2 out of 3 die and the third uses his in
posted by Nushenak
2000-07-19 12:45:25
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i went w some and found tracks of 3 pukes and maybe they all lowbies but it as k
Two dwarves eat it and half elf uses his brain =(

***********************************************************************************
i went w some and found tracks at wc...
***********************************************************************************

* R>s
An Abandoned Path in the Broken Hills
Exits: North East South West.

* R>tr
You carefully examine the ground around you, looking for tracks...

>>>> LOST SHIELD <<<<

You see:
   - a track of the trained horse leading west (done less than 1 hour ago).
   - a track of the trained horse leading south (done less than 1 hour ago).

   - a track of *a Dwarf* leading west (done less than 1 hour ago).
   - a track of *a Dwarf* leading west (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the south (done less than 1 hour ago).
   - a track of *a Dwarf* coming from the south (done less than 1 hour ago).
   - a track of *a Dwarf* leading south (done less than 2 hours ago).
   - a track of *a Dwarf* leading south (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 2 hours ago).
   - a track of *a Dwarf* coming from the north (done less than 2 hours ago).

#   {rep} now aliases {tell Anat}.
Anat tells you 'i had made the similar kind of mistake with anat a bit
earlier'
You stop searching, you don't seem to find anything else.

* R>narr dwarf dwarf trained did wc 1 tick ago =(
Ok.

* R>
Saving Nushènak.

* R>shi
You start to concentrate...

You feel protected.

* R Mana:Burning>#   {rep} now aliases {tell Anat}.

Anat tells you 'found 2 noname hobbits and 1 halfelf xping in greenway'

* R Mana:Burning>tr trained
You carefully examine the ground around you, looking for tracks...

You see some tracks of the trained horse leading west
 (done less than 1 hour ago).

* R Mana:Burning>w
Rolling Plains
Exits: North East South West.

You see some tracks of the trained horse leading south
 (done less than 1 hour ago).

* R Mana:Burning>s
Rolling Plains
*a Dwarf* is resting here.
*a Half-Elf* is here, resting on the trained horse.
*a Dwarf* is resting here.
Exits: North South West.
Aha, you have found your victim!    <-- wopps, didnt think i would find 
                                              them that fast=)
* R Mana:Burning>n
Rolling Plains
Exits: North East South West.

* R Mana:Burning>s
Rolling Plains
*a Dwarf* is resting here.
*a Half-Elf* is here, riding the trained horse.
*a Dwarf* is resting here.
Exits: North South West.

* R Mana:Burning>clt
You start to concentrate...

* R Mana:Hot *a Half-Elf*:Hurt>
Ok.
The lightning bolt hits *a Half-Elf* with full impact. <-- maybe i shoulda hunted
* R Mana:Hot *a Half-Elf*:Hurt>                                him instead...
*a Dwarf* stops resting, and clambers on his feet.

* R Mana:Hot *a Half-Elf*:Hurt>
*a Dwarf* stops resting, and clambers on his feet.

clt
* R Mana:Hot *a Half-Elf*:Hurt>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* LEAVES vv S O U T H vv

* R Mana:Hot>*a Dwarf* lightly crushes your body and tickles it.
Nobody here by that name.

* R HP:Fine Mana:Hot *a Dwarf*:Healthy>
Thâknür narrates 'ciryo grumm wolf pack by priest'
You barely slash *a Dwarf*'s body and tickle it.

* R HP:Fine Mana:Hot *a Dwarf*:Fine>clt
Nobody here by that name.

* R HP:Fine Mana:Hot *a Dwarf*:Fine>fbt
Nobody here by that name.

* R HP:Fine Mana:Hot *a Dwarf*:Fine>
*a Dwarf* tries to cleave you, but your parry is successful.

* R HP:Fine Mana:Hot *a Dwarf*:Fine>tt *dwarf*
#   $target is now set to {*dwarf*}.
fbt
You quickly recall your stored spell...

Ok.
Your fireball completely envelops *a Dwarf* in flames.

* R HP:Fine Mana:Hot *a Dwarf*:Fine>fbt
You quickly recall your stored spell...

*a Half-Elf* has arrived from the south riding the trained horse.

Ok.
Your fireball completely envelops *a Dwarf* in flames.
*a Dwarf* is incapacitated and will slowly die, if not aided.  <--- AAAHAHAHAHAH!=)

* R HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* LEAVES  N O R T H 

* R HP:Fine Mana:Warm *a Dwarf*:Healthy>tt *dwarf*
#   $target is now set to {*dwarf*}.
kk

*a Half-Elf* has arrived from the north riding the trained horse.

