Extremely lucky ...
posted by Vasilisa
2000-07-19 22:32:37
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How could it be ... at the same time - searchnig in room and there is noone. T
* C>south
south
Road to Tharbad
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* C>Road to Tharbad
Exits: North East South West.

* C>A Long Straight Stretch of the Road
Exits: North South West.

* C>Road to Tharbad
Exits: North East South West.

* C>east
south
east
On a Winding Roadway
Exits: East South West.

* C>south
Road to Tharbad
Exits: North East South West.

* C>east
east
south
east
south
A Deeply Rutted Road
Exits: North East South West.

* C>Road To Tharbad
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South.

* C>east
Road To Tharbad
Exits: North East South West.

* C>south
east
On a Winding Roadway
Exits: North East South West.

* C>south
east
The Road to Tharbad
Exits: North East South West.

* C>south
east
Turn in the Road
A nightingale is here, chirping a sweet melody.
Exits: North East South West.

* C>Bend in the Road
A smuggler is here, angry at having been seen.
Exits: North East South West.

* C>Road to Tharbad
Exits: North East South West.

* C>Road to Tharbad
Exits: North East South West.

* C>Road to Tharbad
Exits: North East South West.

* C>A Bend in the Road
Exits: North East South West.

* C>Curve in the Road
Exits: North East South West.

* C>Road to Tharbad
Exits: North East South West.

* C>south
On the Road to Tharbad
A Large Sign is standing here.
Exits: North East South West.

* C>Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: North East South.

* C>south
Outside the North Gate of Tharbad
Exits: North South.
You see some fog coming from the south.
You begin to see some clouds.
The ground no longer feels frosty.

* C>south
#   $door is now set to {gate}.
The >> gate << seems to be closed.

* C>sq
track
/search qui			
You begin to search ...

-\|/-You didn't find anyone.    <----- noone here ...

* C>|
You carefully examine the ground around you, looking for tracks...

/-\|/-\|/-\|/-\|/-\|/-\|/-\|/-You see:
   - a track of *an Orc* coming from the north (done less than 1 hour ago).
   - a track of an Elf coming from the north (done less than 1 hour ago).

\|/-\|/-\|/-\|/You stop searching, you don't seem to find anything else.

* C>
You suddenly notice *Madcat the Orc*.
Suddenly *Madcat the Orc* stabs you in the back.
#####   VENOMED   #####			<------ have remove - i can survive ...
That really HURT!
PANIC! 
You can't quit the fight!

* C HP:Bad *Madcat the Orc*:Fine>
You try to pierce *Madcat the Orc*, but he parries successfully.

* C HP:Bad *Madcat the Orc*:Fine>flee
You flee head over heels.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: North East South.
The fog disappears.
The clouds begin to disappear.
The frost is making the ground feel solid.

* C HP:Bad>flee
north					<--- pressing one n each second ...
north
north
north
north
north
north
north
You flee head over heels.
Outside the North Gate of Tharbad
*Madcat the Orc* is standing here.
Exits: North South.
You see some fog coming from the south.
You begin to see some clouds.
The ground no longer feels frosty.

* C HP:Bad>north
north                                   <---- just spamming now ... 
north
west
north
west
north
west
north
safe
#zap
#Connection terminated by user
rmume
#Trying to connect..
Connected to remote host	<--- another shell ...



TAP3AH  (Eggdrop v1.3.23  (c)1997 Robey Pointer)

Please enter your nickname.
xxxxxx

Enter your password.
xxxxxx

Connected to TAP3AH, running Eggdrop v1.3.23  (c)1997 Robey Pointer

 
 

Commands start with '.' (like '.quit' or '.help')
Everything else goes out to the party line.

You have no messages.
*** Guliver joined the party line.
.relay mume
Connecting to mume @ mume.pvv.org:4242 ...
(Type *BYE* on a line by itself to abort.)
Success!

NOW CONNECTED TO RELAY BOT mume ...
(You can type *BYE* to prematurely close the connection.)

*** Guliver left the party line.


                        ***  Mume  VII  ***
 
                  In progress at FIRE
             (Free Internet Roleplay Experiences)
         Adapted from J.R.R. Tolkien's Middle Earth World and
            Maintained by CryHavoc, Manwe and Nada.
 
          Original code DikuMUD I (view credits), created by:
    S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
 
 
If you have never played MUME before, type NEW to create a new character.
 
 
 
vasilisa
xxxxxxxx
By what name do you wish to be known? Account pass phrase: 
 
Reconnecting.
 
 
wim 60
north
* C HP:Awful>Wimpy set to: 60
 
 
north
* C HP:Awful>Nah... 
You feel too relaxed to do that..
 
 
* C HP:Awful>Nah... 
You feel too relaxed to do that..
 
 
* C HP:Awful>
You are already awake...
score
 
 
* C HP:Awful>
You stop resting, and stand up.
 
 
* C HP:Awful>
You are already awake...
 
 
* C HP:Awful>
You are already standing.
 
 
* C HP:Awful>6/160 hit, 129/129 mana, and 89/109 moves.
 
 
l
* C HP:Awful>Halls of Mandos
A large fountain, made from grey stone, pours water from its centre.
On the ground, there are two loaves of bread.
A large bulletin board is mounted on a wall here.
 
 
history
* C HP:Awful>On the 24th of Ninui, 3005 of the third age, you bled to death in Outside the
North Gate of Tharbad.
 
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