Crazy CRAZY stuff
posted by Mabel
2000-08-30 00:56:28
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Some "FUN" coding near gh fucks me royally
Start logging: 29.08.2000 18:22

####  Earlier this day went to bm with vanimelde
and the rest of nsl lab for kicks, but things came
up and i had to go so i dropped link in brigand
hideout there.  Log back in with *Dwarf* in my
room who ended up dying (which i thought was hilarious)
then decide to head back east, run across rangers
near Gh and Go to tired moves so I decide
To bob, Moves drop From TIRED to EXHAUST when
i decided, oh shit, i best log this.  ####

s
Bend in Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South.

* R C HP:Fine Mana:Hot Move:Fainting>e
Road to Grey Havens
There is a lot of water on the ground.
Exits: East South West.

* R C HP:Fine Mana:Hot Move:Exhausted>wh a
Ainur
-----
 [Ms] Uinen the Lady of the Seas 
 [Ms] Yants .  (Idle)
 [ M] Ajax the Greater, son of Telamon, Bane of Troy  (Idle)
 [Ms] Deor ! 
 [ M] Sprocket the Dog of Good and Evil  (Idle)
 [Mc] Donutello went to a ship party on a phier! 
 [ M] Humala - Fountain of Divine Wisdom  (Idle)

7 players on.

* R C HP:Fine Mana:Hot Move:Fainting>pray BUD!
You send your prayer to the Ainur.
*an Elf* has arrived from the east riding a pack horse.

* R C HP:Fine Mana:Hot Move:Fainting>
*an Elf* leaves west riding a pack horse.
Oscarmeyer tells you 'hobbit tbad'

* R C HP:Fine Mana:Hot Move:Fainting>pray BUG!
You send your prayer to the Ainur.

* R C HP:Fine Mana:Hot Move:Fainting>l
Road to Grey Havens
There is a lot of water on the ground.

* R C HP:Fine Mana:Hot Move:Fainting>pray i gonna die from it too!
You send your prayer to the Ainur.

* R C HP:Fine Mana:Hot Move:Fainting>l
Road to Grey Havens
There is a lot of water on the ground.

* R C Mana:Hot Move:Fainting>pray help plz
You send your prayer to the Ainur.

* R C Mana:Hot Move:Weak>l
st
Road to Grey Havens
There is a lot of water on the ground.

* R C Mana:Hot Move:Weak>ex
You are already standing.

* R C Mana:Hot Move:Weak>East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

* R C Mana:Hot Move:Weak>s
A Ploughed Field
There is a lot of water on the ground.
Exits: North East South West.

* R C Mana:Hot Move:Weak>s
A Corn Field
There is a lot of water on the ground.
Exits: North East South.

* R C Mana:Hot Move:Weak>s
A Golden Field
There is a lot of water on the ground.
Exits: North East.

* R C Mana:Hot Move:Fainting>
Manatark tells you 'what is it?'

* R C Mana:Hot Move:Weak>
Nienor steps out of the shadows.

### Woo Hoo, response! ###

* R C Mana:Hot Move:Weak>r
You sit down and rest your tired bones.

* R C Mana:Hot Move:Weak>l
A Golden Field
There is a lot of water on the ground.
Nienor the Ainu is standing here.

* R C Mana:Hot Move:Weak>

Manatark is keeping an eye on you.


* R C Mana:Hot Move:Weak>
Nienor says 'what happened?'

* R C Mana:Hot Move:Weak>sa watch
comm whistles 'watch'
Ok.

* R C Mana:Hot Move:Weak>sa snoop me
comm whistles 'snoop me'
Ok.

* R C Mana:Hot Move:Weak>
A shimmering pillar of light appears, and Uinen steps in...

* R C Mana:Hot Move:Weak>
Oscarmeyer tells you 'doh. level 11'

* R C Mana:Hot Move:Weak>sa see moves
comm whistles 'see moves'
Ok.

* R C Mana:Hot Move:Weak>st
You stop resting, and stand up.

* R C Mana:Hot Move:Weak>bob
|cast 'breath'
You start to concentrate...

/-\You feel bolder.

|/-\r
|/-\|/An energy begins to flow within your legs as your body becomes lighter.

* R C Mana:Hot Move:Fainting>
You sit down and rest your tired bones.

* R C Mana:Hot Move:Fainting>sa bob sucks them!
comm whistles 'bob sucks them!'
Ok.

* R C Mana:Hot Move:Fainting>l
A Golden Field
There is a lot of water on the ground.
Nienor the Ainu is standing here.
Uinen the Ainu is standing here.

* R C Mana:Hot Move:Fainting>
Nienor says 'cant, someone is snooping you already'

* R C Mana:Hot Move:Weak>sa bob is sucking my moves
comm whistles 'bob is sucking my moves'
Ok.

* R C Mana:Hot Move:Weak>
A shimmering pillar of light appears, and Manatark steps in...

* R C Mana:Hot Move:Weak>l
A Golden Field
There is a lot of water on the ground.
Nienor the Ainu is standing here.
Uinen the Ainu is standing here.
Manatark the Ainu is standing here.

* R C Mana:Hot Move:Weak>

Manatark stops keeping an eye on you.


