Boring log of silly legend and smart new
posted by Oscarmeyer
2000-09-02 22:43:17
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Played around with some newbie in eregion, was going to spare him, then realized
Dry Grass
Exits: North East South West.

* R W S C>w
238/238 hit, 57/57 mana, and 79/121 moves.

* R W S C>w
drink skin
You drink the water.
You do not feel thirsty anymore.

* R W S C>w
rDry Grass
The burnt and blackened skeletal remains of a human are here.
A robin is here, carrying small pieces of wood to its nest.
*a Man* is standing here.
Exits: North East South West.

* R W S C>estA Burnt Tree
Exits: North East South West.

* R W S C>Bare Ground
Exits: North East South West.

* R W S C>
You sit down and rest your tired bones.

* R W S C>dism
st
Nah... 
You feel too relaxed to do that..

* R W S C>
You stop resting, and stand up.

* R W S C>e
A Burnt Tree
Exits: North East South West.

* R W S C>e
z
Dry Grass
The burnt and blackened skeletal remains of a human are here.
A robin is here, carrying small pieces of wood to its nest.
*a Man* is standing here.
Exits: North East South West.

* R W S C>back *man*
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Man* leaves west.

* R W S C>w
z
A Burnt Tree
*a Man* is standing here.
Exits: North East South West.

* R W S C>back *man*
You begin to move silently to the back of your victim...

*a Man* yells 'dont'

*a Man* says 'pls'


* R W S C>
*a Man* sniffs sadly.

* R W S C>say what?
con man
em wieners: what?
Ok.

* R W S C>e
*a Man* says 'pls?'

* R W S C>xaNow where did that chicken go?

* R W S C>m man
You see a tall on strong Númenórean man standing before you.
*a Man* is in an excellent condition.
*a Man* is using:
<wielded>            a steel-shafted spear (brand new)
<worn as shield>     a large wooden full shield (used)
<worn on head>       a soft leather cap (brand new)
<worn on body>       a soft leather jerkin (brand new)
<worn about body>    a brown bear fur (used)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a pair of soft leather trousers (used)
<worn on feet>       a pair of soft leather boots (used)
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a moneybag
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a lantern
<worn on belt>       a pan
<worn on belt>       a water skin

You attempt to peek at the inventory:
a piece of raw meat
a small piece of raw meat
a forest green cloak (brand new)
a prickly plant with blue flower heads

* R W S C>steal
*a Man* says 'i am lvl 8'

* R W S C>
*a Man* says 'mapping'

sniff S C>
You sniff sadly. *SNIFF*

* R W S C>w
e
Bare Ground
Exits: North East South West.

* R W S C>stealA Burnt Tree
*a Man* is standing here.
Exits: North East South West.

* R W S C> cloak man
*a Man* says 'thx!'

Got it!

* R W S C>apol man

*a Man* leaves east.

* R W S C>Look high and low! 
You must be forgiven, but by whom?

* R W S C>w
w
Bare Ground
Exits: North East South West.

* R W S C>Grassland
Exits: North East South West.

* R W S C>w
Rocky Plains
Exits: North East South West.

* R W S C>w
Oops! 
You cannot go there riding!

* R W S C>e
Grassland
Exits: North East South West.

* R W S C>e
Bare Ground
Exits: North East South West.

* R W S C>e
A Burnt Tree
Exits: North East South West.

* R W S C>e
Dry Grass
The burnt and blackened skeletal remains of a human are here.
A robin is here, carrying small pieces of wood to its nest.
A robin is here, carrying small pieces of wood to its nest.
*a Man* is standing here.
Exits: North East South West.

* R W S C>exam man
You see a tall on strong Númenórean man standing before you.
*a Man* is in an excellent condition.
*a Man* is using:
<wielded>            a steel-shafted spear (brand new)
<worn as shield>     a large wooden full shield (used)
<worn on head>       a soft leather cap (brand new)
<worn on body>       a soft leather jerkin (brand new)
<worn about body>    a brown bear fur (used)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a pair of soft leather trousers (used)
<worn on feet>       a pair of soft leather boots (used)
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a moneybag
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a lantern
<worn on belt>       a pan
<worn on belt>       a water skin

You attempt to peek at the inventory:
a piece of raw meat
a small piece of raw meat
a prickly plant with blue flower heads

* R W S C>say name?
sem wieners: name?
Ok.

