We just wanted to kill someone, we picked elf this time.
say ok slayn, BASH THE FUCKERDarkwind tells you 'but if i eat i will just throw up'
sp
You see:
- a track of a pack horse leading east (done less than 2 hours ago).
- a track of a pack horse leading west (done less than 2 hours ago).
- a track of *a Half-Elf* leading east (done less than 4 hours ago).
- a track of *a Half-Elf* coming from the south (done less than 4 hours ago).
- a track of *a Half-Elf* leading south (done less than 4 hours ago).
- a track of *a Half-Elf* coming from the east (done less than 4 hours ago).
- three tracks of a hungry warg leading west (done less than 5 hours ago).
- a track of *a Half-Elf* coming from the north (done less than 6 hours ago).
- a track of *a Hobbit* leading east (done less than 7 hours ago).
- a track of *a Hobbit* coming from the east (done less than 8 hours ago).
- two tracks of a hungry warg leading north (done less than 8 hours ago).
- a track of the warhorse leading north (done less than 8 hours ago).
q
- SPELL-CASTING set to: QUICK -
m
{mees}={*elf*}
> TARGET=" "
The night has begun.
You feel stronger in the dark!
The lightning has stopped.
- a track of a mountain mule leading east (done less than 11 hours ago).
You stop searching, you don't seem to find anything else.
o R C>
emote bitches 'ok slayn, BASH THE FUCKER'
Ok.
o R C>saycha spel q
Ok.
o R C> vce
say vo R C>
Tryksh falls down laughing.
o R C>end j2lle cal
Tryksh says: slyan again
o R C>lib
nemote bitches 'vend j2lle callib'
Ok.
o R C>od
g
You nod solemnly.
o R C>et parchment pack
You get a fragile parchment from a leather backpack.
o R C>e
Ford of the River Bruinen
Exits: North East South West.
o R C>arm
You start to concentrate...
m
{mees}={*elf*}
> TARGET=" "
spq
- SPELL-CASTING set to: QUICK -
say b
Your magic armour is revitalized.
o R C Mana:Hot>twcha spel q
Ok.
o R C Mana:Hot>, ku
say btw, spam BASH ON HIM
emote bitches 'btw, spam BASH ON HIM'
Ok.
o R C Mana:Hot>e
dPath to the Misty Mountains
Exits: East South West.
o R C Mana:Hot>rink goblet
sdrink goblet goblet
Your stomach can't contain anymore!
o R C Mana:Hot>c
279/279 hit, 86/115 mana, and 121/128 moves.
o R C Mana:Hot>e
Rocky River Bank
Exits: South West.
o R C Mana:Burning>s
Path to the Misty Mountains
Exits: North East South West.
o R C Mana:Burning>e
Path to the Misty Mountains
Exits: North East West.
o R C Mana:Burning>n
High Moors
Exits: East South.
o R C Mana:Burning>e
High Moors
A large rabbit looks peacefully at you, ready to dart away.
Exits: East South West.
o R C Mana:Burning>e
High Moors
Exits: North East South West.
o R C Mana:Burning>tr
track
You carefully examine the ground around you, looking for tracks...
w
You stop searching.
o R C Mana:Burning>et
weather local
It's a chilly night, the sky looks like snow, and the temperature here is
chilly.
The ground is very hard.
You can feel a tempestuous wind coming from the east.
o R C Mana:Burning>tr
track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a pack horse leading north (done less than 2 hours ago).
- a track of a pack horse leading west (done less than 3 hours ago).
- a track of a pack horse leading east (done less than 3 hours ago).
- a track of *a Half-Elf* leading east (done less than 4 hours ago).
- a track of *a Half-Elf* coming from the west (done less than 4 hours ago).
- three tracks of a hungry warg leading west (done less than 6 hours ago).
- a track of a hungry warg leading north (done less than 6 hours ago).
- a track of a hungry warg leading east (done less than 6 hours ago).
- a track of *a Hobbit* leading north (done less than 7 hours ago).
- a track of *a Hobbit* coming from the west (done less than 7 hours ago).
- a track of *a Hobbit* leading west (done less than 8 hours ago).
- a track of *a Hobbit* coming from the north (done less than 8 hours ago).
- a track of a mountain mule leading north (done less than 11 hours ago).
