Massacre!
posted by Rancr
2005-07-28 19:07:54
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asd
Start logging: 28.07.2005 19:52
I chill near bree when Bock tells me that he saw 5 pewks around Morthan...
5 n00bs die etc. shitlog below average. long and not edited.

Greenway
Exits: =north=, east, =south=, [west].

o CSW HP:Hurt Mana:Cold>open exit
w
Ok.

o CSW HP:Hurt Mana:Cold>Ruined Inn
Exits: (east).

o CSW HP:Hurt Mana:Cold>close exit
whe
Ok.

o CSW HP:Hurt Mana:Cold>Players in your zone
--------------------
Deluxe               - Ruined Inn

o CSW HP:Hurt Mana:Cold>hide thoro
You attempt to hide yourself.

Bock tells you 'ma morthani juure'

Bock tells you 'vaatan kas follavad'

Ok.

o CSW HP:Hurt Mana:Cold>
Bock tells you '4 puket oli kedam oli named aint'

o CSW HP:Hurt Mana:Cold>whoi kedam
sc
No-one by that name.

o CSW HP:Hurt Mana:Cold>whe
229/353 hits, 12/51 mana, and 82/152 moves.

o CSW HP:Hurt Mana:Cold>Players in your zone
--------------------
Deluxe               - Ruined Inn

o CSW HP:Hurt Mana:Cold>sc
230/353 hits, 12/51 mana, and 82/152 moves.

o CSW HP:Hurt Mana:Cold>tell Bock hmm kus nad l2ksid
cas 'cure light'
Ok.

o CSW HP:Hurt Mana:Warm>res
You muster all of your concentration...

Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Icy>
You sit down and rest your tired bones.

o CSW HP:Hurt Mana:Icy>
Bock tells you 'ootan mthanis'

o CSW HP:Hurt Mana:Icy>sc
242/353 hits, 3/51 mana, and 93/152 moves.

o CSW HP:Hurt Mana:Icy>
Bock tells you 'man sleepas tee peal'

o CSW HP:Hurt Mana:Icy>tell Bock nod
Ok.

o CSW HP:Hurt Mana:Icy>sc
244/353 hits, 4/51 mana, and 97/152 moves.

o CSW HP:Hurt Mana:Icy>ti
According to the Dunadan calendar, it is:
10pm on Sunday, the 12th of Forelithe, Year 2966 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Moradin.
Real time is Thu Jul 28 16:46:04 2005 GMT.
Last reboot due to manual reboot at Tue Jul 26 09:28:39 2005 GMT.

o CSW HP:Hurt Mana:Icy>sc
244/353 hits, 4/51 mana, and 97/152 moves.

o CSW HP:Hurt Mana:Icy>sc
244/353 hits, 4/51 mana, and 97/152 moves.

o CSW HP:Hurt Mana:Icy>st
You stop resting, and stand up.

o CSW HP:Hurt Mana:Icy>open exit
Ok.

o CSW HP:Hurt Mana:Icy>e
Greenway
Exits: =north=, east, =south=, (west).

o CSW HP:Hurt Mana:Icy>close exit
Ok.

o CSW HP:Hurt Mana:Icy>tell Bock htiflee man lowi ma tapan maha
Ok.

o CSW HP:Hurt Mana:Icy>n
Greenway
Exits: =south=, =west=.

o CSW HP:Hurt Mana:Icy>n
Alas, you cannot go that way...

o CSW HP:Hurt Mana:Icy>w
Greenway
Exits: =north=, =east=.

o CSW HP:Hurt Mana:Icy>n
Greenway
Exits: =north=, =south=, =west=.

o CSW HP:Hurt Mana:Icy>n
Greenway
Exits: =north=, =south=.

o CSW HP:Hurt Mana:Icy>n
Greenway
A nightingale is here, chirping a sweet melody.
A grey wolf is here, salivating profusely.
A sparrow is flapping around on the ground.
Exits: =north=, east, =south=, west.

o CSW HP:Hurt Mana:Icy>n
n
Greenway
A rabbit is here eyeing your presence warily.
Exits: =north=, east, =south=, west.

o CSW HP:Hurt Mana:Icy>Greenway
A robin is here, carrying small pieces of wood to its nest.
Exits: north, =south=, =west=.

o CSW HP:Hurt Mana:Icy>tell Bock mida man rides
Ok.

o CSW HP:Fine Mana:Icy>w
Greenway
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.

o CSW HP:Fine Mana:Icy>n
Greenway
Exits: =north=, east, =south=, west.
A nightingale has arrived from the south.

o CSW HP:Fine Mana:Icy>n
Greenway
A sturdy pack horse is standing here.
Exits: =south=, =west=.

o CSW HP:Fine Mana:Icy>n
Alas, you cannot go that way...

o CSW HP:Fine Mana:Icy>w
Greenway
Exits: =(north)=, =east=, west.

o CSW HP:Fine Mana:Icy>n
Greenway
The corpse of a highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of Thena Shadowstalker is lying here.
The corpse of a highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of Morthan Blacksoul is lying here.
Exits: =(north)=, =(south)=, (west).

o CSW HP:Fine Mana:Icy>n
Greenway
Exits: =north=, east, =(south)=, west.

o CSW HP:Fine Mana:Icy>n
Bock tells you 'f'
Greenway
Exits: =north=, east, =south=, west.

o CSW HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Deluxe               - Greenway
Bock                 - Grassy Plain

o CSW HP:Fine Mana:Icy>s
Greenway
Exits: =north=, east, =(south)=, west.

o CSW HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Deluxe               - Greenway
Bock                 - On a Rocky Hillside

o CSW HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Deluxe               - Greenway
Bock                 - Plains

o CSW HP:Fine Mana:Icy>whe
Players in your zone
--------------------
Deluxe               - Greenway
Bock                 - Plains

o CSW HP:Fine Mana:Cold>s
Greenway
The corpse of a highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of Thena Shadowstalker is lying here.
The corpse of a highwayman is lying here.
The corpse of a highwayman is lying here.
The corpse of Morthan Blacksoul is lying here.
Exits: =(north)=, =(south)=, (west).

o CSW HP:Fine Mana:Cold>tra
You carefully examine the ground around you, looking for tracks...

Bock tells you 'nad slowtrackivad mind'

You see:
   - a track of an Orc coming from the north (done less than 1 hour ago).
   - a track of an Orc leading north (done less than 1 hour ago).
   - a track of an Orc coming from the south (done less than 1 hour ago).
   - a track of an Orc leading south (done less than 2 hours ago).
   - a track of a pack horse leading north (done less than 7 hours ago).
   - a track of *a Dwarf* leading north (done less than 7 hours ago).
   - a track of *a Dwarf* coming from the west (done less than 7 hours ago).
   - a track of a pack horse leading west (done less than 7 hours ago).
   - a track of *a Dwarf* leading west (done less than 7 hours ago).
   - a track of a pony leading north (done less than 7 hours ago).
   - two tracks of a citizen mercenary leading north (done less than 7 hours ago).
   - a track of a mountain mule leading north (done less than 7 hours ago).

tell Bock hea
You stop searching.

o CSW HP:Fine Mana:Cold>
Ok.

o CSW HP:Fine Mana:Cold>tell Bock lure rottenisse
s
Ok.

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =(north)=, =east=, west.

o CSW HP:Fine Mana:Cold>
Alas, you cannot go that way...

o CSW HP:Fine Mana:Cold>e
Greenway
A sturdy pack horse is standing here.
Exits: =south=, =west=.

o CSW HP:Fine Mana:Cold>s
Greenway
A nightingale is here, chirping a sweet melody.
A robin is here, carrying small pieces of wood to its nest.
A rabbit is here eyeing your presence warily.
Exits: =north=, east, =south=, west.

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =north=, =east=, south, west.

o CSW HP:Fine Mana:Cold>s
Plains
Exits: north, east, south, west.

o CSW HP:Fine Mana:Cold>e
Greenway
A rabbit is here eyeing your presence warily.
Exits: =north=, east, =south=, west.

o CSW HP:Fine Mana:Cold>s
Greenway
A grey wolf is here, salivating profusely.
Exits: =north=, east, =south=, west.

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =north=, =south=.

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =north=, =south=, =west=.

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =north=, =east=.

o CSW HP:Fine Mana:Cold>s
Alas, you cannot go that way...

o CSW HP:Fine Mana:Cold>e
Greenway
Exits: =south=, =west=.

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =north=, east, =south=, [west].

o CSW HP:Fine Mana:Cold>s
Greenway
Exits: =north=, =east=, south, west.

o CSW HP:Fine Mana:Cold>n
Greenway
Exits: =north=, east, =south=, [west].

o CSW HP:Fine Mana:Cold>open exit
w
Ok.

o CSW HP:Fine Mana:Cold>close exit
Ruined Inn
Exits: (east).

o CSW HP:Fine Mana:Cold>
Ok.

o CSW HP:Fine Mana:Cold>hide norm
You attempt to hide yourself.

Ok.

o CSW HP:Fine Mana:Cold>
Bock tells you 'valusasti l66vad.P'

o CSW HP:Fine Mana:Cold>close rottenwall
It's already closed!

o CSW HP:Fine Mana:Cold>tell Bock pohh fleeb 1 downi jne
Ok.

o CSW HP:Fine Mana:Cold>open trapdoor
You don't see any trapdoor here.

o CSW HP:Fine Mana:Warm>open floortrap
Ok.

o CSW HP:Fine Mana:Warm>d
The rottendoor is opened from the other side.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: (up).

o CSW HP:Fine Mana:Warm>u
Ruined Inn
Bock is standing here scouting.
A hungry warg stands here, sniffing around for flesh.
Exits: [east], (down).

o CSW HP:Fine Mana:Warm>
Bock stops scouting downwards.

o CSW HP:Fine Mana:Warm>hide norm
You attempt to hide yourself.

Bock removes an engraved broadsword.
Bock awkwardly draws a giant spear.
Ok.

o CSW HP:Fine Mana:Warm>
Bock stops using a gilded round shield.

o CSW HP:Fine Mana:Warm>
Bock stops using a giant spear.
Bock masterfully draws a steel-shafted mattock.

o CSW HP:Fine Mana:Warm>,close floortrap
emote edition 'close floortrap'

Ok.

o CSW HP:Fine Mana:Warm>
Bock leaves down.
A hungry warg leaves down.

o CSW HP:Fine Mana:Warm>
Bock has arrived from below.
A hungry warg has arrived from below.

o CSW HP:Fine Mana:Warm>
Bock says: trapdoor sealt

o CSW HP:Fine Mana:Warm>,siit floortrap
emote edition 'siit floortrap'

Ok.

o CSW HP:Fine Mana:Warm>,close
emote edition 'close'

Ok.

o CSW HP:Fine Mana:Warm>, mudu spirit tuleb u
emote edition 'mudu spirit tuleb u'

Ok.

o CSW HP:Fine Mana:Warm>
A spirit has arrived from below.

o CSW HP:Fine Mana:Warm>
Bock closes the floortrap.

o CSW HP:Fine Mana:Warm>
Bock opens the floortrap.

o CSW HP:Fine Mana:Warm>
Bock giggles.
A spirit tries to hit Bock, but he parries successfully.

o CSW HP:Fine Mana:Warm>
Bock smites a spirit's right leg hard and tickles it.

o CSW HP:Fine Mana:Warm>
Bock opens the rottendoor.

o CSW HP:Fine Mana:Warm>
Bock panics, and attempts to flee.
Bock leaves down.

o CSW HP:Fine Mana:Warm>
Bock has arrived from below.

o CSW HP:Fine Mana:Warm>
Bock leaves east.
A hungry warg leaves east.
*a Dwarf* has arrived from the east.
A brown donkey has arrived from the east.
*Kesam the Dwarf* has arrived from the east.
*a Man* has arrived from the east.
A warhorse has arrived from the east.
*Netty the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.

! CSW HP:Fine Mana:Warm>
Bock has arrived from the east.
A hungry warg has arrived from the east.

! CSW HP:Fine Mana:Warm>
*a Dwarf* pounds Bock's right foot very hard and tickles it.

! CSW HP:Fine Mana:Warm>
Bock closes the floortrap.

! CSW HP:Fine Mana:Warm>
Bock closes the rottendoor.

! CSW HP:Fine Mana:Warm>
Bock panics, and attempts to flee.
Bock smites *a Dwarf*'s body hard and tickles it.