* R W S C>teal gold man
Hah! 
You got 44 copper pennies.

* R W S C>
A robin leaves south.

* R W S C>!
[steal gold man]

*a Man* says 'Lantalaith'

troHah! 
You got 3 silver pennies and 94 copper pennies.

* R W S C> lantalaith
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

You never killed anything like that.

* R W S C>say Hmm
em wieners: Hmm
Ok.

* R W S C>steal gold man
*a Man* giggles.

Nice! 
You got 1 silver penny and 19 copper pennies.

* R W S C>!
[steal gold man]

The gods fall down laughing at *a Man*'s request for mercy.

Hehe... 
You got 3 silver pennies and 47 copper pennies.

* R W S C>!
[steal gold man]

pray it illegal to spare newbiWay to go. 
You got 35 copper pennies.

* R W S C>es, via lat
*a Man* says 'spear is good i know but still..'

* R W S C>est news?
You send your prayer to the Ainur.

* R W S C>gig
You giggle.

* R W S C>
A robin leaves west.

* R W S C>steal gold man
Baktius narrates 'barkned'

Way to go. 
You got 1 silver penny and 74 copper pennies.

* R W S C>
*a Man* bursts into tears.

* R W S C>!
[steal gold man]

say what's wrong?
Nice! 
You got 99 copper pennies.

* R W S C>em wieners: what's wrong?
Ok.

* R W S C>steal gold man
Mrsh narrates 'fing wurt'
Nice! 
You got 1 silver penny and 60 copper pennies.

* R W S C>!
[steal gold man]

say you nar*a Man* says 'you dont stab me, oscarmeyer, will you? :('

ratedNice! 
You got 2 silver pennies and 74 copper pennies.

* R W S C>?
em wieners: you narrated?
Ok.

* R W S C>
Ergh narrates 'eoooooh'

* R W S C>
*a Man* shakes his head.

* R W S C>
*a Man* says 'no'

* R W S C>say ok I [p
Scaramanga narrates 'wher?'

* R W S promise I won't stab you
Mrsh narrates 'crussing'

* R W S C>
em wieners: ok I promise I won't stab you
Ok.

* R W S C>wave man
You wave good-bye to *a Man*.

* R W S C>w
eA Burnt Tree
A robin is here, carrying small pieces of wood to its nest.
Exits: North East South West.

* R W S Cwield bow
You stop using a nasty orkish fang.
You confidently wield a yew longbow, ready to defend yourself.

* R W S C>e
sh Dry Grass
The burnt and blackened skeletal remains of a human are here.
*a Man* is standing here.
Exits: North East South West.

* R W S C>man
sh
You feel yourself exposed.
You shoot *a Man*'s left foot extremely hard.
You barely hit *a Man*'s right arm and tickle it.

* R W S C *a Man*:Fine>*a Man* stabs your left foot very hard.
Aye! 
You cannot concentrate any more...

* R W S C HP:Fine *a Man*:Fine>sh

*a Man* says 'ohwell'
A grasshopper has arrived from the north.

* R W S C HP:Fine *a Man*:Fine>*a Man* giggles.

gig
You shoot *a Man*'s right arm extremely hard and shatter it.

* R W S C HP:Fine *a Man*:Hurt>
You giggle.

* R W S C HP:Fine *a Man*:Hurt>sh

A robin has arrived from the west.

* R W S C HP:Fine *a Man*:Hurt>*a Man* panics, and attempts to flee.
*a Man* leaves east.
Shoot whom?

* R W S C HP:Fine>say I d
*a Man* has arrived from the east.

* W S C>op tree
Ok.

* W S C>1 op tree
Ok.

* W S C>s
n
Hollow
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
*a Man* is standing here searching for something.
Exits: North Down.

* W S C>Flat Land
A small campfire burns here, its low flames giving off only a little light.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
Exits: North East South West.

* W S C>s
d
Hollow
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
*a Man* is standing here.
Exits: North Down.

* W S C>uThe lair seems to be closed.

* W S C>

*a Man* closes the tree.

* W S C>
Alas, you cannot go that way...

* W S C>op
*a Man* yells '>:)'

* W S C>tree
Ok.

* W S C>n
Flat Land
A small campfire burns here, its low flames giving off only a little light.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
Exits: North East South West.

* W S C>s
shHollow
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
*a Man* is standing here.
Exits: North Down.