* R HP:Fine Mana:Warm *a Dwarf*:Healthy>* R HP:Fine Mana:Warm *a Dwarf*:Dying>kk
You're already fighting!

***********************************************************************************
slash, Slash, SLASH cmon cmon finish him man!!!
***********************************************************************************
* R HP:Fine Mana:Warm *a Dwarf*:Dying>
*a Dwarf* sends you sprawling with a powerful bash.  <-- bleh
*a Dwarf* lightly crushes your left arm and tickles it.

* R HP:Fine Mana:Warm *a Dwarf*:Dying>
*a Half-Elf* pierces *a Dwarf*'s right leg extremely hard and shatters it.<-- wooha
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.

* R HP:Fine Mana:Warm *a Dwarf*:Healthy>
*a Half-Elf* gets a pile of coins from the corpse of *a Dwarf*.

* R HP:Fine Mana:Hot *a Dwarf*:Healthy>
*a Half-Elf* gets a ring from the corpse of *a Dwarf*.
*a Half-Elf* gets a thin, soft leather jerkin from the corpse of *a Dwarf*.
*a Half-Elf* gets a soft leather cap from the corpse of *a Dwarf*.
*a Half-Elf* gets a thin pair of soft leather trousers from the corpse of *a
Dwarf*.
*a Half-Elf* gets a thin pair of soft leather boots from the corpse of *a
Dwarf*.
*a Half-Elf* gets a thin pair of leather gloves from the corpse of *a Dwarf*.
*a Half-Elf* gets a thin pair of soft leather sleeves from the corpse of *a
Dwarf*.
*a Half-Elf* gets a metal wall shield from the corpse of *a Dwarf*.
*a Half-Elf* gets a forest green cloak from the corpse of *a Dwarf*.
*a Half-Elf* gets a sturdy weapon harness from the corpse of *a Dwarf*.
*a Half-Elf* gets a battle axe from the corpse of *a Dwarf*.
*a Half-Elf* gets a plain leather belt from the corpse of *a Dwarf*.
*a Half-Elf* gets a hunting knife from the corpse of *a Dwarf*.
*a Half-Elf* gets a lantern from the corpse of *a Dwarf*.
*a Half-Elf* gets a water skin from the corpse of *a Dwarf*.
*a Half-Elf* gets a stone from the corpse of *a Dwarf*.
*a Half-Elf* gets a moneybag from the corpse of *a Dwarf*.
*a Half-Elf* gets a leather backpack from the corpse of *a Dwarf*.

* R HP:Fine Mana:Hot *a Dwarf*:Healthy>
*a Half-Elf* LEAVES  N O R T H 

************************************************************************************
ok half was thinking anyway, guess my suprise when that heppened =)
************************************************************************************

* R HP:Fine Mana:Hot *a Dwarf*:Healthy>moan

Your head stops stinging.

* R HP:Fine Mana:Hot *a Dwarf*:Healthy>
You start to moan.

* R HP:Fine Mana:Hot *a Dwarf*:Healthy>tt *dwarf*
#   $target is now set to {*dwarf*}.
fbt
You start to concentrate...


* R HP:Fine Mana:Hot *a Dwarf*:Healthy>flee

You flee head over heels.
Rolling Plains
Exits: North East South West.

* R HP:Fine Mana:Hot>e
An Abandoned Path in the Broken Hills
Exits: North East South West.

* R HP:Fine Mana:Hot>w
Rolling Plains
Exits: North East South West.

* R HP:Fine Mana:Hot>w
Rolling Plains
Exits: North East South West.

* R HP:Fine Mana:Hot>e
Rolling Plains
Exits: North East South West.

* R HP:Fine Mana:Hot>s
Rolling Plains
The corpse of *a Dwarf* is lying here.
*a Dwarf* is standing here.
Exits: North South West.

* R HP:Fine Mana:Hot>clt
You start to concentrate...

* R HP:Fine Mana:Warm *a Dwarf*:Fine>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
You barely slash *a Dwarf*'s head and tickle it.

* R HP:Fine Mana:Warm *a Dwarf*:Fine>clt

*a Dwarf* lightly crushes your right hand and tickles it.

* R HP:Fine Mana:Warm *a Dwarf*:Fine>
You start to concentrate...

#   {rep} now aliases {tell Anat}.
Anat tells you 'turned out to be snipp and snapp who were xping galadon's lvl
16 halfelf'           <-- *chuckle*

flee

Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R HP:Fine Mana:Warm *a Dwarf*:Hurt>
You flee head over heels.
Rolling Plains
Exits: North East South West.

