*** So i got beaten up by Gilbya near lb smithy; i run priest, sleep hps and surf net when:
o[ C HP:Hurt Mana:Burning>
*a Dwarf* cleaves your left foot extremely hard.
You feel a strong ache there!
![ C HP:Hurt Mana:Burning *a Dwarf*:Healthy>
You try to crush *a Dwarf*, but he parries successfully.
![ C HP:Hurt Mana:Burning *a Dwarf*:Healthy>
*a Dwarf* CLOSES the door.
An evil priest pierces *a Dwarf*'s right leg and tickles it.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>
An evil priest yells 'Help me, guards!'
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
Ok.
*a Dwarf* CLOSES the door.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
An evil priest tries to pierce *a Dwarf*, but he parries successfully.
*a Dwarf* lightly cleaves your left leg and tickles it.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>
Ok.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
It's already open!
*a Dwarf* CLOSES the door.
You flee head over heels.
PANIC!
You couldn't escape!
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
Ok.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
*a Dwarf* CLOSES the door.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>
Ok.
You flee head over heels.
PANIC!
You couldn't escape!
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
flee
It's already open!
*a Dwarf* CLOSES the door.
*a Dwarf* swiftly dodges your attempt to crush him.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
You are already attempting to flee!
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
Ok.
An evil priest pierces *a Dwarf*'s right foot extremely hard and tickles it.
You flee head over heels.
By the Dark Altar
Exits: (north), south.
o[ C HP:Hurt Mana:Burning>open door
It's already open!
The door CLOSES quietly.
o[ C HP:Hurt Mana:Burning>
Ok.
o[ C HP:Hurt Mana:Burning>
The door CLOSES quietly.
o[ C HP:Hurt Mana:Burning>
The orkish bodyguard has arrived from the south.
The orkish bodyguard has arrived from the south.
o[ C HP:Hurt Mana:Burning>bdw
#redefined key: f09 [20~=kill *dwarf*
#redefined key: f10 [21~=bash *dwarf*
[alias tt track *dwarf*]
Ok.
o[ C HP:Hurt Mana:Burning>cma
chang mood aggr
Ok.
o[ C HP:Hurt Mana:Burning>open door
n
Ok.
o[ C HP:Hurt Mana:Burning>close door
The door CLOSES quietly.
The door seems to be closed.
o[ C HP:Hurt Mana:Burning>
It's already closed!
The orkish bodyguard opens the door.
The orkish bodyguard leaves ^^^ N O R T H ^^^.
The door CLOSES quietly.
The orkish bodyguard opens the door.
The orkish bodyguard leaves ^^^ N O R T H ^^^.
The door CLOSES quietly.
o[ C HP:Hurt Mana:Burning>
The door is OPENED from the other side.
o[ C HP:Hurt Mana:Burning>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (glowing).
A hungry warg (l) is standing here.
*a Dwarf* is here, fighting an evil priest.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
![ C HP:Hurt Mana:Burning>open door
n
It's already open!
The orkish bodyguard says 'YOU! Dwarf!
You will die before your time.'
The orkish bodyguard slashes *a Dwarf*'s head extremely hard.
An evil priest >>>>> STARTS CASTING <<<<<
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV.
o[ C HP:Hurt Mana:Burning>close door
Alas, you cannot go that way...
o[ C HP:Hurt Mana:Burning>
Ok.
o[ C HP:Hurt Mana:Burning>
The orkish bodyguard says 'Here, chief!'
The orkish bodyguard says 'Here, chief!'
o[ C HP:Hurt Mana:Burning>open door
s
Ok.
o[ C HP:Hurt Mana:Burning>
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.
A hungry warg (l) has arrived from the north.
![ C HP:Hurt Mana:Burning>
*a Dwarf* cleaves your body extremely hard.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>
You crush *a Dwarf*'s head very hard and tickle it.
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>open door
It's already open!
![ C HP:Hurt Mana:Burning *a Dwarf*:Fine>flee
You flee head over heels.
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
o[ C HP:Hurt Mana:Burning>e
Small Chamber
Exits: west.
o[ C HP:Hurt Mana:Burning>n
Alas, you cannot go that way...
o[ C HP:Hurt Mana:Burning>w
n
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
o[ C HP:Hurt Mana:Burning>
By the Dark Altar
*a Dwarf* is standing here.
A hungry warg (l) is standing here.
Exits: (north), south.
*a Dwarf* leaves VVV S O U T H VVV.
o[ C HP:Hurt Mana:Burning>bash *dwarf*
You don't see any *dwarf* here.
o[ C HP:Hurt Mana:Burning>s
kill *dwarf*
bash *dwarf*
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A hungry warg (l) has arrived from the north.
o[ C HP:Hurt Mana:Burning>They aren't here.
o[ C HP:Hurt Mana:Burning>w
You don't see any *dwarf* here.
o[ C HP:Hurt Mana:Burning>
Domed Chamber
Exits: east, west.
A hungry warg (l) has arrived from the east.
o[ C HP:Hurt Mana:Burning>w
The Guardroom
Exits: east, *(west)*.
A hungry warg (l) has arrived from the east.
![ C HP:Hurt Mana:Burning>w
kill *dwarf*
bash *dwarf*
You blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
A vicious little bandit advances towards you.
Exits: *north*, (east), *south*, *west*.
A hungry warg (l) has arrived from the east.
*f C HP:Hurt Mana:Burning>They aren't here.
*f C HP:Hurt Mana:Burning>
You don't see any *dwarf* here.
*f C HP:Hurt Mana:Burning>e
You feel so much better hiding in the shadows!
The Guardroom
Exits: east, *(west)*.
A hungry warg (l) has arrived from the west.
![ C HP:Hurt Mana:Burning>close irondoor
Ok.
![ C HP:Hurt Mana:Burning>score
225/435 hits, 56/58 mana, and 152/158 moves.
![ C HP:Hurt Mana:Burning>cma
chang mood aggr
Ok.
![ C HP:Hurt Mana:Burning>cc
cast norm 'cure light'
You start to concentrate...
An evil priest yells from the east 'Help me, guards!'
Your scratches and bruises disappear.
![ C HP:Hurt Mana:Burning>cc
cast norm 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
![ C HP:Hurt Mana:Hot>e
Domed Chamber
Exits: east, west.
