One versus two
posted by Zimrathôn
2004-05-29 20:01:46
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Why have fight one enemy when you can have two!
Start logging: 20.03.2004 12:11

*a Half-Elf* leaves west.
You feel a hidden presence.
The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
*a Half-Elf* is standing here (glowing).

You stop scouting.

! CW>
The door closes quietly.

! CW>scou wThe door seems to be closed.

! CW>open exit
Ok.

! CW>scou w
You quietly scout westwards...

The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
*Eliaderth the Noldorin Elf* is standing here.
*a Half-Elf* is standing here (glowing).

You stop scouting.

! CW>rev q
You begin to search...

You didn't find anyone.

! CW>clo exit w
Ok.

! CW>rev q
You begin to search...

You didn't find anyone.

! CW>rev q
You begin to search...

The door is opened from the other side.

*a Half-Elf* has arrived from the west.

*a Half-Elf* closes the door.
You have revealed *Eliaderth the Noldorin Elf*!

! CW>
*a Half-Elf* begins some strange incantations...

! CW>open exit
Ok.
*Eliaderth the Noldorin Elf* leaves his hiding place.
*Eliaderth the Noldorin Elf* pierces your right foot and tickles it.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>u
*a Half-Elf* utters the words 'block door'

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>No way! 
You are fighting for your life!

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>flee*Eliaderth the Noldorin Elf* closes the door.
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>
PANIC! 
You can't quit the fight!

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>open exit
Ok.
*a Half-Elf* closes the door.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>open exit
Ok.
*a Half-Elf* closes the door.
PANIC! 
You can't quit the fight!

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>open exit
Ok.
*Eliaderth the Noldorin Elf* closes the door.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>open exit
Ok.
*a Half-Elf* closes the door.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>open exit
Ok.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>open exitopen exitIt's already open!
*a Half-Elf* closes the door.
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: [south], down.

! CW HP:Fine>
Ok.

! CW HP:Fine>dThe Illusionist's House
A trained horse (MIN) is standing here.
*a Half-Elf* is standing here (glowing).
*Eliaderth the Noldorin Elf* is standing here.
Exits: [west], up.

! CW HP:Fine>open exit*Eliaderth the Noldorin Elf* nocks a missile in an orkish shortbow.
Pallnit narrates 'some scout stab shadow above! :P'
Ok.

! CW HP:Fine>
*a Half-Elf* closes the door.

! CW HP:Fine>
*Eliaderth the Noldorin Elf* strongly shoots your body and tickles it.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>uNo way! 
You are fighting for your life!
*Eliaderth the Noldorin Elf* nocks a missile in an orkish shortbow.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>flee*Eliaderth the Noldorin Elf* shoots your right arm and tickles it.
PANIC! 
You can't quit the fight!

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>
*Eliaderth the Noldorin Elf* nocks a missile in an orkish shortbow.

! CW HP:Fine *Eliaderth the Noldorin Elf*:Healthy>
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Fine>cha spell norm
Ok.

! CW HP:Fine>dThe Illusionist's House
A trained horse (MIN) is standing here.
*a Half-Elf* is standing here (glowing).
*Eliaderth the Noldorin Elf* is standing here.
Exits: [west], up.
*Eliaderth the Noldorin Elf* nocks a missile in an orkish shortbow.

! CW HP:Fine>cast 'fi' eliaderth
You quickly recall your stored spell...

*Eliaderth the Noldorin Elf* shoots your left arm and tickles it.

*Eliaderth the Noldorin Elf* nocks a missile in an orkish shortbow.

The door is opened from the other side.
*a Half-Elf* closes the door.

Ok.
Your fireball completely envelops *Eliaderth the Noldorin Elf* in flames.

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Hurt>cast 'fi' eliaderth
You quickly recall your stored spell...

*Eliaderth the Noldorin Elf* stops using an orkish shortbow.
*Eliaderth the Noldorin Elf* skillfully draws a nasty orkish fang.

Ok.
Your fireball completely envelops *Eliaderth the Noldorin Elf* in flames.

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Wounded>
*Eliaderth the Noldorin Elf* panics, and attempts to flee.
*Eliaderth the Noldorin Elf* leaves up.

! CW HP:Fine Mana:Burning>
The door is opened from the other side.

! CW HP:Fine Mana:Burning>sopf*a Half-Elf* closes the door.
Arglebargle, glop-glyf!?!

! CW HP:Fine Mana:Burning>clo door
It's already closed!

! CW HP:Fine Mana:Burning>
*Eliaderth the Noldorin Elf* has arrived from above.

! CW HP:Fine Mana:Burning>uThe Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Fine Mana:Burning>dcast 'li' eliaderthThe Illusionist's House
*a Half-Elf* is standing here (glowing).
*Eliaderth the Noldorin Elf* is standing here.
Exits: [west], up.

! CW HP:Fine Mana:Burning>
You start to concentrate...

*Eliaderth the Noldorin Elf* panics, and attempts to flee.
*Eliaderth the Noldorin Elf* leaves up.
Your victim has disappeared!

! CW HP:Fine Mana:Burning>ucast 'li' eliaderthThe Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
*Eliaderth the Noldorin Elf* is standing here.
Exits: (south), down.

! CW HP:Fine Mana:Burning>
You start to concentrate...

*Eliaderth the Noldorin Elf* leaves south.
Your victim has disappeared!

! CW HP:Fine Mana:Burning>dThe Illusionist's House
*a Half-Elf* is standing here (glowing).
Exits: [west], up.

! CW HP:Fine Mana:Burning>u
*a Half-Elf* stops using a dagger.
*a Half-Elf* awkwardly draws a steel-shafted mattock.

! CW HP:Fine Mana:Burning>s
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.
You feel a hidden presence.

! CW HP:Fine Mana:Burning>A Small Library
A small intelligent looking mage is standing here.
A small intelligent looking mage is standing here.
Exits: (north).

! CW HP:Fine Mana:Burning>n
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.
You feel a hidden presence.

! CW HP:Fine Mana:Burning>k eliaderthThey aren't here.

! CW HP:Fine Mana:Burning>dk eliaderthThe Illusionist's House
*a Half-Elf* is standing here (glowing).
Exits: [west], up.
You have found *Eliaderth the Noldorin Elf*!

! CW HP:Fine Mana:Burning>*Eliaderth the Noldorin Elf* leaves his hiding place.
You strongly slash *Eliaderth the Noldorin Elf*'s body.

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Wounded>cast 'li' eliaderth
*a Half-Elf* smites your left leg and tickles it.

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Wounded>
You start to concentrate...
*Eliaderth the Noldorin Elf* panics, but can't stop fighting to flee.

*Eliaderth the Noldorin Elf* panics, and attempts to flee.

u*Eliaderth the Noldorin Elf* lightly pierces your body and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Wounded>k eliaderthNo way! 
You are fighting for your life!
*Eliaderth the Noldorin Elf* panics, and attempts to flee.

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Wounded>cast 'li' eliaderth
You're already fighting!

! CW HP:Fine Mana:Burning *Eliaderth the Noldorin Elf*:Wounded>
You start to concentrate...

*Eliaderth the Noldorin Elf* panics, and attempts to flee.

*Eliaderth the Noldorin Elf* panics, and attempts to flee.
*Eliaderth the Noldorin Elf* leaves up.
Your victim has disappeared!

! CW HP:Fine Mana:Burning *a Half-Elf*:Healthy>uNo way! 
You are fighting for your life!

! CW HP:Fine Mana:Burning *a Half-Elf*:Healthy>
*a Half-Elf* strongly smites your left foot.

! CW HP:Fine Mana:Burning *a Half-Elf*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Fine Mana:Burning *a Half-Elf*:Healthy>
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Fine Mana:Burning>s
A Small Library
A small intelligent looking mage is standing here.
A small intelligent looking mage is standing here.
Exits: (north).

! CW HP:Fine Mana:Burning>n
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Fine Mana:Burning>dThe Illusionist's House
*a Half-Elf* is standing here (glowing).
A trained horse (MIN) is standing here.
*Eliaderth the Noldorin Elf* is standing here.
Exits: (west), up.

! CW HP:Fine Mana:Burning>
*a Half-Elf* closes the door.

! CW HP:Fine Mana:Burning>
*a Half-Elf* quickly approaches, trying to smite you.

! CW HP:Fine Mana:Burning *a Half-Elf*:Healthy>close exit
It's already closed!

! CW HP:Fine Mana:Burning *a Half-Elf*:Healthy>qqcast n 'earth'
You quickly recall your stored spell...

The earth trembles beneath your feet!
A trained horse (MIN) stops following you.

! CW HP:Fine Mana:Hot *a Half-Elf*:Fine>
*Eliaderth the Noldorin Elf* panics, and attempts to flee.
*Eliaderth the Noldorin Elf* leaves up.

! CW HP:Fine Mana:Hot *a Half-Elf*:Fine>flee
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
*Eliaderth the Noldorin Elf* is standing here.
Exits: (south), down.

! CW HP:Fine Mana:Hot>
*Eliaderth the Noldorin Elf* panics, and attempts to flee.
*Eliaderth the Noldorin Elf* leaves down.

! CW HP:Fine Mana:Hot>k eliaderthThey aren't here.

! CW HP:Fine Mana:Hot>dk eliaderthThe Illusionist's House
*a Half-Elf* is standing here (glowing).
A trained horse (MIN) is standing here.
*Eliaderth the Noldorin Elf* is standing here.
Exits: [west], up.

