Start logging: 20.06.2004 16:15
**I met a BN!**
! CRW Mana:Burning>eq
You are using:
<wielded> a wooden club
<used as shield> a carved oak staff; it glows blue; it has a soft glowing
aura
<worn on head> a black hood (flawless)
<worn on body> a thin, soft leather jerkin (flawless)
<worn about body> a forest green cloak (flawless); it glows blue
<worn on arms> a grey pair of sleeves (flawless)
<worn on hands> a thin pair of leather gloves (flawless)
<worn on legs> a thin pair of soft leather trousers (flawless)
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring; it glows blue
<worn on back> a black horn shortbow
<worn across back> a quiver
<worn as belt> a plain leather belt
<worn on belt> a water skin
<worn on belt> a set of lock picks
<worn on belt> a Tharbad gate key
You see some tracks of a pack horse leading north
(done less than 1 hour ago).
! CRW>n
Edge of the Plains
The wild ox seems ready to charge you.
A thin, crippled deer looks around timidly.
*a Man* is here searching for tracks, riding a pack horse (shrouded).
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west, (down).
Aha, you have found your victim!
! CRW>w
Near the Mountains
A beautiful and docile horse is standing here.
A thin, crippled deer looks around timidly.
Exits: north, east, south, west.
! CRW>lead
You stop riding a pack horse.
A pack horse starts following you.
*a Man* has arrived from the east riding a pack horse.
! CW>
*a Man* begins some strange incantations...
! CW>s
A Spring in the Plains
A shallow pond is here, tinted green with algae.
Exits: north, east, south, west.
! CW>e
The Barren Plains
Exits: north, east, south, west.
! CW>n
Edge of the Plains
The wild ox seems ready to charge you.
A thin, crippled deer looks around timidly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west, (down).
A demon wolf leaves south.
A demon wolf leaves south.
! CW>dA Small, Dark Cavern
A small campfire burns here, its low flames giving off only a little light.
Exits: (up).
! CW>cha spell norm
Ok.
! CW>close exit
Ok.
! CW>sc
166/166 hits, 135/135 mana, and 69/103 moves.
! CW>cha spell norm
Ok.
! CW>st
You are already standing.
! CW>open exit
Ok.
! CW>scou u
You quietly scout upwards...
Edge of the Plains
A wild ox, a crippled deer, *a Man*, a pack horse, a demon wolf, and a demon
wolf are here.
You stop scouting.
! CW>uEdge of the Plains
A thin, crippled deer looks around timidly.
*a Man* is here, riding a pack horse (shrouded).
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west, (down).
! CW>cast 'co' man*
You start to concentrate...
You feel yourself exposed.
A demon wolf hits your head and tickles it.
Aye!
You cannot concentrate any more...
! CW HP:Fine a demon wolf:Healthy>
*a Man* begins some strange incantations...
A demon wolf says 'I will zunw you until you're dead, Elt!'
! CW HP:Fine a demon wolf:Healthy>flee
You flee head over heels.
A Small, Dark Cavern
A small campfire burns here, its low flames giving off only a little light.
Exits: (up).
! CW HP:Fine>ucast 'co' man*Edge of the Plains
A thin, crippled deer looks around timidly.
*a Man* is here, riding a pack horse (shrouded).
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A sturdy pack horse is standing here.
Exits: north, east, south, west, (down).
! CW HP:Fine>
You start to concentrate...
*a Man* dismounts from a pack horse, and stops riding him.
A pack horse now follows *a Man*.
A demon wolf hits your body and tickles it.
Aye!
You cannot concentrate any more...
! CW HP:Fine a demon wolf:Healthy>
A demon wolf says 'I vill vunw you unvil you're dead, Elj!'
! CW HP:Fine a demon wolf:Healthy>flee
*a Man* begins some strange incantations...
! CW HP:Fine a demon wolf:Healthy>PANIC!
You can't quit the fight!
! CW HP:Fine a demon wolf:Healthy>
A demon wolf hits your left foot and tickles it.
! CW HP:Fine a demon wolf:Healthy>
You flee head over heels.
Near the Mountains
A thin, crippled deer looks around timidly.
Exits: north, east, south, west.
! CW HP:Fine>n
Among the Mountains
A beautiful and docile horse is standing here.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
Exits: north, east, south, west.
! CW HP:Fine>s
Near the Mountains
A thin, crippled deer looks around timidly.
Exits: north, east, south, west.
A demon wolf has arrived from the east.
A demon wolf has arrived from the east.
! CW HP:Fine>s
A Spring in the Plains
A shallow pond is here, tinted green with algae.
Exits: north, east, south, west.
! CW HP:Fine>n
Near the Mountains
A thin, crippled deer looks around timidly.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.
A demon wolf lightly hits your body and tickles it.
! CW HP:Fine a demon wolf:Healthy>flee
You flee head over heels.
A Spring in the Plains
A shallow pond is here, tinted green with algae.
Exits: north, east, south, west.
! CW HP:Fine>w
The Barren Plains
Exits: north, east, south, west.
! CW HP:Fine>n
At the Foot of the Mountains
A thin, crippled deer looks around timidly.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west.
! CW HP:Fine>d
Alas, you cannot go that way...
! CW HP:Fine>e
Near the Mountains
A thin, crippled deer looks around timidly.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.
! CW HP:Fine>
A large rabbit has arrived from the north.
A bouncing rabbit has arrived from the north.
An angry rabbit has arrived from the north.
! CW HP:Fine>e
Edge of the Plains
A thin, crippled deer looks around timidly.
A sturdy pack horse is standing here.
*a Man* is standing here (shrouded).
A sturdy pack horse is standing here.
Exits: north, east, south, west, (down).
! CW HP:Fine>dA Small, Dark Cavern
A small campfire burns here, its low flames giving off only a little light.
Exits: (up).
! CW HP:Fine>close exit
Ok.
! CW HP:Fine>cast n 'armour'
You start to concentrate...
scA light is becoming faint...
cha spell norm
Your magic armour is revitalized.
! CW HP:Fine Mana:Burning>144/166 hits, 110/135 mana, and 52/103 moves.
! CW HP:Fine Mana:Burning>
Ok.
! CW HP:Fine Mana:Burning>r
You sit down and rest your tired bones.
! CW HP:Fine Mana:Burning>cha spell normr
Ok.
! CW HP:Fine Mana:Burning>i
You are already resting.
! CW HP:Fine Mana:Burning>
You are carrying:
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
an amethyst
a small metal flask
a small metal flask
a small metal flask
a flask of orkish draught
a flask of orkish draught
a lembas wafer; it glows blue
a lembas wafer; it glows blue
a lembas wafer; it glows blue
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>sc
145/166 hits, 112/135 mana, and 56/103 moves.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>l
A Small, Dark Cavern
Traces of white tones form the aura of this place.
A small campfire burns here, its low flames giving off only a little light.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Burning>cast n 'block door' exit u
You can't concentrate enough while resting.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>
The crevice is opened from the other side.
! CW HP:Fine Mana:Burning>exitsUp - Edge of the Plains
! CW HP:Fine Mana:Burning>st
You stop resting, and stand up.
! CW HP:Fine Mana:Burning>close exit
Ok.
! CW HP:Fine Mana:Burning>sc
146/166 hits, 116/135 mana, and 62/103 moves.
! CW HP:Fine Mana:Burning>sc
146/166 hits, 116/135 mana, and 63/103 moves.
! CW HP:Fine Mana:Burning>r
You sit down and rest your tired bones.
The crevice is opened from the other side.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>sc
147/166 hits, 118/135 mana, and 67/103 moves.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>l
A Small, Dark Cavern
Traces of white tones form the aura of this place.
A small campfire burns here, its low flames giving off only a little light.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Burning>
The crevice closes quietly.
! CW HP:Fine Mana:Burning>sc
148/166 hits, 122/135 mana, and 73/103 moves.
! CW HP:Fine Mana:Burning>sc
148/166 hits, 122/135 mana, and 74/103 moves.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>st
You stop resting, and stand up.
! CW HP:Fine Mana:Burning>cast n 'cure ser'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
! CW Mana:Burning>sc
166/166 hits, 112/135 mana, and 78/103 moves.
! CW Mana:Burning>r
You sit down and rest your tired bones.
! CW Mana:Burning>cha spell norm
Ok.
! CW Mana:Burning>r
You are already resting.
! CW Mana:Burning>cast q 'block door' crevice
You can't concentrate enough while resting.
! CW Mana:Burning>sc
166/166 hits, 116/135 mana, and 87/103 moves.
! CW Mana:Burning>stat
OB: 31%, DB: 0%, PB: 36%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 281,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- breath of briskness
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- armour
! CW Mana:Burning>cha spell norm
Ok.
! CW Mana:Burning>r
You are already resting.
! CW Mana:Burning>cha spell norm
Ok.
! CW Mana:Burning>r
You are already resting.
! CW Mana:Burning>st
You stop resting, and stand up.
! CW Mana:Burning>cast n 'shroud'
You start to concentrate...
You are surrounded by a misty shroud.
! CW Mana:Burning>
The crevice is opened from the other side.
! CW Mana:Burning>
*a Man* has arrived from above.
A pack horse has arrived from above.
! CW Mana:Burning>cha spell norm
*a Man* closes the crevice.
! CW Mana:Burning>
Ok.
