Start logging: 29.08.2000 18:22 #### Earlier this day went to bm with vanimelde and the rest of nsl lab for kicks, but things came up and i had to go so i dropped link in brigand hideout there. Log back in with *Dwarf* in my room who ended up dying (which i thought was hilarious) then decide to head back east, run across rangers near Gh and Go to tired moves so I decide To bob, Moves drop From TIRED to EXHAUST when i decided, oh shit, i best log this. #### s Bend in Road to Grey Havens There is a lot of water on the ground. Exits: North East South. * R C HP:Fine Mana:Hot Move:Fainting>e Road to Grey Havens There is a lot of water on the ground. Exits: East South West. * R C HP:Fine Mana:Hot Move:Exhausted>wh a Ainur ----- [Ms] Uinen the Lady of the Seas [Ms] Yants . (Idle) [ M] Ajax the Greater, son of Telamon, Bane of Troy (Idle) [Ms] Deor ! [ M] Sprocket the Dog of Good and Evil (Idle) [Mc] Donutello went to a ship party on a phier! [ M] Humala - Fountain of Divine Wisdom (Idle) 7 players on. * R C HP:Fine Mana:Hot Move:Fainting>pray BUD! You send your prayer to the Ainur. *an Elf* has arrived from the east riding a pack horse. * R C HP:Fine Mana:Hot Move:Fainting> *an Elf* leaves west riding a pack horse. Oscarmeyer tells you 'hobbit tbad' * R C HP:Fine Mana:Hot Move:Fainting>pray BUG! You send your prayer to the Ainur. * R C HP:Fine Mana:Hot Move:Fainting>l Road to Grey Havens There is a lot of water on the ground. * R C HP:Fine Mana:Hot Move:Fainting>pray i gonna die from it too! You send your prayer to the Ainur. * R C HP:Fine Mana:Hot Move:Fainting>l Road to Grey Havens There is a lot of water on the ground. * R C Mana:Hot Move:Fainting>pray help plz You send your prayer to the Ainur. * R C Mana:Hot Move:Weak>l st Road to Grey Havens There is a lot of water on the ground. * R C Mana:Hot Move:Weak>ex You are already standing. * R C Mana:Hot Move:Weak>East - You can't distinguish a lot of details. South - You can't distinguish a lot of details. West - You can't distinguish a lot of details. * R C Mana:Hot Move:Weak>s A Ploughed Field There is a lot of water on the ground. Exits: North East South West. * R C Mana:Hot Move:Weak>s A Corn Field There is a lot of water on the ground. Exits: North East South. * R C Mana:Hot Move:Weak>s A Golden Field There is a lot of water on the ground. Exits: North East. * R C Mana:Hot Move:Fainting> Manatark tells you 'what is it?' * R C Mana:Hot Move:Weak> Nienor steps out of the shadows. ### Woo Hoo, response! ### * R C Mana:Hot Move:Weak>r You sit down and rest your tired bones. * R C Mana:Hot Move:Weak>l A Golden Field There is a lot of water on the ground. Nienor the Ainu is standing here. * R C Mana:Hot Move:Weak> Manatark is keeping an eye on you. * R C Mana:Hot Move:Weak> Nienor says 'what happened?' * R C Mana:Hot Move:Weak>sa watch comm whistles 'watch' Ok. * R C Mana:Hot Move:Weak>sa snoop me comm whistles 'snoop me' Ok. * R C Mana:Hot Move:Weak> A shimmering pillar of light appears, and Uinen steps in... * R C Mana:Hot Move:Weak> Oscarmeyer tells you 'doh. level 11' * R C Mana:Hot Move:Weak>sa see moves comm whistles 'see moves' Ok. * R C Mana:Hot Move:Weak>st You stop resting, and stand up. * R C Mana:Hot Move:Weak>bob |cast 'breath' You start to concentrate... /-\You feel bolder. |/-\r |/-\|/An energy begins to flow within your legs as your body becomes lighter. * R C Mana:Hot Move:Fainting> You sit down and rest your tired bones. * R C Mana:Hot Move:Fainting>sa bob sucks them! comm whistles 'bob sucks them!' Ok. * R C Mana:Hot Move:Fainting>l A Golden Field There is a lot of water on the ground. Nienor the Ainu is standing here. Uinen the Ainu is standing here. * R C Mana:Hot Move:Fainting> Nienor says 'cant, someone is snooping you already' * R C Mana:Hot Move:Weak>sa bob is sucking my moves comm whistles 'bob is sucking my moves' Ok. * R C Mana:Hot Move:Weak> A shimmering pillar of light appears, and Manatark steps in... * R C Mana:Hot