.* R C Mana:Hot>.w
w
w
w
Old East Road
Exits: East West.
.* R C Mana:Hot>.Old East Road
Exits: North East South West.
.* R C Mana:Hot>.Old East Road
Exits: North East South West.
.* R C Mana:Hot>.Old East Road
Exits: North East South West.
.tr
* R C Mana:Hot>.You carefully examine the ground around you, looking for
tracks.
..
.*Shwash the Dwarf* has arrived from the north riding a mountain mule.
.You stop searching.
*Shwash the Dwarf* leaves east riding a mountain mule.
.* R C Mana:Burning>.e
Old East Road
Exits: North East South West.
.e
* R C Mana:Burning>.Old East Road
*Shwash the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
.* R C Mana:Burning>.e
Old East Road
Exits: East West.
.* R C Mana:Burning>.w
cast 'light' Dwarf
Old East Road
*Shwash the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
.* R C Mana:Burning>.You start to concentrate...
The black sword of *Shwash the Dwarf* starts hitting the horse.
*Shwash the Dwarf* slashes the horse's left foreleg extremely hard and
shatters
it.
.
Ok.
The lightning bolt hits *Shwash the Dwarf* with full impact.
.* R C Mana:Burning>.cast 'light' Shwash
You start to concentrate...
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves west.
.cast 'light' Shwash
Your victim has disappeared!
.* R C Mana:Burning>.
Nobody here by that name.
* R C Mana:Burning>.w
Old East Road
*Shwash the Dwarf* is standing here.
Exits: North East South West.
.cast 'light' Shwash
* R C Mana:Burning>.*Shwash the Dwarf* slashes your left arm hard.
You start to concentrate...
.
Ok.
The lightning bolt hits *Shwash the Dwarf* with full impact.
.* R C HP:Fine Mana:Hot *Shwash the Dwarf*:Wounded>.cast 'fire' Shwash
You quickly recall your stored spell...
.You dodge a bash from *Shwash the Dwarf* who loses his balance and falls.
.change wimp 100
Ok.
Your fireball completely envelops *Shwash the Dwarf* in flames.
.* R C HP:Fine Mana:Hot *Shwash the Dwarf*:Bad>.Wimpy set to: 100
* R C HP:Fine Mana:Hot *Shwash the Dwarf*:Bad>.cast 'fire' Shwash
You quickly recall your stored spell...
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
.n
cast 'light' Shwash
Your victim has disappeared!
.* R C HP:Fine Mana:Hot>.* R C HP:Fine Mana:Hot>.Windswept Ground
Exits: North East South.
* R C HP:Fine Mana:Hot>.
Nobody here by that name.
* R C HP:Fine Mana:Hot>.* R C HP:Fine Mana:Hot>.
.Saving Mochomurka.
* R C HP:Fine Mana:Hot>.track dwarf
You carefully examine the ground around you, looking for tracks...
You see the track of *a Dwarf* leading east.
(done less than 1 hour ago).
.* R C HP:Fine Mana:Hot>.e
Windswept Ground
Exits: North West.
.You see the track of *a Dwarf* leading north.
(done less than 1 hour ago).
.* R C HP:Fine Mana:Hot>.n
Windswept Ground
*Shwash the Dwarf* is standing here.
Exits: North South.
Aha you have found your victim !.
.* R C HP:Fine Mana:Hot>.
*Shwash the Dwarf* leaves south.
* R C HP:Fine Mana:Hot>.cast 'light' Shwash
Nobody here by that name.
.* R C HP:Fine Mana:Hot>.s
Windswept Ground
*Shwash the Dwarf* is standing here.
Exits: North West.
*Shwash the Dwarf* slashes your head extremely hard.
.* R C HP:Fine Mana:Hot *Shwash the Dwarf*:Bad>.cast 'light' Shwash
You start to concentrate...
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
.n
cast 'light' Shwash
Your victim has disappeared!
.* R C HP:Fine Mana:Hot>.Windswept Ground
*Shwash the Dwarf* is standing here.
Exits: North South.
* R C HP:Fine Mana:Hot>.You start to concentrate...
.Your magical shield wears off.
*Shwash the Dwarf* slashes your body extremely hard and shatters it.
Aye!
You cannot concentrate any more...
* R C HP:Hurt Mana:Hot *Shwash the Dwarf*:Bad>.
.You strongly slash *Shwash the Dwarf*'s right arm and shatter it.
* R C HP:Hurt Mana:Hot *Shwash the Dwarf*:Bad>.cast 'light' Shwash
You start to concentrate...
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
.Your victim has disappeared!
.* R C HP:Hurt Mana:Hot>.cast 'shi'
You start to concentrate...
.
Ok.
A blue transparent wall slowly appears around you.
.* R C HP:Hurt Mana:Warm>.cast 'store' fire
*Shwash the Dwarf* has arrived from the north.
You start to concentrate...
.*Shwash the Dwarf* tries to slash you, but your parry is successful.
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
Ok.
You stored it.
.* R C HP:Hurt Mana:Cold>.n
cast 'fire' Shwash
Windswept Ground
*Shwash the Dwarf* is standing here.
Exits: North South West.
.* R C HP:Hurt Mana:Cold>*Shwash the Dwarf* leaves south.
Nobody here by that name.
* R C HP:Hurt Mana:Icy>.s
Windswept Ground
*Shwash the Dwarf* is standing here.
Exits: North South.
.cast 'light' Shwash
* R C HP:Hurt Mana:Icy>.You start to concentrate...
