Brokk and Blixt e priest.
Brokk spams away, wounded, me wounded...
Changed weapon, tried same tactics I use with warsword.
Doesnt work so good tho=P Lucky me Brokk didnt stay along with Blixt.
* C HP:Hurt Mana:Burning>e
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
*a Dwarf* pounds your left hand extremely hard.
You feel a strong ache there!
* C HP:Hurt Mana:Burning *a Dwarf*:Fine>
You're already fighting!
* C HP:Hurt Mana:Burning *a Dwarf*:Fine>
*Blixt the Eriadorian Man* joins *a Dwarf*'s fight.
*Blixt the Eriadorian Man* pounds your right hand extremely hard.
You pound *a Dwarf*'s body extremely hard.
* C HP:Hurt Mana:Burning *a Dwarf*:Fine>gig
You giggle.
* C HP:Hurt Mana:Burning *a Dwarf*:Fine>flee
You flee head over heels.
Heathery Slope
Scaramanga is standing here.
Exits: North East South West.
Scaramanga LEAVES E A S T.
The night has begun.
You feel stronger in the dark!
You bleed from open wounds.
* C HP:Hurt Mana:Burning>w
Light Forest
Exits: North East South West.
* C HP:Hurt Mana:Burning>w
You need to swim to go there.
* C HP:Hurt Mana:Burning>ccd
You start to concentrate...
ccd
Your scratches and bruises disappear.
* C HP:Hurt Mana:Warm>
You start to concentrate...
ccd
Your scratches and bruises disappear.
* C HP:Hurt Mana:Cold>
You muster all of your concentration...
ccd
Your scratches and bruises disappear.
* C HP:Hurt Mana:Icy>Alas, not enough mana flows through you...
* C HP:Hurt Mana:Icy>e
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* C HP:Hurt Mana:Icy>r
What do you want to ride?
* C HP:Hurt Mana:Icy>e
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* C HP:Hurt Mana:Icy>n
Forested Slope
Exits: East South West.
* C HP:Hurt Mana:Icy>w
Rocky Plains
Exits: East South West.
* C HP:Hurt Mana:Icy>r
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.
* R C HP:Hurt Mana:Icy>s
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Hurt Mana:Icy>narr fight
Ok.
* R C HP:Hurt Mana:Icy>e
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Scaramanga is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: North East South West.
* R C HP:Hurt Mana:Icy>
Scaramanga LEAVES E A S T.
* R C HP:Hurt Mana:Icy>exa $targ
You see nothing special about him.
*a Dwarf* has several bruises.
*a Dwarf* seems to have:
A deep wound at the right foot,
A light wound at the body.
*a Dwarf* is using:
<wielded> a steel-shafted mattock
<worn as shield> a large metal wall shield (brand new)
<worn on head> a full metal helmet (brand new)
<worn on body> a metal breastplate (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a heavy pair of vambraces (brand new)
<worn on legs> a pair of greaves (brand new)
<worn on feet> a pair of heavy, plated boots (brand new)
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a pan
<worn on belt> a set of lock picks
<worn on belt> a butcher knife (brand new)
<worn on belt> a hooded brass lantern
<worn on belt> a belt pouch
* R C HP:Hurt Mana:Icy>s
Forested Slope
Exits: North East South West.
* R C HP:Hurt Mana:Icy>w
Light Pine Forest
Exits: North East South West.
* R C HP:Hurt Mana:Icy>n
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Hurt Mana:Icy>
Scaramanga narrates 'im bad'
* R C HP:Hurt Mana:Icy>e
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
Durcano narrates 'fight at priest? inside?'
* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You pound *a Dwarf*'s left foot extremely hard.
Your victim is shocked by your hit!
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>flee
You flee head over heels.
Forested Slope
Exits: North East South West.
*****SOME SPAM*****
* R C HP:Hurt Mana:Icy>n
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
*Blixt the Eriadorian Man* closes the irondoor.
* R C HP:Hurt Mana:Icy
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You pound *a Dwarf*'s left arm extremely hard.
The irondoor is opened from the other side.
*Blixt the Eriadorian Man* closes the irondoor.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
The irondoor is opened from the other side.
flee
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.