* R C Mana:Hot Move:Weak>
Nienor says 'argh'

* R C Mana:Hot Move:Weak>sa this is not fair
comm whistles 'this is not fair'
Ok.

* R C Mana:Hot Move:Weak>l
A Golden Field
There is a lot of water on the ground.
Nienor the Ainu is standing here.
Uinen the Ainu is standing here.
Manatark the Ainu is standing here.

* R C Mana:Hot Move:Weak>
Nienor says 'try a thorough?'   ### roger boss ###

* R C Mana:Hot Move:Weak>sa i was tired bob'd to exhaust
comm whistles 'i was tired bob'd to exhaust'
Ok.

* R C Mana:Hot Move:Weak>l
A Golden Field
There is a lot of water on the ground.
Nienor the Ainu is standing here.
Uinen the Ainu is standing here.
Manatark the Ainu is standing here.

* R C Mana:Hot Move:Weak>st
You stop resting, and stand up.

* R C Mana:Hot Move:Weak>cs t
bob
cha spell t  ### This here sucks arse, cause i typo changing it
Ok.		 ### back later and get stuck on thorough spells ###

* R C Mana:Hot Move:Weak>
You suddenly notice *a Hobbit*.
*a Hobbit* strongly pierces your right arm.
You feel a strong ache there!

* R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>cast 'breath'
Impossible! 
You can't concentrate enough.
Your attempt to slash *a Hobbit* fails.

* R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>
*a Hobbit* strongly pierces your body.
You feel a strong ache there!

* R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>sa FUCK OFF
comm whistles 'FUCK OFF'  ### I do get moody ###
Ok.
Your attempt to slash *a Hobbit* fails.

* R C HP:Fine Mana:Hot Move:Weak *a Hobbit*:Healthy>cha wim 0

*a Hobbit* strongly pierces your body.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>Wimpy set to: 0

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>cs q

*a Hobbit* says 'um'
Your attempt to slash *a Hobbit* fails.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>cha spell q
Ok.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>cast 'light' *dwarf*

The hardened ranger has arrived from the north.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>
*a Hobbit* strongly pierces your right leg.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>Nobody here by that name.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>
Manatark says 'GODDAMN I HAVE REPORTED THIS'
You suddenly notice the hardened ranger.

* R C HP:Fine Mana:Hot Move:Slow *a Hobbit*:Healthy>
Nienor says 'go away'
The hardened ranger hits your head hard.

* R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>sa leave

The hardened ranger hits your left arm hard.
You feel a strong ache there!

* R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>
*a Hobbit* strongly pierces your left arm.

* R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>sa leave
comm whistles 'leave'
Ok.
Your attempt to slash *a Hobbit* fails.

* R C HP:Hurt Mana:Hot Move:Slow *a Hobbit*:Healthy>f
comm whistles 'leave'
Ok.
The hardened ranger hits your right foot hard.

* R C HP:Wounded Mana:Hot Move:Slow *a Hobbit*:Healthy>e
You flee head over heels.
PANIC! 
You couldn't escape!
You feel less protected.   ### ah yes things look good ###
The hardened ranger hits your left leg hard.

* R C HP:Wounded Mana:Hot Move:Slow *a Hobbit*:Healthy>f
*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Hot Move:Slow the hardened ranger:Healthy>e
You flee head over heels.
A Corn Field
There is a lot of water on the ground.
A mole is looking out of a mole-hill here.
*a Hobbit* is standing here.
Exits: North East South.

* R C HP:Wounded Mana:Hot Move:Weak>wim
A Corn Field
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot Move:Weak>e
cha mood wim
Ok.

* R C HP:Wounded Mana:Hot Move:Weak>e
e
By a Small Brook
There is a lot of water on the ground.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* R C HP:Wounded Mana:Hot Move:Weak>Grassy Plains
There is a lot of water on the ground.
The butchered corpse of the brown fox is lying here.
A large, loyal falcon is circling above.
A brown fox is here, looking for some rabbits to chew up.
A fat rabbit sits here, chewing on some grass.
Exits: North East South West.

* R C HP:Wounded Mana:Hot Move:Weak>e
Bend in the Road
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot Move:Weak>e
Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot Move:Weak>c sn
e
Road to Grey Havens
There is a lot of water on the ground.
A sparrow is flapping around on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot Move:Weak>e
You can cast quickly, fast, normally, carefully or thoroughly.

### So, right about here i'm thinking, Don't bob you're gonna
lose moves, Don't cure it's gonna be more painful then a colour
spray, don't cast armour cause it don't do shit.....  Groovy
i'm gonna die ###

* R C HP:Wounded Mana:Hot Move:Weak>n
Road to Grey Havens
There is a lot of water on the ground.
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch leaves west.

* R C HP:Wounded Mana:Hot Move:Weak>e
Road to Grey Havens
There is a lot of water on the ground.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>n
Small Stream Crossing
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>cs n
e
Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
cha spell n
Ok.

* R C HP:Wounded Mana:Hot>e
Bend in the Road
There is a lot of water on the ground.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: North South West.

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>score
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>61/163 hit, 70/122 mana, and 111/116 moves.

