* R C Move:Tired>west Plains Exits: North East West. * R C Move:Tired>west A Break in the Great Hedge A large flat rock lies here, its surface etched with markings. Exits: North East South. * R C Move:Tired>west Alas, you cannot go that way... * R C Move:Tired>bob cast 'breath of brisk' You start to concentrate... tr An energy begins to flow within your legs as your body becomes lighter. * R C Mana:Burning>Darkwind says 'e han passed neni?' You carefully examine the ground around you, looking for tracks... You see: - a track of the warhorse leading north (done less than 10 hours ago). - a track of a mountain mule leading south (done less than 2 hours ago). - two tracks of a mountain mule leading north (done less than 2 hours ago). You stop searching, you don't seem to find anything else. * R C Mana:Burning>south An Old Trail by a Fortress Exits: North East South West. * R C Mana:Burning>trm track mule You carefully examine the ground around you, looking for tracks... #variable target *DWARF* # $target is now set to {*DWARF*}. -- SOUTH -- (done less than 2 hours ago). * R C Mana:Burning>south Before the Castle Gate Exits: North East South West. -- SOUTH -- (done less than 2 hours ago). * R C Mana:Burning>south Old Castle Gate Exits: North South. south -- SOUTH -- (done less than 2 hours ago). * R C Mana:Burning>Castle Yard Exits: North East South Up. -- UP-- (done less than 2 hours ago). * R C Mana:Burning>u Oops! You cannot go there riding! * R C Mana:Burning>think Careful, you might hurt yourself! * R C Mana:Burning>exa u * R C Mana:Burning>' dism emote strains 'dism' Ok. * R C Mana:Burning>stat OB: 35%, DB: 50%, PB: 57%, Armour: 40%. Wimpy: 100. Mood: wimpy. Needed: 505,827 xp, 0 tp. Wp: 0. Gold: 1. Alert: normal. Affected by: - panic - noquit - shield - armour - novoid * R C Mana:Burning>search q You begin to search ... Darkwind dismounts from a pack horse, and stops riding him. A pack horse now follows Darkwind. dism You didn't find anyone. * R C Mana:Burning> You stop riding a pack horse. * C Mana:Burning>l Castle Yard A sturdy pack horse is standing here. Darkwind is standing here. A sturdy pack horse is standing here. * C Mana:Burning> The last rays of the setting sun create long shadows over the plains. You feel bolder. * C Mana:Burning>' aba search q emote strains 'aba' Ok. * C Mana:Burning> You begin to search ... * C Mana:Burning>#variable target *DWARF* # $target is now set to {*DWARF*}. Darkwind nods solemnly. * C Mana:Burning>up cast 'lightning bolt' $target On the Castle Walls Exits: Up Down. -- UP-- (done less than 2 hours ago). * C Mana:Burning>Nobody here by that name. * C Mana:Burning>up cast 'lightning bolt' $target In the Tower The corpse of a thug is lying here. The chief thug is here, fighting *a Dwarf*. A stocky mountain mule is here, waiting to serve. *a Dwarf* is here, fighting the chief thug. Exits: Down. Aha, you have found your victim! * C Mana:Burning> You start to concentrate... Darkwind begins some strange incantations... *a Dwarf* cleaves the chief thug's left foot very hard and shatters it. cast 'lightning bolt' $target *a Dwarf* panics, and attempts to flee. Your victim has disappeared! *a Dwarf* leaves down. * C Mana:Burning>Nobody here by that name. * C Mana:Burning> The chief thug seems to have recovered his senses. * C Mana:Burning>down cast 'lightning bolt' $target On the Castle Walls Exits: Up Down. * C Mana:Burning>down cast 'lightning bolt' $target Nobody here by that name. * C Mana:Burning>Castle Yard A sturdy pack horse is standing here. *a Dwarf* is standing here. Exits: North East South Up. * C Mana:Burning>*a Dwarf* leaves north. Nobody here by that name. * C Mana:Burning>north hit $target Old Castle Gate Exits: North South. * C Mana:Burning>They aren't here. * C Mana:Burning>ride What do you want to ride? * C Mana:Burning>south ride Castle Yard A sturdy pack horse is standing here. Exits: North East South Up. * C Mana:Burning> You pick up a pack horse's reins, and start riding him. * R C Mana:Burning>north Old Castle Gate Exits: North South. * R C Mana:Burning> A pack horse stops following Darkwind. Darkwind picks up a pack horse's reins, and starts riding him. * R C Mana:Burning>north Before the Castle Gate A giant rat patters against