This is the end...
posted by Docstrange
2000-07-17 08:36:18
<- Back Down to comments Down to last comment
I lost some of my stuff, got killed, lost xp, and still have a lot of people out
	Before leaving GH to rob people in Bree, I gave 100 gold, and 200 gold worth of equipment to some lowbies,
	leaving me with my red ruby, eket, and golden harp (I couldn't part with that). Although I didn't want to die
	in Bree, I knew my time was up... 



A guard comes in and takes you with him.
Mayor's Office
A huge clock is standing here.
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
Jack stands on guard here, collecting monies.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A secretary is sitting at the desk.
The Mayor of Bree is standing here.
A domesticated pony, beast of burden to many, stands here.
The lamp-lighter is resting here.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.
A rugged-looking Man is standing here.
The guard tells you 'Remember! We'll keep an eye on you from now on...'
You blink your eyes a bit confused by the warm breath of freedom...

*>
Drow narrates 'Anyone have a hubge silvery bracer on him, do a con bracer and
check weight for me ?'

*>Docstrange is standing here.
With his big hobbit afro, and gold covered body... 
You have no doubt
in your mind that before you stands the pimp of Tharbad...
Docstrange is an elderly male Hobbit.
Docstrange the Hobbit is in an excellent condition.
Docstrange the Hobbit is using: 
<worn on head>       a black hood (brand new)
<worn on body>       a black shirt (brand new)
<worn about body>    a black cloak (brand new)
<worn on arms>       a black pair of sleeves (brand new)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a pair of snowshoes (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a gold ring
<worn on finger>     a gold ring
<worn across back>   a quiver
<worn as belt>       a black leather belt
<worn on belt>       a set of lock picks
<worn on belt>       a moneybag

*>OB: 47%, DB: 44%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 7. Alert: normal.

*>
Arn leaves west.				<--He's been running into me since I was in the shire
										10 minutes ago, I should have known he was after me...
A pack horse leaves west.

*>Consider whom or what?

*>
Ok.

*>
The Secretary says 'We require a small contribution from our citizens for the
running of the town.'
The Secretary says 'For you, Docstrange, it will be 30 gold.'
The Secretary says '
You will be made citizen on payment.'


		heh, time to collect my citizenship money. :)



*>The lamp-lighter puffs reassuringly on his pipe.
Players in your zone
--------------------
Wade                 - Armour Shop
Juston               - Weapon Shop
Arn                  - Cityguards' Barracks
Docstrange           - Mayor's Office
Lif                  - At the Sign of The Prancing Pony
Ariakan              - West of Bree
Balwin               - Armour Shop

*>West  - Paving Stone Square
Up    - Guard's Training Room

*>Paving Stone Square
There is an old street-lamp on the border of the street.
Exits: North East South.

*>Cobblestone Street
There is an old street-lamp on the border of the street.
Exits: North South.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A Guard of Bree stands here.
Exits: East West.

*>West of Bree
A small flask has been left here on the ground.
Ariakan the Man is standing here AAAAFFFFKKKK.					<--I wanted to rob him so badly...
A young man in ranger's attire is here, travelling the roads.
Exits: East South West.

*>Large Road
Exits: East West.

*>Ariakan is a level twenty Dunadan Battlemaster.  <--But level 20, 5 more than me, bad odds even if he was afk...
													Remember that lowby thieves, use con on people and whois's or
													if they're incognito and you don't want to do con do a t sauron 
													on them to see if they're above level 15 or not. if you can't 
													beat them in a fight you'll probably get caught trying to steal 
													from them.
Is playing from *.net.
____________________


"Arise and come forth"


____________________

*>
Maverick has arrived from the west riding a mountain mule.

*>
Maverick leaves east riding a mountain mule.

*>
The young ranger has arrived from the east.

*>Maverick the Medic - Ruff Ryder of the Mark is a level twenty-four Rohir
Healer.
Is playing from *.edu.

*>
The young ranger leaves west.

*>West of Bree
A small flask has been left here on the ground.
Ariakan the Man is standing here.
Maverick the Man is here, riding a mountain mule.
Exits: East South West.

*>
Arn has arrived from the east riding a pack horse.			<--There he is again, Arn count at 2
Maverick leaves west riding a mountain mule.

*>
Arn leaves west riding a pack horse.

*>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A Guard of Bree stands here.
Exits: East West.

*>
Maverick has arrived from the west riding a mountain mule.	<--Maverick's after me too, everyone is...
																Can't stay in one place for long...
																

*>
Maverick leaves east riding a mountain mule.

*>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Maverick the Man is here, riding a mountain mule.
Exits: North East South West.

*>
Maverick leaves west riding a mountain mule.

*>Cobblestone Street
There is an old street-lamp on the border of the street.
Exits: North.

*>133/133 hit, 101/101 mana, and 97/100 moves.				<--low hp, not good if I get in a fight

*>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.

*>Main Street
There is an old street-lamp on the border of the street.
A little dog is here.
Exits: North West.

*>
Maverick has arrived from the west riding a mountain mule.

*>
The Bree Guard has arrived from the west.

*>
Maverick leaves north riding a mountain mule.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>Main Street
There is an old street-lamp on the border of the street.
A citizen-mercenary waiting for a job.
Maverick the Man is here, riding a mountain mule.
Exits: North East South West.

*>
Maverick leaves east riding a mountain mule.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>Main Street
There is an old street-lamp on the border of the street.
A little dog is here.
A Guard of Bree stands here.
Arn the Half-Elf is here, riding a pack horse.
Exits: North West.
Arn leaves north riding a pack horse.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North South.

*>Paving Stone Square
There is an old street-lamp on the border of the street.
Exits: North East South.

*>
Ariakan narrates 'hehe'
Maverick tells you 'steal from me and you die'				<--Too high a level anyway

*>Cityguards' Barracks
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
Exits: North South.

*>The door seems to be closed.

*>
Ok.

*>t maverick deal :)		<--I must have a death wish

*>
Ok.


I spent a couple minutes looking for my mule, Arn probably took it.


*>Main Street
There is an old street-lamp on the border of the street.
A hobbit is here walking around.
Maverick the Man is here, riding a mountain mule.
Exits: North East South West.

*>
Maverick leaves west riding a mountain mule.

*>
Maverick has arrived from the west riding a mountain mule.		<--Assassin?

*>At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Someone is standing here.					<--Another assassin? They're everywhere... no good...
Exits: North East South West.

*>Stables of the Prancing Pony Inn
A ticket has been forgotten here.
Bob the hobbit stable-lad is standing here, smiling happily.
Exits: West.

*>
Alas, you cannot go that way...

*>
Alas, you cannot go that way...

*>At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Someone is standing here.
A Guard of Bree stands here.
A hobbit is here walking around.
Arn the Half-Elf is here, resting on a pack horse.			<--Arn count = 3
Exits: North East South West.

*>The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
A hobbit is here walking around.
Exits: South West Up.

*>Arn is a level fifteen Half-Elven Priest.		<--Low hp, I'd see him trying to cast on me, didn't think of summon...
												I thought it was just for summoning werewolves to GH
												to chew on lowbies. :) (I should have logged that)
Is playing from *.edu.

Arn refuses to help others since others refuse to help him
A hobbit has arrived from the south.

*>The Inn's Rooms
A key is lying here.
A large bulletin board is mounted on a wall here.
Barliman Butterbur, the innkeeper, offers you a room in his inn.
Nob the Hobbit wanders around here, looking for work to do.
Andel the Elf is standing here.
Exits: Down.
Andel leaves down.

*>Barliman tells you 'It will cost you 1 gold coin, 11 silver pennies, and 68
copper pennies per day.'
You have enough money for 20 days.

*>Andel Tessier is a level thirty Sindarin Wizard.	
Is playing from *.com.

*>
Someone has arrived from below.			<--ASSASSIN!! Have to get out of here, too poor to rent...

*>The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
A hobbit is here walking around.
Exits: South West Up.

*>Maverick tells you 'dont steal from me bro hehe or you will have to eat harms' <--that's comforting to hear...
The Common Room
A fine marble chessboard with ivory and ebony pieces is set here.
A large stone fireplace with a roaring fire warms the room.
A large bulletin board is mounted on a wall here.
Exits: East.

*>
Arn has arrived from the east.				<-- 4
A pack horse has arrived from the east.

*>cast 'detect invisibility'
You start to concentrate...

Arn leaves east.
A pack horse leaves east.

Your eyes tingle.	<--Now I can see the invisible assassins... he, hehe, hehehehe...

* Mana:Burning>
You suddenly notice Howard.		<--Damn, this is it... Or is he robbing me?

* Mana:Burning>The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
A hobbit is here walking around.
Exits: South West Up.

* Mana:Burning>At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Andel the Elf is here, resting on a pack horse.
Maverick the Man is here, riding a mountain mule.
Exits: North East South West.

* Mana:Burning>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

* Mana:Burning>
A blackberry tart decays in your hands.

* Mana:Burning>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South.

* Mana:Burning>
Ok.

*>Council Chamber
A large bulletin board is mounted on a wall here.
Exits: West.

*>
Saving Docstrange.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South.

*>Main Street
There is an old street-lamp on the border of the street.
A rugged-looking Man is standing here.
Exits: North East.

*>Players in your zone
--------------------
Andel                - At the Sign of The Prancing Pony
Howard               - At the Sign of The Prancing Pony
Wade                 - Weapon Shop
Arn                  - At the Sign of The Prancing Pony
Docstrange           - Main Street
Lif                  - The Inn's Rooms
Maverick             - At the Sign of The Prancing Pony

*>
Maverick tells you 'ok.....'	<--my mud program's garbage, it doesn't log MY tells.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South West.