! CSW HP:Fine Mana:Warm>
*a Dwarf* swiftly dodges a spirit's attempt to hit him.

! CSW HP:Fine Mana:Warm>
Bock panics, but can't stop fighting to flee.

! CSW HP:Fine Mana:Warm>narr man
Ok.

! CSW HP:Fine Mana:Warm>
Bock panics, and attempts to flee.

! CSW HP:Fine Mana:Warm>ex
East  - A closed 'rottendoor'

! CSW HP:Fine Mana:Warm>
Bock panics, and attempts to flee.

! CSW HP:Fine Mana:Warm>close exit
It's already closed!

! CSW HP:Fine Mana:Warm>
You swiftly dodge *Netty the Dwarf*'s attempt to cleave you.

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Healthy>
You barely pierce *Netty the Dwarf*'s body and tickle it.

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>
*a Man* joins *Netty the Dwarf*'s fight.

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>open floortrap
Bock opens the floortrap.
It's already open!

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>f
PANIC! 
You can't quit the fight!
You barely pierce *Netty the Dwarf*'s right leg and tickle it.

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>
*a Dwarf* leaves down.

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>
A spirit tries to hit you, but your parry is successful.
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Fine Mana:Warm *Netty the Dwarf*:Fine>
*a Dwarf* has arrived from below.
You flee head over heels.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (up).

o CSW HP:Fine Mana:Warm>narr d
Ok.

o CSW HP:Fine Mana:Warm>
A spirit tries to hit you, but your parry is successful.

o CSW HP:Fine Mana:Warm a spirit:Healthy>u
No way! 
You are fighting for your life!

o CSW HP:Fine Mana:Warm a spirit:Healthy>
*a Man* has arrived from above.
A warhorse has arrived from above.

! CSW HP:Fine Mana:Warm a spirit:Healthy>f
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Fine Mana:Warm a spirit:Healthy>d
No way! 
You are fighting for your life!

! CSW HP:Fine Mana:Warm a spirit:Healthy>close floortrap
You don't see any floortrap here.
You flee head over heels.
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is here, fighting Bock.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Bock is here, fighting *a Dwarf*.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is here, fighting Bock.
Exits: [east], (down).

! CSW HP:Fine Mana:Warm>
*a Dwarf* pounds Bock's right arm extremely hard.

! CSW HP:Fine Mana:Warm>d
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
*a Man* is standing here.
A large warhorse is standing here, clad in mail.
Exits: (up).

! CSW HP:Fine Mana:Warm>close floortrap
You don't see any floortrap here.

! CSW HP:Fine Mana:Warm>close trapdoor
Ok.

! CSW HP:Fine Mana:Warm>open trapdoor
The trapdoor is opened from the other side.
It's already open!
A spirit lightly hits *a Man*'s left foot and tickles it.

! CSW HP:Fine Mana:Warm>narr d
Ok.

! CSW HP:Fine Mana:Warm>open trapdoor
It's already open!
*a Man* smites a spirit's left foot extremely hard.

! CSW HP:Fine Mana:Warm>open trapdoor
It's already open!

! CSW HP:Fine Mana:Warm>open trapdoor
It's already open!

! CSW HP:Fine Mana:Warm>open trapdoor
It's already open!

! CSW HP:Fine Mana:Warm>open trapdoor
It's already open!

! CSW HP:Fine Mana:Warm>n
Alas, you cannot go that way...

! CSW HP:Fine Mana:Warm>
A spirit barely hits *a Man*'s right arm and tickles it.

! CSW HP:Fine Mana:Warm>cha mood agg
Ok.

! CSW HP:Fine Mana:Warm>hit *man*
You lightly pierce *a Man*'s body and tickle it.
*a Man* smites a spirit's right foot extremely hard.

! CSW HP:Fine Mana:Warm *a Man*:Fine a spirit:Fine>cha mood agg
Ok.

! CSW HP:Fine Mana:Warm *a Man*:Fine a spirit:Fine>
You pierce *a Man*'s body hard and tickle it.

! CSW HP:Fine Mana:Warm *a Man*:Fine a spirit:Fine>narr d
Ok.

! CSW HP:Fine Mana:Warm *a Man*:Fine a spirit:Fine>ex
Up    - Ruined Inn

! CSW HP:Fine Mana:Warm *a Man*:Fine a spirit:Fine>
A spirit barely hits *a Man*'s body and tickles it.

! CSW HP:Fine Mana:Warm *a Man*:Fine a spirit:Fine>ex
Up    - Ruined Inn
You pierce *a Man*'s body hard and tickle it.

! CSW HP:Fine Mana:Warm *a Man*:Fine>
*a Man* smites your body extremely hard.

! CSW HP:Fine Mana:Warm *a Man*:Fine>
Bock narrates 'bashed'
A spirit barely hits *a Man*'s right arm and tickles it.

! CSW HP:Fine Mana:Warm *a Man*:Fine>
You pierce *a Man*'s body and tickle it.

! CSW HP:Fine Mana:Warm *a Man*:Fine>
Bock has arrived from above.

! CSW HP:Fine Mana:Warm *a Man*:Fine>close trapdoor
Ok.

! CSW HP:Fine Mana:Warm *a Man*:Fine>
*a Man* sends you sprawling with a powerful bash.

close trapdoor
! CSW HP:Fine Mana:Warm *a Man*:Fine>
A spirit lightly hits *a Man*'s left foot and tickles it.

close trapdoor
! CSW HP:Fine Mana:Warm *a Man*:Fine>narr do

Bock smites *a Man*'s body extremely hard.
A spirit barely hits *a Man*'s body and tickles it.

cha mood wimp
! CSW HP:Fine Mana:Warm *a Man*:Fine>
A spirit hits *a Man*'s head and tickles it.

! CSW HP:Fine Mana:Warm *a Man*:Fine>
*a Man* smites your left foot extremely hard and shatters it.
You feel a strong ache there!

exa man
! CSW HP:Hurt Mana:Warm *a Man*:Fine>
The trapdoor is opened from the other side.
Your head stops stinging.

! CSW HP:Hurt Mana:Warm *a Man*:Fine>
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Fine>
It's already closed!
Bock sends *a Man* sprawling with a powerful bash.

! CSW HP:Hurt Mana:Warm *a Man*:Fine>,ai
The trapdoor is opened from the other side.
Ok.
You pierce *a Man*'s left leg hard.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
You see nothing special about him.
*a Man* has several bruises.
*a Man* seems to have:
       A clean light wound at the left leg.
*a Man* is using: 
<wielded two-handed> a great warsword (flawless)
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a thick metal breastplate (flawless)
<worn about body>    a cave-bear fur (flawless)
<worn on arms>       a heavy pair of vambraces (flawless)
<worn on hands>      a thick pair of metal gauntlets (flawless)
<worn on legs>       a heavy pair of greaves (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn on wrist>      a keyring with a couple of keys
<worn on finger>     a gold ring
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a pan
<worn on belt>       a hunting knife (flawless)
close trapdoor
<worn on belt>       a moneybag
<worn on belt>       a water skin

You attempt to peek at the inventory:
a metal buckler (used)

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
emote edition 'ai'
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
close trapdoor
It's already closed!
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.
Bock smites *a Man*'s right arm extremely hard.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
The trapdoor is opened from the other side.
Ok.
You pierce *a Man*'s left foot very hard.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
The trapdoor is opened from the other side.
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
It's already closed!
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
It's already closed!
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
Ok.
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
close trapdoor
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Hurt>close trapdoor
It's already closed!
The trapdoor is opened from the other side.
Bock smites *a Man*'s right hand extremely hard and shatters it.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
close trapdoor
It's already closed!
You pierce *a Man*'s body hard.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
The trapdoor is opened from the other side.
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
*a Man* seems to have recovered his senses.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
You pierce *a Man*'s left arm and tickle it.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
A spirit barely hits *a Man*'s body and tickles it.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
close trapdoor
It's already closed!
You pierce *a Man*'s body hard.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
The trapdoor is opened from the other side.
Ok.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
You pierce *a Man*'s right foot.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
You dodge a bash from *a Man* who loses his balance.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
*a Man* panics, but can't stop fighting to flee.
A spirit barely hits *a Man*'s body and tickles it.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
close trapdoor
It's already closed!
Bock sends *a Man* sprawling with a powerful bash.

! CSW HP:Hurt Mana:Warm *a Man*:Wounded>close trapdoor
It's already closed!
You pierce *a Man*'s right foot very hard and shatter it.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Warm *a Man*:Bad>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Bad>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Bad>close trapdoor
It's already closed!
Bock smites *a Man*'s right arm extremely hard and shatters it.

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!
You pierce *a Man*'s left foot hard and shatter it.
A spirit lightly hits *a Man*'s right foot and shatters it.

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!
*a Man* panics, and attempts to flee.

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!
*a Man* panics, and attempts to flee.
You pierce *a Man*'s right arm hard and shatter it.
Your victim is shocked by your hit!
*a Man* is incapacitated and will slowly die, if not aided.

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!

! CSW HP:Hurt Mana:Warm *a Man*:Awful>
It's already closed!
Bock smites *a Man*'s head extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.

o CSW HP:Hurt Mana:Warm>
It's already closed!

o CSW HP:Hurt Mana:Warm>Bock gets a pile of coins from the corpse of *a Man*.
It's already closed!

o CSW HP:Hurt Mana:Warm>
It's already closed!
Bock gets a metal buckler from the corpse of *a Man*.
Bock gets a gold ring from the corpse of *a Man*.
Bock gets a ring from the corpse of *a Man*.
Bock gets a thick metal breastplate from the corpse of *a Man*.
Bock gets a great helm from the corpse of *a Man*.
Bock gets a heavy pair of greaves from the corpse of *a Man*.
Bock gets a pair of iron-shod boots from the corpse of *a Man*.
Bock gets a thick pair of metal gauntlets from the corpse of *a Man*.
narr netty next
Bock gets a heavy pair of vambraces from the corpse of *a Man*.
Bock gets a metal buckler from the corpse of *a Man*.
Bock gets a cave-bear fur from the corpse of *a Man*.
Bock gets a leather backpack from the corpse of *a Man*.
Bock gets a keyring with a couple of keys from the corpse of *a Man*.
Bock gets a great warsword from the corpse of *a Man*.
Bock gets a plain leather belt from the corpse of *a Man*.
Bock gets a lantern from the corpse of *a Man*.

o CSW HP:Hurt Mana:Warm>
It's already closed!

o CSW HP:Hurt Mana:Warm>
It's already closed!

o CSW HP:Hurt Mana:Warm>look in corpse
It's already closed!

o CSW HP:Hurt Mana:Warm>
Ok.

o CSW HP:Hurt Mana:Warm>corpse (here) : 
a hunting knife (flawless)
a moneybag
a pan
a water skin

o CSW HP:Hurt Mana:Warm>open trapdoor
Ok.

o CSW HP:Hurt Mana:Warm>u
Ruined Inn
A spirit is lying here, incapacitated.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is here, fighting a spirit.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* is here, fighting a spirit.
Exits: [east], (down).

! CSW HP:Hurt Mana:Warm>
*Kesam the Dwarf* cleaves a spirit's head extremely hard and shatters it.
Your blood freezes as you hear a spirit's death cry.
A spirit disappears into nothing.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

*a Dwarf* leaves down.
A brown donkey leaves down.
*Kesam the Dwarf* leaves down.
Your victim has disappeared!
*Netty the Dwarf* leaves down.
A mountain mule leaves down.
You hear some very close noise from below.

o CSW HP:Hurt Mana:Warm>d
Ruined Inn
The corpse of *a Man* is lying here.
A spirit is here, fighting Bock.
A large warhorse is standing here, clad in mail.
Bock is here, fighting a spirit.
*a Dwarf* is standing here.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (up).

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

You can't proceed while *a Dwarf* is fighting.
*a Dwarf* approaches Bock, trying to pound him.

! CSW HP:Hurt Mana:Warm>
*a Dwarf* pounds Bock's right foot extremely hard.
Bock panics, and attempts to flee.
Bock leaves up.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

*a Dwarf* leaves up.
Your victim has disappeared!
A brown donkey leaves up.
*Kesam the Dwarf* leaves up.
*Netty the Dwarf* leaves up.
A mountain mule leaves up.

o CSW HP:Hurt Mana:Warm>u
Ruined Inn
*a Dwarf* is standing here.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (east), (down).