Move:Weak>l A Golden Field There is a lot of water on the ground. Nienor the Ainu is standing here. Uinen the Ainu is standing here. Manatark the Ainu is standing here. * R C Mana:Hot Move:Weak> Manatark stops keeping an eye on you. * R C Mana:Hot Move:Weak> Nienor says 'argh' * R C Mana:Hot Move:Weak>sa this is not fair comm whistles 'this is not fair' Ok. * R C Mana:Hot Move:Weak>l A Golden Field There is a lot of water on the ground. Nienor the Ainu is standing here. Uinen the Ainu is standing here. Manatark the Ainu is standing here. * R C Mana:Hot Move:Weak> Nienor says 'try a thorough?' ### roger boss ### * R C Mana:Hot Move:Weak>sa i was tired bob'd to exhaust comm whistles 'i was tired bob'd to exhaust' Ok. * R C Mana:Hot Move:Weak>l A Golden Field There is a lot of water on the ground. Nienor the Ainu is standing here. Uinen the Ainu is standing here. Manatark the Ainu is standing here. * R C Mana:Hot Move:Weak>st You stop resting, and stand up. * R C Mana:Hot Move:Weak>cs t bob cha spell t ### This here sucks arse, cause i typo changing it Ok. ### back later and get stuck on thorough spells ### * R C Mana:Hot Move:Weak> You suddenly notice *a Hobbit*. *a Hobbit* strongly pierces your right arm. You feel a strong ache there! * R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>cast 'breath' Impossible! You can't concentrate enough. Your attempt to slash *a Hobbit* fails. * R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy> *a Hobbit* strongly pierces your body. You feel a strong ache there! * R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>sa FUCK OFF comm whistles 'FUCK OFF' ### I do get moody ### Ok. Your attempt to slash *a Hobbit* fails. * R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>cha wim 0 *a Hobbit* strongly pierces your body. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>Wimpy set to: 0 * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>cs q *a Hobbit* says 'um' Your attempt to slash *a Hobbit* fails. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>cha spell q Ok. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>cast 'light' *dwarf* The hardened ranger has arrived from the north. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy> *a Hobbit* strongly pierces your right leg. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>Nobody here by that name. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy> Manatark says 'GODDAMN I HAVE REPORTED THIS' You suddenly notice the hardened ranger. * R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy> Nienor says 'go away' The hardened ranger hits your head hard. * R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>sa leave The hardened ranger hits your left arm hard. You feel a strong ache there! * R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy> *a Hobbit* strongly pierces your left arm. * R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>sa leave comm whistles 'leave' Ok. Your attempt to slash *a Hobbit* fails. * R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>f comm whistles 'leave' Ok. The hardened ranger hits your right foot hard. * R C HP:Wounded Mana:Hot Move:Slow *a Hobbit*:Healthy>e You flee head over heels. PANIC! You couldn't escape! You feel less protected. ### ah yes things look good ### The hardened ranger hits your left leg hard. * R C HP:Wounded Mana:Hot Move:Slow *a Hobbit*:Healthy>f *a Hobbit* panics, and attempts to flee. *a Hobbit* leaves north. No way! You are fighting for your life! * R C HP:Wounded Mana:Hot Move:Slow the hardened ranger:Healthy>e You flee head over heels. A Corn Field There is a lot of water on the ground. A mole is looking out of a mole-hill here. *a Hobbit* is standing here. Exits: North East South. * R C HP:Wounded Mana:Hot Move:Weak>wim A Corn Field There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot Move:Weak>e cha mood wim Ok. * R C HP:Wounded Mana:Hot Move:Weak>e e By a Small Brook There