! CW HP:Fine Mana:Hot>
You approach *Eliaderth the Noldorin Elf*, trying to slash him.

! CW HP:Fine Mana:Hot *Eliaderth the Noldorin Elf*:Awful>close exit
It's already closed!
*Eliaderth the Noldorin Elf* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Eliaderth the Noldorin Elf*:Awful>cast 'li' eliaderth
You start to concentrate...
*Eliaderth the Noldorin Elf* pierces your body and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Hot *Eliaderth the Noldorin Elf*:Awful>
*Eliaderth the Noldorin Elf* panics, and attempts to flee.

! CW HP:Hurt Mana:Hot *Eliaderth the Noldorin Elf*:Awful>mis elf*cast n 'magic missile' elf*
You start to concentrate...

*Eliaderth the Noldorin Elf* panics, and attempts to flee.

Alas! There was no clear line of sight to him!

! CW HP:Hurt Mana:Hot *Eliaderth the Noldorin Elf*:Awful>
*Eliaderth the Noldorin Elf* panics, but can't stop fighting to flee.
*Eliaderth the Noldorin Elf* lightly pierces your body and tickles it.

! CW HP:Hurt Mana:Hot *Eliaderth the Noldorin Elf*:Awful>cast 'ma' eliaderth
You start to concentrate...

cast 'ma' eliaderth*Eliaderth the Noldorin Elf* panics, and attempts to flee.

cast 'ma' eliaderth
Ok.
Your magic missile hits *Eliaderth the Noldorin Elf*.
*Eliaderth the Noldorin Elf* is incapacitated and will slowly die, if not
aided.

! CW HP:Hurt Mana:Hot *Eliaderth the Noldorin Elf*:Awful>
You start to concentrate...

*a Half-Elf* strongly smites your right foot.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Hot *Eliaderth the Noldorin Elf*:Awful>
You start to concentrate...
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Hot>dThe Illusionist's House
*a Half-Elf* is standing here (glowing).
A trained horse (MIN) is standing here.
*Eliaderth the Noldorin Elf* is lying here, incapacitated.
Exits: [west], up.

! CW HP:Hurt Mana:Hot>k eliaderth
You are too afraid.

! CW HP:Hurt Mana:Hot>k eliaderth
You are too afraid.

! CW HP:Hurt Mana:Hot>cha wimpy k eliaderthWimpy removed.

! CW HP:Hurt Mana:Hot>
You slash *Eliaderth the Noldorin Elf*'s right leg extremely hard and shatter
it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
You gained some renown in this battle!
Your blood freezes as you hear *Eliaderth the Noldorin Elf*'s death cry.
*Eliaderth the Noldorin Elf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Eliaderth the Noldorin Elf*.

! CW HP:Hurt Mana:Hot>gig
You giggle.

! CW HP:Hurt Mana:Hot>uThe Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Hot>cha spell norm
Ok.

! CW HP:Hurt Mana:Hot>stat
OB: 39%, DB: 58%, PB: 25%, Armour: 55%. Wimpy: 0. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left leg (dirty)
- sense life
- shield
- armour

! CW HP:Hurt Mana:Hot>dThe Illusionist's House
The corpse of *an Elf* is lying here.
*a Half-Elf* is standing here (glowing).
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
Exits: [west], up.

! CW HP:Hurt Mana:Hot>cast 'ma' elf*
You start to concentrate...

*a Half-Elf* lightly smites your body and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>cast 'ma' elf*
You start to concentrate...

Ok.
Your magic missile hits *a Half-Elf*.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>cast 'ma' elf*
You start to concentrate...

Ok.
Your magic missile hits *a Half-Elf*.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>l
The door is opened from the other side.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>*a Half-Elf* closes the door.
The Illusionist's House
The corpse of *an Elf* is lying here.
*a Half-Elf* is here, fighting YOU (glowing).
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>cha spell norm
Ok.
*a Half-Elf* smites your body.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>close exit
It's already closed!

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>
You strongly slash *a Half-Elf*'s body and tickle it.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>
You strongly slash *a Half-Elf*'s body.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>
You feel less protected.
*a Half-Elf* lightly smites your right hand and tickles it.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>l
The Illusionist's House
The corpse of *an Elf* is lying here.
*a Half-Elf* is here, fighting YOU (glowing).
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.

! CW HP:Hurt Mana:Hot *a Half-Elf*:Fine>flee
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Hot>cast n 'armour'
You start to concentrate...

*a Half-Elf* has arrived from below.

*a Half-Elf* quickly approaches, trying to smite you.

A blue transparent wall slowly appears around you.

! CW HP:Hurt Mana:Warm *a Half-Elf*:Fine>flee
You flee head over heels.
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
Exits: [west], up.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from above.

! CW HP:Hurt Mana:Warm>uThe Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
Exits: [west], up.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* leaves up.

! CW HP:Hurt Mana:Warm>uThe Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
*a Half-Elf* is standing here (glowing).
Exits: (south), down.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* leaves down.

! CW HP:Hurt Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
Exits: (west), up.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* closes the door.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* lightly smites your body and tickles it.

! CW HP:Hurt Mana:Warm *a Half-Elf*:Fine>uNo way! 
You are fighting for your life!

! CW HP:Hurt Mana:Warm *a Half-Elf*:Fine>flee
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>d*a Half-Elf* has arrived from below.
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
Exits: [west], up.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from above.

! CW HP:Hurt Mana:Warm>uThe Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
Exits: [west], up.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* lightly smites your left leg and tickles it.

! CW HP:Hurt Mana:Warm *a Half-Elf*:Fine>
*a Half-Elf* begins some strange incantations...

! CW HP:Hurt Mana:Warm *a Half-Elf*:Fine>flee
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>stat
OB: 40%, DB: 58%, PB: 26%, Armour: 55%. Wimpy: 0. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- armour
- noquit
- panic
- a light wound at the left leg (dirty)
- sense life
- shield

! CW HP:Hurt Mana:Warm>
*a Half-Elf* has arrived from below.

! CW HP:Hurt Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
Exits: [west], up.

! CW HP:Hurt Mana:Warm>open exitw
Ok.

! CW HP:Hurt Mana:Warm>*a Half-Elf* has arrived from above.
The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*a Hobbit* is standing here.
Exits: north, (east), south.

! CW HP:Hurt Mana:Warm>e
*a Hobbit* leaves east.

! CW HP:Hurt Mana:Warm>The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: (west), up.

! CW HP:Hurt Mana:Warm>close exit
Ok.

! CW HP:Hurt Mana:Warm>
You swiftly dodge *a Hobbit*'s attempt to slash you.

! CW HP:Hurt Mana:Warm *a Hobbit*:Healthy>open exit
Ok.
*a Half-Elf* tries to smite you, but your parry is successful.

! CW HP:Hurt Mana:Warm *a Hobbit*:Healthy>flee
*a Half-Elf* closes the door.

! CW HP:Hurt Mana:Warm *a Hobbit*:Healthy>
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is sleeping here.
Exits: [west], up.

! CW HP:Hurt Mana:Warm>open exit
Ok.
*a Half-Elf* closes the door.

! CW HP:Hurt Mana:Warm>close exit
*a Hobbit* wakes up.

! CW HP:Hurt Mana:Warm>*a Hobbit* clambers on his feet.
It's already closed!

! CW HP:Hurt Mana:Warm>
*a Hobbit* leaves up.

! CW HP:Hurt Mana:Warm>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).

! CW HP:Hurt Mana:Warm>u*a Hobbit* has arrived from above.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>d*a Hobbit* has arrived from below.
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
Exits: [west], up.

! CW HP:Hurt Mana:Warm>u*a Hobbit* has arrived from above.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Hurt Mana:Warm>cast 'fi' hobbit*
Nobody here by that name.

! CW HP:Hurt Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: [west], up.

! CW HP:Hurt Mana:Warm>
*a Half-Elf* smites your head.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>cast 'fi' hobbit*
You start to concentrate...

*a Hobbit* slashes your body.
Aye! 
You cannot concentrate any more...
You strongly slash *a Half-Elf*'s right hand.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>open exit
Ok.
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>flee
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>open exit
Ok.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>open exitIt's already open!
*a Half-Elf* closes the door.
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Wounded Mana:Warm>open exitopen exitIt's already open!

! CW HP:Wounded Mana:Warm>It's already open!

! CW HP:Wounded Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: [west], up.

! CW HP:Wounded Mana:Warm>open exit
Ok.
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm>w*a Hobbit* leaves up.
The door seems to be closed.

! CW HP:Wounded Mana:Warm>open exit
Ok.
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm>wopen exitThe door seems to be closed.

! CW HP:Wounded Mana:Warm>
Ok.

! CW HP:Wounded Mana:Warm>
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm>
*a Hobbit* has arrived from above.

! CW HP:Wounded Mana:Warm>u
You swiftly dodge *a Hobbit*'s attempt to slash you.
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>cast 'fi' hobbit*
You start to concentrate...

flee*a Hobbit* lightly slashes your body and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>
*a Half-Elf* strongly smites your left arm.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exit
Ok.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exit
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Wounded Mana:Warm>It's already open!

! CW HP:Wounded Mana:Warm>open exitIt's already open!

! CW HP:Wounded Mana:Warm>dopen exitThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: [west], up.

! CW HP:Wounded Mana:Warm>w
Ok.
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm>The door seems to be closed.

! CW HP:Wounded Mana:Warm>wopen exitThe door seems to be closed.

! CW HP:Wounded Mana:Warm>
Ok.
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm>open exitw
Ok.

