I ROCK!!! (no no not rocking pker sundie
posted by Karate
2000-08-21 21:54:41
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Well I guess I suck. Check this log =P
// Going Necro since Wert killed 2 pukes there.... he needed help looting (shadow)


*a Dwarf* yells 'mnjah :('

o W C>Look
Before the Castle Gate
Goretongue the Hill Troll is standing here.
Slobber the Cave Troll is standing here.

o W C>Time
According to the Dúnadan calendar, it is:
3am on Trewsday, the 17th of Wedmath, Year 3010 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
Real time is Mon Aug 21 18:55:37 2000 GMT.
Last reboot due to a crash at Thu Aug 17 17:08:24 2000 GMT
Slobber thinks till it hurts.

o W C>Look
Before the Castle Gate
Goretongue the Hill Troll is standing here.
Slobber the Cave Troll is standing here.

o W C>
Goretongue gurgles 'not sure where is break'

o W C>Cele has arrived from the north.
Look
Before the Castle Gate
Goretongue the Hill Troll is standing here.
Slobber the Cave Troll is standing here.
Cele the Hill Troll is standing here.

o W C>
*a Dwarf* yells 'trollid rokivad'

o W C>
Cele giggles. // YOU ROCK! *grovel*

o W C>
Slobber shows his approval by clapping his small hands together.

o W C>
Slobber stops following Goretongue.
Slobber now follows Cele.

o W C>
Cele says 'go at necro'

o W C>
You stop following Goretongue.
You now follow Cele.

o W C>Look
Before the Castle Gate
Goretongue the Hill Troll is standing here.
Slobber the Cave Troll is standing here.
Cele the Hill Troll is standing here.

o W C>
Slobber giggles.

o W C>
Goretongue giggles.

o W C>
Goretongue gurgles 'we be surprise?'

o W C>Look
Before the Castle Gate
Goretongue the Hill Troll is standing here.
Slobber the Cave Troll is standing here.
Cele the Hill Troll is standing here.

o W C>
Cele says 'go s'

o W C>
Goretongue leaves south.

o W C>Old Castle Gate
Goretongue the Hill Troll is standing here.
Exits: ^North^ ^South^.

o W C>
Goretongue leaves south.

o W C>Look
Old Castle Gate

o W C>Castle Yard
Exits: ^North^ East ^South^ ^Up^.

o W C>The Castle Square
A crumbling fountain is in the middle of the place.
A sturdy pack horse is standing here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: ^North^ South.

o W C>
Cele narrates 'meet at necro door'

o W C>Entrance to the Castle Keep
The corpse of a thug is lying here.
A sturdy pack horse is standing here.
Goretongue the Hill Troll is standing here.
Exits: ^North^ East South West.
The chief thug has arrived from the south.

* W C>
Goretongue leaves west.

* W C>Look
Entrance to the Castle Keep
The corpse of a thug is lying here.
A sturdy pack horse is standing here.
A large rough-looking man walks towards you, eyeing you critically.
The chief thug tries to smite you, but you keep him at bay.
You stab the chief thug's body extremely hard and shatter it.
Your victim is shocked by your hit!

* W C the chief thug:Fine>
You swiftly dodge the chief thug's attempt to smite you.

* W C the chief thug:Fine>
The chief thug lightly smites your body and tickles it.

* W C HP:Fine the chief thug:Fine>Time
According to the Dúnadan calendar, it is:
3am on Trewsday, the 17th of Wedmath, Year 3010 of the Third Age.
Real time is Mon Aug 21 18:56:07 2000 GMT.
Last reboot due to a crash at Thu Aug 17 17:08:24 2000 GMT

* W C HP:Fine the chief thug:Fine>
You stab the chief thug's right leg extremely hard and shatter it.

* W C HP:Fine the chief thug:Hurt>
The chief thug smites your body and tickles it.

* W C HP:Fine the chief thug:Hurt>Group
Your group consists of:
     Karate (Head of group)
     Slobber
     Goretongue

* W C HP:Fine the chief thug:Hurt>
A ruffian has arrived from the north.

* W C HP:Fine the chief thug:Hurt>
You stab the chief thug's left leg extremely hard and shatter it.

* W C HP:Fine the chief thug:Wounded>
The chief thug tries to smite you, but your parry is successful.

* W C HP:Fine the chief thug:Wounded>Tell cele
Who do you wish to tell what?

* W C HP:Fine the chief thug:Wounded>
The chief thug lightly smites your left leg and tickles it.

* W C HP:Fine the chief thug:Wounded>Tell cele
Who do you wish to tell what?

* W C HP:Fine the chief thug:Wounded>
You flee head over heels.
Cloak Room
Exits: North.

o W C HP:Fine>Entrance to the Castle Keep
The corpse of a thug is lying here.
A sturdy pack horse is standing here.
A large rough-looking man walks towards you, eyeing you critically.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: ^North^ East South West.

* W C HP:Fine>Corridor
Exits: East South.

o W C HP:Fine>Corridor
Exits: North South.

o W C HP:Fine>End of Corridor
A sturdy bandit bodyguard stands here, eager to hack you to pieces.
Exits: North East.

o W C HP:Fine>Banquetting Hall
The corpse of a bandit bodyguard is lying here.
Exits: East South West.

o W C HP:Fine>The Kitchen and Stores
A small barrel made of aged oak and strong iron hoops stands here.
A loaf of bread has been left here.
A musty bread has been left here.
A pie has been left here.
A wooden box, made from rich wood, rests on the ground.
Exits: North West.

o W C HP:Fine>The door seems to be closed.

o W C HP:Fine>Players in your zone
--------------------
Cele                 - A Break in the Great Hedge
Karate               - The Kitchen and Stores
Slobber              - A Break in the Great Hedge
Goretongue           - A Secret Chamber

o W C HP:Fine>Banquetting Hall
The corpse of a bandit bodyguard is lying here.
Exits: East South West.

o W C HP:Fine>The Throne-Hall
The corpse of Barbaras is lying here.
A brigand, looking at your nice purse, is sneaking here.
Exits: North Down.

* W C HP:Fine>
Saving Karate.

* W C HP:Fine>A Secret Chamber
Goretongue the Hill Troll is resting here.
Exits: Up.

o W C HP:Fine>Look
A Secret Chamber
Goretongue the Hill Troll is resting here.

o W C HP:Fine>
You sit down and rest your tired bones.

o W C HP:Fine>Goretongue stops resting, and clambers on her feet.
412/420 hit, and 82/114 moves.

o W C HP:Fine>Look
A Secret Chamber
Goretongue the Hill Troll is standing here.

o W C HP:Fine>Group
Your group consists of:
     Karate (Head of group)
     Slobber
     Goretongue

o W C HP:Fine>
Goretongue opens the picture.

o W C HP:Fine>Tell cele
Who do you wish to tell what?

o W C HP:Fine>
You stop resting, and stand up.

o W C HP:Fine>
Goretongue leaves north.

o W C HP:Fine>I see no person by that name here!

o W C HP:Fine>End of the Long Tunnel
Goretongue the Hill Troll is standing here.
Exits: North South.

o W C HP:Fine>
Goretongue closes the wall.

o W C HP:Fine>Tell goretongue wait
Ok.

o W C HP:Fine>
You now follow Goretongue.

o W C>Look
End of the Long Tunnel
Goretongue the Hill Troll is standing here.