The black sword of *Shwash the Dwarf* starts hitting the horse.
*Shwash the Dwarf* slashes the horse's body extremely hard and shatters
it.
The horse is dead! R.I.P.
Your blood freezes as you hear the horse's death cry.
You stop riding the horse.
.take coins corpse
* C HP:Hurt Mana:Frozen *Shwash the Dwarf*:Awful>.
Ok.
The lightning bolt hits *Shwash the Dwarf* with full impact.
.* C HP:Hurt Mana:Frozen *Shwash the Dwarf*:Awful>.You didn't find a coins
in a
corpse.
*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
.* C HP:Hurt Mana:Frozen>.
.*Shwash the Dwarf* has arrived from the north.
* C HP:Hurt Mana:Frozen>.
The black sword of *Shwash the Dwarf* starts to hit you!
*Shwash the Dwarf* slashes your head very hard.
* C HP:Hurt Mana:Frozen *Shwash the Dwarf*:Awful>.change mood aggressive
Ok.
.* C HP:Hurt Mana:Frozen *Shwash the Dwarf*:Awful>.kill Shwash
You're already fighting!
.* C HP:Hurt Mana:Frozen *Shwash the Dwarf*:Awful>.
.exa Shwash
*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves south.
* C HP:Hurt Mana:Frozen>.You can't find a Shwash.
.* C HP:Hurt Mana:Cold>.s
Windswept Ground
*Shwash the Dwarf* is standing here.
Exits: North West.
.kill Shwash
* C HP:Hurt Mana:Cold>.* C HP:Hurt Mana:Cold *Shwash the Dwarf*:Awful>
You strongly slash *Shwash the Dwarf*'s right foot and shatter it.
.* C HP:Hurt Mana:Cold *Shwash the Dwarf*:Awful>.
.*Shwash the Dwarf* slashes your left foot extremely hard and shatters it.
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Cold *Shwash the Dwarf*:Awful>.change wimp 40
Wimpy set to: 40
.* C HP:Hurt Mana:Cold *Shwash the Dwarf*:Awful>.change mood wimpy
Ok.
.* C HP:Hurt Mana:Cold *Shwash the Dwarf*:Awful>.flee
You flee head over heels.
Windswept Ground
The corpse of the horse is lying here.
Exits: North South.
.* C HP:Hurt Mana:Cold>.
.s
*Shwash the Dwarf* has arrived from the south.
* C HP:Hurt Mana:Cold>.Windswept Ground
Exits: North West.
* C HP:Hurt Mana:Cold>.
.Mama tells you 'well, hehe, that troll had boots and bwf for me'
* C HP:Hurt Mana:Cold>.
.*Shwash the Dwarf* has arrived from the north.
* C HP:Hurt Mana:Cold>
*Shwash the Dwarf* slashes your left leg extremely hard and shatters it.
* C HP:Wounded Mana:Cold *Shwash the Dwarf*:Awful>.cast 'burn' Shwash
You start to concentrate...
.
Ok.
You burn *Shwash the Dwarf*.
.* C HP:Wounded Mana:Cold *Shwash the Dwarf*:Awful>.
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
* C HP:Wounded Mana:Cold>.cast 'burn' Shwash
Nobody here by that name.
.* C HP:Wounded Mana:Cold>.n
cast 'burn' Shwash
.*Shwash the Dwarf* has arrived from the north.
* C HP:Wounded Mana:Cold>.
The black sword of *Shwash the Dwarf* starts to hit you!
*Shwash the Dwarf* slashes your left foot extremely hard and shatters it.
* C HP:Wounded Mana:Cold *Shwash the Dwarf*:Awful>.No way!
You are
fighting for
your life!
.* C HP:Wounded Mana:Cold *Shwash the Dwarf*:Awful>.You start to
concentrate...
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves north.
.Your victim has disappeared!
.* C HP:Wounded Mana:Cold>.change mood normal
Ok.
.cast 'burn' Shwash
* C HP:Wounded Mana:Cold>.
Mama tells you 'must've not been a newbie'
* C HP:Wounded Mana:Cold>.
*Shwash the Dwarf* has arrived from the north.
* C HP:Wounded Mana:Cold>.
.Your magical shield wears off.
*Shwash the Dwarf* slashes your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold *Shwash the Dwarf*:Awful>.You start to concentrate...
.change mood wimpy
* C HP:Bad Mana:Cold *Shwash the Dwarf*:Awful>.
Ok.
You flee head over heels.
Windswept Ground
The corpse of the horse is lying here.
Exits: North South.
* C HP:Bad Mana:Cold>.flee
* C HP:Bad Mana:Cold>.*Shwash the Dwarf* has arrived from the south.
You flee head over heels.
Windswept Ground
Exits: North South West.
.* C HP:Bad Mana:Cold>.s
Windswept Ground
The corpse of the horse is lying here.
*Shwash the Dwarf* is standing here.
Exits: North South.
.s
* C HP:Bad Mana:Cold>.Windswept Ground
Exits: North West.
.* C HP:Bad Mana:Cold>.s
Alas, you cannot go that way...
.w
* C HP:Bad Mana:Cold>.Windswept Ground
Exits: North East South.
* C HP:Bad Mana:Cold>.w
Alas, you cannot go that way...
.s
* C HP:Bad Mana:Cold>.Old East Road
Exits: North East South West.
.* C HP:Bad Mana:Cold>.e
e
Old East Road
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
.* C HP:Bad Mana:Cold>Old East Road
Exits: East West.
* C HP:Bad Mana:Cold>.w
Old East Road
A stocky mountain mule is here, waiting to serve.
