See me dying
posted by Belemoth
2000-07-16 17:52:43
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My link was pretty good all the time and it suddenly started freezing , so i dec
* R W C>s
Bend in the Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.
The hardened ranger yells 'In Orc is here at Bend an the Road!'
The hardened ranger hits your body very hard.
You feel a strong ache there!

* R W C HP:Fine the hardened ranger:Healthy>w
No way! 
You are fighting for your life!

* R W C HP:Fine the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R W C HP:Fine the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!
The hardened ranger strongly hits your head and tickles it.

* R W C HP:Fine the hardened ranger:Healthy>
You flee head over heels.
Bend in the Road
*Asanda the Dúnadan Woman* is here, riding the warhorse.
*Majere the Half-Elf* is standing here.
Exits: East South.
*Asanda the Dúnadan Woman* smites your body extremely hard.
You feel a strong ache there!

* R W C HP:Fine *Asanda the Dúnadan Woman*:Healthy>flee
s
s
You flee head over heels.
Bend in the Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.
The hardened ranger strongly hits your body and tickles it.
The hardened ranger joins the hardened ranger's fight.
The hardened ranger lightly hits your body and tickles it.

* R W C HP:Fine the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R W C HP:Fine the hardened ranger:Healthy>s
No way! 
You are fighting for your life!

* R W C HP:Fine the hardened ranger:Healthy>flee
s
No way! 
You are fighting for your life!

* R W C HP:Fine the hardened ranger:Healthy>s
You flee head over heels.
Road to Fornost
Exits: North East South.

* R W C HP:Fine>s
Bend in the Road
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.

* R W C HP:Fine>
Alas, you cannot go that way...

* R W C HP:Fine>s
Alas, you cannot go that way...

* R W C HP:Fine>w

The hardened ranger says 'Ah! There iou yre!'

* R W C HP:Fine>s
Alas, you cannot go that way...

* R W C HP:Fine>s
Bend in the Road
*Asanda the Dúnadan Woman* is here, riding the warhorse.
*Majere the Half-Elf* is standing here.
Exits: East South.
*Asanda the Dúnadan Woman* quickly approaches, trying to smite you.

* R W C HP:Fine *Asanda the Dúnadan Woman*:Healthy>s
*Majere the Half-Elf* begins some strange incantations...
*Asanda the Dúnadan Woman* smites your body extremely hard.
You feel a strong ache there!

flee
No way! 
You are fighting for your life!

* R W C HP:Fine *Asanda the Dúnadan Woman*:Healthy>No way! 
You are fighting for your life!

* R W C HP:Fine *Asanda the Dúnadan Woman*:Healthy>s
No way! 
You are fighting for your life!

* R W C HP:Fine *Asanda the Dúnadan Woman*:Healthy>s
You flee head over heels.
An Old Stone Bridge
A brown fox is here, looking for some rabbits to chew up.
Exits: North South Down.
Saving Belemoth.

* R W C HP:Fine>Road to Fornost
Exits: North East South.

* R W C HP:Fine>s
Road to Fornost
Exits: North East South.

* R W C HP:Fine>s
Road to Fornost
Exits: North East South West.

* R W C HP:Fine>e
Road to Fornost
Exits: North East South.

* R W C HP:Fine>e
North Downs
A piece of raw meat is on the ground.
The butchered corpse of the grey wolf is lying here.
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R W C HP:Fine Move:Tired>North Downs
Exits: North South West.

* R W C HP:Fine Move:Tired>e
Alas, you cannot go that way...

* R W C HP:Fine Move:Tired>cs
cs
cast 'cure light'
You start to concentrate...

cs
cs
Your scratches and bruises disappear.

* R W C HP:Fine Mana:Burning>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R W C HP:Fine Mana:Hot>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R W C HP:Fine Mana:Hot>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R W C HP:Fine Mana:Warm>narr alcion and norglin near fornost
Ok.

* R W C HP:Fine Mana:Warm>e
s
Alas, you cannot go that way...

* R W C HP:Fine Mana:Warm>s
Grassy Fields
A swarm of mosquitoes is here, humming around you.
Exits: North South West.

* R W C HP:Fine Mana:Warm>w
Rolling Plains
Exits: North South West.

* R W C HP:Fine Mana:Warm>s
Barren Plains
Exits: North East South West.

* R W C HP:Fine Mana:Warm>s
The White Sands
Exits: North East South West.

* R W C HP:Fine Mana:Warm>sco
The White Sands
A fierce boar is here, grunting at you.
Exits: North East South West.