o W C>
Goretongue leaves north.
You follow Goretongue.
Long Tunnel

o W C>
Goretongue leaves north.
You follow Goretongue.
Bend in the Long Tunnel

o W C>
Goretongue leaves west.
You follow Goretongue.
Bend in the Long Tunnel
A black pond of water is here.

o W C>
Goretongue leaves north.
You follow Goretongue.
End of Orchabal's Fissure

o W C>
Goretongue leaves west.
You follow Goretongue.
Orchabal's Fissure

o W C>Goretongue leaves west.
You follow Goretongue.
Orchabal's Fissure
A domesticated pony, beast of burden to many, stands here.
Drink Water
You can't find a water.

o W C>
Goretongue leaves west.
You follow Goretongue.
Orchabal's Fissure

o W C>
Goretongue leaves west.
You follow Goretongue.
Bridge across the Fissure

o W C>Pour Water 1.skin
You can't find a water.

o W C>Drink 1`.skin
Unknown position modifier '1`'
You can't find a 1`.skin.

o W C>
Goretongue leaves north.
You follow Goretongue.
Orchabal's Fissure

o W C>
Goretongue leaves west.
You follow Goretongue.
Orchabal's Fissure
A vicious little bandit advances towards you.

* W C>
Goretongue leaves west.
You follow Goretongue.
Orchabal's Fissure
A soft pouch, made from leather, has been left here.

o W C>Drink 1.skin
You drink the water.
Goretongue leaves west.
You follow Goretongue.
Orchabal's Fissure
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Cele the Hill Troll is standing here.
Slobber the Cave Troll is standing here.

o W C>
Cele leaves west.
Slobber leaves west.
Goretongue leaves west.
You follow Goretongue.
End of Orchabal's Fissure
Cele the Hill Troll is standing here.
Slobber the Cave Troll is standing here.

o W C>420/420 hit, and 79/114 moves.
Cele leaves north.
Slobber leaves north.

o W C>
Goretongue leaves north.
You follow Goretongue.
The Long Passageway

* W C>Look
The Long Passageway
Goretongue the Hill Troll is standing here.

* W C>
Goretongue leaves up.
You follow Goretongue.
Landing on the Long Stair

o W C>
Goretongue leaves north.
You follow Goretongue.
A Junction
A sturdy pack horse is standing here.

o W C>
Goretongue leaves north.
You follow Goretongue.
Hewn Passageway

o W C>
Goretongue leaves north.
You follow Goretongue.
The Hewn Passageway Bends

o W C>
Goretongue leaves west.
You follow Goretongue.
Before Athoin's Vault
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
Slobber the Cave Troll is standing here.

o W C>
Goretongue leaves north.
You follow Goretongue.
The Vault of Athoin
The corpse of the mindless slime is lying here.

* W C>
Goretongue leaves east.
You follow Goretongue.
The Vault of Athoin
A sturdy pack horse is standing here.

* W C>
Goretongue leaves east.
You follow Goretongue.
The Ledge of Theddin's Deep

o W C>Look
The Ledge of Theddin's Deep
Goretongue the Hill Troll is standing here.

o W C>Players in your zone
--------------------
Cele                 - The Ledge Before the Door
Karate               - The Ledge of Theddin's Deep
Slobber              - The Vault of Athoin
Wert                 - The Ledge Before the Door
Goretongue           - The Ledge of Theddin's Deep

o W C>
Goretongue leaves north.
You follow Goretongue.
The Ledge of Theddin's Deep

o W C>
Goretongue leaves east.
You follow Goretongue.
The Ledge of Theddin's Deep
A sturdy leather backpack has been left here.
A sturdy trained horse is standing here.

o W C>
Goretongue leaves east.
You follow Goretongue.
The Ledge Before the Door
The living statue is here, fighting Cele.
Cele the Hill Troll is here, fighting the living statue.
Wert is standing here.

o W C>
The living statue smites Cele's left foot hard and tickles it.

o W C>
Wert joins Cele's fight.
Wert slashes the living statue's left leg very hard and tickles it.

o W C>
Cele cleaves the living statue's left foot very hard and tickles it.

o W C>o W C the living statue:Fine Cele:Fine>
The living statue swiftly dodges Goretongue's attempt to crush it.
You stab the living statue's left foot extremely hard.

o W C the living statue:Fine Cele:Fine>
Wert slashes the living statue's left leg very hard.
Cele swiftly dodges the living statue's attempt to smite her.

o W C the living statue:Fine Cele:Fine>
Cele cleaves the living statue's body extremely hard.

o W C the living statue:Hurt Cele:Fine>
You stab the living statue's left foot extremely hard.
Wert slashes the living statue's right leg extremely hard.

o W C the living statue:Hurt Cele:Fine>
The living statue tries to smite Cele, but she parries successfully.

o W C the living statue:Hurt Cele:Fine>Bash
Goretongue sends the living statue sprawling with a powerful bash.

Goretongue crushes the living statue's right arm extremely hard.

Bash someone already bashed? Aren't we funny?
Wert slashes the living statue's body extremely hard.

o W C the living statue:Wounded Cele:Fine>
Cele cleaves the living statue's body extremely hard.

o W C the living statue:Wounded Cele:Fine>Label ff
Ok.

o W C the living statue (ff):Wounded Cele:Fine>
Goretongue crushes the living statue (ff)'s left leg very hard.

o W C the living statue (ff):Wounded Cele:Fine>
Wert has left the group!

o W C the living statue (ff):Wounded Cele:Fine>
Wert slashes the living statue (ff)'s right foot extremely hard and shatters it.

o W C the living statue (ff):Bad Cele:Fine>
You stab the living statue (ff)'s right arm extremely hard and shatter it.

o W C the living statue (ff):Bad Cele:Fine>
Cele cleaves the living statue (ff)'s right arm extremely hard and shatters it.
The living statue (ff) is incapacitated and will slowly die, if not aided.

o W C the living statue (ff):Awful Cele:Fine>
The living statue (ff) seems to have recovered its senses.

o W C the living statue (ff):Awful Cele:Fine>Group self
Group disbanded.

o W C the living statue (ff):Awful Cele:Fine>
Wert slashes the living statue (ff)'s left leg extremely hard and shatters it.
Your blood freezes as you hear the living statue (ff)'s death cry.
The living statue (ff) is dead! R.I.P.

o W C>Bash
Bash what or whom?

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is standing here.

o W C>
You raise your hand.

o W C>
You are now a member of Wert's group.

o W C>Cele is now a group member.
Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is standing here.

o W C>Group
Your group consists of:
     Wert (Head of group)
     Cele
     Karate

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is standing here.

o W C>
Goretongue is now a group member.

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is standing here.

o W C>
Wert smiles viciously.

o W C>emote whacka "where corpse? =P"
Ok.

o W C>
Wert says thanks guys

o W C>
You giggle.

o W C>
You glare at nothing in particular.

o W C>
Wert says 1s

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is standing here.

o W C>
You nod solemnly.

o W C>South - A closed 'Oakendoor'
West  - The Ledge of Theddin's Deep

o W C>
Wert says they were 4

o W C>Wert says dwarf dwarf man ekf
emote whacka "eheh"
Ok.

o W C>
Goretongue sits down and rests.

o W C>emote whacka "NICE"
Ok.

o W C>
Wert says man and elf died

o W C>
You clap for him.

o W C>
You fall down laughing.

