* R>track You carefully examine the ground around you, looking for tracks... You see: - a track of *a Troll* leading east (done less than 3 hours ago). - a track of *a Troll* coming from the west (done less than 3 hours ago). Elestir narrates 'trepidation dies' You stop searching, you don't seem to find anything else. * R>narr troll in priest Galurin narrates 'what's everyone yelling about in bree?' Ok. * R>time According to the Dunadan calendar, it is: Sterday, the 19th of Solmath, Year 3007 of the Third Age. The sun is very high, it must be noon soon. The present Tan Istar, Lord of the Istari Council is Graven. Real time is Mon Jul 31 18:55:39 2000 GMT. Last reboot due to a crash at Sat Jul 29 21:39:31 2000 GMT * R>norm cha mood wimpy cha spell norm Ok. * R> Ok. * R>sc 414/414 hit, 76/76 mana, and 139/158 moves. * R>narr any1 come? Ok. * R>sc 414/414 hit, 76/76 mana, and 138/158 moves. * R>cha mood wimpy Ok. * R>norm sc cha spell norm Ok. * R>414/414 hit, 76/76 mana, and 139/158 moves. * R> Tuen tells you 'he's suntrapped' * R>cha mood wimpy Ok. * R>norm cha spell norm Ok. * R>n Forested Slope Exits: East South West. * R>dism You stop riding a mountain mule (MIN). *>aba Abandon what? *>s Forest by the Temple Wall The corpse of the butterfly is lying here. Exits: North East South West. *>aggre cha mood aggre Ok. *>get black pack rem forest wear black put forest pack You get a black warg fur from a leather backpack. *> You stop using a forest green cloak. *> You wear a black warg fur about your body. *> You put a forest green cloak in a leather backpack. *>b irondoor bash irondoor The irondoor gave away under the pressure. *>e e The Guardroom A strong, tall orc-guard is looking for non-orcs here. A strong, tall orc-guard is looking for non-orcs here. A huge orc bodyguard looks at you suspiciously. Exits: East West. *>Domed Chamber Exits: East West. *>e Dark Hallway Exits: North East South West. *>e Small Chamber Exits: West. *>w Dark Hallway Exits: North East South West. *>n By the Dark Altar Exits: North South. *>n s The door seems to be closed. Lowyn narrates '2 bns diam madcat' *>Dark Hallway Exits: North East South West. *>n By the Dark Altar Exits: North South. *>op door n S Ok. *>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. *>By the Dark Altar Exits: North South. *> Galurin narrates 'where' *>aggre Lowyn narrates 'trying for scarred' *>cha mood aggre Ok. *Grakk the Mountain Troll* has arrived from the north. *> *Grakk the Mountain Troll* pounds your right arm extremely hard. You feel a strong ache there! * HP:Fine *Grakk the Mountain Troll*:Fine>k *troll* You're already fighting! * HP:Fine *Grakk the Mountain Troll*:Fine>b bash con Your bash at *Grakk the Mountain Troll* sends him sprawling. * HP:Fine *Grakk the Mountain Troll*:Fine>The perfect match! * HP:Fine *Grakk the Mountain Troll*:Fine> Saving Khazdul. You smite *Grakk the Mountain Troll*'s body extremely hard. * HP:Fine *Grakk the Mountain Troll*:Fine>chu You chuckle politely. * HP:Fine *Grakk the Mountain Troll*:Fine> You bleed from open wounds. * HP:Fine *Grakk the Mountain Troll*:Fine>narr come priest fast Ok. * HP:Fine *Grakk the Mountain Troll*:Fine> Lowyn narrates 'they were stnading above' You smite *Grakk the Mountain Troll*'s right leg extremely hard. * HP:Fine *Grakk the Mountain Troll*:Fine>narr any1 b Ok. * HP:Fine *Grakk the Mountain Troll*:Fine>bash Bash someone already bashed? Aren't we funny? * HP:Fine *Grakk the Mountain Troll*:Fine> Lowyn narrates 'too bad' * HP:Fine *Grakk the Mountain Troll*:Fine>f f *Grakk the Mountain Troll* seems to have recovered his senses. * HP:Fine *Grakk the Mountain Troll*:Fine> You flee head over heels. Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. * HP:Fine> You flee head over heels. Dark Hallway Exits: North. * HP:Fine>n k *troll* Dark Hallway A spirit floats towards you and howls with an evil laughter. *Grakk the Mountain Troll* is standing here. Exits: North East South West. * HP:Fine> You cannot attack and flee at the same time. *Grakk the Mountain Troll* leaves north. * HP:Fine>k *troll* They aren't here. * HP:Fine>n k *troll* Lowyn narrates 'whaqt's there/' * HP:Fine>By the Dark Altar Exits: North South. * HP:Fine>They aren't here. * HP:Fine> *Grakk the Mountain Troll* yells 'kker' * HP:Fine>aggre *Grakk the Mountain Troll* yells 'solj :0' cha mood aggre Ok. * HP:Fine>close door aggre Ok. * HP:Fine>Galurin narrates 'lowyn go help the man :P' cha mood aggre Ok. * HP:Fine>b door bash door The door gave away under the pressure. n k *troll* * HP:Fine>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South. * HP:Fine>* HP:Fine *Grakk the Mountain Troll*:Hurt> You smite *Grakk the Mountain Troll*'s right arm extremely hard. * HP:Fine *Grakk the Mountain Troll*:Hurt>f *Grakk the Mountain Troll* pounds your right leg extremely hard. You feel a strong ache there! f * HP:Fine *Grakk the Mountain Troll*:Hurt> You flee head over heels. By the Dark Altar Exits: North South. * HP:Fine> You flee head over heels. Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. * HP:Fine>yell hihi Ok. * HP:Fine>n By the Dark Altar Exits: North South. * HP:Fine>n *Grakk the Mountain Troll* yells ':)' * HP:Fine>k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South. * HP:Fine>* HP:Fine *Grakk the Mountain Troll*:Hurt> You smite *Grakk the Mountain Troll*'s right foot extremely hard. f * HP:Fine *Grakk the Mountain Troll*:Hurt>f *Grakk the Mountain Troll* pounds your left foot extremely hard. * HP:Fine *Grakk the Mountain Troll*:Hurt> You flee head over heels. By the Dark Altar Exits: North South. * HP:Fine>f You flee head over heels. Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. * HP:Fine> You flee head over heels. By the Dark Altar Exits: North South. * HP:Fine>n The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South. * HP:Fine>s *Grakk the Mountain Troll* opens the curtain. By the Dark Altar Exits: North South. * HP:Fine>aggre cha mood aggre Ok. * HP:Fine>n k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Fine>* HP:Fine *Grakk the Mountain Troll*:Hurt> You smite *Grakk the Mountain Troll*'s right foot extremely hard. Your victim is shocked by your hit! * HP:Fine *Grakk the Mountain Troll*:Hurt> The evil priest lightly pierces your left leg and tickles it. f * HP:Fine *Grakk the Mountain Troll*:Hurt>f *Grakk the Mountain Troll* pounds your body extremely hard. * HP:Hurt *Grakk the Mountain Troll*:Hurt>f You flee head over heels. By the Dark Altar Exits: North South. * HP:Hurt> You flee head over heels. Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. * HP:Hurt> You flee head over heels. Small Chamber Exits: West. * HP:Hurt>w Dark Hallway A spirit floats towards you and howls with an evil laughter. Exits: North East South West. * HP:Hurt>n A spirit tries to hit you, but your parry is successful. * HP:Hurt a spirit:Healthy>No way! You are fighting for your life! * HP:Hurt a spirit:Healthy>sc f You can't do that while fighting. * HP:Hurt a spirit:Healthy> You flee head over heels. By the Dark Altar Exits: North South. * HP:Hurt>cha mood wimpy Ok. * HP:Hurt>cure cast 'cure light' You start to concentrate... cure cure Your scratches and bruises disappear. * HP:Fine Mana:Burning>cast 'cure light' You start to concentrate... cure Your scratches and bruises disappear. * HP:Fine Mana:Hot>cast 'cure light' You start to concentrate... cure cure Your scratches and bruises disappear. * HP:Fine Mana:Hot>cast 'cure light' You start to concentrate... cure Your scratches and bruises disappear. * HP:Fine Mana:Warm>cure cast 'cure light' You start to concentrate... Elestir narrates 'out' aggre Your scratches and bruises disappear. * HP:Fine Mana:Warm>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. * HP:Fine Mana:Cold>cast 'cure light' Alas, not enough mana flows through you... * HP:Fine Mana:Cold>cast 'cure light' Alas, not enough mana flows through you... * HP:Fine Mana:Cold>n cha mood aggre Ok. * HP:Fine Mana:Cold>k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. Lavendel narrates 'Wave ppl, back in 20 min or so' * HP:Fine Mana:Cold>*Grakk the Mountain Troll* leaves west. They aren't here. * HP:Fine Mana:Cold>f You flee head over heels. By the Dark Altar Exits: North South. * HP:Fine Mana:Cold>n w The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Fine Mana:Cold>k *troll* The Hidden Passage Exits: East West. * HP:Fine Mana:Cold>They aren't here. * HP:Fine Mana:Cold>e k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Fine Mana:Cold>They aren't here. * HP:Fine Mana:Cold>s k *troll* By the Dark Altar *Grakk the Mountain Troll* is standing here. Exits: North South. *Grakk the Mountain Troll* leaves north. * HP:Fine Mana:Cold>They aren't here. * HP:Fine Mana:Cold>n k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Fine Mana:Cold>w k *troll* They aren't here. * HP:Fine Mana:Cold>The Hidden Passage *Grakk the Mountain Troll* is standing here. Exits: East West. *Grakk the Mountain Troll* leaves east. * HP:Fine Mana:Cold>They aren't here. * HP:Fine Mana:Cold>e k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Fine Mana:Cold>s k *troll* * HP:Fine Mana:Cold *Grakk the Mountain Troll*:Hurt> You smite *Grakk the Mountain Troll*'s right