* HP:Fine *Eidolon the Orc*:Fine>kill orc
*Eidolon the Orc* panics, and attempts to flee.
*Bramba the Orc* leaves west.
A hungry warg leaves west.
* HP:Fine *Eidolon the Orc*:Fine>
You're already fighting!
* HP:Fine *Eidolon the Orc*:Fine>
You slash *Eidolon the Orc*'s left leg extremely hard.
* HP:Fine *Eidolon the Orc*:Fine>bash
*Eidolon the Orc* panics, and attempts to flee.
Ripper has arrived from the west.
kill orc
w
kill orc
Eletherion sends *Eidolon the Orc* sprawling with a powerful bash.
Tindomerel glows briefly as healing energy flows into her.
Andel has arrived from the west.
Andel leaves east.
* HP:Fine *Eidolon the Orc*:Fine>
You're already fighting!
* HP:Fine *Eidolon the Orc*:Fine>No way!
You are fighting for your life!
Andel has arrived from the east.
* HP:Fine *Eidolon the Orc*:Fine>
You're already fighting!
* HP:Fine *Eidolon the Orc*:Fine>
Ripper approaches *Eidolon the Orc*, trying to cleave her.
* HP:Fine *Eidolon the Orc*:Fine>
Andel bleeds from open wounds.
Ripper cleaves *Eidolon the Orc*'s body extremely hard.
* HP:Fine *Eidolon the Orc*:Hurt>
You slash *Eidolon the Orc*'s body extremely hard.
* HP:Fine *Eidolon the Orc*:Hurt>l
Domed Chamber
Eletherion the Man is here, fighting *Eidolon the Orc*.
Tindomerel the Noldo is standing here.
*Eidolon the Orc* is here, fighting YOU.
A hungry warg stands here, sniffing around for flesh.
Ripper the Dwarf is here, fighting *Eidolon the Orc*.
Andel the Sinda is standing here.
Eletherion stabs *Eidolon the Orc*'s right hand extremely hard.
* HP:Fine *Eidolon the Orc*:Hurt>
Andel begins some strange incantations...
* HP:Fine *Eidolon the Orc*:Hurt>
*Eidolon the Orc* panics, and attempts to flee.
*Eidolon the Orc* leaves west.
* HP:Fine>
*Eidolon the Orc* has arrived from the west.
* HP:Fine>
*Eidolon the Orc* panics, and attempts to flee.
*Eidolon the Orc* leaves east.
* HP:Fine>w
kill orc
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
*Assa the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Bramba the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
Andel begins some strange incantations...
* HP:Fine>* HP:Fine an orc-guard:Hurt>
You slash an orc-guard's right hand extremely hard and shatter it.
Ripper approaches *Assa the Orc*, trying to cleave him.
Tindomerel barely pierces *Assa the Orc*'s right foot and tickles it.
An orc-guard says 'O warl rep yuel soard oop, Alistor!'
* HP:Fine an orc-guard:Hurt>
Ripper cleaves *Assa the Orc*'s head extremely hard.
* HP:Fine an orc-guard:Hurt>
*Assa the Orc* panics, and attempts to flee.
*Assa the Orc* leaves east.
* HP:Fine an orc-guard:Hurt>
Andel begins some strange incantations...
*Kasach the Orc* has arrived from the east.
A hungry warg has arrived from the east.
l w
Eletherion approaches *Bramba the Orc*, trying to stab him.
* HP:Fine an orc-guard:Hurt>The iron door is rusted and scratched by the orcs' weapons.
The irondoor is closed.
* HP:Fine an orc-guard:Hurt>
*Assa the Orc* has arrived from the east.
Ripper leaves east.
*Bramba the Orc* strongly smites Eletherion's left leg and tickles it.
* HP:Fine an orc-guard:Hurt>close irondoor w
It's already closed!
*Bramba the Orc* panics, and attempts to flee.
*Bramba the Orc* leaves east.
The orkish bodyguard joins an orc-guard's fight.
The orkish bodyguard says 'Briut sol Maolin!'
The orkish bodyguard crushes your right foot extremely hard and tickles it.
* HP:Fine an orc-guard:Hurt>kill orc
You're already fighting!
Andel begins some strange incantations...
* HP:Fine an orc-guard:Hurt>f
Eletherion approaches *Kasach the Orc*, trying to stab him.
* HP:Fine an orc-guard:Hurt>w
Tindomerel tries to pierce *Kasach the Orc*, but he parries successfully.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine an orc-guard:Hurt>No way!
You are fighting for your life!
* HP:Fine an orc-guard:Hurt>
An orc-guard joins an orc-guard's fight.
An orc-guard says 'Die scum!'
* HP:Fine an orc-guard:Hurt>
*Kasach the Orc* panics, and attempts to flee.
* HP:Fine an orc-guard:Hurt>
Andel begins some strange incantations...
You slash an orc-guard's head extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Fine an orc-guard:Wounded>f
*Kasach the Orc* panics, and attempts to flee.
*Kasach the Orc* leaves east.
Eletherion panics, and attempts to flee.
*Assa the Orc* pounds your head extremely hard.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine an orc-guard:Wounded>
Eletherion leaves east.
* HP:Fine an orc-guard:Wounded>w
No way!
You are fighting for your life!
* HP:Fine an orc-guard:Wounded>f
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine an orc-guard:Wounded>w
No way!
You are fighting for your life!
* HP:Fine an orc-guard:Wounded>
The orkish bodyguard sends you sprawling with a powerful bash.
f
* HP:Fine an orc-guard:Wounded>
Andel utters the words 'qahijf gsfal'
Andel sprays *Assa the Orc* with painfully bright, concentrated rays of light.
w
* HP:Fine an orc-guard:Wounded>
The orkish bodyguard barely crushes your body and tickles it.
* HP:Fine an orc-guard:Wounded>
*Assa the Orc* pounds your left foot extremely hard.
* HP:Fine an orc-guard:Wounded>
*Assa the Orc* panics, and attempts to flee.
* HP:Fine an orc-guard:Wounded>
The orkish bodyguard crushes your left foot extremely hard.
* HP:Fine an orc-guard:Wounded>
Andel utters the words 'qahijf gsfal'
Andel sprays *Assa the Orc* with painfully bright, concentrated rays of light.
An orc-guard barely cleaves your left leg and tickles it.
* HP:Fine an orc-guard:Wounded>
*Assa the Orc* panics, and attempts to flee.
*Assa the Orc* leaves east.
* HP:Fine an orc-guard:Wounded>
*Assa the Orc* has arrived from the east.
* HP:Fine an orc-guard:Wounded>
Eletherion has arrived from the east.
Andel begins some strange incantations...
Your head stops stinging.
* HP:Fine an orc-guard:Wounded>
Tindomerel leaves east.
PANIC!
You can't quit the fight!
* HP:Fine an orc-guard:Wounded>No way!
You are fighting for your life!
* HP:Fine an orc-guard:Wounded>An orc-guard barely cleaves your left arm and tickles it.
* HP:Hurt an orc-guard:Wounded>f
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Ripper the Dwarf is here, fighting *Bramba the Orc*.
*Bramba the Orc* is here, fighting Ripper.
*Gauruk the Orc* is standing here trying to concentrate.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is here, fighting *Bramba the Orc*.
Exits: East West.
* HP:Hurt>
Andel has arrived from the west.
*Gauruk the Orc* utters the word 'noselacri'
* HP:Hurt>kill *Orc*
You cannot attack and flee at the same time.
* HP:Hurt>
*Gauruk the Orc* begins some strange incantations...
Andel leaves west.
* HP:Hurt>kill *Orc*
You cannot attack and flee at the same time.
* HP:Hurt>
Eletherion has arrived from the west.
Tindomerel lightly pierces *Bramba the Orc*'s right leg and tickles it.
* HP:Hurt>kill *Orc*
You cannot attack and flee at the same time.
* HP:Hurt>kill *Orc*
You cannot attack and flee at the same time.
* HP:Hurt>kill *Orc*
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
You slash *Bramba the Orc*'s right hand extremely hard.
Your victim is shocked by your hit!
*Bramba the Orc* sends Ripper sprawling with a powerful bash.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
*Assa the Orc* has arrived from the west.
Andel has arrived from the west.
Tindomerel barely pierces *Bramba the Orc*'s right foot and tickles it.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
Eletherion gets a metal buckler from a leather backpack.
*Bramba the Orc* smites Ripper's head extremely hard.
Eletherion gets a great warsword from a leather backpack.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>bash
Eletherion stops using a bejewelled shield.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>kill *Orc*
*Assa the Orc* leaves west.
Tindomerel stops using a double edged eket.
Tindomerel decisively draws a black runed dagger.
Eletherion stops using a steel-shafted spear.
Eletherion binds a metal buckler on his arm.
Eletherion skillfully draws a great warsword.
Eletherion puts a bejewelled shield in a leather backpack.
Eletherion puts a steel-shafted spear in a leather backpack.
*Assa the Orc* has arrived from the west.
*Gauruk the Orc* utters the word 'noselacri'
*Assa the Orc* leaves east.
*Gauruk the Orc* leaves east.
A hungry warg leaves east.
Volber narrates 'where norsu last seen?'
Tindomerel barely pierces *Bramba the Orc*'s right arm and tickles it.
Your bash at *Bramba the Orc* sends him sprawling.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
You're already fighting!
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
*Gauruk the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
*Gauruk the Orc* begins some strange incantations...
You slash *Bramba the Orc*'s body extremely hard.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>l
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Ripper the Dwarf is here, fighting *Bramba the Orc*.
*Bramba the Orc* is here, fighting Ripper.
Tindomerel the Noldo is here, fighting *Bramba the Orc*.
Eletherion the Man is standing here.
Andel the Sinda is standing here trying to concentrate.
*Gauruk the Orc* is standing here trying to concentrate.
A hungry warg stands here, sniffing around for flesh.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Hurt>
Ripper seems to have recovered his senses.
*Gauruk the Orc* utters the words 'diesilla barh'
* HP:Fine *Bramba the Orc*:Hurt Ripper:Wounded>
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves east.
* HP:Fine *Bramba the Orc*:Hurt Ripper:Wounded>
Ripper panics, and attempts to flee.
Ripper leaves east.
* HP:Fine *Bramba the Orc*:Hurt Tindomerel:Healthy>
Tindomerel lightly pierces *Bramba the Orc*'s right leg and tickles it.
* HP:Fine *Bramba the Orc*:Hurt Tindomerel:Healthy>kill *Orc*
You're already fighting!
* HP:Fine *Bramba the Orc*:Hurt Tindomerel:Healthy>
*Assa the Orc* has arrived from the east.
* HP:Fine *Bramba the Orc*:Hurt Tindomerel:Healthy>
You slash *Bramba the Orc*'s right foot extremely hard.
Your victim is shocked by your hit!
* HP:Fine *Bramba the Orc*:Wounded Tindomerel:Healthy>
*Assa the Orc* leaves west.
*Bramba the Orc* seems to have recovered his senses.
* HP:Fine *Bramba the Orc*:Wounded Tindomerel:Healthy>
*Bramba the Orc* panics, and attempts to flee.
*Bramba the Orc* leaves west.
* HP:Fine>kill *Orc*
They aren't here.
* HP:Fine>kill *Orc*
They aren't here.
* HP:Fine>kill *Orc*
They aren't here.
* HP:Fine>
Liselle narrates 'bye all'
* HP:Fine>l
kill *Orc*
Squeak narrates '
You must have been sent on Arda to free it from the sorrows that weigh upon it. YEAH! :D'
* HP:Fine>Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Eletherion the Man is standing here.
Andel the Sinda is standing here.
A hungry warg stands here, sniffing around for flesh.
* HP:Fine>e
kill *Orc*
They aren't here.
* HP:Fine>Dark Hallway
Exits: North East South West.
* HP:Fine>They aren't here.
* HP:Fine>s
kill *Orc*
Dark Hallway
Ripper the Dwarf is standing here trying to concentrate.
Exits: North.
* HP:Fine>They aren't here.
* HP:Fine>n
Dark Hallway
Exits: North East South West.
* HP:Fine>kill *Orc*
They aren't here.
Ripper begins some strange incantations...