Exits: North East South West.
.* C HP:Bad Mana:Cold>.lead mule
e
A mountain mule starts following you.
.* C HP:Bad Mana:Cold>Old East Road
Exits: East West.
A mountain mule has arrived from the west.
* C HP:Bad Mana:Cold>.e
e
Old East Road
Exits: North West.
A mountain mule has arrived from the west.
.e
* C HP:Bad Mana:Cold>.Alas, you cannot go that way...
* C HP:Bad Mana:Cold>.Alas, you cannot go that way...
* C HP:Bad Mana:Cold>.n
n
Old East Road
Exits: North South.
A mountain mule has arrived from the south.
.n
* C HP:Bad Mana:Cold>.Old East Road
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
A mountain mule has arrived from the south.
.* C HP:Bad Mana:Cold>.A Bend in the Road
Exits: East South.
A mountain mule has arrived from the south.
* C HP:Bad Mana:Cold>.
.e
Mama tells you 'grin, but fool should type where before he goes bashing
things o
pen'
* C HP:Bad Mana:Cold>.e
Old East Road
Exits: East South West.
A mountain mule has arrived from the west.
.* C HP:Bad Mana:Cold>.e
Bend in the Old East Road
Exits: North East South West.
A mountain mule has arrived from the west.
* C HP:Bad Mana:Cold>.e
e
Broken Plains
Exits: North East South West.
A mountain mule has arrived from the west.
With great difficulty you enter the broken plains.
.* C HP:Bad Mana:Cold>.Bend in the Old East Road
Exits: North East South West.
A mountain mule has arrived from the west.
You carefully move among the scattered boulders.
.* C HP:Bad Mana:Cold>.Old East Road
Exits: North East South West.
A mountain mule has arrived from the west.
.* C HP:Bad Mana:Cold>.narr busy
Ok.
.* C HP:Bad Mana:Cold>.n
n
Plains Beside the Road
Exits: North East South West.
A mountain mule has arrived from the south.
.* C HP:Bad Mana:Cold>.Barren Hills
A lone hawk soars high above you.
A badger is here, exploring for food.
Exits: North East South West.
A mountain mule has arrived from the south.
.* C HP:Bad Mana:Cold>.flee
You flee head over heels.
Barren Hills
Some blueberries grow on a bush nearby.
A large eagle soars above you.
Exits: North East South West.
.* C HP:Bad Mana:Cold>.sc
19/182 hit, 14/121 mana, and 78/165 moves.
.* C HP:Bad Mana:Cold>.
.Mama narrates 'roger that'
* C HP:Bad Mana:Cold>.sc
19/182 hit, 14/121 mana, and 78/165 moves.
.* C HP:Bad Mana:Cold>.
An eagle leaves west.
* C HP:Bad Mana:Cold>.sc
19/182 hit, 14/121 mana, and 78/165 moves.
.* C HP:Bad Mana:Cold>.sc
19/182 hit, 14/121 mana, and 78/165 moves.
.* C HP:Bad Mana:Cold>.sc
19/182 hit, 14/121 mana, and 78/165 moves.
.* C HP:Bad Mana:Cold>.sc
19/182 hit, 14/121 mana, and 78/165 moves.
.* C HP:Bad Mana:Cold>.stat
OB: 44%, DB: 40%, PB: 59%, Armour: 3%. Wimpy: 40. Mood: wimpy.
Needed: 240,381 xp and 0 tp. Wp: 5. Gold: 2.
Affected by:
- panic
- stored spell fireball.
- noquit
- armour
- strength
- sense life
- detect invisibility
.* C HP:Bad Mana:Cold>.change mood wimpy
Ok.
.* C HP:Bad Mana:Cold>.
.inv
The sun rises in the east.
* C HP:Bad Mana:Warm>.You are carrying:
a cup
a pair of snowshoes (used)
a large sack
* C HP:Bad Mana:Warm>.flee
You flee head over heels.
Barren Hills
Exits: East South West.
.* C HP:Bad Mana:Warm>.cast 'shi'
You start to concentrate...
.sc
Ok.
A blue transparent wall slowly appears around you.
.* C HP:Bad Mana:Icy>.32/182 hit, 6/121 mana, and 101/165 moves.
* C HP:Bad Mana:Icy>.change wimp 30
Wimpy set to: 30
.change mood wimpy
* C HP:Bad Mana:Icy>.
Ok.
.s
* C HP:Bad Mana:Icy>.Barren Hills
Some blueberries grow on a bush nearby.
Exits: North East South West.
* C HP:Bad Mana:Icy>.s
Plains Beside the Road
Exits: North East South West.
.* C HP:Bad Mana:Icy>.w
Plains Beside the Road
A large beaver is here, gnawing on a piece of wood.
Exits: North East South West.
.* C HP:Bad Mana:Icy>.s
Broken Plains
Exits: North East South West.
.* C HP:Bad Mana:Icy>.w
Bend in the Old East Road
Exits: North East South West.
You carefully move among the scattered boulders.
.* C HP:Bad Mana:Icy>.w
Old East Road
Exits: East South West.
.* C HP:Bad Mana:Icy>.w
A Bend in the Road
*Shwash the Dwarf* is standing here.
Exits: East South.
.* C HP:Bad Mana:Icy>.s
Old East Road
Exits: North South.
.* C HP:Bad Mana:Icy>.s
Old East Road
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
.* C HP:Bad Mana:Icy>.s
Old East Road
Exits: North West.