* R W C HP:Fine Mana:Hot>342/430 hit, 36/78 mana, and 53/153 moves.

* R W C HP:Fine Mana:Hot>e
Wide plains
Exits: North East South West.

* R W C HP:Fine Mana:Hot>s
s
A Barren Landscape
Exits: North East South West.

* R W C HP:Fine Mana:Hot>s
The Crossing
A sparrow is flapping around on the ground.
Exits: North East South West.

* R W C HP:Fine Mana:Hot>s
Dry Wasteland
Exits: North East South West.

* R W C HP:Fine Mana:Hot>cs
Thick Bushes
You see three large pieces of raw meat on the ground.
Exits: North East South West.

* R W C HP:Fine Mana:Hot>cs
cast 'cure light'
You start to concentrate...

cs
cs
Your scratches and bruises disappear.

* R W C HP:Fine Mana:Warm>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R W C HP:Fine Mana:Cold>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* R W C HP:Fine Mana:Icy>cast 'cure light'
Alas, not enough mana flows through you...

* R W C HP:Fine Mana:Icy>s
e
A Clearing in the Bushes
Exits: North East South West.

* R W C HP:Fine Mana:Icy>s
Bushy Fields
On the ground, there are two loaves of bread.
A grey wolf is here, snarling aggressively.
Exits: North East South West.

* R W C HP:Fine Mana:Icy>s
Tree-Covered Hills
An ibex is watching you from afar.
Exits: North East South.

* R W C HP:Fine Mana:Icy>s
Narrow Track
Exits: North East South West.

* R W C HP:Fine Mana:Icy>s
Narrow Track
Exits: North East.

* R W C HP:Fine Mana:Icy>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Icy>e
s
Narrow Track
Exits: South West.

* R W C HP:Fine Mana:Icy>s
Taniel narrates 'how is thar littJe rat mages me a WOUND!'
A Track Through the Wilderness
Exits: North South.

* R W C HP:Fine Mana:Icy>s
A Track Through the Wilderness
Exits: North South.

* R W C HP:Fine Mana:Icy>The Stony Track
The frog is standing here.
Exits: North East.

* R W C HP:Fine Mana:Icy>e
s
On a Track
A black snake, with red markings, is lying here.
Exits: South West.

* R W C HP:Fine Mana:Icy>s
On a Track
Exits: North East South.

* R W C HP:Fine Mana:Icy>s
Plains
Exits: North East South West.

* R W C HP:Fine Mana:Icy>s
Plains
Exits: North East West.

* R W C HP:Fine Mana:Icy>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Icy>w
s
Dried out Brook
Exits: North East West.

* R W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Cold>w
s
Dried out Brook
Exits: East West.

* R W C HP:Fine Mana:Cold>
Alas, you cannot go that way...

* R W C HP:Fine Mana:Cold>w
s
s
Dried out Brook
Exits: North East South.

* R W C HP:Fine Mana:Cold>Sparse Woods
*Asanda the Dúnadan Woman* is here, riding the warhorse.
*Majere the Half-Elf* is standing here.
Exits: North South West.

* R W C HP:Fine Mana:Cold>*Asanda the Dúnadan Woman* smites your body extremely hard.

e
No way! 
You are fighting for your life!

* R W C HP:Fine Mana:Cold *Asanda the Dúnadan Woman*:Healthy>
You smite *Asanda the Dúnadan Woman*'s left leg extremely hard.
Your victim is shocked by your hit!

* R W C HP:Fine Mana:Cold *Asanda the Dúnadan Woman*:Fine>No way! 
You are fighting for your life!

* R W C HP:Fine Mana:Cold *Asanda the Dúnadan Woman*:Fine>flee
PANIC! 
You can't quit the fight!

* R W C HP:Fine Mana:Cold *Asanda the Dúnadan Woman*:Fine>
*Alcìon the Sindarin Elf* has arrived from the west riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* has arrived from the west.
*Majere the Half-Elf* utters the words 'qahijf gsfal'
*Majere the Half-Elf* sprays you with piercing rays of many-coloured light.

* R W C HP:Hurt Mana:Cold *Asanda the Dúnadan Woman*:Fine>flee

*Majere the Half-Elf* begins some strange incantations...

* R W C HP:Hurt Mana:Cold *Asanda the Dúnadan Woman*:Fine>*Alcìon the Sindarin Elf* leaves west riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* leaves west.
You flee head over heels.
Dried out Brook
Exits: North East South.