*a Dwarf* pounds your left arm extremely hard.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You flee head over heels.
Forested Slope
Exits: North East South West.
* R C HP:Hurt Mana:Cold>n
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
* R C HP:Hurt Mana:Cold>
The irondoor is opened from the other side.
*a Dwarf* pounds your left leg extremely hard.
*Blixt the Eriadorian Man* closes the irondoor.
* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
You pound *a Dwarf*'s left foot extremely hard.
* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>w
No way!
You are fighting for your life!
The irondoor is opened from the other side.
* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
*Blixt the Eriadorian Man* closes the irondoor.
* R C HP:Hurt Mana:Cold *a Dwarf*:Hurt>flee
The irondoor is opened from the other side.
You flee head over heels.
Forested Slope
Exits: East South West.
* R C HP:Hurt Mana:Cold>w
Rocky Plains
Exits: East South West.
* R C HP:Hurt Mana:Cold>
You bleed from open wounds.
* R C HP:Hurt Mana:Cold>s
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Hurt Mana:Cold>e
n
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
* R C HP:Hurt Mana:Cold>
*Blixt the Eriadorian Man* closes the irondoor.
The irondoor is opened from the other side.
*a Dwarf* pounds your left leg extremely hard.
*Blixt the Eriadorian Man* closes the irondoor.
No way!
You are fighting for your life!
* R C HP:Wounded Mana:Cold *a Dwarf*:Hurt>
The irondoor is opened from the other side.
* R C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
*Blixt the Eriadorian Man* closes the irondoor.
You pound *a Dwarf*'s right foot extremely hard.
* R C HP:Wounded Mana:Cold *a Dwarf*:Hurt>flee
You flee head over heels.
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>
You flee head over heels.
Light Pine Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold>w
Edge of the Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold>w
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: North East South West.
* R C HP:Wounded Mana:Cold># {reply} now aliases {tell Scaramanga}.
Scaramanga tells you 'kom in backwat'
* R C HP:Wounded Mana:Cold>s
Forested Hills
Exits: North East South West.
* R C HP:Wounded Mana:Cold>s
Bend in the Old East Road
Exits: North South West.
* R C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...
* R C HP:Hurt Mana:Cold>s
Bend in the Old East Road
Exits: North East South.
* R C HP:Hurt Mana:Cold>e
Old East Road
A large sack is on the ground.
A finch flies low above the ground.
A large eagle soars above you.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES E A S T.
* R C HP:Hurt Mana:Cold>e
Old East Road
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES W E S T.
* R C HP:Hurt Mana:Cold>e
Old East Road
Exits: North East South West.
*****SOME SPAM*****
* R C HP:Hurt Mana:Icy>e
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Hurt Mana:Icy>n
k $targ
Rocky Plains
Exits: East South West.
* R C HP:Hurt Mana:Icy>They aren't here.
* R C HP:Hurt Mana:Icy>e
k $targ
Durcano narrates 'blixt, oldie :)'
Forested Slope
Exits: East South West.
* R C HP:Hurt Mana:Icy>They aren't here.
* R C HP:Hurt Mana:Icy>s
k $targ
Forest by the Temple Wall
*a Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
You pound *a Dwarf*'s left arm extremely hard.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>flee
The irondoor is opened from the other side.
*Blixt the Eriadorian Man* closes the irondoor.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
The irondoor is opened from the other side.
*Blixt the Eriadorian Man* closes the irondoor.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* pounds your body extremely hard.
* R C HP:Wounded Mana:Icy *a Dwarf*:Hurt>P A N I C !
* R C HP:Wounded Mana:Icy *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES N O R T H.
* R C HP:Wounded Mana:Icy>flee
You flee head over heels.
Forested Slope
*a Dwarf* is standing here.
Exits: East South West.
* R C HP:Wounded Mana:Icy>w
Rocky Plains
Exits: East South West.
* R C HP:Wounded Mana:Icy>e
k $targ
You feel bolder.
You bleed from open wounds.
* R C HP:Wounded Mana:Icy>Forested Slope
*a Dwarf* is standing here.
Exits: East South West.