.* C HP:Bad Mana:Icy>.n
n
Old East Road
A hungry warg stands here, sniffing around for flesh.
Exits: North South.
.n
* C HP:Bad Mana:Icy>.Old East Road
*Shwash the Dwarf* is standing here.
Exits: North South.
.* C HP:Bad Mana:Icy>.e
A Bend in the Road
Exits: East South.
.* C HP:Bad Mana:Icy>.e
Old East Road
Exits: East South West.
.* C HP:Bad Mana:Icy>.sc
Bend in the Old East Road
Exits: North East South West.
.* C HP:Bad Mana:Icy>.32/182 hit, 6/121 mana, and 59/165 moves.
* C HP:Bad Mana:Icy>.e
Broken Plains
Exits: North East South West.
With great difficulty you enter the broken plains.
.* C HP:Bad Mana:Icy>.sc
32/182 hit, 6/121 mana, and 55/165 moves.
.* C HP:Bad Mana:Icy>.change wimp 30
Wimpy set to: 30
.* C HP:Bad Mana:Icy>.change mood wimpy
Ok.
.* C HP:Bad Mana:Icy>.stat
l
OB: 42%, DB: 40%, PB: 58%, Armour: 49%. Wimpy: 30. Mood: wimpy.
Needed: 240,381 xp and 0 tp. Wp: 5. Gold: 2.
Affected by:
- shield
- panic
- stored spell fireball.
- noquit
- armour
- strength
- sense life
- detect invisibility
.* C HP:Bad Mana:Icy>.Broken Plains
* C HP:Bad Mana:Icy>.w
w
Bend in the Old East Road
Exits: North East South West.
You carefully move among the scattered boulders.
.* C HP:Bad Mana:Icy Move:Tired>.w
Old East Road
Exits: East South West.
.* C HP:Bad Mana:Icy Move:Tired>.A Bend in the Road
Exits: East South.
.e
* C HP:Bad Mana:Icy Move:Tired>.Old East Road
Exits: East South West.
.* C HP:Bad Mana:Icy Move:Tired>.sc
32/182 hit, 6/121 mana, and 41/165 moves.
.* C HP:Bad Mana:Icy Move:Tired>.sc
32/182 hit, 6/121 mana, and 41/165 moves.
.* C HP:Bad Mana:Icy Move:Tired>.
.Linkless narrates 'shit'
* C HP:Bad Mana:Icy Move:Tired>.l
Old East Road
.* C HP:Bad Mana:Icy Move:Tired>.sc
32/182 hit, 6/121 mana, and 41/165 moves.
.* C HP:Bad Mana:Icy Move:Tired>.
.change wimp 30
*Shwash the Dwarf* has arrived from the west.
* C HP:Bad Mana:Icy Move:Tired>.Wimpy set to: 30
* C HP:Bad Mana:Icy Move:Tired>.change mood wimpy
w
Ok.
.* C HP:Bad Mana:Icy Move:Tired>
.*Shwash the Dwarf* slashes your left foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* C HP:Awful Mana:Icy Move:Tired *Shwash the Dwarf*:Awful>.flee
You flee head over heels.
Bend in the Old East Road
Exits: North East South West.
.* C HP:Awful Mana:Icy Move:Tired>.s
Bend in the Old East Road
The snake slithers towards you.
Exits: North East South West.
.* C HP:Awful Mana:Icy Move:Tired>.e
Old East Road
Exits: North East South West.
.* C HP:Awful Mana:Icy Move:Tired>.e
Bend in the Old East Road
Exits: North East South West.
.* C HP:Awful Mana:Icy Move:Tired>.e
Rocky Slope
Exits: North South West.
.* C HP:Awful Mana:Icy Move:Tired>.n
Old East Road
Exits: North East South West.
.* C HP:Awful Mana:Icy Move:Slow>.e
Bend in the Old East Road
Exits: North East South West.
A badger has arrived from the north.
.* C HP:Awful Mana:Icy Move:Slow>.sc
15/182 hit, 6/121 mana, and 26/165 moves.
.* C HP:Awful Mana:Icy Move:Slow>.e
You need to swim to go there.
.* C HP:Awful Mana:Icy Move:Slow>.s
.The day has begun.
* C HP:Bad Mana:Cold>Bend in the Old East Road
Exits: North East South.
* C HP:Bad Mana:Cold>.e
The Last Bridge
Exits: East West.
.* C HP:Bad Mana:Cold>.e
Junction to an Inn
A large sack is on the ground.
Exits: North East South West.
.* C HP:Bad Mana:Cold Move:Tired>.cast 'cure ser'
You start to concentrate...
.
Ok.
You begin to see scars fade away and a feeling of health comes over you.
.cast 'cure ser'
* C HP:Wounded Mana:Icy Move:Tired>.You start to concentrate...
.* C HP:Wounded Mana:Icy Move:Tired>.sc
46/182 hit, 11/121 mana, and 48/165 moves.
.* C HP:Wounded Mana:Icy Move:Tired>.change wimp 40
Wimpy set to: 40
.change mood wimpy
* C HP:Wounded Mana:Icy Move:Tired>.
Ok.
.* C HP:Wounded Mana:Icy Move:Tired>.stat
OB: 42%, DB: 40%, PB: 58%, Armour: 49%. Wimpy: 40. Mood: wimpy.
Needed: 240,381 xp and 0 tp. Wp: 5. Gold: 2.
Affected by:
- shield
- panic
- stored spell fireball.
- noquit
- armour
- strength
- sense life
- detect invisibility
.* C HP:Wounded Mana:Icy Move:Tired>.e
Bend in the Old East Road
Exits: North South West.
