Start logging: 16.06.2007 00:36
**Was hardly anything on, when I met Arvegil round Ford!**
*f CRW>e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*+ CRW>e
A Ford in the River Bruinen
Exits: *north*, *east*, *south*, *west*.
Thick ice covers the water.
*% CRW>wk *man*West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
The ground is very frosty.
*+ CRW>bash
You pound *Arvegil the Dúnadan Man*'s right leg extremely hard.
Your victim is shocked by your hit!
*+ CRW *Arvegil the Dúnadan Man*:Fine>*Arvegil the Dúnadan Man* crushes your left arm hard and tickles it.
*Arvegil the Dúnadan Man* panics, but can't stop fighting to flee.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*+ CRW HP:Fine>wk *man*As you ride uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *east*, *south*, *west*.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
*f CRW HP:Fine>bashThey aren't here.
*f CRW HP:Fine>Bash what or whom?
*f CRW HP:Fine>sk *man*An Evergreen Woodland
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *south*, *west*.
*f CRW HP:Fine>*Arvegil the Dúnadan Man* leaves west riding a warhorse.
They aren't here.
*f CRW HP:Fine>bashBash what or whom?
*f CRW HP:Fine>wk *man*Green, Wooded Hillside
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
*f CRW HP:Fine>They aren't here.
A boar cub has arrived from the south.
*f CRW HP:Fine>wn
A Small Clump of Pines in the Grasslands
Exits: *north*, *east*, *south*, *west*.
You smell blood.
*. CRW HP:Fine>Dispersed Pines along the Road
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>ee
A Wind-beaten Hill
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *east*, *south*, *west*.
*( CRW HP:Fine>ee
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: *east*, *south*, *west*.
*f CRW HP:Fine>k *man*The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
Exits: *north*, *east*, *south*, *west*.
*+ CRW HP:Fine>k *man*A Ford in the River Bruinen
Exits: *north*, *east*, *south*, *west*.
Thick ice covers the water.
*% CRW HP:Fine>They aren't here.
*% CRW HP:Fine>k *man*They aren't here.
*% CRW HP:Fine>wk *man*They aren't here.
*% CRW HP:Fine>West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
Exits: *north*, *east*, *south*, *west*.
The ground is very frosty.
*+ CRW HP:Fine>They aren't here.
*+ CRW HP:Fine>k *man*They aren't here.
*+ CRW HP:Fine>wk *man*As you ride uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: *east*, *south*, *west*.
*f CRW HP:Fine>They aren't here.
*f CRW HP:Fine>wk *man*A Wind-beaten Hill
Exits: *east*, *south*, *west*.
*( CRW HP:Fine>They aren't here.
*( CRW HP:Fine>s
Green, Wooded Hillside
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
A boar cub is playing here, and exploring the wide world.
Exits: *north*, *east*, *south*, *west*.
*f CRW HP:Fine>e
An Evergreen Woodland
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *south*, *west*.
*f CRW HP:Fine>s
Lush Forest Overlooking the River
A brown fox is here, looking for some rabbits to chew up.
Exits: *north*, *south*, *west*.
*f CRW HP:Fine>nk *man*An Evergreen Woodland
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *south*, *west*.
*f CRW HP:Fine>bash
You pound *Arvegil the Dúnadan Man*'s left leg extremely hard.
*f CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>*Arvegil the Dúnadan Man* crushes your left foot very hard and tickles it.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
*f CRW HP:Fine>nbash arvegilElevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *east*, *south*, *west*.
*f CRW HP:Fine>*Arvegil the Dúnadan Man* crushes your right arm hard and tickles it.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*f CRW HP:Fine>wk arvegilA Wind-beaten Hill
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *east*, *south*, *west*.
*( CRW HP:Fine>
You approach *Arvegil the Dúnadan Man*, trying to pound him.
*( CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
*( CRW HP:Fine>sk arvegilGreen, Wooded Hillside
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
A boar cub is playing here, and exploring the wide world.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*f CRW HP:Fine>
You pound *Arvegil the Dúnadan Man*'s body extremely hard.
Your victim is shocked by your hit!
*f CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>flee
You will attempt to flee!
*f CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>
You flee head over heels.
You flee west.
A Small Clump of Pines in the Grasslands
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>sc
415/455 hits, 52/52 mana, and 97/161 moves.
*. CRW HP:Fine>spamSpam mode on.
*. CRW HP:Fine>
*Arvegil the Dúnadan Man* has arrived from the east riding a warhorse.
*. CRW HP:Fine>
*Arvegil the Dúnadan Man* crushes your left foot extremely hard and tickles
it.
*. CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>bash arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*. CRW HP:Fine>w
Rolling Prairie
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>k arvegil
You pound *Arvegil the Dúnadan Man*'s right leg hard and tickle it.
*. CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>flee
You will attempt to flee!
*. CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>
You flee head over heels.
You flee north.
Meadow Dotted in Pine Trees
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>rem forestrem bootswear 2.bootswear grey-cloak
You stop using a forest green cloak.
*. CRW HP:Fine>
You stop using a pair of smooth, black boots.
*. CRW HP:Fine>
You wear a fine pair of metal boots on your feet.
*. CRW HP:Fine>
You wear a fine grey cloak about your body.
*. CRW HP:Fine>sbash arvegilRolling Prairie
Exits: *north*, *east*, *south*, *west*.
You smell blood.
*. CRW HP:Fine>
You don't see any arvegil here.
*. CRW HP:Fine>n
Meadow Dotted in Pine Trees
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>s
Rolling Prairie
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
*. CRW HP:Fine>search q
You begin to search...
*. CRW HP:Fine>
*Arvegil the Dúnadan Man* has arrived from the north riding a warhorse.
*. CRW HP:Fine>
*Arvegil the Dúnadan Man* crushes your body extremely hard.
You feel a sharp pain there!
*. CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>
You try to pound *Arvegil the Dúnadan Man*, but he parries successfully.
*. CRW HP:Fine *Arvegil the Dúnadan Man*:Fine>flee
You flee head over heels.
You flee north.
Meadow Dotted in Pine Trees
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>e
Dispersed Pines along the Road
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>s
A Small Clump of Pines in the Grasslands
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>s
Sheltered Lowlands
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine>s
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: *north*, *east*, *west*.
*. CRW HP:Fine>w
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: *north*, *east*, [south], *west*.
*. CRW HP:Fine>open exits
Ok.
*. CRW HP:Fine>
You feel so much better hiding in the shadows!
Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: *(north)*, [south], down.
!= CRW HP:Fine>sc
367/455 hits, 52/52 mana, and 86/161 moves.
!= CRW HP:Fine>cast n 'cure light'
You start to concentrate...
cast n 'cure light'
Your scratches and bruises disappear.
!= CRW HP:Fine Mana:Burning>
You start to concentrate...
cast n 'cure light'
Your scratches and bruises disappear.
!= CRW HP:Fine Mana:Hot>
You start to concentrate...
Your scratches and bruises disappear.
!= CRW HP:Fine Mana:Warm>
Alkar tells you 'eh, odd'
!= CRW HP:Fine Mana:Warm>tell Alkar I wonder if I can bait this puke into a dark room!
Ok.
!= CRW HP:Fine Mana:Warm>n
You blink and feel weaker under the cruel light of the sun.
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: *north*, *east*, (south), *west*.
*. CRW HP:Fine Mana:Warm>n
On an Open Plain
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>n
Rolling Prairie
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>n
Meadow Dotted in Pine Trees
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>n
Great East Road
Exits: north, *east*, *south*, *west*.
*+ CRW HP:Fine Mana:Warm>e
Great East Road
Exits: *north*, *east*, *south*, *west*.
*+ CRW HP:Fine Mana:Warm>e
Great East Road West of a Gully
Exits: *east*, *west*.
*+ CRW HP:Fine Mana:Warm>e
Great East Road through a Rocky Gully
Exits: *east*, *west*.
*+ CRW HP:Fine Mana:Warm>e
Bend in the Great East Road
Exits: *north*, *south*, *west*.
*+ CRW HP:Fine Mana:Warm>s
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
Exits: *north*, *east*, *south*, *west*.
*+ CRW HP:Fine Mana:Warm>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading west, done less than 2 hours ago.
*+ CRW HP:Fine Mana:Warm>w
As you ride uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: *east*, *south*, *west*.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
*f CRW HP:Fine Mana:Warm>w
A Wind-beaten Hill
Exits: *east*, *south*, *west*.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
*( CRW HP:Fine Mana:Warm>s
Green, Wooded Hillside
A boar cub is playing here, and exploring the wide world.
Exits: *north*, *east*, *south*, *west*.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
*f CRW HP:Fine Mana:Warm>w
A Small Clump of Pines in the Grasslands
Exits: *north*, *east*, *south*, *west*.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
*. CRW HP:Fine Mana:Warm>w
Rolling Prairie
Exits: *north*, *east*, *south*, *west*.
You have found a mole!
You see some tracks of a warhorse leading north, done less than 1 hour ago.
*. CRW HP:Fine Mana:Warm>n
Meadow Dotted in Pine Trees
Exits: *north*, *east*, *south*, *west*.
You see some tracks of a warhorse leading north, done less than 1 hour ago.
*. CRW HP:Fine Mana:Warm>n
Great East Road
Exits: north, *east*, *south*, *west*.
You see some tracks of a warhorse leading east, done less than 1 hour ago.
*+ CRW HP:Fine Mana:Warm>e
Great East Road
Exits: *north*, *east*, *south*, *west*.
You see some tracks of a warhorse leading east, done less than 1 hour ago.
*+ CRW HP:Fine Mana:Warm>e
Great East Road West of a Gully
Exits: *east*, *west*.
You stop tracking your victim.
*+ CRW HP:Fine Mana:Warm>ee
Great East Road through a Rocky Gully
Exits: *east*, *west*.
Kabysh narrates 'any actiopn'
*+ CRW HP:Fine Mana:Warm>e
Bend in the Great East Road
Exits: *north*, *south*, *west*.
*+ CRW HP:Fine Mana:Warm>
Alas, you cannot go that way...
*+ CRW HP:Fine Mana:Warm>s
The bending road descends along a steep hillside.
West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
Exits: *north*, *east*, *south*, *west*.
*+ CRW HP:Fine Mana:Warm>e
A Ford in the River Bruinen
Exits: *north*, *east*, *south*, *west*.
Thick ice covers the water.
*% CRW HP:Fine Mana:Warm>e
A Path along a Steep, Brown Bank
Exits: *north*, *east*, *south*, *west*.
The ground is very frosty.
*. CRW HP:Fine Mana:Warm>e
Junction in the Path
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>e
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>e
Bend in the Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>n
Bend in the Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>e
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
The frosty ground is starting to soften.
*. CRW HP:Fine Mana:Warm>e
Path to the Misty Mountains
Exits: *north*, *east*, *west*.
*. CRW HP:Fine Mana:Warm>ee
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>n
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>High Moors
Exits: *north*, *east*, *south*, *west*.
*: CRW HP:Fine Mana:Warm>e
High Moors
Exits: *north*, *east*, *south*, *west*.
*: CRW HP:Fine Mana:Warm>n
High Moors
Exits: *south*, *west*.
*: CRW HP:Fine Mana:Warm>w
High Moors
A short spear is lying on the ground.
A large torch lies here among the dust.
Exits: *east*, *south*.
*: CRW HP:Fine Mana:Warm>s
High Moors
Exits: *north*, *east*, *south*, *west*.