* R W C HP:Hurt Mana:Cold>s
s
*Asanda the Dúnadan Woman* has arrived from the south riding the warhorse.
*Majere the Half-Elf* has arrived from the south.
Sparse Woods
*Alcìon the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* is standing here.
Exits: North South West.

* R W C HP:Hurt Mana:Cold>s
*Alcìon the Sindarin Elf* leaves south riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* leaves south.

Backyard
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
*Alcìon the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* is standing here.
Exits: North East South West.
The hardened ranger yells 'An Urc is here at Backyard!'
The hardened ranger yells 'An Orc is here at Backyard!'
The hardened ranger hits your right arm and tickles it.

* R W C HP:Hurt Mana:Cold Move:Tired the hardened ranger:Healthy>e

*Alcìon the Sindarin Elf* leaves north riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* leaves north.

* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>flee
n

*Alcìon the Sindarin Elf* has arrived from the north riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* has arrived from the north.
*Asanda the Dúnadan Woman* has arrived from the north riding the warhorse.
*Majere the Half-Elf* has arrived from the north.
The sun rises in the east.
*Asanda the Dúnadan Woman* bleeds from open wounds.

* R W C HP:Hurt Mana:Cold the hardened ranger:Healthy>n
*Alcìon the Sindarin Elf* begins some strange incantations...
*Norglin the Eriadorian Man* pounds your head extremely hard.
*Asanda the Dúnadan Woman* smites your right hand extremely hard.
No way! 
You are fighting for your life!
You smite the hardened ranger's left leg extremely hard.

* R W C HP:Hurt Mana:Cold the hardened ranger:Fine>
The hardened ranger hits your right hand hard.
You feel a strong ache there!

* R W C HP:Wounded Mana:Cold the hardened ranger:Fine>flee
You flee head over heels.
Oops! 
You cannot go there riding!
Sparse Woods
Exits: North South West.

* R W C HP:Wounded Mana:Cold Move:Tired>n
n
Dried out Brook
Exits: North East South.

* R W C HP:Wounded Mana:Cold Move:Tired>Oak Forest
Exits: North East South West.

* R W C HP:Wounded Mana:Cold Move:Tired>n
n
You flee head over heels.
Oak Forest
Exits: North East.

* R W C HP:Wounded Mana:Cold Move:Tired>Silent Clearing
Exits: East South.

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
n
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>e
n
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
Oak Forest
The corpse of a striped snake is lying here.
Exits: East South West Down.

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>e
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
Dried out Brook
The wild ox seems ready to charge you.
Exits: North East West.

* R W C HP:Wounded Mana:Cold Move:Tired>n
Dried out Brook
An arrow lies on the ground.
The corpse of a brown snake is lying here.
A brown snake watches you.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: South West.

* R W C HP:Wounded Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>ca
rem buckler
wield engraved
hold wall
cha mood agg
Ok.

* R W C HP:Wounded Mana:Cold Move:Tired>
You stop using a metal buckler.

* R W C HP:Wounded Mana:Cold Move:Tired>w
You stop using a great warsword.
You confidently wield an engraved broadsword, looking very evil-minded.

* R W C HP:Wounded Mana:Cold Move:Tired>w
You fasten a large metal wall shield on your arm, becoming very impressive.

* R W C HP:Wounded Mana:Cold Move:Tired>Dried out Brook
Exits: North East.

* R W C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>w
Path around a small Hill
Exits: North South West.

* R W C HP:Wounded Mana:Cold Move:Tired>w
Path around a small Hill
The corpse of an ibex is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger lightly hits your body and tickles it.
You flee head over heels.
Path around a small Hill
Exits: North South West.

* R W C HP:Wounded Mana:Cold Move:Tired>Path around a small Hill
The corpse of an ibex is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.

* R W C HP:Wounded Mana:Cold Move:Tired>s
w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>s
s
Bend in the Road
A hardened ranger is walking around, looking for tracks.
Exits: East South West.
You suddenly notice the hardened ranger.
The hardened ranger tries to hit you, but your parry is successful.
The hardened ranger barely hits your right leg and tickles it.

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Healthy>s
s

You flee head over heels.
Path around a small Hill
The corpse of an ibex is lying here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East West.

* R W C HP:Wounded Mana:Cold Move:Tired>
You flee head over heels.
Path around a small Hill
Exits: North South West.

* R W C HP:Wounded Mana:Cold Move:Tired>s
Dried out Brook
Exits: North East.

