WTFFFFFFFFFFFFFFFFFFF
posted by Lolatmi
2004-11-13 09:33:20
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the one and only puke troll
// extra soupa long and spammy, so, don’t read, unless u wanna find out how to sun a puke…or just posted in case anyone else wanted to quit mume with me J
// ok so story is, ive been afk all day, classes, work, etc trying to train off some useless thief skills now that im istar, might as well get some spells or smth useful

// in fell beast meta atm…about to go old fornost and grab some align

*#>
w
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.

w
*#>
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.

*#>
Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.

*#>
s
Main Street
There is an old street-lamp on the border of the street.
Exits: north, [south], west.

w
*#>
w
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

*#>
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: east, [west]. 
*#>
call
You call out. // wont work! *bonk self*

*#>

You hear a call from the other side of the gate. // woo! Im feeling lucky J

*#>
oe w
open exit w // im impatient! Wanna get my align J
It seems to be locked. 

*#>
w

Harry the Gatekeeper unlocks the gate.
Harry the Gatekeeper opens the gate.

*#>
West of Bree
Himúr the Dwarf is here, riding a mountain mule (glowing). // hi!
Sáensïl the Half-Elf is standing here. // u 2!
Yikes the Elf is here, riding a warhorse. // 3!
Wendë the Elf is here, riding a pack horse. // ur too nice J
Exits: (east), =south=, =west=.
Sáensïl says 'maybe chief loyds boots' // nah dunt think so

*+>

Himúr leaves east riding a mountain mule. // wave
Sáensïl leaves east.
Yikes leaves east riding a warhorse.
Wendë leaves east riding a pack horse.

*+>

You hear some apparently very close noise from the east.

*+>

The day has begun.

*+>

The gate closes quietly.
You hear a *click* in a lock.

*+>
e
The gate seems to be closed.

e
*+>
The gate seems to be closed.

*+>
where
Players in your zone
--------------------
a fell beast         - West of Bree // tee hee!
Windwalker           - Narrow Street // wave
Sáensïl              - At the Sign of The Prancing Pony
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony

*+>
l
West of Bree

*+>
w
Large Road
Exits: =east=, =west=.
The clouds begin to disappear.

*+>
w
Old East Road Meets Greenway
Exits: =north=, =east=, =south=, =west=.

*+>
n
The Lane
Exits: =north=, east, =south=.

n
*+>
n
The Lane
Exits: =north=, east, =south=.

*+>
n
n
The Lane
Exits: =north=, east, =south=, west.

*+>
The Lane
Exits: =north=, east, =south=, west.
The Lane
Exits: =north=, east, =south=.

*+>
You are carrying:
Nothing.

*+>
e
e
In a Light Forest
k butterfly
A colourful butterfly is fluttering around here.
Exits: east, south, west.

*f>
e
e
In a Dense Forest
A grey wolf is here, thin from starvation.
Exits: east, west.
Through the tree-branches, clouds can be seen collecting in the sky.

e
*f>
They aren't here.

*f>
In a Dense Forest
Exits: north, east, south, west.

*f>
In a Dense Forest
Exits: north, east, west.
*f>
In a Dense Forest
Exits: north, east, south, west.

*f>
e
In a Dense Forest
A sparrow is flapping around on the ground.
Exits: north, east, south, west.

*f>
n
n
Black Forest
Exits: north, south, west.
The clouds begin to disappear.

of>
e
Black Forest
A mass of wriggling vines drops on you from the trees.
Exits: east, south.

of>
Black Forest
Exits: north, east, south, west.

of>
s
Heart of the Forest
Exits: north.

of>
o bark
d
Ok.
of>
Inside the Rotten Trunk
A small harmless centipede is here.
Exits: (up), down.

o[>
close trunk
Ok.

o[>
k centipede
You hit a centipede's left forefoot extremely hard and shatter it.
Your victim is shocked by your hit!

o[ a centipede:Bad>
d
No way! 
You are fighting for your life!

o[ a centipede:Bad>

You hit a centipede's left hindfoot extremely hard and shatter it.
Your victim is shocked by your hit!
info to level %X
#   $xpToLevelOld is now set to {280537} [local]
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a centipede's death cry.
#   $xpLastKill is now set to {A centipede} [local]
A centipede is dead! R.I.P.

// need all the xp I can get! Im istari!

o[>
o[>
d
Dark Hole
Exits: north, up.

Sc
o[>
295/295 hits, 10/10 mana, and 140/150 moves.

o[>
n
e
Underneath the Trunk
Exits: east, south.

o[>
Wet Tunnel
A tiny spider is here, eating a tiny bug.
Exits: east, west.

o[>
e
e
Cave
A dirty ruffian draped in rags advances towards you.
Exits: north, east, west.

![>
Dining Room
A half-rotten corpse is hanging here.
A dirty ruffian draped in rags advances towards you.
A dirty ruffian draped in rags advances towards you.
Exits: east, west.

![>
e
Chambers
The ruffian leader Scarred grins as he draws his sword.
A dirty ruffian draped in rags advances towards you.
Exits: west.
![>
k scarred
You hit Scarred's right foot extremely hard and shatter it.
Scarred says 'At was iuur last mistake a fell beast! Y will remember you!'

![ Scarred:Fine>

You swiftly dodge a young ruffian's attempt to pierce you.

![ Scarred:Fine>

You hit Scarred's body extremely hard and shatter it.

![ Scarred:Wounded>
lab t
Ok.

![ Scarred:Wounded>

You hit Scarred's right arm very hard and shatter it.

![ Scarred:Bad>

You hit Scarred's right arm extremely hard and shatter it.
Scarred is incapacitated and will slowly die, if not aided.

![ Scarred:Dying>

You hit Scarred's right foot extremely hard and shatter it.
info to level %X
#   $xpToLevelOld is now set to {280537} [local]
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear Scarred's death cry.
#   $xpLastKill is now set to {Scarred} [local]
Scarred is dead! R.I.P.
![ a young ruffian:Healthy>
![ a young ruffian:Healthy>

A young ruffian pierces your right wing and tickles it.

![ HP:Fine a young ruffian:Healthy>

You hit a young ruffian's body extremely hard and shatter it.

![ HP:Fine a young ruffian:Hurt>

You hit a young ruffian's head extremely hard and shatter it.

![ HP:Fine a young ruffian:Bad>
ec 1
exa 1.corpse
corpse (here) : 
a pile of coins
a scimitar (used)
a plain cloak (well-maintained)
a thin rigid leather breastplate (used)

![ HP:Fine a young ruffian:Bad>

You hit a young ruffian's body extremely hard and shatter it.
info to level %X
#   $xpToLevelOld is now set to {280537} [local]
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a young ruffian's death cry.
#   $xpLastKill is now set to {A young ruffian} [local]
A young ruffian is dead! R.I.P.
![ HP:Fine>
![ HP:Fine>
gaa
get all all.corpse
You get a thin rigid leather breastplate from the corpse of Scarred.
You get a plain cloak from the corpse of Scarred.
You get a scimitar from the corpse of Scarred.
You get a pile of coins from the corpse of Scarred.
There was 1 silver penny.
You get a brown pair of pants from the corpse of a young ruffian.
You get a shortsword from the corpse of a young ruffian.
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.

![ HP:Fine>
oe n

You hear some close noise from the west.

![ HP:Fine>
open exit n
You don't see any exit there.

n
![ HP:Fine>
Alas, you cannot go that way...

![ HP:Fine>
o niche
Ok.
n
![ HP:Fine>
Niche
A noticeable crack runs down one of the walls.
A simple wooden chest is here.
Exits: (south).

o[>
get all chest
You get a silver piece from a simple chest.
There was 1 silver penny.
You get a small pile of copper pennies from a simple chest.
There was 20 copper pennies.
You get a large metal shield from a simple chest.
You get a longsword from a simple chest.

o[>

Some close noise can be heard from the south. // hrm, trollies? Better get out :/

s
o[>
Chambers
The corpse of a young ruffian is lying here.
The corpse of Scarred is lying here.
Exits: (north), west.

w
![>
Dining Room
A half-rotten corpse is hanging here.
Exits: east, west.
![>

Yikes has arrived from the west. // haha I beat you! Scarred no load btw L
A warhorse has arrived from the west.
Winsel has arrived from the west.

where
![>

Winsel leaves east.
Yikes leaves east.
A warhorse leaves east.

![>
Players in your zone
--------------------
a fell beast         - Dining Room
Territh              - Black Forest
Winsel               - Chambers
Sáensïl              - Wet Tunnel
Wendë                - Wet Tunnel
Himúr                - Wet Tunnel
Yikes                - Chambers

![>
w
Cave
A dirty ruffian draped in rags advances towards you.
A dirty ruffian draped in rags advances towards you.
Exits: north, east, west.
You have found a young ruffian!

![>
![>

Himúr has arrived from the west.
A mountain mule has arrived from the west.
Sáensïl has arrived from the west.
Wendë has arrived from the west.
A pack horse has arrived from the west.

![>
w
Himúr leaves north.
A mountain mule leaves north.
Sáensïl leaves north.
Wendë leaves north.
A pack horse leaves north.
Wet Tunnel
A tiny spider is here, eating a tiny bug.
Exits: east, west.

o[>

Some very close noise can be heard from the east.

o[>
s

Yikes has arrived from the east.
A warhorse has arrived from the east.

![>
w
Alas, you cannot go that way...
s
![>
Underneath the Trunk
Exits: east, south.

o[>
Dark Hole
Exits: north, up.

o[>
u
Inside the Rotten Trunk
The corpse of a centipede is lying here.
Exits: [up], down.

o[>
u
The trunk seems to be closed.
Yikes has arrived from below.
A warhorse has arrived from below.

![>

You swiftly dodge Yikes' attempt to stab you. // oww…here is where the WTF’ing begins

oe u
![ Yikes:Healthy>
open exit u
Ok.

![ Yikes:Healthy>

Yikes closes the trunk.
You hit Yikes' left foot extremely hard.
Your victim is shocked by your hit!
![ Yikes:Fine>
pon
You ponder life, the universe, and everything. // indeed

![ Yikes:Fine>

Some very close noise can be heard from below. // trollies too?! *gasp*

return
![ Yikes:Fine>
No way! 
You are fighting for your life!
Himúr has arrived from below.
A mountain mule has arrived from below.
Sáensïl has arrived from below.
Wendë has arrived from below.
A pack horse has arrived from below.

![ Yikes:Fine>

Sáensïl slashes your right wing extremely hard.

![ HP:Fine Yikes:Fine>

Himúr pounds your left claw extremely hard.

![ HP:Fine Yikes:Fine>

You barely hit Yikes' right hand and tickle it.

![ HP:Fine Yikes:Fine>
return
No way! 
You are fighting for your life!

![ HP:Fine Yikes:Fine>
f
You flee head over heels.
Dark Hole
Exits: north, up.

o[ HP:Fine>
return
Something falls to the ground.
Something falls to the ground.
Something falls to the ground.
Something falls to the ground.
Something falls to the ground.
Something falls to the ground.
Something falls to the ground.
You return to your original body.

o[ C HP:Fine>

Your legs feel heavier.

o[ C HP:Fine>
l
Himúr has arrived from above.
A mountain mule has arrived from above.
Sáensïl has arrived from above.
Yikes has arrived from above.
A warhorse has arrived from above.
Wendë has arrived from above.
A pack horse has arrived from above.
Dark Hole
A brown pair of pants are on the ground.
A large metal shield is on the ground.
A longsword is on the ground.
A large piece of plain cloth is on the ground.
A scimitar has been left here.
A shortsword is on the ground.
A thin, rigid leather breastplate is on the ground.
Himúr the Dwarf is standing here.
A stocky mountain mule is here, waiting to serve.
Sáensïl the Half-Elf is standing here.
Yikes the Elf is standing here.
A large warhorse is standing here, clad in mail.
Wendë the Elf is standing here.
A sturdy pack horse is standing here.
![ C HP:Fine>

Himúr leaves up.
A mountain mule leaves up.
Sáensïl leaves up.
Yikes leaves up.
A warhorse leaves up.
Wendë leaves up.
You hear some very close noise from above.

o[ C HP:Fine>
em wtf
emote tastes the nuts then says:  wtf // well, they missed the first one
Ok.

o[ C HP:Fine>
l
It is pitch black...
You are inside.

o[ C HP:Fine>
u
Inside the Rotten Trunk
The corpse of a centipede is lying here.
Himúr the Dwarf is standing here.
A stocky mountain mule is here, waiting to serve.
Sáensïl the Half-Elf is standing here.
Yikes the Elf is standing here.
A large warhorse is standing here, clad in mail.
Wendë the Elf is standing here.
A sturdy pack horse is standing here.
Exits: [up], down.

![ C HP:Fine>
em wtf

Sáensïl begins some strange incantations...

![ C HP:Fine>
emote tastes the nuts then says:  wtf // haha got em!
Ok.

![ C HP:Fine>
i
You are carrying:
a bastard sword (flawless)
a sturdy rope
a canoe

![ C HP:Fine>
sc
183/238 hits, 74/74 mana, and 93/114 moves.

![ C HP:Fine>
wehre
Arglebargle, glop-glyf!?!

![ C HP:Fine>

Ceviro narrates 'highlight and it copied'

![ C HP:Fine>
l u
The trunk is closed.

![ C HP:Fine>

Himúr begins some strange incantations... // cant be good

o trunk
![ C HP:Fine>
Ok.

![ C HP:Fine>
u
It is pitch black...
You are in a forest.

of C HP:Fine>
n

Khakis narrates 'any come brolgh? front broke x 2'
The bark closes quietly.

of C HP:Fine>
It is pitch black...
You are in a forest.

of C HP:Fine>
w
Black Forest
A mass of vines is here, fighting Territh.
Territh the Elf is here, riding a pack horse, fighting a mass of vines. // save meeeehh!!!
Exits: east, south.

!f C HP:Fine>
s
w
It is pitch black...
You are in a forest.

of C HP:Fine>
w
It is pitch black...
You are in a forest.
of C HP:Fine>
s
w
Medium Woods
An opossum stands here, sniffing around the ground.
Exits: east, south, west.

*f C HP:Fine>
w
w
In a Dense Forest
Exits: north, east, west.
Through the tree-branches, clouds can be seen collecting in the sky.

*f~ C HP:Fine>
ww
In a Dense Forest
Exits: north, east, south, west.

*f~ C HP:Fine>
In a Dense Forest
Exits: east, west.

*f~ C HP:Fine>
In a Light Forest
Exits: east, south, west.
The clouds begin to disappear.

w
*f C HP:Fine>
Arglebargle, glop-glyf!?!

w
*f C HP:Fine>
*f C HP:Fine>
The Lane
k butterfly
A colourful butterfly is fluttering around here. 
Exits: =north=, east, =south=.

*+ C HP:Fine>
Alas, you cannot go that way...

*+ C HP:Fine>
You hit a butterfly's body and shatter it.
A butterfly is incapacitated and will slowly die, if not aided.

*+ C HP:Fine a butterfly:Dying>
where

Khakis narrates 'horast appears lonely and low'

*+ C HP:Fine a butterfly:Dying>
You are too busy right now!

*+ C HP:Fine a butterfly:Dying>
i
You are carrying:
a bastard sword (flawless)
a sturdy rope
a canoe

*+ C HP:Fine a butterfly:Dying>
eq
You are using:
<held>               a spoon
<held>               a die
<worn on head>       a feathered hat (flawless)
<worn on body>       a fine tunic (flawless)
<worn about body>    a russet cloak (flawless)
<worn on arms>       a pair of black arm wrappings (flawless)
<worn on hands>      a pair of soft leather gloves (flawless)
<worn on legs>       a soft leather riding skirt (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   some white-star forget-me-nots
<worn around neck>   some white-star forget-me-nots
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a stone
<worn on belt>       a moneybag

*+ C HP:Fine a butterfly:Dying>

You hit a butterfly's leg extremely hard and shatter it.
Your victim is shocked by your hit!
info to level %X
#   $xpToLevelOld is now set to {280537} [local]
You receive your share of experience.
This is really a genocide...
#   $xpLastKill is now set to {A butterfly} [local]
A butterfly is dead! R.I.P.

*+ C HP:Fine>
#   $xpToLevel is now set to {486432} [local]
Killed A butterfly, got -205895 xp,
to level 486432

// yah having a k butterfly trigger not so good when u need to quit/rent

*+ C HP:Fine>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Idle)

2 players on.

*+ C HP:Fine>
t rashnak erm
Ok.

*+ C HP:Fine>
s
s
The Lane
A young man in ranger's attire is here, travelling the roads.
Exits: =north=, east, =south=, west.

s
*+ C HP:Fine>
s
s
The Lane
Exits: =north=, east, =south=, west.

*+ C HP:Fine>
The Lane
Exits: =north=, east, =south=.

*+ C HP:Fine>
The Lane
Exits: =north=, east, =south=.

*+ C HP:Fine>
Old East Road Meets Greenway
Exits: =north=, =east=, =south=, =west=.
You have found the hardened ranger!
You have found the hardened ranger!

*+ C HP:Fine>
e
e
Large Road
Exits: =east=, =west=.

e
*+ C HP:Fine>
e
West of Bree
Exits: (east), =south=, =west=.
You begin to see some clouds.

*+~ C HP:Fine>
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A rugged-looking man is standing here.
Exits: east, (west).

*#~ C HP:Fine>
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
*#~ C HP:Fine>
e
e
Main Street
There is an old street-lamp on the border of the street.
Retsim the Dwarf (rr) is standing here. // hi! U lived after last night! J
Exits: north, [south], west.

*#~ C HP:Fine>
Alas, you cannot go that way...

*#~ C HP:Fine>
n

Retsim (rr) leaves north.

*#~ C HP:Fine>
Main Street
There is an old street-lamp on the border of the street.
Retsim the Dwarf (rr) is standing here.
Exits: east, south.
Lowyn narrates 'that's what they want'

*#~ C HP:Fine>
e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.
Rashnak tells you 'Sorry got busy. The mail that I sent is all the information
that gods want to release on the matter' // hrm…gods? or just you?

*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
*#~ C HP:Fine>
rest
You sit down and rest your tired bones.

*#~ C HP:Fine>

Retsim (rr) has arrived from the west.

*#~ C HP:Fine>

Retsim (rr) leaves east.

*#~ C HP:Fine>
t rashnak nod
Ok.

*#~ C HP:Fine>

Retsim (rr) has arrived from the east.

*#~ C HP:Fine>

Retsim (rr) leaves north.

*#~ C HP:Fine>

A hobbit has arrived from the south.

*#~ C HP:Fine>
t rashnod no i mean, saensil etc just tried to same side me
No-one by that name here...

*#~ C HP:Fine>

A hobbit leaves south.
*#~ C HP:Fine>
t rashnak nod, no i mean, saensil etc just tried to same side me
Ok.

*#~ C HP:Fine>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - West of Bree // scared to enter on me? 4 vs 1?
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - Weapon Shop
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
whoi yikes
Yikes the Preacher of Saruman's Witnesses is an Elf.
Is playing.

*#~ C HP:Fine>
sc
195/238 hits, 74/74 mana, and 76/114 moves.

*#~ C HP:Fine>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - Weapon Shop
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
stat
A hobbit has arrived from the south.
OB: 79%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit

*#~ C HP:Fine>
sc
sc
196/238 hits, 74/74 mana, and 77/114 moves.

*#~ C HP:Fine>
wehre
l
196/238 hits, 74/74 mana, and 78/114 moves.

*#~ C HP:Fine>
Arglebargle, glop-glyf!?!
*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A hobbit is here walking around.

*#~ C HP:Fine>
stat
OB: 79%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit

*#~ C HP:Fine>
i
You are carrying:
a bastard sword (flawless)
a sturdy rope
a canoe

*#~ C HP:Fine>
sc
sc
197/238 hits, 74/74 mana, and 79/114 moves.

*#~ C HP:Fine>
197/238 hits, 74/74 mana, and 80/114 moves.
where
*#~ C HP:Fine>
l
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - Weapon Shop
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
A hobbit is here walking around.

*#~ C HP:Fine>
sc
197/238 hits, 74/74 mana, and 80/114 moves.

sc
*#~ C HP:Fine>
197/238 hits, 74/74 mana, and 80/114 moves.
*#~ C HP:Fine>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - Weapon Shop
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
sc
198/238 hits, 74/74 mana, and 81/114 moves.

sc
*#~ C HP:Fine>
198/238 hits, 74/74 mana, and 81/114 moves.

*#~ C HP:Fine>where
A hobbit leaves south.
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Retsim               - The Common Room
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - Weapon Shop
Himúr                - West of Bree
Yikes                - West of Bree

l
*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.

*#~ C HP:Fine>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Retsim               - The Common Room
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - Weapon Shop
Himúr                - West of Bree
Yikes                - West of Bree
*#~ C HP:Fine>
stat
OB: 79%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit // ohhh nooooooo

*#~ C HP:Fine>

Makaveli has arrived from the south riding a mountain mule.

*#~ C HP:Fine>

Makaveli drinks water from a large grey fountain.

*#~ C HP:Fine>

Makaveli sits down and rests.

*#~ C HP:Fine>
sc
201/238 hits, 74/74 mana, and 87/114 moves.
where
*#~ C HP:Fine>
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - West Gate of Bree
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - At the Sign of The Prancing Pony
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Makaveli the Dwarf is here, resting on a mountain mule.

*#~ C HP:Fine>
t saensil wtf man? // gotcha that time…know how to respond?
Ok.

