*man* mobdies in Amanrandil
posted by Vasilisa
2000-07-24 22:47:29
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I realy sorry *man* ... i didnt want you to mobdie Some boring log with trackin
* C Mana:Burning>Entrance to an Ancient Temple
Exits: North East South West.
 
 
north
#   $door is now set to {MarbleGate}.
The >> MarbleGate << seems to be closed.
 
 
open $door
* C Mana:Burning>That's impossible, I'm afraid.
north
 
 
close $door
#   $door is now set to {MarbleGate}.
The >> MarbleGate << seems to be closed.
 
 
* C Mana:Burning>
It's already closed!
 
 
sq
* C Mana:Burning>/search qui
You begin to search ...
 
 
-\|/Falathrim sings 'Helvete, jag ar en bug.'
 
 
-You didn't find anyone.
 
 
narr marblegate eregion blocked ... who ?
* C Mana:Burning>
Ok.
 
 
sq
track
* C Mana:Burning>-
Falathrim sings 'Man kan fan inte vara sa kass som jag e.'
search qui
You begin to search ...
 
 
\|/-\You didn't find anyone.
 
 
* C Mana:Burning>/
You carefully examine the ground around you, looking for tracks...
 
 
-\|/-\|/-\|/-\|/-Elmir sings 'Hmmas?'
You see:
   - a track of a pack horse leading south (done less than 2 hours ago).
 
 
\|/-\|/-\|/-\   - a track of an Elf coming from the west (done less than 1 hour ago).
 
 
track pack
1
#   $target is now set to {*man*}.
|/-\|/-\|/-\|/-You stop searching, you don't seem to find anything else.
 
* C Mana:Burning>|
You carefully examine the ground around you, looking for tracks...
 
 
/-\|/-\You see some tracks of a pack horse leading south
 (done less than 3 hours ago).
 
 
* C Mana:Burning>
south
Falathrim sings 'Min ob ar lika hog som en vild hunds.'
 
 
* C Mana:Burning>/
Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: North East South West.
 
 
-\|/-You see some tracks of a pack horse leading south
 (done less than 3 hours ago).
 
 
south
* C Mana:Burning>-
Grassy Plains at the Cliff Top
Some small rocks have been piled into a mound here.
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading south
 (done less than 3 hours ago).
 
 
south
* C Mana:Burning>|
Road of the Smiths
Exits: North South West.
 
 
/-\|/You see some tracks of a pack horse leading south
 (done less than 3 hours ago).
 
 
south
* C Mana:Burning>/
Road of the Smiths
An ancient fungus smothers the boulders.
Exits: North East South West.
 
 
ci
-\|/-You see some tracks of a pack horse leading south
 (done less than 3 hours ago).
 
 
* C Mana:Burning>-cast n 'shroud'
You start to concentrate...
 
 
south
\|/-\|/-You are surrounded by a misty shroud.
 
 
* C Mana:Burning>|
Shallow part of the Glanduin
Exits: North East South West.
 
 
/-\|/You see some tracks of a pack horse leading south
 (done less than 3 hours ago).
 
 
south
* C Mana:Burning>-
Sandy Shore
A large ram guards his flock of sheep.
The garden snake slithers harmlessly here.
Exits: North East South West.
Anduil sings 'inte mere?'
 
 
\|/-\You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C Mana:Burning>Watchtower in the Plains
A sturdy pack horse is standing here.
Exits: North East South West.
Aha, you have found your victim!
 
 
track
* C Mana:Burning>/
You carefully examine the ground around you, looking for tracks...
 
 
-\|/-\|/-\|/-\|/-You see:
   - a track of an Elf coming from the east (done less than 1 hour ago).
   - a track of a pack horse leading west (done less than 3 hours ago).
 
 
west
\|/-\|/-\|/-Joei narrates 'cant seek rivendell at high moor which way then ?'
 
 
\|/-\Saving Vasilisa.
 
 
track pack
|/-\Elmir narrates 'Matos group got scarred and ran or?'
 
 
|/-\|/-You stop searching, you don't seem to find anything else.
 
 
* C Mana:Burning>Wide Grassy Plain
A badger is here, exploring for food.
A badger is here, exploring for food.
Exits: North East South West.
 
