!# S HP:Hurt>pra
You have 0 practice sessions left.
A thief can teach you any of these skills:
Sessions Knowledge Difficulty Advice
attack 11/16 88% Normal Learning more could help you
dodge 15/23 98% Hard Learning more could help you
missile 0/ 6 0% Normal
You could learn easily
piercing weapons 12/12 94% Normal
You know as much as I do
!# S HP:Hurt>t silvorain 98% dodge
Ok.
!# S HP:Hurt>e
A Small Yard
You are standing in a small yard. There is a small pile of rusty and broken
weapons in the north-east corner. To the south you see Shadows' street and
there is a small shop to the east.
A large sack is on the ground.
A little boy is here, running around.
Exits: (east), south, (west).
It is snowing.
*#* S HP:Hurt>s
Shadows' Street
You are walking on a very dark alley, the perfect place to be held to ransom
at night. Main street is east of here. The alley leads west and a small
yard is north of here.
Exits: north, east, west.
A citizen mercenary has arrived from the east.
*#* S HP:Hurt>e
Main Street
The main road is going further east and south. A small alley is leading west
of here. At the corner of main street and the alley there are some letters
written on the wall.
Exits: east, south, west.
*#* S HP:Hurt>e
Main Street
You are standing on a large, paved road. As you consider the street sweepings
lying almost everywhere, you ask yourself if they have streets' cleaners here
and if they do, how much do they pay them ? The road is going further west and
north. On the sides of the road you see old stone houses with heavy doors and
dark windows.
A citizen-mercenary is here, waiting for a job.
A little boy is here, running around.
Exits: north, west.
A little boy leaves north.
*#* S HP:Hurt>n
Main Street
You are standing on a large, paved road. As you consider the street sweepings
lying almost everywhere, you ask yourself if they have streets' cleaners here
and if they do, how much do they pay them ? The road is going on south and
north. A small and dark alley leads east.
A little boy is here, running around.
Exits: north, east, south.
*#* S HP:Hurt>n
On the Bridge
You are walking on a large and strong stone bridge. Under it, you can see the
Greyflood running slowly. It looks dark and polluted from the filth of the
city.
Exits: north, east, south, west.
*#* S HP:Hurt>n
Main Street
Filthy scraps line the edges and occasionally overflow into centre of this
large, paved road lined with dull stone houses. Shut tight with heavy doors,
o~ S HP:Awful>sc
0/92 hits, 82/82 mana, and 117/121 moves.
o~ S HP:Awful>stat
OB: 25%, DB: -52%, PB: 0%, Armour: 0%. Wimpy: 20. Mood: wimpy.
Needed: 91,591 xp, 0 tp. Lauren: 0. Alert: normal.
these dingy, lifeless homes seem to peer out uninvitingly from behind their
darkened glass windows and closed shutters. In the south, the sound of the
Greyflood is barely audible as it gurgles beneath a narrow stone bridge.
Exits: north, south.
*#* S HP:Hurt>s
On the Bridge
You are walking on a large and strong stone bridge. Under it, you can see the
Greyflood running slowly. It looks dark and polluted from the filth of the
city.
Exits: north, east, south, west.
*#* S HP:Hurt>w
Silvorain tells you 'on level 8?!'
Stepping past the railing you lose balance and fall off the bridge. The impact
on hitting the frozen water surface nearly knocks you out.
Your head stops stinging.
o~ S HP:Awful>t silvorain yep
All you can do right now, is think about the stars!
o~ S HP:Awful>stat
OB: 25%, DB: -52%, PB: 0%, Armour: 0%. Wimpy: 20. Mood: wimpy.
Needed: 91,591 xp, 0 tp. Lauren: 0. Alert: normal.
o~ S HP:Awful>l
All you can do right now, is think about the stars!
o~ S HP:Awful>eq
All you can do right now, is think about the stars!
o~ S HP:Awful>i
All you can do right now, is think about the stars!
o~ S HP:Awful>pra
All you can do right now, is think about the stars!
o~ S HP:Awful>sc
0/92 hits, 82/82 mana, and 117/121 moves.
o~ S HP:Awful>sc
0/92 hits, 82/82 mana, and 117/121 moves.
o~ S HP:Awful>quit
All you can do right now, is think about the stars!
o~ S HP:Awful>
You are dead! Sorry...
//Think i lack some area knowledge....