* (no mount) W C HP:Hurt Mana:Cold>
Raun tells you 'pukes!'
* (no mount) W C HP:Hurt Mana:Cold>
Sneaker utters the words 'cure light'
Your scratches and bruises disappear.
* (no mount) W C HP:Hurt Mana:Cold>' got body crit
, burns: got body crit
Ok.
* (no mount) W C HP:Hurt Mana:Cold>sc
274/393 hit, 14/70 mana, and 138/138 moves.
* (no mount) W C HP:Hurt Mana:Cold>
Sneaker sneakems: fix wound later
* (no mount) W C HP:Hurt Mana:Cold>' pukes
, burns: pukes
Ok.
* (no mount) W C HP:Fine Mana:Cold>
Sneaker sneakems: oh
* (no mount) W C HP:Fine Mana:Cold>
Aiki wakes up.
* (no mount) W C HP:Fine Mana:Cold>
Aiki clambers on his feet.
* (no mount) W C HP:Fine Mana:Cold>
Sneaker sneakems: pukes here?
* (no mount) W C HP:Fine Mana:Cold>
Prist stops resting, and clambers on his feet.
* (no mount) W C HP:Fine Mana:Cold>tra how many
t raun how many
Ok.
* (no mount) W C HP:Fine Mana:Cold>' outside
, burns: outside
Ok.
* (no mount) W C HP:Fine Mana:Cold>st
You stop resting, and stand up.
Sneaker sneakems: we leave?
* (no mount) W C HP:Fine Mana:Cold>l
Stone Hallway
The air grows chill here, so cold that you shiver without control and to no
avail. The darkness deepens, and to the west it grows inkier, so that a doorway
can only barely be made out. Soft murmurs and ghostly whispers float to
your ears, and every ounce of superstition in your body rebels, wanting
only to flee as fast and as far from here as possible.
Prist the Black Numenorean, wielding a sacrificial knife, is standing here.
Prishnak, wielding an engraved broadsword, is sleeping here.
Aiki the Black Numenorean, wielding a metal-shod staff, is standing here.
Sneaker, wielding a nasty orkish fang, is standing here.
* (no mount) W C HP:Fine Mana:Cold>whe
Players in your zone
--------------------
Dresden - Stone Hallway
Sneaker - Stone Hallway
Prist - Stone Hallway
Aiki - Stone Hallway
Prishnak - Stone Hallway
* (no mount) W C HP:Fine Mana:Cold>
Aiki nods solemnly.
* (no mount) W C HP:Fine Mana:Cold>
Prishnak clambers on his feet.
Saving Dresden.
* (no mount) W C HP:Fine Mana:Cold>tra how many
t raun how many
He can't hear you.
* (no mount) W C HP:Fine Mana:Cold>
Prishnak drinks water from a jewel-encrusted goblet.
* (no mount) W C HP:Fine Mana:Cold>' raun dead
, burns: raun dead
Ok.
* (no mount) W C HP:Fine Mana:Cold>whe
Prishnak leaves east.
Players in your zone
--------------------
Dresden - Stone Hallway
Sneaker - Stone Hallway
Prist - Stone Hallway
Aiki - Stone Hallway
Prishnak - Stone Hallway
* (no mount) W C HP:Fine Mana:Cold>
Sneaker sneakems: shoudl we leave?
* (no mount) W C HP:Fine Mana:Cold>whe
Prishnak has arrived from the east.
Players in your zone
--------------------
Dresden - Stone Hallway
Sneaker - Stone Hallway
Prist - Stone Hallway
Aiki - Stone Hallway
Prishnak - Stone Hallway
* (no mount) W C HP:Fine Mana:Cold>
Prishnak says '?'
* (no mount) W C HP:Fine Mana:Cold>
Aiki nods solemnly.
* (no mount) W C HP:Fine Mana:Cold>sc
286/393 hit, 17/70 mana, and 138/138 moves.
* (no mount) W C HP:Fine Mana:Cold>' we kill gc
, burns: we kill gc
Ok.
* (no mount) W C HP:Fine Mana:Warm>' fast
, burns: fast
Ok.
* (no mount) W C HP:Fine Mana:Warm>
Sneaker sneakems: they kileld raun how many are they
* (no mount) W C HP:Fine Mana:Warm>
Aiki says 'ok'
* (no mount) W C HP:Fine Mana:Warm>tp we do it
t prishnak we do it
Ok.