* R C HP:Wounded Mana:Hot>s
Bend in the Road
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
Road to Grey Havens
There is a lot of water on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
Nienor tells you 'gave you some, get the hell out of here'

### This god here, who acts to help me out without worrying
if he's allowed is only thing that gives me hope ###

Bend in the Road
There is a lot of water on the ground.
Exits: East South West.

* R C HP:Wounded Mana:Hot>Grassy Slope
There is a lot of water on the ground.
There are two handfuls of clover here.
Exits: East South West.

* R C HP:Wounded Mana:Hot>Small Meadow
There is a lot of water on the ground.
Exits: West.

* R C HP:Wounded Mana:Hot>w
s
Grassy Slope
There is a lot of water on the ground.
On the ground, there are two handfuls of clover.
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
Road to Grey Havens
There is a lot of water on the ground.
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
e
Road to Grey Havens
There is a lot of water on the ground.
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
e
Bend in the Road
There is a lot of water on the ground.
Exits: North South West.
The day has begun.
You bleed from open wounds.

* R C HP:Wounded Mana:Hot>e
s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Bend in the Road
There is a lot of water on the ground.
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Road to Grey Havens
There is a lot of water on the ground.
Exits: East West.

* R C HP:Wounded Mana:Hot>e
e
Road to Grey Havens
There is a lot of water on the ground.
A young man in ranger's attire is here, travelling the roads.
Exits: South West.
The young ranger yells 'A Man is here at Road to Grey Havens!'

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Road to Grey Havens
Exits: North South West.

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Bend in the Road
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
Road to Grey Havens
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
Road to Grey Havens
Exits: East West.

* R C HP:Wounded Mana:Hot>s
The Road to Grey Havens
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
Bend in the Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
Bend in the Road
Exits: North East.

* R C HP:Wounded Mana:Hot>e
The Road to the Grey Havens
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
The Road to the Grey Havens
Exits: North East West.

* R C HP:Wounded Mana:Hot>The Road to the Grey Havens
Exits: South West.

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>s
e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
The Road to the Grey Havens
Exits: North East South.

* R C HP:Wounded Mana:Hot>e
The Road to the Grey Havens
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
The Road to Grey Havens
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
e
Bend in the Road
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
Path in the Vegetation
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
Dense Vegetation
Exits: East South West.

* R C HP:Wounded Mana:Hot>Dense Grove
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
e
Dense Grove
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Dense Grove
Exits: South West.

* R C HP:Wounded Mana:Hot>e
e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>arm
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>|cast 'armour'
You start to concentrate...

/-\cs n
|/-\|A blue transparent wall slowly appears around you.

* R C HP:Wounded Mana:Warm>s
cha spell n
Ok.

* R C HP:Wounded Mana:Warm>e
Road to the Grey Havens
Exits: North South West.

* R C HP:Wounded Mana:Warm>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>e
e
Road to the Grey Havens
Exits: North East West.

* R C HP:Wounded Mana:Warm>e
The Road to the Grey Havens
Exits: East West.

* R C HP:Wounded Mana:Warm>e
Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Warm>e
e
Road to the Grey Havens
Exits: East South West.

* R C HP:Wounded Mana:Warm>s
Quiet Fields
A brown fox is here, looking for some rabbits to chew up.
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
e
Quiet Fields
A brown fox is here, looking for some rabbits to chew up.
A fallow deer is grazing peacefully here.
A fallow deer is grazing peacefully here.
A restless rabbit bounces around.
Exits: North East South West.

* R C HP:Wounded Mana:Warm>e
Quiet Fields
A restless rabbit bounces around.
Exits: North East South West.

* R C HP:Wounded Mana:Warm>e
Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Warm>e
Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Warm>e
The Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Warm>e
Far Downs
Exits: North East South West.

* R C HP:Wounded Mana:Warm>n
Far Downs
Exits: North East South West.

* R C HP:Wounded Mana:Warm>n
Far Downs Scarp Edge
Exits: North West.

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>score
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>Far Downs Scarp Edge
Exits: North South West Down.

* R C HP:Wounded Mana:Warm>Far Downs Scarp Edge
A large thorny branched shrub is growing here.
A grey wolf is here, snarling aggressively.
Exits: North South West.

* R C HP:Wounded Mana:Warm>e
60/163 hit, 51/122 mana, and 77/116 moves.

* R C HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>e
Far Downs Scarp Edge
Exits: North South West.

* R C HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>n
End of the Scarp
Exits: East South West.

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>e
e
Far Downs
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
e
Far Downs
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
Bleak Vale
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
Ruined Tower
Exits: East South West Down.

* R C HP:Wounded Mana:Warm>e
Far Downs
The wild ox seems ready to charge you.
Exits: South West.

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>s
s
Far Downs
Exits: North South West.

* R C HP:Wounded Mana:Warm>Far Downs
Exits: North East South West.

* R C HP:Wounded Mana:Warm>stat
OB: 35%, DB: 59%, PB: 55%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 390,254 xp, 0 tp. Gold: 21. Alert: normal.
Affected by:
- armour
- panic
- a deep wound at the left arm.
- a light wound at the body.
- a deep wound at the right arm.
- noquit
- shield
- novoid

* R C HP:Wounded Mana:Warm>score
61/163 hit, 54/122 mana, and 72/116 moves.

* R C HP:Wounded Mana:Warm>wim
l
cha mood wim
Ok.

