Korf and Fezz should fuck off
posted by Tabris/Osangar
2000-08-05 19:38:09
<- Back Down to comments Down to last comment
Annoying little pricks trick Jin into summoning.
"
Ok. here is the message I posted.

Unfortuneately, I didn't start logging until after they had attacked me...

Anyway, as the log file shows, I don't quite understand why I was summoned

and not them, they were the ones who wouldn't let it go (see tells). In 

fact, I only narrates five times over the entire course of the episode.

Two of those were trying to get Korf and Fezz to switch to Song so as not

to annoy everyone else, but they just kept lieing, like they did to Jin."

-Tabris



Message 1189 : Korf, Fezz and Jin (Tabris)

Written on Sat Aug  5 04:22:08 2000



Greetings honest comrades,



   I write this in hopes that you will actually listen to me and not come to

rash decisions like Jin did.  It was a bright sunny day in Fornost, and me

and Zeruel were about to head out and rid the area of some of the undead that

seems to grow out of the stonework, when Zeruel relies to some other

citizens who were yelling. His reply, mind you, was 'korf is a tiger.' This

caused Korf and Fezz to seek us out in the Dark Forest and kill my pony, whom

did nothing to invoke Korf's wrath.



   After a short while, Korf proceeded to run into Zeruel with his shield,

knocking him down repeatedly. To stop this, I myself bashed Korf. I started

off with Zeruel, after helping him up, in search of something evil to maim.

Little did I know it ws following me.



  Fezz repeatedly assaulted me after I bash him and then left him, NOT HURTING

anything but his pride. Me and Zeruel got separated, and I was no match for

those cowards Fezz and Korf together, so I fled. Fezz later says that I got

whooped as if I'm a wuss or something, well, not much chance in a 2 to 1 fight.



   Anyway, me and Zeruel meet up and start to talk about this. Pieria, who

may HAVE been on an outlaw, but is no longer, saw Fezz's assault on me and

offered to do away with them. I told him I didn't care one way or the other.

But after Korf and Fezz's repeatedly verbally abusing us, I decided it wouldn't

be so bad. Korf and Fezz, instead of going on with there lives, were annoying

us for 2 whole days, while we where healing our unjust wounds.



   After that, we proceeded to continue doing what we had been before, killing

evil in the land to make it safe for the honest folk of Arda. But low and behonld

, while fighting a lycanthrope, I suddenly found myself at the ford with Jin...

with no weapons or armour! I tell you, what did I do to deserve this. Meanwhile

, Themies, found my stuff and proceeded to sell some of it and rent with the

rest. On making my way back home, I ran into a group of *Orcs* who easily

defeated me, weaponless.



   All I ask is that these people be brought to justice, as you my fellows,

aren't safe to speak you mind with people like this around. I wish you all

a good night.



Tabris,

Watcher and Sentry of Fornost





[START OF LOG]

Korf tells you 'i have big friends :)'



*>

Themies begins some strange incantations...



*>

Xune narrates 'orcs down gway'



*>

Themies utters the words 'judicandus dies'

Your scratches and bruises disappear.



*>

Korf tells you 'with nifty little spells like...watch room!'



*>

Ok.



*>

Korf tells you 'chuckle, care to name a few?'



*>

Themies says 'k'



*>

Ok.



*>

Korf narrates 'golden'



*>

Fezz narrates 'mammtoh golden'



*>

Vahn narrates 'the guards in legend homes are the evil or nuetrul ?'



*>

Themies begins some strange incantations...



*>

Themies utters the words 'judicandus dies'



*>





Vahn narrates 'neutral even i think'



*>Korf narrates 'i awful'

Players in your zone

--------------------

Eothen               - The Tailor's Shop

Khawin               - Ranger's Guild

Juston               - The Mighty Hammer Weaponry

Tabris               - Entrance to the Thermal Baths

Zeruel               - Entrance to the Thermal Baths

Krill                - The Tailor's Shop

Emrysia              - The Tailor's Shop

Antar                - The Tailor's Shop

Themies              - Entrance to the Thermal Baths



*>*>

South

Short Street

There is an old street-lamp on the border of the street.

Exits: North East West.



*>



Themies stops using a double edged eket.



*>West

Junction on the King's Road

There is an old street-lamp on the border of the street.

An old man is walking around, cleaning up.

Exits: North East South West.



*>

Junction on the King's Road

There is an old street-lamp on the border of the street.

An old man is walking around, cleaning up.

Themies the Sinda is standing here.

Zeruel the Dwarf is standing here.



*>

Themies confidently draws a double edged eket.

Fezz narrates '3 darkies golden caves include mammoth'



*>

Korf narrates 'and out hehe'



*>

East

Short Street

There is an old street-lamp on the border of the street.

Exits: North East West.



*>



Grumli narrates 'er good?'



*>

East

Short Street

There is an old street-lamp on the border of the street.

A citizen-mercenary waiting for a job.

A woman is here, looking for someone to chat with.

A cute little girl is here.

Exits: East West.



*>East

Craftsmen's Alley

There is an old street-lamp on the border of the street.

An insolent scholar is here, pondering.

Exits: North South West.



*>

North

Western End of Market Square

There is an old street-lamp on the border of the street.

A wealthy merchant is slowly strolling around here.

Exits: North East South West.



*>

East

Market Square

There is an old street-lamp on the border of the street.

A cockroach is scuttling across the floor carrying some debris.

A woman is here, looking for someone to chat with.

Exits: North East South West.

A cockroach panics, and attempts to flee.

A cockroach leaves north.



*>



A woman leaves south.



*>

North

Market Square

There is an old street-lamp on the border of the street.

A man passes by, intent on his business.

A cockroach is scuttling across the floor carrying some debris.

Exits: North East South West.

A cockroach panics, and attempts to flee.

A cockroach leaves west.



*>North

City Council's Meeting Room

A large bulletin board is mounted on a wall here.

Exits: South.



*>



South

Market Square

There is an old street-lamp on the border of the street.

A man passes by, intent on his business.

A Dunadan soldier is here busily performing his duties.

An experienced Dunadan officer is standing here, keeping things under control.

Exits: North East South West.



*>

East

Market Square

There is an old street-lamp on the border of the street.

An old man is walking around, cleaning up.

An insolent scholar is here, pondering.

Exits: North East South West.



*>North

Post Office

A mailbox stands here stuffed full of messages.

Exits: South.



*>

Sorry, but you cannot do that here!



*>

You are carrying:

a rigid leather breastplate (brand new)

a shortsword (dented)



*>

Saving Tabris.

Zeruel says 'hmm... me too'



*>

Post Office

A mailbox stands here stuffed full of messages.

Themies the Sinda is standing here.

Zeruel the Dwarf is standing here.



*>

You smile happily.



*>

Lithloyn narrates '*laugh*'



*>



Juston yells 'you can go in but the guard won't let you leave the bedroom'



*>South

Market Square

There is an old street-lamp on the border of the street.

Vahn the Dwarf is standing here.

An old man is walking around, cleaning up.

Exits: North East South West.



*>

Korf narrates 'razhim rocks :)'



*>

The Old Man leaves west.



*>

A Man has arrived from the east.



*>

Ok.



*>

West

Market Square

There is an old street-lamp on the border of the street.

A rugged-looking Man is standing here.

An old man is walking around, cleaning up.

Exits: North East South West.



*>

South

Market Square

The coach to Bree and Tharbad is here.

There is an old street-lamp on the border of the street.

A woman is here, looking for someone to chat with.

Exits: North East South West.



*>

South

The Crown of Arnor Inn

A key is lying here.

An old innkeeper stands here, talking to some guests.

A woman is here, looking for someone to chat with.

Exits: North East.



*>

Fezz tells you 'poor poor tabris about got whooped by level 11'



*>

North

Market Square

The coach to Bree and Tharbad is here.

There is an old street-lamp on the border of the street.

Exits: North East South West.



*>

West

Western End of Market Square

There is an old street-lamp on the border of the street.

A citizen-mercenary waiting for a job.

Exits: North East South West.



*>

Antar narrates 'Don't kiss your own ass now...  =)'



*>

South

Craftsmen's Alley

There is an old street-lamp on the border of the street.

A wealthy merchant is slowly strolling around here.

A simple servant quietly walks around, performing his duties.

A woman is here, looking for someone to chat with.

A little boy is here, running around.

An insolent scholar is here, pondering.

Exits: North South West.

A merchant leaves north.

A servant leaves north.



*>

A scholar leaves west.



*>

Korf narrates 'p(worf) on?'



*>

The townsman has arrived from the south.



*>

A woman leaves north.

A little boy leaves north.



*>

Gorian narrates 'he quit'



*>

A woman has arrived from the west.