* (no mount) W C HP:Fine Mana:Warm>whe
Players in your zone
--------------------
Dresden - Stone Hallway
Sneaker - Stone Hallway
Prist - Stone Hallway
Aiki - Stone Hallway
Prishnak - Stone Hallway
* (no mount) W C HP:Fine Mana:Warm>
Prishnak stops following you.
Prishnak starts following you.
* (no mount) W C HP:Fine Mana:Warm>
Sneaker sneakems: you crazy ok go fast
* (no mount) W C HP:Fine Mana:Warm>
Prishnak tells you 'ok'
* (no mount) W C HP:Fine Mana:Warm>
Prist says: lessgo
* (no mount) W C HP:Fine Mana:Warm>' rdy?
, burns: rdy?
Ok.
* (no mount) W C HP:Fine Mana:Warm>
# $door is now set to {door}.
Sneaker OPENS -[ door ]-
* (no mount) W C HP:Fine Mana:Warm>
Aiki nods solemnly.
* (no mount) W C HP:Fine Mana:Warm>e
Stone Hallway
Exits: North East West.
* (no mount) W C HP:Fine Mana:Warm>w
Stone Hallway
Sneaker is standing here.
Exits: East West.
* (no mount) W C HP:Fine Mana:Warm>l
Stone Hallway
The air grows chill here, so cold that you shiver without control and to no
avail. The darkness deepens, and to the west it grows inkier, so that a doorway
can only barely be made out. Soft murmurs and ghostly whispers float to
your ears, and every ounce of superstition in your body rebels, wanting
only to flee as fast and as far from here as possible.
Sneaker, wielding a nasty orkish fang, is standing here.
Prishnak, wielding an engraved broadsword, is standing here.
Prist the Black Numenorean, wielding a sacrificial knife, is standing here.
Aiki the Black Numenorean, wielding a metal-shod staff, is standing here.
* (no mount) W C HP:Fine Mana:Warm>w
k $t
Poorly-Lit Room
A small oaken table has been set here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
The ghostly captain of the wraiths rises from the table, drawing his sword.
Exits: East.
# $door is now set to {door}.
The ghostly captain CLOSES -[ door ]-
The ghostly captain locks the door.
You feel a chill deep within your bones.
The ghostly captain whispers, 'For your trespassing, you will never leave'.
* (no mount) W C HP:Fine Mana:Warm>* (no mount) W C HP:Fine Mana:Warm the ghostly captain:W
ounded>
You slash the ghostly captain's body extremely hard.
* (no mount) W C HP:Fine Mana:Warm the ghostly captain:Wounded>
Prishnak begins some strange incantations...
Aiki begins some strange incantations...
The ghostly captain strongly smites your body and tickles it.
* (no mount) W C HP:Fine Mana:Warm the ghostly captain:Wounded>
Prist begins some strange incantations...
A spirit-soldier joins the ghostly captain's fight.
A spirit-soldier crushes your body hard and tickles it.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Wounded>mw
Ok.
A dark wraith joins the ghostly captain's fight.
A dark wraith slashes your right foot very hard and tickles it.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Wounded>
The ghostly captain smites your right hand extremely hard and shatters it.
You feel a strong ache there!
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Wounded>
Prishnak utters the word 'pabraw'
Prishnak raises his voice and ancient powers make the ghostly captain twist in
pain.
Aiki utters the word 'yufzbarr'
Aiki throws a fireball at the ghostly captain, completely enveloping him in
flames.
You hear a *click* in a lock.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Bad>
The door is opened from the other side.
Prishnak begins some strange incantations...
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Bad>
Aiki begins some strange incantations...
Prist utters the word 'yufzbarr'
Prist throws a fireball at the ghostly captain, completely enveloping him in
flames.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Awful>
Prist begins some strange incantations...
A spirit-soldier strongly crushes your body and tickles it.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Awful>
A spirit-soldier joins the ghostly captain's fight.
A spirit-soldier barely smites your body and tickles it.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Awful>
Prishnak utters the words 'diesilla barh'
The ghostly captain staggers back as the lightning bolt sent by Prishnak hits
him.
A dark wraith slashes your body and tickles it.
* (no mount) W C HP:Hurt Mana:Warm the ghostly captain:Awful>
The ghostly captain smites your head extremely hard and shatters it.
You feel a strong ache there!
* (no mount) W C HP:Wounded Mana:Warm the ghostly captain:Awful>
Prishnak begins some strange incantations...
* (no mount) W C HP:Wounded Mana:Warm the ghostly captain:Awful>
A dark wraith begins some strange incantations...