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

Bock narrates 'our sec'

*a Dwarf* leaves east.
Your victim has disappeared!
A brown donkey leaves east.
*Kesam the Dwarf* leaves east.
*Netty the Dwarf* leaves east.
A mountain mule leaves east.
Some very close noise can be heard from the east.

o CSW HP:Hurt Mana:Warm>e
back *dwarf*
Greenway
*a Dwarf* is standing here.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, east, =south=, (west).

! CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

Bock narrates 'out sec'

*a Dwarf* leaves east.
Your victim has disappeared!
A brown donkey leaves east.
*Kesam the Dwarf* leaves east.
*Netty the Dwarf* leaves east.
A mountain mule leaves east.

) CSW HP:Hurt Mana:Warm>e
Barren Plain
*a Dwarf* is standing here.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, south, west.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

Bock narrates 'm'

*a Dwarf* carefully examines the ground around him, looking for tracks...

*Gilbert the Noldorin Elf* has arrived from the south riding a pack horse.

Bock narrates 'elf tuli kaa'
*a Dwarf* makes a strange sound, as you place a nasty orkish fang in his back.

! CSW HP:Hurt Mana:Warm *a Dwarf*:Wounded>
You swiftly dodge *Netty the Dwarf*'s attempt to cleave you.

! CSW HP:Hurt Mana:Warm *a Dwarf*:Wounded>f
You flee head over heels.
Barren Plains
Exits: north, east, south, west.

) CSW HP:Hurt Mana:Warm>
*a Dwarf* has arrived from the west.
A brown donkey has arrived from the west.
*Kesam the Dwarf* has arrived from the west.
*Netty the Dwarf* has arrived from the west.
A mountain mule has arrived from the west.

! CSW HP:Hurt Mana:Warm>
Bock narrates 'ma wounded:p'

! CSW HP:Hurt Mana:Warm>narr dwarf stabbed

You swiftly dodge *Netty the Dwarf*'s attempt to cleave you.

! CSW HP:Hurt Mana:Warm *Netty the Dwarf*:Healthy>e
Ok.
*a Dwarf* quickly approaches, trying to pound you.

! CSW HP:Hurt Mana:Warm *Netty the Dwarf*:Healthy>No way! 
You are fighting for your life!

! CSW HP:Hurt Mana:Warm *Netty the Dwarf*:Healthy>f
*Kesam the Dwarf* cleaves your left arm extremely hard.
PANIC! 
You can't quit the fight!

! CSW HP:Hurt Mana:Warm *Netty the Dwarf*:Healthy>
*Gilbert the Noldorin Elf* has arrived from the west riding a pack horse.

! CSW HP:Hurt Mana:Warm *Netty the Dwarf*:Healthy>
You flee head over heels.
Barren Plains
Exits: north, east, south.

) CSW HP:Hurt Mana:Warm>e
Barren Plains
Exits: north, east, south, west.
Bock narrates 'tleeme s'

) CSW HP:Hurt Mana:Warm>w
Barren Plains
Exits: north, east, south.

) CSW HP:Hurt Mana:Warm>s
*a Dwarf* has arrived from the south.
*Gilbert the Noldorin Elf* has arrived from the south riding a pack horse.
A brown donkey has arrived from the south.
*Kesam the Dwarf* has arrived from the south.
*Netty the Dwarf* has arrived from the south.
A mountain mule has arrived from the south.
Barren Plains
Exits: north, east, south, west.

) CSW HP:Hurt Mana:Warm>n
Barren Plains
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

*Gilbert the Noldorin Elf* raises his hand.
gro *Gilbert the Noldorin Elf*

*a Dwarf* leaves south.
Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves south riding a pack horse.
A brown donkey leaves south.
*Kesam the Dwarf* leaves south.
*Netty the Dwarf* leaves south.
A mountain mule leaves south.
You hear some very close noise from the south.

) CSW HP:Hurt Mana:Warm>No one here by that name.

) CSW HP:Hurt Mana:Warm>s
Barren Plains
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

*a Dwarf* leaves west.
Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves west riding a pack horse.
A brown donkey leaves west.
*Kesam the Dwarf* leaves west.
*Netty the Dwarf* leaves west.
A mountain mule leaves west.
You hear some apparently very close noise from the west.

) CSW HP:Hurt Mana:Warm>w
back *dwarf*
Barren Plain
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: east, south, west.

! CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

*Gilbert the Noldorin Elf* says 'brockner around?'

*a Dwarf* says 'gr self'

*a Dwarf* leaves south.
Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves south riding a pack horse.
A brown donkey leaves south.
*Kesam the Dwarf* leaves south.
*Netty the Dwarf* leaves south.
A mountain mule leaves south.
Some very close noise can be heard from the south.

) CSW HP:Hurt Mana:Warm>
Erui narrates 'sup everyone?'

) CSW HP:Hurt Mana:Warm>s
Greenway
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, =south=, =west=.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

*a Dwarf* leaves west.
Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves west riding a pack horse.
A brown donkey leaves west.
*Kesam the Dwarf* leaves west.
*Netty the Dwarf* leaves west.
A mountain mule leaves west.
Some very close noise can be heard from the west.

) CSW HP:Hurt Mana:Warm>w
Greenway
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: =north=, =east=, south, west.
*a Dwarf* leaves south.
*Gilbert the Noldorin Elf* leaves south riding a pack horse.
back *dwarf*
A brown donkey leaves south.
*Kesam the Dwarf* leaves south.
*Netty the Dwarf* leaves south.
A mountain mule leaves south.
You hear some very close noise from the south.

) CSW HP:Hurt Mana:Warm>Backstab whom?

) CSW HP:Hurt Mana:Warm>s
Desolate Plains
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
*a Dwarf* leaves west.
*Gilbert the Noldorin Elf* leaves west riding a pack horse.
A brown donkey leaves west.
*Kesam the Dwarf* leaves west.
*Netty the Dwarf* leaves west.
A mountain mule leaves west.
Some apparently very close noise can be heard from the west.

) CSW HP:Hurt Mana:Warm>back *dwarf*
Backstab whom?

) CSW HP:Hurt Mana:Warm>w
Desolate Plains
A rabbit is here eyeing your presence warily.
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, west.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

*a Dwarf* says 'dead'

*a Dwarf* leaves west.
Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves west riding a pack horse.
A brown donkey leaves west.
*Kesam the Dwarf* leaves west.
*Netty the Dwarf* leaves west.
A mountain mule leaves west.
You hear some apparently very close noise from the west.

) CSW HP:Hurt Mana:Warm>w
Desolate Plains
A worm is here slithering around.
*a Dwarf* is standing here.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, west.

! CSW HP:Hurt Mana:Warm>back *dwarf*
You begin to move silently to the back of your victim...

Tarlus narrates 'wassup'

*Gilbert the Noldorin Elf* says 'group me'

get all corpse
*a Dwarf* says 'damn i yte stab'

*a Dwarf* makes a strange sound but is suddenly very silent, as you place a nasty orkish fang in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

! CSW HP:Hurt Mana:Warm>
You get a dark coloured flask from the corpse of *a Dwarf*.
You get a dark coloured flask from the corpse of *a Dwarf*.
You get a dark coloured flask from the corpse of *a Dwarf*.
You get a silver wedding ring from the corpse of *a Dwarf*.
You get a thick metal breastplate from the corpse of *a Dwarf*.
You get a great helm from the corpse of *a Dwarf*.
You get a pair of plate greaves from the corpse of *a Dwarf*.
You get a pair of iron-shod boots from the corpse of *a Dwarf*.
You get a thin pair of metal gauntlets from the corpse of *a Dwarf*.
You get a thin pair of vambraces from the corpse of *a Dwarf*.
You get a large metal wall shield from the corpse of *a Dwarf*.
You get a forest green cloak from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a steel-shafted mattock from the corpse of *a Dwarf*.
You get a plain leather belt from the corpse of *a Dwarf*.
You get a butcher knife from the corpse of *a Dwarf*.
You get a water skin from the corpse of *a Dwarf*.
You get a hooded brass lantern from the corpse of *a Dwarf*.
You get a pile of coins from the corpse of *a Dwarf*.
There was 5 gold coins, 8 silver pennies, and 85 copper pennies.

! CSW HP:Hurt Mana:Warm>e
Desolate Plains
A rabbit is here eyeing your presence warily.
Exits: north, east, west.

) CSW HP:Hurt Mana:Warm>s
Alas, you cannot go that way...

) CSW HP:Hurt Mana:Warm>i
e
You are carrying:
a hooded brass lantern
a water skin
a butcher knife (satisfactory)
a plain leather belt
a steel-shafted mattock
a leather backpack
a forest green cloak (flawless)
a large metal wall shield (flawless)
a thin pair of vambraces (flawless)
a thin pair of metal gauntlets (flawless)
a pair of iron-shod boots (well-maintained)
a pair of plate greaves (flawless)
a great helm (flawless)
a thick metal breastplate (flawless)
a silver wedding ring
a dark coloured flask
a dark coloured flask
a dark coloured flask

) CSW HP:Hurt Mana:Warm>Desolate Plains
Exits: north, east, south, west.

) CSW HP:Hurt Mana:Warm>narr dwarf suri
Ok.

) CSW HP:Hurt Mana:Warm>drop all
You drop the flask.
You drop the flask.
You drop the flask.
You drop the ring.
You drop the breastplate.
You drop the helm.
You drop the greaves.
You drop the boots.
You drop the gauntlets.
You drop the vambraces.
You drop the shield.
You drop the cloak.
You drop the backpack.
You drop the mattock.
You drop the belt.
You drop the knife.
You drop the skin.
You drop the lantern.

) CSW HP:Hurt Mana:Warm>l i 2.pack
backpack (here) : 
a heavy morningstar
a mighty dwarven axe (flawless)
four small biscuits of cram

) CSW HP:Hurt Mana:Warm>narr gilbert here too
Ok.

) CSW HP:Hurt Mana:Warm>w
Desolate Plains
A rabbit is here eyeing your presence warily.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
Exits: north, east, west.

! CSW HP:Hurt Mana:Warm>
*Gilbert the Noldorin Elf* leaves west riding a pack horse.

) CSW HP:Hurt Mana:Warm>back *elf*
Backstab whom?

) CSW HP:Hurt Mana:Warm>w
Desolate Plains
The corpse of *a Dwarf* is lying here.
A worm is here slithering around.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
Exits: north, east, west.
*Gilbert the Noldorin Elf* leaves east riding a pack horse.

back *elf*
! CSW HP:Hurt Mana:Warm>Backstab whom?

! CSW HP:Hurt Mana:Warm>e
back *elf*
Desolate Plains
A rabbit is here eyeing your presence warily.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
Exits: north, east, west.

! CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves west riding a pack horse.

) CSW HP:Hurt Mana:Warm>w
back *elf*
Desolate Plains
The corpse of *a Dwarf* is lying here.
A worm is here slithering around.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
Exits: north, east, west.

! CSW HP:Hurt Mana:Warm>
You begin to move silently to the back of your victim...

Your victim has disappeared!
*Gilbert the Noldorin Elf* leaves east riding a pack horse.

! CSW HP:Hurt Mana:Warm>draw bow
*Gilbert the Noldorin Elf* has arrived from the east riding a pack horse.

You sheathe a nasty orkish fang into a pair of smooth, black boots.
You swiftly draw an embellished longbow from across your back.

! CSW HP:Hurt Mana:Warm>e
Desolate Plains
Exits: north, east, west.

) CSW HP:Hurt Mana:Warm>w
shoot *elf*
Desolate Plains
The corpse of *a Dwarf* is lying here.
A worm is here slithering around.
A brown donkey watches the surroundings, perhaps looking for a chance to graze.
*Kesam the Dwarf* is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Gilbert the Noldorin Elf* is here, riding a pack horse.
Exits: north, east, west.

! CSW HP:Hurt Mana:Warm>*Gilbert the Noldorin Elf* begins some strange incantations...

shoot *elf*
You shoot *Gilbert the Noldorin Elf*'s left leg hard.

! CSW HP:Hurt Mana:Warm *Gilbert the Noldorin Elf*:Fine>*Kesam the Dwarf* cleaves your head very hard.
Aye! 
You cannot concentrate any more...
*Netty the Dwarf* cleaves your left leg extremely hard.
*Gilbert the Noldorin Elf* utters the words 'qahijf gsfal'
*Gilbert the Noldorin Elf* sprays you with piercing rays of many-coloured light.
You are wracked with overwhelming PAIN!