* R HP:Fine Mana:Warm>narr dwarf rip
Ok.

* R HP:Fine Mana:Warm>tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Bibado                   |   1,  0%,  #Elestir                  |

************************************************************************************
FUCK! no trophy=(
************************************************************************************


* R HP:Fine Mana:Warm>
Thâknür narrates 'clap'

* R HP:Fine Mana:Warm>
Micek narrates 'clap'

* R HP:Fine Mana:Warm>stat
OB: 42%, DB: 65%, PB: 56%, Armour: 52%. Wimpy: 70. Mood: wimpy.
Needed: 693,829 xp, 0 tp. Wp: 35. Gold: 57. Alert: normal.
Affected by:
- panic
- novoid
- shield
- armour
- noquit
- sense life

* R HP:Fine Mana:Warm>s
Rolling Plains
The corpse of *a Dwarf* is lying here.
Exits: North South West.

* R HP:Fine Mana:Warm>ec
corpse (here) : 
Nothing.

* R HP:Fine Mana:Warm>#   {rep} now aliases {tell Anat}.

Anat tells you 'i went after them in closed area'

* R HP:Fine Mana:Warm>narr fucking shit
Ok.

* R HP:Fine Mana:Warm>#   {rep} now aliases {tell Anat}.

Anat tells you 'grats on kill'

* R HP:Fine Mana:Warm>narr i attack dwarf dwarf elf
Ok.

* R HP:Fine Mana:Warm>narr nuke dwarf
Ok.

* R HP:Fine Mana:Warm>narr he flee
Ok.

* R HP:Fine Mana:Warm>
Thâknür narrates 'they still there?'

* R HP:Fine Mana:Warm>narr nuke dwarf he get incap
Ok.

* R HP:Fine Mana:Warm>narr i get bashed
Ok.

* R HP:Fine Mana:Warm>narr elf killes dwarf=(
Ok.

* R HP:Fine Mana:Warm>narr and loots
Ok.

* R HP:Fine Mana:Warm>narr moan
Ok.

* R HP:Fine Mana:Warm>
Thâknür narrates 'you got wps though no?'

* R HP:Fine Mana:Hot>narr 2
Ok.

* R HP:Fine Mana:Hot>tr dwarf
You carefully examine the ground around you, looking for tracks...

Anat narrates 'wps and trophy'                    <-- not even trophy man =(

tt *dwarf*
#   $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* R HP:Fine Mana:Hot>s
Thâknür narrates 'they still around?'
Broken Plains
Exits: North South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R HP:Fine Mana:Hot>w
Rolling Plains
Exits: North East South West.
Anat narrates 'but no xp'

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R HP:Fine Mana:Hot>narr goign bree
Ok.

* R HP:Fine Mana:Hot>w
Rolling Plains
Exits: North East South West.

You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

* R HP:Fine Mana:Hot>s
Rolling Plains
Exits: North East South West.

tt *dwarf*
#   $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R HP:Fine Mana:Hot>w
Rolling Plains
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R HP:Fine Mana:Hot>w
Scrubland
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R HP:Fine Mana:Hot>store fireball
You start to concentrate...

w
You stored it.

* R HP:Fine Mana:Warm>In The Brush
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R HP:Fine Mana:Warm>w
In The Brush
Exits: North East South West.

You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).

* R HP:Fine Mana:Warm>n
Dark Clump of Trees
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R HP:Fine Mana:Warm>w
Brush-filled Swale
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R HP:Fine Mana:Warm>w
Oops! 
You cannot go there riding!

* R HP:Fine Mana:Warm>l w
Climbing that way would be easy if the slope were not a solid mass of tearing,
flesh-shredding thorns...
flesh-shredding thorns...

* R HP:Fine Mana:Warm>lead
You stop riding a pack horse (mine).
A pack horse (mine) starts following you.

* HP:Fine Mana:Warm>w
You need to climb to go there.

* HP:Fine Mana:Warm>s
Thorny Brush
Exits: North East South West.

ri
Hmm... you have lost the track.

* HP:Fine Mana:Warm>A pack horse (mine) stops following you.
You pick up a pack horse (mine)'s reins, and start riding him.

* R HP:Fine Mana:Warm>w
w
Thorny Brush
A small, naked humanoid creature glares at you.
Exits: North East South West.

* R HP:Fine Mana:Warm>w
In The Brush
Exits: North East South West.

* R HP:Fine Mana:Warm>w
In the Brush
Exits: North East South West.

* R HP:Fine Mana:Warm>w
In The Brush
Exits: North East South West.

