Vili dies and dies and dies.... (warning, logg is extreamly long!)
* HP:Hurt Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...
tt *dwarf*
# $target is now set to {*dwarf*}.
You see:
- a track of a Man coming from the south (done less than 1 hour ago).
- a track of a goblin leading north (done less than 1 hour ago).
- a track of *a Dwarf* leading north (done less than 3 hours ago).
- a track of a pony leading north (done less than 3 hours ago).
- a track of *a Dwarf* coming from the south (done less than 3 hours ago).
- a track of *a Dwarf* leading south (done less than 3 hours ago).
You stop searching.
* HP:Hurt Mana:Burning>doro boulder
Arglebargle, glop-glyf!?!
* HP:Hurt Mana:Burning>door boulder
# $door is now set to {boulder}.
C
That's absurd.
* HP:Hurt Mana:Burning>stat
OB: 43%, DB: 50%, PB: 47%, Armour: 48%. Wimpy: 70. Mood: wimpy.
Needed: 572,476 xp, 0 tp. Gold: 1. Alert: normal.
Affected by:
- a deep wound at the head.
- armour
- noquit
- strength
- shield
* HP:Hurt Mana:Burning>cc
You start to concentrate...
You can feel the broken bones within you heal and reshape themselves.
* HP:Hurt Mana:Hot>store fireball
You start to concentrate...
A goblin scout yells 'HELP! Larkspur is trying to kill me in High Chamber!'
You stored it.
* HP:Hurt Mana:Hot>whois larkspur
Larkspur Underhill, Druid-Master of the Hobbitses is a level twenty-seven
Harfoot Priest.
* HP:Hurt Mana:Hot>
A goblin has arrived from the north.
* HP:Hurt Mana:Hot>s
Deep Valley
Exits: North East South West.
* HP:Hurt Mana:Hot>
The exit north blurs for a while.
* HP:Hurt Mana:Hot>n
Backdoor
The corpse of a goblin warrior is lying here.
The corpse of a goblin warrior is lying here.
A nasty goblin is here walking around.
Exits: North South.
* HP:Hurt Mana:Hot>C
Ok.
* HP:Hurt Mana:Hot>B
You start to concentrate...
The exit south seems to blur for a while. <-- ok i stil have entrance left
* HP:Hurt Mana:Warm>store fireball
You start to concentrate...
*a cunning Hobbit* has arrived from the north. <-- oh goodie
A mountain mule has arrived from the north.
*a Hobbit* has arrived from the north. <-- where did you come from?
A pony has arrived from the north.
*a Dwarf* has arrived from the north. <-- there y are =)
You stored it.
* HP:Hurt Mana:Cold>
*a Hobbit* lightly pierces your right foot and tickles it.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>narr dwarf hobbit in goblin caves
*a cunning Hobbit* LEAVES N O R T H
A mountain mule LEAVES N O R T H
*a Dwarf* LEAVES N O R T H
Ok.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>tt *hobbit*
# $target is now set to {*hobbit*}.
clt
*a cunning Hobbit* has arrived from the north.
A mountain mule has arrived from the north.
*a Dwarf* has arrived from the north.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>fbt
You swiftly dodge *a Dwarf*'s attempt to cleave you.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
*a Hobbit* lightly pierces your right hand and tickles it.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
You start to concentrate...
A goblin tries to pierce *a Hobbit*, but he parries successfully.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
You quickly recall your stored spell...
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
*a Dwarf* sends you SPRAWLING with a powerful BASH.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
*a Hobbit* pierces your right leg.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
*a Hobbit* giggles at your silly antics. <-- yeah i am kinda silly
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>moan
*a Hobbit* lightly pierces your left hand.
# {rep} now aliases {tell Krom}.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
Krom tells you 'where ?'
*a Hobbit* avoids being bashed by a goblin who loses his balance and falls.
* HP:Hurt Mana:Cold *a Hobbit*:Healthy>
A goblin strongly pierces *a Hobbit*'s body.
* HP:Hurt Mana:Cold *a Hobbit*:Fine>
*a Hobbit* pierces your head.
* HP:Wounded Mana:Cold *a Hobbit*:Fine>
*a Dwarf* licks you.
* HP:Wounded Mana:Cold *a Hobbit*:Fine>flee
*a Hobbit* lightly pierces your head.
* HP:Wounded Mana:Cold *a Hobbit*:Fine>
Your head stops stinging.
* HP:Wounded Mana:Cold *a Hobbit*:Fine>
You start to moan.
* HP:Wounded Mana:Cold *a Hobbit*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold *a Hobbit*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold *a Hobbit*:Fine>n
************************************************************************************
right here i get AWFUL! freeze, i am lucky that i got out=)
************************************************************************************
flee
flee
No way!
You are fighting for your life!
* HP:Wounded Mana:Cold *a Hobbit*:Fine>
You flee head over heels.
Under the Mountains
The corpse of a goblin is lying here.
A nasty goblin is here walking around.
Exits: North South.
* HP:Wounded Mana:Cold>
You flee head over heels.
Backdoor
The corpse of a goblin warrior is lying here.
The corpse of a goblin warrior is lying here.
A goblin is resting here.
*a Hobbit* is here, fighting a goblin.
A domesticated pony, beast of burden to many, stands here.
*a cunning Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: North South.
* HP:Wounded Mana:Cold>
*a Dwarf* quickly approaches, trying to cleave you.
*a cunning Hobbit* slashes your right foot.
* HP:Wounded Mana:Cold *a Dwarf*:Fine>n
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold *a Dwarf*:Fine>n
No way!
You are fighting for your life!
* HP:Wounded Mana:Cold *a Dwarf*:Fine>flee
n
No way!
You are fighting for your life!
*a Dwarf* cleaves your left arm.
* HP:Wounded Mana:Cold *a Dwarf*:Fine>n
n
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold *a Dwarf*:Fine>n
No way!
You are fighting for your life!
>>>> LOST ARMOUR <<<< <-- just what i need
*a cunning Hobbit* strongly slashes your body and shatters it.
You flee head over heels.
Under the Mountains
The corpse of a goblin is lying here.
A nasty goblin is here walking around.
Exits: North South.
* HP:Bad Mana:Cold>Under the Mountains
Exits: South Up.
* HP:Bad Mana:Cold>
Alas, you cannot go that way...
* HP:Bad Mana:Cold>n
Alas, you cannot go that way...
* HP:Bad Mana:Cold>u
Alas, you cannot go that way...
* HP:Bad Mana:Cold>u
O
u
C
*a cunning Hobbit* has arrived from the south.
A mountain mule has arrived from the south.
*a Dwarf* has arrived from the south.
* HP:Bad Mana:Cold>Confluence of Tunnels
Exits: West Up Down.
* HP:Bad Mana:Cold>High Chamber
The corpse of a goblin scout is lying here.
The corpse of a goblin warrior is lying here.
The corpse of a goblin warrior is lying here.
Exits: Up Down.
* HP:Bad Mana:Cold>
*a cunning Hobbit* has arrived from below. <-- LEAVE! i dont want you here
A mountain mule has arrived from below.
*a Dwarf* has arrived from below.
* HP:Bad Mana:Cold>
*a cunning Hobbit* LEAVES << U P >>
A mountain mule LEAVES << U P >>
*a Dwarf* LEAVES << U P >>
* HP:Bad Mana:Cold>It's already open!
* HP:Bad Mana:Cold>Back of Cleft
*a cunning Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: South Down.
* HP:Bad Mana:Cold>
Ok.
* HP:Bad Mana:Cold>
You swiftly dodge *a Dwarf*'s attempt to cleave you. <-- i rock!
* HP:Bad Mana:Cold *a Dwarf*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Cold *a Dwarf*:Fine>flee
PANIC!
You can't quit the fight!
* HP:Bad Mana:Cold *a Dwarf*:Fine>flee
flee
flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Cold *a Dwarf*:Fine>flee
You flee head over heels.
Narrow Cleft
Exits: North East.
* HP:Bad Mana:Cold>
You flee head over heels.
Dry Streambed
Exits: South West.
* HP:Bad Mana:Cold>
You flee head over heels.
Dry Streambed
Exits: North East.
* HP:Bad Mana:Cold>s
s
e
Alas, you cannot go that way...
* HP:Bad Mana:Cold>e
Alas, you cannot go that way...
* HP:Bad Mana:Cold>A Gentle Slope
Exits: North South West Up.
* HP:Bad Mana:Cold>
Alas, you cannot go that way...
* HP:Bad Mana:Cold>n
n
n
A Mountain Path
Exits: North South.
* HP:Bad Mana:Cold>Narrow Ledge
Exits: South West.
* HP:Bad Mana:Cold>w
Alas, you cannot go that way...
* HP:Bad Mana:Cold>n
A Mountain Path
Exits: North East.
* HP:Bad Mana:Cold>A Mountain Path
Exits: South West.
* HP:Bad Mana:Cold>n
w
Alas, you cannot go that way...
* HP:Wounded Mana:Cold>n
A Mountain Path
************************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
ok i ran to wing, blocked myself in and cured, got some spells up and link got
alittle better so i went out...
************************************************************************************
Near a Fork
Exits: North East West.
The clouds begin to disappear.
* Mana:Warm>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the north (done less than 1 hour ago).
- a track of a mountain mule leading west (done less than 1 hour ago).
- a track of a hungry warg leading west (done less than 2 hours ago).
- a track of *a Dwarf* leading west (done less than 3 hours ago).
- a track of *a Dwarf* coming from the north (done less than 3 hours ago).
tt *hobbit*
# $target is now set to {*hobbit*}.
- a track of a hungry warg leading north (done less than 4 hours ago).
You stop searching, you don't seem to find anything else.
* Mana:Warm>w
A Sloping Bridge
Exits: East West Down.
* Mana:Warm>tr mule
You carefully examine the ground around you, looking for tracks...
You see some tracks of a mountain mule leading west
(done less than 2 hours ago).
* Mana:Hot>rep they stil around noc i thnik
Ok.
* Mana:Hot>w
A Trail along a River
Exits: East South West.
You see some tracks of a mountain mule leading west
(done less than 1 hour ago).
* Mana:Hot>rep not sure
Ok.
* Mana:Hot>w
A Trail along a River
Exits: North East South West.
You see some tracks of a mountain mule leading south
(done less than 1 hour ago).
* Mana:Hot>s
Wide Canyon
The corpse of the demon wolf is lying here.
Exits: North South West.
You see some tracks of a mountain mule leading south
(done less than 2 hours ago).
* Mana:Hot>rep they goblin caves
Ok.
* Mana:Hot>w
Narrow Canyon
*a cunning Hobbit* is here, riding a mountain mule.
*a Dwarf* is standing here.
Exits: East South West.
Aha, you have found your victim! <-- opps
* Mana:Hot>
* Mana:Hot>e
Wide Canyon
The corpse of the demon wolf is lying here.
Exits: North South West.
* Mana:Hot>n
A Trail along a River
Exits: North East South West.
* Mana:Hot>
*a Dwarf* has arrived from the south.
*a cunning Hobbit* has arrived from the south riding a mountain mule.
* Mana:Hot>
*a cunning Hobbit* LEAVES >> E A S T >>
*a Dwarf* LEAVES >> E A S T >>
* Mana:Hot>n
You need to swim to go there.
* Mana:Hot>w
A Trail along a River
Exits: East West.
* Mana:Hot>
*a cunning Hobbit* has arrived from the east riding a mountain mule.
* Mana:Hot>tt *dwarf*
# $target is now set to {*dwarf*}. <-- yeah less get this little bugger
*a cunning Hobbit* LEAVES << W E S T <<
* Mana:Hot>e
A Trail along a River
*a Dwarf* is standing here.
Exits: North East South West.
* Mana:Hot>e
A Trail along a River
Exits: East South West.
* Mana:Hot>w
A Trail along a River
*a Dwarf* is standing here.
Exits: North East South West.
* Mana:Hot>clt
You start to concentrate...
Your victim has disappeared!
*a Dwarf* LEAVES << W E S T <<
* Mana:Hot>
*a Dwarf* has arrived from the west.
*a cunning Hobbit* has arrived from the west riding a mountain mule.
You swiftly dodge *a cunning Hobbit*'s attempt to slash you.
* Mana:Hot *a cunning Hobbit*:Fine>w
No way!
You are fighting for your life!