*a Man* begins some strange incantations...
! CW Mana:Burning>st
You are already standing.
! CW Mana:Burning>uThe crevice seems to be closed.
! CW Mana:Burning>open exit
Ok.
! CW Mana:Burning>
*a Man* utters the words 'lightning bolt'
You feel yourself exposed.
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
! CW HP:Fine Mana:Burning *a Man*:Healthy>uNo way!
You are fighting for your life!
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Burning *a Man*:Healthy>flee
You flee head over heels.
Edge of the Plains
Traces of fierce red tones form the aura of this place.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
Exits: north, east, south, west, (down).
! CW HP:Fine Mana:Burning>dclose exitA Small, Dark Cavern
Traces of red and rich white tones form the aura of this place.
A small campfire burns here, its low flames giving off only a little light.
A sturdy pack horse is standing here.
*a Man* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: (up).
! CW HP:Fine Mana:Burning>
Ok.
*a Man* opens the crevice.
! CW HP:Fine Mana:Burning>cast q 'block door' crevice
*a Man* leaves up.
A pack horse leaves up.
! CW HP:Fine Mana:Burning>The crevice closes quietly.
You start to concentrate...
! CW HP:Fine Mana:Burning>
The crevice is opened from the other side.
! CW HP:Fine Mana:Burning>
*a Man* has arrived from above.
A pack horse has arrived from above.
! CW HP:Fine Mana:Burning>u
*a Man* closes the crevice.
! CW HP:Fine Mana:Burning>*a Man* tries to slash you, but your parry is successful.
No way!
You are fighting for your life!
! CW HP:Fine Mana:Burning *a Man*:Healthy>open exit*a Man* begins some strange incantations...
Ok.
! CW HP:Fine Mana:Burning *a Man*:Healthy>uNo way!
You are fighting for your life!
! CW HP:Fine Mana:Burning *a Man*:Healthy>flee
A light has gone out.
A fire slowly decays into dust.
! CW HP:Fine Mana:Burning *a Man*:Healthy>PANIC!
You can't quit the fight!
! CW HP:Fine Mana:Burning *a Man*:Healthy>
*a Man* utters the word 'fireball'
*a Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
! CW HP:Hurt Mana:Burning *a Man*:Healthy>
*a Man* closes the crevice.
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Burning *a Man*:Healthy>
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Burning *a Man*:Healthy>
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Burning *a Man*:Healthy>l
A Small, Dark Cavern
Traces of fierce red and rich white tones form the aura of this place.
A sturdy pack horse is standing here.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
! CW HP:Hurt Mana:Burning *a Man*:Healthy>open exit
Ok.
*a Man* begins some strange incantations...
! CW HP:Hurt Mana:Burning *a Man*:Healthy>
You flee head over heels.
Edge of the Plains
Traces of fierce red tones form the aura of this place.
Exits: north, east, south, west, (down).
! CW HP:Hurt Mana:Burning>open exit
You don't see any exit here.
! CW HP:Hurt Mana:Burning>
The streambed closes quietly.
! CW HP:Hurt Mana:Burning>d
Alas, you cannot go that way...
! CW HP:Hurt Mana:Burning>
Otorf narrates 'why is tookbank in shire on maps as a shop??'
! CW HP:Hurt Mana:Burning>
The streambed is opened from the other side.
! CW HP:Hurt Mana:Burning>
*a Man* has arrived from below.
A pack horse has arrived from below.
! CW HP:Hurt Mana:Burning>d
*a Man* closes the streambed.
! CW HP:Hurt Mana:Burning>*a Man* begins some strange incantations...
Alas, you cannot go that way...
! CW HP:Hurt Mana:Burning>e
Among the Hills
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning>w
Edge of the Plains
Traces of fierce red tones form the aura of this place.
*a Man* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning>op streambed*a Man* leaves east.
A pack horse leaves east.
Ok.
! CW HP:Hurt Mana:Burning>dA Small, Dark Cavern
Traces of fierce red and rich white tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: (up).
! CW HP:Hurt Mana:Burning>sc
113/166 hits, 122/135 mana, and 98/103 moves.
! CW HP:Hurt Mana:Burning>
*a Man* has arrived from above.
A pack horse has arrived from above.
! CW HP:Hurt Mana:Burning>
*a Man* closes the crevice.
! CW HP:Hurt Mana:Burning>
You swiftly dodge *a Man*'s attempt to slash you.
! CW HP:Hurt Mana:Burning *a Man*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Burning *a Man*:Healthy>open exit
Ok.
! CW HP:Hurt Mana:Burning *a Man*:Healthy>flee
You are already attempting to flee!
*a Man* begins some strange incantations...
! CW HP:Hurt Mana:Burning *a Man*:Healthy>
You flee head over heels.
Edge of the Plains
Traces of intense red tones form the aura of this place.
Exits: north, east, south, west, (down).
! CW HP:Hurt Mana:Burning>w
Near the Mountains
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning>cast n 'armour'
You start to concentrate...
A demon wolf says 'YOU! Elj!
You xill die betore your zime.'
You swiftly dodge a demon wolf's attempt to hit you.
A demon wolf says 'I will xunf you unwil you're dead, Elj!'
A demon wolf hits your left arm and tickles it.
Aye!
You cannot concentrate any more...
! CW HP:Hurt Mana:Burning a demon wolf:Healthy>s
No way!
You are fighting for your life!
You flee head over heels.
A Spring in the Plains
A shallow pond is here, tinted green with algae.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning>e
The Barren Plains
A thin, crippled deer looks around timidly.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning>cast n 'armour'
You start to concentrate...
Your magic armour is revitalized.
! CW HP:Hurt Mana:Hot>w
A Spring in the Plains
A shallow pond is here, tinted green with algae.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>n
Near the Mountains
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>e
Edge of the Plains
Traces of intense red tones form the aura of this place.
*a Man* is standing here searching for tracks (glowing).
A sturdy pack horse is standing here.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>w
Near the Mountains
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>e
Edge of the Plains
Traces of intense red tones form the aura of this place.
*a Man* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>op crevice
You don't see any crevice here.
! CW HP:Hurt Mana:Hot>d
Alas, you cannot go that way...
! CW HP:Hurt Mana:Hot>e*a Man* tries to slash you, but your parry is successful.
No way!
You are fighting for your life!
! CW HP:Hurt Mana:Hot *a Man*:Healthy>
You flee head over heels.
Among the Hills
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>f
You flee head over heels.
Among the Mountains
A black raven flies in the sky searching for flesh to prey upon.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>s
Among the Hills
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
*a Man* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>
*a Man* quickly approaches, trying to slash you.
! CW HP:Hurt Mana:Hot *a Man*:Healthy>op streambed
You don't see any streambed here.
! CW HP:Hurt Mana:Hot *a Man*:Healthy>
You flee head over heels.
Among the Mountains
A black raven flies in the sky searching for flesh to prey upon.
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>f
You flee head over heels.
The Rising Peaks
A beautiful and docile horse is standing here.
A demon wolf lurks here, its dark form twisting and hiding its shape.
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west.
You swiftly dodge a demon wolf's attempt to hit you.
! CW HP:Hurt Mana:Hot a demon wolf:Healthy>
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Hot a demon wolf:Healthy>
A demon wolf says 'YOU! Elf!
You vill die before your time.'
You swiftly dodge a demon wolf's attempt to hit you.
! CW HP:Hurt Mana:Hot a demon wolf:Healthy>op streambed
You don't see any streambed here.
! CW HP:Hurt Mana:Hot a demon wolf:Healthy>flee
You flee head over heels.
Among the Mountains
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>
You flee head over heels.
Among the Mountains
A mountain goat is here, jumping from cliff to cliff.
A mountain ibex is jumping from rock to rock.
Exits: east, south, west.
! CW HP:Hurt Mana:Hot>
Blancho narrates 'cause ther is one shop there'
! CW HP:Hurt Mana:Hot>w
Among the Mountains
A mountain goat is here, jumping from cliff to cliff.
Exits: east, south, west.
! CW HP:Hurt Mana:Hot>s
Among the Mountains
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot>s
Among the Mountains
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot Move:Tired>op streambed
You don't see any streambed here.
! CW HP:Hurt Mana:Hot Move:Tired>e
The Rising Peaks
A beautiful and docile horse is standing here.
*a Man* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot Move:Tired>op streambed
You don't see any streambed here.
! CW HP:Hurt Mana:Hot Move:Tired>
A horse leaves east.
! CW HP:Hurt Mana:Hot Move:Tired>eop streambedAmong the Mountains
A black raven flies in the sky searching for flesh to prey upon.
A nightingale is here, chirping a sweet melody.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Hot Move:Tired>
You don't see any streambed here.
! CW HP:Hurt Mana:Hot Move:Tired>s
Among the Hills
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning Move:Tired>op streambed
You don't see any streambed here.
! CW HP:Hurt Mana:Burning Move:Tired>w
Edge of the Plains
Traces of rich red tones form the aura of this place.
Exits: north, east, south, west.
! CW HP:Hurt Mana:Burning Move:Tired>op streambed
Ok.
! CW HP:Hurt Mana:Burning Move:Tired>dclose exitA Small, Dark Cavern
Traces of intense red and pale white tones form the aura of this place.
A sturdy pack horse is standing here.
Exits: (up).
