Brokk made me reach #2
posted by Dragóth
2000-09-02 17:52:51
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Brokk and Blixt e priest. Brokk spams away, wounded, me wounded...
Changed weapon, tried same tactics I use with warsword.
Doesnt work so good tho=P Lucky me Brokk didnt stay along with Blixt.



* C HP:Hurt Mana:Burning>e
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
*a Dwarf* pounds your left hand extremely hard.
You feel a strong ache there!

* C HP:Hurt Mana:Burning *a Dwarf*:Fine>
You're already fighting!

* C HP:Hurt Mana:Burning *a Dwarf*:Fine>
*Blixt the Eriadorian Man* joins *a Dwarf*'s fight.
*Blixt the Eriadorian Man* pounds your right hand extremely hard.
You pound *a Dwarf*'s body extremely hard.

* C HP:Hurt Mana:Burning *a Dwarf*:Fine>gig
You giggle.

* C HP:Hurt Mana:Burning *a Dwarf*:Fine>flee
You flee head over heels.
Heathery Slope
Scaramanga is standing here.
Exits: North East South West.
Scaramanga LEAVES E A S T.
The night has begun. 
You feel stronger in the dark!
You bleed from open wounds.

* C HP:Hurt Mana:Burning>w
Light Forest
Exits: North East South West.

* C HP:Hurt Mana:Burning>w
You need to swim to go there.

* C HP:Hurt Mana:Burning>ccd
You start to concentrate...
ccd
Your scratches and bruises disappear.

* C HP:Hurt Mana:Warm>
You start to concentrate...

ccd
Your scratches and bruises disappear.

* C HP:Hurt Mana:Cold>
You muster all of your concentration...

ccd
Your scratches and bruises disappear.

* C HP:Hurt Mana:Icy>Alas, not enough mana flows through you...

* C HP:Hurt Mana:Icy>e
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* C HP:Hurt Mana:Icy>r
What do you want to ride?

* C HP:Hurt Mana:Icy>e
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

* C HP:Hurt Mana:Icy>n
Forested Slope
Exits: East South West.

* C HP:Hurt Mana:Icy>w
Rocky Plains
Exits: East South West.

* C HP:Hurt Mana:Icy>r
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.

* R C HP:Hurt Mana:Icy>s
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Hurt Mana:Icy>narr fight 
Ok.

* R C HP:Hurt Mana:Icy>e
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Scaramanga is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.

* R C HP:Hurt Mana:Icy>
Scaramanga LEAVES E A S T.

* R C HP:Hurt Mana:Icy>exa $targ
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* seems to have:
       A deep wound at the right foot,
       A light wound at the body.
*a Dwarf* is using: 
<wielded>            a steel-shafted mattock
<worn as shield>     a large metal wall shield (brand new)
<worn on head>       a full metal helmet (brand new)
<worn on body>       a metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on legs>       a pair of greaves (brand new)
<worn on feet>       a pair of heavy, plated boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a pan
<worn on belt>       a set of lock picks
<worn on belt>       a butcher knife (brand new)
<worn on belt>       a hooded brass lantern
<worn on belt>       a belt pouch

* R C HP:Hurt Mana:Icy>s
Forested Slope
Exits: North East South West.

* R C HP:Hurt Mana:Icy>w
Light Pine Forest
Exits: North East South West.

* R C HP:Hurt Mana:Icy>n
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Hurt Mana:Icy>
Scaramanga narrates 'im bad'

* R C HP:Hurt Mana:Icy>e
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
Durcano narrates 'fight at priest? inside?'

* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You pound *a Dwarf*'s left foot extremely hard.
Your victim is shocked by your hit!

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>flee
You flee head over heels.
Forested Slope
Exits: North East South West.


*****SOME SPAM*****


* R C HP:Hurt Mana:Icy>n
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
*Blixt the Eriadorian Man* closes the irondoor.

