--------------------------------------------------------------------------------
Some of my shitty scripts:P
For usage with TinTin1.86 and below and with JMC 2.x and below.
(some of it works on higher versions aswell)
NEVER EVER COPY LONG CODES INTO JMC! IT WILL CRASH! OPEN YOUR *.SET FILE WITH NOTEPAD AND PLACE IT THERE!
Teleporting/Keystoring
~~~~~~~~~~~~~~~~~~~~~~
> keys (displays the list of stored keys)
[*] -- Location 1: ---- Rivendell (exoilweill)
[*] -- Location 2: ---- Wooden (sdaijwaled)
[*] -- Location 3: ---- Fence (saooklmena)
[*] -- Location 4: ---- Woodendoor(pakemnauaz)
[*] -- Location 5: ---- Orc_Camp (gumekajied)
[*] -- Location 6: ---- [empty] (none)
[*] -- Location 7: ---- [empty] (none)
[*] -- Location 8: ---- [empty] (none)
[*] -- Location 9: ---- [empty] (none)
[*] -- Location 10: --- [empty] (none)
> pdir <dir> (sets the portal direction)
> tel<#> / por<#> (to teleport/portal to specific location, like tel1 being Location #1)
You start casting 'teleport' [$keyI] ($placeI)...
You start casting 'teleport' [exoilweill] (Rivendell)...
You start casting 'portal' <$dir> [$keyIV] ($placeIV)...
You start casting 'portal' <up> [pakemnauaz] (Woodendoor)...
> key<#> <locatekey> <placename> (stores a key and a location name to the table)
key3 saooklmena Fence
#Ok. $keyIII is now set to {saooklmena}.
#Ok. $placeIII is now set to {Fence}.
[*] -- Location 3: ---- Fence (saooklmena)
> keyreset (cleans up the saved keytable, removing all memorized keys)
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# Code starts below this bar, dont modify unless you know what you're doing! #
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#alias {keyreset} {#var keyI none;#var placeI [empty];#var keyII none;#var placeII [empty];#var keyIII none;#var placeIII [empty];#var keyIV none;#var placeIV [empty];#var keyV none;#var placeV [empty];#var keyVI none;#var placeVI [empty];#var keyVII none;#var placeVII [empty];#var keyVIII none;#var placeVIII [empty];#var keyIX none;#var placeIX [empty];#var keyX none;#var placeX [empty]}
#alias {keys} {#showme {};#showme {[*] --cLocation 1: ---- $placeI ($keyI)};#showme {[*] -- Location 2: ---- $placeII ($keyII)};#showme {[*] -- Location 3: ---- $placeIII ($keyIII)};#showme {[*] -- Location 4: ---- $placeIV ($keyIV)};#showme {[*] -- Location 5: ---- $placeV ($keyV)};#showme {[*] -- Location 6: ---- $placeVI ($keyVI)};#showme {[*] -- Location 7: ---- $placeVII ($keyVII)};#showme {[*] -- Location 8: ---- $placeVIII ($keyVIII)};#showme {[*] -- Location 9: ---- $placeIX ($keyIX)};#showme {[*] -- Location 10: --- $placeX ($keyX)};#showme {}}
#alias {key1} {#var keyI %1;#var placeI %2}
#alias {key10} {#var keyX %1;#var placeX %2}
#alias {key2} {#var keyII %1;#var placeII %2}
#alias {key3} {#var keyIII %1;#var placeIII %2}
#alias {key4} {#var keyIV %1;#var placeIV %2}
#alias {key5} {#var keyV %1;#var placeV %2}
#alias {key6} {#var keyVI %1;#var placeVI %2}
#alias {key7} {#var keyVII %1;#var placeVII %2}
#alias {key8} {#var keyVIII %1;#var placeVIII %2}
#alias {key9} {#var keyIX %1;#var placeIX %2}
#alias {por1} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyI] ($placeI)...};cas 'portal' up $keyI}
#alias {por10} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyX] ($placeX)...};cas 'portal' up $keyX}
#alias {por2} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyII] ($placeII)...};cas 'portal' up $keyII}
#alias {por3} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyIII] ($placeIII)...};cas 'portal' up $keyIII}
#alias {por4} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyIV] ($placeIV)...};cas 'portal' up $keyIV}
#alias {por5} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyV] ($placeV)...};cas 'portal' up $keyV}
#alias {por6} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyVI] ($placeVI)...};cas 'portal' up $keyVI}
#alias {por7} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyVII] ($placeVII)...};cas 'portal' up $keyVII}
#alias {por8} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyVIII] ($placeVIII)...};cas 'portal' up $keyVIII}
