Battle in necro area
posted by Fidul
2004-12-22 08:29:58
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I was on my way to rivendell when i heard that orcs were neni.

*+ CS>e
Bend by the Plains
The road makes a turn here, leaving in the south and west directions.
The hedge follows closely its path on the south side, being thorny and
uncared for. It ends a few yards from the road though, and poses no threat
to travellers who doesn't want to leave the road. All to the north and east
scrubby plains stretch out, and here and there the dark shadow of an old
watchtower rise from them.
Exits: north, east, =south=, =west=.

*+ CS>e s
e
Bend by the Hedge
Around this bend the thorns grow very high, towering to heights above twelve
yards. 
You can hear small animals play inside, and you spot a nest of some kind
high up. Northeast of here lies a patch of earth devoid of any signs of life.
You can follow the road north to another bend or east, where the road is stone-
laiden and well kept.
Exits: =north=, =east=.

*+ CS>e
Old East Road
The hedge grows thick and pretty wild south of here, and the road turns and
twists fairly much to avoid its whims and spurs. On the north side of the road
the land is dead and brown, making a sharp contrast to the green and lively
hedge. For some reason the road is laden with stones on this part and
eastwards, while a mile further west it turns into a dustroad.
The corpse of a grasshopper is lying here.
Exits: north, =east=, =west=.

*+ CS>Old East Road
The road is very well kept here, with grey stones fitting tight together. The
slow murmur of the wind blowing through the high hedge can be heard below
sounds of birds singing in some deciduous trees north of the road.
The hedge is thin and dead in many places, even burnt. Nowhere can you find a
way through it though, and it is still impassable.
Exits: north, =east=, =west=.
You have found the hardened ranger!
You feel a hidden presence.

*+ CS>e

The hardened ranger leaves east sneaking.

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
Exits: =east=, =west=.
You have found the hardened ranger!
You have found the hardened ranger!

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
Exits: =south=, =west=.
You have found a mean brigand!
You have found a mean brigand!

*+ CS>e
Alas, you cannot go that way...

*+ CS>s
Alas, you cannot go that way...

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
A large arrow lies on the ground.
Exits: =north=, =east=.

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
Exits: =east=, =west=.

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
Exits: =east=, =west=.

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
Exits: north, =east=, =west=.

*+ CS>e
Old East Road
You are standing on the most frequented road of all Middle-Earth. 
You
can walk without any difficulties on this nice and smooth road. But be
sure not to get off this road if you want no trouble.
Exits: =east=, =west=.

*+ CS>Bend in the Road
You notice that the road seems to continue to the north. As you look to
the south you notice a small depression. There seems to be no trees around;
only green flourishing bushes grow peacefully there; you are enveloped by a
undefinable scent : so beautiful, but so strong that you barely can stand it.
What a shame...
Exits: =north=, =west=.

*+ CS>e
n
Alas, you cannot go that way...

*+ CS>e
Old East Road
You are standing on the most popular road of Middle-Earth. There seems to
be no real difficulty to walk on this well prepared road. 
You feel quite
safe on this road, but you shiver as you look around you. 
You wish you'd never
have to quit this road...the outside world is so frightening !
Exits: north, =east=, =south=, west.

*+ CS>e
Bend in the Road
You notice that the road seems to continue to the north. As you look to
the south you notice a small depression. There seems to be no trees around;
only green flourishing bushes grow peacefully there; you are enveloped by a
undefinable scent : so beautiful, but so strong that you barely can stand it.
What a shame...
Exits: =north=, =west=.

*+ CS>e
Alas, you cannot go that way...

*+ CS>n
e 
Alas, you cannot go that way...

*+ CS>e
Old East Road
You are standing on the most popular road of Middle-Earth. There seems to
be no real difficulty to walk on this well prepared road. 
You feel quite
safe on this road, but you shiver as you look around you. 
You wish you'd never
have to quit this road...the outside world is so frightening !
Exits: =east=, =south=, west.

*+ CS>e
Old East Road
You are standing on the most popular road of Middle-Earth. There seems to
be no real difficulty to walk on this well prepared road. 
You feel quite
safe on this road, but you shiver as you look around you. 
You wish you'd never
have to quit this road...the outside world is so frightening !
Exits: =east=, =west=.

*+ CS>e
Old East Road
You are standing on the most popular road of Middle-Earth. There seems to
be no real difficulty to walk on this well prepared road. 
You feel quite
safe on this road, but you shiver as you look around you. 
You wish you'd never
have to quit this road...the outside world is so frightening !
Exits: north, =east=, south, =west=.

*+ CS>e
The Old East Road
This is the great road which stretches east and west across Eriador. Built over
two thousand years ago, the traffic along this road must have once been
considerable to justify the expense. Nowadays, there are few travellers to
marvel at this great feat of construction. The road cuts through the flat land
here, shadowed by the impressive hedge of thorny bushes to the south and the
thick expanse of bracken of the plains to the north.
Exits: north, =east=, =west=.

*+ CS>e
The Old East Road
The road here curves northward to approach closer under the watchful eye of
Weathertop. This great conical hill lies fully ten miles in a northwesterly
direction, yet from this distance it is still striking.
Exits: =north=, =west=.

*+ CS>
Alas, you cannot go that way...

*+ CS>n
e
The Old East Road
The road bends here slightly, the westerly stretch snaking southwards before
continuing onwards to Bree. East, the road passes within a few miles of the
southern flank of Weathertop, known as Amon Sûl by the learned.
Exits: north, =east=, =south=, west.

*+ CS>e
The Old East Road
This is a lonely countryside, flat for miles about, bar the north where lies
the distinctive shape of Weathertop. Isolated as it is from the rest of the
range of hills, it marks the southern end of the Emyn Sûl. A trail in the flat
terrain before the hill curves southwards, towards this road.
The corpse of a grey wolf is lying here.
Exits: north, =east=, =west=.

*+ CS>e 
Crossing of the Paths
Directly south of Weathertop, a meeting of ways occurs. The first is the
great road built by Elendil's followers long ago, unbroken for many miles in
either the east or west direction. The second route is a simple trail, with
few stones to mark it. This trail crosses the passage of the road.
Exits: north, =east=, south, =west=.

*+ CS>e
The Old East Road
The mighty road, pitted by pot holes and tumbled stones, stands raised on its
bank above the surroundings. This point near the southern tip of the last of
the hills marks the border between the lands west, and the Lone-lands east.
Only the hedge of bushes spoils the nearby view, its thick thorns allowing one
only a glimpse of the lands to the south.
Exits: north, =east=, =west=.