arm extremely hard. * HP:Fine Mana:Cold *Grakk the Mountain Troll*:Hurt> *Grakk the Mountain Troll* pounds your body extremely hard. * HP:Fine Mana:Cold *Grakk the Mountain Troll*:Hurt>f f No way! You are fighting for your life! The evil priest pierces your right hand hard and tickles it. * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Hurt> You're already fighting! * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Hurt> You flee head over heels. The Hidden Passage Exits: East West. * HP:Hurt Mana:Cold> You flee head over heels. The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Cold>k *troll* k *troll* You bleed from open wounds. * HP:Hurt Mana:Cold>k *troll* k *troll* *Grakk the Mountain Troll* leaves west. They aren't here. * HP:Hurt Mana:Cold>They aren't here. * HP:Hurt Mana:Cold>k *troll* They aren't here. * HP:Hurt Mana:Cold>They aren't here. * HP:Hurt Mana:Cold>w k *troll* They aren't here. * HP:Hurt Mana:Cold>The Hidden Passage *Grakk the Mountain Troll* is standing here. Exits: East West. *Grakk the Mountain Troll* leaves east. * HP:Hurt Mana:Cold>They aren't here. * HP:Hurt Mana:Cold>e k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Hurt> You smite *Grakk the Mountain Troll*'s left foot extremely hard. f * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Hurt>f f You flee head over heels. The Hidden Passage Exits: East West. * HP:Hurt Mana:Cold>yell hehe You flee head over heels. On a Landing A hungry warg stands here, sniffing around for flesh. Exits: East Up Down. * HP:Hurt Mana:Cold> You flee head over heels. The Hidden Passage Exits: East West. * HP:Hurt Mana:Cold> Ok. * HP:Hurt Mana:Cold>e The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Hurt Mana:Cold> The evil priest pierces your body hard. You feel a strong ache there! * HP:Hurt Mana:Cold the evil priest:Healthy>w *Grakk the Mountain Troll* yells 'heh' * HP:Hurt Mana:Cold the evil priest:Healthy>f No way! You are fighting for your life! You smite the evil priest's head extremely hard and tickle it. * HP:Hurt Mana:Cold the evil priest:Fine> You flee head over heels. By the Dark Altar Exits: North South. * HP:Hurt Mana:Cold>f You flee head over heels. The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Hurt Mana:Cold> *Grakk the Mountain Troll* has arrived from the south. * HP:Hurt Mana:Cold> *Grakk the Mountain Troll* leaves west. * HP:Hurt Mana:Cold>k *troll* They aren't here. * HP:Hurt Mana:Cold>w k *troll* The Hidden Passage *Grakk the Mountain Troll* is standing here. Exits: East West. *Grakk the Mountain Troll* leaves east. * HP:Hurt Mana:Cold>They aren't here. * HP:Hurt Mana:Cold> Elestir narrates 'meet 1u smelly' * HP:Hurt Mana:Cold>k *troll* They aren't here. * HP:Hurt Mana:Cold>e k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Hurt Mana:Cold>f They aren't here. * HP:Hurt Mana:Cold> You flee head over heels. The Hidden Passage Exits: East West. * HP:Hurt Mana:Cold>sc 270/414 hit, 13/76 mana, and 71/158 moves. * HP:Hurt Mana:Cold>e *Grakk the Mountain Troll* has arrived from the east. * HP:Hurt Mana:Cold>s The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Hurt Mana:Cold>k *troll* By the Dark Altar Exits: North South. * HP:Hurt Mana:Cold>They aren't here. * HP:Hurt Mana:Cold>n k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Cold>* HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded> You smite *Grakk the Mountain Troll*'s body extremely hard. f * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded>f *Grakk the Mountain Troll* pounds your left arm extremely hard. * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded>f You flee head over heels. The Hidden Passage Exits: East West. * HP:Hurt Mana:Cold> You flee head over heels. The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Cold> You flee head over heels. By the Dark Altar Exits: North South. * HP:Hurt Mana:Cold>narr any 1 comming priest Ok. * HP:Hurt Mana:Cold> Madium narrates '*wave* i go rent now ill be back within 3 days then im gonna unretire =)' * HP:Hurt Mana:Cold>narr grkk free kill Ok. * HP:Hurt Mana:Cold>narr grakk Ok. * HP:Hurt Mana:Cold>n k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Cold>f * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded> You smite *Grakk the Mountain Troll*'s body extremely hard. f * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded> *Grakk the Mountain Troll* pounds your left leg extremely hard. * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded>PANIC! You can't quit the fight! The evil priest barely pierces your head and tickles it. * HP:Hurt Mana:Cold *Grakk the Mountain Troll*:Wounded>Drow