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is resting here.

o W C>
Wert says i made man flee s

o W C>emote whacka "ok we go in?"
Ok.

o W C>
Wert says closed and locked

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is resting here.

o W C>
You nod solemnly.

o W C>
Wert unlocks the Oakendoor.

o W C>Look
The Ledge Before the Door
The corpse of the living statue is lying here.
Cele the Hill Troll is standing here.
Wert is standing here.
Goretongue the Hill Troll is resting here.
Wert opens the Oakendoor.

o W C>
Cele stops using a forest green cloak.

o W C>
Cele wears a fine grey cloak about her body.

o W C>emote whacka "go"
Ok.

o W C>
Wert says ill buffer

o W C>
You nod solemnly.

o W C>
Wert leaves south.

o W C>
Cele leaves south.

o W C>
The Oakendoor closes quietly.
You hear a *click* in a lock.

o W C>The Oakendoor seems to be closed.

o W C>
Goretongue stops resting, and clambers on her feet.

o W C>Tell wet open
No-one by that name here...

o W C>
You hear a *click* in a lock.

o W C>
The Oakendoor is opened from the other side.

o W C>
Goretongue leaves south.
You follow Goretongue.
Research Chamber
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The Skeletal Warrior is here, fighting Wert.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you (Glowing).
The shadow of *a Man* is floating here.
Wert is here, fighting the Skeletal Warrior.
Cele the Hill Troll is here, fighting the Skeletal Warrior.

* W C>Tell wet open
No-one by that name here...

* W C>
Alas, you cannot go that way...

* W C>Who do you want to assist?
The Skeletal Warrior tries to stab Wert, but he parries successfully.

* W C>Look
Research Chamber
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The Skeletal Warrior is here, fighting Wert.
An evilly animated skeleton paces the room, its bones clattering.
A slender man standing by the pine table keenly observes you (Glowing).
The shadow of *a Man* is floating here.
Wert is here, fighting the Skeletal Warrior.
Cele the Hill Troll is here, fighting the Skeletal Warrior.
Goretongue the Hill Troll is standing here.
The Necromancer avoids being bashed by Goretongue who loses her balance and falls.
The Necromancer closes the Oakendoor.
The Necromancer says 'I will rip your heart uut, Guretongue!'
The Necromancer swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>Examine 2.corpse
corpse (here) :
a pile of coins
a hunting knife (dented)
a large skin
a stone
a keyring with a set of lock picks
a hooded brass lantern
a broad silver belt
a double edged eket (brand new)
a wolfskin wristband (brand new)
a leather backpack
a fine grey cloak (brand new)
a gilted rounded shield (brand new)
a black pair of sleeves (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a thin pair of soft leather trousers (worn out)
a plain hood (brand new)
an embroidered blouse (brand new)
a silver cloakpin
an iron ring
a ring
a flask of orkish draught
a flask of orkish draught
a foul-smelling root
a ticket for the trained horse
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
The Skeletal Warrior seems to have recovered its senses.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>Look
Research Chamber
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
An evilly animated skeleton paces the room, its bones clattering.
The Necromancer (ff) is here, fighting Wert (Glowing).
The shadow of *a Man* is floating here.
Wert is here, fighting the Necromancer (ff).
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is here, fighting the Necromancer (ff).
Cele cleaves the Necromancer (ff)'s body extremely hard and tickles it.
The Necromancer (ff) seems to have recovered his senses.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
Wert says target man

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
Wert slashes the Necromancer (ff)'s left arm hard and tickles it.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
You stab the Necromancer (ff)'s body very hard and tickle it.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.
The Necromancer (ff) tries to pierce Wert, but he parries successfully.

* W C HP:Fine the Necromancer (ff):Fine Wert:Fine>
The Skeletal Warrior joins the Necromancer (ff)'s fight.
The Skeletal Warrior heroically rescues the Necromancer (ff).

* W C HP:Fine the Skeletal Warrior:Fine Wert:Fine>
The Skeletal Warrior fails to slash Wert.

* W C HP:Fine the Skeletal Warrior:Fine Wert:Fine>
Cele cleaves the Skeletal Warrior's right hand extremely hard.

* W C HP:Fine the Skeletal Warrior:Hurt Wert:Fine>Tell wet may i have iron?
No-one by that name here...
Wert slashes the Skeletal Warrior's left arm extremely hard.

* W C HP:Fine the Skeletal Warrior:Hurt Wert:Fine>
The Skeletal Warrior swiftly dodges your attempt to stab it.

* W C HP:Fine the Skeletal Warrior:Hurt Wert:Fine>
The Skeletal Warrior tries to slash Wert, but he parries successfully.

* W C HP:Fine the Skeletal Warrior:Hurt Wert:Fine>
The Necromancer (ff) closes the Oakendoor.
The Skeletal Warrior says 'Bastard! Huw dare yoo? I will remember ioor fyce Cele!'
Cele sends the Skeletal Warrior sprawling with a powerful bash.

* W C HP:Fine>
The Necromancer (ff) pierces your left arm extremely hard.

* W C HP:Fine the Necromancer (ff):Fine>Disengage
Your opponent won't stop this fight just like that.

* W C HP:Fine the Necromancer (ff):Fine>
Goretongue approaches the Necromancer (ff), trying to crush him.

* W C HP:Fine the Necromancer (ff):Fine>Wert opens the Oakendoor.
Bash

The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) says 'A'll rip you to pieces, scum!'
Cele sends the Necromancer (ff) sprawling with a powerful bash.
Cele cleaves the Necromancer (ff)'s right foot very hard and tickles it.
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

Wert opens the Oakendoor.

The Skeletal Warrior seems to have recovered its senses.

Cele cleaves the Necromancer (ff)'s left arm very hard.

The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

Bash someone already bashed? Aren't we funny?

* W C HP:Fine the Necromancer (ff):Hurt>
Goretongue tries to crush the Necromancer (ff), but he parries successfully.

* W C HP:Fine the Necromancer (ff):Hurt>Look
Research Chamber
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
An evilly animated skeleton paces the room, its bones clattering.
The Necromancer (ff) is here, fighting YOU (Glowing).
The shadow of *a Man* is floating here.
Wert is here, fighting the Necromancer (ff).
Cele the Hill Troll is here, fighting the Necromancer (ff).
Goretongue the Hill Troll is here, fighting the Necromancer (ff).

* W C HP:Fine the Necromancer (ff):Hurt>
You stab the Necromancer (ff)'s right arm very hard.

* W C HP:Fine the Necromancer (ff):Hurt>
You giggle.

* W C HP:Fine the Necromancer (ff):Hurt>
The Skeletal Warrior joins the Necromancer (ff)'s fight.
The Skeletal Warrior heroically rescues the Necromancer (ff).
The Necromancer (ff) seems to have recovered his senses.

* W C HP:Fine the Skeletal Warrior:Hurt>
Wert slashes the Skeletal Warrior's body extremely hard.
The Skeletal Warrior strongly slashes your left leg and tickles it.

* W C HP:Fine the Skeletal Warrior:Hurt>
Cele cleaves the Skeletal Warrior's left leg extremely hard and shatters it.

* W C HP:Fine the Skeletal Warrior:Wounded>Change Mood Wimpy
Ok.

* W C HP:Fine the Skeletal Warrior:Wounded>Wield Sword
You stop using a giant spear.
You skillfully wield a wightblade, ready to kill.