* R C HP:Wounded Mana:Hot>Far Downs

* R C HP:Wounded Mana:Hot>pray i gonna die now
You send your prayer to the Ainur.

* R C HP:Wounded Mana:Hot>l
Far Downs

* R C HP:Wounded Mana:Hot>pray this fucking blows
You send your prayer to the Ainur.

* R C HP:Wounded Mana:Hot>score

Oscarmeyer tells you 'hehe level 11 lives :('

* R C HP:Wounded Mana:Hot>stat


Deor is keeping an eye on you.


* R C HP:Wounded Mana:Hot>62/163 hit, 58/122 mana, and 76/116 moves.

* R C HP:Wounded Mana:Hot>
You suddenly notice the hardened ranger.

* R C HP:Wounded Mana:Hot>OB: 35%, DB: 59%, PB: 55%, Armour: 49%. Wimpy: 0. Mood: wimpy.
Needed: 390,254 xp, 0 tp. Gold: 21. Alert: normal.
Affected by:
- armour
- panic
- a deep wound at the left arm.
- a light wound at the body.
- a deep wound at the right arm.
- noquit
- shield
- novoid

* R C HP:Wounded Mana:Hot>n
Far Downs
Exits: North South West.

* R C HP:Wounded Mana:Hot>n
Far Downs
The wild ox seems ready to charge you.
Exits: South West.

* R C HP:Wounded Mana:Hot>
You hear some apparently very close noise coming from the west.

* R C HP:Wounded Mana:Hot>w
Ruined Tower
*a Man* is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Woman* is standing here.
Exits: East South West Down.

* R C HP:Wounded Mana:Hot>
*a Man* leaves south.
*an Elf* leaves south.
A pack horse leaves south.
*an Elf* leaves south.
A pack horse leaves south.
*a Woman* leaves south.
You hear some apparently very close noise coming from the south.

* R C HP:Wounded Mana:Hot>s
s
e
e
An Eerie Vale
*a Man* is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*a Woman* is standing here.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Far Downs
Exits: North East South West.

* R C HP:Wounded Mana:Hot>s
e
Far Downs
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Far Downs
Exits: East South West.

* R C HP:Wounded Mana:Hot>Far Downs
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
Gorlab tells you 'why you link renting in bm now?'
Far Downs Pass
Exits: North South West.

* R C HP:Wounded Mana:Hot>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Road to the Grey Havens
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
Exits: North West.

* R C HP:Wounded Mana:Hot>e

You feel bolder.
You bleed from open wounds.

* R C HP:Wounded Mana:Hot>n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
e
Road to the Grey Havens
Exits: North East South.

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
A grey wolf is here, thin from starvation.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Nienor tells you 'like I said get the hell out of there'
Road to the Grey Havens         ### once again Yessir!! ###
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
A hardened ranger is walking around, looking for tracks.
Exits: North West.
You suddenly notice the hardened ranger.
The hardened ranger lightly hits your body.
The hardened ranger hits your head.

* R C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Hot the hardened ranger:Healthy>No way! 
You are fighting for your life!
You slash the hardened ranger's body extremely hard.
Your victim is shocked by your hit!

* R C HP:Wounded Mana:Hot the hardened ranger:Fine>f
e
n
You flee head over heels.
Road to the Grey Havens
Exits: East South.

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
Exits: East West.

* R C HP:Wounded Mana:Hot>e
e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>e
Road to the Grey Havens
Exits: East West.

* R C HP:Wounded Mana:Hot>Road to Grey Havens
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
A Bounder lightly pierces your head.
A Bounder lightly pierces your head.

No way! 
You are fighting for your life!

* R C HP:Bad Mana:Hot a Bounder:Healthy>e
No way! 
You are fighting for your life!
You swiftly dodge a Bounder's attempt to pierce you.
A Bounder tries to pierce you, but your parry is successful.
A Bounder tries to pierce you, but your parry is successful.

* R C HP:Bad Mana:Hot a Bounder:Healthy>f
No way! 
You are fighting for your life!
You swiftly dodge a Bounder's attempt to pierce you.

* R C HP:Bad Mana:Hot a Bounder:Healthy>e
n
No way! 
You are fighting for your life!

* R C HP:Bad Mana:Hot a Bounder:Healthy>e
f
You flee head over heels.  ### yea wrong direction ###
Road to the Grey Havens
Exits: East West.
Saving Mábêl.

* R C HP:Bad Mana:Hot>e
n
Road to Grey Havens
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Exits: East South West.

* R C HP:Bad Mana:Hot>e
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>e
Road to Grey Havens
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East West.

* R C HP:Bad Mana:Hot>
You flee head over heels.
Michel Delving
A well-crafted white fountain is here, water pouring forth from it.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A hobbit is here walking around.
Exits: North East South West.
You swiftly dodge a Bounder's attempt to pierce you.

* R C HP:Bad Mana:Hot a Bounder:Healthy>e
f
No way! 
You are fighting for your life!
A hobbit fails to hit you.

* R C HP:Bad Mana:Hot a Bounder:Healthy>No way! 
You are fighting for your life!
You try to slash a Bounder, but he parries successfully.

* R C HP:Bad Mana:Hot a Bounder:Healthy>n
e
n
No way! 
You are fighting for your life!

