Logged by *Nimroth the Sindarin Elf* on the 7th of August, 2000
The Dark Passage
Exits: North Down.
* S C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* S C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* S C HP:Fine Mana:Hot>
Ok.
* S C HP:Fine Mana:Hot>n
The Great Hall
A short spear is lying on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: North East South.
* S C HP:Fine Mana:Hot>backstab $target
You begin to move silently to the back of your victim...
flee
s
Alaïa tells you 'hehe..what level btw?'
A spirit-soldier makes a strange sound but is suddenly very silent, as you
place a nasty orkish fang in his back.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a spirit-soldier's death cry.
A spirit-soldier is dead! R.I.P.
A spirit-soldier disappears into nothing.
* S C HP:Fine Mana:Hot>
You flee head over heels.
The Dark Passage
Exits: North Down.
* S C HP:Fine Mana:Hot>
Alas, you cannot go that way...
* S C HP:Fine Mana:Hot>
You don't see a corpse to get things from.
* S C HP:Fine Mana:Hot>
You can't find a corpse.
* S C HP:Fine Mana:Hot>
Jiyura narrates 'who aggrees my name in F#$%@! up?'
* S C HP:Fine Mana:Hot>
Someone has arrived from the north.
Someone has arrived from the north.
* S C HP:Fine Mana:Hot>
Someone begins some strange incantations...
* S C HP:Fine Mana:Hot>
Someone begins some strange incantations...
* S C HP:Fine Mana:Hot>n
The Great Hall
There are two short spears here.
Exits: North East South.
* S C HP:Fine Mana:Hot>
Devlin narrates 'he blind'
* S C HP:Fine Mana:Hot>e
The Great Hall
Exits: North West Down.
* S C HP:Fine Mana:Hot>
Someone has arrived from the west.
Someone has arrived from the west.
* S C HP:Fine Mana:Hot>w
The Great Hall
You see two short spears on the ground.
Exits: North East South.
* S C HP:Fine Mana:Hot>n
The Great Hall
A spirit floats around, making strange magical gestures (Glowing).
Exits: North East South Up.
* S C HP:Fine Mana:Hot>u
The Winding Staircase
A morningstar is on the ground.
A dark intangible shadow turns to face you.
Exits: South Down.
* S C HP:Fine Mana:Hot>
A Skeletal Warrior has arrived from the south.
* S C HP:Fine Mana:Hot>door gate
# $door is now set to {gate}.
flee
You flee head over heels.
The Great Hall
A spirit floats around, making strange magical gestures (Glowing).
Exits: North East South Up.
* S C HP:Fine Mana:Hot>e
The Great Hall
Exits: South West.
* S C HP:Fine Mana:Hot>narr bns fnost
Ok.
* S C HP:Fine Mana:Hot>s
d
The Great Hall
Exits: North West Down.
* S C HP:Fine Mana:Hot>Behind the Gate
On the ground, there are two scimitars.
Someone is STANDING here.
Someone is STANDING here.
Exits: East Up.
* S C HP:Fine Mana:Burning>
Someone leaves up.
Someone leaves up.
* S C HP:Fine Mana:Burning>open $door
e
Ok.
* S C HP:Fine Mana:Burning>The Square at the Castle
A sturdy trained horse is STANDING here.
A sturdy pack horse is STANDING here.
Exits: East West.
* S C HP:Fine Mana:Burning>close $door
Ok.
* S C HP:Fine Mana:Burning>e
Road inside the Walls
Exits: South West.
* S C HP:Fine Mana:Burning>
Your light is becoming faint...
* S C HP:Fine Mana:Burning>s
Jiyura narrates 'no body? well thats nice'
s
Road inside the Walls
Exits: North West Down.
* S C HP:Fine Mana:Burning>
Alas, you cannot go that way...
* S C HP:Fine Mana:Burning>w
The Old Barracks
There are two cutlasses here.
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
Exits: East.
* S C HP:Fine Mana:Burning>
Tuén narrates '*howl*'
* S C HP:Fine Mana:Burning>nar come
Ok.
* S C HP:Fine Mana:Burning>e
Road inside the Walls
Exits: North West Down.
* S C HP:Fine Mana:Burning>d
w
Road inside the Walls
Exits: West Up.
* S C HP:Fine Mana:Burning>w
w
w
w
Road inside the Walls
Exits: East West.
* S C HP:Fine Mana:Burning>Inside the Gates
Exits: North East West.
* S C HP:Fine Mana:Burning>On the Castle's Drawbridge
Exits: East West Down.
* S C HP:Fine Mana:Burning>Sloping Path to the Old Castle
Exits: East West.
* S C HP:Fine Mana:Burning>narr I want to trap em
Sloping Path to the Old Castle
A boar cub is playing here, and exploring the wide world.
Exits: North East.
* S C HP:Fine Mana:Burning>narr they 2
Ok.
* S C HP:Fine Mana:Burning>n
Ok.
* S C HP:Fine Mana:Burning>n
n
Sloping Path to the Old Castle
Exits: North South.