* Mana:Hot *a cunning Hobbit*:Fine>clt
*a Dwarf* LEAVES >> E A S T >>
Nobody here by that name.
* Mana:Hot *a cunning Hobbit*:Fine>flee
You flee head over heels.
Wide Canyon
The corpse of the demon wolf is lying here.
Exits: North South West.
* Mana:Hot>w
Narrow Canyon
Exits: East South West.
* Mana:Hot>cq
You cannot attack and flee at the same time.
You cannot attack and flee at the same time.
* Mana:Hot>w
Narrow Canyon
Exits: East South West.
* Mana:Hot>cq
You cannot attack and flee at the same time.
* Mana:Hot>e
Narrow Canyon
Exits: East South West.
* Mana:Hot>e
Wide Canyon
The corpse of the demon wolf is lying here.
Exits: North South West.
* Mana:Hot>e
Alas, you cannot go that way...
* Mana:Hot>n
A Trail along a River
*a Dwarf* is standing here.
Exits: North East South West.
* Mana:Hot>e
A Trail along a River
Exits: East South West.
* Mana:Hot>cq
You start to concentrate...
*a Dwarf* has arrived from the west.
The night has begun.
You swiftly dodge *a Dwarf*'s attempt to cleave you.
The earth trembles beneath your feet!
The earth trembles and shivers.
* Mana:Hot *a Dwarf*:Hurt>c <-- hurt after 1 quake!?!? what is this
You could do it with a needle! <-- ahh level 23 or so
* Mana:Hot *a Dwarf*:Hurt>flee
You flee head over heels.
A Dangerous Road
Exits: North South.
* Mana:Hot>n
A Trail along a River
Exits: East South West.
* Mana:Hot>w
A Trail along a River
Exits: North East South West.
* Mana:Hot>e
A Trail along a River
Exits: East South West.
A hungry warg has arrived from the east.
* Mana:Hot>tr dwarf
You carefully examine the ground around you, looking for tracks...
*a Dwarf* has arrived from the east.
You stop searching.
* Mana:Hot>clt
You start to concentrate...
*a Dwarf* tries to cleave you, but your parry is successful.<-- haaha your
gonna die
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >>
* Mana:Warm>kk
They aren't here.
* Mana:Warm>kk
They aren't here.
* Mana:Warm>kk
They aren't here.
* Mana:Warm>tt *dwarf*
# $target is now set to {*dwarf*}.
*a cunning Hobbit* has arrived from the south riding a mountain mule.
* Mana:Warm>kk
They aren't here.
* Mana:Warm>kk
They aren't here.
* Mana:Warm>e
kk
A Sloping Bridge
*a Dwarf* is standing here.
Exits: East West Down.
* Mana:Warm>* Mana:Warm *a Dwarf*:Wounded>
You slash *a Dwarf*'s right foot extremely hard and shatter it. <-- holy fuck!
and i am a bn with 45 ob!
* Mana:Warm *a Dwarf*:Wounded>w
*a Dwarf* cleaves your right foot very hard.
kk
*a cunning Hobbit* has arrived from the west riding a mountain mule.
* HP:Fine Mana:Warm *a Dwarf*:Wounded>No way!
You are fighting for your life!
* HP:Fine Mana:Warm *a Dwarf*:Wounded>
You're already fighting!
*a cunning Hobbit* strongly slashes your left arm and tickles it.
* HP:Fine Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES << W E S T <<
* HP:Fine Mana:Warm *a cunning Hobbit*:Fine>
You slash *a cunning Hobbit*'s right arm extremely hard.<-- ahhhhahaha i rock all!
Your victim is shocked by your hit!
* HP:Fine Mana:Warm *a cunning Hobbit*:Fine>w
No way!
You are fighting for your life!
* HP:Fine Mana:Warm *a cunning Hobbit*:Fine>flee
w
You flee head over heels.
Near a Fork
Exits: North East West.
* HP:Fine Mana:Warm Move:Tired>A Sloping Bridge
*a cunning Hobbit* is here, riding a mountain mule.
Exits: East West Down.
* HP:Fine Mana:Warm Move:Tired>w
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>w
A Trail along a River
Exits: North East South West.
* HP:Fine Mana:Warm Move:Tired>kk
They aren't here.
* HP:Fine Mana:Warm Move:Tired>kk
They aren't here.
* HP:Fine Mana:Warm Move:Tired>e
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here trying to concentrate.
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>kk
You cannot attack and flee at the same time.
* HP:Fine Mana:Warm Move:Tired>
*a Dwarf* utters the words 'judicandus dies' <-- damn shit delay
* HP:Fine Mana:Warm Move:Tired>kk
*a Dwarf* LEAVES >> E A S T >>
They aren't here.
* HP:Fine Mana:Warm Move:Tired>kk
They aren't here.
* HP:Fine Mana:Warm Move:Tired>kk
They aren't here.
*a cunning Hobbit* has arrived from the east riding a mountain mule.
* HP:Fine Mana:Warm Move:Tired>e
A Sloping Bridge
*a Dwarf* is standing here.
Exits: East West Down.
* HP:Fine Mana:Warm Move:Tired>kk
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>clt
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES __ D O W N __
* HP:Fine Mana:Warm Move:Tired>d
Ledge
*a Dwarf* is standing here.
Exits: Up Down.
* HP:Fine Mana:Warm Move:Tired>kk
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to slash him.
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
clt
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* cleaves your left arm and tickles it.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES << U P >>
* HP:Fine Mana:Warm Move:Tired>u
kk
A Sloping Bridge
Exits: East West Down.
* HP:Fine Mana:Warm Move:Tired>They aren't here.
* HP:Fine Mana:Warm Move:Tired>w
A Trail along a River
Exits: East South West.
* HP:Fine Mana:Warm Move:Tired>kk
e
They aren't here.
* HP:Fine Mana:Warm Move:Tired>A Sloping Bridge
Exits: East West Down.
*a Dwarf* has arrived from the east.
* HP:Fine Mana:Warm Move:Tired>kk
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* HP:Fine Mana:Warm Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES __ D O W N __
w
* HP:Fine Mana:Warm Move:Tired>kk
# {rep} now aliases {tell Krom}.
A Trail along a River
Exits: East South West.
Krom tells you 'we dt'
* HP:Fine Mana:Warm Move:Tired>They aren't here.
A hungry warg has arrived from the south.
* HP:Fine Mana:Warm Move:Tired>e
A Sloping Bridge
Exits: East West Down.
* HP:Fine Mana:Warm Move:Tired>kk
They aren't here.
* HP:Fine Mana:Warm Move:Tired>d
Ledge
*a Dwarf* is standing here.
Exits: Up Down.
* HP:Fine Mana:Hot Move:Tired>kk
*a Dwarf* LEAVES << U P >>
They aren't here.
* HP:Fine Mana:Hot Move:Tired>u
A Sloping Bridge
Exits: East West Down.
* HP:Fine Mana:Hot Move:Slow>kk
They aren't here.
* HP:Fine Mana:Hot Move:Slow>w
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is standing here.
Exits: East South West.
* HP:Fine Mana:Hot Move:Slow>kk
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>
*a Dwarf* swiftly dodges your attempt to slash him.
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>
*a Dwarf* cleaves your head and tickles it.
w
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>kk
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >>
* HP:Fine Mana:Hot Move:Slow>
A Trail along a River
Exits: North East South West.
* HP:Fine Mana:Hot Move:Slow>kk
They aren't here.
* HP:Fine Mana:Hot Move:Slow>They aren't here.
* HP:Fine Mana:Hot Move:Slow>kk
They aren't here.
* HP:Fine Mana:Hot Move:Slow>e
kk
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.
*a Dwarf* has arrived from the east.
* HP:Fine Mana:Hot Move:Slow>* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to slash him.
kk
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>
You're already fighting!
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>
*a Dwarf* cleaves your left arm and tickles it.
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>clt
You start to concentrate...
*a cunning Hobbit* has arrived from the east riding a mountain mule.
*a cunning Hobbit* LEAVES << W E S T <<
*a Dwarf* lightly cleaves your left arm and tickles it.
Aye!
You cannot concentrate any more...
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>
*a cunning Hobbit* has arrived from the west riding a mountain mule.
* HP:Fine Mana:Hot Move:Slow *a Dwarf*:Wounded>fbt
You quickly recall your stored spell...
Ok.
Your fireball completely envelops *a Dwarf* in flames.
* HP:Fine Mana:Warm Move:Slow *a Dwarf*:Awful>fbt
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >>
Nobody here by that name.
* HP:Fine Mana:Warm Move:Slow>
*a cunning Hobbit* utters the word 'noselacri'
You shudder while *a cunning Hobbit* attempts to force his will upon you. <-- you
cant kill me in noc zone
* HP:Fine Mana:Warm Move:Slow>kk even if i was blind dude=)
They aren't here.
* HP:Fine Mana:Warm Move:Slow>e
A Sloping Bridge
*a Dwarf* is standing here.
Exits: East West Down.
*a Dwarf* LEAVES << W E S T <<
* HP:Fine Mana:Warm Move:Slow>kk
They aren't here.
* HP:Fine Mana:Warm Move:Slow>w
w
A Trail along a River
A hungry warg stands here, sniffing around for flesh.
Exits: East South West.
* HP:Fine Mana:Warm Move:Slow>A Trail along a River
Exits: North East South West.
* HP:Fine Mana:Warm Move:Slow>n
You need to swim to go there.
* HP:Fine Mana:Warm Move:Slow>s
Wide Canyon
The corpse of the demon wolf is lying here.
Exits: North South West.
* HP:Fine Mana:Warm Move:Slow>bob
You start to concentrate...
rep get dwarf
An energy begins to flow within your legs as your body becomes lighter.
* HP:Fine Mana:Cold>tt *dwarf*
# $target is now set to {*dwarf*}.
Ok.
* HP:Fine Mana:Cold>w
Narrow Canyon
Exits: East South West.
* HP:Fine Mana:Cold>w
Narrow Canyon
Exits: East South West.
* HP:Fine Mana:Cold>w
A Trail along a River
Exits: North East West.
* HP:Fine Mana:Cold>w
A Trail along a River
Exits: East South.
* HP:Fine Mana:Cold>s
A Trail along a River
Exits: North West.
* HP:Fine Mana:Cold>w
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: East West.
It suddenly starts to rain.
* HP:Fine Mana:Cold>w
A Trail along a River
Exits: East South.
* HP:Fine Mana:Cold>s
Trail to the Misty Mountains
Exits: North South West.
* HP:Fine Mana:Cold>w
Trail to the Misty Mountains
Exits: East West.
* HP:Fine Mana:Cold>w
Trail meets a Tributary of the Bruinen
Exits: North East South West.
* HP:Fine Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...
# {rep} now aliases {tell Krom}.
Krom tells you 'we need bob'
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Fine Mana:Cold>
SAVING Nushènak..
* HP:Fine Mana:Cold>rep he awful
Ok.
* HP:Fine Mana:Cold>w
Trail to the Misty Mountains
An orkish cavalier is here, riding a hungry warg.
Exits: East West.
You stop tracking your victim.
* HP:Fine Mana:Cold>w
A Trail above the Rapids
Exits: East West.
* HP:Fine Mana:Cold>w
w
Trail to the Misty Mountains
A grey wolf is here, salivating profusely.
Exits: East West.
* HP:Fine Mana:Cold>w
Trail to the Misty Mountains
Exits: East West.
* HP:Fine Mana:Cold>s
A Washed out Trail
Exits: East South.
* HP:Fine Mana:Cold>Bend in the Trail
Exits: North East West.
* HP:Fine Mana:Cold>w
# {rep} now aliases {tell Krom}.
Krom tells you 'and where is dwarf ?'
Trail to the Misty Mountains
Exits: East West.
* HP:Fine Mana:Cold>w
Trail to the Misty Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: North East West.
The rain has stopped.
* HP:Fine Mana:Cold>w
Trail to the Misty Mountains
Exits: East South West.
* HP:Fine Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Fine Mana:Cold>rep past ttb
Ok.
* HP:Fine Mana:Cold>s
Dirty Trail
Exits: North South.
You stop tracking your victim.
* HP:Fine Mana:Cold>s
e
e
Dirty Trail
*a Dwarf* is standing here.
Exits: North East.
* HP:Fine Mana:Cold>s
Dirty Trail
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: South West Down.