! CW HP:Wounded Mana:Warm>*a Hobbit* says 'gr'
*a Half-Elf* closes the door.
The door seems to be closed.

! CW HP:Wounded Mana:Warm>open exitw
Ok.
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm>*a Hobbit* strongly slashes your head.
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exitw
Ok.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>No way! 
You are fighting for your life!
*a Half-Elf* closes the door.
*a Hobbit* yawns his head off.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exit
Ok.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exitIt's already open!
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Wounded Mana:Warm>dopen exitThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: (west), up.

! CW HP:Wounded Mana:Warm>open exitwIt's already open!

! CW HP:Wounded Mana:Warm>
You swiftly dodge *a Hobbit*'s attempt to slash you.
It's already open!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exit*a Half-Elf* closes the door.
Ok.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>flee
You swiftly dodge *a Half-Elf*'s attempt to smite you.
PANIC! 
You can't quit the fight!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exitIt's already open!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exitIt's already open!

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exitIt's already open!
*a Half-Elf* closes the door.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>open exitopen exit
Ok.
*a Half-Elf* closes the door.
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Wounded Mana:Warm>open exitIt's already open!

! CW HP:Wounded Mana:Warm>open exitIt's already open!

! CW HP:Wounded Mana:Warm>dIt's already open!

! CW HP:Wounded Mana:Warm>open exitThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: [west], up.
*a Hobbit* leaves up.
*a Half-Elf* quickly approaches, trying to smite you.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>wopen exit
Ok.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Fine>No way! 
You are fighting for your life!
You strongly slash *a Half-Elf*'s left arm.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Hurt>*a Half-Elf* closes the door.
Ok.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Hurt>
*a Half-Elf* closes the door.
*a Hobbit* has arrived from above.

! CW HP:Wounded Mana:Warm *a Half-Elf*:Hurt>flee
You swiftly dodge *a Hobbit*'s attempt to slash you.
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Wounded Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: [west], up.
*a Hobbit* quickly approaches, trying to slash you.

! CW HP:Wounded Mana:Warm *a Hobbit*:Healthy>
*a Half-Elf* smites your right leg very hard and shatters it.
You feel a strong ache there!
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Warm *a Hobbit*:Healthy>flee
PANIC! 
You can't quit the fight!

! CW HP:Bad Mana:Warm *a Hobbit*:Healthy>
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Bad Mana:Warm>open exitIt's already open!

! CW HP:Bad Mana:Warm>d
*a Hobbit* has arrived from below.

! CW HP:Bad Mana:Warm>op turnback eastThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
Exits: [west], up.

! CW HP:Bad Mana:Warm>e*a Half-Elf* quickly approaches, trying to smite you.
Ok.

! CW HP:Bad Mana:Warm *a Half-Elf*:Hurt>No way! 
You are fighting for your life!

! CW HP:Bad Mana:Warm *a Half-Elf*:Hurt>flee*a Hobbit* has arrived from above.
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
Exits: (south), down.

! CW HP:Bad Mana:Warm>open exitIt's already open!

! CW HP:Bad Mana:Warm>dThe Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
The shadow of *an Elf* is floating here.
*a Half-Elf* is standing here (glowing).
*a Hobbit* is standing here.
Exits: (east), [west], up.

! CW HP:Bad Mana:Warm>open exit
Ok.
*a Half-Elf* quickly approaches, trying to smite you.
*a Hobbit* lightly slashes your right foot.
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Warm *a Half-Elf*:Hurt>flee
You strongly slash *a Half-Elf*'s left arm.

! CW HP:Bad Mana:Warm *a Half-Elf*:Hurt>*a Half-Elf* closes the door.
You flee head over heels.
The Corridor
Exits: east, west.

! CW HP:Bad Mana:Warm>open exitopen exit
You don't see any exit here.

! CW HP:Bad Mana:Warm>
You don't see any exit here.

! CW HP:Bad Mana:Warm>w
The Corridor
Exits: (north), east, west.

! CW HP:Bad Mana:Warm>w
The Junction
Exits: north, east, south, west.

! CW HP:Bad Mana:Warm>en
The Corridor
Exits: (north), east, west.

! CW HP:Bad Mana:Warm>The Guarding Room
Exits: [north], down.

! CW HP:Bad Mana:Warm>n
The door seems to be closed.

! CW HP:Bad Mana:Warm>open exitIt seems to be locked.

! CW HP:Bad Mana:Warm>dThe Cave
Exits: west, up.

! CW HP:Bad Mana:Warm>stat
OB: 40%, DB: 58%, PB: 26%, Armour: 55%. Wimpy: 0. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the right leg (clean)
- armour
- noquit
- panic
- a light wound at the left leg (dirty)
- sense life
- shield

! CW HP:Bad Mana:Warm>cast n 'armour'
You start to concentrate...

Your magic armour is revitalized.

! CW HP:Bad Mana:Cold>bandage
You try to bind your wounds.

Zahrina narrates 'any mana rings or shit out there?'

You successfully bind your wound.

! CW HP:Bad Mana:Cold>
*a Half-Elf* has arrived from above.

! CW HP:Bad Mana:Cold>
*a Half-Elf* strongly smites your head and shatters it.
You are wracked with overwhelming PAIN!
*a Hobbit* has arrived from above.

! CW HP:Awful Mana:Cold *a Half-Elf*:Hurt>
You slash *a Half-Elf*'s right foot very hard.

! CW HP:Awful Mana:Cold *a Half-Elf*:Hurt>fleew
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Awful Mana:Cold *a Half-Elf*:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Awful Mana:Cold *a Half-Elf*:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Awful Mana:Cold *a Half-Elf*:Hurt>No way! 
You are fighting for your life!

! CW HP:Awful Mana:Cold *a Half-Elf*:Hurt>w
No way! 
You are fighting for your life!
*a Half-Elf* begins some strange incantations...
You flee head over heels.
A Passage
Exits: north, west.

! CW HP:Awful Mana:Cold>w
The Intersection
Exits: (north), east, [south], [west].

! CW HP:Awful Mana:Cold>ww
The green seems to be closed.

! CW HP:Awful Mana:Cold>The green seems to be closed.

! CW HP:Awful Mana:Cold>n
The Red Way
Exits: (east), west.

! CW HP:Awful Mana:Cold>w
A Room daubed in Red
The corpse of a bandit is lying here.
Exits: north, east, west.
You have found a thief!

! CW HP:Awful Mana:Cold>w
Another Room daubed in Red
The corpse of a bandit is lying here.
The corpse of a thief is lying here.
Exits: east, down.
You have found a thief!

! CW HP:Awful Mana:Cold>dThe Tube
Exits: east, west, up.

! CW HP:Awful Mana:Cold>sc
18/181 hits, 15/126 mana, and 59/113 moves.

! CW HP:Awful Mana:Cold>ee
The Tube
A vicious little bandit advances towards you.
Exits: east, west.
You have found a thief!

! CW HP:Awful Mana:Cold>e
The Tube
Exits: east, west.

! CW HP:Awful Mana:Cold>The Tube
Exits: south, west.

! CW HP:Awful Mana:Cold>s
End of the Tube
Exits: north.
You have found an assassin!

! CW HP:Awful Mana:Cold>op door souths
Ok.

! CW HP:Awful Mana:Cold>Assembly Room
Exits: (north).

! CW HP:Awful Mana:Cold>clo exit n
Ok.

! CW HP:Awful Mana:Cold>sc
18/181 hits, 16/126 mana, and 56/113 moves.

! CW HP:Awful Mana:Cold>stat
OB: 38%, DB: 58%, PB: 24%, Armour: 55%. Wimpy: 0. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (bound up)
- a light wound at the right leg (clean)
- armour
- noquit
- panic
- sense life
- shield

! CW HP:Awful Mana:Cold>
Zahrina tells you 'jag vet ju du har shit til mej ;)'

! CW HP:Awful Mana:Cold>cast n 'cure ser'
You start to concentrate...

Dominic narrates 'go w'
You begin to see scars fade away and a feeling of health comes over you.

! CW HP:Bad Mana:Icy>cha wimpy 120
Wimpy set to: 120

! CW HP:Bad Mana:Icy>cha mood wimpy
Ok.

! CW HP:Bad Mana:Icy>tell Zahrina sheiss now
Ok.

! CW HP:Bad Mana:Icy>l
Ragface narrates 'i have shit'

! CW HP:Bad Mana:Icy>Assembly Room

! CW HP:Bad Mana:Icy>
Dominic narrates 'sortie'

! CW HP:Bad Mana:Icy>
The secret is opened from the other side.

! CW HP:Bad Mana:Icy>op trapdoor down
Ok.

! CW HP:Bad Mana:Icy>dNarrow Tunnel
Exits: east, (up).
You have found a thief!
You have found an assassin!
You have found an assassin!

! CW HP:Bad Mana:Icy>e
Narrow Tunnel
Exits: east, west.

! CW HP:Bad Mana:Icy>e
Bend in the Tunnel
Exits: south, west.

! CW HP:Bad Mana:Icy>e
Alas, you cannot go that way...

! CW HP:Bad Mana:Icy>
Dominic narrates 'sortie front enima'

! CW HP:Bad Mana:Icy>s
A Narrow Tunnel
Exits: north, south.

! CW HP:Bad Mana:Icy>s
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.

! CW HP:Bad Mana:Icy>s
A Small Landing
On the ground, there are two canoes.
Exits: north, south.