* S C HP:Fine Mana:Burning>Sloping Path to the Old Castle
The corpse of the boar is lying here.
Exits: North East South West.
* S C HP:Fine Mana:Burning>Bend in the Path
Exits: North East South.
* S C HP:Fine Mana:Burning>
Tuén narrates 'where we trap them?'
* S C HP:Fine Mana:Burning>narr meet me inside w gate
Ok.
* S C HP:Fine Mana:Burning>e
Ruined King's Road
Exits: North East West.
* S C HP:Fine Mana:Burning>
Tuén narrates 'witch?'
* S C HP:Fine Mana:Burning>n
Ruined King's Road
Exits: North South.
* S C HP:Fine Mana:Burning>n
Ruined King's Road
Exits: North South.
* S C HP:Fine Mana:Burning>n
Ruined King's Road
Exits: North East South West.
* S C HP:Fine Mana:Burning>n
Among the Trees
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
A boar cub is playing here, and exploring the wide world.
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
The boar cub leaves west.
A Decaying Road
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
At the Old Fountain
Exits: East South West.
* S C HP:Fine Mana:Burning>e
Among the Ruins
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
Ruined King's Road
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
Ruined King's Road
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
Ruined King's Road
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
West of the Wooden Gate
Exits: North East South West.
* S C HP:Fine Mana:Burning>e
# $door is now set to {gate}.
The gate seems to be closed.
* S C HP:Fine Mana:Burning>call
You call for the gate to be opened.
* S C HP:Fine Mana:Burning>
Glamduril narrates 'hehe, ur not gonna trap imrazor at witch:/'
* S C HP:Fine Mana:Burning>
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
You hear a *click* in a lock.
The gate is opened from the other side.
* S C HP:Fine Mana:Burning>e
Gate in the Palisade
A Dúnadan gateguard is STANDING here.
A Dúnadan gateguard is STANDING here.
An experienced Dúnadan officer is STANDING here, keeping things under control.
Exits: East South West.
An experienced Dúnadan officer closes the gate.
An experienced Dúnadan officer locks the gate.
* S C HP:Fine Mana:Burning>
Xak narrates 'where is he?'
* S C HP:Fine Mana:Burning>
Balduran has arrived from the east riding a pack horse.
The day has begun.
You feel bolder.
* S C HP:Fine Mana:Burning>
A Dúnadan gateguard stops using a lantern.
A Dúnadan gateguard stops using a lantern.
* S C HP:Fine Mana:Burning>
Tuén has arrived from the east riding a mountain mule.
* S C HP:Fine Mana:Burning>
Ok.
* S C HP:Fine Mana:Burning>l
Gate in the Palisade
A Dúnadan gateguard is STANDING here.
A Dúnadan gateguard is STANDING here.
An experienced Dúnadan officer is STANDING here, keeping things under control.
Balduran is here, resting on a pack horse.
Tuén the Dwarf is here, riding a mountain mule.
* S C HP:Fine Mana:Burning>
Galurin narrates 'he got out'
* S C HP:Fine Mana:Burning>group balduran
Balduran is in another group already.
* S C HP:Fine Mana:Burning>
Tuén says 'let's try green or somethin'
* S C HP:Fine Mana:Burning>sa disb
Ok.
* S C HP:Fine Mana:Burning>
Balduran tells you 'nomana atm'
* S C HP:Fine Mana:Burning>
Balduran has left the group!
* S C HP:Fine Mana:Burning>
Tuén has left the group!
* S C HP:Fine Mana:Burning>
Tuén raises his hand.
* S C HP:Fine Mana:Burning>sa we try old fnost
Ok.
* S C HP:Fine Mana:Burning>group tuen
Tuén is now a group member.
A mountain mule is now a group member.
* S C HP:Fine Mana:Burning>
Tuén nods solemnly.
* S C HP:Fine Mana:Burning>group balduran
Balduran is now a group member.
A pack horse is now a group member.
* S C HP:Fine Mana:Burning>sa hmmm
Tuén starts following you.
Ok.
* S C HP:Fine Mana:Burning>sa you know way into irongate?
Ok.
* S C HP:Fine Mana:Burning>
Balduran starts following you.
* S C HP:Fine Mana:Burning>
Balduran shakes his head.
* S C HP:Fine Mana:Burning>
Balduran giggles.
Tuén nods solemnly.
* S C HP:Fine Mana:Burning>sa where shadow and haunt pops
Ok.
* S C HP:Fine Mana:Burning>
Your light is becoming faint...
* S C HP:Fine Mana:Burning>
Tuén says 'i do'
* S C HP:Fine Mana:Burning>get oil sack
You get a dark coloured flask from a large sack.
* S C HP:Fine Mana:Burning>sa good
Ok.
* S C HP:Fine Mana:Burning>fill lantern
You completely fill a hooded brass lantern with oil.
Balduran stops resting, and clambers on his feet.
* S C HP:Fine Mana:Burning>
Tuén says 'want me go there?'
