Bendor Bends you!
posted by Zimrathôn
2004-06-08 18:02:04
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Two fights with Bendor the Man!
Start logging: 08.06.2004 12:56

**Bendor and Farlos are after me in Tharbad! Farlos is some cleric and Bendor**
**I don't know!								     **

! CW HP:Fine Mana:Hot Move:Tired>w
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
Exits: east, west.
You have found a watersnake!

! CW HP:Fine Mana:Hot Move:Tired>w
An Old and Decrepit Bridge
Exits: east, west.

! CW HP:Fine Mana:Hot Move:Tired>r
You sit down and rest your tired bones.

! CW HP:Fine Mana:Hot Move:Tired>stat
OB: 45%, DB: 1%, PB: 55%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 448,034 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- armour
- a light wound at the left arm (clean)
- panic
- shield
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- sense life


! CW>e
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
Exits: east, west.
You have found a watersnake!

! CW>ee
A Damp and Murky Tunnel
Exits: north, west.

! CW>
Alas, you cannot go that way...

! CW>n
A Dark and Rank Landing
*Bendor the Beorning Man* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
*Farlos the Dwarf* is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

! CW>n
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: (north), south.

! CW>op slimynestIt's already open!

! CW>n
An Ascending Passage
Exits: north, (south).

! CW>n
An Ascending Passage
The corpse of a giant rat is lying here.
The corpse of a giant rat is lying here.
Exits: (north), south.

! CW>n
The Hidden Pit
A black snake hurries towards you with sly intentions.
Exits: [east], (south), up.

! CW>ss
An Ascending Passage
The corpse of a giant rat is lying here.
The corpse of a giant rat is lying here.
Exits: (north), south.

! CW>s
An Ascending Passage
Exits: north, (south).

! CW>ss
A Slimy Platform
A patch of moss grows here on a wet, flat stone.
A giant slug is here, oozing around.
A giant slug is here, oozing around.
Exits: (north), south.

! CW>A Dark and Rank Landing
*Bendor the Beorning Man* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
*Farlos the Dwarf* is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

! CW>s
A Damp and Murky Tunnel
Exits: north, west.

! CW>
Alas, you cannot go that way...

! CW>
*Bendor the Beorning Man* has arrived from the north.
A warhorse has arrived from the north.
*Farlos the Dwarf* has arrived from the north.
A mountain mule has arrived from the north.

! CW>w*Farlos the Dwarf* giggles.
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
A grey snake slides along the water (hidden).
Exits: east, west.

! CW>w
An Old and Decrepit Bridge
Exits: east, west.

! CW>
*Bendor the Beorning Man* yells loudly from the east 'nice try'

! CW>ye what
Ok.

! CW>cha l
You have the following knowledge in these languages:
  100   Westron             
   82   Khuzdul             
   80   Adûnaic             
  100   Quenya              
  100   Sindarin            
  100 * Morbeth             
  100   Orkish              
   35   Animal              
  100   Dunnish             
   99   Beorning            
   35   Rohirric            

! CW>cha l wVery well, you now speak Westron.

! CW>ye what try
Ok.

! CW>
Stealthy narrates 'i got 3 spare dt keys'

! CW>scou e
You quietly scout eastwards...

A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
A grey snake slides along the water (hidden).

You stop scouting.

! CW>e
A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
A grey snake slides along the water (hidden).
Exits: east, west.

! CW>scou e
You quietly scout eastwards...

A Damp and Murky Tunnel
*Bendor the Beorning Man* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
*Farlos the Dwarf* is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.

You stop scouting.

! CW>w
An Old and Decrepit Bridge
Exits: east, west.

! CW>scou e
You quietly scout eastwards...

A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
A grey snake slides along the water (hidden).

You stop scouting.

! CW>
*Bendor the Beorning Man* yells loudly from the east 'woot'

! CW>
Dies narrates 'ok clean'

! CW>ye what try do you mean :p
Ok.

! CW>
You see *Bendor the Beorning Man* scouting from the east!

! CW>scou e
You quietly scout eastwards...

A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
A grey snake slides along the water (hidden).
*Bendor the Beorning Man* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
*Farlos the Dwarf* is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.

You stop scouting.

! CW>
Dies narrates 'that is what is called power :)'

! CW>ye I aint trying nothing!
Ok.
*Bendor the Beorning Man* yells loudly from the east 'tht bridge thing'

! CW>ye gigg
Ok.

! CW>
Mols narrates 'let´s raid :P'

! CW>
*Bendor the Beorning Man* yells loudly from the east 'one of us falls in'

! CW>ye you even know what it does? :p
Ok.

! CW>
*Bendor the Beorning Man* yells loudly from the east 'kinda'

! CW>
Dies narrates 'raid what ?'

! CW>ye so come kill me!
Ok.

! CW>stat
OB: 47%, DB: 51%, PB: 56%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 448,034 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- armour
- shield
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- sense life

! CW>sc
183/183 hits, 128/128 mana, and 110/111 moves.

! CW>
*Bendor the Beorning Man* yells loudly from the east 'nah'

! CW>
*Bendor the Beorning Man* yells loudly from the east 'wanna talk on msn?'

! CW>
Mols narrates 'bree, gh, bm, you know the drill'

! CW>ye you dont know who will fall!
Ok.

! CW>
*Bendor the Beorning Man* yells loudly from the east 'yelling is'

! CW>
*Bendor the Beorning Man* yells loudly from the east 'unprofessional'

! CW>
Stealthy narrates 'lerien front'

! CW>ye erm?
Ok.

! CW>
Stealthy narrates '3 '

! CW>
*Bendor the Beorning Man* yells loudly from the east 'well....'

! CW>
Stealthy narrates 'come out'
You see *Bendor the Beorning Man* scouting from the east!

! CW>
Cromdreth narrates 'ok with me'

! CW>ye WUSS
Ok.
You see *Bendor the Beorning Man* scouting from the east!

! CW>ye is that what you call it?
Ok.

! CW>
*Bendor the Beorning Man* yells loudly from the east 'yeah'

! CW>l
An Old and Decrepit Bridge

! CW>scou e
You quietly scout eastwards...

A Damp and Murky Tunnel
A patch of moss grows here on a wet, flat stone.
*Bendor the Beorning Man* is standing here (shrouded).
A large warhorse is standing here, clad in mail.
*Farlos the Dwarf* is standing here (shrouded).
A stocky mountain mule is here, waiting to serve.

You stop scouting.

! CW>
Stealthy narrates 'fellas?'

! CW>ye you'd rather have me fighting 1 vs 2 or?
Ok.
Stealthy narrates 'come s'

! CW>
Marta narrates 'S'

! CW>w
A Damp and Murky Tunnel
Exits: east, west.
You have found a mottled snake!
You have found a mottled snake!

! CW>
Shaukr narrates 'cackle, saw pukes comyng with locate migyc :)'
A mottled snake leaves its hiding place.
You swiftly dodge a mottled snake's attempt to hit you.

! CW a mottled snake:Healthy>w
No way! 
You are fighting for your life!
You strongly pierce a mottled snake's tail and tickle it.

! CW a mottled snake:Fine>f*Farlos the Dwarf* suddenly leaps into the room!
PANIC! 
You can't quit the fight!

! CW a mottled snake:Fine>
*Farlos the Dwarf* praalib:  banzai

! CW a mottled snake:Fine>
You flee head over heels.
An Old and Decrepit Bridge
A large warhorse is standing here, clad in mail.
A stocky mountain mule is here, waiting to serve.
Exits: east, west.

! CW>
*Farlos the Dwarf* has arrived from the west.

! CW>
*Farlos the Dwarf* begins some strange incantations...

! CW>
A LOUD SNAP!!!!
The bridge collpases from underneath your feet and you fall down into
the darkness.
A Dark and Damp Cave
A large brown snake with black patches is coiled here.
A large brown snake with black patches is coiled here.
*Bendor the Beorning Man* is sitting here (shrouded).

! CW>w
Maybe you should get on your feet first?

! CW>
*Bendor the Beorning Man* clambers on his feet.

! CW>
A dreadful snake tries to hit you, but your parry is successful.

! CW a dreadful snake:Healthy>stDo you not consider fighting as standing?
You swiftly dodge a dreadful snake's attempt to hit you.

! CW a dreadful snake:Healthy>
*Bendor the Beorning Man* opens the skull.

! CW a dreadful snake:Healthy>l
A Dark and Damp Cave
A dreadful snake is here, fighting YOU.
A dreadful snake is here, fighting YOU.
*Bendor the Beorning Man* is standing here (shrouded).

! CW a dreadful snake:Healthy>flee
PANIC! 
You can't quit the fight!

! CW a dreadful snake:Healthy>
You flee head over heels.
Under the Tower
Exits: [up].

! CW>open exitThat's impossible, I'm afraid.
*Bendor the Beorning Man* has suddenly arrived.

! CW>qqcast n 'earth'
You quickly recall your stored spell...

The earth trembles beneath your feet!
Some debris falls on you from above.

! CW HP:Fine Mana:Burning *Bendor the Beorning Man*:Fine>b man*cast n 'lightning bolt' man*
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* barely stabs your head and tickles it.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Burning *Bendor the Beorning Man*:Fine>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Burning *Bendor the Beorning Man*:Fine>b man*cast n 'lightning bolt' man*
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* panics, but can't stop fighting to flee.

*Bendor the Beorning Man* panics, and attempts to flee.

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Fine Mana:Burning *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Burning *Bendor the Beorning Man*:Hurt>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* panics, and attempts to flee.

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>cast 'li' man*! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
You start to concentrate...
*Bendor the Beorning Man* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* says 'dIE'
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>qq
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* lightly stabs your left leg and tickles it.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* barely stabs your body and tickles it.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>'never :)
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>cast 'li' man*
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
Your head stops stinging.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>cast n 'earth'
You quickly recall your stored spell...
*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* throws a small pouch to the ground.
An extremely bright flash of light stuns you!

You are stunned and cannot realize what is going on!

Alas, your lips are sealed!

o CW HP:Fine Mana:Hot Someone:Hurt>emo viskar sött: never :)
Alas, you cannot do that for the moment!

o CW HP:Fine Mana:Hot Someone:Hurt>Alas, your lips are sealed!
You feel less aware of your surroundings.

o CW HP:Fine Mana:Hot Someone:Hurt>
You pierce Someone's right arm hard.
Your victim is shocked by your hit!

o CW HP:Fine Mana:Hot Someone:Hurt>l
You are inside.

o CW HP:Fine Mana:Hot Someone:Hurt>
Your head stops spinning and you can see clearly again.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.
You strongly pierce *Bendor the Beorning Man*'s right foot and tickle it.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>cast 'li' man*
*Bendor the Beorning Man* sends you sprawling with a powerful bash.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* strongly stabs your right foot and tickles it.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
Cromdreth narrates 'where is the raid starting'

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* lightly stabs your body and tickles it.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
Cromdreth narrates 'st where we gather ?'

