A log
posted by Jizzle
2004-07-11 10:47:11
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Some log
Okay! So story goes my warrior died linkless to Naromir's orc and lost all eq so i log
Jizzle.  After im low from 3 morons fighting me in priest I see none other
than Naromir himself!  Too bad he wasnt linkless.

You are using:
<wielded>            an engraved broadsword (flawless); some sort of liquid is
                     smeared on it
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a green hood (flawless)
<worn on body>       a russet shirt (flawless)
<worn about body>    a russet cloak (flawless)
<worn on hands>      a thin pair of leather gloves (satisfactory)
<worn on legs>       a brown pair of pants (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     an iron ring
<worn on back>       a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a sable pouch
<worn on belt>       a hunting knife (flawless)
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a dirty reddish vial


o[ CW HP:Hurt Mana:Warm>wher
Players in your zone
--------------------
Jizzle               - The Priest's Study

o[ CW HP:Hurt Mana:Warm>open curtain
Ok.

o[ CW HP:Hurt Mana:Warm>WEST
WEST
WEST
The Hidden Passage
Exits: (east), west.
A hungry warg has arrived from the east.

o[ CW HP:Hurt Mana:Warm>On a Landing
Exits: east, up, down.
A hungry warg has arrived from the east.

o[ CW HP:Hurt Mana:Warm>
Alas, you cannot go that way...

o[ CW HP:Hurt Mana:Warm>UP
In the Bell-tower
Exits: down.
A hungry warg has arrived from below.

)[ CW HP:Hurt Mana:Warm Move:Tired>DOWN
EAST
On a Landing
Exits: east, up, down.
A hungry warg has arrived from above.

o[ CW HP:Hurt Mana:Warm Move:Tired>The Hidden Passage
Exits: (east), west.
A hungry warg has arrived from the west.

o[ CW HP:Hurt Mana:Warm Move:Tired>EAST
The Priest's Study
There are two handfuls of narrow leaves here.
A huge, finely chiselled, silvery bracer has been left here.
A thin silver chain with a small white stone attached lies here.
You see seven piles of grey-green leaves on the ground.
You see ten piles of scented crushed leaves on the ground.
A lovely small tin ring has been left here.
A two-handed axe is on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
Exits: (south), (west).
A hungry warg has arrived from the west.

o[ CW HP:Hurt Mana:Warm Move:Tired>bob
cast 'breath'
You start to concentrate...

SOUTH
SOUTH
An energy begins to flow within your legs as your body becomes lighter.

o[ CW HP:Hurt Mana:Cold>By the Dark Altar
The corpse of the orkish bodyguard is lying here.
A sturdy trained horse is standing here.
Exits: (north), south.
A hungry warg has arrived from the north.

o[ CW HP:Hurt Mana:Cold>Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A hungry warg has arrived from the north.

o[ CW HP:Hurt Mana:Cold>WEST
Domed Chamber
Exits: east, west.
A hungry warg has arrived from the east.

o[ CW HP:Hurt Mana:Cold>WEST
The Guardroom
A huge orc bodyguard looks at you suspiciously.
Exits: east, west.
A hungry warg has arrived from the east.

![ CW HP:Hurt Mana:Cold>WEST
Forest by the Temple Wall
You see sixteen war arrows on the ground.
Exits: north, east, south, west.
A hungry warg has arrived from the east.

)f CW HP:Hurt Mana:Cold>ride
A hungry warg stops following you.
You pick up a hungry warg's reins, and start riding it.

)f CRW HP:Hurt Mana:Cold>rv
reveal q
You begin to search...

where
You didn't find anyone.

)f CRW HP:Hurt Mana:Cold>Players in your zone
--------------------
Jizzle               - Forest by the Temple Wall

)f CRW HP:Hurt Mana:Cold>rv
reveal q
You begin to search...

track *man
You have revealed *Naromir the Dúnadan Woman*!

!f CRW HP:Hurt Mana:Cold>
You carefully examine the ground around you, looking for tracks...

You stop searching.

!f CRW HP:Hurt Mana:Cold>km

*Naromir the Dúnadan Woman* tries to sneak behind you!