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>s
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
w

You suddenly notice the hardened ranger.
You swiftly dodge the hardened ranger's attempt to hit you.

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Healthy>w

You suddenly notice the hardened ranger.
The hardened ranger barely hits your body and tickles it.
You flee head over heels.
Dried out Brook
An arrow lies on the ground.
The corpse of a brown snake is lying here.
A brown snake watches you.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: South West.

* R W C HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>Dried out Brook
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East.

* R W C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Tired>n
Path around a small Hill
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
The hardened ranger lightly hits your right foot and tickles it.
The hardened ranger barely hits your body and tickles it.
The hardened ranger has arrived from the south.

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Healthy>w
No way! 
You are fighting for your life!
You slash the hardened ranger's head extremely hard and tickle it.

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Fine>flee

You suddenly notice the hardened ranger.

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Fine>n
No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Cold Move:Tired the hardened ranger:Fine>w
You flee head over heels.
Dried out Brook
Exits: North East.

* R W C HP:Wounded Mana:Cold Move:Slow>Path around a small Hill
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North South West.
The hardened ranger barely hits your left leg and tickles it.
The hardened ranger lightly hits your left foot and tickles it.
You flee head over heels.
Dried out Brook
Exits: North East.

* R W C HP:Wounded Mana:Cold Move:Slow>w
n
*Alcìon the Sindarin Elf* and *Norglin the Eriadorian Man* have arrived from the east riding a
horse of the Rohirrim.
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Slow>w

*Alcìon the Sindarin Elf* begins some strange incantations...

* R W C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

* R W C HP:Wounded Mana:Cold Move:Slow>flee
*Norglin the Eriadorian Man* pounds your right leg extremely hard.
You feel a strong ache there!
No way! 
You are fighting for your life!
You suddenly notice the hardened ranger.

* R W C HP:Wounded Mana:Cold Move:Slow *Norglin the Eriadorian Man*:Healthy>No way! 
You are fighting for your life!

* R W C HP:Wounded Mana:Cold Move:Slow *Norglin the Eriadorian Man*:Healthy>n
flee

*Alcìon the Sindarin Elf* utters the words 'eugszr zzur'
*Alcìon the Sindarin Elf* makes your evil soul suffer with his goodness.

* R W C HP:Bad Mana:Cold Move:Slow *Norglin the Eriadorian Man*:Healthy>
*Alcìon the Sindarin Elf* begins some strange incantations...

* R W C HP:Bad Mana:Cold Move:Slow *Norglin the Eriadorian Man*:Healthy>n
You flee head over heels.
Dried out Brook
An arrow lies on the ground.
The corpse of a brown snake is lying here.
A brown snake watches you.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: South West.

* R W C HP:Bad Mana:Cold Move:Slow>n
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Slow>n
w
You flee head over heels.
Dried out Brook
Exits: North East West.

* R W C HP:Bad Mana:Cold Move:Slow>Dried out Brook
An arrow lies on the ground.
The corpse of a brown snake is lying here.
A brown snake watches you.
The black crow flies low to the ground here, looking for carrion to eat.
*Alcìon the Sindarin Elf* is here, riding a horse of the Rohirrim.
*Norglin the Eriadorian Man* is here, riding a horse of the Rohirrim driven by *Alcìon the
Sindarin Elf*.
Exits: South West.

* R W C HP:Bad Mana:Cold Move:Slow>w
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Slow>w

*Alcìon the Sindarin Elf* and *Norglin the Eriadorian Man* leave south riding a horse of the
Rohirrim.

* R W C HP:Bad Mana:Cold Move:Slow>
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Slow>w
You suddenly notice the hardened ranger.
You suddenly notice the hardened ranger.
*Alcìon the Sindarin Elf* and *Norglin the Eriadorian Man* have arrived from the south riding a
horse of the Rohirrim.
Dried out Brook
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: North East.
The hardened ranger hits your body.
The hardened ranger lightly hits your right foot and tickles it.

* R W C HP:Bad Mana:Cold Move:Slow the hardened ranger:Healthy>flee
No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold Move:Slow the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold Move:Slow the hardened ranger:Healthy>e
flee
e
s
No way! 
You are fighting for your life!
*Alcìon the Sindarin Elf* and *Norglin the Eriadorian Man* have arrived from the east riding a
horse of the Rohirrim.