Your head stops stinging.
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Hurt>
You start to concentrate...

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
Stealthy narrates '5 at filthy'

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* sends you sprawling with a powerful bash.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* barely stabs your right hand and tickles it.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
Stealthy narrates 'come back in fellas'

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
Mols narrates 'owow!'

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>cast 'li' man*
Your head stops stinging.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
You start to concentrate...

cast 'li' man*Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
You start to concentrate...

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* begins some strange incantations...

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* utters the words 'gpaqtuio ofags'
You feel less protected.
You get a shock as *Bendor the Beorning Man* grasps at you.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* lightly stabs your left leg and tickles it.

qq! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>
Your head stops stinging.

! CW HP:Fine Mana:Hot *Bendor the Beorning Man*:Wounded>cast n 'earth'
You quickly recall your stored spell...

The earth trembles beneath your feet!

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>cast 'li' man*
You start to concentrate...

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>
*Bendor the Beorning Man* sends you sprawling with a powerful bash.
Aye! 
You cannot concentrate any more...

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>cha spell fast
*Bendor the Beorning Man* begins some strange incantations...

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>cast 'li' man*
*Bendor the Beorning Man* utters the words 'gpaqtuio ofags'
*Bendor the Beorning Man*'s spell backfires, and he squeals in surprise!

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>
*Bendor the Beorning Man* begins some strange incantations...

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>
Marta narrates 'come out of dt!'
Stealthy narrates 'stay togethetr'

! CW HP:Fine Mana:Warm *Bendor the Beorning Man*:Bad>
*Bendor the Beorning Man* utters the words 'gpaqtuio ofags'
You get a shock as *Bendor the Beorning Man* grasps at you.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Bad>
You try to flee, but cannot!

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Bad>
Your head stops stinging.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Bad>
Ok.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Bad>
You start to concentrate...
You flee head over heels.
PANIC! 
You couldn't escape!

Marta narrates 'now!'

You flee head over heels.
PANIC! 
You couldn't escape!

Cromdreth narrates 'zorc nexus'

You flee head over heels.
PANIC! 
You couldn't escape!

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.
*Bendor the Beorning Man* is incapacitated and will slowly die, if not aided.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Dying>
PANIC! 
You can't quit the fight!

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Dying>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Dying>statPANIC! 
You can't quit the fight!
OB: 46%, DB: 51%, PB: 55%, Armour: 80%. Wimpy: 120. Mood: wimpy.
Needed: 447,959 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- shield
- stored spell earthquake.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Dying>
You pierce *Bendor the Beorning Man*'s left foot extremely hard and shatter
it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Bendor the Beorning Man*'s death cry.
*Bendor the Beorning Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Bendor the Beorning Man*.

! CW HP:Hurt Mana:Warm>open exitThat's impossible, I'm afraid.

! CW HP:Hurt Mana:Warm>sc
108/183 hits, 41/128 mana, and 111/111 moves.

! CW HP:Hurt Mana:Warm>get pipe allwie piperestsmoke pipewie daggerput pipe pouchstandThe icy grasp of a shadow blocks your attempt!
You get a wooden pipe from a sable pouch.

! CW HP:Hurt Mana:Warm>
You stop using a black runed dagger.
You hold a wooden pipe.

! CW HP:Hurt Mana:Warm>
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Warm>Just what you needed!
The smoke makes you confused!

! CW HP:Hurt Mana:Frozen>
You stop using a wooden pipe.
You awkwardly wield a black runed dagger, ready to defend yourself.

! CW HP:Hurt Mana:Frozen>
You put a wooden pipe in a sable pouch.

! CW HP:Hurt Mana:Frozen>
You stop resting, and stand up.
A shadow whispers 'I won't allow the looting of my fallen body!'

! CW HP:Hurt Mana:Frozen>l
Under the Tower
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.

! CW HP:Hurt Mana:Frozen>get pipe allwie piperestsmoke pipewie daggerput pipe pouchstandThe icy grasp of a shadow blocks your attempt!
You get a wooden pipe from a sable pouch.

! CW HP:Hurt Mana:Frozen>
You stop using a black runed dagger.
You hold a wooden pipe.

! CW HP:Hurt Mana:Frozen>
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Frozen>Just what you needed!

! CW HP:Hurt Mana:Frozen>
You stop using a wooden pipe.
You awkwardly wield a black runed dagger, ready to defend yourself.

! CW HP:Hurt Mana:Frozen>
You put a wooden pipe in a sable pouch.

! CW HP:Hurt Mana:Frozen>
You stop resting, and stand up.
A shadow whispers 'I won't allow the looting of my fallen body!'

! CW HP:Hurt Mana:Frozen>i
You are carrying:
Nothing.

! CW HP:Hurt Mana:Frozen>r
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Frozen>
Neden narrates 'hobbit above hatch'

! CW HP:Hurt Mana:Frozen>whePlayers in your zone
--------------------
Zimrathôn            - Under the Tower

! CW HP:Hurt Mana:Frozen>cha spell norm
Ok.

! CW HP:Hurt Mana:Icy>r
You are already resting.

! CW HP:Hurt Mana:Icy>whePlayers in your zone
--------------------
Zimrathôn            - Under the Tower

! CW HP:Hurt Mana:Icy>ir
You are carrying:
Nothing.

! CW HP:Hurt Mana:Icy>
You are already resting.

! CW HP:Hurt Mana:Icy>l i corpsecorpse (here) : 
a blood-encrusted breastplate (well-maintained)
a blood-encrusted helm (satisfactory)
a fortune in gold
a gem-inlaid knife (unavailing)
a giant spear (satisfactory)
a large skin
a metal wall shield (well-maintained)
a pair of plate greaves (well-maintained)
a thin pair of vambraces (flawless)
a pale blue stone
a plain silken sash
a red ruby
a russet cloak (well-maintained)
a stone
a thin pair of metal gauntlets (well-maintained)
a sable pouch
a keyring with several keys and a set of lock picks
a leather backpack
a pair of smooth, black boots

! CW HP:Hurt Mana:Icy>
The exit up blurs for a while.

! CW HP:Hurt Mana:Icy>st
You stop resting, and stand up.

! CW HP:Hurt Mana:Icy>rNazunzum narrates 'man harmed'
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Icy>cha spell normr
Ok.

! CW HP:Hurt Mana:Icy>
You are already resting.

! CW HP:Hurt Mana:Icy>whePlayers in your zone
--------------------
Zimrathôn            - Under the Tower

! CW HP:Hurt Mana:Icy>sc
109/183 hits, 4/128 mana, and 111/111 moves.

! CW HP:Hurt Mana:Icy>
The trap is opened from the other side.

! CW HP:Hurt Mana:Icy>stat
OB: 46%, DB: 1%, PB: 55%, Armour: 80%. Wimpy: 120. Mood: wimpy.
Needed: 347,959 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- shield
- stored spell earthquake.

! CW HP:Hurt Mana:Icy>cha spell norm
Ok.
You see *Carm the Dwarf* scouting from above!

! CW HP:Hurt Mana:Icy>st
You stop resting, and stand up.

! CW HP:Hurt Mana:Icy>uwThe Old Tower
A little boy is here, running around.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: west, up, (down).


**Long times pass, I screw up fighting against that bolting mofo Carm**
**and have to regen and I notice Bendor is up for more!		     **



! CRW HP:Hurt Mana:Cold>n
Ruined Fields
The starving cow stands here looking for a patch of grass.
The starving cow stands here looking for a patch of grass.
The starving cow stands here looking for a patch of grass.
A skinny young man stands here, a blade of grass in his mouth.
A sturdy pack horse is standing here.
Exits: south, west.

! CRW HP:Hurt Mana:Cold>ww
A Field Before the Barn
The starving cow stands here looking for a patch of grass.
Exits: east, (south).

! CRW HP:Hurt Mana:Cold>
Alas, you cannot go that way...

! CRW HP:Hurt Mana:Cold>op heavystone
Ok.

! CRW HP:Hurt Mana:Cold>w
At the Eaves of a Gloomy Woodland
Exits: (east), south.

! CRW HP:Hurt Mana:Cold>clo heavystone
Ok.

! CRW HP:Hurt Mana:Cold>op tangle
Ok.

! CRW HP:Hurt Mana:Cold>n
Gloomy Woods
There are two bright red mushrooms here.
A small mushroom grows nearby.
A huge black fungus is here, exuding a foul stench.
Exits: east, (south).

! CRW HP:Hurt Mana:Cold>exits
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.

! CRW HP:Hurt Mana:Cold>clo heavystone
You don't see any heavystone here.

! CRW HP:Hurt Mana:Cold>ex asEast  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.

! CRW HP:Hurt Mana:Cold>exa sA thin tangle of shrubs and branches blocks the way south.
The shrubs is open.

! CRW HP:Hurt Mana:Cold>clo shrubs
Ok.
You swiftly dodge a black fungus' attempt to hit you.

! CRW HP:Hurt Mana:Cold a black fungus:Healthy>
PANIC! 
You can't quit the fight!

! CRW HP:Hurt Mana:Cold a black fungus:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

! CRW HP:Hurt Mana:Cold a black fungus:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

! CRW HP:Hurt Mana:Cold a black fungus:Healthy>op thinbranches
Ok.

! CRW HP:Hurt Mana:Cold a black fungus:Healthy>
You flee head over heels.
At the Eaves of a Small Woodland
There are some acorns lying here.
A swarm of mosquitoes is here, humming around you.
Exits: east, west.

! CRW HP:Hurt Mana:Cold>w
Gloomy Woods
There are two bright red mushrooms here.
A small mushroom grows nearby.
A huge black fungus is here, exuding a foul stench.
A sturdy pack horse is standing here.
Exits: east, (west).

! CRW HP:Hurt Mana:Cold>w
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: (east), south, west.

! CRW HP:Hurt Mana:Cold>clo thinbranches
Ok.

! CRW HP:Hurt Mana:Cold>w
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south.

! CRW HP:Hurt Mana:Cold>
You swiftly dodge a thick tangle of vines' attempt to hit you.

! CRW HP:Hurt Mana:Cold a thick tangle of vines:Healthy>s
No way! 
You are fighting for your life!
You flee head over heels.
At the Edge of a Clearing
Exits: north.