* HP:Fine Mana:Cold>
Alas, you cannot go that way...
* HP:Fine Mana:Cold>Dirty Trail
Exits: North South.
* HP:Fine Mana:Cold>n
kk
Dirty Trail
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: South West Down.
* HP:Fine Mana:Cold>They aren't here.
* HP:Fine Mana:Cold>n
w
Alas, you cannot go that way...
* HP:Fine Mana:Cold>kk
Dirty Trail
*a Dwarf* is standing here.
Exits: North East.
* HP:Fine Mana:Cold>* HP:Fine Mana:Cold *a Dwarf*:Bad>
You try to slash *a Dwarf*, but he parries successfully.
* HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
* HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
* HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >>
* HP:Fine Mana:Cold>clt
Nobody here by that name.
* HP:Fine Mana:Cold>e
Dirty Trail
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: South West Down.
* HP:Fine Mana:Cold>clt
Nobody here by that name.
* HP:Fine Mana:Cold>s
Dirty Trail
Exits: North South.
* HP:Fine Mana:Cold>s
Dirty Trail
Exits: North West.
* HP:Fine Mana:Cold>w
Dirty Trail
Exits: East South.
* HP:Fine Mana:Cold>s
Dirty Trail
Exits: North South.
* HP:Fine Mana:Cold>s
************************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
ok he ran away from me i start tracking and sen that he on water,
i checked the xits and atlast found some tracks...
************************************************************************************
* W C HP:Fine Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...
rep guard rdell
You see some tracks of *a Dwarf* leading west
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>
Ok.
* W C HP:Fine Mana:Cold># {rep} now aliases {tell Krom}.
Krom tells you 'and they left now'
* W C HP:Fine Mana:Cold>rep dwarf awful
w
Ok.
* W C HP:Fine Mana:Cold>Birches
Exits: North East South West.
You see some tracks of *a Dwarf* leading west
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>w
You feel bolder.
* W C HP:Fine Mana:Cold>Birches
Exits: North East West.
You see some tracks of *a Dwarf* leading west
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>w
Dark Pine Forest
Exits: North East South West.
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>s
Dark Pine Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>s
SAVING Nushènak..
* W C HP:Fine Mana:Cold># {rep} now aliases {tell Krom}.
Krom tells you 'no moves'
Dark Pine Forest
A disgusting forest troll is searching for fresh meat here.
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>s
Dark Pine Forest
Exits: North East South West.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>s
Pine Forest
Exits: North East South.
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Cold>s
South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: North East South West.
The clouds begin to disappear.
The brook trout LEAVES >> E A S T >>
Tracking in water is not possible.
You stop tracking your victim.
* W C HP:Fine Mana:Cold>s
You failed swimming there.
You are drowning!
* W C HP:Fine Mana:Cold>s
Southern bank
A swamp iris grows here.
Exits: North East South West.
* W C HP:Fine Mana:Cold>s
Small clearing
*a Dwarf* is resting here. <-- AHA!
Exits: North.
* W C HP:Fine Mana:Cold>
*a Dwarf* stops resting, and clambers on his feet.
* W C HP:Fine Mana:Cold>clt
*a Dwarf* LEAVES N O R T H
* W C HP:Fine Mana:Cold>Nobody here by that name.
* W C HP:Fine Mana:Cold>n
kk
Southern bank
A swamp iris grows here.
*a Dwarf* is standing here.
Exits: North East South West.
* W C HP:Fine Mana:Cold>* W C HP:Fine Mana:Cold *a Dwarf*:Bad>
You slash *a Dwarf*'s body extremely hard and shatter it. <-- moohahaha
* W C HP:Fine Mana:Cold *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H
* W C HP:Fine Mana:Cold>n
South Fork of the Bruinen
Exits: North East South West.
* W C HP:Fine Mana:Cold>kk
They aren't here.
* W C HP:Fine Mana:Cold>tr dwarf
Tracking in water is not possible.
* W C HP:Fine Mana:Cold>
You swim and successfully stay on the water.
* W C HP:Fine Mana:Cold>n
You failed swimming there.
You are drowning!
* W C HP:Fine Mana:Cold>n
Pine Forest
Exits: North East South.
You begin to see some clouds.
* W C HP:Fine Mana:Cold>
* W C HP:Fine Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>rep he bad low moves
Ok.
* W C HP:Fine Mana:Warm>s
South Fork of the Bruinen
Exits: North East South West.
You suddenly notice a watersnake.
The clouds begin to disappear.
You stop tracking your victim.
* W C HP:Fine Mana:Warm>e
You failed swimming there.
You are drowning!
* W C HP:Fine Mana:Warm>e
South Fork of the Bruinen
Exits: North East South West.
* W C HP:Fine Mana:Warm>s
You failed swimming there.
You are drowning!
You swim and successfully stay on the water.
* W C HP:Fine Mana:Warm>w
South Fork of the Bruinen
A grey snake slides along the water.
Exits: North East South West.
* W C HP:Fine Mana:Warm>w
South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: East South West.
* W C HP:Fine Mana:Warm># {rep} now aliases {tell Krom}.
Krom tells you 'where '
* W C HP:Fine Mana:Warm>s
Hill at the Bank of the River
Exits: North East West.
* W C HP:Fine Mana:Warm>tr dwarf
You carefully examine the ground around you, looking for tracks...
rep on water
tt *dwarf*
# $target is now set to {*dwarf*}.
Hmm... It seems there is no sign of Dwarf here.
* W C HP:Fine Mana:Warm>
Ok.
* W C HP:Fine Mana:Warm>n
South Fork of the Bruinen
A brook trout is here, swimming in the current.
Exits: East South West.
* W C HP:Fine Mana:Warm>w
The South Fork of the Bruinen
The corpse of *a Dwarf* is lying here. <-- bah!
Exits: East South.
You begin to see some clouds.
* W C HP:Fine Mana:Warm>ec
corpse (here) :
a pile of coins
an herbal kit
a large skin
a hunting knife (brand new)
a stone
a moneybag
a plain leather belt
a battle axe (dented)
a keyring with several keys and a set of lock picks
a leather backpack
a cave-bear fur (brand new)
a horned helmet (brand new)
a red ruby; it has a soft glowing aura
a large sack
a wooden wall shield (worn out)
a forest green cloak (used)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a pair of metal gauntlets (brand new)
a pair of plate vambraces (brand new)
a thick metal breastplate (worn out)
a large metal wall shield (brand new)
************************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
ok i looted some and was strawling around moors when...
************************************************************************************
* HP:Hurt Mana:Burning Move:Tired>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the east (done less than 1 hour ago).
- a track of a Man leading east (done less than 1 hour ago).
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 1 hour ago).
- a track of *a Dwarf* coming from the west (done less than 1 hour ago).
- a track of a Man leading west (done less than 2 hours ago).
- a track of a Troll leading east (done less than 4 hours ago).
- a track of a Troll leading east (done less than 4 hours ago).
- a track of a Troll coming from the north (done less than 4 hours ago).
- a track of a Troll coming from the north (done less than 4 hours ago).
narr hob tracks decay 3 ticks
- a track of a Troll leading north (done less than 10 hours ago).
- a track of a Troll leading north (done less than 10 hours ago).
- a track of a Troll coming from the east (done less than 10 hours ago).
- a track of a Troll coming from the east (done less than 10 hours ago).
You stop searching, you don't seem to find anything else.
* HP:Hurt Mana:Burning>
Ok.
************************************************************************************
ok dwarf prob going for eq so les check it out...
************************************************************************************
* HP:Hurt Mana:Burning Move:Tired>tt *dwarf*
# $target is now set to {*dwarf*}.
store fireball
You start to concentrate...
rep dwarf out
You stored it.
* HP:Hurt Mana:Hot>
Ok.
* HP:Hurt Mana:Hot>e
Path to the High Pass
Exits: East South West.
* HP:Hurt Mana:Hot>e
Cliff at the Bruinen
Exits: East West.
* HP:Hurt Mana:Hot>e
On a Plateau
A large, loyal falcon is circling above.
A cute rabbit is here.
Exits: North East West Down.
* HP:Hurt Mana:Hot Move:Tired>e
Eastward Slope
A cute rabbit is here.
Exits: East West.
* HP:Hurt Mana:Hot Move:Tired>
Topless narrates '3 ticks?'
* HP:Hurt Mana:Hot Move:Tired>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
There are three woody, stemmed plants here.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* HP:Hurt Mana:Hot Move:Tired>e
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Hurt Mana:Hot Move:Tired>n
At the Riverside
Exits: North East South West.
* HP:Hurt Mana:Hot Move:Tired>
SAVING Nushènak..
* HP:Hurt Mana:Hot Move:Tired>n
You need to swim to go there.
* HP:Hurt Mana:Hot Move:Tired>w
Sloping Grounds
Exits: East South West.
* HP:Hurt Mana:Hot Move:Tired>s
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
There are three woody, stemmed plants here.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* HP:Hurt Mana:Hot Move:Tired>w
Eastward Slope
A cute rabbit is here.
Exits: East West.
* HP:Hurt Mana:Hot Move:Tired>tr dwarf
You carefully examine the ground around you, looking for tracks...
Topless narrates 'is that true?!?'
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Burning Move:Tired># {rep} now aliases {tell Krom}.
Krom tells you 'day and we cant come' <-- comf
* HP:Hurt Mana:Burning Move:Tired>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see three woody, stemmed plants on the ground.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Hurt Mana:Burning Move:Tired>n
Sloping Grounds
Exits: East South West.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Hurt Mana:Burning Move:Tired>bob
You start to concentrate...
e
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt Mana:Hot>put all pack
At the Riverside
Exits: North East South West.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Hurt Mana:Hot>
You put a bar of iron in a leather backpack.
You put a leather backpack in a leather backpack.
You put a large metal wall shield in a leather backpack.
* HP:Hurt Mana:Hot>n
You need to swim to go there.
* HP:Hurt Mana:Hot>swim
Ok, from now you'll try to swim.
* W HP:Hurt Mana:Hot>n
You failed swimming there.
* W HP:Hurt Mana:Hot>n
The South Fork of the Bruinen
Exits: East South West.
Tracking in water is not possible.
You stop tracking your victim.
* W HP:Hurt Mana:Hot>e
The South Fork of the Bruinen
Exits: North East South West.
* W HP:Hurt Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Hurt Mana:Hot>n
The South Fork of the Bruinen
A wooden wall shield rests on the ground.
A large ring of steel is lying here.
A large sack is on the ground.
A moneybag made of rough leather is lying here.
The corpse of *a Dwarf* is lying here. <-- ok havent found corpse yet,
Exits: East South. then he stil around, he is soo dead!
* W HP:Hurt Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Hurt Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Hurt Mana:Hot>
You failed swimming on the water and drowned for a while!
* W HP:Hurt Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Hurt Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Hot>e
South Fork of the Bruinen
Exits: East South West.
The clouds begin to disappear.
* W HP:Wounded Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Hot>s
Hill at the Bank of the River
Exits: North East West.
* W HP:Wounded Mana:Hot>s
Alas, you cannot go that way...
* W HP:Wounded Mana:Hot>w
You failed swimming there.
* W HP:Wounded Mana:Hot>w
The South Fork of the Bruinen
Exits: North East South West.
You begin to see some clouds.
* W HP:Wounded Mana:Hot>w
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Hot>w
You failed swimming there.
You are drowning!
* W HP:Bad Mana:Hot>w
The South Fork of the Bruinen
Exits: East South West.
* W HP:Bad Mana:Hot>cs <-- fuck his shit weight tons!
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* W HP:Wounded Mana:Hot>
You failed swimming on the water and drowned for a while!
* W HP:Wounded Mana:Hot>i
You are carrying:
Nothing.
* W HP:Wounded Mana:Hot>g pack pack
You get a leather backpack from a leather backpack.
* W HP:Wounded Mana:Hot>drop pack better drop some...
You drop the backpack.
* W HP:Wounded Mana:Hot>w
The South Fork of the Bruinen
Exits: East West.
* W HP:Wounded Mana:Hot>w
The South Fork of the Bruinen
Exits: East West.
* W HP:Wounded Mana:Hot>w
The South Fork of the Bruinen
Exits: North East West.
* W HP:Wounded Mana:Hot>w
Bend in the River
Exits: North East South West.
