In case of boredom.
posted by Gimilzor
2000-07-28 22:53:06
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Feeling the dark rage raising in our Sauron-devoted souls, we (Darkwind and Gimi
* R C Move:Tired>west
Plains
Exits: North East West.

* R C Move:Tired>west
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: North East South.

* R C Move:Tired>west
Alas, you cannot go that way...

* R C Move:Tired>bob
cast 'breath of brisk'
You start to concentrate...

tr
An energy begins to flow within your legs as your body becomes lighter.

* R C Mana:Burning>Darkwind says 'e han passed neni?'
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of the warhorse leading north (done less than 10 hours ago).

   - a track of a mountain mule leading south (done less than 2 hours ago).
   - two tracks of a mountain mule leading north (done less than 2 hours ago).

You stop searching, you don't seem to find anything else.

* R C Mana:Burning>south
An Old Trail by a Fortress
Exits: North East South West.

* R C Mana:Burning>trm
track mule
You carefully examine the ground around you, looking for tracks...

#variable target *DWARF*
#   $target is now set to {*DWARF*}.
-- SOUTH --
 (done less than 2 hours ago).

* R C Mana:Burning>south
Before the Castle Gate
Exits: North East South West.

-- SOUTH --
 (done less than 2 hours ago).

* R C Mana:Burning>south
Old Castle Gate
Exits: North South.

south
-- SOUTH --
 (done less than 2 hours ago).

* R C Mana:Burning>Castle Yard
Exits: North East South Up.

-- UP--
 (done less than 2 hours ago).

* R C Mana:Burning>u
Oops! 
You cannot go there riding!

* R C Mana:Burning>think
Careful, you might hurt yourself!

* R C Mana:Burning>exa u
* R C Mana:Burning>' dism
emote strains 'dism'
Ok.

* R C Mana:Burning>stat
OB: 35%, DB: 50%, PB: 57%, Armour: 40%. Wimpy: 100. Mood: wimpy.
Needed: 505,827 xp, 0 tp. Wp: 0. Gold: 1. Alert: normal.
Affected by:
- panic
- noquit
- shield
- armour
- novoid

* R C Mana:Burning>search q
You begin to search ...

Darkwind dismounts from a pack horse, and stops riding him.
A pack horse now follows Darkwind.

dism
You didn't find anyone.

* R C Mana:Burning>
You stop riding a pack horse.

* C Mana:Burning>l
Castle Yard
A sturdy pack horse is standing here.
Darkwind is standing here.
A sturdy pack horse is standing here.

* C Mana:Burning>
The last rays of the setting sun create long shadows over the plains.
You feel bolder.

* C Mana:Burning>' aba
search q

emote strains 'aba'
Ok.

* C Mana:Burning>
You begin to search ...

* C Mana:Burning>#variable target *DWARF*
#   $target is now set to {*DWARF*}.
Darkwind nods solemnly.

* C Mana:Burning>up
cast 'lightning bolt' $target
On the Castle Walls
Exits: Up Down.

-- UP--
 (done less than 2 hours ago).

* C Mana:Burning>Nobody here by that name.

* C Mana:Burning>up
cast 'lightning bolt' $target
In the Tower
The corpse of a thug is lying here.
The chief thug is here, fighting *a Dwarf*.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is here, fighting the chief thug.
Exits: Down.
Aha, you have found your victim!

* C Mana:Burning>
You start to concentrate...

Darkwind begins some strange incantations...

*a Dwarf* cleaves the chief thug's left foot very hard and shatters it.

cast 'lightning bolt' $target
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves down.

* C Mana:Burning>Nobody here by that name.

* C Mana:Burning>
The chief thug seems to have recovered his senses.

* C Mana:Burning>down
cast 'lightning bolt' $target
On the Castle Walls
Exits: Up Down.

* C Mana:Burning>down
cast 'lightning bolt' $target
Nobody here by that name.

* C Mana:Burning>Castle Yard
A sturdy pack horse is standing here.
*a Dwarf* is standing here.
Exits: North East South Up.

* C Mana:Burning>*a Dwarf* leaves north.
Nobody here by that name.

* C Mana:Burning>north
hit $target
Old Castle Gate
Exits: North South.

* C Mana:Burning>They aren't here.

* C Mana:Burning>ride
What do you want to ride?

* C Mana:Burning>south
ride
Castle Yard
A sturdy pack horse is standing here.
Exits: North East South Up.

* C Mana:Burning>
You pick up a pack horse's reins, and start riding him.

* R C Mana:Burning>north
Old Castle Gate
Exits: North South.

* R C Mana:Burning>
A pack horse stops following Darkwind.
Darkwind picks up a pack horse's reins, and starts riding him.