!f CRW HP:Hurt Mana:Cold>kill *man*
*Naromir the Dúnadan Woman* leaves her hiding place.
You slash *Naromir the Dúnadan Woman*'s right leg hard.

!f CRW HP:Hurt Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
You slash *Naromir the Dúnadan Woman*'s left leg extremely hard.

!f CRW HP:Hurt Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
*Naromir the Dúnadan Woman* pierces your right foot extremely hard.
You feel a strong ache there!

!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>FLEE
You flee head over heels.
Heathery Slope
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Cold>poison
You carefully pour some oil on your wightblade.

). CRW HP:Wounded Mana:Cold>km
kill *man*
They aren't here.

). CRW HP:Wounded Mana:Cold>EAST
km
Forest by the Temple Wall
There are sixteen war arrows here.
Exits: north, east, south, west.

)f CRW HP:Wounded Mana:Cold>kill *man*
They aren't here.

)f CRW HP:Wounded Mana:Cold>WEST
Heathery Slope
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Cold>EAST
NORTH
Forest by the Temple Wall
On the ground, there are sixteen war arrows.
Exits: north, east, south, west.

)f CRW HP:Wounded Mana:Cold>Forested Slope
Exits: east, south, west.

)f CRW HP:Wounded Mana:Cold>SOUTH
Forest by the Temple Wall
There are sixteen war arrows here.
Exits: north, east, south, west.

)f CRW HP:Wounded Mana:Cold>SOUTH
Forested Slope
The corpse of a pack horse is lying here.
Exits: north, east, south, west.

)( CRW HP:Wounded Mana:Cold>NORTH

You bleed from open wounds.

!( CRW HP:Wounded Mana:Cold>Forest by the Temple Wall
You see sixteen war arrows on the ground.
Exits: north, east, south, west.

)f CRW HP:Wounded Mana:Cold>flush q
You begin to search...

You have found *Naromir the Dúnadan Woman*!
*Naromir the Dúnadan Woman* leaves her hiding place.
You slash *Naromir the Dúnadan Woman*'s body hard.
*Naromir the Dúnadan Woman*'s body turns numb as the poison speeds to her
brain!

!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
The exit east blurs for a while.
*Naromir the Dúnadan Woman* pierces your right leg hard.

!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
Smrtihlav narrates 'dwarf'

!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Hurt>
You flee head over heels.
Heathery Slope
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Cold>WEST
Light Forest
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Cold>EAST
EAST
Heathery Slope
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Cold>Forest by the Temple Wall
On the ground, there are sixteen war arrows.
*Naromir the Dúnadan Woman* is standing here.
Exits: north, (east), south, west.

!f CRW HP:Wounded Mana:Cold>km
kill *man*
You are too afraid.

!f CRW HP:Wounded Mana:Cold>WEST
Heathery Slope
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Cold>cha wim
Wimpy removed.

). CRW HP:Wounded Mana:Cold>NORTH
Rocky Plains
The corpse of a pack horse is lying here.
Exits: east, south, west.

). CRW HP:Wounded Mana:Warm>mw
cha moo wim
Ok.

). CRW HP:Wounded Mana:Warm>SOUTH
EAST
lm
Heathery Slope
Exits: north, east, south, west.

). CRW HP:Wounded Mana:Warm>Forest by the Temple Wall
On the ground, there are sixteen war arrows.
*Naromir the Dúnadan Woman* is standing here.
Exits: north, (east), south, west.

!f CRW HP:Wounded Mana:Warm>cast 'lightning bolt' *man*
You start to concentrate...

*Naromir the Dúnadan Woman* yawns and stretches her limbs.
*Naromir the Dúnadan Woman* sits down and rests.

Ok.
The lightning bolt hits *Naromir the Dúnadan Woman* with full impact.

!f CRW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* panics, and attempts to flee.
*Naromir the Dúnadan Woman* leaves north.

)f CRW HP:Wounded Mana:Cold>oe
open exit
It's already open!

)f CRW HP:Wounded Mana:Cold>NORTH
Forested Slope
*Naromir the Dúnadan Woman* is standing here.
Exits: east, south, west.

