# Now logging to the file dd1.txt.
# 3 Pukes try to trap to one troll in the cellar.
# I'd just logged on after being offline for at least a month. I heard the olog
# in the cave yelling about some dwarf that was pestering him so I thought I'd
# go and check on it.
w
A Stone Stair
The corpse of *a Troll* is lying here.
A huge olog-hai troll is here staring blankly at you.
A young and vicious olog-hai eagerly awaits intruders.
Clunker, a big oafish son of a cave-troll is shambling about in here.
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
Exits: East Down.
o W C>kd
kill dwarf
They aren't here.
o W C>d
# Ok. $doorname is now set to {rubble}.
At a Nexus
The corpse of the young troll is lying here.
Exits: North East South West Up.
o W C>s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North East.
o W C>e
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: South West.
o W C>s
s
s
s
s
s
s
s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.
o W C># Ok. $doorname is now set to {crack}.
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
A large earth troll is digging here, looking for some tasty morsels.
Exits: North South.
o W C>A Dark Tunnel
Exits: North South.
o W C>Rough Junction
Exits: North South West.
o W C># Ok. $doorname is now set to {crack}.
# Ok. $doorname is now set to {crack}.
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C>A Dark Tunnel
Exits: North South.
o W C>A Dark Tunnel
Exits: North South.
o W C>kd
Clumsy Intersection
*a sturdy Dwarf* is standing here.
<- Aha, here he is.
Exits: North South West.
You are hungry.
You are thirsty.
* W C>* W C *a sturdy Dwarf*:Fine>
kill dwarf
You hit *a sturdy Dwarf*'s right foot extremely hard.
* W C *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* slashes your body hard and tickles it.
* W C HP:Fine *a sturdy Dwarf*:Fine>b
bash
*a sturdy Dwarf* whispers: same guy?
<- Nope, but I'm too busy whacking him to answer his question!
*a sturdy Dwarf* lightly slashes your body and tickles it.
*a sturdy Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a sturdy Dwarf* leaves north.
o W C HP:Fine>n
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>n
# Ok. $doorname is now set to {crack}.
kd
A Dark Tunnel
*a sturdy Dwarf* is standing here.
Exits: North South.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Fine>
kill dwarf
You hit *a sturdy Dwarf*'s body extremely hard.
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* slashes your right foot extremely hard and tickles it.
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north.
kd
o W C HP:Fine>
*a sturdy Dwarf* has arrived from the north.
* W C HP:Fine>n
* W C HP:Fine *a sturdy Dwarf*:Fine>
kill dwarf
You approach *a sturdy Dwarf*, trying to hit him.
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north.
kd
* W C HP:Fine>
*a sturdy Dwarf* has arrived from the north.
*a sturdy Dwarf* leaves south.
o W C HP:Fine># Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>s
s
s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>Clumsy Intersection
Exits: North South West.
o W C HP:Fine>kd
A Damp Tunnel
*a sturdy Dwarf* is standing here.
Exits: North West.
* W C HP:Fine>*a sturdy Dwarf* leaves north.
kill dwarf
They aren't here.
o W C HP:Fine>n
w
Clumsy Intersection
Exits: North South West.
o W C HP:Fine>u
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West Up.
o W C HP:Fine>u
Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North Up Down.
o W C HP:Fine>A Steep Tunnel
Exits: South Down.
o W C HP:Fine>s
w
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine># Ok. $doorname is now set to {cask}.
An Abandoned Cellar
The corpse of the orkish soldier is lying here.
The corpse of an orkish scout is lying here.
Exits: East *Up*.
<- Oh well, looks like he ran away
o W C HP:Fine>
Saving Gzychk.
o W C HP:Fine>o W C HP:Fine>eat corpse
You eat the corpse.
You are full.
o W C HP:Fine>drink skin
It's empty already.
o W C HP:Fine>where
# Ok. $doorname is now set to {cask}.
Players in your zone
--------------------
Gzychk - An Abandoned Cellar
o W C HP:Fine>o W C HP:Fine>close hatch
Ok.
o W C HP:Fine>track
/You carefully examine the ground around you, looking for tracks...
-\|/-\You see:
- a track of a Troll coming from the east (done less than 1 hour ago).
|/-\|/-\|/-\|/-\| - a track of *a Man* leading up (done less than 1 hour ago).