*: CRW HP:Fine Mana:Warm>s
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
Path to the Misty Mountains
Exits: *north*, *east*, *west*.
*. CRW HP:Fine Mana:Warm>w
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
Bend in the Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
The frost is making the ground feel solid.
*. CRW HP:Fine Mana:Warm>s
Bend in the Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
Path to the Misty Mountains
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
Junction in the Path
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
A Path along a Steep, Brown Bank
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>w
A Ford in the River Bruinen
Exits: *north*, *east*, *south*, *west*.
Thick ice covers the water.
*% CRW HP:Fine Mana:Warm>w
West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
Exits: *north*, *east*, *south*, *west*.
The ground is very frosty.
*+ CRW HP:Fine Mana:Warm>w
As you ride uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
A brown fox is here, looking for some rabbits to chew up.
Exits: *east*, *south*, *west*.
*f CRW HP:Fine Mana:Warm>
Kabysh narrates 'any spare vials noc?'
*f CRW HP:Fine Mana:Warm>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading west, done less than 1 hour ago.
*f CRW HP:Fine Mana:Warm>e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
Aha, you have found your victim!
*+ CRW HP:Fine Mana:Warm>
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
*+ CRW HP:Fine Mana:Warm>ek arvegilA Ford in the River Bruinen
*Arvegil the Dúnadan Man* is here trying to concentrate, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
Thick ice covers the water.
*% CRW HP:Fine Mana:Warm>bash
You pound *Arvegil the Dúnadan Man*'s head extremely hard.
Your victim is shocked by your hit!
*Arvegil the Dúnadan Man* bleeds from open wounds.
*% CRW HP:Fine Mana:Warm *Arvegil the Dúnadan Man*:Hurt>*Arvegil the Dúnadan Man* crushes your head very hard and tickles it.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*% CRW HP:Fine Mana:Warm>wk arvegilWest of the Ford in the Bruinen
A small campfire burns here, its low flames giving off only a little light.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
The ground is very frosty.
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*+ CRW HP:Fine Mana:Warm>bash arvegilThey aren't here.
*+ CRW HP:Fine Mana:Warm>
You don't see any arvegil here.
*+ CRW HP:Fine Mana:Warm>wk arvegilAs you ride uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
A brown fox is here, looking for some rabbits to chew up.
A restless rabbit bounces around.
A long-tailed bird watches you from the vegetation.
Exits: *east*, *south*, *west*.
*f CRW HP:Fine Mana:Warm Move:Tired>They aren't here.
*f CRW HP:Fine Mana:Warm Move:Tired>w
A Wind-beaten Hill
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *east*, *south*, *west*.
*( CRW HP:Fine Mana:Warm Move:Tired>k arvegil*Arvegil the Dúnadan Man* begins some strange incantations...
You approach *Arvegil the Dúnadan Man*, trying to pound him.
*( CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>bash arvegilget draught allquaff draught*Arvegil the Dúnadan Man* utters the words 'cure light'
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
*( CRW HP:Fine Mana:Warm Move:Tired>
You get a flask of orkish draught from a leather backpack.
*( CRW HP:Fine Mana:Warm Move:Tired>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*( CRW HP:Fine Mana:Warm>sk arvegilGreen, Wooded Hillside
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*f CRW HP:Fine Mana:Warm>
You try to pound *Arvegil the Dúnadan Man*, but he parries successfully.
*f CRW HP:Fine Mana:Warm *Arvegil the Dúnadan Man*:Fine>bash arvegil*Arvegil the Dúnadan Man* strongly crushes your right arm and tickles it.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*f CRW HP:Fine Mana:Warm>w
A Small Clump of Pines in the Grasslands
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>k arvegil
You approach *Arvegil the Dúnadan Man*, trying to pound him.
*. CRW HP:Fine Mana:Warm *Arvegil the Dúnadan Man*:Fine>bash arvegil*Arvegil the Dúnadan Man* strongly crushes your right foot and tickles it.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*. CRW HP:Fine Mana:Warm>w
Rolling Prairie
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>bash arvegil
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
*. CRW HP:Fine Mana:Warm>e
A Small Clump of Pines in the Grasslands
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>k arvegil*Arvegil the Dúnadan Man* leaves west riding a warhorse.
They aren't here.
*. CRW HP:Fine Mana:Warm>wk arvegilRolling Prairie
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm>
You try to pound *Arvegil the Dúnadan Man*, but he parries successfully.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Fine>flee
You will attempt to flee!
*Arvegil the Dúnadan Man* strongly crushes your left arm and tickles it.
*. CRW HP:Fine Mana:Warm *Arvegil the Dúnadan Man*:Fine>
You flee head over heels.
You flee south.
On an Open Plain
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>bash arvegil
You don't see any arvegil here.
*. CRW HP:Fine Mana:Warm Move:Tired>bash arvegil
You don't see any arvegil here.
*. CRW HP:Fine Mana:Warm Move:Tired>bash arvegil
You don't see any arvegil here.
*. CRW HP:Fine Mana:Warm Move:Tired>
*Arvegil the Dúnadan Man* has arrived from the north riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>bash arvegil*Arvegil the Dúnadan Man* quickly approaches, trying to crush you.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>s
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, (south), *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>exa arvegilcon arvegil*Arvegil the Dúnadan Man* leaves south riding a warhorse.
You don't see an arvegil.
*. CRW HP:Fine Mana:Warm Move:Tired>Consider whom or what?
*. CRW HP:Fine Mana:Warm Move:Tired>
*Arvegil the Dúnadan Man* has arrived from the south riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>s*Arvegil the Dúnadan Man* crushes your body hard and tickles it.
No way!
You are fighting for your life!
You pound *Arvegil the Dúnadan Man*'s left arm extremely hard.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>close exit
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exit
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>flee
You flee head over heels.
You flee east.
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: *north*, *east*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>w
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: *north*, *east*, [south], *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>s
The rock seems to be closed.
*. CRW HP:Fine Mana:Warm Move:Tired>open exit*Arvegil the Dúnadan Man* has arrived from the west riding a warhorse.
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired>sclose exit*Arvegil the Dúnadan Man* quickly approaches, trying to crush you.
No way!
You are fighting for your life!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exit
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>flee
You flee head over heels.
You flee west.
Sloping Plain
The corpse of an orkish soldier is lying here.
The corpse of an orkish soldier is lying here.
The corpse of an orkish patrol-leader is lying here.
Exits: *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>ws
Boundless Meadow
A shallow pond is here, tinted green with algae.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>Meadow
The garden snake slithers harmlessly here.
The garden snake slithers harmlessly here.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>n
Boundless Meadow
A shallow pond is here, tinted green with algae.
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>e
Sloping Plain
The corpse of an orkish soldier is lying here.
The corpse of an orkish soldier is lying here.
The corpse of an orkish patrol-leader is lying here.
Exits: *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>e
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, [south], *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>open exit
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired>exa arvegilcon arvegil
You don't see an arvegil.
*. CRW HP:Fine Mana:Warm Move:Tired>Consider whom or what?
*. CRW HP:Fine Mana:Warm Move:Tired>w
Sloping Plain
The corpse of an orkish soldier is lying here.
The corpse of an orkish soldier is lying here.
The corpse of an orkish patrol-leader is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *east*, *south*, *west*.
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>exa arvegilcon arvegil
You don't see an arvegil.
*. CRW HP:Fine Mana:Warm Move:Tired>Consider whom or what?
*. CRW HP:Fine Mana:Warm Move:Tired>eexa arvegilcon arvegilSloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, (south), *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>
You see nothing special about him.
*Arvegil the Dúnadan Man* has several bruises.
*Arvegil the Dúnadan Man* seems to have:
A bound up light wound at the body,
A clean light wound at the right leg,
A clean serious wound at the head.
*Arvegil the Dúnadan Man* is using:
<wielded> a heavy morningstar
<worn as shield> a metal wall shield (flawless)
<worn on head> a blood-encrusted helm (flawless)
<worn on body> a fine metal breastplate (flawless)
<worn about body> a forest green cloak (flawless)
<worn on arms> a fine pair of metal vambraces (flawless)
<worn on hands> a fine pair of metal gauntlets (flawless)
<worn on legs> a fine pair of greaves (flawless)
<worn on feet> a fine pair of metal boots (flawless)
<worn on wrist> a keyring with several keys
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a hooded brass lantern; it is lit
<worn on belt> a water skin
<worn on belt> a stone
*. CRW HP:Fine Mana:Warm Move:Tired>Fairly easy.
*Arvegil the Dúnadan Man* crushes your right arm and tickles it.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
You try to pound *Arvegil the Dúnadan Man*, but he parries successfully.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>flee
PANIC!
You can't quit the fight!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
*Arvegil the Dúnadan Man* closes the rock.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>open exit*Arvegil the Dúnadan Man* has arrived from the west riding a warhorse.
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired>
*Arvegil the Dúnadan Man* quickly approaches, trying to crush you.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitopen exitIt's already open!
*Arvegil the Dúnadan Man* tries to crush you, but your parry is successful.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>It's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>spam
*Arvegil the Dúnadan Man* closes the rock.
*Arvegil the Dúnadan Man* swiftly dodges your attempt to pound him.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>Spam mode off.
*Arvegil the Dúnadan Man* panics, but can't stop fighting to flee.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>spamSpam mode on.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>open exit
Ok.
*. CRW HP:Fine Mana:Warm Move:Tired>open exit
*Arvegil the Dúnadan Man* has arrived from the north riding a warhorse.
*. CRW HP:Fine Mana:Warm Move:Tired>*Arvegil the Dúnadan Man* quickly approaches, trying to crush you.
It's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitopen exitIt's already open!
You pound *Arvegil the Dúnadan Man*'s right arm very hard and tickle it.
*Arvegil the Dúnadan Man* tries to crush you, but your parry is successful.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>It's already open!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>sk arvegilNo way!
You are fighting for your life!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
You're already fighting!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>sk arvegilNo way!
You are fighting for your life!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
You're already fighting!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>sk arvegilNo way!
You are fighting for your life!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
You're already fighting!
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>flee
You flee head over heels.
You flee north.
On an Open Plain
Exits: *north*, *east*, *south*, *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>s
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *north*, *east*, (south), *west*.
*. CRW HP:Fine Mana:Warm Move:Tired>k arvegil
You approach *Arvegil the Dúnadan Man*, trying to pound him.
*. CRW HP:Fine Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>bash arvegilsk arvegil*Arvegil the Dúnadan Man* crushes your left leg extremely hard and tickles it.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
*. CRW HP:Hurt Mana:Warm Move:Tired>
You feel so much better hiding in the shadows!
Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: *(north)*, [south], down.
!= CRW HP:Hurt Mana:Warm Move:Tired>close exit
You approach *Arvegil the Dúnadan Man*, trying to pound him.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
Ok.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>op exit s
Ok.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>bash arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
s*Arvegil the Dúnadan Man* strongly crushes your right arm and tickles it.
*Arvegil the Dúnadan Man* opens the rock.
k arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
!= CRW HP:Hurt Mana:Warm Move:Tired>
You blink and feel weaker under the cruel light of the sun.
Riverside
Exits: (north), *east*, *south*.
*. CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>nk arvegil
You feel so much better hiding in the shadows!
Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: *(north)*, *(south)*, down.
!= CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
!= CRW HP:Hurt Mana:Warm Move:Tired>n
You blink and feel weaker under the cruel light of the sun.
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: *north*, *east*, (south), *west*.
*. CRW HP:Hurt Mana:Warm Move:Tired>k arvegil*Arvegil the Dúnadan Man* has arrived from the north riding a warhorse.
You pound *Arvegil the Dúnadan Man*'s right leg extremely hard.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>bash arvegilsk arvegil*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
*Arvegil the Dúnadan Man* sends you sprawling with a powerful bash.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
The sun sinks below the plains.
*Arvegil the Dúnadan Man* bleeds from open wounds.
*Arvegil the Dúnadan Man* crushes your body very hard and tickles it.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>bash arvegilsk arvegil
*Arvegil the Dúnadan Man* crushes your right leg hard and tickles it.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
*Arvegil the Dúnadan Man* closes the rock.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
Your head stops stinging.
*. CRW HP:Hurt Mana:Warm Move:Tired>The rock seems to be closed.
*. CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>open exit
You don't see any arvegil here.
*. CRW HP:Hurt Mana:Warm Move:Tired>*Arvegil the Dúnadan Man* has arrived from the north riding a warhorse.
The rock seems to be closed.
*. CRW HP:Hurt Mana:Warm Move:Tired>cha wimpy 200*Arvegil the Dúnadan Man* quickly approaches, trying to crush you.
You're already fighting!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
Ok.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>scWimpy set to: 200
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
You can't do that while fighting.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>
*Arvegil the Dúnadan Man* tries to crush you, but your parry is successful.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Hurt>open exitIt's already open!
You pound *Arvegil the Dúnadan Man*'s right arm extremely hard.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>open exitIt's already open!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>open exitopen exit*Arvegil the Dúnadan Man* closes the rock.
Ok.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>open exitIt's already open!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>It's already open!
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
*. CRW HP:Hurt Mana:Warm Move:Tired>open exitIt's already open!
*. CRW HP:Hurt Mana:Warm Move:Tired>k arvegilThey aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>ek arvegilPlateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: north, east, west.
*. CRW HP:Hurt Mana:Warm Move:Tired>
You approach *Arvegil the Dúnadan Man*, trying to pound him.
*Arvegil the Dúnadan Man* crushes your right foot extremely hard.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>bash arvegilwk arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
*. CRW HP:Hurt Mana:Warm Move:Tired>Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, (south), west.
*. CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>nek arvegilOn an Open Plain
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: north, east, south, west.
*. CRW HP:Hurt Mana:Warm Move:Tired>*Arvegil the Dúnadan Man* leaves south riding a warhorse.
Sheltered Lowlands
Exits: north, east, south, west.
*. CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>w
On an Open Plain
Exits: north, east, south, west.
*. CRW HP:Hurt Mana:Warm Move:Tired>sk arvegilSloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, (south), west.
*. CRW HP:Hurt Mana:Warm Move:Tired>The rock closes quietly.
They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>ek arvegilPlateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
*. CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>w
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, [south], west.
*. CRW HP:Hurt Mana:Warm Move:Tired>open exit
Ok.
*. CRW HP:Hurt Mana:Warm Move:Tired>sclose exitShortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: (north), (south), down.
!= CRW HP:Hurt Mana:Warm Move:Tired>bash arvegil
Ok.
!= CRW HP:Hurt Mana:Warm Move:Tired>
Your bash at *Arvegil the Dúnadan Man* sends him sprawling.
You pound *Arvegil the Dúnadan Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit nclo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>cha wimpy 100
Wimpy set to: 100
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
You pound *Arvegil the Dúnadan Man*'s right arm extremely hard and shatter it.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>op exit sIt's already open!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit nclo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Wounded>clo exit nclo exit n
It's already closed!
*Arvegil the Dúnadan Man* seems to have recovered his senses.
You pound *Arvegil the Dúnadan Man*'s right arm extremely hard and shatter it.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit nclo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit nclo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>flee*Arvegil the Dúnadan Man* says 'lolz'
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>
It's already closed!
You swiftly dodge *Arvegil the Dúnadan Man*'s attempt to crush you.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>*Arvegil the Dúnadan Man* opens the rock.
Ok.
!= CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>clo exit n*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
!= CRW HP:Hurt Mana:Warm Move:Tired>clo exit n
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired>
It's already closed!
!= CRW HP:Hurt Mana:Warm Move:Tired>s
Riverside
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: (north), east, south.
*. CRW HP:Hurt Mana:Warm Move:Tired>close exitk arvegil
Ok.
*. CRW HP:Hurt Mana:Warm Move:Tired>
You approach *Arvegil the Dúnadan Man*, trying to pound him.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>bash arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* opens the hill.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your bash at *Arvegil the Dúnadan Man* sends him sprawling.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>n
No way!
You are fighting for your life!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
Ok.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>
You pound *Arvegil the Dúnadan Man*'s body extremely hard and shatter it.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exitclose exit
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
It's already closed!
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* seems to have recovered his senses.
*Arvegil the Dúnadan Man* tries to crush you, but your parry is successful.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>close exit
It's already closed!
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>
*Arvegil the Dúnadan Man* opens the hill.
*. CRW HP:Hurt Mana:Warm Move:Tired *Arvegil the Dúnadan Man*:Bad>bash arvegil*Arvegil the Dúnadan Man* dismounts from a warhorse, and stops riding him.
nk arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves east.
Your victim has disappeared!
*. CRW HP:Hurt Mana:Warm Move:Tired>Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: [north], (south), down.
!= CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
!= CRW HP:Hurt Mana:Warm Move:Tired>sk arvegilRiverside
A large warhorse is standing here, clad in mail.
Exits: (north), east, south.
*. CRW HP:Hurt Mana:Warm Move:Tired>They aren't here.
*. CRW HP:Hurt Mana:Warm Move:Tired>leade
You stop riding a hungry warg (MIN).
A hungry warg (MIN) starts following you.
*. CW HP:Hurt Mana:Warm Move:Tired>Rapid River Bruinen
Exits: east, south, west, up.
ACK! A hungry warg didn't follow you, you lost it.
*~ CW HP:Hurt Mana:Warm Move:Tired>k arvegilThey aren't here.
*~ CW HP:Hurt Mana:Warm Move:Tired>ek arvegilEntrenched Meander
A large sturgeon swims slowly along the bottom.
Exits: north, east, west.
You are borne along by a strong current.
Rapid River Bruinen
Exits: east, south, west, up.
You successfully tread water.
*~ CW HP:Hurt Mana:Warm Move:Slow>They aren't here.
*~ CW HP:Hurt Mana:Warm Move:Slow>e
Entrenched Meander
A large sturgeon swims slowly along the bottom.
Exits: north, east, west.
*~ CW HP:Hurt Mana:Warm Move:Slow>e
You failed to climb there and fall down, hurting yourself.
Entrenched Meander
A large sturgeon swims slowly along the bottom.
Exits: north, east, west.
A large sturgeon has arrived from the north.
*~ CW HP:Hurt Mana:Warm Move:Slow>k arvegilThey aren't here.
*~ CW HP:Hurt Mana:Warm Move:Slow>e
You failed to climb there and fall down, hurting yourself.
Entrenched Meander
A large sturgeon swims slowly along the bottom.
A large sturgeon swims slowly along the bottom.
Exits: north, east, west.
*~ CW HP:Hurt Mana:Warm Move:Slow>e
You failed to climb there and fall down, hurting yourself.
Entrenched Meander
A large sturgeon swims slowly along the bottom.
A large sturgeon swims slowly along the bottom.
Exits: north, east, west.
*~ CW HP:Hurt Mana:Warm Move:Slow>n
Entrenched Meander
Exits: east, south, up.
*~ CW HP:Hurt Mana:Warm Move:Slow>e
Rejuvenated Bruinen
The prominent fin of a silver-yellow fish breaks the surface of the water.
The prominent fin of a silver-yellow fish breaks the surface of the water.
Exits: north, east, south, west, down.
*~ CW HP:Hurt Mana:Warm Move:Slow>e
Trail at the Bruinen
Exits: north, =east=, =south=, west.
The ground is very frosty.
*+ CW HP:Hurt Mana:Warm Move:Slow>e
Bend in the Trail
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: =north=, east, south, =west=.
*+ CW HP:Hurt Mana:Warm Move:Slow>n
Ancient Trail
Exits: north, =east=, =south=, west.
*+ CW HP:Hurt Mana:Warm Move:Weak>e
Ancient Trail
Exits: north, east, south, =west=.
*+ CW HP:Hurt Mana:Warm Move:Weak>n
Trail Approaching the River
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Weak>get draught allquaff draught
You get a flask of orkish draught from a leather backpack.
*. CW HP:Hurt Mana:Warm Move:Weak>n
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
*. CW HP:Hurt Mana:Warm Move:Slow>A Rock-bristled Riverside
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Slow>rem grey-cloakrem bootswear smoothwear forest
You stop using a fine grey cloak.
*. CW HP:Hurt Mana:Warm Move:Slow>
You stop using a fine pair of metal boots.
*. CW HP:Hurt Mana:Warm Move:Slow>e
You wear a pair of smooth, black boots on your feet.
*. CW HP:Hurt Mana:Warm Move:Slow>
You wear a forest green cloak about your body.
*. CW HP:Hurt Mana:Warm Move:Slow>n
On a Faded Trail
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Slow>n
Junction in the Path
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Slow>Lightly-forested Incline
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Slow>e
In an Open Valley
A small brown snake is slithering around here.
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Slow>e
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
*. CW HP:Hurt Mana:Warm Move:Slow>e
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
The frosty ground is starting to soften.
*. CW HP:Hurt Mana:Warm Move:Slow>e
Path to the Misty Mountains
Exits: north, east, west.
*. CW HP:Hurt Mana:Warm Move:Slow>n
High Moors
Exits: east, south.
*: CW HP:Hurt Mana:Warm Move:Weak>e
High Moors
Exits: east, south, west.
*: CW HP:Hurt Mana:Warm Move:Weak>e
High Moors
Exits: north, east, south, west.
*: CW HP:Hurt Mana:Warm Move:Weak>e
High Moors
Exits: north, east, south, west.
*: CW HP:Hurt Mana:Hot Move:Weak>w
High Moors
Exits: north, east, south, west.
*: CW HP:Hurt Mana:Hot Move:Weak>sc
231/455 hits, 24/52 mana, and 8/161 moves.
*: CW HP:Hurt Mana:Hot Move:Weak>stat
OB: 144%, DB: 31%, PB: 48%, Armour: 69%. Wimpy: 100. Mood: aggressive.
Needed: 52,149 xp, 0 tp. Gold: 640. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- strength
- Orkish draught
- tiredness
*: CW HP:Hurt Mana:Hot Move:Weak>cast n 'cure light'
You start to concentrate...
cast n 'cure light'
Your scratches and bruises disappear.
*: CW HP:Hurt Mana:Warm Move:Weak>
You muster all of your concentration...
Your scratches and bruises disappear.
*: CW HP:Hurt Mana:Icy Move:Weak>tell Alkar fuck, he gets away bad
Ok.
The night has begun.
You feel stronger in the dark!