!f CRW HP:Wounded Mana:Cold>
*Naromir the Dúnadan Woman* leaves south.

)f CRW HP:Wounded Mana:Cold>lm
cast 'lightning bolt' *man*
Nobody here by that name.

)f CRW HP:Wounded Mana:Cold>SOUTH
Forest by the Temple Wall
There are sixteen war arrows here.
Exits: north, (east), soure by that name.

)( CRW HP:Wounded Mana:Cold>p: by the Temple Wall
On the ground, there are sixteen war arrows.
Exits: north, (east), south, west.

)f CRW HP:Wounded Mana:Cold>rv
reveal q
You begin to search...

You didn't find anyone.

)f CRW HP:Wounded Mana:Cold>NORTH
track *man
Forested Slope
Exits: east, south, west.

)f CRW HP:Wounded Mana:Cold>
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

)f CRW HP:Wounded Mana:Cold>SOUTH
Forest by the Temple Wall
You see sixteen war arrows on the ground.
Exits: north, (east), south, west.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

)f CRW HP:Wounded Mana:Cold>WEST
Heathery Slope
Exits: north, east, south, west.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

). CRW HP:Wounded Mana:Cold>WEST
Light Forest
Exits: north, east, south, west.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

). CRW HP:Wounded Mana:Cold>SOUTH
Edge of the Forest
Exits: north, east, south, west.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

)f CRW HP:Wounded Mana:Cold>SOUTH
Oops! 
You cannot go there riding!

)f CRW HP:Wounded Mana:Cold>lead
s
You stop riding a hungry warg.
A hungry warg starts following you.

)f CW HP:Wounded Mana:Cold>Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: north, east, south, west.
ACK! A hungry warg didn't follow you, you lost it.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

)f CW HP:Wounded Mana:Cold>WEST
Forested Hills
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

)f CW HP:Wounded Mana:Cold>SOUTH
Bend in the Old East Road
Exits: north, =south=, =west=.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

)+ CW HP:Wounded Mana:Cold>WEST
Junction to an Inn
Exits: north, =east=, south, =west=.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

)+ CW HP:Wounded Mana:Cold>SOUTH
Path to the Inn
Exits: north, [east], south, west.

You see some tracks of *a Man* leading east
 (done less than 1 hour ago).

). CW HP:Wounded Mana:Cold>rv
reveal q
You begin to search...

track
You didn't find anyone.

). CW HP:Wounded Mana:Cold>
You stop tracking your victim.

). CW HP:Wounded Mana:Cold>
The sun rises in the east.
You bleed from open wounds.

*. CW HP:Wounded Mana:Cold>oe
open exit
Ok.

*. CW HP:Wounded Mana:Cold>EAST
lm
Decaying Smithy
*Naromir the Dúnadan Woman* is resting here.
Exits: (west).

![ CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...

*Naromir the Dúnadan Woman* stops resting, and clambers on her feet.

*Naromir the Dúnadan Woman* strongly pierces your right arm.
Aye! 
You cannot concentrate any more...

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
You slash *Naromir the Dúnadan Woman*'s head extremely hard.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* panics, and attempts to flee.
*Naromir the Dúnadan Woman* leaves west.

![ CW HP:Wounded Mana:Cold>WEST
Path to the Inn
*Naromir the Dúnadan Woman* is standing here.
Exits: north, (east), south, west.
*Naromir the Dúnadan Woman* leaves east.

*. CW HP:Wounded Mana:Cold>km
kill *man*
They aren't here.

*. CW HP:Wounded Mana:Cold>EAST
km
Decaying Smithy
Exits: (west).
You have found *Naromir the Dúnadan Woman*!

![ CW HP:Wounded Mana:Cold>kill *man*
You approach *Naromir the Dúnadan Woman*, trying to slash her.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* leaves her hiding place.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
You slash *Naromir the Dúnadan Woman*'s right arm very hard and shatter it.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>oe

*Naromir the Dúnadan Woman* sheathes a nasty orkish fang into a pair of
smooth, black boots.
*Naromir the Dúnadan Woman* swiftly draws a yew longbow from across her back.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>open exit
It's already open!