! CSW HP:Bad Mana:Warm *Gilbert the Noldorin Elf*:Fine>
You flee head over heels.
Old Road
Exits: =north=, east, =south=.

) CSW HP:Bad Mana:Warm>f
You flee head over heels.
Old Road
Exits: =south=, =west=.

) CSW HP:Bad Mana:Warm>draw smooth
You hang an embellished longbow across your back.
You skillfully draw a nasty orkish fang, looking very evil-minded.

) CSW HP:Bad Mana:Warm>s
s
Old Road
Exits: =north=, east, =south=.

) CSW HP:Bad Mana:Warm>Old Road
Exits: =north=, =east=, south.

) CSW HP:Bad Mana:Warm>narr ma bad
cas 'cure light'
Ok.

) CSW HP:Bad Mana:Warm>
You start to concentrate...

Your scratches and bruises disappear.

) CSW HP:Bad Mana:Cold>narr come sw some
Ok.

) CSW HP:Bad Mana:Cold>n
Old Road
Exits: =north=, east, =south=.

) CSW HP:Bad Mana:Cold>w
Alas, you cannot go that way...

) CSW HP:Bad Mana:Cold>n
Old Road
Exits: =south=, =west=.

) CSW HP:Bad Mana:Cold>w
Old Road
Exits: =east=, =west=.

) CSW HP:Bad Mana:Cold>w
Old Road
Exits: =north=, =east=.

) CSW HP:Bad Mana:Cold>e
Old Road
Exits: =east=, =west=.

) CSW HP:Bad Mana:Cold>e
s
Old Road
Exits: =south=, =west=.

) CSW HP:Bad Mana:Cold>Old Road
Exits: =north=, east, =south=.

) CSW HP:Bad Mana:Cold>s
Old Road
Exits: =north=, =east=, south.

) CSW HP:Bad Mana:Cold>e
Old Road
Exits: =east=, south, =west=.

) CSW HP:Bad Mana:Cold>e
Old Road
Exits: =south=, =west=.

) CSW HP:Bad Mana:Cold>n
Alas, you cannot go that way...

) CSW HP:Bad Mana:Cold>s
Old Road
Exits: =north=, =east=, south, west.

) CSW HP:Bad Mana:Cold>
A sparrow has arrived from the east.

) CSW HP:Bad Mana:Cold>e
Old Road
Exits: =east=, south, =west=.

) CSW HP:Bad Mana:Cold>w
Old Road
A sparrow is flapping around on the ground.
Exits: =north=, =east=, south, west.

) CSW HP:Bad Mana:Cold>w
A Bend in the River
Exits: north, east, south, west.

) CSW HP:Bad Mana:Cold>w
The Nen Kalthar
Exits: north, east, south, west.

) CSW HP:Bad Mana:Cold Move:Tired>e
A Bend in the River
Exits: north, east, south, west.

) CSW HP:Bad Mana:Cold Move:Tired>e
Old Road
A sparrow is flapping around on the ground.
Exits: =north=, =east=, south, west.

) CSW HP:Bad Mana:Cold Move:Tired>e
Old Road
Exits: =east=, south, =west=.

) CSW HP:Bad Mana:Cold Move:Tired>n
Alas, you cannot go that way...

) CSW HP:Bad Mana:Cold Move:Tired>e
Old Road
Exits: north, =east=, south, =west=.

) CSW HP:Bad Mana:Cold Move:Tired>n
A Small Hill
Exits: north, east, south, west.

) CSW HP:Bad Mana:Cold Move:Tired>e
Greenway
Exits: =north=, =south=, west.

) CSW HP:Bad Mana:Cold Move:Tired>n
Greenway
A grey wolf is here, snarling aggressively.
Exits: north, =south=, =west=.

) CSW HP:Bad Mana:Cold Move:Tired>w
Greenway
Exits: =north=, =east=, south, west.

) CSW HP:Bad Mana:Cold Move:Tired>narr in rottendoor meet
n
Ok.

) CSW HP:Bad Mana:Cold Move:Tired>Greenway
Exits: north, east, =south=, =west=.

) CSW HP:Bad Mana:Cold Move:Tired>ex
North - Barren Plain
East  - Barren Plains
South - Greenway
West  - Greenway

) CSW HP:Bad Mana:Cold Move:Tired>w
Greenway
Exits: =north=, =east=, south, west.
Bock tells you 'tule sisse tagasi'

) CSW HP:Bad Mana:Cold Move:Tired>n
Greenway
Exits: =north=, east, =south=, (west).

) CSW HP:Bad Mana:Cold Move:Tired>w
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (east), (down).

o CSW HP:Bad Mana:Cold Move:Tired>close exit
Ok.

o CSW HP:Bad Mana:Cold Move:Tired>whe
Players in your zone
--------------------
Deluxe               - Ruined Inn
Bock                 - Ruined Inn

o CSW HP:Bad Mana:Cold Move:Tired>d
Ruined Inn
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).

o CSW HP:Bad Mana:Cold Move:Tired>close exit
You don't see any exit here.

o CSW HP:Bad Mana:Cold Move:Tired>res
You sit down and rest your tired bones.

o CSW HP:Bad Mana:Cold Move:Tired>sc
78/353 hits, 10/51 mana, and 33/152 moves.

o CSW HP:Bad Mana:Cold Move:Tired>
Tarlus narrates 'hmm warg cons perfect match i wonder if i can kill'

o CSW HP:Bad Mana:Cold Move:Tired>info <REPORT> %z/%Z hitpoints, %e/%E manas,  %j/%J moves, %X xptnl.
<REPORT> 79/353 hitpoints, 11/51 manas,  34/152 moves, 576388 xptnl.
emote -=> 79/353 Hps, 11/51 Mana, 34/152 moves, and 576388 Exp tnl.

o CSW HP:Bad Mana:Cold Move:Tired>
Ok.

o CSW HP:Bad Mana:Cold Move:Tired>, gilbert kah
emote edition 'gilbert kah'
Ok.

o CSW HP:Bad Mana:Cold Move:Tired>sc
80/353 hits, 11/51 mana, and 35/152 moves.

o CSW HP:Bad Mana:Cold Move:Tired>st
cas 'cure light'
You stop resting, and stand up.

o CSW HP:Bad Mana:Cold Move:Tired>Bock gets a giant spear from a leather backpack.
You muster all of your concentration...

whoi gilbert
Your scratches and bruises disappear.

o CSW HP:Bad Mana:Frozen Move:Tired>Gilbert is a level twenty Noldorin Sage.

o CSW HP:Bad Mana:Frozen Move:Tired>
Bock drops a giant spear.

o CSW HP:Bad Mana:Frozen Move:Tired>
Deor narrates 'backwards you are narrating'

o CSW HP:Bad Mana:Frozen Move:Tired>, 1 dwarf suri
emote edition '1 dwarf suri'
Ok.

o CSW HP:Bad Mana:Frozen Move:Tired>tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Alp                      |   1,  0%,  #Bruckner                 |
|   1,  0%,  #Aland                    |   1,  1%,  #Aelason                  |
|   1,  0%,  #Cendalin                 |   1,  0%,  #Drtikost                 |
|   1,  1%,  #Rickard                  |   3,  1%,  #Gubben                   |
|   3,  1%,  #Walla                    |   1,  0%,  #Mollie                   |
|   1,  0%,  #Mata                     |   1,  1%,  #Rael                     |
|   1,  1%,  #Haelm                    |   2,  2%,  #Alve                     |
|   1,  0%,  #Bord                     |   1,  0%,  #Aitil                    |
|   3,  2%,  #Sennin                   |   1,  1%,  #Zubr                     |
|   1,  1%,  #Kzak                     |   1,  1%,  #Edmund                   |
|   1,  1%,  #Gilendor                 |   2,  1%,  #Orden                    |
|   1,  1%,  #Ainil                    |   1,  1%,  #Cutie                    |
|   1,  0%,  #Aurinko                  |   1,  1%,  #Slak                     |
|   2,  1%,  #Ilsidor                  |   1,  0%,  #Constantine              |
|   1,  0%,  #Tole                     |   1,  0%,  #Tont                     |
|   1,  0%,  #Dyr                      |   2,  0%,  #Nihasa                   |
|   2,  1%,  #Gaar                     |   1,  1%,  #Nise                     |
|   1,  0%,  #Febril                   |   1,  1%,  #Estion                   |
|   1,  1%,  #Grytash                  |   2,  2%,  #Noxious                  |
|   1,  1%,  #Amund                    |   1,  0%,  #Zagred                   |
|   1,  1%,  #Alon                     |   1,  1%,  #Narond                   |
|   2,  1%,  #Kaabakas                 |   1,  0%,  #Johona                   |
|   1,  0%,  #Earildae                 |   3,  1%,  #Dipsy                    |
|   2,  0%,  #Cinders                  |   1,  1%,  #Zur                      |
|   2,  2%,  #Padarn                   |   3,  2%,  #Grabalad                 |
|   2,  1%,  #Gaagamel                 |   2,  0%,  #Valamir                  |
|   1,  0%,  #Bibur                    |   1,  1%,  #Deathon                  |
|   2,  2%,  #Saeyc                    |   1,  1%,  #Sabish                   |
|   1,  0%,  #Subtle                   |   3,  2%,  #Kaffe                    |
|   1,  0%,  #Vradul                   |   1,  1%,  #Elec                     |
|   1,  1%,  #Rabble                   |   1,  1%,  #Kresslack                |
|   2,  1%,  #Xir                      |   1,  1%,  #Kane                     |
|   1,  1%,  #Zebulon                  |   1,  1%,  #Vaim                     |
|   1,  1%,  #Trugar                   |   1,  0%,  #Alian                    |
|   2,  2%,  #Delandra                 |   1,  0%,  #Gong                     |
|   1,  0%,  #Krakozia                 |   1,  0%,  #Lorina                   |

*** Return: continue, b: back one page, r: redisplay, q:quit (39%) *** Q
o CSW HP:Bad Mana:Frozen Move:Tired>whoi alp
Alp Er Tunga, the Afrasiyab is a level twenty-four Dwarven Battlemaster.
MALON LAVE!

o CSW HP:Bad Mana:Frozen Move:Tired>, alp
emote edition 'alp'
Ok.

o CSW HP:Bad Mana:Frozen Move:Tired>stat
l
OB: 63%, DB: 57%, PB: 79%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 576,388 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- novoid
- noquit
- panic

o CSW HP:Bad Mana:Frozen Move:Tired>Ruined Inn
A huge, crudely-made spear has been left here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.

o CSW HP:Bad Mana:Frozen Move:Tired>
Bock gets a giant spear.

o CSW HP:Bad Mana:Frozen Move:Tired>, tee elfi
emote edition 'tee elfi'
Ok.

o CSW HP:Bad Mana:Icy Move:Tired>u
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: [east], (down).

o CSW HP:Bad Mana:Icy Move:Tired>cha mood wimp
Ok.

o CSW HP:Bad Mana:Icy Move:Tired>open exit
e
Ok.

o CSW HP:Bad Mana:Icy Move:Tired>Greenway
Exits: =north=, east, =south=, (west).

) CSW HP:Bad Mana:Icy Move:Tired>w
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (east), (down).

o CSW HP:Bad Mana:Icy Move:Tired>d
Ruined Inn
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).

o CSW HP:Bad Mana:Icy Move:Tired>, hiden u
emote edition 'hiden u'

Ok.

o CSW HP:Bad Mana:Icy Move:Tired>u
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (east), (down).

o CSW HP:Bad Mana:Icy Move:Tired>hide norm
You attempt to hide yourself.

Aye! 
You cannot concentrate any more...
You swiftly dodge a spirit's attempt to hit you.

o CSW HP:Wounded Mana:Icy Move:Tired a spirit:Fine>
You flee head over heels.
Greenway
Exits: =north=, east, =south=, (west).

) CSW HP:Wounded Mana:Icy Move:Tired>w
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: (east), (down).

o CSW HP:Wounded Mana:Icy Move:Tired>close exit
Ok.

o CSW HP:Wounded Mana:Icy Move:Tired>d
Ruined Inn
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).

o CSW HP:Wounded Mana:Icy Move:Tired>u
Ruined Inn
A spirit floats towards you and howls with an evil laughter.
Exits: [east], (down).

o CSW HP:Wounded Mana:Icy Move:Tired>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Wounded Mana:Icy Move:Tired>
You see Bock scouting from below!

o CSW HP:Wounded Mana:Icy Move:Tired>d
Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).

o CSW HP:Wounded Mana:Icy Move:Tired>res
Occanim narrates 'anyone exping=?'