*+ CS>e
e
e The Old East Road
The road bends before continuing along its seemingly endless voyage across
Eriador. The landscape is dominated by the terrain to the northwest, which
consists of a range of hills rising to almost a thousand feet in height. The
largest is also the nearest and it is the well-known Weathertop.
The elongated shape of a stoat can be seen darting across the terrain.
Exits: =north=, =west=.

*+ CS>e
e 
Alas, you cannot go that way...

*+ CS>e
n
Alas, you cannot go that way...

*+ CS>e
Alas, you cannot go that way...

*+ CS>e
The Old East Road
This is the East Road, raised above the surrounding barren lands which form the
western limits of the Lone-lands. No signs of life for miles around make the
name quite apt, though the locale is not without features. Barring the way
south-east is the thorny wall of hedge that marked the ancient border of
Cardolan, one of the divided kingdoms of Arnor. Meanwhile further away, to the
north-west is the conical shape of Weathertop, the last of the Weather Hills.
Exits: =east=, =south=, west.

*+ CS>e
The Old East Road
The road through the Lone-lands continues on its east-west route. North lies
the great expanse of plains, scrub and stunted shrub dotting the landscape.
Exits: =east=, =west=.

*+ CS>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is standing here.
Zack the Dwarf, wielding a reinforced oak staff, is here, riding a mountain mule.
A mountain mule is standing here, ridden by Zack.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).
Exits: =east=, =west=, down.

*+ CS>Zack begins some strange incantations...
Khaylos says 'i want mana'
Bend in the Old East Road
The great road bends, though why the builders shifted the course of the road in
not known. The ever-attendant hedgewall to the south keeps its course so now
the road diverges from the briars by a few miles. This allows some leeway to
leave the road to the east but the barren land is not too encouraging.
Exits: =north=, east, =west=.

*+ CS>w
Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is standing here.
Zack the Dwarf, wielding a reinforced oak staff, is here trying to concentrate, riding a
mountain mule.
A mountain mule is standing here, ridden by Zack.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).
Exits: =east=, =west=, down.

*+ CS>
Andarin says 'mikala they're 12 btw'

*+ CS>
Zack utters the words 'judicandus gzfuajg'

*+ CS>
Andarin breaks down into uncontrollable sobs.

*+ CS>say wh      
Khaylos lies down and falls asleep.
Andarin pounds your left arm extremely hard.----moral:Dont sneak when someone's flushin

*+ CS HP:Fine Andarin:Fine>      
You flee head over heels.
The Old East Road
The road through the Lone-lands continues on its east-west route. North lies
the great expanse of plains, scrub and stunted shrub dotting the landscape.
Exits: =east=, =west=.

*+ CS HP:Fine>

Zack has arrived from the east riding a mountain mule.

*+ CS HP:Fine>Zack leaves west riding a mountain mule.
Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).
Exits: =east=, =west=, down.

*+ CS HP:Fine> 
The night has begun.

!+ CS HP:Fine>say wtf
Ok.

!+ CS HP:Fine>    
Andarin tells you 'sorry was flushing surge here'

!+ CS HP:Fine>say dont flush

Andarin says 'why wtf?'

!+ CS HP:Fine>
Ok.

!+ CS HP:Fine>exa
sayBridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
   A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).

!+ CS HP:Fine>say sorry

Aquator narrates 'how many neni?'

!+ CS HP:Fine>s 
Ok.

!+ CS HP:Fine>  
Andarin says 'dont sneak ?'

!+ CS HP:Fine>  
Andarin giggles.

!+ CS HP:Fine>
Mikala says 'I have 4 quakes, I dont care if they're 21 :)'

!+ CS HP:Fine>
Andarin says 'I said I was sorry!'

!+ CS HP:Fine>exa

Kazan says 'hehehe'

!+ CS HP:Fine>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).

!+ CS HP:Fine>
Andarin nods solemnly.

!+ CS HP:Fine>
Klabauter narrates 'morning'

!+ CS HP:Fine>  
Andarin says 'dude'

!+ CS HP:Fine>
Klabauter narrates 'any action?'
Fillgore narrates 'where they heading'
Khaylos clambers on his feet.

!+ CS HP:Fine>
Andarin says 'sanc mikala'

!+ CS HP:Fine>
Kazan says 'well u will land 3 quakes before incap'

!+ CS HP:Fine>
Andarin says 'then he quakes in cloakroom?'

!+ CS HP:Fine>eq  eq
You are using:
<worn as shield>     a gilded round shield (flawless)
<worn on head>       a black hood (flawless)
<worn on body>       a plain shirt (flawless)
<worn about body>    a forest green cloak (well-maintained)
<worn on hands>      a pair of reinforced leather gloves (satisfactory)
<worn on legs>       a plain pair of pants (flawless)
<worn on feet>       a black pair of padded boots (well-maintained)
<worn around neck>   a hunting horn
<worn on finger>     a ring
<worn across back>   a weapon sheath
<worn as belt>       a plain leather belt
<worn on belt>       a water skin
<worn on belt>       a hooded brass lantern
<worn on belt>       a pan

!+ CS HP:Fine>e 
Khaylos says 'sleep me sleep MANA OR NAH?'
Mikala giggles.

!+ CS HP:Fine>
Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>exa

Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>
Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>
Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is standing here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).
Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>
Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>
Khaylos says 'sleep me sleep MANA OR NAH?'

!+ CS HP:Fine>
Khaylos lies down and falls asleep.
Andarin sits down and rests.

!+ CS HP:Fine>
Andarin stops resting, and clambers on his feet.

!+ CS HP:Fine>
Kazan says 'sleep'

!+ CS HP:Fine>
Mikala looks around slowly as if looking for something hidden in the room.

!+ CS HP:Fine>
Andarin giggles.

!+ CS HP:Fine>say wher        
Mikala giggles.

!+ CS HP:Fine>say where orcs?
e Ok.

!+ CS HP:Fine>exa

Khaylos I bob/sancted/etc/healed/all the way here can I sleep?

!+ CS HP:Fine>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).

!+ CS HP:Fine>
Mikala leaves east riding a warhorse.

!+ CS HP:Fine>w
It is pitch black...
You are on a road.

o+ CS HP:Fine>dra   
Mikala has arrived from the east riding a warhorse.

!+ CS HP:Fine>draw
e Someone leaves east riding Something.

e
You awkwardly draw something, ready to protect the weak.

o+ CS HP:Fine>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Exits: =east=, =west=, down.

!+ CS HP:Fine>lig   
Mikala says 'just scouting'

!+ CS HP:Fine>light lantern
Ok.

!+ CS HP:Fine>e 
Mikala says 'vlijk was e'

!+ CS HP:Fine>exa   
Andarin nods solemnly.

!+ CS HP:Fine>exa
Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here (glowing).
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.

!+ CS HP:Fine>     
Kazan leaves east.

!+ CS HP:Fine>      
Andarin begins some strange incantations...