*#~ C HP:Fine>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - West of Bree
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - At the Sign of The Prancing Pony
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
stat
OB: 79%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit

*#~ C HP:Fine>
sc
sc
203/238 hits, 74/74 mana, and 92/114 moves.

*#~ C HP:Fine>
203/238 hits, 74/74 mana, and 92/114 moves.

where
*#~ C HP:Fine>
l
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - West of Bree
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - At the Sign of The Prancing Pony
Himúr                - West of Bree
Yikes                - West of Bree

*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Makaveli the Dwarf is here, resting on a mountain mule.

stat
*#~ C HP:Fine>
OB: 79%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit

*#~ C HP:Fine>

Makaveli gets a black warg fur from a leather backpack.

*#~ C HP:Fine>

Makaveli stops using a roughly stitched cloak.

*#~ C HP:Fine>

Makaveli wears a black warg fur about his body.

*#~ C HP:Fine>

Makaveli puts a roughly stitched cloak in a leather backpack.

*#~ C HP:Fine>

Makaveli stops resting, and clambers on his feet.

*#~ C HP:Fine>

Makaveli dismounts from a mountain mule, and stops riding him.
A mountain mule now follows Makaveli.

*#~ C HP:Fine>

Makaveli leaves north.
A mountain mule leaves north.

*#~ C HP:Fine>

Yikes has arrived from the west riding a warhorse.

*#~ C HP:Fine>

Aquator narrates 'group trans'

*#~ C HP:Fine>
stare
You stare at the sky. // where is staer wen u need him?!


*#~ C HP:Fine>
x yikes
exa yikes
Yikes the Preacher of Saruman's Witnesses has a few scratches.
Yikes the Preacher of Saruman's Witnesses seems to have:
       A clean light wound at the left foot.
Yikes the Preacher of Saruman's Witnesses is using: 
<wielded>            a steel-tipped spear (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a mithril circlet
<worn on body>       a fine chain mail shirt (flawless)
<worn about body>    a roughly stitched cloak (neglected)
<worn on arms>       a pair of white chain mail sleeves (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (worn)
<worn on wrist>      a keyring with a few keys and a set of lock picks
<worn on finger>     a ring
<worn on finger>     a jewelled ring
<worn on back>       a leather backpack
<worn across back>   a black horn shortbow
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a sable pouch
<worn on belt>       a laced quiver
<worn on belt>       a stone
<worn on belt>       a water skin

You attempt to peek at the inventory:
You don't see anything.

*#~ C HP:Fine>

Territh has arrived from the west riding a pack horse.
*#~ C HP:Fine>
con yikes
You would need a lot of luck and great equipment! // owww

*#~ C HP:Fine>
l

Yikes begins some strange incantations... // uh oh

*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here trying to concentrate, riding a warhorse.
Territh the Elf is here, riding a pack horse.

*#~ C HP:Fine>

Territh dismounts from a pack horse, and stops riding him.
A pack horse now follows Territh.

*#~ C HP:Fine>
whoi yikes
Yikes the Preacher of Saruman's Witnesses is an Elf.
Is playing.

*#~ C HP:Fine>
sta
You stop resting, and stand up.

drw
*#~ C HP:Fine>
drink water
You drink the water.
Yikes utters the word 'gaiqhjabral'
Yikes is surrounded by a white aura. // HAH like im gonna try to rip u? very nice…I know pukes arent supposed to same side, much less istars…how about u?

*#~ C HP:Fine>
pw
pour water skin
There is no room for more.

*#~ C HP:Fine>
rest
You sit down and rest your tired bones.

*#~ C HP:Fine>
sc
210/238 hits, 74/74 mana, and 106/114 moves.

*#~ C HP:Fine>
where

Territh drinks water from a large grey fountain.

*#~ C HP:Fine>
The coach from Tharbad rolls noisily westwards.
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - At the Sign of The Prancing Pony
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - Main Street
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - Main Street
Makaveli             - The Inn's Rooms
Himúr                - Main Street
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>
A man has arrived from the east.

*#~ C HP:Fine>
t saensil ...
Ok.

*#~ C HP:Fine>
t yikes ...
Ok.

l
*#~ C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Territh the Elf is standing here.
A sturdy pack horse is standing here.
A rugged-looking man is standing here.

*#~ C HP:Fine>
where

The coach to Tharbad rolls noisily southwards.
*#~ C HP:Fine>
Territh says 'u wanted to kill someone?'
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - At the Sign of The Prancing Pony
Winsel               - Main Street
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - The Inn's Rooms
Himúr                - West of Bree
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>

Winsel has arrived from the west.

who istar
*#~ C HP:Fine>
Istari
------
      Lolatmi the Yellow 
      Windwalker the White 

2 players on.

*#~ C HP:Fine>

Winsel drinks water from a large grey fountain.

*#~ C HP:Fine>

Winsel pours some water into a water skin.

*#~ C HP:Fine>
whoi territh
Territh is an Elf.
Is playing.
Territh...the high elven sword master of the Hawk clan. He has grey emotionless eyes. Long Blond hair and angular features. Territh is the 
Guardian

*#~ C HP:Fine>

A man leaves west.

*#~ C HP:Fine>

Yikes points his finger at you. // *gasp*
*#~ C HP:Fine>
x territh
exa territh
You see nothing special about him.
Territh the Elf has some small bruises.
Territh the Elf is using: 
<wielded>            a longsword (flawless)
<worn as shield>     a large metal full shield (flawless)
<worn on head>       a spiked metal helmet (flawless)
<worn on body>       a thin metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of chain mail sleeves (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a heavy pair of greaves (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn across back>   a weapon sheath
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a hunting knife (flawless)
<worn on belt>       a water skin

You attempt to peek at the inventory:
a large piece of smoked meat
a large piece of smoked meat
a large piece of smoked meat
a ticket for a pack horse
a grey leather-bound book
a dark coloured flask
a dark coloured flask

*#~ C HP:Fine>
con territh
Now where did that chicken go?

*#~ C HP:Fine>

Territh falls down laughing. // oh…u think its funi? the gods stole my title and made me yellow!
*#~ C HP:Fine>
stare
Territh leaves south.
A pack horse leaves south.
You stare at the sky.

*#~ C HP:Fine>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Winsel is standing here.

*#~ C HP:Fine>
slap yikes
You slap Yikes across the face repeatedly!

*#~ C HP:Fine>
em wtf
emote tastes the nuts then says:  wtf
Ok.

// someone answer me!!!

*#~ C HP:Fine>
where
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - At the Sign of The Prancing Pony
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - The Inn's Rooms
Himúr                - West of Bree
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>

Kaidan narrates 'a fell beast         - At the Sign of The Prancing Pony' // hrm that was quite a while ago…but might as well tell ALL the legends

*#~ C HP:Fine>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Idle)

2 players on.

*#~ C HP:Fine>

A man has arrived from the west. *#~ C HP:Fine>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - At the Sign of The Prancing Pony
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - The Inn's Rooms
Himúr                - West of Bree
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Winsel is standing here.
A rugged-looking man is standing here.

*#~ C HP:Fine>
pon
You ponder life, the universe, and everything.

*#~ C HP:Fine>

Kaidan narrates 'ah it worked' // gratz

*#~ C HP:Fine>

A man leaves south. *#~ C HP:Fine>

Winsel leaves west.

*#~ C HP:Fine>
whoi kaidan
Kaidan the Man Soldier is a level twenty-one Dúnadan Soldier.
Is playing from *.net.

Pot
Kettle
Black

*#~ C HP:Fine>
where
Lowyn narrates 'heh'
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - West Gate of Bree
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - West of Bree
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - The Inn's Rooms
Himúr                - West of Bree
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing). 
*#~ C HP:Fine>

Rashnak tells you '
You would have to find some other god to help you with
that' // thanks a bunch…ino theyre ur buds and all…

*#~ C HP:Fine>
where

Makaveli has arrived from the north.
A mountain mule has arrived from the north.

*#~ C HP:Fine>
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - The Mayor's Office
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - At the Sign of The Prancing Pony
Himúr                - West of Bree
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>

Loralon narrates 'you trans it ?'

*#~ C HP:Fine>

A mountain mule stops following Makaveli.
Makaveli picks up a mountain mule's reins, and starts riding him.

*#~ C HP:Fine>
*#~ C HP:Fine>
t rashnak hrm // what I did say
Ok.

*#~ C HP:Fine>
where
who a
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - The Mayor's Office
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - West of Bree
Makaveli             - At the Sign of The Prancing Pony
Himúr                - West of Bree
Yikes                - At the Sign of The Prancing Pony

*#~ C HP:Fine>
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Idle)

2 players on.

*#~ C HP:Fine>
t phier doood
Ok.

*#~ C HP:Fine>
*#~ C HP:Fine>

Makaveli leaves west riding a mountain mule.

*#~ C HP:Fine>

Himúr has arrived from the west riding a mountain mule.
Wendë has arrived from the west riding a pack horse.

*#~ C HP:Fine>

Makaveli has arrived from the west riding a mountain mule.

*#~ C HP:Fine>
t phier saensil yikes himur just tried to same side me // help me! If ur not drunk that is :P
Ok.

*#~ C HP:Fine>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.

*#~ C HP:Fine>
i
You are carrying:
a bastard sword (flawless)
a sturdy rope
a canoe

*#~ C HP:Fine>
Kaidan narrates 'i just came back from afk and where'd'
Wendë narrates 'no it is a poor aligned istari' // at least someone understands me

*#~ C HP:Fine>

Windwalker yells from the south 'where can i get a huge bracer?'

*#~ C HP:Fine>
whoi wende
Wendë Wind Her Up and Let Her Go is a level twenty-nine Noldorin Huntress.
Is playing from *.com.
Where She Stops, No One Knows...

             It went ZAP! when it fired; it cursed when it missed,
                         And whirred as it took aim.
                    It didn't know if we were friend or foe:
                        It attacked us just the same.

                          The Murderous Little Toy

*#~ C HP:Fine>
who istar
Istari
------
      Lolatmi the Yellow  // see! Yellow! L notsofuni L
      Windwalker the White 

2 players on.

*#~ C HP:Fine>

Wendë drinks water from a large grey fountain. *#~ C HP:Fine>
whoi windwalker
Windwalker the White is a level twenty-six Half-Elven Hero.
Is playing from *.net.
              There is a time to kill
                   There is a time to die
                       There is a time to be friends
                           There is a time to fight
                                              
Your guess is as good as anyones
                      SO...  WHAT TIME IS IT

*#~ C HP:Fine>

The clouds begin to disappear.

*# C HP:Fine>
whoi windwalker
Windwalker the White is a level twenty-six Half-Elven Hero.
Is playing from *.net.
              There is a time to kill
                   There is a time to die
                       There is a time to be friends
                           There is a time to fight
                                              
Your guess is as good as anyones
                      SO...  WHAT TIME IS IT // game time!

*# C HP:Fine>

Loralon narrates 'mmmmmm'

*# C HP:Fine>
whoi lolatmi
Lolatmi the Yellow is a level twenty-four Harfoot Cut-Throat.
Is playing from *.edu.

Some pine nuts decays in your hands. :( // hate it when that happens

*# C HP:Fine>
Yikes yells 'how much is citizenship in bree cost if ya lose it?'
A Secretary yells from the west 'Come here if you want to speak with me!'

*# C HP:Fine>

Himúr begins some strange incantations...

l
*# C HP:Fine>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here trying to concentrate, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.

*# C HP:Fine>

Kaidan narrates 'no mauve or nothin, .. crack don't count right?'

*# C HP:Fine>

Himúr utters the words 'judicandus dies'

*# C HP:Fine>
snick
You snicker softly. *# C HP:Fine>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.

*# C HP:Fine>

A hobbit has arrived from the south.

*# C HP:Fine>

Alfred narrates 'imprisoned in Rohan for 6 hours'

*# C HP:Fine>

Himúr stops using a sacred cloak.

*# C>

Himúr gets a russet cloak from a leather backpack.

*# C>

Himúr wears a russet cloak about his body.

*# C>

Himúr puts a sacred cloak in a leather backpack.
Wendë says 'a lot'*# C>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
A hobbit is here walking around.

*# C>

Yikes nods solemnly.

*# C>

Yikes sighs loudly.

*# C>
' twice ur lvl // duh!
l
Ok.

*# C>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
A hobbit is here walking around.

*# C>
con wende
You would need some luck! 
*# C>

A hobbit leaves east.

*# C>
x wende
exa wende
You see nothing special about her.
Wendë Wind Her Up and Let Her Go is in an excellent condition.
Wendë Wind Her Up and Let Her Go is using: 
<held>               an embellished longbow
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a plain hood (flawless)
<worn on body>       an embroidered blouse (flawless)
<worn about body>    a russet cloak (flawless)
<worn on legs>       a plain pair of pants (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a pale blue stone
<worn around neck>   a faintly glowing stone
<worn on wrist>      a violet orchid
<worn on finger>     a sapphire ring
<worn on finger>     a ring
<worn on back>       a black horn shortbow
<worn as belt>       a gleaming belt
<worn on belt>       a sable pouch
<worn on belt>       a strange set of lock picks
<worn on belt>       a stone
<worn on belt>       a red ruby; it has a soft glowing aura
<worn on belt>       a laced quiver

You attempt to peek at the inventory:
a flagon
a pair of snowshoes (flawless) *# C>
wehre
Arglebargle, glop-glyf!?!

*# C>

Himúr frowns at you in disapproval. // sorry I told him how much? Im just fulfilling my duties as an istar..helping out NOOBS etc

*# C>
pon
You ponder life, the universe, and everything.

*# C>
em wtf
emote tastes the nuts then says:  wtf
Ok.

*# C>

Yikes says 'i can afford that' // so can i…

*# C>
where
i
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - The Jail
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Makaveli             - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony*# C>
You are carrying:
a bastard sword (flawless)
a sturdy rope
a canoe

*# C>
whoi yikes
Yikes the Preacher of Saruman's Witnesses is an Elf.
Is playing.

*# C>

A hobbit has arrived from the east.

*# C>
em why u trying to rip me?
emote tastes the nuts then says:  why u trying to rip me?
Ok.

// ANSWER ME

*# C>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Retsim               - The Inn's Rooms
Windwalker           - Armour Shop
Sáensïl              - The Jail
Nalcarin             - Armour Shop
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Makaveli             - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony*# C>
sc
238/238 hits, 74/74 mana, and 114/114 moves.

*# C>
i
You are carrying:
a bastard sword (flawless)
a sturdy rope
a canoe

*# C>
drw
drink water
You drink the water.

*# C>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
A hobbit is here walking around.

*# C>

Yikes says 'evil istar' // and?…

wake
*# C>
You are already awake... *# C>
sta
You stop resting, and stand up.

*# C>

Wendë says 'how did you become evil enough to be a fell beast' // ah! At least someone wants to talk to me

*# C>

A hobbit leaves east.

train all
*# C>
|You start refreshing all of your skills...


/Himúr says '
You are evil.' // tell me something I don’t know…like…why ur trying to rip me?!


-
\
|
/-
\
|
/
-
\|
None of your skills needed refreshing.

*# C>
rest
You sit down and rest your tired bones. *# C>

Winsel has arrived from the west.

*# C>

Winsel sits down and rests.

*# C>
em tbad priest tried to rip me
emote tastes the nuts then says:  tbad priest tried to rip me
Ok.

// damn him…damn him to helllllll

*# C>

Himúr yells 'Anyone want an MDA?'

*# C>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - The Jail
Nalcarin             - Merchant Square
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Makaveli             - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony
*# C>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
Winsel is resting here.

*# C>
sniff
You sniff sadly. *SNIFF*

*# C>
em how u think
emote tastes the nuts then says:  how u think
Ok.

*# C>
em ive been spamdoing old fornost
emote tastes the nuts then says:  ive been spamdoing old fornost
Ok.

// well, trying to at least :/

*# C>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - The Jail
Nalcarin             - Merchant Square
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Makaveli             - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony

*# C>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
Winsel is resting here.

*# C>
wehre
Arglebargle, glop-glyf!?! *# C>
l
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
Winsel is resting here.

*# C>
stat
OB: 79%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.

*# C>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - The Jail
Nalcarin             - Pet Shop
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Makaveli             - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony

*# C>
sc
238/238 hits, 74/74 mana, and 114/114 moves. 
*# C>
wehre
l
Arglebargle, glop-glyf!?!

*# C>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
Winsel is resting here.

*# C>
where
Players in your zone
--------------------
Lolatmi              - At the Sign of The Prancing Pony
Territh              - Main Street
Winsel               - At the Sign of The Prancing Pony
Retsim               - The Prancing Pony Inn
Windwalker           - Armour Shop
Sáensïl              - The Jail
Nalcarin             - Weapon Shop
Kaidan               - The Common Room
Wendë                - At the Sign of The Prancing Pony
Makaveli             - At the Sign of The Prancing Pony
Himúr                - At the Sign of The Prancing Pony
Yikes                - At the Sign of The Prancing Pony

*# C>

Yikes begins some strange incantations...

*# C>*# C>
em it took me from sent to arda
emote tastes the nuts then says:  it took me from sent to arda
Ok.

*# C>
inf
You are a female Harfoot.
You are 65 years, 5 months and 2 days old.
You have played 9 days and 17 hours (real time). Session: 39 mins.
This ranks you as Lolatmi the Yellow (level 24).
You are two feet four and weigh three stone and three pounds.
Perception: vision 65, hearing -5, smell -46. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs one hundred nine pounds. Heavy, but we will manage...
Your base abilities are: Str:15 Int:10 Wis:10 Dex:19 Con:14 Wil:12 Per:18.
Offensive Bonus: 79%, Dodging Bonus: -7%, Parrying Bonus: 0%.
Your armour provides an average protection of 2%.
You have 238/238 hit, 74/74 mana, and 114/114 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 5,963,568 experience points and you have 36,769 travel points.
You are not known for any acts of war.
You need 486,432 exp. points and 0 travel points to reach the next level.
You have 46 gold coins, 12 silver pennies, and 60 copper pennies.
You are speaking Westron.
You will climb if necessary.

*# C>


A townsman has arrived from the west.

*# C>
*# C>
Territh has arrived from the south.
A pack horse has arrived from the south.

*# C>

Wendë says 'give you a hint  when you get neutral lead lowbies around gh  it
will bring it down fast even though most don't think so'

// ok now lemme go get my align back in old fnost?

*# C>

A hobbit has arrived from the east.

*# C>

A townsman leaves east.

*# C>

Territh says 'any 1 xp?'

*# C>
em i knowwwwwwwww
emote tastes the nuts then says:  i knowwwwwwwww
Ok.

*# C>

Enigma narrates 'A hobbit shopkeeper gets a morningstar from his inventory A
hobbit shopkeeper says This looks nice.'

*# C>

A hobbit leaves north.

*# C>Wendë says 'you don't even have to be fell beast'

*# C>

A sparrow has arrived from the south.

*# C>

Khakis narrates 'bam fine'

*# C>

Wendë says 'to lead them'
Sáensïl has arrived from the west.

*# C>
em havent had time
emote tastes the nuts then says:  havent had time
Ok.

*# C>

Wendë says 'I mean'

*# C>

A townsman has arrived from the east.

*# C>

A sparrow leaves north.

*# C>

Retsim (rr) has arrived from the north.

*# C>Territh nods solemnly. // hmmm

*# C>

Lowyn has arrived from the south riding a trained horse. // hi! Havent seen u in a while

*# C>

Lowyn sits down and rests.

*# C>
em did it last night
emote tastes the nuts then says:  did it last night
Ok.

*# C>

Himúr gives a mighty dwarven axe to Retsim (rr).

*# C>

Territh says 'guess not'

*# C>

A townsman leaves west.

*# C>

Territh leaves south.
A pack horse leaves south.

*# C>

Lowyn sniffs Himúr. // ewwwwwww

*# C>em gonna get it back today
emote tastes the nuts then says:  gonna get it back today
Ok.

// well, I was PLANNING ON IT

*# C>

Retsim (rr) thanks Himúr heartily.

*# C>
em just got back from work irl :(
emote tastes the nuts then says:  just got back from work irl :(
Ok.

// and no one cares L

l
*# C>
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Yikes the Elf is here, riding a warhorse (glowing).
Himúr the Dwarf is here, riding a mountain mule.
Wendë the Elf is here, riding a pack horse.
Makaveli the Dwarf is here, riding a mountain mule.
Winsel is resting here.
Sáensïl the Half-Elf is standing here.
Retsim the Dwarf (rr) is standing here.
Lowyn the Woman is here, resting on a trained horse (shrouded). // I c u!

*# C>

Retsim (rr) thanks Himúr heartily. *# C>
x lowyn
Windwalker yells from the south 'please anyone know where i can get a huge brecer?'
exa lowyn
You see a beautiful woman with long golden hair that is braided
with some silver beads going through it. She has crystal blue
eyes and smiles warmly but shyly when you look at her.
Lowyn Laramir the last Rider of Calenardhon has a few scratches.
Lowyn Laramir the last Rider of Calenardhon is using: 
<wielded>            an engraved broadsword (flawless)
<used as shield>     a bejewelled oak staff; it has a soft glowing aura
<worn on head>       a mithril circlet
<worn on body>       an embroidered blouse (flawless)
<worn about body>    a fine grey cloak (flawless)
<worn on arms>       a fine pair of chain mail sleeves (flawless)
<worn on hands>      a thin pair of leather gloves (flawless)
<worn on legs>       a fine pair of chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   a necklace
<worn on wrist>      a keyring with a couple of keys and a set of lock picks
<worn on finger>     a ruby ring
<worn on finger>     a silver wedding ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone
<worn on belt>       a water skin

You attempt to peek at the inventory:
You don't see anything.
Winsel stops resting, and clambers on his feet.

