A purposeful death with meaning and cause. If there's one thing you can say about pthieves, it's that they have the intuition and skill to plan ahead what is going to happen and tailor circumstances to suit their needs. * S>Michel Delving A well-crafted white fountain is here, water pouring forth from it. A Bounder is here safeguarding the Shire. Exits: North East South West. * S> The horse has arrived from the east. * S>rest dr fs You sit down and rest your tired bones. * S>drink water You drink the water. * S>pour water skin There is no room for more. * S>sc 131/131 hit, 73/73 mana, and 60/105 moves. * S> The horse leaves south. * S> Onyx narrates 'any1 need white chain jerkin?' * S>pr You have 0 practice sessions left. Skill / Spell Knowledge Difficulty Class Mana Casting time Ride Good Very easy General Track Average Normal General Detect invisibility Bad Normal Mage 7, Very short Attack Excellent Normal Thief Backstab Superb Hard Thief Dodge Superb Hard Thief Escape Superb Normal Thief Pick Average Normal Thief Piercing weapons Superb Normal Thief Sneak Superb Hard Thief Steal Superb Normal Thief * S> Mojo narrates 'Galurin tells you 'are you my daddy?'' * S> Onyx narrates 'ethar was da 1st' * S>sc 131/131 hit, 73/73 mana, and 72/105 moves. * S>sc 131/131 hit, 73/73 mana, and 73/105 moves. rest sc * S> You are already resting. * S>131/131 hit, 73/73 mana, and 73/105 moves. where * S>Players in your zone -------------------- Delegat - Michel Delving * S>sc Targent narrates 'sure' Acrux narrates 'they trying to trap at dwarf sarcophagus' * S>131/131 hit, 73/73 mana, and 74/105 moves. * S> A Bounder has arrived from the south. * S>sc 131/131 hit, 73/73 mana, and 78/105 moves. * S>sc 131/131 hit, 73/73 mana, and 78/105 moves. sc * S>131/131 hit, 73/73 mana, and 79/105 moves. rest sc * S> You are already resting. i * S>131/131 hit, 73/73 mana, and 79/105 moves. eq * S> You are carrying: a lantern a large sack a large sack * S> You are using: <wielded> a shortsword (dented) <worn as shield> a large wooden full shield (brand new) <worn on head> a black hood (brand new) <worn on body> a black shirt (brand new) <worn about body> a black cloak (brand new) <worn on arms> a black pair of sleeves (brand new) <worn on legs> a black pair of pants (brand new) <worn on feet> a thin pair of soft leather boots (used) <worn on finger> a ring <worn on finger> a ring <worn as belt> a black silken sash <worn on belt> a water skin <worn on belt> a moneybag <worn on belt> a lantern <worn on belt> a butcher knife (brand new) stat * S>OB: 46%, DB: 7%, PB: 43%, Armour: 0%. Wimpy: 100. Mood: wimpy. Needed: 224,669 xp, 0 tp. Wp: 0. Gold: 0. Alert: normal. * S> A Bounder leaves north. * S>sc 131/131 hit, 73/73 mana, and 81/105 moves. * S> Dwogin has arrived from the east riding a mountain mule. Narwyn has arrived from the east riding the trained horse. * S> Dwogin throws back his head and cackles with insane glee! whois dwogin * S>Dwogin the Punk is a level twenty-four Dwarven Chieftain. Is playing from *.org. My True Loyalty Is With My Noldorian Brother Narwyn. * S>whois narwyn Narwyn the Punk is a level twenty-three Noldorin Wizard. Is playing from *.edu. My True Loyalty Is With My Dwarven Brother Dwogin Well, at first I wasn't going to make a death out of this day but I realized this would be the perefect instance. After reading some logs on mume.net about idiodic pstealers ganking from lowbies I decided to prove why we do so. * S> Narwyn says 'hmm' * S>exa dwogin You see nothing special about him. Dwogin the Punk is in an excellent condition. Dwogin the Punk is using: <wielded> an ornate, steel-shafted warhammer <worn as shield> a large metal wall shield (brand new) <worn on head> a soft leather cap (worn out) <worn on body> a thin, soft leather jerkin (worn out) <worn about body> a black warg fur (brand new) <worn on arms> a pair of soft leather sleeves (worn out) <worn on hands> a pair of soft leather gloves (used) <worn on legs> a thin pair of soft leather trousers (used) <worn