! CW HP:Hurt Mana:Burning Move:Tired>
Ok.
! CW HP:Hurt Mana:Burning Move:Tired>sc
107/166 hits, 103/135 mana, and 35/103 moves.
! CW HP:Hurt Mana:Burning Move:Tired>cha spell norm
Ok.
! CW HP:Hurt Mana:Burning Move:Tired>cast n 'cure ser'
You start to concentrate...
cha spell norm
You begin to see scars fade away and a feeling of health comes over you.
! CW HP:Fine Mana:Hot Move:Tired>
Ok.
! CW HP:Fine Mana:Hot Move:Tired>
The crevice is opened from the other side.
! CW HP:Fine Mana:Hot Move:Tired>r
You sit down and rest your tired bones.
! CW HP:Fine Mana:Hot Move:Tired>cast 'bu' man*
You can't concentrate enough while resting.
! CW HP:Fine Mana:Hot Move:Tired>cast 'ma' man*
You can't concentrate enough while resting.
*a Man* has arrived from above.
A pack horse has arrived from above.
! CW HP:Fine Mana:Hot Move:Tired>cast 'bu' man*
*a Man* closes the crevice.
! CW HP:Fine Mana:Hot Move:Tired>
You can't concentrate enough while resting.
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Hot Move:Tired>st
You stop resting, and stand up.
! CW HP:Fine Mana:Hot Move:Tired>open exit
Ok.
! CW HP:Fine Mana:Hot Move:Tired>uEdge of the Plains
Traces of rich red tones form the aura of this place.
Exits: north, east, south, west, (down).
! CW HP:Fine Mana:Hot Move:Tired>dA Small, Dark Cavern
Traces of intense red and intense white tones form the aura of this place.
*a Man* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: (up).
! CW HP:Fine Mana:Hot Move:Tired>close exit
Ok.
! CW HP:Fine Mana:Hot Move:Tired>cast n 'block door' exit u
You start to concentrate...
Your legs feel heavier.
*a Man* tries to slash you, but your parry is successful.
*a Man* begins some strange incantations...
cast 'ma' man*The exit up seems to blur for a while.
! CW HP:Fine Mana:Hot Move:Tired *a Man*:Healthy>Sorry, you can't do that, you don't have any idea about it!
! CW HP:Fine Mana:Hot Move:Tired *a Man*:Healthy>
You lightly crush *a Man*'s right arm and tickle it.
! CW HP:Fine Mana:Hot Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
*a Man* barely slashes your body and tickles it.
Aye!
You cannot concentrate any more...
! CW HP:Fine Mana:Hot Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
*a Man* begins some strange incantations...
cast 'bu' man*Ok.
You burn *a Man*.
! CW HP:Fine Mana:Hot Move:Tired *a Man*:Fine>
You start to concentrate...
*a Man* begins some strange incantations...
cha spell norm
Ok.
You burn *a Man*.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>cast 'bu' man*
Ok.
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
You start to concentrate...
l
Ok.
You burn *a Man*.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>*a Man* begins some strange incantations...
A Small, Dark Cavern
Traces of rich red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
Ok.
You burn *a Man*.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>l
A Small, Dark Cavern
Traces of rich red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
*a Man* utters the words 'burning hands'
*a Man* burns you.
Aye!
You cannot concentrate any more...
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
Ok.
You burn *a Man*.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>cha spell norml
Ok.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>stat
OB: 32%, DB: 50%, PB: 36%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 281,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- armour
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* utters the words 'burning hands'
*a Man* burns you.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* utters the words 'burning hands'
*a Man* burns you.
You lightly crush *a Man*'s right arm and tickle it.
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Fine Mana:Warm Move:Tired *a Man*:Fine>
*a Man* utters the words 'burning hands'
*a Man* burns you.
! CW HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>
*a Man* begins some strange incantations...
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
*a Man* utters the words 'burning hands'
*a Man* burns you.
Aye!
You cannot concentrate any more...
! CW HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Warm Move:Tired *a Man*:Fine>cast 'bu' man*
You start to concentrate...
*a Man* begins some strange incantations...
cast 'bu' man*
You flee head over heels.
PANIC!
You couldn't escape!
l
Ok.
You burn *a Man*.
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>
You start to concentrate...
*a Man* begins some strange incantations...
cast 'bu' man*
You flee head over heels.
PANIC!
You couldn't escape!
Ok.
You burn *a Man*.
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>*a Man* begins some strange incantations...
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
Ok.
You burn *a Man*.
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>
*a Man* begins some strange incantations...
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>cha spell norm
Ok.
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>
*a Man* utters the words 'burning hands'
*a Man* burns you.
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>
*a Man* begins some strange incantations...
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Cold Move:Tired *a Man*:Hurt>cast 'bu' man*
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
Ok.
You burn *a Man*.
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>l*a Man* begins some strange incantations...
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
PANIC!
You can't quit the fight!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* utters the words 'burning hands'
*a Man* burns you.
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* begins some strange incantations...
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* utters the words 'burning hands'
*a Man* burns you.
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* begins some strange incantations...
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* utters the words 'burning hands'
*a Man* burns you.
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* begins some strange incantations...
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
You crush *a Man*'s right leg.
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* begins some strange incantations...
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* utters the words 'burning hands'
*a Man* burns you.
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* begins some strange incantations...
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>cast 'bu' man*
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
*a Man* utters the words 'burning hands'
You feel less protected.
*a Man* burns you.
Aye!
You cannot concentrate any more...
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>cast 'bu' man*
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
You begin to feel thirsty.
Ok.
You burn *a Man*.
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>dr skin
You drink the water.
A water skin is now empty.
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>cha mood wimpy
Ok.
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
*a Man* strongly slashes your body.
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>cha mood wimpy
Ok.
You crush *a Man*'s body.
! CW HP:Wounded Mana:Icy Move:Tired *a Man*:Wounded>stat
You flee head over heels.
PANIC!
You couldn't escape!
OB: 32%, DB: 50%, PB: 36%, Armour: 3%. Wimpy: 120. Mood: wimpy.
Needed: 281,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Wounded Mana:Icy *a Man*:Wounded>i
You are carrying:
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
an amethyst
a small metal flask
a small metal flask
a small metal flask
a flask of orkish draught
a flask of orkish draught
a lembas wafer; it glows blue
a lembas wafer; it glows blue
a lembas wafer; it glows blue
! CW HP:Wounded Mana:Icy *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Wounded>
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Icy *a Man*:Wounded>,Yes... But what?
! CW HP:Wounded Mana:Icy *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Wounded>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Wounded>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Wounded Mana:Icy *a Man*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Wounded>
You crush *a Man*'s right arm.
! CW HP:Wounded Mana:Icy *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Bad>
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Icy *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Bad>
*a Man* strongly slashes your right foot and shatters it.
! CW HP:Wounded Mana:Icy *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Wounded Mana:Icy *a Man*:Bad>
*a Man* slashes your body and shatters it.
! CW HP:Bad Mana:Icy *a Man*:Bad>
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Icy *a Man*:Bad>cast 'bu' man*
You start to concentrate...
You flee head over heels.
PANIC!
You couldn't escape!
Ok.
You burn *a Man*.
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>cast 'bu' man*
Alas, not enough mana flows through you...
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
*a Man* is here, fighting YOU (glowing).
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You feel bolder.
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>cha mood wimpy
Ok.
! CW HP:Bad Mana:Frozen *a Man*:Bad>eq
You are using:
<wielded> a wooden club
<used as shield> a carved oak staff; it glows blue; it has a soft glowing
aura
<worn on head> a black hood (flawless)
<worn on body> a thin, soft leather jerkin (flawless)
<worn about body> a forest green cloak (flawless); it glows blue
<worn on arms> a grey pair of sleeves (flawless)
<worn on hands> a thin pair of leather gloves (flawless)
<worn on legs> a thin pair of soft leather trousers (flawless)
<worn on feet> a pair of smooth, black boots
<worn on finger> a ring; it glows blue
<worn on back> a black horn shortbow
<worn across back> a quiver
<worn as belt> a plain leather belt
<worn on belt> a water skin
<worn on belt> a set of lock picks
<worn on belt> a Tharbad gate key
! CW HP:Bad Mana:Frozen *a Man*:Bad>
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>i
You are carrying:
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
a small metal flask
an amethyst
a small metal flask
a small metal flask
a small metal flask
a flask of orkish draught
a flask of orkish draught
a lembas wafer; it glows blue
a lembas wafer; it glows blue
a lembas wafer; it glows blue
! CW HP:Bad Mana:Frozen *a Man*:Bad>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Bad>l i sable
You can't find a sable.
You crush *a Man*'s right arm very hard and shatter it.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
*a Man* slashes your right arm and shatters it.
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>cast 'bu' man*
Alas, not enough mana flows through you...
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>gig
You giggle.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>'this is nice
Ok.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You crush *a Man*'s right foot and shatter it.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 3%. Wimpy: 120. Mood: wimpy.
Needed: 281,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You are wracked with overwhelming PAIN!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>conThe perfect match!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>flee off
You stop your fleeing attempts.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>cha wimpy Wimpy removed.
You crush *a Man*'s body and shatter it.
*a Man* is incapacitated and will slowly die, if not aided.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Frozen *a Man*:Awful>fl
You are already attempting to flee!
PANIC!