* R W C HP:Bad Mana:Cold Move:Slow the hardened ranger:Healthy>flee
e
s
flee
e
s
flee
*Alcìon the Sindarin Elf* begins some strange incantations...
You flee head over heels.
Path around a small Hill
Exits: North South West.

* R W C HP:Bad Mana:Cold Move:Weak>
*Alcìon the Sindarin Elf* and *Norglin the Eriadorian Man* have arrived from the south riding a
horse of the Rohirrim.

* R W C HP:Bad Mana:Cold Move:Slow>e
s

*Alcìon the Sindarin Elf* begins some strange incantations...
*Norglin the Eriadorian Man* pounds your right foot hard.
You wish that your wounds would stop BLEEDING so much!

* R W C HP:Bad Mana:Cold Move:Slow *Norglin the Eriadorian Man*:Healthy>
You flee head over heels.
Dried out Brook
Exits: North East.
You suddenly notice the hardened ranger.
You smell blood.
You suddenly notice the hardened ranger.

* R W C HP:Bad Mana:Cold Move:Weak>flee
e
s
Dried out Brook
An arrow lies on the ground.
The corpse of a brown snake is lying here.
A brown snake watches you.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: South West.
You suddenly notice the hardened ranger.
You smell blood.
You suddenly notice the hardened ranger.
The hardened ranger fails to hit you.
You wish that your wounds would stop BLEEDING so much!
The hardened ranger yells 'is here yt Dried out Brook!'

* R W C HP:Bad Mana:Cold Move:Weak the hardened ranger:Healthy>
You flee head over heels.
Dried out Brook
Exits: North East West.
*Asanda the Dúnadan Woman* has arrived from the west riding the warhorse.
*Majere the Half-Elf* has arrived from the west.

* R W C HP:Bad Mana:Cold Move:Weak>s
Dried out Brook
The wild ox seems ready to charge you.
Exits: South West.

* R W C HP:Bad Mana:Cold Move:Weak>s
Dried out Brook
Exits: North East South.

* R W C HP:Bad Mana:Cold Move:Weak>s
You flee head over heels.
Dried out Brook
Exits: North East West.

* R W C HP:Bad Mana:Cold Move:Fainting>s
Plains
Exits: North East West.

* R W C HP:Bad Mana:Cold Move:Fainting>s
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Fainting>
You flee head over heels.
Plains
Exits: North East South West.

* R W C HP:Bad Mana:Cold Move:Fainting>Plains
Exits: North South West.

* R W C HP:Bad Mana:Cold Move:Fainting>w
w
Plains
Exits: North West.

* R W C HP:Bad Mana:Cold Move:Fainting>
You flee head over heels.
PANIC! 
You couldn't escape!

* R W C HP:Bad Mana:Cold Move:Fainting>
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Fainting>
Alas, you cannot go that way...

* R W C HP:Bad Mana:Cold Move:Fainting>gd
You flee head over heels.
Plains
*Asanda the Dúnadan Woman* is here, riding the warhorse.
*Majere the Half-Elf* is standing here.
Exits: North East West.
*Asanda the Dúnadan Woman* leaves east riding the warhorse.
*Majere the Half-Elf* leaves east.

* R W C HP:Bad Mana:Cold Move:Fainting>Plains
*Asanda the Dúnadan Woman* is here, riding the warhorse.
*Majere the Half-Elf* is standing here.
Exits: North West.

* R W C HP:Bad Mana:Cold Move:Fainting>qd
w
w
s
flee
s
flee
s
*Majere the Half-Elf* begins some strange incantations...
*Asanda the Dúnadan Woman* smites your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>No way! 
You are fighting for your life!

* R W C HP:Bad Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>No way! 
You are fighting for your life!
You flee head over heels.
You are too exhausted to ride.
You are too exhausted to ride.
You are too exhausted to ride.
PANIC! 
You couldn't escape!

* R W C HP:Bad Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>No way! 
You are fighting for your life!
*Majere the Half-Elf* utters the words 'qahijf gsfal'
*Majere the Half-Elf* sprays you with piercing rays of many-coloured light.
You are mortally wounded and will die soon if not aided.

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>n
s
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>get draught pouch
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>quaff draught
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!

* W C HP:Dying Mana:Cold Move:Fainting *Asanda the Dúnadan Woman*:Fine>
You are in a pretty bad shape, unable to do anything!
You feel a strong ache there!

You are dead! Sorry...


o W C HP:Awful Mana:Cold Move:Fainting>Nah... 
You feel too relaxed to do that..

* W C HP:Awful Mana:Cold Move:Fainting>
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