Just some rockin' troll style killin'
!O>Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o=>fl
/flush q
You begin to search...
You see *Aquator the Half-Elf* scouting from the north!
-
\|ke
o=>n
kill *elf*
They aren't here.
o=>Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!.>ke
kill *elf*
You strongly hit *Aquator the Half-Elf*'s right hand.
Your victim is shocked by your hit!
!. *Aquator the Half-Elf*:Fine>b
*Aquator the Half-Elf* begins some strange incantations...
bash
f
!. *Aquator the Half-Elf*:Fine>
You flee head over heels.
Sloping Plain
Exits: ^east^, ^south^, ^west^.
o.>e
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!.>ke
*Aquator the Half-Elf* ** LEAVES ** <<WEST<<.
A pack horse ** LEAVES ** <<WEST<<.
o.>kill *elf*
They aren't here.
o.>ke
kill *elf*
They aren't here.
o.>ke
kill *elf*
They aren't here.
o.>ke
kill *elf*
They aren't here.
o.>ke
kill *elf*
They aren't here.
Ezmodius narrates 'blacksword dwarf around slag trolls'
o.>w
Sloping Plain
*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
The garden snake slithers harmlessly here.
Exits: ^east^, ^south^, ^west^.
!.>be
*Aquator the Half-Elf* ** LEAVES ** >>EAST>>.A pack horse ** LEAVES ** >>EAST>>.
bash *elf*
You don't see any *elf* here.
o.>e
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!.>be
bash *elf*
*Aquator the Half-Elf* begins some strange incantations...
w
e
*Aquator the Half-Elf* utters the word 'noselacri'
You shudder while *Aquator the Half-Elf* attempts to force his will upon you.
<-- haha, whats he trying to do here?
!.>Sloping Plain
The garden snake slithers harmlessly here.
Exits: ^east^, ^south^, ^west^.
o.>be
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!.>bash *elf*
*Aquator the Half-Elf* panics, and attempts to flee.
*Aquator the Half-Elf* ** LEAVES ** /\/\ NORTH /\/\.
Your victim has disappeared!
o.>
Siege narrates 'where?'
o.>
*Aquator the Half-Elf* has ## ARRIVED ## from the north.
!.>s
!.>Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o=>n
Sloping Plain
The corpse of an orkish warg-rider is lying here.The corpse of an orkish warg-rider is lying here.
Exits: ^north^, ^east^, (south), ^west^.
o.>n
*Aquator the Half-Elf* has ## ARRIVED ## from the west.
A pack horse has ## ARRIVED ## from the west.
On an Open Plain
Exits: ^north^, ^east^, ^south^, ^west^.
o. Move:Tired>ke
b
kill *elf*
They aren't here.
o. Move:Tired>bash
Bash what or whom?
o. Move:Tired>s
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!. Move:Tired>ke
*Aquator the Half-Elf* begins some strange incantations...
kill *elf*
You strongly hit *Aquator the Half-Elf*'s right arm and tickle it.!. Move:Tired *Aquator the Half-Elf*:Fine>b
*Aquator the Half-Elf* lightly slashes your body and tickles it.
!. HP:Fine Move:Tired *Aquator the Half-Elf*:Fine>bash
*Aquator the Half-Elf* begins some strange incantations...
f
!. HP:Fine Move:Tired *Aquator the Half-Elf*:Fine>
You flee head over heels.
Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o= HP:Fine Move:Tired>
Ezmodius narrates 'not sure, he just left slag'
o= HP:Fine Move:Tired>s
The hill seems to be closed.
o= HP:Fine Move:Tired>d
Roughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.
!O HP:Fine Move:Tired>sc
614/617 hits and 44/131 moves.
!O HP:Fine Move:Tired>u
Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o= HP:Fine Move:Tired>c
close exit
Ok.
o= Move:Tired>where
Players in your zone
--------------------
Guano - Shortcut
o= Move:Tired>sc
617/617 hits and 45/131 moves.
Ezmodius narrates 'nod'
o= Move:Tired>o nn
open exit n
Ok.
o= Move:Tired>Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!. Move:Tired>ke
b
kill *elf*
You strongly hit *Aquator the Half-Elf*'s right hand.
!. Move:Tired *Aquator the Half-Elf*:Fine>bash
*Aquator the Half-Elf* lightly slashes your right foot and tickles it.
*Aquator the Half-Elf* panics, but can't stop fighting to flee.