is a lot of water on the ground. A fat rabbit sits here, chewing on some grass. Exits: North East South West. * R C HP:Wounded Mana:Hot Move:Weak>Grassy Plains There is a lot of water on the ground. The butchered corpse of the brown fox is lying here. A large, loyal falcon is circling above. A brown fox is here, looking for some rabbits to chew up. A fat rabbit sits here, chewing on some grass. Exits: North East South West. * R C HP:Wounded Mana:Hot Move:Weak>e Bend in the Road There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot Move:Weak>e Road to Grey Havens There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot Move:Weak>c sn e Road to Grey Havens There is a lot of water on the ground. A sparrow is flapping around on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot Move:Weak>e You can cast quickly, fast, normally, carefully or thoroughly. ### So, right about here i'm thinking, Don't bob you're gonna lose moves, Don't cure it's gonna be more painful then a colour spray, don't cast armour cause it don't do shit..... Groovy i'm gonna die ### * R C HP:Wounded Mana:Hot Move:Weak>n Road to Grey Havens There is a lot of water on the ground. A finch flies low above the ground. Exits: North East South West. A finch panics, and attempts to flee. A finch leaves west. * R C HP:Wounded Mana:Hot Move:Weak>e Road to Grey Havens There is a lot of water on the ground. A squirrel scampers around here, looking for nuts from the trees. Exits: North East South West. * R C HP:Wounded Mana:Hot>n Small Stream Crossing There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>Road to Grey Havens There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>Road to Grey Havens There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>e e Road to Grey Havens There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>cs n e Road to Grey Havens There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>e cha spell n Ok. * R C HP:Wounded Mana:Hot>e Bend in the Road There is a lot of water on the ground. A small grasshopper clings to a blade of grass, ready to spring. Exits: North South West. * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>score Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>61/163 hit, 70/122 mana, and 111/116 moves. * R C HP:Wounded Mana:Hot>s Bend in the Road There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>e e Road to Grey Havens There is a lot of water on the ground. Exits: North East South West. * R C HP:Wounded Mana:Hot>e e Nienor tells you 'gave you some, get the hell out of here' ### This god here, who acts to help me out without worrying if he's allowed is only thing that gives me hope ### Bend in the Road There is a lot of water on the ground. Exits: East South West. * R C HP:Wounded Mana:Hot>Grassy Slope There is a lot of water on the ground. There are two handfuls of clover here. Exits: East South West. * R C HP:Wounded Mana:Hot>Small Meadow There is a lot of water on the ground. Exits: West. * R C HP:Wounded Mana:Hot>w s Grassy Slope There is a lot of water on the ground. On the ground, there are two handfuls of clover. Exits: East South West. * R C HP:Wounded Mana:Hot>e Road to Grey Havens There is a lot of water on the ground. Exits: North East West. * R C HP:Wounded Mana:Hot>e e Road to Grey Havens There is a lot of water on the ground. Exits: East South West. * R C HP:Wounded Mana:Hot>e e Bend in the Road There is a lot of water on the ground. Exits: North South West. The day has begun. You bleed from open wounds. * R C HP:Wounded Mana:Hot>e s Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>s Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Bend in the Road There is a lot of water on the ground. Exits: North East West. * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Road to Grey Havens There is a lot of water on the ground. Exits: East West. * R C HP:Wounded Mana:Hot>e e Road to Grey Havens There is a lot of water on the