Okay! So story goes my warrior died linkless to Naromir's orc and lost all eq so i log
Jizzle. After im low from 3 morons fighting me in priest I see none other
than Naromir himself! Too bad he wasnt linkless.
You are using:
<wielded> an engraved broadsword (flawless); some sort of liquid is
smeared on it
<worn as shield> a bejewelled shield (flawless)
<worn on head> a green hood (flawless)
<worn on body> a russet shirt (flawless)
<worn about body> a russet cloak (flawless)
<worn on hands> a thin pair of leather gloves (satisfactory)
<worn on legs> a brown pair of pants (flawless)
<worn on feet> a black pair of padded boots (flawless)
<worn on wrist> a keyring with a set of lock picks
<worn on finger> an iron ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a sable pouch
<worn on belt> a hunting knife (flawless)
<worn on belt> a fragrant-smelling bag
<worn on belt> a dirty reddish vial
o[ CW HP:Hurt Mana:Warm>wher
Players in your zone
--------------------
Jizzle - The Priest's Study
o[ CW HP:Hurt Mana:Warm>open curtain
Ok.
o[ CW HP:Hurt Mana:Warm>WEST
WEST
WEST
The Hidden Passage
Exits: (east), west.
A hungry warg has arrived from the east.
o[ CW HP:Hurt Mana:Warm>On a Landing
Exits: east, up, down.
A hungry warg has arrived from the east.
o[ CW HP:Hurt Mana:Warm>
Alas, you cannot go that way...
o[ CW HP:Hurt Mana:Warm>UP
In the Bell-tower
Exits: down.
A hungry warg has arrived from below.
)[ CW HP:Hurt Mana:Warm Move:Tired>DOWN
EAST
On a Landing
Exits: east, up, down.
A hungry warg has arrived from above.
o[ CW HP:Hurt Mana:Warm Move:Tired>The Hidden Passage
Exits: (east), west.
A hungry warg has arrived from the west.
o[ CW HP:Hurt Mana:Warm Move:Tired>EAST
The Priest's Study
There are two handfuls of narrow leaves here.
A huge, finely chiselled, silvery bracer has been left here.
A thin silver chain with a small white stone attached lies here.
You see seven piles of grey-green leaves on the ground.
You see ten piles of scented crushed leaves on the ground.
A lovely small tin ring has been left here.
A two-handed axe is on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
Exits: (south), (west).
A hungry warg has arrived from the west.
o[ CW HP:Hurt Mana:Warm Move:Tired>bob
cast 'breath'
You start to concentrate...
SOUTH
SOUTH
An energy begins to flow within your legs as your body becomes lighter.
o[ CW HP:Hurt Mana:Cold>By the Dark Altar
The corpse of the orkish bodyguard is lying here.
A sturdy trained horse is standing here.
Exits: (north), south.
A hungry warg has arrived from the north.
o[ CW HP:Hurt Mana:Cold>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A hungry warg has arrived from the north.
o[ CW HP:Hurt Mana:Cold>WEST
Domed Chamber
Exits: east, west.
A hungry warg has arrived from the east.
o[ CW HP:Hurt Mana:Cold>WEST
The Guardroom
A huge orc bodyguard looks at you suspiciously.
Exits: east, west.
A hungry warg has arrived from the east.
![ CW HP:Hurt Mana:Cold>WEST
Forest by the Temple Wall
You see sixteen war arrows on the ground.
Exits: north, east, south, west.
A hungry warg has arrived from the east.
)f CW HP:Hurt Mana:Cold>ride
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.
)f CRW HP:Hurt Mana:Cold>rv
reveal q
You begin to search...
where
You didn't find anyone.
)f CRW HP:Hurt Mana:Cold>Players in your zone
--------------------
Jizzle - Forest by the Temple Wall
)f CRW HP:Hurt Mana:Cold>rv
reveal q
You begin to search...
track *man
You have revealed *Naromir the Dúnadan Woman*!
!f CRW HP:Hurt Mana:Cold>
You carefully examine the ground around you, looking for tracks...
You stop searching.
!f CRW HP:Hurt Mana:Cold>km
*Naromir the Dúnadan Woman* tries to sneak behind you!
!f CRW HP:Hurt Mana:Cold>kill *man*
*Naromir the Dúnadan Woman* leaves her hiding place.
You slash *Naromir the Dúnadan Woman*'s right leg hard.
!f CRW HP:Hurt Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
You slash *Naromir the Dúnadan Woman*'s left leg extremely hard.