- a track of *an Elf* leading up (done less than 1 hour ago).
- a track of *a Man* coming from the east (done less than 1 hour ago).
- a track of *an Elf* coming from the east (done less than 1 hour ago).
- a track of *a Man* leading east (done less than 1 hour ago).
- a track of *an Elf* leading east (done less than 1 hour ago).
- a track of *a Man* coming from above (done less than 1 hour ago).
- a track of *an Elf* coming from above (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 3 hours ago).
- two tracks of *a Dwarf* coming from above (done less than 3 hours ago).
- a track of *a Dwarf* leading up (done less than 3 hours ago).
/-\|/-\|/
<- Ick. It looks like he has some friends and he's trying to trap some poor troll.
-\You stop searching, you don't seem to find anything else.
o W C HP:Fine>o W C HP:Fine>e
<- I think I'll get out of here in case he returns with his buddies.
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine>n
A Steep Tunnel
Exits: South Down.
o W C HP:Fine>d
Intersection
Exits: North Up Down.
o W C HP:Fine>sc
568/599 hit, and 107/132 moves.
o W C HP:Fine>n
n
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine># Ok. $doorname is now set to {wall w}.
Rough Passageway
*a sturdy Dwarf* is here, fighting the demon wolf.
<- Hey, what's he still doing here?
The demon wolf is here, fighting *a sturdy Dwarf*.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.
* W C HP:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves south.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the south.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Fine>
kill dwarf
You hit *a sturdy Dwarf*'s right hand extremely hard.
* W C HP:Fine *a sturdy Dwarf*:Fine>
The demon wolf tries to hit *a sturdy Dwarf*, but he parries successfully.
You are thirsty.
* W C HP:Fine *a sturdy Dwarf*:Fine>
The demon wolf joins the demon wolf's fight.
The demon wolf barely hits *a sturdy Dwarf*'s right hand and tickles it.
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* panics, but can't stop fighting to flee.
The demon wolf says 'I will hunt you until you're dead, Dorak!'
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the north.
* W C HP:Fine>*a sturdy Dwarf* leaves south.
kill dwarf
They aren't here.
o W C HP:Fine>s
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine>u
s
Alas, you cannot go that way...
o W C HP:Fine>Intersection
Exits: North Up Down.
o W C HP:Fine>u
s
A Steep Tunnel
Exits: South Down.
o W C HP:Fine>kd
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>w
kd
# Ok. $doorname is now set to {cask}.
An Abandoned Cellar
The corpse of an orkish scout is lying here.
Exits: East.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>o W C HP:Fine>e
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine>n
A Steep Tunnel
Exits: South Down.
o W C HP:Fine>d
Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North Up Down.
o W C HP:Fine>n
w
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine># Ok. $doorname is now set to {crack}.
A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
o W C HP:Fine>w
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: East West.
o W C HP:Fine>w
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: East South.
o W C HP:Fine>s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North West.
o W C HP:Fine>w
Battered Tunnel
Exits: East West.
o W C HP:Fine>sc
572/599 hit, and 92/132 moves.
o W C HP:Fine>w
Battered Tunnel
A grey-skinned mountain troll stands here.
A grey-skinned mountain troll stands here.
Exits: East South West.
o W C HP:Fine>w
A Large Pile of Rocks
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.
o W C HP:Fine>w
# Ok. $doorname is now set to {tendrils}.
A Little Cavern
Exits: North East.
o W C HP:Fine>n
A Smelly Tunnel
Exits: North East South.
o W C HP:Fine>n
A Smelly Tunnel
Exits: South Up.
o W C HP:Fine>time
According to the Dunadan calendar, it is:
12pm on Sunday, the 16th of Blotmath, Year 3008 of the Third Age.
Real time is Fri Aug 11 05:25:48 2000 GMT.
Last reboot after manual shutdown at Thu Aug 10 10:25:07 2000 GMT
o W C HP:Fine>s
s
A Smelly Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North East South.
o W C HP:Fine># Ok. $doorname is now set to {tendrils}.
A Little Cavern
Exits: North East.
o W C HP:Fine>e
e
A Large Pile of Rocks
An old, strong cave troll is standing here.