A hungry warg (l) has arrived from the west.
o[ C HP:Hurt Mana:Hot>e
n
Dark Hallway
Exits: north, east, south, west.
A hungry warg (l) has arrived from the west.
o[ C HP:Hurt Mana:Hot>
By the Dark Altar
*a Dwarf* is standing here searching for tracks.
Exits: (north), south.
A hungry warg (l) has arrived from the south.
![ C HP:Hurt Mana:Hot>
*a Dwarf* CLOSES the door.
![ C HP:Hurt Mana:Hot>kill *dwarf*
bash *dwarf*
You strongly crush *a Dwarf*'s head and tickle it.
![ C HP:Hurt Mana:Hot *a Dwarf*:Hurt>
*a Dwarf* cleaves your left foot extremely hard.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV.
Your victim has disappeared!
o[ C HP:Hurt Mana:Hot>s
Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.
A hungry warg (l) has arrived from the north.
![ C HP:Hurt Mana:Hot>kill *dwarf*
You approach *a Dwarf*, trying to crush him.
![ C HP:Hurt Mana:Hot *a Dwarf*:Hurt>
You crush *a Dwarf*'s right leg extremely hard.
![ C HP:Hurt Mana:Hot *a Dwarf*:Hurt>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves >>> E A S T >>>.
o[ C HP:Hurt Mana:Hot>e
kill *dwarf*
Small Chamber
*a Dwarf* is standing here.
Exits: west.
A hungry warg (l) has arrived from the west.
![ C HP:Hurt Mana:Hot>
You approach *a Dwarf*, trying to crush him.
![ C HP:Hurt Mana:Hot *a Dwarf*:Hurt>w
You crush *a Dwarf*'s right arm extremely hard.
![ C HP:Hurt Mana:Hot *a Dwarf*:Hurt>No way!
You are fighting for your life!
![ C HP:Hurt Mana:Hot *a Dwarf*:Hurt>flee
You flee head over heels.
Dark Hallway
Exits: north, east, south, west.
o[ C HP:Hurt Mana:Hot>n
By the Dark Altar
Exits: [north], south.
o[ C HP:Hurt Mana:Hot>open irondoor
You don't see any irondoor here.
o[ C HP:Hurt Mana:Hot>s
Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.
*a Dwarf* cleaves your body extremely hard.
You feel a strong ache there!
*a Dwarf* swiftly dodges your attempt to crush him.
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>kill *dwarf*
bash *dwarf*
You're already fighting!
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>en
open irondoor
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV.
Your victim has disappeared!
o[ C HP:Wounded Mana:Hot>exam n
o[ C HP:Wounded Mana:Hot>
You don't see any irondoor here.
o[ C HP:Wounded Mana:Hot>s
kill *dwarf*
bash *dwarf*
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
*a Dwarf* is standing here.
Exits: north.
![ C HP:Wounded Mana:Hot>
*a Dwarf* yells '1 on 1'
You approach *a Dwarf*, trying to crush him.
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>
*a Dwarf* cleaves your body extremely hard.
You feel a strong ache there!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!
o[ C HP:Wounded Mana:Hot>n
kill *dwarf*
Dark Hallway
*a Dwarf* is standing here.
Exits: north, east, south, west.
![ C HP:Wounded Mana:Hot>
*a Dwarf* quickly approaches, trying to cleave you.
You're already fighting!
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>n
No way!
You are fighting for your life!
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>
You crush *a Dwarf*'s left leg extremely hard.
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>flee
PANIC!
You can't quit the fight!
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>
You flee head over heels.
By the Dark Altar
Exits: [north], south.
o[ C HP:Wounded Mana:Hot>open irondoor
You don't see any irondoor here.
o[ C HP:Wounded Mana:Hot>n
The door seems to be closed.
*a Dwarf* has arrived from the south.
![ C HP:Wounded Mana:Hot>
*a Dwarf* strongly cleaves your right leg and tickles it.
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>open irondoor
You don't see any irondoor here.
![ C HP:Wounded Mana:Hot *a Dwarf*:Hurt>
You strongly crush *a Dwarf*'s right leg and tickle it.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>open door
Ok.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>flee
You flee head over heels.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
o[ C HP:Wounded Mana:Hot>s
By the Dark Altar
Exits: (north), south.
o[ C HP:Wounded Mana:Hot>kill *dwarf*
bash *dwarf*
They aren't here.
o[ C HP:Wounded Mana:Hot>
You don't see any *dwarf* here.
o[ C HP:Wounded Mana:Hot>
*a Dwarf* has arrived from the south.
![ C HP:Wounded Mana:Hot>kill *dwarf*
*a Dwarf* leaves VVV S O U T H VVV.
o[ C HP:Wounded Mana:Hot>They aren't here.
o[ C HP:Wounded Mana:Hot>s
*a Dwarf* has arrived from the south.
![ C HP:Wounded Mana:Hot>
Dark Hallway
Exits: north, east, south, west.
o[ C HP:Wounded Mana:Hot>n
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.
![ C HP:Wounded Mana:Hot>kill *dwarf*
You crush *a Dwarf*'s body hard.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>flee
You flee head over heels.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
o[ C HP:Wounded Mana:Hot>s
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.
![ C HP:Wounded Mana:Hot>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
o[ C HP:Wounded Mana:Hot>s
kill *dwarf*
bash *dwarf*
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.
![ C HP:Wounded Mana:Hot>
You try to crush *a Dwarf*, but he parries successfully.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>
You swiftly dodge *a Dwarf*'s attempt to cleave you.
*a Dwarf* CLOSES the door.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV.
Your victim has disappeared!
o[ C HP:Wounded Mana:Hot>open door
Ok.
*a Dwarf* has arrived from the south.
![ C HP:Wounded Mana:Hot>
*a Dwarf* quickly approaches, trying to cleave you.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>n
No way!
You are fighting for your life!
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>
*a Dwarf* cleaves your right leg very hard.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>
You crush *a Dwarf*'s right foot extremely hard.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>
*a Dwarf* CLOSES the door.
![ C HP:Wounded Mana:Hot *a Dwarf*:Wounded>flee
You flee head over heels.
Dark Hallway
Exits: north, east, south, west.
o[ C HP:Wounded Mana:Hot>
*a Dwarf* has arrived from the north.