* W HP:Wounded Mana:Hot>n
Forested Hill
A robin is sleeping here.
A woodpecker is here, tapping on a tree.
A robin is sleeping here.
Exits: East South West.
* W HP:Wounded Mana:Hot>e
On a Small Hill
Exits: North South West.
* W HP:Wounded Mana:Hot>tr dwarf
You carefully examine the ground around you, looking for tracks...
tt *dwarf*
# $target is now set to {*dwarf*}.
Hmm... It seems there is no sign of Dwarf here.
* W HP:Wounded Mana:Hot>* W HP:Wounded Mana:Hot>s
The South Fork of the Bruinen
Exits: North East West.
You failed swimming on the water and drowned for a while!
* W HP:Wounded Mana:Hot>e
The South Fork of the Bruinen
Exits: East West.
* W HP:Wounded Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Hot>e
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Hot>e
The South Fork of the Bruinen
Exits: East West.
* W HP:Wounded Mana:Hot>e
The South Fork of the Bruinen
A sturdy leather backpack has been left here.
Exits: East South West.
* W HP:Wounded Mana:Hot>s
At the Riverside
Exits: North East South West.
* W HP:Wounded Mana:Hot>e
Grass
Exits: North South West.
* W HP:Wounded Mana:Hot>w
At the Riverside
Exits: North East South West.
* W HP:Wounded Mana:Hot>w
Sloping Grounds
Exits: East South West.
* W HP:Wounded Mana:Hot>e
At the Riverside
Exits: North East South West.
* W HP:Wounded Mana:Hot>e
Grass
Exits: North South West.
* W HP:Wounded Mana:Hot>n
The South Fork of the Bruinen
Exits: North East South West.
* W HP:Wounded Mana:Hot>e
*a Dwarf* has arrived from the north. <-- AHA!!!!
Hill at the Bank of the River
Exits: North East West.
The clouds begin to disappear.
* W HP:Wounded Mana:Hot>w
The South Fork of the Bruinen
*a Dwarf* is standing here.
Exits: North East South West.
You begin to see some clouds.
* W HP:Wounded Mana:Hot>clt
You are too afraid. <-- damn shit
* W HP:Wounded Mana:Hot>
*a Dwarf* LEAVES << W E S T <<
* W HP:Wounded Mana:Hot>
Your blood freezes as you hear a death cry. <-- WHINE!
* W HP:Wounded Mana:Hot>cha wim 0
w
Wimpy set to: 0
You swim and successfully stay on the water.
* W HP:Wounded Mana:Hot>The South Fork of the Bruinen
The corpse of *a Dwarf* is lying here.
A sturdy leather backpack has been left here.
The shadow of *a Dwarf* is floating here.
Exits: East South West.
* W HP:Wounded Mana:Hot Move:Tired>ec
corpse (here) :
a pile of coins
a moneybag
an herbal kit
a large skin
a hunting knife (brand new)
a plain leather belt
a battle axe (dented)
a keyring
a forest green cloak (used)
a stone
a pair of plate vambraces (brand new)
a pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a horned helmet (brand new)
a thick metal breastplate (worn out)
some salad
a large biscuit
a loaf of bread
some cheese
a mince-pie
a seed-cake
a cave-bear fur (brand new)
the corpse of *a Dwarf* <-- err, you fuckin dumb or what!?!
a wooden wall shield (worn out)
a large sack
************************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
since he came back for eq i thought i stay and just wait for the bad hp dwarf
to come back...
************************************************************************************
* W HP:Hurt Mana:Warm Move:Slow>
You failed swimming on the water and drowned for a while!
* W HP:Hurt Mana:Warm Move:Slow>
*a Dwarf* has arrived from the east.
* W HP:Hurt Mana:Hot Move:Slow>ar <-- was sopose to be st =P
clt
You swim and successfully stay on the water.
* W HP:Hurt Mana:Hot Move:Slow>
*a Dwarf* gets a large sack from the corpse of *a Dwarf*.
*a Dwarf* gets a wooden wall shield from the corpse of *a Dwarf*.
*a Dwarf* gets the corpse of *a Dwarf* from the corpse of *a Dwarf*.
*a Dwarf* gets a cave-bear fur from the corpse of *a Dwarf*.
*a Dwarf* gets a seed-cake from the corpse of *a Dwarf*.
*a Dwarf* gets a mince-pie from the corpse of *a Dwarf*.
*a Dwarf* gets some cheese from the corpse of *a Dwarf*.
*a Dwarf* gets a loaf of bread from the corpse of *a Dwarf*.
*a Dwarf* gets a large biscuit from the corpse of *a Dwarf*.
*a Dwarf* gets some salad from the corpse of *a Dwarf*.
*a Dwarf* gets a thick metal breastplate from the corpse of *a Dwarf*.
*a Dwarf* gets a horned helmet from the corpse of *a Dwarf*.
*a Dwarf* gets a pair of plate greaves from the corpse of *a Dwarf*.
*a Dwarf* gets a thick pair of metal boots from the corpse of *a Dwarf*.
*a Dwarf* gets a pair of metal gauntlets from the corpse of *a Dwarf*.
*a Dwarf* gets a pair of plate vambraces from the corpse of *a Dwarf*.
*a Dwarf* gets a stone from the corpse of *a Dwarf*.
*a Dwarf* gets a forest green cloak from the corpse of *a Dwarf*.
*a Dwarf* gets a keyring from the corpse of *a Dwarf*.
*a Dwarf* gets a battle axe from the corpse of *a Dwarf*.
* W HP:Hurt Mana:Hot Move:Slow>
*a Dwarf* LEAVES vv S O U T H vv
* W HP:Hurt Mana:Hot Move:Slow>Arglebargle, glop-glyf!?!
A trout has arrived from the west.
* W HP:Hurt Mana:Hot Move:Slow>Nah...
You feel too relaxed to do that..
* W HP:Hurt Mana:Hot Move:Slow>s
Nah...
You feel too relaxed to do that..
* W HP:Hurt Mana:Hot Move:Slow>s
Nah...
You feel too relaxed to do that..
* W HP:Hurt Mana:Hot Move:Slow>st
s
You stop resting, and stand up.
* W HP:Hurt Mana:Hot Move:Slow>At the Riverside
Exits: North East South West.
* W HP:Hurt Mana:Hot Move:Slow>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading east <-- aha east
(done less than 1 hour ago).
* W HP:Hurt Mana:Hot Move:Slow>tt *dwarf*
# $target is now set to {*dwarf*}.
w <-- good job tiger
Sloping Grounds
A cute rabbit is here.
Exits: East South West.
e
e
You stop tracking your victim.
* W HP:Hurt Mana:Hot Move:Slow>At the Riverside
Exits: North East South West.
* W HP:Hurt Mana:Hot Move:Slow>Grass
*a Dwarf* is standing here.
Exits: North South West.
* W HP:Hurt Mana:Hot Move:Slow>
*a Dwarf* begins some strange incantations...
* W HP:Hurt Mana:Hot Move:Slow>clt
You start to concentrate...
Your victim has disappeared!
*a Dwarf* LEAVES << W E S T <<
* W HP:Hurt Mana:Hot Move:Slow>w
clt
tr dwarf
At the Riverside
Exits: North East South West.
* W HP:Hurt Mana:Hot Move:Slow>Nobody here by that name.
* W HP:Hurt Mana:Hot Move:Slow>
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* W HP:Hurt Mana:Hot Move:Slow>w
Sloping Grounds
A cute rabbit is here.
Exits: East South West.
The cute rabbit LEAVES << W E S T <<
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W HP:Hurt Mana:Hot Move:Slow>s
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
clt
The -[ wooden ]- CLOSES from otherside! <-- aha!
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* W HP:Hurt Mana:Hot Move:Slow>Nobody here by that name.
* W HP:Hurt Mana:Hot Move:Slow>store fireball
You start to concentrate...
swim
You stored it.
* W HP:Hurt Mana:Warm Move:Slow>s
You won't try to swim anymore.
* HP:Hurt Mana:Warm Move:Slow># $door is now set to {The wooden}.
The wooden seems to be closed.
* HP:Hurt Mana:Warm Move:Slow>stat
OB: 39%, DB: 49%, PB: 44%, Armour: 50%. Wimpy: 50. Mood: wimpy.
Needed: 570,352 xp, 0 tp. Gold: 27. Alert: normal.
Affected by:
- stored spell fireball.
- shield
- armour
- novoid
* HP:Hurt Mana:Warm Move:Slow>ds
You drink the water.
* HP:Hurt Mana:Warm Move:Slow>O <-- CHARGE!
s
C
fbt
Ok.
* HP:Hurt Mana:Warm Move:Slow>The Hunter's Lodge
A large stone fireplace with a roaring fire warms the room.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here trying to concentrate.
Exits: North.
Aha, you have found your victim!
An elven hunter yells 'A Man is here at The Hunter's Lodge!'
* HP:Hurt Mana:Warm Move:Slow>
Ok.
* HP:Hurt Mana:Warm Move:Slow>
You quickly recall your stored spell...
*a Dwarf*'s spell backfires, and he squeals in surprise! <-- tihi
An elven hunter slashes your left leg.
Alas! There was no clear line of sight to him! <-- fucking shit meelee
* HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>
*a Dwarf* opens the wooden.
* HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>fbt
An elven hunter joins an elven hunter's fight.
An elven hunter says 'Now you must fight the both of us, follower of Sauron!'
An elven hunter lightly hits your body and tickles it.
* HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>
You start to concentrate...
O
Your victim has disappeared!
*a Dwarf* LEAVES N O R T H
It's already open!
* HP:Hurt Mana:Warm Move:Slow an elven hunter:Healthy>flee
You flee head over heels.
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
*a Dwarf* is standing here.
Exits: North East South West.
*a Dwarf* LEAVES vv S O U T H vv
An elven hunter has arrived from the south.
An elven hunter has arrived from the south.
The cute rabbit has arrived from the north.
* HP:Hurt Mana:Warm Move:Slow>C
*a Dwarf* has arrived from the south.
Ok.
* HP:Hurt Mana:Warm Move:Slow>e
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Hurt Mana:Warm Move:Slow>
An elven hunter has arrived from the west.
An elven hunter has arrived from the west.
* HP:Hurt Mana:Warm Move:Slow>n
An elven hunter LEAVES >> E A S T >>
An elven hunter LEAVES >> E A S T >>
* HP:Hurt Mana:Warm Move:Slow>w
At the Riverside
Exits: North East South West.
* HP:Hurt Mana:Warm Move:Slow>Sloping Grounds
Exits: East South West.
* HP:Hurt Mana:Warm Move:Slow>w
Cliff at the Bruinen
Exits: East West.
* HP:Hurt Mana:Warm Move:Slow>bob
w
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* HP:Hurt Mana:Cold>Cliff at the Bruinen
Exits: East South.
SAVING Nushènak..
* HP:Hurt Mana:Cold>store fireball
You start to concentrate...
An elven hunter has arrived from the east.
An elven hunter has arrived from the east.
e
e
* HP:Hurt Mana:Cold>Cliff at the Bruinen
*a Dwarf* is standing here.
Exits: East West.
* HP:Hurt Mana:Cold>Sloping Grounds
A cute rabbit is here.
Exits: East South West.
* HP:Hurt Mana:Cold>s
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see three woody, stemmed plants on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
* HP:Hurt Mana:Cold>store fireball
You start to concentrate...
You stored it.
* HP:Hurt Mana:Icy>n
Sloping Grounds
A cute rabbit is here.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
Exits: East South West.
An elven hunter yells 'A Man is here at Sloping Grounds!'
* HP:Hurt Mana:Icy>w
*a Dwarf* has arrived from the west.
* HP:Hurt Mana:Icy>
An elven hunter says 'Ah! There you are!'
* HP:Hurt Mana:Icy>Cliff at the Bruinen
Exits: East West.
* HP:Hurt Mana:Icy>w
Cliff at the Bruinen
Exits: East South.
* HP:Hurt Mana:Icy>tt *dwarf*
# $target is now set to {*dwarf*}.
s
On a Plateau
A large, loyal falcon is circling above.
Exits: North East West Down.
* HP:Hurt Mana:Icy>e
Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* HP:Hurt Mana:Icy>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see three woody, stemmed plants on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
* HP:Hurt Mana:Icy>
A fat rabbit has arrived from the west.