- a track of a large rabbit leading south (done less than 2 hours ago).
- a track of a large rabbit leading west (done less than 4 hours ago).
You stop searching, you don't seem to find anything else.
o R C Mana:Burning>n
High Moors
Exits: East South.
o R C Mana:Burning>e
High Moors
Exits: South West.
o R C Mana:Burning>s
High Moors
Exits: North East South West.
o R C Mana:Burning>w
High Moors
Exits: North East South West.
o R C Mana:Burning>sc
279/279 hit, 93/115 mana, and 121/128 moves.
o R C Mana:Burning>spn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o R C Mana:Burning>=150
cha wimpy 150
Wimpy set to: 150
o R C Mana:Burning>i
sp
You are carrying:
a fragile parchment
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a jewel-encrusted goblet
o R C Mana:Burning>q
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C Mana:Burning>drink goblet
drink goblet goblet
Your stomach can't contain anymore!
o R C Mana:Burning>
A large rabbit has arrived from the west.
o R C Mana:Burning>
A large rabbit leaves east.
o R C Mana:Burning>
*Slayn Half-Elf* has suddenly arrived - PACK
* R C Mana:Burning>
*Slayn Half-Elf* leaves -< WEST >- - PACK
o R C Mana:Burning>i
You are carrying:
a fragile parchment
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a jewel-encrusted goblet
o R C Mana:Burning>sc
s279/279 hit, 106/115 mana, and 128/128 moves.
o R C Mana:Burning>c
279/279 hit, 106/115 mana, and 128/128 moves.
o R C Mana:Burning>spq
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C Mana:Burning>l
High Moors
Tryksh is here, - warg.
o R C Mana:Burning>drink goblet
drink goblet goblet
You drink the water.
o R C Mana:Burning>m
{mees}={*elf*}
> TARGET=" "
1
TARGET=" *elf* "
+++++++ - E L F - +++++++
w
ca 'harm' $mees
High Moors
Exits: East South West.
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>w
High Moors
Exits: East South.
o R C Mana:Burning>s
Path to the Misty Mountains
Exits: North East West.
o R C Mana:Burning>q
where
Players in your zone
--------------------
Diamonium - Path to the Misty Mountains
Tryksh - Path to the Misty Mountains
o R C Mana:Burning>wet
weather local
It's a chilly night, the sky looks like snow, and the temperature here is
chilly.
The ground is very hard.
You can feel a tempestuous wind coming from the east.
o R C Mana:Burning>w
Path to the Misty Mountains
Exits: North East South West.
o R C Mana:Burning>w
Path to the Misty Mountains
Exits: North East.
o R C Mana:Burning>n
Path to the Misty Mountains
Exits: East South West.
o R C Mana:Burning>w
Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Burning>w
ca 'harm' $mees
West of the Ford of the Bruinen
Exits: North East South West.
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>e
Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Burning>
The weather becomes stormy.
o R C Mana:Burning>wet
weather local
It's a chilly night, the sky is stormy and covered with flashes of lightning!,
and the temperature here is chilly.
There is thick ice here.
You can feel a tempestuous wind coming from the east.
o R C Mana:Burning>s
The River Bruinen
Exits: North East.
o R C Mana:Burning>n
Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Burning>spq
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C Mana:Burning>l
Ford of the River Bruinen
Tryksh is here, - warg.
o R C Mana:Burning>dr
drink goblet water
Your stomach can't contain anymore!
o R C Mana:Burning>fil
pour water goblet
You pour some water into your goblet.
o R C Mana:Burning>l
Ford of the River Bruinen
Tryksh is here, - warg.
o R C Mana:Burning>q
where
Players in your zone
--------------------
Diamonium - Ford of the River Bruinen
Tryksh - Ford of the River Bruinen
o R C Mana:Burning>w
West of the Ford of the Bruinen
Exits: North East South West.
o R C Mana:Burning>e
Ford of the River Bruinen
Exits: North East South West.
o R C>e
Path to the Misty Mountains
Exits: East South West.
o R C>e
Rocky River Bank
Exits: South West.
o R C>s
Path to the Misty Mountains
Exits: North East South West.
o R C>e
Path to the Misty Mountains
Exits: North East West.
o R C>n
High Moors
Exits: East South.
o R C>e
High Moors
Exits: East South West.
o R C>e
High Moors
Exits: North East South West.
o R C>n
High Moors
Exits: East South.
o R C>e
High Moors
Exits: South West.
o R C>s
High Moors
*Slayn Half-Elf* is here, - PACK
Exits: North East South West.