*# C>

Khakis narrates 'surge here'

*# C>*# C>

Lowyn rubs up against Himúr and purrs softly. // ….

*# C>

Himúr sends you sprawling with a powerful bash.
Himúr pounds your head extremely hard.
You feel a strong ache there!

// lowyn made him do it!

con lowyn
*# C HP:Fine Himúr:Healthy>

Yikes utters the word 'pabraw'
Yikes raises his voice and calls great pain upon you.
That really HURT!


*# C HP:Hurt Himúr:Healthy>
You flee head over heels.
Your head stops stinging.
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.

*# C HP:Hurt>
Consider whom or what? // consider GETTING OUT OF HERE

*# C HP:Hurt>

Himúr has arrived from the east riding a mountain mule.
Yikes has arrived from the east riding a warhorse.
Wendë has arrived from the east riding a pack horse.

*# C HP:Hurt>
sw
*# C HP:Hurt>
Narrow Street
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north, south, [west].

w
*# C HP:Hurt>
w
The dustyheavydoor seems to be closed.

*# C HP:Hurt>
w
The dustyheavydoor seems to be closed.

*# C HP:Hurt>
The dustyheavydoor seems to be closed.

*# C HP:Hurt>
The dustyheavydoor seems to be closed.

n
*# C HP:Hurt>
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.

n
*# C HP:Hurt>
w
The gate seems to be closed.

*# C HP:Hurt>
w
Main Street
There is an old street-lamp on the border of the street. Exits: east, south.

*# C HP:Hurt>
Alas, you cannot go that way...

*# C HP:Hurt>

Sáensïl has arrived from the east.

s
*# C HP:Hurt>
w
Main Street
There is an old street-lamp on the border of the street.
Exits: north, [south], west.
Sáensïl has arrived from the north.

w
*# C HP:Hurt>
w
Sáensïl leaves west.
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A rugged-looking man is standing here.
Sáensïl the Half-Elf is standing here.
Exits: north, east, south, west.

*# C HP:Hurt>
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: east, (west).
Sáensïl has arrived from the east. *# C HP:Hurt>
West of Bree
Himúr the Dwarf is here, riding a mountain mule.
Yikes the Elf is here, riding a warhorse.
Wendë the Elf is here, riding a pack horse.
Exits: (east), =south=, =west=.
Sáensïl has arrived from the east.

*+ C HP:Hurt>
w

Yikes begins some strange incantations...

// and off I go

w
*+ C HP:Hurt>
w
Large Road
The corpse of a boar cub is lying here.
Exits: =east=, =west=.

*+ C HP:Hurt>
w
Makaveli narrates 'ehm'
Old East Road Meets Greenway
Exits: =north=, =east=, =south=, =west=.

*+ C HP:Hurt>
Large Road
Exits: =east=, =west=.

*+ C HP:Hurt>
w
w
Old East Road
Exits: north, =east=, south, =west=.

w
*+ C HP:Hurt>w
w
Old East Road
Exits: =north=, =east=.

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
n
Alas, you cannot go that way...

*+ C HP:Hurt>
w
Alas, you cannot go that way...

w
*+ C HP:Hurt>
Old East Road
A duck is here, quacking happily.
Exits: =south=, =west=.

w
*+ C HP:Hurt>
w
Old East Road
k butterfly
A colourful butterfly is fluttering around here.
Exits: =east=, south, =west=.

w
*+ C HP:Hurt>
w
w
Old East RoadExits: =north=, =east=.

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
They aren't here.

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
n
Alas, you cannot go that way...
Makaveli narrates 'Lolatmi being beat up! :/' // too bad no one CARES

w
*+ C HP:Hurt>
w
Alas, you cannot go that way...

*+ C HP:Hurt>Old East Road
Exits: =south=, =west=.

w
*+ C HP:Hurt>
w
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
Old East Road
Exits: =east=, =west=.
*+ C HP:Hurt>
You bleed from open wounds.


Old East Road
Exits: =east=, south, =west=.

*+ C HP:Hurt>
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
nar wtf
w
Ok.

w
*+ C HP:Hurt>
w
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
w
w
Old East Road
Exits: =north=, =east=.

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
Alas, you cannot go that way...

*+ C HP:Hurt>
Alas, you cannot go that way... *+ C HP:Hurt>
n
w
w
Old East Road
Exits: =south=, =west=.

*+ C HP:Hurt>
w
w
w
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
Old East Road
Exits: =east=, =west=, up.

*+ C HP:Hurt>
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
Old East Road
Exits: =east=, =south=.

w
*+ C HP:Hurt>
w
w
Alas, you cannot go that way...

*+ C HP:Hurt>
Alas, you cannot go that way... *+ C HP:Hurt>
s
Alas, you cannot go that way...

w
*+ C HP:Hurt>
w
Old East Road
Exits: =north=, east, =west=.

*+ C HP:Hurt>
w
w
Old East Road
Exits: =east=, =west=.

*+ C HP:Hurt>
Old East Road
Exits: north, =east=, =west=.

*+ C HP:Hurt>
Old East Road
Exits: north, =east=, south, =west=.

*+ C HP:Hurt>
Old East Road
Exits: north, =east=, =south=, west.

*+ C HP:Hurt>
sc
116/238 hits, 71/71 mana, and 75/114 moves.

*+ C HP:Hurt>
cs t
change spellcasting t
Ok.

*+ C HP:Hurt>*+ C HP:Hurt>
bob
|c 'breath of briskness'
You muster all of your concentration...


/
-
\
|
/-
\
|
/
-
\|
/
-
\
|/
-
\
|
/
-\
|Zori narrates 'what we doing?' // not saving lolatmi apparently L


/
-
\
|/
-
\
|
/
-\
|An energy begins to flow within your legs as your body becomes lighter.

*+ C HP:Hurt Mana:Icy>
nar why trying to same side me? // mebbe answer me this time?
Ok.

*+ C HP:Hurt Mana:Icy>
where
Players in your zone
--------------------
Lolatmi              - Old East Road

*+ C HP:Hurt Mana:Icy>
exit
North - Light Forest Bordering the Road
East  - Old East Road
South - Old East Road
West  - Light Forest Bordering the Road

*+ C HP:Hurt Mana:Icy>
w
Light Forest Bordering the Road
Exits: east, south.

*f C HP:Hurt Mana:Icy>
s
w
Old East Road
Exits: north, =east=, =south=, west.

*+ C HP:Hurt Mana:Icy>
Opening in the Forest
A retired Captain stands here, selling boats.
Exits: east, south, west.

*f C HP:Hurt Mana:Icy>
s
wEast of the Bridge
Exits: north, =east=, =(south)=, =west=.

*+ C HP:Hurt Mana:Icy>
Brandywine Bridge
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: =east=, =west=.

// should be safe here…lets regen a little

*+ C HP:Hurt Mana:Icy>
rest
You sit down and rest your tired bones.

where
*+ C HP:Hurt Mana:Icy>
Players in your zone
--------------------
Lolatmi              - Brandywine Bridge
Sáensïl              - Opening in the Forest
Himúr                - Opening in the Forest
Yikes                - Opening in the Forest

l
*+ C HP:Hurt Mana:Icy>
Brandywine Bridge
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*+ C HP:Hurt Mana:Icy>
sc
sc
120/238 hits, 3/71 mana, and 80/114 moves. 120/238 hits, 3/71 mana, and 80/114 moves.

*+ C HP:Hurt Mana:Icy>
l
Yikes has arrived from the east riding a warhorse.
Himúr has arrived from the east riding a mountain mule.
Sáensïl has arrived from the east.
Players in your zone
--------------------
Lolatmi              - Brandywine Bridge
Sáensïl              - East of the Bridge
Himúr                - East of the Bridge
Yikes                - East of the Bridge

*+ C HP:Hurt Mana:Icy>
Brandywine Bridge
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Yikes the Elf is here, riding a warhorse.
Himúr the Dwarf is here, riding a mountain mule.
Sáensïl the Half-Elf is standing here.
Yikes begins some strange incantations...

*+ C HP:Hurt Mana:Icy>
where

Pwaar tells you ':P ' // INDEED

// ok regen time over L

*+ C HP:Hurt Mana:Icy>
Sáensïl strongly hits your body.
You feel a strong ache there!
You are too busy right now!

*+ C HP:Hurt Mana:Icy Sáensïl:Healthy>
sta
You flee head over heels.
PANIC! 
You couldn't escape!

*+ C HP:Hurt Mana:Icy Sáensïl:Healthy>
Do you not consider fighting as standing?

*+ C HP:Hurt Mana:Icy Sáensïl:Healthy>
w

You lightly hit Sáensïl's left hand and tickle it.

*+ C HP:Hurt Mana:Icy Sáensïl:Fine>
w
No way! 
You are fighting for your life!
You flee head over heels.
East of the Bridge
Exits: north, =east=, =(south)=, =west=.

f
*+ C HP:Hurt Mana:Icy>
Brandywine Bridge
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Yikes the Elf is here, riding a warhorse.
Himúr the Dwarf is here, riding a mountain mule.
Sáensïl the Half-Elf is standing here.
Exits: =east=, =west=.
Yikes begins some strange incantations...
A Bounder sighs loudly.
w
A Bounder says 'It has been reported that "Sáensïl attacked Lolatmi". 
You're
under arrest, Sáensïl. Follow me and you'll be fairly judged.'

*+ C HP:Hurt Mana:Icy>
wEast of the Bridge
Exits: north, =east=, =(south)=, =west=.

*+ C HP:Hurt Mana:Icy>
w
Brandywine Bridge
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Yikes the Elf is here, riding a warhorse.
Himúr the Dwarf is here, riding a mountain mule.
Sáensïl the Half-Elf is standing here.
Exits: =east=, =west=.

*+ C HP:Hurt Mana:Icy>
Himúr pounds your right foot extremely hard and shatters it.
No way! 
You are fighting for your life!

*+ C HP:Wounded Mana:Icy Himúr:Healthy>
No way! 
You are fighting for your life!

*+ C HP:Wounded Mana:Icy Himúr:Healthy>

You flee head over heels.
PANIC! 
You couldn't escape!

*+ C HP:Wounded Mana:Icy Himúr:Healthy>
w

Sáensïl confidently draws a steel claymore.

*+ C HP:Wounded Mana:Icy Himúr:Healthy>
f
No way! 
You are fighting for your life!

w*+ C HP:Wounded Mana:Icy Himúr:Healthy>
w
You are already attempting to flee!
You flee head over heels.
PANIC! 
You couldn't escape!

w
*+ C HP:Wounded Mana:Icy Himúr:Healthy>
w
No way! 
You are fighting for your life!

*+ C HP:Wounded Mana:Icy Himúr:Healthy>
w
No way! 
You are fighting for your life!

*+ C HP:Wounded Mana:Icy Himúr:Healthy>
w
No way! 
You are fighting for your life!
You flee head over heels.
East of the Bridge
Exits: north, =east=, =(south)=, =west=.

w
*+ C HP:Wounded Mana:Icy>
w
w
Brandywine Bridge
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Yikes the Elf is here, riding a warhorse.
Himúr the Dwarf is here, riding a mountain mule.
Sáensïl the Half-Elf is standing here.
Exits: =east=, =west=.

*+ C HP:Wounded Mana:Icy>*+ C HP:Wounded Mana:Icy>
w
w
The East Road
Exits: north, =east=, =south=, =west=.
A young ranger has arrived from the west.

w
*+ C HP:Wounded Mana:Icy>
w
The East Road
Exits: north, =east=, =west=.

*+ C HP:Wounded Mana:Icy>
The East Road
A hobbit is here walking around.
Exits: north, =east=, [south], =west=.
A hobbit leaves west.

*+ C HP:Wounded Mana:Icy>
Pwaar tells you 'who i kill em'
The East Road
A hobbit is here walking around.
Exits: north, =east=, =west=.

*+ C HP:Wounded Mana:Icy>
w
The East Road
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
w
The East Road
Exits: =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
Witfurrows
A Bounder is here safeguarding the Shire. Exits: north, =east=, =west=.

*+ C HP:Wounded Mana:Icy>
The East Road
Exits: =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
The East Road
A cute rabbit is here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
w
w
The East Road
Exits: =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
w
w
The East Road
Exits: =east=, south, =west=.

w
*+ C HP:Wounded Mana:Icy>
w
w
The East Road
A cute rabbit is here.
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
The East Road
Exits: north, =east=, south, west.

*+ C HP:Wounded Mana:Icy>Inside the Small Village of Frogmorton
A cute rabbit is here.
Exits: north, east, west.

*# C HP:Wounded Mana:Icy>
Inside the Small Village of Frogmorton
A large fountain, made from grey stone, pours water from its centre.
Exits: [north], east, west.

*# C HP:Wounded Mana:Icy>
The East Road
Exits: north, east, south, =west=.

*+ C HP:Wounded Mana:Icy>
The East Road
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy>
w
w
A Fork
Exits: =north=, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
w
w
The East Road
Exits: north, =east=, south, =west=.

w
*+ C HP:Wounded Mana:Icy Move:Tired>
The East Road
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
The East Road
Exits: north, =east=, south, =west=.*+ C HP:Wounded Mana:Icy Move:Tired>
The East Road
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
A Crossroad
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
w
w
The Three-Farthings Stone
Exits: =east=, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
The East Road
Exits: north, =east=, =south=.

*+ C HP:Wounded Mana:Icy Move:Tired>
w
w
Alas, you cannot go that way...

*+ C HP:Wounded Mana:Icy Move:Tired>
Alas, you cannot go that way...

s
*+ C HP:Wounded Mana:Icy Move:Tired>
w
The East Road
A sparrow is flapping around on the ground.
Exits: =north=, east, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
w
w
Makaveli tells you 'you ok?'
The East RoadA sparrow is flapping around on the ground.
Exits: north, =east=, south, =west=.
A sparrow leaves north.

w
*+ C HP:Wounded Mana:Icy Move:Tired>
w
The East Road
A sparrow is flapping around on the ground.
Exits: =east=, south, =west=.

*+ C HP:Wounded Mana:Icy Move:Tired>
The East Road
A sparrow is flapping around on the ground.
Exits: =north=, =east=, =south=, west.

*+ C HP:Wounded Mana:Icy Move:Tired>
A Large Hay Field
Exits: north, east, south, west.

*. C HP:Wounded Mana:Icy Move:Tired>
w
A Small Flower Garden
Exits: north, east, south, west.

w
*. C HP:Wounded Mana:Icy Move:Tired>
A Berry Field
An erect shrub with green pinnate leaves is growing here.
A large thorny branched shrub is growing here.
Exits: north, east, south, [west].

*. C HP:Wounded Mana:Icy Move:Tired>
The fence seems to be closed.

*. C HP:Wounded Mana:Icy Move:Tired>
nar NO
Ok. *. C HP:Wounded Mana:Icy Move:Tired>

You bleed from open wounds.

*. C HP:Wounded Mana:Icy Move:Tired>
oe w
open exit w
Ok.

w
*. C HP:Wounded Mana:Icy Move:Tired>
A Small Pasture
Exits: (north), (east), south, west.

*. C HP:Wounded Mana:Icy Move:Tired>
ce e
close exit e
Ok.

*. C HP:Wounded Mana:Icy Move:Tired>
w
w
Rolling Pastures
Exits: (north), east, south, west.

*. C HP:Wounded Mana:Icy Move:Tired>
A Small Pond
Exits: east, south, west.

n
*. C HP:Wounded Mana:Icy Move:Slow>
Alas, you cannot go that way...

n
*. C HP:Wounded Mana:Icy Move:Slow>
Alas, you cannot go that way...

*. C HP:Wounded Mana:Icy Move:Slow>w
w
Cultivated Farmland
You see two piles of wheat cereals on the ground.
Exits: north, east, south.

*. C HP:Wounded Mana:Icy Move:Slow>
Alas, you cannot go that way...

*. C HP:Wounded Mana:Icy Move:Slow>
n
n
A Quiet Field
Exits: south.

*. C HP:Wounded Mana:Icy Move:Slow>
Alas, you cannot go that way...

*. C HP:Wounded Mana:Icy Move:Slow>
where
Players in your zone
--------------------
Lolatmi              - A Quiet Field

*. C HP:Wounded Mana:Cold Move:Slow>
cs t
change spellcasting t
Ok.

bob
*. C HP:Wounded Mana:Cold Move:Slow>
c 'breath of briskness'
Alas, not enough mana flows through you...

*. C HP:Wounded Mana:Cold Move:Slow>
rest
sc
You sit down and rest your tired bones. sc
*. C HP:Wounded Mana:Cold Move:Slow>
72/238 hits, 9/71 mana, and 29/114 moves.

*. C HP:Wounded Mana:Cold Move:Slow>
where
72/238 hits, 9/71 mana, and 29/114 moves.

*. C HP:Wounded Mana:Cold Move:Slow>
l
Players in your zone
--------------------
Lolatmi              - A Quiet Field

*. C HP:Wounded Mana:Cold Move:Slow>
A Quiet Field

*. C HP:Wounded Mana:Cold Move:Tired>
where
Players in your zone
--------------------
Lolatmi              - A Quiet Field

*. C HP:Wounded Mana:Cold Move:Tired>
nar knock it fucking off
Ok.

*. C HP:Wounded Mana:Cold Move:Slow>
where
Players in your zone
--------------------
Lolatmi              - A Quiet Field
Enigma               - The East Road // u coming for me too?!

*. C HP:Wounded Mana:Cold Move:Tired>
stat
OB: 71%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy. *. C HP:Wounded Mana:Cold Move:Tired>
stat
OB: 71%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit
- a light wound at the body (clean)
- breath of briskness
- panic
- a light wound at the left arm (clean)
- a deep wound at the head (clean)

// owww I have wounds like a trollie

*. C HP:Wounded Mana:Cold Move:Tired>

Pwaar tells you '?' // don’t ask me!

*. C HP:Wounded Mana:Cold Move:Tired>
whoi enigma
Enigma is a level eleven Silvan Scholar.
Is playing from *.net.

// yah hes out to get me….definately

*. C HP:Wounded Mana:Cold Move:Tired>

Pwaar tells you 'what?'

*. C HP:Wounded Mana:Cold Move:Tired>
t pwaar type who legend
Ok.

*. C HP:Wounded Mana:Cold Move:Tired>
t pwaar they all trying
Ok.

// and some lowbies too!

*. C HP:Wounded Mana:Cold Move:Tired>
who l
Legends
-------
      Aquator Amen, High Priest of Barleywine      Zori Longbeard, Prince Under The Mountain 
      Subtle Stabber... Mission Extinction... 
      Vrorin vroooom 
      Khakis Brokenshield of Khazad-dûm 
      Ulrik the Man Patriarch 
      Lorax  
      Watto  
      Adelric  
      Wendë Wind Her Up and Let Her Go 
      Lowyn Laramir the last Rider of Calenardhon 
      Molge the Dwarfed 

24 players on.

*. C HP:Wounded Mana:Cold Move:Tired>
t pwaar himur etc
Ok.

*. C HP:Wounded Mana:Cold Move:Tired>

Pwaar tells you 'why?'

exit
*. C HP:Wounded Mana:Cold Move:Tired>
South - Cultivated Farmland

stat
*. C HP:Wounded Mana:Cold Move:Tired>
OB: 71%, DB: -7%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- noquit
- a light wound at the body (clean)
- breath of briskness
- panic
- a light wound at the left arm (clean) - a deep wound at the head (clean)

sc
*. C HP:Wounded Mana:Cold Move:Tired>
sc
77/238 hits, 14/71 mana, and 39/114 moves.

*. C HP:Wounded Mana:Cold Move:Tired>
77/238 hits, 14/71 mana, and 39/114 moves.

*. C HP:Wounded Mana:Cold Move:Tired>

Yikes has arrived from the south.
A warhorse has arrived from the south.
Himúr has arrived from the south riding a mountain mule.
Sáensïl has arrived from the south.

*. C HP:Wounded Mana:Cold Move:Tired>
t pwaar got me?
sta
Ok.
Windwalker tells you 'watch the lang. your an istari now.. :)' // haha u try keeping ur cool with 93470923482345 uber pukes on u
Yikes begins some strange incantations...

*. C HP:Wounded Mana:Cold Move:Tired>
f
You stop resting, and stand up.
Sáensïl begins some strange incantations...

*. C HP:Wounded Mana:Cold Move:Tired>
You flee head over heels.
Cultivated Farmland
You see two piles of wheat cereals on the ground.
Exits: north, east, south.

s
*. C HP:Wounded Mana:Cold Move:Tired>The Border Road
Exits: north, east, =south=.

*+ C HP:Wounded Mana:Cold Move:Tired>
The Border Road
A hobbit is here walking around.
Exits: =north=, =east=, south.

*+ C HP:Wounded Mana:Cold Move:Tired>
s
s
A Small Path
Exits: north, east, south.

*. C HP:Wounded Mana:Cold Move:Tired>
Grasslands
Exits: north, east, south.

*. C HP:Wounded Mana:Cold Move:Tired>
e
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, =east=, =south=, west.
A squirrel has arrived from the south.

e
*+ C HP:Wounded Mana:Cold Move:Tired>
The East Road
A squirrel scampers around here, looking for nuts from the trees.
Exits: =north=, east, south, =west=.

e
*+ C HP:Wounded Mana:Cold Move:Tired>
Low Hills
Exits: north, east, south, west.