* HP:Hurt Mana:Icy>tr dwargf
You carefully examine the ground around you, looking for tracks...
tr dwarf
You stop searching.
* HP:Hurt Mana:Icy>
You carefully examine the ground around you, looking for tracks...
An elven hunter has arrived from the north.
An elven hunter has arrived from the north.
tt *dwarf*
# $target is now set to {*dwarf*}.
Aye!
You cannot concentrate any more...
You stop searching.
An elven hunter hits your right foot.
* HP:Hurt Mana:Icy an elven hunter:Healthy>flee
*a Dwarf* has arrived from the north.
* HP:Hurt Mana:Icy an elven hunter:Healthy>
You flee head over heels.
Eastward Slope
Exits: East West.
An elven hunter has arrived from the east.
An elven hunter has arrived from the east.
* HP:Hurt Mana:Icy>w
On a Plateau
A large, loyal falcon is circling above.
Exits: North East West Down.
* HP:Hurt Mana:Icy>w
An elven hunter has arrived from the east.
An elven hunter has arrived from the east.
* HP:Hurt Mana:Icy>Cliff at the Bruinen
Exits: East West.
* HP:Hurt Mana:Icy>e
e
On a Plateau
A large, loyal falcon is circling above.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here.
Exits: North East West Down.
An elven hunter yells 'A Man is here at On a Plateau!'
An elven hunter LEAVES __ D O W N __
An elven hunter LEAVES __ D O W N __
* HP:Hurt Mana:Icy>Eastward Slope
Exits: East West.
* HP:Hurt Mana:Icy>w
clt
On a Plateau
A large, loyal falcon is circling above.
*a Dwarf* is standing here.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
Exits: North East West Down.
* HP:Hurt Mana:Icy>
You start to concentrate...
Your victim has disappeared!
*a Dwarf* LEAVES >> E A S T >>
* HP:Hurt Mana:Icy>e
clt
You swiftly dodge an elven hunter's attempt to slash you.
* HP:Hurt Mana:Cold an elven hunter:Healthy>flee
No way!
You are fighting for your life!
* HP:Hurt Mana:Cold an elven hunter:Healthy>Nobody here by that name.
* HP:Hurt Mana:Icy an elven hunter:Healthy>PANIC!
You can't quit the fight!
* HP:Hurt Mana:Icy an elven hunter:Healthy>
*a Dwarf* has arrived from the east.
* HP:Hurt Mana:Icy an elven hunter:Healthy>
You swiftly dodge *a Dwarf*'s attempt to cleave you.
An elven hunter joins an elven hunter's fight.
An elven hunter says 'Now you must fight the both of us, follower of Sauron!'
* HP:Hurt Mana:Icy an elven hunter:Healthy>
An elven hunter strongly slashes your left leg.
* HP:Wounded Mana:Icy an elven hunter:Healthy>flee
e
You flee head over heels.
Cliff at the Bruinen
Exits: East West.
* HP:Wounded Mana:Icy>On a Plateau
A large, loyal falcon is circling above.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here. <-- arrrgh dont stand with them
Exits: North East West Down.
An elven hunter says 'Ah! There you are!'
An elven hunter yells 'A Man is here at On a Plateau!'
* HP:Wounded Mana:Icy>
An elven hunter quickly approaches, trying to slash you.
* HP:Wounded Mana:Icy an elven hunter:Healthy>e
No way!
You are fighting for your life!
* HP:Wounded Mana:Cold an elven hunter:Healthy>flee
e
*a Dwarf* LEAVES << W E S T <<
* HP:Wounded Mana:Cold an elven hunter:Healthy>e
You flee head over heels.
Eastward Slope
Exits: East West.
* HP:Wounded Mana:Cold>The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see three woody, stemmed plants on the ground.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* HP:Wounded Mana:Cold>n
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Wounded Mana:Cold>At the Riverside
Exits: North East South West.
It starts to rain.
* HP:Wounded Mana:Cold>w
Sloping Grounds
A cute rabbit is here.
Exits: East South West.
* HP:Wounded Mana:Cold>w
Cliff at the Bruinen
Exits: East West.
* HP:Wounded Mana:Cold>w
Cliff at the Bruinen
Exits: East South.
* HP:Wounded Mana:Cold>wim
Ok.
* HP:Hurt Mana:Cold>sc
73/162 hit, 16/125 mana, and 72/111 moves.
* HP:Hurt Mana:Cold>
An elven hunter has arrived from the east.
* HP:Hurt Mana:Cold>s
e
An elven hunter sits down and rests.
* HP:Hurt Mana:Cold>On a Plateau
A large, loyal falcon is circling above.
Exits: North East West Down.
* HP:Hurt Mana:Cold>Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* HP:Hurt Mana:Cold>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see three woody, stemmed plants on the ground.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
* HP:Hurt Mana:Cold>
The -[ wooden ]- CLOSES from otherside! <-- i want you dead!
* HP:Hurt Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Hurt Mana:Cold>tr
You stop tracking your victim.
An elven hunter has arrived from the north. <-- leave me...
An elven hunter has arrived from the north. <-- please
* HP:Hurt Mana:Cold>
An elven hunter hits your left arm.
* HP:Wounded Mana:Cold an elven hunter:Healthy>O <-- charge
Ok.
An elven hunter sits down and rests. <-- wimp!
* HP:Wounded Mana:Cold an elven hunter:Healthy>s
No way!
You are fighting for your life!
* HP:Wounded Mana:Cold an elven hunter:Healthy>flee
You flee head over heels.
Sloping Grounds
A cute rabbit is here.
Exits: East South West.
An elven hunter has arrived from the south.
An elven hunter has arrived from the south.
* HP:Wounded Mana:Cold>w
Cliff at the Bruinen
Exits: East West.
* HP:Wounded Mana:Cold>e
Sloping Grounds
A cute rabbit is here.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
Exits: East South West.
An elven hunter yells 'A Man is here at Sloping Grounds!'
* HP:Wounded Mana:Cold>e
>>>> LOST ARMOUR <<<< <-- goodie!
An elven hunter lightly slashes your right leg.
* HP:Wounded Mana:Cold an elven hunter:Healthy>No way!
You are fighting for your
life!
* HP:Wounded Mana:Cold an elven hunter:Healthy>flee
*******************************************************************************
>>>>>>> CUT AWAY SPAM <<<<<<<
ok i went away, cured some, regened some casted armour and went back ...
*******************************************************************************
* HP:Hurt Mana:Cold>s
East of a Hill
*a Dwarf* is standing here.
Exits: North South West.
*a Dwarf* LEAVES N O R T H
* HP:Hurt Mana:Cold>n
Grass
*a Dwarf* is standing here.
Exits: North South West.
* HP:Hurt Mana:Cold>clt
You start to concentrate...
Your victim has disappeared!
*a Dwarf* LEAVES << W E S T <<
* HP:Hurt Mana:Cold>w
At the Riverside
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Hurt Mana:Cold>kk
* HP:Hurt Mana:Cold *a Dwarf*:Hurt>
You try to slash *a Dwarf*, but he parries successfully.
* HP:Hurt Mana:Cold *a Dwarf*:Hurt> <-- bah, only hurt
*a Dwarf* cleaves your right foot.
* HP:Wounded Mana:Cold *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H
* HP:Wounded Mana:Cold>n
kk
You need to swim to go there.
* HP:Wounded Mana:Cold>They aren't here.
* HP:Wounded Mana:Cold>
SAVING Nushènak..
You feel bolder.
* HP:Wounded Mana:Cold>swim
Ok, from now you'll try to swim.
* W HP:Wounded Mana:Cold>n
The South Fork of the Bruinen
The corpse of *a Dwarf* is lying here.
A trout swims here.
*a Dwarf* is standing here.
Exits: East South West.
* W HP:Wounded Mana:Cold>kk
* W HP:Wounded Mana:Cold *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.
* W HP:Wounded Mana:Cold *a Dwarf*:Wounded>
You lightly slash *a Dwarf*'s body and tickle it.
* W HP:Wounded Mana:Cold *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES << W E S T <<
* W HP:Wounded Mana:Cold>w
The South Fork of the Bruinen
*a Dwarf* is standing here.
Exits: East West.
* W HP:Wounded Mana:Cold>kk
* W HP:Wounded Mana:Cold *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to slash him.
* W HP:Wounded Mana:Cold *a Dwarf*:Wounded>
*a Dwarf* strongly cleaves your left foot.
* W HP:Wounded Mana:Cold *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >>
* W HP:Wounded Mana:Cold>e
The South Fork of the Bruinen
The corpse of *a Dwarf* is lying here.
A trout swims here.
Exits: East South West.
* W HP:Wounded Mana:Cold Move:Tired>kk
They aren't here.
* W HP:Wounded Mana:Cold Move:Tired>e
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Cold Move:Tired>kk
They aren't here.
You swim and successfully stay on the water.
* W HP:Wounded Mana:Cold Move:Tired>e
You failed swimming there.
You are drowning!
* W HP:Bad Mana:Cold Move:Tired>e
You failed swimming there.
You are drowning!
* W HP:Bad Mana:Cold Move:Tired>s
You failed swimming there.
You are drowning!
* W HP:Awful Mana:Cold Move:Tired>cs <-- oh fuck....
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* W HP:Wounded Mana:Icy Move:Tired>s
You failed swimming there.
You are drowning!
* W HP:Wounded Mana:Cold Move:Tired>s
At the Riverside
Exits: North East South West.
* W HP:Wounded Mana:Cold Move:Tired>swim
You won't try to swim anymore.
* HP:Wounded Mana:Cold Move:Tired>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>w
Sloping Grounds
Exits: East South West.
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>w
Cliff at the Bruinen
Exits: East West.
w
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>Cliff at the Bruinen
Exits: East South.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>s
On a Plateau
A large, loyal falcon is circling above.
A fat rabbit sits here, chewing on some grass.
A cute rabbit is here.
Exits: North East West Down.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>w
Cliff at the Bruinen
*Larkspur the Harfoot Hobbit* is here, riding a mountain mule
(Shrouded). <-- fucking shit!
Exits: East West.
Exits: East West.
*Larkspur the Harfoot Hobbit* LEAVES >> E A S T >>
The cute rabbit has arrived from the east.
w
*Larkspur the Harfoot Hobbit* has arrived from the east riding a mountain
mule.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>Path to the High Pass
A black snake hurries towards you with sly intentions.
Exits: East South West.
*Larkspur the Harfoot Hobbit* has arrived from the east riding a mountain
mule.
*Larkspur the Harfoot Hobbit* LEAVES << W E S T <<
Aye!
You cannot concentrate any more...
You stop tracking your victim.
A black snake tries to hit you, but your parry is successful.
* HP:Wounded Mana:Cold Move:Tired a black snake:Fine>flee
You flee head over heels.
Path to the High Pass
*a Dwarf* is standing here. <-- your ass is mine *mooohahahaha*
Exits: North South.
* HP:Wounded Mana:Cold Move:Tired>clt
You are too afraid.
* HP:Wounded Mana:Cold Move:Tired>
*a Dwarf* LEAVES vv S O U T H vv
* HP:Wounded Mana:Cold Move:Tired>cha wim 0
Wimpy set to: 0
* HP:Wounded Mana:Cold Move:Tired>s
Path to the High Pass
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Tired>tr dwarf
You carefully examine the ground around you, looking for tracks...
*a Dwarf* has arrived from the west.
*a Dwarf* LEAVES N O R T H
tt *dwarf*
# $target is now set to {*dwarf*}.
n
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>Path to the High Pass
Exits: North South.
n
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>Path to the High Pass
Exits: East South West.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>e
Cliff at the Bruinen
A black snake hurries towards you with sly intentions.
A cute rabbit is here.
Exits: East West.
Aye!
You cannot concentrate any more...
You stop tracking your victim.
A black snake fails to hit you.
* HP:Wounded Mana:Cold Move:Tired a black snake:Fine>
You strongly slash a black snake's tail.
* HP:Wounded Mana:Cold Move:Tired a black snake:Hurt>
You strongly slash a black snake's body.
* HP:Wounded Mana:Cold Move:Tired a black snake:Hurt>flee
You flee head over heels.
On a Plateau
A large, loyal falcon is circling above.
A fat rabbit sits here, chewing on some grass.
Exits: North East West Down.