![ C HP:Wounded Mana:Hot>n
By the Dark Altar
Exits: [north], south.
o[ C HP:Wounded Mana:Hot>open door
Ok.
o[ C HP:Wounded Mana:Hot>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
o[ C HP:Wounded Mana:Hot>cc
cast norm 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o[ C HP:Wounded Mana:Hot>cc
cast norm 'cure light'
You start to concentrate...
s
kill *dwarf*
bash *dwarf*
Your scratches and bruises disappear.
o[ C HP:Wounded Mana:Warm>
By the Dark Altar
Exits: (north), south.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>
You don't see any *dwarf* here.
o[ C HP:Wounded Mana:Warm>s
kill *dwarf*
bash *dwarf*
Dark Hallway
Exits: north, east, south, west.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from the east.
*a Dwarf* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!
o[ C HP:Wounded Mana:Warm>n
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.
![ C HP:Wounded Mana:Warm>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south).
o[ C HP:Wounded Mana:Warm>s
kill *dwarf*
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.
![ C HP:Wounded Mana:Warm>bash *dwarf*
You crush *a Dwarf*'s right arm extremely hard.
![ C HP:Wounded Mana:Warm *a Dwarf*:Wounded>
*a Dwarf* cleaves your left leg extremely hard.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^.
Your victim has disappeared!
o[ C HP:Wounded Mana:Warm>n
close door
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
The orkish bodyguard is here, fighting *a Dwarf*.
A huge orc bodyguard looks at you suspiciously.
*a Dwarf* is here, fighting the orkish bodyguard.
Exits: (south).
An evil priest pierces *a Dwarf*'s left arm extremely hard.
![ C HP:Wounded Mana:Warm>
Ok.
An evil priest yells 'Welp me, guards!'
The orkish bodyguard slashes *a Dwarf*'s body very hard.
![ C HP:Wounded Mana:Warm>
*a Dwarf* panics, and attempts to flee.
![ C HP:Wounded Mana:Warm>kill *dwarf*
You approach *a Dwarf*, trying to crush him.
*a Dwarf* cleaves the orkish bodyguard's head extremely hard and tickles it.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
You crush *a Dwarf*'s right leg extremely hard and shatter it.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
It's already closed!
*a Dwarf* panics, and attempts to flee.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>
It's already closed!
An evil priest barely pierces *a Dwarf*'s body and tickles it.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
close door
It's already closed!
The orkish bodyguard lightly crushes *a Dwarf*'s body.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
It's already closed!
*a Dwarf* panics, and attempts to flee.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
It's already closed!
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>
It's already closed!
The orkish bodyguard strongly slashes *a Dwarf*'s left leg and >>>SHATTERS<<< it.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
It's already closed!
*a Dwarf* panics, and attempts to flee.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
*a Dwarf* opens the curtain.
It's already closed!
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
It's already closed!
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
It's already closed!
*a Dwarf* panics, and attempts to flee.
![ C HP:Wounded Mana:Warm *a Dwarf*:Bad the orkish bodyguard:Fine>close door
close door
It's already closed!
*a Dwarf* strongly cleaves the orkish bodyguard's head and tickles it.
The orkish bodyguard crushes *a Dwarf*'s head.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful the orkish bodyguard:Fine>close door
It's already closed!
The orkish bodyguard lightly slashes *a Dwarf*'s right leg.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful the orkish bodyguard:Fine>
It's already closed!
You crush *a Dwarf*'s right foot extremely hard and shatter it.
An evil priest barely pierces *a Dwarf*'s body.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful the orkish bodyguard:Fine>
*a Dwarf* panics, and attempts to flee.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful the orkish bodyguard:Fine>close door
It's already closed!
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful the orkish bodyguard:Fine>close door
It's already closed!
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful the orkish bodyguard:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< W E S T <<<.
o[ C HP:Wounded Mana:Warm>w
The Hidden Passage
Exits: (east), west.
o[ C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
o[ C HP:Wounded Mana:Warm>w
kill *dwarf*
On a Landing
*a Dwarf* is standing here trying to concentrate.
Exits: east, up, down.
![ C HP:Wounded Mana:Warm>
You try to crush *a Dwarf*, but he parries successfully.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves /// U P ///.
o[ C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from above.
![ C HP:Wounded Mana:Warm>e
The Hidden Passage
Exits: (east), west.
o[ C HP:Wounded Mana:Warm>w
kill *dwarf*
On a Landing
*a Dwarf* is standing here.
Exits: east, up, down.
![ C HP:Wounded Mana:Warm>
You approach *a Dwarf*, trying to crush him.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves \ D O W N \$2
o[ C HP:Wounded Mana:Warm>e
The Hidden Passage
Exits: (east), west.
o[ C HP:Wounded Mana:Warm>d
kill *dwarf*
Alas, you cannot go that way...
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>e
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [south], (west).
o[ C HP:Wounded Mana:Warm>w
The Hidden Passage
Exits: (east), west.
o[ C HP:Wounded Mana:Warm>w
On a Landing
Exits: east, up, down.
o[ C HP:Wounded Mana:Warm>d
Winding Stairwell
Exits: up, down.
o[ C HP:Wounded Mana:Warm>d
A Chamber in the Rock
Exits: south, up.
o[ C HP:Wounded Mana:Warm>s
Underground Crypt
Exits: north, east, south.
oO C HP:Wounded Mana:Warm>e
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.
oO C HP:Wounded Mana:Warm>s
Underground Crypt
*a Dwarf* is standing here trying to concentrate.
Exits: north, west, up.
!O C HP:Wounded Mana:Warm>
*a Dwarf* utters the words 'cure light'
!O C HP:Wounded Mana:Warm>kill *dwarf*
You try to crush *a Dwarf*, but he parries successfully.
*a Dwarf* >>>>> STARTS CASTING <<<<<
!O C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^.
oO C HP:Wounded Mana:Warm>n
kill *dwarf*
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
*a Dwarf* is standing here trying to concentrate.
Exits: south, west.
!O C HP:Wounded Mana:Warm>
You approach *a Dwarf*, trying to crush him.
!O C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV.
oO C HP:Wounded Mana:Warm>w
kill *dwarf*
Underground Crypt
Exits: north, east, south.
oO C HP:Wounded Mana:Warm>They aren't here.
oO C HP:Wounded Mana:Warm>
You bleed from open wounds.
oO C HP:Wounded Mana:Warm>e
kill *dwarf*
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
*a Dwarf* is standing here.