!f CRW HP:Hurt Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
*Naromir the Dúnadan Woman* pierces your right foot extremely hard.
You feel a strong ache there!
!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>FLEE
You flee head over heels.
Heathery Slope
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Cold>poison
You carefully pour some oil on your wightblade.
). CRW HP:Wounded Mana:Cold>km
kill *man*
They aren't here.
). CRW HP:Wounded Mana:Cold>EAST
km
Forest by the Temple Wall
There are sixteen war arrows here.
Exits: north, east, south, west.
)f CRW HP:Wounded Mana:Cold>kill *man*
They aren't here.
)f CRW HP:Wounded Mana:Cold>WEST
Heathery Slope
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Cold>EAST
NORTH
Forest by the Temple Wall
On the ground, there are sixteen war arrows.
Exits: north, east, south, west.
)f CRW HP:Wounded Mana:Cold>Forested Slope
Exits: east, south, west.
)f CRW HP:Wounded Mana:Cold>SOUTH
Forest by the Temple Wall
There are sixteen war arrows here.
Exits: north, east, south, west.
)f CRW HP:Wounded Mana:Cold>SOUTH
Forested Slope
The corpse of a pack horse is lying here.
Exits: north, east, south, west.
)( CRW HP:Wounded Mana:Cold>NORTH
You bleed from open wounds.
!( CRW HP:Wounded Mana:Cold>Forest by the Temple Wall
You see sixteen war arrows on the ground.
Exits: north, east, south, west.
)f CRW HP:Wounded Mana:Cold>flush q
You begin to search...
You have found *Naromir the Dúnadan Woman*!
*Naromir the Dúnadan Woman* leaves her hiding place.
You slash *Naromir the Dúnadan Woman*'s body hard.
*Naromir the Dúnadan Woman*'s body turns numb as the poison speeds to her
brain!
!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
The exit east blurs for a while.
*Naromir the Dúnadan Woman* pierces your right leg hard.
!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
Smrtihlav narrates 'dwarf'
!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
You flee head over heels.
Heathery Slope
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Cold>WEST
Light Forest
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Cold>EAST
EAST
Heathery Slope
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Cold>Forest by the Temple Wall
On the ground, there are sixteen war arrows.
*Naromir the Dúnadan Woman* is standing here.
Exits: north, (east), south, west.
!f CRW HP:Wounded Mana:Cold>km
kill *man*
You are too afraid.
!f CRW HP:Wounded Mana:Cold>WEST
Heathery Slope
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Cold>cha wim
Wimpy removed.
). CRW HP:Wounded Mana:Cold>NORTH
Rocky Plains
The corpse of a pack horse is lying here.
Exits: east, south, west.
). CRW HP:Wounded Mana:Warm>mw
cha moo wim
Ok.
). CRW HP:Wounded Mana:Warm>SOUTH
EAST
lm
Heathery Slope
Exits: north, east, south, west.
). CRW HP:Wounded Mana:Warm>Forest by the Temple Wall
On the ground, there are sixteen war arrows.
*Naromir the Dúnadan Woman* is standing here.
Exits: north, (east), south, west.
!f CRW HP:Wounded Mana:Warm>cast 'lightning bolt' *man*
You start to concentrate...
*Naromir the Dúnadan Woman* yawns and stretches her limbs.
*Naromir the Dúnadan Woman* sits down and rests.
Ok.
The lightning bolt hits *Naromir the Dúnadan Woman* with full impact.
!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* panics, and attempts to flee.
*Naromir the Dúnadan Woman* leaves north.
)f CRW HP:Wounded Mana:Cold>oe
open exit
It's already open!
)f CRW HP:Wounded Mana:Cold>NORTH
Forested Slope
*Naromir the Dúnadan Woman* is standing here.
Exits: east, south, west.
!f CRW HP:Wounded Mana:Cold>
*Naromir the Dúnadan Woman* leaves south.
)f CRW HP:Wounded Mana:Cold>lm
cast 'lightning bolt' *man*
Nobody here by that name.
)f CRW HP:Wounded Mana:Cold>SOUTH
Forest by the Temple Wall
There are sixteen war arrows here.
Exits: north, (east), soure by that name.
)( CRW HP:Wounded Mana:Cold>p: by the Temple Wall
On the ground, there are sixteen war arrows.
Exits: north, (east), south, west.
)f CRW HP:Wounded Mana:Cold>rv
reveal q
You begin to search...