narrates 'The dealer says 'I got a jack, which makes 23.'' You flee head over heels. The Hidden Passage Exits: East West. * HP:Hurt Mana:Cold>sc 199/414 hit, 16/76 mana, and 54/158 moves. * HP:Hurt Mana:Cold>dr skin Your stomach can't contain anymore! * HP:Hurt Mana:Cold>eat lembas You eat the lembas. You are full. * HP:Hurt Mana:Cold>cha mood wimpy cure Ok. * HP:Hurt Mana:Cold>cast 'cure light' You start to concentrate... aggre Your scratches and bruises disappear. * HP:Hurt Mana:Icy>cha mood aggre Ok. Drow narrates 'The dealer says 'Drow, you won with 21.'' * HP:Hurt Mana:Icy>e k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Icy>* HP:Hurt Mana:Icy *Grakk the Mountain Troll*:Wounded> You smite *Grakk the Mountain Troll*'s right leg extremely hard and shatter it. Your victim is shocked by your hit! f * HP:Hurt Mana:Icy *Grakk the Mountain Troll*:Wounded> *Grakk the Mountain Troll* pounds your head extremely hard. You feel a strong ache there! f * HP:Wounded Mana:Icy *Grakk the Mountain Troll*:Wounded> You flee head over heels. PANIC! You couldn't escape! * HP:Wounded Mana:Icy *Grakk the Mountain Troll*:Wounded> Lowyn narrates 'hm I don't exactly trust that' * HP:Wounded Mana:Icy *Grakk the Mountain Troll*:Wounded> *Grakk the Mountain Troll* panics, and attempts to flee. * HP:Wounded Mana:Icy *Grakk the Mountain Troll*:Wounded> You flee head over heels. By the Dark Altar Exits: North South. * HP:Wounded Mana:Icy>sc You flee head over heels. PANIC! You couldn't escape! * HP:Wounded Mana:Icy>168/414 hit, 5/76 mana, and 53/158 moves. * HP:Wounded Mana:Icy>dr skin Your stomach can't contain anymore! * HP:Wounded Mana:Icy>eat lembas You can't find a lembas. * HP:Wounded Mana:Icy>sc 169/414 hit, 5/76 mana, and 54/158 moves. * HP:Wounded Mana:Icy> Drow narrates 'The dealer gives you 2000 lauren coins.' * HP:Wounded Mana:Icy>ass A mountain mule (MIN) wimpy 15 Who do you want to assist? * HP:Wounded Mana:Icy>cha wimpy 15 Wimpy set to: 15 * HP:Wounded Mana:Icy>n w k *troll* The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Wounded Mana:Icy>The Hidden Passage Exits: East West. * HP:Wounded Mana:Icy>They aren't here. * HP:Wounded Mana:Icy>w k *troll* On a Landing Exits: East Up Down. * HP:Wounded Mana:Icy>They aren't here. * HP:Wounded Mana:Icy>d Winding Stairwell Exits: Up Down. * HP:Wounded Mana:Icy>d A Chamber in the Rock A hungry warg stands here, sniffing around for flesh. Exits: South Up. Ruin narrates 'hehe' * HP:Wounded Mana:Icy>s Underground Crypt Exits: North East South. * HP:Wounded Mana:Icy Move:Tired>track You carefully examine the ground around you, looking for tracks... dr skin eat lembas Transe narrates 'haha cool' You see: - a track of *a Troll* leading south (done less than 1 hour ago). - a track of *a Troll* coming from the north (done less than 1 hour ago). Falck narrates 'yea right :P' Madium narrates 'Drow yeah sure! =)' Cambion narrates 'WOW!' - a track of a Dwarf coming from the north (done less than 1 hour ago). The light of Aman fades away from you. You bleed from open wounds. Norglin narrates 'isn't max bid 1 gold?' s You stop searching, you don't seem to find anything else. * HP:Wounded Mana:Icy> Your stomach can't contain anymore! Saving Khazdul. * HP:Wounded Mana:Icy> You can't find a lembas. * HP:Wounded Mana:Icy>e Underground Crypt Exits: North East West. * HP:Wounded Mana:Icy>Underground Crypt Exits: North West Up. * HP:Wounded Mana:Icy>w Underground Crypt Exits: North East West. * HP:Wounded Mana:Icy>track troll You carefully examine the ground around you, looking for tracks... dr skin You see some tracks of *a Troll* leading east (done less than 1 hour ago). * HP:Wounded Mana:Cold> Your stomach can't contain anymore! Drow narrates '=)' * HP:Wounded Mana:Cold>eat lembas You can't find a lembas. * HP:Wounded Mana:Cold>e Underground Crypt Exits: North West Up. You see some tracks of *a Troll* leading up (done less than 1 hour ago). * HP:Wounded Mana:Cold>u Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. Madium narrates 'yeah max 1 gold hehe' Aye! You cannot concentrate any more... You stop tracking your victim. A shadow lightly hits your left leg and tickles it. * HP:Wounded Mana:Cold a shadow:Fine> You smite a shadow's body extremely hard. Your victim is shocked by your hit! * HP:Wounded Mana:Cold a shadow:Hurt>f You flee head over heels. PANIC! You couldn't escape! Transe narrates 'hehe' * HP:Wounded Mana:Cold a shadow:Hurt>f Nikitin narrates 'anyone want to xp with me?' * HP:Wounded Mana:Cold a shadow:Hurt> You flee head over heels. Underground Crypt Exits: North West Up. * HP:Wounded Mana:Cold Move:Tired>f You flee head over heels. Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. * HP:Wounded Mana:Cold Move:Tired> Tuen narrates 'shake' * HP:Wounded Mana:Cold Move:Tired>u w Alas, you cannot go that way... * HP:Wounded Mana:Cold Move:Tired>Underground Crypt Exits: North East South. * HP:Wounded Mana:Cold Move:Tired>e Meric narrates 'and he cheats' Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. * HP:Wounded Mana:Cold Move:Tired>s Underground Crypt Exits: North West Up. * HP:Wounded Mana:Cold Move:Tired> Cambion narrates 'cack' * HP:Wounded Mana:Cold Move:Tired>s Alas, you cannot go that way... * HP:Wounded Mana:Cold Move:Tired> Tuen narrates 'you can give as much as you want' * HP:Wounded Mana:Cold Move:Tired>track troll You carefully examine the ground around you, looking for tracks... You see some tracks of *a Troll* leading up (done less than 1 hour ago). * HP:Wounded Mana:Cold Move:Tired> *Grakk the Mountain Troll* has arrived from the north. * HP:Wounded Mana:Cold Move:Tired>u k *troll* Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Exits: East Up Down. d k *troll* You stop tracking your victim. * HP:Wounded Mana:Cold Move:Tired>k *troll* They aren't here. * HP:Wounded Mana:Cold Move:Tired>Underground Crypt Exits: North West Up. * HP:Wounded Mana:Cold Move:Tired>They aren't here. * HP:Wounded Mana:Cold Move:Tired>* HP:Wounded Mana:Cold Move:Tired>They aren't here. * HP:Wounded Mana:Cold Move:Tired>sc 175/414 hit, 11/76 mana, and 45/158 moves. * HP:Wounded Mana:Cold Move:Tired>cha mood wimpy Ok. * HP:Wounded Mana:Cold Move:Tired>cure cast 'cure light' You muster all of your concentration... aggre Your scratches and bruises disappear. * HP:Wounded Mana:Icy Move:Tired>cha mood aggre Ok. * HP:Wounded Mana:Icy Move:Tired>n k *troll* Underground Crypt A shadowy haunt floats here, oblivious to your presence. Exits: South West. * HP:Wounded Mana:Icy Move:Tired>They aren't here. * HP:Wounded Mana:Icy Move:Tired>w k *troll* Underground Crypt Exits: North East South. * HP:Wounded Mana:Icy Move:Tired>They aren't here. * HP:Wounded Mana:Icy Move:Tired>track troll You carefully examine the ground around you, looking for tracks... You see some tracks of *a Troll* leading north (done less than 1 hour ago). * HP:Wounded Mana:Icy Move:Tired>n A Chamber in the Rock Exits: South Up. You see some tracks of *a Troll* leading up (done less than 1 hour ago). * HP:Wounded Mana:Icy Move:Tired>u k *troll* Winding Stairwell A hungry warg stands here, sniffing around for flesh. Exits: Up Down. u k *troll* You see some tracks of *a Troll* leading up (done less than 1 hour ago). * HP:Hurt Mana:Icy Move:Tired>They aren't here. * HP:Hurt Mana:Icy Move:Tired>u On a Landing Exits: East Up Down. You see some tracks of *a Troll* leading east (done less than 1 hour ago). * HP:Hurt Mana:Icy Move:Tired>They aren't here. * HP:Hurt Mana:Icy Move:Tired>In the Bell-Tower Exits: Down. d You see some tracks of *a Troll* leading down (done less than 1 hour ago). * HP:Hurt Mana:Icy Move:Tired>On a Landing Exits: East Up Down. You stop tracking your victim. * HP:Hurt Mana:Icy Move:Tired>e The Hidden Passage Exits: East West. * HP:Hurt Mana:Icy Move:Tired>e k *troll* The curtain seems to be closed. * HP:Hurt Mana:Icy Move:Tired>They aren't here. * HP:Hurt Mana:Icy Move:Tired>op curtain e k *troll* Ok. * HP:Hurt Mana:Icy Move:Tired>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Hurt Mana:Icy Move:Tired>* HP:Hurt Mana:Icy Move:Tired *Grakk the Mountain Troll*:Wounded> You smite *Grakk the Mountain Troll*'s left hand extremely hard and shatter it. * HP:Hurt Mana:Icy Move:Tired *Grakk the Mountain Troll*:Wounded>f f *Grakk the Mountain Troll* pounds your body extremely hard and shatters it. * HP:Wounded Mana:Icy Move:Tired *Grakk the Mountain Troll*:Wounded> You flee head over heels. The Hidden Passage Exits: East West. * HP:Wounded Mana:Icy Move:Tired> You flee head over heels. The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. *Grakk the Mountain Troll* panics, and attempts to flee. *Grakk the Mountain Troll* leaves south. * HP:Wounded Mana:Icy Move:Tired>w The Hidden Passage Exits: East West. * HP:Wounded Mana:Icy Move:Tired>sc e 154/414 hit, 5/76 mana, and 32/158 moves. * HP:Wounded Mana:Icy Move:Tired>s The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is standing here. Exits: South West. * HP:Wounded Mana:Icy Move:Tired>k *troll* *Grakk the Mountain Troll* leaves west. By the Dark Altar Exits: North South. * HP:Wounded Mana:Icy Move:Tired>n k *troll* They aren't here. You bleed from open wounds. * HP:Wounded Mana:Icy