An old, strong cave troll is standing here.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.
o W C HP:Fine>Battered Tunnel
A grey-skinned mountain troll stands here.
A grey-skinned mountain troll stands here.
Exits: East South West.
o W C HP:Fine>e
Battered Tunnel
Exits: East West.
o W C HP:Fine>e
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North West.
o W C HP:Fine>n
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: East South.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the east.
* W C HP:Fine>e
* W C HP:Fine *a sturdy Dwarf*:Fine>
kill dwarf
You hit *a sturdy Dwarf*'s left leg extremely hard.
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
* W C HP:Fine *a sturdy Dwarf*:Fine>No way!
You are fighting for your life!
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* pounds your right hand extremely hard.
You feel a strong ache there!
* W C HP:Fine *a sturdy Dwarf*:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves east.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the east.
The demon wolf has arrived from the east.
The demon wolf has arrived from the east.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Hurt>
kill dwarf
You hit *a sturdy Dwarf*'s body extremely hard.
* W C HP:Fine *a sturdy Dwarf*:Hurt>
The demon wolf barely hits *a sturdy Dwarf*'s right arm and tickles it.
* W C HP:Fine *a sturdy Dwarf*:Hurt>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves east.
o W C HP:Fine>
The demon wolf leaves east.
The demon wolf leaves east.
o W C HP:Fine>kd
kill dwarf
They aren't here.
o W C HP:Fine>e
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: East West.
o W C HP:Fine>e
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
o W C HP:Fine>e
# Ok. $doorname is now set to {wall w}.
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the north.
* W C HP:Fine>
The demon wolf tries to hit *a sturdy Dwarf*, but he parries successfully.
* W C HP:Fine>* W C HP:Fine>
kill dwarf
Alas!
You failed to reach him through the melee.
* W C HP:Fine>
The demon wolf joins the demon wolf's fight.
The demon wolf tries to hit *a sturdy Dwarf*, but he parries successfully.
o W C HP:Fine>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves south.
o W C HP:Fine>s
kd
kd
Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
*a sturdy Dwarf* is standing here.
Exits: North Up Down.
The demon wolf strongly hits *a sturdy Dwarf*'s body.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Hurt the demon wolf:Healthy>
kill dwarf
You hit *a sturdy Dwarf*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine *a sturdy Dwarf*:Hurt the demon wolf:Healthy>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the north.
You are thirsty.
*a sturdy Dwarf* bleeds from open wounds.
* W C HP:Fine>n
*a sturdy Dwarf* leaves down.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>s
# Ok. $doorname is now set to {wall w}.
Rough Passageway
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.
o W C HP:Fine>d
Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North Up Down.
o W C HP:Fine># Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: East West Up.
o W C HP:Fine>e
Clumsy Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.
o W C HP:Fine>n
n
# Ok. $doorname is now set to {crack}.
kd
A Dark Tunnel
*a sturdy Dwarf* is standing here trying to concentrate.
Exits: North South.
* W C HP:Fine>n
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine># Ok. $doorname is now set to {crack}.
A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South.
o W C HP:Fine>s
s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine># Ok. $doorname is now set to {crack}.
kd
A Dark Tunnel
*a sturdy Dwarf* is standing here trying to concentrate.
<- What's he thinking about?
Exits: North South.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Wounded>
kill dwarf
You hit *a sturdy Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine *a sturdy Dwarf*:Wounded>
*a sturdy Dwarf* pounds your right foot extremely hard.
You feel a strong ache there!
* W C HP:Fine *a sturdy Dwarf*:Wounded>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north.
o W C HP:Fine>n
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>n
# Ok. $doorname is now set to {crack}.
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
A demon wolf lurks here, its dark form twisting and hiding its shape.
The large earth troll is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting the large earth troll.
Exits: North South.
The large earth troll yells '*a Dwarf* at A Dark Tunnel. Come quick!'
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves south.
o W C HP:Fine>kd
*a sturdy Dwarf* has arrived from the south.
* W C HP:Fine>s
*a sturdy Dwarf* leaves south.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine># Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>s
# Ok. $doorname is now set to {crack}.
A Dark Tunnel
Exits: North South.
o W C HP:Fine>s
Clumsy Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North South West.
o W C HP:Fine>w
u
# Ok. $doorname is now set to {crack}.
kd
A Dark Tunnel
*a sturdy Dwarf* is standing here.