* S C HP:Fine Mana:Burning>
Balduran sits down and rests.
* S C HP:Fine Mana:Burning>sa I want to trap em there
Ok.
* S C HP:Fine Mana:Burning>l
Gate in the Palisade
A Dúnadan gateguard is STANDING here.
A Dúnadan gateguard is STANDING here.
An experienced Dúnadan officer is STANDING here, keeping things under control.
Balduran is here, resting on a pack horse.
Tuén the Dwarf is here, riding a mountain mule.
* S C HP:Fine Mana:Burning>sa wait
Ok.
* S C HP:Fine Mana:Burning>
Tuén nods solemnly.
* S C HP:Fine Mana:Burning>sa I go scout
Ok.
* S C HP:Fine Mana:Burning>
Tuén stops following you.
* S C HP:Fine Mana:Burning>sa when I tell you to
Ok.
* S C HP:Fine Mana:Burning>sa spam there
Ok.
* S C HP:Fine Mana:Burning>sa and stand u
Ok.
* S C HP:Fine Mana:Burning>
Tuén says 'balduran foll me'
* S C HP:Fine Mana:Burning>
Balduran stops resting, and clambers on his feet.
* S C HP:Fine Mana:Burning>
Balduran stops following you.
Balduran now follows Tuén.
* S C HP:Fine>
Balduran sits down and rests.
* S C HP:Fine>l
Gate in the Palisade
A Dúnadan gateguard is STANDING here.
A Dúnadan gateguard is STANDING here.
An experienced Dúnadan officer is STANDING here, keeping things under control.
Balduran is here, resting on a pack horse.
Tuén the Dwarf is here, riding a mountain mule.
* S C HP:Fine>so
say open
Ok.
* S C HP:Fine>
Tuén says 'aba mounts'
Balduran drinks water from a water skin.
An experienced Dúnadan officer looks you over.
An experienced Dúnadan officer unlocks the gate.
An experienced Dúnadan officer opens the gate.
* S C HP:Fine>w
####Ok spam cut out#### the thing is I wanted to trap irongate but they had left, after that I
went back to exping when I got beaten up I typed stat to see if wound
then noticed I had 16 wps....
You masterfully wield an orkish shortbow, ready to protect the weak.
Galurin narrates 'YOU FUCKING COCK'
* S C HP:Fine Mana:Hot>w
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
* S C HP:Fine Mana:Hot>shoot $target
flee
Tuén narrates 'SPRING THE TRAP'
You shoot a spirit-soldier's right foot extremely hard and shatter it.
A spirit-soldier says 'I wigl oig yaur mbbLt juz, Hisbptg!'
You barely hit a spirit-soldier's left foot and tickle it.
* S C HP:Fine Mana:Hot a spirit-soldier:Bad>
You flee head over heels.
The Dungeons
Exits: North East South West.
* S C HP:Fine Mana:Hot>
Rind narrates 'hey'
* S C HP:Fine Mana:Burning>w
shoot $target
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
Fionwë narrates 'khawin tells you
You gone die! seems to be closed? heh'
* S C HP:Fine Mana:Burning>flee
A spirit-soldier says 'YOE! Rivdotu! Yob rilg rie mlrLba yoou visj.'
A spirit-soldier crushes your left foot extremely hard and shatters it.
You feel a strong ache there!
* S C HP:Hurt Mana:Burning a spirit-soldier:Bad>
You bleed from open wounds.
Aye!
You cannot concentrate any more...
* S C HP:Hurt Mana:Burning a spirit-soldier:Bad>
You flee head over heels.
In the Damp Cellar
Exits: North West.
* S C HP:Hurt Mana:Burning>sc
95/180 hit, 77/102 mana, and 110/119 moves.
* S C HP:Hurt Mana:Burning>cl
You start to concentrate...
cl
Your scratches and bruises disappear.
* S C HP:Hurt Mana:Hot>
You start to concentrate...
stat
Your scratches and bruises disappear.
* S C HP:Hurt Mana:Hot>OB: 55%, M_OB: 85%, DB: 43%, PB: 27%, Armour: 2%. Wimpy: 70. Mood: wimpy.
Needed: 145,553 xp, 0 tp. Wp: 16. Lauren: 6. Alert: normal.
Affected by:
- a deep wound at the left foot.
- panic
- noquit
* S C HP:Hurt Mana:Hot>n
In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: East South West Up.
* S C HP:Hurt Mana:Hot>shoot $target
flee
Your attempt to shoot a spirit-soldier fails.
An ash arrow breaks.
A spirit-soldier says 'I'jl gip yok to tiecur, ncur!'
You lightly hit a spirit-soldier's right arm.
* S C HP:Hurt Mana:Hot a spirit-soldier:Bad>
You flee head over heels.
In the Damp Cellar
Exits: North West.
* S C HP:Hurt Mana:Hot>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Implithura | |
.. Donno how Implithura died but I had seen 2 bns invis and got 16 wps for it I think its REALLY ..
Silly and the gods need to do something about it