!: CW HP:Hurt Mana:Icy Move:Weak>trop # *** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Valamir | 1, 0%, #Dent |
| 1, 0%, #Gwenýth | 1, 0%, #Lessner |
| 1, 0%, #Laegïl | 1, 0%, #Komomkoro |
| 1, 0%, #Skum | 1, 0%, #Elain |
| 1, 0%, #Hinder | 1, 0%, #Sigurdur |
| 1, 0%, #Devin | 1, 0%, #Faina |
| 1, 0%, #Pere | 1, 0%, #Wahertian |
| 1, 0%, #Toaren | 1, 0%, #Barno |
| 1, 0%, #Zeer | 1, 0%, #Ugurz |
| 1, 0%, #Kljufa | 1, 0%, #Sigma |
| 1, 0%, #Lock | 1, 0%, #Khanyon |
| 1, 0%, #Anathir | 1, 0%, #Isemrota |
| 2, 1%, #Kasul | 2, 0%, #Sinks |
| 1, 0%, #Hathàrdir | 1, 0%, #Xyr |
| 1, 0%, #Quarter | 1, 1%, #Zare |
| 1, 0%, #Algan | 2, 0%, #Dipsy |
| 1, 1%, #Heerst | 2, 1%, #Dashiva |
| 1, 1%, #Massaker | 1, 0%, #Shevraun |
| 1, 0%, #Zilik | 1, 0%, #Sibin |
| 1, 0%, #Astar | 1, 0%, #Silénoth |
| 1, 0%, #Inferno | 1, 0%, #Zorvrem |
| 1, 0%, #Bargar | 1, 0%, #Undriel |
| 3, 0%, #Glare | 1, 0%, #Liefel |
| 2, 1%, #Thur | 2, 0%, #Alinoth |
| 4, 1%, #Keldir | 1, 0%, #Aiimhel |
| 1, 0%, #Gâlmôd | 1, 0%, #Aelodys |
| 1, 0%, #Lusitania | 1, 0%, #Eldahil |
*** Return: continue, b: back one page, r: redisplay, q:quit (12%) *** q!: CW HP:Hurt Mana:Icy Move:Slow>sc
253/455 hits, 2/52 mana, and 15/161 moves.
!: CW HP:Hurt Mana:Icy Move:Slow>
Alkar tells you 'ah, comf!'
!: CW HP:Hurt Mana:Icy Move:Slow>trop arvegil *** TROPHY *** (Number Killed, Knowledge, Mobile)
You never killed anything like that.
!: CW HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.
!: CW HP:Hurt Mana:Icy Move:Slow>sc
254/455 hits, 3/52 mana, and 18/161 moves.
!: CW HP:Hurt Mana:Icy Move:Slow>inf
You are a male Tarkhnarb Orc.
You are 60 years, 1 month and 22 days old.
You have played 24 days and 4 hours (real time). Session: 30 mins.
This ranks you as Gryl the King of Goblins (level 48).
You are five feet three and weigh nine stone and ten pounds.
Perception: vision 10, hearing 0, smell 10. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Goblin Town.
Your equipment weighs one hundred fifteen pounds. Heavy, but we will manage...
Your base abilities are: Str:22 Int:9 Wis:6 Dex:15 Con:20 Wil:16 Per:11.
Offensive Bonus: 144%, Dodging Bonus: -19%, Parrying Bonus: 48%.
Your armour provides an average protection of 69%.
You have 255/455 hit, 3/52 mana, and 19/161 movement points.
Your mood is aggressive.
You will flee if your hit points go below 100.
You have scored 32,947,851 experience points and you have 188,204 travel
points.
Your supremacy in battle is beyond question (63 wp).
You need 52,149 exp. points and 0 travel points to reach the next level.
You have 640 gold coins, 8 silver pennies, and 3 copper pennies.
You are speaking Orkish.
You will swim if necessary.
You will try to climb even under unsafe conditions.
You are subjected to the following temporary effects:
- novoid
- noquit
- panic
- strength
- Orkish draught
*** Return: continue, b: back one page, r: redisplay, q:quit (99%) *** - tiredness
!: CW HP:Hurt Mana:Icy Move:Slow>cha hei 31Ok.
!: CW HP:Hurt Mana:Icy Move:Slow>tell Alkar does your orc have track?
Ok.
!: CW HP:Hurt Mana:Icy Move:Slow>l i packbackpack (used) :
a fine pair of soft leather gloves (marred)
five flasks of orkish draught
a fragrant-smelling bag
a pair of snowshoes (satisfactory)
a piece of silvery metal
four piles of short, black fur
three short, moist tails
a small metal flask
a twisted rock fragment
a stone
!: CW HP:Hurt Mana:Icy Move:Slow>
Kallamir narrates 'can anyone locate sorcerer for me please'
!: CW HP:Hurt Mana:Icy Move:Slow>sc
259/455 hits, 5/52 mana, and 29/161 moves.
!: CW HP:Hurt Mana:Icy Move:Slow>sc
260/455 hits, 5/52 mana, and 29/161 moves.
!: CW HP:Hurt Mana:Icy Move:Tired>sc
260/455 hits, 5/52 mana, and 30/161 moves.
You feel bolder.
!: CW HP:Hurt Mana:Icy Move:Tired>sc
260/455 hits, 5/52 mana, and 30/161 moves.
!: CW HP:Hurt Mana:Icy Move:Tired>st
You stop resting, and stand up.
!: CW HP:Hurt Mana:Icy Move:Tired>tr
You carefully examine the ground around you, looking for tracks...
Alkar tells you 'I'd have to log him to check'
You see:
- a track of an Orc coming from the east done less than 1 hour ago
- a track of an Orc leading east done less than 1 hour ago
- a track of an Orc coming from the west done less than 1 hour ago
- a track of a hungry warg leading south done less than 3 hours ago
- a track of a hungry warg leading east done less than 3 hours ago
- a track of a hungry warg leading west done less than 6 hours ago
- a track of a warhorse leading west done less than 6 hours ago
- a track of a pack horse leading east done less than 8 hours ago
- a track of *an Elf* leading north done less than 9 hours ago
- a track of *an Elf* coming from the west done less than 9 hours ago
- a track of a pony leading west done less than 11 hours ago
- a track of a pack horse leading south done less than 11 hours ago
- a track of a pack horse leading west done less than 12 hours ago
tell Alkar I know you can do that very fast!You stop searching, you don't seem to find anything else.
!: CW HP:Hurt Mana:Cold Move:Tired>
Ok.
!: CW HP:Hurt Mana:Cold Move:Tired>s
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>trAlkar tells you 'But I'm telling you, he will never unretire, hehe'
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Orc coming from the north done less than 1 hour ago
- a track of a hungry warg leading west done less than 3 hours ago
- a track of a hungry warg leading north done less than 3 hours ago
- a track of a pack horse leading north done less than 8 hours ago
- a track of a mountain mule leading east done less than 9 hours ago
- a track of a pack horse leading east done less than 9 hours ago
- a track of a pack horse leading south done less than 11 hours ago
w
You stop searching.
!. CW HP:Hurt Mana:Cold Move:Tired>Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
Path to the Misty Mountains
Exits: north, east, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
The frost is making the ground feel solid.
!. CW HP:Hurt Mana:Cold Move:Tired>s
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
Junction in the Path
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
A Path along a Steep, Brown Bank
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Orc coming from the east done less than 1 hour ago
- a track of a hungry warg leading west done less than 3 hours ago
- a track of a hungry warg leading east done less than 4 hours ago
- a track of a warhorse leading west done less than 7 hours ago
- a track of a pack horse leading south done less than 9 hours ago
- a track of a mountain mule leading east done less than 10 hours ago
- a track of a pack horse leading east done less than 10 hours ago
- a track of a pack horse leading west done less than 11 hours ago
- a track of a pony leading west done less than 11 hours ago
s
You stop searching, you don't seem to find anything else.
!. CW HP:Hurt Mana:Cold Move:Tired>A Rock-bristled Riverside
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>s
Trail Approaching the River
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>w
A Ridge Overlooking the River
Exits: east, south.
!. CW HP:Hurt Mana:Cold Move:Tired>s
Ancient Trail
Exits: north, =east=, =south=, west.
!+ CW HP:Hurt Mana:Cold Move:Tired>s
Bend in the Trail
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: =north=, east, south, =west=.
!+ CW HP:Hurt Mana:Cold Move:Tired>tr
You carefully examine the ground around you, looking for tracks...
You feel your muscles regain some of their former energy.
You see:
- a track of an Orc coming from the north done less than 1 hour ago
- a track of an Orc coming from the west done less than 2 hours ago
- a track of a pack horse leading north done less than 8 hours ago
- a track of a pack horse leading east done less than 11 hours ago
Alkar tells you 'hmm 10 int, 9 per'
*Arvegil the Dúnadan Man* has arrived from the east riding a warhorse.
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
k arvegil
You stop searching.
!+ CW HP:Hurt Mana:Cold>They aren't here.
!+ CW HP:Hurt Mana:Cold>sk arvegilA Supplementary Pasture
A tall plant with a perfectly smooth stem gracefully marks the landscape.
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Cold Move:Tired>bashThey aren't here.
!. CW HP:Hurt Mana:Cold Move:Tired>Bash what or whom?
!. CW HP:Hurt Mana:Cold Move:Tired>tr warhorse
You carefully examine the ground around you, looking for tracks...
Alkar tells you 'I'm doubting he has track'
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Cold>tell Alkar :(
Ok.
!. CW HP:Hurt Mana:Warm>w
Trail at Mixed Fields
Exits: =north=, east, south, =west=.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Warm>s
A Flower Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm>e
Burnt Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm>s
Burnt Field
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, south, west.
Kallamir narrates 'or at least well me where about it wanders???'
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm>w
Mixed Flower Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm>w
Overgrown Trail
Exits: north, east, south, west.
Alkar tells you 'he is also about 400 yrs old'
You see some tracks of a warhorse leading north, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>n
Bend in the Trail
Exits: =north=, east, south, =west=.
You see some tracks of a warhorse leading north, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Warm>n
Trail by a Swift-flowing River
Exits: north, =east=, =south=, west.
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Warm Move:Tired>e
Trail at Mixed Fields
Exits: =north=, east, south, =west=.
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Warm Move:Tired>e
A Supplementary Pasture
A tall plant with a perfectly smooth stem gracefully marks the landscape.
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>s
Burnt Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>s
Burnt Field
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>w
Mixed Flower Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>s
A Grassy Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>w
Thick Grass by a Road
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Warm Move:Tired>w
Ancient Road
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
Exits: =north=, east, =south=.
You see some tracks of a warhorse leading north, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Warm Move:Tired>n
Old Junction
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: =north=, east, =south=, west.
Aha, you have found your victim!
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
!+ CW HP:Hurt Mana:Warm Move:Tired>k arvegilThey aren't here.
!+ CW HP:Hurt Mana:Warm Move:Tired>n
Trail at a Rapid River
Exits: =east=, =south=.
!+ CW HP:Hurt Mana:Warm Move:Tired>k arvegilThey aren't here.
!+ CW HP:Hurt Mana:Warm Move:Tired>bashBash what or whom?
!+ CW HP:Hurt Mana:Warm Move:Tired>e
Bend in the Trail
Exits: =north=, east, south, =west=.
!+ CW HP:Hurt Mana:Warm Move:Tired>k arvegilThey aren't here.
!+ CW HP:Hurt Mana:Warm Move:Tired>n
Trail by a Swift-flowing River
Exits: north, =east=, =south=, west.
!+ CW HP:Hurt Mana:Warm Move:Tired>e
Trail at Mixed Fields
Exits: =north=, east, south, =west=.