Exits: south, west.
!O C HP:Wounded Mana:Warm>
You strongly crush *a Dwarf*'s body and shatter it.
!O C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* cleaves your left arm hard.
!O C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV.
oO C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
oO C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
oO C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
oO C HP:Wounded Mana:Warm>s
kill *dwarf*
Underground Crypt
Exits: north, west, up.
oO C HP:Wounded Mana:Warm>They aren't here.
oO C HP:Wounded Mana:Warm>u
kill *dwarf*
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.
A shadow tries to hit you, but your parry is successful.
o[ C HP:Wounded Mana:Warm a shadow:Healthy>They aren't here.
o[ C HP:Wounded Mana:Warm a shadow:Healthy>
You try to crush a shadow, but it parries successfully.
o[ C HP:Wounded Mana:Warm a shadow:Healthy>flee
You flee head over heels.
Underground Crypt
Exits: north, west, up.
oO C HP:Wounded Mana:Warm>n
w
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.
oO C HP:Wounded Mana:Warm>
Underground Crypt
Exits: north, east, south.
oO C HP:Wounded Mana:Warm>w
Alas, you cannot go that way...
oO C HP:Wounded Mana:Warm>n
A Chamber in the Rock
Exits: south, up.
o[ C HP:Wounded Mana:Warm>u
Winding Stairwell
Exits: up, down.
o[ C HP:Wounded Mana:Warm>u
On a Landing
*a Dwarf* is standing here.
Exits: east, up, down.
![ C HP:Wounded Mana:Warm>kill *dwarf*
*a Dwarf* leaves >>> E A S T >>>.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>e
The Hidden Passage
*a Dwarf* is standing here.
Exits: (east), west.
![ C HP:Wounded Mana:Warm>kill *dwarf*
e
kill *dwarf*
*a Dwarf* swiftly dodges your attempt to crush him.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>No way!
You are fighting for your life!
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>
You're already fighting!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< W E S T <<<.
o[ C HP:Wounded Mana:Warm>e
kill *dwarf*
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: [south], (west).
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>w
kill *dwarf*
kill *dwarf*
The Hidden Passage
Exits: (east), west.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from the west.
You approach *a Dwarf*, trying to crush him.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>kill *dwarf*
You're already fighting!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< W E S T <<<.
o[ C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
o[ C HP:Wounded Mana:Warm>w
kill *dwarf*
On a Landing
Exits: east, up, down.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
o[ C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from above.
![ C HP:Wounded Mana:Warm>kill *dwarf*
*a Dwarf* leaves >>> E A S T >>>.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>e
kill *dwarf*
The Hidden Passage
Exits: (east), west.
o[ C HP:Wounded Mana:Warm>They aren't here.
o[ C HP:Wounded Mana:Warm>s
Alas, you cannot go that way...
o[ C HP:Wounded Mana:Warm>e
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: (south), (west).
o[ C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
o[ C HP:Wounded Mana:Warm>s
By the Dark Altar
Exits: (north), south.
o[ C HP:Wounded Mana:Warm>w
Alas, you cannot go that way...
o[ C HP:Wounded Mana:Warm>s
w
Dark Hallway
Exits: north, east, south, west.
o[ C HP:Wounded Mana:Warm>kill *dwarf*
w
Domed Chamber
Exits: east, west.
o[ C HP:Wounded Mana:Warm>w
They aren't here.
o[ C HP:Wounded Mana:Warm>
The Guardroom
Exits: east, [west].
![ C HP:Wounded Mana:Warm>
*a Dwarf* has arrived from the east.
The irondoor seems to be closed.
![ C HP:Wounded Mana:Warm>kill *dwarf*
You try to crush *a Dwarf*, but he parries successfully.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* tries to cleave you, but your parry is successful.
![ C HP:Wounded Mana:Warm *a Dwarf*:Awful>close door
You don't see any door here.
*a Dwarf* opens the irondoor.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves <<< W E S T <<<.
![ C HP:Wounded Mana:Warm>w
kill *dwarf*
You blink and feel weaker under the cruel light of the sun.
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.
*a Dwarf* has arrived from the west.
*f C HP:Wounded Mana:Warm>
You approach *a Dwarf*, trying to crush him.
*f C HP:Wounded Mana:Warm *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^.
*f C HP:Wounded Mana:Warm>s
Forested Slope
Exits: *north*, *east*, *south*, *west*.
*( C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
*( C HP:Wounded Mana:Warm>n
kill *dwarf*
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.
*f C HP:Wounded Mana:Warm>They aren't here.
*f C HP:Wounded Mana:Warm>s
Forested Slope
Exits: *north*, *east*, *south*, *west*.
*( C HP:Wounded Mana:Warm>n
Forest by the Temple Wall
Exits: *north*, (east), *south*, *west*.
*f C HP:Wounded Mana:Warm>kill *dwarf*
They aren't here.
*f C HP:Wounded Mana:Warm>s
Forested Slope
Exits: *north*, *east*, *south*, *west*.
*( C HP:Wounded Mana:Warm>s
Pine Forest
A vicious little bandit advances towards you.
Exits: *north*, *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>e
Light Pine Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>e
Mossy Clearing
A swarm of mosquitoes is here, humming around you.
Exits: *north*, *east*, *south*, *west*.
*. C HP:Wounded Mana:Warm>s
Rocky Plains
Exits: *north*, *east*, *south*, *west*.
*. C HP:Wounded Mana:Warm>e
Mossy Slope
Exits: *north*, *east*, *south*, *west*.
*. C HP:Wounded Mana:Warm>n
Edge of the Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>n
Forest under the Ridge
A brown fox is here, looking for some rabbits to chew up.
Exits: *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>e
Black Forest
Exits: *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>e
Forest Stream
WATER-LILY
Exits: *north*, *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>n
Source of the Stream
Exits: *north*, east, *south*.
*f C HP:Wounded Mana:Warm>n
Forested Slope
Exits: *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>w
Under the High Ridge
Exits: *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>w
On the Plateau
Exits: *east*, *west*.
*. C HP:Wounded Mana:Warm>w
Edge of the Forest
Exits: *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>w
Withered Forest
Exits: *east*, *west*.