ground. A young man in ranger's attire is here, travelling the roads. Exits: South West. The young ranger yells 'A Man is here at Road to Grey Havens!' * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>s Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Road to Grey Havens Exits: North South West. * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>s Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Bend in the Road Exits: North East West. * R C HP:Wounded Mana:Hot>e Road to Grey Havens Exits: East South West. * R C HP:Wounded Mana:Hot>e Road to Grey Havens Exits: East West. * R C HP:Wounded Mana:Hot>s The Road to Grey Havens Exits: East South West. * R C HP:Wounded Mana:Hot>e Bend in the Road Exits: North East South West. * R C HP:Wounded Mana:Hot>e e Bend in the Road Exits: North East. * R C HP:Wounded Mana:Hot>e The Road to the Grey Havens Exits: North East West. * R C HP:Wounded Mana:Hot>e The Road to the Grey Havens Exits: North East West. * R C HP:Wounded Mana:Hot>The Road to the Grey Havens Exits: South West. * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>s e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e The Road to the Grey Havens Exits: North East South. * R C HP:Wounded Mana:Hot>e The Road to the Grey Havens Exits: East South West. * R C HP:Wounded Mana:Hot>e The Road to Grey Havens Exits: East South West. * R C HP:Wounded Mana:Hot>e e Bend in the Road Exits: East South West. * R C HP:Wounded Mana:Hot>e Path in the Vegetation Exits: North East West. * R C HP:Wounded Mana:Hot>e Dense Vegetation Exits: East South West. * R C HP:Wounded Mana:Hot>Dense Grove Exits: East South West. * R C HP:Wounded Mana:Hot>e e Dense Grove Exits: North East South West. * R C HP:Wounded Mana:Hot>e Dense Grove Exits: South West. * R C HP:Wounded Mana:Hot>e e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>arm Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>|cast 'armour' You start to concentrate... /-\cs n |/-\|A blue transparent wall slowly appears around you. * R C HP:Wounded Mana:Warm>s cha spell n Ok. * R C HP:Wounded Mana:Warm>e Road to the Grey Havens Exits: North South West. * R C HP:Wounded Mana:Warm>e Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>s Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>e e Road to the Grey Havens Exits: North East West. * R C HP:Wounded Mana:Warm>e The Road to the Grey Havens Exits: East West. * R C HP:Wounded Mana:Warm>e Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Warm>e e Road to the Grey Havens Exits: East South West. * R C HP:Wounded Mana:Warm>s Quiet Fields A brown fox is here, looking for some rabbits to chew up. Exits: East South West. * R C HP:Wounded Mana:Warm>e e Quiet Fields A brown fox is here, looking for some rabbits to chew up. A fallow deer is grazing peacefully here. A fallow deer is grazing peacefully here. A restless rabbit bounces around. Exits: North East South West. * R C HP:Wounded Mana:Warm>e Quiet Fields A restless rabbit bounces around. Exits: North East South West. * R C HP:Wounded Mana:Warm>e Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Warm>e Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Warm>e The Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Warm>e Far Downs Exits: North East South West. * R C HP:Wounded Mana:Warm>n Far Downs Exits: North East South West. * R C HP:Wounded Mana:Warm>n Far Downs Scarp Edge Exits: North West. * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>score Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>Far Downs Scarp Edge Exits: North South West Down. * R C HP:Wounded Mana:Warm>Far Downs Scarp Edge A large thorny branched shrub is growing here. A grey wolf is here, snarling aggressively. Exits: North South West. * R C HP:Wounded Mana:Warm>e 60/163 hit, 51/122 mana, and 77/116 moves. * R C HP:Wounded Mana:Warm>n Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>e Far Downs Scarp Edge Exits: North South West. * R C HP:Wounded