*Aquator the Half-Elf* panics, and attempts to flee.
*Aquator the Half-Elf* ** LEAVES ** VV SOUTH VV.
Your victim has disappeared!
o. HP:Fine Move:Tired>
*Aquator the Half-Elf* has ## ARRIVED ## from the south.
!. HP:Fine Move:Tired>s
Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o= HP:Fine Move:Tired>n
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: ^north^, ^east^, (south), ^west^.
o. HP:Fine Move:Tired>
*Aquator the Half-Elf* has ## ARRIVED ## from the north.
A pack horse has ## ARRIVED ## from the north.
!. HP:Fine Move:Tired>sc
615/617 hits and 45/131 moves.
!. HP:Fine Move:Tired>n
On an Open Plain
Exits: ^north^, ^east^, ^south^, ^west^.
o. HP:Fine Move:Tired>s
ke
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.*Aquator the Half-Elf* is standing here (glowing).
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!. Move:Tired>kill *elf*
*Aquator the Half-Elf* swiftly dodges your attempt to hit him.
!. Move:Tired *Aquator the Half-Elf*:Fine>
*Aquator the Half-Elf* strongly slashes your head and tickles it.
!. HP:Fine Move:Tired *Aquator the Half-Elf*:Fine>
*Aquator the Half-Elf* panics, and attempts to flee.
*Aquator the Half-Elf* ** LEAVES ** VV SOUTH VV.
o. HP:Fine Move:Tired>
*Aquator the Half-Elf* has ## ARRIVED ## from the south.
!. HP:Fine Move:Tired>
*Aquator the Half-Elf* ** LEAVES ** >>EAST>>.
A pack horse ** LEAVES ** >>EAST>>.
o. HP:Fine Move:Tired>s
Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o= HP:Fine Move:Tired>c
close exit
Ok.
o= HP:Fine Move:Tired>nar aquator ohurk
Ok.
o= HP:Fine Move:Tired>where
sc
Players in your zone
--------------------
Guano - Shortcut
o= HP:Fine Move:Tired>612/617 hits and 44/131 moves.
o= HP:Fine Move:Tired>time
According to the Dúnadan calendar, it is:
3am on Sterday, the 7th of Afteryule, Year 2902 of the Third Age.
Real time is Wed Jul 7 02:27:34 2004 GMT.
Last reboot due to a crash at Tue Jul 6 00:17:46 2004 GMT.
o= HP:Fine Move:Tired>o n
n
open exit n
Ok.
o= HP:Fine Move:Tired>Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
!. HP:Fine Move:Tired>ke
b
*Aquator the Half-Elf* begins some strange incantations...
kill *elf*
You strongly hit *Aquator the Half-Elf*'s body.
*Aquator the Half-Elf* slashes your left leg extremely hard.
You feel a strong ache there!
!. HP:Fine Move:Tired *Aquator the Half-Elf*:Fine>bash
*Aquator the Half-Elf* panics, and attempts to flee.
*Aquator the Half-Elf* ** LEAVES ** /\/\ NORTH /\/\.
Your victim has disappeared!
o. HP:Fine Move:Tired>w
Sloping Plain
The garden snake slithers harmlessly here.
Exits: ^east^, ^south^, ^west^.
o. HP:Fine Move:Tired>sc
595/617 hits and 44/131 moves.
o. HP:Fine Move:Tired>i
A garden snake ** LEAVES ** <<WEST<<.
You are carrying:
a flask of orkish draught
a flask of orkish draught
o. HP:Fine Move:Tired>
Ezmodius narrates 'up slag'
o. HP:Fine Move:Tired>e
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
A sturdy pack horse is standing here.
Exits: ^north^, ^east^, (south), ^west^.
o. HP:Fine Move:Tired>k pack
You hit a pack horse's right hindleg extremely hard and shatter it.
o. HP:Fine Move:Tired a pack horse:Hurt>b
bash
A pack horse fails to hit you.
*Aquator the Half-Elf* has ## ARRIVED ## from the east.
## YOU BASHED ## a pack horse sends him sprawling.
!. HP:Fine Move:Tired a pack horse:Hurt>
*Aquator the Half-Elf* ** LEAVES ** <<WEST<<.
o. HP:Fine Move:Tired a pack horse:Hurt>l
Sloping Plain
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
o. HP:Fine Move:Tired a pack horse:Hurt>
You hit a pack horse's right foreleg extremely hard and shatter it.