! CRW HP:Hurt Mana:Cold>n
Gloomy Woods
Some thick writhing vines whip all around you.
A sturdy pack horse is standing here.
Exits: east, south.

! CRW HP:Hurt Mana:Cold>e
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CRW HP:Hurt Mana:Cold>leads
You stop riding a pony.
A pony starts following you.

! CW HP:Hurt Mana:Cold>At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
A woodpecker is here, tapping on a tree.
Exits: north.

! CW HP:Hurt Mana:Cold>statA forest spider tries to hit you, but your parry is successful.
OB: 43%, DB: 51%, PB: 53%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,552 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body (clean)
- breath of briskness
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- shield
- stored spell earthquake.

! CW HP:Hurt Mana:Cold a forest spider:Healthy>
You pierce a forest spider's body very hard and shatter it.

! CW HP:Hurt Mana:Cold a forest spider:Fine>
You flee head over heels.
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CW HP:Hurt Mana:Cold>w
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south.

! CW HP:Hurt Mana:Cold>op sootydoor northIt seems to be locked.

! CW HP:Hurt Mana:Cold>e
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CW HP:Hurt Mana:Cold>s
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
A woodpecker is here, tapping on a tree.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
Exits: north.

! CW HP:Hurt Mana:Cold>n
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CW HP:Hurt Mana:Cold>riA pack horse stops following you.
You pick up a pack horse's reins, and start riding him.

! CRW HP:Hurt Mana:Cold>op thinbranches
Ok.

! CRW HP:Hurt Mana:Cold>e
Gloomy Woods
There are two bright red mushrooms here.
A small mushroom grows nearby.
A huge black fungus is here, exuding a foul stench.
Exits: east, (west).

! CRW HP:Hurt Mana:Cold>clo thinbranches
Ok.

! CRW HP:Hurt Mana:Cold>stat
OB: 43%, DB: 51%, PB: 53%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,545 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body (clean)
- breath of briskness
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- shield
- stored spell earthquake.

! CRW HP:Hurt Mana:Cold>e
At the Eaves of a Small Woodland
There are some acorns lying here.
A swarm of mosquitoes is here, humming around you.
Exits: east, west.

! CRW HP:Hurt Mana:Cold>stat
OB: 43%, DB: 51%, PB: 53%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,545 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body (clean)
- breath of briskness
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- shield
- stored spell earthquake.

! CRW HP:Hurt Mana:Cold>cha spell norm
Ok.

! CRW HP:Hurt Mana:Cold>rev t
You begin to search...

Shaukr narrates 'cackle!'

You didn't find anyone.

! CRW HP:Hurt Mana:Warm>stat
OB: 43%, DB: 51%, PB: 53%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,545 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- a light wound at the body (clean)
- breath of briskness
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- shield
- stored spell earthquake.

! CRW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CRW HP:Hurt Mana:Warm>l
At the Eaves of a Small Woodland
There are some acorns lying here.
A swarm of mosquitoes is here, humming around you.
A domesticated pony, beast of burden to many, stands here.

! CRW HP:Hurt Mana:Warm>sc
96/183 hits, 34/128 mana, and 63/111 moves.

! CRW HP:Hurt Mana:Warm>ww
Gloomy Woods
On the ground, there are two bright red mushrooms.
A small mushroom grows nearby.
A huge black fungus is here, exuding a foul stench.
Exits: east.

! CRW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

! CRW HP:Hurt Mana:Warm>e
At the Eaves of a Small Woodland
There are some acorns lying here.
A swarm of mosquitoes is here, humming around you.
Exits: east, west.

! CRW HP:Hurt Mana:Warm>w
Gloomy Woods
You see two bright red mushrooms on the ground.
A small mushroom grows nearby.
A huge black fungus is here, exuding a foul stench.
Exits: east.

! CRW HP:Hurt Mana:Warm>
Mols narrates 'who dies?'

! CRW HP:Hurt Mana:Warm>op shrubs
Ok.

! CRW HP:Hurt Mana:Warm>s
At the Eaves of a Gloomy Woodland
Exits: (north), south.

! CRW HP:Hurt Mana:Warm>op heavystone
Ok.

! CRW HP:Hurt Mana:Warm>e
A Field Before the Barn
The starving cow stands here looking for a patch of grass.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: east, (south), (west).

! CRW HP:Hurt Mana:Warm>s
In a Dusty Barn
The corpse of a rooster is lying here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
A hen is trying to pick some grains here.
*Bendor the Beorning Man* is standing here searching for tracks.
A sturdy pack horse is standing here.
Exits: (north), (south).

! CRW HP:Hurt Mana:Warm>clo exit n
Ok.

! CRW HP:Hurt Mana:Warm>clo exit s
Ok.

! CRW HP:Hurt Mana:Warm>open exit nn
Ok.

! CRW HP:Hurt Mana:Warm>clo exit sA Field Before the Barn
The starving cow stands here looking for a patch of grass.
Farmer Black is standing here, looking very angry and crazed.
A small, loyal beagle is here, eager to please.
Exits: east, (south), (west).

! CRW HP:Hurt Mana:Warm>
Ok.

! CRW HP:Hurt Mana:Warm>w
At the Eaves of a Gloomy Woodland
Exits: (north), (east), south.

! CRW HP:Hurt Mana:Warm>sc
97/183 hits, 38/128 mana, and 65/111 moves.

! CRW HP:Hurt Mana:Warm>exa eThe wall before you is built from large blocks of stone, which appear to be
too heavy to move.
The heavystone is open.

! CRW HP:Hurt Mana:Warm>clo heavystone
Ok.

! CRW HP:Hurt Mana:Warm>rev q
You begin to search...

You didn't find anyone.

! CRW HP:Hurt Mana:Warm>stat
OB: 43%, DB: 51%, PB: 54%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,545 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body (clean)
- breath of briskness
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- shield
- stored spell earthquake.

! CRW HP:Hurt Mana:Warm>rev t
You begin to search...

Mols narrates 'let´s go out?'

Keris narrates 'are there any pukes on zorcs inside?'

You didn't find anyone.

! CRW HP:Hurt Mana:Warm>
Shaukr narrates 'nods, lets haul ass'

! CRW HP:Hurt Mana:Warm>
Marta narrates 'ok that was one crazy dispel ;P'

! CRW HP:Hurt Mana:Warm>op heavystone
Ok.

! CRW HP:Hurt Mana:Warm>e
A Field Before the Barn
The starving cow stands here looking for a patch of grass.
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: east, (south), (west).

! CRW HP:Hurt Mana:Warm>w
At the Eaves of a Gloomy Woodland
Exits: (north), (east), south.

! CRW HP:Hurt Mana:Warm>
Mols narrates 'it will pop white...'

! CRW HP:Hurt Mana:Warm>clo heavystone
Ok.

! CRW HP:Hurt Mana:Warm>clo heavystone
It's already closed!

! CRW HP:Hurt Mana:Warm>clo heavystone
It's already closed!

! CRW HP:Hurt Mana:Warm>pick heavystone
You can't seem to spot any lock to pick.

! CRW HP:Hurt Mana:Warm>
Cromdreth narrates 'door is open'

! CRW HP:Hurt Mana:Warm>w
Alas, you cannot go that way...

! CRW HP:Hurt Mana:Warm>w
Alas, you cannot go that way...

! CRW HP:Hurt Mana:Warm>s
Atop a Small Hill
A large, loyal falcon is circling above.
Exits: north, south, west.

! CRW HP:Hurt Mana:Warm>w
Shaukr narrates 'yeah, so lets gooooo'
In a Wide Grassy Hollow
A dense carpet of blue flowers dip their heads in the breeze.
A rabbit is here eyeing your presence warily.
A rabbit is here eyeing your presence warily.
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.

! CRW HP:Hurt Mana:Warm>n
Alas, you cannot go that way...

! CRW HP:Hurt Mana:Warm>w
At the Edge of the Plateau
Exits: east, south, west.

! CRW HP:Hurt Mana:Warm>n
Alas, you cannot go that way...

! CRW HP:Hurt Mana:Warm>w
Travelling a Faint Trail across the Plateau
Exits: north, east, south, west.

! CRW HP:Hurt Mana:Warm>n
On the Edge of a Small Woodland
Some delicious wild strawberries grow on the ground.
Exits: north, south, west.

! CRW HP:Hurt Mana:Warm>n
At an Old Encampment
A dense carpet of blue flowers dip their heads in the breeze.
There are three piles of wild strawberries here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A black raven flies in the sky searching for flesh to prey upon.
A black raven flies in the sky searching for flesh to prey upon.
Exits: south, west.

! CRW HP:Hurt Mana:Warm>
You swiftly dodge a black raven's attempt to hit you.

! CRW HP:Hurt Mana:Warm a black raven:Healthy>
A black raven squawks desperately!

! CRW HP:Hurt Mana:Warm a black raven:Healthy>op tangledshrubs east
You flee head over heels.
In the Eaves of a Small Wood
On the ground, there are two piles of wild strawberries.
A clear spring babbles as cool water trickles out of the ground.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.

! CRW HP:Hurt Mana:Warm>
You don't see any tangledshrubs there.

! CRW HP:Hurt Mana:Warm>f
You flee head over heels.
Bushy Plains
A large thorny branched shrub is growing here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: east, south, west.

! CRW HP:Hurt Mana:Warm>e
In the Eaves of a Small Wood
On the ground, there are two piles of wild strawberries.
A clear spring babbles as cool water trickles out of the ground.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.

! CRW HP:Hurt Mana:Warm>e
At an Old Encampment
A dense carpet of blue flowers dip their heads in the breeze.
On the ground, there are three piles of wild strawberries.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A black raven flies in the sky searching for flesh to prey upon.
A black raven flies in the sky searching for flesh to prey upon.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>ioeeArglebargle, glop-glyf!?!
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>
A black raven squawks loudly in response!
You swiftly dodge a black raven's attempt to hit you.

! CRW HP:Hurt Mana:Warm a black raven:Healthy>op tangledshrubs east
Ok.
A black raven squawks desperately!
You flee head over heels.
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south, (west).

! CRW HP:Hurt Mana:Warm>f
You flee head over heels.
At an Old Encampment
A dense carpet of blue flowers dip their heads in the breeze.
There are three piles of wild strawberries here.
A small animal, all covered in spines, snuffles amongst the undergrowth.
A black raven flies in the sky searching for flesh to prey upon.
A black raven flies in the sky searching for flesh to prey upon.
A domesticated pony, beast of burden to many, stands here.
Exits: (east), south, west.

! CRW HP:Hurt Mana:Warm>ee
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south, (west).