* HP:Wounded Mana:Cold Move:Slow>e
Eastward Slope
Exits: East West.
* HP:Wounded Mana:Cold Move:Slow>ti
According to the Dúnadan calendar, it is:
5pm on Sterday, the 23rd of Afterlithe, Year 3011 of the Third Age.
The light begins to decrease.
Real time is Sun Aug 27 08:20:38 2000 GMT.
Last reboot due to manual reboot at Sat Aug 26 12:58:34 2000 GMT
* HP:Wounded Mana:Cold Move:Slow>
A fat rabbit has arrived from the west.
* HP:Wounded Mana:Cold Move:Slow>ds
You drink the water.
* HP:Wounded Mana:Cold Move:Slow>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>door
{door}={The wooden}
w
Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
You stop tracking your victim.
* HP:Wounded Mana:Cold Move:Slow>
A fat rabbit LEAVES >> E A S T >>
* HP:Wounded Mana:Cold Move:Slow>narr pukes trapping wooden<-- well i
thought so *blush*
Ok.
* HP:Wounded Mana:Cold Move:Slow>sq
You begin to search ...
e
* HP:Wounded Mana:Cold Move:Slow>The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of a Man leading west (done less than 1 hour ago).
nar come!
- a track of *a Dwarf* leading south (done less than 1 hour ago).
- a track of *a Dwarf* coming from the west (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 2 hours ago).
- a track of *a Dwarf* coming from the south (done less than 2 hours ago).
- a track of an elven hunter leading south (done less than 3 hours ago).
- a track of an elven hunter leading south (done less than 3 hours ago).
*******************************************************************
i didnt se that=P *******************************************************************
- a track of *a Dwarf* coming from the north (done less than 3 hours ago).
- a track of *a Dwarf* leading north (done less than 3 hours ago).
- a track of an elven hunter leading north (done less than 3 hours ago).
- a track of an elven hunter leading north (done less than 3 hours ago).
- a track of a Man leading north (done less than 3 hours ago).
- a track of an elven hunter leading east (done less than 4 hours ago).
- a track of an elven hunter leading east (done less than 4 hours ago).
- a track of a Man leading east (done less than 4 hours ago).
- a track of *a Dwarf* leading west (done less than 4 hours ago).
- a track of an elven hunter leading west (done less than 4 hours ago).
- a track of an elven hunter leading west (done less than 4 hours ago).
- a track of a Man coming from the north (done less than 5 hours ago).
- a track of *a Dwarf* coming from the east (done less than 5 hours ago).
tt *dwarf*
# $target is now set to {*dwarf*}.
Krom narrates 'aah how many of them there ?'
*Larkspur the Harfoot Hobbit* has arrived from the west riding a
mountain mule. <-- no trap?
- a track of a Man coming from the south (done less than 5 hours ago).
- a track of a Man leading south (done less than 5 hours ago).
You stop searching, you don't seem to find anything else.
* HP:Wounded Mana:Warm Move:Tired>
Ok.
* HP:Wounded Mana:Warm Move:Slow>
* HP:Wounded Mana:Warm Move:Slow>w
*Larkspur the Harfoot Hobbit* begins some strange incantations...
* HP:Wounded Mana:Warm Move:Slow>Eastward Slope
Exits: East West.
* HP:Wounded Mana:Warm Move:Slow>w
On a Plateau
A large, loyal falcon is circling above.
A cute rabbit is here.
Exits: North East West Down.
* HP:Wounded Mana:Warm Move:Slow>n
Cliff at the Bruinen
Exits: East South.
* HP:Wounded Mana:Warm Move:Slow>
Krom narrates 'day still'
* HP:Wounded Mana:Warm Move:Slow>e
Cliff at the Bruinen
Exits: East West.
* HP:Wounded Mana:Warm Move:Slow># {rep} now aliases {tell Barron}.
Barron tells you 'got portal ?' <-- nope
* HP:Wounded Mana:Warm Move:Slow>
*Larkspur the Harfoot Hobbit* has arrived from the west riding a mountain
mule.
* HP:Wounded Mana:Warm Move:Slow>rep i dont portal
Ok.
* HP:Wounded Mana:Warm Move:Slow>e
Sloping Grounds
Exits: East South West.
* HP:Wounded Mana:Warm Move:Slow>e
At the Riverside
Exits: North East South West.
* HP:Wounded Mana:Warm Move:Slow>e
Grass
Exits: North South West.
* HP:Wounded Mana:Warm Move:Slow>s
East of a Hill
Exits: North South West.
* HP:Wounded Mana:Warm Move:Slow># {rep} now aliases {tell Krom}.
Krom tells you 'you have port or not ?' <-- *WHINE*
* HP:Wounded Mana:Warm Move:Slow>e
Alas, you cannot go that way...
* HP:Wounded Mana:Warm Move:Slow>s
Dense Grove
A fallow deer is grazing peacefully here.
Exits: North East West.
* HP:Wounded Mana:Warm Move:Slow>bob
You start to concentrate...
tt *dwarf*
# $target is now set to {*dwarf*}.
An energy begins to flow within your legs as your body becomes lighter.
* HP:Wounded Mana:Cold># {rep} now aliases {tell Barron}.
Barron tells you 'nod'
* HP:Wounded Mana:Cold>sc
53/162 hit, 14/125 mana, and 87/111 moves.
* HP:Wounded Mana:Cold>sc
53/162 hit, 14/125 mana, and 87/111 moves.
* HP:Wounded Mana:Cold>sc
53/162 hit, 14/125 mana, and 88/111 moves.
* HP:Wounded Mana:Cold>sc
53/162 hit, 15/125 mana, and 88/111 moves.
* HP:Wounded Mana:Cold>sc
53/162 hit, 15/125 mana, and 88/111 moves.<-- ok 1 fireball can do it....
* HP:Wounded Mana:Cold>cha s nor
Ok.
* HP:Wounded Mana:Cold>ds
Your stomach can't contain anymore!
* HP:Wounded Mana:Cold>n
East of a Hill
Exits: North South West.
* HP:Wounded Mana:Cold>w
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Wounded Mana:Cold>w
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
There are three woody, stemmed plants here.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
*Larkspur the Harfoot Hobbit* is here, riding a mountain mule (Shrouded). <-- dont help him
Exits: North East South West.
* HP:Wounded Mana:Cold>
Krom narrates 'night in 4 ticks'
* HP:Wounded Mana:Cold>w
Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* HP:Wounded Mana:Cold>
*Larkspur the Harfoot Hobbit* has arrived from the east riding a mountain
mule.
* HP:Wounded Mana:Cold>
*Larkspur the Harfoot Hobbit* begins some strange incantations...
* HP:Wounded Mana:Cold>
Krom narrates 'then we come'
* HP:Wounded Mana:Cold>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Cold>clt
*a Dwarf* LEAVES << W E S T <<
Nobody here by that name.
* HP:Wounded Mana:Cold>e
*Larkspur the Harfoot Hobbit* has arrived from the west riding a mountain
mule.
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Wounded Mana:Cold>n
At the Riverside
Exits: North East South West.
* HP:Wounded Mana:Cold>s
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Wounded Mana:Cold>w
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
You see three woody, stemmed plants on the ground.
A domesticated pony, beast of burden to many, stands here.
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Wounded Mana:Cold>clt
You start to concentrate...
*a Dwarf* strongly cleaves your body.<-- WTF are you doing!?!?! i am the
one killing you not
Aye!
You cannot concentrate any more... the other way around!!!
* HP:Wounded Mana:Cold *a Dwarf*:Hurt>
You barely slash *a Dwarf*'s left arm and tickle it.
* HP:Wounded Mana:Cold *a Dwarf*:Hurt>fbt <-- well, it is upp to you...
You quickly recall your stored spell...
*Larkspur the Harfoot Hobbit* has arrived from the north riding a mountain
mule.
Ok.
Your fireball completely envelops *a Dwarf* in flames.
*Larkspur the Harfoot Hobbit* LEAVES >> E A S T >>
* HP:Wounded Mana:Icy *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >> <-- thats more like it
* HP:Wounded Mana:Icy>w
Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* HP:Wounded Mana:Icy>e
e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
*Larkspur the Harfoot Hobbit* is here, riding a mountain mule (Shrouded).
Exits: North East South West.
* HP:Wounded Mana:Icy>On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*a Dwarf* is standing here.
Exits: North East West.
* HP:Wounded Mana:Icy>kk
* HP:Wounded Mana:Icy *a Dwarf*:Awful>
You approach *a Dwarf*, trying to slash him.
* HP:Wounded Mana:Icy *a Dwarf*:Awful>
*a Dwarf* strongly cleaves your right leg and shatters it.
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*Larkspur the Harfoot Hobbit* has arrived from the west riding a mountain
mule.
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
You slash *a Dwarf*'s body and shatter it. <-- DIE!
*Larkspur the Harfoot Hobbit* begins some strange incantations...
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H
* HP:Bad Mana:Icy>n
At the Riverside
Exits: North East South West.
* HP:Bad Mana:Icy>kk
They aren't here.
* HP:Bad Mana:Icy>n
You need to swim to go there.
* HP:Bad Mana:Icy>e
*Larkspur the Harfoot Hobbit* has arrived from the south riding a mountain
mule.
* HP:Bad Mana:Icy>Grass
Exits: North South West.
* HP:Bad Mana:Icy>e
Alas, you cannot go that way...
* HP:Bad Mana:Icy>s
East of a Hill
Exits: North South West.
* HP:Bad Mana:Icy>w
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: North East West.
* HP:Bad Mana:Icy>n
At the Riverside
*a Dwarf* is standing here.
Exits: North East South West.
*a Dwarf* LEAVES vv S O U T H vv
* HP:Bad Mana:Icy>w
Sloping Grounds
Exits: East South West.
* HP:Bad Mana:Icy>e
At the Riverside
Exits: North East South West.
* HP:Bad Mana:Icy>s
kk
On the Hill
The black crow flies low to the ground here, looking for carrion to eat.
The black crow flies low to the ground here, looking for carrion to eat.
*a Dwarf* is standing here.
Exits: North East West.
* HP:Bad Mana:Icy>* HP:Bad Mana:Icy *a Dwarf*:Awful>
Your attempt to slash *a Dwarf* fails.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H
* HP:Bad Mana:Icy>n
kk
At the Riverside
*a Dwarf* is standing here.
*Larkspur the Harfoot Hobbit* is here, riding a mountain mule (Shrouded).
Exits: North East South West.
*Larkspur the Harfoot Hobbit* LEAVES vv S O U T H vv
* HP:Bad Mana:Icy>* HP:Bad Mana:Icy *a Dwarf*:Awful>
You approach *a Dwarf*, trying to slash him.
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* cleaves your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES >> E A S T >>
* HP:Bad Mana:Icy>
*a Dwarf* has arrived from the east.
* HP:Bad Mana:Icy>e
Grass
Exits: North South West.
* HP:Bad Mana:Icy>w
kk
At the Riverside
*Larkspur the Harfoot Hobbit* is here, riding a mountain mule (Shrouded).
Exits: North East South West.
* HP:Bad Mana:Icy># {rep} now aliases {tell Krom}.
They aren't here.
Krom tells you 'we sleeping full and come at night'
* HP:Bad Mana:Icy>
*Larkspur the Harfoot Hobbit* LEAVES << W E S T <<
* HP:Bad Mana:Icy>w
Sloping Grounds
*Larkspur the Harfoot Hobbit* is here, riding a mountain mule (Shrouded).
Exits: East South West.
* HP:Bad Mana:Icy>w
Cliff at the Bruinen
A cute rabbit is here.
Exits: East West.
* HP:Bad Mana:Icy>w
Cliff at the Bruinen
Exits: East South.
* HP:Bad Mana:Icy>w
Alas, you cannot go that way...
* HP:Bad Mana:Icy>s
On a Plateau
A large, loyal falcon is circling above.
Exits: North East West Down.
* HP:Bad Mana:Icy>e
Eastward Slope
A fat rabbit sits here, chewing on some grass.
Exits: East West.
* HP:Bad Mana:Icy>e
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
* HP:Bad Mana:Icy>s
# $door is now set to {The wooden}.
The wooden seems to be closed.
* HP:Bad Mana:Icy>O <-- DIE MOTHERFUCKERS!!!!
s
Ok.
* HP:Bad Mana:Icy>The Hunter's Lodge
A large stone fireplace with a roaring fire warms the room.