You sit down and rest your tired bones.

o CSW HP:Wounded Mana:Icy Move:Tired>
Bock tells you 'eatisin 3 bashi:P'

o CSW HP:Wounded Mana:Icy Move:Tired>
A spirit has arrived from above.

o CSW HP:Wounded Mana:Cold Move:Tired>narr w00t me and Bock rock
Ok.

o CSW HP:Wounded Mana:Cold Move:Tired>
A spirit tries to hit Bock, but he parries successfully.
Bock smites a spirit's left arm extremely hard.

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock panics, and attempts to flee.

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock panics, and attempts to flee.
Bock leaves up.

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock has arrived from above.

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock leaves up.
A hungry warg leaves up.

o CSW HP:Wounded Mana:Cold Move:Tired>narr fought together vs 5 and 2 rips!
Ok.

o CSW HP:Wounded Mana:Cold Move:Tired>st
u
You stop resting, and stand up.

o CSW HP:Wounded Mana:Cold Move:Tired>Ruined Inn
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [east], (down).

o CSW HP:Wounded Mana:Cold Move:Tired>open exit
e
Ok.

o CSW HP:Wounded Mana:Cold Move:Tired>Greenway
Exits: =north=, east, =south=, (west).

) CSW HP:Wounded Mana:Cold Move:Tired>
Bock narrates 'tule uy'

) CSW HP:Wounded Mana:Cold Move:Tired>e
Barren Plain
Exits: east, south, west.

) CSW HP:Wounded Mana:Cold Move:Tired>w
Greenway
Exits: =north=, east, =south=, (west).

) CSW HP:Wounded Mana:Cold Move:Tired>w
Ruined Inn
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east).

o CSW HP:Wounded Mana:Cold Move:Tired>close exit
Bock closes the rottendoor.
It's already closed!

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock sits down and rests.

o CSW HP:Wounded Mana:Cold Move:Tired>res
You sit down and rest your tired bones.

o CSW HP:Wounded Mana:Cold Move:Tired>sc
101/353 hits, 8/51 mana, and 44/152 moves.

o CSW HP:Wounded Mana:Cold Move:Tired>stat
OB: 63%, DB: 7%, PB: 79%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 576,388 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- novoid
- noquit
- panic

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock gets a lantern from a leather backpack.

o CSW HP:Wounded Mana:Cold Move:Tired>
Bock drops a lantern.

o CSW HP:Wounded Mana:Cold Move:Tired>i
You are carrying:
Nothing.

o CSW HP:Wounded Mana:Cold Move:Tired>eq
You are using:
<wielded>            a nasty orkish fang (flawless)
<worn as shield>     a bejewelled shield (flawless)
<worn on head>       a soft cloth cap (satisfactory)
<worn on body>       a fine tunic (flawless)
<worn about body>    a forest green cloak (satisfactory)
<worn on hands>      a thin pair of leather gloves (well-maintained)
<worn on legs>       a white pair of pants (worn)
<worn on feet>       a pair of smooth, black boots
<worn on back>       a leather backpack
<worn across back>   an embellished longbow
<worn as belt>       a broad silver belt
<worn on belt>       a strange set of lock picks
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a sable pouch
<worn on belt>       a water skin
<worn on belt>       a laced quiver

o CSW HP:Wounded Mana:Cold>look in pack
backpack (used) : 
a bejewelled oak staff
a flask of orkish draught
a red ruby
two small metal flasks

o CSW HP:Wounded Mana:Cold>exa bock

I AM TEH MASTAH WHAT ELSE? not

Bock is a mature male Orc.
Bock the Uruk-Warrior of Morgul Vale [SL] has several bruises.
Bock the Uruk-Warrior of Morgul Vale [SL] seems to have:
       A clean light wound at the body.
Bock the Uruk-Warrior of Morgul Vale [SL] is using: 
<wielded two-handed> a great warsword (flawless)
<worn on forearm>    a metal buckler (flawless)
<worn on head>       a spiked metal helmet (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (well-maintained)
<worn on arms>       a pair of ring mail sleeves (flawless)
<worn on hands>      a thin pair of metal gauntlets (flawless)
<worn on legs>       a pair of ring mail leggings (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn on wrist>      a keyring with a couple of keys
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a butcher's cleaver (flawless)
<worn on belt>       the scalp of Bock
<worn on belt>       a water skin
<worn on belt>       a sable pouch
<worn on belt>       a set of lock picks

You attempt to peek at the inventory:
a giant spear (flawless)
a steel-shafted mattock
an engraved broadsword (flawless)
a steel claymore (flawless)
a water skin
a moneybag
a hunting knife (flawless)
a pan
a leather backpack
a cave-bear fur (flawless)

o CSW HP:Wounded Mana:Cold>res
You are already resting.

o CSW HP:Wounded Mana:Cold>
Bock gets a ring from a leather backpack.

o CSW HP:Wounded Mana:Cold>
Bock gets a gold ring from a leather backpack.

o CSW HP:Wounded Mana:Cold>
Bock puts a gold ring on his finger with delicacy.

o CSW HP:Wounded Mana:Cold>
Bock puts a ring on his finger with delicacy.

o CSW HP:Wounded Mana:Cold>
Bock gets a metal key from a leather backpack.

o CSW HP:Wounded Mana:Cold>
Bock puts a metal key on his keyring.

o CSW HP:Wounded Mana:Cold>sc
110/353 hits, 12/51 mana, and 60/152 moves.

o CSW HP:Wounded Mana:Cold>sc
110/353 hits, 12/51 mana, and 61/152 moves.

o CSW HP:Wounded Mana:Cold>
Bock stops resting, and clambers on his feet.

o CSW HP:Wounded Mana:Cold>sc
110/353 hits, 12/51 mana, and 61/152 moves.

o CSW HP:Wounded Mana:Cold>st
You stop resting, and stand up.

o CSW HP:Wounded Mana:Cold>cas 'cure light'
You muster all of your concentration...

res
Bock begins some strange incantations...

sc
Your scratches and bruises disappear.

o CSW HP:Wounded Mana:Icy>
You sit down and rest your tired bones.

o CSW HP:Wounded Mana:Icy>118/353 hits, 2/51 mana, and 62/152 moves.

o CSW HP:Wounded Mana:Icy>stat
Bock utters the words 'cure light'
Your scratches and bruises disappear.
OB: 63%, DB: 7%, PB: 79%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 576,388 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- novoid
- noquit
- panic

o CSW HP:Wounded Mana:Icy>sc
130/353 hits, 2/51 mana, and 63/152 moves.
Bock sits down and rests.

o CSW HP:Wounded Mana:Icy>st
You stop resting, and stand up.

o CSW HP:Wounded Mana:Icy>open exit
Ok.

o CSW HP:Wounded Mana:Icy>scout e
You quietly scout eastwards...

close floortrap
Greenway

You stop scouting.

o CSW HP:Wounded Mana:Icy>
It's already closed!

o CSW HP:Wounded Mana:Icy>res
Bock stops resting, and clambers on his feet.
You sit down and rest your tired bones.

o CSW HP:Wounded Mana:Icy>sc
130/353 hits, 2/51 mana, and 64/152 moves.

o CSW HP:Wounded Mana:Icy>ex
East  - Greenway

o CSW HP:Wounded Mana:Icy>close exit
Nah... 
You feel too relaxed to do that..

o CSW HP:Wounded Mana:Icy>res
You are already resting.

o CSW HP:Wounded Mana:Icy>
Bock begins some strange incantations...

o CSW HP:Wounded Mana:Icy>,nada
emote edition 'nada'
Ok.

o CSW HP:Wounded Mana:Icy>st
You stop resting, and stand up.

o CSW HP:Wounded Mana:Icy>close exit
Ok.

o CSW HP:Wounded Mana:Icy>res
You sit down and rest your tired bones.

o CSW HP:Wounded Mana:Icy>sc
132/353 hits, 3/51 mana, and 66/152 moves.
Bock's spell backfires, and he squeals in surprise!

o CSW HP:Wounded Mana:Icy>stat

Bock sits down and rests.

o CSW HP:Wounded Mana:Icy>OB: 63%, DB: 7%, PB: 79%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 576,388 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- a light wound at the left foot (clean)
- novoid
- noquit
- panic

o CSW HP:Wounded Mana:Icy>
Bock drops a cave-bear fur.

o CSW HP:Wounded Mana:Icy>
Bock stops using a great warsword.
Bock holds a moneybag.

o CSW HP:Wounded Mana:Icy>
Bock gets some money from a moneybag.

o CSW HP:Wounded Mana:Icy>
You feel bolder.

o CSW HP:Wounded Mana:Icy>
Bock removes a moneybag.
Bock masterfully draws a great warsword.

o CSW HP:Wounded Mana:Icy>
Bock drops a moneybag.

o CSW HP:Wounded Mana:Icy>
Bock puts a steel claymore in a leather backpack.
Bock puts an engraved broadsword in a leather backpack.

o CSW HP:Wounded Mana:Cold>
Bock puts a steel-shafted mattock in a leather backpack.

o CSW HP:Wounded Mana:Cold>l
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
A brass lantern has been set on the ground.
A moneybag made of rough leather is lying here.
Bock is resting here.
A hungry warg stands here, sniffing around for flesh.
Bock drops a giant spear.

o CSW HP:Wounded Mana:Cold>ex
East  - A closed 'rottendoor'

o CSW HP:Wounded Mana:Cold>sc
141/353 hits, 7/51 mana, and 86/152 moves.

o CSW HP:Wounded Mana:Cold>st
You stop resting, and stand up.

o CSW HP:Wounded Mana:Cold>open exit
Ok.

o CSW HP:Wounded Mana:Cold>scout e
You quietly scout eastwards...

close exit
Greenway
*an Elf*, a pack horse, *a Dwarf*, a mountain mule, and *a Dwarf* are here.

You stop scouting.

o CSW HP:Wounded Mana:Cold>
Ok.

o CSW HP:Wounded Mana:Cold>
Bock drops a leather backpack.
Bock drops a pan.
Bock drops a hunting knife.
Bock drops a water skin.

o CSW HP:Wounded Mana:Cold>
Bock gets a leather backpack.

o CSW HP:Wounded Mana:Cold>,e on nad
emote edition 'e on nad'
Ok.

o CSW HP:Wounded Mana:Cold>ex
East  - A closed 'rottendoor'

o CSW HP:Wounded Mana:Cold>st
You are already standing.

o CSW HP:Wounded Mana:Cold>
Bock gets a dark coloured flask from a leather backpack.
Bock gets a dark coloured flask from a leather backpack.
Bock gets a dark coloured flask from a leather backpack.
Bock gets a lembas wafer from a leather backpack.
Bock gets a lembas wafer from a leather backpack.
Bock gets a lembas wafer from a leather backpack.
Bock gets a moneybag from a leather backpack.
Bock gets a piece of smoked, cured meat from a leather backpack.
Bock gets a piece of smoked, cured meat from a leather backpack.
Bock gets a piece of smoked, cured meat from a leather backpack.
Bock gets a piece of smoked, cured meat from a leather backpack.
Bock gets a large sack from a leather backpack.
Bock gets a large sack from a leather backpack.
Bock gets a large sack from a leather backpack.
Bock gets a dark coloured flask from a leather backpack.

o CSW HP:Wounded Mana:Cold>
Bock stops resting, and clambers on his feet.

o CSW HP:Wounded Mana:Cold>hide q
You attempt to hide yourself.

Ok.

o CSW HP:Wounded Mana:Cold>
Bock drops a leather backpack.
Bock drops a dark coloured flask.
Bock drops a dark coloured flask.
Bock drops a dark coloured flask.
Bock drops a lembas wafer.
Bock drops a lembas wafer.
Bock drops a lembas wafer.
Bock drops a moneybag.
Bock drops a piece of smoked, cured meat.
Bock drops a piece of smoked, cured meat.
Bock drops a piece of smoked, cured meat.
Bock drops a piece of smoked, cured meat.
Bock drops a large sack.
Bock drops a large sack.
Bock drops a large sack.
Bock drops a dark coloured flask.

o CSW HP:Wounded Mana:Cold>
Bock begins some strange incantations...

o CSW HP:Wounded Mana:Cold>,fleeb elfi d
emote edition 'fleeb elfi d'

Ok.

o CSW HP:Wounded Mana:Cold>
Bock's spell backfires, and he squeals in surprise!

o CSW HP:Wounded Mana:Cold>
Bock nods solemnly.

o CSW HP:Wounded Mana:Cold>
Bock gets a strip of dried meat from a leather backpack.

o CSW HP:Wounded Mana:Cold>
Bock eats a strip of dried meat.

o CSW HP:Wounded Mana:Cold>l

Bock gets a strip of dried meat from a leather backpack.

o CSW HP:Wounded Mana:Cold>Bock eats a strip of dried meat.