!+ CW HP:Hurt Mana:Warm Move:Tired>n
Trail at the Bruinen
A restless rabbit bounces around.
Exits: north, =east=, =south=, west.
!+ CW HP:Hurt Mana:Warm Move:Tired>e
Bend in the Trail
Exits: =north=, east, south, =west=.
!+ CW HP:Hurt Mana:Warm Move:Tired>n
Ancient Trail
A restless rabbit bounces around.
Exits: north, =east=, =south=, west.
!+ CW HP:Hurt Mana:Warm Move:Tired>e
Ancient Trail
Exits: north, east, south, =west=.
!+ CW HP:Hurt Mana:Warm Move:Tired>n
Trail Approaching the River
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Warm Move:Tired>n
A Rock-bristled Riverside
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Warm Move:Tired>n
A Path along a Steep, Brown Bank
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Warm Move:Tired>w
A Ford in the River Bruinen
Exits: north, east, south, west.
Thick ice covers the water.
!% CW HP:Hurt Mana:Warm Move:Tired>w
West of the Ford in the Bruinen
Exits: =north=, east, south, west.
The ground is very frosty.
!+ CW HP:Hurt Mana:Warm Move:Tired>w
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: east, south, west.
!f CW HP:Hurt Mana:Warm Move:Tired>w
A Wind-beaten Hill
Exits: east, south, west.
!( CW HP:Hurt Mana:Warm Move:Tired>w
Dispersed Pines along the Road
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Warm Move:Slow>s
A Small Clump of Pines in the Grasslands
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Warm Move:Slow>s
Sheltered Lowlands
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Warm Move:Slow>s
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
!. CW HP:Hurt Mana:Warm Move:Slow>w
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, (south), west.
!. CW HP:Hurt Mana:Warm Move:Slow>s
Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: (north), (south), down.
!= CW HP:Hurt Mana:Warm Move:Slow>s
Riverside
The corpse of a hungry warg is lying here.
Exits: (north), east, south.
!. CW HP:Hurt Mana:Warm Move:Slow>riWhat do you want to ride?
!. CW HP:Hurt Mana:Warm Move:Slow>l i corpsecorpse (here) :
a saddlecloth
!. CW HP:Hurt Mana:Warm Move:Slow>tell Alkar oh no
Ok.
!. CW HP:Hurt Mana:Warm Move:Slow>tell Alkar he killed kompis
Ok.
As the warmth of the draught recedes from your limbs, you feel less energetic.
!. CW HP:Hurt Mana:Warm Move:Slow>sc
296/455 hits, 22/52 mana, and 27/161 moves.
!. CW HP:Hurt Mana:Warm Move:Slow>stat
OB: 146%, DB: 31%, PB: 48%, Armour: 69%. Wimpy: 100. Mood: aggressive.
Needed: 52,149 xp, 0 tp. Gold: 640. Alert: normal.
Affected by:
- novoid
- noquit
- strength
!. CW HP:Hurt Mana:Warm Move:Slow>cast n 'cure light'
You start to concentrate...
cast n 'cure light'
Your spell backfired!
You feel exhausted.
!. CW HP:Hurt Mana:Warm Move:Slow>
You muster all of your concentration...
Your scratches and bruises disappear.
!. CW HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.
!. CW HP:Hurt Mana:Icy Move:Slow>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a defiled dwarven shield (flawless)
<worn on head> a crown of bones (flawless)
<worn on body> a shining breastplate (flawless)
<worn about body> a forest green cloak (satisfactory)
<worn on arms> a shining pair of chain mail sleeves (flawless)
<worn on hands> a fine pair of metal gauntlets (flawless)
<worn on legs> a shining pair of chain mail leggings (flawless)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on wrist> a small daisy chain (well-maintained)
<worn on finger> an icy ring
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a water skin
<worn on belt> a gem-inlaid knife (flawless)
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a red ruby; it has a soft glowing aura
!. CW HP:Hurt Mana:Icy Move:Slow>r
You are already resting.
!. CW HP:Hurt Mana:Icy Move:Tired>sc
310/455 hits, 5/52 mana, and 31/161 moves.
!. CW HP:Hurt Mana:Icy Move:Tired>stat
OB: 146%, DB: -19%, PB: 48%, Armour: 69%. Wimpy: 100. Mood: aggressive.
Needed: 52,149 xp, 0 tp. Gold: 640. Alert: normal.
Affected by:
- novoid
- noquit
- strength
!. CW HP:Hurt Mana:Icy Move:Tired>cha wimpy 200
Wimpy set to: 200
!. CW HP:Hurt Mana:Icy Move:Tired>l
Riverside
The corpse of a hungry warg is lying here.
!. CW HP:Hurt Mana:Icy Move:Tired>
Alkar tells you 'And no, I can't log him quick, I get to wait 30 min like
everyone else. =)'
!. CW HP:Hurt Mana:Cold Move:Tired>tell Alkar really?
Ok.
!. CW HP:Hurt Mana:Cold Move:Tired>
Alkar tells you 'Indeed.'
!. CW HP:Hurt Mana:Cold Move:Tired>tell Alkar I think Feanor could!
Ok.
!. CW HP:Fine Mana:Cold Move:Tired>tell Alkar or maybe it was Staer =)
Ok.
!. CW HP:Fine Mana:Cold>
Alkar tells you 'Ah, let me explain --'
!. CW HP:Fine Mana:Cold>
Alkar tells you 'I am capable of it, yes.'
!. CW HP:Fine Mana:Cold>
Alkar tells you 'But I'm not allowed to.'
!. CW HP:Fine Mana:Warm>tell Alkar I see!
Ok.
!. CW HP:Fine Mana:Warm>l i packbackpack (used) :
a fine pair of soft leather gloves (marred)
five flasks of orkish draught
a fragrant-smelling bag
a pair of snowshoes (satisfactory)
a piece of silvery metal
four piles of short, black fur
three short, moist tails
a small metal flask
a twisted rock fragment
a stone
!. CW HP:Fine Mana:Warm>
Almiel narrates 'rakhir was around tall 4 ticks ago'
!. CW HP:Fine Mana:Warm>
Alkar tells you 'None of us are, unless we are forced to do so (i.e. someone
is breaking MUME and we are playing mortal).'
!. CW HP:Fine Mana:Warm>sc
353/455 hits, 24/52 mana, and 100/161 moves.
!. CW HP:Fine Mana:Hot>stat
OB: 146%, DB: -19%, PB: 48%, Armour: 69%. Wimpy: 200. Mood: aggressive.
Needed: 52,149 xp, 0 tp. Gold: 640. Alert: normal.
Affected by:
- novoid
- noquit
- strength
!. CW HP:Fine Mana:Hot>st
You stop resting, and stand up.
!. CW HP:Fine Mana:Hot>open exitIt's already open!
!. CW HP:Fine Mana:Hot>n
Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: (north), (south), down.
!= CW HP:Fine Mana:Hot>n
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here tending wounds, riding a warhorse.
Exits: north, east, (south), west.
!. CW HP:Fine Mana:Hot>s
Alkar tells you 'We get in just as much trouble as anyone else.'
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
Shortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: (north), (south), down.
!= CW HP:Fine Mana:Hot>dRoughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai cook is lying here.
The corpse of an Ohurk-uai soldier is lying here.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.
!O CW HP:Fine Mana:Hot>s
Cluttered Room
A large, dusty alcove sits in a wall, smelling of soot.
A sturdy peg for hanging armour from is on the wall.
A wooden chest stands in the corner.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of an orc-guard is lying here.
The corpse of the Ohurk-uai chief is lying here.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
A strong, tall orc-guard is looking for enemies here.
The Ohurk-uai orc chief is here, leading his tribe.
Exits: north.
!O CW HP:Fine Mana:Hot>n
Roughly Cut Cave
A large stone fireplace with a roaring fire warms the room.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai cook is lying here.
The corpse of an Ohurk-uai soldier is lying here.
A female Ohurk-uai cook is here, planning to prepare the next meal.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
An orc of the Ohurk-uai stands here, cursing and grumbling.
Exits: south, up, down.
!O CW HP:Fine Mana:Hot>uShortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: (north), (south), down.
!= CW HP:Fine Mana:Hot>nbash arvegilSloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, (south), west.
!. CW HP:Fine Mana:Hot>
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>wbash arvegilSloping Plain
The corpse of an orkish soldier is lying here.
The corpse of an orkish soldier is lying here.
The corpse of an orkish patrol-leader is lying here.
Exits: east, south, west.
!. CW HP:Fine Mana:Hot>
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>tell Alkar ack
Ok.
!. CW HP:Fine Mana:Hot>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!. CW HP:Fine Mana:Hot>ye you killed Kompis :(
Ok.
!. CW HP:Fine Mana:Hot>e
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here searching for tracks, riding a warhorse.
Exits: north, east, (south), west.
Aha, you have found your victim!
!. CW HP:Fine Mana:Hot>bash arvegil
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
!. CW HP:Fine Mana:Hot>sk arvegilShortcut
A noticeable crack runs down one of the walls.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of an Ohurk-uai soldier is lying here.
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
Exits: (north), (south), down.
!= CW HP:Fine Mana:Hot>They aren't here.
!= CW HP:Fine Mana:Hot>n
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, (south), west.
!. CW HP:Fine Mana:Hot>bash arvegil
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>ebash arvegilPlateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
!. CW HP:Fine Mana:Hot>
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>ebash arvegilPlateau
Exits: north, west, down.
!. CW HP:Fine Mana:Hot>
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>w
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
!. CW HP:Fine Mana:Hot>nbash arvegilSheltered Lowlands
Exits: north, east, south, west.
!. CW HP:Fine Mana:Hot>
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>w
On an Open Plain
Exits: north, east, south, west.
You smell blood.
!. CW HP:Fine Mana:Hot>sbash arvegilSloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, (south), west.
!. CW HP:Fine Mana:Hot>
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>search q
You begin to search...
You didn't find anyone.
!. CW HP:Fine Mana:Hot>search q
You begin to search...
You didn't find anyone.
!. CW HP:Fine Mana:Hot>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!. CW HP:Fine Mana:Hot>sc
364/455 hits, 30/52 mana, and 96/161 moves.
!. CW HP:Fine Mana:Hot>
Alkar tells you 'In fact we are easier to track, since all V+ online see
notices if we break the 30 or 5 minute rules, or if we multiplay.'
!. CW HP:Fine Mana:Hot>e
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!. CW HP:Fine Mana:Hot>
Alkar tells you 'And it is logged.'
!. CW HP:Fine Mana:Hot>e
Plateau
Exits: north, west, down.
tell Alkar :p
You see some tracks of a warhorse leading north, done less than 1 hour ago.
!. CW HP:Fine Mana:Hot>
Ok.
!. CW HP:Fine Mana:Hot>n
Evergreen Forest
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!f CW HP:Fine Mana:Hot>
A boar cub has arrived from the north.
!f CW HP:Fine Mana:Hot>w
Alkar tells you 'So!'
Sheltered Lowlands
Exits: north, east, south, west.
You smell blood.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Fine Mana:Hot>s
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
Alkar tells you 'hehe'
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Fine Mana:Hot>w
Sloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
*Arvegil the Dúnadan Man* is here searching for tracks, riding a warhorse.
Exits: north, east, (south), west.
Aha, you have found your victim!
!. CW HP:Fine Mana:Hot>bash arvegil
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
!. CW HP:Fine Mana:Hot>bash arvegil
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>bash arvegil
You don't see any arvegil here.