A little girl has arrived from the west.



*>

The townsman leaves south.



*>

Saving Tabris.



*>

Fillgor narrates 'any spare eq i can have'



*>

Ok.



*>

A woman leaves west.

A little girl leaves west.



*>

Juston has arrived from the north.

A mountain mule has arrived from the north.



*>

Juston leaves south.

A mountain mule leaves south.



*>

A woman has arrived from the west.

A little girl has arrived from the west.



*>

A Man has arrived from the north.



*>

Ok.



*>

West

Short Street

There is an old street-lamp on the border of the street.

An old man is walking around, cleaning up.

An insolent scholar is here, pondering.

Exits: East West.



*>

West

Short Street

There is an old street-lamp on the border of the street.

Exits: North East West.



*>

West

Junction on the King's Road

There is an old street-lamp on the border of the street.

A little boy is here, running around.

A singing, happy drunk is staggering about here.

Exits: North East South West.



*>

Players in your zone

--------------------

Shadowspawn          - At the Well

Vahn                 - At the Well

Eothen               - The Tailor's Shop

Khawin               - In a Small Pool

Juston               - The King's Armoury

Tabris               - Junction on the King's Road

Fillgor              - By the Gate

Zeruel               - Junction on the King's Road

Krill                - The Tailor's Shop

Emrysia              - The Tailor's Shop

Antar                - The Tailor's Shop

Themies              - Junction on the King's Road



*>



Jin narrates 'star saphire in rd'



*>South

The King's Road

There is an old street-lamp on the border of the street.

An old man is walking around, cleaning up.

Exits: North South West.



*>

South

The King's Road

There is an old street-lamp on the border of the street.

Exits: North East South West.



*>



Fezz narrates 'Tabris is a level twelve Silvan Sentry.'



*>South

By the Gate

There is an old street-lamp on the border of the street.

Fillgor the Dwarf is standing here.

An old man is walking around, cleaning up.

Exits: North South West.



*>

South

The Irongate seems to be closed.



*>

Khawin has arrived from the west.

The trained horse has arrived from the west.



*>

Fillgor leaves north.



*>

call open

You call for the gate to be opened.



*>

The Old Man leaves west.



*>



You have the uneasy impression that a pair of unseen eyes are scrutinizing you

from the closed gate.

You hear a *click* in a lock.

The Irongate is opened from the other side.



*>South

Under the Wall, Between the Gates

An experienced Dunadan officer is standing here, keeping things under control.

A Dunadan gateguard is standing here.

A Dunadan gateguard is standing here.

An experienced Dunadan officer is standing here, keeping things under control.

Exits: North South.

An experienced Dunadan officer closes the Irongate.

An experienced Dunadan officer locks the Irongate.



*>

say open

Ok.



*>

An experienced Dunadan officer looks you and your group over.

An experienced Dunadan officer opens the Portcullis.

An experienced Dunadan officer looks you and your group over.

An experienced Dunadan officer unlocks the Irongate.

An experienced Dunadan officer opens the Irongate.



*>

You hear a call from the other side of the gate.

South

Before the Gates of Fornost

Exits: North East South West.

The Portcullis closes quietly.



*>

Players in your zone

--------------------

Shadowspawn          - At the Well

Vahn                 - At the Well

Eothen               - The Tailor's Shop

Khawin               - By the Gate

Juston               - Craftsmen's Alley

Tabris               - Before the Gates of Fornost

Fillgor              - Junction on the King's Road

Zeruel               - Before the Gates of Fornost

Krill                - The Tailor's Shop

Emrysia              - The Tailor's Shop

Antar                - The Tailor's Shop

Themies              - Before the Gates of Fornost



*>

Fezz is a level eleven Dwarven Mercenary.

Is playing from *.com.







FROM the WOODS





Tabris has stupid whois.



*>

Korf is a Dwarf.

Is playing from *.com.



*>

The Portcullis is opened from the other side.

Songs

-----

 [ M] Leetah dreams of petting Wolverine

      Eothen the Valiant, loremaster of Calenardhon

      Lithloyn the Elven Magician

      Delilmandil the Elven Scholar

      Pieria the Elven Cut-Throat  (Linkless)

 [ M] Lospe The WindWalker  (Linkless)

      Reivax Minar-im-Simiyarin

      Salvo the Elven Patriarch

      Audine the Dwarven Battlemistress

      Astyanax the Dwarf

      Zeruel the Dwarven Soldier

      Krill the Dwarven Sage

      Xune the Sorceress of Shadows

      Rind the Elven Scholar

      Baldwin the ugly forest dwarf

      Teolin the Half-Elven Legend

 [Mc] Donutello went to a ship party on a boat!  (Linkless)



17 players on.



*>

Khawin has arrived from the north riding the trained horse.

The Portcullis closes quietly.



*>

Khawin says 'make a mushie please'



*>

Before the Gates of Fornost

Themies the Sinda is standing here.

Zeruel the Dwarf is standing here.

Khawin the Man is here, riding the trained horse.



*>

Zeruel chuckles politely.



*>

Players in your zone

--------------------

Shadowspawn          - City Council's Meeting Room

Eothen               - The Tailor's Shop

Khawin               - Before the Gates of Fornost

Juston               - Among the Bookshelves

Tabris               - Before the Gates of Fornost

Fillgor              - The Mighty Hammer Weaponry

Zeruel               - Before the Gates of Fornost

Krill                - The Tailor's Shop

Emrysia              - The Tailor's Shop

Antar                - The Tailor's Shop

Themies              - Before the Gates of Fornost



*>

Rind narrates 'true tale?'



*>

Khawin says 'or spare some food :)'



*>

take bannock backpack

You get a delicious bannock from a leather backpack.



*>

Lithloyn narrates 'man i can't wait till i learn store so i can quake all u

stupid snagas to a place where your squabbling can't be heard :)'



*>

Ok.



*>

Khawin eats a delicious bannock.



*>

Transe narrates 'hi everyone;)'



*>

Khawin smiles happily.



*>

Khawin bows deeply.



*>

Khawin holds his head with both hands and staggers.



*>

Khawin leaves south riding the trained horse.



*>

The Portcullis is opened from the other side.



*>

Krill has arrived from the north.

The Portcullis closes quietly.



*>

Krill smiles happily.



*>

Lithloyn narrates 'opps snagas doesn't apply sorry used to playing orc'



*>

Players in your zone

--------------------

Shadowspawn          - Craftsmen's Alley

Eothen               - The Tailor's Shop

Juston               - Among the Bookshelves

Tabris               - Before the Gates of Fornost

Fillgor              - Western End of Market Square

Zeruel               - Before the Gates of Fornost

Krill                - Before the Gates of Fornost

Emrysia              - The Tailor's Shop

Antar                - The Tailor's Shop

Themies              - Before the Gates of Fornost



*>

South

Road to Fornost

Exits: North East South West.



*>

South

Bend in the Road

A fat rabbit sits here, chewing on some grass.

Exits: North South West.



*>

West

Bend in the Road

Exits: North East South West.



*>

South

Road to Fornost

Exits: North East South West.



*>



Eothen narrates 'nah call em snagas'



*>South

Road to Fornost

The garden snake slithers harmlessly here.

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South West.



*>

South

Road to Fornost

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South.



*>

South

Bend in the Road

A hardened ranger is walking around, looking for tracks.

A brown fox is here, looking for some rabbits to chew up.

Exits: North East West.



*>

South

Alas, you cannot go that way...



*>

Korf narrates 'woship lowyn!'

West

Bend in the Road

Exits: East South.



*>



South

An Old Stone Bridge

The corpse of the starved grey wolf is lying here.

A young man in ranger's attire is here, travelling the roads.

Exits: North South Down.

The young ranger leaves south.



*>South

Road to Fornost

A young man in ranger's attire is here, travelling the roads.

Exits: North East South.



*>

South

Road to Fornost

A brown fox is here, looking for some rabbits to chew up.

Exits: North East South.



*>

South

Road to Fornost

Exits: North East South West.



*>

West

On the Bridge

Exits: East West.



*>

Eothen narrates 'makes it easier to justify killin em'



*>

West

Small Path in the Bushes

Exits: North East West.



*>

West

Bushes

The snake slithers towards you.

Exits: North East.



*>

West

Alas, you cannot go that way...



*>



The slithering snake tries to hit you, but you keep it at bay.

You stab the slithering snake's head extremely hard and shatter it.



* the slithering snake:Hurt>

North

No way! 
You are fighting for your life!



* the slithering snake:Hurt>North

No way! 
You are fighting for your life!



* the slithering snake:Hurt>

Fezz narrates '*worship*'



* the slithering snake:Hurt>

Zeruel joins your fight.