* R C>ca 'harm' $mees
You start to concentrate...
Your victim has disappeared!
*Slayn Half-Elf* leaves -< WEST >- - PACK
o R C>w
ca 'harm' $mees
High Moors
Exits: North East South West.
o R C>Nobody here by that name.
o R C Mana:Burning>n
High Moors
Exits: East South.
o R C Mana:Burning>e
High Moors
Exits: South West.
o R C Mana:Burning>s
High Moors
Exits: North East South West.
o R C Mana:Burning>w
High Moors
Exits: North East South West.
o R C Mana:Burning>mob pack
track $mob
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
o R C>$track
Path to the Misty Mountains
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>$track
Path to the Misty Mountains
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>$track
Path to the Misty Mountains
Exits: North East West.
-( STRENGTH DOWN )-, 1 less parry!!!
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>$track
Path to the Misty Mountains
Exits: North East South West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>$track
Path to the Misty Mountains
Exits: North East.
n
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
o R C>Path to the Misty Mountains
Exits: East South West.
spn
- SPELL-CASTING set to: NORMAL -
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>cha spel n
Ok.
o R C>w
Ford of the River Bruinen
Exits: North East South West.
w
ca 'shock' $mees
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>West of the Ford of the Bruinen
Exits: North East South West.
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
o R C>Nobody here by that name.
o R C Mana:Burning>$track
ca 'shock' $mees
An Old Path
*Slayn Half-Elf* is here, - PACK
Exits: North South West.
Aha, you have found your victim!
* R C Mana:Burning>
You start to concentrate...
Tryksh smites *Slayn Half-Elf*'s left hand extremely hard.
ca 'shock' $mees
*Slayn Half-Elf* barely pierces Tryksh's left foot and tickles it.
Alas! There was no clear line of sight to him!
* R C Mana:Burning>
You start to concentrate...
ca 'shock' $mees
- flees -
Your victim has disappeared!
*Slayn Half-Elf* leaves -< SOUTH >- - PACK
Nobody here by that name.
o R C Mana:Burning>s
ca 'shock' $mees
West of the Ford of the Bruinen
*Slayn Half-Elf* is here, - PACK
Exits: North East South West.
* R C Mana:Burning>Tryksh approaches *Slayn Half-Elf*, trying to smite him.
You start to concentrate...
ca 'shock' $mees
- flees -
Your victim has disappeared!
*Slayn Half-Elf* leaves -< SOUTH >- - PACK
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>
*Slayn Half-Elf* has arrived from the south - PACK
* R C Mana:Burning>ca 'shock' $mees
You start to concentrate...
- flees -
Your victim has disappeared!
*Slayn Half-Elf* leaves -< NORTH >- - PACK
o R C Mana:Burning>s
ca 'shock' $mees
Great East Road
Exits: North South West.
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>n
ca 'shock' $mees
West of the Ford of the Bruinen
*Slayn Half-Elf* is here, - PACK
Exits: North East South West.
*Slayn Half-Elf* leaves -< WEST >- - PACK
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>n
ca 'shock' $mees
An Old Path
Exits: North South West.
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>s
w
West of the Ford of the Bruinen
Exits: North East South West.
o R C Mana:Burning>track $mob
Forested Hills
Exits: North East South West.
o R C Mana:Burning>
You carefully examine the ground around you, looking for tracks...
sp
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C Mana:Burning>q
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C Mana:Burning>ca 'harm' $mees
Nobody here by that name.
o R C Mana:Burning>w
ca 'harm' $mees
Forested Hills
Exits: North East South.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>s
ca 'harm' $mees
Great East Road
Exits: North East West.
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C Mana:Burning>$track
Nobody here by that name.
o R C Mana:Burning>Great East Road
Exits: North East South West.
You see some tracks of a pack horse leading south
(done less than 1 hour ago).
o R C Mana:Burning>$track
Rocky Plains
*Slayn Half-Elf* is here trying to concentrate, - PACK
Exits: North East South.
