:Hurt Move:Weak>Animal Pen
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A pig is here, covered in mud.
Exits: North.
o W C HP:Hurt Move:Weak>close fence
Ok.
o W C HP:Hurt Move:Weak>snore
Zzzzzzzzzzzzzzzzz.
o W C HP:Hurt Move:Weak>ope fence
n
Ok.
o W C HP:Hurt Move:Weak>End of the Path
Exits: North South West.
o W C HP:Hurt Move:Weak>clo fence
Ok.
o W C HP:Hurt Move:Weak>w
Inside the Hut
A mailbox stands here stuffed full of messages.
Exits: East West.
* W C HP:Hurt Move:Weak>clo door
I see no door here.
* W C HP:Hurt Move:Weak>l e
The woodendoor is open.
* W C HP:Hurt Move:Weak>clo woodendoor
Ok.
* W C HP:Hurt Move:Weak>w
Living Room
You see three war arrows on the ground.
A small oaken table has been set here.
A tall and strong hunter is standing here.
Exits: North East South.
* W C HP:Hurt Move:Weak>s
Sleeping Quarters
There are three straw pallets here.
Exits: North.
* W C HP:Hurt Move:Weak>n
n
Living Room
You see three war arrows on the ground.
A small oaken table has been set here.
A tall and strong hunter is standing here.
Exits: North East South.
* W C HP:Hurt Move:Weak>Kitchen
On the ground, there are two pieces of raw meat.
A large piece of cheese has been placed here.
Exits: South.
* W C HP:Hurt Move:Weak>s
Living Room
On the ground, there are three war arrows.
A small oaken table has been set here.
A tall and strong hunter is standing here.
Exits: North East South.
* W C HP:Hurt Move:Weak>e
Inside the Hut
A mailbox stands here stuffed full of messages.
Exits: East West.
* W C HP:Hurt Move:Weak>ope woodendoor
e
Ok.
* W C HP:Fine Move:Weak>End of the Path
Exits: North South West.
o W C HP:Fine Move:Weak>
Garuda closes the woodendoor.
o W C HP:Fine Move:Weak>n
Rocky Path
Exits: South West.
o W C HP:Fine Move:Weak>n
Alas, you cannot go that way...
o W C HP:Fine Move:Weak>w
Rocky Path
Exits: East West.
o W C HP:Fine Move:Fainting>w
Rocky Path
Exits: North East West.
o W C HP:Fine Move:Exhausted>w
You are too exhausted.
o W C HP:Fine Move:Fainting>w
You are too exhausted.
o W C HP:Fine Move:Fainting>w
You are too exhausted.
o W C HP:Fine Move:Fainting>w
You are too exhausted.
o W C HP:Fine Move:Fainting>w
Rocky Path
Exits: North East South.
o W C HP:Fine Move:Exhausted>w
Alas, you cannot go that way...
o W C HP:Fine Move:Exhausted>re
You sit down and rest your tired bones.
o W C HP:Fine Move:Exhausted>
*a Half-Elf* has arrived from the south.
* W C HP:Fine Move:Fainting>
Garuda stabs *a Half-Elf*'s head and tickles it.
* W C HP:Fine Move:Fainting>st
Crackhead smites *a Half-Elf*'s body and tickles it.
* W C HP:Fine Move:Fainting>
You stop resting, and stand up.
* W C HP:Fine Move:Fainting>ke
* W C HP:Fine Move:Fainting>
kill *elf*
Alas!
You failed to reach him through the melee.
ke
* W C HP:Fine Move:Fainting>ke
*a Half-Elf* begins some strange incantations...
ke
* W C HP:Fine Move:Fainting>
Jur farts loudly. How rude!
* W C HP:Fine Move:Fainting>ke
ke
* W C HP:Fine Move:Fainting>
kill *elf*
Alas!
You failed to reach him through the melee.
* W C HP:Hurt Move:Fainting>
*a Half-Elf* utters the word 'zabrahpdjatz'
*a Half-Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
That really HURT!
A hungry warg says 'PdktaJe sp dim, Flrve!'
ke
ke
ke
ke
b
st
o W C HP:Hurt Move:Fainting>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north.
o W C HP:Hurt Move:Fainting>kill *elf*
They aren't here.
o W C HP:Hurt Move:Fainting>kill *elf*
They aren't here.
o W C HP:Hurt Move:Fainting>kill *elf*
They aren't here.
o W C HP:Hurt Move:Fainting>kill *elf*
They aren't here.
o W C HP:Hurt Move:Exhausted>kill *elf*
They aren't here.
o W C HP:Hurt Move:Exhausted>
*a Half-Elf* has arrived from the north.
* W C HP:Hurt Move:Exhausted>
Crackhead smites *a Half-Elf*'s head extremely hard.
* W C HP:Hurt Move:Exhausted>* W C HP:Hurt Move:Exhausted *a Half-Elf*:Hurt Crackhead:Fine>
kill *elf*
You smite *a Half-Elf*'s body extremely hard.
* W C HP:Hurt Move:Exhausted *a Half-Elf*:Hurt Crackhead:Fine>
*a Half-Elf* strongly slashes Crackhead's head and tickles it.
* W C HP:Hurt Move:Exhausted *a Half-Elf*:Hurt Crackhead:Fine>
*a Half-Elf* begins some strange incantations...
* W C HP:Hurt Move:Exhausted *a Half-Elf*:Hurt Crackhead:Fine>kill *elf*
You're already fighting!
Garuda stabs *a Half-Elf*'s left foot very hard.