! CW HP:Bad Mana:Icy>g canoe
You get a canoe.

! CW HP:Bad Mana:Icy>se
The Catacombs
Exits: north, east, south, west.

! CW HP:Bad Mana:Icy>The Catacombs
Exits: south, west.

! CW HP:Bad Mana:Icy>ss
The Catacombs
Exits: north, south, west.

! CW HP:Bad Mana:Icy>The Catacombs
Exits: north, west.

! CW HP:Bad Mana:Icy>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Icy>
Brazsh narrates 'icky'

! CW HP:Bad Mana:Icy>
Brazsh narrates 'I had horrible flees'
Zahrina tells you ':p'

! CW HP:Bad Mana:Icy>
*a Half-Elf* has arrived from the north.

! CW HP:Bad Mana:Icy>
*a Half-Elf* lightly smites your right foot.

! CW HP:Bad Mana:Icy *a Half-Elf*:Hurt>st*a Half-Elf* begins some strange incantations...
Do you not consider fighting as standing?
You flee head over heels.
The Catacombs
Exits: north, south, west.

! CW HP:Bad Mana:Icy>w
The Catacombs
Exits: north, east, south, west.

! CW HP:Bad Mana:Icy>f
You flee head over heels.
The Catacombs
Exits: north, east, west.

! CW HP:Bad Mana:Icy Move:Tired>
*a Half-Elf* has arrived from the east.

! CW HP:Bad Mana:Icy Move:Tired>
*a Half-Elf* quickly approaches, trying to smite you.

! CW HP:Bad Mana:Icy Move:Tired *a Half-Elf*:Hurt>w
No way! 
You are fighting for your life!
You strongly slash *a Half-Elf*'s body.

! CW HP:Bad Mana:Icy Move:Tired *a Half-Elf*:Hurt>flee
You flee head over heels.
The Catacombs
Exits: north, east, south, west.

! CW HP:Bad Mana:Icy Move:Tired>w
You flee head over heels.
The Catacombs
Exits: north, east, south, west.

! CW HP:Bad Mana:Icy Move:Tired>The Catacombs
Exits: north, east, south.

! CW HP:Bad Mana:Icy Move:Tired>w
Alas, you cannot go that way...

! CW HP:Bad Mana:Icy Move:Tired>
You are borne along by a strong current.
The Catacombs
*a Half-Elf* is standing here.
Exits: north, east, south, west.
*a Half-Elf* is borne away by the current.

! CW HP:Bad Mana:Icy Move:Tired>n
The Catacombs
Exits: east, south, west.

! CW HP:Bad Mana:Icy Move:Tired>w
The Catacombs
Exits: east, south.

! CW HP:Bad Mana:Icy Move:Tired>scDominic narrates 'little fucker hurts'
36/181 hits, 8/126 mana, and 39/113 moves.

! CW HP:Bad Mana:Icy Move:Tired>stat
OB: 39%, DB: 58%, PB: 25%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (bound up)
- a light wound at the right leg (clean)
- armour
- noquit
- panic
- sense life
- shield

! CW HP:Bad Mana:Icy Move:Tired>cha spell norm
Ok.

! CW HP:Bad Mana:Icy Move:Tired>sc
37/181 hits, 10/126 mana, and 41/113 moves.

! CW HP:Bad Mana:Icy Move:Tired>exits
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.

! CW HP:Bad Mana:Icy Move:Tired>l i pack
You can't find a pack.

! CW HP:Bad Mana:Icy Move:Tired>whePlayers in your zone
--------------------
Zimrathôn            - The Catacombs

! CW HP:Bad Mana:Icy Move:Tired>rev q
You begin to search...

You didn't find anyone.

! CW HP:Bad Mana:Icy Move:Tired>cha spell norm
Ok.

! CW HP:Bad Mana:Icy Move:Tired>sc*a Half-Elf* has arrived from the east.
38/181 hits, 13/126 mana, and 44/113 moves.

! CW HP:Bad Mana:Cold Move:Tired>st*a Half-Elf* begins some strange incantations...
You are already standing.

! CW HP:Bad Mana:Cold Move:Tired>s
The Catacombs
Exits: north, east, south.

! CW HP:Bad Mana:Cold Move:Tired>s
The Catacombs
Exits: north, east, south.

! CW HP:Bad Mana:Cold Move:Tired>s
The Greyflood
Exits: east, west.

! CW HP:Bad Mana:Cold Move:Tired>sc
38/181 hits, 13/126 mana, and 40/113 moves.

! CW HP:Bad Mana:Cold Move:Tired>e
Under the Bridge
Exits: east, west, down.

! CW HP:Bad Mana:Cold Move:Tired>e
The Greyflood
Exits: east, (south), west.

! CW HP:Bad Mana:Cold Move:Tired>leadLead what?

! CW HP:Bad Mana:Cold Move:Tired>s
Warehouse
A heavy desk, made of solid oak, stands here.
A heavy desk, made of solid oak, stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A wealthy merchant is slowly strolling around here.
Exits: (north).

! CW HP:Bad Mana:Cold Move:Tired>clo exit n
Ok.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>l
Warehouse
A heavy desk, made of solid oak, stands here.
A heavy desk, made of solid oak, stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A wealthy merchant is slowly strolling around here.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>n
The gates seems to be closed.

! CW HP:Bad Mana:Cold Move:Tired>i
You are carrying:
a canoe
an ash arrow
an ash arrow
an ash arrow
a lantern
a pair of soft leather boots (satisfactory, old)
a lembas wafer
a lembas wafer

! CW HP:Bad Mana:Cold Move:Tired>sc
42/181 hits, 22/126 mana, and 48/113 moves.

! CW HP:Bad Mana:Cold Move:Tired>hide arrowhide arrow
Ok.

! CW HP:Bad Mana:Cold Move:Tired>hide arrow
Ok.

! CW HP:Bad Mana:Cold Move:Tired>i
Ok.

! CW HP:Bad Mana:Cold Move:Tired>
You are carrying:
a canoe
a lantern
a pair of soft leather boots (satisfactory, old)
a lembas wafer
a lembas wafer

! CW HP:Bad Mana:Cold Move:Tired>
The gates is opened from the other side.

! CW HP:Bad Mana:Cold>
*a Half-Elf* has arrived from the north.

! CW HP:Bad Mana:Cold>n*a Half-Elf* smites your left hand.
No way! 
You are fighting for your life!

! CW HP:Bad Mana:Cold *a Half-Elf*:Hurt>
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Hurt>close exit
It's already closed!
You flee head over heels.
PANIC! 
You couldn't escape!
You slash *a Half-Elf*'s right hand hard.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>open exitflee
Ok.
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>open exit
You are already attempting to flee!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>open exit
Ok.
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>open exitopen exit
Ok.
*a Half-Elf* closes the gates.
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>
Ok.
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>l
Ok.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>Warehouse
A heavy desk, made of solid oak, stands here.
A heavy desk, made of solid oak, stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A wealthy merchant is slowly strolling around here.
*a Half-Elf* is here, fighting YOU.
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>open exitopen exit
Ok.
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>
Ok.
*a Half-Elf* closes the gates.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!
You slash *a Half-Elf*'s body hard.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>cast 'fi' elf*
You start to concentrate...

PANIC! 
You can't quit the fight!

PANIC! 
You can't quit the fight!

You flee head over heels.
PANIC! 
You couldn't escape!

*a Half-Elf* begins some strange incantations...

PANIC! 
You can't quit the fight!

You flee head over heels.
PANIC! 
You couldn't escape!

*a Half-Elf* utters the words 'gpaqtuio ofags'
You get a shock as *a Half-Elf* grasps at you.
Aye! 
You cannot concentrate any more...
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>mis elf*cast n 'magic missile' elf*
You start to concentrate...
You flee head over heels.
PANIC! 
You couldn't escape!

mis elf*Ok.
Your magic missile hits *a Half-Elf*.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>cast n 'magic missile' elf*
You start to concentrate...
You flee head over heels.
PANIC! 
You couldn't escape!

Ok.
Your magic missile hits *a Half-Elf*.

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>
*a Half-Elf* smites your head and shatters it.
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>open exit
Ok.
*a Half-Elf* closes the gates.
PANIC! 
You can't quit the fight!

! CW HP:Bad Mana:Cold *a Half-Elf*:Wounded>cast 'li' elf*
You start to concentrate...

You flee head over heels.
PANIC! 
You couldn't escape!

You flee head over heels.
PANIC! 
You couldn't escape!

*a Half-Elf* strongly smites your right leg and shatters it.
Aye! 
You cannot concentrate any more...
You are wracked with overwhelming PAIN!

! CW HP:Awful Mana:Cold *a Half-Elf*:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Awful Mana:Cold *a Half-Elf*:Wounded>open exit
Ok.

! CW HP:Awful Mana:Cold *a Half-Elf*:Wounded>open exit*a Half-Elf* closes the gates.
Ok.
You strongly slash *a Half-Elf*'s body.

! CW HP:Awful Mana:Cold *a Half-Elf*:Wounded>open exitopen exitIt's already open!
*a Half-Elf* closes the gates.

! CW HP:Awful Mana:Cold *a Half-Elf*:Wounded>open exitopen exit
Ok.
You flee head over heels.
The Greyflood
Exits: east, (south), west.

! CW HP:Awful Mana:Cold Move:Tired>open exitThe gates closes quietly.
Ok.

! CW HP:Awful Mana:Cold Move:Tired>open exitThe gates closes quietly.
Ok.