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>
*Naromir the Dúnadan Woman* yawns her head off.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Wounded>FLEE
You flee head over heels.
Path to the Inn
Exits: north, (east), south, west.

*. CW HP:Wounded Mana:Cold>EAST
lm
Decaying Smithy
*Naromir the Dúnadan Woman* is standing here.
Exits: (west).

![ CW HP:Wounded Mana:Cold>*Naromir the Dúnadan Woman* closes the door.
cast 'lightning bolt' *man*
You start to concentrate...

Ok.
The lightning bolt hits *Naromir the Dúnadan Woman* with full impact.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Awful>oe
open exit
Ok.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Awful>na nm
Ok.

![ CW HP:Wounded Mana:Cold *Naromir the Dúnadan Woman*:Awful>FLEE
You flee head over heels.
Path to the Inn
Exits: north, (east), south, west.

*. CW HP:Wounded Mana:Cold>EAST
lm
Decaying Smithy
*Naromir the Dúnadan Woman* is standing here.
Exits: (west).

![ CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...

*Naromir the Dúnadan Woman* leaves west.
Your victim has disappeared!

![ CW HP:Wounded Mana:Cold>WEST
lm
Path to the Inn
Exits: north, (east), south, west.
You smell blood.

*. CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
Nobody here by that name.

*. CW HP:Wounded Mana:Cold>NORTH
SOUTH
lm
Junction to an Inn
Exits: north, =east=, south, =west=.

*+ CW HP:Wounded Mana:Cold>Path to the Inn
Exits: north, (east), south, west.

*. CW HP:Wounded Mana:Cold>cast 'lightning bolt' *man*
Nobody here by that name.

*. CW HP:Wounded Mana:Icy>EAST
Decaying Smithy
Exits: (west).
You smell blood.
*an Elf* slowly fades into existence.
Someone yawns her head off.
*Naromir the Dúnadan Woman* leaves her hiding place.
*Naromir the Dúnadan Woman* lies down and falls asleep.

![ CW HP:Wounded Mana:Icy>lm
cast 'lightning bolt' *man*
Alas, not enough mana flows through you...
*an Elf* begins some strange incantations...

![ CW HP:Wounded Mana:Icy>
*Naromir the Dúnadan Woman* wakes up.

![ CW HP:Wounded Mana:Icy>WEST

*Naromir the Dúnadan Woman* clambers on her feet.

![ CW HP:Wounded Mana:Icy>Path to the Inn
Exits: north, (east), south, west.

*. CW HP:Wounded Mana:Icy>ma
cha moo agg
Ok.

*. CW HP:Wounded Mana:Icy>EAST
km
Decaying Smithy
*Naromir the Dúnadan Woman* is standing here.
*an Elf* is standing here.
Exits: (west).

![ CW HP:Wounded Mana:Icy>kill *man*
You slash *Naromir the Dúnadan Woman*'s right foot extremely hard and shatter
it.
*Naromir the Dúnadan Woman* is incapacitated and will slowly die, if not
aided.

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>
*an Elf* closes the door.

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
oe
open exit
Ok.

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
oe
*an Elf* begins some strange incantations...
open exit
It's already open!

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>oe
open exit
It's already open!

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>g
open exit
It's already open!

![ CW HP:Wounded Mana:Icy *Naromir the Dúnadan Woman*:Awful>open exit
It's already open!
You slash *Naromir the Dúnadan Woman*'s body extremely hard and shatter it.
You feel more experienced.
info Total EXP: %x EXP to Level: %X
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Naromir the Dúnadan Woman*'s death cry.
*Naromir the Dúnadan Woman* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Naromir the Dúnadan Woman*.

![ CW HP:Wounded Mana:Icy>Get what?
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
*an Elf* strongly pierces your right arm.

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>Total EXP: 9489093 EXP to Level: 0

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>
*an Elf* begins some strange incantations...

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>FLEE
You flee head over heels.
PANIC! 
You couldn't escape!

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
open exit
It's already open!
You flee head over heels.
PANIC! 
You couldn't escape!