! CRW HP:Hurt Mana:Warm>A black raven squawks loudly in response!

At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CRW HP:Hurt Mana:Warm>
A black raven squawks loudly in response!
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>pick thinbranches east
Using your lockpicks, you try to enable the lock...

Marta narrates 'i had shadow? ;P'

Your legs feel heavier.
A black raven squawks loudly in response!

A mass of vines leaves west.

Cromdreth narrates 'all trolls come in'

Stealthy narrates 'marta died huh'

You manage to enable the lock.

! CRW HP:Hurt Mana:Warm>
Your magical shield wears off.

! CRW HP:Hurt Mana:Warm>cast n 'shield'
You start to concentrate...

Mols narrates 'ouuut'
You feel protected.

! CRW HP:Hurt Mana:Cold>
Cromdreth narrates 'meet hwere ?'

! CRW HP:Hurt Mana:Cold>
A black raven squawks desperately!

! CRW HP:Hurt Mana:Cold>
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>
A black raven squawks loudly in response!

! CRW HP:Hurt Mana:Warm>stat
OB: 44%, DB: 51%, PB: 54%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,545 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- shield
- noquit
- a light wound at the body (clean)
- novoid
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CRW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CRW HP:Hurt Mana:Warm>w
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south, (west).

! CRW HP:Hurt Mana:Warm>s
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

! CRW HP:Hurt Mana:Warm>n
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south, (west).

! CRW HP:Hurt Mana:Warm>pick sootydoor north
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

! CRW HP:Hurt Mana:Warm>
A thick tangle of vines fails to hit you.

! CRW HP:Hurt Mana:Warm a thick tangle of vines:Healthy>
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

! CRW HP:Hurt Mana:Warm>
You swiftly dodge a mass of vines' attempt to hit you.

! CRW HP:Hurt Mana:Warm a mass of vines:Healthy>
You flee head over heels.
Gloomy Woods
Some thick writhing vines whip all around you.
A domesticated pony, beast of burden to many, stands here.
Exits: east, south, (west).

! CRW HP:Hurt Mana:Warm>op sootydoor north
Ok.

! CRW HP:Hurt Mana:Warm>
A pale moon creeps over the horizon in the east.

! CRW HP:Hurt Mana:Warm>lead
You stop riding a pack horse.
A pack horse starts following you.

! CW HP:Hurt Mana:Warm>n
A Sooty Cottage
Exits: (south), down.

! CW HP:Hurt Mana:Warm>clo exit s
Ok.

! CW HP:Hurt Mana:Warm>
Resin narrates 'damn you guys about to get fucked up'

! CW HP:Hurt Mana:Warm>open exit s
Ok.

! CW HP:Hurt Mana:Warm>r
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Warm>
Infinity tells you 'sitter dealer'

! CW HP:Hurt Mana:Warm>tell Infinity ok
Ok.

! CW HP:Hurt Mana:Warm>tell Infinity locata illusionist
Ok.

! CW HP:Hurt Mana:Warm>
Infinity tells you 'vi måste groupa!'

! CW HP:Hurt Mana:Warm>tell Infinity jag är som sagt wanted där
Ok.

! CW HP:Hurt Mana:Warm>whePlayers in your zone
--------------------
Zimrathôn            - A Sooty Cottage

! CW HP:Hurt Mana:Warm>whePlayers in your zone
--------------------
Zimrathôn            - A Sooty Cottage

! CW HP:Hurt Mana:Warm>sc
110/183 hits, 43/128 mana, and 99/111 moves.

! CW HP:Hurt Mana:Warm>stat
OB: 44%, DB: 1%, PB: 54%, Armour: 90%. Wimpy: 120. Mood: wimpy.
Needed: 347,545 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- shield
- a light wound at the body (clean)
- novoid
- armour
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>r
You are already resting.

! CW HP:Hurt Mana:Warm>
*Bendor the Beorning Man* has arrived from the south.
A pack horse has arrived from the south.

! CW HP:Hurt Mana:Warm>st
You stop resting, and stand up.
*Bendor the Beorning Man* tries to stab you, but your parry is successful.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>s
No way! 
You are fighting for your life!
*Bendor the Beorning Man* closes the sootydoor.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>
PANIC! 
You can't quit the fight!
You lightly pierce *Bendor the Beorning Man*'s head and tickle it.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>f
You are already attempting to flee!

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>open exit
Ok.
*Bendor the Beorning Man* closes the sootydoor.
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>open exit
Ok.
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>open exit*Bendor the Beorning Man* closes the sootydoor.
Ok.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>open exit*Bendor the Beorning Man* closes the sootydoor.
Ok.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>open exitIt's already open!

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>
*Bendor the Beorning Man* closes the sootydoor.
You flee head over heels.
Earth Cellar
Exits: east, up.

! CW HP:Hurt Mana:Warm>open exit
You don't see any exit here.

! CW HP:Hurt Mana:Warm>cha spell norm
Ok.

! CW HP:Hurt Mana:Warm>
Infinity tells you 'har key'

! CW HP:Hurt Mana:Warm>uA Sooty Cottage
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: [south], down.
*Bendor the Beorning Man* leaves down.
A pack horse leaves down.

! CW HP:Hurt Mana:Warm>cast 'li' man*
Nobody here by that name.

! CW HP:Hurt Mana:Warm>open exit
*Bendor the Beorning Man* has arrived from below.
A pack horse has arrived from below.

! CW HP:Hurt Mana:Warm>s
Ok.

! CW HP:Hurt Mana:Warm>Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.
Exits: (north), east, south, (west).

! CW HP:Hurt Mana:Warm>close tangledshrubs westThe sootydoor closes quietly.
Ok.

! CW HP:Hurt Mana:Warm>s
At the Edge of a Clearing
Exits: north.

! CW HP:Hurt Mana:Warm>
*Bendor the Beorning Man* has arrived from the north riding a pack horse.

! CW HP:Hurt Mana:Warm>op barkdoor east
Ok.

! CW HP:Hurt Mana:Warm>cast 'li' man*
You are too afraid.

! CW HP:Hurt Mana:Warm>
*Bendor the Beorning Man* barely stabs your body and tickles it.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>
You flee head over heels.
Inside the Treetrunk
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
Exits: (west).

! CW HP:Hurt Mana:Warm>cha wimpy 50
Wimpy set to: 50

! CW HP:Hurt Mana:Warm>
A small termite tries to hit you, but your parry is successful.

! CW HP:Hurt Mana:Warm a small termite:Healthy>
*Bendor the Beorning Man* has arrived from the west.
A pack horse has arrived from the west.

! CW HP:Hurt Mana:Warm a small termite:Healthy>
You pierce a small termite's right foreleg very hard and shatter it.

! CW HP:Hurt Mana:Warm a small termite:Bad>flee
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Hurt Mana:Warm a small termite:Bad>
*Bendor the Beorning Man* quickly approaches, trying to stab you.

! CW HP:Hurt Mana:Warm a small termite:Bad>
A small termite tries to hit you, but your parry is successful.

! CW HP:Hurt Mana:Warm a small termite:Bad>
PANIC! 
You can't quit the fight!

! CW HP:Hurt Mana:Warm a small termite:Bad>
*Bendor the Beorning Man* barely stabs your right arm and tickles it.

! CW HP:Hurt Mana:Warm a small termite:Bad>
You flee head over heels.
At the Edge of a Clearing
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, (east).

! CW HP:Hurt Mana:Warm>
Infinity tells you 'shit'

! CW HP:Hurt Mana:Warm>e
Inside the Treetrunk
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: (west).

! CW HP:Hurt Mana:Warm>close mossywall west
Ok.

! CW HP:Hurt Mana:Warm>cast 'li' man*
You start to concentrate...

Infinity tells you 'carm'

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Hurt Mana:Warm *Bendor the Beorning Man*:Fine>cast 'li' man*
You start to concentrate...

Infinity tells you ':P'

A small termite fails to hit *Bendor the Beorning Man*.

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
A small termite barely hits *Bendor the Beorning Man*'s body and tickles it.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>op mossywall west
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You dodge a bash from *Bendor the Beorning Man* who loses his balance.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
A small termite fails to hit *Bendor the Beorning Man*.
You flee head over heels.
At the Edge of a Clearing
Exits: north, (east).

! CW HP:Hurt Mana:Cold>e
Inside the Treetrunk
A small termite is here, fighting *Bendor the Beorning Man*.
A small termite is here, fighting *Bendor the Beorning Man*.
A small termite is here, fighting *Bendor the Beorning Man*.
*Bendor the Beorning Man* is here, fighting a small termite.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (west).

! CW HP:Hurt Mana:Cold>close mossywall west
Ok.

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.

Alas! There was no clear line of sight to him!

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* stabs a small termite's right hindfoot extremely
hard and shatters it.
Your blood freezes as you hear a small termite's death cry.
A small termite is dead! R.I.P.

op mossytangle down*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* hurls himself at a small termite, who deftly avoids
the bash.
Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Hurt Mana:Icy>
Ok.

! CW HP:Hurt Mana:Icy>
You begin to feel hungry.

! CW HP:Hurt Mana:Icy>cast 'li' man*
You start to concentrate...
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves down.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>dclose exitBelow the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
*Bendor the Beorning Man* is standing here.
Exits: (up).

! CW HP:Hurt Mana:Cold>
Ok.

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* opens the thickroots.

*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves up.

! CW HP:Hurt Mana:Cold>
You swiftly dodge a huge, poisonous spider's attempt to hit you.

! CW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>ufleeNo way! 
You are fighting for your life!

! CW HP:Hurt Mana:Cold a huge, poisonous spider:Healthy>
You flee head over heels.
Inside the Treetrunk
The corpse of a small termite is lying here.
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
A sturdy pack horse is standing here.
*Bendor the Beorning Man* is standing here.
Exits: (down).

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* strongly stabs your right foot.
Aye! 
You cannot concentrate any more...

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
Gunit narrates 'I got away awful'

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
A small termite fails to hit *Bendor the Beorning Man*.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>flee
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (up).

! CW HP:Hurt Mana:Cold>uInside the Treetrunk
The corpse of a small termite is lying here.
A small termite is running around making strange sounds.
A small termite is here, fighting *Bendor the Beorning Man*.
A sturdy pack horse is standing here.
*Bendor the Beorning Man* is here, fighting a small termite.
Exits: (down).
A small termite fails to hit *Bendor the Beorning Man*.

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves down.

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* has arrived from below.

! CW HP:Hurt Mana:Cold>close mossytangle down*Bendor the Beorning Man* quickly approaches, trying to stab you.
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You barely pierce *Bendor the Beorning Man*'s right arm and tickle it.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>op mossytangle downf
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
Exits: (up).