*( C HP:Wounded Mana:Cold Move:Tired>The East Road
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Cold Move:Slow>
e
The East Road
Exits: north, =east=, south, =west=.

*+ C HP:Wounded Mana:Cold Move:Slow>
drop canoe
You drop the canoe.

// *slap self*

e
*+ C HP:Wounded Mana:Cold Move:Slow>
e
The East Road
Exits: =north=, east, =west=.

e
*+ C HP:Wounded Mana:Cold Move:Slow>
A Small Farm
On the ground, there are two carrots.
You see two potatoes on the ground.
Exits: north, east, west.

*. C HP:Wounded Mana:Cold Move:Slow>
Pwaar tells you 'why they killing you' // …and ur asking me whyyyyy?
Pasture-Land
Exits: north, east, south, west.

*. C HP:Wounded Mana:Cold Move:Slow>
n
n
Cultivated Landscape
Exits: north, east, south, west.

*. C HP:Wounded Mana:Cold Move:Slow>
The East RoadA Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, east, south, =west=.

*+ C HP:Wounded Mana:Cold Move:Slow>
n
n
The East Road
Exits: =north=, =east=, =south=, west.

*+ C HP:Wounded Mana:Cold Move:Slow>
Path Surrounded by Trees
Exits: east, =south=, =west=.

n
*+ C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

*+ C HP:Wounded Mana:Cold Move:Slow>
e
White Square
Exits: north, east, south, west.

n
*# C HP:Wounded Mana:Cold Move:Slow>
n
A Large Smial
Exits: south.

![ C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

![ C HP:Wounded Mana:Cold Move:Slow>
s
e
White Square
Exits: north, east, south, west. e
*# C HP:Wounded Mana:Cold Move:Slow>
Small Street
Exits: east, west.

*# C HP:Wounded Mana:Cold Move:Slow>
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, south, west.

*# C HP:Wounded Mana:Cold Move:Slow>
n
Road to The Hill
Exits: north, south, west.

*+ C HP:Wounded Mana:Cold Move:Slow>
n
Bridge over the Water
Exits: north, south.

*# C HP:Wounded Mana:Cold Move:Slow>
n
Road to The Hill
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, south, west.

*+ C HP:Wounded Mana:Cold Move:Slow>
swim
n
Ok, from now you'll try to swim.

*+ CW HP:Wounded Mana:Cold Move:Slow>Hobbiton North Place
Exits: north, east, south, west.

*# CW HP:Wounded Mana:Cold Move:Slow>
n
n
Road Around the Hill
Exits: [north], =east=, south.

*+ CW HP:Wounded Mana:Cold Move:Slow>
The grid seems to be closed.

*+ CW HP:Wounded Mana:Cold Move:Slow>
e
n
Road to Overhill
Exits: =north=, =east=, =west=.

*+ CW HP:Wounded Mana:Warm Move:Slow>
n
Road to Overhill
Exits: =north=, =south=.
You bleed from open wounds.

*+ CW HP:Wounded Mana:Warm Move:Slow>
Road to Overhill
Exits: =south=, west.

*+ CW HP:Wounded Mana:Warm Move:Slow>
n
w
Alas, you cannot go that way...

*+ CW HP:Wounded Mana:Warm Move:Slow>
w
Overhill Village
Exits: north, east, south, [west]. *# CW HP:Wounded Mana:Warm Move:Slow>
The bluedoor seems to be closed.

*# CW HP:Wounded Mana:Warm Move:Slow>
n
Overhill Village
Exits: north, [east], south, west.

n
*# CW HP:Wounded Mana:Warm Move:Slow>
Thick Bushes
Exits: north, south, west.

*: CW HP:Wounded Mana:Warm Move:Weak>
n
n
Before a Farm Hut
A white-painted bench is here.
A hobbit farmer is sitting here.
A hobbit is here walking around.
Exits: [east], south, west.

*. CW HP:Wounded Mana:Warm Move:Weak>
Alas, you cannot go that way...

*. CW HP:Wounded Mana:Warm Move:Weak>
w
Farm Fields
A clear spring babbles as cool water trickles out of the ground.
A lean and well-travelled hobbit stands here, while resting his legs.
Exits: east, south, west.

*. CW HP:Wounded Mana:Warm Move:Weak>
n
Alas, you cannot go that way...

*. CW HP:Wounded Mana:Warm Move:Weak>
drww
drink water
You drink the water.

*. CW HP:Wounded Mana:Warm Move:Weak>
Lively Forest
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: east, south, west.

*f CW HP:Wounded Mana:Warm Move:Weak>
exit
East  - Farm Fields
South - Prospering Fields
West  - 
You can't distinguish a lot of details.

*f CW HP:Wounded Mana:Warm Move:Weak>
rest
sc
You sit down and rest your tired bones.
You feel bolder.

*f CW HP:Wounded Mana:Warm Move:Weak>
79/238 hits, 20/71 mana, and 12/114 moves.

*f CW HP:Wounded Mana:Warm Move:Weak>
where
l
Players in your zone
--------------------
Lolatmi              - Lively Forest
Sáensïl              - The East Road
Himúr                - The East Road
Yikes                - The East Road

*f CW HP:Wounded Mana:Warm Move:Weak>
Lively Forest
A fat rabbit sits here, chewing on some grass. A fat rabbit sits here, chewing on some grass.

stat
*f CW HP:Wounded Mana:Warm Move:Weak>
OB: 78%, DB: 0%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- a deep wound at the head (clean)
- noquit
- a light wound at the body (clean)
- breath of briskness

*f CW HP:Wounded Mana:Warm Move:Weak>
where
Players in your zone
--------------------
Lolatmi              - Lively Forest
Sáensïl              - The East Road
Gildarion            - The East Road
Himúr                - The East Road
Yikes                - The East Road

*f CW HP:Wounded Mana:Warm Move:Weak>
wehre
Arglebargle, glop-glyf!?!

*f CW HP:Wounded Mana:Warm Move:Weak>

Winsel narrates 'any spare bsb out there?'

*f CW HP:Wounded Mana:Warm Move:Slow>
nar wtf???
Ok.

*f CW HP:Wounded Mana:Warm Move:Weak>wehre
Arglebargle, glop-glyf!?!

*f CW HP:Wounded Mana:Warm Move:Weak>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Idle)

2 players on.

*f CW HP:Wounded Mana:Warm Move:Weak>
t rashnak wtff
Ok.

*f CW HP:Wounded Mana:Warm Move:Slow>
sta
You stop resting, and stand up.

where
*f CW HP:Wounded Mana:Warm Move:Slow>
Lowyn narrates 'i'll pay for a bsb :P' // ill pay for someone to save me!
Players in your zone
--------------------
Lolatmi              - Lively Forest
Sáensïl              - The East Road
Gildarion            - The East Road
Himúr                - The East Road
Yikes                - The East Road

l
*f CW HP:Wounded Mana:Warm Move:Slow>
Lively Forest
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.

*f CW HP:Wounded Mana:Warm Move:Slow>cs n
change spellcasting n
Ok.

*f CW HP:Wounded Mana:Warm Move:Slow>
where
Players in your zone
--------------------
Lolatmi              - Lively Forest
Sáensïl              - The East Road
Gildarion            - The East Road
Himúr                - The East Road
Yikes                - The East Road

*f CW HP:Wounded Mana:Warm Move:Slow>

Windwalker tells you 'better.. now what happened' // why do you people keep asking mee/????

*f CW HP:Wounded Mana:Warm Move:Slow>
exit
rest
East  - Farm Fields
South - Prospering Fields
West  - 
You can't distinguish a lot of details.

*f CW HP:Wounded Mana:Warm Move:Slow>
You sit down and rest your tired bones.

*f CW HP:Wounded Mana:Warm Move:Slow>
t windwalker wtf they trying to rip me
Ok.

*f CW HP:Wounded Mana:Warm Move:Slow>
t windwalker saensil himur yikes gildarion
Ok.

// yah just about everyone I see is out to get me

*f CW HP:Wounded Mana:Warm Move:Slow>
Windwalker tells you 'i bet they thought you where darkie when meta.. '

where
*f CW HP:Wounded Mana:Warm Move:Slow>
Players in your zone
--------------------
Lolatmi              - Lively Forest
Sáensïl              - Road to Overhill
Himúr                - Road to Overhill
Yikes                - Road to Overhill

stat
*f CW HP:Wounded Mana:Warm Move:Slow>
OB: 78%, DB: 0%, PB: 0%, Armour: 2%. Wimpy: 181. Mood: wimpy.
Needed: 486,432 xp, 0 tp. Gold: 46. Alert: normal.
Affected by:
- a light wound at the body (clean)
- a deep wound at the head (clean)
- noquit
- breath of briskness

*f CW HP:Wounded Mana:Warm Move:Slow>
t windwalker i unmetad insta
Ok.

*f CW HP:Wounded Mana:Warm Move:Tired>

Yikes has arrived from the east riding a warhorse.
Himúr has arrived from the east riding a mountain mule.
Sáensïl has arrived from the east.

*f CW HP:Wounded Mana:Warm Move:Tired>*f CW HP:Wounded Mana:Warm Move:Tired>

Sáensïl begins some strange incantations...

*f CW HP:Wounded Mana:Warm Move:Tired>

Yikes stabs your right leg extremely hard and shatters it.
You feel a strong ache there!

t windwalkers
*f CW HP:Bad Mana:Warm Move:Tired Yikes:Healthy>

You flee head over heels.
Farm Fields
A clear spring babbles as cool water trickles out of the ground.
Exits: east, south, west.

*. CW HP:Bad Mana:Warm Move:Slow>
sta
Who do you wish to tell what?

f
*. CW HP:Bad Mana:Warm Move:Slow>
You are already standing.

*. CW HP:Bad Mana:Warm Move:Slow>
e
You flee head over heels.
Before a Farm Hut
A white-painted bench is here.
A hobbit farmer is sitting here.
A lean and well-travelled hobbit stands here, while resting his legs.
Exits: [east], south, west.

*. CW HP:Bad Mana:Warm Move:Slow>
e
e
The door seems to be closed. 
e
*. CW HP:Bad Mana:Warm Move:Slow>
e
Yikes has arrived from the west riding a warhorse.
Himúr has arrived from the west riding a mountain mule.
Sáensïl has arrived from the west.
The door seems to be closed.

*. CW HP:Bad Mana:Warm Move:Slow>
Yikes quickly approaches, trying to stab you.
No way! 
You are fighting for your life!

s
*. CW HP:Bad Mana:Warm Move:Slow Yikes:Healthy>
e
No way! 
You are fighting for your life!
You bleed from open wounds.
You flee head over heels.
Farm Fields
A clear spring babbles as cool water trickles out of the ground.
Exits: east, south, west.

e
*. CW HP:Bad Mana:Warm Move:Slow>
e
e
Before a Farm Hut
A white-painted bench is here.
A hobbit farmer is sitting here.
A lean and well-travelled hobbit stands here, while resting his legs.
Yikes the Elf is here, riding a warhorse.
Himúr the Dwarf is here, riding a mountain mule.
Sáensïl the Half-Elf is standing here.
Exits: [east], south, west. 
*. CW HP:Bad Mana:Warm Move:Slow>
e
Sáensïl begins some strange incantations...

e

e
Himúr pounds your right hand extremely hard and shatters it.
You are wracked with overwhelming PAIN!
No way! 
You are fighting for your life!
You try to hit Himúr, but he parries successfully.

*. CW HP:Awful Mana:Warm Move:Slow Himúr:Healthy>
Yikes quickly approaches, trying to stab you.
No way! 
You are fighting for your life!
You flee head over heels.
PANIC! 
You couldn't escape!

s
*. CW HP:Awful Mana:Warm Move:Slow Himúr:Healthy>
No way! 
You are fighting for your life!
Yikes stabs your left foot extremely hard and shatters it.
You are incapacitated and will slowly die, if not aided.

s
o. CW HP:Dying Mana:Warm Move:Slow Himúr:Healthy>
You are in a pretty bad shape, unable to do anything!
You have been blinded! // woo blind the incap hobbit with no def/abs/cluewhatsgoingon!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
s
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything! o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>
You are in a pretty bad shape, unable to do anything!

o. CW HP:Dying Mana:Warm Move:Slow Someone:Healthy>

You rise over your dead body under the form of a grey mist, you waver for a
moment, looking to the West; but out of the West comes a cold wind that
dissolves you into nothing!

//funny, I thought that woulda been yikes’ spear

o# CW HP:Awful Mana:Burning>

Windwalker tells you 'and they still where hiting you?' // STILL trying to ask me? Lolatu!

!# CW HP:Awful Mana:Burning>
sleep
You go to sleep.

o# CW HP:Awful Mana:Burning>o# CW HP:Awful Mana:Burning>
sc
1/29 hits, 63/65 mana, and 108/108 moves.

o# CW HP:Awful Mana:Burning>
sc
1/29 hits, 63/65 mana, and 108/108 moves.

o# CW HP:Awful Mana:Burning>
stat
OB: -3%, DB: -45%, PB: 0%, Armour: 0%. Wimpy: 181. Mood: wimpy.
Needed: 999 xp, 0 tp. Gold: 0. Alert: normal.

o# CW HP:Awful Mana:Burning>
where
In your dreams, or what?

o# CW HP:Awful Mana:Burning>
inf
You are a female Harfoot.
You are 33 years, 5 months and 3 days old.
You have played 9 days and 17 hours (real time). Session: 43 mins. // wasted
This ranks you as Lolatmi the Hobbit Cut-Throat (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing -35, smell -70. Alertness: normal.
You are evil, you could be a decent follower of Sauron. // not me! It was them!
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: -3%, Dodging Bonus: -45%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 2/29 hit, 65/65 mana, and 108/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181. //181hps out of…
You have scored 1 experience points and you have 0 travel points. // hrm, looks like death got me 1 xp…wheres my uber xp counter now?!
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper. 
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

o# CW HP:Awful>
sc
sc
9/29 hits, 65/65 mana, and 108/108 moves.

// 29! J

o# CW HP:Wounded>
9/29 hits, 65/65 mana, and 108/108 moves.

o# CW HP:Wounded>
stat
OB: -3%, DB: -45%, PB: 0%, Armour: 0%. Wimpy: 181. Mood: wimpy.
Needed: 999 xp, 0 tp. Gold: 0. Alert: normal.

o# CW HP:Wounded>
sc
sc
9/29 hits, 65/65 mana, and 108/108 moves.

o# CW HP:Wounded>
9/29 hits, 65/65 mana, and 108/108 moves.

sc
o# CW HP:Wounded>
sc
10/29 hits, 65/65 mana, and 108/108 moves.

o# CW HP:Wounded>
10/29 hits, 65/65 mana, and 108/108 moves.

where
o# CW HP:Wounded>
In your dreams, or what? 
o# CW HP:Wounded>
inf
You are a female Harfoot.
You are 33 years, 5 months and 3 days old.
You have played 9 days and 17 hours (real time). Session: 44 mins.
This ranks you as Lolatmi the Hobbit Cut-Throat (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing -35, smell -70. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: -3%, Dodging Bonus: -45%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 10/29 hit, 65/65 mana, and 108/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 0 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

o# CW HP:Wounded>
sc
sc
16/29 hits, 65/65 mana, and 108/108 moves.

o# CW HP:Hurt>
16/29 hits, 65/65 mana, and 108/108 moves.

o# CW HP:Hurt>
sc
17/29 hits, 65/65 mana, and 108/108 moves. sc
o# CW HP:Hurt>
17/29 hits, 65/65 mana, and 108/108 moves.

o# CW HP:Hurt>
wake
You wake, and sit up.

sta
!# CW HP:Hurt>
You stand up.

!# CW HP:Hurt>
pray shire
You kneel down and try to hear the Ainulindalë.

!# CW HP:Hurt>

In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

!# CW HP:Hurt>

Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in the Shire!
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Yikes the Elf is here, riding a warhorse. // hi!
Himúr the Dwarf is here, riding a mountain mule. // hi!
Sáensïl the Half-Elf is standing here. // hi!
Exits: north, east, south, west.
A Shirriff says 'We won't repeat that a lot of times, Himúr, you'd better
follow me.' // follow him! Do it! For the hobbbbits!!!!

*# CW HP:Hurt>

Yikes leaves east riding a warhorse. // not a hobbit
Himúr leaves east riding a mountain mule. // not a hobbit
Sáensïl leaves east. // not a hobbit

// and they run from an evil lvl 1? *stare* why not spare my lowbie bns while ur at it?

*# CW HP:Hurt>

Alfred narrates 'its fucking rude.' // talking about what happened to a hobbit 

*# CW HP:Hurt>
nar WTFFFFF // talking about what happened to a hobbit 
Ok.

*# CW HP:Hurt>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central // place for hobbits!

*# CW HP:Hurt>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW HP:Hurt>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired] 

2 players on.

*# CW HP:Hurt>*# CW HP:Hurt>

Alfred narrates 'level 1 - 21 arent EASY' // not at all! .. try 1-24

*# CW HP:Hurt>

Kamil narrates 'that was lame pukes'

*# CW HP:Hurt>

Someone narrates 'rude ? he failed' // who r u? and I failed cuz I got same sided!

*# CW HP:Hurt>
nar WTF
Ok.

*# CW HP:Hurt>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW HP:Hurt>

Alfred narrates 'so ?'

*# CW HP:Hurt>

Khakis narrates 'nope .. just boring'
who a
*# CW HP:Hurt>
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired] 

2 players on.

*# CW HP:Hurt>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW HP:Fine>
rest
You sit down and rest your tired bones.

*# CW HP:Fine>

Someone narrates 'he's lvl 1 anyway ?'

*# CW HP:Fine>
t phier ermmm
Ok.

*# CW HP:Fine>
i
You are carrying:
Nothing.

*# CW HP:Fine>
where
Alfred narrates 'you don't kill university drop outs ' // nope! They kill themselves!
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW HP:Fine>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW HP:Fine>

Ceviro narrates 'level 1-21 ARE easy' 

*# CW HP:Fine>

Makaveli narrates 'did he sameside?' // did I? Hellz naw

*# CW HP:Fine>

Someone narrates 'u don't understand!' // we don’t? do you? Wait who r u again?

*# CW HP:Fine>
nar anyone care to explain? // pleaseeeeeeeee
Ok.

*# CW HP:Fine>
complain

Alfred narrates 'was there a reason to kill him ?' // besides me holding a die? It doesn’t mean I WANTED to die…just gamble a bit ;)

*# CW HP:Fine>

*** Evidence ***

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi. 4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Himúr attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
In Lively Forest, Yikes attacked Lolatmi.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Himúr attacked Lolatmi.
Himúr was notified of his crime.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Sáensïl attacked Lolatmi.
Sáensïl was notified of her crime.

*** Return: continue, b: back one page, r: redisplay, q:quit (62%) *** 


12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Yikes attacked Lolatmi.

12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Himúr attacked Lolatmi.

10pm on Oranor, the 10th of Cerveth, Year 2923 of the Third Age
In the Inn's Rooms, Ahmroth attacked Lolatmi. // wait, who are you? And were u trying to kill me while I was afk in class/work? *stare*
Ahmroth has paid for this crime. // ok tell the others to do the same

You may complain, or surrender, at the mayor's office. // surrender I must!

*# CW HP:Fine>

Alfred narrates 'was he evil?'

*# CW HP:Fine>Someone narrates 'he failed he will be lvl 1 anyway!!!!!!!!!!!!!'

*# CW HP:Fine>

Himúr narrates 'She was an evil istari.' // andddd?

*# CW HP:Fine>

Rashnak tells you 'An istari who goes evil slowly loses all his xp and goes to
level one automatically' // and you are just learning this because himur told you? No? saensil? No? yikes? Hrmmm…who stole the cookie from the cookie jar?

*# CW HP:Fine>

Rashnak tells you 'Thet just made it faster'

*# CW HP:Fine>

Aroree narrates 'he aparently not on saurons list anymore' // who me? Couldn’t be! Then who?

*# CW HP:Fine>

Aroree narrates 'she even' // closer…but still no cookie…I mean, uh, cigar?

*# CW HP:Fine>
t rashnak yah ino
Ok.

// but did u? well, 5 minutes ago?

*# CW HP:Fine>

Pwaar tells you ':P gay pukes' // darn tootin

*# CW>

Makaveli narrates 'she never was..' // darn tootin!

*# CW>
t rashnak i havent had time to spam do old fnost
Ok. *# CW>
t rashnak ive been idling in bree ALL day and no one touched me
Ok.

*# CW>
t rashnak i come back and this?
Ok.

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW>
whoi aroree
Aroree is a level eight Beorning Rider.
Is playing from [numerical address].

// no wonder

*# CW>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired] 

2 players on.

*# CW>The sun sets beyond the western horizon leaving Shire in darkness.
You will be known as Lolatmi the Pilferer. // durnit..cant be funi, or yellow L

*# CW>
t rashnak wtfff thats just mean
Ok.

*# CW>
sc
29/29 hits, 65/65 mana, and 108/108 moves.

where
*# CW>
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

l
*# CW>
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired] 

2 players on.

*# CW>Aroree narrates 'thought only sauron listed went to lvl 1 when killed'

*# CW>
t saensil wtf? // how bout an ansa?!
Ok.