* R C HP:Bad Mana:Hot a Bounder:Healthy>No way! 
You are fighting for your life!
A Bounder has arrived from the south.

* R C HP:Bad Mana:Hot a Bounder:Healthy>f
n
e
No way! 
You are fighting for your life!

* R C HP:Bad Mana:Hot a Bounder:Healthy>
You flee head over heels.
Road to Grey Havens
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East West.

* R C HP:Bad Mana:Hot>f
n
e
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>Michel Delving
A well-crafted white fountain is here, water pouring forth from it.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A hobbit is here walking around.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.
A Bounder quickly approaches, trying to pierce you.
A Bounder has arrived from the west.

* R C HP:Bad Mana:Hot a Bounder:Healthy>f
e
No way! 
You are fighting for your life!
You swiftly dodge a Bounder's attempt to pierce you.

* R C HP:Bad Mana:Hot a Bounder:Healthy>
You flee head over heels.
Michel Delving
A small flask has been left here on the ground.
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West Down.
You swiftly dodge a Bounder's attempt to pierce you.

* R C HP:Bad Mana:Hot a Bounder:Healthy>f
e
No way! 
You are fighting for your life!
The Shirriff tries to slash you, but your parry is successful.

* R C HP:Bad Mana:Hot a Bounder:Healthy>e
No way! 
You are fighting for your life!

* R C HP:Bad Mana:Hot a Bounder:Healthy>
You flee head over heels.
Oops! 
You cannot go there riding!
The East Road
Exits: North East South West.

* R C HP:Bad Mana:Hot>f
e
An Orchard
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East South West.

* R C HP:Bad Mana:Hot>n
e
An Orchard
A hobbit is here walking around.
Exits: North East West.
A Bounder has arrived from the east.

* R C HP:Bad Mana:Hot>
You flee head over heels.
A Bend in the Road
A young man in ranger's attire is here, travelling the roads.
Exits: North East South West.
The young ranger yells 'A Man is here at A Bend in the Road!'

* R C HP:Bad Mana:Hot>The East Road
A cute rabbit is here.
Exits: North East South West.

* R C HP:Bad Mana:Hot>e
n
e
n
You flee head over heels.
Grassland
Exits: North East South West.

* R C HP:Bad Mana:Hot>Grassland
Exits: North East South West.

* R C HP:Bad Mana:Hot>f
e
n
Overgrown Grassland
Exits: North East South West.

* R C HP:Bad Mana:Hot>e
n
f
You flee head over heels.
The East Road
Exits: North East South West.

* R C HP:Bad Mana:Hot>The East Road
Exits: North East South West.
Hobbi tells you 'what is it?'

* R C HP:Bad Mana:Hot>e
n
Overgrown Grassland
Exits: North East South West.

* R C HP:Bad Mana:Hot>Plains
Exits: South West.

* R C HP:Bad Mana:Hot>
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>cure
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>s
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>
You flee head over heels.
The East Road
Exits: North East South West.

* R C HP:Bad Mana:Hot>e
The East Road
Exits: East West.

* R C HP:Bad Mana:Hot>
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.

* R C HP:Bad Mana:Hot>At the Base of a Large Tree
A squirrel scampers around here, looking for nuts from the trees.
Exits: South Up Down.

* R C HP:Bad Mana:Hot>
You flee head over heels.
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.

* R C HP:Bad Mana:Hot>The East Road
Exits: East South West.

* R C HP:Bad Mana:Hot>
Alas, you cannot go that way...

* R C HP:Bad Mana:Hot>/cast 'cure ser'
You start to concentrate...

-\e
|e
/-A Bounder has arrived from the west.

\n
e
n
|/You swiftly dodge a Bounder's attempt to pierce you.

You begin to see scars fade away and a feeling of health comes over you.

* R C HP:Wounded Mana:Warm a Bounder:Healthy>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>No way! 
You are fighting for your life!
Manatark tells you 'try to go some n there you can bob'
Your attempt to slash a Bounder fails.

* R C HP:Wounded Mana:Warm a Bounder:Healthy>f
e
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>n
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>f
n
e
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>f
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>
You flee head over heels.
Bend in the East Road
Exits: North East South West.

* R C HP:Wounded Mana:Warm>n
e
Plains
Exits: North East West.

* R C HP:Wounded Mana:Warm>e
The East Road
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
You flee head over heels.
The East Road
Exits: North East South West.

* R C HP:Wounded Mana:Warm>The door seems to be closed.

* R C HP:Wounded Mana:Warm>Bend in the East Road
Exits: North South West.

* R C HP:Wounded Mana:Warm>n
You flee head over heels.
Bend in the East Road
Exits: North East South.

* R C HP:Wounded Mana:Warm>A Small Pond
A placid pond is here, inviting you to take a refreshing drink.
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
n
Plains
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
n
Plains
Exits: South West.

* R C HP:Wounded Mana:Warm>e
n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>s
e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>The East Road
Exits: North East West.

* R C HP:Wounded Mana:Warm>The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East South West.

* R C HP:Wounded Mana:Warm>
You swiftly dodge a Bounder's attempt to slash you.

* R C HP:Wounded Mana:Warm a Bounder:Healthy>
Your attempt to slash a Bounder fails.