* R C HP:Hurt Mana:Icy
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You pound *a Dwarf*'s left arm extremely hard.
The irondoor is opened from the other side.
*Blixt the Eriadorian Man* closes the irondoor.


* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
The irondoor is opened from the other side.

flee

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.


* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.
*a Dwarf* pounds your left arm extremely hard.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You flee head over heels.
Forested Slope
Exits: North East South West.

* R C HP:Hurt Mana:Cold>n
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.

* R C HP:Hurt Mana:Cold>
The irondoor is opened from the other side.
*a Dwarf* pounds your left leg extremely hard.
*Blixt the Eriadorian Man* closes the irondoor.

* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
You pound *a Dwarf*'s left foot extremely hard.

* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>w
No way! 
You are fighting for your life!
The irondoor is opened from the other side.

* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.

* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>flee
The irondoor is opened from the other side.
You flee head over heels.
Forested Slope
Exits: East South West.

* R C HP:Hurt Mana:Cold>w
Rocky Plains
Exits: East South West.

* R C HP:Hurt Mana:Cold>
You bleed from open wounds.

* R C HP:Hurt Mana:Cold>s
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Hurt Mana:Cold>e
n
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.

* R C HP:Hurt Mana:Cold>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.

*a Dwarf* pounds your left leg extremely hard.
*Blixt the Eriadorian Man* closes the irondoor.
No way! 
You are fighting for your life!

* R C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
The irondoor is opened from the other side.

* R C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee

*Blixt the Eriadorian Man* closes the irondoor.
You pound *a Dwarf*'s right foot extremely hard.

* R C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>
You flee head over heels.
Light Pine Forest
Exits: North East South West.

* R C HP:Wounded Mana:Cold>w
Edge of the Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold>w
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>#   {reply} now aliases {tell Scaramanga}.

Scaramanga tells you 'kom in backwat'

* R C HP:Wounded Mana:Cold>s
Forested Hills
Exits: North East South West.

* R C HP:Wounded Mana:Cold>s
Bend in the Old East Road
Exits: North South West.

* R C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...

* R C HP:Hurt Mana:Cold>s
Bend in the Old East Road
Exits: North East South.

* R C HP:Hurt Mana:Cold>e
Old East Road
A large sack is on the ground.
A finch flies low above the ground.
A large eagle soars above you.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES E A S T.

* R C HP:Hurt Mana:Cold>e
Old East Road
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES W E S T.
* R C HP:Hurt Mana:Cold>e
Old East Road
Exits: North East South West.

*****SOME SPAM*****

* R C HP:Hurt Mana:Icy>e
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Hurt Mana:Icy>n
k $targ
Rocky Plains
Exits: East South West.

* R C HP:Hurt Mana:Icy>They aren't here.

* R C HP:Hurt Mana:Icy>e
k $targ
Durcano narrates 'blixt, oldie :)'
Forested Slope
Exits: East South West.

* R C HP:Hurt Mana:Icy>They aren't here.

* R C HP:Hurt Mana:Icy>s
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.

* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You pound *a Dwarf*'s left arm extremely hard.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>flee


The irondoor is opened from the other side.
*Blixt the Eriadorian Man* closes the irondoor.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>

The irondoor is opened from the other side.
*Blixt the Eriadorian Man* closes the irondoor.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* pounds your body extremely hard.

* R C HP:Wounded Mana:Icy *a Dwarf*:Hurt>P A N I C !

* R C HP:Wounded Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H.

* R C HP:Wounded Mana:Icy>flee
You flee head over heels.
Forested Slope
*a Dwarf* is standing here.
Exits: East South West.

* R C HP:Wounded Mana:Icy>w
Rocky Plains
Exits: East South West.

* R C HP:Wounded Mana:Icy>e
k $targ

You feel bolder.
You bleed from open wounds.

* R C HP:Wounded Mana:Icy>Forested Slope
*a Dwarf* is standing here.
Exits: East South West.