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
oe
open exit
It's already open!

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>mw
open exit
It's already open!

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe

You flee head over heels.
PANIC! 
You couldn't escape!

![ CW HP:Bad Mana:Icy *an Elf*:Healthy>oe
cha moo wim
Ok.
*an Elf* utters the words 'lightning bolt'
*an Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You are wracked with overwhelming PAIN!

![ CW HP:Awful Mana:Icy *an Elf*:Healthy>open exit
It's already open!

![ CW HP:Awful Mana:Icy *an Elf*:Healthy>open exit
It's already open!
You flee head over heels.
PANIC! 
You couldn't escape!

![ CW HP:Awful Mana:Icy *an Elf*:Healthy>FLEE

*an Elf* begins some strange incantations...

![ CW HP:Awful Mana:Icy *an Elf*:Healthy>oe
You are already attempting to flee!
You flee head over heels.
PANIC! 
You couldn't escape!

![ CW HP:Awful Mana:Icy *an Elf*:Healthy>FLEE
open exit
It's already open!

![ CW HP:Awful Mana:Icy *an Elf*:Healthy>oe
FLEE

You slash *an Elf*'s body and tickle it.

![ CW HP:Awful Mana:Icy *an Elf*:Fine>oe
FLEE
You are already attempting to flee!
You flee head over heels.
Path to the Inn
Exits: north, (east), south, west.

*. CW HP:Awful Mana:Icy>oe
open exit
It's already open!

*. CW HP:Awful Mana:Icy>FLEE
You flee head over heels.
Junction to an Inn
Exits: north, =east=, south, =west=.

*+ CW HP:Awful Mana:Icy>NORTH
open exit
You don't see any exit here.

*+ CW HP:Awful Mana:Icy>NORTH
You flee head over heels.
Bend in the Old East Road
Exits: north, =south=, =west=.

*+ CW HP:Awful Mana:Icy>open exit
You don't see any exit here.

*+ CW HP:Awful Mana:Icy>
You flee head over heels.
Forested Hills
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.

*f CW HP:Awful Mana:Icy>NORTH
Edge of the Forest
Exits: north, east, south, west.

*f CW HP:Awful Mana:Icy>NORTH
The Mitheithel
Exits: north, east, south, west.


Not the best of logs but was funny who it was and it felt good etc.
Top of Page Down to last comment


Fizzle2004-07-11 11:09:54
That sure was a neat log, I always like to see linkless killers die. Would have been more neat if he was linkless, but fun anyway!


P.S. You are really sexy
Gamli2004-07-11 13:05:59
That elf was a bit slow on the uptake:p
Tankist2004-07-11 16:23:44
Hoho Naralon's powerlab in action!
Unknown2004-07-11 22:10:41
Arachnia is wizkill. :( That said, best use of it is definitely on a thief who won't hesitate to wizkill you either. Good job.
Razoor2004-07-11 22:14:42
You were AFK, alternatively LD without linkdrop and wimpy set to 0.
Jizzle2004-07-12 06:19:32
Oh man I go afk in Tharbad sewers all the time! It makes me hot (i was not afk i was at k etc but wasnt connected)
Tushie2004-07-12 23:34:57
Enjoyed this alot *cackle* Naromir
Björn 2004-07-13 12:57:45
Sweet :D
Naromir2004-07-14 06:39:13
To make things clear: You werent ld! If you were ld you would have fled when we shot you! You were afk! Some of your group yelled "ELF LD" so we didnt touch the elf! And i had like shit eq at this time, and to get a shaman to fight you need to go like wounded! And i ate a nasty bolt from wounded to awful! So you had your turn to win! Gratz!
Andróg 2004-07-30 20:37:46
"Oh man I go afk in Tharbad sewers all the time! It makes me hot (i was not afk i was at k etc but wasnt connected)"

So you were at computer, but you weren't connected, even though your net-connection was 100% working? So, you're just enjoying going ld in sewers for the fun of it? Ok, I'll keep that in mind and next time I see you in sewers I won't worry about ld/afk, because actually!! you're really there! Bah...
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