* W S C> man
You shoot *a Man*'s right foot extremely hard and shatter it.
You barely hit *a Man*'s left foot and tickle it.

* W S C *a Man*:Wounded>sh
*a Man* panics, and attempts to flee.
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves north.

* W S C>n
Flat Land
A small campfire burns here, its low flames giving off only a little light.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
Exits: North East South West.

* W S C>ride
track 
You pick up a pack horse's reins, and start riding him.

* R W S C>*man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

BLAH BLAH * W S C>w
The gate seems to be closed.

* W S C>alias 1 op gate
1Ok.

* W S C>
wop gate
Ok.

* W S C>
sh man
Ash-filled Courtyard
A nobleman stands here in antique costume.
*a Man* is standing here.
Exits: East.
Aha, you have found your victim!

* W S C>*a Man* leaves east.

e
You feel yourself exposed.
Your attempt to shoot the nobleman fails.
The nobleman says 'I will rip your heart out, Oscarmeyer!'

* W S C the nobleman:Healthy>No way! 
You are fighting for your life!

* W S C the nobleman:Healthy>
The nobleman hits your right foot very hard.

* W S C HP:Fine the nobleman:Healthy>fle
You flee head over heels.
Ruins
A mass of dark green leaves clings to a wall.
*a Man* is standing here.
Exits: North South West.

* W S C HP:Fine>
*a Man* leaves west.

* W S C HP:Fine>s
*a Man* has arrived from the west.

* W S C HP:Fine>sh
*a Man* leaves west.

* W S C HP:Fine> man
Shoot whom?

* W S C HP:Fine>
*a Man* has arrived from the west.

* W S C HP:Fine>
*a Man* leaves west.

* W S C HP:Fine>alias
The gate closes quietly.

* W S C HP:Fine>1 op gate
al
Ok.

* W S C HP:Fine>ias aa
*a Man* yells ':(('

* W S C HP:Fine>shoot *man*
Ok.

* W S C HP:Fine>1
w
op gate
Ok.

* W S C HP:Fine>aAsh-filled Courtyard
A large arrow lies on the ground.
A nobleman stands here in antique costume.
*a Man* is standing here.
Exits: East.

* W S C HP:Fine>a
shoot *man*

Your victim has disappeared!
*a Man* leaves east.

* W S C HP:Fine>
The gate closes quietly.

* W S C HP:Fine>1
op gate

e
Ok.

* W S C HP:Fine>aaThe gate closes quietly.
The gate seems to be closed.

* W S C HP:Fine>
shoot *man*
Shoot whom?

* W S C HP:Fine>op
The nobleman says 'YOU! Oscarmeyer! 
You will die before your time.'
You swiftly dodge the nobleman's attempt to hit you.

* W S C HP:Fine the nobleman:Healthy1
fle
op gate
Ok.

* W S C HP:Fine the nobleman:Healthy>
You flee head over heels.
Ruins
A mass of dark green leaves clings to a wall.
*a Man* is standing here.
Exits: North South West.
*a Man* closes the gate.

* W S C HP:Fine>aa

*a Man* leaves south.

* W S C HP:Fine>shoot *man*
Shoot whom?

* W S C HP:Fine>s
a
Brush
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Fine>back *hobbit*
Backstab whom?

* W S C HP:Fine>track *ma
A large rabbit leaves north.

* W S C HP:Fine>n*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
Thick Brush
A large beaver is here, gnawing on a piece of wood.
Exits: North East South West.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>
The beaver leaves south.

* W S C HP:Fine>n
Tall Grass
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
Heath-covered land
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Ruins
A mass of dark green leaves clings to a wall.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
The gate seems to be closed.

* W S C HP:Fine>1
op gate

Ok.

* W S C HP:Fine>aa
shoot *man*
Shoot whom?

* W S C HP:Fine>
*a Man* has arrived from the west.

* W S C HP:Fine>a
*a Man* leaves west.

* W S C HP:Fine>a
shoot *man*
Shoot whom?

* W S C HP:Fine>
The gate closes quietly.

* W S C HP:Fine>1

The gate is opened from the other side.

* W S C HP:Fine>k manop gate
It's already open!

* W S C HP:Fine>

*a Man* has arrived from the west.

* W S C HP:Fine>
*a Man* leaves west.

* W S C HP:Fine>The gate closes quietly.
They aren't here.

* W S C HP:Fine>!
[k man]
They aren't here.