* HP:Fine>
Ripper utters the words 'cure light'
* HP:Fine>w
w
Ripper begins some strange incantations...
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Fine>kill Bramba
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Assa the Orc* is standing here.
*Bramba the Orc* is standing here.
Exits: East West.
*Bramba the Orc* drinks a flask of orkish draught.
*Bramba the Orc* gulps down the draught, staggers but regains his balance.
* HP:Fine>* HP:Fine *Bramba the Orc*:Wounded>
*Assa the Orc* begins some strange incantations...
You slash *Bramba the Orc*'s right hand extremely hard.
* HP:Fine *Bramba the Orc*:Wounded>
*Bramba the Orc* barely smites your body and tickles it.
* HP:Fine *Bramba the Orc*:Wounded>
Ripper cleaves *Assa the Orc*'s left foot extremely hard and shatters it.
*Assa the Orc* is incapacitated and will slowly die, if not aided.
* HP:Fine *Bramba the Orc*:Wounded>
*Bramba the Orc* panics, and attempts to flee.
* HP:Fine *Bramba the Orc*:Wounded>
*Bramba the Orc* panics, and attempts to flee.
* HP:Fine *Bramba the Orc*:Wounded>kill Bramba
You're already fighting!
The orkish bodyguard barely crushes your left arm and tickles it.
An orc-guard says 'YAO! Elasgor!
You hall dio dewera yeor tono.'
An orc-guard tries to cleave you, but your parry is successful.
* HP:Fine *Bramba the Orc*:Wounded>kill Bramba
You're already fighting!
Andel utters the words 'qahijf gsfal'
You slash *Bramba the Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Fine *Bramba the Orc*:Bad>
Andel begins some strange incantations...
* HP:Fine *Bramba the Orc*:Bad>kill Bramba
You're already fighting!
*Bramba the Orc* panics, and attempts to flee.
*Bramba the Orc* leaves east.
* HP:Fine an orc-guard:Wounded>kill Bramba
They aren't here.
* HP:Fine an orc-guard:Wounded>kill Bramba
They aren't here.
* HP:Fine an orc-guard:Wounded>kill Bramba
They aren't here.
An orc-guard joins the orkish bodyguard's fight.
An orc-guard says 'Die zcum!'
An orc-guard lightly slashes your head and tickles it.
* HP:Hurt an orc-guard:Wounded>kill Bramba
They aren't here.
* HP:Hurt an orc-guard:Wounded>l
The Guardroom
An orc-guard is here, fighting YOU.
An orc-guard is here, fighting YOU.
The orkish bodyguard is here, fighting YOU.
A great dark-grey horse stamps restively.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Assa the Orc* is lying here, incapacitated.
Eletherion the Man is here, fighting *Assa the Orc*.
Tindomerel the Noldo is standing here.
Ripper the Dwarf is here, fighting *Assa the Orc*.
Andel the Sinda is standing here.
The orkish bodyguard crushes your right hand extremely hard.
* HP:Hurt an orc-guard:Wounded>
You slash an orc-guard's left foot extremely hard and shatter it.
* HP:Hurt an orc-guard:Wounded>kill Bramba
An orc-guard barely cleaves your body and tickles it.
* HP:Hurt an orc-guard:Wounded>They aren't here.
Ripper cleaves *Assa the Orc*'s right leg extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Assa the Orc*'s death cry.
*Assa the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Assa the Orc*.
* HP:Hurt an orc-guard:Wounded>get coins all.corpse
kill Bramba
The icy grasp of a shadow blocks your attempt!
As Eletherion greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt an orc-guard:Wounded>They aren't here.
As Tindomerel greedily kneels down towards the corpse, the icy grasp of a shadow stops her!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt an orc-guard:Wounded>f
An orc-guard barely slashes your body and tickles it.
* HP:Hurt an orc-guard:Wounded>
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>
Eletherion has arrived from the west.
Tindomerel has arrived from the west.
* HP:Hurt>e
Eletherion leaves east.
* HP:Hurt>kill Bramba
Dark Hallway
Eletherion the Man is standing here.
Exits: North East South West.
* HP:Hurt>They aren't here.
* HP:Hurt>e
Small Chamber
Exits: West.
* HP:Hurt>kill Bramba
They aren't here.
* HP:Hurt>w
Dark Hallway
Exits: North East South West.
* HP:Hurt>n
n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Hurt>n
kill Bramba
Alas, you cannot go that way...
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>w
They aren't here.
* HP:Hurt>w
w
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>On a Landing
Exits: East Up Down.
* HP:Hurt>d
Alas, you cannot go that way...
* HP:Hurt>d
Winding Stairwell
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.
* HP:Hurt>A Chamber in the Rock
Exits: South Up.
* HP:Hurt>e
Alas, you cannot go that way...
* HP:Hurt>s
Underground Crypt
*Bramba the Orc* is standing here trying to concentrate.
*Gauruk the Orc* is standing here.
Exits: North East South.
* HP:Hurt>s
*Gauruk the Orc* begins some strange incantations...
Underground Crypt
Exits: North East West.
* HP:Hurt>n
kill Bramba
Underground Crypt
*Bramba the Orc* is standing here.
*Gauruk the Orc* is standing here trying to concentrate.
Exits: North East South.
* HP:Hurt>* HP:Hurt *Bramba the Orc*:Bad>
You slash *Bramba the Orc*'s left leg extremely hard and shatter it.
* HP:Hurt *Bramba the Orc*:Awful>
Eletherion smites *Bramba the Orc*'s right leg extremely hard and shatters it.
*Bramba the Orc* panics, and attempts to flee.
*Bramba the Orc* leaves east.
* HP:Hurt>
*Gauruk the Orc* leaves north.
* HP:Hurt>
*Bramba the Orc* has arrived from the east.
* HP:Hurt>
*Bramba the Orc* leaves north.
* HP:Hurt>kill Bramba
They aren't here.
* HP:Hurt>n
kill Bramba
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>They aren't here.
* HP:Hurt>u
kill Bramba
Winding Stairwell
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.
* HP:Hurt>u
kill Bramba
They aren't here.
Your blade glows less brightly.
* HP:Hurt>On a Landing
Exits: East Up Down.
* HP:Hurt>u
They aren't here.
* HP:Hurt>kill Bramba
In the Bell-Tower
A great dark-grey horse stamps restively.
Exits: Down.
* HP:Hurt>They aren't here.
* HP:Hurt>d
On a Landing
Exits: East Up Down.
* HP:Hurt>e
e
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>e
Ripper has arrived from the east.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
The door closes quietly.
* HP:Hurt>kill Bramba
Ripper leaves west.
Alas, you cannot go that way...
You swiftly dodge the evil priest's attempt to pierce you.
* HP:Hurt the evil priest:Healthy>They aren't here.
* HP:Hurt the evil priest:Healthy>s
Ripper has arrived from the west.
You slash the evil priest's right arm extremely hard and tickle it.
* HP:Hurt the evil priest:Fine>open door
No way!
You are fighting for your life!
* HP:Hurt the evil priest:Fine>s
f
Ok.
* HP:Hurt the evil priest:Fine>No way!
You are fighting for your life!
Ripper leaves south.
* HP:Hurt the evil priest:Fine>
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt>
Your blade starts to glow very brightly!
* HP:Hurt>
Tindomerel has arrived from the north.
* HP:Hurt>
Eletherion has arrived from the north.
* HP:Hurt>s
Tindomerel leaves south.
* HP:Hurt>s
Dark Hallway
Andel the Sinda is standing here.
*Bramba the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Exits: North East South West.
*Bramba the Orc* leaves east.
A hungry warg leaves east.
* HP:Hurt>kill Bramba
Dark Hallway
Exits: North.
Andel eats a lembas wafer.
* HP:Hurt>They aren't here.
* HP:Hurt>n
Dark Hallway
Exits: North East South West.
* HP:Hurt>kill Bramba
Tindomerel leaves east.
They aren't here.
* HP:Hurt>kill Bramba
They aren't here.
* HP:Hurt>kill Bramba
They aren't here.
* HP:Hurt Move:Tired>kill Bramba
They aren't here.
* HP:Hurt Move:Tired>kill Bramba
They aren't here.
* HP:Hurt Move:Tired>e
kill Bramba
Small Chamber
Ripper the Dwarf is here, fighting *Bramba the Orc*.
*Bramba the Orc* is lying here, incapacitated.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Exits: West.
* HP:Hurt Move:Tired>* HP:Hurt Move:Tired>
You slash *Bramba the Orc*'s right hand extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Bramba the Orc*'s death cry.
*Bramba the Orc* is dead! R.I.P.
get coins all.corpse
* HP:Hurt Move:Tired>
Tindomerel gets a fortune in gold from the corpse of *an Orc*.
* HP:Hurt Move:Tired>
You can't find a coins in any corpse.
* HP:Hurt Move:Tired>w
Dark Hallway
*Gauruk the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Hurt Move:Tired>
*Gauruk the Orc* leaves east.
A hungry warg leaves east.
* HP:Hurt Move:Tired>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt Move:Tired>s
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>
*Gauruk the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* HP:Hurt Move:Tired>kill *Orc*
Eletherion strongly smites *Gauruk the Orc*'s right foot and tickles it.
* HP:Hurt Move:Tired>kill *Orc*
* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Eletherion:Fine>
*Gauruk the Orc* swiftly dodges your attempt to slash him.
* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Eletherion:Fine>
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves west.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Ripper:Hurt>
*Gauruk the Orc* has arrived from the west.
Ripper tries to cleave *Gauruk the Orc*, but he parries successfully.
You approach *Gauruk the Orc*, trying to slash him.
* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Ripper:Hurt>
*Gauruk the Orc* slashes Ripper's left arm and tickles it.
kill *Orc*
* HP:Hurt Move:Tired>
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves east.
* HP:Hurt Move:Tired>kill *Orc*
*Gauruk the Orc* has arrived from the east.
* HP:Hurt Move:Tired>*Gauruk the Orc* leaves east.
A hungry warg leaves east.
They aren't here.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>e
kill *Orc*
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
*Gauruk the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
*Gauruk the Orc* swiftly dodges Tindomerel's attempt to pierce him.
* HP:Hurt Move:Tired>* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Tindomerel:Healthy>
*Gauruk the Orc* swiftly dodges Eletherion's attempt to smite him.
*Gauruk the Orc* swiftly dodges your attempt to slash him.
* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Tindomerel:Healthy>
*Gauruk the Orc* panics, and attempts to flee.
* HP:Hurt Move:Tired *Gauruk the Orc*:Fine Tindomerel:Healthy>w
kill *Orc*
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves west.
* HP:Hurt Move:Tired>*Gauruk the Orc* has arrived from the west.
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>kill *Orc*
kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>e
kill *Orc*
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*Gauruk the Orc* is standing here.
Exits: West.
Ripper strongly cleaves *Gauruk the Orc*'s body and tickles it.
* HP:Hurt Move:Tired>* HP:Hurt Move:Tired>
You slash *Gauruk the Orc*'s right foot hard and tickle it.
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves west.
* HP:Hurt Move:Tired>w
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>w
w
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt Move:Tired>The Guardroom
The corpse of *an Orc* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: East West.
* HP:Hurt Move:Tired>e
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt Move:Tired>
Volber narrates 'any ruby rings for sale?'
* HP:Hurt Move:Tired>e
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>n
n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt Move:Tired>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Hurt Move:Tired>
Alas, you cannot go that way...
The evil priest tries to pierce you, but your parry is successful.
* HP:Hurt Move:Tired the evil priest:Fine>s
You slash the evil priest's right arm extremely hard.
Your victim is shocked by your hit!
* HP:Hurt Move:Tired the evil priest:Fine>s
No way!
You are fighting for your life!
* HP:Hurt Move:Tired the evil priest:Fine>s
No way!
You are fighting for your life!
* HP:Hurt Move:Tired the evil priest:Fine>No way!
You are fighting for your life!
Andel joins your fight.
* HP:Hurt Move:Tired the evil priest:Fine>l w
A faint draught of air comes from under the heavy curtain.
The curtain is open.
* HP:Hurt Move:Tired the evil priest:Fine>close curtain w
Ripper leaves south.