Zeruel cleaves the slithering snake's body extremely hard and shatters it.



* the slithering snake:Awful>

You stab the slithering snake's tail very hard and shatter it.

You receive your share of experience.

Good job!

Your blood freezes as you hear the slithering snake's death cry.

The slithering snake is dead! R.I.P.



*>

Lowyn narrates 'DAMN STRAIGHT you better worship me bitch'



*>

Korf narrates '*flee*'



*>

The sun rises in the east.



*>

Eothen narrates 'last nite lowyn?'



*>

Ok.



*>

North

Bushes

Exits: North South.



*>



North

Small Path in the Bushes

Exits: North East South.



*>North



Small Path in the Bushes

The corpse of the slithering snake is lying here.

The corpse of the slithering snake is lying here.

Exits: North South.



*>



Antar narrates 'I'd worship you, if I knew who was telling me to worship

you...  =)'



*>North

A Decaying Drawbridge

The corpse of the slithering snake is lying here.

Exits: North South.



*>

Saving Tabris.



*>

North

At the Gates of a Ruined Castle

Exits: East South.



*>

Lowyn narrates 'hehe I got aol don't tell no one tho!'



*>

East

Entrance Hall

Exits: North West.



*>

North

Main Hall

Exits: North South Up.



*>

North

Main Hall

A small flask has been left here on the ground.

Exits: North East South West.



*>

East

Kitchen

Exits: West Down.



*>



Eothen narrates '*cringe*'



*>West

Main Hall

A small flask has been left here on the ground.

Exits: North East South West.



*>

West

Drawing Room

Exits: East.



*>

East

Main Hall

A small flask has been left here on the ground.

Exits: North East South West.



*>

Fezz narrates 'I hate aol!!'

North

Main Hall

Exits: East South West.



*>

West

The Small Library

Exits: East.



*>

East

Main Hall

Exits: East South West.



*>

East

A Decrepit Tower

Exits: West Up.



*>

West

Main Hall

Exits: East South West.



*>

South

Main Hall

A small flask has been left here on the ground.

Exits: North East South West.



*>



Lowyn narrates 'so do I!'



*>South

Main Hall

Exits: North South Up.

Fezz narrates 'I am using too'



*>

It's already open!



*>

Lord's Bedchamber

Exits: Down.



*>

Main Hall

Exits: North South Up.



*>

South

Entrance Hall

Exits: North West.



*>

West

At the Gates of a Ruined Castle

Exits: East South.



*>

South

A Decaying Drawbridge

The corpse of the slithering snake is lying here.

Exits: North South.



*>

South

Small Path in the Bushes

The corpse of the slithering snake is lying here.

The corpse of the slithering snake is lying here.

Krill the Dwarf is standing here.

Exits: North South.



*>

South

Small Path in the Bushes

Exits: North East South.



*>

South

Bushes

Exits: North South.



*>

South

Bushes

The corpse of the slithering snake is lying here.

Exits: North East.



*>

East

Small Path in the Bushes

Exits: North East West.



*>

East

On the Bridge

Exits: East West.



*>

East

Road to Fornost

Exits: North East South West.



*>

East

You climb up the steep hillside.

North Downs

Exits: North East South West.



*>

East

North Downs

Exits: North East South West.



*>

East

Forest of Fornost

A restless rabbit bounces around.

Exits: North East West.



*>

East

Forest of Fornost

The corpse of the large elk is lying here.

Exits: East South West.



*>

East

Forest of Fornost

Exits: East South West.



*>

East

Forest of Fornost

Exits: North South.



*>

North

Forest of Fornost

Exits: North South West.



*>

North

Forest of Fornost

The corpse of the boar is lying here.

Exits: North South West.



*>

South

Forest of Fornost

Exits: North South West.



*>

Antar narrates 'I DON'T hate AOL, and I'm USING AOL...  So nyah...'

West

Forest of Fornost

Exits: North East West.



*>

West

A Clearing

A brown pond between old branches and roots is here.

Exits: North East South.



*>



The day has begun.



*>South

Forest of Fornost

The corpse of the large elk is lying here.

Exits: East South West.



*>

West

Forest of Fornost

Exits: North East West.



*>

Antar narrates 'Love it or leave it!'



*>

North

Forest of Fornost

Exits: North South West.



*>

South

Forest of Fornost

Exits: North East West.



*>

South

Alas, you cannot go that way...

Lowyn narrates 'I hate AOL'



*>

West

North Downs

A restless rabbit bounces around.

Exits: North East South West.



*>

South

North Downs

Exits: North South West.



*>

South

Grassy Fields

Exits: North South West.



*>

South

Rolling Plains

Exits: North South West.



*>

East

Alas, you cannot go that way...



*>

South

Wide Plains

Exits: North East South West.



*>

East

A Small Path by a Bridge

Exits: North South West.



*>

North

Frail Two-Way Bridge

Exits: North East South.



*>

North

Foot of a Tower

The corpse of the werewolf is lying here.

A great, dark wolf stands here, sniffing the air.

The garden snake slithers harmlessly here.

Exits: North South.



*>

Fezz narrates 'aol sucks major'

You try to keep the werewolf at bay, but fail.

The werewolf barely hits your left leg and tickles it.



* HP:Fine the werewolf:Healthy>

cha moo wim

Ok.



* HP:Fine the werewolf:Healthy>

The werewolf strongly hits your body.

You feel a strong ache there!



* HP:Fine the werewolf:Healthy>

Zeruel joins your fight.

The werewolf says 'Boswzlg! I'lj gmp yzd flr bhat, Zgteel!'

The werewolf says 'I wigg rij your kgart aad, Ferukl!'

Zeruel cleaves the werewolf's right forefoot extremely hard.



* HP:Fine the werewolf:Fine>

Lowyn narrates 'and yes it is true I have aol'



* HP:Fine the werewolf:Fine>

You stab the werewolf's right foreleg hard.



* HP:Fine the werewolf:Fine>

The werewolf hits your right foot and tickles it.



* HP:Fine the werewolf:Fine>

OB: 43%, DB: 13%, PB: 62%, Armour: 88%. Wimpy: 60. Mood: wimpy.

Needed: 101,485 xp, 0 tp. Wp: 0. Lauren: 13. Alert: normal.

Affected by:

- a light wound at the body.



* HP:Fine the werewolf:Fine>

Themies begins some strange incantations...

Zeruel cleaves the werewolf's left hindleg very hard.



* HP:Fine the werewolf:Fine>



Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'Bdsgurd! I'll rdd yua rve jhgn, Duoriuj!'

The werewolf says 'I riLg uiL yoau thjmv oak, Mddmigm!'



* HP:Fine the werewolf:Fine>

Lithloyn narrates 'I hate Democracy'

Themies begins some strange incantations...



* HP:Fine the werewolf:Fine>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'I wiJg air ytul tabub hod, ToLsizs!'



* HP:Fine the werewolf:Fine>

Themies begins some strange incantations...



* HP:Fine the werewolf:Fine>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'Bavpgrd! Dbr bamn yue? I riJg aJrohszL yoor facj GerfiJf!'



* HP:Fine the werewolf:Fine>



Zeruel cleaves the werewolf's right hindleg hard.



* HP:Fine the werewolf:Hurt>info %.Experience until next level: %X



Experience until next level: 101485



* HP:Fine the werewolf:Hurt>

Themies begins some strange incantations...



* HP:Fine the werewolf:Hurt>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'Gangdnr! OLr bauu ylu? I rilL ubhemnkr yafs vbco Wromidg!'



* HP:Fine the werewolf:Hurt>

Themies begins some strange incantations...

Zeruel cleaves the werewolf's head extremely hard.

You stab the werewolf's right forefoot very hard.



* HP:Fine the werewolf:Hurt>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'I'll uim yta lo miecun, sckm!'



* HP:Fine the werewolf:Wounded>

Themies begins some strange incantations...



* HP:Fine the werewolf:Wounded>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'Pamtath! Abr Legb yoo? I viJl hofentra yobk mgcj KJefids!'



* HP:Fine the werewolf:Wounded>

The werewolf strongly hits your left leg.



* HP:Fine the werewolf:Wounded>

Themies begins some strange incantations...

OB: 43%, DB: 13%, PB: 62%, Armour: 88%. Wimpy: 60. Mood: wimpy.

Needed: 101,333 xp, 0 tp. Wp: 0. Lauren: 13. Alert: normal.

Affected by:

- a light wound at the body.



* HP:Fine the werewolf:Wounded>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'I rilL oiz yakJ hearz agt, Delriaz!'



* HP:Fine the werewolf:Wounded>

Themies begins some strange incantations...



* HP:Fine the werewolf:Wounded>

The werewolf barely hits your body and tickles it.