#alias {por9} {#subs {You start to concentrate...} {You start casting 'portal' UP [$keyIX] ($placeIX)...};cas 'portal' up $keyIX}
#alias {tel1} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyI] ($placeI)...};cas 'teleport' $keyI}
#alias {tel10} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyX] ($placeX)...};cas 'teleport' $keyX}
#alias {tel2} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyII] ($placeII)...};cas 'teleport' $keyII}
#alias {tel3} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyIII] ($placeIII)...};cas 'teleport' $keyIII}
#alias {tel4} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyIV] ($placeIV)...};cas 'teleport' $keyIV}
#alias {tel5} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyV] ($placeV)...};cas 'teleport' $keyV}
#alias {tel6} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyVI] ($placeVI)...};cas 'teleport' $keyVI}
#alias {tel7} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyVII] ($placeVII)...};cas 'teleport' $keyVII}
#alias {tel8} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyVIII] ($placeVIII)...};cas 'teleport' $keyVIII}
#alias {tel9} {#subs {You start to concentrate...} {You start casting 'teleport' [$keyIX] ($placeIX)...};cas 'teleport' $keyIX}
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# End of code! #
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"Illegal" door-actions
~~~~~~~~~~~~~~~~~~~~~~
> dr+ (enables this feature)
> dr- (disables this feature)
> l<dir> (looks at the direction and sets the door, just a shortcut alias, can use "look <dir>" aswell
ln
You see huge dense bushes there.
#{$door} is now set to {bushes.}
The bushes are open.
> o (opens the setted door, you can change the alias of course)
> c (closes:P)
> lo (locks)
> un (unlocks, goddamn sherlocks you are if you already figured this one out, duh!)
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# Code starts below this bar, dont modify unless you know what you're doing! #
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#alias {dr+} {#ac {The %1 is closed.} {#var door %1};#ac {The %1 is broken.} {#var door %1};#ac {The %1 is open.} {#var door %1};#ac {The %1 is locked.} {#var door %1}}
#alias {dr-} {#unac {The %1 is closed.};#unac {The %1 is broken.};#unac {The %1 is open.};#unac {The %1 is locked.}}
#alias {lo} {lock $door}
#alias {un} {unlock $door}
#alias {o} {open $door}
#alias {c} {close $door}
#alias {ls} {look south}
#alias {lu} {look up}
#alias {lw} {look west}
#alias {ln} {look north}
#alias {ld} {look down}
#alias {le} {look east}
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# End of code! #
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Target in prompt, if a caster then shield/armour too
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NB!
You might need to turn off "prompt weather" or "prompt terrain" for it to work.
example:
target orc, armour shield up.
* [*orc*] Arm Shi Hp:Fine Mana:Icy Moves:Weak>
target elf, armour down, shield up.
* [*orc*] ... Shi Hp:Fine Mana:Icy Moves:Weak>
In code you can change $targ variable to whatever variable are you using for targets.
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#substitute {^!%1>} {! [$targ] $arm $shi%1>}
#substitute {^)%1>} {) [$targ] $arm $shi%1>}
#substitute {^*%1>} {* [$targ] $arm $shi%1>}
#substitute {^o%1>} {o [$targ] $arm $shi%1>}
#action {You feel less protected.} {#var $arm ...}
#action {A blue transparent wall slowly appears around you.} {#var $arm Arm}
#substitute {You feel protected.} {#var $shi Shi}
#substitute {Your magical shield wears off.} {#var shi ...}
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# End of code! #
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Time command
~~~~~~~~~~~~
Wanna see GMT time in +3 hours? eg. Estonian summer-time?
Or wanna see when night arrives or darkness departs?
NB! The in-game clock showing only works on darkieside!
example:
TIME: 12pm [N:10pm D:4am], MONTH: [10th] Wedmath (2nd of Summer).