*# CW>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

sc
*# CW>
29/29 hits, 65/65 mana, and 108/108 moves.

l
*# CW>
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
cha lang
You have the following knowledge in these languages:
  100 * Westron             

*# CW>
sc
29/29 hits, 65/65 mana, and 108/108 moves. *# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW>

Sáensïl narrates 'try 'help istari'' // already memorized it :P

*# CW>
inf
You are a female Harfoot.
You are 33 years, 5 months and 3 days old.
You have played 9 days and 17 hours (real time). Session: 47 mins.
This ranks you as Lolatmi the Hobbit Pilferer (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing -29, smell -60. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: 6%, Dodging Bonus: -20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 29/29 hit, 65/65 mana, and 108/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 0 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

*# CW>

*# CW>*# CW>

// but mebbe they changed it?

*# CW>
help istar
ISTARI


When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken.

Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What

*** Return: continue, b: back one page, r: redisplay, q:quit (69%) *** 


happens if the shamed Istar fails is unknown to mortals. // im mortal! I know! … unfortunately

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar. See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"

// wait a sec I missed the line that said especially if it is lolatmi

*# CW>

*# CW>
*# CW>

Kamil narrates 'he wasnt on sauron list' // damn right! How could I be istari anyway?

*# CW>
help istari // mebbe now?
ISTARI


When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken.

Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What
Yikes narrates 'Fallen Istars aswell' // im only fallen cuz of uuuuuuu

*** Return: continue, b: back one page, r: redisplay, q:quit (69%) ***
happens if the shamed Istar fails is unknown to mortals.

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar.

See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"

*# CW>

Rashnak tells you 'Well I don't know how you failed your quest. I only see two
fairly new trophy entries that are good aligned, that I assumed made you evil
and fail quest. Did you run out of time too?'

// lookin at my trophies eh? Without askin!

*# CW>
t rashnak didnt run out of time
Ok.

*# CW>
t rashnak they ripped me
Ok.

*# CW>

The night has begun.

o# CW>

A Shirriff puts a lantern on his belt.
A Shirriff lights a lantern.
A Shirriff puts a lantern on his belt.
A Shirriff lights a lantern.

!# CW>Windwalker narrates 'he is still on istari list all.. so how can he be on
saurons list?'

!# CW>
sc
29/29 hits, 65/65 mana, and 108/108 moves.

!# CW>
t sauron list
Ok.
Sauron tells you 'My Envoys: Bahr, Karuott, Torkild, Hesher, Momoa, Rhodyn,
Hans, Prodigy, Eärosil, Althalus and Merilon, more to come.'

// where is saensil, yikes, himur?!

!# CW>

Someone narrates 'he was not' // I was not? Not wat? Given a chance to live/get align back/breathe?

!# CW>
inf
You are a female Harfoot.
You are 33 years, 5 months and 3 days old.
You have played 9 days and 17 hours (real time). Session: 48 mins.
This ranks you as Lolatmi the Hobbit Pilferer (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing -32, smell -65. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: 6%, Dodging Bonus: -20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 29/29 hit, 65/65 mana, and 108/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 0 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

!# CW>
who istar
Istari
------
      Windwalker the White 

1 player on. 
!# CW>
time
According to the Dúnadan calendar, it is:
Mersday, the 14th of Afterlithe, Year 2923 of the Third Age.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Windwalker.
Real time is Sat Nov 13 05:33:23 2004 GMT.
Last reboot after manual immediate reboot at Thu Nov 11 23:08:02 2004 GMT.

!# CW>

Rashnak tells you 'The whities killed you because you were evil and had
already failed quest. What I'm not sure of, is how you failed the quest'

// how do u know why they killed me? Did they tell u? why didn’t they tell me? Lolatmi has the same number of letters as rashnak…so therefore, t lolatmi would be the same as t rashnak….

!# CW>
t rashnak i didnt fail quest! // they failed it for me!
Ok.

!# CW>

A young ranger has arrived from the west.

!# CW>
t rashnak i still had 50+ days
Ok.

!# CW>

A young ranger leaves south.

!# CW>

Rashnak tells you 'Well you did. There are other ways to fail quest than to
run out of time'

// oh ur so nice

!# CW>
t rashnak like being same sided?
Ok.

!# CW>
help istar

Rashnak tells you 'When you become evil, you fail it' // according to which puke that just overkilled me?

!# CW>
ISTARI


When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken.

Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What

*** Return: continue, b: back one page, r: redisplay, q:quit (69%) *** 

happens if the shamed Istar fails is unknown to mortals.

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar.

See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"


!# CW>

!# CW>
!# CW>
!# CW>

Khakis narrates 'only 6 troll ford'

!# CW>
t rashnak then how come i didnt fail this morning?
Ok.

// can they answer that?! HAH bring it

!# CW>

Aroree narrates 'so then why kil fallen istari if we are not charged with that
responsibility?' // because they wanted my nutzzzzzz

!# CW>

Makaveli tells you 'dont trust these fucking pukes..' // nopers

!# CW>
t makaveli wtf i fucking quit
Ok.

!# CW>!# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

!# CW>

Rashnak tells you 'Were you evil this morning or did you become evil later?'

// …

!# CW>

Zori narrates 'xp probably'

!# CW>
t rashnak i was evil last night too
Ok.

!# CW>
t rashnak after tbad priest hit me
Ok.

!# CW>

Rashnak tells you 'Probably nobody noticed it then'

!# CW>
t rashnak i dont understand, it took me from sent to arda
Ok.

!# CW>

Aroree narrates 'prob nice to hvae a fell beast on tro, eh?' // too bad I was in HOBBIT form

!# CW>
t rashnak no i was playing around on fell beast all day

Rashnak tells you 'At least nobody who would have cared'
!# CW>
Ok.

!# CW>

Ceviro narrates '5 trolls ford btw.'

!# CW>

A young ranger has arrived from the south.

!# CW>

Khelro narrates 'come roots'

!# CW>

A young ranger leaves west.

!# CW>
t rashnak zorro was the only one, but he didnt explain why he wanted to kill me
Ok.

!# CW>
t rashnak this is fucking unbelieveable
Ok.

!# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

who a!# CW>
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired] 

2 players on.

!# CW>
t phier u there? // u drunk? ;)
Ok.

!# CW>
exit

Khakis narrates 'Diabolical Horast Bam no names'

!# CW>
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

sc
!# CW>
29/29 hits, 65/65 mana, and 108/108 moves.

!# CW>

Ahmroth narrates 'selling chanted arrows if any interested' // why u try to same side me afk?!

!# CW>
his
On the fourteenth Afterlithe in the year of 2923, you were struck down by the
Lords of the West in the dark, and you were killed in the darkness. 
On the eighteenth Thrimidge in 2923 of the third age, you achieved level
twenty-four before the Double Doors. // OWW, owww, and woot!

On the eighth of Rethe, 2923, you reached level twenty-three at the Sign of
The Prancing Pony.

On the thirtieth of Foreyule, 2922 of the third age, you were killed in the
Hidden Room by a horrible shade, and therefore fell to level twenty-two. // too bad I was tryinna save that damn noob

On the 5th Blotmath in 2922 of the third age, you gained level twenty-three
south of Bree.

On the ninth Halimath in the year of 2922, you achieved level twenty-two in a
Large Echoing Storeroom.

On the sixteenth of Afterlithe in 2922 of the third age, you achieved level
twenty-one in a Small Island in the River Lhûn. // tee hee

On the 18th Rethe in the year of 2922 of the third age, you were slain on the

*** Return: continue, b: back one page, r: redisplay, q:quit (17%) *** 

Rocky Trail by a horrible lioness. Because of that, you fell to level twenty. // lag ;/

On the 11th of Solmath in 2922, you undertook the Istari quest.

On the sixteenth of Forelithe in the year of 2894, you reached level // long time ago
twenty-one in the Bear Hideaway.

On the thirtieth Astron in the year of 2894 of the third age, you gained level
twenty within a Strange Chamber.

On the thirteenth of Solmath in the year of 2894, you were killed in a Hole
Beneath the Alcove by a dreadful spirit slave, and fell to level nineteen. On the 5th Solmath, 2894, you were killed in the Damp Cellar by a Troll. 
You
were also slain in a Prison Cell by Tikar the Orc. // woot!

On the 10th Foreyule in the year of 2893 of the third age, you achieved level
twenty in a Low Tunnel.

On the thirteenth of Wedmath, 2893 of the third age, you reached level
nineteen in the Great Hall.


*** Return: continue, b: back one page, r: redisplay, q:quit (34%) *** 


On the 28th of Solmath, 2892 of the third age, you reached level eighteen in
the Guard Room.

On the 9th Solmath in the year of 2892, you were killed among the Hills of
Scary by a terrible black wolf. // yah don’t try to stab shire pack for ur buddies

On the 7th of Afterlithe in 2891, you gained level seventeen in the Black
Forest.

On the 29th of Solmath in 2891 of the third age, you were slain in the Old
Druid's House by Death the Orc. // death indeed…u play saensil by any chance?

On the 12th Blotmath in 2890, you reached level sixteen at the End of the Old
Street.

On the eighth of Foreyule, 2889 of the third age, you achieved level fifteen
in the Ruined Barracks.

On the fourth of Blotmath, 2889 of the third age, you reached level fourteen
on the Wandering Path in the Old Forest.

On the 2nd Blotmath in 2889, you were killed inside the Fallen Walls by a

*** Return: continue, b: back one page, r: redisplay, q:quit (49%) *** 
gruesome shade, and fell to level thirteen. On the twenty-ninth of Astron in the year of 2887 of the third age, you were
slain on the Balcony by a Man.

On the 11th Astron in 2887 of the third age, you reached level fourteen on the
Dry Plains.

On the fourth Rethe, 2887, you were killed on the Old East Road by a Troll.

On the 9th of Foreyule, 2886, you reached level thirteen in the Overgrown
Ruins.

On the 26th Wedmath in 2886 of the third age, you gained level twelve in a
Dense Forest.

On the first Thrimidge in the year of 2886, you were killed on the Greenway by
a dangerous highwayman. // don’t try to solo morthan either

On the 29th Solmath in the year of 2886 of the third age, you were slain in
the Misty Cave by a great werewolf, and fell to level eleven.


*** Return: continue, b: back one page, r: redisplay, q:quit (64%) *** 



On the 8th Afteryule, 2885 of the third age, you were killed in the Thicket by
a lethal great werewolf, and therefore fell to level twelve.

On the 17th of Afteryule in 2884, you gained level thirteen in a Pine Forest.

On the 7th of Winterfilth in the year of 2883 of the third age, you gained
level twelve in the Thicket.

On the ninth Halimath, 2882 of the third age, you were killed in the Treasure
Chamber by a horrible ghost, and fell to level eleven.

On the thirteenth of Thrimidge in the year of 2873 of the third age, youreached level twelve in a Damp Cave.

On the fourth of Thrimidge in the year of 2872 of the third age, you gained
level eleven in a Pine Forest.

On the thirtieth of Astron in 2872 of the third age, you were killed before
the North Gate of Tharbad by a Man.

On the 23rd of Astron in the year of 2872, you achieved level ten in the
Thicket.


*** Return: continue, b: back one page, r: redisplay, q:quit (81%) *** 


On the fifteenth of Wedmath in 2871 of the third age, you achieved level nine
in the Hidden Tunnel.

On the tenth of Afteryule, 2870, you achieved level eight in the Tall Silver
Firs.

On the 22nd of Forelithe in 2869, you achieved level seven in the Heart of the
Forest.

On the 16th Forelithe in 2869, you were slain on the Plains by a dangerous
brown bear.

On the 22nd of Thrimidge in the year of 2869, you gained level six on the
Plains.

On the 22nd Astron in the year of 2869 of the third age, you achieved level
five in a Dense Forest.

On the 19th of Astron, 2869, you achieved level four on the Narrow Path in the
Woody End.


*** Return: continue, b: back one page, r: redisplay, q:quit (93%) ***On the eleventh of Astron in 2869 of the third age, you reached level three in
the Hillock.

On the twenty-third Solmath, 2869, you reached level two in the River
Brandywine. 
You were slain at the West Gate of Bree by Borodjavka the Orc. // afk! L

On the twenty-first of Solmath, 2869 of the third age, you began your journeys.

!# CW>
Rashnak tells you 'Anyway, as soon as you become evil, you got 1 way ticket to
level 1'

// …please copy paste whoever tells u this stuff next time! It would be much faster if I just talked to them! And cheaper! No middleman!

!# CW>
!# CW>

Khakis narrates 'Diabolical is a good redshirt target'

!# CW>

Makaveli tells you 'Dont worry, I can complain them' //  ok do it?

!# CW>
t rashnak not if i change align though?
Ok.

!# CW>
whoi makaveli
Makaveli is a Dwarf.
Is playing.

!# CW>

Rashnak tells you 'I don't think that helps'

t makaveli heh
!# CW>
Ok. !# CW>

Loralon narrates 'come roots'

!# CW>

Khelro narrates 'sranak'

!# CW>
t rashnak wtf i didnt fail quest until they ripped me
Ok.

// wtf indeed.

!# CW>
l
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

!# CW>
exit
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

!# CW>

Loralon narrates 'do em ?'

!# CW>

Khelro narrates 'at roots'

!# CW>
t rashnak it prolly woulda helped
Ok.

!# CW>

Rashnak tells you 'Even if they would not have killed you, you would not have
had a chance to become a god'

// sez who? I think saensil and co. just hates me for some reason

!# CW>

Loralon narrates 'i out bad!!!'

!# CW>

Loralon narrates 'i out'

!# CW>
t rashnak even if i changed align?
Ok.

!# CW>

Rashnak tells you 'This is quite clear in HELP ISTAR'

// WHERE…and copy paste ur damn TELLS

!# CW>
t saensil erm
Ok.

!# CW>
help istar
ISTARI


When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken. Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What

*** Return: continue, b: back one page, r: redisplay, q:quit (69%) *** 

happens if the shamed Istar fails is unknown to mortals.

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar.

See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"

!# CW>

Loralon narrates 'meet village west of ingrove'

!# CW>

A hobbit has arrived from the west.

!# CW>

Khelro narrates 'dont go roots'!# CW>

Khelro narrates 'go village.'

!# CW>

Subtle narrates 'k i village'

!# CW>

A hobbit leaves east.

!# CW>

Rashnak tells you '"Be aware that failure to adequately complete all
conditions of the quest will have serious ramifications. The gift of Eru will
be lost."'

// that does NOT help me

!# CW>
t rashnak what conditions?
Ok.

!# CW>
t rashnak it never said u had to be good aligned
Ok.

!# CW>
t rashnak only for tan istar
Ok.

!# CW>
help istar
ISTARI
When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken.

Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What

*** Return: continue, b: back one page, r: redisplay, q:quit (69%) *** 

happens if the shamed Istar fails is unknown to mortals.

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar.

See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"

!# CW>

Vrorin narrates 'what is secretexit n in An Earthen Hollow close to isengard?'

!# CW>!# CW>

Rashnak tells you 'I believe that should be obvious'

// I believe it should be written! I also believe that ur siding with them, which should TOTALLY be illegal imho…BUT I don’t believe in miracles anymore :(

!# CW>

A hobbit has arrived from the east.

!# CW>

Loralon narrates 'come village'

!# CW>
t rashnak i still could have changed align
Ok.

!# CW>

A hobbit leaves west.

!# CW>
t rashnak but it is not written
Ok.

!# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

!# CW>

Rashnak tells you 'Maybe. Personally I don't think that changing alignment
would have helped'

// personally! Haha got it outta u! now ur startin to tell the truth

!# CW>!# CW>

Alfred narrates 'Haldin tells me to kill broggha :('

!# CW>

Loralon narrates 'they may enter village for you if you low...come vilage'

!# CW>

Earanon narrates 'what is the spear of broghha?'

!# CW>
t rashnak but ill never know now
Ok.

// unfortunately :(

!# CW>

Rashnak tells you 'I think that whenever an istari or metamorhp goes evil, get
gets real-death flag'

// once again…copy paste whoever is tellin u this stuffz!

!# CW>

Loralon narrates 'noooo'

!# CW>
t rashnak mob flag?
Ok.

!# CW>

Rashnak tells you 'real-death'

!# CW>

Rashnak tells you 'Means that the next time you die, you go to level 1'

!# CW>!# CW>
t rashnak its not written anywhere...
Ok.

!# CW>
help istar
ISTARI


When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken.

Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What

*** Return: continue, b: back one page, r: redisplay, q:quit (69%) *** 

happens if the shamed Istar fails is unknown to mortals.

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar. See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"

!# CW>

Rashnak tells you 'That's right, and it's not meant to be written'

!# CW>
t rashnak why not?
Ok.

!# CW>
t rashnak just dont xp in tbad then/
Ok.

!# CW>

Subtle narrates 'all come village'

!# CW>

Kamil narrates 'subtle the whore is on!'

!# CW>

The sun rises in the east declaring a new day in Shire.

*# CW>

Subtle narrates 'hehe kamil! nomatter what joo label me ass you cant have me
tonite!' // did u label him as an ASS? Wrong target!!!

*# CW>

Zori narrates 'sunup'

*# CW>Khakis narrates 'he just likes it gris-ly and nasTy :P'

*# CW>

Kamil narrates 'damn it'

*# CW>

Windwalker narrates 'ok all im going to meta into a great eagle please dont
sameside me.. :P' // shoulda thought about narring first…

*# CW>

Rashnak tells you 'If the priest attacked you and you killed it as self
defense, I think that is some kind of bug. But also, I believe that metamorhps
do not get any xp in evil zones (tharbad is evil) anyway'

// and uve been playing for HOW long?

*# CW>
t rashnak no i did xp in tbad
Ok.

*# CW>

Windwalker narrates 'lol'

*# CW>
t rashnak and the priest did hit me
Ok.

*# CW>

Rashnak tells you 'And did you get xp there?'

*# CW>
t rashnak nod i did get xp
Ok.

*# CW>*# CW>
t rashnak quite a bit
Ok.

*# CW>

The day has begun.

*# CW>

A Shirriff stops using a lantern.
A Shirriff stops using a lantern.
A Shirriff stops using a lantern.

*# CW>
t rashnak i thought i just couldnt xp wherever map global darkness was yellow or red
Ok.

*# CW>
m g d
Rashnak tells you 'I think that may be another bug then. I will write to
higher gods about that too then. But I don't know if anything can be done
about your levels'                      Influence of Sauron on Arda
      ------------------------------------------------------------
     |                    .                           --.         |
     |                    .                           --          |
     | +++++              .                   - ----  --          |
     |  ++ +              .             -   ----------+           |
     |   + ++         ++ .....         -------      --.           |
     |   + +++      X+++......----------------      ..            |
     |       +++++++++++...              --         .             |
     |                    .              --         .             |
     |                   ..              --         .  =          |
     |                   .               -           =====        |
     |                   .               -          =======       |
     |                   .               -        ..=======       |
     |                   ..             ----    +..=========      |
     |                    ...          .----+ ++++. =======       |
     |                      .....    ...   .++++++. =======       |
     |                       ..........    .         =====        |
     |                              ..     .           =          |
     |                              ..     .                      |
     |                              .    ...                      |
     |                              .-  ..                        |

*** Return: continue, b: back one page, r: redisplay, q:quit (77%) *** 

     |                              . . .                         |
     |                              . ...                         |
     |                              ..+                           |
     |                                ..                          |
     |                                ...                         |
     |                                  ...                       |
     |                                    .                       |
     |                                                            |
      ------------------------------------------------------------

*# CW>Pwaar narrates 'anyone bree that can give willow dirs/lead willow send me a
tell'

*# CW>

Pwaar narrates 'or anyone online?' // none at all

*# CW>

Rashnak tells you 'But just to get my notes right, it was the priest mob who
attacked you first?'

//omfg ur taking notes NOW?! How bout before?!

*# CW>

Alfred narrates 'Earanon finds herself agreeing with Saruman, for his words
seem wise.'

*# CW>
t rashnak so now its legal to same side evil aligned pukes?
Ok.

// Im starting to take notes now too

*# CW>
t rashnak nod the priest mob did attack me first
Ok.

*# CW>

Rashnak tells you 'I'm the wrong person to answer that question'

*# CW>
t rashnak i was sent from arda at that point
Ok.

*# CW>
t rashnak i was xping with 2 grouped last night
Ok.

*# CW>*# CW>

Khakis narrates 'rath stood still long enough for me to change key binds and
hit it for 1 xp :P'

*# CW>
t rashnak and they were in priest room regenning
Ok.

*# CW>
t rashnak so i enter to rest/cure etc
Ok.

*# CW>
t rashnak and it hits me
Ok.

*# CW>

Loralon narrates 'anyone get seethe!!!! he was wounded!'

*# CW>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Idle)

2 players on.

*# CW>
t phier ermmmmm // gimme some of that!!!
Ok.

*# CW>

Michelle narrates 'I need some ideas for some love songs' // me 2 :(
*# CW>

Just narrates 'hi ppl ' // whered lowyn go?

*# CW>

Michelle narrates 'Nothing to ancient please :)'

*# CW>

Someone narrates 'you people too god damn slow!!!!' // yawp! Missed ur xp on lowyn didya?

*# CW>
l
rest
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
You are already resting.

*# CW>
pon
You ponder life, the universe, and everything.

*# CW>
lHobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW>
who l
Legends
-------
      Just another punk 
      Zori Longbeard, Prince Under The Mountain 
      Subtle Stabber... Mission Extinction... 
      Vrorin vroooom 
      Khakis Brokenshield of Khazad-dûm 
      Ulrik the Man Patriarch 
      Lorax  
      Watto  
      Adelric  
      Wendë Wind Her Up and Let Her Go 
      Molge the Dwarfed 

23 players on.