you, squeaking maliciously. Exits: North East South West. *a Dwarf* has arrived from the north. * R C Mana:Burning>hit $target *a Dwarf* leaves south. * R C Mana:Burning>They aren't here. * R C Mana:Burning>south Old Castle Gate *a Dwarf* is standing here. Exits: North South. Darkwind fails to slash *a Dwarf*. * R C Mana:Burning>#variable target *MAN* # $target is now set to {*MAN*}. hit $target They aren't here. * R C Mana:Burning> *a Dwarf* cleaves Darkwind's body and tickles it. * R C Mana:Burning>#variable target *DWARF* # $target is now set to {*DWARF*}. hit $target * R C Mana:Burning *a Dwarf*:Hurt Darkwind:Fine> You slash *a Dwarf*'s right hand and tickle it. * R C Mana:Burning *a Dwarf*:Hurt Darkwind:Fine> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. cast 'lightning bolt' $target * R C Mana:Burning>Nobody here by that name. * R C Mana:Burning>north hit $target Before the Castle Gate The giant rat is here, fighting *a Dwarf*. *a Dwarf* is here, fighting the giant rat. Exits: North East South West. * R C Mana:Burning>* R C Mana:Burning *a Dwarf*:Hurt the giant rat:Healthy> You approach *a Dwarf*, trying to slash him. * R C Mana:Burning *a Dwarf*:Hurt the giant rat:Healthy> Darkwind fails to slash *a Dwarf*. cast 'lightning bolt' $target * R C Mana:Burning> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves west. * R C Mana:Burning>west hit $target Nobody here by that name. * R C Mana:Burning>Plains Exits: North East. * R C Mana:Burning>They aren't here. * R C Mana:Burning>north hit $target The Hedge-Trail Exits: North East South West. * R C Mana:Burning>They aren't here. * R C Mana:Burning>north The Hedge-Trail Exits: South West. * R C Mana:Burning>west The Hedge-Trail Exits: East South West. * R C Mana:Burning>west The Hedge-trail Exits: East South West. * R C Mana:Burning> *a Dwarf* has arrived from the south. * R C Mana:Burning>hit $target Darkwind begins some strange incantations... * R C Mana:Burning>* R C Mana:Burning *a Dwarf*:Hurt> *a Dwarf* swiftly dodges your attempt to slash him. * R C Mana:Burning *a Dwarf*:Hurt> *a Dwarf* cleaves your left foot and tickles it. * R C HP:Fine Mana:Burning *a Dwarf*:Hurt> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves east. * R C HP:Fine Mana:Burning>hit $target They aren't here. * R C HP:Fine Mana:Burning>hit $target east * R C HP:Fine Mana:Burning *a Dwarf*:Hurt> *a Dwarf* has arrived from the east. You approach *a Dwarf*, trying to slash him. hit $target * R C HP:Fine Mana:Burning *a Dwarf*:Hurt>No way! You are fighting for your life! * R C HP:Fine Mana:Burning *a Dwarf*:Hurt> You're already fighting! * R C HP:Fine Mana:Burning *a Dwarf*:Hurt> Darkwind utters the word 'fireball' Darkwind throws a fireball at *a Dwarf*, completely enveloping him in flames. * R C HP:Fine Mana:Burning *a Dwarf*:Wounded>cast 'lightning bolt' $target You start to concentrate... Darkwind utters the word 'fireball' *a Dwarf* panics, and attempts to flee. Your victim has disappeared! *a Dwarf* leaves south. * R C HP:Fine Mana:Burning>south cast 'lightning bolt' $target Sparse Plains *a Dwarf* is standing here. Exits: North East South. * R C HP:Fine Mana:Burning> You start to concentrate... Your victim has disappeared! *a Dwarf* leaves north. * R C HP:Fine Mana:Burning>hit $target north hit $target They aren't here. * R C HP:Fine Mana:Burning>north hit $target The Hedge-trail *a Dwarf* is standing here. Exits: East South West. * R C HP:Fine Mana:Burning>*a Dwarf* leaves east. They aren't here. * R C HP:Fine Mana:Burning> Alas, you cannot go that way... * R C HP:Fine Mana:Burning>They aren't here. * R C HP:Fine Mana:Burning>east hit $target The Hedge-Trail Exits: East South West. * R C HP:Fine Mana:Burning>They aren't here. * R C HP:Fine Mana:Burning>south Plains *a Dwarf* is standing here. Exits: North East West. * R C HP:Fine Mana:Burning> Darkwind begins some strange incantations... * R C HP:Fine Mana:Burning>hit $target hit $target *a Dwarf* leaves west. They aren't here. * R C HP:Fine Mana:Burning>They aren't here. * R C HP:Fine Mana:Burning>east west The Hedge-Trail Exits: North East South West. * R C HP:Fine Mana:Burning>hit $target Plains Exits: North East West. * R C HP:Fine Mana:Burning>west They aren't here. * R C