! CW HP:Hurt Mana:Cold>uInside the Treetrunk
The corpse of a small termite is lying here.
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
*Bendor the Beorning Man* is standing here.
Exits: (down).

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* quickly approaches, trying to stab you.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>close mossytangle down
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You barely pierce *Bendor the Beorning Man*'s right leg and tickle it.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>op mossytangle downf
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
Exits: (up).

! CW HP:Hurt Mana:Cold>uInside the Treetrunk
The corpse of a small termite is lying here.
A small termite is running around making strange sounds.
A small termite is running around making strange sounds.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
*Bendor the Beorning Man* is standing here.
Exits: (down).
A small termite tries to hit *Bendor the Beorning Man*, but he manages to keep
him at bay.
*Bendor the Beorning Man* stabs a small termite's left forefoot extremely hard
and shatters it.
Your blood freezes as you hear a small termite's death cry.
A small termite is dead! R.I.P.

! CW HP:Hurt Mana:Cold>
A small termite leaves down.

! CW HP:Hurt Mana:Cold>close mossytangle down*Bendor the Beorning Man* quickly approaches, trying to stab you.
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>op mossytangle down
You barely pierce *Bendor the Beorning Man*'s body and tickle it.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>f
Ok.

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Hurt Mana:Cold *Bendor the Beorning Man*:Hurt>
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A small termite is running around making strange sounds.
Exits: (up).

! CW HP:Hurt Mana:Cold>uInside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
*Bendor the Beorning Man* is standing here.
Exits: (down).

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* leaves down.
Your victim has disappeared!
A pack horse leaves down.

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* has arrived from below.
A pack horse has arrived from below.

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...
You swiftly dodge *Bendor the Beorning Man*'s attempt to stab you.

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* panics, and attempts to flee.

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves down.

! CW HP:Hurt Mana:Icy>close mossytangle down*Bendor the Beorning Man* has arrived from below.
Ok.

! CW HP:Hurt Mana:Icy>cast 'li' man*
*Bendor the Beorning Man* quickly approaches, trying to stab you.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>Alas, not enough mana flows through you...

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
You barely pierce *Bendor the Beorning Man*'s left leg and tickle it.
*Bendor the Beorning Man* lightly stabs your left arm and tickles it.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>op mossytangle down
Ok.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>flee
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A small termite is running around making strange sounds.
Exits: (up).

! CW HP:Hurt Mana:Icy>uInside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
*Bendor the Beorning Man* is standing here.
Exits: (down).

! CW HP:Hurt Mana:Icy>cast 'li' man*
Alas, not enough mana flows through you...

! CW HP:Hurt Mana:Icy>
*Bendor the Beorning Man* tries to stab you, but your parry is successful.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
You pierce *Bendor the Beorning Man*'s right foot extremely hard.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>cha mood wimpy
Ok.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>flee
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A small termite is running around making strange sounds.
Exits: (up).

! CW HP:Hurt Mana:Icy>
You swiftly dodge a small termite's attempt to hit you.

! CW HP:Hurt Mana:Icy a small termite:Bad>uNo way! 
You are fighting for your life!

! CW HP:Hurt Mana:Icy a small termite:Bad>flee
You swiftly dodge a huge, poisonous spider's attempt to hit you.
You flee head over heels.
Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
*Bendor the Beorning Man* is standing here.
Exits: (down).

! CW HP:Hurt Mana:Icy>
*Bendor the Beorning Man* barely stabs your head and tickles it.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>flee
You flee head over heels.
Below the Huge Tree
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A tiny spider is here, eating a tiny bug.
A tiny spider is here, eating a tiny bug.
A huge, poisonous spider is here.
A small termite is running around making strange sounds.
Exits: (up).

! CW HP:Hurt Mana:Icy>uInside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
*Bendor the Beorning Man* is standing here.
Exits: (down).

! CW HP:Hurt Mana:Icy>
*Bendor the Beorning Man* quickly approaches, trying to stab you.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>op mossywall west
Ok.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>flee
PANIC! 
You can't quit the fight!
You lightly pierce *Bendor the Beorning Man*'s head and tickle it.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
PANIC! 
You can't quit the fight!

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* barely stabs your body and tickles it.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north, (east).

! CW HP:Hurt Mana:Icy>close barkdoor east
Ok.

! CW HP:Hurt Mana:Icy>sc
93/183 hits, 2/128 mana, and 63/111 moves.

! CW HP:Hurt Mana:Icy>get pipe allwie piperestsmoke pipewie daggerput pipe pouchstand
You get a wooden pipe from a sable pouch.

! CW HP:Hurt Mana:Icy>
You stop using a black runed dagger.
You hold a wooden pipe.

! CW HP:Hurt Mana:Icy>
You sit down and rest your tired bones.

! CW HP:Hurt Mana:Icy>Aahhh. Good Old Toby's!
You feel focused.

! CW HP:Hurt Mana:Icy>
You stop using a wooden pipe.
You awkwardly wield a black runed dagger, ready to defend yourself.

! CW HP:Hurt Mana:Icy>
You put a wooden pipe in a sable pouch.

! CW HP:Hurt Mana:Icy>The barkdoor is opened from the other side.
You stop resting, and stand up.

! CW HP:Hurt Mana:Icy>sc
93/183 hits, 12/128 mana, and 64/111 moves.
*Bendor the Beorning Man* has arrived from the east.
A pack horse has arrived from the east.

! CW HP:Hurt Mana:Icy>
You feel less protected.
*Bendor the Beorning Man* barely stabs your body and tickles it.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>flee
PANIC! 
You can't quit the fight!
You barely pierce *Bendor the Beorning Man*'s body and tickle it.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
A mass of vines tries to hit you, but your parry is successful.

! CW HP:Hurt Mana:Icy *Bendor the Beorning Man*:Wounded>
You flee head over heels.
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Hurt Mana:Icy>
A thick tangle of vines tries to hit you, but your parry is successful.

! CW HP:Hurt Mana:Icy a thick tangle of vines:Fine>flee
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: north, (east).

! CW HP:Hurt Mana:Icy>e
*Bendor the Beorning Man* leaves north.
A pack horse leaves north.

! CW HP:Hurt Mana:Icy>Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (west), (down).

! CW HP:Hurt Mana:Icy>close mossywall west
Ok.

! CW HP:Hurt Mana:Icy>
Cromdreth narrates 'where all trolls ?'

! CW HP:Hurt Mana:Icy>
Marta narrates 'elf shadow dt door'

! CW HP:Hurt Mana:Icy>op mossywall west
Ok.

! CW HP:Hurt Mana:Icy>sc
92/183 hits, 13/128 mana, and 54/111 moves.

! CW HP:Hurt Mana:Cold>cha wimpy 50
Wimpy set to: 50
*Bendor the Beorning Man* has arrived from the west.

! CW HP:Hurt Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* quickly approaches, trying to stab you.

You are hungry.

*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves west.
Your victim has disappeared!

! CW HP:Hurt Mana:Cold>
Cromdreth narrates 'pukes there ?'

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* has arrived from the west.
A pack horse has arrived from the west.

! CW HP:Hurt Mana:Cold>
*Bendor the Beorning Man* stabs your left foot very hard.

! CW HP:Wounded Mana:Cold *Bendor the Beorning Man*:Wounded>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves west.
Your victim has disappeared!

! CW HP:Wounded Mana:Cold>
Marta narrates 'no'

! CW HP:Wounded Mana:Cold>
*Bendor the Beorning Man* has arrived from the west.

! CW HP:Wounded Mana:Cold>close mossywall west
Ok.

! CW HP:Wounded Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* quickly approaches, trying to stab you.

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves down.
Your victim has disappeared!

! CW HP:Wounded Mana:Cold>
*Bendor the Beorning Man* has arrived from below.

! CW HP:Wounded Mana:Cold>op mossytangle downIt's already open!

! CW HP:Wounded Mana:Cold>cast 'li' man*
Shrit narrates 'i died haha'
You start to concentrate...

*Bendor the Beorning Man* quickly approaches, trying to stab you.

*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves down.
Your victim has disappeared!

! CW HP:Wounded Mana:Cold>
*Bendor the Beorning Man* has arrived from below.

! CW HP:Wounded Mana:Cold>close mossytangle down
Ok.

! CW HP:Wounded Mana:Cold>
*Bendor the Beorning Man* quickly approaches, trying to stab you.

! CW HP:Wounded Mana:Cold *Bendor the Beorning Man*:Wounded>op mossytangle down
Ok.

! CW HP:Wounded Mana:Cold *Bendor the Beorning Man*:Wounded>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* stabs your right arm very hard and shatters it.
Aye! 
You cannot concentrate any more...

! CW HP:Wounded Mana:Cold *Bendor the Beorning Man*:Wounded>
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves down.

! CW HP:Wounded Mana:Cold>cast 'li' man*
Nobody here by that name.

! CW HP:Wounded Mana:Icy>close mossytangle down
Ok.

! CW HP:Wounded Mana:Icy>close mossytangle downclose mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle downThe mossytangle is opened from the other side.
Ok.

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle downclose mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle downclose mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!
The mossytangle is opened from the other side.

! CW HP:Wounded Mana:Icy>close mossytangle down
Ok.

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!
The mossytangle is opened from the other side.

! CW HP:Wounded Mana:Icy>close mossytangle downclose mossytangle down
Ok.

! CW HP:Wounded Mana:Icy>close mossytangle down
It's already closed!
The mossytangle is opened from the other side.

! CW HP:Wounded Mana:Icy>close mossytangle down
Ok.
The mossytangle is opened from the other side.
*Bendor the Beorning Man* has arrived from below.

! CW HP:Wounded Mana:Icy>close mossytangle downclose mossytangle down
Ok.

! CW HP:Wounded Mana:Icy>
It's already closed!

! CW HP:Wounded Mana:Icy>cast 'li' man*
It's already closed!

! CW HP:Wounded Mana:Icy>
You swiftly dodge *Bendor the Beorning Man*'s attempt to stab you.
It's already closed!

! CW HP:Wounded Mana:Icy *Bendor the Beorning Man*:Wounded>
It's already closed!
You barely pierce *Bendor the Beorning Man*'s body and tickle it.

! CW HP:Wounded Mana:Icy *Bendor the Beorning Man*:Wounded>
It's already closed!

! CW HP:Wounded Mana:Icy *Bendor the Beorning Man*:Wounded>
You start to concentrate...

*Bendor the Beorning Man* panics, and attempts to flee.

*Bendor the Beorning Man* panics, and attempts to flee.