*# CW>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street*# CW>
l
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW>
help istar
ISTARI


When the power of Sauron began to grow again in the Third Age, five great
Wizards arrived to combat the evil. Only three were ever known, Saruman the
White - the most powerful, and head of the Istari; Gandalf the Grey, the
wisest; and Radagast the Brown, the most at home with Nature. Of the other two,
Alatar and Pallando, very little has ever been spoken. 
Within MUME, there are theoretically an unlimited number of Istari, as the
Istar Quest is the route a player must take to reach immortality [see help
ISTAR QUEST] - as such, the istar is considered a "proto-Ainur". The Istari
levels are 23 to 25, with a good aligned level 25 istar being the Head of the
Istari Council, the Tan Istar. It is the purpose of the Istari in the game to
help low level players, and this is also the only way they can gain experience
for themselves.

Istari should be there not only to help gain experience, but to advise new
players of simple rules, and to teach them the basics of gameplay. It is not up
to the Ainur to do this.

All Istari have a limit of ten years to prove their worth as an Istar. What

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happens if the shamed Istar fails is unknown to mortals.

In the past the Valar have let many transgressions of our fledging ainur, known
as istar, go without reprimand or serious penalty. This will not be the case
any longer. Be aware that failure to adequately complete all conditions of the
quest will have serious ramifications. The gift of Eru will be lost. This
applies at all levels of the quest, metamorph and istar.

See also: LEGEND, METAMORPH, RANGER, "ISTAR QUEST"

*# CW>

Vrorin narrates 'thurge dies' // ack! Comf thurge

*# CW>

Makaveli narrates 'level 20s can do vairr and get cit?'

*# CW>Zori narrates 'anyone spare banded?' // anyone spare 23 levels and eq? And pride? And 10 days of my life?

*# CW>

A young ranger has arrived from the south.

*# CW>

A young ranger leaves west.

*# CW>

A young ranger has arrived from the west.

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Linkless)

2 players on.

*# CW>
t rashnak hrmmm
Ok.

*# CW>

A young ranger leaves south.

*# CW>
Earanon narrates 'anyone know how the yerik thing works?'

*# CW>

Ceviro narrates 'yes'

*# CW>

Delphian narrates '*Am Arc* jest stopded ma om mve Kicd, vmill sall, ss bruu' 
// XACTLI
// oh wait, guess I cant speak any more languages :( so yah, my precious pine nuts werent the only things taken from me! :(

*# CW>

Kamil narrates 'was it named?'

*# CW>

Elengil narrates 'near druid?'

*# CW>

Delphian narrates 'hu fomo, lenh zibdinb gleca, tallet nu iwzdahdly'
// did u mean homo? None of those other words look like saensil…

*# CW>

Kanos narrates 'delphin cha lang westron'

*# CW>
whoi bonive
Bonive the stealth bomber is a level thirty Beorning Battlemaster.
Is playing from [numerical address].

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Centralrest
*# CW>
You are already resting.

*# CW>
t bonive u didnt hear narrs?
No-one by that name here... // woo! Fast renter! (haha bears rox) 

*# CW>
his
On the 14th Afterlithe, 2923, you were struck down by the Lords of the West in
the darkness, and were slain in the dark by something.

On the 18th Thrimidge, 2923 of the third age, you achieved level twenty-four
before the Double Doors.

On the eighth of Rethe, 2923 of the third age, you reached level twenty-three
at the Sign of The Prancing Pony.

On the thirtieth of Foreyule, 2922, you were killed in the Hidden Room by a
shade, and therefore fell to level twenty-two.

On the fifth Blotmath in 2922 of the third age, you reached level twenty-three
south of Bree.

On the 9th of Halimath, 2922, you gained level twenty-two in a Large Echoing
Storeroom.

On the 16th Afterlithe in 2922 of the third age, you reached level twenty-one
in a Small Island in the River Lhûn.

On the eighteenth Rethe in 2922, you were slain on the Rocky Trail by a vile

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lioness, and fell to level twenty. On the eleventh Solmath in the year of 2922, you undertook the Istari quest.

On the 16th Forelithe in 2894, you achieved level twenty-one in the Bear
Hideaway.

On the thirtieth Astron, 2894, you gained level twenty within a Strange
Chamber.

On the thirteenth of Solmath in 2894, you were slain in a Hole Beneath the
Alcove by a hideous spirit slave, and fell to level nineteen.

On the 5th of Solmath in 2894 of the third age, you were slain in the Damp
Cellar by a Troll. 
You were also killed in a Prison Cell by Tikar the Orc.

On the 10th of Foreyule, 2893, you gained level twenty in a Low Tunnel.

On the thirteenth of Wedmath in 2893, you reached level nineteen in the Great
Hall.

On the 28th of Solmath in the year of 2892, you reached level eighteen in the


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Guard Room.

On the ninth of Solmath in the year of 2892, you were slain among the Hills of
Scary by a gruesome black wolf.

On the 7th Afterlithe, 2891 of the third age, you achieved level seventeen in
the Black Forest.

On the 29th of Solmath in the year of 2891 of the third age, you were slain in
the Old Druid's House by Death the Orc.

On the 12th of Blotmath in the year of 2890 of the third age, you gained level
sixteen at the End of the Old Street. 
On the eighth of Foreyule in 2889 of the third age, you reached level fifteen
in the Ruined Barracks.

On the fourth of Blotmath, 2889 of the third age, you reached level fourteen
on the Wandering Path in the Old Forest.

On the second Blotmath, 2889 of the third age, you were killed inside the
Fallen Walls by a terrible shade. Because of that, you fell to level thirteen.
A Bounder has arrived from the south.

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On the twenty-ninth of Astron in 2887, you were killed on the Balcony by a Man.

On the 11th of Astron in the year of 2887, you gained level fourteen on the
Dry Plains.

On the fourth of Rethe in the year of 2887 of the third age, you were killed
on the Old East Road by a Troll.

On the 9th Foreyule in the year of 2886, you reached level thirteen in the
Overgrown Ruins.

On the twenty-sixth Wedmath, 2886, you achieved level twelve in a Dense Forest.

On the 1st Thrimidge in 2886 of the third age, you were slain on the Greenway
by a gruesome highwayman.

On the 29th of Solmath, 2886 of the third age, you were killed in the Misty
Cave by a great werewolf, and therefore fell to level eleven.

On the eighth Afteryule in the year of 2885, you were slain in the Thicket by
a horrible great werewolf. Because of that, you fell to level twelve.

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On the 17th Afteryule, 2884 of the third age, you gained level thirteen in aOn the 7th of Winterfilth in the year of 2883 of the third age, you gained
level twelve in the Thicket.

On the ninth of Halimath in 2882 of the third age, you were slain in the
Treasure Chamber by a dreadful ghost, and fell to level eleven.

On the thirteenth Thrimidge in the year of 2873 of the third age, you gained
level twelve in a Damp Cave.

On the 4th Thrimidge, 2872 of the third age, you gained level eleven in a Pine
Forest.

On the 30th of Astron, 2872 of the third age, you were killed before the North
Gate of Tharbad by a Man.

On the 23rd Astron in the year of 2872 of the third age, you reached level ten
in the Thicket.


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On the 15th of Wedmath in the year of 2871, you gained level nine in the
Hidden Tunnel.

On the 10th of Afteryule in the year of 2870, you achieved level eight in the
Tall Silver Firs.

On the twenty-second Forelithe in the year of 2869, you reached level seven in
the Heart of the Forest.

On the sixteenth Forelithe, 2869 of the third age, you were slain on the
Plains by a vile brown bear.

On the twenty-second Thrimidge in the year of 2869 of the third age, you
gained level six on the Plains.

On the twenty-second of Astron in the year of 2869 of the third age, you
reached level five in a Dense Forest. On the 19th of Astron in 2869 of the third age, you achieved level four on the
Narrow Path in the Woody End.

On the 11th of Astron, 2869 of the third age, you gained level three in the

complain
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Hillock.

On the twenty-third of Solmath, 2869 of the third age, you reached level two
in the River Brandywine. 
You were also killed at the West Gate of Bree by
Borodjavka the Orc.

On the 21st of Solmath in 2869 of the third age, you began your journeys.

*# CW>



*# CW>
*# CW>
*# CW>
complain

*** Evidence ***

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Himúr attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
In Lively Forest, Yikes attacked Lolatmi. 1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Himúr attacked Lolatmi.
Himúr was notified of his crime.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Sáensïl attacked Lolatmi.
Sáensïl was notified of her crime.

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12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Yikes attacked Lolatmi.

12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Himúr attacked Lolatmi.

10pm on Oranor, the 10th of Cerveth, Year 2923 of the Third Age
In the Inn's Rooms, Ahmroth attacked Lolatmi.
Ahmroth has paid for this crime. 

You may complain, or surrender, at the mayor's office.

*# CW>

A Bounder leaves east.

*# CW>

Delphian narrates 'sorry, yes, near druid, entrance to small cavern'

*# CW>
whoi lolatmi
Lolatmi is a level one Harfoot Pilferer.
Is playing from *.edu.

Some pine nuts decays in your hands. :( 
*# CW>

Elengil narrates 'your stuff still there...'

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

*# CW>

Elengil narrates 'orc looted corpses' // u must loot too slow then?

*# CW>
l
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Linkless)

2 players on.

*# CW>

Delphian narrates 'hope so, still healing in fornost'

*# CW>
sc
29/29 hits, 65/65 mana, and 108/108 moves. wehre
*# CW>
Arglebargle, glop-glyf!?!

*# CW>
rest
You are already resting.

*# CW>
where
Players in your zone
--------------------
Lolatmi              - Hobbiton Central

exit
*# CW>
l
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW>
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.

*# CW>
sc
29/29 hits, 65/65 mana, and 108/108 moves.

*# CW>

Elengil narrates 'orc 1v1 with me :)'

*# CW>*# CW>
t rashnak i fucking quit
Ok.

*# CW>
t rashnak i go copy paste
Ok.
Alfred narrates 'come ?'

*# CW>

Rashnak tells you 'Did you get xp in Tharbad town level or just underground?'

// so…whove u been talkin to insteadda me?

*# CW>

Rashnak tells you 'Copy paste what?'

// the sticker to my forehead that sez “dumbASS”

*# CW>
t rashnak town level and underground
Ok.

*# CW>
t rashnak log of them ripping me
Ok.

// *bonk rashnak!*

*# CW>

Elengil narrates 'someone come?'

*# CW>
t rashnak i mean, first time, they hit me when i was meta as fell beast
Ok.

// which is understandable…I would wanna get me some fell beast action too if I was an uber puke with the rest of arda on troph

*# CW>

Khakis narrates 'come where?'

*# CW>*# CW>
t rashnak i was xping
Ok.

*# CW>

Elengil narrates 'druid...'

*# CW>
t rashnak i insta unmeta
Ok.

*# CW>

Rashnak tells you 'I know, I saw it happening'

// REALLLLLLY? Not from my point of view u were not! Hrm, so, they must have ASKED you first if it was ok to rip me? So u watched them do it!

*# CW>

Khakis narrates 'we have visitors druid?'

*# CW>

Elengil narrates 'he in cavern'

*# CW>

Alfred narrates 'brd = steel claymore'

*# CW>
t rashnak :(
Ok.

*# CW>

Alfred narrates 'what a gyp'

*# CW>*# CW>

Alfred narrates 'ya hear that. A GYP! ' // HAH u think that’s a gyp?

*# CW>

Earanon narrates 'claymore only loads at yerik?'

*# CW>

A sparrow has arrived from the east.

*# CW>

Elengil narrates 'he going through midgewaters...'

*# CW>inf
You are a female Harfoot.
You are 33 years, 5 months and 4 days old.
You have played 9 days and 17 hours (real time). Session: 1 hr.
This ranks you as Lolatmi the Hobbit Pilferer (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing -26, smell -55. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: 6%, Dodging Bonus: -20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 29/29 hit, 65/65 mana, and 108/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 0 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

*# CW>
eq
You are using:
Nothing.

*# CW>

A sparrow leaves east.

*# CW>

A sparrow has arrived from the east.

*# CW>inf
You are a female Harfoot.
You are 33 years, 5 months and 4 days old.
You have played 9 days and 17 hours (real time). Session: 1 hr.
This ranks you as Lolatmi the Hobbit Pilferer (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing -26, smell -55. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: 6%, Dodging Bonus: -20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 29/29 hit, 65/65 mana, and 108/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 0 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.

*# CW>
eq
You are using:
Nothing.

*# CW>

A sparrow leaves east.

*# CW>

A sparrow has arrived from the east. 
You begin to feel hungry.
You begin to feel thirsty.

*# CW>

Delphian narrates 'hate backstab, killed me that that *snap*! also the sound
my spine made...'

*# CW>

Tenwi narrates 'any1 neer roots near trapper by BM'

*# CW>
l
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A sparrow is flapping around on the ground.

*# CW>

Zori narrates 'orc still druid?'
A sparrow leaves west.

*# CW>

Elengil narrates 'anyone round lvl 12 xp?'

*# CW>

Elengil narrates 'no he went east'

*# CW>

Pwaar narrates 'wave mume' // wave :(

*# CW>*# CW>

You are hungry.
You are thirsty.

*# CW>

Delphian narrates 'my corpse looted?'

*# CW>

Elengil narrates 'nope'

*# CW>
whoi michelle
Michelle is a level eight Half-Elven Priestess.
Is playing from *.com.

*# CW>

You are hungry.
You are thirsty.

*# CW>
complain

*** Evidence ***

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Himúr attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third AgeIn Lively Forest, Yikes attacked Lolatmi.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Himúr attacked Lolatmi.
Himúr was notified of his crime.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Sáensïl attacked Lolatmi.
Sáensïl was notified of her crime.

*** Return: continue, b: back one page, r: redisplay, q:quit (62%) *** 


12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Yikes attacked Lolatmi.

12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Himúr attacked Lolatmi.

10pm on Oranor, the 10th of Cerveth, Year 2923 of the Third Age
In the Inn's Rooms, Ahmroth attacked Lolatmi.
Ahmroth has paid for this crime. 

You may complain, or surrender, at the mayor's office.

*# CW>

You are hungry.
You are thirsty.

*# CW>

A sparrow has arrived from the west.

*# CW>

A sparrow leaves west. *# CW>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Linkless)

2 players on.

*# CW>
t rashnak well
Ok.

*# CW>
t rashnak i go rent
Ok.

*# CW>
t rashnak play another side until i hear some news or something
Ok.
Silvorain narrates 'played for 8 hours total and already have heavy greaves
and vambraces, thick metal breastplate, chain coif, large metal shield, and a
longsword at level 7.'

*# CW>

Rashnak tells you '
Ok.

*# CW>

A sparrow has arrived from the west.

*# CW>
t rashnak *sigh*
Ok.

*# CW>
You are hungry.
You are thirsty.

*# CW>

A sparrow leaves east.

*# CW>

Alfred narrates 'ebony scroll is what exactly ?'

*# CW>
wake
sta
You are already awake...

*# CW>
You stop resting, and stand up.

*# CW>who
Players
-------
      Windwalker the White 
      Nuinaduial the Elven Apprentice 
      Ilio the Hobbit Scout 
      Mcdougal the Man Rider 
      Khazgren Nergzahk, 7th Tumunzahar Battalion 
      Elengil the Half-Elven Warrior 
      Onewa the Man Soldier 
      Just another punk 
      Michelle the Half-Elven Priestess 
      Kanos the Man Soldier 
      Losselen the Elven Apprentice 
      Ceviro the Half-Elven Priest 
      Lolatmi the Hobbit Pilferer 
      Lúmendë the Elven Scholar 
      Loralon Icehart 
      Retsim the Dwarven Axemaster 
      Brégin the Dwarven Battlemaster 
      Arquimia the Man Archer 
      Aelason the Half-Elven Priest 
      Tenwi the Elven Apprentice 

*** Return: continue, b: back one page, r: redisplay, q:quit (46%) *** 

      Zori Longbeard, Prince Under The Mountain 
      Subtle Stabber... Mission Extinction... 
      Vrorin vroooom 
      Delphian the Elven Adventurer 
      Khakis Brokenshield of Khazad-dûm 
      Silvorain the Half-Elven Soldier 
      Gildarion the Elven Mercenary 
      Argh the Man Fighter 
      Rodigan the Dwarven Mercenary 
      Briloc the Hobbit Scout 
      Ulrik the Man Patriarch 
      Nátulcien the Elven Priestess [Ms] Rashnak Risuparta 
      Lorax  
      Watto  
      Adelric  
      Elharun the Half-Elven Apprentice 
      Aroree the Man Rider 
 [Va] Phier is a Bad Man [Retired]  (Linkless)
      Kaidan the Man Soldier 
      Wendë Wind Her Up and Let Her Go 
      Makaveli the Dwarven Battlemaster 

*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** 

A young ranger has arrived from the west.


*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** 
      Molge the Dwarfed 
      Enigma the Elven Scholar 

59 players on.

*# CW>
rent
Sorry, but you cannot do that here! // *bonk self*

*# CW>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

l
*# CW>l
*# CW>
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A young man in ranger's attire is here, travelling the roads.

*# CW>
s
Hobbiton Village
Exits: north, east, south.

*# CW>

The sun sets beyond the western horizon leaving Shire in darkness.
You are hungry.
You are thirsty.

*# CW>
s
Fields Near Hobbiton
A Bounder is here safeguarding the Shire.
Exits: north, east, south.

*. CW>
w
Alas, you cannot go that way...

*. CW>
n
Hobbiton Village
A young man in ranger's attire is here, travelling the roads.
Exits: north, east, south.

n*# CW>
Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, south, west.

*# CW>
exit
North - Road to The Hill
East  - Small Street
South - Hobbiton Village
West  - Small Street

*# CW>
w
Small Street
Exits: east, west.

*# CW>
s
w
Alas, you cannot go that way...

s
*# CW>
White Square
Exits: north, east, south, west.

*# CW>
Post Office
A mailbox stands here stuffed full of messages.
Exits: north.

*[ CW>
l mailMail - 1 message
1+: The Nagrorh incident  @Lolatmi (Rashnak)

*[ CW>

Elengil narrates 'anyone on druid orc?'

*[ CW>
where
Players in your zone
--------------------
Lolatmi              - Post Office

*[ CW>
exit
North - White Square

l
*[ CW>
Post Office
A mailbox stands here stuffed full of messages.

*[ CW>
n
e
White Square
Exits: north, east, south, west.

*# CW>
Small Street
Exits: east, west.

e
*# CW>Hobbiton Central
A large bulletin board, entitled "Free Peoples' Chronicles", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, south, west.

*# CW>
e
Small Street
Exits: north, east, west.

*# CW>
e
Small Street
A sparrow is flapping around on the ground.
Exits: [north], east, south, west.

*# CW>
e
East of Hobbiton
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, west.

*# CW>
s
Alas, you cannot go that way...

e
*# CW>
Bywater Road
You see two tall, dome-headed trees on the ground.
A hobbit is here walking around.
Exits: north, =east=, south, west.

*+ CW>*+ CW>
s
A Green Meadow
A hobbit is here walking around.
Exits: north, south, west.

*. CW>
s
The East Road
Exits: north, =east=, =south=.

*+ CW>
s
The East Road
Exits: =north=, east, south, =west=.

*+ CW>
n
e
The East Road
Exits: north, =east=, =south=.

e
*+ CW>
The Three-Farthings Stone
A young man in ranger's attire is here, travelling the roads.
Exits: =east=, south, =west=.

*+ CW>
A Crossroad
A young man in ranger's attire is here, travelling the roads.
Exits: north, =east=, south, =west=.

*+ CW>
n
BywaterA Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, [west].

n
*# CW>
w
Bywater
An old piece of paper lies on the ground.
A hobbit is here walking around.
A hobbit is here walking around.
Exits: north, south, west.
A drunk has arrived from the west.

*# CW>
By an Inn on the Bywater Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, east, south, [west].

*+ CW>
w
The door seems to be closed.

*+ CW>
oe w

A hobbit has arrived from the east.

w
*+ CW>
open exit w
Ok.

*+ CW>
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties. A hobbit is here walking around.
A hobbit is here walking around.
Exits: (east), (south).

*[ CW>
ce e
s
close exit e
Ok.

*[ CW>
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
Exits: (north).

![ CW>
offer
A hobbit innkeeper tells you 'But you are not carrying anything?' // duh! Ask saensil for my nutzzzzz

![ CW>
oe e
open exit e
You don't see any exit there.

![ CW>
n
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
A hobbit is here walking around.
Exits: [east], (south).

*[ CW>
oe eopen exit e
Ok.

*[ CW>
By an Inn on the Bywater Road
A Bounder is here, patrolling the Shire and watching for evil.
A hobbit is here walking around.
Exits: =north=, east, south, (west).

*+ CW>
s
Inn Stables
A singing, happy drunk is staggering about here.
A hobbit is here walking around.
A singing, happy drunk is staggering about here.
Exits: north.

*[ CW>
s
Alas, you cannot go that way...

*[ CW>
n
By an Inn on the Bywater Road
A Bounder is here, patrolling the Shire and watching for evil.
A hobbit is here walking around.
Exits: =north=, east, south, (west).

e
*+ CW>
Bywater
An old piece of paper lies on the ground.
A singing, happy drunk is staggering about here.
Exits: north, south, west.

*# CW>
get all
w
You get an old treasure map.

*# CW>
By an Inn on the Bywater Road
A Bounder is here, patrolling the Shire and watching for evil.
A hobbit is here walking around.
A hobbit is here walking around.
Exits: =north=, east, south, (west).

w
*+ CW>
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
A hobbit is here walking around.
Exits: (east), (south).

*[ CW>
s
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
Exits: (north).