* R HP:Fine Mana:Warm>w
w
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
Exits: North East South West.

* R HP:Fine Mana:Warm>A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
Exits: North East South West.

* R HP:Fine Mana:Warm>w
Chalk Plains
Exits: North East South West.

* R HP:Fine Mana:Warm>s
Chalk Plains
Exits: North East South West.

* R HP:Fine Mana:Warm>w
Plains by the Hedge
Exits: North East South West.

* R HP:Fine Mana:Warm>s
Plains by the Hedge
Exits: North East.

* R HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* R HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* R HP:Fine Mana:Warm>
Alas, you cannot go that way...

* R HP:Fine Mana:Warm>n
Chalk Plains
Exits: North East South West.

* R HP:Fine Mana:Warm>w
Rough Grounds
Exits: North East.

* R HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* R HP:Fine Mana:Warm>n
Rough Grounds
Exits: North East South West.

* R HP:Fine Mana:Warm>w
Rough Grounds
A bedraggled man stumbles as best he can across the terrain.
Exits: North East.

* R HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* R HP:Fine Mana:Warm>n
w
Rough Grounds
A lone hawk soars high above you.
Exits: North East South West.

* R HP:Fine Mana:Warm>Plains
A lone hawk soars high above you.
Exits: North East West.
A hawk LEAVES  N O R T H 

* R HP:Fine Mana:Warm>w
Plains
A lone hawk soars high above you.
Exits: North East West.

* R HP:Fine Mana:Warm>w
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.

* R HP:Fine Mana:Warm>n
Plains
Exits: North East South West.

* R HP:Fine Mana:Warm>w
Plains
Exits: North East West.

* R HP:Fine Mana:Warm>w
Grasslands
Exits: North East West.

* R HP:Fine Mana:Warm>w
The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.

* R HP:Fine Mana:Warm>w
Bend in the Old East Road
Exits: North East West.

* R HP:Fine Mana:Warm>
You feel bolder.

* R Mana:Warm>tr dwarf
You carefully examine the ground around you, looking for tracks...

narr dman i wanted trophy =(           <-- i really did =)
Saving Nushènak.

Hmm... It seems there is no sign of Dwarf here.

* R Mana:Hot>e
Ok.

* R Mana:Hot>The Three-fools' Stone
Some small rocks have been piled into a mound here.
Exits: North East West.

* R Mana:Hot>e
Grasslands
Exits: North East West.

* R Mana:Hot>e
Plains
Exits: North East West.

* R Mana:Hot>e
Plains
Exits: North East South West.

* R Mana:Hot>e
Plains
A lone hawk soars high above you.
Exits: North East South West.

* R Mana:Hot>s
Plains
Exits: North East West.

* R Mana:Hot>s
Alas, you cannot go that way...

* R Mana:Hot>w
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.

* R Mana:Hot>tr dwarf
You carefully examine the ground around you, looking for tracks...

narr they out of moves i bet
narr havent passed neni
Hmm... It seems there is no sign of Dwarf here.

* R Mana:Hot>
Ok.

* R Mana:Hot>
Ok.

* R Mana:Hot>store fireball
You start to concentrate...

You stored it.

* R Mana:Warm>narr in brush somewhere
e
Ok.

* R Mana:Warm>Plains
A lone hawk soars high above you.
Exits: North East West.

* R Mana:Warm>e
Plains
Exits: North East West.

* R Mana:Warm>e
Rough Grounds
A lone hawk soars high above you.
Exits: North East South West.

* R Mana:Warm>e
A hawk LEAVES  N O R T H 

Rough Grounds
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.

* R Mana:Warm>e
Plains
Plains
Exits: North East South West.

* R Mana:Warm>s
Plains
There are two handfuls of clover here.
Exits: North East South West.

* R Mana:Warm>e
Plains
Exits: North East South West.

* R Mana:Warm>e
Chalk Plains
Exits: North East South West.

* R Mana:Warm>e
The Flats
Exits: North East South West.

* R Mana:Warm>e
e
In the Brush
Exits: North East South West.

* R Mana:Warm>In the Brush
Exits: North East South West.

* R Mana:Warm>e
In The Brush
Exits: North East South West.

* R Mana:Warm>e
Thâknür narrates 'im nenish'

Thorny Brush
Exits: North East South West.

* R Mana:Warm>n
The bushes seems to be closed.

* R Mana:Warm>e
The brush seems to be closed.

* R Mana:Warm>s
In The Brush
Exits: North East South West.

* R Mana:Warm>e
Thorny Brush
Exits: North East South West.