An elven hunter, fair and mighty, roams here warding against evil.
An elven hunter, fair and mighty, roams here warding against evil.
*a Dwarf* is standing here trying to concentrate.
Exits: North.
An elven hunter yells 'A Man is here at The Hunter's Lodge!'
* HP:Bad Mana:Icy># {rep} now aliases {tell Krom}.
Krom tells you 'keep them busy there'
* HP:Bad Mana:Icy>kk
* HP:Bad Mana:Icy *a Dwarf*:Awful>
You try to slash *a Dwarf*, but he parries successfully. <-- fuck
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* utters the words 'judicandus dies' <-- fuck!
An elven hunter slashes your left arm and shatters it. <-- FUCK!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Icy *a Dwarf*:Awful>
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
# $door is now set to {wooden}.
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* closes the wooden. <-- hmm this is no good
O
* HP:Bad Mana:Icy *a Dwarf*:Awful>
Ok.
* HP:Bad Mana:Icy *a Dwarf*:Awful># $door is now set to {wooden}.
*a Dwarf* closes the wooden.
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
* HP:Bad Mana:Icy *a Dwarf*:Awful>O
# $door is now set to {wooden}.
Ok.
*a Dwarf* closes the wooden.
* HP:Bad Mana:Icy *a Dwarf*:Awful>flee
O
flee
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Bad Mana:Icy *a Dwarf*:Awful>O
flee
# $door is now set to {wooden}.
Ok.
*a Dwarf* closes the wooden.
* HP:Bad Mana:Icy *a Dwarf*:Awful>O
flee
You flee head over heels.
PANIC!
You couldn't escape!
An elven hunter hits your right arm and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Icy *a Dwarf*:Awful>flee
O
flee
O
Ok.
*a Dwarf* cleaves your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Icy *a Dwarf*:Awful>O <-- eeeek
flee
You flee head over heels.
The Small Spring
A clear spring babbles as cool water trickles out of the ground.
On the ground, there are three woody, stemmed plants.
A domesticated pony, beast of burden to many, stands here.
Exits: North East South West.
The -[ wooden ]- CLOSES from otherside!
*Larkspur the Harfoot Hobbit* has arrived from the west riding a mountain
mule.
* HP:Awful Mana:Icy Move:Tired>flee
O
Ok.
The -[ wooden ]- CLOSES from otherside!
* HP:Awful Mana:Icy Move:Tired>flee
O
You flee head over heels.
Sloping Grounds
Exits: East South West.
* HP:Awful Mana:Icy Move:Tired>
You flee head over heels.
At the Riverside
Exits: North East South West.
* HP:Awful Mana:Icy Move:Tired>I see no wooden here.
*******************************************************************************
ok i ran away and cured some since i was:
*
HP:Bad Mana:Cold Move:Fainting>sc
27/162 hit, 13/125 mana, and 2/111 moves.
at ford. anyway, i cured and regened and went back...
*******************************************************************************
* HP:Bad Mana:Cold Move:Weak>bob
You start to concentrate...
tt *dwarf*
# $target is now set to {*dwarf*}.
An energy begins to flow within your legs as your body becomes lighter.
* HP:Bad Mana:Icy>e
Brooding Hills
Exits: North South West Down.
* HP:Bad Mana:Icy>s
Brooding Hills
Exits: North South.
* HP:Bad Mana:Icy>s
s
A Green Valley
Exits: North South West.
* HP:Bad Mana:Icy>s
s
A Green Valley
Exits: North South West.
* HP:Bad Mana:Icy>Grassy Plains
Exits: North West.
* HP:Bad Mana:Icy>
Alas, you cannot go that way...
* HP:Bad Mana:Icy>w
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
* HP:Bad Mana:Icy>s
An Old Path
Exits: North South West.
* HP:Bad Mana:Icy>s
s
An Old Path
Exits: North South West.
* HP:Bad Mana:Icy>West of the Ford of the Bruinen
Exits: North East South West.
* HP:Bad Mana:Icy>e
Ford of the River Bruinen
Exits: North East South West.
* HP:Bad Mana:Icy>e
e
e
Path to the Misty Mountains
Exits: East South West.
* HP:Bad Mana:Icy>Rocky River Bank
Exits: South West.
* HP:Bad Mana:Icy>
Alas, you cannot go that way...
* HP:Bad Mana:Icy>nar coe moors
Ok.
* HP:Bad Mana:Icy>s
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: North East South West.
* HP:Bad Mana:Icy>e
n
Path to the Misty Mountains
Exits: North East West.
* HP:Bad Mana:Icy>A large rabbit has arrived from the east.
High Moors
Exits: East South.
* HP:Bad Mana:Icy>e
High Moors
Exits: East South West.
* HP:Bad Mana:Icy>e
High Moors
A large rabbit looks peacefully at you, ready to dart aw
Exits: North East South West.
* HP:Bad Mana:Icy>
Krom narrates 'coming '
* HP:Bad Mana:Icy>tr
You carefully examine the ground around you, looking for tracks...
A large rabbit LEAVES << W E S T <<
You see:
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 10 hours ago).
- a track of *a Dwarf* coming from the north (done less than 10 hours ago).
- a track of a pack horse leading west (done less than 10 hours ago).
nar me bad dwarf awful
You stop searching.
* HP:Bad Mana:Icy>
Ok.
* HP:Bad Mana:Icy>whe
Players in your zone
--------------------
Nushènak - High Moors
* HP:Bad Mana:Icy>sq
You begin to search ...
* HP:Bad Mana:Icy>tt *dwarf*
# $target is now set to {*dwarf*}.
stat
OB: 39%, DB: 16%, PB: 44%, Armour: 50%. Wimpy: 0. Mood: wimpy.
Needed: 570,289 xp, 0 tp. Gold: 27. Alert: normal.
Affected by:
- armour
- noquit
- novoid
* HP:Bad Mana:Cold>e
High Moors
Exits: North East South West.
* HP:Bad Mana:Cold>w
High Moors
Exits: North East South West.
* HP:Bad Mana:Cold>
Barron narrates 'nite in 1' <-- better hurry
* HP:Bad Mana:Cold>
*a Dwarf* has arrived from the east. <-- come to uncle nushenak!
* HP:Bad Mana:Cold>
*a Dwarf* examines the terrain intently. <-- yeah get delay
* HP:Bad Mana:Cold>clt
You start to concentrate...
Your victim has disappeared!
*a Dwarf* LEAVES >> E A S T >> <-- fuck
* HP:Bad Mana:Cold>e
kk
High Moors
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Cold>* HP:Bad Mana:Cold *a Dwarf*:Bad>
*a Dwarf* swiftly dodges your attempt to slash him.
* HP:Bad Mana:Cold *a Dwarf*:Bad>clt
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, but can't stop fighting to flee.
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES << W E S T << <-- damn !!!!1
* HP:Bad Mana:Cold>w
High Moors
Exits: North East South West.
* HP:Bad Mana:Cold>kk
They aren't here.
* HP:Bad Mana:Cold>w
High Moors
Exits: East South West.
* HP:Bad Mana:Cold>e
High Moors
Exits: North East South West.
* HP:Bad Mana:Cold>tr dwarf
You carefully examine the ground around you, looking for tracks...
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Bad Mana:Cold>n
High Moors
Exits: East South.
You stop tracking your victim.
* HP:Bad Mana:Cold>s
High Moors
Exits: North East South West.
* HP:Bad Mana:Cold>s
Path to the Misty Mountains
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Cold>clt
You start to concentrate...
The sun slowly disappears in the west.
Your victim has disappeared!
*a Dwarf* LEAVES N O R T H
* HP:Bad Mana:Cold>n
kk
High Moors
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Cold>* HP:Bad Mana:Cold *a Dwarf*:Bad>
You slash *a Dwarf*'s body. <-- I`m the ironman...
* HP:Bad Mana:Cold *a Dwarf*:Bad>
*a Dwarf* cleaves your body very hard and shatters it. <-- ouch
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Mana:Cold *a Dwarf*:Bad>cbt
You start to concentrate...
Ok.
You burn *a Dwarf*.
* HP:Bad Mana:Icy *a Dwarf*:Awful> <-- still winning
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES << W E S T <<
* HP:Bad Mana:Icy>cbt
Nobody here by that name.
* HP:Bad Mana:Icy>w
kk
High Moors
A large rabbit looks peacefully at you, ready to dart away.
*a Dwarf* is standing here.
Exits: East South West.
* HP:Bad Mana:Icy>* HP:Bad Mana:Icy *a Dwarf*:Awful>
You approach *a Dwarf*, trying to slash him.
* HP:Bad Mana:Icy *a Dwarf*:Awful>
You slash *a Dwarf*'s body extremely hard and shatter it.<-- cant you
motherfucking die!!
cbt
* HP:Bad Mana:Icy *a Dwarf*:Awful>
*a Dwarf* cleaves your right foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Mana:Icy *a Dwarf*:Awful>
You start to concentrate...
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* LEAVES vv S O U T H vv
* HP:Awful Mana:Icy>
A large rabbit LEAVES vv S O U T H vv
* HP:Awful Mana:Icy>s
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
* HP:Awful Mana:Icy>cbt
Nobody here by that name.
* HP:Awful Mana:Icy>e
Path to the Misty Mountains
*a Dwarf* is standing here trying to concentrate.
Exits: North East South West.
* HP:Awful Mana:Icy>cbt
You start to concentrate...
*a Dwarf* utters the words 'judicandus dies' <-- damn he is wininng now=P
Your victim has disappeared!
*a Dwarf* LEAVES << W E S T <<
* HP:Awful Mana:Icy>n
High Moors
Exits: North East South West.
* HP:Awful Mana:Icy>s
Path to the Misty Mountains
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Awful Mana:Icy>s
High Moor
Exits: North East West.
* HP:Awful Mana:Icy>w
Foot of the Broken Hills
Exits: North East South.
* HP:Awful Mana:Icy>
Krom narrates 'lure him near spring n of ford' <-- get yer asses moors
* HP:Awful Mana:Cold>
*a Dwarf* has arrived from the east.
* HP:Awful Mana:Cold>nar coe mooors <-- yeah!
Ok.
* HP:Awful Mana:Cold>n
Path to the Misty Mountains
Exits: North East South West.
* HP:Awful Mana:Cold>e
Path to the Misty Mountains
Exits: North East South West.
* HP:Awful Mana:Cold>n
High Moors
Exits: North East South West.
* HP:Awful Mana:Cold>sc
16/162 hit, 15/125 mana, and 76/111 moves.
* HP:Awful Mana:Cold>sc
16/162 hit, 15/125 mana, and 76/111 moves.
* HP:Awful Mana:Cold>
Krom narrates 'coming'
* HP:Awful Mana:Cold>cs
You muster all of your concentration...
*a Dwarf* has arrived from the south.
You begin to see scars fade away and a feeling of health comes
over you. <-- i guess that saved me...
* HP:Wounded Mana:Frozen>
*a Dwarf* cleaves your right leg.
* HP:Bad Mana:Frozen *a Dwarf*:Bad>s
No way!
You are fighting for your life!
* HP:Bad Mana:Frozen *a Dwarf*:Bad>cbt
Alas, not enough mana flows through you...
* HP:Bad Mana:Frozen *a Dwarf*:Bad>flee
You flee head over heels.
Path to the Misty Mountains
Exits: North East South West.
* HP:Bad Mana:Frozen>w
Path to the Misty Mountains
Exits: North East South West.
* HP:Bad Mana:Frozen>w
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East West.
* HP:Bad Mana:Frozen>w
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
Barron has arrived from the west.
Krom has arrived from the west.
* HP:Bad Mana:Frozen>
Barron LEAVES >> E A S T >>
Krom LEAVES >> E A S T >>
A large rabbit has arrived from the east.
A fallow deer has arrived from the north.
* HP:Bad Mana:Frozen>e
Path to the Misty Mountains
Barron the Troll is standing here.
Krom the Troll is standing here.
Exits: North East West.
Barron LEAVES N O R T H
Krom LEAVES N O R T H
* HP:Bad Mana:Frozen>e
Path to the Misty Mountains
*a Dwarf* is standing here.
Exits: North East South West.
* HP:Bad Mana:Icy>n
High Moors
Barron the Troll is standing here.