Your victim is shocked by your hit!
o. HP:Fine Move:Tired a pack horse:Bad>stat
OB: 135%, DB: 21%, PB: 12%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 59,403 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg (clean)
- noquit
- panic
- strength
o. HP:Fine Move:Tired a pack horse:Bad>
Ezmodius narrates 'where trolls!'
o. HP:Fine Move:Tired a pack horse:Bad>
You hit a pack horse's right hindleg extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
o. HP:Fine Move:Tired>lc
look in corpse
corpse (here) :
Nothing.
o. HP:Fine Move:Tired>where
Players in your zone
--------------------
Guano - Sloping Plain
o. HP:Fine Move:Tired>sc
*Aquator the Half-Elf* has ## ARRIVED ## from the west.
604/617 hits and 47/131 moves.
!. HP:Fine Move:Tired>
*Aquator the Half-Elf* begins some strange incantations...
!. HP:Fine Move:Tired>w
e
*Aquator the Half-Elf* utters the word 'noselacri'
!. HP:Fine Move:Tired>Sloping Plain
Exits: ^east^, ^south^, ^west^.
o. HP:Fine Move:Tired>ke
Sloping Plain
The corpse of a pack horse is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
Exits: ^north^, ^east^, [south], ^west^.
!. HP:Fine Move:Tired>kill *elf*
You hit *Aquator the Half-Elf*'s left arm hard.
!. HP:Fine Move:Tired *Aquator the Half-Elf*:Fine>
You swiftly dodge *Aquator the Half-Elf*'s attempt to slash you.
!. HP:Fine Move:Tired *Aquator the Half-Elf*:Fine>
*Aquator the Half-Elf* panics, and attempts to flee.
*Aquator the Half-Elf* ** LEAVES ** /\/\ NORTH /\/\.
o. HP:Fine Move:Tired>n
On an Open Plain
Exits: ^north^, ^east^, ^south^, ^west^.
o. HP:Fine Move:Tired>sc
607/617 hits and 47/131 moves.
o. HP:Fine Move:Tired>quaff flask
time
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
o. HP:Fine>According to the Dúnadan calendar, it is:
3am on Sterday, the 7th of Afteryule, Year 2902 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
Real time is Wed Jul 7 02:28:07 2004 GMT.
Last reboot due to a crash at Tue Jul 6 00:17:46 2004 GMT.
o. HP:Fine>sc
596/617 hits and 59/131 moves.
o. HP:Fine>s
s
Sloping Plain
The corpse of a pack horse is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: ^north^, ^east^, [south], ^west^.
o. HP:Fine>The rock seems to be closed.
o. HP:Fine>o s
s
open exit s
Ok.
o. HP:Fine>Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o= HP:Fine>c n
close exit n
Ok.
o= HP:Fine>where
Players in your zone
--------------------
Guano - Shortcut
o= HP:Fine>sc
You sit down and rest your tired bones.
o= HP:Fine>600/617 hits and 61/131 moves.
o= HP:Fine>sc
602/617 hits and 63/131 moves.
o= HP:Fine>sc
602/617 hits and 64/131 moves.
o= HP:Fine>sc
sc
603/617 hits and 65/131 moves.
o= HP:Fine>603/617 hits and 65/131 moves.
o= HP:Fine>sc
603/617 hits and 65/131 moves.
o= HP:Fine>sc
604/617 hits and 66/131 moves.
o= HP:Fine>sc
604/617 hits and 66/131 moves.o= HP:Fine>sc
604/617 hits and 67/131 moves.
o= HP:Fine>sc
605/617 hits and 67/131 moves.
o= HP:Fine>sc
605/617 hits and 68/131 moves.
o= HP:Fine>sc
606/617 hits and 68/131 moves.
o= HP:Fine>sc
606/617 hits and 69/131 moves.
o= HP:Fine>sc
606/617 hits and 69/131 moves.
o= HP:Fine>sc
607/617 hits and 70/131 moves.
o= HP:Fine>sc
607/617 hits and 70/131 moves.
o= HP:Fine>sc
sc
608/617 hits and 71/131 moves.
o= HP:Fine>608/617 hits and 71/131 moves.o= HP:Fine>sc
sc
609/617 hits and 72/131 moves.
o= HP:Fine>609/617 hits and 72/131 moves.
o= HP:Fine>sc
609/617 hits and 73/131 moves.
o= HP:Fine>sc
The rock is opened from the other side.
o= HP:Fine>610/617 hits and 73/131 moves.
o= HP:Fine>sc
st
610/617 hits and 74/131 moves.
o= HP:Fine>n
You stop resting, and stand up.
o= HP:Fine>Sloping Plain
The corpse of a pack horse is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Aquator the Half-Elf* is standing here (glowing).