* R Mana:Warm>e
Thorny Brush
Exits: North East South West.

* R Mana:Warm>n
Brush-filled Swale
Exits: North East South West.

* R Mana:Warm>w
Oops! 
You cannot go there riding!

* R Mana:Warm>w
Oops! 
You cannot go there riding!

* R Mana:Warm>lead
You stop riding a pack horse (mine).
A pack horse (mine) starts following you.

* Mana:Warm>w
You need to climb to go there.

* Mana:Warm>climb
Ok, from now you'll climb if necessary.

* C Mana:Warm>w
Thorny Brush
*a Dwarf* is resting here.                    <-- AHA! dont hide like that=)
Exits: North East South West Down.
ACK! A pack horse didn't follow you, you lost him.

* C Mana:Warm>fbt
You quickly recall your stored spell...

* C Mana:Warm *a Dwarf*:Wounded>
Ok.
Your fireball completely envelops *a Dwarf* in flames.

* C Mana:Warm *a Dwarf*:Wounded>clt
You start to concentrate...

clt
Ok.
The lightning bolt hits *a Dwarf* with full impact.

* C Mana:Cold *a Dwarf*:Bad>
You start to concentrate...

Thâknür narrates '4 rangers neni'

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES >> E A S T >>

* C Mana:Cold>e
Brush-filled Swale
A pack horse (mine) is standing here.
Exits: North East South West.

* C Mana:Cold>clt
Nobody here by that name.

* C Mana:Cold>e
Dark Clump of Trees
Exits: North East South West.
ACK! A pack horse didn't follow you, you lost him.

* C Mana:Cold>w
Brush-filled Swale
A pack horse (mine) is standing here.
Exits: North East South West.

* C Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...

#   {rep} now aliases {tell Thâknür}.
Thâknür tells you 'tell me if you see them'

nar dwarf bad
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* C Mana:Cold>
Ok.

* C Mana:Cold>narr brush
Ok.

* C Mana:Cold>narr watch neni
Ok.

* C Mana:Cold>s
Thorny Brush
Exits: North East South West.

ri
You see some tracks of *a Dwarf* leading south
 (done less than 1 hour ago).

* C Mana:Cold>A pack horse (mine) stops following you.
You pick up a pack horse (mine)'s reins, and start riding him.

* R C Mana:Cold>s
Dark Clump of Trees
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R C Mana:Cold>copper
You stop using an iron ring.

* R C Mana:Cold>
You put an iron ring in a leather backpack.

* R C Mana:Cold>
You get a copper ring from a leather backpack.

* R C Mana:Cold>
You put a copper ring on your right finger.  <-- good thinking!

************************************************************************************
now i were thinking i slowtrack ihm since he low moves
 so i track him to necro...
************************************************************************************

* R C Mana:Warm>A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.

You see some tracks of *a Dwarf* leading south   <-- AHA!
 (done less than 1 hour ago).

* R C Mana:Warm>s
An Old Trail by a Fortress
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R C Mana:Warm>w
The Hedge-Trail
Exits: North East South West.

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).

* R C Mana:Warm>w
Plains
Exits: North East West.

A raider yells 'Raiders ho!'   <--    HO!

You see some tracks of *a Dwarf* leading west
 (done less than 1 hour ago).
A raider yells 'Raiders to the rescue!'  <-- comming dammit =)

* R C Mana:Warm>w
Sparse Plains
*a Dwarf* is standing here.
Exits: North East South.
Aha, you have found your victim!

* R C Mana:Warm>clt
You start to concentrate...

* R C Mana:Cold *a Dwarf*:Dying>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* is incapacitated and will slowly die, if not aided.
You slash *a Dwarf*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.

* R C Mana:Cold>ec
The icy grasp of a shadow blocks your attempt!

* R C Mana:Cold>corpse (here) : 
a pile of coins
a leather pouch
a butcher knife (dented)
a belt pouch
a lantern
a large skin
a snakeskin belt
a morningstar
a fine lion pelt (brand new)
a large metal full shield (brand new)
a pair of ringmail sleeves (brand new)
a pair of iron-shod boots (used)
a pair of greaves (brand new)
a full metal helmet (brand new)
a metal breastplate (used)
a ring
a large sack
a dark coloured flask
a dark coloured flask
a ticket for a mountain mule
a receipt for a large wooden wall shield

************************************************************************************
after this i got icy bobing thaknur and then grumm and ciryo came so i ran cave...
maybe i shoulda gone after half to =( all and all was worth some xp and 4 wp`s
************************************************************************************
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