!+ CS HP:Fine>        
Andarin utters the words 'cure light'

!+ CS HP:Fine>  
Mikala begins some strange incantations...

!+ CS HP:Fine>

Andarin stops using an icy ring.
Andarin stops using a ruby ring.

!+ CS HP:Fine>
Kazan has arrived from the east.
Andarin gets a jewelled ring from a sable pouch.

!+ CS HP:Fine>
Andarin puts a jewelled ring on his finger with delicacy.

!+ CS HP:Fine>Vlijk the Mountain that Rides is an Orc.

!+ CS HP:Fine>e 
Kazan leaves east.

!+ CS HP:Fine>exa

Mikala utters the word 'gpuzre'

!+ CS HP:Fine>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Khaylos the Man, wielding a double edged eket, is sleeping here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.

!+ CS HP:Fine>e 
Andarin stops using a jewelled ring.

!+ CS HP:Fine>e 
Andarin puts a jewelled ring in a sable pouch.

!+ CS HP:Fine>
Andarin puts an icy ring on his finger with delicacy.
Andarin puts a ruby ring on his finger with delicacy.

!+ CS HP:Fine>
Mikala says 'well what happens when I get bashed?'

!+ CS HP:Fine>
Kazan yells loudly from the east 'rofl'

!+ CS HP:Fine>   
Kazan yells loudly from the east 'wimptroll'

!+ CS HP:Fine>     
You feel bolder.

!+ CS HP:Fine>                     
Kazan has arrived from the east.

!+ CS HP:Fine>yell what level! ?                
*Suka the Mountain Troll* has arrived from the east.

!+ CS HP:Fine>yell what level?                
*Suka the Mountain Troll* hits Kazan's head extremely hard and shatters it.

!+ CS HP:Fine>yell what level?                
Kazan smites *Suka the Mountain Troll*'s left foot extremely hard.

!+ CS HP:Fine>yell what level               
Andarin pounds *Suka the Mountain Troll*'s left leg extremely hard.
*Suka the Mountain Troll* panics, and attempts to flee.
*Suka the Mountain Troll* leaves west.

!+ CS HP:Fine>yell    
*Vlijk the Orc* has arrived from the east riding a hungry warg.

!+ CS HP:Fine>
Kazan leaves west.
*Suka the Mountain Troll* has arrived from the west.

!+ CS HP:Fine>
*Vlijk the Orc* leaves east riding a hungry warg.
Kazan has arrived from the west.
*Suka the Mountain Troll* leaves east.

!+ CS HP:Fine>
Mikala giggles.

!+ CS HP:Fine>
Mikala leaves east riding a warhorse.

!+ CS HP:Fine>
*Suka the Mountain Troll* has arrived from the east.
Kazan approaches *Suka the Mountain Troll*, trying to smite her.

!+ CS HP:Fine>
Mikala has arrived from the east riding a warhorse.

!+ CS HP:Fine>a 
Andarin approaches *Suka the Mountain Troll*, trying to pound her.
*Suka the Mountain Troll* hits Kazan's right foot extremely hard and shatters it.
Kazan smites *Suka the Mountain Troll*'s right leg extremely hard.

!+ CS HP:Fine>a 
*Suka the Mountain Troll* panics, and attempts to flee.

!+ CS HP:Fine>a a 
*Suka the Mountain Troll* panics, and attempts to flee.
*Suka the Mountain Troll* leaves down.

!+ CS HP:Fine>a 
Khaylos clambers on his feet.
Andarin leaves east.
Mikala leaves east riding a warhorse.
Kazan leaves east.
Khaylos leaves east.

!+ CS HP:Fine>
Andarin has arrived from the east.
Mikala has arrived from the east riding a warhorse.
Kazan has arrived from the east.
Khaylos has arrived from the east.

!+ CS HP:Fine>
Andarin leaves down.
Mikala leaves down riding a warhorse.
Kazan leaves down.
Khaylos leaves down.

!+ CS HP:Fine>d
You carefully try to walk on the frozen water.
Under the Nen-i-Sûl Bridge
At this point, the river flows under a bridge which crosses a narrow point in
the ravine in a single span. On the east bank of the river, the poplars grow
about a steep set of stairs cut into the stone, leading up to a side of the
bridge. Within the shadow of the bridge, plants that prefer the shade thrive.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here.
Khaylos the Man, wielding a double edged eket, is standing here.
Exits: north, south, up.
The water is frozen solid.

!~ CS HP:Fine>
Andarin leaves north.
Mikala leaves north riding a warhorse.
Kazan leaves north.
Khaylos leaves north.

!~ CS HP:Fine>
*Suka the Mountain Troll* has arrived from the north.

!~ CS HP:Fine>
*Suka the Mountain Troll* leaves south.

!~ CS HP:Fine>
Andarin has arrived from the north.
Mikala has arrived from the north riding a warhorse.
Kazan has arrived from the north.
Khaylos has arrived from the north.

!~ CS HP:Fine>fol a     
Andarin leaves up.
Mikala leaves up riding a warhorse.
Kazan leaves up.
Khaylos leaves up.

!~ CS HP:Fine>fol anda        u
f
You carefully try to walk on the frozen water.
Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
 echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Exits: =east=, =west=, down.
The ground is frozen solid.

!+ CS HP:Fine>fol   
Aquator narrates 'where neni orcs?'

!+ CS HP:Fine>fol   e
Bend in the Old East Road
The great road bends, though why the builders shifted the course of the road in
not known. The ever-attendant hedgewall to the south keeps its course so now
the road diverges from the briars by a few miles. This allows some leeway to
leave the road to the east but the barren land is not too encouraging.
Exits: =north=, east, =west=.

!+ CS HP:Fine>      
Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A small campfire burns here, its low flames giving off only a little light.
Exits: =east=, =west=, down.

!+ CS HP:Fine>t aqya      e
e
Bend in the Old East Road
The great road bends, though why the builders shifted the course of the road in
not known. The ever-attendant hedgewall to the south keeps its course so now
the road diverges from the briars by a few miles. This allows some leeway to
leave the road to the east but the barren land is not too encouraging.
Exits: =north=, east, =west=.

!+ CS HP:Fine>The Three-fools' Stone
Within sight of the East Road, lies the remains of the marker which denoted the
meeting point of the three sister realms after the division of Arnor: Arthedain
and its former stronghold at Amon Sûl to the northwest; the downs of Cardolan
to the south and west; and the endless plains of Rhudaur to the east. In the
time of the Dúnedain kingdoms, this marker was known as the Seroneldëon Tarma
or Three-friends' Pillar. After the wars which broke the kingdoms, travellers
passing along the road have referred to the ruins as the Folly of the North or
more commonly: The Three-fools' Stone.
Some small rocks have been piled into a mound here.
Exits: north, east, west.