.* C HP:Wounded Mana:Icy Move:Tired>.n
Forested Hills
Exits: North East South West.
.* C HP:Wounded Mana:Icy Move:Tired>.s
Bend in the Old East Road
Exits: North South West.
.* C HP:Wounded Mana:Icy Move:Tired>.sc
46/182 hit, 11/121 mana, and 40/165 moves.
.* C HP:Wounded Mana:Icy Move:Tired>.l
Bend in the Old East Road
.* C HP:Wounded Mana:Icy Move:Tired>.change wimp 20
Wimpy set to: 20
.* C HP:Wounded Mana:Icy Move:Tired>.change mood wimpy
Ok.
.* C HP:Wounded Mana:Icy Move:Tired>.l
Bend in the Old East Road
.* C HP:Wounded Mana:Icy Move:Tired>.sc
46/182 hit, 11/121 mana, and 40/165 moves.
.* C HP:Wounded Mana:Icy Move:Tired>.l
Bend in the Old East Road
.* C HP:Wounded Mana:Icy Move:Tired>.l
Bend in the Old East Road
.* C HP:Wounded Mana:Icy Move:Tired>.
.Saving Mochomurka.
* C HP:Wounded Mana:Icy Move:Tired>.w
Junction to an Inn
A large sack is on the ground.
Exits: North East South West.
.* C HP:Wounded Mana:Icy Move:Tired>.sc
46/182 hit, 11/121 mana, and 38/165 moves.
.* C HP:Wounded Mana:Icy Move:Tired>.l
Junction to an Inn
A large sack is on the ground.
.* C HP:Wounded Mana:Icy Move:Tired>.change wimp 20
Wimpy set to: 20
.* C HP:Wounded Mana:Icy Move:Tired>.change mood wimpy
*Shwash the Dwarf* has arrived from the north.
* C HP:Wounded Mana:Icy Move:Tired>.
Ok.
* C HP:Wounded Mana:Icy Move:Tired>.l
Junction to an Inn
A large sack is on the ground.
*Shwash the Dwarf* is standing here.
.w
* C HP:Wounded Mana:Icy Move:Tired>
.*Shwash the Dwarf* slashes your righthand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* C HP:Bad Mana:Icy Move:Tired *Shwash the Dwarf*:Awful>.w
No way!
You are fighting for your life!
.* C HP:Bad Mana:Icy Move:Tired *Shwash the Dwarf*:Awful>.flee
You flee head over heels.
Bend in the Old East Road
Exits: North South West.
.* C HP:Bad Mana:Icy Move:Tired>.w
Junction to an Inn
A large sack is on the ground.
*Shwash the Dwarf* is standing here.
Exits: North East South West.
.* C HP:Bad Mana:Icy Move:Tired>.w
The Last Bridge
*a Half-Elf* is here searching for tracks, riding the trained horse.
Exits: East West.
.w
* C HP:Bad Mana:Icy Move:Tired>.Bend in the Old East Road
Exits: North East South.
.* C HP:Bad Mana:Icy Move:Slow>.w
Alas, you cannot go that way...
.* C HP:Bad Mana:Icy Move:Slow>.e
Rashnak narrates 'HELLO'
* C HP:Bad Mana:Icy Move:Slow>.The Last Bridge
*a Half-Elf* is here searching for tracks, riding the trained horse.
Exits: East West.
* C HP:Bad Mana:Icy Move:Slow>.e
e
Junction to an Inn
A large sack is on the ground.
*Shwash the Dwarf* is standing here.
Exits: North East South West.
.e
* C HP:Bad Mana:Icy Move:Slow>.*Shwash the Dwarf* leaves west.
.Bend in the Old East Road
Exits: North South West.
* C HP:Bad Mana:Icy Move:Slow>.n
Alas, you cannot go that way...
* C HP:Bad Mana:Icy Move:Slow>.Forested Hills
Exits: North East South West.
* C HP:Bad Mana:Icy Move:Slow>.e
e
Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: North East South West.
.* C HP:Bad Mana:Icy Move:Slow>.Flowery Mound
Exits: North East South West.
.* C HP:Bad Mana:Icy Move:Weak>.narr swarch alwful lb
Ok.
.sc
* C HP:Bad Mana:Icy Move:Weak>.25/182 hit, 11/121 mana, and 10/165 moves.
* C HP:Bad Mana:Icy Move:Weak>.sc
25/182 hit, 11/121 mana, and 10/165 moves.
.* C HP:Bad Mana:Icy Move:Weak>.sc
25/182 hit, 11/121 mana, and 10/165 moves.
.* C HP:Bad Mana:Icy Move:Weak>.narr damn i suck
Ok.
.* C HP:Bad Mana:Icy Move:Weak>.n
Light Pine Forest
Exits: North East South West.
.* C HP:Bad Mana:Icy Move:Fainting>.e
You are too exhausted.
.* C HP:Bad Mana:Icy Move:Fainting>.ride
What do you want to ride?.
.* C HP:Bad Mana:Icy Move:Fainting>.e
You are too exhausted.
.* C HP:Bad Mana:Icy Move:Fainting>.sc
25/182 hit, 11/121 mana, and 3/165 moves.
.* C HP:Bad Mana:Icy Move:Fainting>.
You feel bolder.
* C HP:Bad Mana:Warm Move:Tired>.sc
38/182 hit, 33/121 mana, and 31/165 moves.
.* C HP:Bad Mana:Warm Move:Tired>.e
Forested Slope
Exits: North East South West.