* R C HP:Wounded Mana:Icy>* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left hand extremely hard and shatter it.

* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your left foot extremely hard and shatters it.
You feel a strong ache there!

flee
Saving Dragóth.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.

* R C HP:Wounded Mana:Icy>
You flee head over heels.
Forest by the Temple Wall
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.

* R C HP:Wounded Mana:Icy Move:Tired>w
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Wounded Mana:Icy Move:Tired>n
k $targ
Rocky Plains
*a Dwarf* is standing here.
Exits: East South West.

* R C HP:Wounded Mana:Icy Move:Tired>* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to pound him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES E A S T.

* R C HP:Wounded Mana:Icy Move:Tired>
*a Dwarf* has arrived from the east.

* R C HP:Wounded Mana:Icy Move:Tired>k $targ

*a Dwarf* LEAVES E A S T.

* R C HP:Wounded Mana:Icy Move:Tired>They aren't here.

* R C HP:Wounded Mana:Icy Move:Tired>e
k $targ
Forested Slope
Exits: East South West.

* R C HP:Wounded Mana:Icy Move:Tired>They aren't here.

* R C HP:Wounded Mana:Icy Move:Tired>e
k $targ
*Blixt the Eriadorian Man* has arrived from the south riding the warhorse.
Withered Forest
*a Dwarf* is standing here.
Exits: East West.

* R C HP:Wounded Mana:Icy Move:Tired>* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s right arm hard.

* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your left arm very hard.

* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES E A S T.
* R C HP:Wounded Mana:Cold Move:Tired>flee
You flee head over heels.
Edge of the Forest
*a Dwarf* is standing here.
Exits: East South West.
*a Dwarf* LEAVES S O U T H.

* R C HP:Wounded Mana:Cold Move:Tired>k $targ
They aren't here.

* R C HP:Wounded Mana:Cold Move:Tired>s
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold Move:Tired>k $targ
They aren't here.

* R C HP:Wounded Mana:Cold Move:Tired>s
k $targ
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.

* R C HP:Wounded Mana:Cold Move:Tired>They aren't here.

* R C HP:Wounded Mana:Cold Move:Tired>e
k $targ
Forest under the Ridge
A bear is here, covered with coarse black fur.
Exits: East South West.

* R C HP:Wounded Mana:Cold Move:Tired>They aren't here.

* R C HP:Wounded Mana:Cold Move:Tired>n
k $targ
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Tired>w
They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>n
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.

* R C HP:Wounded Mana:Cold Move:Tired>e
Moving up the slope is really hard.
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold Move:Tired>k $targ
On a Rock Shelf
Exits: North East West.

* R C HP:Wounded Mana:Cold Move:Tired>n
They aren't here.

* R C HP:Wounded Mana:Cold Move:Tired>Oops! 
You cannot go there riding!

* R C HP:Wounded Mana:Cold Move:Tired>w
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold Move:Tired>s
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.

* R C HP:Wounded Mana:Cold Move:Tired>u
Moving up the slope is really hard.
Among the Ruins
Exits: North South West Down.

* R C HP:Wounded Mana:Cold Move:Slow>e
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Slow>d
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.

* R C HP:Wounded Mana:Cold Move:Slow>
Durcano narrates 'ok, meet monitor, we comin'

* R C HP:Wounded Mana:Cold Move:Slow>n
Moving up the slope is really hard.
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold Move:Slow>n
Edge of the Forest
Exits: East South West.

* R C HP:Wounded Mana:Cold Move:Slow>w
Withered Forest
Exits: East West.

* R C HP:Wounded Mana:Cold Move:Slow>s
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Slow>e
Edge of the Forest
Exits: East South West.

* R C HP:Wounded Mana:Cold Move:Slow>s
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.

* R C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...

* R C HP:Wounded Mana:Cold Move:Slow>s
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.