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Wounded Mana:Frozen *Bendor the Beorning Man*:Bad>
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* stabs your body extremely hard and shatters it.

! CW HP:Bad Mana:Frozen *Bendor the Beorning Man*:Bad>op mossywall west
Ok.
You flee head over heels.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Frozen *Bendor the Beorning Man*:Bad>f
You are already attempting to flee!
*Bendor the Beorning Man* panics, but can't stop fighting to flee.

! CW HP:Bad Mana:Frozen *Bendor the Beorning Man*:Bad>
You flee head over heels.
PANIC! 
You couldn't escape!
*Bendor the Beorning Man* panics, and attempts to flee.

! CW HP:Bad Mana:Frozen *Bendor the Beorning Man*:Bad>op mossdoor east
Ok.
PANIC! 
You can't quit the fight!
*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves east.

! CW HP:Bad Mana:Frozen>close mossytangle down
It's already closed!

! CW HP:Bad Mana:Frozen>close mossdoor east
Ok.

! CW HP:Bad Mana:Frozen>close mossywall west
Ok.

! CW HP:Bad Mana:Frozen>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Frozen>sc
38/183 hits, 1/128 mana, and 59/111 moves.

! CW HP:Bad Mana:Frozen>stat
OB: 44%, DB: 1%, PB: 54%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 347,538 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- shield
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Frozen>cha spell normr
Ok.

! CW HP:Bad Mana:Frozen>
You are already resting.

! CW HP:Bad Mana:Frozen>
The mossdoor is opened from the other side.

! CW HP:Bad Mana:Frozen>st
You stop resting, and stand up.

! CW HP:Bad Mana:Frozen>e
At a Huge Tree
A forest spider is here, fighting *Bendor the Beorning Man*.
A forest spider is here, fighting *Bendor the Beorning Man*.
A woodpecker is here, tapping on a tree.
*Bendor the Beorning Man* is here, fighting a forest spider.
Exits: north, (west).
*Bendor the Beorning Man* panics, but can't stop fighting to flee.

! CW HP:Bad Mana:Frozen>n
At the Heart of the Woods
Exits: south, west.

! CW HP:Bad Mana:Frozen>w
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Bad Mana:Frozen>s
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

! CW HP:Bad Mana:Frozen Move:Tired>nn
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Bad Mana:Frozen Move:Tired>clo exit sA Sooty Cottage
Exits: (south), down.

! CW HP:Bad Mana:Frozen Move:Tired>
Ok.

! CW HP:Bad Mana:Frozen Move:Tired>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Frozen Move:Tired>stat
OB: 44%, DB: 1%, PB: 54%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 347,538 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- shield
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Frozen Move:Tired>cha spell norm
Ok.

! CW HP:Bad Mana:Frozen Move:Tired>r
You are already resting.

! CW HP:Bad Mana:Frozen Move:Tired>get pipe allwie piperestsmoke pipewie daggerput pipe pouchstand
You get a wooden pipe from a sable pouch.

! CW HP:Bad Mana:Frozen Move:Tired>
You stop using a black runed dagger.
You hold a wooden pipe.

! CW HP:Bad Mana:Frozen Move:Tired>
You are already resting.

! CW HP:Bad Mana:Frozen Move:Tired>Aahhh. Good Old Toby's!

! CW HP:Bad Mana:Frozen Move:Tired>
You stop using a wooden pipe.
You awkwardly wield a black runed dagger, ready to defend yourself.

! CW HP:Bad Mana:Frozen Move:Tired>
You put a wooden pipe in a sable pouch.

! CW HP:Bad Mana:Frozen Move:Tired>
You stop resting, and stand up.

! CW HP:Bad Mana:Frozen Move:Tired>sc
38/183 hits, 1/128 mana, and 44/111 moves.

! CW HP:Bad Mana:Frozen Move:Tired>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Frozen Move:Tired>cha mood wimpy
Ok.

! CW HP:Bad Mana:Frozen Move:Tired>sc
38/183 hits, 1/128 mana, and 45/111 moves.

! CW HP:Bad Mana:Frozen Move:Tired>stat
OB: 44%, DB: 1%, PB: 54%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 347,538 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- shield
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Frozen Move:Tired>cha spell normr
Ok.

! CW HP:Bad Mana:Frozen Move:Tired>
You are already resting.

! CW HP:Bad Mana:Frozen Move:Tired>sc
38/183 hits, 1/128 mana, and 45/111 moves.

! CW HP:Bad Mana:Frozen Move:Tired>stat
OB: 44%, DB: 1%, PB: 54%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 347,538 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- shield
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Frozen Move:Tired>cha spell normr
Ok.

! CW HP:Bad Mana:Frozen Move:Tired>
You are already resting.

! CW HP:Bad Mana:Frozen Move:Tired>i
You are carrying:
Nothing.

! CW HP:Bad Mana:Frozen Move:Tired>eq
You are using:
<wielded>            a black runed dagger (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a full metal helmet (flawless)
<worn on body>       a thin metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of vambraces (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a thin pair of greaves (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a butcher knife (well-maintained)
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone

! CW HP:Bad Mana:Frozen Move:Tired>l i sablepouch (used) : 
two handfuls of narrow leaves
a lembas wafer
a scroll which reads "ysafg"
a wooden pipe

! CW HP:Bad Mana:Frozen Move:Tired>sc
38/183 hits, 2/128 mana, and 47/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>sc
38/183 hits, 2/128 mana, and 47/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>sc
38/183 hits, 2/128 mana, and 47/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>sc
38/183 hits, 2/128 mana, and 47/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>r
You are already resting.

! CW HP:Bad Mana:Icy Move:Tired>eq
You are using:
<wielded>            a black runed dagger (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a full metal helmet (flawless)
<worn on body>       a thin metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of vambraces (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a thin pair of greaves (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a butcher knife (well-maintained)
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a stone

! CW HP:Bad Mana:Icy Move:Tired>
You are hungry.

! CW HP:Bad Mana:Icy Move:Tired>sc
39/183 hits, 3/128 mana, and 49/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>st
You stop resting, and stand up.

! CW HP:Bad Mana:Icy Move:Tired>
Shrit narrates 'zorc still warrens???'

! CW HP:Bad Mana:Icy Move:Tired>get lembas alleat lembas
You get a lembas wafer from a sable pouch.

! CW HP:Bad Mana:Icy Move:Tired>r
You eat the lembas.
You are full.

! CW HP:Bad Mana:Icy>
You sit down and rest your tired bones.

! CW HP:Bad Mana:Icy>
Marta narrates 'me out awful =P'

! CW HP:Bad Mana:Icy>sc
39/183 hits, 4/128 mana, and 51/111 moves.

! CW HP:Bad Mana:Icy>stat
OB: 44%, DB: 1%, PB: 54%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 347,538 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- shield
- panic
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Icy>cha spell normr
Ok.

! CW HP:Bad Mana:Icy>
You are already resting.

! CW HP:Bad Mana:Icy>
Infinity tells you 'vars fan e du?'

! CW HP:Bad Mana:Icy>tell Infinity sec
Ok.

! CW HP:Bad Mana:Icy>sc
41/183 hits, 8/128 mana, and 56/111 moves.

! CW HP:Bad Mana:Icy>sc
41/183 hits, 10/128 mana, and 61/111 moves.

! CW HP:Bad Mana:Icy>stat
OB: 45%, DB: 1%, PB: 55%, Armour: 80%. Wimpy: 50. Mood: wimpy.
Needed: 347,538 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- a light wound at the body (clean)
- novoid
- noquit
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Icy>sc
41/183 hits, 11/128 mana, and 62/111 moves.

! CW HP:Bad Mana:Icy>sc
41/183 hits, 11/128 mana, and 62/111 moves.

! CW HP:Bad Mana:Icy>cha wimpy 40
Wimpy set to: 40

! CW HP:Bad Mana:Icy>scShrit narrates 'oh shit hahaha'
41/183 hits, 12/128 mana, and 63/111 moves.

! CW HP:Bad Mana:Icy>sc
41/183 hits, 12/128 mana, and 63/111 moves.

! CW HP:Bad Mana:Icy>st
You stop resting, and stand up.

! CW HP:Bad Mana:Icy>open exit s
Ok.

! CW HP:Bad Mana:Icy>s
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Bad Mana:Icy>s
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

! CW HP:Bad Mana:Icy>
A mass of vines tries to hit you, but your parry is successful.

! CW HP:Bad Mana:Icy a mass of vines:Hurt>n
No way! 
You are fighting for your life!

! CW HP:Bad Mana:Cold a mass of vines:Hurt>e
No way! 
You are fighting for your life!

! CW HP:Bad Mana:Cold a mass of vines:Hurt>
You strongly pierce a mass of vines' root.

! CW HP:Bad Mana:Cold a mass of vines:Hurt>flee
You flee head over heels.
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Bad Mana:Cold>e
At the Heart of the Woods
*Bendor the Beorning Man* is here trying to concentrate, riding a pack horse.
Exits: south, west.

! CW HP:Bad Mana:Cold>cast 'li' man*
You start to concentrate...

*Bendor the Beorning Man* begins some strange incantations...

*Bendor the Beorning Man* begins some strange incantations...

*Bendor the Beorning Man* begins some strange incantations...

Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Bad Mana:Icy *Bendor the Beorning Man*:Awful>flee*Bendor the Beorning Man* panics, and attempts to flee.
*Bendor the Beorning Man* leaves west riding a pack horse.

! CW HP:Bad Mana:Icy>w
Gloomy Woods
Some thick writhing vines whip all around you.
*Bendor the Beorning Man* is here, riding a pack horse.
Exits: (north), east, south.

! CW HP:Bad Mana:Icy>
*Bendor the Beorning Man* leaves east riding a pack horse.
You swiftly dodge a thick tangle of vines' attempt to hit you.

! CW HP:Bad Mana:Icy a thick tangle of vines:Fine>n
No way! 
You are fighting for your life!

! CW HP:Bad Mana:Icy a thick tangle of vines:Fine>flee
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north.

! CW HP:Bad Mana:Icy Move:Tired>n
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Bad Mana:Icy Move:Tired>n
A Sooty Cottage
Exits: (south), down.

! CW HP:Bad Mana:Icy Move:Tired>close exit
Ok.

! CW HP:Bad Mana:Icy Move:Tired>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Icy Move:Tired>sc
42/183 hits, 3/128 mana, and 41/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>stat
OB: 43%, DB: 1%, PB: 53%, Armour: 80%. Wimpy: 40. Mood: wimpy.
Needed: 347,502 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (clean)
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Icy Move:Tired>cha spell normr
Ok.