.* C HP:Bad Mana:Warm Move:Slow>.cast 'bre'
You start to concentrate...
.You lost your concentration!
.* C HP:Bad Mana:Cold Move:Slow>.n
Forest by the Temple Wall
A strip of leather with a buckle is lying here.
Exits: North East South West.
.* C HP:Bad Mana:Cold Move:Slow>.sc
38/182 hit, 20/121 mana, and 22/165 moves.
.* C HP:Bad Mana:Cold Move:Slow>.e
The irondoor seems to be closed.
.open irondoor
* C HP:Bad Mana:Cold Move:Slow>.
Ok.
* C HP:Bad Mana:Cold Move:Slow>.e
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
.* C HP:Bad Mana:Cold Move:Slow>.l w
The iron door is rusted and scratched by the orcs' weapons.
The irondoor is open.
.close irondoor
* C HP:Bad Mana:Cold Move:Slow>.
Ok.
.* C HP:Bad Mana:Cold Move:Slow>.sc
38/182 hit, 20/121 mana, and 19/165 moves.
.* C HP:Bad Mana:Cold Move:Slow>.narr come priest who can
Ok.
.* C HP:Bad Mana:Cold Move:Slow>.sc
38/182 hit, 20/121 mana, and 15/165 moves.
.* C HP:Bad Mana:Cold Move:Slow>.narr they come enter for me
Ok.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.change wimp 30
Wimpy set to: 30
.* C HP:Bad Mana:Cold Move:Weak>.change mood wimpy
Ok.
.* C HP:Bad Mana:Cold Move:Weak>.stat
OB: 44%, DB: 40%, PB: 59%, Armour: 49%. Wimpy: 30. Mood: wimpy.
Needed: 240,381 xp and 0 tp. Wp: 5. Gold: 2.
Affected by:
- shield
- stored spell fireball.
- noquit
- armour
- strength
- sense life
- detect invisibility
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.l
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
.* C HP:Bad Mana:Cold Move:Weak>.whois swash
No-one by that name.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.l
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.sc
38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.l
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
.* C HP:Bad Mana:Cold Move:Weak>.where
Players in your zone:
--------------------
Mochomurka - The Guardroom
.* C HP:Bad Mana:Cold Move:Weak>.who orc
Orcs
----
Decoy the Orkish Scout
Kerberos the Orkish Shaman
Nugajas the Orkish Scout
Zoth the Orkish Scout (Idle)
Grunta the Orkish Shaman (Idle)
Thorrak the Orkish Scout
Uglok the Ghost (Linkless)
7 players on.
.* C HP:Bad Mana:Cold Move:Weak>.
.sc
Mama tells you 'me in aban cellar'
* C HP:Bad Mana:Cold Move:Weak>.38/182 hit, 20/121 mana, and 12/165 moves.
.* C HP:Bad Mana:Cold Move:Weak>.
.Mama tells you 'you want me close cask?'
* C HP:Wounded Mana:Warm Move:Tired>.sc
51/182 hit, 42/121 mana, and 40/165 moves.
.* C HP:Wounded Mana:Warm Move:Tired>.st
You are already standing.
.* C HP:Wounded Mana:Warm Move:Tired>.cast 'bre'
You start to concentrate...
.
Ok.
An energy begins to flow within your legs as your body becomes lighter.
.* C HP:Wounded Mana:Cold>.tell mama cant come there
Ok.
.* C HP:Wounded Mana:Cold>.sc
51/182 hit, 15/121 mana, and 136/165 moves.
.* C HP:Wounded Mana:Cold>.sc
51/182 hit, 15/121 mana, and 136/165 moves.
.* C HP:Wounded Mana:Cold>.l
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
.* C HP:Wounded Mana:Cold>.
.The irondoor is opened from the other side.
* C HP:Wounded Mana:Cold>.
.*Shwash the Dwarf* has arrived from the west.
* C HP:Wounded Mana:Cold>.
.An orc-guard slashes *Shwash the Dwarf*'s body and tickles it.
* C HP:Wounded Mana:Cold>.
*Shwash the Dwarf* hits an orc-guard's right leg and tickles it.
* C HP:Wounded Mana:Cold>.
.*Shwash the Dwarf* skillfully draws the black sword.
* C HP:Wounded Mana:Cold>.
.close irondoor
*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves east.
* C HP:Wounded Mana:Cold>.
Ok.
.* C HP:Wounded Mana:Cold>.
.*Shwash the Dwarf* has arrived from the east.
* C HP:Wounded Mana:Cold>.
.*Shwash the Dwarf* slashes your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold *Shwash the Dwarf*:Wounded>.change wimp 20
Wimpy set to: 20
.* C HP:Bad Mana:Cold *Shwash the Dwarf*:Wounded>.cast 'light' Shwash
You start to concentrate...
.*Shwash the Dwarf* panics, and attempts to flee.
.*Shwash the Dwarf* slashes your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
.close irondoor
Aye!
You cannot concentrate any more...
.* C HP:Awful Mana:Cold *Shwash the Dwarf*:Wounded>.It's already closed!
* C HP:Awful Mana:Cold *Shwash the Dwarf*:Wounded>.flee
.*Shwash the Dwarf* panics, and attempts to flee.
*Shwash the Dwarf* leaves east.
* C HP:Awful Mana:Cold>.You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
*Shwash the Dwarf* is standing here.
Exits: East West.
* C HP:Awful Mana:Cold>.
A spirit strongly hits *Shwash the Dwarf*'s left arm.