* W S C HP:Fine>1
op gate
Ok.

* W S C HP:Fine>k man
They aren't here.

* W S C HP:Fine>!
[k man]
They aren't here.

* W S C HP:Fine>
*a Man* has arrived from the west.

* W S C HP:Fine>!

*a Man* leaves west.

* W S C HP:Fine>[k man]
They aren't here.

* W S C HP:Fine>
The gate closes quietly.

* W S C HP:Fine>
A large rabbit leaves south.

* W S C HP:Fine>1
op gate
Ok.

* W S C HP:Fine>
*a Man* has arrived from the west.

* W S C HP:Fine>
*a Man* leaves west.

* W S C HP:Fine>w
Ash-filled Courtyard
A large arrow lies on the ground.
A nobleman stands here in antique costume.
*a Man* is standing here.
Exits: East.
Aha, you have found your victim!
*a Man* closes the gate.
The nobleman bows deeply.
The nobleman says 'Hath ye comm for ye greate revelle of ye Kynges
byrthe-daye?'

* W S C HP:Fine>aa
shoot *man*

You strongly shoot *a Man*'s right foot and shatter it.

* W S C HP:Fine *a Man*:Bad>
*a Man* stabs your right foot extremely hard.

* W S C HP:Fine *a Man*:Bad>aa
shoot *man*
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

*a Man* opens the gate.

*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

*a Man* panics, and attempts to flee.

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves east.

* W S C HP:Fine>e
aaRuins
A mass of dark green leaves clings to a wall.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North South West.

* W S C HP:Fine>
shoot *man*
Shoot whom?

* W S C HP:Fine>track *man*
*a Man* yells ':(('

You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Brush
Exits: North East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
Road of the Smiths
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
Road of the Smiths
Exits: North East West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
Road of the Smiths
Exits: East West.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>The Great Causeway
Exits: East West.

e
You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>Ruined Bridge on the Causeway
Exits: East West.

*a Man* has arrived from the east.

aa*a Man* leaves east.


You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>shoot *man*
Shoot whom?

* W S C HP:Fine>
*a Half-Elf* has arrived from the east riding a pack horse.

* W S C HP:Fine>aa
e
shoot *man*
Shoot whom?

* W S C HP:Fine>On the Great Causeway
A fierce boar is here, grunting at you.
Exits: South West.

You feel bolder.

s
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>On the Great Causeway
Exits: North South.

s
You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>Road of the Smiths
Exits: North East South.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
Road of the Smiths
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

You hear some apparently rather far noise coming from the east.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* W S C HP:Fine>s
The Road of the Smiths
A colourful butterfly is fluttering around here.
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
The Road of the Smiths
Exits: North East South West.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

* W S C HP:Fine>e
The Road of the Smiths
Exits: North East South West.

Saving Oscarmeyer.

You see some tracks of *a Man* leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
Treeless Slope
Exits: North South West.

You hear some apparently close noise coming from the west.
You hear some apparently close noise coming from the west.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
Treeless Slope
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
Road of the Smiths
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.
A large rabbit has arrived from the east.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* W S C HP:Fine>w
Road of the Smiths
*a Half-Elf* is here, riding a pack horse.
*a Man* is standing here.
Exits: North East South.
Aha, you have found your victim!

* W S C HP:Fine>aa
shoot *man*
*a Man* says 'oscarmeyer'

*a Man* passes dangerously close to your hiding place.

You try to shoot *a Man*, but he parries successfully.
You barely hit *a Man*'s left foot.

* W S C HP:Fine *a Man*:Bad>
*a Half-Elf* begins some strange incantations...
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* W S C HP:Fine>a
*a Man* has arrived from the east.
*a Half-Elf* begins some strange incantations...

* W S C HP:Fine>a
shoot *man*

Your victim has disappeared!
*a Man* leaves east.

* W S C HP:Fine>e

*a Half-Elf* utters the words 'eugszr zzur'
*a Half-Elf* makes your evil soul suffer with his goodness.
That really HURT!

* W S C HP:Fine *a Half-Elf*:Fine>aaNo way! 
You are fighting for your life!

* W S C HP:Fine *a Half-Elf*:Fine>
fshoot *man*
Shoot whom?

* W S C HP:Fine *a Half-Elf*:Fine>le

*a Man* has arrived from the east.