! CW HP:Bad Mana:Icy Move:Tired>
You are already resting.

! CW HP:Bad Mana:Icy Move:Tired>cha spell norm
Ok.

! CW HP:Bad Mana:Icy Move:Tired>cast 'ma' man*
You can't concentrate enough while resting.

! CW HP:Bad Mana:Icy Move:Tired>sc
42/183 hits, 4/128 mana, and 42/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>sc
44/183 hits, 8/128 mana, and 48/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>stat
OB: 43%, DB: 1%, PB: 53%, Armour: 80%. Wimpy: 30. Mood: wimpy.
Needed: 347,502 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (clean)
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Bad Mana:Icy Move:Tired>cha spell norm
Ok.

! CW HP:Bad Mana:Icy Move:Tired>scStealthy narrates 'dies died? :I'
44/183 hits, 8/128 mana, and 49/111 moves.

! CW HP:Bad Mana:Icy Move:Tired>sc
44/183 hits, 8/128 mana, and 49/111 moves.

! CW HP:Bad Mana:Icy>sc
45/183 hits, 11/128 mana, and 52/111 moves.

! CW HP:Wounded Mana:Icy>st
You stop resting, and stand up.

! CW HP:Wounded Mana:Icy>open exit
Ok.

! CW HP:Wounded Mana:Icy>s
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Wounded Mana:Icy>e
At the Heart of the Woods
Exits: south, west.

! CW HP:Wounded Mana:Icy Move:Tired>s
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
A woodpecker is here, tapping on a tree.
Exits: north.

! CW HP:Wounded Mana:Icy Move:Tired>n
At the Heart of the Woods
Exits: south, west.

! CW HP:Wounded Mana:Icy Move:Tired>w
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Wounded Mana:Icy Move:Tired>s
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

! CW HP:Wounded Mana:Icy Move:Tired>n
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Wounded Mana:Icy Move:Tired>e
At the Heart of the Woods
Exits: south, west.

! CW HP:Wounded Mana:Cold Move:Tired>
*Bendor the Beorning Man* has arrived from the south.
A pack horse has arrived from the south.

! CW HP:Wounded Mana:Cold Move:Tired>tr man*
You carefully examine the ground around you, looking for tracks...

You stop searching.

! CW HP:Wounded Mana:Cold Move:Tired>cast 'li' bendor
You swiftly dodge *Bendor the Beorning Man*'s attempt to stab you.
You start to concentrate...

flee
Ok.
The lightning bolt hits *Bendor the Beorning Man* with full impact.

! CW HP:Wounded Mana:Icy Move:Tired *Bendor the Beorning Man*:Bad>
You flee head over heels.
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Wounded Mana:Icy Move:Slow>n
A Sooty Cottage
Exits: (south), down.

! CW HP:Wounded Mana:Icy Move:Slow>close exit
Ok.

! CW HP:Wounded Mana:Icy Move:Slow>r
You sit down and rest your tired bones.

! CW HP:Wounded Mana:Icy Move:Slow>sc
46/183 hits, 3/128 mana, and 27/111 moves.

! CW HP:Wounded Mana:Icy Move:Slow>stat
OB: 43%, DB: 1%, PB: 53%, Armour: 80%. Wimpy: 30. Mood: wimpy.
Needed: 347,502 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (clean)
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Wounded Mana:Icy Move:Slow>cha spell normr
Ok.

! CW HP:Wounded Mana:Icy Move:Slow>
You are already resting.

! CW HP:Wounded Mana:Icy Move:Slow>cha spell normr
Ok.

! CW HP:Wounded Mana:Icy Move:Slow>
You are already resting.

! CW HP:Wounded Mana:Icy Move:Slow>sc
48/183 hits, 7/128 mana, and 33/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>stat
OB: 43%, DB: 1%, PB: 53%, Armour: 80%. Wimpy: 30. Mood: wimpy.
Needed: 347,502 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (clean)
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Wounded Mana:Icy Move:Tired>cha spell norm
Ok.

! CW HP:Wounded Mana:Icy Move:Tired>r
You are already resting.

! CW HP:Wounded Mana:Icy Move:Tired>l
A Sooty Cottage

! CW HP:Wounded Mana:Icy Move:Tired>
Onk narrates 'was elmir rawr lerian'

! CW HP:Wounded Mana:Icy Move:Tired>sc
49/183 hits, 9/128 mana, and 35/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>sc
49/183 hits, 9/128 mana, and 35/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>sc
49/183 hits, 9/128 mana, and 35/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>sc
50/183 hits, 11/128 mana, and 37/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>scsc50/183 hits, 11/128 mana, and 37/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>50/183 hits, 11/128 mana, and 38/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>
Krossa narrates 'they ant colony'

! CW HP:Wounded Mana:Icy Move:Tired>scsc50/183 hits, 12/128 mana, and 39/111 moves.

! CW HP:Wounded Mana:Icy Move:Tired>50/183 hits, 12/128 mana, and 39/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>cha wimpy 40
Wimpy set to: 40

! CW HP:Wounded Mana:Cold Move:Tired>sc
51/183 hits, 13/128 mana, and 40/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>sc
51/183 hits, 13/128 mana, and 40/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>sc
51/183 hits, 13/128 mana, and 40/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>sc
51/183 hits, 13/128 mana, and 40/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>stopen exit s
You stop resting, and stand up.

! CW HP:Wounded Mana:Cold Move:Tired>s
Ok.

! CW HP:Wounded Mana:Cold Move:Tired>s
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Wounded Mana:Cold Move:Tired>
You swiftly dodge a thick tangle of vines' attempt to hit you.

No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Cold Move:Tired a thick tangle of vines:Healthy>f
You flee head over heels.
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north.

! CW HP:Wounded Mana:Cold Move:Tired>op barkdoor east
Ok.

! CW HP:Wounded Mana:Cold Move:Tired>e
Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: (west), (down).

! CW HP:Wounded Mana:Cold Move:Tired>w
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north, (east).
You swiftly dodge a mass of vines' attempt to hit you.

! CW HP:Wounded Mana:Cold Move:Tired a mass of vines:Hurt>n
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Cold Move:Tired a mass of vines:Hurt>flee*Bendor the Beorning Man* has arrived from the east.
A pack horse has arrived from the east.
You flee head over heels.
Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
Exits: (west), (down).

! CW HP:Wounded Mana:Cold Move:Slow>close mossytangle down
Ok.

! CW HP:Wounded Mana:Cold Move:Slow>sc
51/183 hits, 14/128 mana, and 27/111 moves.

! CW HP:Wounded Mana:Cold Move:Slow>close mossywall west
Ok.

! CW HP:Wounded Mana:Cold Move:Slow>sc
51/183 hits, 15/128 mana, and 28/111 moves.

! CW HP:Wounded Mana:Cold Move:Slow>
You begin to feel thirsty.

! CW HP:Wounded Mana:Cold Move:Tired>dr skin
You drink the water.
You do not feel thirsty anymore.

! CW HP:Wounded Mana:Cold Move:Tired>l
Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.

! CW HP:Wounded Mana:Cold Move:Tired>sc
53/183 hits, 19/128 mana, and 33/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>exitsNone.

! CW HP:Wounded Mana:Cold Move:Tired>sc
54/183 hits, 21/128 mana, and 36/111 moves.

! CW HP:Wounded Mana:Cold Move:Tired>op mossdoor east
Ok.

! CW HP:Wounded Mana:Cold Move:Tired>scou e
You quietly scout eastwards...

At a Huge Tree
A forest spider, a forest spider, and a woodpecker are here.

You stop scouting.

! CW HP:Wounded Mana:Cold Move:Tired>close mossdoor east
Ok.

! CW HP:Wounded Mana:Cold Move:Tired>op mossywall west
Ok.

! CW HP:Wounded Mana:Cold Move:Tired>scou w
You quietly scout westwards...

At the Edge of a Clearing
A mass of vines is here.

You stop scouting.

! CW HP:Wounded Mana:Cold Move:Tired>w
Bloodrage narrates 'they got me'
At the Edge of a Clearing
A mass of wriggling vines drops on you from the trees.
Exits: north, (east).
Infinity tells you 'shit'

! CW HP:Wounded Mana:Cold Move:Tired>n
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: east, south.
A mass of vines has arrived from the south.

! CW HP:Wounded Mana:Cold Move:Tired>e
At the Heart of the Woods
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: south, west.

! CW HP:Wounded Mana:Cold Move:Tired>s
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
A woodpecker is here, tapping on a tree.
Exits: north.

! CW HP:Wounded Mana:Cold Move:Slow>n
At the Heart of the Woods
Exits: south, west.

! CW HP:Wounded Mana:Cold Move:Slow>w
Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.
Exits: east, south.

! CW HP:Wounded Mana:Cold Move:Slow>
Infinity tells you 'jag e sitt'

! CW HP:Wounded Mana:Cold Move:Slow>
A thick tangle of vines tries to hit you, but your parry is successful.

! CW HP:Wounded Mana:Cold Move:Slow a thick tangle of vines:Healthy>op sootydoor north
Ok.

! CW HP:Wounded Mana:Cold Move:Slow a thick tangle of vines:Healthy>f
You flee head over heels.
A Sooty Cottage
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: (south), down.

! CW HP:Wounded Mana:Cold Move:Slow>
*Bendor the Beorning Man* begins some strange incantations...

! CW HP:Wounded Mana:Cold Move:Slow>s
Gloomy Woods
Some thick writhing vines whip all around you.
A mass of wriggling vines drops on you from the trees.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (north), east, south.

! CW HP:Wounded Mana:Cold Move:Slow>s
At the Edge of a Clearing
Exits: north, (east).

! CW HP:Wounded Mana:Cold Move:Weak>e
Inside the Treetrunk
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
The corpse of a small termite is lying here.
Exits: (west).

! CW HP:Wounded Mana:Cold Move:Weak>close mossywall west
Ok.

! CW HP:Wounded Mana:Cold Move:Weak>r
You sit down and rest your tired bones.

! CW HP:Wounded Mana:Cold Move:Weak>scr57/183 hits, 29/128 mana, and 16/111 moves.

! CW HP:Wounded Mana:Cold Move:Slow>
You are already resting.

! CW HP:Wounded Mana:Cold Move:Slow>r
You are already resting.

! CW HP:Wounded Mana:Cold Move:Slow>stat
OB: 42%, DB: 1%, PB: 53%, Armour: 80%. Wimpy: 40. Mood: wimpy.
Needed: 347,502 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- panic
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Wounded Mana:Cold Move:Slow>cha spell normr
Ok.