You can't quit the fight!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Bad Mana:Frozen *a Man*:Awful>flee off
You stop your fleeing attempts.
! CW HP:Bad Mana:Frozen *a Man*:Awful>
You crush *a Man*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
! CW HP:Bad Mana:Frozen>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 3%. Wimpy: 0. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Bad Mana:Frozen>trop # *** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Misery | 1, 1%, #Oloteh |
| 1, 1%, #Igrim | 1, 0%, #Mammut |
| 1, 1%, #Tonk | 1, 1%, #Javka |
| 1, 0%, #Grisin | 1, 0%, #Myalnos |
| 1, 0%, #Ninjzor | 1, 0%, #Vrool |
| 1, 0%, #Mary | 1, 0%, #Balzak |
| 1, 0%, #Bunk | 1, 0%, #Trisek |
| 1, 1%, #Brath | 1, 0%, #Angroth |
| 1, 0%, #Vapid | 1, 0%, #Scad |
| 1, 0%, #Oppfinnar | 1, 0%, #Grazyl |
| 1, 0%, #Ashmash | 2, 1%, #Heretic |
| 1, 0%, #Daemyon | 1, 0%, #Arak |
| 1, 0%, #Mammoth | 1, 1%, #Semirhage |
| 1, 0%, #Crol | 1, 0%, #Riffraff |
| 1, 0%, #Woitkah | 1, 0%, #Cuba |
| 1, 0%, #Razda | 2, 0%, #Polydeukes |
| 2, 0%, #Mortis | 1, 0%, #Gorilla |
| 1, 1%, #Paavi | 1, 1%, #Xér |
| 1, 0%, #Grooch | 2, 0%, #Kalixc |
| 1, 0%, #Tûrgoth | 1, 0%, #Krad |
*** Return: continue, b: back one page, r: redisplay, q:quit (77%) *** q! CW HP:Bad Mana:Icy>whoi misery
Misery hangs his head in shame is a Black Númenórean.
So chaotic, he leaves a wake of misery amongst friends and ememies alike ...
! CW HP:Bad Mana:Icy>r
You sit down and rest your tired bones.
! CW HP:Bad Mana:Icy>stat
OB: 33%, DB: 0%, PB: 37%, Armour: 3%. Wimpy: 0. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Bad Mana:Icy>r
You are already resting.
! CW HP:Bad Mana:Cold>l i corpsecorpse (here) :
a Tharbad gate key
a brown pair of pants (flawless)
a butcher knife (flawless)
a dark broadsword (flawless); it glows blue
a green hood (flawless)
a lantern
an old length of iron chain; it glows blue
a pair of snowshoes (flawless)
a plain leather belt
a plain shirt (flawless)
a ring; it glows blue
a metal-shod staff; it glows blue
a russet cloak (flawless); it glows blue
a strange set of lock picks
a stone
a thin pair of leather gloves (flawless)
a thin pair of soft leather sleeves (flawless)
a pile of coins
a water skin
a leather backpack
a pair of smooth, black boots
**Some regen!**
! CW HP:Hurt Mana:Burning>
The exit up blurs for a while.
! CW HP:Fine Mana:Burning>sc
117/166 hits, 132/135 mana, and 103/103 moves.
! CW HP:Fine Mana:Burning>stat
OB: 33%, DB: 0%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- armour
- novoid
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Fine Mana:Burning>cha spell normr
Ok.
! CW HP:Fine Mana:Burning>
You are already resting.
! CW HP:Fine Mana:Burning>l
A Small, Dark Cavern
Traces of rich white tones form the aura of this place.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
! CW HP:Fine Mana:Burning>st
You stop resting, and stand up.
! CW HP:Fine Mana:Burning>open exit
Ok.
! CW HP:Fine Mana:Burning>scou u
You quietly scout upwards...
Edge of the Plains
*a Man* and a pack horse are here.
You stop scouting.
! CW HP:Fine Mana:Burning>close exitThe crevice closes quietly.
It's already closed!
! CW HP:Fine Mana:Burning>cast n 'cure ser'
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You sit down and rest your tired bones.
! CW HP:Fine Mana:Burning>sc
143/166 hits, 122/135 mana, and 103/103 moves.
! CW HP:Fine Mana:Burning>stat
OB: 33%, DB: 0%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- armour
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>l
A Small, Dark Cavern
Traces of intense white tones form the aura of this place.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
! CW HP:Fine Mana:Burning>cha spell normr
Ok.
! CW HP:Fine Mana:Burning>
You are already resting.
! CW HP:Fine Mana:Burning>stat
OB: 33%, DB: 0%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- armour
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
! CW HP:Fine Mana:Burning>r
You are already resting.
! CW HP:Fine Mana:Burning>
The crevice is opened from the other side.
! CW HP:Fine>
*a Man* has arrived from above.
*a Man* has arrived from above.
A pack horse has arrived from above.
A pack horse has arrived from above.
! CW HP:Fine>
*a Man* closes the crevice.
! CW HP:Fine>
*a Man* tries to hit you, but your parry is successful.
You lightly crush *a Man*'s left arm and tickle it.
! CW HP:Fine *a Man*:Fine>
*a Man* begins some strange incantations...
! CW HP:Fine *a Man*:Fine>stDo you not consider fighting as standing?
*a Man* utters the word 'fireball'
*a Man*'s fireball completely envelops you, causing infernal pain.
! CW HP:Fine *a Man*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Fine *a Man*:Fine>open exit
Ok.
*a Man* begins some strange incantations...
! CW HP:Fine *a Man*:Fine>
You lightly crush *a Man*'s left foot and tickle it.
! CW HP:Fine *a Man*:Fine>
*a Man* closes the crevice.
! CW HP:Fine *a Man*:Fine>
PANIC!
You can't quit the fight!
! CW HP:Fine *a Man*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Fine *a Man*:Fine>
*a Man* sighs loudly.
! CW HP:Fine *a Man*:Fine>
PANIC!
You can't quit the fight!
! CW HP:Fine *a Man*:Fine>open exit
Ok.
*a Man* closes the crevice.
! CW HP:Fine *a Man*:Fine>
Forex narrates 'i am fine'
! CW HP:Fine *a Man*:Fine>open exit
Ok.
You flee head over heels.
Edge of the Plains
Exits: north, east, south, west, (down).
* CW HP:Fine>open exit
The streambed closes quietly.
* CW HP:Fine>
You don't see any exit here.
* CW HP:Fine>d
Alas, you cannot go that way...
* CW HP:Fine>
The streambed is opened from the other side.
* CW HP:Fine>op streambedIt's already open!
*a Man* has arrived from below.
A pack horse has arrived from below.
* CW HP:Fine>dThe streambed closes quietly.
Alas, you cannot go that way...
* CW HP:Fine>clo exit u
*a Man* begins some strange incantations...
* CW HP:Fine>
You don't see any exit there.
* CW HP:Fine>e
Among the Hills
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: north, east, south, west.
* CW HP:Fine>w
Edge of the Plains
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: north, east, south, west.
*a Man* begins some strange incantations...
* CW HP:Fine>op streambed
Ok.
* CW HP:Fine>dA Small, Dark Cavern
Traces of rich red and rich white tones form the aura of this place.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: (up).
*a Man* closes the crevice.
! CW HP:Fine>clo crevice
It's already closed!
! CW HP:Fine>clo exit u
It's already closed!
! CW HP:Fine>cast n 'block door' exit u
You start to concentrate...
The exit up seems to blur for a while.
! CW HP:Fine Mana:Burning>l
A Small, Dark Cavern
Traces of rich red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
*a Man* is standing here.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Burning>cha spell norm
Ok.
*a Man* gets a pair of snowshoes from the corpse of *a Man*.
*a Man* gets a stone from the corpse of *a Man*.
*a Man* gets a ring from the corpse of *a Man*.
*a Man* gets an old length of iron chain from the corpse of *a Man*.
*a Man* gets a plain shirt from the corpse of *a Man*.
*a Man* gets a green hood from the corpse of *a Man*.
*a Man* gets a brown pair of pants from the corpse of *a Man*.
*a Man* gets a pair of smooth, black boots from the corpse of *a Man*.
*a Man* gets a thin pair of leather gloves from the corpse of *a Man*.
*a Man* gets a thin pair of soft leather sleeves from the corpse of *a Man*.
*a Man* gets a metal-shod staff from the corpse of *a Man*.
*a Man* gets a russet cloak from the corpse of *a Man*.
*a Man* gets a leather backpack from the corpse of *a Man*.
*a Man* gets a dark broadsword from the corpse of *a Man*.
*a Man* gets a plain leather belt from the corpse of *a Man*.
*a Man* gets a water skin from the corpse of *a Man*.
*a Man* gets a butcher knife from the corpse of *a Man*.
! CW HP:Fine Mana:Burning>l
A Small, Dark Cavern
Traces of rich red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
*a Man* is standing here.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Burning>
*a Man* awkwardly draws a dagger.
*a Man* puts his feet in a pair of snowshoes.
*a Man* holds a stone.
*a Man* puts a ring on his finger with delicacy.
*a Man* wears an old length of iron chain around his neck.
*a Man* wears a plain shirt on his body.
*a Man* puts a green hood on his head.
*a Man* wears a brown pair of pants on his legs.
*a Man* wears a thin pair of leather gloves on his hands.
*a Man* covers his arms with a thin pair of soft leather sleeves.