 
* C Mana:Burning>/
You carefully examine the ground around you, looking for tracks...
 
 
-\|/-A badger leaves <<<<   W E S T   <<<<
 
 
\|You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
A badger leaves AAAA   N O R T H   AAAA
 
 
west
* C Mana:Burning>\
Tall Grassy Plains
A sparrow is flapping around on the ground.
A cute rabbit is here.
A brown fox is here, looking for some rabbits to chew up.
A badger is here, exploring for food.
Exits: North East South West.
 
 
|/-\Antar narrates 'If you can't seek darkie in room.'
 
 
|You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C Mana:Burning>/
Short Grass
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East South West.
You begin to see some clouds.
 
 
-\|/-You see some tracks of a pack horse leading north
 (done less than 3 hours ago).
 
 
west
* C Mana:Burning>\
A Rocky Outcropping
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
 
 
|/-\|Hmm... you have lost the track.
 
 
east
north
track pack
* C Mana:Burning>Short Grass
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North East South West.
 
 
* C Mana:Burning>Grasslands
Exits: North East South West.
 
 
* C Mana:Burning>/
You carefully examine the ground around you, looking for tracks...
 
 
1
#   $target is now set to {*man*}.
-\|/-\|/-\|/-\|/You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>\
Short Grass
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>-
Grassland
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>\
Grassland
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading north
 (done less than 3 hours ago).
 
 
north
* C>-
Grassland
Exits: North East South West.
You suddenly notice the mole.
 
 
\A fuzzy little lion cub has arrived from the west.
 
 
|/-\You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>/
Grassland
Exits: North East South West.
 
 
-\|/-You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>|
A Lone Tree
A very large lion with a dark mane watches you lazily.
A powerful lioness is barely visible in the grass.
A powerful lioness is barely visible in the grass.
A lion cub is here hunting grasshoppers.
A powerful lioness is barely visible in the grass.
Exits: North East South West.
 
 
/You hear some apparently very close noise coming from the south.
You hear some apparently very close noise coming from the south.
 
 
-\|/You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>-
Grassland
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading west
 (done less than 3 hours ago).
 
 
west
* C>|
Grassland
Exits: North East South West.
 
 
/-\Falathrim sings 'Ge mig en bwf, iron ring a ruby ring sa haller jag kaften.'
 
 
|/You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
* C>
A grasshopper has arrived from the south.
 
 
west
* C>\
Grassland
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
You hear some apparently rather far noise coming from the east.
 
 
north
* C>\
Grassland
A rabbit is here eyeing your presence warily.
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
west
* C>|
Grassland
Exits: North East South West.
 
 
/-\|/You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
north
* C>|
Grassland
Exits: North East South West.
 
 
/-\|/You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
* C>
west
Vrede sings 'du kan fa ata en gammal persika'
 
 
* C>-
Dark Forest
Exits: North East South West.
It starts to rain.
 
 
\|/-\You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
west
* C>\
Brush
plant :  --- Hollyberries ---
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
west
* C>\
Grassy Plain
Exits: North East South West.
 
 
|/-\Elmir sings 'far jag?!'
 
 
|You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
west
* C>\
Grassy Plain
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
west
* C>\
Path to a Stream
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading west
 (done less than 4 hours ago).
 
 
west
* C>-
Bend in the Road
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
north
* C>|
Road of the Smiths
Exits: North East South West.
 
 
/-Ramok narrates 'selling iron ring'
 
 
\|/You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
* C>
Elmir sings 'Price tag on vagiclean!'
 
 
* C>
Ramok narrates 'make offers sing'
 
 
north
* C>/
Bridge over the River Glanduin
Exits: North South Down.
 
 
-\|/Antar narrates 'How come everyone can seem to get a rubyring now or days other
than me?'
 
 
-You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
north
* C>/
Road of the Smiths
Exits: North East South West.
 