! CW HP:Awful Mana:Cold Move:Tired>w
The gates closes quietly.
Ok.

! CW HP:Awful Mana:Cold Move:Tired>The gates closes quietly.
Ok.

! CW HP:Awful Mana:Cold Move:Tired>w
The gates closes quietly.
Under the Bridge
Exits: (north), east, west, down.

! CW HP:Awful Mana:Cold Move:Tired>w
The Greyflood
Exits: east, west.

! CW HP:Awful Mana:Cold Move:Tired>w
The Greyflood
Exits: north, east, west.

! CW HP:Awful Mana:Cold Move:Tired>w
Tharbad's West Gate
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, [west].

! CW HP:Awful Mana:Cold Move:Tired>The gate seems to be closed.

! CW HP:Awful Mana:Cold Move:Tired>say open
Ok.

! CW HP:Awful Mana:Cold Move:Tired>sc
10/181 hits, 17/126 mana, and 43/113 moves.

! CW HP:Awful Mana:Cold Move:Tired>
A guard looks you over.
A guard unlocks the gate.
A guard opens the gate.

! CW HP:Awful Mana:Cold Move:Tired>w
Outside the West Gate of Tharbad
Exits: (east), west.

! CW HP:Awful Mana:Cold Move:Tired>w
The Greyflood
Exits: east, south, west.

! CW HP:Awful Mana:Cold Move:Tired>s
The Greyflood
A salmon swims here.
Exits: north, east, south, west.

! CW HP:Awful Mana:Cold Move:Tired>cast n 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

! CW HP:Bad Mana:Icy Move:Tired>stat
OB: 37%, DB: 58%, PB: 24%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (bound up)
- noquit
- armour
- panic
- sense life
- shield

! CW HP:Bad Mana:Icy Move:Tired>cha spell norm
Ok.

! CW HP:Bad Mana:Icy Move:Tired>i
You are carrying:
a canoe
a lantern
a pair of soft leather boots (satisfactory, old)
a lembas wafer
a lembas wafer

! CW HP:Bad Mana:Icy Move:Tired>eq
You are using:
<wielded>            a longsword (well-maintained, old)
<worn as shield>     a small wooden shield (used, well-seasoned)
<worn on head>       a green hood (worn, hoary)
<worn on body>       a plain shirt (used, seasoned)
<worn about body>    a forest green cloak (marred, fresh)
<worn on arms>       a pair of soft leather sleeves (neglected, aged)
<worn on hands>      a thin pair of leather gloves (marred, aged)
<worn on legs>       a brown pair of pants (flawless, seasoned)
<worn as belt>       a plain leather belt
<worn on belt>       a butcher knife (used, aged)
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks

! CW HP:Bad Mana:Icy Move:Tired>sc
33/181 hits, 5/126 mana, and 42/113 moves.

! CW HP:Bad Mana:Icy Move:Tired>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Icy Move:Tired>stat
OB: 37%, DB: 8%, PB: 24%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (bound up)
- noquit
- armour
- panic
- sense life
- shield

! CW HP:Bad Mana:Cold>cha spell norm
Ok.

! CW HP:Bad Mana:Cold>r
You are already resting.

! CW HP:Bad Mana:Cold>
A salmon leaves west.

! CW HP:Bad Mana:Cold>sc
40/181 hits, 19/126 mana, and 66/113 moves.

! CW HP:Bad Mana:Cold>stat
OB: 37%, DB: 8%, PB: 24%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (bound up)
- noquit
- armour
- panic
- sense life
- shield

! CW HP:Bad Mana:Cold>cha spell norm
Ok.

! CW HP:Bad Mana:Cold>r
You are already resting.

! CW HP:Bad Mana:Cold>st
You stop resting, and stand up.

! CW HP:Bad Mana:Cold>cast n 'cure ser'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

! CW HP:Wounded Mana:Icy>n
The Greyflood
Exits: east, south, west.

! CW HP:Wounded Mana:Icy>e
Outside the West Gate of Tharbad
Exits: [east], west.

! CW HP:Wounded Mana:Icy>call
You call for the gate to be opened.

! CW HP:Wounded Mana:Icy>
You have the uneasy impression that a pair of unseen eyes are scrutinising you
from the closed gate.
You hear a *click* in a lock.
The gate is opened from the other side.

! CW HP:Wounded Mana:Icy>e
Tharbad's West Gate
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, (west).

! CW HP:Wounded Mana:Icy>e
The Greyflood
Exits: north, east, west.

! CW HP:Wounded Mana:Icy>e
The Greyflood
Exits: east, west.

! CW HP:Wounded Mana:Icy>e
Under the Bridge
Exits: (north), east, west, down.

! CW HP:Wounded Mana:Icy>e
The Greyflood
Exits: east, (south), west.

! CW HP:Wounded Mana:Icy>s
Warehouse
A heavy desk, made of solid oak, stands here.
A heavy desk, made of solid oak, stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A wealthy merchant is slowly strolling around here.
Exits: (north).

! CW HP:Wounded Mana:Icy>close exit
Ok.

! CW HP:Wounded Mana:Icy>
Zahrina narrates 'anyone dt?'

! CW HP:Wounded Mana:Icy>r
You sit down and rest your tired bones.

! CW HP:Wounded Mana:Icy>cha spell norm
Ok.

! CW HP:Wounded Mana:Icy>r
You are already resting.

! CW HP:Wounded Mana:Icy>eq
You are using:
<wielded>            a longsword (well-maintained, old)
<worn as shield>     a small wooden shield (used, well-seasoned)
<worn on head>       a green hood (worn, hoary)
<worn on body>       a plain shirt (used, seasoned)
<worn about body>    a forest green cloak (marred, fresh)
<worn on arms>       a pair of soft leather sleeves (neglected, aged)
<worn on hands>      a thin pair of leather gloves (marred, aged)
<worn on legs>       a brown pair of pants (flawless, seasoned)
<worn as belt>       a plain leather belt
<worn on belt>       a butcher knife (used, aged)
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks

! CW HP:Wounded Mana:Icy>
You feel bolder.

! CW HP:Wounded Mana:Cold>sc
69/181 hits, 14/126 mana, and 70/113 moves.

! CW HP:Wounded Mana:Cold>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (bound up)
- noquit
- armour
- sense life
- shield

! CW HP:Wounded Mana:Cold>cha spell norm
Ok.

! CW HP:Wounded Mana:Cold>l
Warehouse
A heavy desk, made of solid oak, stands here.
A heavy desk, made of solid oak, stands here.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A sturdy crate made of nailed wooden planks sits on the floor.
A wealthy merchant is slowly strolling around here.

! CW HP:Wounded Mana:Cold>sc
69/181 hits, 16/126 mana, and 72/113 moves.

! CW HP:Wounded Mana:Cold>st
You stop resting, and stand up.

! CW HP:Wounded Mana:Cold>open exit
Ok.

! CW HP:Wounded Mana:Cold>n
The Greyflood
Exits: east, (south), west.

! CW HP:Wounded Mana:Cold>close exit
Ok.

! CW HP:Wounded Mana:Cold>w
Under the Bridge
Exits: (north), east, west, down.

! CW HP:Wounded Mana:Cold>w
The Greyflood
Exits: east, west.

! CW HP:Wounded Mana:Cold>w
The Greyflood
Exits: north, east, west.

! CW HP:Wounded Mana:Cold>n
On the Docks
A grey ship is moored here.
Exits: north, south.

! CW HP:Wounded Mana:Cold>drop canoe
You drop the canoe.

! CW HP:Wounded Mana:Cold>n
The River Bank
A guard is here looking for someone to abuse.
Exits: north, south.

! CW HP:Wounded Mana:Cold>n
West Alley
Exits: north, south.

! CW HP:Wounded Mana:Cold>n
West Alley
Exits: north, east, south.

! CW HP:Wounded Mana:Cold>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, [south], west.

! CW HP:Wounded Mana:Cold>n
Snake Alley
Exits: east, south.

! CW HP:Wounded Mana:Cold>e
Snake Alley
Exits: (east), south, west.

! CW HP:Wounded Mana:Cold>s
Snake Alley
Exits: north, east.

! CW HP:Wounded Mana:Cold>e
Snake Alley
Exits: east, (south), west.

! CW HP:Wounded Mana:Cold>e
Main Street
Exits: north, south, west.

! CW HP:Wounded Mana:Cold>ss
Main Street
Exits: north, south.

! CW HP:Wounded Mana:Cold>On the Bridge
A stocky mountain mule is here, waiting to serve.
One of the citizens of Tharbad looks at you from the corner of his eye.
A little boy is here, running around.
Exits: north, east, south, west.

! CW HP:Wounded Mana:Cold>ri mules
You pick up a mountain mule's reins, and start riding him.

! CRW HP:Wounded Mana:Cold>s
Main Street
Exits: north, east, south.

! CRW HP:Wounded Mana:Cold>Main Street
Exits: north, west.

! CRW HP:Wounded Mana:Cold>gr muleA mountain mule is now a group member.

! CRW HP:Wounded Mana:Cold>ne
Main Street
Exits: north, east, south.

! CRW HP:Wounded Mana:Cold>e
The Black Moon Street
Exits: east, west.

! CRW HP:Wounded Mana:Cold>The Black Moon Street
Exits: [north], east, west.

! CRW HP:Wounded Mana:Cold>e
The Black Moon Street
Exits: north, [east], south, west.

! CRW HP:Wounded Mana:Cold>open exit e
Ok.

