o[>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: ^(east)^, up.
o[>The Square at the Castle
A small campfire burns here, its low flames giving off only a little light.
*a Dwarf* is sleeping here.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
*a Dwarf* is sleeping here.
Exits: ^east^, (west).
*.>]
clo exit
Ok.
*.>4
b
k *dwarf*
You hit *a Dwarf*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
*. *a Dwarf*:Hurt>st
bash
la
*a Dwarf* smites your left hand extremely hard.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
Your victim has disappeared!
*. HP:Fine>
You are already standing.
*. HP:Fine>lab a
Exactly whom did you wish to give a label?
*. HP:Fine>4
k *dwarf*
You approach *a Dwarf*, trying to hit him.
*. HP:Fine *a Dwarf*:Healthy>
*a Dwarf* cleaves your head extremely hard.
*. HP:Fine *a Dwarf*:Healthy>f
PANIC!
You can't quit the fight!
*. HP:Fine *a Dwarf*:Healthy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
*. HP:Fine>3
k *hobbit*
They aren't here.
*. HP:Fine>[
open exit
Ok.
*. HP:Fine>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: ^(east)^, up.
o[ HP:Fine>4
The Square at the Castle
A small campfire burns here, its low flames giving off only a little light.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is sleeping here.
Exits: ^east^, (west).
The night has begun.
!. HP:Fine>k *dwarf*
You try to hit *a Dwarf*, but she parries successfully.
!. HP:Fine *a Dwarf*:Fine>
*a Dwarf* cleaves your left foot extremely hard.
!. HP:Fine *a Dwarf*:Fine>f
You flee head over heels.
Road inside the Walls
Exits: ^south^, ^west^.
)+ HP:Fine>4
The Square at the Castle
A small campfire burns here, its low flames giving off only a little light.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: ^east^, (west).
!. HP:Fine>k *dwarf*
You approach *a Dwarf*, trying to hit her.
!. HP:Fine *a Dwarf*:Fine>ca
*a Dwarf* panics, but can't stop fighting to flee.
!. HP:Fine *a Dwarf*:Fine>
*a Dwarf* cleaves your left arm extremely hard.
You feel a strong ache there!
!. HP:Hurt *a Dwarf*:Fine>cha mood aggr
Ok.
You hit *a Dwarf*'s right leg extremely hard.
!. HP:Hurt *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
!. HP:Hurt>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: ^(east)^, up.
o[ HP:Hurt>]
4clo exit
Ok.
o[ HP:Hurt>
k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
Exits: north, west, down.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>The Great Hall
Exits: north, west, down.
o[ HP:Hurt>4
The Great Hall
Exits: south, west.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>The Great Hall
Exits: north, west, down.
o[ HP:Hurt>Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: [east], up.
o[ HP:Hurt>The Great Hall
Exits: north, west, down.
o[ HP:Hurt>ca
cha mood aggr
Ok.
o[ HP:Hurt>The Great Hall
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
o[ HP:Hurt>The Dark Passage
A Skeletal Warrior is here, fighting *a Dwarf*.
A Skeletal Warrior is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a Skeletal Warrior.
Exits: north, [down].
![ HP:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
o[ HP:Hurt>4
k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
A spirit-soldier is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a spirit-soldier.
Exits: north, east, south.
![ HP:Hurt>![ HP:Hurt>
k *dwarf*
Alas!
You failed to reach her through the melee.
![ HP:Hurt>
*a Dwarf* lightly cleaves a spirit-soldier's head and tickles it.
![ HP:Hurt>4
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
Exits: north, west, down.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: [east], up.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4The Great Hall
Exits: north, west, down.
o[ HP:Hurt>
The Great Hall
Exits: south, west.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
A spirit is here, fighting *a Dwarf* (glowing).
A large, loyal falcon is circling above.
*a Dwarf* is here, fighting a spirit.
Exits: north, east, south, up.