Mana:Warm>n Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>n End of the Scarp Exits: East South West. * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>e e Far Downs Exits: East South West. * R C HP:Wounded Mana:Warm>e e Far Downs Exits: East South West. * R C HP:Wounded Mana:Warm>e Bleak Vale Exits: East South West. * R C HP:Wounded Mana:Warm>e Ruined Tower Exits: East South West Down. * R C HP:Wounded Mana:Warm>e Far Downs The wild ox seems ready to charge you. Exits: South West. * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>s s Far Downs Exits: North South West. * R C HP:Wounded Mana:Warm>Far Downs Exits: North East South West. * R C HP:Wounded Mana:Warm>stat OB: 35%, DB: 59%, PB: 55%, Armour: 49%. Wimpy: 0. Mood: wimpy. Needed: 390,254 xp, 0 tp. Gold: 21. Alert: normal. Affected by: - armour - panic - a deep wound at the left arm. - a light wound at the body. - a deep wound at the right arm. - noquit - shield - novoid * R C HP:Wounded Mana:Warm>score 61/163 hit, 54/122 mana, and 72/116 moves. * R C HP:Wounded Mana:Warm>wim l cha mood wim Ok. * R C HP:Wounded Mana:Hot>Far Downs * R C HP:Wounded Mana:Hot>pray i gonna die now You send your prayer to the Ainur. * R C HP:Wounded Mana:Hot>l Far Downs * R C HP:Wounded Mana:Hot>pray this fucking blows You send your prayer to the Ainur. * R C HP:Wounded Mana:Hot>score Oscarmeyer tells you 'hehe level 11 lives :(' * R C HP:Wounded Mana:Hot>stat Deor is keeping an eye on you. * R C HP:Wounded Mana:Hot>62/163 hit, 58/122 mana, and 76/116 moves. * R C HP:Wounded Mana:Hot> You suddenly notice the hardened ranger. * R C HP:Wounded Mana:Hot>OB: 35%, DB: 59%, PB: 55%, Armour: 49%. Wimpy: 0. Mood: wimpy. Needed: 390,254 xp, 0 tp. Gold: 21. Alert: normal. Affected by: - armour - panic - a deep wound at the left arm. - a light wound at the body. - a deep wound at the right arm. - noquit - shield - novoid * R C HP:Wounded Mana:Hot>n Far Downs Exits: North South West. * R C HP:Wounded Mana:Hot>n Far Downs The wild ox seems ready to charge you. Exits: South West. * R C HP:Wounded Mana:Hot> You hear some apparently very close noise coming from the west. * R C HP:Wounded Mana:Hot>w Ruined Tower *a Man* is standing here. *an Elf* is standing here. A sturdy pack horse is standing here. *an Elf* is standing here. A sturdy pack horse is standing here. *a Woman* is standing here. Exits: East South West Down. * R C HP:Wounded Mana:Hot> *a Man* leaves south. *an Elf* leaves south. A pack horse leaves south. *an Elf* leaves south. A pack horse leaves south. *a Woman* leaves south. You hear some apparently very close noise coming from the south. * R C HP:Wounded Mana:Hot>s s e e An Eerie Vale *a Man* is standing here. *an Elf* is standing here. A sturdy pack horse is standing here. *an Elf* is standing here. A sturdy pack horse is standing here. *a Woman* is standing here. Exits: North East South West. * R C HP:Wounded Mana:Hot>Far Downs Exits: North East South West. * R C HP:Wounded Mana:Hot>s e Far Downs Exits: North East South West. * R C HP:Wounded Mana:Hot>e Far Downs Exits: East South West. * R C HP:Wounded Mana:Hot>Far Downs Exits: North East South West. * R C HP:Wounded Mana:Hot>e e Gorlab tells you 'why you link renting in bm now?' Far Downs Pass Exits: North South West. * R C HP:Wounded Mana:Hot>s Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Hot>Road to the Grey Havens Exits: North East West. * R C HP:Wounded Mana:Hot>e Road to the Grey Havens Exits: North West. * R C HP:Wounded Mana:Hot>e You feel bolder. You bleed from open wounds. * R C HP:Wounded Mana:Hot>n Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e e Road to the Grey Havens Exits: North East South. * R C HP:Wounded Mana:Hot>e Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Hot>e Road to the Grey Havens A grey wolf is here, thin from starvation. Exits: North East South West. * R C HP:Wounded Mana:Hot>e Road to the Grey Havens Exits: North East South West. * R