Aha, you have found your victim!
* R C Mana:Burning>ca 'harm' $mees
Tryksh smites *Slayn Half-Elf*'s body very hard.
You start to concentrate...
- flees -
- flees -
- flees -
Your victim has disappeared!
*Slayn Half-Elf* leaves -< NORTH >- - PACK
o R C Mana:Burning>n
ca 'shock' $mees
Great East Road
Exits: North East South West.
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>e
Great East Road
Exits: North East West.
o R C Mana:Burning>e
Great East Road
Exits: East South West.
o R C Mana:Burning>e
Great East Road
Exits: North South West.
o R C Mana:Burning>n
ca 'harm' $mees
West of the Ford of the Bruinen
Exits: North East South West.
o R C Mana:Burning>Nobody here by that name.
o R C Mana:Burning>track $mob
You carefully examine the ground around you, looking for tracks...
You stop searching.
o R C Mana:Burning>spq
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C Mana:Burning>e
dr
Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Burning>fidrink goblet water
Your stomach can't contain anymore!
o R C Mana:Burning>l
pour water goblet
There is no room for more.
o R C Mana:Burning>wet
weather local
It's a chilly night, the sky is snowy and lit by some flashes of lightning,
and the temperature here is chilly.
There is thick ice here.
You can feel a tempestuous wind coming from the south.
o R C Mana:Burning>wi parchment
You stop using an engraved broadsword.
You hold a fragile parchment.
o R C Mana:Burning>q
where
Players in your zone
--------------------
Diamonium - Ford of the River Bruinen
Tryksh - Ford of the River Bruinen
o R C Mana:Burning>/ali 5 use parchment
sc
279/279 hit, 113/115 mana, and 112/128 moves.
o R C Mana:Burning>w
West of the Ford of the Bruinen
Exits: North East South West.
o R C Mana:Burning>track $mob
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading west
(done less than 1 hour ago).
o R C>w
Forested Hills
Exits: North East South West.
The lightning has stopped.
You stop tracking your victim.
o R C>e
West of the Ford of the Bruinen
Exits: North East South West.
o R C>sc
279/279 hit, 115/115 mana, and 112/128 moves.
o R C>eq
You are using:
<held> a fragile parchment
<worn as shield> a bejewelled shield (brand new)
<worn on head> a twisted crown
<worn on body> an embroidered blouse (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a pair of cotton sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a black pair of padded boots (brand new)
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on finger> a copper ring
<worn on back> a leather backpack
<worn across back> a laced quiver
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a gem-inlaid knife (brand new)
o R C>e
*Slayn Half-Elf* has arrived from the north - PACK
* R C>Ford of the River Bruinen
Exits: North East South West.
o R C>w
West of the Ford of the Bruinen
Exits: North East South West.
o R C>sc
279/279 hit, 115/115 mana, and 113/128 moves.
o R C>spq
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C>l
West of the Ford of the Bruinen
Tryksh is here, - warg.
o R C>
Lightning starts to show in the sky.
o R C>e
Ford of the River Bruinen
Exits: North East South West.
o R C>dr
Feon tells you 'OLALALALALAL'
o R C>
drink goblet water
Your stomach can't contain anymore!
o R C>fil
pour water goblet
There is no room for more.
o R C>rep SIGH
Ok.
The weather becomes stormy.
o R C>l
Ford of the River Bruinen
Tryksh is here, - warg.
o R C>wet
*Toker the Dwarf* has arrived from the east - MULE
* R C>weather local
It's a chilly night, the sky is stormy and covered with flashes of lightning!,
and the temperature here is chilly.
There is thick ice here.
You can feel a tempestuous wind coming from the east.
* R C>
*Toker the Dwarf* leaves -< WEST >- - MULE
o R C>w
*Toker the Dwarf* has arrived from the west - MULE
* R C>
*Toker the Dwarf* begins some strange incantations...
West of the Ford of the Bruinen
Exits: North East South West.
*Slayn Half-Elf* has arrived from the south - PACK
* R C>n
*Toker the Dwarf* has arrived from the east - MULE
An Old Path
Exits: North South West.
o R C>w
Forested Hills
Exits: North East South West.
o R C>s
Forested Hills
Exits: North East South West.