on feet> a thin pair of rigid leather boots (worn out) <worn around neck> a red ruby; it has a soft glowing aura <worn around neck> an emerald pendant <worn on wrist> a keyring with a set of lock picks <worn on finger> a ring <worn on finger> a ruby ring <worn on back> a leather backpack <worn as belt> a plain leather belt <worn on belt> a hunting knife (brand new) <worn on belt> a moneybag <worn on belt> an herbal kit <worn on belt> a pan <worn on belt> a water skin You attempt to peek at the inventory: a thick metal breastplate (used) a tall, grey-green plant an amethyst <-- I probably fail this but that's the whole idea. an arrow some white petals a large wooden full shield (used) a silver wedding ring a small fluid-sack * S> Dwogin says 'i can lead many now' A Bounder has arrived from the north. * S>st You stop resting, and stand up. * S> Khuk narrates 'any1 spare blackned dwarven yxe or some other axe?' * S> A Bounder has arrived from the north. * S>steal amethyst dwogin Got it! <-- Ok, even better. The more hate I brew from him the easier it will be to get my point across. * S> Dwogin says 'Leadership Excellent Normal General ' e * S> The horse has arrived from the south. * S> Dwogin smiles happily. * S>Michel Delving A Shirriff stands here, keeping a watchful eye on things. Exits: North East South West Down. w * S>Michel Delving A well-crafted white fountain is here, water pouring forth from it. A Bounder is here safeguarding the Shire. Dwogin the Dwarf is here, riding a mountain mule. Narwyn the Elf is here, riding the trained horse. A Bounder is here, patrolling the Shire and watching for evil. A beautiful and docile horse is standing here. Exits: North East South West. * S> A Bounder leaves north. I'd better try again though on something that has to fail, if he doesn't notice me there is no point. Also if I did get the breastplate I know a few people who could use one. Two birds with one stone you might say. * S>steal breastplate dwogin e Oops... * S>Michel Delving A Shirriff stands here, keeping a watchful eye on things. Exits: North East South West Down. From here I decide it's time to hit the road. I run to bree in the hopes dwogin will follow me and try to hit. He doesn't right away though so I have to convince him to do so. * S Move:Tired>West of Bree Exits: East South West. call * S Move:Tired>e Glebus narrates 'actually Arthedain' You call for the gate to be opened. * S Move:Tired>West Gate of Bree There is an old street-lamp on the border of the street. A brass key tinted with green spots has been left here. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. Harry the Bree Gatekeeper stands here. A Guard of Bree stands here. A man passes by, intent on his business. A Guard of Bree stands here. Exits: East West. e * S Move:Tired>Main Street There is an old street-lamp on the border of the street. A hobbit is here walking around. A man passes by, intent on his business. Exits: North East South West. w * S Move:Tired> The Bree Guard has arrived from the west. rest * S Move:Tired>West Gate of Bree There is an old street-lamp on the border of the street. A brass key tinted with green spots has been left here. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. Harry the Bree Gatekeeper stands here. A man passes by, intent on his business. A Guard of Bree stands here. Exits: East West. * S Move:Tired> You sit down and rest your tired bones. sc * S Move:Tired>131/131 hit, 73/73 mana, and 46/105 moves. I decided to camp at west gate in front of gateguard to see if he would be rash enough to hit there, or try to taunt me to go outside. where * S Move:Tired>Players in your zone -------------------- Drow - Stables of the Prancing Pony Inn Delegat - West Gate of Bree Grumli - At the Sign of The Prancing Pony Flemit - The Prancing Pony Inn Falck - The Prancing Pony Inn Gware - At the Sign of The Prancing Pony Goren - At the Sign of The Prancing Pony Balwin - At the Sign of The Prancing Pony Vasilisa - At the Sign of The Prancing Pony Khzandros - Hobbit Hole Krazen - Armour Shop Celorfilas - The Hedge Targent - Armour Shop Narwyn - The Inn's Rooms Dwogin - The Inn's Rooms * S Move:Tired>where Players in your zone -------------------- Drow - Stables of the Prancing Pony Inn Delegat - West Gate of Bree Grumli - At the Sign of The Prancing Pony Flemit - The Prancing Pony Inn Falck - The Prancing Pony Inn Gware - At the Sign of The Prancing Pony Goren - At the Sign of The Prancing Pony Balwin - At the Sign of The Prancing Pony Vasilisa - At the Sign of The Prancing Pony Khzandros - Hobbit Hole Krazen - Armour Shop Celorfilas - Northern Bree Hill Targent - Armour Shop Narwyn - The Inn's Rooms Dwogin - The Inn's Rooms * S Move:Tired>where Players in your zone -------------------- Drow - Stables of the Prancing Pony Inn Delegat - West Gate of Bree Grumli - At the Sign of The Prancing Pony Flemit - The Prancing Pony Inn Falck - The Prancing Pony Inn Gware - At the Sign of The Prancing Pony Goren - At the Sign of The Prancing Pony Balwin - At the Sign of The Prancing Pony Vasilisa - At the Sign of The Prancing Pony Khzandros - Hobbit Hole Krazen - Weapon Shop Celorfilas - At the Sign of The Prancing Pony Targent - Armour Shop Narwyn - The Inn's Rooms Dwogin - The Inn's Rooms Well, he's not moving... This is odd, he ought to be on me by now. I had sent him a tell just before entering the gate telling him I needed what I stole for rent cash ;) stat * S Move:Tired> A hobbit has arrived from the east. * S Move:Tired> Dwogin tells you 'np - u didnt steal anything anyways' I figgured i'd tell him, since this log would prove no point if he didn't axe me. I could have easily gotten away with this and I realized it right here, he had no idea I took the amethyst. noquit was almost gone already, piece of cake. Whiners who think the only worthwhile stealing ventures for lowlevel pthieves are from legends have a lesson to learn, it won't be learned if I get away. I did however want to make dwogin suffer a little for his actions, to show him what the consequences are. * S Move:Tired>OB: 46%, DB: 7%, PB: 43%, Armour: 0%. Wimpy: 100. Mood: wimpy. Needed: 224,669 xp, 0 tp. Wp: 0. Gold: 0. Alert: normal. Affected by: - noquit * S>t dwogin well, actually I got your amethyst Ok. <-- Ok, now he HAS to be on his way here with pounding intentions ;) * S>stat Dwogin has arrived from the east. <-- Yep hehe A mountain mule has arrived from the east. Narwyn has arrived from the east. The trained horse has arrived from the east. The Bree Guard bows before Dwogin. OB: 46%, DB: 7%, PB: 43%, Armour: 0%. Wimpy: 100. Mood: wimpy. Needed: 224,669 xp, 0 tp. Wp: 0. Gold: 0. Alert: normal. Affected by: - noquit * S> Dwogin pounds your head extremely hard and shatters it. That really HURT! <-- Ouchy! Nice ob! * S HP:Hurt Dwogin:Healthy> The trained horse stops following Narwyn. Narwyn picks up the trained horse's reins, and starts riding him. * S HP:Hurt Dwogin:Healthy> You pierce Dwogin's left arm and tickle it. f * S HP:Hurt Dwogin:Fine> You flee head over heels. West of Bree Exits: East South West. * S HP:Hurt> You flee head over heels. West Gate of Bree There is an old street-lamp on the border of the street. A brass key tinted with green spots has been left here. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. Harry the Bree Gatekeeper stands here. A man passes by, intent on his business. A Guard of Bree stands here. A hobbit is here walking around. Dwogin the Dwarf is standing here. A stocky mountain mule is here, waiting to serve. Narwyn the Elf is here, riding the trained horse. Exits: East West. Dwogin quickly approaches, trying to pound you. * S HP:Hurt Move:Tired Dwogin:Fine> You flee head over heels. West of Bree <-- Ack, I want to report him before death... e <-- Run forest run! Exits: East South West. * S HP:Hurt Move:Tired> Dwogin has arrived from the east. A mountain mule has arrived from the east. Narwyn has arrived from the east riding the trained horse. * S HP:Hurt Move:Tired> Dwogin pounds your right foot extremely