*f C HP:Wounded Mana:Warm>w
Forested Slope
Exits: *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>w
Rocky Plains
Exits: *east*, *south*, *west*.
*. C HP:Wounded Mana:Warm>s
Heathery Slope
Exits: *north*, *east*, *south*, *west*.
*. C HP:Wounded Mana:Warm>s
Light Pine Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm>
A bandit has arrived from the east.
*f C HP:Wounded Mana:Warm>s
Flowery Mound
Exits: *north*, *east*, *south*, *west*.
*. C HP:Wounded Mana:Warm>e
Pine Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Wounded Mana:Warm Move:Tired>n
Forested Slope
Exits: *north*, *east*, *south*, *west*.
*( C HP:Wounded Mana:Warm Move:Tired>
*a Dwarf* has arrived from the north riding a mountain mule.
*( C HP:Wounded Mana:Warm Move:Tired>kill *dwarf*
You try to crush *a Dwarf*, but he parries successfully.
*( C HP:Wounded Mana:Warm Move:Tired *a Dwarf*:Bad>
*a Dwarf* cleaves your right foot extremely hard and >>>SHATTERS<<< it.
*( C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves >>> E A S T >>> riding a mountain mule.
*( C HP:Bad Mana:Warm Move:Tired>e
kill *dwarf*
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
*a Dwarf* is here, riding a mountain mule.
Exits: north, *south*, *west*, *down*.
*( C HP:Bad Mana:Warm Move:Tired> CHANGE YOUR WIMPY NOW!!!
*( C HP:Bad Mana:Warm Move:Tired>w
Forested Slope
Exits: *north*, *east*, *south*, *west*.
*( C HP:Bad Mana:Warm Move:Tired>kcw 0
Arglebargle, glop-glyf!?!
*( C HP:Bad Mana:Warm Move:Tired>
*a Dwarf* has arrived from the east riding a mountain mule.
*( C HP:Bad Mana:Warm Move:Tired>cw 0
*a Dwarf* tries to cleave you, but your parry is successful.
change wimpy 0
Wimpy set to: 0
*( C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>
You try to crush *a Dwarf*, but he parries successfully.
*( C HP:Bad Mana:Warm Move:Tired *a Dwarf*:Bad>flee
You flee head over heels.
Pine Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Bad Mana:Warm Move:Tired>s
Light Pine Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Bad Mana:Warm Move:Tired>s
Old East Road
Exits: *north*, *east*, *south*, *west*.
*+ C HP:Bad Mana:Warm Move:Tired>s
Edge of the Forest
Exits: *north*, *east*, *south*, *west*.
*f C HP:Bad Mana:Warm Move:Tired>s
A Stream in the Dark Forest
Exits: *north*, *east*, *south*, west.
*f C HP:Bad Mana:Warm Move:Tired>w
You feel so much better hiding in the shadows!
Dark Forest
Exits: *north*, *east*, south, west.
of C HP:Bad Mana:Warm Move:Tired>cc
cast norm 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
of C HP:Wounded Mana:Cold Move:Tired>
The last rays of the setting sun briefly set the tops of pines afire.
You bleed from open wounds.
of C HP:Bad Mana:Cold Move:Tired>yell ehehe
Ok.
of C HP:Bad Mana:Cold Move:Tired>cc
cast norm 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
of C HP:Wounded Mana:Frozen Move:Tired>cc
cast norm 'cure light'
Alas, not enough mana flows through you...
of C HP:Wounded Mana:Frozen Move:Tired>cma
chang mood aggr
Ok.
of C HP:Wounded Mana:Frozen Move:Tired>score
112/424 hits, 0/58 mana, and 33/156 moves.
of C HP:Wounded Mana:Frozen Move:Tired>ds
drink skin
It's empty already.
of C HP:Wounded Mana:Frozen Move:Tired>bdw
#redefined key: f09 [20~=kill *dwarf*
#redefined key: f10 [21~=bash *dwarf*
[alias tt track *dwarf*]
Ok.
of C HP:Wounded Mana:Frozen Move:Tired>cma
chang mood aggr
Ok.
of C HP:Wounded Mana:Frozen Move:Tired>look
Dark Forest
of C HP:Wounded Mana:Frozen Move:Tired>e
A Stream in the Dark Forest
A wolf cub happily plays here.
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
*f C HP:Wounded Mana:Icy Move:Tired>w
Dark Forest
Exits: north, east, south, west.
of C HP:Wounded Mana:Icy Move:Tired>bash *dwarf*
You don't see any *dwarf* here.
of C HP:Wounded Mana:Icy Move:Tired>bash *dwarf*
You don't see any *dwarf* here.
of C HP:Wounded Mana:Icy Move:Tired>
*a Dwarf* has arrived from the east riding a mountain mule.
!f C HP:Wounded Mana:Icy Move:Tired>
*a Dwarf* cleaves your left leg extremely hard.
!f C HP:Bad Mana:Icy Move:Tired *a Dwarf*:Bad>
You crush *a Dwarf*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
!f C HP:Bad Mana:Icy Move:Tired *a Dwarf*:Awful>flee
You flee head over heels.
A Stream in the Dark Forest
A wolf cub happily plays here.
Exits: north, east, south, west.
*f C HP:Bad Mana:Icy Move:Slow>s
kill *dwarf*
bash *dwarf*
Edge of the Dark Forest
Exits: north, east, south, west.
*f C HP:Bad Mana:Icy Move:Slow>They aren't here.
*f C HP:Bad Mana:Icy Move:Slow>e
You don't see any *dwarf* here.
*f C HP:Bad Mana:Icy Move:Slow>
Grassy Mound
SAGE
Exits: north, east, south, west.
*. C HP:Bad Mana:Icy Move:Slow>n
A Small Forest Stream
Exits: north, east, south, west.
*f C HP:Bad Mana:Icy Move:Slow>s
Grassy Mound
SAGE
Exits: north, east, south, west.
*. C HP:Bad Mana:Icy Move:Slow>w
Edge of the Dark Forest
Exits: north, east, south, west.
*f C HP:Bad Mana:Icy Move:Slow>w
Abdakhil narrates 'any troll on who buffs me tve dbs wraizhs?'