* R C HP:Wounded Mana:Warm a Bounder:Healthy>pray trans me safe this ain't fair
e
f
You send your prayer to the Ainur.

* R C HP:Wounded Mana:Warm a Bounder:Healthy>e
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Warm a Bounder:Healthy>
You flee head over heels.
Small Hill
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Among the Hills
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
n
Path to Tookbank
The garden snake slithers harmlessly here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
n
Among the Hills
A flowering plant grows here, its fern-like foliage dancing in the breeze.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
n
Tzanck narrates 'fuck mobs'
Forest in the Hills
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Forest in the Hills
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Forest in the Hills
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Manatark tells you 'just away from this damn area'
Thin forest
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Thin forest
Exits: East South West.

* R C HP:Wounded Mana:Hot>
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>pray like 6 pukes
e

A cute, bouncing rabbit has arrived from the south.

* R C HP:Wounded Mana:Hot>e
You send your prayer to the Ainur.

* R C HP:Wounded Mana:Hot>n
Thin forest
A hobbit is here walking around.
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
n
Thin forest
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
n
Countryside
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Rolling Pasture-Land
The healthy cow stands here grazing on the bright green grass.
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Rolling Meadows
Exits: North East South West.

* R C HP:Wounded Mana:Hot>A Well-Farmed Field
Exits: North East South West.

* R C HP:Wounded Mana:Hot>A Wheat Field
Some cereals are lying here, it looks like wheat.
Exits: North East South.

* R C HP:Wounded Mana:Hot>pray and shire def
You send your prayer to the Ainur.

* R C HP:Wounded Mana:Hot>n
e
n
An Orchard
Exits: North South.

* R C HP:Wounded Mana:Hot>e
n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Hot>The East Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
Oscarmeyer narrates 'blyn half trapping oakendoor, how fuckin pathetic'
A Well-Farmed Field
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
The Three-Farthings Stone
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
A Crossroad
Exits: North East South West.

* R C HP:Wounded Mana:Hot>n
The East Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
The East Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot>Bank of the Water
ExitsØàJFIFÛC		

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8
ANÅ0KF)@E-õ Mana:Hot>
You can't go into deep water!

* R C HP:Wounded Mana:Hot>e
The East Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot>The East Road
Exits: East South West.
You bleed from open wounds.

* R C HP:Wounded Mana:Hot>Manatark tells you 'try to survive the best you can, we help if we can and are
allowed to'

The East Road
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
The East Road
Exits: East South West.

* R C HP:Wounded Mana:Hot>e

The voice of Hobbi whispers to you 'ehmm, what is the bug then?'

* R C HP:Wounded Mana:Hot>The East Road
A smiling hobbit child is playing around here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East South West.

* R C HP:Wounded Mana:Hot>e
Witfurrows
A Bounder is here safeguarding the Shire.
Exits: North East West.

* R C HP:Wounded Mana:Hot>n
Road Through the Village
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
The Village of Witfurrows
Exits: West.

* R C HP:Wounded Mana:Hot>w
s
Road Through the Village
Exits: North East South West.

* R C HP:Wounded Mana:Hot>e
e
Witfurrows
A Bounder is here safeguarding the Shire.
Exits: North East West.

* R C HP:Wounded Mana:Hot>e
The East Road
A hobbit is here walking around.
Exits: East South West.

* R C HP:Wounded Mana:Hot>The East Road
A young man in ranger's attire is here, travelling the roads.
Exits: North East South West.
The young ranger yells 'A Man is here at The East Road!'

* R C HP:Wounded Mana:Hot Mount:Tired>n
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: North East West.

* R C HP:Wounded Mana:Hot Mount:Tired>A Small Hill
Exits: North East South West Down.

* R C HP:Wounded Mana:Hot Mount:Tired>e
e
On the Side of the Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot Mount:Tired>e
e
On the Side of the Road
Exits: North East South West.

* R C HP:Wounded Mana:Hot Mount:Tired>e
e
By the River Brandywine
Exits: East South West.

* R C HP:Wounded Mana:Hot Mount:Tired>e
You can't go into deep water!

* R C HP:Wounded Mana:Hot Mount:Tired>
You can't go into deep water!

* R C HP:Wounded Mana:Hot Mount:Tired>
You can't go into deep water!

* R C HP:Wounded Mana:Hot Mount:Tired>
You can't go into deep water!

* R C HP:Wounded Mana:Hot Mount:Tired>bob

Gorlab narrates 'man bashed'

* R C HP:Wounded Mana:Hot Mount:Tired>|cast 'breath'
You start to concentrate...

/-\|/-lead
\e
|/-e
e
\|/A Bounder has arrived from the south.

An energy begins to flow within your legs as your body becomes lighter.

* R C HP:Wounded Mana:Warm>
You stop riding a pack horse.
A pack horse starts following you.

* C HP:Wounded Mana:Warm>River Brandywine
Exits: North East South West.
A pack horse has arrived from the west.

* C HP:Wounded Mana:Warm>The voice of Yants whispers to you 'what is the bug ?'
Opening in the Forest
A retired Captain stands here, selling boats.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: East South West.
A pack horse has arrived from the west.

* C HP:Wounded Mana:Warm>e
e
Old East Road
Exits: North East South West.
A pack horse has arrived from the west.