*>Bree's South Gate
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: North South.

*>The gate seems to be closed.

*>
The townsman leaves north.

*>
Alas, you cannot go that way...

*>Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: East South West.

*>
Tolman narrates 'stromboli scouted us'

*>The door seems to be closed.

*>
Arn has arrived from the west riding a pack horse.	<-- 5

*>
Arn leaves south riding a pack horse.

*>
Alas, you cannot go that way...

*>Bree's South Gate
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
A Guard of Bree stands here.
Arn the Half-Elf is here, riding a pack horse.
Exits: North South.

*>steal gold arn

You suddenly notice Howard.			<--That's not good, if you sneak to steal you get revealed by
									stealing, or even examining a person (remember that lowby thieves :)
									he has to be sneaking to backstab me...

Andel has arrived from the north riding a pack horse.	<--More assassins...

Hehe... 
You got 8 copper pennies.

*>
You see nothing special about him.
Arn the Half-Elven Priest is in an excellent condition.
Arn the Half-Elven Priest is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a shield of Arthedain (brand new)
<worn on head>       a soft leather cap (worn out)
<worn on body>       Daedeltiri robes (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a plain pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (tattered)
<worn on legs>       a plain pair of pants (used)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a grotesque necklace
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a moneybag
<worn on belt>       a butcher knife (brand new)
<worn on belt>       an herbal kit
<worn on belt>       a water skin
<worn on belt>       a lantern

You attempt to peek at the inventory:
You don't see anything.					<--Damn, no nice eq for the taking, and you can't get things
											when someone is wearing them.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South West.

*>Main Street
There is an old street-lamp on the border of the street.
A rugged-looking Man is standing here.
A man passes by, intent on his business.
Exits: North East.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South.

*>Council Chamber
A large bulletin board is mounted on a wall here.
Exits: West.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>
A blackberry tart decays in your hands.

*>Bree Hill
A Guard of Bree stands here.
Exits: North South West.

*>Southern Bree Hill
Exits: North East South.

*>Merchant Street
An old man is walking around, cleaning up.
Exits: North East South.

*>Spice Shop
A herbalist, surrounded by a cloud of spice, smiles at you.
A sparrow is flapping around on the ground.
Exits: North.

*>
You could do it with a needle!	<--that's just crying out for me to rob the mob, and get my citizenship.

*>steal gold herbalisrt
Steal what from whom?

*>steal gold herbalist

Nice! 
You got 3 silver pennies and 33 copper pennies.

*>steal gold herbalist

Nice! 
You got 1 silver penny and 89 copper pennies.

*>steal gold herbalist

Nice! 
You got 4 silver pennies and 30 copper pennies.

*>Merchant Street
An old man is walking around, cleaning up.
Exits: North East South.

*>
The Old Man leaves east.

*>Howard the Gardener is a Hobbit.		<--hobbit = thief/backstabber :)
Is playing from *.net.

I plant people.

*>
Ok.
Sauron tells you 'Howard? A waste of space.'	<--Uh oh, you don't get that at level 15, he has to be
												level 21 or higher... Not good considering the fact that
												he's STALKING ME!!!

*>Spice Shop
A herbalist, surrounded by a cloud of spice, smiles at you.
A sparrow is flapping around on the ground.
Exits: North.

*>steal gold herbalist

Hehe... 
You got 3 silver pennies and 99 copper pennies.

*>steal gold herbalist

Tolman narrates 'tracking him'

Nice! 
You got 3 silver pennies and 18 copper pennies.

*>steal gold herbalist

Hah! 
You got 2 silver pennies and 49 copper pennies.

*>
Tolman narrates 'he in tendrils'

*>Tolman Boldman is a Hobbit.
Is playing from *.com.



Hobbit made the money, money never made the hobbit.




*>steal gold herbalist

Way to go. 
You got 4 silver pennies and 27 copper pennies.

*>steal gold herbalist

Way to go. 
You got 43 copper pennies.

*>steal gold herbalist

Hehe... 
You got 2 silver pennies and 99 copper pennies.

*>
You are carrying:
a double edged eket (dented)	
a blackberry tart
a blackberry tart
a large sack
a golden harp
a bottle									<--filled with wine I stole from a house in forlond
a wooden pipe				<--I had so much pipeweed in there, exa pipe filled over five screens
a stone
a pair of newly crafted shoes (brand new)	<--oh shit, I only have two pairs of shoes, the other ones
											are snowshoes, I must have been running around bree with
											snowshoes on... hehehehe....
a Jail key								<--Would later get me killed
a weapon sheath
a ticket for the warhorse			<--The stable boys are easy pickin's, they accumulate tickets because
									not everyone knows how to trade the ticket for their horse. :)
a ticket for a pack horse
a stone
a water skin
a water skin

*>steal gold herbalist

Hah! 
You got 3 silver pennies and 97 copper pennies.

*>
You eat the tart.
You are full.

*>
You are too full to eat more!

*>steal gold herbalist

Hah! 
You got 1 silver penny and 43 copper pennies.

*>steal gold herbalist

Lif narrates 'Cool, I'm losing 3k xp a minute'

Slick move. 
You got 1 silver penny and 3 copper pennies.

*>steal gold herbalist

Maverick narrates 'hahah how?'

Way to go. 
You got 3 silver pennies and 33 copper pennies.

*>steal gold herbalist

Way to go. 
You got 90 copper pennies.

*>OB: 47%, DB: 46%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 8. Alert: normal.
Affected by:
- noquit
- detect invisibility

*>steal gold herbalist

Way to go. 
You got 2 silver pennies and 3 copper pennies.

*>steal gold herbalist

Way to go. 
You got 81 copper pennies.

*>Players in your zone
--------------------
Howard               - At the Sign of The Prancing Pony		<--they're all in one room, conspiring against me... ;)
Wade                 - At the Sign of The Prancing Pony
Arn                  - At the Sign of The Prancing Pony
Docstrange           - Spice Shop
Lif                  - At the Sign of The Prancing Pony

*>
Ariakan narrates 'failed istari quest?'

*>steal gold herbalist

Hehe... 
You got 52 copper pennies.

*>
Aros narrates '3 trolls caveish now'

*>steal gold herbalist

Hehe... 
You got 2 silver pennies and 57 copper pennies.

*>
The Citizen Mercenary has arrived from the north.

*>steal gold herbalist
A sparrow leaves north.

Hehe... 
You got 92 copper pennies.

*>
You could do it with a needle!

*>steal gold mercenary

Hehe... 
You got 5 copper pennies.

*>This burly sword-wielding fellow looks around him with an air of indifference.
He is ready to fight on your side, for the right price; but he seems
equally ready to defend himself from troublemakers.
The Citizen Mercenary is in an excellent condition.
The Citizen Mercenary is using: 
<wielded>            a longsword (dented)
<worn on body>       a rigid leather breastplate (used)
<worn on arms>       a thin pair of rigid leather sleeves (used)
<worn on legs>       a pair of soft leather trousers (used)
<worn on feet>       a pair of rigid leather boots (worn out)
<worn as belt>       a plain leather belt

You attempt to peek at the inventory:
a lantern

*>Got it!

*>
You drop the lantern.			<--hehe, I love stealing the stupidest things from mobs. But one time
								a bounder caught me trying to steal his canoe, that was bad...
Tolman narrates 'looted him?'

*>
You giggle.

*>Players in your zone
--------------------
Howard               - At the Sign of The Prancing Pony
Wade                 - At the Sign of The Prancing Pony
Arn                  - Ranger Guild
Docstrange           - Spice Shop
Lif                  - At the Sign of The Prancing Pony

*>steal gold mercenary

Hehe... 
You got 4 copper pennies.	<--Time to move on...

*>steal gold herbalist

You suddenly notice Howard.

Hehe... 
You got 1 silver penny and 78 copper pennies.

*>Merchant Street
A hobbit is here walking around.
Exits: North East South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: North.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Merchant Street
A hobbit is here walking around.
Exits: North East South.

*>Players in your zone
--------------------
Howard               - Weapon Shop
Arn                  - Ranger Guild
Docstrange           - Merchant Street
Lif                  - At the Sign of The Prancing Pony

*>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
A citizen-mercenary waiting for a job.
Exits: North.

*>Howard the Gardener is a Hobbit.
Is playing from *.net.

I plant people.

*>Merchant Street
A hobbit is here walking around.
Exits: North East South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
Exits: North East South West.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: North.

*>steal gold shopkeeper

The Old Man has arrived from the north.

Way to go. 
You got 60 copper pennies.	<--gah, he's POOR!!!

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
An old man is walking around, cleaning up.
Exits: North.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>pouch (here) : 
Nothing.

*>sack (carried) : 
Nothing.

*>sack (here) : 	<--is there an assassin in the sack?
Nothing.

*>sack (here) : 
Nothing.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
An old man is walking around, cleaning up.
Exits: North.

*>steal gold shopkeeper

Nice! 
You got 1 silver penny and 35 copper pennies.

*>steal gold shopkeeper

The Old Man leaves north.

Way to go. 
You got 90 copper pennies.

*>Players in your zone
--------------------
Howard               - At the Sign of The Prancing Pony
Arn                  - The Small Bree's Park
Docstrange           - Pet Shop
Lif                  - At the Sign of The Prancing Pony

*>steal gold shopkeeper

Hehe... 
You got 68 copper pennies.

*>OB: 47%, DB: 46%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 9. Alert: normal.
Affected by:
- noquit
- detect invisibility

*>steal gold shopkeeper

Hehe... 
You got 1 silver penny and 48 copper pennies.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
A hobbit is here walking around.
Exits: North East South West.