 
-\|/-You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
north
* C>\
Road of the Smiths
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
north
* C>\
Thick Brake
plant :  --- Inkberries ---
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
north
* C>-
Sparse Thicket
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading east
 (done less than 4 hours ago).
 
 
east
* C>-
Sparse Woodland
A tall pine tree grows here.
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading north
 (done less than 4 hours ago).
 
 
l n
north
* C>* C>\
Beaver Dam
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading north
 (done less than 5 hours ago).
 
 
north
* C>-
Wooded Valley
A tall pine tree grows here.
A small termite is running around making strange sounds.
A furry, striped raccoon is here, nosing around for some berries or roots.
Exits: North East South West.
 
 
\|A small termite leaves <<<<   W E S T   <<<<
 
 
/-\You see some tracks of a pack horse leading east
 (done less than 4 hours ago).
 
 
east
* C>-
Wooded Plains
A tall pine tree grows here.
The corpse of the black raven is lying here.
The corpse of the black raven is lying here.
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading east
 (done less than 4 hours ago).
 
 
east
* C>-
Splintered Woods
A fallow deer is grazing peacefully here.
Exits: North East South West.
 
 
\|/-\You see some tracks of a pack horse leading south
 (done less than 4 hours ago).
 
 
* C>
A fallow deer has arrived from the north.
 
 
south
* C>/
Tangled Trail
plant :  --- Goosegrass ---
A large beautiful rose bush is blooming here.
A mass of wriggling vines drops on you from the trees.
A mass of wriggling vines drops on you from the trees.
Exits: North East South West.
 
 
-\|/-You see some tracks of a pack horse leading south
 (done less than 4 hours ago).
 
 
south
* C>\
Underneath an Immense Tree
plant :  --- Conker ---
A tree-snake lies wrapped around one of the tree branches.
Exits: North East South West.
 
 
|/-\|You see some tracks of a pack horse leading south
 (done less than 4 hours ago).
 
 
south
* C>\
Approach to the Road
A brown fox is here, looking for some rabbits to chew up.
Exits: North East South West.
 
 
|A robin has arrived from the west.
 
 
/-\|You see some tracks of a pack horse leading east
 (done less than 4 hours ago).
 
 
east
* C>-
Road of the Smiths
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.
 
 
east

\|/-\You see some tracks of a pack horse leading east
 (done less than 4 hours ago).
 
 
* C>|
Road of the Smiths
Exits: North East South West.
 
 
/You stop tracking your victim.  		; I was there before comming to
                                                ; Marblegate so i understand, 
                                                ; than *man* is tracking me
east                                            
east
* C>Road of the Smiths
east
Exits: North East South West.
The clouds suddenly disappear.
 
 
* C>Road of the Smiths
Exits: North East South West.
 
 
* C>Road of the Smiths
Exits: North East West.
 
 
east
* C>Road of the Smiths
The corpse of the boar is lying here.
Exits: East West.
 
 
east
* C>The Great Causeway
Exits: East West.
 
 
east
* C>Ruined Bridge on the Causeway
Exits: East West.
 
 
east
* C>On the Great Causeway
east
Exits: South West.
 
 
* C>
Alas, you cannot go that way...
 
 
south
* C>On the Great Causeway
Exits: North South.
 
 
south
* C>Road of the Smiths
Exits: North East South.
 
 
east
* C>Road of the Smiths
A black snake, with red markings, is lying here.
Exits: North East South West.
 
 
south
* C>The Road of the Smiths
Exits: North East South West.
You begin to see some clouds.
 
 
east
* C>The Road of the Smiths
Exits: North East South West.
 
 
east
* C>The Road of the Smiths
Exits: North East South West.
 
 
east
* C>Road of the Smiths
Exits: East South West.
The clouds begin to disappear.
 
 
east
* C>Plains by the Road
There are two prickly plants with blue flower heads here.
Exits: East South West.
 
 
east
* C>Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: East South West.
 
 
east
* C>Entrance to an Ancient Temple
Exits: North East South West.
 
 
l n
#   $door is now set to {MarbleGate}.
The >> MarbleGate << is closed.
 
 
open $door
* C>
Ok.					<------- Unblocked ... lets try ...
 
 
north
* C>Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Exits: South West.
 
 
* C>
Falathrim sings 'Glader har fan mer ob an jag.'
 
 
* C>
Elmir narrates 'Disbanding!'
 
 
* C>
Elmir narrates 'Wave dudes'
 
 
* C>
Saving Vasilisa.
 