![ CW>
offer
![ CW>
offer
![ CW>
l
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.

![ CW>
i![ CW>
i
You are carrying:
an old treasure map

![ CW>
n
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
Exits: (east), (south).

*[ CW>

Khakis narrates 'need picker stonedoor'

*[ CW>

A hobbit has arrived from the east.

*[ CW>
drop all
You drop the map.

*[ CW>
s
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
Exits: (north).

![ CW>
offer
A hobbit innkeeper tells you 'But you are not carrying anything?'

![ CW>![ CW>
n
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
An old piece of paper lies on the ground.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
A hobbit is here walking around.
Exits: (east), (south).

*[ CW>
get all

Zori narrates 'now pls'

s
*[ CW>
You can't take a fireplace.
You can't take a bulletin board.
You get an old treasure map.

*[ CW>
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
Exits: (north).

![ CW>
offer
![ CW>
pon
You ponder life, the universe, and everything. // WTF MUME JUST HATES ME

![ CW>
exit
North - The Ivy Bush Inn![ CW>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ CW>
rent
![ CW>
where
A hobbit has arrived from the north.
Players in your zone
--------------------
Lolatmi              - The Reception

![ CW>
stat
Khakis narrates 'we stuck behind bars'
OB: 6%, DB: 30%, PB: 0%, Armour: 0%. Wimpy: 181. Mood: wimpy.
Needed: 999 xp, 0 tp. Gold: 0. Alert: normal.

![ CW>

You are hungry.
You are thirsty.

![ CW>
t rashnak am i flagged norent?
Ok.

![ CW>
exit
n
North - The Ivy Bush Inn

![ CW>The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
Exits: (east), (south).

![ CW>

Khakis narrates 'and surge on wrong side of xp door' // theres an xp door? WHERE?! Slam it in my face a couple of million times and ill be back where I started!

![ CW>
e
By an Inn on the Bywater Road
A hobbit is here walking around.
A hobbit is here walking around.
A singing, happy drunk is staggering about here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, east, south, (west).
A hobbit leaves west.

!+ CW>

Elengil narrates 'orc stonedoor?'

!+ CW>
where
Players in your zone
--------------------
Lolatmi              - By an Inn on the Bywater Road

!+ CW>
where
Players in your zone
--------------------
Lolatmi              - By an Inn on the Bywater Road

!+ CW>
!+ CW>
i
You are carrying:
an old treasure map

!+ CW>

Michelle narrates ':D'

!+ CW>
whoi khakis
Khakis Brokenshield of Khazad-dûm is a level thirty-nine Dwarven Battlemaster.
Is playing from *.com.
             +-------------------+            :.:\:\:/:/:.:
             |   PLEASE DO NOT   |           :=.' -   - '.=:
             |  FEED THE TROLLS  |           '=(\ 9   9 /)='
             |   Thank you,      |              (  (_)  )
             |       Management  |              /`-vvv-'\
             +-------------------+             /         \
                     |  |        @@@          / /|,,,,,|\ \
                     |  |        @@@         /_//  /^\  \\_\
       @x@@x@        |  |         |/         WW(  (   )  )WW
       \||||/        |  |        \|           __\,,\ /,,/__
A drunk leaves west.

!+ CW>

A hobbit has arrived from the east.

!+ CW>
w
sThe Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
A hobbit is here walking around.
A singing, happy drunk is staggering about here.
Exits: (east), (south).

![ CW>
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
A hobbit is here walking around.
Exits: (north).

![ CW>
offer
![ CW>
rent
![ CW>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ CW>who
Players
-------
      Windwalker the White 
      Nuinaduial the Elven Apprentice 
      Ilio the Hobbit Scout 
      Mcdougal the Man Rider 
      Khazgren Nergzahk, 7th Tumunzahar Battalion 
      Elengil the Half-Elven Warrior 
      Onewa the Man Soldier 
      Just another punk 
      Michelle the Half-Elven Priestess 
      Kanos the Man Soldier 
      Losselen the Elven Apprentice 
      Ceviro the Half-Elven Priest 
      Lolatmi the Hobbit Pilferer 
      Lúmendë the Elven Scholar 
      Loralon Icehart 
      Retsim the Dwarven Axemaster 
      Brégin the Dwarven Battlemaster 
      Arquimia the Man Archer 
      Aelason the Half-Elven Priest 
      Tenwi the Elven Apprentice 

*** Return: continue, b: back one page, r: redisplay, q:quit (47%) *** 

      Zori Longbeard, Prince Under The Mountain 
      Subtle Stabber... Mission Extinction... 
      Vrorin vroooom 
      Delphian the Elven Adventurer 
      Khakis Brokenshield of Khazad-dûm 
      Silvorain the Half-Elven Soldier 
      Gildarion the Elven Mercenary 
      Argh the Man Fighter 
      Briloc the Hobbit Scout 
      Ulrik the Man Patriarch 
      Nátulcien the Elven Priestess 
 [Ms] Rashnak Risuparta      Lorax  
      Watto  
      Adelric  
      Elharun the Half-Elven Apprentice 
      Aroree the Man Rider 
 [Va] Phier is a Bad Man [Retired]  (Linkless)
      Kaidan the Man Soldier 
      Wendë Wind Her Up and Let Her Go 
      Makaveli the Dwarven Battlemaster 
      Molge the Dwarfed 

*** Return: continue, b: back one page, r: redisplay, q:quit (96%) *** 

      Enigma the Elven Scholar 

59 players on.

![ CW>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ CW>

Rashnak tells you 'Not that I know of'

![ CW>
t windwalker not cool
Ok.

![ CW>

A hobbit has arrived from the north.

![ CW>
t rashnak i cant rent? Ok.

![ CW>
exit

A hobbit leaves north.

![ CW>
rent
North - The Ivy Bush Inn

![ CW>
![ CW>
l
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
A hobbit is here walking around.

![ CW>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ CW>
offer

A drunk has arrived from the north.

![ CW>
![ CW>
rest
You sit down and rest your tired bones.

sc
![ CW>
29/29 hits, 65/65 mana, and 83/108 moves. 
![ CW>
pon
You ponder life, the universe, and everything.

![ CW>

Silvorain narrates 'wave all'

![ CW>

Zori narrates 'surge bashed' // HAHA sauks fer UUUUUU

![ CW>
inf

A hobbit has arrived from the north.

![ CW>
You are a female Harfoot.
You are 33 years, 5 months and 4 days old.
You have played 9 days and 18 hours (real time). Session: 1 hr.
This ranks you as Lolatmi the Hobbit Pilferer (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing 25, smell 10. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs one pound. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: 6%, Dodging Bonus: -20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 29/29 hit, 65/65 mana, and 83/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 34 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper. 
You are speaking Westron.
You are hungry.
You are thirsty.

*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** 


Rashnak is keeping an eye on you.


*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** 

You will swim if necessary.
You will climb if necessary.

![ CW>
sta
You stop resting, and stand up.

![ CW>
offer
![ CW>

Rashnak tells you 'Try now'

// YESH U WILL MAKE IT WORK

![ CW>
rent
![ CW>
drop all
You drop the map.

![ CW>
offer
A hobbit innkeeper tells you 'But you are not carrying anything?'

![ CW>

A hobbit leaves north. ![ CW>

Khakis narrates 'come in bars@!'

![ CW>
sniff
You sniff sadly. *SNIFF*

![ CW>
complain

*** Evidence ***

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Himúr attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
Before a Farm Hut, Yikes attacked Lolatmi.

4pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
In Lively Forest, Yikes attacked Lolatmi.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Himúr attacked Lolatmi.
Himúr was notified of his crime.

1pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
On the Brandywine Bridge, Sáensïl attacked Lolatmi.
Sáensïl was notified of her crime.

*** Return: continue, b: back one page, r: redisplay, q:quit (62%) ***12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Yikes attacked Lolatmi.

12pm on Orbelain, the 14th of Cerveth, Year 2923 of the Third Age
At the Sign of The Prancing Pony, Himúr attacked Lolatmi.

10pm on Oranor, the 10th of Cerveth, Year 2923 of the Third Age
In the Inn's Rooms, Ahmroth attacked Lolatmi.
Ahmroth has paid for this crime. 

You may complain, or surrender, at the mayor's office.

![ CW>


Rashnak stops keeping an eye on you.

// NOT

![ CW>
get all
You can't take a bulletin board.
You get an old treasure map.
You are hungry.
You are thirsty.

rest
![ CW>
You sit down and rest your tired bones.

![ CW>
drw
drink water
You can't find a water.

![ CW>
pw
pour water skin
You can't find a water. ![ CW>

Rashnak has arrived. // k rashnak

![ CW>
sniff
You sniff sadly. *SNIFF*

![ CW>
x rashnak
exa rashnak
Rashnak Risuparta is in an excellent condition.
Rashnak Risuparta is using: 
<wielded>            an engraved lag hammer; it emits a faint humming sound
<held>               a little purse // haha what a fag
<worn on head>       a pointy hat (neglected)
<worn on body>       an enruned robe (satisfactory)
<worn on legs>       a black flowing skirt (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a spiked collar (worn out)
<worn around neck>   a grotesque necklace with an enormous amount of ears
<worn on finger>     a black ring
<worn on finger>     a brightly shining ring
<worn across back>   a laced quiver
<worn as belt>       a black leather belt
<worn on belt>       a butcher knife (worn)
<worn on belt>       some alchemical supplies
<worn on belt>       the scalp of Olevipoeg 
// too bad u don’t have scalp of steoadsawoeifn!
<worn on belt>       a spoon

![ CW>

A drunk leaves north.

![ CW>
sta
You stop resting, and stand up.

![ CW>![ CW>
l

A Bounder has arrived from the north.

![ CW>
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A well-fed hobbit has set up an inn here, renting out rooms.
A hobbit is here walking around.
Rashnak the Ainu is standing here.
A Bounder is here, patrolling the Shire and watching for evil.

![ CW>

Zori narrates 'come in bars now'

![ CW>
offer
![ CW>
x rashnakexa rashnak
Rashnak Risuparta is in an excellent condition.
Rashnak Risuparta is using: 
<wielded>            an engraved lag hammer; it emits a faint humming sound
<held>               a little purse
<worn on head>       a pointy hat (neglected)
<worn on body>       an enruned robe (satisfactory)
<worn on legs>       a black flowing skirt (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a spiked collar (worn out)
<worn around neck>   a grotesque necklace with an enormous amount of ears
<worn on finger>     a black ring
<worn on finger>     a brightly shining ring
<worn across back>   a laced quiver
<worn as belt>       a black leather belt
<worn on belt>       a butcher knife (worn)
<worn on belt>       some alchemical supplies
<worn on belt>       the scalp of Olevipoeg
<worn on belt>       a spoon

![ CW>
i
You are carrying:
an old treasure map

![ CW>

Rashnak says 'May be some bug with renting with that map'
// maybe I am flagged fuckupthischar ?

![ CW>

A drunk has arrived from the north.

![ CW>
drop map
You drop the map.

![ CW>
A Bounder leaves north.

nod
![ CW>
You nod solemnly.
Zori narrates 'do surgfe' // who?

![ CW>

A hobbit leaves north.

![ CW>
' gimme something else?
Ok.

![ CW>
where
A hobbit has arrived from the north.
Players in your zone
--------------------
Lolatmi              - The Reception![ CW>
x rashnak
exa rashnak
Rashnak Risuparta is in an excellent condition.
Rashnak Risuparta is using: 
<wielded>            an engraved lag hammer; it emits a faint humming sound
<held>               a little purse
<worn on head>       a pointy hat (neglected)
<worn on body>       an enruned robe (satisfactory)
<worn on legs>       a black flowing skirt (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a spiked collar (worn out)
<worn around neck>   a grotesque necklace with an enormous amount of ears
<worn on finger>     a black ring
<worn on finger>     a brightly shining ring
<worn across back>   a laced quiver
<worn as belt>       a black leather belt
<worn on belt>       a butcher knife (worn)
<worn on belt>       some alchemical supplies
<worn on belt>       the scalp of Olevipoeg
<worn on belt>       a spoon
Subtle narrates 'go in rock orccampp'

![ CW>

Rashnak says 'Hmm why? :)'

![ CW>
' so i can try?
Ok.

![ CW>
' like a fork or something/
Ok.

![ CW>
' anything
Ok. ![ CW>

Rashnak says 'I cannot give you anything'

// cannot? Or WILL NOT?

![ CW>
' something useless
Ok.

![ CW>
nod
You nod solemnly.

![ CW>
' brb
Ok.

n
![ CW>
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
Exits: (east), (south).

e
![ CW>
By an Inn on the Bywater Road
A singing, happy drunk is staggering about here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, east, south, (west).

!+ CW>
n
It is pitch black...
You are on a road.

no+ CW>
The Water
A Bounder is here, patrolling the Shire and watching for evil.
Exits: east, south, west.

!~ CW>
e
You failed swimming there.
You are drowning!

!~ CW HP:Fine>
w
You failed swimming there.
You are drowning!

w
!~ CW HP:Fine>
It is pitch black...
You are in water.
Something is standing here.
Something is here.
Something is here.
You are borne along by a strong current.
The Water
A Bounder is here, patrolling the Shire and watching for evil.
Exits: east, south, west.
You failed swimming on the water and drowned for a while!

!~ CW HP:Fine>
swim
You won't try to swim anymore.

w
!~ C HP:Fine>
You failed swimming there.
You are drowning!

!~ C HP:Fine>!~ C HP:Fine>
e
You failed swimming there.
You are drowning!

!~ C HP:Fine>
s
Bywater Road
A singing, happy drunk is staggering about here.
Exits: north, east, =south=, =west=.

!+ C HP:Fine>
e
You need to swim to go there.

!+ C HP:Fine>
s
By an Inn on the Bywater Road
A Bounder is here, patrolling the Shire and watching for evil.
A singing, happy drunk is staggering about here.
Exits: =north=, east, south, (west).

s
!+ C HP:Fine>
Inn Stables
Exits: north.

![ C HP:Fine>
s
Alas, you cannot go that way...

![ C HP:Fine>
n
e
By an Inn on the Bywater Road
A Bounder is here, patrolling the Shire and watching for evil.
A singing, happy drunk is staggering about here.
Exits: =north=, east, south, (west). 
!+ C HP:Fine>
s
Bywater
A hobbit is here walking around.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A hobbit is here walking around.
Exits: north, south, west.

!# C HP:Fine>
It is pitch black...
You are in a city.

o# C HP:Fine>
l
s
It is pitch black...
You are in a city.

o# C HP:Fine>
It is pitch black...
You are on a road.

o+ C HP:Fine>
s
It is pitch black...
You are in a field, following a trail.

o. C HP:Fine>

You are hungry.
You are thirsty.

o. C HP:Fine>
n
e
It is pitch black... 
You are on a road.

e
o+ C HP:Fine>
It is pitch black...
You are on a road.

o+ C HP:Fine>
It is pitch black...
You are on a road.

o+ C HP:Fine>
e
It is pitch black...
You are on a road.

o+ C HP:Fine>
s
It is pitch black...
You are in a field.

// good ol’ bn days :)

o. C HP:Fine>
w
w
It is pitch black...
You are in a field.

o. C HP:Fine>
w
It is pitch black...
You are in a field.

o. C HP:Fine>
w
It is pitch black...
You are in a field, following a trail.

o. C HP:Fine>w
It is pitch black...
You are in a field.

o. C HP:Fine>
It is pitch black...
You are on a road.

o+ C HP:Fine>
w
The East Road
A sparrow is flapping around on the ground.
A hobbit is here walking around.
Exits: north, =east=, south, =west=.

!+ C HP:Fine>
s

Elengil narrates 'dread surge?'

!+ C HP:Fine>
It is pitch black...
You are in a field.

o. C HP:Fine>
n
The East Road
A sparrow is flapping around on the ground.
A hobbit is here walking around.
Exits: north, =east=, south, =west=.

w
!+ C HP:Fine>
w
It is pitch black...
You are on a road.

o+ C HP:Fine>It is pitch black...
You are on a road.

o+ C HP:Fine>
w
w
A Large Hay Field
A hobbit is here walking around.
A sparrow is flapping around on the ground.
Exits: north, east, south, west.

!. C HP:Fine>
A Small Flower Garden
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, west.

!. C HP:Fine>
n
It is pitch black...
You are on a road.

o+ C HP:Fine>
w
w
A Path to a Small Farm
A hobbit is here walking around.
Exits: north, east, south, west.

!. C HP:Fine>
It is pitch black...
You are in a field.

o. C HP:Fine>
w
n
It is pitch black...
You are in a field.
Something is here. o. C HP:Fine>
Alas, you cannot go that way...

w
o. C HP:Fine>
w
The barndoor seems to be closed.

o. C HP:Fine>
The barndoor seems to be closed.

o. C HP:Fine>
s
It is pitch black...
You are in a field.

s
o. C HP:Fine>
It is pitch black...
You are in a field.

o. C HP:Fine>
n
It is pitch black...
You are in a field.

n
o. C HP:Fine>
It is pitch black...
You are in a field.
Something is here.

o. C HP:Fine>
oe w
w
open exit w
Ok. o. C HP:Fine>
A Large Barn
A dented pail has been carelessly left here. // UR MINE
A brown cow is here, contemplating a higher reality whilst chewing slowly.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
A hobbit is here walking around. // im stealin ur pail!
Exits: (east).

![ C HP:Fine>
get pail
You get a dented pail.

![ C HP:Fine>
e
It is pitch black...
You are in a field.
Something is here.

o. C HP:Fine>
s
e
It is pitch black...
You are in a field.

o. C HP:Fine>
e
e
It is pitch black...
You are in a field.

o. C HP:Fine>
The fence seems to be closed.

o. C HP:Fine>
e
The fence seems to be closed. e
o. C HP:Fine>
The fence seems to be closed.

o. C HP:Fine>
The fence seems to be closed.

s
o. C HP:Fine>
e
It is pitch black...
You are in a field.

o. C HP:Fine>
e
It is pitch black...
You are in a field.

o. C HP:Fine Move:Tired>
A Large Pasture
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, west.

!. C HP:Fine Move:Tired>
e
The East Road
A hobbit is here walking around.
Exits: north, =east=, =south=, west.

!+ C HP:Fine Move:Tired>
n
It is pitch black...
You are in a field.

o. C HP:Fine Move:Tired>
n

A hobbit has arrived from the south. 
!. C HP:Fine Move:Tired>
It is pitch black...
You are on a road.

e
o+ C HP:Fine Move:Tired>
It is pitch black...
You are on a road.
Something is here.

o+ C HP:Fine Move:Tired>
e
It is pitch black...
You are in a city.

o# C HP:Fine Move:Tired>
exit
You grope around for exits:
North - A Large Smial
East  - 
You can't distinguish a lot of details.
South - Post Office
West  - 
You can't distinguish a lot of details.

s
o# C HP:Fine Move:Tired>
Post Office
A mailbox stands here stuffed full of messages.
Exits: north.

![ C HP:Fine Move:Tired>
n
w
It is pitch black...
You are in a city.

o# C HP:Fine Move:Tired>
sIt is pitch black...
You are on a road.
Something is here.

o+ C HP:Fine Move:Tired>
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Tired>
e
e
Zori narrates 'any legend come stonedoor?'
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Tired>
The East Road
A hobbit is here walking around.
A sparrow is flapping around on the ground.
Exits: north, =east=, south, =west=.

!+ C HP:Fine Move:Tired>
e
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Tired>
e
It is pitch black...
You are in a field.

o. C HP:Fine Move:Tired>
camp
You start making your camp here.

o. C HP:Fine Move:Tired>

Makaveli narrates 'come in stonedoor?'o. C HP:Fine Move:Tired>
l
It is pitch black...
You are in a field.

o. C HP:Fine Move:Tired>
l
It is pitch black...
You are in a field.

o. C HP:Fine Move:Tired>

You finish gathering the wood into a pile and set it on fire.
A warm fire lights the place.

!. C HP:Fine Move:Tired>
l
A Well-Farmed Field
A small campfire burns here, its low flames giving off only a little light.

!. C HP:Fine Move:Tired>
exit
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

!. C HP:Fine Move:Tired>
exit
n
North - 
You can't distinguish a lot of details.
East  - 
You can't distinguish a lot of details.
South - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.

!. C HP:Fine Move:Tired>
It is pitch black...
You are on a road. o+ C HP:Fine Move:Tired>
camp
You start making your camp here.

o+ C HP:Fine Move:Tired>

Khakis narrates 'sranak drakangar surge bars :P'

o+ C HP:Fine Move:Tired>

You finish gathering the wood into a pile and set it on fire.
A warm fire lights the place.

!+ C HP:Fine Move:Tired>
l
The Three-Farthings Stone
A small campfire burns here, its low flames giving off only a little light.

!+ C HP:Fine Move:Tired>

Khakis narrates 'and my corpse'

!+ C HP:Fine Move:Tired>
e
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Tired>
w
The Three-Farthings Stone
A small campfire burns here, its low flames giving off only a little light.
Exits: =east=, south, =west=.

n
!+ C HP:Fine Move:Tired>
Alas, you cannot go that way...

n!+ C HP:Fine Move:Tired>
Alas, you cannot go that way...

w
!+ C HP:Fine Move:Tired>
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Tired>

Zori narrates 'i out'

e
o+ C HP:Fine Move:Tired>
The Three-Farthings Stone
A small campfire burns here, its low flames giving off only a little light.
Exits: =east=, south, =west=.

e
!+ C HP:Fine Move:Tired>
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Tired>
n
n
Bywater
A hobbit is here walking around.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, [west].

w
!# C HP:Fine Move:Slow>
Bywater
A singing, happy drunk is staggering about here.
Exits: north, south, west. !# C HP:Fine Move:Slow>
w
It is pitch black...
You are on a road.

o+ C HP:Fine Move:Slow>
s
The Ivy Bush Inn
A large bulletin board, entitled "Board of the Free Peoples", is mounted here.
A large stone fireplace with a roaring fire warms the room.
Jonty, the waiter, is attending to his duties.
A hobbit is here walking around.
Exits: (east), (south).