* (no mount) W C HP:Wounded Mana:Warm the ghostly captain:Awful>
A spirit-soldier strongly crushes your left arm.
* (no mount) W C HP:Wounded Mana:Warm the ghostly captain:Awful>
Aiki utters the word 'yufzbarr'
Aiki throws a fireball at the ghostly captain, completely enveloping him in
flames.
The ghostly captain is mortally wounded and will die soon if not aided.
* (no mount) W C HP:Wounded Mana:Warm the ghostly captain:Dying>
Prist utters the word 'yufzbarr'
The fireball sent by Prist hits the ghostly captain with full force, causing
an immediate death.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear the ghostly captain's death cry.
The ghostly captain is dead! R.I.P.
The ghostly captain disappears into nothing.
You flee head over heels.
Stone Hallway
Sneaker is standing here.
Exits: East West.
o W C HP:Wounded Mana:Warm>
You don't see any corpse to get things from.
o W C HP:Wounded Mana:Warm>NEED: 541360 xp, 0 tp
o W C HP:Wounded Mana:Warm>a
You can't find anything.
o W C HP:Wounded Mana:Warm>
Prist has arrived from the west.
* (no mount) W C HP:Wounded Mana:Warm>sc
139/393 hit, 20/65 mana, and 135/138 moves.
* (no mount) W C HP:Wounded Mana:Warm>
Sneaker leaves west.
* (no mount) W C HP:Wounded Mana:Warm>
Prishnak has arrived from the west.
* (no mount) W C HP:Wounded Mana:Warm>
Prishnak leaves east.
Aiki has arrived from the west.
* (no mount) W C HP:Wounded Mana:Warm>ccl
You start to concentrate...
50
Your scratches and bruises disappear.
* (no mount) W C HP:Wounded Mana:Cold>Wimpy set to: 50
* (no mount) W C HP:Wounded Mana:Cold>
You suddenly notice Sneaker.
* (no mount) W C HP:Wounded Mana:Cold>* (no mount) W C HP:Wounded Mana:Cold>w
Poorly-Lit Room
A small oaken table has been set here.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: East.
* (no mount) W C HP:Wounded Mana:Cold>
A spirit-soldier barely crushes your right leg and tickles it.
* (no mount) W C HP:Wounded Mana:Cold a spirit-soldier:Healthy>
Prishnak tells you 'laheb ara?'
You strongly slash a spirit-soldier's left leg and tickle it.
* (no mount) W C HP:Wounded Mana:Cold a spirit-soldier:Fine>
You flee head over heels.
Stone Hallway
Sneaker is standing here.
Exits: East West.
You bleed from open wounds.
o W C HP:Wounded Mana:Cold>
Sneaker sneakems: lez leave?
o W C HP:Wounded Mana:Cold>
Prishnak tells you 'lootisin..'
o W C HP:Wounded Mana:Cold>
Prishnak has arrived from the east.
o W C HP:Wounded Mana:Cold>nod
You nod solemnly.
o W C HP:Wounded Mana:Cold>
Prist has arrived from the west.
* (no mount) W C HP:Wounded Mana:Cold>e
Aiki has arrived from the west.
* (no mount) W C HP:Wounded Mana:Cold>Stone Hallway
Exits: North East West.
Prishnak gives you a great warsword.
* (no mount) W C HP:Wounded Mana:Cold>
# $door is now set to {door}.
Someone OPENS -[ door ]-
You suddenly notice Sneaker.
* (no mount) W C HP:Wounded Mana:Cold>
Sneaker leaves east.
* (no mount) W C HP:Wounded Mana:Cold>
Aiki drops a full metal helmet.
* (no mount) W C HP:Wounded Mana:Cold>ess
Prist begins some strange incantations...
* (no mount) W C HP:Wounded Mana:Cold>Cold Entryway
A spirit floats around, making strange magical gestures (Glowing).
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
A spirit floats around, making strange magical gestures (Glowing).
Exits: South West.
* (no mount) W C HP:Wounded Mana:Cold>Rock Face
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: North South.
* (no mount) W C HP:Wounded Mana:Cold>Broken Forest
*Dorak the Dwarf* is standing here.
*Nimroth the Sindarin Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: North East South West.
* (no mount) W C HP:Wounded Mana:Cold>
*Nimroth the Sindarin Elf* begins some strange incantations...
* (no mount) W C HP:Wounded Mana:Cold>s
Broken Forest
Exits: North East South West.