 
* C>
Elmir sings 'du suuuuuuuuuuuuuuuger :P'
 
 
* C>
Drow narrates 'was palpatine linkless ?'
 
 
* C>
Khazdul narrates 'dont think so..'
 
 
south
* C>Entrance to an Ancient Temple
Exits: North East South West.
 
 
up
* C>
Alas, you cannot go that way...
 
 
* C>
Joei narrates 'wow i got back 6 wps'
 
 
north
* C>Alkarambar
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
A somber elf moves about here, listening for the dead.
Exits: South West.
 
 
south
* C>Entrance to an Ancient Temple
Exits: North East South West.
 
 
track
* C>|
You carefully examine the ground around you, looking for tracks...
 
 
/-\|/-\|/-\|/-\|/You see:
   - a track of a pack horse leading south (done less than 5 hours ago).
 
 
-\|/-\|*a Man* has arrived from the west.
 
 
/-\|Rut narrates 'hi mume :)'

 
 
/*a Man* ### START CASTING ##
 
 
You stop searching.
south
 
 
* C>
*a Man* utters the word 'sleep'                 <------- Ho ho 
 
 
* C>Grassy Rise Near the Temple
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: North East South West.
 
 
north
* C>Entrance to an Ancient Temple
*a Man* is standing here (Shrouded).
Exits: North East South West.
 
 
* C>
*a Man* leaves vvvv   S O U T H   vvvv
 
 
1
#   $target is now set to {*man*}.
kill $target
* C>They aren't here.
 
 
kill $target
kill $target
* C>
*a Man* has arrived from the south.
 
 
* C>
*a Man* ### START CASTING ##
 
 
* C>* C *a Man*:Fine>
You feel yourself exposed.
You try to pierce *a Man*, but he parries successfully.
 
 
* C *a Man*:Fine>
You're already fighting!
flee
 
 
* C *a Man*:Fine>
You flee head over heels.
Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: East South West.
 
 
west
* C>Plains by the Road
On the ground, there are two prickly plants with blue flower heads.
Exits: East South West.
 
 
kill $target
* C>They aren't here.
east
east
 
 
* C>Cracked Plains
A colony of red ants is here. The ants seem to ignore you.
Exits: East South West.
 
 
* C>Entrance to an Ancient Temple
*a Man* is standing here (Shrouded).
Exits: North East South West.
 
 
kill $target
* C>* C *a Man*:Fine>
open $door
You try to pierce *a Man*, but he parries successfully.
 
 
* C *a Man*:Fine>
You swiftly dodge *a Man*'s attempt to slash you.
 
 
* C *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves AAAA   N O R T H   AAAA		<----------	Appa !		
The elven acolyte yells 'Defend the temple! To Alkarambar!'
 
 
* C>It's already open!
 
 
open $door
* C>It's already open!
close $door
 
 
* C>
Ok.
north
 
 
open $door
close $door
#   $door is now set to {MarbleGate}.
The >> MarbleGate << seems to be closed.
 
 
open $door
north
close $door
close $door
close $door
* C>
Ok.
 
 
* C>
Ok.
#   $tmpdoor is now set to {MarbleGate}.
The >> MarbleGate << is opened from the other side.
 
 
* C>It's already open!
 
 
open $door
north
close $door
close $door
* C>Alkarambar
A somber elf moves about here, listening for the dead.
The elven acolyte is here, fighting *a Man*.
The elven acolyte is here, fighting *a Man*.
The elven acolyte is here, fighting *a Man*.
*a Man* is here, fighting the elven acolyte.
Amanrandil the High Daedeltir stands here resplendent in tranquility (Glowing).
Exits: South West.
*a Man* tries to slash the elven acolyte, but he parries successfully.
 
 
* C>
Ok.
 
 
* C>
It's already closed!
 
 
close $door
close $door
* C>
It's already closed!
 
 
close $door
* C>
Ok.
close $door
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
 
 
* C>
Alas, you cannot go that way...
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
 
 
close $door
* C>
Ok.
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
 
 
close $door
* C>
It's already closed!
 
 
* C>
It's already closed!
close $door			<------ spamming  :(((
close $door
close $door
close $door
close $door
 
 
* C>
It's already closed!
 