Exits: East West Up.
* W C HP:Fine>Intersection
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: North Up Down.
o W C HP:Fine>kd
kill dwarf
They aren't here.
o W C HP:Fine>
*a sturdy Dwarf* has arrived from below.
* W C HP:Fine>
*a sturdy Dwarf* leaves up.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>u
A Steep Tunnel
Exits: South Down.
o W C HP:Fine>s
kd
# Ok. $doorname is now set to {wall w}.
kd
Rough Passageway
*a sturdy Dwarf* is standing here trying to concentrate.
Exits: North South West.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Wounded>
kill dwarf
You hit *a sturdy Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine *a sturdy Dwarf*:Wounded>
*a sturdy Dwarf* pounds your body extremely hard and tickles it.
* W C HP:Fine *a sturdy Dwarf*:Wounded>
*a sturdy Dwarf* panics, and attempts to flee.
* W C HP:Fine *a sturdy Dwarf*:Wounded>kill dwarf
You're already fighting!
* W C HP:Fine *a sturdy Dwarf*:Wounded>
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* leaves north.
o W C HP:Fine>n
kd
*a sturdy Dwarf* has arrived from the north.
* W C HP:Fine>
*a sturdy Dwarf* leaves west.
o W C HP:Fine>A Steep Tunnel
Exits: South Down.
o W C HP:Fine>kill dwarf
They aren't here.
o W C HP:Fine>s
w
# Ok. $doorname is now set to {wall w}.
Rough Passageway
Exits: North South West.
o W C HP:Fine>kd
# Ok. $doorname is now set to {cask}.
kd
An Abandoned Cellar
The corpse of an orkish scout is lying here.
*a sturdy Dwarf* is standing here.
<- He's probably luring me to his friends, but I can't resist.
Exits: East.
* W C HP:Fine>* W C HP:Fine *a sturdy Dwarf*:Bad>
kill dwarf
You hit *a sturdy Dwarf*'s body extremely hard and shatter it.
* W C HP:Fine *a sturdy Dwarf*:Bad>
*a sturdy Dwarf* fails to pound you.
* W C HP:Fine *a sturdy Dwarf*:Bad>
*a sturdy Dwarf* opens the hatch.
*a sturdy Dwarf* closes the cask.
The hatch closes quietly.
<- Looks like his friends want him to stay too!
* W C HP:Fine *a sturdy Dwarf*:Bad>* W C HP:Fine *a sturdy Dwarf*:Bad>kill dwarf
You're already fighting!
* W C HP:Fine *a sturdy Dwarf*:Bad>close cask
<- I start spamming and hope my link is faster than his!
It's already closed!
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* panics, but can't stop fighting to flee.
* W C HP:Fine *a sturdy Dwarf*:Bad>!
*a sturdy Dwarf* pounds your body extremely hard.
* W C HP:Fine *a sturdy Dwarf*:Bad>!
!
[close cask]
It's already closed!
* W C HP:Fine *a sturdy Dwarf*:Bad>!
!
[close cask]
It's already closed!
You hit *a sturdy Dwarf*'s right arm extremely hard and shatter it.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
!
[close cask]
It's already closed!
*a sturdy Dwarf* panics, and attempts to flee.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
[close cask]
It's already closed!
* W C HP:Fine *a sturdy Dwarf*:Awful>!
!
[close cask]
It's already closed!
* W C HP:Fine *a sturdy Dwarf*:Awful>[close cask]
It's already closed!
*a sturdy Dwarf* opens the hatch.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
[close cask]
It's already closed!
*a sturdy Dwarf* panics, and attempts to flee.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
*a sturdy Dwarf* panics, and attempts to flee.
[close cask]
It's already closed!
* W C HP:Fine *a sturdy Dwarf*:Awful>[close cask]
It's already closed!
*a sturdy Dwarf* panics, and attempts to flee.
*a sturdy Dwarf* panics, and attempts to flee.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
!
[close cask]
It's already closed!
* W C HP:Fine *a sturdy Dwarf*:Awful>!
*a sturdy Dwarf* opens the cask.
[close cask]
Ok.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
!
[close cask]
It's already closed!
* W C HP:Fine *a sturdy Dwarf*:Awful>[close cask]
It's already closed!