* HP:Hurt Move:Tired the evil priest:Fine>
Ok.
* HP:Hurt Move:Tired the evil priest:Fine>f
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Ripper the Dwarf is standing here.
Exits: North South.
* HP:Hurt Move:Slow>s
Ripper leaves south.
Dark Hallway
Ripper the Dwarf is standing here.
Exits: North East South West.
* HP:Hurt Move:Slow>s
s
Dark Hallway
Exits: North.
* HP:Hurt Move:Slow>s
Alas, you cannot go that way...
* HP:Hurt Move:Slow>s
Alas, you cannot go that way...
* HP:Hurt Move:Slow>
Alas, you cannot go that way...
* HP:Hurt Move:Slow>n
n
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Slow>n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Tindomerel the Noldo is standing here.
Andel the Sinda is standing here.
Exits: North South.
* HP:Hurt Move:Slow>n
Tindomerel leaves south.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Eletherion the Man is standing here.
Exits: South.
* HP:Hurt Move:Slow>l w
Alas, you cannot go that way...
* HP:Hurt Move:Slow>A faint draught of air comes from under the heavy curtain.
* HP:Hurt Move:Slow>open curtain w
Eletherion leaves south.
Ok.
* HP:Hurt Move:Slow>w
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt Move:Slow>l e
close curtain
l
The curtain is open.
* HP:Hurt Move:Slow>
Ok.
* HP:Hurt Move:Slow>The Hidden Passage
A sturdy pack horse is standing here.
Ripper the Dwarf is standing here.
Andel the Sinda is standing here.
* HP:Hurt Move:Slow>
The glow on your blade is now just a faint glimmer.
* HP:Hurt Move:Slow>say bob
Ok.
* HP:Hurt Move:Slow>l
The Hidden Passage
A sturdy pack horse is standing here.
Ripper the Dwarf is standing here.
Andel the Sinda is standing here.
* HP:Hurt Move:Slow>
Andel begins some strange incantations...
* HP:Hurt Move:Slow>
Saving Elestir.
* HP:Hurt Move:Slow>
The curtain is opened from the other side.
* HP:Hurt Move:Slow>
Eletherion has arrived from the east.
* HP:Hurt Move:Slow>w
On a Landing
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt Move:Slow>
Eletherion leaves down.
* HP:Hurt Move:Slow>say bob
Ok.
* HP:Hurt Move:Slow>
A hungry warg leaves east.
* HP:Hurt Move:Slow>
Andel begins some strange incantations...
* HP:Hurt Move:Slow>kill *Orc*
They aren't here.
* HP:Hurt Move:Slow>kill *Orc*
They aren't here.
* HP:Hurt Move:Slow>
Andel utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt>d
d
Winding Stairwell
Exits: Up Down.
* HP:Hurt>A Chamber in the Rock
Exits: South Up.
* HP:Hurt>d
Alas, you cannot go that way...
Your blade starts to glow very brightly!
* HP:Hurt>s
Underground Crypt
Exits: North East South.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>e
Eletherion has arrived from the south.
* HP:Hurt>e
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>s
kill *Orc*
Underground Crypt
Exits: North West Up.
* HP:Hurt>They aren't here.
Eletherion begins some strange incantations...
* HP:Hurt>w
Underground Crypt
Exits: North East West.
* HP:Hurt>w
w
Underground Crypt
*Eidolon the Orc* is standing here.
*Kasach the Orc* is standing here.
*Gauruk the Orc* is standing here.
Exits: East.
* HP:Hurt>kill *Orc*
Alas, you cannot go that way...
* HP:Hurt>* HP:Hurt *Eidolon the Orc*:Fine>
*Kasach the Orc* leaves east.
You slash *Eidolon the Orc*'s body hard.
* HP:Hurt *Eidolon the Orc*:Hurt>
Ripper cleaves *Eidolon the Orc*'s right foot extremely hard.
*Gauruk the Orc* leaves east.
* HP:Hurt *Eidolon the Orc*:Hurt>bash
kill *Orc*
*Eidolon the Orc* panics, and attempts to flee.
*Eidolon the Orc* panics, but can't stop fighting to flee.
* HP:Hurt *Eidolon the Orc*:Hurt>*Eidolon the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Eidolon the Orc* leaves east.
They aren't here.
* HP:Hurt>e
kill *Orc*
Underground Crypt
Exits: North East West.
* HP:Hurt>They aren't here.
* HP:Hurt>e
kill *Orc*
e
Underground Crypt
*Eidolon the Orc* is standing here.
*Kasach the Orc* is standing here (Glowing).
Exits: North West Up.
* HP:Hurt>kill *Orc*
* HP:Hurt>
Eletherion smites *Eidolon the Orc*'s right leg extremely hard.
Ripper approaches *Eidolon the Orc*, trying to cleave her.
*Kasach the Orc* leaves up.
Alas!
You failed to reach her through the melee.
* HP:Hurt>kill *Orc*
*Eidolon the Orc* panics, and attempts to flee.
*Eidolon the Orc* leaves north.
* HP:Hurt>
*Kasach the Orc* has arrived from above.
* HP:Hurt>kill *Orc*
Ripper approaches *Kasach the Orc*, trying to cleave him.
Alas, you cannot go that way...
Eletherion approaches *Kasach the Orc*, trying to smite him.
* HP:Hurt>* HP:Hurt *Kasach the Orc*:Fine Ripper:Hurt>
You try to slash *Kasach the Orc*, but he parries successfully.
*Kasach the Orc* barely slashes Ripper's body and tickles it.
* HP:Hurt *Kasach the Orc*:Fine Ripper:Hurt>
*Kasach the Orc* panics, and attempts to flee.
*Kasach the Orc* leaves west.
* HP:Hurt>kill *Orc*
u
kill *Orc*
They aren't here.
* HP:Hurt>They aren't here.
* HP:Hurt>They aren't here.
* HP:Hurt>Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>d
kill *Orc*
Underground Crypt
Exits: North West Up.
* HP:Hurt>w
Eletherion begins some strange incantations...
They aren't here.
* HP:Hurt>kill *Orc*
Underground Crypt
Exits: North East West.
* HP:Hurt>n
They aren't here.
* HP:Hurt>n
Underground Crypt
Exits: North East South.
* HP:Hurt>u
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>u
Winding Stairwell
*Kasach the Orc* is standing here (Glowing).
Exits: Up Down.
* HP:Hurt>e
Ripper cleaves *Kasach the Orc*'s left foot extremely hard.
On a Landing
Exits: East Up Down.
Eletherion begins some strange incantations...
* HP:Hurt>The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Exits: East West.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>e
kill *Orc*
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Hurt>They aren't here.
* HP:Hurt>l s
The door is open.
* HP:Hurt>close door s
Tindomerel leaves south.
Ok.
* HP:Hurt>w
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>w
On a Landing
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt>w
Alas, you cannot go that way...
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>u
kill *Orc*
Andel bleeds from open wounds.
* HP:Hurt>In the Bell-Tower
A great dark-grey horse stamps restively.
*Eidolon the Orc* is standing here trying to concentrate.
Exits: Down.
* HP:Hurt>* HP:Hurt *Eidolon the Orc*:Wounded Eletherion:Fine>
Eletherion smites *Eidolon the Orc*'s right arm extremely hard.
You slash *Eidolon the Orc*'s left leg extremely hard.
Your victim is shocked by your hit!
*Eidolon the Orc* panics, and attempts to flee.
*Eidolon the Orc* leaves down.
d
* HP:Hurt>kill *Orc*
On a Landing
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>e
kill *Orc*
e
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Hurt>They aren't here.
* HP:Hurt>l s
The door is opened from the other side.
* HP:Hurt>w
Tindomerel has arrived from the south.
The door is open.
* HP:Hurt>The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
Tindomerel leaves west.
The glow on your blade is now just a faint glimmer.
* HP:Hurt>
Eletherion begins some strange incantations...
* HP:Hurt>e
close door
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Hurt>w
Ok.
* HP:Hurt>The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>w
On a Landing
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Ripper the Dwarf is standing here.
Exits: East Up Down.
Ripper leaves east.
A hungry warg leaves down.
* HP:Hurt>d
Winding Stairwell
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.
* HP:Hurt>d
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>
Eletherion begins some strange incantations...
* HP:Hurt>ks
* HP:Hurt>Arglebargle, glop-glyf!?!
* HP:Hurt>
Your blade starts to glow very brightly!
* HP:Hurt>s
Underground Crypt
Exits: North East South.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>w
kill *Orc*
Alas, you cannot go that way...
* HP:Hurt>They aren't here.
* HP:Hurt>s
Eletherion begins some strange incantations...
Underground Crypt
Exits: North East West.
*Kasach the Orc* has arrived from the east.
* HP:Hurt>
*Kasach the Orc* leaves west.
* HP:Hurt>w
Underground Crypt
*Kasach the Orc* is standing here (Glowing).
Exits: East.
* HP:Hurt>e
Underground Crypt
Exits: North East West.
* HP:Hurt>kill *Orc*
They aren't here.
*Kasach the Orc* has arrived from the west.
* HP:Hurt>
*Kasach the Orc* leaves north.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>n
kill *Orc*
n
Underground Crypt
Exits: North East South.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>A Chamber in the Rock
Exits: South Up.
Eletherion leaves south.
* HP:Hurt>u
They aren't here.
* HP:Hurt>u
kill *Orc*
Winding Stairwell
A hungry warg stands here, sniffing around for flesh.
Exits: Up Down.
* HP:Hurt>On a Landing
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>u
kill *Orc*
In the Bell-Tower
A great dark-grey horse stamps restively.
Exits: Down.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>d
On a Landing
Exits: East Up Down.
* HP:Hurt Move:Tired>e
e
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt Move:Tired>e
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
*Kasach the Orc* is standing here (Glowing).
Exits: South West.
The evil priest barely pierces your left hand and tickles it.
* HP:Hurt Move:Tired the evil priest:Fine>kill *Orc*
*Kasach the Orc* opens the door.
No way!
You are fighting for your life!
* HP:Hurt Move:Tired the evil priest:Fine>*Kasach the Orc* leaves south.
They aren't here.
* HP:Hurt Move:Tired the evil priest:Fine>
You slash the evil priest's body extremely hard.
* HP:Hurt Move:Tired the evil priest:Fine>
Andel joins your fight.
* HP:Hurt Move:Tired the evil priest:Fine>
The evil priest begins some strange incantations...
* HP:Hurt Move:Tired the evil priest:Fine>f
You flee head over heels.
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt Move:Tired>e
s
The Priest's Study
A large bookshelf sits against the wall.
The evil priest is here, fighting Andel (Glowing).
Tindomerel the Noldo is standing here.
Andel the Sinda is here, fighting the evil priest.
Exits: South West.
* HP:Hurt Move:Tired>By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt Move:Tired>l n
Andel has arrived from the north.
* HP:Hurt Move:Tired>It seems that a big piece of the wall around the door was once cut out and
then put back in place.
The door is open.
A spirit tries to hit you, but your parry is successful.
* HP:Hurt Move:Tired a spirit:Healthy>
You slash a spirit's head extremely hard.
* HP:Hurt Move:Tired a spirit:Fine>close door n
Ok.
* HP:Hurt Move:Tired a spirit:Fine>
Andel leaves south.
* HP:Hurt Move:Tired a spirit:Fine>f
You flee head over heels.
Dark Hallway
Andel the Sinda is standing here.
Exits: North East South West.
* HP:Hurt Move:Tired>n
s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Tindomerel the Noldo is standing here.
Exits: North South.
* HP:Hurt Move:Tired>Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>s
Dark Hallway
Exits: North.
* HP:Hurt Move:Tired>s
n
Alas, you cannot go that way...
* HP:Hurt Move:Tired>w
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>kill *Orc*
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt Move:Tired>w
kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>The Guardroom
The corpse of *an Orc* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
*Gauruk the Orc* is standing here searching for something.
*Kasach the Orc* is standing here (Glowing).
Exits: East West.
* HP:Hurt Move:Tired>
You cannot attack and flee at the same time.
* HP:Hurt Move:Tired>
Tindomerel tries to pierce *Gauruk the Orc*, but he parries successfully.
*Kasach the Orc* drinks a flask of orkish draught.