* HP:Fine the werewolf:Wounded>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'I'lL oip yau dJ piacov, jcbv!'



* HP:Fine the werewolf:Wounded>

The werewolf avoids being bashed by Zeruel who loses his balance and falls.

Zeruel cleaves the werewolf's left foreleg extremely hard and shatters it.



* HP:Fine the werewolf:Wounded>

Jin narrates 'i'm going afk at ford'



* HP:Fine the werewolf:Wounded>

Themies begins some strange incantations...



* HP:Fine the werewolf:Wounded>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'Glrterg! Aor kgef ykg? I JiJg uerpftuo yops zaco Rhunigh!'



* HP:Fine the werewolf:Wounded>

Themies begins some strange incantations...



* HP:Fine the werewolf:Wounded>

Zeruel stops resting, and clambers on his feet.

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'Gkstdag! Eor paee ydd? I wigl rbstrseg youa mecz Bpjwigf!'



* HP:Fine the werewolf:Bad>

Themies begins some strange incantations...



* HP:Fine the werewolf:Bad>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'I wiLl rij ytba roarn ezr, Gmlrian!'



* HP:Fine the werewolf:Bad>

Themies begins some strange incantations...



* HP:Fine the werewolf:Bad>

Themies utters the words 'waouq wuggurz'

Themies' spell backfires, and he squeals in surprise!



* HP:Fine the werewolf:Bad>

Themies begins some strange incantations...



* HP:Fine the werewolf:Bad>

Themies utters the words 'waouq wuggurz'

Themies throws a glowing magical missile at the werewolf.

The werewolf says 'I'gL dit yuu rg riecus, vcbg!'



* HP:Fine the werewolf:Bad>

Themies begins some strange incantations...

Jin has summoned you!

Ford of the River Bruinen

Jin is here, riding a pack horse.



* HP:Fine>

Jin leaves west riding a pack horse.



* HP:Fine>

You are carrying:

Nothing.



* HP:Fine>

Players in your zone

--------------------

Jin                  - Great East Road

Tabris               - Ford of the River Bruinen



* HP:Fine>

You are using:

Nothing.



* HP:Fine>

Lowyn narrates 'not keeping aol just taking some free hours and then dropping

it'



* HP:Fine>

Ok.



* HP:Fine>

West

West of the Ford of the Bruinen

Exits: North East South West.



* HP:Fine>

West

Forested Hills

Exits: North East South West.



* HP:Fine>

West

Forested Hills

Exits: North East South.



* HP:Fine>

South

Great East Road

Exits: North East West.



* HP:Fine>

West

Great East Road

Exits: North East South West.



* HP:Fine>

West

Great East Road

Exits: North East South West.



* HP:Fine>

West

Rising Plain along the Road

Exits: North East South West.



* HP:Fine>

West

The Plains along the Road

Exits: North East South West.



* HP:Fine>

South

A Rising Plain

Exits: North East South West.



* HP:Fine>

North

The Plains along the Road

Exits: North East South West.



* HP:Fine>

North

Great East Road

Exits: East South West.



* HP:Fine>

West

Great East Road

Exits: North East South West.



* HP:Fine>

tell zeruel Get my eq, Jin's a whore

Ok.

Jin tells you 'whoops my bad :P'



* HP:Fine>

Jin tells you 'well, there's one thing i hate'



* HP:Fine>

Lowyn narrates '*yawn*'



* HP:Fine>

Jin tells you 'that's same side pkillers'



* HP:Fine>

Lowyn narrates 'anything fun going on that I can join?'



* HP:Fine>

Leetah narrates 'my god, the one-liners these darkies are spewin are

horrible!'



* HP:Fine>

Zeruel tells you 'what just happened?'



* HP:Fine>

Antar narrates 'We're having an orgy if you wanna join...'



* HP:Fine>

Ok.

Antar narrates 'Me and women...  Elves, or human invited.'



* HP:Fine>

Saving Tabris.



* HP:Fine>

Lowyn narrates 'nah '



* HP:Fine>

Ok.



* HP:Fine>

West

It is pitch black...

You are in a forest.

Someone is here.

Someone is here.



o HP:Fine>

West

Alas, you cannot go that way...



o HP:Fine>



West

Alas, you cannot go that way...



o HP:Fine>South

Alas, you cannot go that way...



o HP:Fine>

West

Alas, you cannot go that way...



o HP:Fine>

East

Great East Road

Exits: North East South West.



* HP:Fine>

East

Great East Road

Exits: East South West.



* HP:Fine>

Jin narrates 'all sameside pkillers should die :P'



* HP:Fine>

South

The Plains along the Road

Exits: North East South West.



* HP:Fine>

West

A Bend in the Road

Exits: North East South West.



* HP:Fine>

West

Old East Road

Exits: East South West.



* HP:Fine>

Garulf narrates 'killed lord yet today Antar?'



* HP:Fine>

Celorfilas narrates 'nod'



* HP:Fine>

Lithloyn narrates 'I can't beleive you still have narrate privaleges'



* HP:Fine>

Antar narrates 'Yes I have, twice...  '



* HP:Fine>

Ok.



* HP:Fine>

Garulf narrates 'just making sure you weren't slacking'



* HP:Fine>

Joei narrates 'no they shouldnt if they pk for a reason'



* HP:Fine>

Antar narrates 'Nope, I wouldn't do a thing like that!  =)'



* HP:Fine>

Ok.



* HP:Fine>

West

Old East Road

Exits: North East South West.



* HP:Fine>

West

Bend in the Road

Exits: North East South.

Zeruel narrates 'damnit, THEY started it!'



* HP:Fine>

West

Alas, you cannot go that way...



* HP:Fine>

North

Old East Road

Exits: East South West.

Joei narrates 'then plz dont bitch about it'

Fezz narrates 'I pk '



* HP:Fine>

West

Old East Road

Exits: North East West.



* HP:Fine>

West

Old East Road

Exits: North East West.



* HP:Fine>

West

Bend in the Road

Exits: North East South West.



* HP:Fine>

West

You need to swim to go there.



* HP:Fine>

Korf narrates 'hehehe'



* HP:Fine>

South

Steep Bank

The rabid raccoon stands here, frothing at the mouth.

Exits: North East South West.



* HP:Fine>

The rabid raccoon hits your right foot and tickles it.



* HP:Fine the rabid raccoon:Healthy>

You lightly hit the rabid raccoon's left hindleg.



* HP:Fine the rabid raccoon:Fine>

North

No way! 
You are fighting for your life!



* HP:Fine the rabid raccoon:Fine>

Jin narrates 'well'



* HP:Fine the rabid raccoon:Fine>

You lightly hit the rabid raccoon's right foreleg.



* HP:Fine the rabid raccoon:Fine>

Fezz narrates 'Jesus it is no big deal! =o)'



* HP:Fine the rabid raccoon:Fine>

Jin narrates 'now it will be dropped'



* HP:Fine the rabid raccoon:Fine>

The rabid raccoon lightly hits your left foot and tickles it.



* HP:Fine the rabid raccoon:Fine>

The rabid raccoon bites you!



* HP:Fine the rabid raccoon:Fine>

Juston narrates 'i'll pay someone if they come fornost and trans me in some

monsters to fight-- i bored'



* HP:Fine the rabid raccoon:Fine>

You lightly hit the rabid raccoon's right hindleg.



* HP:Fine the rabid raccoon:Fine>

You lightly hit the rabid raccoon's body.



* HP:Fine the rabid raccoon:Fine>

The rabid raccoon strongly hits your right foot.

You feel a strong ache there!



* HP:Fine the rabid raccoon:Fine>

The rabid raccoon bites you!



* HP:Fine the rabid raccoon:Fine>

Lowyn narrates 'god all I asked if ppl were grouping and you guys just spew at

trash'



* HP:Fine the rabid raccoon:Fine>

You barely hit the rabid raccoon's left foreleg and tickle it.



* HP:Fine the rabid raccoon:Hurt>

The rabid raccoon lightly hits your body and tickles it.



* HP:Fine the rabid raccoon:Hurt>

Ok.

You lightly hit the rabid raccoon's right forefoot.



* HP:Fine the rabid raccoon:Hurt>

The rabid raccoon bites you!



* HP:Fine the rabid raccoon:Hurt>

Jin narrates 'or it will happen again'



* HP:Fine the rabid raccoon:Hurt>

The rabid raccoon strongly hits your left leg.

You feel a strong ache there!



* HP:Hurt the rabid raccoon:Hurt>

You lightly hit the rabid raccoon's right hindleg.



* HP:Hurt the rabid raccoon:Hurt>

cha moo wim

Ok.