Exits: ^north^, ^east^, (south), ^west^.
!. HP:Fine>b
kill *elf*
You hit *Aquator the Half-Elf*'s right arm hard.
!. HP:Fine *Aquator the Half-Elf*:Hurt>
bash
*Aquator the Half-Elf* slashes your body hard and tickles it.
!. HP:Fine *Aquator the Half-Elf*:Hurt>
*Aquator the Half-Elf* panics, and attempts to flee.
*Aquator the Half-Elf* ** LEAVES ** <<WEST<<.
o. HP:Fine>w
Sloping Plain
*Aquator the Half-Elf* is standing here (glowing).
Exits: ^east^, ^south^, ^west^.
!. HP:Fine>ke
*Aquator the Half-Elf* ** LEAVES ** >>EAST>>.
o. HP:Fine>b
kill *elf*
They aren't here.o. HP:Fine>bash
Bash what or whom?
o. HP:Fine>e
Sloping Plain
The corpse of a pack horse is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: ^north^, ^east^, (south), ^west^.
o. HP:Fine>ke
kill *elf*
They aren't here.
o. HP:Fine>sc
s
600/617 hits and 73/131 moves.
o. HP:Fine>Shortcut
A noticeable crack runs down one of the walls.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A burly orc-guard is here, sniffing at the air.
A burly orc-guard is here, sniffing at the air.
Exits: ^(north)^, [south], down.
o= HP:Fine>c
close exit
Ok.
o= HP:Fine>where
sc
Players in your zone
--------------------
Guano - Shortcut
o= HP:Fine>601/617 hits and 74/131 moves.
o= HP:Fine>sc
sc
602/617 hits and 75/131 moves.
o= HP:Fine>603/617 hits and 75/131 moves.
o= HP:Fine>time
sc
According to the Dúnadan calendar, it is:
4am on Sterday, the 7th of Afteryule, Year 2902 of the Third Age.
Real time is Wed Jul 7 02:28:35 2004 GMT.
Last reboot due to a crash at Tue Jul 6 00:17:46 2004 GMT.
o= HP:Fine>603/617 hits and 76/131 moves.
You feel bolder.
o= HP:Fine>o n
n
open exit n
Ok.
o= HP:Fine>keSloping Plain
The corpse of a pack horse is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: ^north^, ^east^, (south), ^west^.
o. HP:Fine>kill *elf*
They aren't here.
o. HP:Fine>e
Plateau
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: ^north^, ^east^, ^west^.
o. HP:Fine>w
Sloping Plain
The corpse of a pack horse is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: ^north^, ^east^, (south), ^west^.
o. HP:Fine>sc
606/617 hits and 76/131 moves.
o. HP:Fine>where
Players in your zone
--------------------
Guano - Sloping Plain
o. HP:Fine>stat
OB: 138%, DB: 21%, PB: 12%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 59,213 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- strength
- Orkish draught
o. HP:Fine>ye u cant
ye hurt
ye me
sc
Ok.
o. HP:Fine>
Ok.
o. HP:Fine>
Ok.
o. HP:Fine>611/617 hits and 81/131 moves.
o. HP:Fine>time
sc
According to the Dúnadan calendar, it is:
4am on Sterday, the 7th of Afteryule, Year 2902 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
Real time is Wed Jul 7 02:28:49 2004 GMT.
Last reboot due to a crash at Tue Jul 6 00:17:46 2004 GMT.
o. HP:Fine>stat
OB: 138%, DB: 21%, PB: 12%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 59,213 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left leg (clean)
- strength
- Orkish draught
o. HP:Fine>where
fl
Players in your zone
--------------------
Guano - Sloping Plain
o. HP:Fine>\flush q
You begin to search...
|/-\|You have found *Paisa the Noldorin Elf*!
*Paisa the Noldorin Elf* leaves his hiding place.
You try to hit *Paisa the Noldorin Elf*, but he parries successfully.