*Kasach the Orc* gulps down the draught, staggers but regains his balance.
* HP:Hurt Move:Tired>kl w
*Kasach the Orc* drinks a flask of orkish draught.
*Kasach the Orc* gulps down the draught, staggers but regains his balance.
Arglebargle, glop-glyf!?!
An orc-guard tries to slash you, but your parry is successful.
* HP:Hurt Move:Tired an orc-guard:Fine>kill *Orc*
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves east.
* HP:Hurt Move:Tired an orc-guard:Fine>
You're already fighting!
* HP:Hurt Move:Tired an orc-guard:Fine>f
You slash an orc-guard's right arm extremely hard.
* HP:Hurt Move:Tired an orc-guard:Hurt>
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>e
kill *Orc*
Dark Hallway
Exits: North East South West.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>e
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* HP:Hurt Move:Tired>l d
Some panels in the floor resonate with a hollow sound, as if the rock
under them wasn't completely solid.
* HP:Hurt Move:Tired>w
kill *Orc*
Dark Hallway
*Kasach the Orc* is standing here (Glowing).
Exits: North East South West.
* HP:Hurt Move:Tired>
You cannot attack and flee at the same time.
*Kasach the Orc* leaves east.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
A hungry warg has arrived from the east.
* HP:Fine Move:Tired>kill *Orc*
They aren't here.
* HP:Fine Move:Tired>kill *Orc*
Andel has arrived from the west.
* HP:Fine Move:Tired>They aren't here.
* HP:Fine Move:Slow>kill *Orc*
They aren't here.
* HP:Fine Move:Slow>kill *Orc*
They aren't here.
* HP:Fine Move:Slow>e
kill *Orc*
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
*Kasach the Orc* is standing here (Glowing).
Exits: West.
* HP:Fine Move:Slow>* HP:Fine Move:Slow *Kasach the Orc*:Hurt>
You slash *Kasach the Orc*'s right foot extremely hard.
* HP:Fine Move:Slow *Kasach the Orc*:Hurt>
Tindomerel has arrived from the west.
* HP:Fine Move:Slow *Kasach the Orc*:Hurt>
*Kasach the Orc* panics, and attempts to flee.
*Kasach the Orc* panics, but can't stop fighting to flee.
Andel begins some strange incantations...
w
* HP:Fine Move:Slow *Kasach the Orc*:Hurt>kill *Orc*
*Kasach the Orc* swiftly dodges Tindomerel's attempt to pierce him.
* HP:Fine Move:Slow *Kasach the Orc*:Hurt>No way!
You are fighting for your life!
* HP:Fine Move:Slow *Kasach the Orc*:Hurt>
You're already fighting!
*Kasach the Orc* panics, and attempts to flee.
*Kasach the Orc* leaves west.
* HP:Fine Move:Slow>w
kill *Orc*
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Fine Move:Slow>They aren't here.
* HP:Fine Move:Slow>
Tindomerel leaves west.
* HP:Fine Move:Slow>
* HP:Fine Move:Slow>use bluestone Elestir
You attempt to direct a pale blue stone's powers towards Elestir.
n
* HP:Fine Move:Slow>By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Fine Move:Slow>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Fine Move:Slow>n
Alas, you cannot go that way...
* HP:Fine Move:Slow>kill *Orc*
They aren't here.
* HP:Fine Move:Slow>s
s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Fine Move:Slow>Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Fine Move:Slow>w
Tindomerel has arrived from the west.
* HP:Fine Move:Slow>w
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Fine Move:Slow>kill *Orc*
The Guardroom
The corpse of *an Orc* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
*Kasach the Orc* is standing here (Glowing).
Exits: East West.
* HP:Fine Move:Slow>* HP:Fine Move:Slow *Kasach the Orc*:Wounded>
You slash *Kasach the Orc*'s body extremely hard.
* HP:Fine Move:Slow *Kasach the Orc*:Wounded>
The orkish bodyguard crushes your body hard and tickles it.
* HP:Hurt Move:Slow *Kasach the Orc*:Wounded>
An orc-guard joins the orkish bodyguard's fight.
An orc-guard says 'Tie vcam!'
* HP:Hurt Move:Slow *Kasach the Orc*:Wounded>f
*Kasach the Orc* panics, and attempts to flee.
*Kasach the Orc* leaves east.
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
*Kasach the Orc* is standing here (Glowing).
Exits: East West.
* HP:Hurt Move:Slow>
*Kasach the Orc* leaves east.
* HP:Hurt Move:Slow>kill *Orc*
They aren't here.
Tindomerel has arrived from the west.
* HP:Hurt Move:Slow>e
Dark Hallway
*Kasach the Orc* is standing here (Glowing).
Exits: North East South West.
*Kasach the Orc* leaves north.
* HP:Hurt Move:Slow>use bluestone Elestir
Tindomerel leaves east.
* HP:Hurt Move:Slow>
You attempt to direct a pale blue stone's powers towards Elestir.
Tindomerel has arrived from the east.
Andel has arrived from the west.
Tindomerel leaves north.
n
n
n
Tindomerel has arrived from the north.
You feel a surge of healing power flow through you.
* HP:Hurt>By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
* HP:Hurt>
Alas, you cannot go that way...
*Gauruk the Orc* has arrived from the west.
* HP:Hurt>w
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>e
kill *Orc*
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
*Gauruk the Orc* is standing here.
Exits: South West.
* HP:Hurt>*Gauruk the Orc* leaves south.
They aren't here.
* HP:Hurt>l s
The door is open.
* HP:Hurt>s
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt>l n
It seems that a big piece of the wall around the door was once cut out and
then put back in place.
The door is open.
* HP:Hurt>close door n
Ok.
* HP:Hurt>s
Dark Hallway
Exits: North East South West.
* HP:Hurt>s
kill *Orc*
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North.
* HP:Hurt>They aren't here.
* HP:Hurt>w
Alas, you cannot go that way...
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>n
Dark Hallway
Exits: North East South West.
* HP:Hurt>w
w
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>kill *Orc*
The Guardroom
The corpse of *an Orc* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
*Gauruk the Orc* is standing here.
Exits: East West.
* HP:Hurt>* HP:Hurt *Gauruk the Orc*:Fine>
You slash *Gauruk the Orc*'s left leg and tickle it.
* HP:Hurt *Gauruk the Orc*:Fine>
Tindomerel tries to pierce *Gauruk the Orc*, but he parries successfully.
* HP:Hurt *Gauruk the Orc*:Fine>
*Gauruk the Orc* panics, and attempts to flee.
* HP:Hurt *Gauruk the Orc*:Fine>
Andel begins some strange incantations...
* HP:Hurt *Gauruk the Orc*:Fine>
*Gauruk the Orc* panics, and attempts to flee.
e
* HP:Hurt *Gauruk the Orc*:Fine>No way!
You are fighting for your life!
* HP:Hurt *Gauruk the Orc*:Fine>
*Gauruk the Orc* panics, and attempts to flee.
* HP:Hurt *Gauruk the Orc*:Fine>kill *Orc*
You're already fighting!
* HP:Hurt *Gauruk the Orc*:Fine>e
kill *Orc*
*Gauruk the Orc* panics, and attempts to flee.
No way!
You are fighting for your life!
You swiftly dodge an orc-guard's attempt to cleave you.
An orc-guard fails to slash you.
* HP:Hurt *Gauruk the Orc*:Fine>
You're already fighting!
Andel utters the words 'qahijf gsfal'
* HP:Hurt *Gauruk the Orc*:Hurt>
*Gauruk the Orc* panics, and attempts to flee.
*Gauruk the Orc* leaves east.
* HP:Hurt an orc-guard:Wounded>f
You slash an orc-guard's body extremely hard and shatter it.
* HP:Hurt an orc-guard:Bad>PANIC!
You can't quit the fight!
* HP:Hurt an orc-guard:Bad>e
No way!
You are fighting for your life!
Tindomerel leaves east.
* HP:Hurt an orc-guard:Bad>f
Andel leaves east.
* HP:Hurt an orc-guard:Bad>e
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Andel the Sinda is standing here.
Exits: East West.
Tindomerel leaves east.
* HP:Hurt>Dark Hallway
Tindomerel the Noldo is standing here.
Exits: North East South West.
* HP:Hurt>e
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* HP:Hurt>w
Dark Hallway
Exits: North East South West.
* HP:Hurt>n
n
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: North South.
* HP:Hurt>l n
The door seems to be closed.
A spirit tries to hit you, but your parry is successful.
The light of Aman fades away from you.
Andel bleeds from open wounds.
* HP:Hurt a spirit:Fine>It seems that a big piece of the wall around the door was once cut out and
then put back in place.
The door is closed.
* HP:Hurt a spirit:Fine>open door n
f
*Gauruk the Orc* has arrived from the south.
* HP:Hurt a spirit:Fine>
Ok.
* HP:Hurt a spirit:Fine>
You flee head over heels.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South West.
Eletherion has arrived from the west.
* HP:Hurt>l s
The door is open.
* HP:Hurt>
Eletherion leaves west.
* HP:Hurt>
The evil priest lightly pierces your head and tickles it.
* HP:Hurt the evil priest:Fine>
You slash the evil priest's right hand extremely hard.
* HP:Hurt the evil priest:Hurt>
*Gauruk the Orc* has arrived from the south.
* HP:Hurt the evil priest:Hurt>f
You flee head over heels.
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
*Gauruk the Orc* has arrived from the east.
* HP:Hurt>
*Gauruk the Orc* leaves west.
* HP:Hurt>w
Francis narrates 'hi.'
* HP:Hurt>On a Landing
A hungry warg stands here, sniffing around for flesh.
*Kasach the Orc* is lying here, incapacitated (Glowing).
Eletherion the Man is here, fighting *Kasach the Orc*.
Ripper the Dwarf is standing here.
*Gauruk the Orc* is standing here.
Exits: East Up Down.
* HP:Hurt>
Ripper cleaves *Kasach the Orc*'s right foot extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Kasach the Orc*'s death cry.
*Kasach the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Kasach the Orc*.
* HP:Hurt>get coins all.corpse
As Eletherion greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
As *Gauruk the Orc* greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt>
Tindomerel has arrived from the east.
*Gauruk the Orc* leaves down.
* HP:Hurt>kill *Orc*
d
They aren't here.
* HP:Hurt>kill *Orc*
Winding Stairwell
Exits: Up Down.
* HP:Hurt>d
They aren't here.
Eletherion leaves down.
* HP:Hurt>kill *Orc*
A Chamber in the Rock
*Gauruk the Orc* is standing here.
Eletherion the Man is standing here.
Exits: South Up.
*Gauruk the Orc* leaves south.
* HP:Hurt>They aren't here.
* HP:Hurt>s
kill *Orc*
Underground Crypt
*Gauruk the Orc* is standing here.
Exits: North East South.
*Gauruk the Orc* leaves south.
* HP:Hurt>They aren't here.
* HP:Hurt>s
*Ulwarth the Orc* has arrived from the south.
*Vanamoor the Orc* has arrived from the south.
Eletherion leaves south.
* HP:Hurt>kill *Orc*
Underground Crypt
Eletherion the Man is standing here.
Exits: North East West.
* HP:Hurt>They aren't here.
* HP:Hurt>w
kill *Orc*
*Ulwarth the Orc* has arrived from the north.
*Vanamoor the Orc* has arrived from the north.
Underground Crypt
Exits: East.
* HP:Hurt>They aren't here.
* HP:Hurt>e
kill *Orc*
Underground Crypt
Exits: North East West.
*Kurch the Orc* has arrived from the east.
A hungry warg has arrived from the east.
* HP:Hurt>* HP:Hurt *Kurch the Orc*:Fine>
You slash *Kurch the Orc*'s body extremely hard.
Your victim is shocked by your hit!
* HP:Hurt *Kurch the Orc*:Fine>
Ripper cleaves *Kurch the Orc*'s right arm extremely hard.
* HP:Hurt *Kurch the Orc*:Fine>
Eletherion smites *Kurch the Orc*'s body extremely hard.
*Kurch the Orc* strongly crushes your left arm and tickles it.
* HP:Hurt *Kurch the Orc*:Fine>l
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* leaves north.