* C HP:Wounded Mana:Warm>ride
Old East Road
Exits: North East South West.
A pack horse has arrived from the west.

* C HP:Wounded Mana:Warm>Light Forest Bordering the Road
Exits: North South West.
A pack horse has arrived from the west.

* C HP:Wounded Mana:Warm>A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

* R C HP:Wounded Mana:Warm>e
e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>n
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>e
e
Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Warm>Old East Road
Exits: North East West.

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: North East West.

* R C HP:Wounded Mana:Warm>Light Forest bordering the Road
Exits: West.

* R C HP:Wounded Mana:Warm>w
n
Old East Road
Exits: North East West.

* R C HP:Wounded Mana:Warm>e
e
Old East Road
Exits: East South.

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>e
e
Old East Road
Exits: East West Up.

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>s
Old East Road
Exits: South West.

* R C HP:Wounded Mana:Warm>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: North East.

* R C HP:Wounded Mana:Warm>Old East Road
*Antar the Beorning Man* is here, riding the trained horse.
*Arte the Beorning Man* is here, riding a pack horse.
*Mlendion the Noldorin Elf* is here, riding a pack horse.
Exits: East West.

* R C HP:Wounded Mana:Warm>e
e
Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>e
Old East Road
A colourful butterfly is fluttering around here.
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>s
Old East Road
Exits: East West.

* R C HP:Wounded Mana:Warm>e
e
Old East Road
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: South West.

* R C HP:Wounded Mana:Warm>Old East Road
The corpse of the boar is lying here.
A colourful butterfly is fluttering around here.
Exits: North East.
The butterfly leaves east.

* R C HP:Wounded Mana:Warm>e
Old East Road
A colourful butterfly is fluttering around here.
Exits: East South West.

* R C HP:Wounded Mana:Warm>e
Old East Road
Exits: South West.

* R C HP:Wounded Mana:Warm>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>e
e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Warm>Old East Road
Exits: North East.

* R C HP:Wounded Mana:Warm>Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Warm>Large Road
Exits: East West.

* R C HP:Wounded Mana:Warm>e
n
Old East Road Meets Greenway
A small campfire burns here, its low flames giving off only a little light.
*a Man* is standing here.
Exits: North East South West.

* R C HP:Wounded Mana:Warm>n

### made it!  Talk about your damn stupid coding tho!!!!!
*HUG NIENOR*!!  Woulda never made it without him ###
Top of Page Down to last comment


Cur/Roadkill2000-08-30 02:56:25
Hot diggety damn! That was an exciting log!

Nice playing there, Mabel, and _KUDOS_ to gods, especially Nienor, for helping you out as quickly as they did. Though as Manatark said that the bug had been reported, I can't help but feel it should have been fixed or at _least_ something should have been put up on news to warn any would-be raiders of bm that they were doing so at their own (increased due to bug) risk. Of course any raiding is always at one's own risk, but that hardly takes serious bugs into account. Anway, nice to see cool logs like that for a change :-)
Unknown2000-08-30 03:45:13
Peer, its the old huge negative eff level malus, it's been there for quite
a few years
remember when city defences were disabled?
and bns had huge maluses behind crack? same story
gh just never had its malus removed or downtuned, i doubt it was due to
oversight
*a Hobbit*2000-08-30 03:52:45
That should teach ya to stay outta the shire! >:)
Antar2000-08-30 04:13:39
Bah! And here I am looking stupid (don't answer that).
At least I got to die to Mabel later, and several other Orcs.
And no, it wasn't an overkill. Was a fair fight, I had rangers on my side!
But, this log is hilarious, and I still think it's even funnier that ainur responded so far! (No offense)
Korf2000-08-30 04:24:47
nice slash by mabel on that hardon
Korf2000-08-30 04:24:59
ps-cool log
Tzanck2000-08-30 05:03:39
would've been a fair fight if elroh hadn't wussed out on you, otherwise you
were toast.
Johannes2000-08-30 06:01:24
I know p(Mabel) is a good player and all, but he didn't play very nicely
here, Cur :-p Sure he got fucked but he could have followed the road a
lot better, even if panicked and all. I actually thought dudes like him
never panicked, heh.

Oh and p(Nienor) is a she I hear...
Ariakan2000-08-30 06:06:17
Did ya run goldenish after oermg? i thinkin that man there was me, were you one i fought w/ a bit around golden?
Grishnak2000-08-30 06:37:58
That's always happened in severe mali zones - I remember bobbing once while trapped inside Bree (people were spamming gates shut when I was killing gatekeeper, so I picked myself into a legend home and waited a bit). I ended up losing moves from the bob :-)
Mabel2000-08-30 07:07:30
To johannas: I always panic :) And i don't know zones w of bree
so hot at bad hps as bn i just spammed like crazy :p
Uldrak2000-08-30 07:19:26
Yeah it was nasty to get out last night, you had to burn alot of draughts.
Desastre2000-08-30 09:21:21
You gotta love how some players get insta help when they pray, and some others of us just get a cold shoulder. But besides that, nice move by Nienor. And nice panicing.. :P
Cur2000-08-30 09:36:18
Johannes: True, he could have followed the road better. But like he said, a bn at bad in shire equals spam for most of us. Granted, some ppl know all of Arda off the top of their heads and never miss a beat, much less the road. Me, I never travel much west of bree, so I'd have a hard time finding my way from gh to bm, much less spam at top speed from gh to bree without going off-road a little. I guess you could say I'm too clueless even to be a bree legend :-)