* W C HP:Fine the Skeletal Warrior:Wounded>
Goretongue crushes the Skeletal Warrior's right arm extremely hard and shatters it.

* W C HP:Fine the Skeletal Warrior:Wounded>
Wert slashes the Skeletal Warrior's right foot extremely hard and shatters it.

* W C HP:Fine the Skeletal Warrior:Bad>
You slash the Skeletal Warrior's left foot extremely hard and shatter it.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) pierces Goretongue's right hand extremely hard.
You swiftly dodge the Skeletal Warrior's attempt to slash you.

* W C HP:Fine the Skeletal Warrior:Awful>
You giggle.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior says 'Bastird! Huw dyre you? Y wall remember iuur face Cele!'
Cele sends the Skeletal Warrior sprawling with a powerful bash.

* W C HP:Fine>
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) says 'A will rap yuor heart oot, Wert!'

* W C HP:Fine>
The Necromancer (ff) pierces Goretongue's left leg extremely hard.

* W C HP:Fine>* W C HP:Fine the Skeletal Warrior:Awful>
You approach the Skeletal Warrior, trying to slash it.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior seems to have recovered its senses.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior swiftly dodges your attempt to slash it.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior tries to slash you, but your parry is successful.

Wert opens the Oakendoor.
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) says 'I wall rip iuor heart uut, Cele!'
Cele sends the Necromancer (ff) sprawling with a powerful bash.
Cele cleaves the Necromancer (ff)'s right arm extremely hard.

* W C HP:Fine the Skeletal Warrior:Awful>Change Mood Aggressive
Ok.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert slashes the Necromancer (ff)'s body hard.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert opens the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior tries to slash you, but your parry is successful.

* W C HP:Fine the Skeletal Warrior:Awful>
You try to slash the Skeletal Warrior, but it parries successfully.

* W C HP:Fine the Skeletal Warrior:Awful>
Cele cleaves the Necromancer (ff)'s right foot very hard.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert slashes the Necromancer (ff)'s right foot very hard.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior tries to slash you, but your parry is successful.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) seems to have recovered his senses.

* W C HP:Fine the Skeletal Warrior:Awful>
You slash the Skeletal Warrior's body extremely hard and shatter it.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) pierces Goretongue's right leg extremely hard.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) begins some strange incantations...

* W C HP:Fine the Skeletal Warrior:Awful>
Wert slashes the Necromancer (ff)'s body very hard.

* W C HP:Fine the Skeletal Warrior:Awful>No way! 
You are fighting for your life!

* W C HP:Fine the Skeletal Warrior:Awful>Wield Spear
You stop using a wightblade.
You skillfully wield a giant spear, ready to kill.
The Skeletal Warrior slashes your right hand and tickles it.

* W C HP:Fine the Skeletal Warrior:Awful>
Cele cleaves the Necromancer (ff)'s right hand very hard.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) avoids being bashed by Goretongue who loses her balance and falls.

* W C HP:Fine the Skeletal Warrior:Awful>
Goretongue stops resting, and clambers on her feet.
Wert opens the Oakendoor.
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) pierces Goretongue's left foot extremely hard.

* W C HP:Fine the Skeletal Warrior:Awful>
You swiftly dodge the Skeletal Warrior's attempt to slash you.

* W C HP:Fine the Skeletal Warrior:Awful>
You try to stab the Skeletal Warrior, but it parries successfully.
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert opens the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Skeletal Warrior:Awful>No way! 
You are fighting for your life!

* W C HP:Fine the Skeletal Warrior:Awful>
Wert opens the Oakendoor.
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>Look
Research Chamber
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The Skeletal Warrior is here, fighting YOU.
The Necromancer (ff) is here, fighting Goretongue (Glowing).
The shadow of *a Man* is floating here.
Wert is here, fighting the Necromancer (ff).
Cele the Hill Troll is here, fighting the Necromancer (ff).
Goretongue the Hill Troll is here, fighting the Necromancer (ff).

* W C HP:Fine the Skeletal Warrior:Awful>
Wert opens the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) avoids being bashed by Cele who loses her balance and falls.
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>Cele stops resting, and clambers on her feet.
You peer around trying to look into the shadows.
The Necromancer (ff) pierces Goretongue's right arm extremely hard.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior tries to slash you, but your parry is successful.
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert opens the Oakendoor.
The Necromancer (ff) swiftly dodges Cele's attempt to cleave him.
The Necromancer (ff) pierces Goretongue's left arm extremely hard and shatters it.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior swiftly dodges your attempt to stab it.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Awful>Look
Research Chamber
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The Skeletal Warrior is here, fighting YOU.
The Necromancer (ff) is here, fighting Goretongue (Glowing).
The shadow of *a Man* is floating here.
Wert is here, fighting the Necromancer (ff).
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is here, fighting the Necromancer (ff).
The Necromancer (ff) avoids being bashed by Goretongue who loses her balance and falls.
The Skeletal Warrior barely slashes your right foot and tickles it.

* W C HP:Fine the Skeletal Warrior:Awful>
Goretongue stops resting, and clambers on her feet.
The Necromancer (ff) begins some strange incantations...

* W C HP:Fine the Skeletal Warrior:Awful>
Cele sends the Necromancer (ff) sprawling with a powerful bash.

* W C HP:Fine the Skeletal Warrior:Awful>
You try to stab the Skeletal Warrior, but it parries successfully.

* W C HP:Fine the Skeletal Warrior:Awful>
The Skeletal Warrior slashes your left foot and tickles it.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert slashes the Necromancer (ff)'s left leg very hard.

* W C HP:Fine the Skeletal Warrior:Awful>Bash

Wert opens the Oakendoor.

The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

Cele cleaves the Necromancer (ff)'s body very hard.

You swiftly dodge the Skeletal Warrior's attempt to slash you.

As the Skeletal Warrior avoids your bash, you topple over and fall to the ground.
You fall to the ground.

* W C HP:Fine the Skeletal Warrior:Awful>
You spit over your left shoulder.

* W C HP:Fine the Skeletal Warrior:Awful>
You stop resting, and stand up.

* W C HP:Fine the Skeletal Warrior:Awful>
Wert slashes the Necromancer (ff)'s right leg hard.

* W C HP:Fine the Skeletal Warrior:Awful>Change Mood Aggressive
Ok.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) seems to have recovered his senses.
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Skeletal Warrior:Awful>
The Necromancer (ff) swiftly dodges Cele's attempt to cleave him.
The Necromancer (ff) tries to pierce Goretongue, but she parries successfully.

* W C HP:Fine the Skeletal Warrior:Awful>Wield Sword
You stop using a giant spear.
You skillfully wield a wightblade, ready to kill.
The Skeletal Warrior barely slashes your right foot and tickles it.

* W C HP:Fine the Skeletal Warrior:Awful>
You slash the Skeletal Warrior's body very hard and shatter it.
The Skeletal Warrior is mortally wounded and will die soon if not aided.

* W C HP:Fine the Skeletal Warrior:Dying>
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Dying>
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

* W C HP:Fine the Skeletal Warrior:Dying>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.
The Necromancer (ff) tries to pierce Goretongue, but she parries successfully.

* W C HP:Fine the Skeletal Warrior:Dying>
Wert opens the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Dying>emote whacka "hit warrior!"
Ok.

* W C HP:Fine the Skeletal Warrior:Dying>
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) begins some strange incantations...