Real time: Fri Apr 7 2006. [18:51:02]
Last reboot due to manual reboot at Tue Apr 4 15:44:45 2006 GMT.
with darkness:
TIME: 12pm [N:10pm D:4am], MONTH: [10th] Wedmath (2nd of Summer).
Darkness is increasing!
Real time: Fri Apr 7 2006. [18:51:02]
Last reboot due to manual reboot at Tue Apr 4 15:44:45 2006 GMT.
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#substitute {Real time is %1 %2 %3 04:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [7:%5:%6]}
#substitute {Real time is %1 %2 %3 05:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [8:%5:%6]}
#substitute {Real time is %1 %2 %3 06:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [9:%5:%6]}
#substitute {Real time is %1 %2 %3 07:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [10:%5:%6]}
#substitute {Real time is %1 %2 %3 08:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [11:%5:%6]}
#substitute {Real time is %1 %2 %3 09:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [12:%5:%6]}
#substitute {Real time is %1 %2 %3 10:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [13:%5:%6]}
#substitute {Real time is %1 %2 %3 11:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [14:%5:%6]}
#substitute {Real time is %1 %2 %3 12:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [15:%5:%6]}
#substitute {Real time is %1 %2 %3 13:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [16:%5:%6]}
#substitute {Real time is %1 %2 %3 14:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [17:%5:%6]}
#substitute {Real time is %1 %2 %3 15:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [18:%5:%6]}
#substitute {Real time is %1 %2 %3 16:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [19:%5:%6]}
#substitute {Real time is %1 %2 %3 17:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [20:%5:%6]}
#substitute {Real time is %1 %2 %3 18:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [21:%5:%6]}
#substitute {Real time is %1 %2 %3 19:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [22:%5:%6]}
#substitute {Real time is %1 %2 %3 20:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [23:%5:%6]}
#substitute {Real time is %1 %2 %3 21:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [24:%5:%6]}
#substitute {Real time is %1 %2 %3 22:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [01:%5:%6]}
#substitute {Real time is %1 %2 %3 23:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [02:%5:%6]}
#substitute {Real time is %1 %2 %3 24:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [03:%5:%6]}
#substitute {Real time is %1 %2 %3 01:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [04:%5:%6]}
#substitute {Real time is %1 %2 %3 02:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [05:%5:%6]}
#substitute {Real time is %1 %2 %3 03:%5:%6 2006 GMT.} {Real time: %1 %2 %3 2006. [06:%5:%6]}
#substitute {Shrouds of dark clouds roll in above you, blotting out of the skies.} {Darkness increasing!}
#substitute {Shrouds of dark clouds roll in above you, blotting out the skies.} {Darkness increasing!}
#substitute {You feel your Master's influence decreasing.} {Darkness decreasing!}
#substitute {%1 on %2, the %3 of Afterlithe, Year %5 of the Third Age.} {TIME: %1 [N:9pm D:5am], MONTH: [%3] Afterlithe (1st of Summer).}
#substitute {%1 on %2, the %3 of Afteryule, Year %5 of the Third Age.} {TIME: %1 [N:6pm D:8am], MONTH: [%3] Afteryule (1st of Winter).}
#substitute {%1 on %2, the %3 of Astron, Year %5 of the Third Age.} {TIME: %1 [N:7pm D:7am], MONTH: [%3] Astron (1st of Spring).}
#substitute {%1 on %2, the %3 of Blotmath, Year %5 of the Third Age.} {TIME: %1 [N:8pm D:7am], MONTH: [%3] Blotmath (2nd of Autumn).}
#substitute {%1 on %2, the %3 of Forelithe, Year %5 of the Third Age.} {TIME: %1 [N:8pm D:6am], MONTH: [%3] Forelithe (3rd of Spring).}
#substitute {%1 on %2, the %3 of Foreyule, Year %5 of the Third Age.} {TIME: %1 [N:7pm D:7am], MONTH: [%3] Foreyule (3rd of Autumn).}
#substitute {%1 on %2, the %3 of Halimath, Year %5 of the Third Age.} {TIME: %1 [N:9pm D:5am], MONTH: [%3] Halimath (3rd of Summer).}
#substitute {%1 on %2, the %3 of Rethe, Year %5 of the Third Age.} {TIME: %1 [N:6pm D:8am], MONTH: [%3] Rethe (3rd of Winter).}
#substitute {%1 on %2, the %3 of Solmath, Year %5 of the Third Age.} {TIME: %1 [N:5pm D:9am], MONTH: [%3] Solmath (2nd of Winter).}
#substitute {%1 on %2, the %3 of Thrimidge, Year %5 of the Third Age.} {TIME: %1 [N:8pm D:7am], MONTH: [%3] Thrimidge (2nd of Spring).}
#substitute {%1 on %2, the %3 of Wedmath, Year %5 of the Third Age.} {TIME: %1 [N:10pm D:4am], MONTH: [%3] Wedmath (2nd of Summer).}
#substitute {%1 on %2, the %3 of Winterfilth, Year %5 of the Third Age.} {TIME: %1 [N:8pm D:6am], MONTH: [%3] Winterfilth (1st of Autumn).}
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# End of code! #
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Number substitutes.