!. CS HP:Fine>e
Grasslands
On this side of the Weather Hills the ground is flat as far as the eye can see.
The grass growing here is short and tough, and there is not a tree for miles
around. The impressive thorny bushes of the hedgewall lie south of this ground,
forming an impenetrable barrier to all travellers. To the north you can still
see the Old East Road.
Exits: north, east, west.

!. CS HP:Fine>where
Players in your zone
--------------------
Kazan                - Plains
Khaylos              - Plains
Fidul                - Grasslands
Andarin              - Plains
Mikala               - Plains

!. CS HP:Fine>w
w
The Three-fools' Stone
Within sight of the East Road, lies the remains of the marker which denoted the
meeting point of the three sister realms after the division of Arnor: Arthedain
and its former stronghold at Amon Sûl to the northwest; the downs of Cardolan
to the south and west; and the endless plains of Rhudaur to the east. In the
time of the Dúnedain kingdoms, this marker was known as the Seroneldëon Tarma
or Three-friends' Pillar. After the wars which broke the kingdoms, travellers
passing along the road have referred to the ruins as the Folly of the North or
more commonly: The Three-fools' Stone.
Some small rocks have been piled into a mound here.
Exits: north, east, west.

!. CS HP:Fine>Bend in the Old East Road
The great road bends, though why the builders shifted the course of the road in
not known. The ever-attendant hedgewall to the south keeps its course so now
the road diverges from the briars by a few miles. This allows some leeway to
leave the road to the east but the barren land is not too encouraging.
Exits: =north=, east, =west=.

!+ CS HP:Fine>where
Players in your zone
--------------------
Fidul                - Bend in the Old East Road
Zack                 - Grassy Slope

!+ CS HP:Fine>w where
e
e
Players in your zone
--------------------
Fidul                - Bend in the Old East Road
Zack                 - Grassy Slope

!+ CS HP:Fine>e
The Three-fools' Stone
Within sight of the East Road, lies the remains of the marker which denoted the
meeting point of the three sister realms after the division of Arnor: Arthedain
and its former stronghold at Amon Sûl to the northwest; the downs of Cardolan
to the south and west; and the endless plains of Rhudaur to the east. In the
time of the Dúnedain kingdoms, this marker was known as the Seroneldëon Tarma
or Three-friends' Pillar. After the wars which broke the kingdoms, travellers
passing along the road have referred to the ruins as the Folly of the North or
more commonly: The Three-fools' Stone.
Some small rocks have been piled into a mound here.
Exits: north, east, west.

!. CS HP:Fine>Grasslands
On this side of the Weather Hills the ground is flat as far as the eye can see.
The grass growing here is short and tough, and there is not a tree for miles
around. The impressive thorny bushes of the hedgewall lie south of this ground,
forming an impenetrable barrier to all travellers. To the north you can still
see the Old East Road.
Exits: north, east, west.

!. CS HP:Fine>Plains
Within an endless expanse of overgrown grass, you journey. The geography seems
pretty constant for miles around. To the north, not far away, you espy the
reassuring sight of the old east road, making its way through the miles of
desolation that is the lone-lands.
Exits: north, east, west.

!. CS HP:Fine>where
Players in your zone
--------------------
Kazan                - Before the Castle Gate
Khaylos              - Before the Castle Gate
Fidul                - Plains
Andarin              - Before the Castle Gate
Mikala               - Before the Castle Gate

!. CS HP:Fine>e
s Plains
As you examine the grass closer you are able to discern what appears to be a
trail running north and south. Looking south you realize that the trail leads
from the road to a castle, a few miles away. To the east and west the plains
stretch out in an endless sea of swaying grass.
A grey hare stands alert, looking and listening for predators.
Exits: north, east, south, west.

!. CS HP:Fine>s

Andarin narrates 'come necro!'

!. CS HP:Fine>s 
A Break in the Great Hedge
A sudden opening in the great hedge allows you to pass through the dense
vegetation. A close examination of the ground reveals, among others, what
appears to be humanoid tracks leading north and south. Looking far south
a castle rises, a few miles from where you stand.
A large flat rock lies here, its surface etched with markings.
Exits: north, east, south, (down).

!. CS HP:Fine>s
An Old Trail by a Fortress
The weather-beaten old trail makes its way through the endless plains of
rocky grasses, following the southern edge of the thorny hedgewall of Cardolan.
At this point, the hedge to the north has been burned and cleared and a wide
path is now possible north. Beyond the hedge, the most prominant sight is the
great hill of Amon Sûl. To the south, a cleared road leads from the trail to
the gates of a castle. Many tracks on the ground show that the fortress is
still in use.
Exits: north, east, south, west.

!. CS HP:Fine>s
Before the Castle Gate
You are standing in front of the castle gate where the rusty old portcullis
lies shattered on the ground in three pieces. The castle wall is full of holes
but its structure is still pretty stable. Through the gate you can see a dusty
castle yard.
Kazan the Dwarf, wielding a steel-shafted mattock, is here, fighting *Sranak the Orc*.
*Sranak the Orc*, wielding a steel-shafted spear, is here, riding a hungry warg, fighting Kazan.
A hungry warg is standing here, ridden by *Sranak the Orc*.
Exits: north, east, south, west.

![ CS HP:Fine>
Andarin has arrived from the west.
Mikala has arrived from the west riding a warhorse.
Khaylos has arrived from the west.
*Sranak the Orc* panics, and attempts to flee.
*Sranak the Orc* leaves east riding a hungry warg.

![ CS HP:Fine>
Andarin leaves east.
Mikala leaves east riding a warhorse.
Kazan leaves east.
Khaylos leaves east.
Some very close noise can be heard from the east.

![ CS HP:Fine>e

Andarin has arrived from the east.
Mikala has arrived from the east riding a warhorse.
Kazan has arrived from the east.
Khaylos has arrived from the east.

![ CS HP:Fine>
Andarin smiles happily.

![ CS HP:Fine>Plains
The plains stretch on endlessly here, grass growing rampant through the
years. It is no wonder that this place is called the Lone-lands, nary a soul
lives here. However, here stands a ruined castle, its walls broken but still
impassable to all but the foolhardy. It seems the only building within view.
Exits: north, east, west.

!. CS HP:Fine>w
Before the Castle Gate
You are standing in front of the castle gate where the rusty old portcullis
lies shattered on the ground in three pieces. The castle wall is full of holes
but its structure is still pretty stable. Through the gate you can see a dusty
castle yard.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here.
Khaylos the Man, wielding a double edged eket, is standing here.
Exits: north, east, south, west.
You have found *Surge the Orc*!

![ CS HP:Fine>fol   
*Surge the Orc* leaves north sneaking.