Dark Forest
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
*a Dwarf* leaves ^^^ N O R T H ^^^ riding a mountain mule.
of C HP:Bad Mana:Icy Move:Slow>kill *dwarf*
They aren't here.
of C HP:Bad Mana:Icy Move:Slow>
A finch has arrived from the south.
of C HP:Bad Mana:Icy Move:Slow>n
kill *dwarf*
*a Dwarf* has arrived from the north riding a mountain mule.
A finch panics, and attempts to flee.
A finch leaves VVV S O U T H VVV.
!f C HP:Bad Mana:Icy Move:Slow>bash *dwarf*
Dark Forest
Exits: north, east, south, west.
of C HP:Bad Mana:Icy Move:Slow>They aren't here.
of C HP:Bad Mana:Icy Move:Weak>
You don't see any *dwarf* here.
of C HP:Bad Mana:Icy Move:Weak>s
kill *dwarf*
bash *dwarf*
Dark Forest
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
!f C HP:Bad Mana:Icy Move:Weak>
You try to crush *a Dwarf*, but he parries successfully.
!f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>
*a Dwarf* tries to cleave you, but your parry is successful.
*a Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves <<< W E S T <<< riding a mountain mule.
of C HP:Bad Mana:Icy Move:Weak>w
kill *dwarf*
Centre of a Dark Forest
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
!f C HP:Bad Mana:Icy Move:Weak>
You approach *a Dwarf*, trying to crush him.
!f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>
*a Dwarf* panics, but can't stop fighting to flee.
!f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV riding a mountain mule.
of C HP:Bad Mana:Icy Move:Weak>e
kill *dwarf*
Dark Forest
Exits: north, east, south, west.
of C HP:Bad Mana:Icy Move:Weak>They aren't here.
of C HP:Bad Mana:Icy Move:Weak>s
kill *dwarf*
Rocky Plains
A finch flies low above the ground.
Exits: north, east, west.
A finch panics, and attempts to flee.
A finch leaves >>> E A S T >>>.
*. C HP:Bad Mana:Icy Move:Fainting>
*a Dwarf* has arrived from the west riding a mountain mule.
*a Dwarf* swiftly dodges your attempt to crush him.
*. C HP:Bad Mana:Icy Move:Fainting *a Dwarf*:Awful>
*a Dwarf* strongly cleaves your left leg.
*. C HP:Bad Mana:Icy Move:Fainting *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^ riding a mountain mule.
*. C HP:Bad Mana:Icy Move:Fainting>n
kill *dwarf*
Dark Forest
Exits: north, east, south, west.
of C HP:Bad Mana:Icy Move:Fainting>They aren't here.
of C HP:Bad Mana:Icy Move:Exhausted>kill *dwarf*
They aren't here.
of C HP:Bad Mana:Icy Move:Exhausted>w
You are too exhausted.
of C HP:Bad Mana:Icy Move:Exhausted>look
Dark Forest
of C HP:Bad Mana:Icy Move:Fainting>rest
You sit down and rest your tired bones.
of C HP:Bad Mana:Icy Move:Fainting>cma
chang mood aggr
Ok.
of C HP:Bad Mana:Icy Move:Fainting>score
86/424 hits, 2/58 mana, and 2/156 moves.
of C HP:Bad Mana:Icy Move:Fainting>score
86/424 hits, 2/58 mana, and 3/156 moves.
of C HP:Bad Mana:Icy Move:Fainting>score
88/424 hits, 3/58 mana, and 5/156 moves.
of C HP:Bad Mana:Icy Move:Weak>
*a Dwarf* has arrived from the south riding a mountain mule.
!f C HP:Bad Mana:Icy Move:Weak>
*a Dwarf* leaves ^^^ N O R T H ^^^ riding a mountain mule.
of C HP:Bad Mana:Icy Move:Weak>kill *dwarf*
[stand]
of C HP:Bad Mana:Icy Move:Weak>
You stop resting, and stand up.
of C HP:Bad Mana:Icy Move:Weak>look
Dark Forest
of C HP:Bad Mana:Icy Move:Weak>
*a Dwarf* has arrived from the north riding a mountain mule.
!f C HP:Bad Mana:Icy Move:Weak>
*a Dwarf* tries to cleave you, but your parry is successful.
!f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>kill *dwarf*
You're already fighting!
!f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>
You lightly crush *a Dwarf*'s body and shatter it.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves >>> E A S T >>> riding a mountain mule.
of C HP:Bad Mana:Icy Move:Weak>e
kill *dwarf*
Edge of the Dark Forest
A huge, black wolf is here, ready to devour.
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
*f C HP:Bad Mana:Icy Move:Weak>
You approach *a Dwarf*, trying to crush him.
*f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>
*a Dwarf* cleaves your left hand extremely hard and >>>SHATTERS<<< it.
You are wracked with overwhelming PAIN!
*f C HP:Bad Mana:Icy Move:Weak *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^ riding a mountain mule.
*f C HP:Bad Mana:Icy Move:Weak>n
kill *dwarf*
A Stream in the Dark Forest
Exits: north, east, south, west.
*f C HP:Bad Mana:Icy Move:Fainting>They aren't here.
*f C HP:Bad Mana:Icy Move:Fainting>kill *dwarf*
They aren't here.
*f C HP:Bad Mana:Icy Move:Fainting>rest
You sit down and rest your tired bones.
*f C HP:Bad Mana:Icy Move:Fainting>cma
chang mood aggr
Ok.
*f C HP:Bad Mana:Icy Move:Fainting>score
68/424 hits, 4/58 mana, and 4/156 moves.
*f C HP:Bad Mana:Icy Move:Weak>look
A Stream in the Dark Forest
*f C HP:Bad Mana:Icy Move:Weak>score
69/424 hits, 5/58 mana, and 6/156 moves.
*f C HP:Bad Mana:Icy Move:Weak>
The night has begun.
You feel stronger in the dark!
You bleed from open wounds.
You are wracked with overwhelming PAIN!
)f C HP:Bad Mana:Icy Move:Weak>sta
You stop resting, and stand up.
)f C HP:Bad Mana:Cold Move:Weak>cma
chang mood aggr
Ok.
)f C HP:Bad Mana:Cold Move:Weak>look
A Stream in the Dark Forest
)f C HP:Bad Mana:Cold Move:Weak>exits
North - Edge of the Forest
East - A Small Forest Stream
South - Edge of the Dark Forest
West - Dark Forest
)f C HP:Bad Mana:Cold Move:Weak>
*a Dwarf* has arrived from the west riding a mountain mule.