*a Man* wears a russet cloak about his body.
*a Man* puts a leather backpack on his back.
*a Man* puts a water skin on his belt.
*a Man* puts a butcher knife on his belt.
! CW HP:Fine Mana:Burning>gig
You giggle.
! CW HP:Fine Mana:Burning>cast 'li' man*
You start to concentrate...
cha spell norm
Ok.
The lightning bolt hits *a Man* with full impact.
! CW HP:Fine Mana:Burning *a Man*:Hurt>
Ok.
! CW HP:Fine Mana:Burning *a Man*:Hurt>cast 'li' man*
You start to concentrate...
*a Man* panics, and attempts to flee.
*a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Wounded>cast 'li' man*
You start to concentrate...
*a Man* panics, and attempts to flee.
*a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>comf man
You comfort him.
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* stares at the sky.
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>cast 'li' man*
You start to concentrate...
*a Man* panics, and attempts to flee.
Forex narrates 'where you vebe ?'
*a Man* panics, and attempts to flee.
Fador narrates 'who wanted chant in rd before?'
*a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* panics, but can't stop fighting to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>l
A Small, Dark Cavern
Traces of rich red and fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
The shadow of *a Man* is floating here.
*a Man* is here, fighting YOU.
A sturdy pack horse is standing here.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>gasp
You gasp in astonishment.
! CW HP:Fine Mana:Hot *a Man*:Bad>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 181,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>cha spell norm
Ok.
! CW HP:Fine Mana:Hot *a Man*:Bad>
*a Man* panics, and attempts to flee.
! CW HP:Fine Mana:Hot *a Man*:Bad>cast 'li' man*
You start to concentrate...
*a Man* panics, and attempts to flee.
Vebe narrates 'im in aman'
*a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
*a Man* is incapacitated and will slowly die, if not aided.
! CW HP:Fine Mana:Hot *a Man*:Dying>
You crush *a Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
! CW HP:Fine Mana:Hot>l i corpsecorpse (here) :
a brown pair of pants (flawless)
a butcher knife (flawless)
two cups
a dagger (satisfactory)
a dark broadsword (flawless); it glows blue
a green hood (flawless)
a lantern
an old length of iron chain; it glows blue
a pair of snowshoes (flawless)
two plain leather belts
a plain shirt (flawless)
a ring; it glows blue
a metal-shod staff; it glows blue
a russet cloak (flawless); it glows blue
a stone
a thin pair of leather gloves (flawless)
a thin pair of soft leather sleeves (flawless)
a water skin
a leather backpack
a pair of smooth, black boots
! CW HP:Fine Mana:Hot>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 81,378 xp, 0 tp. Lauren: 30. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- shield
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
- stored spell earthquake.
**Some regen**
! CW>
The exit up blurs for a while.
! CW>st
You stop resting, and stand up.
The crevice is opened from the other side.
! CW>
*a Man* has arrived from above.
! CW>
*a Man* closes the crevice.
! CW>close exit
*a Man* begins some strange incantations...
! CW>
It's already closed!
! CW>qtcast t 'earthquake'
You quickly recall your stored spell...
The crevice is opened from the other side.
*a Man* utters the words 'burning hands'
*a Man* burns you.
*Ninjzor the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
l*Ninjzor the Black Númenórean* closes the crevice.
The earth trembles beneath your feet!
A pack horse stops following you.
A shadow (x) says 'Erepore to doa, Elf!'
! CW HP:Fine Mana:Burning *a Man*:Fine>A Small, Dark Cavern
Traces of fierce white tones form the aura of this place.
An old length of iron chain rests in the mud. (blue aura)
A pair of smooth boots lie on the ground.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
A pack horse is here, fighting YOU.
A pack horse is here, fighting YOU.
A shadow (x) is here, fighting YOU.
A pack horse is here, fighting YOU.
*a Man* is here, fighting YOU.
*Ninjzor the Black Númenórean* is standing here.
A pack horse is here, fighting YOU.
A shadow (x) lightly hits your right arm and tickles it.
A pack horse barely hits your body and tickles it.
! CW HP:Fine Mana:Burning *a Man*:Fine>
A pack horse panics, and attempts to flee.
A pack horse barely hits your left leg and tickles it.
A pack horse panics, and attempts to flee.
! CW HP:Fine Mana:Burning *a Man*:Fine>qtcast t 'earthquake'
You quickly recall your stored spell...
A pack horse barely hits your right foot and tickles it.
*a Man* begins some strange incantations...
A pack horse panics, and attempts to flee.
A pack horse panics, and attempts to flee.
The earth trembles beneath your feet!
Some debris falls on you from above.
You receive your share of experience.
g coins all.corpse**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
You receive your share of experience.
g coins all.corpse**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
You receive your share of experience.
g coins all.corpse**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
You receive your share of experience.
g coins all.corpse**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
! CW HP:Fine Mana:Hot *a Man*:Hurt>The icy grasp of a shadow (x) blocks your attempt!
You can't find a coins in any corpse.
*a Man* begins some strange incantations...
! CW HP:Fine Mana:Hot *a Man*:Hurt>qtThe icy grasp of a shadow (x) blocks your attempt!
A shadow (x) whispers 'I won't allow the looting of my fallen body!'
You can't find a coins in any corpse.
! CW HP:Fine Mana:Hot *a Man*:Hurt>The icy grasp of a shadow (x) blocks your attempt!
A shadow (x) whispers 'I won't allow the looting of my fallen body!'
You can't find a coins in any corpse.
! CW HP:Fine Mana:Hot *a Man*:Hurt>The icy grasp of a shadow (x) blocks your attempt!
A shadow (x) whispers 'I won't allow the looting of my fallen body!'
You can't find a coins in any corpse.
! CW HP:Fine Mana:Hot *a Man*:Hurt>cast t 'earthquake'
You quickly recall your stored spell...
*a Man* utters the words 'burning hands'
*a Man* burns you.
*Ninjzor the Black Númenórean* begins some strange incantations...
*a Man* begins some strange incantations...
A shadow (x) whispers 'I won't allow the looting of my fallen body!'
The earth trembles beneath your feet!
Some debris falls on you from above.
! CW HP:Hurt Mana:Hot *a Man*:Bad>
*a Man* begins some strange incantations...
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Hot *a Man*:Bad>qtcast t 'earthquake'
You quickly recall your stored spell...
A shadow (x) lightly hits your right leg and tickles it.
*Ninjzor the Black Númenórean* utters the word 'fireball'
*Ninjzor the Black Númenórean*'s fireball completely envelops you, causing
infernal pain.
*Ninjzor the Black Númenórean* begins some strange incantations...
The earth trembles beneath your feet!
You receive your share of experience.
g coins all.corpseGood job!
Your blood freezes as you hear a shadow (x)'s death cry.
A shadow (x) disappears into nothing.
You feel more experienced.
Yes!
You're beginning to get the idea.
You gain a level!
Your blood freezes as you hear *Ninjzor the Black Númenórean*'s death cry.
*Ninjzor the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Ninjzor the Black Númenórean*.
*a Man* is mortally wounded and will die soon if not aided.
You feel less protected.
Some debris falls on you from above.
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Warm *a Man*:Dying>
You get a pile of coins from the corpse of *a Man*.
There was 8 lauren coins, 15 celeb pennies, and 85 busc pennies.
The icy grasp of a shadow blocks your attempt!
! CW HP:Wounded Mana:Warm *a Man*:Dying>
Skrider narrates 'HIT?'
! CW HP:Wounded Mana:Warm *a Man*:Dying>fleeopen exit
You are already attempting to flee!
! CW HP:Wounded Mana:Warm *a Man*:Dying>
Ok.
You flee head over heels.
Edge of the Plains
Traces of rich red tones form the aura of this place.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
Exits: north, east, south, west, (down).
! CW HP:Wounded Mana:Warm>dcast 'ma' man*A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
An old length of iron chain rests in the mud. (blue aura)
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
*a Man* is lying here, mortally wounded.
The shadow of *a Man* is floating here.
Exits: (up).
! CW HP:Wounded Mana:Warm>Sorry, you can't do that, you don't have any idea about it!
! CW HP:Wounded Mana:Warm>uEdge of the Plains
Traces of rich red tones form the aura of this place.
A large rabbit looks peacefully at you, ready to dart away.
A restless rabbit bounces around.
A small rabbit glares angrily at you.
Exits: north, east, south, west, (down).
! CW HP:Wounded Mana:Warm>
Fador narrates 'NO'
! CW HP:Wounded Mana:Warm>dA Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
An old length of iron chain rests in the mud. (blue aura)
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
*a Man* is lying here, mortally wounded.
The shadow of *a Man* is floating here.
Exits: (up).
! CW HP:Wounded Mana:Warm>cast 'ma' man*
Sorry, you can't do that, you don't have any idea about it!
! CW HP:Wounded Mana:Warm>k man*
You are too afraid.
! CW HP:Wounded Mana:Warm>cha wimpy Wimpy removed.
! CW HP:Wounded Mana:Hot>k man*
You crush *a Man*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
! CW HP:Wounded Mana:Hot>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
An old length of iron chain rests in the mud. (blue aura)
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
The shadow of *a Man* is floating here.
! CW HP:Wounded Mana:Hot>close exit
Ok.