![ CS HP:Fine>fol andarin

Kazan screams loudly!

![ CS HP:Fine>
You now follow Andarin.

![ CS HP:Fine>        
Andarin says 'damn I was gonna bashl0r'

![ CS HP:Fine>        
Kazan says 'i was so close to bash'

![ CS HP:Fine>exa
Before the Castle Gate
You are standing in front of the castle gate where the rusty old portcullis
lies shattered on the ground in three pieces. The castle wall is full of holes
but its structure is still pretty stable. Through the gate you can see a dusty
castle yard.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Mikala the Half-Elf, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by Mikala.
Kazan the Dwarf, wielding a steel-shafted mattock, is standing here.
Khaylos the Man, wielding a double edged eket, is standing here.
*Vlijk the Orc* has arrived from the south riding a hungry warg.

![ CS HP:Fine>
*Vlijk the Orc* leaves north riding a hungry warg.

![ CS HP:Fine>
Andarin leaves south.
You follow Andarin.
Old Castle Gate
A large iron gate hangs here halfway open with its long sharp ends pointing
towards the ground. The gate creaks loudly and shakes with even the slightest
breeze. The slightest vibrations could bring the gate crashing down. There is
a wooden rail freshly built just outside the gate, a place to tie the horses
and walk through the gate. The surface of the walls around the gate has become
discoloured from the rust that pours off the iron bars. A few bars from the
gate are missing near the bottom from where the rust has eaten all the way
through them.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Mikala has arrived from the north riding a warhorse.
Kazan has arrived from the north.
Khaylos has arrived from the north.

![ CS HP:Fine>
Andarin leaves south.
You follow Andarin.
Castle Yard
The castle walls loom above from all sides within these grounds, with some
stairs leading up to the top of the walls. The stairs have many cracks and
holes in them, some steps missing completely. There is a large stone building
over towards the corner of the yard, with some letters etched in the stone
above the doorway. Some grass grows in patches all around the yard with mud
covering the rest of the land. Further south is the entrance to the castle
itself.
The corpse of the chief thug is lying here.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Mikala has arrived from the north riding a warhorse.
Kazan has arrived from the north.
Khaylos has arrived from the north.

![ CS HP:Fine>
Andarin quietly scouts southwards...

![ CS HP:Fine>
Andarin stops scouting southwards.

![ CS HP:Fine>
Andarin leaves south.
You follow Andarin.
The Castle Square
An old fountain stands in front of the castle, many dead leaves fester in the
still water that is left in the bottom of it. A brick pathway leads around 
the fountain from the gate, all the way up to the large entrance to the keep.
Grass and weeds grow through the cracks that line this path. Ivy grows
throughout the area, taking a stranglehold wherever it can.
The corpse of a hungry warg is lying here.
A crumbling fountain is in the middle of the place.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Mikala has arrived from the north riding a warhorse.
Kazan has arrived from the north.
Khaylos has arrived from the north.

!# CS HP:Fine>
Andarin quietly scouts southwards...

!# CS HP:Fine>
Klabauter narrates '2 trolls wford'
*Sranak the Orc* has arrived from the north.
A hungry warg has arrived from the north.

!# CS HP:Fine>
*Sranak the Orc* leaves south.
A hungry warg leaves south.
Andarin stops scouting southwards.

!# CS HP:Fine>
Andarin leaves south.
You follow Andarin.
Entrance to the Castle Keep
There are a few tapestries hanging from the walls in this room, their worn
pictures indistinct as they have faded so much. Many more tapestries lie on the
ground below them seeming to act as an entrance mat. Two large suits of armour
stand near the entrance of a room towards the west, their metal dull and
rusted. A cloakroom lies to the south, while halls lead off east and west.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Kazan has arrived from the north.
Khaylos has arrived from the north.

![ CS HP:Fine>
Andarin quietly scouts southwards...

![ CS HP:Fine>
Andarin stops scouting southwards.

![ CS HP:Fine>
*Sranak the Orc* has arrived from the south.
A hungry warg has arrived from the south.

![ CS HP:Fine>  
Andarin leaves south.
You follow Andarin.
Cloak Room
There are a few racks standing here, with some rusty hangers dangling from
them. The racks line up in rows all across the room, with a few clothes hanging
from them. There are some tattered clothes lying on the ground all torn or
burnt. Some clothes hang from the racks closest to the door, their cloth newer
and handled with more care. A small desk stands beside the door, its legs
covered with cobwebs, and a small chair sits behind the desk. The rai   chair itself
has no cobwebs on it, and there are some tracks in the dust from where the
chair has been moved.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Kazan has arrived from the north.
Khaylos has arrived from the north.
*Sranak the Orc* has arrived from the north.
A hungry warg has arrived from the north.

![ CS HP:Fine>raise

Andarin closes the cloakroom.

![ CS HP:Fine>
Kazan tries to smite *Sranak the Orc*, but he manages to keep him at bay.
*Sranak the Orc* stabs Kazan's left arm very hard.
Khaylos fails to pierce *Sranak the Orc*.

![ CS HP:Fine>
You raise your hand.

![ CS HP:Fine>a

You are now a member of Andarin's group.

![ CS HP:Fine>
*Sranak the Orc* panics, and attempts to flee.

![ CS HP:Fine>
Andarin pounds *Sranak the Orc*'s right arm and tickles it.

![ CS HP:Fine>![ CS HP:Fine>
Alas! 
You failed to reach him through the melee.

![ CS HP:Fine>
*Surge the Orc* yells from the north 'ho beshlol!'

![ CS HP:Fine>
The cloakroom is opened from the other side.
*Sranak the Orc* panics, and attempts to flee.

![ CS HP:Fine>
Khaylos closes the cloakroom.
*Sranak the Orc* opens the cloakroom.
Kazan sends *Sranak the Orc* sprawling with a powerful bash.

![ CS HP:Fine>
Khaylos closes the cloakroom.
Khaylos barely pierces *Sranak the Orc*'s body and tickles it.

![ CS HP:Fine>
Kazan narrates 'bashed'

![ CS HP:Fine>b
bash
Bash what or whom?
The cloakroom is opened from the other side.
Khaylos closes the cloakroom.

![ CS HP:Fine>
Kazan smites *Sranak the Orc*'s left foot very hard.

![ CS HP:Fine>a
![ CS HP:Fine>
Alas! 
You failed to reach him through the melee.

![ CS HP:Fine>
Khaylos begins some strange incantations...

![ CS HP:Fine>a

Kazan bleeds from open wounds.
Andarin bleeds from open wounds.

b ![ CS HP:Fine>b or    
You are too afraid.

![ CS HP:Fine>
Khaylos begins some strange incantations...