! CRW HP:Wounded Mana:Cold>lead
You stop riding a mountain mule.
A mountain mule starts following you.

! CW HP:Wounded Mana:Cold>scou e
You quietly scout eastwards...

The Armoury
An armourer stands here.
A little boy is here, running around.
*Eliaderth the Noldorin Elf* is resting here.

You stop scouting.

! CW HP:Wounded Mana:Cold>clo exit e
Ok.

! CW HP:Wounded Mana:Cold>n
A Small Bridge
Exits: north, east, south.

! CW HP:Wounded Mana:Cold>n
The Old Tower Street
A guard is here looking for someone to abuse.
Exits: north, south, (west).

! CW HP:Wounded Mana:Cold>riA mountain mule stops following you.
You pick up a mountain mule's reins, and start riding him.

! CRW HP:Wounded Mana:Cold>n
The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north, (east), south.

! CRW HP:Wounded Mana:Cold>n
The Old Tower Street
The corpse of a bandit is lying here.
Exits: east, south, west.

! CRW HP:Wounded Mana:Cold>s
The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north, (east), south.

! CRW HP:Wounded Mana:Cold>lead
You stop riding a mountain mule.
A mountain mule starts following you.

! CW HP:Wounded Mana:Cold>e
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
Exits: (east), (west), up.

! CW HP:Wounded Mana:Cold>clo exit w
Ok.

! CW HP:Wounded Mana:Cold>l i corpsecorpse (here) : 
Nothing.

! CW HP:Wounded Mana:Cold>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
A stocky mountain mule is here, waiting to serve.

! CW HP:Wounded Mana:Cold>aba muleA mountain mule stops following you.

! CW HP:Wounded Mana:Cold>lead minA trained horse (MIN) starts following you.

! CW HP:Wounded Mana:Cold>stat
OB: 41%, DB: 58%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- noquit
- armour
- sense life
- shield

! CW HP:Wounded Mana:Cold>cha spell norm
Ok.

! CW HP:Wounded Mana:Cold>sc
72/181 hits, 22/126 mana, and 56/113 moves.

! CW HP:Wounded Mana:Cold>exits
East  - 
You can't distinguish a lot of details.
West  - A closed 'door'
Up    - The Illusionist's Laboratory

! CW HP:Wounded Mana:Cold>close turnback east
Ok.

! CW HP:Wounded Mana:Cold>cast n 'cure ser'
You start to concentrate...

cha spell norm
You begin to see scars fade away and a feeling of health comes over you.

! CW HP:Hurt Mana:Icy>
Ok.

! CW HP:Hurt Mana:Icy>whePlayers in your zone
--------------------
Zimrathôn            - The Illusionist's House

! CW HP:Hurt Mana:Icy>cha spell norm
Ok.

! CW HP:Hurt Mana:Icy>r
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Icy>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
A stocky mountain mule is here, waiting to serve.

! CW HP:Hurt Mana:Icy>cha spell norm
Ok.

! CW HP:Hurt Mana:Icy>r
You are already resting.

! CW HP:Hurt Mana:Icy>l i corpsecorpse (here) : 
Nothing.

! CW HP:Hurt Mana:Icy>eq
You are using:
<wielded>            a longsword (well-maintained, old)
<worn as shield>     a small wooden shield (used, well-seasoned)
<worn on head>       a green hood (worn, hoary)
<worn on body>       a plain shirt (used, seasoned)
<worn about body>    a forest green cloak (marred, fresh)
<worn on arms>       a pair of soft leather sleeves (neglected, aged)
<worn on hands>      a thin pair of leather gloves (marred, aged)
<worn on legs>       a brown pair of pants (flawless, seasoned)
<worn as belt>       a plain leather belt
<worn on belt>       a butcher knife (used, aged)
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks

! CW HP:Hurt Mana:Icy>cha spell norm
Ok.

! CW HP:Hurt Mana:Icy>r
You are already resting.

! CW HP:Hurt Mana:Icy>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- armour
- sense life
- shield

! CW HP:Hurt Mana:Icy>
Steroid narrates 'any1 resc me priest'

! CW HP:Hurt Mana:Cold>exits
West  - A closed 'door'
Up    - The Illusionist's Laboratory

! CW HP:Hurt Mana:Cold>trop eli        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Melifaro                 |   1,  0%,  #Helios                   |
|   1,  1%,  #Pelin                    |   1,  0%,  #Relim                    |
|  19,  2%,  An elite orc-guard        |   5,  3%,  #Eliaderth                |
|  70, 12%,  An elite Dúnadan soldier  |   1,  0%,  #Elina                    |

! CW HP:Hurt Mana:Cold>sc
115/181 hits, 25/126 mana, and 91/113 moves.

! CW HP:Hurt Mana:Cold>cha spell norm
Ok.

! CW HP:Hurt Mana:Cold>st
You stop resting, and stand up.

! CW HP:Hurt Mana:Cold>open exit wscou w
Ok.

! CW HP:Hurt Mana:Cold>
You quietly scout westwards...

clo exit wThe Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.

You stop scouting.

! CW HP:Hurt Mana:Cold>
Ok.

! CW HP:Hurt Mana:Cold>rev q
You begin to search...

You didn't find anyone.

! CW HP:Hurt Mana:Cold>r
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Cold>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- armour
- sense life
- shield

! CW HP:Hurt Mana:Warm>st
You stop resting, and stand up.

! CW HP:Hurt Mana:Warm>rev q
You begin to search...

You didn't find anyone.

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Warm>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
A stocky mountain mule is here, waiting to serve.

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>r
You are already resting.

! CW HP:Hurt Mana:Warm>exits
West  - A closed 'door'
Up    - The Illusionist's Laboratory

! CW HP:Hurt Mana:Warm>sc
121/181 hits, 37/126 mana, and 109/113 moves.

! CW HP:Hurt Mana:Warm>i
You are carrying:
a lantern
a pair of soft leather boots (satisfactory, old)
a lembas wafer
a lembas wafer

! CW HP:Hurt Mana:Warm>tiAccording to the Dúnadan calendar, it is:
3am on Sunday, the 30th of Blotmath, Year 2883 of the Third Age.
You cannot guess the time indoors.
The present Tan Istar, Lord of the Istari Council is Erl.
Real time is Sat Mar 20 11:39:20 2004 GMT.
Last reboot due to a crash at Sat Mar 20 11:10:00 2004 GMT.

! CW HP:Hurt Mana:Warm>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- novoid
- armour
- sense life
- shield

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>st
You stop resting, and stand up.

! CW HP:Hurt Mana:Warm>cast 'store' fire
You start to concentrate...

r
You stored it.

! CW HP:Hurt Mana:Cold>
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Cold>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
A stocky mountain mule is here, waiting to serve.

! CW HP:Hurt Mana:Cold>cha spell norm
Ok.

! CW HP:Hurt Mana:Cold>whePlayers in your zone
--------------------
Zimrathôn            - The Illusionist's House

! CW HP:Hurt Mana:Cold>r
You are already resting.

! CW HP:Hurt Mana:Cold>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A trained horse (MIN) is standing here.
A stocky mountain mule is here, waiting to serve.

! CW HP:Hurt Mana:Cold>
The door is opened from the other side.

! CW HP:Hurt Mana:Cold>stw
You stop resting, and stand up.

! CW HP:Hurt Mana:Cold>e
The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north, (east), south.

! CW HP:Hurt Mana:Cold>clo exit wThe Illusionist's House
The corpse of *an Elf* is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: (west), up.

! CW HP:Hurt Mana:Cold>
Ok.

! CW HP:Hurt Mana:Cold>rev q
You begin to search...

rev q
You didn't find anyone.

! CW HP:Hurt Mana:Cold>
You begin to search...

rev q
You didn't find anyone.

! CW HP:Hurt Mana:Cold>
You begin to search...

rev q
You didn't find anyone.

! CW HP:Hurt Mana:Cold>
You begin to search...

You didn't find anyone.

! CW HP:Hurt Mana:Cold>open exitw
Ok.

! CW HP:Hurt Mana:Cold>e
The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: north, (east), south.

! CW HP:Hurt Mana:Cold>close exitThe Illusionist's House
The corpse of *an Elf* is lying here.
A stocky mountain mule is here, waiting to serve.
Exits: (west), up.

! CW HP:Hurt Mana:Cold>
Ok.

! CW HP:Hurt Mana:Cold>rev q
You begin to search...

You didn't find anyone.

! CW HP:Fine Mana:Cold>rev q
You begin to search...

You didn't find anyone.

! CW HP:Fine Mana:Cold>rev q
You begin to search...

You didn't find anyone.

! CW HP:Fine Mana:Cold>rev q
You begin to search...

You didn't find anyone.

! CW HP:Fine Mana:Cold>stat
OB: 41%, DB: 58%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- stored spell fireball.
- novoid
- armour
- sense life
- shield

! CW HP:Fine Mana:Cold>rev q
You begin to search...

You didn't find anyone.

! CW HP:Fine Mana:Cold>sc
129/181 hits, 25/126 mana, and 113/113 moves.

! CW HP:Fine Mana:Cold>open exit wscou w
Ok.

! CW HP:Fine Mana:Cold>
You quietly scout westwards...

The Old Tower Street
The corpse of a thief is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A guard is here looking for someone to abuse.

close exit
You stop scouting.

! CW HP:Fine Mana:Cold>
Ok.

! CW HP:Fine Mana:Cold>rev q
You begin to search...