Saving Diamonium.
o R C>e
West of the Ford of the Bruinen
Exits: North East South West.
o R C>e
Ford of the River Bruinen
Exits: North East South West.
o R C>l
Ford of the River Bruinen
Tryksh is here, - warg.
o R C>s
The River Bruinen
Exits: North East.
o R C>
Feon tells you '
You just have to enter me, at the wrong times do you?'
o R C>rep snicker, nod
n
Ok.
o R C>
Feon tells you 'I quaffed on awful'
Ford of the River Bruinen
Exits: North East South West.
o R C>w
West of the Ford of the Bruinen
Exits: North East South West.
o R C>rep ehe, well our gu
*Toker the Dwarf* has arrived from the south - MULE
*Slayn Half-Elf* has arrived from the south - PACK
* R C>ards
*Toker the Dwarf* begins some strange incantations...
* R C>
w
Ok.
* R C>n
Forested Hills
Exits: North East South West.
o R C>Forested Hills
Exits: North East South West.
o R C>w
Forested Hills
Exits: North East South West.
o R C>rep were fuickups
Ok.
o R C>e
Forested Hills
Exits: North East South West.
o R C>
*Toker the Dwarf* yells 'Hm.'
o R C>e
An Old Path
Exits: North South West.
o R C>s
West of the Ford of the Bruinen
*Toker the Dwarf* is here, - MULE
*Slayn Half-Elf* is here, - PACK
Exits: North East South West.
* R C>e
Ford of the River Bruinen
Exits: North East South West.
o R C>spq
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
o R C>w
ca 'harm' $mees
West of the Ford of the Bruinen
*Toker the Dwarf* is here, - MULE
*Slayn Half-Elf* is here, - PACK
Exits: North East South West.
* R C>*Toker the Dwarf* leaves -< EAST >- - MULE
*Slayn Half-Elf* leaves -< EAST >- - PACK
Nobody here by that name.
o R C Mana:Burning>
*Toker the Dwarf* has arrived from the east - MULE
*Slayn Half-Elf* has arrived from the east - PACK
* R C Mana:Burning>
*Toker the Dwarf* begins some strange incantations...
Tryksh smites *Slayn Half-Elf*'s right foot extremely hard.
* R C Mana:Burning>e
w
Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Burning>ca 'harm' $mees
West of the Ford of the Bruinen
Tryksh is here, riding a hungry warg, fighting *Slayn Half-Elf*.
*Toker the Dwarf* is here, - MULE
*Slayn Half-Elf* is here, riding a pack horse, fighting Tryksh.
Exits: North East South West.
* R C Mana:Burning>
You start to concentrate...
*Toker the Dwarf* begins some strange incantations...
*Toker the Dwarf* leaves -< WEST >- - MULE
Ok.
As you call on ancient powers, *Slayn Half-Elf* twists in great pain.
- flees -
*Slayn Half-Elf* leaves -< EAST >- - PACK
o R C Mana:Hot>ca 'shock' $mees
Nobody here by that name.
o R C Mana:Hot>e
Ford of the River Bruinen
*Slayn Half-Elf* is here, - PACK
Exits: North East South West.
* R C Mana:Hot>ca 'harm' $mees
- flees -
*Slayn Half-Elf* leaves -< SOUTH >- - PACK
Nobody here by that name.
o R C Mana:Hot>
Feon tells you 'I made a nice running AROUND and in.'
o R C Mana:Hot>s
ca 'harm' $mees
n
The River Bruinen
*Slayn Half-Elf* is here, - PACK
Exits: North East.
* R C Mana:Hot>ca 'harm' $mees
Tryksh strongly smites *Slayn Half-Elf*'s body and shatters it.
You start to concentrate...
- flees -
Your victim has disappeared!
*Slayn Half-Elf* leaves -< EAST >- - PACK
o R C Mana:Hot>Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Hot>Nobody here by that name.
o R C Mana:Hot>s
ca 'harm' $mees
The River Bruinen
Exits: North East.
o R C Mana:Hot>e
Nobody here by that name.
o R C Mana:Hot>ca 'harm' $mees
s
*Slayn Half-Elf* has arrived from the east - PACK
The River Bruinen
A swarm of midges is here, humming around you.