*>Merchant Street
An old man is walking around, cleaning up.
Exits: North East South.

*>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
A citizen-mercenary waiting for a job.
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: North.

*>Consider whom or what?

*>
Vahn narrates 'any darkies near bm ?'

*>Now where did that chicken go?

*>
The Citizen Mercenary leaves north.

*>This hobbit's family have lived in Bree for many generations, and his name is
well known both here and in the farthings of the Shire. He is always looking
for relations of his, and will happily chat away about distant relatives who
fought the Wolves' attack on the Shire many years ago.
Mr. Mugwort is in an excellent condition.
Mr. Mugwort is using: 
<worn on body>       a red vest (brand new)
<worn on arms>       a white pair of sleeves (worn out)
<worn on legs>       a green pair of pants (used)
<worn as belt>       a yellow leather belt

You attempt to peek at the inventory:
a lantern

*>
Arn has arrived from the north.				<--is that 6 now?
A pack horse has arrived from the north.

*>
Arn leaves north.
A pack horse leaves north.

*>
You don't see an arn.

*>steal gold hobbit

You couldn't get any gold...		<--Mr. Mugwort lives in Bree's ghetto, poor bastard, I'll have to
									steal his lantern now...

*>This hobbit's family have lived in Bree for many generations, and his name is
well known both here and in the farthings of the Shire. He is always looking
for relations of his, and will happily chat away about distant relatives who
fought the Wolves' attack on the Shire many years ago.
Mr. Mugwort is in an excellent condition.
Mr. Mugwort is using: 
<worn on body>       a red vest (brand new)
<worn on arms>       a white pair of sleeves (worn out)
<worn on legs>       a green pair of pants (used)
<worn as belt>       a yellow leather belt

You attempt to peek at the inventory:
a lantern

*>
A hobbit has arrived from the north.

*>
Mr. Mugwort leaves north.

*>
Burok narrates 'Hail Dunadain!'

*>Players in your zone
--------------------
Arn                  - Armour Shop
Docstrange           - Spice Shop
Lif                  - At the Sign of The Prancing Pony

*>Merchant Street
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: North East South.
Saving Docstrange.

*>
The little dog has arrived from the east.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Armour Shop
A leather pouch lies on the ground.
An Armourer stands here.
A stocky mountain mule is here, waiting to serve.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: South.

*>
Arn sits down and rests.		<--I should have robbed him blind, for some reason I didn't want
								him to think I was a thief... (duhh, after posting my logs to mume.net
								and robbing 10 or so people that morning, anyone who could do anything
								about me would know I was a thief.)

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Weapon Shop
A large sack is on the ground.
A Weaponsmith stands here.
An old man is walking around, cleaning up.
Exits: West.

*>
You can buy:
1. a sabre  (brand new) for 18 silver 55 copper
2. a flail  for one gold 13 silver one copper
3. a wooden club  for 3 silver 43 copper
4. a weapon harness  for one silver 69 copper
5. a short spear  (brand new) for 4 silver 62 copper
6. a shortsword  (brand new) for 11 silver 98 copper
7. a backsword  (brand new) for 18 silver 55 copper
8. a rapier  (dented) for 14 silver 44 copper
9. a sling  for 55 copper
10. a rapier  (dented) for 15 silver 91 copper
11. a longbow  for 18 silver 55 copper
12. a scimitar  (dented) for one gold 2 silver 60 copper
13. a morningstar  for one gold 5 silver 54 copper
14. a cutlass  (brand new) for 13 silver 48 copper
15. a stiletto  (battered) for 3 silver one copper
16. a rapier  (battered) for 10 silver 30 copper
17. a horn  (dented) for 6 silver 18 copper
18. a cutlass  (dented) for 12 silver 57 copper
19. a rapier  (dented) for 12 silver 97 copper
20. a hatchet  (brand new) for 4 silver 62 copper
21. a morningstar  for one gold 5 silver 54 copper

*** Return: continue, b: back one page, r: redisplay, q:quit (17%) *** *>There is no such thing for sale.

*>Ariakan narrates 'Dunadain!'
There is no such thing for sale.	<--looking for an eket

*>
You can buy:
51. a dagger  (brand new) for 7 silver	<--looking for a brd (dreaming, I know :)

*>
Arn has summoned you!		<--NO!!! That was too quick, I was in the shop for like 30 seconds!!! NO!!!
Armour Shop
A leather pouch lies on the ground.
An Armourer stands here.
A stocky mountain mule is here, waiting to serve.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.

*>
Arn leaves south.
A pack horse leaves south.

*>There is no such thing for sale.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
A citizen-mercenary waiting for a job.
Exits: North East South West.

*>Weapon Shop
A Weaponsmith stands here.
An old man is walking around, cleaning up.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: West.

*>
Arn tells you 'pstealer'

*>
You can't find anything.	 <--Too slow, he picked up all my stuff (worth 80 gold total, there was a red ruby in there)

*>
The Old Man leaves west.

*>
Arn says 'go to hell'		<--I've been there many times...

*>Grrrrrrrrr...


	Donno why I left the room here, I came back to try and steal back my eket, so I could shove it
	into Arn's back and watch him bleed to death... I spent the next 5 minutes looking for Arn to get
	my eket back, and after that I gave up and decided to steal 7 silver and just buy a dagger. :)


*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
Exits: North East South West.

*>Weapon Shop
A Weaponsmith stands here.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: West.

*>steal gold arn

Arn leaves west.
A pack horse leaves west.

Steal what from whom?

*>
The Weaponsmith closes his shop.

*>
Gware narrates 'Forth Eorlingas!'

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>
Mr. Mugwort has arrived from the west.

*>Players in your zone
--------------------
Arn                  - Cityguards' Barracks
Docstrange           - Merchant Square

*>Merchant Street
A little dog is here.
A citizen-mercenary waiting for a job.
An old man is walking around, cleaning up.
A Guard of Bree stands here.
Exits: North East South.

*>
Alas, you cannot go that way...

*>Southern Bree Hill
A sparrow is flapping around on the ground.
Exits: North East South.

*>
Alas, you cannot go that way...

*>Bree Hill
Exits: North South West.

*>Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: North East South West.

*>Bree Hill
Exits: North South West.

*>
Burok narrates 'aye Rohirrim, be swift and true!'

*>Southern Bree Hill
A sparrow is flapping around on the ground.
Exits: North East South.

*>Eastern Bree Hill
A little dog is here.
An elite Bree guard stands here stoutly.
Exits: East South West.

*>The Hedge
A sparrow is flapping around on the ground.
A man passes by, intent on his business.
Exits: North West.

*>
Alas, you cannot go that way...
The townsman leaves north.

*>
Alas, you cannot go that way...

*>Arn narrates 'a known pstealer a lost his eq thanks to my summonm'
Eastern Bree Hill
A little dog is here.
An elite Bree guard stands here stoutly.
A sparrow is flapping around on the ground.
Exits: East South West.

*>The Small Bree's Park
A Guard of Bree stands here.
Exits: North East South.
Vahn narrates 'um anyone that isnt a moron hail'

*>The Small Bree's Park
A citizen-mercenary waiting for a job.
Exits: East South West.

*>The metaldoor seems to be closed.

*>The Small Bree's Park
Exits: North East West.

*>
Eothen narrates 'HOWL!'

*>
Ok.

*>
Arn narrates 'docstrange'		<-- I called him a fag around here, but my shitty mud program didn't log it.

*>The Oakdoor seems to be closed.

*>
Manaja narrates 'come above smelly'

*>The Small Bree's Park
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: North East South West.

*>
Manaja narrates 'reef'

*>The Oakdoor seems to be closed.

*>Ranger Guild
A mercenary-guard is on sentry here.
A mercenary-guard is on sentry here.
A ranger stands quietly here, willing to teach his knowledge of woodcraft.
Exits: East.

*>
Eothen narrates 'stupid doc shoulda worn iron ring'		<--ehe, that's killing me now. On the way
													to bree I tried to wear one of those cheap rings
													but didn't want to take off either of my gold rings. :)
													
													Funny how something that is worthless to the jeweler could
													have saved me so much trouble.
*>The Small Bree's Park
A Guard of Bree stands here.
Exits: North East South West.

*>
Arn narrates 'revenge is sweet baby'

*>
The Bree Guard leaves north.

*>Players in your zone
--------------------
Torin                - Cobblestone Street
Arn                  - The Empty Chamber
Docstrange           - The Small Bree's Park
Lif                  - Stables of the Prancing Pony Inn

*>
Eothen narrates 'not iron I mean just ring'
Tuen tells you 'hehe'

*>
Ok.

*>
Lif has arrived from the north.				<--Another assassin?
A pack horse has arrived from the north.

*>The Small Bree's Park
A little dog is here.
A Guard of Bree stands here.
An elite Bree guard stands here stoutly.
Exits: North East South.

*>
Alas, you cannot go that way...

*>Eastern Bree Hill
Exits: East South West.

*>Lif is a level twenty Half-Elven Patriarch.
Is playing from *.edu.

  Death is coming to me, it only a matter of time.
  Could have been immortal, but now I must live with death.

*>Southern Bree Hill
Exits: North East South.

*>
Mr. Mugwort has arrived from the south.

*>Merchant Street
A Guard of Bree stands here.
Exits: North East South.

*>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
Exits: North.

*>Merchant Street
A Guard of Bree stands here.
Exits: North East South.

*>Southern Bree Hill
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: North East South.

*>
Tuen tells you 'that's really funny :)'		<--He better watch his back too...
Eothen narrates 'plain ring you can get off any mob is nosummon'

*>Bree Hill
A Guard of Bree stands here.
Exits: North South West.