A thief yells faintly from the west 'HELP! *Darra the Hobbit* is trying to kill me at the Junction!'

You didn't find anyone.

! CW HP:Fine Mana:Cold>whoi darra
Darra is a Hobbit.
fruktan gror där natten rår, döden följer i dess spår

! CW HP:Fine Mana:Cold>cha spell norm
Ok.

! CW HP:Fine Mana:Cold>r
You sit down and rest your tired bones.

! CW HP:Fine Mana:Cold>
A thief yells faintly from the west 'HELP! *Darra the Hobbit* is trying to kill me at the Junction!'

! CW HP:Fine Mana:Cold>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- stored spell fireball.
- novoid
- armour
- sense life
- shield

! CW HP:Fine Mana:Warm>cha spell normr
Ok.

! CW HP:Fine Mana:Warm>
You are already resting.

! CW HP:Fine Mana:Warm>exits
West  - A closed 'door'
Up    - The Illusionist's Laboratory

! CW HP:Fine Mana:Warm>whoi darra
Darra is a Hobbit.
fruktan gror där natten rår, döden följer i dess spår

! CW HP:Fine Mana:Warm>
A thief yells faintly from the west 'HELP! *Darra the Hobbit* is trying to kill me at the Junction!'

! CW HP:Fine Mana:Warm>sc
135/181 hits, 37/126 mana, and 113/113 moves.

! CW HP:Fine Mana:Warm>r
You are already resting.

! CW HP:Fine Mana:Warm>eq
You are using:
<wielded>            a longsword (well-maintained, old)
<worn as shield>     a small wooden shield (used, well-seasoned)
<worn on head>       a green hood (worn, hoary)
<worn on body>       a plain shirt (used, seasoned)
<worn about body>    a forest green cloak (marred, fresh)
<worn on arms>       a pair of soft leather sleeves (neglected, aged)
<worn on hands>      a thin pair of leather gloves (marred, aged)
<worn on legs>       a brown pair of pants (flawless, seasoned)
<worn as belt>       a plain leather belt
<worn on belt>       a butcher knife (used, aged)
<worn on belt>       a water skin
<worn on belt>       a lantern; it is lit
<worn on belt>       a set of lock picks

! CW HP:Fine Mana:Warm>cha spell norm
Ok.

! CW HP:Fine Mana:Warm>r
You are already resting.
A thief yells faintly from the west 'HELP! *Darra the Hobbit* is trying to kill me in the Tunnel!'

! CW HP:Fine Mana:Warm>exits
West  - A closed 'door'
Up    - The Illusionist's Laboratory

! CW HP:Fine Mana:Warm>
Dominic narrates 'why pukes get lightning up moors and not use it ?'

! CW HP:Fine Mana:Warm>exits
West  - A closed 'door'
Up    - The Illusionist's Laboratory

! CW HP:Fine Mana:Warm>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- stored spell fireball.
- novoid
- armour
- sense life
- shield

! CW HP:Fine Mana:Warm>cha spell norm
Ok.

! CW HP:Fine Mana:Warm>r
You are already resting.

! CW HP:Fine Mana:Warm>morbcha lang morb
Very well, you now speak Morbeth.

! CW HP:Fine Mana:Warm>
Pallnit narrates 'mabey natural!'

! CW HP:Fine Mana:Warm>
Dominic narrates 'mabie i guess'

! CW HP:Fine Mana:Warm>
Zahrina narrates 'anyone found my staff in cave and decided to hide it
somewhere else? :)'

! CW HP:Fine Mana:Warm>na so you can kill them and then they loot each others
Ok.

! CW HP:Fine Mana:Warm>sc
142/181 hits, 48/126 mana, and 110/113 moves.

! CW HP:Fine Mana:Warm>sc
143/181 hits, 50/126 mana, and 113/113 moves.

! CW HP:Fine Mana:Warm>stat
OB: 41%, DB: 8%, PB: 27%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 588,388 xp, 0 tp. Gold: 10. Alert: normal.
Affected by:
- stored spell fireball.
- novoid
- armour
- sense life
- shield

! CW HP:Fine Mana:Warm>cha spell norm
Ok.

! CW HP:Fine Mana:Warm>st
You stop resting, and stand up.

! CW HP:Fine Mana:Warm>l
The Illusionist's House
The corpse of *an Elf* is lying here.
A stocky mountain mule is here, waiting to serve.
A trained horse (MIN) is standing here.

! CW HP:Fine Mana:Warm>op turnback east
Ok.

! CW HP:Fine Mana:Warm>e
The Corridor
Exits: east, west.

! CW HP:Fine Mana:Warm>ww
The Corridor
Exits: (north), east, west.

! CW HP:Fine Mana:Warm>The Junction
Exits: north, east, south, west.

! CW HP:Fine Mana:Warm>rev q
You begin to search...

tr hobbit*
You didn't find anyone.

! CW HP:Fine Mana:Warm>
You carefully examine the ground around you, looking for tracks...

A thief yells loudly from the north 'HELP! *Darra the Hobbit* is trying to kill me down the Pit!'

cha spell norm
You see some tracks of *a Hobbit* leading north
 (done less than 1 hour ago).

! CW HP:Fine Mana:Warm>
Ok.

! CW HP:Fine Mana:Warm>n
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

You see some tracks of *a Hobbit* leading north
 (done less than 1 hour ago).

! CW HP:Fine Mana:Warm>n
The Pit
The corpse of an assassin is lying here.
Exits: south, down.

You see some tracks of *a Hobbit* leading down
 (done less than 1 hour ago).

! CW HP:Fine Mana:Warm>tr
You stop tracking your victim.

! CW HP:Fine Mana:Warm>ss
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

! CW HP:Fine Mana:Warm>s
The Junction
Exits: north, east, south, west.

! CW HP:Fine Mana:Warm>s
A Tunnel
Exits: north, south.

! CW HP:Fine Mana:Warm>s
Entrance of the Sewer
Exits: north, (up).

! CW HP:Fine Mana:Warm>
Alas, you cannot go that way...

! CW HP:Fine Mana:Warm>close exit
Ok.

! CW HP:Fine Mana:Warm>pick exit
Pallnit tells you 'nu ska du döda en warsword smiter'

! CW HP:Fine Mana:Warm>Using your lockpicks, you try to enable the lock...

A thief yells from the north 'HELP! *Darra the Hobbit* is trying to kill me down the Pit!'

tell Pallnit ok
You manage to enable the lock.

! CW HP:Fine Mana:Warm>
Ok.

! CW HP:Fine Mana:Warm>tell Pallnit hade en på mig innan
Ok.

! CW HP:Fine Mana:Hot>tell Pallnit tror jag
Ok.

! CW HP:Fine Mana:Hot>n
A Tunnel
Exits: north, south.

! CW HP:Fine Mana:Hot>n
The Junction
Exits: north, east, south, west.

! CW HP:Fine Mana:Hot>n
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

! CW HP:Fine Mana:Hot>nn
The Pit
The corpse of an assassin is lying here.
Exits: south, down.

! CW HP:Fine Mana:Hot>n
Alas, you cannot go that way...

! CW HP:Fine Mana:Hot>
Alas, you cannot go that way...

! CW HP:Fine Mana:Hot>dDown the Pit
The corpse of a bandit is lying here.
A thief is here, fighting *a Hobbit*.
*a Hobbit* is here, fighting a thief.
Exits: south, up.

! CW HP:Fine Mana:Hot>cast 'li' hobbit*
You start to concentrate...

Ok.
The lightning bolt hits *a Hobbit* with full impact.

! CW HP:Fine Mana:Warm>cast 'li' hobbit*
You start to concentrate...

A thief avoids being bashed by *a Hobbit* who loses his balance.

Pallnit tells you 'och du lät honm leva?'
*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves south.
Your victim has disappeared!

! CW HP:Fine Mana:Warm>sk hobbit*A Passage
*a Hobbit* is standing here.
Exits: north, west.

! CW HP:Fine Mana:Warm>cast 'fi' hobbit*
You try to slash *a Hobbit*, but he parries successfully.

! CW HP:Fine Mana:Warm *a Hobbit*:Fine>
You quickly recall your stored spell...

*a Hobbit* slashes your left arm and tickles it.

Ok.
Your fireball completely envelops *a Hobbit* in flames.

! CW HP:Fine Mana:Warm *a Hobbit*:Wounded>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* lightly slashes your left arm and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Warm *a Hobbit*:Wounded>
*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves west.

! CW HP:Fine Mana:Warm>cast 'li' hobbit*
Nobody here by that name.

! CW HP:Fine Mana:Cold>wclose exitThe Intersection
*a Hobbit* is standing here.
Exits: (north), east, [south], [west].

! CW HP:Fine Mana:Cold>cast 'li' hobbit*
Ok.

! CW HP:Fine Mana:Cold>
You start to concentrate...

*a Hobbit* quickly approaches, trying to slash you.

*a Hobbit* slashes your body and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Cold *a Hobbit*:Wounded>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* panics, and attempts to flee.

ek hobbit*cast 'li' hobbit**a Hobbit* panics, and attempts to flee.

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves east.
Your victim has disappeared!

! CW HP:Fine Mana:Cold>A Passage
*a Hobbit* is standing here.
Exits: north, west.
You have found a thief!

! CW HP:Fine Mana:Cold>
You approach *a Hobbit*, trying to slash him.