You didn't find anyone.
)f CRW HP:Wounded Mana:Cold>NORTH
track *man
Forested Slope
Exits: east, south, west.
)f CRW HP:Wounded Mana:Cold>
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
)f CRW HP:Wounded Mana:Cold>SOUTH
Forest by the Temple Wall
You see sixteen war arrows on the ground.
Exits: north, (east), south, west.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
)f CRW HP:Wounded Mana:Cold>WEST
Heathery Slope
Exits: north, east, south, west.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
). CRW HP:Wounded Mana:Cold>WEST
Light Forest
Exits: north, east, south, west.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
). CRW HP:Wounded Mana:Cold>SOUTH
Edge of the Forest
Exits: north, east, south, west.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
)f CRW HP:Wounded Mana:Cold>SOUTH
Oops!
You cannot go there riding!
)f CRW HP:Wounded Mana:Cold>lead
s
You stop riding a hungry warg.
A hungry warg starts following you.
)f CW HP:Wounded Mana:Cold>Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: north, east, south, west.
ACK! A hungry warg didn't follow you, you lost it.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
)f CW HP:Wounded Mana:Cold>WEST
Forested Hills
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
)f CW HP:Wounded Mana:Cold>SOUTH
Bend in the Old East Road
Exits: north, =south=, =west=.
You see some tracks of *a Man* leading west
(done less than 1 hour ago).
)+ CW HP:Wounded Mana:Cold>WEST
Junction to an Inn
Exits: north, =east=, south, =west=.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
)+ CW HP:Wounded Mana:Cold>SOUTH
Path to the Inn
Exits: north, [east], south, west.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
). CW HP:Wounded Mana:Cold>rv
reveal q
You begin to search...
track
You didn't find anyone.
). CW HP:Wounded Mana:Cold>
You stop tracking your victim.
). CW HP:Wounded Mana:Cold>
The sun rises in the east.
You bleed from open wounds.
*. CW HP:Wounded Mana:Cold>oe
open exit
Ok.
*. CW HP:Wounded Mana:Cold>EAST
lm
Decaying Smithy
*Naromir the Dúnadan Woman* is resting here.
Exits: (west).
![ CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
*Naromir the Dúnadan Woman* stops resting, and clambers on her feet.
*Naromir the Dúnadan Woman* strongly pierces your right arm.
Aye!
You cannot concentrate any more...
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
You slash *Naromir the Dúnadan Woman*'s head extremely hard.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* panics, and attempts to flee.
*Naromir the Dúnadan Woman* leaves west.
![ CW HP:Wounded Mana:Cold>WEST
Path to the Inn
*Naromir the Dúnadan Woman* is standing here.
Exits: north, (east), south, west.
*Naromir the Dúnadan Woman* leaves east.
*. CW HP:Wounded Mana:Cold>km
kill *man*
They aren't here.
*. CW HP:Wounded Mana:Cold>EAST
km
Decaying Smithy
Exits: (west).
You have found *Naromir the Dúnadan Woman*!
![ CW HP:Wounded Mana:Cold>kill *man*
You approach *Naromir the Dúnadan Woman*, trying to slash her.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* leaves her hiding place.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
You slash *Naromir the Dúnadan Woman*'s right arm very hard and shatter it.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>oe
*Naromir the Dúnadan Woman* sheathes a nasty orkish fang into a pair of
smooth, black boots.
*Naromir the Dúnadan Woman* swiftly draws a yew longbow from across her back.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>open exit
It's already open!
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* yawns her head off.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>FLEE
You flee head over heels.
Path to the Inn
Exits: north, (east), south, west.
*. CW HP:Wounded Mana:Cold>EAST
lm
Decaying Smithy
*Naromir the Dúnadan Woman* is standing here.
Exits: (west).
![ CW HP:Wounded Mana:Cold>*Naromir the Dúnadan Woman* closes the door.
cast 'lightning bolt' *man*
You start to concentrate...
Ok.
The lightning bolt hits *Naromir the Dúnadan Woman* with full impact.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Awful>oe
open exit
Ok.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Awful>na nm
Ok.
![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Awful>FLEE
You flee head over heels.
Path to the Inn
Exits: north, (east), south, west.
*. CW HP:Wounded Mana:Cold>EAST
lm
Decaying Smithy
*Naromir the Dúnadan Woman* is standing here.
Exits: (west).
![ CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...
*Naromir the Dúnadan Woman* leaves west.