*>
The Bree Guard leaves south.

*>
Manaja narrates 'reef wounded bashed'
The sun sets on Bree-land.

*>
Lif has arrived from the south.
A pack horse has arrived from the south.

*>
Lif leaves west.
A pack horse leaves west.

*>Main Street
There is an old street-lamp on the border of the street.
Nob the Hobbit wanders around here, looking for work to do.
Exits: North East South West.

*>
Lif has arrived from the west.
A pack horse has arrived from the west.

*>Bazaar
A large grocer is here, waiting to buy or sell some goods.
A Guard of Bree stands here.
Exits: East.

*>Main Street
There is an old street-lamp on the border of the street.
Nob the Hobbit wanders around here, looking for work to do.
Lif the Half-Elf is here, riding a pack horse.
Exits: North East South West.

*>
Lif leaves south riding a pack horse.

*>At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Torin the Elf is resting here.
Exits: North East South West.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>Players in your zone
--------------------
Torin                - At the Sign of The Prancing Pony
Arn                  - The Empty Chamber		<--FYI, that room is in the guard building, nw of the mayor's office
Docstrange           - Main Street
Lif                  - Main Street
Elfy                 - West of Bree

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North West.

*>Main Street
There is an old street-lamp on the border of the street.
A lamp-lighter is here, holding a big lantern in his hand.
Exits: North East South West.

*>Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: North.

*>
The lamp-lighter has arrived from the north.

*>
Arn tells you 'try it again and you rip'		<--WTF? I didn't even rob him...

*>
The lamp-lighter lights a street-lamp.

*>
The Bree Guard leaves north.

*>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.
The lamp-lighter has arrived from the south.

*>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Lif the Half-Elf is here trying to concentrate, riding a pack horse.
Exits: East West.

*>
The lamp-lighter has arrived from the east.

*>The gate seems to be closed.

*>
Elfy tells you 'o w gate plz?'

*>
Lif utters the words 'bfzahp ay bfugtizgg'

*>
The lamp-lighter lights a street-lamp.

*>
The lamp-lighter puffs reassuringly on his pipe.

*>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.
The lamp-lighter has arrived from the west.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North West.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>
Tuen tells you 'where were you at?'

*>
Tolman narrates 'reef wounded'

*>Main Street
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
Exits: North South.

*>Narrow Street
Exits: North East South.

*>The door seems to be closed.

*>End of the Narrow Street
A hobbit is here walking around.
Exits: North West.

*>Dark Alley
A Guard of Bree stands here.
Exits: East South.

*>Players in your zone
--------------------
Torin                - Merchant Street
Arn                  - The Empty Chamber
Docstrange           - Dark Alley
Lif                  - West of Bree
Elfy                 - West of Bree

*>City Path
A little dog is here.
A Guard of Bree stands here.
Exits: North East West.

*>Old Cemetery
Exits: East South.

*>
Manaja narrates 'reef wounded'

*>The crypt seems to be closed.

*>
You begin to try to pick the lock...

Manaja narrates 'where u guys'

Arn narrates 'oh nice harp'

Vahn narrates 'tell reef  i said hi ?'

The lock finally yields to your skill.		<-- That is skill too, I picked it with my bare hands! :)

*>
Ok.

*>East  - City Path
South - An Old Crypt

*>An Old Crypt
An old man is walking around, cleaning up.
A Guard of Bree stands here.
A small rat runs about, oblivious to your presence.
Exits: North.

*>Old Cemetery
Exits: East South.

*>
The Old Man has arrived from the south.

*>
The Old Man stops using a lantern.

*>
Ok.

*>City Path
A little dog is here.
A Guard of Bree stands here.
Exits: North East West.

*>
The night has begun.

o>It is pitch black...		<--It would have been nice to have had my red ruby...
You are in a city.

o>
You grope around for exits:
East  - 
You can't distinguish a lot of details.
West  - City Path

o>It is pitch black...
You are inside.

o>Players in your zone
--------------------
Torin                - At the Sign of The Prancing Pony
Arn                  - The Empty Chamber
Docstrange           - somewhere
Elfy                 - West Gate of Bree

o>OB: 26%, DB: 24%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 9. Alert: normal.
Affected by:
- detect invisibility

o>
You grope around for exits:
West  - 
You can't distinguish a lot of details.

o>
Wade narrates 'obsidian eyes are evil right?'

o>It is pitch black...
You are in a city.

o>Players in your zone
--------------------
Torin                - At the Sign of The Prancing Pony
Arn                  - The Empty Chamber
Docstrange           - somewhere
Elfy                 - West Gate of Bree

o>
Eothen narrates 'nope'

o>It is pitch black...
You are inside.

o>
Alas, you cannot go that way...

o>
Elquade narrates 'no they blind people tho'

o>
You grope around for exits:
West  - 
You can't distinguish a lot of details.

o>I see no doro here.

o>I see no door here.

o>I see no trapdoor here.

o>
Eothen narrates 'wow a pstealer party on mume today'	<--For 20 gold, can you name them all? :)

o>Arn narrates 'oh nice red ruby'
You grope around for exits:
West  - 
You can't distinguish a lot of details.

o>
Wade narrates 'ii know their effects, just wondering if its evil'

o>It is pitch black...
You are in a city.

o>It is pitch black...
You are in a city.

o>Old Cemetery
A little dog is here.
A Guard of Bree stands here.
Exits: East South.

*>The crypt seems to be closed.

*>It is pitch black...
You are in a city.

o>Dark Alley
A Guard of Bree stands here.
Exits: East South.

*>It is pitch black...
You are in a city.

o>Dark Alley
A Guard of Bree stands here.
Exits: East South.

*>A sandy-haired, freckle-faced lad stands here, bold and ready to defend
his village in these perilous times.  He looks proud of his position, but
at the same time apprehensive.
The Bree Guard is in an excellent condition.
The Bree Guard is using: 
<wielded>            a shortsword (brand new)
<worn as shield>     a wooden shield (used)
<worn on body>       a guardsman's shirt (used)
<worn about body>    a white cloak (used)
<worn on legs>       a pair of guardsman's pants (used)
<worn on feet>       a thin pair of rigid leather boots (used)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a lantern					<--Damn

You attempt to peek at the inventory:
You don't see anything.

*>Players in your zone
--------------------
Torin                - At the Sign of The Prancing Pony
Arn                  - The Empty Chamber
Docstrange           - Dark Alley
Elfy                 - West Gate of Bree

*>It is pitch black...
You are in a city.

o>
Alas, you cannot go that way...

o>It is pitch black...
You are in a city.

o>Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
A Guard of Bree stands here.
A Guard of Bree stands here.
A hobbit is here walking around.
Exits: West.

*>
You don't see a hobit.

*>He is about four feet tall, beardless, and apple-cheeked; his feet are
bare and his toes are hairy.  He looks like the most peaceful and
inoffensive of beings.
A hobbit is in an excellent condition.
A hobbit is using: 
<worn on head>       a straw hat (used)
<worn on body>       a yellow shirt (brand new)
<worn on legs>       a green pair of pants (brand new)
<worn as belt>       a plain leather belt

You attempt to peek at the inventory:
a lantern									<--PERFECT!! Just what I need...
a tiny bronze key

*>A hobbit leaves west.

Steal what from whom?						<--Bah!!

*>Narrow Street
A hobbit is here walking around.
Exits: North East South.

*>
The Bree Guard has arrived from the south.

*>Steal the equipment now? Impossible!

*>
A hobbit leaves east.

*>Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
A Guard of Bree stands here.
A Guard of Bree stands here.
A hobbit is here walking around.
Exits: West.

*>A sandy-haired, freckle-faced lad stands here, bold and ready to defend
his village in these perilous times.  He looks proud of his position, but
at the same time apprehensive.
The Bree Guard is in an excellent condition.
The Bree Guard is using: 
<wielded>            a shortsword (dented)
<worn as shield>     a wooden shield (used)
<worn on body>       a guardsman's shirt (worn out)
<worn about body>    a white cloak (used)
<worn on legs>       a pair of guardsman's pants (used)
<worn on feet>       a thin pair of rigid leather boots (worn out)
<worn on finger>     a ring
<worn as belt>       a plain leather belt

You attempt to peek at the inventory:
a lantern

*>
The Bree Guard leaves west.

*>
You could do it with a needle!

*>
Manaja narrates 'Reef rip'

*>
Saving Docstrange.

*>
Elroge narrates 'clap'

*>Got it!			<--Thankyou, Bree guard...

*>
Vahn narrates ';'

*>Narrow Street
A Guard of Bree stands here.
Exits: North East South.

*>
You hold a lantern.
You light a lantern.

*>
A hobbit has arrived from the east.

*>
Alas, you cannot go that way...
A hobbit puts a lantern on his belt.
A hobbit lights a lantern.

*>Players in your zone
--------------------
Torin                - At the Sign of The Prancing Pony
Arn                  - Main Street
Docstrange           - Narrow Street
Elfy                 - West Gate of Bree

*>
Arn has arrived from the north riding a pack horse.		<--Arn up to no good again... ;)

*>
Arn dismounts from a pack horse, and stops riding him.
A pack horse now follows Arn.

*>
Arn leaves east.
A pack horse leaves east.

*>Main Street
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
Exits: North South.

*>
Arn has arrived from the south.
A pack horse has arrived from the south.

*>
Arn leaves north.
A pack horse leaves north.

*>
Arn has arrived from the north.
A pack horse has arrived from the north.

*>
Arn falls down laughing.