* W S C HP:Fine *a Half-Elf*:Fine>
You flee head over heels.
On the Great Causeway
Exits: North South.

* W S C HP:Fine>n
On the Great Causeway
A fierce boar is here, grunting at you.
Exits: South West.

* W S C HP:Fine>w
Ruined Bridge on the Causeway
Exits: East West.

* W S C HP:Fine>score
stat
175/238 hit, 57/57 mana, and 72/121 moves.

* W S C HP:Fine>OB: 75%, M_OB: 112%, DB: 49%, PB: 25%, Armour: 14%. Wimpy: 100.
Mood: wimpy.
Needed: 944,665 xp, 0 tp. Gold: 35. Alert: normal.
Affected by:
- panic
- noquit
- novoid

* W S C HP:Fine>wield fang
You stop using a yew longbow.
You awkwardly wield a nasty orkish fang, ready to defend yourself.

* W S C HP:Fine>e
On the Great Causeway
A fierce boar is here, grunting at you.
Exits: South West.

* W S C HP:Fine>s
q
On the Great Causeway
Exits: North South.

* W S C HP:Fine>back elf
Backstab whom?

* W S C HP:Fine>s
q
Road of the Smiths
An arrow made from a grey wood lies here.
*a Half-Elf* is here, riding a pack horse.
*a Man* is standing here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South.

* W S C HP:Fine>back elf
You begin to move silently to the back of your victim...

*a Man* passes dangerously close to your hiding place.

*a Half-Elf* begins some strange incantations...


e*a Man* leaves east.
You hear some apparently very far noise coming from the east.


* W S C HP:Fine>Road of the Smiths
*a Man* is standing here.
Exits: North East South West.

* W S C HP:Fine>
*a Half-Elf* has arrived from the west riding a pack horse.

* W S C HP:Fine>e

*a Half-Elf* begins some strange incantations...

* W S C HP:Fine>Treeless Slope
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Fine>s
wieThe Road of the Smiths
Exits: North East South West.

* W S C HP:Fine>ld bow
n
You stop using a nasty orkish fang.
You confidently wield a yew longbow, ready to defend yourself.

* W S C HP:Fine>Treeless Slope
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Fine>
*a Man* has arrived from the west.

* W S C HP:Fine>w
Road of the Smiths
Exits: North East South West.

* W S C HP:Fine>e
*a Man* has arrived from the east.

* W S C HP:Fine>
aTreeless Slope
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Fine>a
shoot *man*
Shoot whom?

* W S C HP:Fine>w
aaRoad of the Smiths
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fine>
shoot *man*
Shoot whom?

* W S C HP:Fine>
*a Man* has arrived from the west.

* W S C HP:Fine>n
Oak Grove
A fallow deer is grazing peacefully here.
Exits: North East South West.

* W S C HP:Fine>s
aaRoad of the Smiths
*a Half-Elf* is here, riding a pack horse.
*a Man* is standing here.
Exits: North East South West.

* W S C HP:Fine>
shoot *man*

*a Half-Elf* passes dangerously close to your hiding place.

You shoot *a Man*'s right foot extremely hard and shatter it.
*a Man* is stunned and will probably die soon.
You hit *a Man*'s head extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.

* W S C HP:Fine>s

*a Half-Elf* bleeds from open wounds.

* W S C HP:Fine>wieldThe Road of the Smiths
A colourful butterfly is fluttering around here.
Exits: North East South West.

* W S C HP:Fine>
The butterfly leaves east.

* W S C HP:Fine>fang
n
q
You stop using a yew longbow.
You awkwardly wield a nasty orkish fang, ready to defend yourself.

* W S C HP:Fine>Road of the Smiths
The corpse of *a Man* is lying here.
Exits: North East South West.

* W S C HP:Fine>back elf
Backstab whom?

* W S C HP:Fine>gc
exaget coins corpse

m c
You get a pile of coins from the corpse of *a Man*.
There was 1 gold coin, 7 silver pennies, and 77 copper pennies.
You hear some apparently very far noise coming from the north.

* W S C HP:Fine>orpse
corpse (here) :
a quiver
a water skin
a pan
a lantern
a hunting knife (brand new)
a moneybag
a plain leather belt
a steel-shafted spear (brand new)
a leather backpack
a brown bear fur (used)
a large wooden full shield (used)
a thin pair of leather gloves (brand new)
a pair of soft leather boots (used)
a pair of soft leather trousers (used)
a soft leather cap (brand new)
a soft leather jerkin (brand new)
a ring of silver
a prickly plant with blue flower heads

* W S C HP:Fine>get moneybag corpse
You get a moneybag from the corpse of *a Man*.