Ruined Inn
A brown, shaggy cave-bear fur is lying here.
On the ground, there are four dark coloured flasks.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
On the ground, there are three large sacks.
A sturdy leather backpack has been left here.
On the ground, there are three lembas wafers.
You see two moneybags on the ground.
A pan is here, ready for use.
You see four pieces of smoked, cured meat on the ground.
There is a water skin lying on the ground.
Bock is standing here.
A hungry warg stands here, sniffing around for flesh.

o CSW HP:Wounded Mana:Cold>
Bock sits down and rests.

o CSW HP:Wounded Mana:Cold>
Bock stops resting, and clambers on his feet.

o CSW HP:Wounded Mana:Cold>
Bock begins some strange incantations...

o CSW HP:Wounded Mana:Cold>sc
Bock utters the words 'cure light'
150/353 hits, 11/51 mana, and 104/152 moves.

o CSW HP:Wounded Mana:Cold>
Bock sits down and rests.

o CSW HP:Wounded Mana:Cold>cas 'cure light'
You muster all of your concentration...

open exit
e
w
Your scratches and bruises disappear.

o CSW HP:Hurt Mana:Icy>
Ok.

o CSW HP:Hurt Mana:Icy>Greenway
*Gilbert the Noldorin Elf* is here, riding a pack horse.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Kesam the Dwarf* is standing here.
Exits: =north=, east, =south=, (west).

! CSW HP:Hurt Mana:Icy>close exit
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
You see four dark coloured flasks on the ground.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
You see three large sacks on the ground.
A sturdy leather backpack has been left here.
You see three lembas wafers on the ground.
You see two moneybags on the ground.
A pan is here, ready for use.
You see four pieces of smoked, cured meat on the ground.
There is a water skin lying on the ground.
Bock is resting here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east).

o CSW HP:Hurt Mana:Icy>Bock stops resting, and clambers on his feet.
Ok.

o CSW HP:Hurt Mana:Icy>hide q
You attempt to hide yourself.

Bock opens the rottendoor.

Ok.

o CSW HP:Hurt Mana:Icy>
Bock sits down and rests.

o CSW HP:Hurt Mana:Icy>, netty kesam gilbert
emote edition 'netty kesam gilbert'

Ok.

o CSW HP:Hurt Mana:Icy>whoi kesam
Kesam is a Dwarf.



o CSW HP:Hurt Mana:Icy>whoi netty
Netty is a level eighteen Dwarven Axemistress.
      
   _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  |                               |
  | Let me take you on a trip     |
  |  around the world and back    |
  |  and you won't have to move   |
  |  just sit still.              |
  |                               |
  |_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_|

o CSW HP:Hurt Mana:Icy>whoi gilbert
Gilbert is a level twenty Noldorin Sage.

o CSW HP:Hurt Mana:Icy>
You see *Gilbert the Noldorin Elf* scouting from the east!

o CSW HP:Hurt Mana:Icy>scout e
You quietly scout eastwards...

Greenway
*an Elf*, a pack horse, *a Dwarf*, a mountain mule, and *a Dwarf* are here.

You stop scouting.

o CSW HP:Hurt Mana:Icy>l
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
On the ground, there are four dark coloured flasks.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
You see three large sacks on the ground.
A sturdy leather backpack has been left here.
There are three lembas wafers here.
On the ground, there are two moneybags.
A pan is here, ready for use.
You see four pieces of smoked, cured meat on the ground.
There is a water skin lying on the ground.
Bock is resting here.
A hungry warg stands here, sniffing around for flesh.

o CSW HP:Hurt Mana:Icy>
You see *Netty the Dwarf* scouting from the east!

o CSW HP:Hurt Mana:Icy>
Bock stops resting, and clambers on his feet.

o CSW HP:Hurt Mana:Icy>, ma hidden?
emote edition 'ma hidden?'

Ok.

o CSW HP:Hurt Mana:Icy>
*Gilbert the Noldorin Elf* has arrived from the east.
A pack horse has arrived from the east.
*Netty the Dwarf* has arrived from the east.
A mountain mule has arrived from the east.
*Kesam the Dwarf* has arrived from the east.

! CSW HP:Hurt Mana:Icy>
Bock says: ok

! CSW HP:Hurt Mana:Icy>
*Kesam the Dwarf* cleaves Bock's body extremely hard.

! CSW HP:Hurt Mana:Icy>open floortrap

Bock swiftly dodges *Netty the Dwarf*'s attempt to cleave him.
Bock opens the floortrap.
Bock smites *Kesam the Dwarf*'s right arm extremely hard.

! CSW HP:Hurt Mana:Icy>It's already open!
Bock panics, and attempts to flee.
Bock leaves down.

! CSW HP:Hurt Mana:Icy>close exit
Ok.

! CSW HP:Hurt Mana:Icy>d
Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit floats towards you and howls with an evil laughter.
Bock is standing here.
Exits: (up).

o CSW HP:Hurt Mana:Icy>u
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
On the ground, there are three large sacks.
A sturdy leather backpack has been left here.
On the ground, there are three lembas wafers.
There are two moneybags here.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A hungry warg stands here, sniffing around for flesh.
*Gilbert the Noldorin Elf* is standing here.
A sturdy pack horse is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Kesam the Dwarf* is standing here.
Exits: [east], (down).

! CSW HP:Hurt Mana:Icy>
*Gilbert the Noldorin Elf* panics, and attempts to flee.
*Gilbert the Noldorin Elf* leaves down.

! CSW HP:Hurt Mana:Icy>
Bock has arrived from below.

! CSW HP:Hurt Mana:Icy>
*Kesam the Dwarf* approaches Bock, trying to cleave him.

! CSW HP:Hurt Mana:Icy>d
Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit floats towards you and howls with an evil laughter.
*Gilbert the Noldorin Elf* is standing here.
Exits: (up).
The trapdoor closes quietly.

! CSW HP:Hurt Mana:Icy>close floortrap
You don't see any floortrap here.

! CSW HP:Hurt Mana:Icy>
A spirit tries to hit *Gilbert the Noldorin Elf*, but he parries successfully.

! CSW HP:Hurt Mana:Icy>
The trapdoor is opened from the other side.

! CSW HP:Hurt Mana:Icy>
*Gilbert the Noldorin Elf* begins some strange incantations...

! CSW HP:Hurt Mana:Icy>
Bock has arrived from above.

! CSW HP:Hurt Mana:Icy>narr in
Ok.

! CSW HP:Hurt Mana:Icy>u
d
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
There are three large sacks here.
A sturdy leather backpack has been left here.
You see three lembas wafers on the ground.
There are two moneybags here.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A hungry warg stands here, sniffing around for flesh.
A sturdy pack horse is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Kesam the Dwarf* is standing here.
Exits: [east], (down).

! CSW HP:Hurt Mana:Icy>Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit is here, fighting *Gilbert the Noldorin Elf*.
*Gilbert the Noldorin Elf* is here, fighting a spirit.
Bock is standing here.
Exits: (up).

! CSW HP:Hurt Mana:Icy>
A spirit lightly hits *Gilbert the Noldorin Elf*'s right foot and tickles it.

! CSW HP:Hurt Mana:Icy>cha mood agg
hit *elf*
Bock closes the trapdoor.

Ok.

! CSW HP:Hurt Mana:Icy>*Gilbert the Noldorin Elf* utters the words 'qahijf gsfal'
*Gilbert the Noldorin Elf* sprays Bock with painfully bright, concentrated rays of light.
You lightly pierce *Gilbert the Noldorin Elf*'s right arm and tickle it.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
*Gilbert the Noldorin Elf* begins some strange incantations...
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!
Bock smites *Gilbert the Noldorin Elf*'s head extremely hard.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!
You lightly pierce *Gilbert the Noldorin Elf*'s head and tickle it.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!
Bock sends *Gilbert the Noldorin Elf* sprawling with a powerful bash.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Fine a spirit:Fine>exa elf
You see nothing special about him.
*Gilbert the Noldorin Elf* has several bruises.
*Gilbert the Noldorin Elf* is using: 
<wielded>            a Beorning sword (flawless)
<worn as shield>     a shield of Cardolan (flawless)
<worn on head>       a ring mail coif (flawless)
<worn on body>       a ring mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of ring mail sleeves (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a pair of white chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   an orange scarf (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a stone

You attempt to peek at the inventory:
a silver-tipped arrow
a ticket for a pack horse
a dark coloured flask
a wooden pipe
a ticket for a pack horse
a ticket for a warhorse
You pierce *Gilbert the Noldorin Elf*'s body.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>stat
OB: 115%, DB: 57%, PB: 37%, Armour: 1%. Wimpy: 100. Mood: aggressive.
Needed: 576,388 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left foot (clean)

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>cha mood agg
Ok.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>
You pierce *Gilbert the Noldorin Elf*'s left arm hard.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>
A spirit lightly hits *Gilbert the Noldorin Elf*'s right hand and tickles it.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>exa elf
close trapdoor
You see nothing special about him.
*Gilbert the Noldorin Elf* has several bruises.
*Gilbert the Noldorin Elf* is using: 
<wielded>            a Beorning sword (flawless)
<worn as shield>     a shield of Cardolan (flawless)
<worn on head>       a ring mail coif (flawless)
<worn on body>       a ring mail hauberk (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of ring mail sleeves (flawless)
<worn on hands>      a pair of ring mail gloves (flawless)
<worn on legs>       a pair of white chain mail leggings (flawless)
<worn on feet>       a black pair of padded boots (flawless)
<worn around neck>   an orange scarf (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a stone

You attempt to peek at the inventory:
a silver-tipped arrow
a ticket for a pack horse
a dark coloured flask
a wooden pipe
a ticket for a pack horse
a ticket for a warhorse

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Hurt a spirit:Fine>close trapdoor
Tarlus narrates 'i killed a warg!!!'
It's already closed!
You pierce *Gilbert the Noldorin Elf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Wounded a spirit:Fine>
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Wounded a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Wounded a spirit:Fine>close trapdoor
close trapdoor
It's already closed!
*Gilbert the Noldorin Elf* bleeds from open wounds.
Bock bleeds from open wounds.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Wounded a spirit:Fine>close trapdoor
It's already closed!
*Gilbert the Noldorin Elf* seems to have recovered his senses.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Wounded a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Wounded a spirit:Fine>close trapdoor
It's already closed!
You pierce *Gilbert the Noldorin Elf*'s right arm very hard and shatter it.
*Gilbert the Noldorin Elf* panics, and attempts to flee.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!
*Gilbert the Noldorin Elf* panics, and attempts to flee.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!
*Gilbert the Noldorin Elf* panics, and attempts to flee.

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Gilbert the Noldorin Elf*:Bad a spirit:Fine>close trapdoor
It's already closed!
Bock sends *Gilbert the Noldorin Elf* sprawling with a powerful bash.
You pierce *Gilbert the Noldorin Elf*'s body very hard and shatter it.
Bock smites *Gilbert the Noldorin Elf*'s right arm extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Gilbert the Noldorin Elf*'s death cry.
close trapdoor
*Gilbert the Noldorin Elf* has drawn his last breath! R.I.P.

o CSW HP:Hurt Mana:Icy>
It's already closed!

o CSW HP:Hurt Mana:Icy>close trapdoor
close trapdoor
Bock gets a pile of coins from the corpse of *an Elf*.
It's already closed!

o CSW HP:Hurt Mana:Icy>
It's already closed!
Bock narrates 'mas basvin voimis'
A spirit approaches Bock, trying to hit him.

o CSW HP:Hurt Mana:Icy>
It's already closed!

o CSW HP:Hurt Mana:Icy>
It's already closed!

o CSW HP:Hurt Mana:Icy>open trapdoor
Ok.

o CSW HP:Hurt Mana:Icy>u
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
On the ground, there are four dark coloured flasks.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
You see three large sacks on the ground.
A sturdy leather backpack has been left here.
On the ground, there are three lembas wafers.
There are two moneybags here.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A hungry warg stands here, sniffing around for flesh.
A sturdy pack horse is standing here.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
*Kesam the Dwarf* is standing here.
Exits: [east], (down).