~~~~~~~~~~~~~~~~~~~
Ever bothered to think that why some people have numbers like 1 2 3 in their logs while others have one two three?
Well, i wanted my numbers back, and i got em for me! Now i'll share em with you!
examples:
>whois idiotas
Idiotas the Master Wanker is a level 23 Black Numenorean Playboy.
>info
Your equipment weights 78 pounds, THATS FUCKING HEAVY LOAD DAWG!
Warning! this code is l0000ng, dont copy it directly to JMC, it will crash.!
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# Code starts below this bar, dont modify unless you know what you're doing! #
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#substitute {%0 dozen %1} {%0 12 %1}
#substitute {%0 eight %1} {%0 8 %1}
#substitute {%0 eighteen %1} {%0 18 %1}
#substitute {%0 eighty %1} {%0 80 %1}
#substitute {%0 eighty-eight %1} {%0 88 %1}
#substitute {%0 eighty-five %1} {%0 85 %1}
#substitute {%0 eighty-four %1} {%0 84 %1}
#substitute {%0 eighty-nine %1} {%0 88 %1}
#substitute {%0 eighty-one %1} {%0 81 %1}
#substitute {%0 eighty-seven %1} {%0 87 %1}
#substitute {%0 eighty-six %1} {%0 86 %1}
#substitute {%0 eighty-three %1} {%0 83 %1}
#substitute {%0 eighty-two %1} {%0 82 %1}
#substitute {%0 eleven %1} {%0 11 %1}
#substitute {%0 fifteen %1} {%0 15 %1}
#substitute {%0 fifty %1} {%0 50 %1}
#substitute {%0 fifty-eight %1} {%0 58 %1}
#substitute {%0 fifty-five %1} {%0 55 %1}
#substitute {%0 fifty-four %1} {%0 54 %1}
#substitute {%0 fifty-nine %1} {%0 59 %1}
#substitute {%0 fifty-one %1} {%0 51 %1}
#substitute {%0 fifty-seven %1} {%0 57 %1}
#substitute {%0 fifty-six %1} {%0 56 %1}
#substitute {%0 fifty-three %1} {%0 53 %1}
#substitute {%0 fifty-two %1} {%0 52 %1}
#substitute {%0 five %1} {%0 5 %1}
#substitute {%0 forty %1} {%0 40 %1}
#substitute {%0 forty-eight %1} {%0 48 %1}
#substitute {%0 forty-five %1} {%0 45 %1}
#substitute {%0 forty-four %1} {%0 44 %1}
#substitute {%0 forty-nine %1} {%0 49 %1}
#substitute {%0 forty-one %1} {%0 41 %1}
#substitute {%0 forty-seven %1} {%0 47 %1}
#substitute {%0 forty-six %1} {%0 46 %1}
#substitute {%0 forty-three %1} {%0 43 %1}
#substitute {%0 forty-two %1} {%0 42 %1}
#substitute {%0 four %1} {%0 4 %1}
#substitute {%0 fourteen %1} {%0 14 %1}
#substitute {%0 nine %1} {%0 9 %1}
#substitute {%0 nineteen %1} {%0 19 %1}
#substitute {%0 ninety %1} {%0 90 %1}
#substitute {%0 ninety-eight %1} {%0 98 %1}
#substitute {%0 ninety-five %1} {%0 95 %1}
#substitute {%0 ninety-four %1} {%0 94 %1}
#substitute {%0 ninety-nine %1} {%0 99 %1}