* W S C HP:Fine>e
Treeless Slope
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Fine>
A large rabbit leaves west.

* W S C HP:Fine>
You hear some apparently close noise coming from the north.
You hear some apparently close noise coming from the north.

* W S C HP:Fine>w
Road of the Smiths
The corpse of *a Man* is lying here.
A large rabbit looks peacefully at you, ready to dart away.
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fineqtr
back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves north riding a pack horse.

* W S C HP:Fine>
A large rabbit leaves west.

* W S C HP:Fine>
* W S C HP:Fine>n
*a Half-Elf* has arrived from the north riding a pack horse.

* W S C HP:Fine>
q
Oak Grove
A fallow deer is grazing peacefully here.
Exits: North East South West.

* W S C HP:Fine>back elf
Backstab whom?

* W S C HP:Fine>s
q
Road of the Smiths
The corpse of *a Man* is lying here.
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fine>back elf
You begin to move silently to the back of your victim...

*a Half-Elf* passes dangerously close to your hiding place.

*a Half-Elf* begins some strange incantations...


e
* W S C HP:Fine>Treeless Slope
Exits: North East South West.

* W S C HP:Fine>
The starved grey wolf has arrived from the north.

* W S C HP:Fine>s
inviThe Road of the Smiths
A colourful butterfly is fluttering around here.
Exits: North East South West.

* W S C HP:Fine>s
cast 'shroud'

You start to concentrate...

score
You are surrounded by a misty shroud.

* W S C HP:Fine Mana:Burning>187/238 hit, 51/57 mana, and 73/121 moves.

* W S C HP:Fine Mana:Burning>n
wTreeless Slope
A grey wolf is here, thin from starvation.
Exits: North East South West.

* W S C HP:Fine Mana:Burning>
q
Focus narrates 'zedicus fnast'
Road of the Smiths
The corpse of *a Man* is lying here.
A fierce boar is here, grunting at you.
A large rabbit looks peacefully at you, ready to dart away.
Exits: North East South West.

* W S C HP:Fine Mana:Burning>back elf
Backstab whom?

* W S C HP:Fine Mana:Burning>track pack
You carefully examine the ground around you, looking for tracks...

A large rabbit leaves west.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning>n
Oak Grove
A fallow deer is grazing peacefully here.
Exits: North East South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning>n
Reeds
There are two ash arrows here.
You see three war arrows on the ground.
The frog is standing here.
Exits: North East South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning>get all.arrow
You get an ash arrow.
You get an ash arrow.
You get a war arrow.
You get a war arrow.
You get a war arrow.

* W S C HP:Fine Mana:Burning>n
Shallow Water
Exits: North East South West.

put all
You see some tracks of a pack horse leading east
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning>.arrow qui
You hear some apparently rather far noise coming from the south.

* W S C HP:Fine Mana:Burning>ver
e
You put an ash arrow in a quiver.
You put an ash arrow in a quiver.
You put a war arrow in a quiver.
You put a war arrow in a quiver.
You put a war arrow in a quiver.

* W S C HP:Fine Mana:Burning>Rocky Hills
Exits: North East South West.

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning>n

You feel bolder.

* W S C HP:Fine Mana:Burning>Rocky Hills
Exits: North East South West.

alias 1You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning> op pinedoor
n
Ok.

* W S C HP:Fine Mana:Burning>Muddy Tributary
A tortoise creeps slowly through the mud.
Exits: East South West.

You see some tracks of a pack horse leading east
 (done less than 1 hour ago).

* W S C HP:Fine Mana:Burning>e
Muddy Tributary
A cluster of dark green, feathery fronds flourishes in the shade.
*a Half-Elf* is here, riding a pack horse.
Exits: North South West.
Aha, you have found your victim!

* W S C HP:Fine Mana:Burning>q
back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves west riding a pack horse.

* W S C HP:Fine Mana:Burning>w
q
Muddy Tributary
A tortoise creeps slowly through the mud.
*a Half-Elf* is here, riding a pack horse.
Exits: East South West.

* W S C HP:Fine Mana:Burning>back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves south riding a pack horse.