* C HP:Awful Mana:Cold>.e
Dark Hallway
Exits: North East South West.
.* C HP:Awful Mana:Cold>.n
By the Dark Altar
Exits: North South.
.n
* C HP:Awful Mana:Cold>.The Priest's Study
A grey leather-bound book has been left here.
There is a water skin lying on the ground.
A soft pouch, made from leather, has been left here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (Glowing).
Exits: South.
* C HP:Awful Mana:Cold>.l s
The door is open.
.* C HP:Awful Mana:Cold>.close door
Ok.
.* C HP:Awful Mana:Cold>.w
Alas, you cannot go that way...
.* C HP:Awful Mana:Cold>.open crevices
I see no crevices here.
.* C HP:Awful Mana:Cold>.cast 'cure ser'
You start to concentrate...
.cast 'cure ser'
The door is opened from the other side.
You can't summon enough energy to cast the spell.
.* C HP:Awful Mana:Cold>.You start to concentrate...
.* C HP:Awful Mana:Cold>.s
* C HP:Awful Mana:Cold>.By the Dark Altar
*Shwash the Dwarf* is standing here.
Exits: North South.
*Shwash the Dwarf* closes the door.
.* C HP:Awful Mana:Cold>.s
s
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
.* C HP:Awful Mana:Cold>Dark Hallway
Exits: North.
* C HP:Awful Mana:Cold>.n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: North East South West.
.w
* C HP:Awful Mana:Cold>.w
Domed Chamber
Exits: East West.
* C HP:Awful Mana:Cold>.w
The Guardroom
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Exits: East West.
* C HP:Awful Mana:Cold>.w
The irondoor seems to be closed.
* C HP:Awful Mana:Cold>.open irondoor
The irondoor seems to be closed.
.open irondoor
* C HP:Awful Mana:Cold>.
Ok.
* C HP:Awful Mana:Cold>.It's already open!
* C HP:Awful Mana:Cold>.w
w
w
Forest by the Temple Wall
A strip of leather with a buckle is lying here.
*a Half-Elf* is standing here.
A wolf cub happily plays here.
Exits: North East South West.
.* C HP:Awful Mana:Cold>.Heathery Slope
Exits: North East South West.
.w
* C HP:Awful Mana:Cold>.Light Forest
Exits: North East South West.
.* C HP:Awful Mana:Cold>.* C HP:Awful Mana:Cold>.You need to swim to go
there.
* C HP:Awful Mana:Cold>.s
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: North East South West.
.* C HP:Awful Mana:Cold>.s
Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: North East South West.
.s
* C HP:Awful Mana:Cold>.Shallow Ravine
Exits: North East South.
.* C HP:Awful Mana:Cold>.s
Old East Road
A sparrow is flapping around on the ground.
Exits: North East South West.
.* C HP:Awful Mana:Cold>.e
Old East Road
Exits: North East South West.
.e
* C HP:Awful Mana:Cold>.Old East Road
//i ran warens and hoped he gonna enter but he didn't , so i went back
ford and few ticks later:
.* C Mana:Hot>.sc
.Mama tells you 'dwarf was 7 ticks over hatch'
* C Mana:Hot>.Mama tells you 'sniff'
182/182 hit, 80/121 mana, and 165/165 moves.
* C Mana:Hot>.l
West of the Ford of the Bruinen
.* C Mana:Hot>.tell mama i know :( he in rdell
Ok.
.* C Mana:Hot>.
.Bubla tells you 'furt nejaka vyuka nebo studenti .. proste bordel'
* C Mana:Hot>.
.*Shwash the Dwarf* has arrived from the east.
* C Mana:Hot>.flee
*Shwash the Dwarf* leaves west.
You flee head over heels.
Great East Road
Exits: North South West.
.* C Mana:Hot>.n
West of the Ford of the Bruinen
Exits: North East South West.
.* C Mana:Hot>.w
.*Shwash the Dwarf* has arrived from the west.
* C Mana:Hot>.Forested Hills
Exits: North East South West.
* C Mana:Hot>.w
Forested Hills
Exits: North East South.
.* C Mana:Hot>.e
Forested Hills
Exits: North East South West.
.cast 'light' Dwarf
* C Mana:Hot>.
Nobody here by that name.
.e
* C Mana:Hot>.West of the Ford of the Bruinen
Exits: North East South West.
.cast 'light' Dwarf
* C Mana:Hot>.
Nobody here by that name.
* C Mana:Hot>.s
Great East Road
Exits: North South West.
.* C Mana:Hot>.w
Great East Road
Exits: East South West.
.* C Mana:Hot>.n
Alas, you cannot go that way...
.* C Mana:Hot>.yell die!
Ok.
.* C Mana:Hot>.e
Great East Road
Exits: North South West.
.* C Mana:Hot>.n
West of the Ford of the Bruinen
*Shwash the Dwarf* is standing here.
Exits: North East South West.
.* C Mana:Hot>.cast 'light' Shwash
You start to concentrate...
*Shwash the Dwarf* leaves south.
.You feel weaker.
.Your victim has disappeared!
.* C Mana:Burning>.s
cast 'light' Shwash
.*Shwash the Dwarf* has arrived from the south.
* C Mana:Burning>.
.Bubla tells you 'mas ruby ring?'
* C Mana:Burning>.
.*Shwash the Dwarf* leaves east.
* C Mana:Burning>.Great East Road
Exits: North South West.
* C Mana:Burning>Nobody here by that name.
* C Mana:Burning>.n
West of the Ford of the Bruinen
*Shwash the Dwarf* is standing here.