! CSW HP:Hurt Mana:Icy>
*Netty the Dwarf* leaves down.
A mountain mule leaves down.

! CSW HP:Hurt Mana:Icy>hit *dwarf*
You pierce *Kesam the Dwarf*'s body hard.
Your victim is shocked by your hit!

! CSW HP:Hurt Mana:Icy *Kesam the Dwarf*:Fine>! CSW HP:Hurt Mana:Icy *Kesam the Dwarf*:Fine>d
No way! 
You are fighting for your life!

! CSW HP:Hurt Mana:Icy *Kesam the Dwarf*:Fine>open trapdoor
You don't see any trapdoor here.

! CSW HP:Hurt Mana:Icy *Kesam the Dwarf*:Fine>f
d
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Hurt Mana:Icy *Kesam the Dwarf*:Fine>No way! 
You are fighting for your life!

! CSW HP:Hurt Mana:Icy *Kesam the Dwarf*:Fine>
You flee head over heels.
Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit is here, fighting Bock.
Bock is here, fighting a spirit.
*Netty the Dwarf* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: (up).

! CSW HP:Hurt Mana:Icy>
*Netty the Dwarf* cleaves Bock's body extremely hard.
Bock panics, and attempts to flee.
Bock leaves up.

! CSW HP:Hurt Mana:Icy>close trapdoor
Ok.

! CSW HP:Hurt Mana:Icy>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy>open trapdoor
Ok.
Bock has arrived from above.
A hungry warg has arrived from above.

! CSW HP:Hurt Mana:Icy>hit *dwarf*
You pierce *Netty the Dwarf*'s right arm and tickle it.

! CSW HP:Hurt Mana:Icy *Netty the Dwarf*:Fine>
A spirit approaches *Netty the Dwarf*, trying to hit her.

! CSW HP:Hurt Mana:Icy *Netty the Dwarf*:Fine>cha mood wimp
Ok.

! CSW HP:Hurt Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
Ok.

! CSW HP:Hurt Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
close trapdoor
It's already closed!
A spirit lightly hits *Netty the Dwarf*'s right leg and tickles it.

! CSW HP:Hurt Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
It's already closed!

! CSW HP:Hurt Mana:Icy *Netty the Dwarf*:Fine>
It's already closed!
*Netty the Dwarf* cleaves your right leg extremely hard.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>stat
OB: 113%, DB: 57%, PB: 37%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 540,695 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left foot (clean)

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
close trapdoor
It's already closed!
You pierce *Netty the Dwarf*'s left foot very hard and tickle it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>
You barely pierce *Netty the Dwarf*'s body and tickle it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>narr do
Ok.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>stat
Bock smites *Netty the Dwarf*'s right foot extremely hard.
A spirit barely hits *Netty the Dwarf*'s head and tickles it.
OB: 67%, DB: 57%, PB: 82%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 540,695 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left foot (clean)

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>
*Netty the Dwarf* sends you sprawling with a powerful bash.

close trapdoor
! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor

A spirit barely hits *Netty the Dwarf*'s left foot and tickles it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>
Bock sends *Netty the Dwarf* sprawling with a powerful bash.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>open trapdoor

A spirit barely hits *Netty the Dwarf*'s left arm and tickles it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>f

Bock narrates 'teeme jah'

d
! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>close trapdoor

Your head stops stinging.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>Maybe you should get on your feet first?

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Fine>Maybe you should get on your feet first?
Bock smites *Netty the Dwarf*'s left hand extremely hard and shatters it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>Maybe you should get on your feet first?

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>Maybe you should get on your feet first?

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>Maybe you should get on your feet first?

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>Maybe you should get on your feet first?
A spirit barely hits *Netty the Dwarf*'s right leg and tickles it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>
You barely pierce *Netty the Dwarf*'s head and tickle it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>st
You stand up.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>open trapdoor
Ok.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>f
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>d
Alas, you cannot go that way...

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>d
Alas, you cannot go that way...
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>d
Alas, you cannot go that way...

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>d

You lightly pierce *Netty the Dwarf*'s right foot and tickle it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt>
Alas, you cannot go that way...
You flee head over heels.
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
You see three large sacks on the ground.
A sturdy leather backpack has been left here.
There are three lembas wafers here.
On the ground, there are two moneybags.
A pan is here, ready for use.
d
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A sturdy pack horse is standing here.
*Kesam the Dwarf* is standing here.
Exits: [east], (down).

! CSW HP:Wounded Mana:Icy>Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit is here, fighting *Netty the Dwarf*.
*Netty the Dwarf* is here, fighting a spirit.
A stocky mountain mule is here, waiting to serve.
Bock is here, fighting *Netty the Dwarf*.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).
d
*Netty the Dwarf* seems to have recovered her senses.

! CSW HP:Wounded Mana:Icy>close trapdoor
Alas, you cannot go that way...

! CSW HP:Wounded Mana:Icy>
Ok.

! CSW HP:Wounded Mana:Icy>hit *dwarf*
! CSW HP:Wounded Mana:Icy>
Alas! 
You failed to reach her through the melee.

cha mood agg
! CSW HP:Wounded Mana:Icy>hit *dwarf*

*Netty the Dwarf* cleaves Bock's left foot extremely hard.

! CSW HP:Wounded Mana:Icy>
Ok.

! CSW HP:Wounded Mana:Icy>! CSW HP:Wounded Mana:Icy>
Alas! 
You failed to reach her through the melee.

! CSW HP:Wounded Mana:Icy>
A spirit barely hits *Netty the Dwarf*'s body and tickles it.

hit *dwarf*
! CSW HP:Wounded Mana:Icy>
Bock sends *Netty the Dwarf* sprawling with a powerful bash.

! CSW HP:Wounded Mana:Icy>
You pierce *Netty the Dwarf*'s left arm very hard.
Your victim is shocked by your hit!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
Bock narrates 'tak'
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>
It's already closed!
You pierce *Netty the Dwarf*'s left leg and tickle it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Hurt Bock:Wounded>close trapdoor
close trapdoor
It's already closed!
Bock smites *Netty the Dwarf*'s right leg extremely hard and shatters it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Wounded Bock:Wounded>
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Wounded Bock:Wounded>
You pierce *Netty the Dwarf*'s right leg hard.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Wounded Bock:Wounded>, las spirit buffab
emote edition 'las spirit buffab'
Ok.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Wounded Bock:Wounded>stat
OB: 111%, DB: 57%, PB: 37%, Armour: 1%. Wimpy: 100. Mood: aggressive.
Needed: 540,695 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left foot (clean)

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Wounded Bock:Wounded>
*Netty the Dwarf* seems to have recovered her senses.
You pierce *Netty the Dwarf*'s left leg hard.
Your victim is shocked by your hit!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
*Netty the Dwarf* says 'hy'
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>gig
It's already closed!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>
You giggle.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>
Bock sends *Netty the Dwarf* sprawling with a powerful bash.
You pierce *Netty the Dwarf*'s right arm very hard and shatter it.
Your victim is shocked by your hit!

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>exa netty
You see nothing special about her.
*Netty the Dwarf* looks pretty hurt.
*Netty the Dwarf* seems to have:
       A clean light wound at the right arm,
       A clean light wound at the left leg,
       A clean light wound at the left arm.
*Netty the Dwarf* is using: 
<wielded>            a mighty dwarven axe (flawless)
<worn as shield>     a large metal wall shield (flawless)
<worn on head>       a great helm (flawless)
<worn on body>       a blood-encrusted breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a pair of plate vambraces (flawless)
<worn on hands>      a pair of metal gauntlets (flawless)
<worn on legs>       a pair of plate greaves (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn around neck>   a silver cloakpin
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a gold ring
<worn on back>       a leather backpack
<worn across back>   a laced quiver
<worn as belt>       a black leather belt
<worn on belt>       a water skin
<worn on belt>       a hunting knife (flawless)
<worn on belt>       a set of lock picks
<worn on belt>       a strange set of lock picks

You attempt to peek at the inventory:
a pale orb
a battle axe (flawless)
a full metal shield (worn)

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>
Bock says: savi ma uruk
A spirit lightly hits *Netty the Dwarf*'s left foot and tickles it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Bad Bock:Wounded>
Bock smites *Netty the Dwarf*'s right foot extremely hard and shatters it.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Awful Bock:Wounded>
You pierce *Netty the Dwarf*'s body very hard and shatter it.
Your victim is shocked by your hit!
*Netty the Dwarf* is incapacitated and will slowly die, if not aided.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Dying Bock:Wounded>
A spirit hits *Netty the Dwarf*'s right arm and shatters it.
*Netty the Dwarf* is incapacitated and will slowly die, if not aided.

! CSW HP:Wounded Mana:Icy *Netty the Dwarf*:Dying Bock:Wounded>
You pierce *Netty the Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn her last breath! R.I.P.

o CSW HP:Wounded Mana:Icy>get laced corpse
You get a laced quiver from the corpse of *a Dwarf*.
Bock gets a pile of coins from the corpse of *a Dwarf*.
A spirit approaches Bock, trying to hit him.

o CSW HP:Wounded Mana:Icy>open trapdoor
Ok.

o CSW HP:Wounded Mana:Icy>u
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
You see four dark coloured flasks on the ground.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
On the ground, there are three large sacks.
A sturdy leather backpack has been left here.
There are three lembas wafers here.
You see two moneybags on the ground.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A sturdy pack horse is standing here.
*Kesam the Dwarf* is standing here.
Exits: [east], (down).

! CSW HP:Wounded Mana:Icy>hit *dwarf*
You barely pierce *Kesam the Dwarf*'s head and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Fine>narr kesam
Ok.
Bock has arrived from below.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Fine>exa kesam

You barely pierce *Kesam the Dwarf*'s body and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Fine>
You see nothing special about her.
*Kesam the Dwarf* has some small bruises.
*Kesam the Dwarf* seems to have:
       A clean light wound at the body,
       A clean light wound at the right arm.
*Kesam the Dwarf* is using: 
<wielded>            a mighty dwarven axe (flawless)
<worn as shield>     a metal wall shield (flawless)
<worn on head>       a spiked metal helmet (flawless)
<worn on body>       a metal breastplate (flawless)
<worn about body>    a forest green cloak (flawless)
<worn on arms>       a thin pair of vambraces (flawless)
<worn on hands>      a thick pair of metal gauntlets (flawless)
<worn on legs>       a pair of greaves (flawless)
<worn on feet>       a pair of iron-shod boots (flawless)
<worn on wrist>      a keyring with a set of lock picks
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a water skin

You attempt to peek at the inventory:
a pair of soft leather boots (flawless)
a large sack

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Fine>cha mood wimp
Ok.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Fine>f
You flee head over heels.
Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit floats towards you and howls with an evil laughter.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
Exits: (up).

o CSW HP:Wounded Mana:Icy>u
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
On the ground, there are three large sacks.
A sturdy leather backpack has been left here.
You see three lembas wafers on the ground.
On the ground, there are two moneybags.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A sturdy pack horse is standing here.
*Kesam the Dwarf* is standing here.
Bock is standing here.
Exits: [east], (down).

! CSW HP:Wounded Mana:Icy>hit *dwarf*
You approach *Kesam the Dwarf*, trying to pierce her.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Fine>
Bock smites *Kesam the Dwarf*'s body extremely hard.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
You lightly pierce *Kesam the Dwarf*'s right arm and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>close exit
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>close exit
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>close exit
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>close exit
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>l
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
On the ground, there are three large sacks.
A sturdy leather backpack has been left here.
You see three lembas wafers on the ground.
There are two moneybags here.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A sturdy pack horse is standing here.
*Kesam the Dwarf* is here, fighting YOU.
Bock is here, fighting *Kesam the Dwarf*.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>thi

You barely pierce *Kesam the Dwarf*'s body and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>Careful, you might hurt yourself!
Bock sends *Kesam the Dwarf* sprawling with a powerful bash.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>, afk?
emote edition 'afk?'
Ok.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>stat
OB: 67%, DB: 57%, PB: 81%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 511,523 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- panic

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>gig
You giggle.
Bock smites *Kesam the Dwarf*'s right foot extremely hard and shatters it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
You pierce *Kesam the Dwarf*'s body and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
Bock bleeds from open wounds.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>exa elf
You don't see an elf.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
Bock says: see mingi clueless

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
You barely pierce *Kesam the Dwarf*'s body and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
*Kesam the Dwarf* seems to have recovered her senses.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>,action exp?
emote edition 'action exp?'
Ok.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
*Kesam the Dwarf* cleaves your right foot extremely hard.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
You lightly pierce *Kesam the Dwarf*'s body and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
*Kesam the Dwarf* panics, and attempts to flee.
*Kesam the Dwarf* leaves down.

o CSW HP:Wounded Mana:Icy>d
Ruined Inn
A strip of leather with a buckle is lying here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
A spirit floats towards you and howls with an evil laughter.
A stocky mountain mule is here, waiting to serve.
A hungry warg stands here, sniffing around for flesh.
*Kesam the Dwarf* is standing here.
Exits: (up).
Bock has arrived from above.