HP:Fine Mana:Burning>hit $target Sparse Plains Exits: North East South. * R C HP:Fine Mana:Burning>north They aren't here. * R C HP:Fine Mana:Burning>hit $target The Hedge-trail Exits: East South West. * R C HP:Fine Mana:Burning>hit $target They aren't here. * R C HP:Fine Mana:Burning>north They aren't here. * R C HP:Fine Mana:Burning>west Alas, you cannot go that way... * R C HP:Fine Mana:Burning>The Hedge-trail Exits: East West. * R C HP:Fine Mana:Burning>west Ford over the Nen-i-Sul A red-breasted mallard swims about, periodically upending to look for food. Exits: North East South Up. * R C HP:Fine Mana:Burning>west Alas, you cannot go that way... * R C HP:Fine Mana:Burning>east south The Hedge-trail Exits: East West. * R C HP:Fine Mana:Burning> Alas, you cannot go that way... * R C HP:Fine Mana:Burning>east The Hedge-trail Exits: East South West. * R C HP:Fine>south Sparse Plains Exits: North East South. * R C HP:Fine>south Fallow Fields *a Dwarf* is standing here. Exits: North South. * R C HP:Fine>hit $target * R C HP:Fine Move:Tired *a Dwarf*:Awful> *a Dwarf* swiftly dodges your attempt to slash him. *a Dwarf* panics, and attempts to flee. *a Dwarf* panics, but can't stop fighting to flee. * R C HP:Fine Move:Tired *a Dwarf*:Awful> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * R C HP:Fine Move:Tired>south hit $target Fallow Fields *a Dwarf* is standing here. Exits: North. * R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired *a Dwarf*:Awful> Darkwind begins some strange incantations... You approach *a Dwarf*, trying to slash him. * R C HP:Fine Move:Tired *a Dwarf*:Awful> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. * R C HP:Fine Move:Tired>north hit $target Fallow Fields Exits: North South. * R C HP:Fine Move:Tired>They aren't here. * R C HP:Fine Move:Tired *a Dwarf*:Awful> *a Dwarf* swiftly dodges Darkwind's attempt to slash him. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * R C HP:Fine Move:Tired>south hit $target hit $target south Fallow Fields *a Dwarf* is standing here. Exits: North South. Darkwind begins some strange incantations... * R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired> You approach *a Dwarf*, trying to slash him. *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves north. * R C HP:Fine Move:Tired>north hit $target north hit $target They aren't here. * R C HP:Fine Move:Tired>Fallow Fields Exits: North. * R C HP:Fine Move:Tired>Fallow Fields Exits: North South. The night has begun. * R C HP:Fine Move:Tired>They aren't here. * R C HP:Fine Move:Tired>north Sparse Plains *a Dwarf* is standing here. Exits: North East South. Darkwind fails to slash *a Dwarf*. * R C HP:Fine Move:Tired>hit $target * R C HP:Fine Move:Tired *a Dwarf*:Bad Darkwind:Fine> You try to slash *a Dwarf*, but he parries successfully. *a Dwarf* sighs loudly. *a Dwarf* cleaves Darkwind's right foot and tickles it. * R C HP:Fine Move:Tired *a Dwarf*:Bad Darkwind:Fine> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * R C HP:Fine Move:Tired>The Hedge-trail Exits: East South West. * R C HP:Fine Move:Tired>south They aren't here. * R C HP:Fine Move:Tired>hit $target south Sparse Plains Exits: North East South. * R C HP:Fine Move:Tired>hit $target south hit $target They aren't here. * R C HP:Fine Move:Tired>Fallow Fields *a Dwarf* is standing here. Exits: North South. * R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired *a Dwarf*:Awful> You slash *a Dwarf*'s left arm. * R C HP:Fine Move:Tired *a Dwarf*:Awful> *a Dwarf* sighs loudly. * R C HP:Fine Move:Tired *a Dwarf*:Awful> *a Dwarf* panics, and attempts to flee. *a Dwarf* leaves south. * R C HP:Fine Move:Tired>south hit $target Fallow Fields *a Dwarf* is standing here. Exits: North. * R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired *a Dwarf*:Awful> You approach *a Dwarf*, trying to slash him. * R C HP:Fine Move:Tired *a Dwarf*:Awful> Darkwind utters the words 'lightning bolt' *a Dwarf* staggers back as the lightning bolt sent by Darkwind hits him. *a Dwarf* is incapacitated and will slowly die, if not aided. You slash *a Dwarf*'s body extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *a Dwarf*'s death cry. *a Dwarf* is dead! R.I.P. Cai dies, Level 28, giving me lovely 100k xp.