Move:Tired>The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). Exits: South West. * HP:Wounded Mana:Icy Move:Slow>They aren't here. * HP:Wounded Mana:Icy Move:Slow>w k *troll* The Hidden Passage Exits: East West. * HP:Wounded Mana:Icy Move:Slow>w k *troll* They aren't here. * HP:Wounded Mana:Icy Move:Slow>On a Landing Exits: East Up Down. * HP:Wounded Mana:Icy Move:Slow>d They aren't here. * HP:Wounded Mana:Icy Move:Slow>Winding Stairwell A hungry warg stands here, sniffing around for flesh. Exits: Up Down. * HP:Wounded Mana:Icy Move:Slow>track You carefully examine the ground around you, looking for tracks... Madium narrates 'No Tuen yer wrong there' You see: - a track of *a Troll* leading down (done less than 1 hour ago). - a track of *a Troll* coming from above (done less than 1 hour ago). dr skin eat lembas - a track of *a Troll* leading up (done less than 1 hour ago). - a track of *a Troll* coming from below (done less than 1 hour ago). d Tuen narrates 'nods' - a track of a Dwarf coming from above (done less than 1 hour ago). - a track of a Dwarf leading up (done less than 1 hour ago). - a track of a Dwarf coming from below (done less than 1 hour ago). - a track of a Dwarf leading down (done less than 2 hours ago). - a track of a hungry warg leading down (done less than 2 hours ago). You stop searching. * HP:Wounded Mana:Icy Move:Slow>d Your stomach can't contain anymore! * HP:Wounded Mana:Icy Move:Slow>Fingeror has arrived from above. Buliwyf has arrived from above. Ginlon has arrived from above. You can't find a lembas. * HP:Wounded Mana:Icy Move:Slow>A Chamber in the Rock Exits: South Up. * HP:Wounded Mana:Icy Move:Slow> Alas, you cannot go that way... Tuen narrates 'used to be diff' * HP:Wounded Mana:Cold Move:Slow> Fingeror has arrived from above. Buliwyf has arrived from above. Ginlon has arrived from above. * HP:Wounded Mana:Cold Move:Slow>l A Chamber in the Rock Fingeror the Elf is standing here. Buliwyf the Man is standing here. Ginlon the Elf is standing here. Fingeror leaves south. Buliwyf leaves south. Ginlon leaves south. * HP:Wounded Mana:Cold Move:Slow> A hungry warg has arrived from above. * HP:Wounded Mana:Cold Move:Slow>fol fingeror I see no person by that name here! * HP:Wounded Mana:Cold Move:Slow>s Underground Crypt Exits: North East South. * HP:Wounded Mana:Cold Move:Slow>whe Players in your zone -------------------- Khazdul - Underground Crypt Buliwyf - Underground Crypt Fingeror - Underground Crypt Ginlon - Underground Crypt * HP:Wounded Mana:Cold Move:Slow> Fingeror has arrived from the south. Buliwyf has arrived from the south. Ginlon has arrived from the south. * HP:Wounded Mana:Cold Move:Slow>n A Chamber in the Rock A hungry warg stands here, sniffing around for flesh. Exits: South Up. * HP:Wounded Mana:Cold Move:Slow>s Underground Crypt Fingeror the Elf is standing here. Buliwyf the Man is standing here. Ginlon the Elf is standing here. Exits: North East South. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves north. Buliwyf leaves north. Ginlon leaves north. * HP:Wounded Mana:Cold Move:Slow>fol fingeror I see no person by that name here! * HP:Wounded Mana:Cold Move:Slow>n fol fingeror A Chamber in the Rock A hungry warg stands here, sniffing around for flesh. Exits: South Up. * HP:Wounded Mana:Cold Move:Slow>I see no person by that name here! * HP:Wounded Mana:Cold Move:Slow>u fol fingeror Winding Stairwell Exits: Up Down. * HP:Wounded Mana:Cold Move:Slow>Fingeror has arrived from above. Buliwyf has arrived from above. Ginlon has arrived from above. You now follow Fingeror. * HP:Wounded Mana:Cold Move:Slow>u Ginlon says 'no trolls here. no sir' On a Landing Exits: East Up Down. * HP:Wounded Mana:Cold Move:Slow>d Winding Stairwell Fingeror the Elf is standing here. Buliwyf the Man is standing here. Ginlon the Elf is standing here. Exits: Up Down. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves down. A Chamber in the Rock A hungry warg stands here, sniffing around for flesh. Fingeror the Elf is standing here. Buliwyf has arrived from above. Ginlon has arrived from above. * HP:Wounded Mana:Cold Move:Slow>si You sigh. * HP:Wounded Mana:Cold Move:Slow>fol fingeror Fingeror leaves south. Underground Crypt Fingeror the Elf is standing here. Buliwyf has arrived from the north. Ginlon has arrived from the north. * HP:Wounded Mana:Cold Move:Slow> You stop following Fingeror. You now follow Fingeror. * HP:Wounded Mana:Cold Move:Slow>l Underground Crypt Fingeror the Elf is standing here. Buliwyf the Man is standing here. Ginlon the Elf is standing here. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves east. Underground Crypt A shadowy haunt floats here, oblivious to your presence. Fingeror the Elf is standing here. Buliwyf has arrived from the west. Ginlon has arrived from the west. * HP:Wounded Mana:Cold Move:Slow> Buliwyf says 'other side' * HP:Wounded Mana:Cold Move:Slow>say he wounded Ok. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves south. Underground Crypt Fingeror the Elf is standing here. Buliwyf has arrived from the north. Ginlon has arrived from the north. * HP:Wounded Mana:Cold Move:Slow>time According to the Dunadan calendar, it is: Sterday, the 19th of Solmath, Year 3007 of the Third Age. You cannot guess the time indoors. The present Tan Istar, Lord of the Istari Council is Graven. Real time is Mon Jul 31 19:00:05 2000 GMT. Last reboot due to a crash at Sat Jul 29 21:39:31 2000 GMT * HP:Wounded Mana:Cold Move:Slow>dr skin Fingeror leaves up. Narrow Winding Stair A shadow suddenly leaves its place on the wall, trying to reach your neck. Fingeror the Elf is standing here. Buliwyf has arrived from below. Ginlon has arrived from below. * HP:Wounded Mana:Cold Move:Slow> Your stomach can't contain anymore! * HP:Wounded Mana:Cold Move:Slow>eat elmbas You can't find an elmbas. * HP:Wounded Mana:Cold Move:Slow> Fingeror opens the trapdoor. * HP:Wounded Mana:Cold Move:Slow>say bob ? Fingeror leaves up. Small Chamber Fingeror the Elf is standing here. Buliwyf has arrived from below. Ginlon has arrived from below. * HP:Wounded Mana:Cold Move:Slow> Ok. * HP:Wounded Mana:Cold Move:Slow>group What group?! * HP:Wounded Mana:Cold Move:Slow>aggre cha mood aggre Ok. * HP:Wounded Mana:Cold Move:Slow>raise l You raise your hand. * HP:Wounded Mana:Cold Move:Slow> Fingeror begins some strange incantations... * HP:Wounded Mana:Cold Move:Slow>Small Chamber Fingeror the Elf is standing here trying to concentrate. Buliwyf the Man is standing here. Ginlon the Elf is standing here. * HP:Wounded Mana:Cold Move:Slow> Fingeror utters the words 'braqt eaaf' * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves west. Dark Hallway Fingeror the Elf is standing here. Buliwyf has arrived from the east. Ginlon has arrived from the east. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves north. By the Dark Altar Fingeror the Elf is standing here. Buliwyf has arrived from the south. Ginlon has arrived from the south. * HP:Wounded Mana:Cold Move:Slow>sc 169/414 hit, 14/76 mana, and 28/158 moves. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves north. The Priest's Study A large bookshelf sits against the wall. An evil priest is here chanting and praying to some foul entity (Glowing). *Grakk the Mountain Troll* is resting here. Fingeror the Elf is standing here. Buliwyf has arrived from the south. Ginlon has arrived from the south. * HP:Wounded Mana:Cold Move:Slow>say group me! Ok. Madium narrates 'dont know that' Ginlon slashes *Grakk the Mountain Troll*'s right foot extremely hard. * HP:Wounded Mana:Cold Move:Slow>k *troll* *Grakk the Mountain Troll* strongly pounds Ginlon's right arm and tickles it. * HP:Wounded Mana:Cold Move:Slow>k *troll* * HP:Wounded Mana:Cold Move:Slow> Alas! You failed to reach him through the melee. Buliwyf smites *Grakk the Mountain Troll*'s right leg extremely hard and shatters it. k *troll* * HP:Wounded Mana:Cold Move:Slow>k *troll* k *troll* k *troll* * HP:Wounded Mana:Cold Move:Slow> Alas! You failed to reach him through the melee. * HP:Wounded Mana:Cold Move:Slow> *Grakk the Mountain Troll* panics, and attempts to flee. *Grakk the Mountain Troll* leaves south. k *troll* * HP:Wounded Mana:Cold Move:Slow> *Grakk the Mountain Troll* has arrived from the south. Ginlon approaches *Grakk the Mountain Troll*, trying to slash him. Fingeror leaves south. You were not able to keep your concentration while moving. By the Dark Altar Fingeror the Elf is standing here. Buliwyf has arrived from the north. They aren't here. * HP:Wounded Mana:Cold Move:Slow>k *troll* They aren't here. * HP:Wounded Mana:Cold Move:Slow>* HP:Wounded Mana:Cold Move:Slow *Grakk the Mountain Troll*:Bad Ginlon:Fine> Fingeror leaves north. The Priest's Study A large bookshelf sits against the wall. The evil priest is here, fighting Ginlon (Glowing). Ginlon the Elf is here, fighting *Grakk the Mountain Troll*. *Grakk the Mountain Troll* is here, fighting Ginlon. Fingeror the Elf is standing here. Buliwyf has arrived from the south. Buliwyf approaches *Grakk the Mountain Troll*, trying to smite him. You smite *Grakk the Mountain Troll*'s left leg extremely hard and shatter it. Your victim is shocked by your hit! * HP:Wounded Mana:Cold Move:Slow *Grakk the