![ C HP:Fine Move:Slow>
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms.
Rashnak the Ainu is standing here.
A singing, happy drunk is staggering about here.
Exits: (north).

![ C HP:Fine Move:Slow>
offer
![ C HP:Fine Move:Slow>
pon
You ponder life, the universe, and everything.

![ C HP:Fine Move:Slow>

You are hungry.
You are thirsty.

![ C HP:Fine Move:Slow>
stare
You stare at the sky. // where are all the useful ainur?!

![ C HP:Fine Move:Slow>
drop pail
You drop the pail.

![ C HP:Fine Move:Slow>
rest
You sit down and rest your tired bones.

![ C HP:Fine Move:Slow>

A hobbit has arrived from the north.

![ C HP:Fine Move:Slow>
stat
OB: 6%, DB: -20%, PB: 0%, Armour: 0%. Wimpy: 181. Mood: wimpy.
Needed: 999 xp, 0 tp. Gold: 0. Alert: normal.

![ C HP:Fine Move:Slow>
pr

Makaveli narrates 'guard shadow?'

![ C HP:Fine Move:Slow>
You have 12 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time

![ C HP:Fine Move:Slow>
' pail dont work either
Ok.

eq
![ C HP:Fine Move:Slow>
You are using:
Nothing.

![ C HP:Fine Move:Slow>
l
The ReceptionA large bulletin board, entitled "News of Arda", is mounted here.
A dented pail has been carelessly left here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms.
Rashnak the Ainu is standing here.
A singing, happy drunk is staggering about here.
A hobbit is here walking around.

![ C HP:Fine Move:Slow>
rest
You are already resting.

![ C HP:Fine Move:Slow>
x rashnak
exa rashnak
Rashnak Risuparta is in an excellent condition.
Rashnak Risuparta is using: 
<wielded>            an engraved lag hammer; it emits a faint humming sound
<held>               a little purse
<worn on head>       a pointy hat (neglected)
<worn on body>       an enruned robe (satisfactory)
<worn on legs>       a black flowing skirt (flawless)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a spiked collar (worn out)
<worn around neck>   a grotesque necklace with an enormous amount of ears
<worn on finger>     a black ring
<worn on finger>     a brightly shining ring
<worn across back>   a laced quiver
<worn as belt>       a black leather belt
<worn on belt>       a butcher knife (worn)
<worn on belt>       some alchemical supplies
<worn on belt>       the scalp of Olevipoeg
<worn on belt>       a spoon

![ C HP:Fine Move:Slow>
sta
You stop resting, and stand up. ![ C HP:Fine Move:Slow>
sea
-You begin to search...


\
|
/
-
\Zori narrates 'surge low bad' // HAHAHA DIEEEEEEEEE

|
/
-
\
|/
-
\
|
/
-\
|
/
-
\
|/
Rashnak is keeping an eye on you. // ur not helping….



-
\
|
You don't find anything hidden here...

![ C HP:Fine Move:Slow>
sniff
You sniff sadly. *SNIFF*![ C HP:Fine Move:Slow>

Rashnak says 'Try with pail' // oh, I just brought the pail to sit on?

get pail
![ C HP:Fine Move:Slow>
You get a dented pail.

![ C HP:Fine Move:Slow>
offer
![ C HP:Fine Move:Slow>
rent
![ C HP:Fine Move:Slow>
drop pail
You drop the pail.

![ C HP:Fine Move:Slow>
offer
A hobbit innkeeper tells you 'But you are not carrying anything?'

![ C HP:Fine Move:Slow>
rent
A hobbit innkeeper tells you 'But you are not carrying anything?'

![ C HP:Fine Move:Slow>


Rashnak stops keeping an eye on you. // damn right


![ C HP:Fine Move:Slow>
sniff
You sniff sadly. *SNIFF*

![ C HP:Fine Move:Slow>
rest

Rashnak nods solemnly. 

![ C HP:Fine Move:Slow>
You sit down and rest your tired bones.

![ C HP:Fine Move:Slow>
l
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A dented pail has been carelessly left here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms.
Rashnak the Ainu is standing here.
A singing, happy drunk is staggering about here.
A hobbit is here walking around.

![ C HP:Fine Move:Slow>

Rashnak says 'Some kind of bug, I report that too'

// I can report bugs just as well as you can..so yah…thanks…for NOTHING 

![ C HP:Fine Move:Tired>
' i think mume doesnt like me
Ok.

![ C HP:Fine Move:Tired>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ C HP:Fine Move:Tired>
who a
Ainur
-----
 [Ms] Rashnak Risuparta 
 [Va] Phier is a Bad Man [Retired]  (Linkless)

2 players on.

![ C HP:Fine Move:Tired>
You ponder life, the universe, and everything.

![ C HP:Fine Move:Tired>

Windwalker tells you 'i head sorry dude i dont know what to say..'

![ C HP:Fine Move:Tired>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ C HP:Fine Move:Tired>

Rashnak says '
You can just quit if you have no equipment to rent' // no schitt?

t windwalker *sniff*
![ C HP:Fine Move:Tired>
Ok.

![ C HP:Fine Move:Tired>
nod
You nod solemnly.

![ C HP:Fine Move:Tired>

You are hungry.
You are thirsty.

![ C HP:Fine Move:Tired>
' well, i wanted to do it the justified way
Ok.

![ C HP:Fine Move:Tired>
sniff
You sniff sadly. *SNIFF*

![ C HP:Fine Move:Tired>where
Players in your zone
--------------------
Lolatmi              - The Reception

![ C HP:Fine Move:Tired>
shrug
You shrug indifferently.

![ C HP:Fine Move:Tired>
where
Windwalker tells you 'heard that is.. :)  sorry .. comfort...'
Players in your zone
--------------------
Lolatmi              - The Reception

![ C HP:Fine Move:Tired>
l
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A dented pail has been carelessly left here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms.
Rashnak the Ainu is standing here.
A singing, happy drunk is staggering about here.
A hobbit is here walking around.

![ C HP:Fine Move:Tired>

A drunk leaves north.

![ C HP:Fine Move:Tired>
t windwalker bleh
Ok.

![ C HP:Fine Move:Tired>

Rashnak says 'Makes no difference when naked'
![ C HP:Fine Move:Tired>

Khakis narrates 'need bob sppi' // need 24 relevels shire

![ C HP:Fine Move:Tired>
t windwalker well, go get ainur so i can talk to u when im on dark side
Ok.

![ C HP:Fine Move:Tired>
nod
You nod solemnly.

![ C HP:Fine Move:Tired>

A Bounder has arrived from the north.

![ C HP:Fine Move:Tired>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ C HP:Fine Move:Tired>
l
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A dented pail has been carelessly left here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms.
Rashnak the Ainu is standing here.
A hobbit is here walking around.
A Bounder is here, patrolling the Shire and watching for evil.

![ C HP:Fine Move:Tired>
sigh
You sigh. 

![ C HP:Fine Move:Tired>
l
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A dented pail has been carelessly left here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms.
Rashnak the Ainu is standing here.
A hobbit is here walking around.
A Bounder is here, patrolling the Shire and watching for evil.

![ C HP:Fine Move:Tired>

Khakis narrates 'nvm .. l'

![ C HP:Fine Move:Tired>

Rashnak covers his virgin eyes. // must be!

![ C HP:Fine Move:Tired>

A hobbit leaves north.

![ C HP:Fine Move:Tired>

Rashnak has left. // and you helped me ….not at all…

![ C HP:Fine Move:Tired>

A drunk has arrived from the north.

![ C HP:Fine Move:Tired>

Khakis narrates 'stonedoor safe to come naked?'

![ C HP:Fine Move:Tired>

A drunk leaves north. ![ C HP:Fine Move:Tired>
wake
You are already awake...

sta
![ C HP:Fine Move:Tired>
You stop resting, and stand up.

rent
![ C HP:Fine Move:Tired>
A hobbit innkeeper tells you 'But you are not carrying anything?'

![ C HP:Fine Move:Tired>
quit
Goodbye, friend.. Come back soon!

#Connection lost
#Connecting to remote host.
#Remote hosts address: 129.241.210.221
#Trying to connect..
Connected to remote host




                        ***  Mume VIII  ***

                  In progress at FIRE
             (Free Internet Roleplay Experiences)
         Adapted from J.R.R. Tolkien's Middle Earth World and
            Maintained by CryHavoc, Manwe and Nada.

          Original code DikuMUD I (help credits), created by:
    S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.

If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? 
lolatmi
Account pass phrase: 
aoisdnfoiasdfo

Wrong password.

// damn it

Account pass phrase: 
Aosdhfoaisdfoaisdf

// there we go :)

            ~~~ 
           ~~         _----|        _ _ __ _ _                              
                       ----|_----|  ]-I-II-I-[                 __ _ __ _ __
   _ _ _/\_ _ _ _---|      | ----|   \ `  ' /                  ]I-I-II-I-I[
   ]-I-I--I-I-[  ---|      |     |    |. ` |        ~~~         \_`   '__/
    \_`   '__/      |     / \    |    | /^\|         ~~~         |~_ [],|
     [&] `__|       ^    / ^ \   ^    | |&||                    _|______|_ 
     |__   ,|      / \  / ^ ^`\ / \   | ===|                   <=-=-==-=-=>
  ___| ___ ,|__   / ^  /=_=_=_=\ ^ \  |, `_|     ~~             \__   _'_/   
  I_I__I_I__I_I  (====(_________)_^___| ___|___    ~~            |.   _ |
  \-\--|-|--/-/  | .   I  [&]__I   I_I|_I I|I_I                  |   _  |
   |[] `    '|_  |_   _|`___ ._[  _\ \  | | / /                  |`    '|
  / \  [] ` .| |-| |-| |_| |_| |_| | []   [] |                   | '    |
 <===>      .|-=-=-=-=-=-=-=-=-=-=-|        / \                  |[]    | 
 | []|` ` [] |.      _______ .     |-  `   <===>                 |'   __|
 <===>  `  ' | /|\  |       |  /|\ |  []   <===>-
T-T-T-T-T-T-T-T-| '  I-|-T- 
  \T/    1-- | ||| /|Welcome|\ ||| | .  '   \T/    .  |   ..     |     _|
__/|' v .   .|\|||//|_______|\\|||/|. . Y . .|\_________________/ -  .. .\__ 
      ..   .                       . .   .                       . ..

               MUME: Multi Users in Middle Earth, Version VIII.


rest
*** Return: continue, b: back one page, r: redisplay, q:quit (95%) ***rest
*** Return: continue, b: back one page, r: redisplay, q:quit (95%) *** 

            ~~~ 
           ~~         _----|        _ _ __ _ _                              
                       ----|_----|  ]-I-II-I-[                 __ _ __ _ __
   _ _ _/\_ _ _ _---|      | ----|   \ `  ' /                  ]I-I-II-I-I[
   ]-I-I--I-I-[  ---|      |     |    |. ` |        ~~~         \_`   '__/
    \_`   '__/      |     / \    |    | /^\|         ~~~         |~_ [],|
     [&] `__|       ^    / ^ \   ^    | |&||                    _|______|_ 
     |__   ,|      / \  / ^ ^`\ / \   | ===|                   <=-=-==-=-=>
  ___| ___ ,|__   / ^  /=_=_=_=\ ^ \  |, `_|     ~~             \__   _'_/   
  I_I__I_I__I_I  (====(_________)_^___| ___|___    ~~            |.   _ |
  \-\--|-|--/-/  | .   I  [&]__I   I_I|_I I|I_I                  |   _  |
   |[] `    '|_  |_   _|`___ ._[  _\ \  | | / /                  |`    '|
  / \  [] ` .| |-| |-| |_| |_| |_| | []   [] |                   | '    |
 <===>      .|-=-=-=-=-=-=-=-=-=-=-|        / \                  |[]    | 
 | []|` ` [] |.      _______ .     |-  `   <===>                 |'   __|
 <===>  `  ' | /|\  |       |  /|\ |  []   <===>-
T-T-T-T-T-T-T-T-| '  I-|-T- 
  \T/    1-- | ||| /|Welcome|\ ||| | .  '   \T/    .  |   ..     |     _|
__/|' v .   .|\|||//|_______|\\|||/|. . Y . .|\_________________/ -  .. .\__ 
      ..   .                       . .   .                       . ..

               MUME: Multi Users in Middle Earth, Version VIII.


*** Return: continue, b: back one page, r: redisplay, q:quit (95%) ***                  Type "news next" for the latest information.


Welcome to the land of Middle Earth. May your visit here be... interesting.
Never forget! Try to role-play...

Last login less than one hour ago from dhcp109.eastfowl1.iit.edu.
The Reception
A large bulletin board, entitled "News of Arda", is mounted here.
A dented pail has been carelessly left here.
An old piece of paper lies on the ground.
A well-fed hobbit has set up an inn here, renting out rooms. A hobbit is here walking around.
Exits: (north).

Your default tongue is Westron.
Free rent.
No unread messages.
You have 1 mail.

![ C>
rest
You sit down and rest your tired bones.
A hobbit leaves north.

![ C>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ C>

Bonive narrates 'brt'

![ C>
t rashnak hrm
Ok.

![ C>
t rashnak no easy way to copy past it?
Ok.

![ C>

A hobbit has arrived from the north.

![ C>

You are hungry. 
You are thirsty.

![ C>
t rashnak jmc
Ok.

![ C>

Rashnak tells you 'No'

![ C>

A hobbit leaves north.

![ C>
t rashnak *shiver*
Ok.

![ C>

Rashnak tells you 'I wouldn't even bother, nothing special in it'

// really? I think so…or is it that U don’t want anyone to see? *stare*

![ C>

A drunk has arrived from the north.

![ C>
t rashnak well, a few people i know wanna see :(
Ok.

![ C>
where
Players in your zone
--------------------
Lolatmi              - The Reception

![ C>
t rashnak or just for my own justification of quittin mume
Ok.

![ C>
exit
North - The Ivy Bush Inn

![ C>
pr
You have 12 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time

![ C>
inf
You are a female Harfoot.
You are 33 years, 5 months and 4 days old.
You have played 9 days and 18 hours (real time). Session: 1 min.
This ranks you as Lolatmi the Hobbit Pilferer (level 1).
You are two feet four and weigh three stone and three pounds.
Perception: vision 35, hearing 25, smell 10. Alertness: normal.
You are evil, you could be a decent follower of Sauron.
You are welcome in Bree, Shire, Fornost, the Grey Havens, Rivendell, the Blue
Mountains, Lórien and the Anduin Vale.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:15 Int:11 Wis:9 Dex:20 Con:13 Wil:13 Per:19.
Offensive Bonus: 6%, Dodging Bonus: -20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 29/29 hit, 65/65 mana, and 64/108 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 181.
You have scored 1 experience points and you have 34 travel points.
You are not known for any acts of war.
You need 999 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You are hungry.
You are thirsty.

*** Return: continue, b: back one page, r: redisplay, q:quit (97%) ***
You will climb if necessary.

![ C>

A hobbit has arrived from the north.

![ C>

You are hungry.
You are thirsty.

![ C>
t rashnak hrm ok
Ok.

![ C>
wake
You are already awake...

sta
![ C>
You stop resting, and stand up.

![ C>
quit
Goodbye, friend.. Come back soon! // friend? HAH!!! Come back?!!! HAHAHAHAHA

#Connection lost
Top of Page Down to last comment


Unknown2004-11-13 10:33:36
lol at u
Alantir2004-11-13 12:25:45
Booooooring. If you're evil you're evil, is that so hard to understand?
Unknown2004-11-13 12:36:29
Evil or not evil, istari have to go to extreme evilness for you to go ahead and kill them. I can't think of any istari that was ever killed in the books.
AndrĂłg 2004-11-13 12:39:45
Rashnak was the WRONG person to talk about this! He is probably the most biased person in this matter of them all! It would have made his day if he had had the chance to sameside you himself.

About the align thing, though. Unless they've changed something very lately I believe Rashnak was wrong. I believe you just need to get your alignment back up and you're ok again.

Oh well, just another bunch of people added into the 'watch out, can act like morons' list...
Mandor 2004-11-13 13:05:05
Marte was also evil while Istari, and worked her align up again and is now a Maia.
Unknown2004-11-13 13:52:35
And did Marte run around as fell beast all day?
Unknown2004-11-13 14:26:33
whatabou metaing outside bree wgate and walking away from em? They didnt look like they are gonna stop killin you, as meta you could easily walk away.
Rashnak 2004-11-13 15:32:04
Yes Androg, that's why I initially told Lolatmi to find another god to discuss this with. But since I kept receiving those "hrrms" and "wtfs" from her I thought someone to talk with is better than none, since Phier wasn't responsive.

And I won't even start to comment Lolatmi's accusations.
Unknown2004-11-14 03:24:24
So many things to comment, so little comment space!

You must be the first person ever I've seen trigger-hitting butterflies. Funny.

It is true about Rashnak. It might be where Yikes and co got the idea. :(

And yes if you get your align back up, you'll be OK.

It seems like Lolatmi got his levels back anyway... so whatever caused him to realdie must've been a bug.

And hope you changed your password!
Unknown2004-11-14 08:54:06
I think everyone should make a pact to kill these assholes, same side them endlessly, unless they apologise and really really mean it.


Saensil has left the room a couple of times during my stab attempts on him, but I don't think he noticed. His sanc was down I feel I should have gotten it in.
Unknown2004-11-14 09:54:48
Well I don't know to much about the whole deal...seems kind of strage that an istar would xp by himself in tb...and it seems werid if the preist hit him why not flee, and then report the bug.....

But also it does seem kind of childish to kill him for no reason.

And as for the way Rashnak acted it also seemed kind of childish.

Advice for anyone who knows they might get same sided....Rent, log on another character or stop playing mume. We are role playing on how it would be like to be in Middle Earth, we are not rule playing like we are married and have bitchy wives. No offences ladies. ;)
Rashnak 2004-11-14 15:54:53
Care to give an example on the childish part? Just so I can avoid it in future.
Unknown2004-11-14 20:40:51
Yea maybe childish ain´t the right word.. i think Rashnak acted like a dickhead or something would be better.
Rashnak 2004-11-14 21:31:51
I admit that I said some things that were not accurate, but when I said them I believed that they were right. You can blame me for being wrong and that's all.

I did my best to talk to this mortal and help him to best of my abilities. Even if I had strongly disagreed with actions of Yikes's group, I would not have been allowed to interfere (gods have rules too).

What I did was more than anyone else did at the moment. I didn't see any of you Unknown's neither protecting Lolatmi with your mortals nor giving him better advice as your gods.
Unknown2004-11-14 21:34:52
I don´t play a puke.
Boofhead 2004-11-15 01:22:18
Rashnak is a DUDE!

:)
Sogard 2004-11-15 05:44:58
It's really just a pity lolatami wasn't a mage like alot of istari tend to be. It would've been amusing to see those idiots charge in after him somewhere and eat a bunch of quakes and rip.

going wimpy and getting a sword/shield and sitting with a bunch of bounders or something wouldn't have hurt either. Probably wouldnt have saved you, but coulda made some kinda stand. :P
Bandwidth2004-11-15 09:07:20
The L dude lost a whole lot of brownie points by not editing the log, while taking time to insert lots of smartass comments. Die.
AndrĂłg 2004-11-15 11:38:44
And the B-dude here just wasted another bunch of it by pointing that out. :)
Tushie2004-11-16 18:32:50
I don't think you should be punished for killing evil players. Isn't that why players are put on saurons list, its kindof a greenlight to kill them if you want too. The strange part of this log is getting wanted for killing an evil char. Moral of the story, if you don't want other players attacking you, don't make yourself evil by attacking mobs you shouldn't. If you are evil by some mistake, tell the gods and rent till they get it figured out. But running around as an evil player and then acting surprised when you get attacked is strange you should know better. Am I the only one that can see nothing wrong with tracking down and killing an evil char?
Unknown2004-11-16 18:52:48
Tushie, players are put on Sauron's list because they've made a career of ruining other people's playing by same-siding. That's way different than, for example, accidentally quaking a good mob or player.

The "good" guys in this log behaved like Sauron-listers usually do. They whacked somebody (an istar!) on the same side of the war without any mercy, consideration, regret, or any reasons for doing this, really.

If they let them just run along, we'd have Rashnak-wannabies running around with detect-evil again and whacking everyone who shows a red aura.

I won't even mention that this is completely anti-RP. Would elves, or say hobbits, resort to murder against even obviously fallen kin, if they were not acting in self-defense?
Sogard 2004-11-17 02:44:45
Killing someone simply because they're 'evil' is not right because not everyone in the world is a pure-hearted person who rids the world of evil and frolics in the flowery meadows.

A thief, crooked merchant, con man, or bully, would be evil, but that alone does not give you the right to whack him and be free of punishment. If you walk into a city and gun someone down because they're 'evil', the cops don't let you go simpyl because you're being a 'good guy'.

Besides, it's bad enough the babysitter mobs such as rangers and huntsmen chasde down evil aligned pukes, we don't need moron 'rpers' doing it as well.
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