*>Arn says 'LOLOLOL'

Manaja narrates 'out'

Steal the equipment now? Impossible!	<--Trying to get my eket

*>
You see nothing special about him.
Arn the Half-Elven Priest is in an excellent condition.
Arn the Half-Elven Priest is using: 
<wielded>            a double edged eket (brand new)		<--Which he was HOLDING!!!
<worn as shield>     a shield of Arthedain (brand new)
<worn on head>       a soft leather cap (worn out)
<worn on body>       Daedeltiri robes (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a plain pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (tattered)
<worn on legs>       a plain pair of pants (used)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a grotesque necklace
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a moneybag
<worn on belt>       a butcher knife (brand new)
<worn on belt>       an herbal kit
<worn on belt>       a water skin
<worn on belt>       a lantern

You attempt to peek at the inventory:
You don't see anything.

*>steal gold arn

Way to go. 
You got 4 copper pennies.

*>Main Street
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.

*>
The Bree Guard leaves north.

*>
You smile happily.

*>
Vahn narrates 'did he have 6 gold'

*>
Arn says 'stealing my 7 copper?'	<--yup

*>
Tolman narrates 'the at reefs' corpse'

*>
Ok.

*>
Manaja narrates 'S from smelly entrance until can go w.. then 1w we restin'
The Bree Guard has arrived from the north.

*>North - Main Street
South - 
You can't distinguish a lot of details.
Arn puts some money in a moneybag.		<--Damn

*>
Tolman narrates 'finally above OM'

*>North - Main Street
South - 
You can't distinguish a lot of details.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North West.

*>
The Bree Guard leaves west.

*>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North West.

*>
Alas, you cannot go that way...

*>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>sneak			<--Time to hide from the assassins...
Ok, you'll try to move silently for a while.

* S>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

* S>Main Street
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
Exits: North South.

* S>Narrow Street
A Guard of Bree stands here.
Exits: North East South.

* S>Players in your zone
--------------------
Zippo                - At the Sign of The Prancing Pony
Torin                - At the Sign of The Prancing Pony
Arn                  - At the Sign of The Prancing Pony
Docstrange           - Narrow Street
Arcanam              - At the Sign of The Prancing Pony
Elfy                 - West Gate of Bree			<--ehehehe, he's still out there...

* S>Zippo is a level eighteen Stoor Warden.
Is playing from *.net.

* S>
The Bree Guard leaves north.

* S>Torin is a level eight Noldorin Priest.			<--$$$ = dagger = dead arn = happy Doc
Is playing from *.edu.

* S>sneak
You stop sneaking.

*>Arn is a level fifteen Half-Elven Priest.
Is playing from *.edu.

Arn refuses to help others since others refuse to help him

*>Main Street
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: North South.

*>
The Bree Guard leaves south.

*>Main Street
There is an old street-lamp on the border of the street.
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: North East South West.

*>
Arn has arrived from the east riding a pack horse.
Mr. Mugwort leaves south.

*>
Arn leaves west riding a pack horse.

*>The gate seems to be closed.

*>Arn has arrived from the west riding a pack horse.
Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

*>Arn has arrived from the east riding a pack horse.
Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Torin the Elf is resting here.
Zippo the Stoor is here, resting on a mountain mule.
A little dog is here.
A man passes by, intent on his business.
Exits: North East South West.

*>
You see nothing special about him.
Torin the Elven Priest is in an excellent condition.
Torin the Elven Priest is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a shield of Arthedain (brand new)
<worn on body>       an enruned robe (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of soft leather sleeves (brand new)
<worn on feet>       a thick pair of soft leather boots (brand new)
<worn on wrist>      a wolfskin wristband (brand new)
<worn on finger>     a ring
<worn as belt>       a plain leather belt
<worn on belt>       a pan
<worn on belt>       a lantern

You attempt to peek at the inventory:
a cluster of yellow flowers
a cluster of yellow flowers
a cluster of yellow flowers
a smoked piece of meat

*>
Arn has arrived from the west riding a pack horse.

*>
You smile happily.

*>At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Torin the Elf is resting here.
Zippo the Stoor is here, resting on a mountain mule.
A little dog is here.
A man passes by, intent on his business.
Arn the Half-Elf is here, riding a pack horse.

*>steal gold torin

Arn narrates 'docstrange the pstealer in bree. wtach out'

Hehe... 
You got 3 silver pennies and 44 copper pennies.

*>
The little dog leaves west.

*>
The townsman leaves east.

*>
Zippo chuckles politely.

*>steal gold torin

Way to go. 
You got 2 silver pennies and 37 copper pennies.

*>steal gold torin

Hehe... 
You got 2 silver pennies and 60 copper pennies.

*>
The townsman has arrived from the east.

*>
The townsman puts a lantern on his belt.
The townsman lights a lantern.

*>
Arn narrates 'he mysteriously lost all his eq'

*>
Ok.

*>
You grin evilly.

*>Galurin narrates 'rofl :>'
At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Torin the Elf is resting here.
Zippo the Stoor is here, resting on a mountain mule.
Arn the Half-Elf is here, riding a pack horse.
A man passes by, intent on his business.

*>steal gold torin

Arn leaves west riding a pack horse.

The townsman leaves north.

Slick move. 
You got 1 silver penny and 73 copper pennies.

*>
You would need a lot of luck and great equipment!

*>steal gold torin

Hehe... 
You got 2 silver pennies and 62 copper pennies.

*>OB: 46%, DB: 44%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 10. Alert: normal.
Affected by:
- noquit
- detect invisibility

*>
You are a male Fallohid.
You are 78 years, 7 months, and 24 days.
You have played 7 days and 22 hours (real time).
This ranks you as Docstrange the Hobbit (level 15).
You are two feet nine and weigh four stone and eight pounds.
Perception: vision 35, hearing -32, smell -65. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in the Grey Havens.
You are carrying two pounds of equipment. Peanuts.
Your base abilities are: Str:14 Int:12 Wis:13 Dex:17 Con:13 Wil:13 Per:15.
Offensive Bonus: 46%, Dodging Bonus: 44%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 133/133 hit, 101/101 mana, and 100/100 movement points.
You will flee if your hit points go below 80. 
Your mood is aggressive.
You have scored 1,632,593 experience points and you have 16,517 travel points.
You need 202,407 exp. points and 0 travel points to reach the next level.
You have 10 gold coins and 6 silver pennies.			<--Ten gold?!?! I never lost my money during the summon?!?! FUCK!!!! Arn should have been dead by now...
You are speaking Westron.

You are subjected to the following temporary effects:
- noquit
- detect invisibility

*>steal gold torin

Zippo stops resting, and clambers on his feet.

Zippo begins some strange incantations...		<--Caster = bad... I've been put to sleep before...

The townsman has arrived from the north.

Way to go. 
You got 30 copper pennies.
The townsman puts a lantern on his belt.
The townsman lights a lantern.

*>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

*>Bree Hill
Exits: North South West.

*>Southern Bree Hill
Exits: North East South.

*>Eastern Bree Hill
Exits: East South West.

*>The Hedge
A little dog is here.
A citizen-mercenary waiting for a job.
Exits: North West.

*>Small Square
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
A detached red rose is lying here.
A well-crafted white fountain is here, water pouring forth from it.
A detached white rose is lying here.
Nob the Hobbit wanders around here, looking for work to do.
A sparrow is flapping around on the ground.
A sparrow is flapping around on the ground.
A hobbit is here walking around.
A Guard of Bree stands here.
Exits: North South.

*>
The little dog has arrived from the south.

*>The Hedge
A citizen-mercenary waiting for a job.
Exits: North West.

*>Eastern Bree Hill
Exits: East South West.

*>The Small Bree's Park
Exits: North East South.

*>The Small Bree's Park
A Guard of Bree stands here.
Exits: East South West.

*>The metaldoor seems to be closed.

*>The Small Bree's Park
Exits: North East West.

*>The Small Bree's Park
Exits: North East South West.

*>The Oakdoor seems to be closed.

*>Ranger Guild
A mercenary-guard is on sentry here.
A mercenary-guard is on sentry here.
A ranger stands quietly here, willing to teach his knowledge of woodcraft.
An elite Bree guard stands here stoutly.
Exits: East.

*>The Small Bree's Park
Exits: North East South West.

*>The Small Bree's Park
Exits: North East South.

*>Eastern Bree Hill
Exits: East South West.

*>Southern Bree Hill
Exits: North East South.

*>Merchant Street
Exits: North East South.

*>Zippo has arrived from the south.
A mountain mule has arrived from the south.
Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
A little dog is here.
Exits: North.

*>Merchant Street
Exits: North East South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.
You begin to feel thirsty.

*>Weapon Shop
A Weaponsmith stands here.
Exits: West.

*>The Weaponsmith tells you 'Sorry, we are closed. We will open in a couple of <--btw, a level 15 thief has trouble robbing this one...
hours.'

*>OB: 46%, DB: 44%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 10. Alert: normal.
Affected by:
- noquit
- detect invisibility

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Players in your zone
--------------------
Zippo                - At the Sign of The Prancing Pony
Torin                - At the Sign of The Prancing Pony
Arn                  - The Empty Chamber
Docstrange           - Merchant Square
Elfy                 - West Gate of Bree

*>Merchant Street
Exits: North East South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
A citizen-mercenary waiting for a job.
An elite Bree guard stands here stoutly.
Exits: North East South West.
An elite Bree Guard puts a lantern on his belt.
An elite Bree Guard lights a lantern.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: North.

*>
Alas, you cannot go that way...

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
A citizen-mercenary waiting for a job.
An elite Bree guard stands here stoutly.
Exits: North East South West.