*a sturdy Dwarf* panics, and attempts to flee.
* W C HP:Fine *a sturdy Dwarf*:Awful>!
[close cask]
It's already closed!
You hit *a sturdy Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Dorak the Dwarf*'s death cry.
*Dorak the Dwarf* is dead! R.I.P.
<- One down.
A shadow slowly rises above the corpse of *Dorak the Dwarf*.
o W C HP:Fine>!
[close cask]
It's already closed!
o W C HP:Fine>!
!
[close cask]
It's already closed!
o W C HP:Fine>[close cask]
It's already closed!
o W C HP:Fine>[close cask]
It's already closed!
o W C HP:Fine>[close cask]
It's already closed!
o W C HP:Fine>*an Elf* has arrived from above.
<- Aha, here's his friends!
*a Man* has arrived from above.
[close cask]
It's already closed!
* W C HP:Fine>[close cask]
It's already closed!
* W C HP:Fine>close hatch
Ok.
*an Elf* begins some strange incantations...
<- Ick. He's one of those nasty casters. I think I'll hit him first.
* W C HP:Fine>kd
ke
*a Man* sits down and rests.
<- I wonder what he's doing...
kill dwarf
They aren't here.
* W C HP:Fine>* W C HP:Fine *an Elf*:Fine>
kill elf
You hit *an Elf*'s left arm extremely hard and shatter it.
* W C HP:Fine *an Elf*:Fine>close cask
*an Elf* fails to pierce you.
* W C HP:Fine *an Elf*:Fine>bash
It's already closed!
* W C HP:Fine *an Elf*:Fine>!
*a Man* stops resting, and clambers on his feet.
<- I guess he's all rested up now ...
!
!
*a Man* smites your left leg extremely hard and tickles it.
*an Elf* fails to pierce you.
*an Elf* opens the cask.
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.
<- I'll bet the elf is running out another exit...
* W C HP:Fine *a Man*:Healthy>[bash]
*a Man* closes the cask.
bash
The cask is opened from the other side.
*an Elf* has arrived from the east.
<- Ooo, he came back!
*a Man* closes the cask.
<- Nice of him to help me :)
Your bash at *a Man* sends him sprawling.
* W C HP:Fine Move:Tired *a Man*:Fine>[bash]
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Move:Tired *a Man*:Fine>[bash]
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Move:Tired *a Man*:Fine>
Bash someone already bashed? Aren't we
funny?
* W C HP:Fine Move:Tired *a Man*:Fine>
You hit *a Man*'s right foot extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine Move:Tired *a Man*:Fine>b
*an Elf* utters the words 'braqt eaaf'
<- Hey, this is just the thing for a troll with a slow link!
The exit east seems to blur for a while.
* W C HP:Fine Move:Tired *a Man*:Fine>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine Move:Tired *a Man*:Fine>
You hit *a Man*'s right foot extremely hard and shatter it.
* W C HP:Fine Move:Tired *a Man*:Hurt>
*an Elf* begins some strange incantations...
* W C HP:Fine Move:Tired *a Man*:Hurt>
*a Man* seems to have recovered his senses.
* W C HP:Fine Move:Tired *a Man*:Hurt>
You hit *a Man*'s body extremely hard and shatter it.
*a Man* smites your right arm extremely hard and tickles it.
* W C HP:Fine Move:Tired *a Man*:Hurt>
*an Elf* utters the word 'yufzbarr'
*an Elf*'s spell backfires, and he squeals in surprise!
{Afterwards he told me he went to Icy with that backfire - hehe}
* W C HP:Fine *a Man*:Hurt>
*a Man* sends you sprawling with a powerful bash.
cbb
<- First, let's go berserk. I'm not going anywhere with the cask blocked.
* W C HP:Fine *a Man*:Hurt>
Saving Gzychk.
You are thirsty.
rp
<- Then I'll use my purple.
* W C HP:Fine *a Man*:Hurt>
*a Man* smites your body extremely hard.
You feel a strong ache there!
* W C HP:Hurt *a Man*:Hurt>
*an Elf* removes a double edged eket.
*an Elf* swiftly draws a black horn shortbow from across his back.
* W C HP:Hurt *a Man*:Hurt>
*an Elf* fails to hit you.