![ HP:Hurt>k *dwarf*
You hit *a Dwarf*'s body extremely hard.
![ HP:Hurt *a Dwarf*:Hurt a spirit:Healthy>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
o[ HP:Hurt>4
A spirit hits your right foot hard and tickles it.
o[ HP:Hurt a spirit:Healthy>
No way!
You are fighting for your life!
o[ HP:Hurt a spirit:Healthy>f
k *dwarf*
They aren't here.
o[ HP:Hurt a spirit:Healthy>
You hit a spirit's head extremely hard.
o[ HP:Hurt a spirit:Fine>PANIC!
You can't quit the fight!
o[ HP:Hurt a spirit:Fine>4
PANIC!
You can't quit the fight!
o[ HP:Hurt a spirit:Fine>
k *dwarf*
They aren't here.
o[ HP:Hurt a spirit:Fine>
A spirit hits your right leg very hard.
o[ HP:Hurt a spirit:Fine>
You flee head over heels.
The Winding Staircase
A dark intangible shadow turns to face you.
Exits: south, down.
o[ HP:Hurt>4
The Winding Staircase
Exits: north, east.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>The Winding Staircase
A dark intangible shadow turns to face you.
Exits: south, down.
A dark wraith strongly crushes your right hand and tickles it.
o[ HP:Hurt a dark wraith:Healthy>No way!
You are fighting for your life!
o[ HP:Hurt a dark wraith:Healthy>f
No way!
You are fighting for your life!
o[ HP:Hurt a dark wraith:Healthy>
You hit a dark wraith's body extremely hard.
o[ HP:Hurt a dark wraith:Fine>PANIC!
You can't quit the fight!
o[ HP:Hurt a dark wraith:Fine>
PANIC!
You can't quit the fight!
o[ HP:Hurt a dark wraith:Fine>
PANIC!
You can't quit the fight!
o[ HP:Hurt a dark wraith:Fine>
A dark wraith crushes your body extremely hard.
o[ HP:Hurt a dark wraith:Fine>
You flee head over heels.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A large, loyal falcon is circling above.
Exits: north, east, south, up.
o[ HP:Hurt>The Great Hall
*a Dwarf* is standing here.
Exits: south, west.
![ HP:Hurt>The Great Hall
Exits: north, west, down.
o[ HP:Hurt>4
Behind the Gate
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: [east], up.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
Exits: north, west, down.
o[ HP:Hurt>k *dwarf*
They aren't here.
o[ HP:Hurt>4
The Great Hall
*a Dwarf* is standing here.
Exits: south, west.
![ HP:Hurt>k *dwarf*
You hit *a Dwarf*'s left foot extremely hard and shatter it.
![ HP:Hurt *a Dwarf*:Hurt>
*a Dwarf* cleaves your body very hard.
![ HP:Hurt *a Dwarf*:Hurt>b
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves west.
o[ HP:Hurt>st
bash
Bash what or whom?
o[ HP:Hurt>
You are already standing.
o[ HP:Hurt>4
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A large, loyal falcon is circling above.
*a Dwarf* is standing here.
Exits: north, east, south, up.
![ HP:Hurt>k *dwarf*
You approach *a Dwarf*, trying to hit her.
![ HP:Hurt *a Dwarf*:Hurt>
You hit *a Dwarf*'s right hand extremely hard and shatter it.
Your victim is shocked by your hit!
![ HP:Hurt *a Dwarf*:Wounded>
*a Dwarf* cleaves your body very hard.
![ HP:Wounded *a Dwarf*:Wounded>
A spirit lightly hits *a Dwarf*'s body and tickles it.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves up.
o[ HP:Wounded>4
The Winding Staircase
A dark intangible shadow turns to face you.
*a Dwarf* is standing here.
Exits: south, down.
A dark wraith lightly crushes *a Dwarf*'s right foot and tickles it.
![ HP:Wounded>![ HP:Wounded>
k *dwarf*
Alas!