#substitute {%0 ninety-one %1} {%0 91 %1}
#substitute {%0 ninety-seven %1} {%0 97 %1}
#substitute {%0 ninety-six %1} {%0 96 %1}
#substitute {%0 ninety-three %1} {%0 93 %1}
#substitute {%0 ninety-two %1} {%0 92 %1}
#substitute {%0 one %1} {%0 1 %1}
#substitute {%0 seven %1} {%0 7 %1}
#substitute {%0 seventeen %1} {%0 17 %1}
#substitute {%0 seventy %1} {%0 70 %1}
#substitute {%0 seventy-eight %1} {%0 78 %1}
#substitute {%0 seventy-five %1} {%0 75 %1}
#substitute {%0 seventy-four %1} {%0 74 %1}
#substitute {%0 seventy-nine %1} {%0 79 %1}
#substitute {%0 seventy-one %1} {%0 71 %1}
#substitute {%0 seventy-seven %1} {%0 77 %1}
#substitute {%0 seventy-six %1} {%0 76 %1}
#substitute {%0 seventy-three %1} {%0 73 %1}
#substitute {%0 seventy-two %1} {%0 72 %1}
#substitute {%0 six %1} {%0 6 %1}
#substitute {%0 sixteen %1} {%0 16 %1}
#substitute {%0 sixty %1} {%0 60 %1}
#substitute {%0 sixty-eight %1} {%0 68 %1}
#substitute {%0 sixty-five %1} {%0 65 %1}
#substitute {%0 sixty-four %1} {%0 64 %1}
#substitute {%0 sixty-nine %1} {%0 69 %1}
#substitute {%0 sixty-one %1} {%0 61 %1}
#substitute {%0 sixty-seven %1} {%0 67 %1}
#substitute {%0 sixty-six %1} {%0 66 %1}
#substitute {%0 sixty-three %1} {%0 63 %1}
#substitute {%0 sixty-two %1} {%0 62 %1}
#substitute {%0 ten %1} {%0 10 %1}
#substitute {%0 thirteen %1} {%0 13 %1}
#substitute {%0 thirty %1} {%0 30 %1}
#substitute {%0 thirty-eight %1} {%0 38 %1}
#substitute {%0 thirty-five %1} {%0 35 %1}
#substitute {%0 thirty-four %1} {%0 34 %1}
#substitute {%0 thirty-nine %1} {%0 39 %1}
#substitute {%0 thirty-one %1} {%0 31 %1}
#substitute {%0 thirty-seven %1} {%0 37 %1}
#substitute {%0 thirty-six %1} {%0 36 %1}
#substitute {%0 thirty-three %1} {%0 33 %1}
#substitute {%0 thirty-two %1} {%0 32 %1}
#substitute {%0 three %1} {%0 3 %1}
#substitute {%0 twelve %1} {%0 12 %1}
#substitute {%0 twenty %1} {%0 20 %1}
#substitute {%0 twenty-eight %1} {%0 28 %1}
#substitute {%0 twenty-five %1} {%0 25 %1}
#substitute {%0 twenty-four %1} {%0 24 %1}
#substitute {%0 twenty-nine %1} {%0 29 %1}
#substitute {%0 twenty-one %1} {%0 21 %1}
#substitute {%0 twenty-seven %1} {%0 27 %1}
#substitute {%0 twenty-six %1} {%0 26 %1}
#substitute {%0 twenty-three %1} {%0 23 %1}
#substitute {%0 twenty-two %1} {%0 22 %1}
#substitute {%0 two %1} {%0 2 %1}
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# End of code! #
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Spell substitutes
~~~~~~~~~~~~~~~~~
Just shows "lightning bolt" instead of diesillah brahg or whatever.