Exits: South West.
o R C Mana:Hot>ca 'harm' $mees
Nobody here by that name.
o R C Mana:Hot>s
The River Bruinen
Exits: North South.
o R C Mana:Hot>n
n
Nobody here by that name.
o R C Mana:Hot>The River Bruinen
Exits: North East South.
o R C Mana:Hot>w
ca 'harm' $mees
The River Bruinen
Exits: North South.
o R C Mana:Hot>n
ca 'shock' $mees
The River Bruinen
A swarm of midges is here, humming around you.
Exits: South West.
o R C Mana:Hot>n
ca 'shock' $mees
The River Bruinen
Exits: North East.
o R C Mana:Hot>Nobody here by that name.
o R C Mana:Hot>Ford of the River Bruinen
*Toker the Dwarf* is here, - MULE
Exits: North East South West.
*Toker the Dwarf* leaves -< EAST >- - MULE
o R C Mana:Hot>n
ca 'shock' $mees
Nobody here by that name.
o R C Mana:Hot>n
ca 'shock' $mees
Bend in the River Bruinen
*Slayn Half-Elf* is here, - PACK
Exits: East South.
Tryksh smites *Slayn Half-Elf*'s right leg and shatters it.
* R C Mana:Hot>
You start to concentrate...
ca 'shock' $mees
Ok.
You grasp at *Slayn Half-Elf*, shocking him.
* R C Mana:Hot>ca 'shock' $mees
Alas, you cannot go that way...
* R C Mana:Hot>
You start to concentrate...
ca 'shock' $mees
- flees -
Your victim has disappeared!
*Slayn Half-Elf* leaves -< SOUTH >- - PACK
o R C Mana:Hot>ca 'shock' $mees
Alas, you cannot go that way...
*Slayn Half-Elf* has arrived from the south - PACK
* R C Mana:Hot>
You start to concentrate...
s
ca 'shock' $mees
Tryksh approaches *Slayn Half-Elf*, trying to smite him.
n
ca 'shock' $mees
Ok.
You grasp at *Slayn Half-Elf*, shocking him.
*Slayn Half-Elf* dismounts from a pack horse, and stops riding him.
*Slayn Half-Elf* is mortally wounded and will die soon if not aided.
* R C Mana:Warm>
You start to concentrate...
Alas! There was no clear line of sight to him!
* R C Mana:Warm>
You start to concentrate...
Tryksh smites *Slayn Half-Elf*'s right leg extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Slayn Half-Elf*'s death cry.
*Slayn Half-Elf* is dead! R.I.P.
A shadow slowly rises above the corpse of *Slayn Half-Elf*.
Your victim has disappeared!
o R C Mana:Warm>As Tryksh greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
Nobody here by that name.
o R C Mana:Warm>Nobody here by that name.
o R C Mana:Warm>As Tryksh greedily kneels down towards the corpse, the icy grasp of a shadow
stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
Ford of the River Bruinen
Exits: North East South West.
o R C Mana:Warm>Nobody here by that name.
o R C Mana:Warm>Bend in the River Bruinen
The corpse of *a Half-Elf* is lying here.
A sturdy pack horse is standing here.
The shadow of *a Half-Elf* is floating here.
Exits: East South.
o R C Mana:Warm>Nobody here by that name.
o R C Mana:Warm>
A shadow whispers 'I won't allow the looting of my fallen body!'
o R C Mana:Warm>m shadoqw
TARGET=" shadoqw "
Tryksh narrates 'slayn rip'
Feon tells you 'its hard to kill people around rdell, that knows all ways in.'
o R C Mana:Warm>m shadow
TARGET=" shadow "
m
{mees}={shadow}
> TARGET=" "
spn
- SPELL-CASTING set to: NORMAL -
b
cha spel n
Ok.
o R C Mana:Warm>
You start to concentrate...
Ufthak narrates 'oho'
Ufthak narrates 'neato'
Ok.
A shadow seems to be blinded!
o R C Mana:Cold>k
o R C Mana:Cold a shadow:Healthy>
You try to hit a shadow, but it parries successfully.
A shadow says 'Stop hiding, you wimp!'
o R C Mana:Cold a shadow:Healthy>get bopw
Drakon narrates 'Clappers'
Tryksh joins your fight.