* W C HP:Fine the Skeletal Warrior:Dying>
Wert opens the Oakendoor.

* W C HP:Fine the Skeletal Warrior:Dying>
You spit over your left shoulder.
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

* W C HP:Fine the Skeletal Warrior:Dying>
The Necromancer (ff) swiftly dodges Cele's attempt to cleave him.

* W C HP:Fine the Skeletal Warrior:Dying>
The Necromancer (ff) utters the words 'gpaqtuio ofags'
Wert looks shocked as the Necromancer (ff) grasps at him.

* W C HP:Fine the Skeletal Warrior:Dying>
You slash the Skeletal Warrior's left arm extremely hard and shatter it.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear the Skeletal Warrior's death cry.
The Skeletal Warrior is dead! R.I.P.
The Necromancer (ff) pierces Goretongue's left leg extremely hard.

* W C HP:Fine>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine>
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine>* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
Wert opens the Oakendoor.
You approach the Necromancer (ff), trying to slash him.
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) says 'I'll rip iou to paeces, scum!'
Wert slashes the Necromancer (ff)'s left arm hard.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
Wert opens the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) pierces Goretongue's body hard.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) swiftly dodges your attempt to slash him.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
Goretongue shakes her head.
Wert opens the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) tries to pierce Goretongue, but she parries successfully.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
Wert opens the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) begins some strange incantations...
Wert slashes the Necromancer (ff)'s head very hard and shatters it.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
Wert opens the Oakendoor.
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
Wert opens the Oakendoor.
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>Open oakendoor
Ok.
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>
The Necromancer (ff) swiftly dodges your attempt to slash him.
The Necromancer (ff) pierces Goretongue's right leg very hard.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>[Open oakendoor]
Ok.
The Necromancer (ff) closes the Oakendoor.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>[Open oakendoor]
Ok.
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.
The Necromancer (ff) swiftly dodges Goretongue's attempt to crush him.

* W C HP:Fine the Necromancer (ff):Bad Goretongue:Wounded>[Open oakendoor]
It's already open!
The Necromancer (ff) closes the Oakendoor.
The Necromancer (ff) says 'A'll rip you to pieces, scum!'
Cele sends the Necromancer (ff) sprawling with a powerful bash.
Cele cleaves the Necromancer (ff)'s right hand very hard and shatters it.

* W C HP:Fine the Necromancer (ff):Awful Goretongue:Wounded>[Open oakendoor]
Ok.

* W C HP:Fine the Necromancer (ff):Awful Goretongue:Wounded>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Goretongue:Wounded>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Goretongue:Wounded>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Goretongue:Wounded>Goretongue panics, and attem
pts to flee.
Goretongue leaves north.
[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!
The Necromancer (ff) swiftly dodges your attempt to slash him.

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!
The Necromancer (ff) swiftly dodges Wert's attempt to slash him.

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>Goretongue has arrived from the north
.
[Open oakendoor]
It's already open!
Cele cleaves the Necromancer (ff)'s right hand very hard and shatters it.

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>No such command in the history.

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!
Wert slashes the Necromancer (ff)'s left arm very hard and shatters it.
The Necromancer (ff) is incapacitated and will slowly die, if not aided.

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine the Necromancer (ff):Awful Wert:Fine>[Open oakendoor]
It's already open!
Cele cleaves the Necromancer (ff)'s left foot extremely hard and shatters it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear the Necromancer (ff)'s death cry.
The Necromancer (ff) is dead! R.I.P.
A shadow slowly rises above the corpse of the Necromancer (ff).

* W C HP:Fine>As Cele greedily kneels down towards the corpse, the icy grasp of a shadow
 stops her!
[Open oakendoor]
It's already open!
As Goretongue greedily kneels down towards the corpse, the icy grasp of a shadow stops
her!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Fine>No such command in the history.

* W C HP:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine>Goretongue sits down and rests.
[Open oakendoor]
It's already open!
As Wert greedily kneels down towards the corpse, the icy grasp of a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine>[Open oakendoor]
It's already open!

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.
Wert smiles viciously.

* W C HP:Fine>
Goretongue stops resting, and clambers on her feet.
A shadow whispers 'I won't allow the looting of my fallen body!'

* W C HP:Fine>
Goretongue closes the Oakendoor.

* W C HP:Fine>
Goretongue locks the Oakendoor.

* W C HP:Fine>
Goretongue sits down and rests.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>emote whacka "ok shadow"
Ok.
Cele says 'they many'

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Cele says 'dont'

* W C HP:Fine>emote whacka "ok"
Ok.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>311/420 hit, and 108/114 moves.

* W C HP:Fine>
You sit down and rest your tired bones.

* W C HP:Fine>Time
According to the Dúnadan calendar, it is:
7am on Trewsday, the 17th of Wedmath, Year 3010 of the Third Age.
Real time is Mon Aug 21 19:00:09 2000 GMT.
Last reboot due to a crash at Thu Aug 17 17:08:24 2000 GMT

* W C HP:Fine>
You giggle.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>315/420 hit, and 111/114 moves.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>Stat
OB: 121%, DB: -18%, PB: 50%, Armour: 0%. Wimpy: 0. Mood: aggressive.
Needed: 239,010 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- noquit
- novoid

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Wert says lotsa pukes?

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Wert says all rest

* W C HP:Fine>
Cele says 'i check'

* W C HP:Fine>emote whacka "lets go e"
Ok.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Saving Karate.

* W C HP:Fine>
Cele says 'unlock'

* W C HP:Fine>323/420 hit, and 114/114 moves.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Goretongue stops resting, and clambers on her feet.

* W C HP:Fine>
Goretongue unlocks the Oakendoor.

* W C HP:Fine>
Wert unlocks the board.
Goretongue opens the Oakendoor.

* W C HP:Fine>
You poke him in the ribs.
Goretongue sits down and rests.

* W C HP:Fine>Cele panics, and attempts to flee.
Cele leaves north.
Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>327/420 hit, and 114/114 moves.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Wert is standing here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Wert opens the board.

* W C HP:Fine>
Wert leaves east.

* W C HP:Fine>Examine 2.corpse
corpse (here) :
Nothing.

* W C HP:Fine>
You stop resting, and stand up.

* W C HP:Fine>Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
Goretongue the Hill Troll is resting here.
The shadow of the Necromancer is floating here.

* W C HP:Fine>
Goretongue stops resting, and clambers on her feet.

* W C HP:Fine>
Goretongue leaves east.
You follow Goretongue.
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.

* W C HP:Fine>
Goretongue sits down and rests.

* W C HP:Fine>
Wert says lets organize some

* W C HP:Fine>emote whacka "we loot corfrpse or?"
Ok.

* W C HP:Fine>
You nod solemnly.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>337/420 hit, and 114/114 moves.

* W C HP:Fine>Change Mood Aggressive
Ok.

* W C HP:Fine>Equipment
You are using:
<wielded>            a wightblade (brand new)
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a black hood (brand new)
<worn on body>       a black shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a thin pair of soft leather sleeves (tattered)
<worn on hands>      a thin pair of leather gloves (ragged)
<worn on legs>       a black pair of pants (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on finger>     a ring
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a stone

* W C HP:Fine>Remove Cloak
You stop using a forest green cloak.

* W C HP:Fine>Wear Fur
You wear a black warg fur about your body.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>Drink 1.skin
Your stomach can't contain anymore!