Mountain Troll*:Bad Ginlon:Fine>k *troll* *Grakk the Mountain Troll* panics, and attempts to flee. * HP:Wounded Mana:Cold Move:Slow *Grakk the Mountain Troll*:Bad Ginlon:Fine>k *troll* Buliwyf smites *Grakk the Mountain Troll*'s right leg extremely hard and shatters it. *Grakk the Mountain Troll* pounds Ginlon's right arm extremely hard. Ginlon slashes *Grakk the Mountain Troll*'s right foot extremely hard and shatters it. * HP:Wounded Mana:Cold Move:Slow *Grakk the Mountain Troll*:Awful Ginlon:Fine>*Grakk the Mountain Troll* panics, and attempts to flee. *Grakk the Mountain Troll* panics, but can't stop fighting to flee. You're already fighting! * HP:Wounded Mana:Cold Move:Slow *Grakk the Mountain Troll*:Awful Ginlon:Fine>*Grakk the Mountain Troll* panics, and attempts to flee. *Grakk the Mountain Troll* leaves south. They aren't here. * HP:Wounded Mana:Cold Move:Slow>k *troll* They aren't here. * HP:Wounded Mana:Cold Move:Slow>They aren't here. * HP:Wounded Mana:Cold Move:Slow>Fingeror leaves south. By the Dark Altar Fingeror the Elf is standing here. Buliwyf has arrived from the north. They aren't here. * HP:Wounded Mana:Cold Move:Slow>k *troll* They aren't here. * HP:Wounded Mana:Cold Move:Slow>k *troll* They aren't here. Fingeror leaves south. Dark Hallway Fingeror the Elf is standing here. Buliwyf has arrived from the north. * HP:Wounded Mana:Cold Move:Slow>They aren't here. Madium narrates 'well i rent =) *wave*' You feel bolder. You bleed from open wounds. * HP:Wounded Mana:Cold Move:Slow> Fingeror leaves west. Domed Chamber *Grakk the Mountain Troll* is standing here. Fingeror the Elf is standing here. Buliwyf has arrived from the east. Buliwyf approaches *Grakk the Mountain Troll*, trying to smite him. * HP:Wounded Mana:Cold Move:Slow>k *troll* Fingeror leaves east. Dark Hallway Fingeror the Elf is standing here. * HP:Wounded Mana:Cold Move:Weak>k *troll* They aren't here. * HP:Wounded Mana:Cold Move:Weak>k *troll* * HP:Wounded Mana:Cold Move:Weak> Fingeror leaves west. Domed Chamber *Grakk the Mountain Troll* is here, fighting Buliwyf. Buliwyf the Man is here, fighting *Grakk the Mountain Troll*. Fingeror the Elf is standing here. Alas! You failed to reach him through the melee. * HP:Wounded Mana:Cold Move:Weak> Fingeror begins some strange incantations... Buliwyf smites *Grakk the Mountain Troll*'s head extremely hard and shatters it. *Grakk the Mountain Troll* is mortally wounded and will die soon if not aided. k *troll* * HP:Wounded Mana:Cold Move:Weak>k *troll* k *troll* k *troll* k *troll* * HP:Wounded Mana:Cold Move:Weak> Alas! You failed to reach him through the melee. * HP:Wounded Mana:Cold Move:Weak> Saving Khazdul. * HP:Wounded Mana:Cold Move:Weak>* HP:Wounded Mana:Cold Move:Weak> You smite *Grakk the Mountain Troll*'s right hand extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Grakk the Mountain Troll*'s death cry. *Grakk the Mountain Troll* is dead! R.I.P. get coins all.corpse * HP:Wounded Mana:Cold Move:Weak> Fingeror gets a pile of coins from the corpse of *a Troll*. * HP:Wounded Mana:Cold Move:Weak> Ginlon has arrived from the east. stat * HP:Wounded Mana:Cold Move:Weak>Ginlon leaves west. They aren't here. * HP:Wounded Mana:Cold Move:Weak>They aren't here. * HP:Wounded Mana:Cold Move:Weak>They aren't here. * HP:Wounded Mana:Cold Move:Weak>group They aren't here. * HP:Wounded Mana:Cold Move:Weak> You can't find a coins in any corpse. Ginlon has arrived from the west. * HP:Wounded Mana:Cold Move:Weak>OB: 140%, DB: 12%, PB: 14%, Armour: 93%. Wimpy: 15. Mood: aggressive. Needed: 322,138 xp, 0 tp. Wp: 19. Gold: 6. Alert: normal. Affected by: - a light wound at the head. - a light wound at the body. - a light wound at the right leg. - a deep wound at the right arm. - noquit - novoid * HP:Wounded Mana:Cold Move:Weak>What group?! * HP:Wounded Mana:Cold Move:Weak> Ginlon leaves west. * HP:Wounded Mana:Cold Move:Weak>l i corpse corpse (here) : a butcher knife (dented) a dagger (battered) a double edged eket (brand new) an engraved warhammer a forest green cloak (used) a green slime mold a large metal shield (used) some short, black fur a black cloak (brand new) a black hood (used) two plain leather belts a grey pair of sleeves (worn out) two rings a silver cloakpin two thin pairs of leather gloves a thin pair of soft leather boots (used) a thin pair of soft leather trousers (brand new) a thin, soft leather jerkin (brand new) three water skins three woody, stemmed plants a pair of smooth, black boots a large sack a moneybag * HP:Wounded Mana:Cold Move:Weak> Fingeror gets an engraved warhammer from the corpse of *a Troll*.