* HP:Hurt>
*Ulwarth the Orc* has arrived from the east.
*Vanamoor the Orc* has arrived from the east.
* HP:Hurt>n
Underground Crypt
Eletherion the Man is standing here.
Tindomerel the Noldo is standing here.
Ripper the Dwarf is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ulwarth the Orc* is standing here.
*Vanamoor the Orc* is standing here.
*Ulwarth the Orc* tries to smite you, but your parry is successful.
* HP:Hurt *Ulwarth the Orc*:Healthy>kill *Orc*
Ripper approaches *Ulwarth the Orc*, trying to cleave him.
No way!
You are fighting for your life!
* HP:Hurt *Ulwarth the Orc*:Healthy>
You're already fighting!
* HP:Hurt *Ulwarth the Orc*:Healthy>f
You flee head over heels.
Underground Crypt
Exits: North East South.
* HP:Hurt>change mood wimpy
l
Ok.
* HP:Hurt>Underground Crypt
* HP:Hurt>e
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.
* HP:Hurt>e
Alas, you cannot go that way...
* HP:Hurt>s
Underground Crypt
Exits: North West Up.
* HP:Hurt>l u
u
A narrow stair leads upward and disappears in the darkness of the shaft.
* HP:Hurt>Narrow Winding Stair
The corpse of *an Orc* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
*Kurch the Orc* is standing here.
Exits: East Up Down.
* HP:Hurt>l e
The iron door is rusted and so is its lock. A faint draught of cold air comes
from behind it.
The irondoor is closed.
* HP:Hurt>open irondoor e
Ok.
* HP:Hurt>kill *Orc*
* HP:Hurt *Kurch the Orc*:Fine>
You slash *Kurch the Orc*'s right arm very hard and tickle it.
* HP:Hurt *Kurch the Orc*:Fine>kill *Orc*
*Gauruk the Orc* has arrived from below.
* HP:Hurt *Kurch the Orc*:Fine>close irondoor e
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt *Kurch the Orc*:Fine>
*Gauruk the Orc* leaves east.
* HP:Hurt *Kurch the Orc*:Fine>
You're already fighting!
* HP:Hurt *Kurch the Orc*:Fine>
Ok.
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
* HP:Hurt *Kurch the Orc*:Fine>l e
The iron door is rusted and so is its lock. A faint draught of cold air comes
from behind it.
The irondoor is closed.
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
* HP:Hurt *Kurch the Orc*:Fine>close irondoor e
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* leaves down.
* HP:Hurt>close irondoor e
It's already closed!
* HP:Hurt>
It's already closed!
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>d
kill *Orc*
Underground Crypt
Andel the Sinda is standing here.
*Kurch the Orc* is standing here.
Exits: North West Up.
Andel fails to pierce *Kurch the Orc*.
* HP:Hurt>* HP:Hurt *Kurch the Orc*:Fine Andel:Fine>
You slash *Kurch the Orc*'s left hand and tickle it.
u
kill *Orc*
* HP:Hurt *Kurch the Orc*:Fine Andel:Fine>
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* leaves up.
* HP:Hurt>Narrow Winding Stair
The corpse of *an Orc* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
*Kurch the Orc* is standing here.
Exits: East Up Down.
* HP:Hurt>close irondoor
* HP:Hurt *Kurch the Orc*:Fine>
You approach *Kurch the Orc*, trying to slash him.
close irondoor
close irondoor
* HP:Hurt *Kurch the Orc*:Fine>
A shadow tries to hit *Kurch the Orc*, but he parries successfully.
close irondoor
* HP:Hurt *Kurch the Orc*:Fine>close irondoor
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
* HP:Hurt *Kurch the Orc*:Fine>
It's already closed!
* HP:Hurt *Kurch the Orc*:Fine>close irondoor
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt *Kurch the Orc*:Fine>close irondoor
close irondoor
It's already closed!
* HP:Hurt *Kurch the Orc*:Fine>close irondoor
It's already closed!
* HP:Hurt *Kurch the Orc*:Fine>
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* leaves down.
* HP:Hurt>
It's already closed!
* HP:Hurt>l e
It's already closed!
* HP:Hurt>close irondoor
It's already closed!
* HP:Hurt>close irondoor
It's already closed!
* HP:Hurt>The iron door is rusted and so is its lock. A faint draught of cold air comes
from behind it.
The irondoor is closed.
* HP:Hurt>l e
It's already closed!
Ripper has arrived from below.
* HP:Hurt>l
It's already closed!
* HP:Hurt>The iron door is rusted and so is its lock. A faint draught of cold air comes
from behind it.
The irondoor is closed.
Andel begins some strange incantations...
* HP:Hurt>close irondoor e
Narrow Winding Stair
The corpse of *an Orc* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
Andel the Sinda is standing here trying to concentrate.
Ripper the Dwarf is standing here.
* HP:Hurt>search quickly
It's already closed!
* HP:Hurt>
You begin to search ...
* HP:Hurt>
Ripper says 'bob'
Tindomerel has arrived from below.
* HP:Hurt>say block
Ok.
Andel utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt>say e
Ok.
* HP:Hurt>search quickly
You begin to search ...
* HP:Hurt>l e
The iron door is rusted and so is its lock. A faint draught of cold air comes
from behind it.
The irondoor is closed.
* HP:Hurt>close irondoor e
It's already closed!
A shadow tries to hit you, but your parry is successful.
* HP:Hurt a shadow:Fine>close irondoor e
Andel says 'icy'
It's already closed!
You slash a shadow's body extremely hard.
* HP:Hurt a shadow:Hurt>close irondoor e
It's already closed!
* HP:Hurt a shadow:Hurt>close irondoor e
Tindomerel begins some strange incantations...
It's already closed!
* HP:Hurt a shadow:Hurt>f
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt a shadow:Hurt>u
No way!
You are fighting for your life!
* HP:Hurt a shadow:Hurt>f
You flee head over heels.
Underground Crypt
Exits: North West Up.
* HP:Hurt>u
Narrow Winding Stair
The corpse of *an Orc* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
Andel the Sinda is standing here.
Ripper the Dwarf is standing here.
Tindomerel the Noldo is standing here.
Exits: East Up Down.
* HP:Hurt>pick irondoor
Using your lockpicks, you try to enable the lock...
Tindomerel begins some strange incantations...
* HP:Hurt>open irondoor
That's impossible, I'm afraid.
* HP:Hurt>l e
The iron door is rusted and so is its lock. A faint draught of cold air comes
from behind it.
The irondoor is closed.
* HP:Hurt>open irondoor e
That's impossible, I'm afraid.
* HP:Hurt>w
Alas, you cannot go that way...
Tindomerel utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt>d
Underground Crypt
Exits: North West Up.
* HP:Hurt>w
n
Underground Crypt
Eletherion the Man is here, fighting *Ulwarth the Orc*.
A hungry warg stands here, sniffing around for flesh.
*Ulwarth the Orc* is here, fighting Eletherion.
*Vanamoor the Orc* is here, fighting Eletherion.
Exits: North East West.
* HP:Hurt>Underground Crypt
Exits: North East South.
* HP:Hurt>s
kill *Orc*
*Vanamoor the Orc* has arrived from the south.
Underground Crypt
Eletherion the Man is sitting here.
A hungry warg stands here, sniffing around for flesh.
*Ulwarth the Orc* is here, fighting Eletherion.
Exits: North East West.
* HP:Hurt>* HP:Hurt *Ulwarth the Orc*:Hurt Eletherion:Fine>
You slash *Ulwarth the Orc*'s body extremely hard.
Your victim is shocked by your hit!
* HP:Hurt *Ulwarth the Orc*:Hurt Eletherion:Fine>
Ripper cleaves *Ulwarth the Orc*'s right foot extremely hard.
* HP:Hurt *Ulwarth the Orc*:Hurt Eletherion:Fine>
Donutello narrates 'heya'
* HP:Hurt>
*Ulwarth the Orc* panics, and attempts to flee.
*Ulwarth the Orc* leaves east.
* HP:Hurt>e
kill *Orc*
Underground Crypt
Exits: North West Up.
Eletherion seems to have recovered his senses.
* HP:Hurt>They aren't here.
* HP:Hurt>w
kill *Orc*
Underground Crypt
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
*Vanamoor the Orc* has arrived from the north.
* HP:Hurt>* HP:Hurt *Vanamoor the Orc*:Healthy>
You approach *Vanamoor the Orc*, trying to slash her.
* HP:Hurt *Vanamoor the Orc*:Healthy>
Ripper cleaves *Vanamoor the Orc*'s right arm very hard.
* HP:Hurt *Vanamoor the Orc*:Fine>
Andel joins your fight.
kill *Orc*
* HP:Hurt>
*Ulwarth the Orc* has arrived from the east.
*Vanamoor the Orc* panics, and attempts to flee.
*Vanamoor the Orc* leaves east.
Eletherion approaches *Ulwarth the Orc*, trying to smite him.
* HP:Hurt>*Ulwarth the Orc* panics, and attempts to flee.
*Ulwarth the Orc* leaves east.
They aren't here.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>e
kill *Orc*
Underground Crypt
Exits: North West Up.
* HP:Hurt>They aren't here.
* HP:Hurt>n
kill *Orc*
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.
* HP:Hurt>w
kill *Orc*
They aren't here.
* HP:Hurt>Underground Crypt
Exits: North East South.
* HP:Hurt>They aren't here.
* HP:Hurt>u
Alas, you cannot go that way...
* HP:Hurt>n
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>u
Winding Stairwell
Exits: Up Down.
* HP:Hurt>u
On a Landing
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt>e
The Hidden Passage
A sturdy pack horse is standing here.
*Ulwarth the Orc* is standing here.
Exits: East West.
* HP:Hurt>l e
The curtain is closed.
* HP:Hurt>close curtain e
kill *Orc*
Eletherion smites *Ulwarth the Orc*'s right foot extremely hard.
Ripper cleaves *Ulwarth the Orc*'s body extremely hard.
It's already closed!
* HP:Hurt>* HP:Hurt>
Alas!
You failed to reach him through the melee.
*Ulwarth the Orc* panics, and attempts to flee.
*Ulwarth the Orc* leaves west.
* HP:Hurt>
*Ulwarth the Orc* has arrived from the west.
* HP:Hurt>kill *Orc*
*Ulwarth the Orc* leaves west.
* HP:Hurt>They aren't here.
* HP:Hurt>w
On a Landing
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>u
kill *Orc*
In the Bell-Tower
A great dark-grey horse stamps restively.
Exits: Down.
Andel bleeds from open wounds.
Ripper bleeds from open wounds.
* HP:Hurt>They aren't here.
* HP:Hurt>d
On a Landing
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
The glow on your blade is now just a faint glimmer.
* HP:Hurt>d
Winding Stairwell
Exits: Up Down.
* HP:Hurt>d
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>s
Underground Crypt
Exits: North East South.
* HP:Hurt>
Eletherion leaves south.
* HP:Hurt>s
Underground Crypt
A hungry warg stands here, sniffing around for flesh.
Eletherion the Man is standing here.
Exits: North East West.
* HP:Hurt>w
Eletherion leaves west.
Underground Crypt
*Ulwarth the Orc* is standing here (Glowing).
*Vanamoor the Orc* is standing here.
Eletherion the Man is standing here.
Exits: East.
* HP:Hurt>kill *Orc*
* HP:Hurt *Ulwarth the Orc*:Wounded Eletherion:Fine>
Eletherion tries to smite *Ulwarth the Orc*, but he parries successfully.
*Ulwarth the Orc* begins some strange incantations...
You barely slash *Ulwarth the Orc*'s left arm and tickle it.
* HP:Hurt *Ulwarth the Orc*:Wounded Eletherion:Fine>
*Ulwarth the Orc* swiftly dodges Andel's attempt to pierce him.
*Vanamoor the Orc* says 'reblick?'
* HP:Hurt>
*Ulwarth the Orc* panics, and attempts to flee.
*Ulwarth the Orc* leaves east.
* HP:Hurt>e
*Vanamoor the Orc* leaves east.
Your blade starts to glow very brightly!
kill *Orc*
* HP:Hurt>Underground Crypt
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
* HP:Hurt>They aren't here.