* W C HP:Fine>Stat
OB: 126%, DB: 27%, PB: 50%, Armour: 0%. Wimpy: 0. Mood: aggressive.
Needed: 239,010 xp, 0 tp. Gold: 18. Alert: normal.
Affected by:
- noquit
- novoid

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>
Cele has arrived from the west.

* W C HP:Fine>
Cele says 'lock'

* W C HP:Fine>
You nod solemnly.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Goretongue the Hill Troll is resting here.
Cele the Hill Troll is standing here.

* W C HP:Fine>
Goretongue stops resting, and clambers on her feet.

* W C HP:Fine>
Goretongue closes the board.

* W C HP:Fine>
Goretongue locks the board.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Goretongue the Hill Troll is standing here.
Cele the Hill Troll is standing here.

* W C HP:Fine>
Cele says 'i count'

* W C HP:Fine>
Cele lies down and falls asleep.

* W C HP:Fine>
Goretongue gurgles 'oak ?'

* W C HP:Fine>emote whacka "we let pukes loot?"
Ok.

* W C HP:Fine>
Goretongue unlocks the board.

* W C HP:Fine>
Goretongue opens the board.

* W C HP:Fine>Goretongue leaves west.
You follow Goretongue.
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
The shadow of the Necromancer is floating here.
Look
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
The shadow of the Necromancer is floating here.
Goretongue the Hill Troll is standing here.

* W C HP:Fine>
Goretongue locks the Oakendoor.

* W C HP:Fine>
Goretongue leaves east.
You follow Goretongue.
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is sleeping here.

* W C HP:Fine>
Goretongue closes the board.

* W C HP:Fine>
Goretongue locks the board.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is sleeping here.
Goretongue the Hill Troll is standing here.

* W C HP:Fine>
Goretongue sits down and rests.

* W C HP:Fine>
You peer around trying to look into the shadows.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is sleeping here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>
Wert says they 12

* W C HP:Fine>
Cele wakes up.

* W C HP:Fine>
Cele clambers on her feet.

* W C HP:Fine>
Cele says 'trouble'

* W C HP:Fine>emote whacka "ack"
Ok.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>
Cele says '10'

* W C HP:Fine>Time
According to the Dúnadan calendar, it is:
8am on Trewsday, the 17th of Wedmath, Year 3010 of the Third Age.
Real time is Mon Aug 21 19:01:32 2000 GMT.
Last reboot due to a crash at Thu Aug 17 17:08:24 2000 GMT

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>
Goretongue groans loudly.

* W C HP:Fine>emote whacka "we do shadow or we just sit here?"
Ok.

* W C HP:Fine>Time
According to the Dúnadan calendar, it is:
9am on Trewsday, the 17th of Wedmath, Year 3010 of the Third Age.
Real time is Mon Aug 21 19:01:40 2000 GMT.
Last reboot due to a crash at Thu Aug 17 17:08:24 2000 GMT

* W C HP:Fine>
Goretongue gurgles 'get orcs here'
Cele says 'u did necro shadow?'

* W C HP:Fine>364/420 hit, and 114/114 moves.

* W C HP:Fine>
You shake your head.

* W C HP:Fine>emote whacka "nope"
Ok.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>
Wert says get orcs

* W C HP:Fine>
You nod solemnly.

* W C HP:Fine>Black
-----
      Littledeath the Black Númenórean Mercenary
      Moroder the Black Númenórean Apprentice
      Prist the Black Númenórean Wizard  (Linkless)
      Bother the Black Númenórean Sage
      Corr the Black Númenórean Apprentice

6 players on.

* W C HP:Fine>Tell moroder get orcs necro
Ok.

* W C HP:Fine>Tell bother get orcs necro 10 pukes
Ok.

* W C HP:Fine>
Cele stumbles: we need to do shadow at least

* W C HP:Fine>Tell moroder 10 pukes
Ok.

* W C HP:Fine>
You are already standing.

* W C HP:Fine>
You stop following Goretongue.
You now follow Cele.

* W C HP:Fine>emote whacka "go"
Ok.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>emote whacka "quick"
Ok.

* W C HP:Fine>Look
Back Laboratory
A water barrel has been left here.
A large stone chest with ebony bands stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A small oaken table has been set here.
Wert is standing here.
Cele the Hill Troll is standing here.
Goretongue the Hill Troll is resting here.

* W C HP:Fine>
Cele says 'wet'

* W C HP:Fine>
Wert unlocks the board.

* W C HP:Fine>
Cele says 'wert'

* W C HP:Fine>
Goretongue stops resting, and clambers on her feet.

* W C HP:Fine>
Wert opens the board.

* W C HP:Fine>
Wert leaves west.
Cele leaves west.
You follow Cele.
Research Chamber
The corpse of the Necromancer is lying here.
A skeleton of some humanoid lies in the dust.
A skeleton of some humanoid lies in the dust.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
The shadow of the Necromancer is floating here.
*a Man* is standing here.
*a noble Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a powerful Man* is standing here.
*a Half-Elf* is standing here.
*a Man* is standing here.
*a noble Elf* is standing here.
*a Man* is standing here.
*a Half-Elf* is standing here.
Wert is standing here.

* W C HP:Fine>
A shadow whispers 'My duty here is done, I shall rest in peace.'
A shadow fades away and dissolves into nothing.

* W C HP:Fine>
*a noble Elf* closes the board.
Cele leaves north.
You follow Cele.
The Ledge Before the Door
A large skin is lying here.
A sturdy leather backpack has been left here.
The corpse of the living statue is lying here.
Wert has arrived from the south.

o W C HP:Fine>
Alas, you cannot go that way...

o W C HP:Fine>
*a noble Elf* has arrived from the south.

* W C HP:Fine>
Cele leaves west.
You follow Cele.
The Ledge of Theddin's Deep
A sturdy leather backpack has been left here.
A sturdy trained horse is standing here.
Wert has arrived from the east.

o W C HP:Fine>* W C HP:Fine *a noble Elf*:Fine>
*a noble Elf* has arrived from the east.
Kill *Elf*
You slash *a noble Elf*'s left foot and tickle it.

* W C HP:Fine *a noble Elf*:Fine>
*a noble Elf* tries to pierce you, but your parry is successful.

o W C HP:Fine>
Cele leaves west.
Wert leaves west.
You hear some apparently very close noise coming from the west.
*a noble Elf* panics, and attempts to flee.
*a noble Elf* leaves west.

o W C HP:Fine>
Cele has arrived from the west.
Wert has arrived from the west.

o W C HP:Fine>Cele leaves east.
You follow Cele.
The Ledge Before the Door
A large skin is lying here.
A sturdy leather backpack has been left here.
The corpse of the living statue is lying here.
*a Man* is standing here.
Wert has arrived from the west.
Bash
Bash what or whom?
*a noble Elf* has arrived from the south.
*a Man* has arrived from the south.
*a Half-Elf* has arrived from the south.

* W C HP:Fine>* W C HP:Fine *a Man*:Healthy>
Kill *Elf*
*a Man* intercepts your blow.
You approach *a Man*, trying to slash him.

* W C HP:Fine *a Man*:Healthy>
*a noble Elf* closes the Oakendoor.
Cele leaves west.
Wert leaves west.
You hear some apparently very close noise coming from the west.

* W C HP:Fine *a Man*:Healthy>
*a Man* puts a leather backpack on his back.
*a Man* puts a keyring with a set of lock picks around his wrist.
*a Man* holds a stone.