*Arvegil the Dúnadan Man* has arrived from the east riding a warhorse.
!. CW HP:Fine Mana:Hot>bash arvegil!. CW HP:Fine Mana:Hot *Arvegil the Dúnadan Man*:Bad>
*Arvegil the Dúnadan Man* sends you sprawling with a powerful bash.
*Arvegil the Dúnadan Man* crushes your left hand extremely hard.
!. CW HP:Fine Mana:Hot *Arvegil the Dúnadan Man*:Bad>
*Arvegil the Dúnadan Man* closes the rock.
!. CW HP:Fine Mana:Hot *Arvegil the Dúnadan Man*:Bad>
*Arvegil the Dúnadan Man* crushes your body extremely hard.
!. CW HP:Fine Mana:Hot *Arvegil the Dúnadan Man*:Bad>tell Alkar geekneel
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves west riding a warhorse.
!. CW HP:Fine Mana:Hot>
*Arvegil the Dúnadan Man* has arrived from the west riding a warhorse.
Your head stops stinging.
!. CW HP:Fine Mana:Hot>
Ok.
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
!. CW HP:Fine Mana:Hot>emo proclaims 'Kneel down to the might of King Gryl!'
Ok.
!. CW HP:Fine Mana:Hot>ek arvegilPlateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
!. CW HP:Fine Mana:Hot>bash arvegilThey aren't here.
!. CW HP:Fine Mana:Hot>e
You don't see any arvegil here.
!. CW HP:Fine Mana:Hot>k arvegilPlateau
Exits: north, west, down.
!. CW HP:Fine Mana:Hot>n
They aren't here.
!. CW HP:Fine Mana:Hot>n
Evergreen Forest
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
Exits: north, east, south, west.
!f CW HP:Fine Mana:Hot>n
Green, Wooded Hillside
Exits: north, east, south, west.
!f CW HP:Fine Mana:Hot>n
A Wind-beaten Hill
Exits: east, south, west.
!( CW HP:Fine Mana:Hot>e
Alas, you cannot go that way...
!( CW HP:Fine Mana:Hot>Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: east, south, west.
!f CW HP:Fine Mana:Hot>ek arvegilThe wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: =north=, east, south, west.
!+ CW HP:Fine Mana:Hot>They aren't here.
!+ CW HP:Fine Mana:Hot>e
A Ford in the River Bruinen
*Barno the Beorning Man* is standing here searching for something.
Exits: north, east, south, west.
Thick ice covers the water.
!% CW HP:Fine Mana:Hot>w
West of the Ford in the Bruinen
Exits: =north=, east, south, west.
The ground is very frosty.
!+ CW HP:Fine Mana:Hot>k arvegilThey aren't here.
!+ CW HP:Fine Mana:Hot>w
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: east, south, west.
!f CW HP:Fine Mana:Hot>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading south, done less than 2 hours ago.
!f CW HP:Fine Mana:Hot>tell Alkar this guy is still bad
Ok.
!f CW HP:Fine Mana:Hot>s
An Evergreen Woodland
Exits: north, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!f CW HP:Fine Mana:Hot>tell Alkar and I'm fine =p
Ok.
!f CW HP:Fine Mana:Hot>s
Lush Forest Overlooking the River
A long-tailed bird watches you from the vegetation.
Exits: north, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!f CW HP:Fine Mana:Hot>w
Evergreen Forest
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!f CW HP:Fine Mana:Hot>s
Plateau
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: north, west, down.
Aha, you have found your victim!
!. CW HP:Fine Mana:Hot>bash arvegil*Arvegil the Dúnadan Man* bleeds from open wounds.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves north riding a warhorse.
!. CW HP:Fine Mana:Hot>nk arvegilEvergreen Forest
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: north, east, south, west.
!f CW HP:Fine Mana:Hot>
You pound *Arvegil the Dúnadan Man*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Arvegil the Dúnadan Man* crushes your body extremely hard.
You feel a sharp pain there!
!f CW HP:Hurt Mana:Hot *Arvegil the Dúnadan Man*:Awful>bash arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves south riding a warhorse.
!f CW HP:Hurt Mana:Hot>w
Sheltered Lowlands
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot>k arvegileThey aren't here.
!. CW HP:Hurt Mana:Hot>k arvegilEvergreen Forest
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
A boar cub is playing here, and exploring the wide world.
A restless rabbit bounces around.
Exits: north, east, south, west.
!f CW HP:Hurt Mana:Hot>k arvegilThey aren't here.
!f CW HP:Hurt Mana:Hot>sk arvegilThey aren't here.
!f CW HP:Hurt Mana:Hot>Plateau
Exits: north, west, down.
!. CW HP:Hurt Mana:Hot>They aren't here.
!. CW HP:Hurt Mana:Hot>ww
Plateau
The corpse of an orkish warg-rider is lying here.
The corpse of an orkish warg-rider is lying here.
Exits: north, east, west.
!. CW HP:Hurt Mana:Hot>k arvegilSloping Plain
The corpse of a burly orc is lying here.
The corpse of a burly orc is lying here.
The corpse of an orkish warg-rider is lying here.
The corpse of a hungry warg is lying here.
Exits: north, east, [south], west.
!. CW HP:Hurt Mana:Hot>They aren't here.
!. CW HP:Hurt Mana:Hot>n
On an Open Plain
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot>nn
Rolling Prairie
Exits: north, east, south, west.
You have found a mole!
!. CW HP:Hurt Mana:Hot>Meadow Dotted in Pine Trees
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot>e
Dispersed Pines along the Road
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot>e
A Wind-beaten Hill
Exits: east, south, west.
!( CW HP:Hurt Mana:Hot>e
Elevated Woodland
The corpse of a boar is lying here.
A woodpecker is here, tapping on a tree.
Exits: east, south, west.
!f CW HP:Hurt Mana:Hot Move:Tired>ek arvegilThe wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: =north=, east, south, west.
!+ CW HP:Hurt Mana:Hot Move:Tired>They aren't here.
!+ CW HP:Hurt Mana:Hot Move:Tired>tr warhorse
You carefully examine the ground around you, looking for tracks...
*Arvegil the Dúnadan Man* has arrived from the west riding a warhorse.
You stop searching.
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
!+ CW HP:Hurt Mana:Hot Move:Tired>k arvegileThey aren't here.
!+ CW HP:Hurt Mana:Hot Move:Tired>ee
A Ford in the River Bruinen
*Barno the Beorning Man* is standing here searching for something.
Exits: north, east, south, west.
Thick ice covers the water.
!% CW HP:Hurt Mana:Hot Move:Tired>k arvegilA Path along a Steep, Brown Bank
Exits: north, east, south, west.
The ground is very frosty.
!. CW HP:Hurt Mana:Hot Move:Tired>Junction in the Path
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Tired>e
They aren't here.
!. CW HP:Hurt Mana:Hot Move:Tired>Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Tired>e
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Tired>n
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Tired>e
Path to the Misty Mountains
Exits: north, east, south, west.
The frosty ground is starting to soften.
!. CW HP:Hurt Mana:Hot Move:Tired>e
Path to the Misty Mountains
Exits: north, east, west.
!. CW HP:Hurt Mana:Hot Move:Tired>ee
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Tired>n
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Tired>k arvegilHigh Moors
Exits: north, east, south, west.
!: CW HP:Hurt Mana:Hot Move:Tired>They aren't here.
!: CW HP:Hurt Mana:Hot Move:Tired>e
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Mana:Hot Move:Tired>k arvegilThey aren't here.
!: CW HP:Hurt Mana:Hot Move:Tired>n
High Moors
Exits: south, west.
!: CW HP:Hurt Mana:Hot Move:Tired>ws
High Moors
A short spear is lying on the ground.
A large torch lies here among the dust.
Exits: east, south.
!: CW HP:Hurt Mana:Hot Move:Slow>High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Mana:Hot Move:Slow>s
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Hot Move:Slow>tr
You carefully examine the ground around you, looking for tracks...
tell Alkar now he's awful
You see:
- a track of an Orc coming from the north done less than 1 hour ago
- a track of an Orc leading north done less than 1 hour ago
- a track of an Orc coming from the west done less than 1 hour ago
- a track of an Orc leading west done less than 5 hours ago
- a track of a hungry warg leading west done less than 8 hours ago
- a track of a hungry warg leading north done less than 8 hours ago
- a track of a pack horse leading north done less than 13 hours ago
You stop searching, you don't seem to find anything else.
!. CW HP:Hurt Mana:Burning Move:Tired>
Ok.
!. CW HP:Hurt Mana:Burning Move:Tired>n
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Mana:Burning Move:Tired>e
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Mana:Burning Move:Slow>w
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Mana:Burning Move:Slow>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Orc coming from the east done less than 1 hour ago
- a track of an Orc leading east done less than 1 hour ago
- a track of an Orc coming from the south done less than 1 hour ago
- a track of an Orc leading south done less than 1 hour ago
- a track of an Orc coming from the north done less than 1 hour ago
- a track of *a Man* leading west done less than 2 hours ago
- a track of *a Man* coming from the east done less than 2 hours ago
- a track of an Orc coming from the west done less than 6 hours ago
- a track of a hungry warg leading south done less than 8 hours ago
- a track of a hungry warg leading east done less than 8 hours ago
- a track of a hungry warg leading west done less than 11 hours ago
- a track of a warhorse leading west done less than 12 hours ago
You stop searching, you don't seem to find anything else.
!: CW HP:Hurt Mana:Burning Move:Tired>s
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Tired>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Tired>w
Path to the Misty Mountains
Exits: north, east, west.
!. CW HP:Hurt Mana:Burning Move:Slow>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
The frost is making the ground feel solid.
!. CW HP:Hurt Mana:Burning Move:Slow>s
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>w
Junction in the Path
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>w
A Path along a Steep, Brown Bank
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading east, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Slow>e
Junction in the Path
Exits: north, east, south, west.
tell Alkar he plays it really cool and fools me badly
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Fine Mana:Burning Move:Slow>
Ok.
!. CW HP:Fine Mana:Burning Move:Slow>s
On a Faded Trail
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Fine Mana:Burning Move:Slow>s
Bend in a Faded Trail
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Fine Mana:Burning Move:Slow>s
Mixed Grass
Exits: north, east, south, west.
get draught allquaff draught
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Fine Mana:Burning Move:Slow>
You get a flask of orkish draught from a leather backpack.
!. CW HP:Fine Mana:Burning Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
!. CW HP:Hurt Mana:Burning Move:Tired>l i packbackpack (used) :
a fine pair of soft leather gloves (marred)
four flasks of orkish draught
a fragrant-smelling bag
a pair of snowshoes (satisfactory)
a piece of silvery metal
four piles of short, black fur
three short, moist tails
a small metal flask
a twisted rock fragment
a stone
!. CW HP:Hurt Mana:Burning Move:Tired>s
Flood Plain
Exits: north, east, south, west.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Tired>s
Thin Grass
A small campfire burns here, its low flames giving off only a little light.
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Tired>w
Grassy Plains
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Tired>w
A Supplementary Pasture
A tall plant with a perfectly smooth stem gracefully marks the landscape.
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Tired>w
Trail at Mixed Fields
A restless rabbit bounces around.
Exits: =north=, east, south, =west=.