What I meant to say is, I think he did a good job of surviving in -extremely- hostile conditions (don't get much more hostile than MUME code itself trying to off you), though he might not have come out of it with unruffled hair, polished armour and clean fingernails. Or whatever. :-)
Darkwind2000-08-30 10:09:04
i remember that liart told me a year ago that bob drain moves instead of giving around gh. so nienor shouldn't have given you any moves =)
or something
Hannibal2000-08-30 11:33:03
hmms.. hopp, log sucked.. but im glad we got some new logs, gettin kinda boring to be online =)

interesting bug though =)
Smrtihlav2000-08-30 14:04:05
happened to me too before , but its ONLY GH zone , just use 1 draught and go zone
e and u can bob etc ...
and no need to spam so much e :) its pretty safe to stay w shire, i was there
with smrtihlav 2 hours with some 10 pukes after me
Vanimelde2000-08-30 14:43:38
Our group almost died to that shit, we were 3 orcs and me (Mabel zapped) and
as I bobbed the entire group got to slow/weak. And 10 pukes on our necks,
seriously, fix that shit.

How did you get out from the hideout? Thought it was difficult to pick (the dwarf
opened it for you?).

And Johannes, who know rtgh/east road? None but the General I guess.
Eothen2000-08-30 16:18:02
Nienor rocks!
Unknown2000-08-30 18:05:00
had no idea it was THAT easy to walk through shire.
Duvel2000-08-30 19:53:42
*hug* Nienor.

Btw, Johannes. If you follow the road you wil meet tons of pukes all hardons all bounders all mobs who you do not wanna meat so it is not too stupid to spam some off the road =)
Alweon2000-08-30 22:09:41
What kind of BN mage are you!?
You slash a hardened ranger's body extremely hard.
You victim is shocked by your hit!
*tickle*
Invader2000-08-31 00:13:07
Interesting log, but Im amazed/shocked by all the attention you got from
the gods just by praying BUG :)
Baphomet2000-08-31 02:48:02
Well Invader when he dies he gets on Immort and spams, is why they were
quick to respond.


PS - I have no immort so i wouldnt know. THIS IS ONLY A THEORY
Jocke2000-08-31 08:07:53
*** for the quick response on the prayer. That never hapends to anyone else.
Pampalini2000-08-31 08:32:33
I thought, that nasty bob at gh was implemented on purpose. It's quite funny,
when u are sitting in cave and reading this log. Btw Nienor is best Vala in
this game right after Sauron :P
Grumli the Dwar2000-08-31 16:23:00
So is this a bug or a feature ..... havent been able to tell from the log
or comment.
Were all of these nasty maleuse (sp?) zones suppose to been eliminated?
What zones are they? Didnt seem that you were all that close to gh.

Was a nice move on nienor's part .... I imagine he/she catch some grief for it.
Nienor2000-08-31 22:29:29
Nice work getting of there, Mabel. Glad to see you made it.

Hehe I just got to read all these nice comments - thanks so much. Yet as most people probably guessed, I didn't do much and what I did was not a big deal for the following reasons:

1. It was a genuine bug. If Mabel had never managed to cast the spell due to backfires or cast it with zero or next-to-zero effect, given the malus in that zone I would have said it's a feature; but it was clear that negative mp gain was not supposed to happen.

2. Mabel had actually wasted mana, mps and even hps while demonstrating this,
so restoring at least the mps (which were eaten by the bug) seemed to be only
fair. (I failed to figure out fast enough if I also owe Mabel any mana or hps,
so it was good to see he managed to get out without dying.)

3. I did the easiest, the cleanest (barring my inability to figure out fast
enough the mana/hps issue) and the least intrusive thing: I only restored
Mabel to the approximate state where he'd have been if the spell didn't eat
his moves. I did not trans him out; I did not change the situation in any
other manner. (Looking back, I gave him more mps than he was probably entitled
to, but I didn't know how much the spell also drained his mount - and let anybody else try and do it cleanly given the speed at which this developed.)

4. It is always easier and less frustrating to prevent possibly reimbursable
deaths before they happen rather than to get them reimbursed after they
happen. Had Mabel died there to that bug, I don't know if this would have been
reimbursed since chances are it wouldn't have been the only or the main cause of the death, and if it had indeed been judged reimbursable, I bet we'd run into all kinds of problems - somebody would loot the equipment, it'd take an Arata to reimburse the exp - in short, awful mess.

5. Believe it or not, most of the V+ try not to ignore players who pray about bugs (especially if something is deadly), but sometimes we aren't there and sometimes (too often, I know) there is just nothing one can do.

6. No, I don't really expect others to have many problems with what I did. Believe it or not, the MUME management doesn't really want anyone to die to bugs.
Tairach2000-09-01 12:16:38
Why didnt you cure self before running through Shire?
As Smrtihlav said there was no need to run e of shire. Next time just block self behind some door (preferably nolocate or empty of mobs, best with 1-way backway - there is place like that) to get rid of rangers and rest up.
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