!f C HP:Bad Mana:Cold Move:Weak>kill *dwarf*
You try to crush *a Dwarf*, but he parries successfully.
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
*a Dwarf* cleaves your right foot very hard and >>>SHATTERS<<< it.
You are wracked with overwhelming PAIN!
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves >>> E A S T >>> riding a mountain mule.
)f C HP:Bad Mana:Cold Move:Weak>e
kill *dwarf*
A Small Forest Stream
Exits: north, east, south, west.
)f C HP:Bad Mana:Cold Move:Weak>They aren't here.
)f C HP:Bad Mana:Cold Move:Weak>
*a Dwarf* has arrived from the east riding a mountain mule.
!f C HP:Bad Mana:Cold Move:Weak>
*a Dwarf* leaves <<< W E S T <<< riding a mountain mule.
)f C HP:Bad Mana:Cold Move:Weak>kill *dwarf*
They aren't here.
)f C HP:Bad Mana:Cold Move:Weak>w
kill *dwarf*
A Stream in the Dark Forest
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
!f C HP:Bad Mana:Cold Move:Weak>
*a Dwarf* swiftly dodges your attempt to crush him.
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
*a Dwarf* tries to cleave you, but your parry is successful.
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves VVV S O U T H VVV riding a mountain mule.
)f C HP:Bad Mana:Cold Move:Weak>s
Edge of the Dark Forest
Exits: north, east, south, west.
)f C HP:Bad Mana:Cold Move:Fainting>kill *dwarf*
They aren't here.
)f C HP:Bad Mana:Cold Move:Fainting>rest
You sit down and rest your tired bones.
)f C HP:Bad Mana:Cold Move:Weak>score
55/424 hits, 7/58 mana, and 5/156 moves.
A wolf cub has arrived from the west.
)f C HP:Bad Mana:Cold Move:Weak>cma
chang mood aggr
Ok.
)f C HP:Bad Mana:Cold Move:Weak>sleep
********** SA MAGAD **********
of C HP:Bad Mana:Cold Move:Weak>score
57/424 hits, 8/58 mana, and 7/156 moves.
of C HP:Bad Mana:Cold Move:Weak>look
[wake]
of C HP:Bad Mana:Cold Move:Weak>
You wake, and sit up.
)f C HP:Bad Mana:Cold Move:Weak>look
Edge of the Dark Forest
A wolf cub happily plays here.
)f C HP:Bad Mana:Cold Move:Weak>ds
drink skin
It's empty already.
)f C HP:Bad Mana:Cold Move:Weak>sta
You stand up.
)f C HP:Bad Mana:Cold Move:Weak>k wolf
You crush a wolf cub's right hindleg extremely hard and shatter it.
Your victim is shocked by your hit!
)f C HP:Bad Mana:Cold Move:Weak a wolf cub:Wounded>
A wolf cub tries to hit you, but your parry is successful.
)f C HP:Bad Mana:Cold Move:Weak a wolf cub:Wounded>b
bash
A wolf cub tries to hit you, but your parry is successful.
Your bash at a wolf cub sends it sprawling.
)f C HP:Bad Mana:Cold Move:Weak a wolf cub:Wounded>look
Edge of the Dark Forest
A wolf cub is sitting here.
)f C HP:Bad Mana:Cold Move:Weak a wolf cub:Wounded>
You crush a wolf cub's body extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a wolf cub's death cry.
A wolf cub is dead! R.I.P.
)f C HP:Bad Mana:Cold Move:Weak>
*a Dwarf* has arrived from the north riding a mountain mule.
!f C HP:Bad Mana:Cold Move:Weak>
A huge, black wolf has arrived from the south.
!f C HP:Bad Mana:Cold Move:Weak>
*a Dwarf* leaves <<< W E S T <<< riding a mountain mule.
)f C HP:Bad Mana:Cold Move:Weak>kill *dwarf*
They aren't here.
)f C HP:Bad Mana:Cold Move:Weak>w
kill *dwarf*
Dark Forest
*a Dwarf* is here, riding a mountain mule.
Exits: north, east, south, west.
!f C HP:Bad Mana:Cold Move:Weak>
You approach *a Dwarf*, trying to crush him.
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
You barely crush *a Dwarf*'s left leg.
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
You swiftly dodge *a Dwarf*'s attempt to cleave you.
!f C HP:Bad Mana:Cold Move:Weak *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves ^^^ N O R T H ^^^ riding a mountain mule.
of C HP:Bad Mana:Cold Move:Weak>
You feel bolder.
of C HP:Bad Mana:Cold Move:Weak>n
kill *dwarf*
Dark Forest
Exits: north, east, south, west.
of C HP:Bad Mana:Cold Move:Weak>They aren't here.
of C HP:Bad Mana:Cold Move:Weak>s
Dark Forest
Exits: north, east, south, west.
of C HP:Bad Mana:Cold Move:Fainting>e
Edge of the Dark Forest
The corpse of a wolf cub is lying here.
A huge, black wolf is here, ready to devour.
Exits: north, east, south, west.
)f C HP:Bad Mana:Cold Move:Fainting>dc 1
drain 1.corpse
You start draining the blood from the corpse into your skin.
You swiftly dodge a huge, black wolf's attempt to hit you.
)f C HP:Bad Mana:Cold Move:Fainting a huge, black wolf:Healthy>
You crush a huge, black wolf's body extremely hard and shatter it.
)f C HP:Bad Mana:Cold Move:Fainting a huge, black wolf:Fine>bd
bash dis
A huge, black wolf barely hits your right hand and tickles it.
You are wracked with overwhelming PAIN!
Your bash at a huge, black wolf sends it sprawling.
)f C HP:Bad Mana:Cold Move:Fainting>score
61/424 hits, 11/58 mana, and 3/156 moves.
)f C HP:Bad Mana:Cold Move:Fainting>dc 1
drain 1.corpse
You start draining the blood from the corpse into your skin.
ds
A huge, black wolf seems to have recovered its senses.
You tear open the corpse and pour the still warm blood into your skin.
)f C HP:Bad Mana:Cold Move:Fainting>drink skin
You drink the blood.