! CW HP:Fine Mana:Cold *a Hobbit*:Wounded>
You start to concentrate...

cast 'li' hobbit**a Hobbit* slashes your left leg and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Cold *a Hobbit*:Wounded>
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves west.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>
A thief leaves north sneaking.

! CW HP:Hurt Mana:Cold>wcast 'li' hobbit*The Intersection
*a Hobbit* is standing here.
Exits: [north], east, [south], [west].

! CW HP:Hurt Mana:Cold>*a Hobbit* quickly approaches, trying to slash you.
You start to concentrate...

*a Hobbit* lightly slashes your left leg and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Cold *a Hobbit*:Wounded>cast 'li' hobbit*
You start to concentrate...
You flee head over heels.
A Passage
Exits: north, west.

! CW HP:Hurt Mana:Cold>w
The Intersection
*a Hobbit* is standing here.
A trained horse (MIN) is standing here.
Exits: [north], east, [south], [west].

! CW HP:Hurt Mana:Cold>cast 'li' hobbit**a Hobbit* quickly approaches, trying to slash you.
You start to concentrate...

You flee head over heels.
PANIC! 
You couldn't escape!

cha wimpy 100You flee head over heels.
A Passage
Exits: north, west.

! CW HP:Hurt Mana:Cold>Wimpy set to: 100

! CW HP:Hurt Mana:Cold>wcast 'li' hobbit*The Intersection
*a Hobbit* is standing here.
A trained horse (MIN) is standing here.
Exits: [north], east, [south], [west].

! CW HP:Hurt Mana:Cold>*a Hobbit* lightly slashes your body and tickles it.
You start to concentrate...

Ok.
The lightning bolt hits *a Hobbit* with full impact.

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves east.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>ecast 'li' hobbit**a Hobbit* has arrived from the east.
A Passage
Exits: north, west.

! CW HP:Hurt Mana:Cold>Nobody here by that name.

! CW HP:Hurt Mana:Cold>wcast 'li' hobbit*The Intersection
*a Hobbit* is standing here.
Exits: [north], east, [south], [west].

! CW HP:Hurt Mana:Cold>
You start to concentrate...
*a Hobbit* leaves east.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>ecast 'li' hobbit*A Passage
*a Hobbit* is standing here.
Exits: north, west.
*a Hobbit* leaves west.

! CW HP:Hurt Mana:Cold>Nobody here by that name.

! CW HP:Hurt Mana:Cold>wk hobbit*The Intersection
*a Hobbit* is standing here.
Exits: [north], east, [south], [west].

! CW HP:Hurt Mana:Cold>cast 'li' hobbit**a Hobbit* leaves east.
They aren't here.

! CW HP:Hurt Mana:Cold>Nobody here by that name.

! CW HP:Hurt Mana:Cold>ek hobbit*A Passage
*a Hobbit* is standing here.
Exits: north, west.

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
You try to slash *a Hobbit*, but he parries successfully.

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>
You start to concentrate...

*a Hobbit* panics, and attempts to flee.

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>nk hobbit*Down the Pit
The corpse of a bandit is lying here.
*a Hobbit* is standing here.
Exits: south, up.
You have found a thief!

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
You approach *a Hobbit*, trying to slash him.

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>
You start to concentrate...

uk hobbit**a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves up.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>The Pit
The corpse of an assassin is lying here.
*a Hobbit* is standing here.
Exits: south, down.

! CW HP:Hurt Mana:Cold>*a Hobbit* quickly approaches, trying to slash you.
You're already fighting!

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>k hobbit*cast 'li' hobbit*
You're already fighting!

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>
You start to concentrate...
*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves down.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>sk hobbit*Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
They aren't here.

! CW HP:Hurt Mana:Cold>Nobody here by that name.

! CW HP:Hurt Mana:Cold>n
The Pit
The corpse of an assassin is lying here.
Exits: south, down.
*a Hobbit* has arrived from below.

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* leaves south.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>s
Tunnel
The corpse of a thief is lying here.
The corpse of an assassin is lying here.
Exits: north, south.

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
Nobody here by that name.

! CW HP:Hurt Mana:Cold>s
The Junction
Exits: north, east, south, west.

! CW HP:Hurt Mana:Cold>ss
A Tunnel
Exits: north, south.

! CW HP:Hurt Mana:Cold>k hobbit*Entrance of the Sewer
*a Hobbit* is standing here.
Exits: north, [up].

! CW HP:Hurt Mana:Cold>cast 'li' hobbit**a Hobbit* swiftly dodges your attempt to slash him.

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>
You start to concentrate...
*a Hobbit* lightly slashes your left arm and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>ncast 'li' hobbit*A Tunnel
Exits: north, south.

! CW HP:Hurt Mana:Cold>*a Hobbit* has arrived from the north.
You start to concentrate...

*a Hobbit* quickly approaches, trying to slash you.

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves south.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>s
Entrance of the Sewer
*a Hobbit* is standing here.
Exits: north, [up].

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
You start to concentrate...

nk hobbit**a Hobbit* leaves north.
Your victim has disappeared!
A Tunnel
*a Hobbit* is standing here.
Exits: north, south.

! CW HP:Hurt Mana:Cold>
You approach *a Hobbit*, trying to slash him.

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>cast 'li' hobbit*
You start to concentrate...

You feel less protected.
*a Hobbit* slashes your left arm and tickles it.
Aye! 
You cannot concentrate any more...
You slash *a Hobbit*'s body.

! CW HP:Hurt Mana:Cold *a Hobbit*:Bad>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>
*a Hobbit* has arrived from the north.

! CW HP:Hurt Mana:Cold>n
The Junction
Exits: north, east, south, west.

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
Nobody here by that name.

! CW HP:Hurt Mana:Cold>ss
A Tunnel
*a Hobbit* is standing here.
Exits: north, south.

! CW HP:Hurt Mana:Cold>cast 'li' hobbit*
Entrance of the Sewer
Exits: north, [up].

! CW HP:Hurt Mana:Cold>Nobody here by that name.

! CW HP:Hurt Mana:Cold>ncast 'li' hobbit*A Tunnel
*a Hobbit* is standing here.
Exits: north, south.

! CW HP:Hurt Mana:Cold>
You swiftly dodge *a Hobbit*'s attempt to slash you.
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>ncast 'li' hobbit*The Junction
*a Hobbit* is standing here.
Exits: north, east, south, west.
*a Hobbit* leaves south.

! CW HP:Hurt Mana:Cold>Nobody here by that name.

! CW HP:Hurt Mana:Icy>ss
A Tunnel
*a Hobbit* is standing here.
Exits: north, south.

! CW HP:Hurt Mana:Icy>cast 'li' hobbit*
Entrance of the Sewer
Exits: north, [up].

! CW HP:Hurt Mana:Icy>Nobody here by that name.

! CW HP:Hurt Mana:Icy>ncast 'li' hobbit*A Tunnel
*a Hobbit* is standing here.
Exits: north, south.

! CW HP:Hurt Mana:Icy>*a Hobbit* quickly approaches, trying to slash you.
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves south.
Your victim has disappeared!

! CW HP:Hurt Mana:Icy>s
Entrance of the Sewer
*a Hobbit* is standing here.
Exits: north, [up].

! CW HP:Hurt Mana:Icy>
You swiftly dodge *a Hobbit*'s attempt to slash you.

! CW HP:Hurt Mana:Icy *a Hobbit*:Bad>cast 'li' hobbit*
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
Your victim has disappeared!

! CW HP:Hurt Mana:Icy>ncast 'li' hobbit*A Tunnel
*a Hobbit* is standing here.
Exits: north, south.

! CW HP:Hurt Mana:Icy>*a Hobbit* quickly approaches, trying to slash you.
You start to concentrate...

*a Hobbit* panics, and attempts to flee.
*a Hobbit* leaves north.
Your victim has disappeared!

! CW HP:Hurt Mana:Icy>
*a Hobbit* has arrived from the north.

! CW HP:Hurt Mana:Icy>cast 'li' hobbit*
You start to concentrate...

Ok.
The lightning bolt hits *a Hobbit* with full impact.
*a Hobbit* is incapacitated and will slowly die, if not aided.
You slash *a Hobbit*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Hobbit*'s death cry.
*a Hobbit* has drawn his last breath! R.I.P.

! CW HP:Hurt Mana:Frozen>1get coins all.corpse
You get a pile of coins from the corpse of *a Hobbit*.
There was 23 gold coins, 12 silver pennies, and 91 copper pennies.

! CW HP:Hurt Mana:Frozen>l i corpsecorpse (here) : 
a broadsword (used, new)
a coach ticket
a dark coloured flask
a forest green cloak (satisfactory, new)
a hunting knife (flawless, aged)
a lantern
a metal wall shield (well-maintained, new)
a pair of trousers (well-maintained, new)
a plain hood (flawless, new)
a plain leather belt
a plain pair of sleeves (well-maintained, new)
a plain scarf (well-maintained, new)
a plain shirt (well-maintained, new)
a set of lock picks
a thin pair of rigid leather boots (neglected, new)
a water skin
a leather backpack

! CW HP:Hurt Mana:Frozen>stat
OB: 40%, DB: 58%, PB: 26%, Armour: 2%. Wimpy: 100. Mood: wimpy.
Needed: 548,832 xp, 0 tp. Gold: 33. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- sense life
- shield
Top of Page Down to last comment


Conspiracy2004-06-02 14:07:41
Haha, nice fight! Long log but you keep the excitment up! Good work.
Milzok 2004-06-07 03:59:30
This was a great log. 5 stars. You owned them good there :D
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