hard and shatters it. That really HURT! <-- Heh hehe Khzandros narrates 'AFK' * S HP:Wounded Move:Tired Dwogin:Fine>No way! You are fighting for your life! e * S HP:Wounded Move:Tired Dwogin:Fine> You flee head over heels. Connecting Paved Road Exits: North South. * S HP:Wounded Move:Tired> Lothlahn narrates 'Noone wanna gimme eq? :P' Ok, time to spamflee. With a slow link and me outside i'm not going to get to report him if I don't get inside right now, and he's going to splatter me soon. f * S HP:Wounded Move:Tired> Alas, you cannot go that way... f f f f * S HP:Wounded Move:Tired> You flee head over heels. f West of Bree Exits: East South West. f * S HP:Wounded Move:Tired> You flee head over heels. Large Road Dwogin the Dwarf is standing here. A stocky mountain mule is here, waiting to serve. Narwyn the Elf is here, riding the trained horse. Exits: East West. The ground no longer feels frosty. * S HP:Wounded Move:Tired>Narwyn begins some strange incantations... You flee head over heels. West of Bree Exits: East South West. * S HP:Wounded Move:Tired> You flee head over heels. West Gate of Bree There is an old street-lamp on the border of the street. A brass key tinted with green spots has been left here. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. Harry the Bree Gatekeeper stands here. A man passes by, intent on his business. A Guard of Bree stands here. A hobbit is here walking around. Exits: East West. * S HP:Wounded Move:Tired> You flee head over heels. West of Bree Exits: East South West. * S HP:Wounded Move:Tired> You flee head over heels. West Gate of Bree There is an old street-lamp on the border of the street. A brass key tinted with green spots has been left here. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. Harry the Bree Gatekeeper stands here. A man passes by, intent on his business. A Guard of Bree stands here. A hobbit is here walking around. Exits: East West. * S HP:Wounded Move:Tired> You flee head over heels. West of Bree Exits: East South West. Dwogin has arrived from the west. A mountain mule has arrived from the west. Narwyn has arrived from the west riding the trained horse. * S HP:Wounded Move:Tired> Dwogin quickly approaches, trying to pound you. <-- Shit, this sucks... * S HP:Wounded Move:Tired Dwogin:Fine> You pierce Dwogin's head hard and tickle it. * S HP:Wounded Move:Tired Dwogin:Fine> Narwyn leaves east riding the trained horse. * S HP:Wounded Move:Tired Dwogin:Fine> PANIC! You can't quit the fight! * S HP:Wounded Move:Tired Dwogin:Fine> Dwogin pounds your body extremely hard and shatters it. That really HURT! <-- At this point I figgure I won't be able to report. You wish that your wounds would stop BLEEDING so much! * S HP:Bad Move:Tired Dwogin:Fine> You pierce Dwogin's head and tickle it. * S HP:Bad Move:Tired Dwogin:Fine> f Narwyn has arrived from the east riding the trained horse. * S HP:Bad Move:Tired Dwogin:Fine> You flee head over heels. Connecting Paved Road Exits: North South. f * S HP:Bad Move:Tired> You flee head over heels. West of Bree f Dwogin the Dwarf is standing here. A stocky mountain mule is here, waiting to serve. Narwyn the Elf is here, riding the trained horse. f Exits: East South West. Dwogin leaves south. A mountain mule leaves south. f Narwyn leaves south riding the trained horse. f * S HP:Bad Move:Tired> You flee head over heels. West Gate of Bree There is an old street-lamp on the border of the street. A brass key tinted with green spots has been left here. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. Harry the Bree Gatekeeper stands here. A man passes by, intent on his business. A Guard of Bree stands here. A hobbit is here walking around. Exits: East West. * S HP:Bad Move:Tired> You flee head over heels. West of Bree Exits: East South West. * S HP:Bad Move:Tired> You flee head over heels. Connecting Paved Road e Exits: North South. e * S HP:Bad Move:Tired> You flee head over heels. West of Bree e Exits: East South West. * S HP:Bad Move:Tired> You flee head over heels. Connecting Paved Road Exits: North South. * S HP:Bad Move:Tired> Alas, you cannot go that way... * S HP:Bad Move:Tired> Alas, you cannot go that way... * S HP:Bad Move:Tired> Alas, you cannot go that way... e s * S HP:Bad Move:Tired> Alas, you cannot go that way... e * S HP:Bad Move:Tired>Paved Road Exits: North South. * S HP:Bad Move:Tired> Alas, you cannot go that way... s * S HP:Bad Move:Tired>e Paved Road Exits: North South. s * S HP:Bad Move:Tired> Alas, you cannot go that way... * S HP:Bad Move:Tired>Bend in the Road Exits: North East. e * S HP:Bad Move:Tired>e e Paved Road Exits: East West. * S HP:Bad Move:Tired>Paved Road Exits: East West. e * S HP:Bad Move:Slow>Paved Road Exits: East West. e * S HP:Bad Move:Slow>Junction Exits: North East South West. * S HP:Bad Move:Slow>Vasilisa has arrived from the north. n Vasilisa leaves south. Well Kept Road Exits: East West. * S HP:Bad Move:Slow> Alas, you cannot go that way... * S HP:Bad Move:Slow>w n Junction Exits: North East South West. * S HP:Bad Move:Slow>South of Bree Exits: North South. n * S HP:Bad Move:Slow>Bree's South Gate There is an old street-lamp on the border of the street. A Guard of Bree is here, watching the gate. A Guard of Bree is here, watching the gate. call The gatekeeper stands here. A Guard of Bree stands here. Exits: North South. n * S HP:Bad Move:Slow>Smuck narrates 'I like this fishing methud with a handaxe' Arglebargle, glop-glyf!?! * S HP:Bad Move:Slow>Main Street There is an old street-lamp on the border of the street. An elite Bree guard stands here stoutly. A small loyal dog is here. Exits: East South West. * S HP:Bad Move:Slow>w n Main Street There is an old street-lamp on the border of the street. n A little dog is here. Exits: North East. * S HP:Bad Move:Slow>Main Street There is an old street-lamp on the border of the street. Exits: North East South. * S HP:Bad Move:Slow>Main Street There is an old street-lamp on the border of the street. An elite Bree guard stands here stoutly. n A man passes by, intent on his business. Exits: North East South West. * S HP:Bad Move:Slow>At the Sign of The Prancing Pony A large fountain, made from grey stone, pours water from its centre. There is an old street-lamp on the border of the street. A large WARNING SIGN is here. A sturdy trained horse is standing here. Balwin the Dwarf is standing here. Goren is resting here. Gware the Man is here, resting on a pack horse. Grumli the Dwarf is standing here. Celorfilas the Elf is here, riding the trained horse. Olo is standing here. A Guard of Bree stands here. Exits: North East South West. w w * S HP:Bad Move:Slow> Celorfilas says 'wait olo' * S HP:Bad Move:Slow>Main Street There is an old street-lamp on the border of the street. A man passes by, intent on his business. A Guard of Bree stands here. Exits: North East South West. * S HP:Bad Move:Slow>Main Street There is an old street-lamp on the border of the street. A little dog is here. A Guard of Bree stands here. An old man is walking around, cleaning up. A Guard of Bree stands here. Exits: East South. * S HP:Bad Move:Slow> Saving Delegat. s w * S HP:Bad Move:Slow>n Main Street There is an old street-lamp on the border of the street. n A Guard of Bree stands here. A Guard of Bree stands here. Exits: North West. * S HP:Bad Move:Slow>Main Street There is an old street-lamp on the border of the street. A man passes by, intent on his business. A man passes by, intent on his business. Exits: North East South West. * S HP:Bad Move:Slow>Cobblestone Street There is an old street-lamp on the border of the street. e A citizen-mercenary waiting for a job. Exits: North South. * S HP:Bad Move:Slow>The townsman has arrived from the south. Paving Stone Square There is an old street-lamp on the border of the street. A little dog is here. Exits: North East South. * S HP:Bad Move:Slow>Mayor's Office A huge clock is standing here. A mailbox stands here stuffed full of messages. A heavy desk, made of solid oak, stands here. Jack stands on guard here, collecting monies. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A secretary is sitting at the desk. The Mayor of Bree is standing here. The lamp-lighter is resting here. Exits: West Up. complain dwogin * S HP:Bad Move:Slow>The Secretary says 'I don't speak with someone I can't see!' <-- Argh, my sneak is too good ;) * S HP:Bad Move:Slow>complain dwogin The Secretary says 'I don't speak with someone I can't see!' <-- Just let me complain you bitch complain dwogin * S HP:Bad Move:Slow>The Secretary says 'I don't speak with someone I can't see!' <-- *sigh* complain dwogin * S HP:Bad Move:Slow>The Secretary says 'Thank you Delegat! I will inform our guards.' <-- Ok, now I can die honorably! * S HP:Bad Move:Slow> The lamp-lighter puffs reassuringly on his pipe. * S HP:Bad Move:Slow>rest You sit down and rest your tired bones. * S HP:Bad Move:Slow>lo * S HP:Bad Move:Slow>Mayor's Office A huge clock is standing here. A mailbox stands here stuffed full of messages. A heavy desk, made of solid oak, stands here. Jack stands on guard here, collecting monies. A Guard of Bree stands here, waiting in the headquarters. A Guard of Bree stands here, waiting in the headquarters. A secretary is sitting at the desk. The Mayor of Bree is standing here. The lamp-lighter is resting here. * S HP:Bad Move:Slow> Mojo narrates 'sgate guards in tbad not agg anymore?' * S HP:Bad Move:Slow>where Players in your zone -------------------- Dervorin - The Inn's Rooms Drow - Stables of the Prancing Pony Inn Delegat - Mayor's Office Grumli - At the Sign of The Prancing Pony Flemit - The Prancing Pony Inn Falck - At the Sign of The Prancing Pony Gware - At the Sign of The Prancing Pony Olo - At the Sign of The Prancing Pony Goren - At the Sign of The Prancing Pony Balwin - At the Sign of The Prancing Pony Khzandros - Hobbit Hole Krazen - Weapon Shop Celorfilas - At the Sign of The Prancing Pony Targent - Armour Shop Narwyn - At the Sign of The Prancing Pony Dwogin - At the Sign of The Prancing Pony * S HP:Bad Move:Slow>t dwogin that was unfortunate <-- Finish the job Ok. * S HP:Wounded Move:Slow> A robin has arrived from the west. * S HP:Wounded Move:Tired>sc 33/131 hit, 73/73 mana, and 31/105 moves. * S HP:Wounded Move:Tired> Dwogin has arrived from the west. <-- *giggle* A mountain mule has arrived from the west. Narwyn has arrived from the west. The trained horse has arrived from the west. * S HP:Wounded Move:Tired> Dwogin pounds your body extremely hard and shatters it. <-- THUMP! =) You are incapacitated and will slowly die, if not aided. * S HP:Dying Move:Tired Dwogin:Fine> You are dead! Sorry... By the end I would have died anyway, even if I had tried to flee. It would have never progressed to that point though if I hadn't sent him a tell in the first place explaining that his crystal was gone. He isn't the brightest i've stolen from, that's for sure. I figgured he would notice the amethyst gone immedietly but I guess he just wasn't paying much attention. The next person who whines about stealing from low-level players will be greeted with another psteal log of lowbies getting robbed blind, with their name in the title "compliments" of them. LOST: About 2 gold in equipment and rent money GAINED: A point proven about lowlevel thieves stealing from highlevels. As you can plainly see I could have gotten away with that crystal scott free. It's not worth much but it was fun anyway and that's the point. At any rate all you people whining about us lowlevel thieves stealing from people our level and lower need to sit back and think for a moment. What you are whining about is equivilant to me saying your level 15 should go hit somone like ricola solo and you are just a little pussy if you don't. I know some of you enjoyed witnessing my death, and that's a good thing. Pthieves are supposed to die sometimes (even though I didn't have to here, it was my choice to allow it). In future logs I will pick at you whiners (as I usually do) in great fun, and i'll refer to this log when I do. Love Delegat