*>Armour Shop
A leather pouch lies on the ground.
An Armourer stands here.
A stocky mountain mule is here, waiting to serve.
An old man is walking around, cleaning up.
Exits: South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
A citizen-mercenary waiting for a job.
An elite Bree guard stands here stoutly.
Exits: North East South West.

*>Weapon Shop
A Weaponsmith stands here.
Exits: West.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An elite Bree guard stands here stoutly.
Exits: North East South West.

*>Merchant Street
A little dog is here.
A citizen-mercenary waiting for a job.
Exits: North East South.

*>
Elfy has arrived from the north riding a pack horse.	<--ehehe, he DID make it in...

*>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
Exits: North.

*>Merchant Street
A little dog is here.
A citizen-mercenary waiting for a job.
Elfy the Elf is here, riding a pack horse.
Exits: North East South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.
The Old Man has arrived from the north.

*>Weapon Shop
A Weaponsmith stands here.
Exits: West.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
A citizen-mercenary waiting for a job.
Elfy the Elf is here, riding a pack horse.
Exits: North East South West.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: North.

*>Players in your zone
--------------------
Zippo                - Hobbit Hole
Torin                - At the Sign of The Prancing Pony
Arn                  - The Empty Chamber
Docstrange           - Pet Shop
Arcanam              - Main Street
Elfy                 - Merchant Square

*>OB: 46%, DB: 44%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 10. Alert: normal.
Affected by:
- noquit
- detect invisibility

*>
Tolman narrates 'doh'
An elite Bree Guard has arrived from the north.

*>
An elite Bree Guard stops using a lantern.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Elfy the Elf is here, riding a pack horse.
Exits: North East South West.

*>Weapon Shop
A Weaponsmith stands here.
An old man is walking around, cleaning up.
Exits: West.

*>The Weaponsmith tells you 'Sorry, we are closed. We will open in a couple of
hours.'

*>
Galurin narrates 'a deer, a female deer'
Elfy tells you 'still doing steal?'		<--I said no, I thought he was a high level... oh well... should have robbed him too... :)

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>
You are thirsty.

*>Merchant Street
Elfy the Elf is here, riding a pack horse.
Exits: North East South.

*>
Ok.

*>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
A little dog is here.
A citizen-mercenary waiting for a job.
Exits: North.

*>
Tolman narrates 'ray a tropic golden sun'

*>
Saving Docstrange.

*>steal gold herbalist

Tolman narrates 'i just got stomped at nexus'

Tuen narrates 'me'

Way to go. 
You got 8 silver pennies and 11 copper pennies.

*>
Tuen narrates 'a name, i call myself'

*>
Tolman narrates 'fled into caved inn :('

*>
Elfy narrates 'i think docstrange may be robbing grocers and stuff hes doing
an awful lot of visiting them in and out'

*>Tolman narrates 'far, along the way we run'
Ok.

*>
Elfy tells you 'good'		<--yes, very good, believe my lies. ;)

*>
Manaja narrates 'reef'

*>
Ok.

*>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
A little dog is here.
A citizen-mercenary waiting for a job.

*>
Manaja narrates 'out'

*>steal gold herbalist

Hehe... 
You got 1 silver penny and 7 copper pennies.

*>steal gold herbalist

Tolman narrates 'bludgeon has joined them'

Nice! 
You got 3 silver pennies and 20 copper pennies.

*>Players in your zone
--------------------
Zippo                - Armour Shop
Torin                - West Gate of Bree
Arn                  - The Empty Chamber
Docstrange           - Spice Shop
Arcanam              - Armour Shop
Elfy                 - At the Sign of The Prancing Pony

*>steal gold herbalist

Zippo has arrived from the north.			<--Uh oh, looks like they're coming for me... REAL assassins, not just the ones I THINK are assassins...
A mountain mule has arrived from the north.
Arcanam has arrived from the north.

Light gradually filters in, proclaiming a new sunrise outside.
You are thirsty.

Slick move. 
You got 2 silver pennies and 7 copper pennies.

*>Merchant Street
Exits: North East South.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
An elite Bree guard stands here stoutly.
Exits: North.

*>
Tolman narrates 'me hanging with the deers'

*>Zippo is a level eighteen Stoor Warden.			<--Yup, coming to kick my ass...
Is playing from *.net.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Weapon Shop
A Weaponsmith stands here.
An old man is walking around, cleaning up.
Exits: West.

*>The Weaponsmith tells you 'Sorry, we are closed. We will open within the hour.'

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
Exits: North East South West.

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
An elite Bree guard stands here stoutly.
Exits: North.

*>
Burok narrates 'Tolman is a fag. :)'

*>133/133 hit, 101/101 mana, and 81/100 moves.		<--Moves are pretty good when you're FUCKING NAKED!!!! :(

*>
Manaja narrates 'out'

*>Players in your zone
--------------------
Zippo                - Armour Shop
Arn                  - The Empty Chamber
Docstrange           - Pet Shop
Arcanam              - Spice Shop
Elfy                 - At the Sign of The Prancing Pony

*>133/133 hit, 101/101 mana, and 81/100 moves.

*>
Elohym narrates 'I can't believe it...Rocky beat Clubber Lang again....How
does he do it ?'

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
Exits: North East South West.

*>
Arcanam has arrived from the west.

*>
Arcanam leaves east.

*>
Tolman narrates 'geez, that aint very nice :('

*>Weapon Shop
A Weaponsmith stands here.
Arcanam is standing here.
Exits: West.

*>
Arcanam leaves west.

*>The Weaponsmith tells you 'Sorry, we are closed. We will open within the hour.'

*>Arcanam dumbass is a level twenty-two Fallohid Ranger.		<--Ack, danger, danger....
Is playing from *.com.



*>
Tolman narrates 'rofl elohym'

*>Weapon Shop
A Weaponsmith stands here.

*>
Zippo has arrived from the west.
A mountain mule has arrived from the west.

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
A Guard of Bree stands here.
Exits: North East South West.

*>Weapon Shop
A Weaponsmith stands here.
Zippo the Stoor is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: West.

*>
The Old Man has arrived from the west.

*>The Weaponsmith tells you 'Sorry, we are closed. We will open within the hour.'	<--hehe, I wanted the dagger BADLY!!

*>Patience is a virtue...

*>
Arn has arrived from the west.
A pack horse has arrived from the west.

*>
Zippo chuckles politely.

*>
You would need a lot of luck and great equipment!

*>
Arn puts a double edged eket in a leather backpack.

*>
Arn smiles happily.

*>Weapon Shop
A Weaponsmith stands here.
Zippo the Stoor is standing here.
A stocky mountain mule is here, waiting to serve.
An old man is walking around, cleaning up.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.

*>
You are thirsty.

*>
The Weaponsmith opens his shop.

*>
You see nothing special about him.
Arn the Half-Elven Priest is in an excellent condition.
Arn the Half-Elven Priest is using: 
<wielded>            a double edged eket (brand new)
<worn as shield>     a shield of Arthedain (brand new)
<worn on head>       a soft leather cap (worn out)
<worn on body>       Daedeltiri robes (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a plain pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (tattered)
<worn on legs>       a plain pair of pants (used)
<worn on feet>       a black pair of padded boots (used)
<worn around neck>   a grotesque necklace
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a moneybag
<worn on belt>       a butcher knife (brand new)
<worn on belt>       an herbal kit
<worn on belt>       a water skin
<worn on belt>       a lantern

You attempt to peek at the inventory:
You don't see anything.

*>Weapon Shop
A Weaponsmith stands here.
Zippo the Stoor is standing here.
A stocky mountain mule is here, waiting to serve.
An old man is walking around, cleaning up.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.

*>
Zippo beams a smile at Arn.

*>
Zippo sells a sabre.

*>
Zippo sells a falchion.

*>
Zippo sells a longsword.
The Weaponsmith gets some money from his strongbox.

*>
Tupaz narrates 'how good if "find the path" for a spell?'

*>
Arn beams a smile at Zippo.

*>The Weaponsmith tells you 'That just costs 6 silver 75 copper .'
You now have a dagger.			<--oh ***joy***

*>
You stop using a lantern.
You masterfully wield a dagger, ready to defend yourself.

*>
Arn begins some strange incantations...

*>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An elite Bree guard stands here stoutly.
Exits: North East South West.
An elite Bree Guard says 'It is totally forbidden for foreigners to wander in
Bree with unsheathed weapons Docstrange! Follow me!'

*>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: North.

*>sneak
Ok, you'll try to move silently for a while.		<--Getting ready to backstab arn..

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An elite Bree guard stands here stoutly.
An old man is walking around, cleaning up.
Exits: North East South West.

* S>Weapon Shop
A Weaponsmith stands here.
Zippo the Stoor is standing here.
A stocky mountain mule is here, waiting to serve.
Arn the Half-Elf is standing here.
A sturdy pack horse is standing here.
Exits: West.

* S>
Arn leaves west.
A pack horse leaves west.

* S>backstab arnbs arn
Backstab whom?

* S>
Arn has arrived from the west.
A pack horse has arrived from the west.

* S>
Zippo hides a longsword.

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An elite Bree guard stands here stoutly.
An old man is walking around, cleaning up.
Exits: North East South West.

* S>
An elite Bree Guard leaves west.

* S>
The Bree Guard has arrived from the north.

* S>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: North.

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
A Guard of Bree stands here.
Exits: North East South West.

* S>Weapon Shop
A Weaponsmith stands here.
Zippo the Stoor is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: West.

* S>backstab arnbs arn
Backstab whom?

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
A Guard of Bree stands here.
Exits: North East South West.

* S>Merchant Street
An elite Bree guard stands here stoutly.
Exits: North East South.

* S>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
A citizen-mercenary waiting for a job.
Exits: North.