C HP:Wounded Mana:Hot>e Nienor tells you 'like I said get the hell out of there' Road to the Grey Havens ### once again Yessir!! ### Exits: North East South West. * R C HP:Wounded Mana:Hot>e Road to the Grey Havens A hardened ranger is walking around, looking for tracks. Exits: North West. You suddenly notice the hardened ranger. The hardened ranger lightly hits your body. The hardened ranger hits your head. * R C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! You are fighting for your life! * R C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! You are fighting for your life! You slash the hardened ranger's body extremely hard. Your victim is shocked by your hit! * R C HP:Wounded Mana:Hot the hardened ranger:Fine>f e n You flee head over heels. Road to the Grey Havens Exits: East South. * R C HP:Wounded Mana:Hot>e Road to the Grey Havens Exits: East West. * R C HP:Wounded Mana:Hot>e e Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>e Road to the Grey Havens Exits: East West. * R C HP:Wounded Mana:Hot>Road to Grey Havens A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. Exits: East South West. * R C HP:Wounded Mana:Hot>e A Bounder lightly pierces your head. A Bounder lightly pierces your head. No way! You are fighting for your life! * R C HP:Bad Mana:Hot a Bounder:Healthy>e No way! You are fighting for your life! You swiftly dodge a Bounder's attempt to pierce you. A Bounder tries to pierce you, but your parry is successful. A Bounder tries to pierce you, but your parry is successful. * R C HP:Bad Mana:Hot a Bounder:Healthy>f No way! You are fighting for your life! You swiftly dodge a Bounder's attempt to pierce you. * R C HP:Bad Mana:Hot a Bounder:Healthy>e n No way! You are fighting for your life! * R C HP:Bad Mana:Hot a Bounder:Healthy>e f You flee head over heels. ### yea wrong direction ### Road to the Grey Havens Exits: East West. Saving Mábêl. * R C HP:Bad Mana:Hot>e n Road to Grey Havens A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. Exits: East South West. * R C HP:Bad Mana:Hot>e Alas, you cannot go that way... * R C HP:Bad Mana:Hot>e Road to Grey Havens A Bounder is here, patrolling the Shire and watching for evil. A Bounder is here, patrolling the Shire and watching for evil. A Bounder is here, patrolling the Shire and watching for evil. Exits: East West. * R C HP:Bad Mana:Hot> You flee head over heels. Michel Delving A well-crafted white fountain is here, water pouring forth from it. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A hobbit is here walking around. Exits: North East South West. You swiftly dodge a Bounder's attempt to pierce you. * R C HP:Bad Mana:Hot a Bounder:Healthy>e f No way! You are fighting for your life! A hobbit fails to hit you. * R C HP:Bad Mana:Hot a Bounder:Healthy>No way! You are fighting for your life! You try to slash a Bounder, but he parries successfully. * R C HP:Bad Mana:Hot a Bounder:Healthy>n e n No way! You are fighting for your life! * R C HP:Bad Mana:Hot a Bounder:Healthy>No way! You are fighting for your life! A Bounder has arrived from the south. * R C HP:Bad Mana:Hot a Bounder:Healthy>f n e No way! You are fighting for your life! * R C HP:Bad Mana:Hot a Bounder:Healthy> You flee head over heels. Road to Grey Havens A Bounder is here, patrolling the Shire and watching for evil. A Bounder is here, patrolling the Shire and watching for evil. A Bounder is here, patrolling the Shire and watching for evil. Exits: East West. * R C HP:Bad Mana:Hot>f n e Alas, you cannot go that way... * R C HP:Bad Mana:Hot>Michel Delving A well-crafted white fountain is here, water pouring forth from it. A Bounder is here safeguarding the Shire. A Bounder is here safeguarding the Shire. A hobbit is here walking around. A Bounder is here, patrolling the Shire and watching for evil. Exits: North East South West. A Bounder quickly approaches, trying to pierce you. A Bounder has arrived from the west. * R C HP:Bad Mana:Hot a