![ CS HP:Fine>b orc

*Sranak the Orc* seems to have recovered his senses.
*Sranak the Orc* panics, and attempts to flee.

![ CS HP:Fine>
*Sranak the Orc* opens the cloakroom.
*Sranak the Orc* stabs Kazan's left leg and tickles it.

![ CS HP:Fine>
Andarin closes the cloakroom.
*Sranak the Orc* opens the cloakroom.

![ CS HP:Fine>Andarin closes the cloakroom.
bash orc
You are too afraid.
*Sranak the Orc* opens the cloakroom.

![ CS HP:Fine>
Andarin pounds *Sranak the Orc*'s right hand and tickles it.
*Sranak the Orc* panics, and attempts to flee.
*Sranak the Orc* leaves north.

![ CS HP:Fine>
Andarin closes the cloakroom.

![ CS HP:Fine>
The cloakroom is opened from the other side.
Khaylos closes the cloakroom.

![ CS HP:Fine>
The cloakroom is opened from the other side.

![ CS HP:Fine>
Khaylos closes the cloakroom.

![ CS HP:Fine>
Andarin opens the cloakroom.
Mikala has arrived from the north.
A warhorse has arrived from the north.

![ CS HP:Fine>b 
Andarin leaves north.
You follow Andarin.
Entrance to the Castle Keep
There are a few tapestries hanging from the walls in this room, their worn
pictures indistinct as they have faded so much. Many more tapestries lie on the
ground below them seeming to act as an entrance mat. Two large suits of armour
stand near the entrance of a room towards the west, their metal dull and
rusted. A cloakroom lies to the south, while halls lead off east and west.
  *Vlijk the Orc*, wielding a spiked war club, is standing here.
A hungry warg stands here, sniffing around for flesh.
Mikala has arrived from the south.
A warhorse has arrived from the south.
Kazan has arrived from the south.
Khaylos has arrived from the south.
*Vlijk the Orc* leaves east.
A hungry warg leaves east.
Khaylos closes the cloakroom.

![ CS HP:Fine>
Andarin leaves east.
You follow Andarin.
Hallway
Some dried blood stains the walls of this hallway. There is a door here, and a
large broken bar lying next to it. There are some tattered clothes with
blood-stains on them scattered on the floor. The hallway bends southward where
more objects lie on the ground undisturbed.
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
The corpse of a thug is lying here.
    
*Vlijk the Orc*, wielding a spiked war club, is standing here.
A hungry warg stands here, sniffing around for flesh.
Mikala has arrived from the west.
A warhorse has arrived from the west.
Kazan has arrived from the west.
Khaylos has arrived from the west.
*Tunck the Orc* has arrived from the east.
A hungry warg has arrived from the east.

![ CS HP:Fine>b orc     
*Tunck the Orc* leaves west.
A hungry warg leaves west.
Andarin approaches *Vlijk the Orc*, trying to pound him.

![ CS HP:Fine>b or    
*Rancid the Orc* has arrived from the east.
*Vlijk the Orc* barely crushes Andarin's left arm and tickles it.

![ CS HP:Fine>
*Rancid the Orc* leaves west.
*Sranak the Orc* has arrived from the west.
*Tunck the Orc* has arrived from the west.
A hungry warg has arrived from the west.

![ CS HP:Fine>
*Vlijk the Orc* panics, and attempts to flee.
*Vlijk the Orc* leaves west.

![ CS HP:Fine>
Kazan tries to smite *Sranak the Orc*, but he manages to keep him at bay.
*Sranak the Orc* stabs Kazan's right arm hard.

![ CS HP:Fine>      
*Rancid the Orc* has arrived from the west.
*Vlijk the Orc* has arrived from the west.

![ CS HP:Fine>
Khaylos leaves west.

![ CS HP:Fine>cha wimp

Andarin leaves west.
You follow Andarin.
Entrance to the Castle Keep
There are a few tapestries hanging from the walls in this room, their worn
pictures indistinct as they have faded so much. Many more tapestries lie on the
ground below them seeming to act as an entrance mat. Two large suits of armour
stand near the entrance of a room towards the west, their metal dull and
rusted. A cloakroom lies to the south, while halls lead off east and west.
Khaylos the Man, wielding a double edged eket, is standing here.
Mikala has arrived from the east.
A warhorse has arrived from the east.

![ CS HP:Fine>
Kazan has arrived from the east.

![ CS HP:Fine>a
Andarin opens the cloakroom.
Kazan leaves west.

Andarin leaves south.
You follow Andarin.
You were not able to keep your concentration while moving.
Cloak Room
There are a few racks standing here, with some rusty hangers dangling from
them. The racks line up in rows all across the room, with a few clothes hanging
from them. There are some tattered clothes lying on the ground all torn or
burnt. Some clothes hang from the racks closest to the door, their cloth newer
and handled with more care. A small desk stands beside the door, its legs
covered with cobwebs, and a small chair sits behind the desk. The chair itself
has no cobwebs on it, and there are some tracks in the dust from where the
chair has been moved.
A hungry warg stands here, sniffing around for flesh.
Mikala has arrived from the north.
A warhorse has arrived from the north.
Khaylos has arrived from the north.

![ CS HP:Fine>Andarin closes the cloakroom.
Khaylos opens the cloakroom.

Andarin closes the cloakroom.
Who do you want to assist?

![ CS HP:Fine>
The cloakroom is opened from the other side.

![ CS HP:Fine>
Kazan has arrived from the north.

![ CS HP:Fine>
Kazan closes the cloakroom.

![ CS HP:Fine>
The cloakroom is opened from the other side.
Kazan closes the cloakroom.

![ CS HP:Fine>
*Surge the Orc* leaves his hiding place.
*Surge the Orc* opens the cloakroom.

![ CS HP:Fine>
*Sranak the Orc* has arrived from the north.
*Surge the Orc* leaves north.
*Tunck the Orc* has arrived from the north.
A hungry warg has arrived from the north.
*Burzrak the Orc* has arrived from the north.
*Vlijk the Orc* has arrived from the north.
A hungry warg has arrived from the north.
A hungry warg has arrived from the north.

![ CS HP:Fine>
Andarin narrates 'cloakroom plz'

![ CS HP:Fine>a 
*Vlijk the Orc* crushes Kazan's left leg extremely hard.
Mikala leaves north.
A warhorse leaves north.

![ CS HP:Fine>
*Tunck the Orc* tries to slash you, but your parry is successful.

![ CS HP:Fine *Tunck the Orc*:Healthy>a

Andarin leaves north.
Khaylos leaves north.
You flee head over heels.
PANIC! 
You couldn't escape!

![ CS HP:Fine *Tunck the Orc*:Healthy>
*Burzrak the Orc* closes the cloakroom.
*Tunck the Orc* swiftly dodges your attempt to pierce him.