* S>Players in your zone
--------------------
Goren                - The Inn's Rooms
Zippo                - Armour Shop
Arn                  - The Empty Chamber
Docstrange           - Spice Shop
Arcanam              - Armour Shop
Elfy                 - At the Sign of The Prancing Pony

* S>Merchant Street
An elite Bree guard stands here stoutly.
Exits: North East South.

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
Exits: North East South West.

* S>Weapon Shop
A Weaponsmith stands here.
A Guard of Bree stands here.
Exits: West.

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
Exits: North East South West.

* S>Armour Shop
A leather pouch lies on the ground.
An Armourer stands here.
A stocky mountain mule is here, waiting to serve.
Arcanam is standing here.
Zippo the Stoor is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: South.

* S>Merchant Square
A small flask has been left here on the ground.
A large sack is on the ground.
A large sack is on the ground.
A small pouch, made from leather, lies on the dust.
An old man is walking around, cleaning up.
Exits: North East South West.

* S>Merchant Street
A citizen-mercenary waiting for a job.
Exits: North East South.

* S>Spice Shop
A brass lantern has been set on the ground.
A herbalist, surrounded by a cloud of spice, smiles at you.
An elite Bree guard stands here stoutly.
Exits: North.

* S>Players in your zone
--------------------
Joei                 - The Inn's Rooms
Goren                - At the Sign of The Prancing Pony
Zippo                - Armour Shop
Arn                  - The Empty Chamber
Docstrange           - Spice Shop
Arcanam              - Armour Shop
Elfy                 - At the Sign of The Prancing Pony

* S>Merchant Street
A citizen-mercenary waiting for a job.
Exits: North East South.

* S>Southern Bree Hill
Exits: North East South.

* S>Bree Hill
A little dog is here.
Exits: North South West.

* S>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

* S>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Mr. Mugwort, a busy but friendly hobbit stands here.
A rugged-looking Man is standing here.
Exits: North East South.

* S>The oakdoor seems to be closed.

* S>
Ok.

* S>Council Chamber
A large bulletin board is mounted on a wall here.
A man passes by, intent on his business.
Exits: West.

* S>
Tolman narrates 'reef bashed'

* S>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Mr. Mugwort, a busy but friendly hobbit stands here.
A rugged-looking Man is standing here.
Exits: North East South.

* S>
You are thirsty.

* S>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East.

* S>Main Street
There is an old street-lamp on the border of the street.
Exits: East South West.

* S>Players in your zone
--------------------
Joei                 - At the Sign of The Prancing Pony
Goren                - At the Sign of The Prancing Pony
Zippo                - Armour Shop
Arn                  - The Empty Chamber
Docstrange           - Main Street
Arcanam              - Armour Shop
Elfy                 - At the Sign of The Prancing Pony

* S>The door seems to be closed.

* S>
Joei narrates 'wtf u killing him again ?'

* S>
Ok.

* S>A Disused House
The corpse of the great rat is lying here.
A Guard of Bree stands here.
Exits: West.

* S>Main Street
There is an old street-lamp on the border of the street.
Exits: East South West.
Manaja narrates 'Out'

* S>
The Bree Guard has arrived from the east.

* S>Bree's South Gate
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
A Guard of Bree stands here.
Exits: North South.

* S>
Galurin narrates 'why not?'

* S>South of Bree
Exits: North South.

* S>Bree's South Gate
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
A Guard of Bree stands here.
Exits: North South.

* S>
Tolman narrates 'hell yeah i kill him again'

* S>Players in your zone
--------------------
Joei                 - At the Sign of The Prancing Pony
Zippo                - Armour Shop
Arn                  - The Empty Chamber
Docstrange           - Bree's South Gate
Arcanam              - Armour Shop
Lif                  - Junction
Elfy                 - At the Sign of The Prancing Pony

* S>
Lif has arrived from the south riding a pack horse.

* S>
The Bree gateguard says 'It has been reported that "Docstrange wandered with		
an unsheathed weapon". 
You're under arrest Docstrange. Follow me and you'll be
fairly judged.'

	You'd think it hasn't been my day, but I cleaned out everyone in GH earlier that morning, and
	then donated most of it to lowbies... I made 30 gold in two minutes...


* S>
Tolman narrates 'he is a mate'

* S>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: East South West.

* S>
Manaja narrates 'sun out so u safe outside forest 8P'

* S>
Eothen narrates 'he's still worth xp and wps :)'

* S>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: North East.

* S>
You stop using a dagger.

* S>
Alas, you cannot go that way...

* S>Main Street
There is an old street-lamp on the border of the street.
A rugged-looking Man is standing here.
Exits: North East South.
A Man leaves north.

* S>
Milliardo narrates 'bleh'		<--heh, I cleaned him out good. Later he brought a level 50+ to kill me (failed though)

* S>
Lif has arrived from the south riding a pack horse.

* S>
Lif leaves north riding a pack horse.

* S>
Lif has arrived from the north riding a pack horse.

* S>Main Street
There is an old street-lamp on the border of the street.
A rugged-looking Man is standing here.
Exits: North East South West.

* S>
Zippo has arrived from the east.
A mountain mule has arrived from the east.

* S>
Zippo leaves south.
A mountain mule leaves south.

* S>Bazaar
A large grocer is here, waiting to buy or sell some goods.
Exits: East.

* S>Main Street
There is an old street-lamp on the border of the street.
A rugged-looking Man is standing here.
Exits: North East South West.
Lif has arrived from the south riding a pack horse.
Tolman narrates 'um, you don't think there plan is to bash me and then kill
me?'

* S>Lif leaves north riding a pack horse.
At the Sign of The Prancing Pony
A dark violet vial has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A large WARNING SIGN is here.
A quiver lies on the ground.
Elfy the Elf is here, resting on a pack horse.
Joei the Dwarf is standing here.
A little dog is here.
Arcanam is standing here.
Lif the Half-Elf is here, riding a pack horse (Shrouded).
Exits: North East South West.

* S Move:Tired>
Arcanam leaves north.

* S Move:Tired>Main Street
There is an old street-lamp on the border of the street.
Exits: North East South West.

* S Move:Tired>Main Street
There is an old street-lamp on the border of the street.
Exits: East South.

* S Move:Tired>
Tolman narrates 'wise up newbie dickbarin'

* S Move:Tired>
The Bree Guard has arrived from the south.

* S Move:Tired>Main Street
There is an old street-lamp on the border of the street.
Exits: North West.

* S Move:Tired>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.

* S Move:Tired>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: East West.

* S Move:Tired>
Tolman narrates 'er, barren dick'

* S Move:Tired>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North East South West.

* S Move:Tired>
The Bree Guard leaves south.

* S Move:Tired>Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: North.

* S Move:Tired>
You now follow the Bree Guard.

* S Move:Tired>
Ariakan narrates 'barren dick?'

* S Move:Tired>
Ariakan narrates 'rofl'

* S Move:Tired>Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.

* S Move:Tired>
You are thirsty.

* S Move:Tired>
The Bree Guard says 'Good idea to surrender Docstrange!'			<--Serve my 2 minute sentence, no harm in that right? ;)
A guard brings you to Bree's Court and starts to list all your crimes:

7am on Oranor, the 13th of Ivanneth, Year 3004 of the Third Age.
In the place called 'Merchant Square', Docstrange wandered with an unsheathed weapon.
Docstrange was notified of his crime by the guards.
-------------------------------------------------------------------------------

Then, you are thrown in a dark jail. 
You hear the icy sound of the key in
the keyhole and you find yourself alone in this humid place.

* S Move:Tired>
A cockroach panics, and attempts to flee.

* S Move:Tired>OB: 46%, DB: 44%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 10. Alert: normal.
Affected by:
- detect invisibility
- imprisoned in Bree for 2 hours

* S Move:Tired>drink skin
You can't find a skin.

* S Move:Tired>
You drink the water.
You do not feel thirsty anymore.

* S Move:Tired>The Jail
A pool with many big pieces of ice floating in it is here.
You see five musty loaves of bread on the ground.
A large bulletin board is mounted on a wall here.
A small rat runs about, oblivious to your presence.
A cockroach is scuttling across the floor carrying some debris.

* S Move:Tired>
You eat the bread.

* S Move:Tired>
You eat the bread.
You are full.

* S Move:Tired>
You are too full to eat more!

* S Move:Tired>
You get a musty loaf of bread.

* S Move:Tired>
You get a musty loaf of bread.

* S Move:Tired>
You get a musty loaf of bread.


	Mmmm mmmm mmmm, I can't get enough of that musty bread...


* S Move:Tired>
You sit down and rest your tired bones.

* S Move:Tired>133/133 hit, 101/101 mana, and 49/100 moves.

* S Move:Tired>Players in your zone
--------------------
Joei                 - At the Sign of The Prancing Pony
Zippo                - Main Street
Arn                  - Cityguards' Barracks
Docstrange           - The Jail
Arcanam              - Main Street
Lif                  - At the Sign of The Prancing Pony
Elfy                 - At the Sign of The Prancing Pony

* S Move:Tired>Players in your zone
--------------------
Joei                 - At the Sign of The Prancing Pony
Zippo                - Main Street
Arn                  - Mayor's Office
Docstrange           - The Jail
Arcanam              - Main Street
Lif                  - At the Sign of The Prancing Pony
Elfy                 - At the Sign of The Prancing Pony

* S>Players in your zone
--------------------
Joei                 - At the Sign of The Prancing Pony
Zippo                - Main Street
Arn                  - Cityguards' Barracks
Docstrange           - The Jail
Arcanam              - Main Street
Lif                  - At the Sign of The Prancing Pony
Elfy                 - At the Sign of The Prancing Pony

* S>OB: 46%, DB: -6%, PB: 0%, Armour: 0%. Wimpy: 80. Mood: aggressive.
Needed: 202,407 xp, 0 tp. Wp: 0. Gold: 10. Alert: normal.
Affected by:
- detect invisibility
- imprisoned in Bree for 2 hours

* S>
You hear a *click* in a lock.		<--heh, I knew my 2 minutes weren't up yet... and I suspected Arn did this...