Bounder:Healthy>f e No way! You are fighting for your life! You swiftly dodge a Bounder's attempt to pierce you. * R C HP:Bad Mana:Hot a Bounder:Healthy> You flee head over heels. Michel Delving A small flask has been left here on the ground. A Shirriff stands here, keeping a watchful eye on things. A Bounder is here, patrolling the Shire and watching for evil. Exits: North East South West Down. You swiftly dodge a Bounder's attempt to pierce you. * R C HP:Bad Mana:Hot a Bounder:Healthy>f e No way! You are fighting for your life! The Shirriff tries to slash you, but your parry is successful. * R C HP:Bad Mana:Hot a Bounder:Healthy>e No way! You are fighting for your life! * R C HP:Bad Mana:Hot a Bounder:Healthy> You flee head over heels. Oops! You cannot go there riding! The East Road Exits: North East South West. * R C HP:Bad Mana:Hot>f e An Orchard A Bounder is here, patrolling the Shire and watching for evil. A Bounder is here, patrolling the Shire and watching for evil. Exits: North East South West. * R C HP:Bad Mana:Hot>n e An Orchard A hobbit is here walking around. Exits: North East West. A Bounder has arrived from the east. * R C HP:Bad Mana:Hot> You flee head over heels. A Bend in the Road A young man in ranger's attire is here, travelling the roads. Exits: North East South West. The young ranger yells 'A Man is here at A Bend in the Road!' * R C HP:Bad Mana:Hot>The East Road A cute rabbit is here. Exits: North East South West. * R C HP:Bad Mana:Hot>e n e n You flee head over heels. Grassland Exits: North East South West. * R C HP:Bad Mana:Hot>Grassland Exits: North East South West. * R C HP:Bad Mana:Hot>f e n Overgrown Grassland Exits: North East South West. * R C HP:Bad Mana:Hot>e n f You flee head over heels. The East Road Exits: North East South West. * R C HP:Bad Mana:Hot>The East Road Exits: North East South West. Hobbi tells you 'what is it?' * R C HP:Bad Mana:Hot>e n Overgrown Grassland Exits: North East South West. * R C HP:Bad Mana:Hot>Plains Exits: South West. * R C HP:Bad Mana:Hot> Alas, you cannot go that way... * R C HP:Bad Mana:Hot> Alas, you cannot go that way... * R C HP:Bad Mana:Hot>cure Alas, you cannot go that way... * R C HP:Bad Mana:Hot>s Alas, you cannot go that way... * R C HP:Bad Mana:Hot> You flee head over heels. The East Road Exits: North East South West. * R C HP:Bad Mana:Hot>e The East Road Exits: East West. * R C HP:Bad Mana:Hot> Alas, you cannot go that way... * R C HP:Bad Mana:Hot>The East Road A Bounder is here, patrolling the Shire and watching for evil. Exits: North East West. * R C HP:Bad Mana:Hot>At the Base of a Large Tree A squirrel scampers around here, looking for nuts from the trees. Exits: South Up Down. * R C HP:Bad Mana:Hot> You flee head over heels. The East Road A Bounder is here, patrolling the Shire and watching for evil. Exits: North East West. * R C HP:Bad Mana:Hot>The East Road Exits: East South West. * R C HP:Bad Mana:Hot> Alas, you cannot go that way... * R C HP:Bad Mana:Hot>/cast 'cure ser' You start to concentrate... -\e |e /-A Bounder has arrived from the west. \n e n |/You swiftly dodge a Bounder's attempt to pierce you. You begin to see scars fade away and a feeling of health comes over you. * R C HP:Wounded Mana:Warm a Bounder:Healthy>No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy>No way! You are fighting for your life! Manatark tells you 'try to go some n there you can bob' Your attempt to slash a Bounder fails. * R C HP:Wounded Mana:Warm a Bounder:Healthy>f e No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy>n No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy>No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy>f n e No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy>f No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy> You flee head over heels. Bend in the East Road Exits: North East South West. * R C HP:Wounded Mana:Warm>n e Plains Exits: North East West. * R C HP:Wounded