* HP:Hurt the rabid raccoon:Hurt>

You hit the rabid raccoon's body and shatter it.



* HP:Hurt the rabid raccoon:Wounded>

You lightly hit the rabid raccoon's body and shatter it.



* HP:Hurt the rabid raccoon:Wounded>

The rabid raccoon lightly hits your head and tickles it.



* HP:Hurt the rabid raccoon:Wounded>

You lightly hit the rabid raccoon's right hindleg and shatter it.



* HP:Hurt the rabid raccoon:Wounded>

The rabid raccoon bites you!



* HP:Hurt the rabid raccoon:Wounded>

Korf tells you 'i told ya not to fuck with me bitch'



* HP:Hurt the rabid raccoon:Wounded>

Fezz narrates 'It was fun we almost incaped zeruel i think'



* HP:Hurt the rabid raccoon:Wounded>

You barely hit the rabid raccoon's left hindfoot.



* HP:Hurt the rabid raccoon:Bad>

The rabid raccoon lightly hits your right leg and tickles it.



* HP:Hurt the rabid raccoon:Bad>

You lightly hit the rabid raccoon's left foreleg and shatter it.



* HP:Hurt the rabid raccoon:Bad>

Krill tells you 'zip it or i will kill you and your 2 friends'



* HP:Hurt the rabid raccoon:Bad>

You lightly hit the rabid raccoon's body and shatter it.



* HP:Hurt the rabid raccoon:Bad>

The rabid raccoon lightly hits your left foot and tickles it.



* HP:Hurt the rabid raccoon:Bad>

Joei narrates 'quit braggin ok'



* HP:Hurt the rabid raccoon:Bad>

You are too busy right now!



* HP:Hurt the rabid raccoon:Bad>

Garulf tells you 'whats all this about?'

You lightly hit the rabid raccoon's right hindfoot and shatter it.



* HP:Hurt the rabid raccoon:Awful>

Fezz narrates 'Jk'



* HP:Hurt the rabid raccoon:Awful>

You barely hit the rabid raccoon's left hindleg and shatter it.



* HP:Hurt the rabid raccoon:Awful>

Lithloyn narrates 'if you gonna use expicatives say fucking'



* HP:Hurt the rabid raccoon:Awful>

You lightly hit the rabid raccoon's left hindfoot and shatter it.

The rabid raccoon is incapacitated and will slowly die, if not aided.



* HP:Hurt the rabid raccoon:Dying>

You hit the rabid raccoon's head extremely hard and shatter it.

You receive your share of experience.

Congratulations! This is the first time you've killed it!

Your blood freezes as you hear the rabid raccoon's death cry.

The rabid raccoon is dead! R.I.P.



* HP:Hurt>

Fezz narrates ':) '



* HP:Hurt>

Gorian narrates 'Needed: 666 xp'



* HP:Hurt>

Ok.



* HP:Hurt>

West

You need to swim to go there.



* HP:Hurt>

Arglebargle, glop-glyf!?!



* HP:Hurt>



Antar narrates 'Ranger corpse 1 north of mewlip inn...'



* HP:Hurt>North

You carefully climb down the slope.

Bend in the Road

Exits: North East South West.



* HP:Hurt>



Korf tells you 'ya like that?'



* HP:Hurt>North

Old East Road

Exits: North South West.



* HP:Hurt>

West

Small Stream Crossing

Exits: North East South West.



* HP:Hurt>

West

Old East Road

Exits: North East West.



* HP:Hurt>



Antar narrates 'Was spamming Bree, didn't check for tracks.'



* HP:Hurt>West

Old East Road

Exits: North East South West.



* HP:Hurt>

West

Old East Road

Exits: North East West.



* HP:Hurt>

West

A Bend in the Road

Exits: North East South West.



* HP:Hurt>

South

A Bend in the Road

Exits: North South West.



* HP:Hurt>



Celorfilas narrates 'flee!'



* HP:Hurt>

West

Old East Road

Exits: North East South West.



* HP:Hurt>West

Old East Road

Exits: North East South West.



* HP:Hurt>

West

Old East Road

Exits: North East South West.



* HP:Hurt>

West

A Bend in the Road

Exits: North East South West.



* HP:Hurt>

West

A Rocky Incline

Exits: North East South West.

Jin narrates 'nod antar, it's called mammoth and bn'



* HP:Hurt>

North

A Wooded Incline

Exits: North East South West.



* HP:Hurt>

South

A Rocky Incline

Exits: North East South West.



* HP:Hurt>

South

Old East Road

Exits: North East South West.



* HP:Hurt>

West

Old East Road

Some ugly blow-flies are buzzing around here.

Exits: North East South West.



* HP:Hurt>

West

Old East Road

The corpse of the swarm of blow-flies is lying here.

Exits: North East West.

Saving Tabris.



* HP:Hurt>

West

Old East Road

Exits: North East West.



* HP:Hurt>

West

Old East Road

Exits: North East West.



* HP:Hurt>

Garulf tells you 'hrm, why would they try to kill you?'



* HP:Hurt>West

Old East Road

Exits: North East West.



* HP:Hurt>

Lithloyn narrates 'probably a disgruntled rabbit'



* HP:Hurt>

Eothen narrates 'mammoth is a pussycat'



* HP:Hurt>

Celorfilas narrates 'hide the women and children! bar the gates, break the

bridges!'



* HP:Hurt>

Celorfilas narrates 'and he's all outta cat.. right?'



* HP:Hurt>

Ok.



* HP:Hurt>

Eothen narrates 'heh cute'



* HP:Hurt>

Jin tells you 'where ya at?'



* HP:Hurt>

Celorfilas narrates 'it works better with kick ass and chew bubble gum but..'



* HP:Hurt>



Jin tells you 'let this be a warning'



* HP:Hurt>

Ok.



* HP:Hurt>West

Old East Road

Exits: North East West.



* HP:Hurt>

West

Bend in The Old East Road

Exits: North East South West.



* HP:Hurt>

Lithloyn narrates 'it's easy to mock...   I forgot the rest of that'



* HP:Hurt>

Joei narrates 'i bet ya if mammoth hangz wit norsu he has a million and a half

scrools too '



* HP:Hurt>

Garulf tells you 'korf is that uptight? hrm, tell me if any other 'legends'

mess with you, they shouldn't have a hand in that'



* HP:Hurt>

Joei narrates 'scrolls even'



* HP:Hurt>

Celorfilas narrates 'mammoth died twice today joei'



* HP:Hurt>

Delilmandil narrates 'p)'



* HP:Hurt>



Eothen narrates 'mammoth used all his scrolls yesterday too'



* HP:Hurt>
Ok.



* HP:Hurt>

Ok.



* HP:Hurt>

Lowyn narrates 'afk'



* HP:Hurt>

Antar narrates '
You were there, eh, Eothen?  =)'



* HP:Hurt>

Eothen narrates 'and he only had 5 or so'



* HP:Hurt>

West

Barren Region near a Forest

Exits: North East South West.



* HP:Hurt>

West

Blasted Trail

Exits: North East South.



* HP:Hurt>

South

Crossing in the Road

Exits: North East South West.



* HP:Hurt>

Joei narrates 'oh well he trying to re eq or he eqed ?'



* HP:Hurt>

Eothen narrates 'well I heard about it :)'



* HP:Hurt>

Ok.



* HP:Hurt>

West

The Old East Road

Exits: North East South West.



* HP:Hurt>

West

Brush and Conifers

Exits: North East South West.



* HP:Hurt>

North - Chaotic Woodlands

East  - The Old East Road

South - Old East Road

West  - A Wooded Bluff



* HP:Hurt>

South

Old East Road

Exits: North East West.



* HP:Hurt>

West

Old East Road

Exits: North East West.



* HP:Hurt>

Zeruel tells you 'damnit, themies is selling your stuff i think!'

West

Old East Road

Exits: North East South West.



* HP:Hurt>

Jin tells you 'i dont know who started what, I don't care.. I don't like

sameside pkillers, and you were with Pieria, who was at one time on Sauron's

list, and is now evil'



* HP:Hurt>

Silvery sheens play about the face of the moon as it rises above the skyline.



* HP:Hurt>

No-one by that name here...



* HP:Hurt>

West

Fordable Creek

*Disembowel the Orc* is here searching for tracks, riding a hungry warg.

*Jaanor the Orc* is here, riding a hungry warg.

Exits: North East South West.



* HP:Hurt>

*Jaanor the Orc* pounds your body extremely hard and shatters it.

You feel a strong ache there!

That really HURT!



* HP:Hurt *Jaanor the Orc*:Healthy>

West

No way! 
You are fighting for your life!



* HP:Hurt *Jaanor the Orc*:Healthy>

PANIC! 
You can't quit the fight!