* W C HP:Fine *a Man*:Healthy>
*a Man* pounds your body extremely hard and tickles it.

* W C HP:Fine *a Man*:Healthy>Look
The Ledge Before the Door
A large skin is lying here.
A sturdy leather backpack has been left here.
The corpse of the living statue is lying here.
*a Man* is standing here.
*a noble Elf* is standing here.
*a Man* is here, fighting YOU.
*a Half-Elf* is standing here.

* W C HP:Fine *a Man*:Healthy>
*a Man* panics, and attempts to flee.
You strongly slash *a Man*'s right foot and tickle it.

* W C HP:Fine *a Man*:Fine>
You flee head over heels.
The Ledge of Theddin's Deep
A sturdy leather backpack has been left here.
A sturdy trained horse is standing here.
Exits: East West Down.

o W C HP:Fine>The Ledge of Theddin's Deep
Exits: East South Down.

o W C HP:Fine>
Saving Karate.

o W C HP:Fine>
*a noble Elf* has arrived from the east.
*a Man* has arrived from the east.
*a Half-Elf* has arrived from the east.

* W C HP:Fine>*a noble Elf* begins some strange incantations...
Players in your zone
--------------------
Cele                 - The Ledge of Theddin's Deep
Karate               - The Ledge of Theddin's Deep
Wert                 - The Vault of Athoin
Goretongue           - Research Chamber

* W C HP:Fine>The Ledge of Theddin's Deep
Cele the Hill Troll is standing here.
Exits: North South West Down.

o W C HP:Fine>
Wert has arrived from the west.
Cele leaves west.
You follow Cele.
The Vault of Athoin
A sturdy pack horse is standing here.
Wert has arrived from the east.

* W C HP:Fine>
Cele leaves west.
You follow Cele.
The Ledge of Theddin's Deep
*a noble Elf* is standing here.
*a Man* is standing here.
*a Half-Elf* is standing here.

* W C HP:Fine>*a Man* pounds your body hard and tickles it.
No way! 
You are fighting for your life!
*a noble Elf* leaves south.
*a Half-Elf* leaves south.

* W C HP:Fine *a Man*:Fine>
You slash *a Man*'s body hard and tickle it.

* W C HP:Fine *a Man*:Fine>*a noble Elf* has arrived from the south.
*a Half-Elf* has arrived from the south.
No way! 
You are fighting for your life!

* W C HP:Fine *a Man*:Fine>
You flee head over heels.
You failed to climb there and fall down, hurting yourself. // No no NOOOOOO! Climb kills me
The Bottom of Theddin's Deep
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
Exits: *East* Up.
You failed to climb there and fall down, hurting yourself.
The Bottom of Theddin's Deep
The corpse of the mindless slime is lying here.
The corpse of the mindless slime is lying here.
Exits: *East* Up. // No way going up cannot climb up......
PANIC! 
You couldn't escape!

o W C HP:Fine>
Alas, you cannot go that way...

o W C HP:Fine>
*a powerful Man* yells 'FIGHT'

o W C HP:Fine>
You are borne along by a strong current. // Yay!
The Windswept Ridge
Exits: *North* *East* South *West*.
You failed swimming on the water and drowned for a while!

* W C HP:Hurt>
Bother narrates 'trolls say that there are 10 pukes'

* W C HP:Hurt>The silverdoor seems to be closed.

* W C HP:Hurt>Open silverdoor // Lovely =P
It seems to be locked.

* W C HP:Hurt>The silverdoor seems to be closed.

* W C HP:Hurt>
The sun burns you! 
You slowly turn into stone. // Running around too paniced =P

* W C HP:Wounded>165/420 hit, and 100/114 moves.

* W C HP:Wounded>Meeting of the trails
A large flat rock lies here, its surface etched with markings.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded>Trail to Central Cardolan
Exits: *North* *East* *South* *West*.

* W C HP:Wounded>Grassy Plains
Exits: *North* *East* *South* *West*.

* W C HP:Wounded>Bend in the Hedge-trail
Exits: *North* *East* *South* *West*.

* W C HP:Wounded>Bend in the Hedge-trail
Exits: *East* *South*.

* W C HP:Wounded>
Alas, you cannot go that way...

* W C HP:Wounded>
Alas, you cannot go that way...

* W C HP:Wounded>A Breach in the Hedge
A field vole has frozen to the spot, sensitive to your presence.
Exits: *North* *East* *South* *West*.

* W C HP:Wounded>The sun burns you! 
You slowly turn into stone.

A Split in the Trail
Exits: *East* *South* *West*.

* W C HP:Bad>The Hedge-trail
Exits: *East* *South* *West*.

* W C HP:Bad>Bend in the Trail
Exits: *North* *South* *West*.

* W C HP:Bad>
Alas, you cannot go that way...

* W C HP:Bad>Sparse Plains
Exits: *North* *East* *South* *West*.

* W C HP:Bad>Bend in an Overgrown track
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: *North* *East* *South* *West*.

* W C HP:Bad>Bend in an Overgrown track
Jhadur the Southron is here, riding the trained horse.
Uiniel half-elven is here, riding the trained horse.
Exits: *North* *East* *West*.

* W C HP:Bad>
Alas, you cannot go that way...

* W C HP:Bad>
Alas, you cannot go that way...

* W C HP:Bad>Track above the Ravine
Exits: *North* *West* *Down*.

* W C HP:Bad>
Alas, you cannot go that way...

* W C HP:Bad>
The sun burns you! 
You slowly turn into stone.

o W C HP:Awful>Nah... 
You feel too relaxed to do that..

o W C HP:Awful>Arglebargle, glop-glyf!?! // Well guess I suck =P

// NSL sucks arse too, 12 pukes for 4 trolls, still they do not dare to fuckin fight.
   We did organize bad too =P 2 sundied trolls =P
Top of Page Down to last comment


Uldrak2000-08-21 21:59:26
yes they suck to much thats because you sundied. they suck!
Karate2000-08-21 22:00:09
The others died, Cele stayed alive till 3 pm then she was out of draughts, hurt hps =P no orcs came for backup either, to bad =( Well we shoulda have better organized, so we did not die. I sucked ARSE here anyway having climb on =P

*peer self*
Grumm2000-08-21 22:02:00
* W C HP:Wounded>e
Bend in an Overgrown track
Jhadur the Southron is here, riding the trained horse.
Uiniel half-elven is here, riding the trained horse.
A grey hare stands alert, looking and listening for predators.
Exits: North East West.
Bhurim has arrived from the west.

* W C HP:Wounded>ex
North - Bend in an Overgrown track
East - Track above the Ravine
West - Sparse Plains

* W C HP:Wounded>e
Track above the Ravine
A black warg fur is here lying on the ground.
A broad silver belt has been left here.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A huge, crudely-made spear has been left here.
A large metal wall shield rests on the ground.
A black hood lies on the ground.
A black pair of pants are on the ground.
A black shirt is on the ground.
A ring, with a runic inscription. It looks very old.
The statue of a troll is here. ## sundead troll? who could this be?
On the ground, there are two stones.
A pair of thin leather gloves are lying here.
A thin pair of soft leather sleeves are lying here.
A valuable pile of coins is here.
There is a water skin lying on the ground.
A long, black sword has been left here. ## wightblade. karate it is :(
A pair of smooth boots lies on the ground.
Exits: North West Down.
Bhurim has arrived from the west.