* R C HP:Wounded Mana:Cold Move:Slow>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.

*****SOME SPAM*****


* R C HP:Wounded Mana:Icy Move:Weak>g flask pack;quaff draught
You get a flask of orkish draught from a leather backpack.

* R C HP:Wounded Mana:Icy Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* R C HP:Wounded Mana:Icy Move:Tired>n
Light Forest
Exits: North East South West.

* R C HP:Wounded Mana:Icy Move:Tired>e
Heathery Slope
The corpse of a mountain mule is lying here.
Exits: North East South West.

* R C HP:Wounded Mana:Icy Move:Tired>e
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Wounded Mana:Icy Move:Tired>n
Forested Slope
Exits: East South West.

* R C HP:Wounded Mana:Icy Move:Tired>s
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Wounded Mana:Icy Move:Tired>lead
You stop riding a hungry warg.
A hungry warg starts following you.
* C HP:Wounded Mana:Icy Move:Tired>e
The Guardroom
A long and scaly snakeskin lies here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Scaramanga is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.

* C HP:Wounded Mana:Icy Move:Tired>
Scaramanga begins some strange incantations...

* C HP:Wounded Mana:Icy Move:Tired>
Scaramanga utters the words 'judicandus gzfuajg'

* C HP:Wounded Mana:Icy Move:Tired>narr dwarf wounded, he left
#   {reply} now aliases {tell Azg}.
Azg tells you 'resting mvs warrens i brt'
Ok.

* C HP:Wounded Mana:Icy Move:Tired>
Scaramanga third nipple says 'hora jag kan inte slåss mot obkrigare'

* C HP:Wounded Mana:Icy Move:Tired>sc
#   {report} now aliases {sa i have 154/444 hits, 4/62 power, 42/153 mov}.
154/444 hit, 4/62 mana, and 42/153 moves.

* C HP:Wounded Mana:Icy Move:Tired>re
You sit down and rest your tired bones.

* C HP:Wounded Mana:Icy Move:Tired>
Ok.

* C HP:Wounded Mana:Icy Move:Tired>
You bleed from open wounds.

* C HP:Wounded Mana:Icy Move:Tired>x
OB: 151%, DB: -43%, PB: 48%, Armour: 94%. Wimpy: 100. Mood: aggressive.
Needed: 711,480 xp, 0 tp. Gold: 1,132. Alert: normal.
Affected by:
- a light wound at the left hand.
- a deep wound at the left leg.
- a light wound at the left foot.
- a deep wound at the body.
- novoid
- noquit

* C HP:Wounded Mana:Cold>fd
first dragoth
You try to bind your wounds.

You successfully bind your wound.

* C HP:Wounded Mana:Cold>sc
#   {report} now aliases {sa i have 165/444 hits, 11/62 power, 57/153 mov}.
165/444 hit, 11/62 mana, and 57/153 moves.

* C HP:Wounded Mana:Cold>w
Forest by the Temple Wall
Exits: North East South West.

* C HP:Wounded Mana:Cold>r
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.

* R C HP:Wounded Mana:Cold>s
Forested Slope
Exits: North East South West.

* R C HP:Wounded Mana:Cold>w
Light Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>n
Heathery Slope
The corpse of a mountain mule is lying here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Forest by the Temple Wall
Exits: North East South West.
*Faror the Dwarf* has arrived from the south.
*Luilas the Silvan Elf* has arrived from the south riding a pack horse.

* R C HP:Wounded Mana:Cold>w
Heathery Slope
The corpse of a mountain mule is lying here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>s
Light Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold>s
Flowery Mound
Exits: North East South West.

* R C HP:Wounded Mana:Cold>s
Pine Forest
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES S O U T H.

* R C HP:Wounded Mana:Cold>s
Old East Road
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES S O U T H.

* R C HP:Wounded Mana:Cold Move:Tired>
*a Dwarf* has arrived from the east.