!. HP:Fine *Paisa the Noldorin Elf*:Healthy>
*Vex the Dwarf* has ## ARRIVED ## from the east.
!. HP:Fine *Paisa the Noldorin Elf*:Healthy>
*Paisa the Noldorin Elf* lightly pierces your right foot and tickles it.
!. HP:Fine *Paisa the Noldorin Elf*:Healthy>
*Vex the Dwarf* begins some strange incantations...
!. HP:Fine *Paisa the Noldorin Elf*:Healthy>b
bash
*Paisa the Noldorin Elf* panics, and attempts to flee.
*Paisa the Noldorin Elf* ** LEAVES ** /\/\ NORTH /\/\.
Your victim has disappeared!
!. HP:Fine>
*Vex the Dwarf* utters the words 'eugszr zzur'
*Vex the Dwarf* makes your evil soul suffer with his goodness.
*Vex the Dwarf* pierces your left leg and tickles it.
!. HP:Fine *Vex the Dwarf*:Fine>
*Vex the Dwarf* begins some strange incantations...
!. HP:Fine *Vex the Dwarf*:Fine>fl
flush q
No way!
You are fighting for your life!
!. HP:Fine *Vex the Dwarf*:Fine>f
You hit *Vex the Dwarf*'s right hand very hard.
!. HP:Fine *Vex the Dwarf*:Hurt>*Vex the Dwarf* begins some strange incantations...
You flee head over heels.
Plateau
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: ^north^, ^east^, ^west^.
o. HP:Fine>n
Sheltered Lowlands
Exits: ^north^, ^east^, ^south^, ^west^.
o. HP:Fine>n
A Small Clump of Pines in the Grasslands
Exits: ^north^, ^east^, ^south^, ^west^.
o. HP:Fine>ye :p
Ok.
o. HP:Fine>e
Green, Wooded Hillside
Exits: ^north^, ^east^, ^south^, ^west^.
of HP:Fine>sc
561/617 hits and 84/131 moves.
of HP:Fine>whois vex
*Vex the Dwarf* has ## ARRIVED ## from the west.
!f HP:Fine>s
Vex Khzaa is a level twenty-five Dwarven Rider.
!f HP:Fine>
*Vex the Dwarf* begins some strange incantations...
!f HP:Fine>Evergreen Forest
A long-tailed bird watches you from the vegetation.
Exits: ^north^, ^east^, ^south^, ^west^.
of HP:Fine>n
Green, Wooded Hillside
*Vex the Dwarf* is standing here (glowing).
Exits: ^north^, ^east^, ^south^, ^west^.
!f HP:Fine>ke
kill *elf*
They aren't here.
*Vex the Dwarf* ** LEAVES ** VV SOUTH VV.
of HP:Fine>w
A Small Clump of Pines in the Grasslands
Exits: ^north^, ^east^, ^south^, ^west^.
o. HP:Fine>e
kd
Green, Wooded Hillside
*Vex the Dwarf* is standing here (glowing).
Exits: ^north^, ^east^, ^south^, ^west^.
!f HP:Fine>kill *dwarf*
You hit *Vex the Dwarf*'s left leg very hard.
!f HP:Fine *Vex the Dwarf*:Hurt>f
*Vex the Dwarf* panics, and attempts to flee.
*Vex the Dwarf* ** LEAVES ** VV SOUTH VV.of HP:Fine>s
Evergreen Forest
A long-tailed bird watches you from the vegetation.
*Vex the Dwarf* is standing here (glowing).
Exits: ^north^, ^east^, ^south^, ^west^.
!f HP:Fine>kd
kill *dwarf*
You approach *Vex the Dwarf*, trying to hit him.
!f HP:Fine *Vex the Dwarf*:Hurt>
*Vex the Dwarf* fails to pierce you.
You hit *Vex the Dwarf*'s body hard.
!f HP:Fine *Vex the Dwarf*:Hurt>
*Vex the Dwarf* panics, and attempts to flee.
*Vex the Dwarf* ** LEAVES ** >>EAST>>.
of HP:Fine>e
Lush Forest Overlooking the River
The corpse of a brown fox is lying here.
*Vex the Dwarf* is standing here (glowing).
Exits: ^north^, ^south^, ^west^.
!f HP:Fine>kd
kill *dwarf*
You approach *Vex the Dwarf*, trying to hit him.