* R C HP:Wounded Mana:Icy>* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left hand extremely hard and shatter it.
* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your left foot extremely hard and shatters it.
You feel a strong ache there!
flee
Saving Dragóth.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.
* R C HP:Wounded Mana:Icy>
You flee head over heels.
Forest by the Temple Wall
A stocky mountain mule is here, waiting to serve.
*Blixt the Eriadorian Man* is here, riding the warhorse.
Exits: North East South West.
* R C HP:Wounded Mana:Icy Move:Tired>w
Heathery Slope
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy Move:Tired>n
k $targ
Rocky Plains
*a Dwarf* is standing here.
Exits: East South West.
* R C HP:Wounded Mana:Icy Move:Tired>* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
You approach *a Dwarf*, trying to pound him.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES E A S T.
* R C HP:Wounded Mana:Icy Move:Tired>
*a Dwarf* has arrived from the east.
* R C HP:Wounded Mana:Icy Move:Tired>k $targ
*a Dwarf* LEAVES E A S T.
* R C HP:Wounded Mana:Icy Move:Tired>They aren't here.
* R C HP:Wounded Mana:Icy Move:Tired>e
k $targ
Forested Slope
Exits: East South West.
* R C HP:Wounded Mana:Icy Move:Tired>They aren't here.
* R C HP:Wounded Mana:Icy Move:Tired>e
k $targ
*Blixt the Eriadorian Man* has arrived from the south riding the warhorse.
Withered Forest
*a Dwarf* is standing here.
Exits: East West.
* R C HP:Wounded Mana:Icy Move:Tired>* R C HP:Wounded Mana:Icy Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s right arm hard.
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your left arm very hard.
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES E A S T.
* R C HP:Wounded Mana:Cold Move:Tired>flee
You flee head over heels.
Edge of the Forest
*a Dwarf* is standing here.
Exits: East South West.
*a Dwarf* LEAVES S O U T H.
* R C HP:Wounded Mana:Cold Move:Tired>k $targ
They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>s
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.
* R C HP:Wounded Mana:Cold Move:Tired>k $targ
They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>s
k $targ
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.
* R C HP:Wounded Mana:Cold Move:Tired>They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>e
k $targ
Forest under the Ridge
A bear is here, covered with coarse black fur.
Exits: East South West.
* R C HP:Wounded Mana:Cold Move:Tired>They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>n
k $targ
Alas, you cannot go that way...
* R C HP:Wounded Mana:Cold Move:Tired>w
They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>n
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.
* R C HP:Wounded Mana:Cold Move:Tired>e
Moving up the slope is really hard.
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.
* R C HP:Wounded Mana:Cold Move:Tired>k $targ
On a Rock Shelf
Exits: North East West.
* R C HP:Wounded Mana:Cold Move:Tired>n
They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>Oops!
You cannot go there riding!
* R C HP:Wounded Mana:Cold Move:Tired>w
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.
* R C HP:Wounded Mana:Cold Move:Tired>s
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.
* R C HP:Wounded Mana:Cold Move:Tired>u
Moving up the slope is really hard.
Among the Ruins
Exits: North South West Down.
* R C HP:Wounded Mana:Cold Move:Slow>e
Alas, you cannot go that way...
* R C HP:Wounded Mana:Cold Move:Slow>d
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.
* R C HP:Wounded Mana:Cold Move:Slow>
Durcano narrates 'ok, meet monitor, we comin'
* R C HP:Wounded Mana:Cold Move:Slow>n
Moving up the slope is really hard.
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.
* R C HP:Wounded Mana:Cold Move:Slow>n
Edge of the Forest
Exits: East South West.
* R C HP:Wounded Mana:Cold Move:Slow>w
Withered Forest
Exits: East West.
* R C HP:Wounded Mana:Cold Move:Slow>s
Alas, you cannot go that way...
* R C HP:Wounded Mana:Cold Move:Slow>e
Edge of the Forest
Exits: East South West.
* R C HP:Wounded Mana:Cold Move:Slow>s
On the Ridge of Hills
The corpse of *a Man* is lying here.
Exits: North East South.
* R C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...