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#substitute {%0 'bfzahp ay bfugtizgg'} {%0 'breath of briskness'}
#substitute {%0 'bfzat eaaf'} {%0 'break door'}
#substitute {%0 'braqt bfzahp'} {%0 'black breath'}
#substitute {%0 'braqt eaaf'} {%0 'block door'}
#substitute {%0 'canduswazz judifgz'} {%0 'remove curse'}
#substitute {%0 'canduswazz saugai'} {%0 'remove poison'}
#substitute {%0 'diesilla barh'} {%0 'LIGHTNING BOLT'}
#substitute {%0 'eabratizgg'} {%0 'darkness'}
#substitute {%0 'eugszr waouq'} {%0 'dispel magic'}
#substitute {%0 'eugszr zzur'} {%0 'DISPEL EVIL'}
#substitute {%0 'euzuiahuai'} {%0 'divination'}
#substitute {%0 'fido'} {%0 'bless'}
#substitute {%0 'gaiqhjabral'} {%0 'sanctuary'}
#substitute {%0 'ghcandusiohp'} {%0 'strength'}
#substitute {%0 'gjwwai'} {%0 'summon'}
#substitute {%0 'gpaqtuio ofags'} {%0 'SHOCKING GRASP'}
#substitute {%0 'gpfaje'} {%0 'shroud'}
#substitute {%0 'gpuzre'} {%0 'shield'}
#substitute {%0 'gqfl'} {%0 'scry'}
#substitute {%0 'gruugz oculoae'} {%0 'raise dead'}
#substitute {%0 'grzzs'} {%0 'sleep'}
#substitute {%0 'gunsogz ruyz'} {%0 'sense life'}
#substitute {%0 'gurunsoqz'} {%0 'SILENCE'}
#substitute {%0 'hgruigyzf'} {%0 'transfer'}
#substitute {%0 'hiqahz ruyz'} {%0 'locate life'}
#substitute {%0 'hiqahz waouq'} {%0 'locate magic'}
#substitute {%0 'hiqahz'} {%0 'locate'}
#substitute {%0 'hzrzsafh'} {%0 'teleport'}
#substitute {%0 'iuoph zuguai'} {%0 'night vision'}
#substitute {%0 'judicandus dies'} {%0 'cure light'}
#substitute {%0 'judicandus gzfuajg'} {%0 'cure serious'}
#substitute {%0 'judicandus noselacri'} {%0 'cure blindness'}
#substitute {%0 'judicandus qfuhuq'} {%0 'cure critic'}
#substitute {%0 'judifgz'} {%0 'curse'}
#substitute {%0 'mosailla paieg'} {%0 'BURNING HANDS'}
#substitute {%0 'noselacri'} {%0 'blindness'}
#substitute {%0 'oculoinfra saugai'} {%0 'detect poison'}
#substitute {%0 'oculoinfra uizuguburuhl'} {%0 'detect invisibility'}
#substitute {%0 'oculoinfra waouq'} {%0 'detect magic'}
#substitute {%0 'oculoinfra zzur'} {%0 'detect evil'}
#substitute {%0 'pabraw'} {%0 'HARM'}
#substitute {%0 'pare'} {%0 'hold'}
#substitute {%0 'pzar'} {%0 'heal'}
#substitute {%0 'qahijf gsfal'} {%0 'COLOUR SPRAY'}
#substitute {%0 'qaihfar xzahpzf'} {%0 'control weather'}
#substitute {%0 'qarr diesilla'} {%0 'CALL LIGHTNING'}
#substitute {%0 'qfzahz dies'} {%0 'create light'}
#substitute {%0 'qfzahz xahzf'} {%0 'create water'}
#substitute {%0 'qfzahz yaae'} {%0 'create food'}
#substitute {%0 'qpabraw'} {%0 'charm'}
#substitute {%0 'qpurr hajqp'} {%0 'CHILL TOUCH'}
#substitute {%0 'safhar'} {%0 '!PORTAL!'}
#substitute {%0 'saugai'} {%0 'poison'}
#substitute {%0 'sfahzqhuai yfaw zzur'} {%0 'protection from evil'}
#substitute {%0 'unsoqpaih'} {%0 'enchant'}
#substitute {%0 'unsozfol efaui'} {%0 'energy drain'}
#substitute {%0 'uoculoihuyl'} {%0 'identify'}
#substitute {%0 'waouq bragh'} {%0 'magic blast'}
#substitute {%0 'waouq wuggurz'} {%0 'MAGIC MISSILE'}
#substitute {%0 'xafe ay candusqarr'} {%0 'word of recall'}
#substitute {%0 'xahqp faaw'} {%0 'watch room'}
#substitute {%0 'yufzbarr'} {%0 'FIREBALL'}