You failed to reach her through the melee.
![ HP:Wounded>4
![ HP:Wounded>
k *dwarf*
Alas!
You failed to reach her through the melee.
![ HP:Wounded>4
The Winding Staircase
Exits: north, east.
o[ HP:Wounded>k *dwarf*
They aren't here.
o[ HP:Wounded>4
The Winding Staircase
A dark wraith is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a dark wraith.
Exits: south, down.
![ HP:Wounded>![ HP:Wounded>
k *dwarf*
Alas!
You failed to reach her through the melee.
![ HP:Wounded>4
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.
o[ HP:Wounded>4k *dwarf*
They aren't here.
o[ HP:Wounded>
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
A large, loyal falcon is circling above.
*a Dwarf* is standing here.
Exits: north, east, south, up.
![ HP:Wounded>k *dwarf*
You strongly hit *a Dwarf*'s head and shatter it.
![ HP:Wounded *a Dwarf*:Bad>
*a Dwarf* cleaves your body extremely hard.
![ HP:Wounded *a Dwarf*:Bad>
A spirit hits *a Dwarf*'s left leg.
![ HP:Wounded *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
o[ HP:Wounded>4
The Great Hall
*a Dwarf* is standing here.
Exits: south, west.
![ HP:Wounded>k *dwarf*
You approach *a Dwarf*, trying to hit her.
![ HP:Wounded *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
o[ HP:Wounded>4
The Great Hall
*a Dwarf* is standing here.
Exits: north, west, down.
![ HP:Wounded>k *dwarf*
You hit *a Dwarf*'s left arm extremely hard and shatter it.
![ HP:Wounded *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.
o[ HP:Wounded>4
Behind the Gate
A spirit-soldier is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a spirit-soldier.
Exits: ^(east)^, up.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves east.
o[ HP:Wounded>k *dwarf*
They aren't here.
o[ HP:Wounded>4
The Square at the Castle
A small campfire burns here, its low flames giving off only a little light.
A stocky mountain mule is here, waiting to serve.
*a Dwarf* is standing here.
Exits: ^east^, (west).
*a Dwarf* leaves east.
!. HP:Wounded>k *dwarf*
They aren't here.
!. HP:Wounded>4
Road inside the Walls
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: ^south^, ^west^.
!+ HP:Wounded>k *dwarf*
You hit *a Dwarf*'s right arm extremely hard.
!+ HP:Wounded *a Dwarf*:Fine>
*a Dwarf* leaves south.
)+ HP:Wounded *a Dwarf*:Fine>f
You flee head over heels.
Road inside the Walls
*a Dwarf* is standing here.
Exits: ^north^, ^west^, ^down^.
!+ HP:Wounded>4
k *dwarf*
You approach *a Dwarf*, trying to hit her.
!+ HP:Wounded *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves north.
)+ HP:Wounded>4
*a Dwarf* has arrived from the north.
Alas, you cannot go that way...
!+ HP:Wounded>k *dwarf*
You hit *a Dwarf*'s right arm hard and shatter it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
!+ HP:Wounded *a Dwarf*:Dying>
You hit *a Dwarf*'s right leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn her last breath! R.I.P.
)+ HP:Wounded>`
get coins all.corpse
You get a pile of coins from the corpse of *a Dwarf*.
There was 11 silver pennies and 25 copper pennies.
)+ HP:Wounded>Road inside the Walls
A rabbit is here eyeing your presence warily.
Exits: ^west^, ^up^.
)+ HP:Wounded>Road inside the Walls
Exits: ^east^, =west=.
---
was janey, lvl 14. should have probably stayed and fought the other dwarf
but i went golden where i died like a pig to sturdy dwarf caster. :(
Janey is a newbie ffs and this was probably her first time on oldfnost. This fight deserves a log as much as you fighting a bunnyrabbit, which you should sure do to improve y0ur 13375k1llzzz!!! Prick.