* R C HP:Wounded Mana:Cold Move:Slow>s
Forest under the Ridge
A large sack is on the ground.
Exits: North East South Up.
* R C HP:Wounded Mana:Cold Move:Slow>s
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
*****SOME SPAM*****
* R C HP:Wounded Mana:Icy Move:Weak>g flask pack;quaff draught
You get a flask of orkish draught from a leather backpack.
* R C HP:Wounded Mana:Icy Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* R C HP:Wounded Mana:Icy Move:Tired>n
Light Forest
Exits: North East South West.
* R C HP:Wounded Mana:Icy Move:Tired>e
Heathery Slope
The corpse of a mountain mule is lying here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy Move:Tired>e
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy Move:Tired>n
Forested Slope
Exits: East South West.
* R C HP:Wounded Mana:Icy Move:Tired>s
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Wounded Mana:Icy Move:Tired>lead
You stop riding a hungry warg.
A hungry warg starts following you.
* C HP:Wounded Mana:Icy Move:Tired>e
The Guardroom
A long and scaly snakeskin lies here.
A strong, tall orc-guard is looking for non-orcs here.
A strong, tall orc-guard is looking for non-orcs here.
A huge orc bodyguard looks at you suspiciously.
Scaramanga is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: East West.
* C HP:Wounded Mana:Icy Move:Tired>
Scaramanga begins some strange incantations...
* C HP:Wounded Mana:Icy Move:Tired>
Scaramanga utters the words 'judicandus gzfuajg'
* C HP:Wounded Mana:Icy Move:Tired>narr dwarf wounded, he left
# {reply} now aliases {tell Azg}.
Azg tells you 'resting mvs warrens i brt'
Ok.
* C HP:Wounded Mana:Icy Move:Tired>
Scaramanga third nipple says 'hora jag kan inte slåss mot obkrigare'
* C HP:Wounded Mana:Icy Move:Tired>sc
# {report} now aliases {sa i have 154/444 hits, 4/62 power, 42/153 mov}.
154/444 hit, 4/62 mana, and 42/153 moves.
* C HP:Wounded Mana:Icy Move:Tired>re
You sit down and rest your tired bones.
* C HP:Wounded Mana:Icy Move:Tired>
Ok.
* C HP:Wounded Mana:Icy Move:Tired>
You bleed from open wounds.
* C HP:Wounded Mana:Icy Move:Tired>x
OB: 151%, DB: -43%, PB: 48%, Armour: 94%. Wimpy: 100. Mood: aggressive.
Needed: 711,480 xp, 0 tp. Gold: 1,132. Alert: normal.
Affected by:
- a light wound at the left hand.
- a deep wound at the left leg.
- a light wound at the left foot.
- a deep wound at the body.
- novoid
- noquit
* C HP:Wounded Mana:Cold>fd
first dragoth
You try to bind your wounds.
You successfully bind your wound.
* C HP:Wounded Mana:Cold>sc
# {report} now aliases {sa i have 165/444 hits, 11/62 power, 57/153 mov}.
165/444 hit, 11/62 mana, and 57/153 moves.
* C HP:Wounded Mana:Cold>w
Forest by the Temple Wall
Exits: North East South West.
* C HP:Wounded Mana:Cold>r
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.
* R C HP:Wounded Mana:Cold>s
Forested Slope
Exits: North East South West.
* R C HP:Wounded Mana:Cold>w
Light Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>n
Heathery Slope
The corpse of a mountain mule is lying here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>e
Forest by the Temple Wall
Exits: North East South West.
*Faror the Dwarf* has arrived from the south.
*Luilas the Silvan Elf* has arrived from the south riding a pack horse.
* R C HP:Wounded Mana:Cold>w
Heathery Slope
The corpse of a mountain mule is lying here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>s
Light Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold>s
Flowery Mound
Exits: North East South West.
* R C HP:Wounded Mana:Cold>s
Pine Forest
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES S O U T H.
* R C HP:Wounded Mana:Cold>s
Old East Road
A finch flies low above the ground.
Exits: North East South West.
A finch panics, and attempts to flee.
A finch LEAVES S O U T H.