 
* C>
It's already closed!
Amanrandil pierces *a Man*'s right arm hard.
 
 
* C>
It's already closed!
The elven acolyte lightly hits *a Man*'s right leg and tickles it.
 
 
* C>
It's already closed!
 
 
* C>
It's already closed!
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
 
 
close $door
* C>
It's already closed!
close $door
 
 
* C>
It's already closed!
The elven acolyte lightly hits *a Man*'s right leg and tickles it.
 
 
* C>
It's already closed!
*a Man* panics, and attempts to flee.
*a Man* tries to slash the elven acolyte, but he parries successfully.
 
 
* C>
It's already closed!
The elven acolyte tries to hit *a Man*, but he parries successfully.
 
 
* C>
It's already closed!
 
 
* C>
It's already closed!
 
 
l w 					<-------- i want let him flee west
* C>*a Man* panics, and attempts to flee.      but i didnt pushed open button
It's already closed!
 
 
close $door
* C>An aura of peace comes from behind the door.
#   $door is now set to {Cubicle}.
The >> Cubicle << is closed.
Amanrandil pierces *a Man*'s right leg hard.
 
 
close $door
* C>
It's already closed!
close $door
close $door
close $door
The elven acolyte tries to hit *a Man*, but he parries successfully.
The elven acolyte hits *a Man*'s right leg.
 
 
* C>
It's already closed!
 
 
* C>
It's already closed!
*a Man* panics, and attempts to flee.
 
 
* C>
It's already closed!
 
 
* C>
Amanrandil strongly pierces *a Man*'s left arm.
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
*a Man* slashes the elven acolyte's left leg and tickles it.
 
 
close $door
* C>
It's already closed!
 
 
* C>
It's already closed!
 
 
close $door
* C>
It's already closed!
The elven acolyte lightly hits *a Man*'s head and tickles it.
 
 
* C>
Amanrandil strongly pierces *a Man*'s right leg.
 
 
l s
close $door
* C>
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
 
 
* C>
The elven acolyte lightly hits *a Man*'s right arm and tickles it.
 
 
* C>
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
 
 
#   $door is now set to {MarbleGate}.
The >> MarbleGate << is closed.
*a Man* panics, and attempts to flee.
 
 
close $door
* C>
It's already closed!
 
 
* C>
It's already closed!
 
 
* C>
The elven acolyte swiftly dodges *a Man*'s attempt to slash him.
 
 
* C>
1
#   $target is now set to {*man*}.
fball $target
*a Man* panics, and attempts to flee.
 
 
* C>
Amanrandil pierces *a Man*'s left arm hard.
 
 
* C>cast 'fireball' *man*	<------- wrong hotkey F1 is kill F2 fball
Alas! The melee is too dense to target him safely!
The elven acolyte lightly hits *a Man*'s right arm.
The elven acolyte hits *a Man*'s left leg.
 
 
* C Mana:Burning>
Amanrandil strongly pierces *a Man*'s head.
 
 
* C Mana:Burning>
#   $tmpdoor is now set to {MarbleGate}.
*a Man* opens the >> MarbleGate <<
 
 
close $door
close $door                         
* C Mana:Burning>
Ok.              
The elven acolyte tries to hit *a Man*, but he parries successfully.
*a Man* lightly slashes the elven acolyte's body and tickles it.
The elven acolyte strongly hits *a Man*'s right leg and shatters it.
 
 
* C Mana:Burning>*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
It's already closed!
 
 
close $door
* C Mana:Burning>
#   $tmpdoor is now set to {MarbleGate}.
*a Man* opens the >> MarbleGate <<
 
 
* C Mana:Burning>*a Man* panics, and attempts to flee.
Ok.
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.
 
 
close $door
* C>
#   $tmpdoor is now set to {MarbleGate}.
*a Man* opens the >> MarbleGate <<
 
 
* C>
Ok.
close $door
*a Man* panics, and attempts to flee.
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
 
 
#   $tmpdoor is now set to {MarbleGate}.
* C>*a Man* opens the >> MarbleGate <<
Ok.
Amanrandil pierces *a Man*'s left leg extremely hard and shatters it.
 
 
close $door
* C>*a Man* panics, and attempts to flee.
close $door
It's already closed!
 