* R C HP:Wounded Mana:Cold Move:Tired>e
Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>w
k *dwarf*
Old East Road
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left foot extremely hard.

* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your body extremely hard and shatters it.

bash;stand
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.

* R C HP:Wounded Mana:Cold Move:Tired>Bash what or whom?

* R C HP:Wounded Mana:Cold Move:Tired>e
You are already standing.

* R C HP:Wounded Mana:Cold Move:Tired>w
Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>w
Old East Road
A large sack is on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>
*a Dwarf* has arrived from the west.
* R C HP:Wounded Mana:Cold Move:Tired>w
Bend in the Old East Road
Exits: North East South.

* R C HP:Wounded Mana:Cold Move:Tired>e
k *dwarf*
Old East Road
A large sack is on the ground.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>They aren't here.

* R C HP:Wounded Mana:Cold Move:Tired>e
k *dwarf*
Old East Road
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left foot extremely hard.

* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>flee

*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES E A S T.

* R C HP:Wounded Mana:Cold Move:Tired>
You flee head over heels.
Pine Forest
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>e
Light Pine Forest
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>w
Pine Forest
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>s
Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>e
Old East Road
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>e
Old East Road
A large biscuit has been left here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>#   {reply} now aliases {tell Azg}.

Azg tells you 'where they now'

* R C HP:Wounded Mana:Cold Move:Tired>e
Rocks tumble down the slope as you ascend the rocky hill.
Rocky Hill
Exits: North East South West.
You bleed from open wounds.

* R C HP:Wounded Mana:Cold Move:Tired>e
Rocky Grounds
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>k *dwarf*
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left foot extremely hard.

* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your head extremely hard.

* R C HP:Bad Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.

flee
* R C HP:Bad Mana:Cold Move:Tired>
You flee head over heels.
Mossy Slope
Exits: North East South West.

* R C HP:Bad Mana:Cold Move:Tired>e
Edge of the Forest
Exits: North East South West.

* R C HP:Bad Mana:Cold Move:Tired>e
Edge of the Forest
Exits: North East South West.

* R C HP:Bad Mana:Cold Move:Tired>s
Rocky Depression
A woody evergreen plant grows here, with many stems reaching upward.
A fierce boar is here, grunting at you.
Exits: North East South West.

* R C HP:Bad Mana:Cold Move:Tired>e
Narrow Valley
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>w
n
Rocky Depression
A woody evergreen plant grows here, with many stems reaching upward.
A fierce boar is here, grunting at you.
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>Edge of the Forest
Exits: North East South West.

* R C HP:Wounded Mana:Cold Move:Tired>w
Edge of the Forest
Exits: North East South West.

* R C HP:Wounded Mana:Warm Move:Slow>w
Mossy Slope
Exits: North East South West.

* R C HP:Wounded Mana:Warm Move:Slow>w
Rocky Plains
Exits: North East South West.

* R C HP:Wounded Mana:Warm Move:Slow>n
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
Scaramanga narrates 'man running w hurt'

* R C HP:Wounded Mana:Warm Move:Slow>s
Rocky Plains
Exits: North East South West.

* R C HP:Wounded Mana:Warm Move:Slow>s
Rocky Hill
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Wounded Mana:Warm Move:Slow>k *dwarf*
* R C HP:Wounded Mana:Warm Move:Slow *a Dwarf*:Bad>
You pound *a Dwarf*'s left arm extremely hard and shatter it.

* R C HP:Wounded Mana:Warm Move:Slow *a Dwarf*:Bad>flee

*a Dwarf* pounds your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Bad>
You flee head over heels.
Rocky Plains
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>e
Mossy Slope
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>s
Rocky Grounds
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>e
Rocky Grounds
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>n
Edge of the Forest
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>n
Black Forest
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>w
Edge of the Forest
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>w
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>s
Rocky Plains
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>w
On the Old Tracks
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>w
Light Pine Forest
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Slow>s
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>e
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>k *dwarf*
You are too afraid.