* R C HP:Wounded Mana:Cold Move:Tired>
*a Dwarf* has arrived from the east.
* R C HP:Wounded Mana:Cold Move:Tired>e
Old East Road
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>w
k *dwarf*
Old East Road
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left foot extremely hard.
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your body extremely hard and shatters it.
bash;stand
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.
* R C HP:Wounded Mana:Cold Move:Tired>Bash what or whom?
* R C HP:Wounded Mana:Cold Move:Tired>e
You are already standing.
* R C HP:Wounded Mana:Cold Move:Tired>w
Old East Road
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>Old East Road
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>w
Old East Road
A large sack is on the ground.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>
*a Dwarf* has arrived from the west.
* R C HP:Wounded Mana:Cold Move:Tired>w
Bend in the Old East Road
Exits: North East South.
* R C HP:Wounded Mana:Cold Move:Tired>e
k *dwarf*
Old East Road
A large sack is on the ground.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>They aren't here.
* R C HP:Wounded Mana:Cold Move:Tired>e
k *dwarf*
Old East Road
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left foot extremely hard.
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>flee
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES E A S T.
* R C HP:Wounded Mana:Cold Move:Tired>
You flee head over heels.
Pine Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>e
Light Pine Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>w
Pine Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>s
Old East Road
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>e
Old East Road
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>e
Old East Road
A large biscuit has been left here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired># {reply} now aliases {tell Azg}.
Azg tells you 'where they now'
* R C HP:Wounded Mana:Cold Move:Tired>e
Rocks tumble down the slope as you ascend the rocky hill.
Rocky Hill
Exits: North East South West.
You bleed from open wounds.
* R C HP:Wounded Mana:Cold Move:Tired>e
Rocky Grounds
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>k *dwarf*
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
You pound *a Dwarf*'s left foot extremely hard.
* R C HP:Wounded Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* pounds your head extremely hard.
* R C HP:Bad Mana:Cold Move:Tired *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* LEAVES W E S T.
flee
* R C HP:Bad Mana:Cold Move:Tired>
You flee head over heels.
Mossy Slope
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>e
Edge of the Forest
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>e
Edge of the Forest
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>s
Rocky Depression
A woody evergreen plant grows here, with many stems reaching upward.
A fierce boar is here, grunting at you.
Exits: North East South West.
* R C HP:Bad Mana:Cold Move:Tired>e
Narrow Valley
A squirrel scampers around here, looking for nuts from the trees.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>w
n
Rocky Depression
A woody evergreen plant grows here, with many stems reaching upward.
A fierce boar is here, grunting at you.
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>Edge of the Forest
Exits: North East South West.
* R C HP:Wounded Mana:Cold Move:Tired>w
Edge of the Forest
Exits: North East South West.
* R C HP:Wounded Mana:Warm Move:Slow>w
Mossy Slope
Exits: North East South West.
* R C HP:Wounded Mana:Warm Move:Slow>w
Rocky Plains
Exits: North East South West.
* R C HP:Wounded Mana:Warm Move:Slow>n
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
Scaramanga narrates 'man running w hurt'
* R C HP:Wounded Mana:Warm Move:Slow>s
Rocky Plains
Exits: North East South West.
* R C HP:Wounded Mana:Warm Move:Slow>s
Rocky Hill
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Wounded Mana:Warm Move:Slow>k *dwarf*
* R C HP:Wounded Mana:Warm Move:Slow *a Dwarf*:Bad>
You pound *a Dwarf*'s left arm extremely hard and shatter it.
* R C HP:Wounded Mana:Warm Move:Slow *a Dwarf*:Bad>flee
*a Dwarf* pounds your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Bad Mana:Warm Move:Slow *a Dwarf*:Bad>
You flee head over heels.
Rocky Plains
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>e
Mossy Slope
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>s
Rocky Grounds
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>e
Rocky Grounds
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>n
Edge of the Forest
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>n
Black Forest
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>w
Edge of the Forest
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>w
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>s
Rocky Plains
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>w
On the Old Tracks
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>w
Light Pine Forest
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Slow>s
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>e
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>k *dwarf*
You are too afraid.