Exits: North East South West.
.* C Mana:Burning>.e
Ford of the River Bruinen
Exits: North East South West.
.* C Mana:Burning>.w
West of the Ford of the Bruinen
*Shwash the Dwarf* is standing here searching for something.
Exits: North East South West.
.cast 'light' Shwash
* C Mana:Burning>.You start to concentrate...
.* C Mana:Hot *Shwash the Dwarf*:Wounded>.
Ok.
You feel yourself exposed.
The lightning bolt hits *Shwash the Dwarf* with full impact.
.* C Mana:Hot *Shwash the Dwarf*:Wounded>.cast 'fire' Shwash
.Your magical shield wears off.
*Shwash the Dwarf* slashes your right arm extremely hard and shatters it.
You feel a strong ache there!
* C HP:Fine Mana:Hot *Shwash the Dwarf*:Wounded>.You quickly recall your
stored
spell...
.change wimp 100
Ok.
Your fireball completely envelops *Shwash the Dwarf* in flames.
.* C HP:Fine Mana:Hot *Shwash the Dwarf*:Bad>Wimpy set to: 100
* C HP:Fine Mana:Hot *Shwash the Dwarf*:Bad>.You slash *Shwash the
Dwarf*'s righ
t arm.
.* C HP:Fine Mana:Hot *Shwash the Dwarf*:Bad>.flee
You flee head over heels.
Forested Hills
Exits: North East South West.
.* C HP:Fine Mana:Hot>.w
orested Hills
Exits: North East South.
.w
* C HP:Fine Mana:Hot>.Alas, you cannot go that way...
* C HP:Fine Mana:Hot>.cast 'shi'
You start to concentrate...
.*Shwash the Dwarf* has arrived from the east.
.The black sword of *Shwash the Dwarf* starts to hit you!
*Shwash the Dwarf* slashes your head extremely hard and shatters it.
That really HURT!
.Aye!
You cannot concentrate any more...
* C HP:Hurt Mana:Hot *Shwash the Dwarf*:Bad>.flee
You flee head over heels.
Great East Road
Exits: North East West.
.* C HP:Hurt Mana:Hot>.n
n
Forested Hills
*Shwash the Dwarf* is standing here.
Exits: North East South.
.n
* C HP:Hurt Mana:Hot>.n
*Shwash the Dwarf* slashes your left leg extremely hard and shatters it.
That really HURT!
No way!
You are fighting for your life!
.* C HP:Wounded Mana:Hot *Shwash the Dwarf*:Bad>.flee
No way!
You are fighting for your life!
You flee head over heels.
Forested Hills
Exits: North East South West.
* C HP:Wounded Mana:Hot>Forested Hills
Exits: North East South West.
* C HP:Wounded Mana:Hot>.You flee head over heels.
An Old Path
Exits: North South West.
.* C HP:Wounded Mana:Hot>.e
Alas, you cannot go that way...
.* C HP:Wounded Mana:Hot>.n
An Old Path
Exits: North South West.
.n
* C HP:Wounded Mana:Hot>.n
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
.* C HP:Wounded Mana:Hot>.Bubla tells you 'nekde si sezen ruby ring pls'
A Green Valley
Exits: North East South West.
.* C HP:Wounded Mana:Hot>.shu
Arglebargle, glop-glyf!?!
.* C HP:Wounded Mana:Hot>.e
A Green Valley
Exits: North South West.
.* C HP:Wounded Mana:Hot>.cast 'shi'
You start to concentrate...
.You lost your concentration!
.* C HP:Wounded Mana:Hot>.sc
48/182 hit, 57/121 mana, and 105/157 moves.
.* C HP:Wounded Mana:Hot>.cast 'shi'
You start to concentrate...
.
Ok.
A blue transparent wall slowly appears around you.
.* C HP:Wounded Mana:Cold>.n
A Green Valley
Exits: North South West.
.* C HP:Wounded Mana:Cold>.sc
48/182 hit, 27/121 mana, and 100/157 moves.
.* C HP:Wounded Mana:Cold>.narr shwash back
Ok.
.* C HP:Wounded Mana:Cold>.sc
48/182 hit, 27/121 mana, and 97/157 moves.
.* C HP:Wounded Mana:Cold>.change wimp 20
Wimpy set to: 20
.* C HP:Wounded Mana:Cold>.s
A Green Valley
Exits: North South West.
.* C HP:Wounded Mana:Cold>.change wimp 20
Wimpy set to: 20
.* C HP:Wounded Mana:Cold>.s
Grassy Plains
Exits: North West.
.* C HP:Wounded Mana:Cold>.w
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.
.* C HP:Wounded Mana:Cold>.s
An Old Path
Exits: North South West.
.* C HP:Wounded Mana:Cold>.s
An Old Path
Exits: North South West.
.* C HP:Wounded Mana:Cold>.s
West of the Ford of the Bruinen
*Shwash the Dwarf* is standing here.
Exits: North East South West.
.* C HP:Wounded Mana:Cold>.cast 'fire' Shwash
You quickly recall your stored spell...
.*Shwash the Dwarf* slashes your left arm very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
.
Ok.
Your fireball hits *Shwash the Dwarf* with full force, causing an immediate death.
*Shwash the Dwarf* is dead! R.I.P.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Shwash the Dwarf*'s death cry.
* C HP:Bad Mana:Warm>.get all 1.corpse
You get the black sword from the corpse of *a Dwarf*.
* C HP:Wounded Mana:Hot>.
The black sword moves impatiently and jumps in your hands.