Mana:Warm>e The East Road Exits: East South West. * R C HP:Wounded Mana:Warm>e You flee head over heels. The East Road Exits: North East South West. * R C HP:Wounded Mana:Warm>The door seems to be closed. * R C HP:Wounded Mana:Warm>Bend in the East Road Exits: North South West. * R C HP:Wounded Mana:Warm>n You flee head over heels. Bend in the East Road Exits: North East South. * R C HP:Wounded Mana:Warm>A Small Pond A placid pond is here, inviting you to take a refreshing drink. Exits: East South West. * R C HP:Wounded Mana:Warm>e n Plains Exits: East South West. * R C HP:Wounded Mana:Warm>e n Plains Exits: South West. * R C HP:Wounded Mana:Warm>e n Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>s e Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm> Alas, you cannot go that way... * R C HP:Wounded Mana:Warm>The East Road Exits: North East West. * R C HP:Wounded Mana:Warm>The East Road A Bounder is here, patrolling the Shire and watching for evil. Exits: East South West. * R C HP:Wounded Mana:Warm> You swiftly dodge a Bounder's attempt to slash you. * R C HP:Wounded Mana:Warm a Bounder:Healthy> Your attempt to slash a Bounder fails. * R C HP:Wounded Mana:Warm a Bounder:Healthy>pray trans me safe this ain't fair e f You send your prayer to the Ainur. * R C HP:Wounded Mana:Warm a Bounder:Healthy>e No way! You are fighting for your life! * R C HP:Wounded Mana:Warm a Bounder:Healthy> You flee head over heels. Small Hill Exits: North East South West. * R C HP:Wounded Mana:Hot>e Among the Hills Exits: North East South West. * R C HP:Wounded Mana:Hot>e e n Path to Tookbank The garden snake slithers harmlessly here. A squirrel scampers around here, looking for nuts from the trees. Exits: North East South West. * R C HP:Wounded Mana:Hot>e n Among the Hills A flowering plant grows here, its fern-like foliage dancing in the breeze. Exits: North East South West. * R C HP:Wounded Mana:Hot>e n Tzanck narrates 'fuck mobs' Forest in the Hills Exits: North East South West. * R C HP:Wounded Mana:Hot>Forest in the Hills Exits: North East South West. * R C HP:Wounded Mana:Hot>Forest in the Hills Exits: North East South West. * R C HP:Wounded Mana:Hot>Manatark tells you 'just away from this damn area' Thin forest Exits: North East South West. * R C HP:Wounded Mana:Hot>Thin forest Exits: East South West. * R C HP:Wounded Mana:Hot> Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>pray like 6 pukes e A cute, bouncing rabbit has arrived from the south. * R C HP:Wounded Mana:Hot>e You send your prayer to the Ainur. * R C HP:Wounded Mana:Hot>n Thin forest A hobbit is here walking around. Exits: North East West. * R C HP:Wounded Mana:Hot>e n Thin forest Exits: North East South West. * R C HP:Wounded Mana:Hot>e n Countryside Exits: North East South West. * R C HP:Wounded Mana:Hot>Rolling Pasture-Land The healthy cow stands here grazing on the bright green grass. Exits: North East South West. * R C HP:Wounded Mana:Hot>Rolling Meadows Exits: North East South West. * R C HP:Wounded Mana:Hot>A Well-Farmed Field Exits: North East South West. * R C HP:Wounded Mana:Hot>A Wheat Field Some cereals are lying here, it looks like wheat. Exits: North East South. * R C HP:Wounded Mana:Hot>pray and shire def You send your prayer to the Ainur. * R C HP:Wounded Mana:Hot>n e n An Orchard Exits: North South. * R C HP:Wounded Mana:Hot>e n Alas, you cannot go that way... * R C HP:Wounded Mana:Hot>The East Road Exits: North East South West. * R C HP:Wounded Mana:Hot>e Oscarmeyer narrates 'blyn half trapping oakendoor, how fuckin pathetic' A Well-Farmed Field Exits: North East South West. * R C HP:Wounded Mana:Hot>e The Three-Farthings Stone Exits: East South West. * R C HP:Wounded Mana:Hot>e A Crossroad Exits: North East South West. * R C HP:Wounded Mana:Hot>n The East Road Exits: North East South West. * R C HP:Wounded Mana:Hot>e The East Road Exits: North East South West. * R C HP:Wounded Mana:Hot>Bank of the Water ExitsØà