* R C HP:Bad Mana:Warm Move:Weak>w
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>w
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>n
Pine Forest
A colourful butterfly is fluttering around here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>cha wimpy 10
Wimpy set to: 10
* R C HP:Bad Mana:Warm Move:Weak>s
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>s
Edge of the Forest
A huge, black wolf is here, ready to devour.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>n
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Weak>g flask pack;quaff draught
You get a flask of orkish draught from a leather backpack.
* R C HP:Bad Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* R C HP:Bad Mana:Warm Move:Tired>e
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>e
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>k *dwarf*
* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>
You pound *a Dwarf*'s right leg extremely hard and shatter it.
Your victim is shocked by your hit!
* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>flee
*a Dwarf* pounds your right leg very hard.
You wish that your wounds would stop BLEEDING so much!
* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>
You flee head over heels.
Rocks tumble down the slope as you ascend the rocky hill.
Rocky Hill
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>w
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>w
Scaramanga has arrived from the west riding a hungry warg.
* R C HP:Bad Mana:Warm Move:Tired>Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>
Scaramanga LEAVES E A S T riding a hungry warg.
* R C HP:Bad Mana:Warm Move:Tired>e
k *dwarf*
Old East Road
A large biscuit has been left here.
*a Dwarf* is standing here.
Scaramanga is here, riding a hungry warg.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>
You cannot attack and flee at the same time.
* R C HP:Bad Mana:Warm Move:Tired>w
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>e
*a Dwarf* has arrived from the east.
* R C HP:Bad Mana:Warm Move:Tired>k *dwarf*
Old East Road
A large biscuit has been left here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>They aren't here.
* R C HP:Bad Mana:Warm Move:Tired>w
k *dwarf*
Old East Road
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>They aren't here.
* R C HP:Bad Mana:Warm Move:Tired>w
Old East Road
A colourful butterfly is fluttering around here.
*a Dwarf* is standing here.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>
*a Dwarf* LEAVES W E S T.
A finch has arrived from the west.
* R C HP:Bad Mana:Warm Move:Tired>k *dwarf*
They aren't here.
* R C HP:Bad Mana:Warm Move:Tired>w
k *dwarf*
Old East Road
A large sack is on the ground.
Exits: North East South West.
* R C HP:Bad Mana:Warm Move:Tired>They aren't here.
* R C HP:Bad Mana:Warm Move:Tired>w
k *dwarf*
Bend in the Old East Road
*a Dwarf* is standing here.
Exits: North East South.
Scaramanga smites *a Dwarf*'s left foot extremely hard and shatters it.
* R C HP:Bad Mana:Warm Move:Tired>* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Dying Scaramanga:Hurt>
You pound *a Dwarf*'s right arm extremely hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* R C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Dying Scaramanga:Hurt>narr dwarf dies
Ok.
You pound *a Dwarf*'s body extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* is dead! R.I.P. <<<<<<Was Brokk, made me reach #2!
A shadow slowly rises above the corpse of *a Dwarf*.
* R C HP:Bad Mana:Warm Move:Slow>The icy grasp of a shadow blocks your attempt!
* R C HP:Bad Mana:Warm Move:Slow>sq
You begin to search ...
A shadow whispers 'I won't allow the looting of my fallen body!'
You didn't find anyone.
* R C HP:Bad Mana:Warm Move:Slow>lc
corpse (here) :
a butcher knife (brand new)
a dark coloured flask
an engraved warhammer
a forest green cloak (brand new)
a fortune in gold
a full metal helmet (brand new)
a heavy pair of vambraces (brand new)
a hooded brass lantern
a large metal wall shield (brand new)
a large skin
a metal breastplate (brand new)
a pair of greaves (brand new)
a pair of heavy, plated boots (brand new)
a pan
a plain leather belt
a purple scroll
a set of lock picks
a steel-shafted mattock
a stone
a two-handed sword (brand new)
a belt pouch
a leather backpack
a large sack
Then we tried to do shadow but more pukes showed up + that sun came up.
spammed to warrens, came in on awful since trollmobs hitted me in forest.
Never ever leave scrolls and stuff to the enemies.
I usually spam all my purples if I know I'm trapped...