* S>
The heavydoor is opened from the other side.

* S>
You stop resting, and stand up.

* S>
Saving Docstrange.

* S>The Jail
A pool with many big pieces of ice floating in it is here.
A large bulletin board is mounted on a wall here.
A small rat runs about, oblivious to your presence.
A cockroach is scuttling across the floor carrying some debris.

* S>South - The Empty Chamber

* S>The Empty Chamber
A cityguard stands here, looking very upset.
A cityguard stands here, looking very upset.
A cityguard stands here, looking very upset.
A cityguard stands here, looking very upset.
The Chief Guard is looking very upset.
Arn the Half-Elf is standing here.		<--evil evil man, you very evil man Jerry Seinfeld...
A sturdy pack horse is standing here.
Exits: North South.

* S>say coolio... :)
Ok.

* S>Arn closes the heavydoor.
Cityguards' Barracks
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here.
Exits: North South.

* S>
The Bree Guard pierces your right leg extremely hard.	<--Oh shit, the rest took under 10 seconds, and I was REALLY confused...
You feel a strong ache there!
The Bree Guard strongly slashes your body.
The Bree Guard strongly hits your head.

* S HP:Fine the Bree Guard:Healthy>
The Bree Guard stabs your left hand hard.

* S HP:Hurt the Bree Guard:Healthy>
The Bree Guard strongly hits your left foot.

* S HP:Hurt the Bree Guard:Healthy>
Arn has arrived from the north.
A pack horse has arrived from the north.

* S HP:Hurt the Bree Guard:Healthy>
Elfy narrates 'docstrange in jail...were u stealing again?'		<--hehe, actually no, I don't get caught stealing 
																anymore. I was in for the unsheathed weapon...

* S HP:Hurt the Bree Guard:Healthy>
The Bree Guard hits your body hard.		<--ow

* S HP:Hurt the Bree Guard:Healthy>
Arn leaves north.
A pack horse leaves north.
You flee head over heels.
Paving Stone Square
There is an old street-lamp on the border of the street.
Exits: North East South.

* S HP:Hurt>
You flee head over heels.		<--hehehehe, NICE place to flee to...
Cityguards' Barracks
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here.
Exits: North South.
The Bree Guard quickly approaches, trying to hit you.
The Bree Guard joins the Bree Guard's fight.

* S HP:Hurt the Bree Guard:Healthy>
The Bree Guard joins the Bree Guard's fight.
The Bree Guard strongly stabs your left leg.

* S HP:Wounded the Bree Guard:Healthy>
The Bree Guard quickly approaches, trying to hit you.

* S HP:Wounded the Bree Guard:Healthy>
Arn has arrived from the north.
A pack horse has arrived from the north.
The Bree Guard joins the Bree Guard's fight.

* S HP:Wounded the Bree Guard:Healthy>
Arn leaves south.
A pack horse leaves south.

* S HP:Wounded the Bree Guard:Healthy>
You flee head over heels.
The Empty Chamber
A cityguard stands here, looking very upset.	<--that's not good
A cityguard stands here, looking very upset.
A cityguard stands here, looking very upset.
A cityguard stands here, looking very upset.
The Chief Guard is looking very upset.
Exits: North South.

* S HP:Wounded Move:Tired>
You flee head over heels.
Cityguards' Barracks
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here.
Exits: North South.
The Bree Guard quickly approaches, trying to slash you.

* S HP:Wounded Move:Tired the Bree Guard:Healthy>
Arn has arrived from the south.
A pack horse has arrived from the south.
The Bree Guard strongly slashes your left arm and shatters it.

* S HP:Wounded Move:Tired the Bree Guard:Healthy>
The Bree Guard quickly approaches, trying to pierce you.
You swiftly dodge the Bree Guard's attempt to hit you.	<--that's max dodge baby, yeah!! :)

* S HP:Wounded Move:Tired the Bree Guard:Healthy>
The Bree Guard joins the Bree Guard's fight.
The Bree Guard pierces your left arm hard and shatters it.	<--ok, so I couldn't dodge everything...
You barely hit the Bree Guard's head and tickle it.

* S HP:Bad Move:Tired the Bree Guard:Fine>
The Bree Guard hits your left leg and shatters it.
You wish that your wounds would stop BLEEDING so much!

* S HP:Bad Move:Tired the Bree Guard:Fine>
You flee head over heels.					<--GRRR!!! I should have STAYED THERE!! And snuck out...
Paving Stone Square
There is an old street-lamp on the border of the street.
Exits: North East South.

* S HP:Bad Move:Tired>
You flee head over heels.
Mayor's Office
A huge clock is standing here.
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
Jack stands on guard here, collecting monies.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A secretary is sitting at the desk.
The Mayor of Bree is standing here.
A domesticated pony, beast of burden to many, stands here.
The lamp-lighter is resting here.
A rugged-looking Man is standing here.
Exits: West Up.

* S HP:Bad Move:Tired>
The Bree Guard slashes your left foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
The Bree Guard hits your right foot hard and shatters it.
You are incapacitated and will slowly die, if not aided.

* S HP:Dying Move:Tired the Bree Guard:Healthy>
You are in a pretty bad shape, unable to do anything!

* S HP:Dying Move:Tired the Bree Guard:Healthy>
You feel a strong ache there!
Ouch! 
You lose a level!

You are dead! Sorry...


o S HP:Awful Move:Tired>Halls of Mandos
A large fountain, made from grey stone, pours water from its centre.
A large bulletin board is mounted on a wall here.




	Although I was dead, and lost some xp and equipment, I couldn't help but appreciate the terrible irony of this.
	Arn opened that jail door with MY jail key, a key I had been carrying with me for monthes after I stole it from
	some jail guard in the Shire, hoping to find a place to use it. And then after all that time, it ended up killing me.





	This happened a little later, after I prayed to GH, and was re equipping. I had a weapon now, a lanter, a belt, and ten
	gold thanks to Daegil and friends. (it's a lot of fun to re equip a thief :) I was waiting for the grocer to open 
	so I could buy a moneybag, I didn't want to get robbed by some thief... :) I was busy with icq when I noticed a 
	lot of text moving fast in my mud program's window, good think I didn't got o take a piss or something.
	

* Mana:Burning>A grocer tells you 'Sorry, we are closed. We will open within the hour.'

* Mana:Burning>
A grocer opens his shop.

*>
Eothen narrates 'anyone near amon?'

*>
Saving Docstrange.

*>
Joei narrates 'if i had eq i would go to warrens'

*>
Ginlon has arrived from the east.		<--Goons! Just a bunch of cheap thugs looking for a reason to kill somebody...
Milliardo has arrived from the east.
Galurin has arrived from the east.

*>
Galurin nods solemnly.

*>
An elven lieutenant has arrived from the east.
An elven guard has arrived from the east.

*>
Ginlon sends you sprawling with a powerful bash.
Ginlon slashes your body extremely hard and shatters it.
That really HURT!

* HP:Fine Ginlon:Healthy>
Galurin joins Ginlon's fight.
Galurin smites your body extremely hard and shatters it.
That really HURT!

* HP:Wounded Ginlon:Healthy>
You flee head over heels.		<--Amazing, I fled without recovering my senses...
You were not able to keep your concentration while moving.
Your head stops stinging.		<--Oh, there we go...
Fish Market
There is an old street-lamp on the border of the street.
A Fishmonger is standing here, loudly advertising today's catch.
An elven guard is standing here at his post.
Exits: North East South West.

* HP:Wounded>e
Forlond's Fine Jewelry
A noble Elf stands here, proudly displaying his valuable assets.
Exits: South West.


	I spent a minute running around the city, then remembering to complain to the secretary about them.


* HP:Wounded>e
Post Office
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
A secretary is sitting at the desk.
Exits: West Up.

* HP:Wounded>complain ginlon
The Secretary says 'Thank you Docstrange! I will inform our guards.'

* HP:Wounded>w
Lhun Street
There is an old street-lamp on the border of the street.
An elven guard is wandering here, keeping the peace.
Exits: North East South West.

* HP:Wounded>e
Post Office
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
A secretary is sitting at the desk.
Exits: West Up.

* HP:Wounded>w
Lhun Street
There is an old street-lamp on the border of the street.
An elven guard is wandering here, keeping the peace.
Exits: North East South West.

* HP:Wounded>w
Outdoor Meeting Grounds
A white-painted bench is here.
There is an old street-lamp on the border of the street.
Exits: East South.

* HP:Wounded>sn
sneak
Ok, you'll try to move silently for a while.

s
* S HP:Wounded>Evergreen Park			<--Hehehe, great timing to turn on sneak.
Ginlon the Elf is standing here.
Milliardo the Man is standing here.
Galurin the Elf is standing here.
Exits: North East South West.

* S HP:Wounded>
Ginlon leaves north.
Milliardo leaves north.
Galurin leaves north.

s
* S HP:Wounded>Shaded Lane
There is an old street-lamp on the border of the street.
An Elven woman is here merrily walking along.
Exits: North East West.



	I ran around for another minute or two, waiting for my noquit to end, then I narrated 'bye' and rented.
	
	
	
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Mulder2005-09-15 14:10:15
escellent log! return p steal mumes so much more interesting with it!
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