Comf!
Toe2000-08-21 22:16:24
Comf man! And the other 3 around...
Toe2000-08-21 22:16:35
Comf man! And the other 3 around...
Lothar2000-08-21 22:22:00
Wert is a level one Mountain Troll Warrior.

ermm...explain me this?
Toe2000-08-21 22:30:46
Comf man! And the other 3 around...
Toe2000-08-21 22:33:03
Oops.. Now I stop refreshing the page! Sorry 'bout the spam!
Olorion2000-08-21 22:38:41
NSL? Wtf do they have to do about this?
Everything that happens on this mud is not because of NSL.
Everyone that dies didnt die because of NSL. (Tho many is because of that)
Wert2000-08-21 22:43:49
5 mins after this overkill, i led Echo and Goretongue
into what i thought was 5 pukes at bbt.. seemed, there
were no pukes.. so we all mobdied..

I felt pissed, feeling the only good i do for trolls
is get them killed, so i quit trolls...
Kakarot2000-08-21 22:44:07
Bleh, Comf to Wert and Karate...well thats typical.. trolls get suntrapped and sure enough the pukes come with 10...go figure, but thats war for u. It goes
both ways sadly enough.

Rackhir2000-08-21 22:48:52
When wee werent that many in the group from the beggingin we where 5-6 and when we arrive another group is standing ready to join
Rackhir2000-08-21 22:49:27
And it was a horrible never ending spam
Echo2000-08-21 23:27:48
Wert, as far as BBT relax, we knew what could happen, we took the risk, it didnt
pan out. No worries and no grudges here.
Lochdale2000-08-22 00:31:28
Echo rocks! Finally got the herblores mate so watch your back. :)
Cerleg2000-08-22 01:14:33
COMF
Nazgum2000-08-22 01:25:58
Well ginlon always was an idiot about suiciding characters,
hopefully he'll leave soon :)

Comfort to karate tho, that sucks u fled into current.
Comfort to Cele too, i almost expected him to live,
but pukes were too many
Ginlon2000-08-22 01:35:54
Nazgum hates me because i didn't cry when his boyfriend died..

I heard from Nazgums rl friends he is very possessive, and hold
grudges forever.. seems they were right, Nazgum used to be
a nice guy, then he went back to drugs, and well..
I kinda miss the guy Nazgum can be sometimes..
Dresden2000-08-22 02:58:48
Seems to me like a lot of slashing, stabbing and cleaving on part of trolls. this needs to be fixed really
Yanwe2000-08-22 07:34:04
i was the *man* that wert fled s into necro room, it sucked :(
btw, i think cele woulda lived if he hadn't run out of mps, it was
funny watching him run around with like 15 pukes after him.
Wert2000-08-22 07:44:25
Aye... kept Wert as a slasher while xp'ing..
Slash rocks for xp, but sucks for pk.. but then again,
with 12 whiteys on ya, you need those extra few pb to
live.. not that it helped, but hey, anyway!:)

Skojardu2000-08-22 08:27:10
*a Man* is standing here.
*a noble Elf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*a powerful Man* is standing here.
*a Half-Elf* is standing here.
*a Man* is standing here.
*a noble Elf* is standing here.
*a Man* is standing here.
*a Half-Elf* is standing here.

Talk about lame -- pure AND totally lame
shadrach2000-08-22 09:08:11
I just love it when im alone (as a troll) at necro and 9 pukes come to waste me. Really i do love it, it brings out the best in me.
:=)
Pampalini2000-08-22 09:12:27
Too much bad luck at the same time - maybe u will have good luck for long time
from now. *Comforts*
Khzandros2000-08-22 09:32:37
Well, I admit this wasnt fair at all, but we was in the area smobbing, and heard a narrate about 3 or 4 suntrapped trolls at necro. well.. no need to say that when we came necro and entered, other ppl entered to and it turned out to one boring slaughter wich i felt bad for entire yesterday.
To the brave trolls who died there : Sorry, it was lame of us to enter that many. Huge comf on those sundeadths to.

Karate2000-08-22 09:47:02
Yeah, well my sundeath has nothing to do with NSL!

I do not claim that! I just forgot to turn of climb from an recently time I needed climb. I do claim NSL fucking overkills, cause fucking Olorion with 9 pukes necro to overkill! But shit happens, I hear just 2 groups got together.

Btw I always whine when I am pissed and I was pissed yesterday. It is fine again.
Overkiller Anon2000-08-22 10:08:11
Well, i guess this was just another one of those necro overkills where someone (puke or darkie) narrate he needs backup and several groups are near to help.
Necro area is and will still be a main arena for trapping and overkilling.
Cause everyone suspects to meet a hugegroup when they enter necro because of all the traps we have seen there lately. Personally i wouldnt enter a closable inside necro wo knowing i had ppl enaught to match twice the number of oppnents reported. And knowing it was loots of orcs playing to, i dont really blame those pukes for entering so many :)
Karate2000-08-22 10:41:05
Well the only time I have been necro darkies was always half or quarter the pukes in =P

*think*
Cele2000-08-22 11:32:32
It was my own fault that I died. I should have stayed there with only 3 flasks left.
With 8-9 wouldnt have been problem to survive.
3pm i was only hurt, purples left too.
Puke2000-08-22 12:15:48
Why is it when we pukes trap, or enter on someone who is stuck like this, we are loosers, whiners, lamers etc?
And when darkies trap someone its "a great trap"... I wont even try to count how many times i have been killed by darkie-huge-lame groups.
Hell.. and now when we are changing the game to a bit more role play..
Imagine Gandalf telling half of the dwarfs in "the Hobbit" to stay outside and wait so he can get more wps... NOT ! Its war, you was there to kill, and got slayn, so what ? We have all been there and done that before, and we will all rip that way again. At least when you are overkilled you dont loose much wps.
GORETONGUE2000-08-22 16:49:21
Wert we didnt all mobdie at bbt ;)
Grakk to Puke2000-08-23 00:30:25
Thats because minions own you.
Karate2000-08-23 11:04:35
As I said when I am pissed I whine.

It is fine now.
Gray2000-08-24 14:12:07
Edited log or??? Lets see:

* W C HP:Fine>The Ledge of Theddin's Deep
Cele the Hill Troll is standing here.
Exits: North South West Down.

o W C HP:Fine>
Cele leaves west.
You follow Cele.
The Vault of Athoin

* W C HP:Fine>
Cele leaves west. <<<--- ??????? Ledge is EAST from Vault, not WEST!
You follow Cele.
The Ledge of Theddin's Deep
*a noble Elf* is standing here.
*a Man* is standing here.
*a Half-Elf* is standing here.

* W C HP:Fine>*a Man* pounds your body hard and tickles it.
...
* W C HP:Fine *a Man*:Fine>You flee head over heels.
You failed to climb there and fall down, hurting yourself. <<<--- ???????

there are NO exit down from w of Vault - some1 explain me this?
Karate2000-08-24 16:26:50
No I did not edit it Gray. I have no reason to edit it.

I just copied this text from my telnet screen.

That exit down is w of the room north of hte door of the necromancer
i.e. n w of necromancer there you can go down.
Gray2000-08-24 19:40:17
I did not mind to offend you, just wondering... There are 5 exits down near
the Necro door, most of them dts, Vault is west of them, and as long as i
remember there are no other exits down west from vault. It really confuses me...
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