Krom the Troll is standing here.
Exits: East South West.
* HP:Bad Mana:Icy>s
kk
Barron LEAVES >> E A S T >>
Krom LEAVES >> E A S T >>
Path to the Misty Mountains
Exits: North East South West.
* HP:Bad Mana:Icy>They aren't here.
* HP:Bad Mana:Icy>w
*a Dwarf* has arrived from the south.
* HP:Bad Mana:Icy>Path to the Misty Mountains
Exits: North East West.
* HP:Bad Mana:Icy>kk
They aren't here.
* HP:Bad Mana:Icy>e
Path to the Misty Mountains
Exits: North East South West.
* HP:Bad Mana:Icy>kk
They aren't here.
* HP:Bad Mana:Icy>tt *dwarf*
# $target is now set to {*dwarf*}.
e
Path to the Misty Mountains
Exits: North East South West.
* HP:Bad Mana:Icy>
Barron has arrived from the north.
Krom has arrived from the north.
* HP:Bad Mana:Icy>w
Path to the Misty Mountains
Exits: North East South West.
* HP:Bad Mana:Icy>tr dwarf
You carefully examine the ground around you, looking for tracks...
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Bad Mana:Icy>n
High Moors
Exits: East South West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Bad Mana:Icy>w
High Moors
Exits: East South.
s
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Bad Mana:Icy>Path to the Misty Mountains
Krom the Troll is standing here.
Exits: North East West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
SAVING Nushènak..
* HP:Bad Mana:Icy>w
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
Krom has arrived from the east.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Bad Mana:Icy>w
Path to the Misty Mountains
Exits: North East.
n
Krom has arrived from the east.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Bad Mana:Icy>Path to the Misty Mountains
Exits: East South West.
Krom has arrived from the south.
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Bad Mana:Icy>e
Krom LEAVES << W E S T <<
Rocky River Bank
A large rabbit looks peacefully at you, ready to dart away.
A fallow deer is grazing peacefully here.
Exits: South West.
s
The night has begun.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Bad Mana:Icy>Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Bad Mana:Icy>e
n
Path to the Misty Mountains
Exits: North East West.
e
You stop tracking your victim.
* HP:Bad Mana:Icy>High Moors
Exits: East South.
* HP:Bad Mana:Icy>e
High Moors
Exits: East South West.
* HP:Wounded Mana:Icy>High Moors
Exits: North East South West.
* HP:Wounded Mana:Icy>kk
They aren't here.
* HP:Wounded Mana:Icy Move:Tired>e
High Moors
Exits: North East South West.
* HP:Wounded Mana:Icy Move:Tired>w
High Moors
Exits: North East South West.
* HP:Wounded Mana:Icy Move:Tired>
Barron has arrived from the north.
* HP:Wounded Mana:Icy Move:Tired>
Barron LEAVES << W E S T <<
* HP:Wounded Mana:Icy Move:Tired>tr dwarf
You carefully examine the ground around you, looking for tracks...
Barron has arrived from the west.
Barron LEAVES >> E A S T >>
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>e
High Moors
Exits: North East South West.
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>e
High Moor
Exits: North East South West.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>n
A Thicket of Silvery Firs
Exits: East South.
A roe deer has arrived from the east.
e
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>Small Glade Among the Silvery Firs
Exits: North East South West.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>e
A Wooded Dell of Silvery Firs
Exits: North South West.
n <-- tought he was going back
You see some tracks of *a Dwarf* leading south <-- but nooooo
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>A Rough Trail
Exits: North East South.
You stop tracking your victim.
* HP:Wounded Mana:Cold Move:Tired>s
s
A Wooded Dell of Silvery Firs
Exits: North South West.
* HP:Wounded Mana:Cold Move:Tired>Path to the Misty Mountains
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Tired>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>e
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
A large rabbit LEAVES >> E A S T >>
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>nar wooden
Ok.
* HP:Wounded Mana:Cold Move:Tired>e
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
tt *dwarf*
# $target is now set to {*dwarf*}.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>n
By a Jagged Finger of Rock
Exits: North East South West.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Tired>e
Rocky Grounds
A wolf cub happily plays here.
A wolf cub happily plays here.
The mother wolf stands here, protecting her young cubs.
Exits: North East South West.
You begin to see some clouds.
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
The mother wolf fails to hit you.
* HP:Wounded Mana:Cold Move:Tired the mother wolf:Healthy>
You slash the mother wolf's body very hard.
* HP:Wounded Mana:Cold Move:Tired the mother wolf:Fine>flee
You stop tracking your victim.
You flee head over heels.
Rocky Grounds
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>e
Westward Slope
Exits: East South West.
* HP:Wounded Mana:Cold Move:Slow># {rep} now aliases {tell Barron}.
Barron tells you 'need bob backdoor'<-- i need bob to but i wanna kill this
fucking bitch
* HP:Wounded Mana:Cold Move:Slow>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some light south east.
You see some tracks of *a Dwarf* leading west
(done less than 3 hours ago).
* HP:Wounded Mana:Cold Move:Slow>e
South of the Bridge
Exits: North East West.
You stop tracking your victim.
* HP:Wounded Mana:Cold Move:Slow>w
Westward Slope
Exits: East South West.
* HP:Wounded Mana:Cold Move:Slow>w
Rocky Grounds
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>s
Rocky Grounds
A wolf cub happily plays here.
A wolf cub happily plays here.
The mother wolf stands here, protecting her young cubs.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>e
Rocky Grounds
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>tt *dwarf*
# $target is now set to {*dwarf*}.
e
Plains
A small campfire burns here, its low flames giving off only a little light.
*a Dwarf* is standing here.
Exits: South West.
Aha, you have found your victim!
* HP:Wounded Mana:Cold Move:Slow>clt
You start to concentrate...
* HP:Wounded Mana:Cold Move:Slow *a Dwarf*:Awful>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* HP:Wounded Mana:Cold Move:Slow *a Dwarf*:Awful>cbt <-- *whine*
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES << W E S T <<
* HP:Wounded Mana:Cold Move:Slow>Nobody here by that name.
* HP:Wounded Mana:Cold Move:Slow>w
Rocky Grounds
A small campfire burns here, its low flames giving off only a little light.
Exits: North East South West.
* HP:Wounded Mana:Cold Move:Slow>cbt
Nobody here by that name.
* HP:Wounded Mana:Cold Move:Slow>
You feel bolder.
* HP:Wounded Mana:Cold Move:Slow>tr dwarf
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Slow>nar he awful
Ok.
* HP:Wounded Mana:Cold Move:Slow>w
Rocky Grounds
A wolf cub happily plays here.
A wolf cub happily plays here.
The mother wolf stands here, protecting her young cubs.
Exits: North East South West.
Aye!
You cannot concentrate any more...
You stop tracking your victim.
The mother wolf tries to hit you, but your parry is successful.
* HP:Wounded Mana:Cold Move:Slow the mother wolf:Fine>flee
You flee head over heels.
By a Jagged Finger of Rock
Exits: North East South West.
The clouds begin to disappear.
* HP:Wounded Mana:Cold Move:Weak>e
Rocky Grounds
A wolf cub happily plays here.
A wolf cub happily plays here.
The mother wolf stands here, protecting her young cubs.
Exits: North East South West.
You begin to see some clouds.
* HP:Wounded Mana:Cold Move:Weak>w
tr dwarf
By a Jagged Finger of Rock
Exits: North East South West.
The clouds begin to disappear.
* HP:Wounded Mana:Cold Move:Weak>
You carefully examine the ground
around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>nar goig front
Ok.
* HP:Wounded Mana:Cold Move:Weak>w
Tangled Fir Forest
Exits: North East South.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>s
Path to the Misty Mountains
Exits: North East South West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Weak>w
Path to the Misty Mountains
Exits: North East South West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>w
Bend in the Path
Exits: North East South West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>w
High Moor
Exits: North East South West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>w
High Moors
Exits: North East South West.
You are too exhausted!
* HP:Wounded Mana:Cold Move:Exhausted>w
* HP:Wounded Mana:Cold Move:Exhausted>w
You are too exhausted.
* HP:Wounded Mana:Cold Move:Exhausted>bob
Alas, not enough mana flows through you...
* HP:Wounded Mana:Cold Move:Fainting>w
High Moors
Mentula the Troll is standing here.
Exits: North East South West.
You are too exhausted!
* HP:Wounded Mana:Cold Move:Exhausted>
Mentula LEAVES N O R T H
* HP:Wounded Mana:Cold Move:Exhausted>
Barron has arrived from the north.
* HP:Wounded Mana:Cold Move:Fainting>
Mentula has arrived from the north.
* HP:Wounded Mana:Cold Move:Fainting>
Barron carefully examines the ground around him, looking for tracks...
* HP:Wounded Mana:Cold Move:Fainting>
Mentula LEAVES N O R T H
* HP:Wounded Mana:Cold Move:Fainting>tr dwarf
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>
Barron LEAVES << W E S T <<
* HP:Wounded Mana:Cold Move:Fainting>w
High Moors
Barron the Troll is standing here.
Exits: East South West.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>s
Path to the Misty Mountains
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
Barron has arrived from the north.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold Move:Fainting>w
Path to the Misty Mountains
Exits: North East West.
You are too exhausted!
* HP:Wounded Mana:Cold Move:Fainting>
Barron has arrived from the east.
* HP:Wounded Mana:Cold Move:Fainting>bob
You start to concentrate...
tr dwarf
An energy begins to flow within your legs as your body becomes lighter.
* HP:Wounded Mana:Icy>
You are now a member of Barron's group.
You stop tracking your victim.
You carefully examine the ground around you, looking for tracks...
Barron roars: bob
Mentula narrates 'trks?'
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>w
Path to the Misty Mountains
Exits: North East South West.
A large rabbit has arrived from the south.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>s
A Green Bog
The bullfrog is standing here.
Exits: North East South.
clt
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>Alas, not enough mana flows through you...
* HP:Wounded Mana:Icy>s
Broken Hills
A small and tough weed grows here.
Exits: North East.
tt *dwarf*
# $target is now set to {*dwarf*}.
e
You see some tracks of *a Dwarf* leading east
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>Broken Hills
Exits: East South West Down.
You see some tracks of *a Dwarf* leading south
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>s
Valley Side
Exits: North East West.
Krom narrates 'BOB US' <-- life of a bn
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>w
Valley Side
Exits: East West.
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Icy>narr no fucking mana
Ok.
* HP:Wounded Mana:Cold>w
Wet Ground
A slender plant grows here, with clusters of tiny pink flowers atop its stem.
Exits: North East West.
You see some tracks of *a Dwarf* leading north
(done less than 1 hour ago).
* HP:Wounded Mana:Cold>n
East Side of a Rope Bridge
A swarm of mosquitoes is here, humming around you.
Exits: South West.
w
You see some tracks of *a Dwarf* leading west
(done less than 1 hour ago).
* HP:Wounded Mana:Cold>Rope Bridge
A small campfire burns here, its low flames giving off only a little light.
*a Dwarf* is resting here.
Exits: East West Down.
Aha, you have found your victim!
* HP:Wounded Mana:Cold>clt
You start to concentrate...
* HP:Wounded Mana:Icy *a Dwarf*:Dying>
Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* is incapacitated and will slowly die, if not aided. <-- atlast!
You slash *a Dwarf*'s head extremely hard and shatter it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* HP:Wounded Mana:Icy>The icy grasp of a shadow blocks your attempt!
* HP:Wounded Mana:Icy>narr he dead
Ok.
* HP:Wounded Mana:Icy>
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Wounded Mana:Icy>ec
corpse (here) :
a battle axe (dented)
a keyring
a leather backpack
a forest green cloak (used)
a wooden wall shield (worn out)
a pair of plate vambraces (brand new)
a pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a horned helmet (brand new)
a thick metal breastplate (worn out)
a large sack
a seed-cake
a mince-pie
a large biscuit
some salad
a stone
a cave-bear fur (brand new)
*>stats
You're a level 30 magic-user with 434 hours playtime<-- yeah yeahyeah well most
is void time=P
These are your stats at an age of 53:
Wis:16, Int:19,Wil:16, Per:10, Dex:12, Con:13, Str:12,
Your wealth have grown to 27 gold and you're (a) 'fought various battles'
*********************************************************************
Was great fun and alittle eq i dont need....
*********************************************************************