*Vex the Dwarf* begins some strange incantations...
!f HP:Fine *Vex the Dwarf*:Hurt>w
f
No way!
You are fighting for your life!
!f HP:Fine *Vex the Dwarf*:Hurt>
You flee head over heels.
An Evergreen Woodland
Exits: ^north^, ^south^, ^west^.
of HP:Fine>s
Lush Forest Overlooking the River
The corpse of a brown fox is lying here.
*Vex the Dwarf* is standing here (glowing).
Exits: ^north^, ^south^, ^west^.
You smell blood.
!f HP:Fine>
*Vex the Dwarf* begins some strange incantations...
!f HP:Fine>kd
kill *dwarf*
You hit *Vex the Dwarf*'s body very hard and shatter it.
Your victim is shocked by your hit!
!f HP:Fine *Vex the Dwarf*:Wounded>b
bash
*Vex the Dwarf* pierces your left foot and tickles it.
*Vex the Dwarf* begins some strange incantations...
lk## YOU BASHED ## *Vex the Dwarf* sends him sprawling.
!f HP:Fine *Vex the Dwarf*:Wounded>lab kk
Ok.
!f HP:Fine *Vex the Dwarf* (kk):Wounded>stat
OB: 136%, DB: 21%, PB: 12%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 59,213 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left leg (clean)
- strength
- Orkish draught
!f HP:Fine *Vex the Dwarf* (kk):Wounded>exa vex
Almost like a short, corpulent human he looks, just barely reaching
5 feet of height and lacking the beard that dwarves share as a common
feature. His body doesn't look that of a warrior, yet his mind-piercing
gaze testifies of a greater fierceness, an ancient power dwelling
within these small confines, ready to break loose whenever he ventures
to compete with the battle prowess of friends in peace and foes in war...
*Vex the Dwarf* (kk) has some big nasty scratches.
*Vex the Dwarf* (kk) seems to have:
A clean light wound at the body.
*Vex the Dwarf* (kk) is using:
<wielded> a double edged eket (well-maintained)
<used as shield> a bejewelled oak staff; it has a soft glowing aura
<worn on head> a purple hood (flawless)<worn on body> a soft woolen shirt (well-maintained)
<worn about body> a forest green cloak (flawless)
<worn on arms> a pair of cotton sleeves (used)
<worn on hands> a thin pair of leather gloves (well-maintained)
<worn on legs> a pair of cotton pants (flawless)
<worn on feet> a black pair of padded boots (flawless)
<worn on wrist> a keyring
<worn on finger> a ring
<worn as belt> a plain silken sash
<worn on belt> a butcher knife (flawless)
!f HP:Fine *Vex the Dwarf* (kk):Wounded>
You hit *Vex the Dwarf* (kk)'s body very hard and shatter it.
Your victim is shocked by your hit!
!f HP:Fine *Vex the Dwarf* (kk):Wounded>b
b
bash
Bash someone already bashed? Aren't we funny?
!f HP:Fine *Vex the Dwarf* (kk):Wounded>bash
Bash someone already bashed? Aren't we funny?
!f HP:Fine *Vex the Dwarf* (kk):Wounded>kk
kill kk
You're already fighting!
You hit *Vex the Dwarf* (kk)'s right leg very hard and shatter it.
!f HP:Fine *Vex the Dwarf* (kk):Bad>kk
*Vex the Dwarf* (kk) seems to have recovered his senses.
!f HP:Fine *Vex the Dwarf* (kk):Bad>kill kk
You're already fighting!
*Vex the Dwarf* (kk) panics, and attempts to flee.
*Vex the Dwarf* (kk) ** LEAVES ** <<WEST<<.
!f HP:Fine>w
*Smooth the Harfoot Hobbit* leaves his hiding place.
!f HP:Fine>kk
Evergreen Forest
*Vex the Dwarf* (kk) is standing here (glowing).
Exits: ^north^, ^east^, ^south^, ^west^.
!f HP:Fine>kill kk
You approach *Vex the Dwarf* (kk), trying to hit him.
!f HP:Fine *Vex the Dwarf* (kk):Bad>
You swiftly dodge *Vex the Dwarf* (kk)'s attempt to pierce you.
!f HP:Fine *Vex the Dwarf* (kk):Bad>
*Smooth the Harfoot Hobbit* leaves his hiding place.
*Vex the Dwarf* (kk) panics, and attempts to flee.