* HP:Hurt *Jaanor the Orc*:Healthy>

*Disembowel the Orc* utters the words 'diesilla barh'



* HP:Hurt *Jaanor the Orc*:Healthy>

You flee head over heels.

Old East Road

Exits: North East South West.



* HP:Hurt>

*Disembowel the Orc* has arrived from the west riding a hungry warg.

*Jaanor the Orc* has arrived from the west riding a hungry warg.

West

Fordable Creek

Exits: North East South West.



* HP:Hurt>

West

Old East Road

A finch flies low above the ground.

Exits: North East South West.

A finch panics, and attempts to flee.

A finch leaves east.



* HP:Hurt>



*Disembowel the Orc* has arrived from the east riding a hungry warg.

*Jaanor the Orc* has arrived from the east riding a hungry warg.

*Jaanor the Orc* pounds your left leg extremely hard and shatters it.

That really HURT!

You wish that your wounds would stop BLEEDING so much!



* HP:Bad *Jaanor the Orc*:Healthy>

*Disembowel the Orc* slashes your head hard and shatters it.

You wish that your wounds would stop BLEEDING so much!

West

No way! 
You are fighting for your life!



* HP:Awful *Jaanor the Orc*:Healthy>West

No way! 
You are fighting for your life!



* HP:Awful *Jaanor the Orc*:Healthy>

You flee head over heels.

Dip in the Road

Exits: East South West.



* HP:Awful>

West

Old East Road

Exits: North East South West.



* HP:Awful>

*Disembowel the Orc* has arrived from the east riding a hungry warg.

*Jaanor the Orc* has arrived from the east riding a hungry warg.

*Jaanor the Orc* quickly approaches, trying to pound you.



* HP:Awful *Jaanor the Orc*:Healthy>



You swiftly dodge *Disembowel the Orc*'s attempt to slash you.

You wish that your wounds would stop BLEEDING so much!



* HP:Awful *Jaanor the Orc*:Healthy>

West

No way! 
You are fighting for your life!



* HP:Awful *Jaanor the Orc*:Healthy>

West

No way! 
You are fighting for your life!



* HP:Awful *Jaanor the Orc*:Healthy>



West

No way! 
You are fighting for your life!



* HP:Awful *Jaanor the Orc*:Healthy>

West

No way! 
You are fighting for your life!

You flee head over heels.

Old East Road

Exits: East South West.



* HP:Awful>West

Old East Road

Exits: East South West.



* HP:Awful>

South





Forested Hills

Exits: North East West.



* HP:Awful>
You flee h

ead over heels.

Old East Road

Exits: East South West.



* HP:Awful>

*Disembowel the Orc* has arrived from the east riding a hungry warg.

*Jaanor the Orc* has arrived from the east riding a hungry warg.



* HP:Awful>

*Jaanor the Orc* pounds your left leg extremely hard and shatters it.



You are dead! Sorry...





* HP:Awful>

South

Nah... 
You feel too relaxed to do that..



* HP:Awful>

South

Nah... 
You feel too relaxed to do that..



* HP:Awful>South

Nah... 
You feel too relaxed to do that..



* HP:Awful>South

Nah... 
You feel too relaxed to do that..



* HP:Awful>

You try to narrate, but your voice is swallowed by the thick air surrounding

you.



* HP:Awful>

You go to sleep.



* HP:Awful>

4/152 hit, 113/113 mana, and 108/113 moves.



* HP:Awful>

4/152 hit, 113/113 mana, and 109/113 moves.



* HP:Awful>

4/152 hit, 113/113 mana, and 109/113 moves.



* HP:Awful>

You are already sound asleep.



* HP:Awful>

In your dreams, or what?



* HP:Awful>

OB: 54%, DB: -57%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.

Needed: 108,847 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal.



* HP:Awful>

OB: 54%, DB: -57%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.

Needed: 108,847 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal.



* HP:Awful>

Saving Tabris.



* HP:Awful>

9/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

9/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

10/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

Arglebargle, glop-glyf!?!



* HP:Awful>

In your dreams, or what?



* HP:Awful>

In your dreams, or what?



* HP:Awful>

12/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

13/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

14/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

14/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

You wake, and sit up.



* HP:Awful>

You stand up.



* HP:Awful>

You kneel down and try to hear the Ainulindale.



* HP:Awful>

The Ainulindale whispers to you '
Your wounds are still severe, you had'



* HP:Awful>

The Ainulindale whispers to you 'better wait for them to heal.'



* HP:Awful>



Jin tells you 'where did you die?'

You go to sleep.



* HP:Awful>15/152 hit, 113/113 mana, and 113/113 moves.



* HP:Awful>

In your dreams, or what?



* HP:Awful>

In your dreams, or what?



* HP:Bad>

OB: 54%, DB: -57%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.

Needed: 108,847 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal.



* HP:Bad>

In your dreams, or what?



* HP:Bad>

Now you feel strong enough to return to Arda.



* HP:Bad>

OB: 54%, DB: -57%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.

Needed: 108,847 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal.



* HP:Bad>



You wake, and sit up.



* HP:Bad>
You stand up.



* HP:Bad>

You kneel down and try to hear the Ainulindale.



* HP:Bad>

In response to your request strange harmonies come from nowhere...

Listening to them, you have the strange sensation to fade away...



* HP:Bad>

Suddenly an explosion of ancient rhymes makes the space collapse around you!

You blink, you vanish! And you are in Fornost!

At the Well

A circular stone well has been built here.

There is an old street-lamp on the border of the street.

Zeruel the Dwarf is resting here.

A rugged-looking Man is standing here.



* HP:Bad>

Ok.



* HP:Bad>

Jin tells you 'where?'



* HP:Bad>

Htuotrad narrates 'oh'



* HP:Bad>

Zeruel tells you 'DAMNIT, HE RENTED WITH YOUR STUFF!'



* HP:Bad>

Ok.



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

You are carrying:

Nothing.



* HP:Bad>

A Man leaves south.



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

Astyanax narrates 'I wanna know why nothing loads in the sarcophagus.....there

should be some cool dwarven weapon or something. It is afterall a dwarven

tomb'



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

A Man has arrived from the east.



* HP:Bad>



A Man leaves west.



* HP:Bad>Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

OB: 47%, DB: 18%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.

Needed: 108,847 xp, 0 tp. Wp: 0. Lauren: 0. Alert: normal.



* HP:Bad>

A Man has arrived from the east.



* HP:Bad>

Juston narrates 'used to load bastard sword and full metal shield when i was

younger '



* HP:Bad>

Zeruel says 'themies rented with it, almost all'



* HP:Bad>

A woman has arrived from the south.



* HP:Bad>

Zeruel drops a coach ticket.

Zeruel drops a fine pelt.

Zeruel drops a handaxe.

Zeruel drops a longsword.

Zeruel drops a receipt for a pair of high boots.

Zeruel drops an infusion.

Zeruel drops a delicious bannock.

Zeruel drops a delicious bannock.

Zeruel drops a leather backpack.

Zeruel drops a dark coloured flask.

Zeruel drops a quiver.

Zeruel drops a belt pouch.



* HP:Bad>

Astyanax narrates 'nothing now'



* HP:Bad>

take all

You can't take a stone well.

You can't take a street-lamp.

You get a coach ticket.

You get a fine pelt.

You get a handaxe.

You get a longsword.

You get a receipt for a pair of high boots.

You get an infusion.

You get a delicious bannock.

You get a delicious bannock.

You get a leather backpack.

You get a dark coloured flask.

You get a quiver.

You get a belt pouch.



* HP:Bad>

A woman leaves east.

You are carrying:

a belt pouch

a quiver

a dark coloured flask

a leather backpack

a delicious bannock

a delicious bannock

an infusion

a receipt for a pair of high boots

a longsword (dented)

a handaxe (brand new)

a fine pelt

a coach ticket



* HP:Bad>

You hold a coach ticket.

You are already holding too much.

You are already holding too much.

You hold a receipt for a pair of high boots.

You are already holding too much.

You are already holding too much.

You are already holding too much.

You put a leather backpack on your back.

You are not wearing a belt.

You put a quiver over your shoulder.

You are not wearing a belt.



* HP:Bad>



A Man leaves north.



* HP:Bad>Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

who god

Ainur

-----

 [ M] Leetah dreams of petting Wolverine

 [Mc] Penelion

 [ M] Lospe The WindWalker  (Linkless)

 [ M] Bobbie Rock around the clock [Retired]

 [Mc] Donutello went to a ship party on a boat!  (Linkless)



5 players on.



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - Guild Street

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Guild Street

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

A Man has arrived from the north.