 
close $door
#   $tmpdoor is now set to {MarbleGate}.
* C>*a Man* opens the >> MarbleGate <<
Ok.
 
 
close $door
* C>
It's already closed!
 
 
close $door
* C>
It's already closed!
The elven acolyte tries to hit *a Man*, but he parries successfully.
 
 
close $door
* C>
It's already closed!
#   $tmpdoor is now set to {MarbleGate}.
*a Man* opens the >> MarbleGate <<
 
 
close $door
* C>
Ok.
close $door
*a Man* panics, and attempts to flee.
*a Man* swiftly dodges the elven acolyte's attempt to hit him.
*a Man* fails to slash the elven acolyte.
 
 
* C>
It's already closed!
 
 
* C>
It's already closed!
 
 
1
#   $target is now set to {*man*}.
* C>
close $door
*a Man* panics, and attempts to flee.
 
 
* C>
#   $tmpdoor is now set to {MarbleGate}.
*a Man* opens the >> MarbleGate <<
Amanrandil pierces *a Man*'s body extremely hard and shatters it.
*a Man* is incapacitated and will slowly die, if not aided.
 
 
kill $target			<------- *sigh* :( only now
* C>
Ok.
close $door
The elven acolyte hits *a Man*'s left leg extremely hard and shatters it.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.
 
 
* C>They aren't here.
 
 
close $door
* C>
It's already closed!
close $door
 
 
* C>
You get a pile of coins from the corpse of *a Man*.
There was 11 lauren coins, 6 celeb pennies, and 94 busc pennies.
 
 
kill $target                      <------- now spamming this :(
* C>
It's already closed!
 
 
kill $target
* C>
It's already closed!
 
 
kill $target
* C>They aren't here.
kill $target
 
 
* C>They aren't here.
 
 
* C>They aren't here.
 
 
* C>They aren't here.
Bali narrates 'where can i get sage leaves!?'
 
 
trop #
#   $tmpdoor is now set to {Cubicle}.
* C>Amanrandil opens the >> Cubicle <<
Amanrandil leaves <<<<   W E S T   <<<<
#   $tmpdoor is now set to {Cubicle}.
The >> Cubicle << closes quietly.
        *** TROPHY *** (Number Killed, Knowledge, Mobile)
 
|   1,  1%,  #Slit                     |   1,  0%,  #Valk                     |
|   1,  0%,  #Belemoth                 |   1,  0%,  #Cele                     |
|   1,  0%,  #Dolgimoz                 |   1,  0%,  #Mentula                  |
|   1,  0%,  #Stromboli                |   1,  0%,  #Inghraz                  |
|   1,  0%,  #Lestat                   |   2,  2%,  #Belder                   |
|   1,  0%,  #Focus                    |   1,  0%,  #Alamus                   |
|   1,  0%,  #Mammoth                  |   1,  1%,  #Haladdin                 |
|   1,  0%,  #Gnask                    |   1,  0%,  #Gryluk                   |
|   1,  0%,  #Nushenak                 |   1,  0%,  #Scrawn                   |
 
		; no name on trophy :(
 
* C>
Eletherion narrates 'rahz died'
 
 
stat
* C>OB: 44%, DB: 59%, PB: 54%, Armour: 55%. Wimpy: 60. Mood: wimpy.
Needed: 328,529 xp, 0 tp. Wp: 28. Lauren: 262. Alert: normal.
Affected by:
- noquit
- novoid
- shield
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- armour
 
 
narr FUCK ! *man* mobdied ! :(
* C>
Ok.
 
 
exa corpse
* C>corpse (here) : 
a quiver
a water skin
a sable pouch
a stone
a butcher knife (dented)
a strange set of lock picks
a broad silver belt
a dark broadsword (brand new)
a leather satchel
a forest green cloak (brand new)
a metal-shod staff
a pair of soft leather sleeves (used)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a brown pair of pants (brand new)
a green hood (used)
a plain shirt (used)
a red ruby; it has a soft glowing aura
a pair of snowshoes (worn out)
an orkish shortbow
a fine grey cloak (brand new)

	*comf* *man* :(  
	+5 wps some loot, and no xp, no name on trophy
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