* R C HP:Bad Mana:Warm Move:Weak>w
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>w
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>n
Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>cha wimpy 10
Wimpy set to: 10

* R C HP:Bad Mana:Warm Move:Weak>s
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>s
Edge of the Forest
A huge, black wolf is here, ready to devour.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>n
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Weak>g flask pack;quaff draught
You get a flask of orkish draught from a leather backpack.
* R C HP:Bad Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* R C HP:Bad Mana:Warm Move:Tired>e
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>e
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>k *dwarf*
* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>
You pound *a Dwarf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>flee

*a Dwarf* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!

* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>
You flee head over heels.
Rocks tumble down the slope as you ascend the rocky hill.
Rocky Hill
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>w
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>w

Scaramanga has arrived from the west riding a hungry warg.

* R C HP:Bad Mana:Warm Move:Tired>Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>
Scaramanga LEAVES E A S T riding a hungry warg.

* R C HP:Bad Mana:Warm Move:Tired>e
k *dwarf*
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Scaramanga is here, riding a hungry warg.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>
You cannot attack and flee at the same time.

* R C HP:Bad Mana:Warm Move:Tired>w
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>e

*a Dwarf* has arrived from the east.

* R C HP:Bad Mana:Warm Move:Tired>k *dwarf*
Old East Road
A large biscuit has been left here.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>They aren't here.

* R C HP:Bad Mana:Warm Move:Tired>w
k *dwarf*
Old East Road
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>They aren't here.

* R C HP:Bad Mana:Warm Move:Tired>w
Old East Road
A colourful butterfly is fluttering around here.
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>
*a Dwarf* LEAVES W E S T.
A finch has arrived from the west.

* R C HP:Bad Mana:Warm Move:Tired>k *dwarf*
They aren't here.

* R C HP:Bad Mana:Warm Move:Tired>w
k *dwarf*
Old East Road
A large sack is on the ground.
Exits: North East South West.

* R C HP:Bad Mana:Warm Move:Tired>They aren't here.

* R C HP:Bad Mana:Warm Move:Tired>w
k *dwarf*
Bend in the Old East Road
*a Dwarf* is standing here.
Exits: North East South.
Scaramanga smites *a Dwarf*'s left foot extremely hard and shatters it.

* R C HP:Bad Mana:Warm Move:Tired>* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Dying Scaramanga:Hurt>
You pound *a Dwarf*'s right arm extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Dying Scaramanga:Hurt>narr dwarf dies
Ok.
You pound *a Dwarf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P. 				<<<<<<Was Brokk, made me reach #2!
A shadow slowly rises above the corpse of *a Dwarf*.
* R C HP:Bad Mana:Warm Move:Slow>The icy grasp of a shadow blocks your attempt!

* R C HP:Bad Mana:Warm Move:Slow>sq
You begin to search ...

A shadow whispers 'I won't allow the looting of my fallen body!'

You didn't find anyone.

* R C HP:Bad Mana:Warm Move:Slow>lc
corpse (here) : 
a butcher knife (brand new)
a dark coloured flask
an engraved warhammer
a forest green cloak (brand new)
a fortune in gold
a full metal helmet (brand new)
a heavy pair of vambraces (brand new)
a hooded brass lantern
a large metal wall shield (brand new)
a large skin
a metal breastplate (brand new)
a pair of greaves (brand new)
a pair of heavy, plated boots (brand new)
a pan
a plain leather belt
a purple scroll
a set of lock picks
a steel-shafted mattock
a stone
a two-handed sword (brand new)
a belt pouch
a leather backpack
a large sack

Then we tried to do shadow but more pukes showed up + that sun came up.
spammed to warrens, came in on awful since trollmobs hitted me in forest. 
Top of Page Down to last comment