* HP:Bad>

Delilmandil narrates 'oh well, just go se of bree to chapel and get stuff

there.....?'



* HP:Bad>

Ok.



* HP:Bad>



A Man leaves west.



* HP:Bad>Players in your zone

--------------------

Aseaaranion          - Among the Bookshelves

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Junction on the King's Road

Juston               - The Writing Room

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

Saving Tabris.



* HP:Bad>

A merchant has arrived from the west.



* HP:Bad>

Zeruel says 'i think the belt pouch was all that was yours...'

who god

Ainur

-----

 [ M] Leetah dreams of petting Wolverine

 [Mc] Penelion

 [ M] Lospe The WindWalker  (Linkless)

 [ M] Bobbie Rock around the clock [Retired]

 [Mc] Donutello went to a ship party on a boat!  (Linkless)



5 players on.



* HP:Bad>

pouch (carried) :

a pan

a wooden pipe

a coach ticket

a coach ticket

a stone

a stone

A Man has arrived from the north.



* HP:Bad>

A merchant leaves north.



* HP:Bad>

You are carrying:

a belt pouch

a dark coloured flask

a delicious bannock

a delicious bannock

an infusion

a longsword (dented)

a handaxe (brand new)

a fine pelt



* HP:Bad>

You are using:

<held>               a coach ticket

<held>               a receipt for a pair of high boots

<worn on back>       a leather backpack

<worn across back>   a quiver



* HP:Bad>

You are already holding too much.

You are already holding too much.

You are already holding too much.

You are already holding too much.

You are already holding too much.

You are not wearing a belt.

You are not wearing a belt.



* HP:Bad>

A Man has arrived from the south.



* HP:Bad>

Khawin narrates 'have been afk any darkies anywhere?'



* HP:Bad>

A Man leaves north.



* HP:Bad>

You stop using a coach ticket.



* HP:Bad>

A coach ticket won't fit in a belt pouch.



* HP:Bad>

You don't have a tickewt.



* HP:Bad>

You drop the ticket.



* HP:Bad>

Leetah tells you 'sauron's listing usually happens automatically, i believe.

what is happening?'



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Among the Bookshelves

Shadowspawn          - The Traveller's Shop

Eothen               - City Council's Meeting Room

Khawin               - Gate in the Palisade

Juston               - Among the Bookshelves

Tabris               - At the Well

Zeruel               - At the Well



* HP:Bad>

A Man leaves east.



* HP:Bad>

A Man has arrived from the north.



* HP:Bad>

Xune narrates 'anyone one on pack and trained RtoTharbad?'



* HP:Bad>

A Man leaves south.



* HP:Bad>

Celorfilas narrates 'that'd be me and volber'



* HP:Bad>

Xune narrates 'nod'



* HP:Bad>

Ok.



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Among the Bookshelves

Eothen               - City Council's Meeting Room

Juston               - Among the Bookshelves

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - Craftsmen's Alley



* HP:Bad>

The sun sets beyond the rooftops of Fornost.



* HP:Bad>

Garulf narrates 'mammoth and implithura oer'



* HP:Bad>

A Man has arrived from the north.



* HP:Bad>

Garulf narrates 'um near fordable'



* HP:Bad>

Korf narrates 'chuckle'



* HP:Bad>

Zeruel gives you 5 lauren coins.



* HP:Bad>

Ok.



* HP:Bad>

Players in your zone

--------------------

Aseaaranion          - Among the Bookshelves

Eothen               - City Council's Meeting Room

Juston               - Among the Bookshelves

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - Craftsmen's Alley



* HP:Bad>

Astyanax narrates 'Stupid fake dt in tower hills....scared the poop out of me'



* HP:Bad>

Jin the Savior is a level twenty-six Silvan Master Healer.

Is playing from *.com.



                  For those who believe...

         There is no need for an explanation.



* HP:Bad>

A woman has arrived from the east.



* HP:Bad>

A Man leaves north.



* HP:Wounded>

Korf is a Dwarf.

Is playing from *.com.



* HP:Wounded>

Celorfilas narrates 'that wasn't fake dt.'



* HP:Wounded>

Emrysia has arrived from the west.

The warhorse has arrived from the west.



* HP:Wounded>

Emrysia leaves north.

The warhorse leaves north.



* HP:Wounded>

No-one by that name.



* HP:Wounded>

Astyanax narrates 'yes it is'

A Man has arrived from the north.



* HP:Wounded>



Celorfilas narrates 'you saved it. you won't be so lucky next time'



* HP:Wounded>Players in your zone

--------------------

Aseaaranion          - Among the Bookshelves

Eothen               - City Council's Meeting Room

Juston               - Among the Bookshelves

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - Post Office



* HP:Wounded>

Lithloyn narrates 'wow could i borrow it i have bowel blockage'



* HP:Wounded>

Ok.

Sauron tells you 'My Envoys: Ricola, more to come.'



* HP:Wounded>



Emrysia has arrived from the north.

The warhorse has arrived from the north.



* HP:Wounded>Players in your zone

--------------------

Aseaaranion          - Among the Bookshelves

Eothen               - City Council's Meeting Room

Juston               - Among the Bookshelves

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - At the Well



* HP:Wounded>

A Man leaves south.



* HP:Wounded>

Emrysia drinks water from a stone well.



* HP:Wounded>

Jin narrates 'BYE'

Emrysia leaves west.

The warhorse leaves west.



* HP:Wounded>

The Old Man has arrived from the north.



* HP:Wounded>

Astyanax narrates 'i did it 3 times'



* HP:Wounded>

The night has begun.

You begin to feel hungry.



* HP:Wounded>

A woman puts a lantern on her belt.

A woman lights a lantern.

The Old Man puts a lantern on his belt.

The Old Man lights a lantern.



* HP:Wounded>

A cockroach has arrived from the north.



* HP:Wounded>

You eat the bannock.

You are full.



* HP:Wounded>

Htuotrad narrates 'Keep doing it.'

You are carrying:

a belt pouch

a dark coloured flask

a delicious bannock

an infusion

a longsword (dented)

a handaxe (brand new)

a fine pelt



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - The Exercise Yard

Eothen               - City Council's Meeting Room

Juston               - The Exercise Yard

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - Junction on the King's Road



* HP:Wounded>

The Old Man leaves east.



* HP:Wounded>

At the Well

A coach ticket lies on the ground.

A circular stone well has been built here.

There is an old street-lamp on the border of the street.

Zeruel the Dwarf is resting here.

A woman is here, looking for someone to chat with.

A cockroach is scuttling across the floor carrying some debris.



* HP:Wounded>

Zeruel says 'jin's a shit.'



* HP:Wounded>



A Man has arrived from the south.



* HP:Wounded>exa backpack

backpack (used) :

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

an embroidered surcoat (brand new)

a dark coloured flask

a pair of snowshoes (brand new)

A Man puts a lantern on his belt.

A Man lights a lantern.



* HP:Wounded>

You nod solemnly.



* HP:Wounded>

A Man leaves west.



* HP:Wounded>

A cockroach leaves south.



* HP:Wounded>

Tundur the Lamplighter has arrived from the east.



* HP:Wounded>

Tundur the Lamplighter lights a street-lamp.



* HP:Wounded>

Ok.



* HP:Wounded>



A woman leaves north.



* HP:Wounded>Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

Tundur the Lamplighter leaves west.



* HP:Wounded>

Saving Tabris.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

Fillgor narrates 'anyone see my dwarven corpse near morth

an'



* HP:Wounded>Enter new whois

MUME editor. Type %h for help

-----------------------------



                            Who's Gonna Save Me?



I send a worning out to the fair people of Fornost, as me and my companion

Zeruel have recently been attacked by Korf and Fezz after yelling 'tiger.'

They also proceeded to attack me after I bashed Korf for bashing Zeruel 3

times. They chased me down at attacked me multiple times after I bash dis'ed

Fezz to stop his attacks. Pretty pathetic actually.



Really wish I'd logged it, it's hilarious, especially Korf threats afterwaords.

A cockroach has arrived from the south.

Ok.



* HP:Wounded>

Tabris is a level twelve Silvan Sentry.

Is playing from *.edu.



                            Who's Gonna Save Me?





* HP:Wounded>

Enter new whois

MUME editor. Type %h for help

-----------------------------



                            Who's Gonna Save Me?



==>



:

:

:

:

A cockroach leaves north.

A Dunadan soldier has arrived from the west.

An experienced Dunadan officer has arrived from the west.

A Dunadan soldier leaves east.

An experienced Dunadan officer leaves east.

A Man has arrived from the south.

A Man puts a lantern on his belt.

A Man lights a lantern.

A Dunadan soldier has arrived from the east.

An experienced Dunadan officer has arrived from the east.