* HP:Hurt>e
e
Underground Crypt
Exits: North West Up.
* HP:Hurt>e
Alas, you cannot go that way...
* HP:Hurt>u
Alas, you cannot go that way...
* HP:Hurt>kill *Orc*
Narrow Winding Stair
The corpse of *an Orc* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>d
Underground Crypt
*Vanamoor the Orc* is standing here.
Exits: North West Up.
* HP:Hurt>w
Underground Crypt
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
* HP:Hurt>n
Underground Crypt
Exits: North East South.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>
*Vanamoor the Orc* has arrived from the south.
Andel tries to pierce *Vanamoor the Orc*, but she parries successfully.
Eletherion smites *Vanamoor the Orc*'s left arm extremely hard.
* HP:Hurt>kill *Orc*
Ripper cleaves *Vanamoor the Orc*'s left hand extremely hard.
* HP:Hurt>* HP:Hurt>
Alas!
You failed to reach her through the melee.
* HP:Hurt>
*Vanamoor the Orc* panics, and attempts to flee.
*Vanamoor the Orc* leaves east.
* HP:Hurt>
*Vanamoor the Orc* has arrived from the east.
Eletherion approaches *Vanamoor the Orc*, trying to smite her.
* HP:Hurt>kill *Orc*
* HP:Hurt>
Tindomerel begins some strange incantations...
Andel tries to pierce *Vanamoor the Orc*, but she parries successfully.
Alas!
You failed to reach her through the melee.
* HP:Hurt>
*Vanamoor the Orc* panics, and attempts to flee.
*Vanamoor the Orc* leaves north.
* HP:Hurt>kill *Orc*
n
They aren't here.
* HP:Hurt>u
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>u
Winding Stairwell
Exits: Up Down.
* HP:Hurt>e
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
*Vanamoor the Orc* is standing here.
Exits: East Up Down.
* HP:Hurt>The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>l e
The curtain is closed.
* HP:Hurt>close curtain e
w
It's already closed!
* HP:Hurt>kill *Orc*
*Vanamoor the Orc* has arrived from the west.
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>kill *Orc*
e
They aren't here.
* HP:Hurt>kill *Orc*
The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
*Vanamoor the Orc* is standing here.
Exits: East West.
* HP:Hurt>*Vanamoor the Orc* leaves east.
They aren't here.
Eletherion leaves west.
* HP:Hurt>e
kill *Orc*
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
*Vanamoor the Orc* is standing here.
Exits: South West.
* HP:Hurt>* HP:Hurt *Vanamoor the Orc*:Fine>
You try to slash *Vanamoor the Orc*, but she parries successfully.
l s
* HP:Hurt *Vanamoor the Orc*:Hurt>
Ripper cleaves *Vanamoor the Orc*'s left arm extremely hard.
* HP:Hurt *Vanamoor the Orc*:Hurt>
Eletherion has arrived from the west.
* HP:Hurt *Vanamoor the Orc*:Hurt>*Vanamoor the Orc* panics, and attempts to flee.
*Vanamoor the Orc* leaves west.
The door is open.
* HP:Hurt>close door s
Ok.
* HP:Hurt>close door s
It's already closed!
* HP:Hurt>
*Vanamoor the Orc* has arrived from the west.
You swiftly dodge the evil priest's attempt to pierce you.
* HP:Hurt the evil priest:Fine>
Andel joins your fight.
Ripper approaches *Vanamoor the Orc*, trying to cleave her.
* HP:Hurt the evil priest:Fine>l w
A faint draught of air comes from under the heavy curtain.
The curtain is open.
* HP:Hurt the evil priest:Fine>
You slash the evil priest's body hard and tickle it.
* HP:Hurt the evil priest:Hurt>close curtain w
close curtain w
Ok.
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
*Vanamoor the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>close curtain w
*Vanamoor the Orc* panics, and attempts to flee.
It's already closed!
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
* HP:Hurt the evil priest:Hurt>close curtain w
close curtain w
*Vanamoor the Orc* panics, and attempts to flee.
It's already closed!
* HP:Hurt the evil priest:Hurt>
It's already closed!
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
Eletherion tries to smite *Vanamoor the Orc*, but she parries successfully.
* HP:Hurt the evil priest:Hurt>
It's already closed!
*Vanamoor the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
* HP:Hurt the evil priest:Hurt>close curtain w
close curtain w
It's already closed!
* HP:Hurt the evil priest:Hurt>
It's already closed!
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
Andel pierces the evil priest's body and tickles it.
* HP:Hurt the evil priest:Hurt>close curtain w
It's already closed!
*Vanamoor the Orc* opens the door.
You slash the evil priest's left arm extremely hard.
* HP:Hurt the evil priest:Hurt>close door
Ripper sends *Vanamoor the Orc* sprawling with a powerful bash.
* HP:Hurt the evil priest:Hurt>close door
Ok.
* HP:Hurt the evil priest:Hurt>close door
It's already closed!
* HP:Hurt the evil priest:Hurt>
It's already closed!
* HP:Hurt the evil priest:Hurt>close door
It's already closed!
* HP:Hurt the evil priest:Hurt>close door
It's already closed!
* HP:Hurt the evil priest:Hurt>
Ripper cleaves *Vanamoor the Orc*'s right leg extremely hard and shatters it.
* HP:Hurt the evil priest:Hurt>change mood aggressive
Ok.
* HP:Hurt the evil priest:Hurt>bash disengage
The evil priest begins some strange incantations...
* HP:Hurt the evil priest:Hurt>*Vanamoor the Orc* panics, and attempts to flee.
kill *Orc*
Ripper cleaves *Vanamoor the Orc*'s left arm extremely hard and shatters it.
Sparta narrates 'where can I earn money?'
Your bash at the evil priest sends him sprawling.
*Vanamoor the Orc* panics, and attempts to flee.
* HP:Hurt>close door
* HP:Hurt *Vanamoor the Orc*:Wounded Ripper:Hurt>
You approach *Vanamoor the Orc*, trying to slash her.
* HP:Hurt *Vanamoor the Orc*:Wounded Ripper:Hurt>close door
close door
*Vanamoor the Orc* seems to have recovered her senses.
close door
* HP:Hurt *Vanamoor the Orc*:Wounded Ripper:Hurt>
*Vanamoor the Orc* panics, and attempts to flee.
You slash *Vanamoor the Orc*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Hurt *Vanamoor the Orc*:Awful Ripper:Hurt>
*Vanamoor the Orc* opens the door.
Andel closes the door.
*Vanamoor the Orc* opens the curtain.
*Vanamoor the Orc* panics, and attempts to flee.
* HP:Hurt *Vanamoor the Orc*:Awful Ripper:Hurt>close curtain
It's already closed!
*Vanamoor the Orc* panics, and attempts to flee.
*Vanamoor the Orc* barely slashes Ripper's right hand and tickles it.
* HP:Hurt *Vanamoor the Orc*:Awful Ripper:Hurt>close curtain
Andel closes the curtain.
*Vanamoor the Orc* opens the curtain.
Tindomerel closes the curtain.
It's already closed!
* HP:Hurt *Vanamoor the Orc*:Awful Ripper:Hurt>close curtain
It's already closed!
*Vanamoor the Orc* panics, and attempts to flee.
Eletherion smites *Vanamoor the Orc*'s body extremely hard and shatters it.
*Vanamoor the Orc* is mortally wounded and will die soon if not aided.
* HP:Hurt *Vanamoor the Orc*:Dying Ripper:Hurt>close curtain
It's already closed!
* HP:Hurt *Vanamoor the Orc*:Dying Ripper:Hurt>close curtain
It's already closed!
* HP:Hurt *Vanamoor the Orc*:Dying Ripper:Hurt>close curtain
It's already closed!
The evil priest seems to have recovered his senses.
* HP:Fine *Vanamoor the Orc*:Dying Ripper:Hurt>
It's already closed!
* HP:Fine *Vanamoor the Orc*:Dying Ripper:Hurt>l
It's already closed!
Ripper cleaves *Vanamoor the Orc*'s right hand extremely hard and shatters it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Vanamoor the Orc*'s death cry.
*Vanamoor the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Vanamoor the Orc*.
* HP:Fine>get coins all.corpse
It's already closed!
As Tindomerel greedily kneels down towards the corpse, the icy grasp of a shadow stops her!
As Eletherion greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Fine>
It's already closed!
The evil priest tries to pierce you, but your parry is successful.
* HP:Fine the evil priest:Hurt>The Priest's Study
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
The evil priest is here, fighting YOU (Glowing).
Tindomerel the Noldo is standing here.
Ripper the Dwarf is standing here.
Andel the Sinda is standing here.
Eletherion the Man is standing here.
The shadow of *an Orc* is floating here.
Eletherion opens the door.
* HP:Fine the evil priest:Hurt>The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Fine the evil priest:Hurt>l s
You slash the evil priest's body extremely hard.
* HP:Fine the evil priest:Hurt>The door is open.
* HP:Fine the evil priest:Hurt>bash disengage
A shadow whispers 'I won't allow the looting of my fallen body!'
Eletherion leaves south.
The evil priest begins some strange incantations...
open door s
l s
Ripper leaves south.
Andel leaves south.
Your bash at the evil priest sends him sprawling.
* HP:Fine>Ripper has arrived from the south.
It's already open!
* HP:Fine>s
The door is open.
* HP:Fine>By the Dark Altar
Andel the Sinda is standing here.
Exits: North South.
* HP:Fine>s
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Fine>
Andel leaves north.
* HP:Fine>w
w
kill *Orc*
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Eletherion the Man is standing here.
Exits: East West.
* HP:Fine>The Guardroom
The corpse of *an Orc* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
The shadow of *an Orc* is floating here.
*Kurch the Orc* is standing here.
Exits: East West.
You swiftly dodge an orc-guard's attempt to slash you.
* HP:Fine an orc-guard:Fine>* HP:Fine an orc-guard:Fine>
Alas!
You failed to reach him through the melee.
* HP:Fine an orc-guard:Fine>
Ripper cleaves *Kurch the Orc*'s left arm extremely hard.
Tindomerel begins some strange incantations...
The orkish bodyguard joins an orc-guard's fight.
The orkish bodyguard says 'Eleob for Zoeran!'
The orkish bodyguard crushes your head and tickles it.
* HP:Hurt an orc-guard:Fine>
*Kurch the Orc* crushes Ripper's body extremely hard.
* HP:Hurt an orc-guard:Fine>
Eletherion leaves east.
* HP:Hurt an orc-guard:Fine>
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* leaves east.
You slash an orc-guard's head extremely hard and shatter it.
* HP:Hurt an orc-guard:Hurt>change mood wimpy
Ok.
* HP:Hurt an orc-guard:Hurt>
Tindomerel leaves east.
The orkish bodyguard crushes your left foot extremely hard.
An orc-guard barely slashes your body and tickles it.
* HP:Hurt an orc-guard:Hurt>
An orc-guard joins an orc-guard's fight.
An orc-guard says 'Die hcuf!'
An orc-guard barely cleaves your body and tickles it.
* HP:Hurt an orc-guard:Hurt>f
You flee head over heels.
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
*Ulwarth the Orc* is standing here (Glowing).
Exits: East West.
*Ulwarth the Orc* leaves west.
* HP:Hurt>
Ripper has arrived from the west.
* HP:Hurt>l
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Ripper the Dwarf is standing here.
* HP:Hurt>
Tindomerel leaves west.
* HP:Hurt>kill *Orc*
They aren't here.
* HP:Hurt>search quickly
*Ulwarth the Orc* has arrived from the west.
You begin to search ...
You swiftly dodge a spirit's attempt to hit you.
* HP:Hurt a spirit:Healthy>l
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A spirit is here, fighting YOU.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Ripper the Dwarf is standing here.
*Ulwarth the Orc* is standing here (Glowing).
* HP:Hurt a spirit:Healthy>kill *Orc*
You're already fighting!
*Ulwarth the Orc* leaves west.
* HP:Hurt a spirit:Healthy>
You slash a spirit's left leg very hard.
* HP:Hurt a spirit:Fine>f
You flee head over heels.
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Andel the Sinda is standing here.
Exits: North East South West.