! CSW HP:Wounded Mana:Icy>close exit
hit *dwarf*
You don't see any exit here.

! CSW HP:Wounded Mana:Icy>
You approach *Kesam the Dwarf*, trying to pierce her.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
You lightly pierce *Kesam the Dwarf*'s right leg and tickle it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>look up

*Kesam the Dwarf* panics, but can't stop fighting to flee.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>Looking closely, you think you see a faint outline of a trapdoor 
in the ceiling. 
You realize that the rotten planks were once
the stairs out of this dismal place.
The trapdoor is open.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>close trapdoor
Bock closes the trapdoor.
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Hurt>
Bock smites *Kesam the Dwarf*'s right foot extremely hard and shatters it.
*Kesam the Dwarf* panics, and attempts to flee.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>
*Kesam the Dwarf* swiftly dodges a spirit's attempt to hit her.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>*Kesam the Dwarf* panics, and attempts to flee.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>vv
Arglebargle, glop-glyf!?!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>close trapdoor
It's already closed!
*Kesam the Dwarf* panics, and attempts to flee.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>
It's already closed!
You pierce *Kesam the Dwarf*'s left leg hard.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>
*Kesam the Dwarf* panics, and attempts to flee.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>
Bock sends *Kesam the Dwarf* sprawling with a powerful bash.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Wounded>
A spirit lightly hits *Kesam the Dwarf*'s left arm and tickles it.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>cha mood wimp
Ok.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>close trapdoor
close trapdoor
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>
It's already closed!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>stat
OB: 67%, DB: 57%, PB: 81%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 511,523 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- panic

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>
You strongly pierce *Kesam the Dwarf*'s body.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>nod kesam
You nod in agreement with her.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>
*Kesam the Dwarf* panics, and attempts to flee.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>open trapdoor
Ok.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>
You pierce *Kesam the Dwarf*'s body hard and shatter it.
Your victim is shocked by your hit!

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Bad>
*Kesam the Dwarf* panics, and attempts to flee.
*Kesam the Dwarf* seems to have recovered her senses.
*Kesam the Dwarf* leaves up.

o CSW HP:Wounded Mana:Icy>u
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
You see three large sacks on the ground.
A sturdy leather backpack has been left here.
On the ground, there are three lembas wafers.
There are two moneybags here.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
A sturdy pack horse is standing here.
*Kesam the Dwarf* is standing here.
Exits: [east], (down).

! CSW HP:Wounded Mana:Icy>
Bock has arrived from below.
A hungry warg has arrived from below.

! CSW HP:Wounded Mana:Icy>look down
Bock smites *Kesam the Dwarf*'s body extremely hard and shatters it.

close trapdoor
You see a basic floor, made of wood. The only thing that could cover
anything, is the rug by the door, and maybe also the rocks by the
fireplace.
The floortrap is open.

! CSW HP:Wounded Mana:Icy>
You don't see any trapdoor here.
*Kesam the Dwarf* panics, and attempts to flee.
*Kesam the Dwarf* cleaves Bock's body extremely hard and shatters it.

! CSW HP:Wounded Mana:Icy>hit *dwarf*
! CSW HP:Wounded Mana:Icy>
Alas! 
You failed to reach her through the melee.
Bock panics, and attempts to flee.
Bock leaves down.

close floortrap
! CSW HP:Wounded Mana:Icy>
Bock has arrived from below.

! CSW HP:Wounded Mana:Icy>
Ok.

! CSW HP:Wounded Mana:Icy>close floortrap
It's already closed!

! CSW HP:Wounded Mana:Icy>hit *dwarf*
You try to pierce *Kesam the Dwarf*, but she parries successfully.

! CSW HP:Wounded Mana:Icy *Kesam the Dwarf*:Awful>
*Kesam the Dwarf* panics, and attempts to flee.
*Kesam the Dwarf* cleaves your head extremely hard and shatters it.

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Awful>
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Awful>
*Kesam the Dwarf* panics, and attempts to flee.

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Awful>
You flee head over heels.
PANIC! 
You couldn't escape!
You lightly pierce *Kesam the Dwarf*'s right foot and shatter it.

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Awful>
Bock smites *Kesam the Dwarf*'s left leg extremely hard and shatters it.
*Kesam the Dwarf* is mortally wounded and will die soon if not aided.

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Dying>
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Dying>, et spirit expi ei stealix
emote edition 'et spirit expi ei stealix'
Ok.

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Dying>
You flee head over heels.
PANIC! 
You couldn't escape!

! CSW HP:Bad Mana:Icy *Kesam the Dwarf*:Dying>
You pierce *Kesam the Dwarf*'s left leg extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Kesam the Dwarf*'s death cry.
*Kesam the Dwarf* has drawn her last breath! R.I.P.

o CSW HP:Bad Mana:Icy>
Bock gets a pile of coins from the corpse of *a Dwarf*.

o CSW HP:Bad Mana:Icy>l
Ruined Inn
A brown, shaggy cave-bear fur is lying here.
There are four dark coloured flasks here.
A huge, crudely-made spear has been left here.
A small hunting knife lies on the ground.
A brass lantern has been set on the ground.
On the ground, there are three large sacks.
A sturdy leather backpack has been left here.
There are three lembas wafers here.
On the ground, there are two moneybags.
A pan is here, ready for use.
On the ground, there are four pieces of smoked, cured meat.
There is a water skin lying on the ground.
The corpse of *a Dwarf* is lying here.
A sturdy pack horse is standing here.
A hungry warg stands here, sniffing around for flesh.
Bock is standing here.

o CSW HP:Bad Mana:Icy>look in corpse
corpse (here) : 
a forest green cloak (flawless)
a keyring with a set of lock picks
a lantern
a large sack
a metal breastplate (flawless)
a metal wall shield (flawless)
a mighty dwarven axe (flawless)
a pair of greaves (flawless)
a pair of iron-shod boots (flawless)
a pair of soft leather boots (flawless)
a thin pair of vambraces (flawless)
a plain leather belt
a spiked metal helmet (flawless)
a thick pair of metal gauntlets (flawless)
two water skins

o CSW HP:Bad Mana:Icy>
Bock narrates 'autiwimpy:P'

o CSW HP:Bad Mana:Icy>sc
74/353 hits, 2/51 mana, and 125/152 moves.

o CSW HP:Bad Mana:Icy>info <REPORT> %z/%Z hitpoints, %e/%E manas,  %j/%J moves, %X xptnl.
<REPORT> 75/353 hitpoints, 2/51 manas,  125/152 moves, 472326 xptnl.
emote -=> 75/353 Hps, 2/51 Mana, 125/152 moves, and 472326 Exp tnl.

o CSW HP:Bad Mana:Icy>stat
Ok.

o CSW HP:Bad Mana:Icy>OB: 67%, DB: 57%, PB: 81%, Armour: 1%. Wimpy: 100. Mood: wimpy.
Needed: 472,326 xp, 0 tp. Gold: 297. Alert: normal.
Affected by:
- novoid
- noquit
- panic

o CSW HP:Bad Mana:Icy>res
You sit down and rest your tired bones.

o CSW HP:Bad Mana:Icy>sc
75/353 hits, 2/51 mana, and 126/152 moves.

o CSW HP:Bad Mana:Icy>
Bock says: 80 hps:P

/// Alp (24), Gilbert (20), Netty (18), Kesam (incog.) Bruckner (21) die:P ///
Top of Page Down to last comment


Alp2005-07-28 19:26:19
Damn i am rusted
Joacim2005-07-29 08:09:21
Hehe.. You guys know that Kesam / Netty are twinsgirls irl who dont know shit about MUME? :P I am even suprised that they got you as low as they did =) I think Kesam is somewhat level 20 orso :)

But KEEP TEH LOGZ COMIN'!!!! :D
Tankist2005-07-29 17:32:37
Twingirls?How old are they and are they hot?I wanna see pics!Got any pics of em?Where are they from???
Unknown2005-07-29 20:42:36
ROFL tankijuht :P
Bocktanktdriver2005-07-30 06:13:18
Get me those pics please.
Bocktankdriver2005-07-30 06:14:44
By pics I mean the pictures of tom cruise nekkid and tom burton etc. etc. I liked charlie in teh chocolate factory :D:D:D:D
Tankist2005-07-30 14:42:53
Really Joacim get me those pics,I wanna see how mume chicks look like.And use the star at your name cus prolly like 1000 swedes are gonna semne me fake links now.
Tankist2005-07-31 00:43:52
Really Joacim get me those pics,I wanna see how americain pornstarr look like.And use the star at your name cus prolly like 1000 swedes are gonna semne me fake links now.
Piccolo2005-07-31 09:49:19
*a Dwarf* says 'damn i yte stab'

*a Dwarf* makes a strange sound but is suddenly very silent, as you place a nasty orkish fang in his back.
You feel more experienced.
haha:D
Dendae2005-07-31 11:28:20
MASTER PICCOLO!1111 YOU MUST AID ME IN THE RIDDING OF MIDDLE-eaRTH!!!!!!!1111
Joacim2005-08-01 09:52:15
Tankist, I aint rigged on mume.net, but if you unblock me *wink* from msn, I'll send some pics :P Got like a million partypics of em >_O
netty2005-08-02 01:25:51
jaocim, u aint gonna send any pics of me around! just as u know! i know where u live!
kesem2005-08-02 12:10:13
Here's pics of me Tankist-boy ;) :-*

__
('_')
/
/ |
| | | . . ..
O8O===D .°. -
/ ¯
|__ |__
yes i have a dick ^^ i'd like to stick my dick into ur dick too ^^
kesem2005-08-02 12:11:56
nooo that last comment not right me this me::
___
('_')
.( ).
_| |_

me hope u like me me norbaggefatchik
kesem2005-08-02 12:12:02
nooo that last comment not right me this me::
___
('_')
.( ).
_| |_

me hope u like me me norbaggefatchik
Joacim2005-08-02 23:08:24
Yeah and I know where you live, BOTH of you! like 5 mins from me? :P
Unknown2005-08-03 22:44:15
so how did they look like?
Joacim2005-08-04 13:48:30
Both are hot ofcourse, we usually get together after a xpraid and have warm chocolatesex. >_<

You know, the regular things all MUMER's does ;)
netty2005-08-04 23:39:22
Haha, you wish joacim, are you really that retarded? I would rather kill myself than do anything with you! Asshole
Flordor2005-08-04 23:42:23
Haha, you go girl! :) owned
Unknown2005-08-04 23:44:16
GEIRA!
Geira2005-08-04 23:46:03
WHO IS FLORDORS BEST FRIEND?! TELL ME NOW.
Agarnon 2005-08-05 00:30:05
Go Netty! daydreamers like Joacim shouldnt live!, especially if they want to have chocolatesex with Netty and Kesam, the 2 sisterz rock!, go guys
Unknown2005-08-05 00:30:17
omg? joakim.. sorry but I just lost your respect.
Slippy2005-08-05 00:37:03
Mine too. actually I dont know who you are, but if I ever did respect you, I sure as hell wouldnt now.
JoaKim2005-08-05 03:46:19
PLZZ UNKWWN NOOOOOOOO!!!!111111
Joacim2005-08-07 11:57:53
Shitfun to see people getting pissed because I am joking. hahahahahaha
Unknown2005-08-08 02:08:48
Was it really that funny? Or are you just another of them retarded ones? ^^
Joacim2005-08-08 22:49:02
How about telling who you are before starting to get cocky, eh?
Me2005-08-09 03:32:50
says fuck you
MiniMe2005-08-09 07:15:21
Oh shut the fawk up, let him be! :D
MiniMe2005-08-09 07:15:23
Oh shut the fawk up, let him be! :D
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