! CW HP:Wounded Mana:Hot>
Moist narrates 'FUCK'
! CW HP:Wounded Mana:Hot>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 3%. Wimpy: 0. Mood: wimpy.
Needed: 609,695 xp, 0 tp. Lauren: 38. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- detect magic
! CW HP:Wounded Mana:Hot>cha spell norm
Ok.
! CW HP:Wounded Mana:Hot>cast n 'armour'
You start to concentrate...
A blue transparent wall slowly appears around you.
! CW HP:Wounded Mana:Warm>cha wimpy 120
Wimpy set to: 120
! CW HP:Wounded Mana:Warm>l i corpsecorpse (here) :
a dark broadsword (well-maintained); it glows blue
a torch
! CW HP:Wounded Mana:Warm>l i 2.corpsecorpse (here) :
a black cloak (used)
a black hood (satisfactory)
a black pair of pants (flawless)
a black shirt (well-maintained)
a lantern
a metal wall shield (used)
a pair of ring mail sleeves (satisfactory)
a pair of snowshoes (used)
some white-star forget-me-nots
a plain leather belt
a ring; it glows blue
a small brass key
a thick pair of soft leather boots (well-maintained)
a thin pair of leather gloves (well-maintained)
a pile of coins
a water skin
a belt pouch
a leather backpack
a wooden pipe
! CW HP:Wounded Mana:Warm>cha spell norm
Ok.
! CW HP:Wounded Mana:Warm>l
A Small, Dark Cavern
Traces of fierce red and fierce white tones form the aura of this place.
An old length of iron chain rests in the mud. (blue aura)
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
The shadow of *a Man* is floating here.
! CW HP:Wounded Mana:Warm>cha spell norm
Ok.
! CW HP:Wounded Mana:Warm>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 609,695 xp, 0 tp. Lauren: 38. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- shield
- detect magic
! CW HP:Wounded Mana:Warm>
Skrider narrates 'all s'
! CW HP:Wounded Mana:Warm>sc
66/167 hits, 49/135 mana, and 103/103 moves.
! CW HP:Wounded Mana:Warm>stat
OB: 33%, DB: 50%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 609,695 xp, 0 tp. Lauren: 38. Alert: normal.
Affected by:
- armour
- novoid
- noquit
- shield
- detect magic
! CW HP:Wounded Mana:Warm>cast n 'shroud'
You start to concentrate...
You are surrounded by a misty shroud.
! CW HP:Wounded Mana:Warm>
Skrider narrates 'zorc in pine forest'
! CW HP:Wounded Mana:Warm>stat
OB: 33%, DB: 60%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 609,695 xp, 0 tp. Lauren: 38. Alert: normal.
Affected by:
- shroud
- armour
- novoid
- noquit
- shield
- detect magic
! CW HP:Wounded Mana:Warm>cha spell normr
Ok.
! CW HP:Wounded Mana:Warm>l
You sit down and rest your tired bones.
! CW HP:Wounded Mana:Warm>A Small, Dark Cavern
Traces of intense red and fierce white tones form the aura of this place.
An old length of iron chain rests in the mud. (blue aura)
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a pack horse is lying here.
A pair of smooth boots lie on the ground.
The corpse of *a Man* is lying here.
The corpse of *a Man* is lying here.
The shadow of *a Man* is floating here.
The shadow of *a Man* is floating here.
! CW HP:Wounded Mana:Warm>na Well, Misery dies three times and Ninjzor once :)
Ok.
**Some regen and running west where Trisek dies after a hunt, claiming to be ld.**
Ok.
The impact of your lightning bolt kills *Trisek the Black Númenórean*.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Trisek the Black Númenórean*'s death cry.
*Trisek the Black Númenórean* has drawn his last breath! R.I.P.
*~ CRW HP:Fine Mana:Hot>1g coins all.corpse
You get a pile of coins from the corpse of *a Man*.
There was 1 lauren coin, 14 celeb pennies, and 75 busc pennies.
*~ CRW HP:Fine Mana:Hot>l i corpsecorpse (here) :
a chain mail hauberk (satisfactory)
a dark broadsword (well-maintained); it glows blue
a dark shield (satisfactory); it glows blue
a heavy pair of greaves (flawless)
a lantern
a pair of chain mail gloves (flawless)
a thin pair of vambraces (well-maintained)
a plain leather belt
a russet cloak (worn); it glows blue
a shop key
a spiked metal helmet (flawless)
a leather backpack
a pair of smooth, black boots
**Some tracking and I find another BN!**
!~ CRW HP:Fine Mana:Burning>
Ok.
!~ CRW HP:Fine Mana:Burning>n
On the Docks
*Infinity the Black Númenórean* is here, riding a pack horse.
Exits: north, south.
The ground is frozen solid.
Aha, you have found your victim!
!~ CRW HP:Fine Mana:Burning>
*Infinity the Black Númenórean* leaves north riding a pack horse.
!~ CRW HP:Fine Mana:Burning>cast 'li' man*
Nobody here by that name.
!~ CRW HP:Fine Mana:Burning>n
The River Bank
Exits: north, south.
!~ CRW HP:Fine Mana:Burning>stat
OB: 33%, DB: 60%, PB: 37%, Armour: 55%. Wimpy: 120. Mood: wimpy.
Needed: 504,090 xp, 0 tp. Lauren: 34. Alert: normal.
Affected by:
- novoid
- breath of briskness
- shroud
- noquit
- stored spell earthquake.
- stored spell earthquake.
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- armour
- shield
!~ CRW HP:Fine Mana:Burning>cha spell norm
Ok.
!~ CRW HP:Fine Mana:Burning>n
West Alley
A little boy is here, running around.
Exits: north, south.
!~ CRW HP:Fine Mana:Burning>n
West Alley
Exits: north, east, south.
!~ CRW HP:Fine Mana:Burning>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
*a Man* is sitting here.
Cendo the Dwarf is here, fighting *a Man*.
Exits: north, east, (south), west.
You feel a hidden presence.
!~ CRW HP:Fine Mana:Burning>cast 'fi' man*
You start to concentrate...
Cendo smites *a Man*'s right foot extremely hard.
!~ CRW HP:Fine Mana:Burning>cast 'li' man*
You start to concentrate...
*a Man* seems to have recovered his senses.
cha spell quick*a Man* panics, and attempts to flee.
*a Man* leaves west.
Your victim has disappeared!
!~ CRW HP:Fine Mana:Burning>
Ok.
!~ CRW HP:Fine Mana:Burning>wcast 'li' man*West Alley
*a Man* is standing here.
Exits: north, east, south.
*a Man* panics, and attempts to flee.
*a Man* leaves north.
!~ CRW HP:Fine Mana:Burning>Nobody here by that name.
Cendo has arrived from the east.
!~ CRW HP:Fine Mana:Burning>nn
West Alley
Exits: north, south.
!~ CRW HP:Fine Mana:Burning>k man*Northwest Corner of the Wall
*a Man* is standing here.
Exits: east, south.
!~ CRW HP:Fine Mana:Burning>cast 'li' man*
You feel yourself exposed.
*a Man* swiftly dodges your attempt to crush him.
!~ CRW HP:Fine Mana:Burning *a Man*:Fine>
You start to concentrate...
ek man*Cendo has arrived from the south.
*a Man* panics, and attempts to flee.
*a Man* leaves south.
Your victim has disappeared!
!~ CRW HP:Fine Mana:Burning>The Old Tower Street
Exits: east, west.
!~ CRW HP:Fine Mana:Burning>They aren't here.
!~ CRW HP:Fine Mana:Burning>wk man*Northwest Corner of the Wall
Cendo the Dwarf is standing here.
Exits: east, south.
!~ CRW HP:Fine Mana:Burning>They aren't here.
*a Man* has arrived from the south.
!~ CRW HP:Fine Mana:Burning>ss
West Alley
Exits: north, south.
!~ CRW HP:Fine Mana:Burning>Cendo has arrived from the north.
West Alley
Exits: north, east, south.
!~ CRW HP:Fine Mana:Burning>nn
West Alley
Cendo the Dwarf is standing here.
Exits: north, south.
!~ CRW HP:Fine Mana:Burning>Cendo leaves north.
Northwest Corner of the Wall
Cendo the Dwarf is standing here.
Exits: east, south.
!~ CRW HP:Fine Mana:Burning>ee
The Old Tower Street
Exits: east, west.
!~ CRW HP:Fine Mana:Burning>e
The Old Tower Street
Exits: east, west.
!~ CRW HP:Fine Mana:Burning>k man*Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south, west.
!~ CRW HP:Fine Mana:Burning>They aren't here.
!~ CRW HP:Fine Mana:Burning>n
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*a Man* is standing here.
Exits: [north], south.
!~ CRW HP:Fine Mana:Burning>k man*
You crush *a Man*'s head.
Your victim is shocked by your hit!
!~ CRW HP:Fine Mana:Burning *a Man*:Hurt>close exit
It's already closed!
!~ CRW HP:Fine Mana:Burning *a Man*:Hurt>lock exitIt's already locked!
!~ CRW HP:Fine Mana:Burning *a Man*:Hurt>close exit
It's already closed!
!~ CRW HP:Fine Mana:Burning *a Man*:Hurt>lock exitIt's already locked!
!~ CRW HP:Fine Mana:Burning *a Man*:Hurt>cast 'li' man*
You start to concentrate...
sk man**a Man* panics, and attempts to flee.