* R C Mana:Burning>north
Before the Castle Gate
A giant rat patters against you, squeaking maliciously.
Exits: North East South West.
*a Dwarf* has arrived from the north.

* R C Mana:Burning>hit $target

*a Dwarf* leaves south.

* R C Mana:Burning>They aren't here.

* R C Mana:Burning>south
Old Castle Gate
*a Dwarf* is standing here.
Exits: North South.
Darkwind fails to slash *a Dwarf*.

* R C Mana:Burning>#variable target *MAN*
#   $target is now set to {*MAN*}.
hit $target
They aren't here.

* R C Mana:Burning>
*a Dwarf* cleaves Darkwind's body and tickles it.

* R C Mana:Burning>#variable target *DWARF*
#   $target is now set to {*DWARF*}.
hit $target
* R C Mana:Burning *a Dwarf*:Hurt Darkwind:Fine>
You slash *a Dwarf*'s right hand and tickle it.

* R C Mana:Burning *a Dwarf*:Hurt Darkwind:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

cast 'lightning bolt' $target
* R C Mana:Burning>Nobody here by that name.

* R C Mana:Burning>north
hit $target
Before the Castle Gate
The giant rat is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting the giant rat.
Exits: North East South West.

* R C Mana:Burning>* R C Mana:Burning *a Dwarf*:Hurt the giant rat:Healthy>
You approach *a Dwarf*, trying to slash him.

* R C Mana:Burning *a Dwarf*:Hurt the giant rat:Healthy>
Darkwind fails to slash *a Dwarf*.

cast 'lightning bolt' $target
* R C Mana:Burning>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.

* R C Mana:Burning>west
hit $target
Nobody here by that name.

* R C Mana:Burning>Plains
Exits: North East.

* R C Mana:Burning>They aren't here.

* R C Mana:Burning>north
hit $target
The Hedge-Trail
Exits: North East South West.

* R C Mana:Burning>They aren't here.

* R C Mana:Burning>north
The Hedge-Trail
Exits: South West.

* R C Mana:Burning>west
The Hedge-Trail
Exits: East South West.

* R C Mana:Burning>west
The Hedge-trail
Exits: East South West.

* R C Mana:Burning>
*a Dwarf* has arrived from the south.

* R C Mana:Burning>hit $target

Darkwind begins some strange incantations...

* R C Mana:Burning>* R C Mana:Burning *a Dwarf*:Hurt>
*a Dwarf* swiftly dodges your attempt to slash him.

* R C Mana:Burning *a Dwarf*:Hurt>
*a Dwarf* cleaves your left foot and tickles it.

* R C HP:Fine Mana:Burning *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.

* R C HP:Fine Mana:Burning>hit $target
They aren't here.

* R C HP:Fine Mana:Burning>hit $target
east
* R C HP:Fine Mana:Burning *a Dwarf*:Hurt>
*a Dwarf* has arrived from the east.
You approach *a Dwarf*, trying to slash him.

hit $target
* R C HP:Fine Mana:Burning *a Dwarf*:Hurt>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Burning *a Dwarf*:Hurt>
You're already fighting!

* R C HP:Fine Mana:Burning *a Dwarf*:Hurt>
Darkwind utters the word 'fireball'
Darkwind throws a fireball at *a Dwarf*, completely enveloping him in flames.

* R C HP:Fine Mana:Burning *a Dwarf*:Wounded>cast 'lightning bolt' $target
You start to concentrate...

Darkwind utters the word 'fireball'

*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves south.

* R C HP:Fine Mana:Burning>south
cast 'lightning bolt' $target
Sparse Plains
*a Dwarf* is standing here.
Exits: North East South.

* R C HP:Fine Mana:Burning>
You start to concentrate...

Your victim has disappeared!
*a Dwarf* leaves north.

* R C HP:Fine Mana:Burning>hit $target
north
hit $target
They aren't here.

* R C HP:Fine Mana:Burning>north
hit $target
The Hedge-trail
*a Dwarf* is standing here.
Exits: East South West.

* R C HP:Fine Mana:Burning>*a Dwarf* leaves east.
They aren't here.

* R C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>They aren't here.

* R C HP:Fine Mana:Burning>east
hit $target
The Hedge-Trail
Exits: East South West.

* R C HP:Fine Mana:Burning>They aren't here.

* R C HP:Fine Mana:Burning>south
Plains
*a Dwarf* is standing here.
Exits: North East West.

* R C HP:Fine Mana:Burning>
Darkwind begins some strange incantations...

* R C HP:Fine Mana:Burning>hit $target
hit $target
*a Dwarf* leaves west.
They aren't here.

* R C HP:Fine Mana:Burning>They aren't here.