#substitute {%0 'yuie hpz sahp'} {%0 'find the path'}
#substitute {%0 'yzabra'} {%0 'fear'}
#substitute {%0 'zabrahpdjatz'} {%0 'EARTHQUAKE'}
############################################################################################
# End of code! #
############################################################################################
My infamous and VERY NECESSARY eq-substitutes:D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Example:
You are using:
>WIELDED: a sacrificial knife (flawless)
[As Shield ]: a metal wall shield (flawless)
[On Head ]: a soft cloth cap (worn)
[On Body ]: a grey shirt (well-maintained)
[About Body ]: a forest green cloak (used)
[On Legs ]: a white pair of pants (used)
[On Feet ]: a black pair of padded boots (satisfactory)
[On Wrist ]: a keyring with a key and a set of lock picks
[On Back ]: a leather backpack
[As Belt ]: a plain leather belt
[On Belt ]: a water skin
############################################################################################
# Code starts below this bar, dont modify unless you know what you're doing! #
############################################################################################
#substitute {%0<held>%1} {%0>HELD:%1}
#substitute {%0<used as shield>%1} {%0[As Shield ]: %1}
#substitute {%0<wielded two-handed>%1} {%0[Two-Handed ]: %1}
#substitute {%0<wielded>%1} {%0>WIELDED:%1}
#substitute {%0<worn about body>%1} {%0[About Body ]: %1}
#substitute {%0<worn across back>%1} {%0[Across Back]: %1}
#substitute {%0<worn around neck>%1} {%0[Around Neck]: %1}
#substitute {%0<worn as belt>%1} {%0[As Belt ]:%1}
#substitute {%0<worn as shield>%1} {%0[As Shield ]: %1}
#substitute {%0<worn on arms>%1} {%0[On Arms ]:%1}
#substitute {%0<worn on back>%1} {%0[On Back ]:%1}
#substitute {%0<worn on belt>%1} {%0[On Belt ]:%1}
#substitute {%0<worn on body>%1} {%0[On Body ]:%1}
#substitute {%0<worn on feet>%1} {%0[On Feet ]:%1}
#substitute {%0<worn on finger>%1} {%0[On Finger ]: %1}
#substitute {%0<worn on hands>%1} {%0[On Hands ]: %1}
#substitute {%0<worn on head>%1} {%0[On Head ]:%1}
#substitute {%0<worn on legs>%1} {%0[On Legs ]:%1}
#substitute {%0<worn on wrist>%1} {%0[On Wrist ]: %1}
############################################################################################
# End of code! #
############################################################################################
>>>>>>>>>>>>>> BIG FATASS CONCLUSION! <<<<<<<<<<<<<<<<<<<<<<<<
bash-2.05b$ ./tt++ MAGE.SET
#Couldn't open tab.txt
#OK. TINTIN-CHAR is now {#}
#OK. 867 ALIASES LOADED.
#OK. 135 ACTIONS LOADED.
#OK. 0 ANTISUBS LOADED.
#OK. 1426 SUBSTITUTES LOADED.
#OK. 345 VARIABLES LOADED.
#OK. 730 HIGHLIGHTS LOADED.
#OK. 0 FUNCTIONS LOADED.
##################################################
# T I N T I N + + v1.86 (Beta) #
# THIS IS A DEVELOPMENT VERSION!!! #
# (T)he k(I)cki(N) (T)ickin d(I)kumud clie(N)t #
# a DIKU-mud client #
# new code by Bill Reiss, David A. Wagner #
# Rob Ellsworth, Jeremy C. Jack, Davin Chan #
# 1994,2000 #
# thanks to Peter Unold for original TINTIN code #
##################################################
SO IF ANYONE WANTS MORE OF THIS SHIT, JUST TELL ME:D