Ok.
The lightning bolt hits *a Man* with full impact.
!~ CRW HP:Fine Mana:Hot *a Man*:Hurt>No way!
You are fighting for your life!
!~ CRW HP:Fine Mana:Hot *a Man*:Hurt>cast 'li' man*
You're already fighting!
*a Man* panics, and attempts to flee.
!~ CRW HP:Fine Mana:Hot *a Man*:Hurt>
You start to concentrate...
sk man**a Man* panics, and attempts to flee.
*a Man* leaves south.
Your victim has disappeared!
!~ CRW HP:Fine Mana:Hot>Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
*a Man* is standing here.
Exits: north, east, south, west.
!~ CRW HP:Fine Mana:Hot>
You approach *a Man*, trying to crush him.
!~ CRW HP:Fine Mana:Hot *a Man*:Hurt>cast 'li' man*
You start to concentrate...
*a Man* panics, and attempts to flee.
*a Man* leaves south.
Your victim has disappeared!
!~ CRW HP:Fine Mana:Hot>s
Main Street
A guard is here looking for someone to abuse.
Exits: north, (east), south.
!~ CRW HP:Fine Mana:Hot>cast 'li' man*
Cendo tells you 'infinity also'
Nobody here by that name.
!~ CRW HP:Fine Mana:Hot>tr man*
A citizen has arrived from the north.
!~ CRW HP:Fine Mana:Hot>
You carefully examine the ground around you, looking for tracks...
tell Cendo nod*a Man* has arrived from the east.
*a Man* leaves north.
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
A guard leaves south.
!~ CRW HP:Fine Mana:Hot>n
Ok.
!~ CRW HP:Fine Mana:Hot>nk man*!~ CRW HP:Fine Mana:Hot>Before the North Gate of Tharbad
Exits: north, east, south, west.
You stop tracking your victim.
!~ CRW HP:Fine Mana:Hot>Inside the North Gate of Tharbad
Traces of pale white tones form the aura of this place.
A secretary is sitting at the desk.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*a Man* is standing here.
Exits: (north), south.
*a Man* leaves north.
!~ CRW HP:Fine Mana:Hot>They aren't here.
!~ CRW HP:Fine Mana:Hot>close exit
Ok.
!~ CRW HP:Fine Mana:Hot>open exit
Ok.
!~ CRW HP:Fine Mana:Hot>n
Outside the North Gate of Tharbad
Exits: north, (south).
The gate closes quietly.
You hear a *click* in a lock.
!~ CRW HP:Fine Mana:Hot>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*a Man* is standing here.
Exits: =north=, [east], south.
The clouds begin to disappear.
! CRW HP:Fine Mana:Hot>
*a Man* opens the oakendoor.
! CRW HP:Fine Mana:Hot>cast 'li' man**a Man* leaves east.
Nobody here by that name.
! CRW HP:Fine Mana:Hot>
The oakendoor closes quietly.
! CRW HP:Fine Mana:Hot>lead
You stop riding a trained horse.
A trained horse starts following you.
! CW HP:Fine Mana:Hot>open exiteCendo tells you 'lets whack em'
Ok.
! CW HP:Fine Mana:Hot>close exitInside a Small Stone Building
*a Man* is standing here.
Exits: (west), (down).
! CW HP:Fine Mana:Hot>cast 'fi' man*
Ok.
! CW HP:Fine Mana:Hot>cast 'li' man*
You start to concentrate...
*a Man* leaves down.
Your victim has disappeared!
! CW HP:Fine Mana:Hot>Nobody here by that name.
! CW HP:Fine Mana:Hot>
*a Man* has arrived from below.
A huge tarantula has arrived from below.
A huge tarantula has arrived from below.
! CW HP:Fine Mana:Hot>close exit
It's already closed!
! CW HP:Fine Mana:Hot>cast 'li' man*
You start to concentrate...
Ok.
The lightning bolt hits *a Man* with full impact.
A huge tarantula lightly hits your body and tickles it.
A huge tarantula hits your left arm and tickles it.
! CW HP:Fine Mana:Hot *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves down.
! CW HP:Fine Mana:Hot a huge tarantula:Healthy>close pegs down
Ok.
! CW HP:Fine Mana:Hot a huge tarantula:Healthy>op pegs down
The pegs is opened from the other side.
A huge tarantula bites you!
Your body turns numb as the poison speeds to your brain!
! CW HP:Hurt Mana:Hot a huge tarantula:Healthy>f*a Man* has arrived from below.
It's already open!
You flee head over heels.
Muddy Cellar
Exits: (up).
! CW HP:Hurt Mana:Hot>
You flee head over heels.
Inside a Small Stone Building
Traces of pale white tones form the aura of this place.
A sturdy trained horse is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*a Man* is standing here.
Exits: [west], (down).
! CW HP:Hurt Mana:Hot>dMuddy Cellar
Exits: (up).
! CW HP:Hurt Mana:Hot>
*a Man* has arrived from above.
A huge tarantula has arrived from above.
A huge tarantula has arrived from above.
! CW HP:Hurt Mana:Hot>cha wimpy 50
Wimpy set to: 50
! CW HP:Hurt Mana:Hot>
*a Man* issues the order 'k *elf*'.
! CW HP:Hurt Mana:Hot>clo exit u
Ok.
! CW HP:Hurt Mana:Hot>qqcast n 'earthquake'
You quickly recall your stored spell...
*a Man* opens the ceiling.
*a Man* leaves up.
A huge tarantula leaves up.
A huge tarantula leaves up.
The earth trembles beneath your feet!
A trained horse stops following you.
Some debris falls on you from above.
! CW HP:Hurt Mana:Hot a trained horse:Hurt>l
Muddy Cellar
Traces of pale white tones form the aura of this place.
A trained horse is here, fighting YOU.
! CW HP:Hurt Mana:Hot a trained horse:Hurt>open exit ufIt's already open!
! CW HP:Hurt Mana:Hot a trained horse:Hurt>
You flee head over heels.
Inside a Small Stone Building
Traces of pale white tones form the aura of this place.
*a Man* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: [west], (down).
! CW HP:Hurt Mana:Hot>close pegs down
Ok.
! CW HP:Hurt Mana:Hot>cast 'li' man*
You start to concentrate...
cha spell quick
Ok.
The lightning bolt hits *a Man* with full impact.
You barely crush *a Man*'s left leg.
! CW HP:Hurt Mana:Warm *a Man*:Bad>*a Man* opens the oakendoor.
Ok.
*a Man* panics, and attempts to flee.
! CW HP:Hurt Mana:Warm *a Man*:Bad>cast 'li' man*
You start to concentrate...
*a Man* opens the pegs.
*a Man* panics, and attempts to flee.
*a Man* leaves west.
Your victim has disappeared!
! CW HP:Hurt Mana:Warm>wcast 'li' man*Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
! CW HP:Hurt Mana:Warm>Nobody here by that name.
! CW HP:Hurt Mana:Warm>
*a Man* has arrived from the south.
! CW HP:Hurt Mana:Warm>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
! CW HP:Hurt Mana:Warm>
*a Man* has arrived from the south.
! CW HP:Hurt Mana:Warm>scast 'li' man*Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
! CW HP:Hurt Mana:Warm>Nobody here by that name.
! CW HP:Hurt Mana:Warm>n
On the Road to Tharbad
A Large Sign is standing here.
*a Man* is standing here.
Exits: north, east, =south=, =west=.
! CW HP:Hurt Mana:Warm>k man*
You approach *a Man*, trying to crush him.
! CW HP:Hurt Mana:Warm *a Man*:Bad>cast 'li' man*
You start to concentrate...
You feel sleepy.
Aye!
You cannot concentrate any more...
Rest while fighting? Are you MAD?
*a Man* panics, but can't stop fighting to flee.
! CW HP:Hurt Mana:Warm *a Man*:Bad>cast 'co' man*
You start to concentrate...
*a Man* panics, but can't stop fighting to flee.
*a Man* panics, and attempts to flee.
*a Man* leaves east.
Your victim has disappeared!
! CW HP:Hurt Mana:Warm>e
On a Path by the Marshes
A sturdy trained horse is standing here.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west.
! CW HP:Hurt Mana:Warm>cast 'li' man*
Nobody here by that name.
! CW HP:Hurt Mana:Warm>
Líng narrates 'hellu'
! CW HP:Hurt Mana:Warm>
A fat rabbit has arrived from the north.
A bouncing rabbit has arrived from the north.
! CW HP:Hurt Mana:Warm>ri trained
You pick up a trained horse's reins, and start riding him.
! CRW HP:Hurt Mana:Warm>cast n 'remove p'
You start to concentrate...
Moist narrates 'yo'
tr man*cha spell quickA warm feeling runs through your body, you feel better.
! CRW HP:Hurt Mana:Warm>
You carefully examine the ground around you, looking for tracks...
Fador narrates 'selling 25 maxchanted ash for 30 gold!'
You see some tracks of *a Man* leading north
(done less than 1 hour ago).
! CRW HP:Hurt Mana:Warm>
Ok.
! CRW HP:Hurt Mana:Warm>n
On a Path by the Marshes
Exits: north, east, south, west.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
! CRW HP:Hurt Mana:Warm>e
In the Mire
Traces of pale red tones form the aura of this place.
*a Man* is standing here trying to concentrate.
Exits: north, east, south, west.