* W C HP:Hurt Move:Exhausted *a Half-Elf*:Hurt Crackhead:Fine>kill *elf*
You're already fighting!
* W C HP:Hurt Move:Exhausted *a Half-Elf*:Hurt Crackhead:Fine>bash
*a Half-Elf* utters the word 'zabrahpdjatz'
*a Half-Elf* makes the earth tremble and shiver.
You fall, and hit yourself!
That really HURT!
A hungry warg says 'It wvs yoto gost fislawk Farre! I wigL ramlnggd you!'
*a Half-Elf* begins some strange incantations...
b
Jur removes a nasty orkish fang.
Jur swiftly draws an orkish shortbow from across his back.
st
Your bash at *a Half-Elf* sends him sprawling.
* W C HP:Bad Move:Exhausted *a Half-Elf*:Hurt Crackhead:Hurt>Do you not consider fighting as standing?
* W C HP:Bad Move:Exhausted *a Half-Elf*:Hurt Crackhead:Hurt>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Bad Move:Exhausted *a Half-Elf*:Hurt Crackhead:Hurt>Do you not consider fighting as standing?
* W C HP:Bad Move:Exhausted *a Half-Elf*:Hurt Crackhead:Hurt>l
Rocky Path
Jur is standing here.
Crackhead is here, fighting *a Half-Elf*.
Garuda is here, fighting *a Half-Elf*.
A hungry warg is here, fighting *a Half-Elf*.
*a Half-Elf* is sitting here.
Garuda stabs *a Half-Elf*'s left foot very hard.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.
o W C HP:Bad Move:Exhausted>
*a Half-Elf* has arrived from the south.
* W C HP:Bad Move:Exhausted>
*a Half-Elf* leaves south.
o W C HP:Bad Move:Fainting>l
Rocky Path
Jur is standing here.
Crackhead is standing here.
Garuda is standing here.
A hungry warg stands here, sniffing around for flesh.
o W C HP:Bad Move:Fainting>
*a Half-Elf* has arrived from the south riding the trained horse.
* W C HP:Bad Move:Fainting>
Crackhead strongly smites *a Half-Elf*'s right arm.
Garuda approaches *a Half-Elf*, trying to stab him.
* W C HP:Bad Move:Fainting>
Garuda stabs *a Half-Elf*'s left hand extremely hard and shatters it.
* W C HP:Bad Move:Fainting>ke
*a Half-Elf* slashes Crackhead's right arm and tickles it.
* W C HP:Bad Move:Fainting>b
o W C HP:Bad Move:Fainting>
kill *elf*
You smite *a Half-Elf*'s right arm extremely hard and shatter it.
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north riding the trained horse.
st
o W C HP:Bad Move:Fainting>
*a Half-Elf* has arrived from the north riding the trained horse.
* W C HP:Bad Move:Fainting>bash
Bash what or whom?
*a Half-Elf* leaves south riding the trained horse.
o W C HP:Bad Move:Fainting>
You are already standing.
o W C HP:Bad Move:Fainting>s
ke
Rocky Path
Exits: North South.
o W C HP:Bad Move:Exhausted>kill *elf*
They aren't here.
o W C HP:Bad Move:Exhausted>s
You are too exhausted.
o W C HP:Bad Move:Exhausted>s
You are too exhausted.
o W C HP:Bad Move:Exhausted>s
s
*a Half-Elf* has arrived from the south riding the trained horse.
You are too exhausted.
* W C HP:Bad Move:Fainting>s
You are too exhausted.
* W C HP:Bad Move:Fainting>s
Garuda stabs *a Half-Elf*'s right leg extremely hard and shatters it.
*a Half-Elf* dismounts from the trained horse, and stops riding him.
*a Half-Elf* is incapacitated and will slowly die, if not aided.
You are too exhausted.
* W C HP:Bad Move:Fainting>ke
You are too exhausted.
* W C HP:Bad Move:Fainting>ke
o W C HP:Bad Move:Exhausted>
kill *elf*
You smite *a Half-Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* is dead! R.I.P.
ke
o W C HP:Bad Move:Exhausted>
Crackhead gets a pile of coins from the corpse of *a Half-Elf*.
cack
o W C HP:Bad Move:Fainting>kill *elf*
They aren't here.
o W C HP:Bad Move:Exhausted>kill *elf*
They aren't here.
o W C HP:Bad Move:Exhausted>
You cackle gleefully.
o W C HP:Bad Move:Exhausted>gac
get all corpse
You get a pair of snowshoes from the corpse of *a Half-Elf*.
You get a large sack from the corpse of *a Half-Elf*.
You get a ring from the corpse of *a Half-Elf*.
You get a pale blue stone from the corpse of *a Half-Elf*.
You get a plain shirt from the corpse of *a Half-Elf*.
You get a plain hood from the corpse of *a Half-Elf*.
You get a plain pair of pants from the corpse of *a Half-Elf*.
You get a thin pair of soft leather boots from the corpse of *a Half-Elf*.
You get a thin pair of leather gloves from the corpse of *a Half-Elf*.
You get a pair of soft leather sleeves from the corpse of *a Half-Elf*.
You get a reinforced oak staff from the corpse of *a Half-Elf*.
You get a forest green cloak from the corpse of *a Half-Elf*.
You get an engraved broadsword from the corpse of *a Half-Elf*.
You get a plain leather belt from the corpse of *a Half-Elf*.
You get a strange set of lock picks from the corpse of *a Half-Elf*.