A bouncing rabbit has arrived from the north.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Burning Move:Tired>s
A Flower Field
Exits: north, east, south, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Slow>w
Bend in the Trail
Exits: =north=, east, south, =west=.
You see some tracks of a warhorse leading south, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Burning Move:Slow>s
Overgrown Trail
Exits: north, east, south, west.
stat
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!. CW HP:Hurt Mana:Burning Move:Tired>OB: 146%, DB: 31%, PB: 48%, Armour: 69%. Wimpy: 200. Mood: aggressive.
Needed: 52,149 xp, 0 tp. Gold: 640. Alert: normal.
Affected by:
- novoid
- a light wound at the body (clean)
- noquit
- strength
- Orkish draught
!. CW HP:Hurt Mana:Burning Move:Tired>w
Old Junction
Exits: =north=, east, =south=, west.
You see some tracks of a warhorse leading west, done less than 1 hour ago.
!+ CW HP:Hurt Mana:Burning Move:Slow>w
Narrow Trail
*Barno the Beorning Man* is standing here searching for something.
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: north, east, west.
Aha, you have found your victim!
!. CW HP:Hurt Mana:Burning Move:Slow>k arvegil
You pound *Arvegil the Dúnadan Man*'s right leg extremely hard and shatter it.
!. CW HP:Hurt Mana:Burning Move:Slow *Arvegil the Dúnadan Man*:Awful>bash arvegilek arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Arvegil the Dúnadan Man* leaves east riding a warhorse.
!. CW HP:Hurt Mana:Burning Move:Slow>Old Junction
*Arvegil the Dúnadan Man* is here, riding a warhorse.
Exits: =north=, east, =south=, west.
!+ CW HP:Hurt Mana:Burning Move:Slow>*Arvegil the Dúnadan Man* leaves east riding a warhorse.
They aren't here.
!+ CW HP:Hurt Mana:Burning Move:Slow>bash arvegil
You don't see any arvegil here.
!+ CW HP:Hurt Mana:Burning Move:Slow>w
Narrow Trail
*Barno the Beorning Man* is standing here.
Exits: north, east, west.
!. CW HP:Hurt Mana:Burning Move:Slow>k arvegilThey aren't here.
!. CW HP:Hurt Mana:Burning Move:Slow>e
Old Junction
Exits: =north=, east, =south=, west.
!+ CW HP:Hurt Mana:Burning Move:Slow>e
You plunge onto the overgrown trail leading upwards.
Overgrown Trail
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>e
Mixed Flower Field
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>n
A Flower Field
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Slow>n
Trail at Mixed Fields
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: =north=, east, south, =west=.
!+ CW HP:Hurt Mana:Burning Move:Slow>n
Trail at the Bruinen
Exits: north, =east=, =south=, west.
!+ CW HP:Hurt Mana:Burning Move:Slow>e
Bend in the Trail
Exits: =north=, east, south, =west=.
!+ CW HP:Hurt Mana:Burning Move:Slow>n
Ancient Trail
Exits: north, =east=, =south=, west.
!+ CW HP:Hurt Mana:Burning Move:Slow>n
A Ridge Overlooking the River
Exits: east, south.
!. CW HP:Hurt Mana:Burning Move:Slow>e
Trail Approaching the River
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>n
A Rock-bristled Riverside
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>n
A Path along a Steep, Brown Bank
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>e
Junction in the Path
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>e
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>e
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a defiled dwarven shield (flawless)
<worn on head> a crown of bones (flawless)
<worn on body> a shining breastplate (flawless)
<worn about body> a forest green cloak (satisfactory)
<worn on arms> a shining pair of chain mail sleeves (flawless)
<worn on hands> a fine pair of metal gauntlets (flawless)
<worn on legs> a shining pair of chain mail leggings (flawless)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on wrist> a small daisy chain (well-maintained)
<worn on finger> an icy ring
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a water skin
<worn on belt> a gem-inlaid knife (flawless)
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a red ruby; it has a soft glowing aura
!. CW HP:Hurt Mana:Burning Move:Weak>n
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Mana:Burning Move:Weak>e
Path to the Misty Mountains
Exits: north, east, south, west.
The frosty ground is starting to soften.
!. CW HP:Hurt Move:Weak>e
Path to the Misty Mountains
Exits: north, east, west.
!. CW HP:Hurt Move:Weak>e
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Hurt Move:Weak>n
High Moors
Exits: east, south, west.
!: CW HP:Hurt Move:Weak>e
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Move:Fainting>e
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Move:Fainting>w
High Moors
Exits: north, east, south, west.
!: CW HP:Hurt Move:Fainting>r
You sit down and rest your tired bones.
!: CW HP:Fine Move:Fainting>sc
319/455 hits, 52/52 mana, and 2/161 moves.
!: CW HP:Fine Move:Fainting>eq
You are using:
<wielded> an ornate, steel-shafted warhammer
<worn as shield> a defiled dwarven shield (flawless)
<worn on head> a crown of bones (flawless)
<worn on body> a shining breastplate (flawless)
<worn about body> a forest green cloak (satisfactory)
<worn on arms> a shining pair of chain mail sleeves (flawless)
<worn on hands> a fine pair of metal gauntlets (flawless)
<worn on legs> a shining pair of chain mail leggings (flawless)
<worn on feet> a pair of smooth, black boots
<worn around neck> an old length of iron chain
<worn around neck> a black amulet
<worn on wrist> a keyring with a key and a set of lock picks
<worn on wrist> a small daisy chain (well-maintained)
<worn on finger> an icy ring
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a water skin
<worn on belt> a gem-inlaid knife (flawless)
<worn on belt> a red ruby; it has a soft glowing aura
<worn on belt> a red ruby; it has a soft glowing aura
!: CW HP:Fine Move:Fainting>tell Alkar and now I'm fainting
Ok.
!: CW HP:Fine Move:Weak>tell Alkar just cause he killed my warg
Ok.
!: CW HP:Fine Move:Weak>l i packbackpack (used) :
a fine pair of soft leather gloves (marred)
four flasks of orkish draught
a fragrant-smelling bag
a pair of snowshoes (satisfactory)
a piece of silvery metal
four piles of short, black fur
three short, moist tails
a small metal flask
a twisted rock fragment
a stone
!: CW HP:Fine Move:Weak>
Alkar tells you 'hehe'
!: CW HP:Fine Move:Weak>tell Alkar and wasted many flasks already!
Ok.
!: CW HP:Fine Move:Slow>tell Alkar a couple of days ago I quaffed 10 pounds of draughts in a redhorn fight =p
Ok.
!: CW HP:Fine Move:Tired>sc
333/455 hits, 52/52 mana, and 37/161 moves.
!: CW HP:Fine Move:Tired>
Alkar tells you 'eep'
!: CW HP:Fine Move:Tired>st
You stop resting, and stand up.
!: CW HP:Fine Move:Tired>cast n 'cure light'
You start to concentrate...
cast n 'cure light'cast n 'cure light'
Your scratches and bruises disappear.
!: CW HP:Fine Mana:Burning Move:Tired>
You start to concentrate...
Your scratches and bruises disappear.
!: CW HP:Fine Mana:Hot Move:Tired>
You start to concentrate...
tell Alkar was worth it!Your scratches and bruises disappear.
!: CW HP:Fine Mana:Warm Move:Tired>Alkar tells you 'I hope you won!'
Ok.
!: CW HP:Fine Mana:Warm Move:Tired>tell Alkar rumata died
Ok.
!: CW HP:Fine Mana:Warm Move:Tired>s
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>tr
You carefully examine the ground around you, looking for tracks...
Alkar tells you 'aha'
You see:
- a track of a mountain mule leading east done less than 2 hours ago
tell Alkar and King Gryl survived - a track of an Orc coming from the east done less than 1 hour ago
- a track of an Orc leading north done less than 1 hour ago
- a track of an Orc coming from the west done less than 1 hour ago
- a track of an Orc leading west done less than 2 hours ago
- a track of an Orc leading east done less than 3 hours ago
- a track of a hungry warg leading west done less than 10 hours ago
- a track of a hungry warg leading east done less than 10 hours ago
You stop searching.
!. CW HP:Fine Mana:Warm>w
Ok.
!. CW HP:Fine Mana:Warm>Path to the Misty Mountains
Exits: north, east, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
Path to the Misty Mountains
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
The frost is making the ground feel solid.
!. CW HP:Fine Mana:Warm Move:Tired>s
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
Path to the Misty Mountains
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
Junction in the Path
A partridge attempts to hide in the undergrowth.
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
A Path along a Steep, Brown Bank
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>tr warhorse
You carefully examine the ground around you, looking for tracks...
You see some tracks of a warhorse leading east, done less than 3 hours ago.
!. CW HP:Fine Mana:Warm Move:Tired>tr
You stop tracking your victim.
!. CW HP:Fine Mana:Warm>s
A Rock-bristled Riverside
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>s
Trail Approaching the River
Exits: north, east, south, west.
!. CW HP:Fine Mana:Warm Move:Tired>w
A Ridge Overlooking the River
Exits: east, south.
!. CW HP:Fine Mana:Warm Move:Tired>s
Ancient Trail
Exits: north, =east=, =south=, west.
!+ CW HP:Fine Mana:Warm Move:Tired>w
Swift River Bruinen
Exits: north, east, south, west.
!~ CW HP:Fine Mana:Warm Move:Tired>s
You failed to climb there and fall down, hurting yourself.
Swift River Bruinen
Exits: north, east, south, west.
!~ CW HP:Fine Mana:Warm Move:Tired>s
Trail at the Bruinen
Exits: north, =east=, =south=, west.
The ground is very frosty.
!+ CW HP:Fine Mana:Warm Move:Tired>s
Trail at Mixed Fields
A restless rabbit bounces around.
Exits: =north=, east, south, =west=.
!+ CW HP:Fine Mana:Warm Move:Tired>w
Trail by a Swift-flowing River
A restless rabbit bounces around.
Exits: north, =east=, =south=, west.
!+ CW HP:Fine Mana:Warm Move:Tired>s
Bend in the Trail
Exits: =north=, east, south, =west=.
!+ CW HP:Fine Mana:Warm Move:Tired>w
Trail at a Rapid River
Exits: =east=, =south=.
!+ CW HP:Fine Mana:Warm Move:Tired>s
Old Junction
Exits: =north=, east, =south=, west.
!+ CW HP:Fine Mana:Hot Move:Tired>wk arvegilNarrow Trail
*Barno the Beorning Man* is standing here searching for something.
Exits: north, east, west.
!. CW HP:Fine Mana:Hot Move:Tired>They aren't here.
!. CW HP:Fine Mana:Hot Move:Tired>w*Barno the Beorning Man* strongly cleaves your left leg and tickles it.
No way!
You are fighting for your life!
!. CW HP:Fine Mana:Hot Move:Tired *Barno the Beorning Man*:Healthy>call
You call out, trying to gain passage to an unseen entrance.
You pound *Barno the Beorning Man*'s body extremely hard.
Your victim is shocked by your hit!
!. CW HP:Fine Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>
You wait, but there is no hint of activity from the other side.
!. CW HP:Fine Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>flee
You flee head over heels.
You flee west.
Narrow Trail
Exits: north, east, west, up.
!. CW HP:Fine Mana:Hot Move:Tired>op rock
You don't see any rock here.
!. CW HP:Fine Mana:Hot Move:Tired>eop rockNarrow Trail
*Barno the Beorning Man* is standing here searching for something.