The water is frozen solid.
Aha, you have found your victim!
! CRW HP:Hurt Mana:Warm>cast 'ma' man*
Sorry, you can't do that, you don't have any idea about it!
! CRW HP:Hurt Mana:Warm>
*a Man* leaves west.
! CRW HP:Hurt Mana:Warm>cast 'bu' man*
Nobody here by that name.
! CRW HP:Hurt Mana:Warm>w
On a Path by the Marshes
A fat rabbit sits here, chewing on some grass.
A restless rabbit bounces around.
Exits: north, east, south, west.
The ground is frozen solid.
! CRW HP:Hurt Mana:Warm>k man*They aren't here.
! CRW HP:Hurt Mana:Warm>tr man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
! CRW HP:Hurt Mana:Warm>s
On a Path by the Marshes
Traces of white tones form the aura of this place.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
! CRW HP:Hurt Mana:Warm>w
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
! CRW HP:Hurt Mana:Warm>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
! CRW HP:Hurt Mana:Warm>lead
Cendo tells you 'you ok?'
! CRW HP:Hurt Mana:Warm>
You stop riding a trained horse.
A trained horse starts following you.
! CW HP:Hurt Mana:Warm>open exite
Ok.
! CW HP:Hurt Mana:Warm>close exitInside a Small Stone Building
Traces of rich white tones form the aura of this place.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*a Man* is standing here.
Exits: (west), (down).
A trained horse has arrived from the west.
Aha, you have found your victim!
! CW HP:Hurt Mana:Warm>
Ok.
! CW HP:Hurt Mana:Warm>cast 'fi' man*cast 'fi' man*
You start to concentrate...
*a Man* opens the oakendoor.
*a Man* leaves west.
Your victim has disappeared!
A huge tarantula leaves west.
A huge tarantula leaves west.
Nobody here by that name.
! CW HP:Hurt Mana:Warm>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*a Man* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: =north=, (east), south.
A trained horse has arrived from the east.
! CW HP:Hurt Mana:Warm>cast 'li' man*
You start to concentrate...
*a Man* leaves east.
Your victim has disappeared!
A huge tarantula leaves east.
A huge tarantula leaves east.
You hear some very close noise from the east.
! CW HP:Hurt Mana:Warm>ecast 'li' man*The oakendoor closes quietly.
The oakendoor seems to be closed.
! CW HP:Hurt Mana:Warm>Nobody here by that name.
! CW HP:Hurt Mana:Warm>open exit
Ok.
! CW HP:Hurt Mana:Warm>eclose exitInside a Small Stone Building
Traces of rich white tones form the aura of this place.
*a Man* is standing here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (west), (down).
A trained horse has arrived from the west.
! CW HP:Hurt Mana:Warm>cast 'li' man*
Ok.
! CW HP:Hurt Mana:Warm>*a Man* panics, and attempts to flee.
*a Man* leaves down.
Nobody here by that name.
You swiftly dodge a huge tarantula's attempt to hit you.
A huge tarantula lightly hits your left leg and tickles it.
! CW HP:Hurt Mana:Warm a huge tarantula:Healthy>cast 'li' man*
Nobody here by that name.
! CW HP:Hurt Mana:Warm a huge tarantula:Healthy>flee
PANIC!
You can't quit the fight!
You crush a huge tarantula's body and tickle it.
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>
*a Man* has arrived from below.
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>
*a Man* closes the pegs.
A huge tarantula hits your body.
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>
A huge tarantula bites you!
Your body turns numb as the poison speeds to your brain!
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>qq
You flee head over heels.
PANIC!
You couldn't escape!
! CW HP:Hurt Mana:Warm a huge tarantula:Fine>cast n 'earthquake'
You quickly recall your stored spell...
A huge tarantula hits your left foot.
The earth trembles beneath your feet!
*a Man* is mortally wounded and will die soon if not aided.
A trained horse stops following you.
Some debris falls on you from above.
You flee head over heels.
PANIC!
You couldn't escape!
A huge tarantula hits your body.
! CW HP:Wounded Mana:Cold a huge tarantula:Hurt>
PANIC!
You can't quit the fight!
! CW HP:Wounded Mana:Cold a huge tarantula:Hurt>op pegs down
Ok.
! CW HP:Wounded Mana:Cold a huge tarantula:Hurt>f
You are already attempting to flee!
You flee head over heels.
Muddy Cellar
Traces of white tones form the aura of this place.
A sturdy trained horse is standing here.
Exits: (up).
! CW HP:Wounded Mana:Cold>uInside a Small Stone Building
Traces of fierce white tones form the aura of this place.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A sturdy trained horse is standing here.
*a Man* is lying here, mortally wounded.
Exits: [west], (down).
! CW HP:Wounded Mana:Cold>k man*! CW HP:Wounded Mana:Cold *a Man*:Dying>
You crush *a Man*'s right hand extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
! CW HP:Wounded Mana:Cold>exa man*con man*
You don't see a man*.
! CW HP:Wounded Mana:Cold>Consider whom or what?
! CW HP:Wounded Mana:Cold>dMuddy Cellar
Traces of white tones form the aura of this place.
A sturdy trained horse is standing here.
Exits: (up).
! CW HP:Wounded Mana:Cold>trop # *** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Nushènak | 3, 3%, #Misery |
| 1, 1%, #Oloteh | 1, 1%, #Igrim |
| 1, 0%, #Mammut | 1, 1%, #Tonk |
| 1, 1%, #Javka | 1, 0%, #Grisin |
| 1, 0%, #Myalnos | 2, 1%, #Ninjzor |
| 1, 0%, #Vrool | 1, 0%, #Mary |
| 1, 0%, #Balzak | 1, 0%, #Bunk |
| 2, 1%, #Trisek | 1, 1%, #Brath |
| 1, 0%, #Angroth | 1, 0%, #Vapid |
| 1, 0%, #Scad | 1, 0%, #Oppfinnar |
| 1, 0%, #Grazyl | 1, 0%, #Ashmash |
| 2, 1%, #Heretic | 1, 0%, #Daemyon |
| 1, 0%, #Arak | 1, 0%, #Mammoth |
| 1, 1%, #Semirhage | 1, 0%, #Crol |
| 1, 0%, #Riffraff | 1, 0%, #Woitkah |
| 1, 0%, #Cuba | 1, 0%, #Razda |
| 2, 0%, #Polydeukes | 2, 0%, #Mortis |
| 1, 0%, #Gorilla | 1, 1%, #Paavi |
| 1, 1%, #Xér | 1, 0%, #Grooch |
| 2, 0%, #Kalixc | 1, 0%, #Tûrgoth |
*** Return: continue, b: back one page, r: redisplay, q:quit (74%) *** q! CW HP:Wounded Mana:Cold>
You feel sleepy.
You sit down and rest your tired bones.
! CW HP:Wounded Mana:Cold>wa
You are already awake...
! CW HP:Wounded Mana:Cold>st
You stop resting, and stand up.
! CW HP:Wounded Mana:Cold>stat
OB: 31%, DB: 50%, PB: 35%, Armour: 52%. Wimpy: 50. Mood: wimpy.
Needed: 401,618 xp, 0 tp. Lauren: 34. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- poison (type: arachnia).
- breath of briskness
- detect magic
- stored spell earthquake.
- stored spell earthquake.
- armour
- shield
! CW HP:Wounded Mana:Cold>cha spell norm
Ok.
! CW HP:Wounded Mana:Cold>cast n 'remove p'
You start to concentrate...
A warm feeling runs through your body, you feel better.
! CW HP:Wounded Mana:Cold>scou u
You quietly scout upwards...
cha spell normInside a Small Stone Building
Traces of fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
You stop scouting.
! CW HP:Wounded Mana:Cold>cha wimpy 120Ok.
! CW HP:Wounded Mana:Cold>Wimpy set to: 120
! CW HP:Wounded Mana:Cold>ul i corpseInside a Small Stone Building
Traces of fierce white tones form the aura of this place.
The corpse of *a Man* is lying here.
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
A sturdy trained horse is standing here.
The shadow of *a Man* is floating here.
Exits: [west], (down).
! CW HP:Wounded Mana:Cold>dcorpse (here) :
a black pair of padded boots (flawless)
a blood-encrusted breastplate (flawless)
a blood-encrusted helm (flawless)
a brown pair of pants (satisfactory)
a forest green cloak (flawless); it glows blue
a gleaming belt; it glows blue
a green hood (used)
a hunting knife (used)
a lantern
a metal wall shield (flawless)
a mighty dwarven axe (satisfactory); it glows blue
a pair of iron-shod boots (satisfactory)
a pair of plate greaves (flawless)
a pair of plate vambraces (flawless)
a pair of soft leather sleeves (satisfactory)
a plain shirt (flawless)
a small wooden shield (used)
a soft leather cap (used)
a thin pair of leather gloves (flawless)
a thin pair of metal gauntlets (flawless)
a pile of coins
a water skin
a yew longbow
a sable pouch; it glows blue
a quiver
a keyring with a key and a set of lock picks
a leather backpack
**Then I felt bad as I had asked Nushenak to play BN instead of stabber**
**and I gave him a nasty start. He came back and I apologized and while**
**talking he died to guess what! A backstab =P Sorry all BNs that died **
**to me today before I discovered this was nothing to play after some **
**bad luck with my BN! **