The Old Man has arrived from the east.

A Man leaves west.

A Dunadan soldier leaves north.

An experienced Dunadan officer leaves north.

The Old Man leaves north.

A woman has arrived from the north.

Ok.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

OB: 47%, DB: 18%, PB: 0%, Armour: 0%. Wimpy: 60. Mood: wimpy.

Needed: 108,847 xp, 0 tp. Wp: 0. Lauren: 5. Alert: normal.



* HP:Wounded>



A Dunadan soldier has arrived from the north.

An experienced Dunadan officer has arrived from the north.



* HP:Wounded>

A scholar has arrived from the east.



* HP:Wounded>At the Well

A coach ticket lies on the ground.

A circular stone well has been built here.

There is an old street-lamp on the border of the street.

Zeruel the Dwarf is resting here.

A woman is here, looking for someone to chat with.

A Dunadan soldier is here busily performing his duties.

An experienced Dunadan officer is standing here, keeping things under control.

An insolent scholar is here, pondering.



* HP:Wounded>

A woman leaves north.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

who god

Ainur

-----

 [ M] Leetah dreams of petting Wolverine

 [Mc] Penelion

 [ M] Lospe The WindWalker  (Linkless)

 [ M] Bobbie Rock around the clock [Retired]

 [Mc] Donutello went to a ship party on a boat!  (Linkless)



5 players on.



* HP:Wounded>

A Dunadan soldier leaves west.

An experienced Dunadan officer leaves west.



* HP:Wounded>

A scholar leaves west.



* HP:Wounded>

Penelion is a Maia (Cartographer).





* HP:Wounded>

A merchant has arrived from the north.



* HP:Wounded>

Leetah dreams of petting Wolverine is a Maia.



* HP:Wounded>

Fillgor narrates 'anyone in bree spare a knife'



* HP:Wounded>

A scholar leaves north.



* HP:Wounded>

A merchant leaves east.



* HP:Wounded>

Ok.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

Zeruel sighs loudly.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

A Man has arrived from the north.



* HP:Wounded>

Garulf narrates 'where is everyone :('



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

Lowyn narrates 'here!'



* HP:Wounded>

You are using:

<held>               a receipt for a pair of high boots

<worn on back>       a leather backpack

<worn across back>   a quiver



* HP:Wounded>

You stop using a receipt for a pair of high boots.



* HP:Wounded>

You drop the receipt.



* HP:Wounded>

You are carrying:

a belt pouch

a dark coloured flask

a delicious bannock

an infusion

a longsword (dented)

a handaxe (brand new)

a fine pelt



* HP:Wounded>

Saving Tabris.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

You drop the infusion.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

A Man leaves east.



* HP:Wounded>

Zeruel gets an infusion.



* HP:Wounded>

You are carrying:

a belt pouch

a dark coloured flask

a delicious bannock

a longsword (dented)

a handaxe (brand new)

a fine pelt



* HP:Wounded>

exa backpack

backpack (used) :

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

a delicious bannock

an embroidered surcoat (brand new)

a dark coloured flask

a pair of snowshoes (brand new)



* HP:Wounded>

Leetah narrates 'i'm up here, pretending to be useful.'



* HP:Wounded>

The little dog has arrived.



* HP:Wounded>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Wounded>

A Man has arrived from the east.



* HP:Wounded>

Zeruel gets a receipt for a pair of high boots.

A Man leaves west.



* HP:Wounded>

The little dog leaves north.



* HP:Wounded>

A merchant has arrived from the west.



* HP:Wounded>

A merchant leaves east.



* HP:Wounded>

Ok.



* HP:Wounded>

Astyanax narrates 'do you lose xp for dts?'



* HP:Wounded>

Zeruel shakes his head.



* HP:Wounded>



Claypool narrates 'who teaches shocking grasp?'



* HP:Wounded>
Ok.



* HP:Wounded>

Roberto narrates 'anyone in gh that can give me a first aid, i am fountain in

harlond'



* HP:Wounded>

Khawin narrates 'tp's'



* HP:Wounded>



Xune narrates 'man orc n of tbad'



* HP:Hurt>Arglebargle, glop-glyf!?!



* HP:Hurt>

Zeruel says 'sorry.'



* HP:Hurt>

The little dog has arrived from the north.



* HP:Hurt>

You swear loudly for a long time.



* HP:Hurt>

Lowyn narrates 'It depends on the DT'



* HP:Hurt>

Lithloyn narrates 'and more importantly respect'

A Man has arrived from the north.



* HP:Hurt>

The little dog leaves west.



* HP:Hurt>

Ok.



* HP:Hurt>

Garulf narrates 'lots of man/orc combos out today'



* HP:Hurt>

A Man has arrived from the west.



* HP:Hurt>

A Man leaves west.



* HP:Hurt>

The little dog has arrived from the west.



* HP:Hurt>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Hurt>

Astyanax narrates 'you lose tp for dts?'



* HP:Hurt>

Bhurim narrates 'any1 around my level needs buffer?'



* HP:Hurt>

Lithloyn narrates 'dah'



* HP:Hurt>

A Man leaves east.



* HP:Hurt>

Lowyn narrates 'Yes'



* HP:Hurt>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Hurt>

Zeruel says 'i almost stole it back from memory buffer... bur'



* HP:Hurt>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Hurt>

A Man has arrived from the east.



* HP:Hurt>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Hurt>

The little dog leaves south.



* HP:Hurt>

Roberto narrates 'anyone in harlond give me a first aid?'



* HP:Hurt>

A Man leaves west.



* HP:Hurt>

Leetah tells you 'jin will be warned not to repeat his actions.'



* HP:Hurt>

Saving Tabris.



* HP:Hurt>

Ok.



* HP:Hurt>



The townsman has arrived from the north.



* HP:Hurt>Players in your zone

--------------------

Aseaaranion          - somewhere

Eothen               - City Council's Meeting Room

Juston               - City Council's Meeting Room

Tabris               - At the Well

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Hurt>





Zeruel pouts.

West

Market Square

There is an old street-lamp on the border of the street.

A rugged-looking Man is standing here.

A cockroach is scuttling across the floor carrying some debris.

Exits: North East South West.

A cockroach panics, and attempts to flee.

A cockroach leaves east.

A Man leaves south.



* HP:Hurt>South

The Crown of Arnor Inn

A wooden cudgel lies on the ground.

A key is lying here.

An old innkeeper stands here, talking to some guests.

An old man is walking around, cleaning up.

A rugged-looking Man is standing here.

Exits: North East.



* HP:Hurt>East

Dining Hall of The Crown

A fine marble chessboard with ivory and ebony pieces is set here.

A large stone fireplace with a roaring fire warms the room.

A large bulletin board is mounted on a wall here.

A barman watches you calmly, while skillfully mixing a drink.

Tundur the Lamplighter is resting here.

A rugged-looking Man is standing here.

Exits: West.



* HP:Hurt>

Dining Hall of The Crown

A fine marble chessboard with ivory and ebony pieces is set here.

A large stone fireplace with a roaring fire warms the room.

A large bulletin board is mounted on a wall here.

A barman watches you calmly, while skillfully mixing a drink.

Tundur the Lamplighter is resting here.

A rugged-looking Man is standing here.



* HP:Hurt>

The Old Man has arrived from the west.



* HP:Hurt>

Zeruel yells 'what did we do to deserve this??'



* HP:Hurt>

tell zeruel damn, Jin's only being warned.

Ok.



* HP:Hurt>

A Man has arrived from the west.



* HP:Hurt>

Jin the Savior is a level twenty-six Silvan Master Healer [Retired].

Last login less than one hour ago from *.com.



                  For those who believe...

         There is no need for an explanation.



* HP:Hurt>

Players in your zone

--------------------

Aseaaranion          - Dark Corridor

Eothen               - City Council's Meeting Room

Juston               - Dark Corridor

Tabris               - Dining Hall of The Crown

Zeruel               - At the Well

Emrysia              - The Mighty Hammer Weaponry



* HP:Hurt>

A Man leaves west.



* HP:Hurt>

Dining Hall of The Crown

A fine marble chessboard with ivory and ebony pieces is set here.

A large stone fireplace with a roaring fire warms the room.

A large bulletin board is mounted on a wall here.

A barman watches you calmly, while skillfully mixing a drink.

Tundur the Lamplighter is resting here.

A rugged-looking Man is standing here.

An old man is walking around, cleaning up.



* HP:Hurt>

The little dog has arrived from the west.



* HP:Hurt>

Ok.



* HP:Hurt>

You begin to feel thirsty.



* HP:Hurt>

[END OF LOG]
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Diam2001-05-22 03:37:54
YOU IDIOT NEWBIE, YOU SUCK
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