* W C HP:Hurt *a Man*:Hurt>
Your head stops stinging.
* W C HP:Hurt *a Man*:Hurt>change mood berserk
Ok.
* W C HP:Hurt *a Man*:Hurt>recite purplescroll
You recite a purple scroll which dissolves.
You start glowing.
Gzychk creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
* W C HP:Hurt *a Man*:Hurt>
You hit *a Man*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Hurt *a Man*:Wounded>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Hurt *a Man*:Wounded>bash
You swiftly dodge *an Elf*'s attempt to shoot you.
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*a Man* sends you sprawling with a powerful bash.
*a Man* smites your body extremely hard.
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*a Man* panics, and attempts to flee.
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*an Elf* shoots your left arm extremely hard.
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*an Elf* shoots your head very hard and tickles it.
*a Man* panics, and attempts to flee.
<- Hehe, I think he's having 2nd thoughts now.
bash
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*an Elf* nocks a missile in a black horn shortbow.
*a Man* smites your left arm extremely hard.
* W C HP:Hurt Move:Tired *a Man*:Wounded>
*an Elf* shoots your right hand hard and tickles it.
*an Elf* fails to hit you.
*an Elf* nocks a missile in a black horn shortbow.
Your head stops stinging.
* W C HP:Hurt Move:Tired *a Man*:Wounded>cbb
*an Elf* shoots your body very hard and tickles it.
*an Elf* nocks a missile in a black horn shortbow.
bash
Your bash at *a Man* sends him sprawling.
* W C HP:Wounded Move:Tired *a Man*:Wounded>change mood berserk
<- Just making sure ...
Ok.
* W C HP:Wounded Move:Tired *a Man*:Wounded>
Bash someone already bashed? Aren't
we funny?
*an Elf* fails to shoot you.
* W C HP:Wounded Move:Tired *a Man*:Wounded>
*an Elf* nocks a missile in a black horn shortbow.
You hit *a Man*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Wounded Move:Tired *a Man*:Bad>
<- I think I might live through this ...
*an Elf* shoots your left hand extremely hard.
* W C HP:Wounded Move:Tired *a Man*:Bad>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Wounded Move:Tired *a Man*:Bad>
*an Elf* shoots your body extremely hard.
* W C HP:Wounded Move:Tired *a Man*:Bad>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Wounded Move:Tired *a Man*:Bad>
You hit *a Man*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
*a Man* is incapacitated and will slowly die, if not aided.
<- Two out of the way...
* W C HP:Wounded Move:Tired *a Man*:Awful>
*a Man* seems to have recovered his senses.
* W C HP:Wounded Move:Tired *a Man*:Awful>ke
<- I'm not sure how bad off I am, so I'll switch to the elf now.
kill elf
* W C HP:Wounded Move:Tired *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Wounded Move:Tired *an Elf*:Hurt>
*an Elf* nocks a missile in a black horn shortbow.
You hit *an Elf*'s right leg extremely hard and shatter it.
<- Ouch, that must have hurt.
* W C HP:Wounded Move:Tired *an Elf*:Wounded>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Wounded Move:Tired *an Elf*:Wounded>
*an Elf* nocks a missile in a black horn shortbow.
* W C HP:Wounded Move:Tired *an Elf*:Wounded>bash
*an Elf* begins some strange incantations...
* W C HP:Wounded Move:Tired *an Elf*:Wounded>*an Elf* fails to hit you.
*an Elf* panics, and attempts to flee.
*an Elf* panics, and attempts to flee.
Your bash at *an Elf* sends him sprawling.
* W C HP:Wounded Move:Tired *an Elf*:Wounded>
You hit *an Elf*'s left foot extremely hard and shatter it.
* W C HP:Wounded Move:Tired *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
<- Hehe, I think its too late for that.
* W C HP:Wounded Move:Tired *an Elf*:Awful>
*an Elf* panics, and attempts to flee.
* W C HP:Wounded Move:Tired *an Elf*:Awful>
You hit *an Elf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* is dead! R.I.P.
<- Three down.
* W C HP:Wounded Move:Tired *a Man*:Awful>km
kill man
You're already fighting!
* W C HP:Wounded Move:Tired *a Man*:Awful>
You hit *a Man*'s left arm extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.