! CW HP:Wounded Mana:Warm Move:Slow>
You are already resting.

! CW HP:Wounded Mana:Warm Move:Slow>l i sablepouch (used) : 
two handfuls of narrow leaves
a scroll which reads "ysafg"
a wooden pipe

! CW HP:Wounded Mana:Warm Move:Slow>sc
59/183 hits, 34/128 mana, and 22/111 moves.

! CW HP:Wounded Mana:Warm Move:Slow>whePlayers in your zone
--------------------
Zimrathôn            - Inside the Treetrunk

! CW HP:Wounded Mana:Warm Move:Slow>cha spell norm
Ok.

! CW HP:Wounded Mana:Warm Move:Slow>st
You stop resting, and stand up.

! CW HP:Wounded Mana:Warm Move:Slow>op mossywall west
Ok.

! CW HP:Wounded Mana:Warm Move:Slow>scou w
You quietly scout westwards...

At the Edge of a Clearing

You stop scouting.

! CW HP:Wounded Mana:Warm Move:Slow>w
At the Edge of a Clearing
Exits: north, (east).

! CW HP:Wounded Mana:Warm Move:Slow>n
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Wounded Mana:Warm Move:Slow>n
A Sooty Cottage
Exits: (south), down.

! CW HP:Wounded Mana:Warm Move:Slow>dEarth Cellar
Exits: east, up.

! CW HP:Wounded Mana:Warm Move:Slow>e
Narmer's Sanctum
A humble man stands here, ready to help you with your things.
Exits: west.

! CW HP:Wounded Mana:Warm Move:Slow>w
Earth Cellar
Exits: east, up.

! CW HP:Wounded Mana:Warm Move:Weak>uA Sooty Cottage
Exits: (south), down.

! CW HP:Wounded Mana:Warm Move:Weak>s
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.
You swiftly dodge a thick tangle of vines' attempt to hit you.

! CW HP:Wounded Mana:Warm Move:Weak a thick tangle of vines:Healthy>flee
You flee head over heels.
A Sooty Cottage
Exits: (south), down.

! CW HP:Wounded Mana:Warm Move:Weak>s
Gloomy Woods
Some thick writhing vines whip all around you.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
*Bendor the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: (north), east, south.

! CW HP:Wounded Mana:Warm Move:Weak>e*Bendor the Beorning Man* leaves south.
A pack horse leaves south.
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CW HP:Wounded Mana:Warm Move:Fainting>w
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Fainting>s
At a Huge Tree
A forest spider is here crawling around.
A forest spider is here crawling around.
A woodpecker is here, tapping on a tree.
Exits: north.

! CW HP:Wounded Mana:Warm Move:Exhausted>op barkdoor west
Ok.

! CW HP:Wounded Mana:Warm Move:Exhausted>w
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Fainting>w
You are too exhausted.
You swiftly dodge a forest spider's attempt to hit you.

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>No way! 
You are fighting for your life!
A forest spider tries to hit you, but your parry is successful.

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>l
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>At a Huge Tree
A forest spider is here, fighting YOU.
A forest spider is here, fighting YOU.
A woodpecker is here, tapping on a tree.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>cha mood wimpy
Ok.

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>exits
North - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>op barkdoor westIt's already open!

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>stat
OB: 42%, DB: 51%, PB: 53%, Armour: 80%. Wimpy: 40. Mood: wimpy.
Needed: 347,502 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- panic
- shield
- stored spell earthquake.
- stored spell earthquake.
- sense life
- stored spell earthquake.

! CW HP:Wounded Mana:Warm Move:Fainting a forest spider:Hurt>flee
You flee head over heels.
At the Heart of the Woods
A mass of wriggling vines drops on you from the trees.
Exits: south, west.

! CW HP:Wounded Mana:Warm Move:Exhausted>w
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Exhausted>w
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Exhausted>w
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Exhausted>ww
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Exhausted>w
You are too exhausted.

! CW HP:Wounded Mana:Warm Move:Exhausted>w
You are too exhausted.
A mass of vines tries to hit you, but your parry is successful.

! CW HP:Wounded Mana:Warm Move:Exhausted a mass of vines:Hurt>w
No way! 
You are fighting for your life!
You pierce a mass of vines' leaves hard.

! CW HP:Wounded Mana:Warm Move:Exhausted a mass of vines:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Exhausted a mass of vines:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Exhausted a mass of vines:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Exhausted a mass of vines:Hurt>w
No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Exhausted a mass of vines:Hurt>No way! 
You are fighting for your life!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>l
At the Heart of the Woods
A mass of vines is here, fighting YOU.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>
You strongly pierce a mass of vines' trunk.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>
PANIC! 
You can't quit the fight!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>
*Bendor the Beorning Man* has arrived from the south.
A pack horse has arrived from the south.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>flee off
You stop your fleeing attempts.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>
*Bendor the Beorning Man* stabs your body.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Hurt>
You strongly pierce a mass of vines' leaves.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>flee
PANIC! 
You can't quit the fight!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>
PANIC! 
You can't quit the fight!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>qqcast n 'earth'
You quickly recall your stored spell...

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>
*Bendor the Beorning Man* sends you sprawling with a powerful bash.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>
*Bendor the Beorning Man* giggles.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>
You try to flee, but cannot!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>
*Bendor the Beorning Man* waves.

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>qq
You try to flee, but cannot!

! CW HP:Wounded Mana:Warm Move:Fainting a mass of vines:Wounded>
*Bendor the Beorning Man* stabs your left foot extremely hard and shatters it.
You are wracked with overwhelming PAIN!
You try to flee, but cannot!

! CW HP:Bad Mana:Warm Move:Fainting a mass of vines:Wounded>
A mass of vines barely hits your left arm and tickles it.
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Warm Move:Fainting a mass of vines:Wounded>
You flee head over heels.
Your head stops stinging.
Gloomy Woods
Some thick writhing vines whip all around you.
Exits: (north), east, south.

! CW HP:Bad Mana:Warm Move:Exhausted>cast n 'earth'
You are too afraid.

! CW HP:Bad Mana:Warm Move:Exhausted>nn*Bendor the Beorning Man* has arrived from the east.
A pack horse has arrived from the east.
You are too exhausted.

! CW HP:Bad Mana:Warm Move:Exhausted>n
You are too exhausted.

! CW HP:Bad Mana:Warm Move:Exhausted>
You are too exhausted.
*Bendor the Beorning Man* quickly approaches, trying to stab you.

! CW HP:Bad Mana:Warm Move:Exhausted *Bendor the Beorning Man*:Wounded>nn
No way! 
You are fighting for your life!
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Warm Move:Exhausted *Bendor the Beorning Man*:Wounded>No way! 
You are fighting for your life!

! CW HP:Bad Mana:Warm Move:Exhausted *Bendor the Beorning Man*:Wounded>qqcast n 'earth'
You quickly recall your stored spell...

The earth trembles beneath your feet!
You flee head over heels.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Cold Move:Fainting *Bendor the Beorning Man*:Bad>flee
You are already attempting to flee!
You are wracked with overwhelming PAIN!
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Cold Move:Fainting *Bendor the Beorning Man*:Bad>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Cold Move:Fainting *Bendor the Beorning Man*:Bad>qqcast n 'earth'
You quickly recall your stored spell...

The earth trembles beneath your feet!
*Bendor the Beorning Man* is mortally wounded and will die soon if not aided.
You receive your share of experience.
g coins all.corpseThis is really a genocide...
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
PANIC! 
You can't quit the fight!

! CW HP:Bad Mana:Cold Move:Fainting *Bendor the Beorning Man*:Dying>
You can't find a coins in any corpse.
A thick tangle of vines barely hits your right arm and tickles it.
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Cold Move:Fainting *Bendor the Beorning Man*:Dying>flee
You are already attempting to flee!
PANIC! 
You can't quit the fight!
You pierce *Bendor the Beorning Man*'s body extremely hard and shatter it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *Bendor the Beorning Man*'s death cry.
*Bendor the Beorning Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Bendor the Beorning Man*.

! CW HP:Bad Mana:Cold Move:Fainting a thick tangle of vines:Wounded>
A thick tangle of vines hits your left foot and shatters it.
You are wracked with overwhelming PAIN!

! CW HP:Bad Mana:Cold Move:Fainting a thick tangle of vines:Wounded>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC! 
You couldn't escape!

! CW HP:Bad Mana:Cold Move:Fainting a thick tangle of vines:Wounded>cha mood wimpy
Ok.

! CW HP:Bad Mana:Cold Move:Fainting a thick tangle of vines:Wounded>
PANIC! 
You can't quit the fight!

! CW HP:Bad Mana:Cold Move:Fainting a thick tangle of vines:Wounded>flee off
You stop your fleeing attempts.

! CW HP:Bad Mana:Cold Move:Fainting a thick tangle of vines:Wounded>l i corpse
You flee head over heels.
A Sooty Cottage
Exits: (south), down.

! CW HP:Bad Mana:Cold Move:Exhausted>
You can't find a corpse.

! CW HP:Bad Mana:Cold Move:Exhausted>close wall south
You don't see any wall there.

! CW HP:Bad Mana:Cold Move:Exhausted>r
You sit down and rest your tired bones.

! CW HP:Bad Mana:Cold Move:Exhausted>sc
24/183 hits, 16/128 mana, and 1/111 moves.

! CW HP:Bad Mana:Cold Move:Fainting>
Infinity tells you 'shit :P metal-cased bolts :P'
Top of Page Down to last comment


Byggare2004-06-08 18:07:06
Köp en lott =P
bendor2004-06-08 18:10:33
Well first of all, the second time i forgot i had pbs....the first time was my own fault, coulda let farlos sanc me tho...but well...you win :P good you didnt post the overkill tho :P
Hanne 2004-06-08 18:16:16
MUME.net!
Milzok 2004-06-08 19:39:20
Nice with 1 vs 1 logs, good work Zim!
Bagger2004-06-08 19:44:59
Zimrathon is so goooood!
Phantasm 2004-06-08 21:07:57
Infinity tells you 'shit :P metal-cased bolts :P' <-------------------- Best line.
Oh and good job too, I guess..
Ponja2004-06-08 23:33:44
*pat* Bendor, suckiness comes with a hefty price...
Andróg 2004-06-09 00:02:07
Bendor, you need to stop exping on small termites and kill teh *man*!!!1 :P
Andróg2004-06-09 01:42:06
Zimrathon, check just few logs back. There's a log from Bendor which gives you a pretty good idea "what" he is. ;)
Amras 2004-06-09 02:21:09
Grats?
Conspiracy 2004-06-09 21:44:25
Nice work bro
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