Exits: north, east, west.
!. CW HP:Fine Mana:Hot Move:Tired>It seems to be locked.
!. CW HP:Fine Mana:Hot Move:Tired>s
Alas, you cannot go that way...
!. CW HP:Fine Mana:Hot Move:Tired>w
Narrow Trail
Exits: north, east, west, up.
You smell blood.
!. CW HP:Fine Mana:Hot Move:Tired>search q
You begin to search...
*Rakhir the Zaugurz Orc* leaves his hiding place.
You didn't find anyone.
!. CW HP:Fine Mana:Hot Move:Tired>e
Narrow Trail
*Barno the Beorning Man* is standing here searching for something.
Exits: north, east, west.
!. CW HP:Fine Mana:Hot Move:Tired>pick rock
Using your lockpicks, you try to pick the lock...
op rockThe lock finally yields to your skill.
!. CW HP:Fine Mana:Hot Move:Tired>s
Ok.
!. CW HP:Fine Mana:Hot Move:Tired>Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
*Arvegil the Dúnadan Man* is resting here.
A large warhorse is standing here, clad in mail.
Exits: (north), up.
![ CW HP:Fine Mana:Hot Move:Tired>clo rock
Ok.
*Arvegil the Dúnadan Man* stops resting, and clambers on his feet.
![ CW HP:Fine Mana:Hot Move:Tired>close exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>k arvegil
You pound *Arvegil the Dúnadan Man*'s right arm hard and shatter it.
![ CW HP:Fine Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Bad>close exitclose exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Bad>close exitclose exit
It's already closed!
*Arvegil the Dúnadan Man* opens the rock.
![ CW HP:Fine Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Bad>close exitclose exit
Ok.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves up.
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit
It's already closed!
*Arvegil the Dúnadan Man* has arrived from above.
![ CW HP:Fine Mana:Hot Move:Tired>close exitk arvegil
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit*Arvegil the Dúnadan Man* opens the rock.
Ok.
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves up.
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitThe rock is opened from the other side.
Ok.
![ CW HP:Fine Mana:Hot Move:Tired>close exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exitThey aren't here.
![ CW HP:Fine Mana:Hot Move:Tired>close exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit
It's already closed!
*Arvegil the Dúnadan Man* has arrived from above.
![ CW HP:Fine Mana:Hot Move:Tired>close exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>close exit
It's already closed!
*Arvegil the Dúnadan Man* opens the rock.
![ CW HP:Fine Mana:Hot Move:Tired>close exitclose exit*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves north.
Ok.
The rock is opened from the other side.
![ CW HP:Fine Mana:Hot Move:Tired>close exit
Ok.
![ CW HP:Fine Mana:Hot Move:Tired>close exitThe rock is opened from the other side.
Ok.
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
The rock is opened from the other side.
![ CW HP:Fine Mana:Hot Move:Tired>
Ok.
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>open exit
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>n
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>k arvegil
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
As the warmth of the draught recedes from your limbs, you feel less energetic.
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
It's already closed!
![ CW HP:Fine Mana:Hot Move:Tired>
Ok.
![ CW HP:Fine Mana:Hot Move:Tired>Narrow Trail
*Barno the Beorning Man* is standing here.
*Arvegil the Dúnadan Man* is standing here.
Exits: north, east, (south), west.
!. CW HP:Fine Mana:Hot Move:Tired>
You pound *Arvegil the Dúnadan Man*'s right leg extremely hard and shatter it.
!. CW HP:Fine Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>
*Barno the Beorning Man* cleaves your head very hard and tickles it.
*Arvegil the Dúnadan Man* crushes your right foot extremely hard.
!. CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>bashsk arvegil*Arvegil the Dúnadan Man* panics, and attempts to flee.
*Arvegil the Dúnadan Man* leaves south.
Your victim has disappeared!
!. CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>No way!
You are fighting for your life!
!. CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>They aren't here.
!. CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>flee
You flee head over heels.
You flee south.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
A large warhorse is standing here, clad in mail.
*Arvegil the Dúnadan Man* is standing here.
Exits: (north), up.
![ CW HP:Hurt Mana:Hot Move:Tired>close exit
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired>k arvegil
You approach *Arvegil the Dúnadan Man*, trying to pound him.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exit
It's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exitclose exit
It's already closed!
*Arvegil the Dúnadan Man* opens the rock.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exit
Ok.
*Arvegil the Dúnadan Man* panics, and attempts to flee.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exitclose exit
It's already closed!
The rock is opened from the other side.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exitclose exit
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exitclose exit
It's already closed!
*Arvegil the Dúnadan Man* panics, and attempts to flee.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exitclose exit
It's already closed!
*Arvegil the Dúnadan Man* fails to crush you.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Awful>close exit
It's already closed!
You pound *Arvegil the Dúnadan Man*'s head extremely hard and shatter it.
*Arvegil the Dúnadan Man* is mortally wounded and will die soon if not aided.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>close exitclose exit
It's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>close exit
It's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>close exitclose exit
It's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>
It's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>kick
It's already closed!
The rock is opened from the other side.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>
It's already closed!
The rock is opened from the other side.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>tell Alkar HAHAIt's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>
It's already closed!
![ CW HP:Hurt Mana:Hot Move:Tired *Arvegil the Dúnadan Man*:Dying>The rock is opened from the other side.
*Barno the Beorning Man* has arrived from the north.
tell Alkar it dies
You kick *Arvegil the Dúnadan Man* to death.
You feel more experienced.
info to level %XCongratulations! This is the first time you've killed it!
You gain a level!
You hear *Arvegil the Dúnadan Man*'s death cry as he collapses.
*Arvegil the Dúnadan Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Arvegil the Dúnadan Man*.
![ CW HP:Hurt Mana:Hot Move:Tired>
Ok.
*Barno the Beorning Man* cleaves your body extremely hard.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>to level 1502149
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>flee
You flee head over heels.
You flee north.
Narrow Trail
Exits: north, east, (south), west.
You smell blood.
!. CW HP:Hurt Mana:Hot Move:Tired>
The rock closes quietly.
!. CW HP:Hurt Mana:Hot Move:Tired>cha mood wimpy
Ok.
!. CW HP:Hurt Mana:Hot Move:Tired>s
Alas, you cannot go that way...
!. CW HP:Hurt Mana:Hot Move:Tired>
Alkar tells you 'ah, winner!'
!. CW HP:Hurt Mana:Hot Move:Tired>op rock
Ok.
!. CW HP:Hurt Mana:Hot Move:Tired>¨åsArglebargle, glop-glyf!?!
!. CW HP:Hurt Mana:Hot Move:Tired>clo rockHidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
*Barno the Beorning Man* is standing here.
The shadow of *a Man* is floating here.
Exits: (north), up.
![ CW HP:Hurt Mana:Hot Move:Tired>
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired>
*Barno the Beorning Man* cleaves your right foot extremely hard.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>clo rock
It's already closed!
You pound *Barno the Beorning Man*'s left arm extremely hard.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>cha mood wimpy
Ok.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.
!< CW HP:Hurt Mana:Hot Move:Tired>rem forestrem bootswear 2.bootswear grey-cloak
You stop using a forest green cloak.
!< CW HP:Hurt Mana:Hot Move:Tired>
You stop using a pair of smooth, black boots.
!< CW HP:Hurt Mana:Hot Move:Tired>cha mood wimpy
You wear a fine pair of metal boots on your feet.
!< CW HP:Hurt Mana:Hot Move:Tired>
You wear a fine grey cloak about your body.
!< CW HP:Hurt Mana:Hot Move:Tired>
Ok.
!< CW HP:Hurt Mana:Hot Move:Tired>d
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
*Barno the Beorning Man* is standing here.
The shadow of *a Man* is floating here.
Exits: [north], up.
![ CW HP:Hurt Mana:Hot Move:Tired>pick exit
Using your lockpicks, you try to enable the lock...
Aye!
You cannot concentrate any more...
You stop trying to pick the lock.
*Barno the Beorning Man* cleaves your body hard and tickles it.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>
You pound *Barno the Beorning Man*'s body extremely hard.
![ CW HP:Hurt Mana:Hot Move:Tired *Barno the Beorning Man*:Fine>flee
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.
!< CW HP:Hurt Mana:Hot Move:Tired>d
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
*Barno the Beorning Man* is standing here.
The shadow of *a Man* is floating here.
Exits: [north], up.
![ CW HP:Hurt Mana:Hot Move:Slow>pick exit*Barno the Beorning Man* quickly approaches, trying to cleave you.
You are too busy right now!
![ CW HP:Hurt Mana:Hot Move:Slow *Barno the Beorning Man*:Fine>ye LOCK
Ok.
![ CW HP:Hurt Mana:Hot Move:Slow *Barno the Beorning Man*:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
![ CW HP:Hurt Mana:Hot Move:Slow *Barno the Beorning Man*:Fine>
You flee head over heels.
Climbing up the rocky wall, you ascend onto a ledge.
You flee up.
Ledge
Exits: down.
!< CW HP:Hurt Mana:Hot Move:Slow>cast n 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
!< CW HP:Hurt Mana:Warm Move:Slow>get draught allquaff draught
You get a flask of orkish draught from a leather backpack.
!< CW HP:Hurt Mana:Warm Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
!< CW HP:Hurt Mana:Warm Move:Tired>cast n 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
!< CW HP:Hurt Mana:Icy Move:Tired>d
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
*Barno the Beorning Man* is standing here.
The shadow of *a Man* is floating here.
Exits: [north], up.
![ CW HP:Hurt Mana:Icy Move:Tired>bash bear*
You don't see any bear* here.
![ CW HP:Hurt Mana:Icy Move:Tired>
*Barno the Beorning Man* opens the rock.
![ CW HP:Hurt Mana:Icy Move:Tired>
*Barno the Beorning Man* leaves north.
![ CW HP:Hurt Mana:Icy Move:Tired>uClimbing up the rocky wall, you ascend onto a ledge.
Ledge
Exits: down.
!< CW HP:Hurt Mana:Icy Move:Tired>d
You descend into the hidden camp.
Hidden Camp
A beer barrel has been left here.
A noticeable crack runs down one of the walls.
A small campfire burns here, its low flames giving off only a little light.
The corpse of *a Man* is lying here.
A large warhorse is standing here, clad in mail.
The shadow of *a Man* is floating here.
Exits: (north), up.
![ CW HP:Hurt Mana:Icy Move:Slow>rev q
You begin to search...
The rock closes quietly.
ye slowpoke
You didn't find anyone.
![ CW HP:Hurt Mana:Icy Move:Slow>
Ok.
![ CW HP:Hurt Mana:Icy Move:Slow>tell Alkar that was not to bear btw
Ok.
![ CW HP:Hurt Mana:Icy Move:Tired>tell Alkar but to zaug
Ok.
![ CW HP:Hurt Mana:Icy Move:Tired>l i corpsecorpse (here) :
a blood-encrusted helm (flawless)
a fine metal breastplate (flawless)
a fine pair of greaves (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal gauntlets (flawless)
a fine pair of metal vambraces (flawless)
a forest green cloak (flawless)
a heavy morningstar
a hooded brass lantern
a keyring with several keys
a leather backpack
a lembas wafer
a meat pasty
a metal wall shield (flawless)
a plain leather belt
a ticket for a pack horse
a pile of coins
a water skin
a stone
**Too bad that Rakhir didn't pick me in with the bear =(**