* W S C HP:Fine>s
q
Rocky Hills
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fine>back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves south riding a pack horse.

* W S C HP:Fine>s
q
Rocky Hills
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fine>back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves south riding a pack horse.

* W S C HP:Fine>s
q
Rocky Hills
A badger is here, exploring for food.
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fine>back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves south riding a pack horse.

* W S C HP:Fine>s
q
Rocky Hills
*a Half-Elf* is here, riding a pack horse.
Exits: North East South West.

* W S C HP:Fine>back elf
You begin to move silently to the back of your victim...

Your victim has disappeared!
*a Half-Elf* leaves east riding a pack horse.

* W S C HP:Fine>e
q
Rocky Hills
A powerful ram stands here, poised and alert.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
A wild sheep with a short, grayish coat grazes here.
*a Half-Elf* is here, riding a pack horse.
Exits: North South West.

* W S C HP:Fine Move:Tired>back elf
You begin to move silently to the back of your victim...

You feel yourself exposed.
*a Half-Elf* makes a strange sound, as you place a nasty orkish fang in his
back.

* W S C HP:Fine Move:Tired *a Half-Elf*:Awful>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.

* W S C HP:Fine *a Half-Elf*:Awful>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.

* W S C HP:Fine *a Half-Elf*:Awful>wield
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves north riding a pack horse.

* W S C HP:Fine> bow
You stop using a nasty orkish fang.
You confidently wield a yew longbow, ready to defend yourself.

* W S C HP:Fine>n
shRocky Hills
Exits: North South West.

* W S C HP:Fine Move:Tired> elr
Shoot whom?

* W S C HP:Fine Move:Tired>track pack
You carefully examine the ground around you, looking for tracks...

You see some tracks of a pack horse leading north
 (done less than 1 hour ago).

* W S C HP:Fine>n
Rocky Hills
*a Half-Elf* is here, riding a pack horse.
Exits: North South West.
Aha, you have found your victim!

* W S C HP:Fine Move:Tired>
*a Half-Elf* leaves south riding a pack horse.

* W S C HP:Fine Move:Tired>sh
Rocky Hills
*a Half-Elf* is here, riding a pack horse.
Exits: North South West.

* W S C HP:Fine Move:Tired>sh elf
*a Half-Elf* begins some strange incantations...

* W S C HP:Fine Move:Tired>
You shoot *a Half-Elf*'s left foot extremely hard and shatter it.
*a Half-Elf* dismounts from a pack horse, and stops riding him.
*a Half-Elf* is mortally wounded and will die soon if not aided.
You hit *a Half-Elf*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* is dead! R.I.P.

* W S C HP:Fine Move:Tired>nar elf man rip
Ok.

* W S C HP:Fine Move:Tired>gc
get coins corpse
You get a pile of coins from the corpse of *a Half-Elf*.
There was 5 gold coins, 7 silver pennies, and 4 copper pennies.

* W S C HP:Fine Move:Tired>exam corpse
rcorpse (here) :
a leather pouch
a hooded brass lantern
a hunting knife (dented)
a plain leather belt
a double edged eket (battered)
a black and silver surcoat (worn out)
a full metal shield (used)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (worn out)
a thin pair of soft leather boots (used)
a brown pair of pants (brand new)
a plain hood (brand new)
a plain shirt (brand new)
a gold ring
a leather pouch
a longspear (dented)
a pair of snowshoes (used)
a cup
a perfect oak branch
a metal helmet (used)
a lance (dented)
a chain mail hauberk (worn out)
a hard leather cap (brand new)
an amethyst
a large metal shield (brand new)
a short spear (battered)
a piece of raw meat
a small piece of raw meat
a war arrow

* W S C HP:Fine Move:Tired>ide pack
You pick up a pack horse's reins, and start riding him.

* R W S C HP:Fine Move:Tired>reco
You search the surroundings for your missiles...

Ergh narrates 'wheeeeeee'

Kreil tells you 'nice'

get 
You recover a single missile and put it in your quiver.

* R W S C HP:Fine>amethyst corpse
sc
You get an amethyst from the corpse of *a Half-Elf*.

* R W S C HP:Fine>alp corpse

You hear some apparently close noise coming from the south.
You hear some apparently close noise coming from the south.

* R W S C HP:Fine>
You start taking the scalp from the corpse.

Sharghl narrates 'OM I want to have your Chyldren!'