* HP:Hurt>n
n
By the Dark Altar
Eletherion the Man is standing here.
*Kurch the Orc* is standing here.
Exits: North South.
* HP:Hurt>l n
Eletherion approaches *Kurch the Orc*, trying to smite him.
The door seems to be closed.
Andel begins some strange incantations...
* HP:Hurt>*Kurch the Orc* opens the door.
It seems that a big piece of the wall around the door was once cut out and
then put back in place.
The door is open.
* HP:Hurt>l s
*Kurch the Orc* crushes Eletherion's left foot extremely hard.
* HP:Hurt>* HP:Hurt>kill *Orc*
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt>
You cannot attack and flee at the same time.
* HP:Hurt>
Eletherion closes the door.
*Kurch the Orc* panics, and attempts to flee.
Tindomerel has arrived from the south.
Andel utters the words 'qahijf gsfal'
Andel sprays *Kurch the Orc* with painfully bright, concentrated rays of light.
* HP:Hurt>n
Andel begins some strange incantations...
* HP:Hurt>l w
The door seems to be closed.
* HP:Hurt>Nothing special there...
* HP:Hurt>
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* leaves south.
* HP:Hurt>open door
Ok.
*Kurch the Orc* has arrived from the south.
* HP:Hurt>n
*Kurch the Orc* leaves north.
The Priest's Study
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
*Kurch the Orc* is standing here.
Exits: South West.
* HP:Hurt>l w
A faint draught of air comes from under the heavy curtain.
The curtain is open.
You swiftly dodge the evil priest's attempt to pierce you.
* HP:Hurt the evil priest:Hurt>
Tindomerel begins some strange incantations...
* HP:Hurt the evil priest:Hurt>close curtain w
close curtain w
close curtain w
Andel begins some strange incantations...
Ok.
* HP:Hurt the evil priest:Hurt>close curtain w
Eletherion closes the door.
It's already closed!
You slash the evil priest's body very hard.
* HP:Hurt the evil priest:Hurt>close door
It's already closed!
* HP:Hurt the evil priest:Hurt>close door
It's already closed!
Tindomerel utters the words 'diesilla barh'
*Kurch the Orc* staggers back as the lightning bolt sent by Tindomerel hits him.
* HP:Hurt the evil priest:Hurt>
It's already closed!
* HP:Hurt the evil priest:Hurt>close door
It's already closed!
* HP:Hurt the evil priest:Hurt>
It's already closed!
* HP:Hurt the evil priest:Hurt>close door
*Kurch the Orc* panics, and attempts to flee.
It's already closed!
Andel utters the words 'qahijf gsfal'
Andel sprays *Kurch the Orc* with painfully bright, concentrated rays of light.
* HP:Hurt the evil priest:Hurt>
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>l s
Eletherion smites *Kurch the Orc*'s body extremely hard and shatters it.
The door is closed.
Andel begins some strange incantations...
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
The door is opened from the other side.
* HP:Hurt the evil priest:Hurt>close door s
close door s
close door s
Ok.
Andel bleeds from open wounds.
* HP:Hurt the evil priest:Hurt>close door s
Andel begins some strange incantations...
It's already closed!
* HP:Hurt the evil priest:Hurt>
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
You slash the evil priest's left leg extremely hard.
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>close door s
*Kurch the Orc* opens the door.
Ok.
* HP:Hurt the evil priest:Hurt>
It's already closed!
* HP:Hurt the evil priest:Hurt>close door s
close door s
The door is opened from the other side.
Tindomerel closes the door.
It's already closed!
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
Saving Elestir.
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
* HP:Hurt the evil priest:Hurt>close door s
The door is opened from the other side.
*Kurch the Orc* panics, and attempts to flee.
Eletherion closes the door.
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>close door s
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
Andel begins some strange incantations...
The door is opened from the other side.
Ok.
Eletherion smites *Kurch the Orc*'s body extremely hard and shatters it.
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Hurt>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
You slash the evil priest's right leg very hard.
* HP:Hurt the evil priest:Wounded>close door s
close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
Tindomerel begins some strange incantations...
* HP:Hurt the evil priest:Wounded>
It's already closed!
The door is opened from the other side.
Sylan narrates 'garuda dizz'
* HP:Hurt the evil priest:Wounded>close door s
Ok.
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Wounded>close door s
close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
* HP:Hurt the evil priest:Wounded>close door s
*Kurch the Orc* opens the door.
Ok.
* HP:Hurt the evil priest:Wounded>close door s
Andel begins some strange incantations...
It's already closed!
* HP:Hurt the evil priest:Wounded>close door s
The door is opened from the other side.
Ok.
* HP:Hurt the evil priest:Wounded>close door s
It's already closed!
* HP:Hurt the evil priest:Wounded>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, and attempts to flee.
*Kurch the Orc* panics, but can't stop fighting to flee.
* HP:Hurt the evil priest:Wounded>close door s
It's already closed!
* HP:Hurt the evil priest:Wounded>close door s
*Kurch the Orc* panics, and attempts to flee.
It's already closed!
The evil priest begins some strange incantations...
* HP:Hurt the evil priest:Wounded>close door s
close door s
It's already closed!
* HP:Hurt the evil priest:Wounded>close door s
It's already closed!
*Kurch the Orc* panics, and attempts to flee.
Andel utters the words 'qahijf gsfal'
As Andel completes his incantations, *Kurch the Orc*'s body is ripped apart by rays of light.
You receive your share of experience.
Yes!
You're beginning to get the idea.
You gain a level!
Your blood freezes as you hear *Kurch the Orc*'s death cry.
*Kurch the Orc* is dead! R.I.P.
* HP:Hurt the evil priest:Wounded>get coins all.corpse
The door is opened from the other side.
Ok.
* HP:Hurt the evil priest:Wounded>close door s
close door s
Eletherion gets a pile of coins from the corpse of *an Orc*.
It's already closed!
* HP:Hurt the evil priest:Wounded>close door s
It's already closed!
You slash the evil priest's right arm extremely hard.
* HP:Hurt the evil priest:Wounded>The icy grasp of a shadow blocks your attempt!
You can't find a coins in any corpse.
* HP:Hurt the evil priest:Wounded>close door s
It's already closed!
Tindomerel utters the words 'judicandus qfuhuq'
* HP:Hurt the evil priest:Wounded>l
It's already closed!
* HP:Hurt the evil priest:Wounded>
It's already closed!
The evil priest lightly pierces your body and tickles it.
* HP:Hurt the evil priest:Wounded>
It's already closed!
* HP:Hurt the evil priest:Wounded>The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
The evil priest is here, fighting YOU (Glowing).
The shadow of *an Orc* is floating here.
Eletherion the Man is standing here.
Tindomerel the Noldo is standing here.
Andel the Sinda is standing here.
* HP:Hurt the evil priest:Wounded>
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt the evil priest:Wounded>
As Tindomerel greedily kneels down towards the corpse, the icy grasp of a shadow stops her!
* HP:Hurt the evil priest:Wounded>
Eletherion approaches the evil priest, trying to smite him.
Tindomerel opens the door.
The evil priest says 'I'Jg ril you to diecLr, ncgs!'
* HP:Hurt the evil priest:Wounded>
Eletherion smites the evil priest's head extremely hard.
* HP:Hurt the evil priest:Wounded>bash disengage
open door s
A shadow whispers 'I won't allow the looting of my fallen body!'
s
Eletherion panics, and attempts to flee.
Eletherion panics, and attempts to flee.
Eletherion leaves south.
Your blade glows less brightly.
The evil priest pierces your body and tickles it.
Tindomerel opens the curtain.
As the evil priest avoids your bash, you topple over and fall to the ground.
You fall to the ground.
* HP:Hurt the evil priest:Wounded>stand
Nah...
You feel too relaxed to do that..
* HP:Hurt the evil priest:Wounded>Nah...
You feel too relaxed to do that..
* HP:Hurt the evil priest:Wounded>
You stop resting, and stand up.
* HP:Hurt the evil priest:Wounded>change mood aggressive
Ok.
* HP:Hurt the evil priest:Wounded>open curtain
You slash the evil priest's left arm hard.
* HP:Hurt the evil priest:Wounded>f
It's already open!
* HP:Hurt the evil priest:Wounded>
You flee head over heels.
The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>s
Alas, you cannot go that way...
* HP:Hurt>e
s
The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Andel the Sinda is standing here.
Exits: South West.
The evil priest tries to pierce Andel, but he parries successfully.
* HP:Hurt>By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Hurt>s
Your blade starts to glow very brightly!
* HP:Hurt>s
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Eletherion the Man is standing here.
Exits: North East South West.
* HP:Hurt>Dark Hallway
Exits: North.
* HP:Hurt>n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Hurt>w
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Ripper the Dwarf is standing here.
*Ulwarth the Orc* is standing here (Glowing).
Exits: East West.
*Ulwarth the Orc* leaves east.
* HP:Hurt>w
kill *Orc*
The Guardroom
The corpse of *an Orc* is lying here.
An orc-guard is here, fighting Tindomerel.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
The shadow of *an Orc* is floating here.
Tindomerel the Noldo is here, fighting an orc-guard.
Exits: East West.
Tindomerel panics, and attempts to flee.
* HP:Hurt>e
They aren't here.
* HP:Hurt>kill *Orc*
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>e
They aren't here.
* HP:Hurt>kill *Orc*
Eletherion leaves east.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Andel the Sinda is standing here.
Eletherion the Man is standing here.
Exits: North East South West.
A spirit tries to hit Andel, but he parries successfully.
A hungry warg has arrived from the north.
* HP:Hurt>They aren't here.
* HP:Hurt>e
kill *Orc*
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* HP:Hurt>They aren't here.
* HP:Hurt>w
n
n
kill *Orc*
Dark Hallway
A spirit is here, fighting Andel.
A hungry warg stands here, sniffing around for flesh.
Andel the Sinda is here, fighting a spirit.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Hurt>n
kill *Orc*
By the Dark Altar
Exits: North South.
* HP:Hurt>The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Exits: South West.
* HP:Hurt>They aren't here.
* HP:Hurt>n
Alas, you cannot go that way...
* HP:Hurt>n
kill *Orc*
They aren't here.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>w
Maalor narrates 'how many did it take to kill him?'
They aren't here.
* HP:Hurt>w
w
The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>u
kill *Orc*
In the Bell-Tower
A great dark-grey horse stamps restively.
*Ulwarth the Orc* is standing here trying to concentrate (Glowing).
Exits: Down.
Ripper cleaves *Ulwarth the Orc*'s body extremely hard.
* HP:Hurt>* HP:Hurt *Ulwarth the Orc*:Wounded Ripper:Wounded>
You slash *Ulwarth the Orc*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
d
* HP:Hurt *Ulwarth the Orc*:Wounded Ripper:Wounded>
*Ulwarth the Orc* smites Ripper's left arm extremely hard and shatters it.
* HP:Hurt *Ulwarth the Orc*:Bad Ripper:Bad>
Eletherion smites *Ulwarth the Orc*'s right hand extremely hard and shatters it.
kill *Orc*
* HP:Hurt>
*Ulwarth the Orc* panics, and attempts to flee.
*Ulwarth the Orc* leaves down.
* HP:Hurt>d
kill *Orc*
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>d
kill *Orc*
Winding Stairwell
Exits: Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>d
kill *Orc*
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>They aren't here.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>u
They aren't here.
* HP:Hurt>u
Winding Stairwell
Exits: Up Down.
The bluish glow on your blade fades entirely.
* HP:Hurt>e
kill *Orc*
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt>The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>They aren't here.
* HP:Hurt>e
kill *Orc*
The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Exits: South West.
* HP:Hurt>They aren't here.
* HP:Hurt>
Sylan narrates 'he hurt'
* HP:Hurt>
The evil priest tries to pierce you, but your parry is successful.
* HP:Hurt the evil priest:Wounded>w
w
No way!
You are fighting for your life!
* HP:Hurt the evil priest:Wounded>No way!
You are fighting for your life!
You slash the evil priest's left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Hurt the evil priest:Bad>f
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Hurt>
Ripper has arrived from the north.
* HP:Hurt>
Ripper leaves south.
* HP:Hurt>
Your blade starts to glow very brightly!