Your victim has disappeared!
![ CW HP:Wounded Mana:Cold>WEST
lm
Path to the Inn
Exits: north, (east), south, west.
You smell blood.
*. CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
Nobody here by that name.
*. CW HP:Wounded Mana:Cold>NORTH
SOUTH
lm
Junction to an Inn
Exits: north, =east=, south, =west=.
*+ CW HP:Wounded Mana:Cold>Path to the Inn
Exits: north, (east), south, west.
*. CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
Nobody here by that name.
*. CW HP:Wounded Mana:Icy>EAST
Decaying Smithy
Exits: (west).
You smell blood.
*an Elf* slowly fades into existence.
Someone yawns her head off.
*Naromir the Dúnadan Woman* leaves her hiding place.
*Naromir the Dúnadan Woman* lies down and falls asleep.
![ CW HP:Wounded Mana:Icy>lm
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
*an Elf* begins some strange incantations...
![ CW HP:Wounded Mana:Icy>
*Naromir the Dúnadan Woman* wakes up.
![ CW HP:Wounded Mana:Icy>WEST
*Naromir the Dúnadan Woman* clambers on her feet.
![ CW HP:Wounded Mana:Icy>Path to the Inn
Exits: north, (east), south, west.
*. CW HP:Wounded Mana:Icy>ma
cha moo agg
Ok.
*. CW HP:Wounded Mana:Icy>EAST
km
Decaying Smithy
*Naromir the Dúnadan Woman* is standing here.
*an Elf* is standing here.
Exits: (west).
![ CW HP:Wounded Mana:Icy>kill *man*
You slash *Naromir the Dúnadan Woman*'s right foot extremely hard and shatter
it.
*Naromir the Dúnadan Woman* is incapacitated and will slowly die, if not
aided.
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>
*an Elf* closes the door.
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
oe
open exit
Ok.
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
oe
*an Elf* begins some strange incantations...
open exit
It's already open!
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>g
open exit
It's already open!
![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>open exit
It's already open!
You slash *Naromir the Dúnadan Woman*'s body extremely hard and shatter it.
You feel more experienced.
info Total EXP: %x EXP to Level: %X
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Naromir the Dúnadan Woman*'s death cry.
*Naromir the Dúnadan Woman* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Naromir the Dúnadan Woman*.
![ CW HP:Wounded Mana:Icy>Get what?
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
*an Elf* strongly pierces your right arm.
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>Total EXP: 9489093 EXP to Level: 0
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>
*an Elf* begins some strange incantations...
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>FLEE
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
open exit
It's already open!
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
oe
open exit
It's already open!
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>mw
open exit
It's already open!
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
cha moo wim
Ok.
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!
![ CW HP:Awful Mana:Icy *an Elf*:Healthy>open exit
It's already open!
![ CW HP:Awful Mana:Icy *an Elf*:Healthy>open exit
It's already open!
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Awful Mana:Icy *an Elf*:Healthy>FLEE
*an Elf* begins some strange incantations...
![ CW HP:Awful Mana:Icy *an Elf*:Healthy>oe
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Awful Mana:Icy *an Elf*:Healthy>FLEE
open exit
It's already open!
![ CW HP:Awful Mana:Icy *an Elf*:Healthy>oe
FLEE
You slash *an Elf*'s body and tickle it.
![ CW HP:Awful Mana:Icy *an Elf*:Fine>oe
FLEE
You are already attempting to flee!
You flee head over heels.
Path to the Inn
Exits: north, (east), south, west.
*. CW HP:Awful Mana:Icy>oe
open exit
It's already open!
*. CW HP:Awful Mana:Icy>FLEE
You flee head over heels.
Junction to an Inn
Exits: north, =east=, south, =west=.
*+ CW HP:Awful Mana:Icy>NORTH
open exit
You don't see any exit here.
*+ CW HP:Awful Mana:Icy>NORTH
You flee head over heels.
Bend in the Old East Road
Exits: north, =south=, =west=.
*+ CW HP:Awful Mana:Icy>open exit
You don't see any exit here.
*+ CW HP:Awful Mana:Icy>
You flee head over heels.
Forested Hills
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.
*f CW HP:Awful Mana:Icy>NORTH
Edge of the Forest
Exits: north, east, south, west.
*f CW HP:Awful Mana:Icy>NORTH
The Mitheithel
Exits: north, east, south, west.
Not the best of logs but was funny who it was and it felt good etc.
P.S. You are really sexy