You do not feel thirsty anymore.
)f C HP:Bad Mana:Cold Move:Fainting>
You swiftly dodge a huge, black wolf's attempt to hit you.
)f C HP:Bad Mana:Cold Move:Weak a huge, black wolf:Fine>w
No way!
You are fighting for your life!
You bleed from open wounds.
You are wracked with overwhelming PAIN!
)f C HP:Bad Mana:Cold Move:Weak a huge, black wolf:Fine>flee
You flee head over heels.
Dark Forest
Exits: north, east, south, west.
of C HP:Bad Mana:Cold Move:Exhausted>
A huge, black wolf has arrived from the east.
of C HP:Bad Mana:Cold Move:Fainting>cc
cast norm 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
of C HP:Bad Mana:Icy Move:Fainting>
A huge, black wolf barely hits your left leg and tickles it.
You are wracked with overwhelming PAIN!
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Fine>b
bash
A huge, black wolf barely hits your right arm and tickles it.
You are wracked with overwhelming PAIN!
Your bash at a huge, black wolf sends it sprawling.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Fine>
You crush a huge, black wolf's head extremely hard and shatter it.
Your victim is shocked by your hit!
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>look
Dark Forest
A huge, black wolf is here, fighting YOU.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>cma
chang mood aggr
Ok.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>ds
drink skin
Your stomach can't contain anymore!
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>
A huge, black wolf swiftly dodges your attempt to crush it.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>
A huge, black wolf seems to have recovered its senses.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>cma
chang mood aggr
Ok.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Hurt>
You crush a huge, black wolf's left foreleg extremely hard and shatter it.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Wounded>
You swiftly dodge a huge, black wolf's attempt to hit you.
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Wounded>
You crush a huge, black wolf's body extremely hard and shatter it.
Your victim is shocked by your hit!
of C HP:Bad Mana:Icy Move:Fainting a huge, black wolf:Bad>
A huge, black wolf barely hits your left arm and tickles it.
You are wracked with overwhelming PAIN!
of C HP:Bad Mana:Icy Move:Weak a huge, black wolf:Bad>
You crush a huge, black wolf's body extremely hard and shatter it.
of C HP:Bad Mana:Icy Move:Weak a huge, black wolf:Awful>
*a Dwarf* has arrived from the east riding a mountain mule.
!f C HP:Bad Mana:Icy Move:Weak a huge, black wolf:Awful>
*a Dwarf* cleaves your body extremely hard and >>>SHATTERS<<< it.
You are wracked with overwhelming PAIN!
!f C HP:Awful Mana:Icy Move:Weak a huge, black wolf:Awful>flee
You flee head over heels.
Centre of a Dark Forest
Exits: north, east, south, west.
of C HP:Awful Mana:Icy Move:Fainting>
*a Dwarf* has arrived from the east riding a mountain mule.
!f C HP:Awful Mana:Icy Move:Fainting>
*a Dwarf* quickly approaches, trying to cleave you.
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Bad>kill *dwarf*
You're already fighting!
You crush *a Dwarf*'s left arm extremely hard and shatter it.
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>
*a Dwarf* cleaves your body extremely hard and >>>SHATTERS<<< it.
You are wracked with overwhelming PAIN!
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>flee
You flee head over heels.
Edge of a Dark Forest
Exits: north, east, south, west.
)f C HP:Awful Mana:Icy Move:Exhausted>s
You are too exhausted.
)f C HP:Awful Mana:Icy Move:Exhausted>kill *dwarf*
They aren't here.
)f C HP:Awful Mana:Icy Move:Exhausted>kill *dwarf*
They aren't here.
)f C HP:Awful Mana:Icy Move:Exhausted>n
You are too exhausted.
)f C HP:Awful Mana:Icy Move:Exhausted>
*a Dwarf* has arrived from the west riding a mountain mule.
!f C HP:Awful Mana:Icy Move:Exhausted>
*a Dwarf* cleaves your right arm and >>>SHATTERS<<< it.
You are wracked with overwhelming PAIN!
!f C HP:Awful Mana:Icy Move:Exhausted *a Dwarf*:Awful>kill *dwarf*
You're already fighting!
You lightly crush *a Dwarf*'s body and shatter it.
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>cma
chang mood aggr
Ok.
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>flee
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>
*a Dwarf* strongly cleaves your right hand and >>>SHATTERS<<< it.
You are wracked with overwhelming PAIN!
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
You crush *a Dwarf*'s right arm hard and shatter it.
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
!f C HP:Awful Mana:Icy Move:Fainting *a Dwarf*:Awful>
You flee head over heels.
You are too exhausted.
You are too exhausted.
Old Farmland
Exits: north, east, south, west.
). C HP:Awful Mana:Icy Move:Exhausted>
*a Dwarf* has arrived from the south riding a mountain mule.
!. C HP:Awful Mana:Icy Move:Exhausted>kill *dwarf*
You approach *a Dwarf*, trying to crush him.
!. C HP:Awful Mana:Icy Move:Exhausted *a Dwarf*:Awful>
You crush *a Dwarf*'s body and shatter it.
*a Dwarf* dismounts from a mountain mule, and stops riding him.
*a Dwarf* is stunned and will probably die soon.
!. C HP:Awful Mana:Icy Move:Exhausted *a Dwarf*:Awful>
You crush *a Dwarf*'s body extremely hard and shatter it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Aldweth the Dwarf*'s death cry.
*Aldweth the Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Aldweth the Dwarf*.
). C HP:Awful Mana:Icy Move:Exhausted>ec 1
exam 1.corpse
corpse (here) :
a pile of coins
a butcher knife (flawless)
a hooded brass lantern
a water skin
a broad silver belt
a battle axe (flawless)
a keyring with a set of lock picks
a leather backpack
a forest green cloak (flawless)
a metal wall shield (flawless)
a thin pair of metal gauntlets (flawless)
a pair of smooth, black boots
a pair of plate greaves (flawless)
a blood-encrusted helm (flawless)
a blood-encrusted breastplate (flawless)
a lembas wafer
). C HP:Awful Mana:Icy Move:Fainting>narr omg
You are too tired to narrate.
). C HP:Awful Mana:Icy Move:Fainting>score
7/424 hits, 2/58 mana, and 3/156 moves.
*** Was using thin metals mw and cruelly mace; THE END ***