You tear Solmorrow's scalp off the dead corpse.
Saving Oscarmeyer.

* R W S C HP:Fine>nar was solmorrow and newbie
Ok.


                                                  
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Oscarmeyer2000-09-02 22:44:49
The newbie was good, I felt kinda guilty about killing him after. But, if you come to the aid of someone, don't stand around (or please do, from my point of view) knowing there is a stabber around. And I love how I got to follow him two or three rooms to finish the job as he tried to cast...I wonder if it was a cure or a port.
OM
Oscarmeyer2000-09-02 22:51:46
BTW, love how I started the fight in lag and clueless? Had pretyped dirs thanks to lag, then tried to dism while resting. Didn't even realize I was riding until after I took his cloak. Newbie was smart: he ran to closables to rest so I couldn't stab (wouldn't have anyway, I promised), he went water a couple times, etc. He should have just ran to shady, he might well have made it. This log is proof I'm not ALWAYS whining! :)
Lalin2000-09-02 23:16:30
hmm, why so long comments allways?:)
Salmar2000-09-03 00:09:37
Some illegal communication there :p
Unknown2000-09-03 00:20:45
the newbie? werent it only newbies
Hannibal2000-09-03 00:26:27
man seemed kinda experienced.. although he died
guess he didnt care
who cares???2000-09-03 05:00:21
this log pretty lame, no offense or anything, but yer not the Bob Costas of mume. Who cares if you stab or not, regardless of what you say, you're supposed to be an evil bastard. Also, can we make new rule that if you dont loot equip, hide it somewhere? he left kinda nice spear in corpse.......
that is all
Nosfe2000-09-03 09:19:13
lol feeling bad about killing a newbie in a place he doesnt need to go if he
wants to live.
Kill those lowbie mappers whereever u find them !
Next time a lowbie enters warrens or noc. he just yells newbie mapping dont hit. ?
People walking eregion should know the risk. Anyway u prob saved him from mobrip :)
Unknown2000-09-03 13:10:23
Who fucking care, stupid stabber go sucide.
morholth2000-09-03 13:55:28
well done Oscar, keep goin and dont worry stupid comments.
i wish finish my retired and show pukes what worth is BN stabber - noone will be safe.......
morholth2000-09-03 13:57:05
this new rule about comunication sucks btw. i like talk with my victims before i kill them if they dont die to 1 stab of course...
i like to know his names etc (to large trophy now to lookin who was slained)
Oscarmeyer2000-09-03 15:11:32
*LOL* It seems unkown STILL can't spell (see previous log). It is spelled suicide, not sucide. Yes, I am VERY longwinded, I can't argue that I talk a lot, even though I argue other conceptions of me. As I saw it, after I had talked to him a bit, if I hadn't killed him it would have been illegal. Otherwise, I would have spared him. However, I thought it was very bn-ish to promise not to stab him, then kill him anyway using bow. As for the eq in corpse, I narrated if anyone wanted and no one answered. I figured it wasn't worth the effort to hide eq that was useless to me. Besides, most level 7-8 would never be able to make it from fnost to eregion before that corpse decayed. I was kinda hoping the half would return though, so I could kill him again.
Oscarmeyer2000-09-03 15:12:13
Just to balance the previous post, this comment is short.
Ethar2000-09-03 22:38:01
what the hell does bob costas have to do with this
Juston2000-09-04 02:57:04
More importantly who is bob costas?
Bob Costas2000-09-04 05:17:05
I am the premier American sports announcer in the country, and I make wonderful play by plays during baseball games. I am well spoken, respected, and think things out before I speak. Contrast this to all the crap that is usually posted here, and you will see what I mean. Ol' Oscarmeyerweiner boy there speaks volumes, but says little. That is who I am, and that is what I have to do with this.
That is all...
Bob
Meriad2000-09-04 11:08:19
The mapper did the only right thing. He stayed around and hoped you would drown, then he would have gotten tons of wps.
Hell.. i got loots of wps at lvl 11 just for mapping necklace at the same time as nushenak decided to die trying to reveal chain. Gotta love the new wp system:)
OscarMeyer2000-09-27 02:33:18
Just for the record, the 'right' spelling of the wiener brand is Oscar Mayer, not Oscar Meyer. Even I make spelling mistakes once in a while. However, I really didn't think it would be worth the record to have a name change for one letter, especially when I wiener people SO much better than the hot dogs do.
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