* HP:Hurt>n
n
The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Eletherion the Man is standing here.
Exits: South West.
Eletherion leaves south.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>s
The door closes quietly.
The door seems to be closed.
* HP:Hurt>s
The door seems to be closed.
* HP:Hurt>open door
s
Ok.
You swiftly dodge the evil priest's attempt to pierce you.
* HP:Hurt the evil priest:Bad>s
No way!
You are fighting for your life!
You slash the evil priest's left leg extremely hard and shatter it.
* HP:Hurt the evil priest:Bad>No way!
You are fighting for your life!
* HP:Hurt the evil priest:Bad>f
You flee head over heels.
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Hurt>e
Alas, you cannot go that way...
* HP:Hurt>s
*Ulwarth the Orc* has arrived from the south.
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Ripper the Dwarf is standing here trying to concentrate.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Hurt>s
Dark Hallway
Exits: North.
* HP:Hurt>n
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is standing here.
Exits: North East South West.
* HP:Hurt>kill *Orc*
They aren't here.
Tindomerel leaves east.
* HP:Hurt>n
Eletherion has arrived from the west.
Andel has arrived from the west.
* HP:Hurt>kk
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Hurt>Arglebargle, glop-glyf!?!
* HP:Hurt>n
kill *Orc*
The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Exits: South West.
* HP:Hurt>s
They aren't here.
* HP:Hurt>kill *Orc*
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Hurt>s
They aren't here.
* HP:Hurt>kill *Orc*
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
A spirit is here, fighting Tindomerel.
A hungry warg stands here, sniffing around for flesh.
Tindomerel the Noldo is here, fighting a spirit.
Exits: North East South West.
Tindomerel panics, and attempts to flee.
Tindomerel panics, but can't stop fighting to flee.
* HP:Hurt>s
kill *Orc*
They aren't here.
A hungry warg leaves north.
* HP:Hurt>Dark Hallway
Exits: North.
* HP:Hurt>They aren't here.
* HP:Hurt>n
kill *Orc*
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Hurt>They aren't here.
* HP:Hurt>kill *Orc*
e
They aren't here.
Tindomerel has arrived from the east.
* HP:Hurt>kill *Orc*
Small Chamber
The corpse of *an Orc* is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: West.
* HP:Hurt>They aren't here.
* HP:Hurt>w
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
Tindomerel leaves north.
* HP:Hurt>w
kill *Orc*
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>w
They aren't here.
* HP:Hurt>kill *Orc*
The Guardroom
The corpse of *an Orc* is lying here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
A great dark-grey horse stamps restively.
The shadow of *an Orc* is floating here.
Exits: East West.
* HP:Hurt>They aren't here.
* HP:Hurt>e
Domed Chamber
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt>e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
A spirit leaves west.
* HP:Hurt>n
n
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
A hungry warg has arrived from the south.
* HP:Hurt>n
The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Exits: South West.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>w
The Hidden Passage
A sturdy pack horse is standing here.
Exits: East West.
* HP:Hurt>d
Alas, you cannot go that way...
* HP:Hurt>w
Tindomerel has arrived from the west.
A hungry warg has arrived from the west.
* HP:Hurt>d
Tindomerel leaves east.
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt>Winding Stairwell
Exits: Up Down.
* HP:Hurt>u
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt>u
kill *Orc*
In the Bell-Tower
A great dark-grey horse stamps restively.
Exits: Down.
Eletherion begins some strange incantations...
* HP:Hurt>d
They aren't here.
* HP:Hurt>d
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
ACK! Eletherion didn't follow you, you lost him.
* HP:Hurt>d
Winding Stairwell
Exits: Up Down.
* HP:Hurt>s
A Chamber in the Rock
Exits: South Up.
* HP:Hurt>s
Underground Crypt
Exits: North East South.
* HP:Hurt>w
Underground Crypt
Exits: North East West.
*Ulwarth the Orc* has arrived from the east.
* HP:Hurt>kill *Orc*
Underground Crypt
Exits: East.
*Ulwarth the Orc* has arrived from the east.
* HP:Hurt>* HP:Hurt *Ulwarth the Orc*:Bad>
You strongly slash *Ulwarth the Orc*'s right hand.
e
kk
* HP:Hurt *Ulwarth the Orc*:Bad>
*Ulwarth the Orc* swiftly dodges Ripper's attempt to cleave him.
* HP:Hurt *Ulwarth the Orc*:Bad>
Andel begins some strange incantations...
* HP:Hurt>
*Ulwarth the Orc* panics, and attempts to flee.
*Ulwarth the Orc* leaves east.
* HP:Hurt>
Tron narrates 'how many did it take to kill who?'
* HP:Hurt>e
kill *Orc*
Underground Crypt
Exits: North East West.
* HP:Hurt>Arglebargle, glop-glyf!?!
* HP:Hurt>e
Underground Crypt
Exits: North West Up.
* HP:Hurt>e
kill *Orc*
They aren't here.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>u
They aren't here.
* HP:Hurt>kill *Orc*
Narrow Winding Stair
The corpse of *an Orc* is lying here.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
The shadow of *an Orc* is floating here.
A hungry warg stands here, sniffing around for flesh.
Exits: East Up Down.
* HP:Hurt>They aren't here.
* HP:Hurt>d
Underground Crypt
Exits: North West Up.
* HP:Hurt>w
Underground Crypt
Exits: North East West.
* HP:Hurt Move:Tired>n
kill *Orc*
Underground Crypt
Exits: North East South.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>e
kill *Orc*
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: South West.
* HP:Hurt Move:Tired>w
They aren't here.
* HP:Hurt Move:Tired>u
Underground Crypt
Exits: North East South.
* HP:Hurt Move:Tired>
Alas, you cannot go that way...
* HP:Hurt Move:Tired>n
A Chamber in the Rock
Exits: South Up.
* HP:Hurt Move:Tired>u
u
Winding Stairwell
Exits: Up Down.
* HP:Hurt Move:Tired>e
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt Move:Tired>e
kill *Orc*
The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* HP:Hurt Move:Tired>The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Exits: South West.
* HP:Hurt Move:Tired>s
s
They aren't here.
* HP:Hurt Move:Tired>kill *Orc*
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
Maalor narrates 'garunda'
* HP:Hurt Move:Tired>*Ulwarth the Orc* has arrived from the south.
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* HP:Hurt Move:Tired>l n
They aren't here.
* HP:Hurt Move:Tired>Eletherion has arrived from the west.
* HP:Hurt Move:Tired>kill *Orc*
They aren't here.
* HP:Hurt Move:Tired>n
n
By the Dark Altar
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
* HP:Hurt Move:Tired>kill *Orc*
The Priest's Study
The corpse of *an Orc* is lying here.
The corpse of *an Orc* is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
The shadow of *an Orc* is floating here.
Exits: South West.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>l w
A faint draught of air comes from under the heavy curtain.
The curtain is open.
* HP:Hurt Move:Tired>w
l e
The Hidden Passage
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
Andel bleeds from open wounds.
Ripper bleeds from open wounds.
The curtain closes quietly.
* HP:Hurt Move:Tired>close curtain
The curtain is closed.
* HP:Hurt Move:Tired>
It's already closed!
* HP:Hurt Move:Tired>w
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt Move:Tired>w
Alas, you cannot go that way...
* HP:Hurt Move:Tired>w
Alas, you cannot go that way...
* HP:Hurt Move:Tired>u
kill *Orc*
In the Bell-Tower
A great dark-grey horse stamps restively.
Exits: Down.
* HP:Hurt Move:Tired>They aren't here.
* HP:Hurt Move:Tired>d
On a Landing
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: East Up Down.
* HP:Hurt Move:Tired>d
d
Winding Stairwell
Exits: Up Down.
* HP:Hurt Move:Tired>A Chamber in the Rock
Exits: South Up.
* HP:Hurt Move:Tired>s
kill *Orc*
Underground Crypt
Exits: North East South.
* HP:Hurt Move:Tired>s
They aren't here.
* HP:Hurt Move:Tired>kill *Orc*
Underground Crypt
Exits: North East West.
* HP:Hurt Move:Slow>w
They aren't here.
* HP:Hurt Move:Slow>kill *Orc*
Underground Crypt
*Ulwarth the Orc* is standing here.
Exits: East.
* HP:Hurt Move:Slow>*Ulwarth the Orc* leaves east.
They aren't here.
* HP:Hurt Move:Slow>
*Ulwarth the Orc* has arrived from the east.
Eletherion smites *Ulwarth the Orc*'s left foot extremely hard and shatters it.
* HP:Hurt Move:Slow>e
kill *Orc*
Underground Crypt
Exits: North East West.
* HP:Hurt Move:Slow>* HP:Hurt Move:Slow *Ulwarth the Orc*:Dying>
*Ulwarth the Orc* has arrived from the west.
You slash *Ulwarth the Orc*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Ulwarth the Orc* is incapacitated and will slowly die, if not aided.
w
* HP:Hurt Move:Slow *Ulwarth the Orc*:Dying>kill *Orc*
Andel joins your fight.
Andel pierces *Ulwarth the Orc*'s body extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Ulwarth the Orc*'s death cry.
*Ulwarth the Orc* is dead! R.I.P.
A shadow slowly rises above the corpse of *Ulwarth the Orc*.
corpse (here) :
a fortune in gold
a butcher knife (brand new)
a water skin
a sable pouch
the scalp of Ephel
an herbal kit
a gleaming belt
a great warsword (brand new)
a keyring with a few keys and a set of lock picks
a leather backpack
a forest green cloak (brand new)
a metal buckler (brand new)
a shining pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (used)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a spiked collar (brand new)
a grotesque necklace with a few pairs of ears
a ticket for a mountain mule
a metal key
a black warg fur (brand new)
a bloody piece of meat
a smoked piece of meat
a smoked piece of meat
a smoked piece of meat
corpse (here) :
a fortune in gold
a laced quiver
a sable pouch
a butcher knife (dented)
a water skin
an herbal kit
a broad silver belt
a dark broadsword (brand new)
a leather backpack
a forest green cloak (brand new)
a metal wall shield (brand new)
a fine pair of chain mail sleeves (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a brown pair of pants (brand new)
a pink hood (brand new)
a plain shirt (brand new)
a silver cloakpin
a copper ring
a small tin ring
corpse (here) :
a pile of coins
a sable pouch
a large skin
a hunting knife (dented)
a strange set of lock picks
a gleaming belt
an engraved warhammer
a leather backpack
a forest green cloak (brand new)
a metal wall shield (worn out)
a pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (used)
a pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a grotesque necklace
a black warg fur (brand new)
corpse (here) :
a leather pouch
a butcher knife (brand new)
a water skin
a plain leather belt
a cruelly-spiked mace
a forest green cloak (brand new)
a wooden wall shield (brand new)
a pair of vambraces (brand new)
a thick pair of chain mail gloves (brand new)
a pair of heavy, plated boots (brand new)
a pair of greaves (brand new)
a great helm (used)
a metal breastplate (worn out)
a large sack
corpse (here) :
the scalp of Ripper
a stone
a pair of orkish war-drums
a butcher knife (brand new)
a water skin
a studded leather belt
a longsword (brand new)
a forest green cloak (worn out)
a gilted rounded shield (brand new)
a pair of soft leather sleeves (brand new)
a thin pair of leather gloves (brand new)
a pair of smooth, black boots
a plain pair of pants (brand new)
a plain hood (brand new)
a plain shirt (brand new)
a small tin ring
a gold ring
corpse (here) :
a butcher knife (dented)
a water skin
an herbal kit
a broad silver belt
a dark broadsword (brand new)
a forest green cloak (brand new)
a metal wall shield (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a brown pair of pants (brand new)
a pink hood (brand new)
a plain shirt (brand new)
a silver cloakpin
a small tin ring
corpse (here) :
a pile of coins
a water skin
a set of lock picks
a plain leather belt
a dark broadsword (brand new)
a plain cloak (used)
a dark shield (used)
a pair of soft leather sleeves (used)
a thin pair of leather gloves (worn out)
a pair of soft leather boots (used)
a brown pair of pants (used)
a green hood (used)
a plain shirt (worn out)
a large sack
a strip of dried meat
a large sack