*Vex the Dwarf* (kk) ** LEAVES ** <<WEST<<.
!f HP:Fine>w
Sheltered Lowlands
*Vex the Dwarf* (kk) is standing here (glowing).Exits: ^north^, ^east^, ^south^, ^west^.
You smell blood.
!. HP:Fine>kk
*Vex the Dwarf* (kk) begins some strange incantations...
!. HP:Fine>kill kk
You hit *Vex the Dwarf* (kk)'s left arm hard and shatter it.
!. HP:Fine *Vex the Dwarf* (kk):Awful>
*Vex the Dwarf* (kk) begins some strange incantations...
!. HP:Fine *Vex the Dwarf* (kk):Awful>lk
lab kk
Ok. Changed label kk.
*Smooth the Harfoot Hobbit* leaves his hiding place.
!. HP:Fine *Vex the Dwarf* (kk):Awful>
You hit *Vex the Dwarf* (kk)'s left foot very hard and shatter it.
*Vex the Dwarf* (kk) is incapacitated and will slowly die, if not aided.
!. HP:Fine *Vex the Dwarf* (kk):Dying>stat
OB: 136%, DB: 21%, PB: 12%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 59,213 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength- Orkish draught
!. HP:Fine *Vex the Dwarf* (kk):Dying>nar vex rips
Ok.
!. HP:Fine *Vex the Dwarf* (kk):Dying>gac
gac
get all corpse
You don't see a corpse to get things from.
!. HP:Fine *Vex the Dwarf* (kk):Dying>!. HP:Fine *Vex the Dwarf* (kk):Dying>
get all corpse
You don't see a corpse to get things from.
*Smooth the Harfoot Hobbit* ## YOU ARE BASHED ##
*Smooth the Harfoot Hobbit* pierces your right hand extremely hard and tickles
it.
gac
!. HP:Fine *Vex the Dwarf* (kk):Dying>gac
*Smooth the Harfoot Hobbit* begins some strange incantations...
!. HP:Fine *Vex the Dwarf* (kk):Dying>gac
gac
gac
Anak narrates 'clap!'
!. HP:Fine *Vex the Dwarf* (kk):Dying>
*Smooth the Harfoot Hobbit* begins some strange incantations...
gac
!. HP:Fine *Vex the Dwarf* (kk):Dying>
Ezmodius narrates 'serious?'
gtac
!. HP:Fine *Vex the Dwarf* (kk):Dying>gac
*Paisa the Noldorin Elf* leaves his hiding place.
gac
!. HP:Fine *Vex the Dwarf* (kk):Dying>
Destroy narrates 'claps'
!. HP:Fine *Vex the Dwarf* (kk):Dying>
Your head stops stinging.
!. HP:Fine *Vex the Dwarf* (kk):Dying>get all corpse
You don't see a corpse to get things from.
!. HP:Fine *Vex the Dwarf* (kk):Dying>get all corpse
You don't see a corpse to get things from.
!. HP:Fine *Vex the Dwarf* (kk):Dying>get all corpse
You don't see a corpse to get things from.
*Smooth the Harfoot Hobbit* pierces your right leg extremely hard and tickles
it.
!. HP:Fine *Vex the Dwarf* (kk):Dying>*Smooth the Harfoot Hobbit* begins some strange incantations...
get all corpse
You don't see a corpse to get things from.
You hit *Vex the Dwarf* (kk)'s left leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level! <-- :(
Your blood freezes as you hear *Vex the Dwarf* (kk)'s death cry.
*Vex the Dwarf* (kk) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Vex the Dwarf* (kk).
!. HP:Fine *Smooth the Harfoot Hobbit*:Healthy>get all corpse
The icy grasp of a shadow blocks your attempt!
!. HP:Fine *Smooth the Harfoot Hobbit*:Healthy>gac
get all corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
!. HP:Fine *Smooth the Harfoot Hobbit*:Healthy>Arglebargle, glop-glyf!?!
!. HP:Fine *Smooth the Harfoot Hobbit*:Healthy>gac
get all corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
!. HP:Fine *Smooth the Harfoot Hobbit*:Healthy>f
Ezmodius narrates 'ah yea, nice where at?'
get all corpse
The icy grasp of a shadow blocks your attempt!
A shadow whispers 'I won't allow the looting of my fallen body!'
## and off i go ##