Ilmarin2000-09-02 17:57:18
He had purple in inventory? *rofl*

Never ever leave scrolls and stuff to the enemies.
I usually spam all my purples if I know I'm trapped...
Fredde2000-09-02 18:19:38
pound? pound?

vad fan håller du på med pq?! äru dum i huve eller. snart glider du väl omkrign med oxbraller också.. *suck*
Rogon2000-09-02 18:33:33
Wonder if you coulda done him without scaramanga tho? hm. looked like dumb luck you ran into him again after leaving priest last time.
Azg2000-09-02 20:15:41
Neat fight, was close!
Scaramanga2000-09-02 21:34:26
i was permawounded the whole fight, i had fighted those pukes like 5mins before
Dragoth arrived, i guess we battleshamans doesn't stand much of a chance against supermegaob warriors. *pout*
Lochdale2000-09-03 09:22:57
Yea real tough with like 150ms better link. Your a fucking loser.
Lochdale2000-09-03 09:26:58
To expand on my comment. I despise individuals or groups who gloat upon wins based on nothing but an advantage they inherited or never created themselves. It does not exist in the real world so by god I wll NOT support in an imaginary one. I admoe those whio create there own chances or so there thing but do not gloat. I despise those that do not.
Dragóth2000-09-03 11:35:41
yes Rogon, was luck.
And to you Lochdale, fuck off. You dont know shit if my link is
better or much better.
Sabadon2000-09-03 12:27:34
what's with the rabid flaming of anyone who doesnt have a crappy link
lochdale?
i didn't see him "gloat", he just posted a log for general amusement
some like it, some don't

i had a 3-400ms link for 3 years, then i spent some cash on improving my
link, i suggest you do the same if it bothers you that much
surely isdn must be available to you? even if it doesnt help vs the
dreaded transatlantic link it still improves the link in general

when you, like us swedemodemfakkers, have to pay close to 1 fakking us dollar
per hour of connection i'll feel truly sorry for you having to suffer
from the link
Fredde2000-09-03 13:03:01
Laugh Lochdale, dragoth would kick your ass anytime with the same link. you only whine and whine and whine.
Cur/Roadkill2000-09-03 15:05:45
*Nod* Sabadon
Reef2000-09-04 05:57:41
I cant get cable or isdn or dsl, seems I live to far out of the city or something stupid like that. I will be forever stuck on a 56k modem! Am I allowed to bitch about people with fast links?
Sabadon2000-09-04 10:04:39
No cause you have alot of beer available to you, Reef.
That nulls your right to bitch.
And i bet you have flat-rate anyways!
Razhim2000-09-04 10:06:09
Whats embarrasing in this log, is how BOTH Dragoth and Brokk flee
ALL THE TIME after 1 hit ( when 1 vs 1 ). You both look like snagas
instead of warriors, Sauron will punish you for your behaviour Dragoth!
Desastre2000-09-04 11:36:40
Nice :)
Tairach2000-09-04 12:57:53
Dwarf could have won if he doesnt flee so much.
Rule for 1 vs 1 warrior fights:
If solo hitter hits you, wait for your attempt to hit him back and then flee or whatever.
If you flee instantly you are gonna lose.
Dragóth2000-09-04 18:13:14
erh, do you think i want to eat bash or something? If i stay and fight,
anyone of us will eat bash, and the one who eats it = dead.
So why risk that shit and stay? I won, right?
Niccolo2000-09-04 21:31:18
Ehhe Maybe Razhim will duel ye one on one, Dragoth. Then you can ridicule him for fleeing after one spell! :)

Unknown2000-09-05 06:05:39
You didnt win shit i dont think you would of even won if scaramang didnt come
Duvel2000-09-05 20:45:03
Nice work Dragoth =))))))))))

Hannibal2000-09-05 23:25:14
the guys eq sucked, dragoth is fullsetted.. i think dragoth woulda won anyway
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