A shadow says 'Stop hiding, you wimp!'
Tryksh smites a shadow's left leg extremely hard.
o R C Mana:Cold a shadow:Fine>
You can't find a bopw.
o R C Mana:Cold a shadow:Fine>get bo
Mammoth narrates 'goo goo goo!'
o R C Mana:Cold a shadow:Fine>w pack
You get a black horn shortbow from a leather backpack.
o R C Mana:Cold a shadow:Fine>bow
nadraw bow
You remove a fragile parchment.
You awkwardly wield a black horn shortbow, looking very evil-minded.
o R C Mana:Cold a shadow:Fine>r CACKLE
Ok.
o R C Mana:Cold a shadow:Fine>sho
sho
nar
You shoot a shadow's head extremely hard.
o R C Mana:Cold a shadow:Fine> WE ROCA shadow strongly hits your right arm and tickles it.
Aye!
You cannot concentrate any more...
o R C HP:Fine Mana:Cold a shadow:Fine>K
Ok.
o R C HP:Fine Mana:Cold a shadow:Fine>sho
sho
You shoot a shadow's body extremely hard and shatter it.
o R C HP:Fine Mana:Cold a shadow:Hurt>sho
shTryksh smites a shadow's body extremely hard and shatters it.
o
You shoot a shadow's right leg extremely hard and shatter it.
o R C HP:Fine Mana:Warm a shadow:Wounded>sho
sho
You shoot a shadow's left foot hard and shatter it.
o R C HP:Fine Mana:Warm a shadow:Bad>sho
s
You shoot a shadow's right arm extremely hard and shatter it.
o R C HP:Fine Mana:Warm a shadow:Awful>ho
sho
Cao narrates 'this is nice'
Tryksh smites a shadow's body extremely hard and shatters it.
A shadow is mortally wounded and will die soon if not aided.
You shoot a shadow's left arm extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow is dead! R.I.P.
A shadow disappears into nothing.
An ash arrow breaks.
o R C HP:Fine Mana:Warm>Shoot whom?
Tryksh gets a fortune in gold from the corpse of *a Half-Elf*.
o R C HP:Fine Mana:Warm>qw
Shoot whom?
o R C HP:Fine Mana:Warm>Shoot whom?
o R C HP:Fine Mana:Warm>Shoot whom?
Tryksh gets a jewel-encrusted goblet from the corpse of *a Half-Elf*.
Tryksh gets a water skin from the corpse of *a Half-Elf*.
Tryksh gets a copper ring from the corpse of *a Half-Elf*.
Tryksh gets a ring from the corpse of *a Half-Elf*.
Tryksh gets a necklace from the corpse of *a Half-Elf*.
Tryksh gets a fine chain mail shirt from the corpse of *a Half-Elf*.
Tryksh gets a plain hood from the corpse of *a Half-Elf*.
Tryksh gets a fine pair of chain mail leggings from the corpse of *a Half-Elf*.
Tryksh gets a black pair of padded boots from the corpse of *a Half-Elf*.
Tryksh gets a thin pair of leather gloves from the corpse of *a Half-Elf*.
Tryksh gets a fine pair of chain mail sleeves from the corpse of *a Half-Elf*.
Tryksh gets a bejewelled oak staff from the corpse of *a Half-Elf*.
Tryksh gets a fine grey cloak from the corpse of *a Half-Elf*.
Tryksh gets a leather backpack from the corpse of *a Half-Elf*.
Tryksh gets a keyring with a key and several sets of lock picks from the
corpse of *a Half-Elf*.
Tryksh gets a double edged eket from the corpse of *a Half-Elf*.
o R C HP:Fine Mana:Warm>
You get a gleaming belt from the corpse of *a Half-Elf*.
You get a sable pouch from the corpse of *a Half-Elf*.
You get a sable pouch from the corpse of *a Half-Elf*.
You get a sable pouch from the corpse of *a Half-Elf*.
You get a small wooden box from the corpse of *a Half-Elf*.
You get a stone from the corpse of *a Half-Elf*.
o R C HP:Fine Mana:Warm>qw
You can't find anything in the corpse.
o R C HP:Fine Mana:Warm>cac
You cackle gleefully.