* R C HP:Fine Mana:Burning>east
west
The Hedge-Trail
Exits: North East South West.

* R C HP:Fine Mana:Burning>hit $target
Plains
Exits: North East West.

* R C HP:Fine Mana:Burning>west
They aren't here.

* R C HP:Fine Mana:Burning>hit $target
Sparse Plains
Exits: North East South.

* R C HP:Fine Mana:Burning>north
They aren't here.

* R C HP:Fine Mana:Burning>hit $target
The Hedge-trail
Exits: East South West.

* R C HP:Fine Mana:Burning>hit $target
They aren't here.

* R C HP:Fine Mana:Burning>north
They aren't here.

* R C HP:Fine Mana:Burning>west
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>The Hedge-trail
Exits: East West.

* R C HP:Fine Mana:Burning>west
Ford over the Nen-i-Sul
A red-breasted mallard swims about, periodically upending to look for food.
Exits: North East South Up.

* R C HP:Fine Mana:Burning>west
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>east
south
The Hedge-trail
Exits: East West.

* R C HP:Fine Mana:Burning>
Alas, you cannot go that way...

* R C HP:Fine Mana:Burning>east
The Hedge-trail
Exits: East South West.

* R C HP:Fine>south
Sparse Plains
Exits: North East South.

* R C HP:Fine>south
Fallow Fields
*a Dwarf* is standing here.
Exits: North South.

* R C HP:Fine>hit $target
* R C HP:Fine Move:Tired *a Dwarf*:Awful>
*a Dwarf* swiftly dodges your attempt to slash him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.

* R C HP:Fine Move:Tired *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R C HP:Fine Move:Tired>south
hit $target
Fallow Fields
*a Dwarf* is standing here.
Exits: North.

* R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired *a Dwarf*:Awful>
Darkwind begins some strange incantations...
You approach *a Dwarf*, trying to slash him.

* R C HP:Fine Move:Tired *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* R C HP:Fine Move:Tired>north
hit $target
Fallow Fields
Exits: North South.

* R C HP:Fine Move:Tired>They aren't here.

* R C HP:Fine Move:Tired *a Dwarf*:Awful>
*a Dwarf* swiftly dodges Darkwind's attempt to slash him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R C HP:Fine Move:Tired>south
hit $target
hit $target
south
Fallow Fields
*a Dwarf* is standing here.
Exits: North South.
Darkwind begins some strange incantations...

* R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired>
You approach *a Dwarf*, trying to slash him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.

* R C HP:Fine Move:Tired>north
hit $target
north
hit $target
They aren't here.

* R C HP:Fine Move:Tired>Fallow Fields
Exits: North.

* R C HP:Fine Move:Tired>Fallow Fields
Exits: North South.
The night has begun.

* R C HP:Fine Move:Tired>They aren't here.

* R C HP:Fine Move:Tired>north
Sparse Plains
*a Dwarf* is standing here.
Exits: North East South.
Darkwind fails to slash *a Dwarf*.

* R C HP:Fine Move:Tired>hit $target
* R C HP:Fine Move:Tired *a Dwarf*:Bad Darkwind:Fine>
You try to slash *a Dwarf*, but he parries successfully.
*a Dwarf* sighs loudly.
*a Dwarf* cleaves Darkwind's right foot and tickles it.

* R C HP:Fine Move:Tired *a Dwarf*:Bad Darkwind:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R C HP:Fine Move:Tired>The Hedge-trail
Exits: East South West.

* R C HP:Fine Move:Tired>south
They aren't here.

* R C HP:Fine Move:Tired>hit $target
south
Sparse Plains
Exits: North East South.

* R C HP:Fine Move:Tired>hit $target
south
hit $target
They aren't here.

* R C HP:Fine Move:Tired>Fallow Fields
*a Dwarf* is standing here.
Exits: North South.

* R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired *a Dwarf*:Awful>
You slash *a Dwarf*'s left arm.

* R C HP:Fine Move:Tired *a Dwarf*:Awful>
*a Dwarf* sighs loudly.

* R C HP:Fine Move:Tired *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R C HP:Fine Move:Tired>south
hit $target
Fallow Fields
*a Dwarf* is standing here.
Exits: North.

* R C HP:Fine Move:Tired>* R C HP:Fine Move:Tired *a Dwarf*:Awful>
You approach *a Dwarf*, trying to slash him.

* R C HP:Fine Move:Tired *a Dwarf*:Awful>
Darkwind utters the words 'lightning bolt'
*a Dwarf* staggers back as the lightning bolt sent by Darkwind hits him.
*a Dwarf* is incapacitated and will slowly die, if not aided.
You slash *a Dwarf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.

Cai dies, Level 28, giving me lovely 100k xp.
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