![ CS HP:Fine *Tunck the Orc*:Healthy>
The cloakroom is opened from the other side.
*Burzrak the Orc* closes the cloakroom.
Kazan opens the cloakroom.

![ CS HP:Fine *Tunck the Orc*:Healthy>fl*Burzrak the Orc* closes the cloakroom.
No way! 
You are fighting for your life!

![ CS HP:Fine *Tunck the Orc*:Healthy>
Kazan opens the cloakroom.
You flee head over heels.
Entrance to the Castle Keep
There are a few tapestries hanging from the walls in this room, their worn
pictures indistinct as they have faded so much. Many more tapestries lie on the
ground below them seeming to act as an entrance mat. Two large suits of armour
  stand near the entrance of a room towards the west, their metal dull and
rusted. A cloakroom lies to the south, while halls lead off east and west.
*Rancid the Orc*, wielding an ornate, steel-shafted warhammer, is standing here.
*Suka the Mountain Troll* is standing here.
Andarin the Man, wielding an ornate, steel-shafted warhammer, is standing here.
Exits: north, east, (south), west.
Kazan has arrived from the south.

![ CS HP:Fine>fle   
The cloakroom closes quietly.
Andarin opens the cloakroom.
*Rancid the Orc* leaves south.
*Suka the Mountain Troll* tries to hit you, but your parry is successful.

![ CS HP:Fine *Suka the Mountain Troll*:Wounded>
The cloakroom closes quietly.
Kazan opens the cloakroom.

![ CS HP:Fine *Suka the Mountain Troll*:Wounded>fle  
The cloakroom closes quietly.
Andarin opens the cloakroom.
The cloakroom closes quietly.
Khaylos has arrived from the north.
You flee head over heels.
Hallway
Some dried blood stains the walls of this hallway. There is a door here, and a
large broken bar lying next to it. There are some tattered clothes with
blood-stains on them scattered on the floor. The hallway bends southward where
more objects lie on the ground undisturbed.
The corpse of a warhorse is lying here.
 
The corpse of a pack horse is lying here.
The corpse of a thug is lying here.
Exits: east, south, west.

![ CS HP:Fine>f 
Andarin narrates 'out'
*Malock the Orc* has arrived from the east.
A hungry warg has arrived from the east.

![ CS HP:Fine>
*Malock the Orc* leaves west.
A hungry warg leaves west.

![ CS HP:Fine>
Aquator narrates 'coming'

![ CS HP:Fine>na    
Andarin narrates 'opne'

![ CS HP:Fine>exa
Hallway
Some dried blood stains the walls of this hallway. There is a door here, and a
large broken bar lying next to it. There are some tattered clothes with
blood-stains on them scattered on the floor. The hallway bends southward where
more objects lie on the ground undisturbed.
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
The corpse of a thug is lying here.

![ CS HP:Fine>exa   
Andarin narrates 'okko out'

![ CS>exa
Hallway
Some dried blood stains the walls of this hallway. There is a door here, and a
large broken bar lying next to it. There are some tattered clothes with
blood-stains on them scattered on the floor. The hallway bends southward where
more objects lie on the ground undisturbed.
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
The corpse of a thug is lying here.

![ CS>
Andarin narrates 'thx luv!'

![ CS>
*Rancid the Orc* has arrived from the west.

![ CS>
*Rancid the Orc* leaves east.

![ CS>
*Rancid the Orc* has arrived from the east.

![ CS>
*Rancid the Orc* pounds your body extremely hard.

![ CS HP:Fine *Rancid the Orc*:Healthy>
Your attempt to pierce *Rancid the Orc* fails.

![ CS HP:Fine *Rancid the Orc*:Healthy>
You flee head over heels.
End of Hallway
There is a small broken door to the south with garbage piled in front of it
making progress impossible in that direction. The walls are stained with
blood and tattered clothes are scattered around the room. A wooden beam from
the ceiling lies upon the ground, burnt beyond use.
The corpse of a young ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: north, (south).

![ CS HP:Fine>fle

*Rancid the Orc* has arrived from the north.

![ CS HP:Fine>
You flee head over heels.
Hallway
Some dried blood stains the walls of this hallway. There is a door here, and a
large broken bar lying next to it. There are some tattered clothes with
blood-stains on them scattered on the floor. The hallway bends southward where
more objects lie on the ground undisturbed.
The corpse of a warhorse is lying here.
The corpse of a pack horse is lying here.
The corpse of a thug is lying here.
Exits: east, south, west.

![ CS HP:Fine>e

*Rancid the Orc* has arrived from the south.

![ CS HP:Fine>
*Rancid the Orc* tries to pound you, but your parry is successful.
You pierce *Rancid the Orc*'s right leg and tickle it.

![ CS HP:Fine *Rancid the Orc*:Fine>f No way! 
You are fighting for your life!

![ CS HP:Fine *Rancid the Orc*:Fine>
You flee head over heels.
Stairs Leading Down
This is the top of a small set of stairs that wind downward into the darkness
below, with its walls made of a cold rough stone. There are sconces for torches
to hang on the wall made out of a brass mould with carved statues on them, but
no torches remain.
A strip of leather with a buckle is lying here.
A large torch lies here among the dust.
A moneybag made of rough leather f is lying here.
*Mafaz the Orc*, wielding an ornate, steel-shafted warhammer, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: west, down.

![ CS HP:Fine>fle   d 
*Rancid the Orc* has arrived from the west.

![ CS HP:Fine>d

Khaylos narrates 'neni'
*Rancid the Orc* quickly approaches, trying to pound you.

![ CS HP:Fine *Rancid the Orc*:Fine>
PANIC! 
You can't quit the fight!

![ CS HP:Fine *Rancid the Orc*:Fine>No way! 
You are fighting for your life!
*Rancid the Orc* pounds your right leg extremely hard.

![ CS HP:Fine *Rancid the Orc*:Fine>
*Mafaz the Orc* leaves down.
A hungry warg leaves down.
You flee head over heels.
The Dungeon
The stairs from above widen out and reveal a large room containing rough
tables and some instruments of torture. One skeletal body lies on the floor,
with many pieces missing from it. Bite marks line the legs and arms of the
former victim of this place. A cell, isolated by crude bars, is east of here.
The corpse of a mean brigand is lying here.
The corpse of a prison guard is lying here.
*Tunck the Orc*, wielding a steel claymore, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Mafaz the Orc*, wielding an ornate, steel-shafted warhammer, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east), up.

![ CS HP:Fine>
*Rancid the Orc* has arrived from above.

![ CS HP:Fine>u

*Tunck the Orc* slashes your body extremely hard and shatters it.
*Sranak the Orc* has arrived from the east.
A hungry warg has arrived from the east.

![ CS HP:Hurt *Tunck the Orc*:Fine>
*Rancid the Orc* quickly approaches, trying to pound you.
You try to pierce *Tunck the Orc*, but he parries successfully.

![ CS HP:Hurt *Tunck the Orc*:Fine>
You flee head over heels.
Prison Cell------------AAH!Wrong room.
This is where the prisoners of the current occupants of the castle are kept.
A small deep hole is over in one of the corners, with an pungent odour drifting
up from it. A small cot lies on one of the walls with little left of it. The
mattress is torn and scattered about the room. The only way out of this room
is back west, through the iron bars, which though crude, are sturdy.
The corpse of a giant rat is lying here.
A skeleton of some humanoid lies in the dust.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

![ CS HP:Hurt>
Alas, you cannot go that way...

![ CS HP:Hurt>
*Rancid the Orc* has arrived from the west.

![ CS HP:Hurt>w 
*Tunck the Orc* has arrived from the west.
A hungry warg has arrived from the west.

![ CS HP:Hurt>
*Tunck the Orc* quickly approaches, trying to slash you.
*Rancid the Orc* closes the bars.--------He's gonna spam close now

![ CS HP:Hurt *Tunck the Orc*:Fine>w

*Rancid the Orc* locks the bars.------IM DEAD FOR SURE!
You flee head over heels.
PANIC! 
You couldn't escape!

![ CS HP:Hurt *Tunck the Orc*:Fine>
*Tunck the Orc* swiftly dodges your attempt to pierce him.

![ CS HP:Hurt *Tunck the Orc*:Fine>No way! 
You are fighting for your life!

![ CS HP:Hurt *Tunck the Orc*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

![ CS HP:Hurt *Tunck the Orc*:Fine>
PANIC! 
You can't quit the fight!

![ CS HP:Hurt *Tunck the Orc*:Fine>o ba    
PANIC! 
You can't quit the fight!

![ CS HP:Hurt *Tunck the Orc*:Fine>o bars

You try to pierce *Tunck the Orc*, but he parries successfully.

![ CS HP:Hurt *Tunck the Orc*:Fine>
You swiftly dodge *Rancid the Orc*'s attempt to pound you.
It seems to be locked.
You flee head over heels.
PANIC! 
You couldn't escape!

![ CS HP:Hurt *Tunck the Orc*:Fine>
*Tunck the Orc* sends you sprawling with a powerful bash.----aah the old bashing trick (works everytime)

o ![ CS HP:Hurt *Tunck the Orc*:Fine>o bars

*Tunck the Orc* slashes your head extremely hard and shatters it.

![ CS HP:Hurt *Tunck the Orc*:Fine>
*Rancid the Orc* pounds your left foot extremely hard and shatters it.

ye  ![ CS HP:Wounded *Tunck the Orc*:Fine>
You try to flee, but cannot!

![ CS HP:Wounded *Tunck the Orc*:Fine>ye  
You try to flee, but cannot!

ye  ![ CS HP:Wounded *Tunck the Orc*:Fine>na  
You try to flee, but cannot!

![ CS HP:Wounded *Tunck the Orc*:Fine>
*Tunck the Orc* slashes your body extremely hard and shatters it.

na ba     ![ CS HP:Bad *Tunck the Orc*:Fine>
*Rancid the Orc* pounds your right leg extremely hard and shatters it.
You are wracked with overwhelming PAIN!

![ CS HP:Awful *Tunck the Orc*:Fine>
You hear a *click* in a lock.
You try to flee, but cannot!

na bas      ![ CS HP:Awful *Tunck the Orc*:Fine>
The bars is opened from the other side.------RESCUE ME!!!!!!
*Tunck the Orc* closes the bars.----I hate spammers

![ CS HP:Awful *Tunck the Orc*:Fine>    
You try to flee, but cannot!

![ CS HP:Awful *Tunck the Orc*:Fine>na bars       
You hear a *click* in a lock.
Your head stops stinging.

![ CS HP:Awful *Tunck the Orc*:Fine>*Rancid the Orc* giggles.----Hey dont bully me!

It seems to be locked.
You flee head over heels.
PANIC! 
You couldn't escape!

![ CS HP:Awful *Tunck the Orc*:Fine>na bars       
*Tunck the Orc* swiftly dodges your attempt to pierce him.

![ CS HP:Awful *Tunck the Orc*:Fine>
You hear a *click* in a lock.

![ CS HP:Awful *Tunck the Orc*:Fine>na bars

You flee head over heels.
PANIC! 
You couldn't escape!

![ CS HP:Awful *Tunck the Orc*:Fine>
Ok.
*Tunck the Orc* slashes your head extremely hard and shatters it.
You are mortally wounded and will die soon if not aided.

o[ CS HP:Dying *Tunck the Orc*:Fine>
You feel a strong ache there!

You are dead! Sorry...


o# CS HP:Awful>o bars 
Nah... 
You feel too relaxed to do that..

!# CS HP:Awful>exa
Halls of Mandos
You are in the Halls of Mandos which are larger than any mortal can grasp.
All mortal spirits are summoned here after their death yet the Halls never 
fill since they expand with time. The cavern walls are clad with tapestries 
woven by Vairë the Weaver which depict every event of the past and of the
future. A bowl containing a few drops of the pale dew of Telperion is the only
light source. The throne of Mandos can be seen in the largest cavern.
A large torch lies here among the dust.
A large piece of cheese has been placed here.
A large torch lies here among the dust.
A large piece of cheese has been placed here.
There is a red, delicious-looking apple here.
A large bulletin board, entitled "Starter's", is mounted here.
A large fountain, made from grey stone, pours water from its centre.
A Warning Sign for new players is here.
Rillan is standing here.
Anniya the Dwarf is resting here.

!# CS HP:Awful>s 
Anniya lies down and falls asleep.

!# CS HP:Awful>stat
OB: 97%, DB: -8%, PB: 0%, Armour: 0%. Wimpy: 201. Mood: wimpy.
Needed: 293,704 xp, 0 tp. Lauren: 0. Alert: normal.

-----Not much xp lost fortunately.Moral of the story: Get some levels before u pk :)
Top of Page Down to last comment


Fidul2004-12-22 08:33:23
i am a level 18 thief btw so i had little chance against them.
Yourmom2004-12-22 15:13:46
try not to assist that much, and more to hit the target insta..
and next time, was your hands after touching thos ugly orc's
Unknown2004-12-22 19:27:54
Suckage
Suka2004-12-23 10:16:30
im not a wimp troll, kazan. this death will serve you as a lesson.
Unknown2005-01-02 13:00:06
rofl, go go powernewbies!
Unknown2005-01-02 17:59:48
lol
Amras 2005-01-25 11:11:45
Spam/Brief is the key!
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