Zimrathon the Black Númenórean takes on a staffed puke mage.
Start logging: 04.04.2008 18:06
!( CRW Mana:Burning Move:Tired>e
Under an Overhang
Exits: east, south, west.
!= CRW Mana:Burning Move:Tired>
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
!= CRW Mana:Burning Move:Tired>e
Under an Overhang
Exits: east, west.
!= CRW Mana:Burning Move:Tired>whoi vehement
Vehement Whirlwind, the tempest in your teacup is a Man.
!= CRW Mana:Burning Move:Tired>w
Sécrêt narrates 'that's some fast action lol'
!= CRW Mana:Burning Move:Tired>Under an Overhang
Exits: east, south, west.
!= CRW Mana:Burning Move:Tired>tr pack
You carefully examine the ground around you, looking for tracks...
Azrarim narrates 'im bad'
You see some tracks of a pack horse leading west, done less than 1 hour ago.
!= CRW Mana:Burning Move:Tired>
Gurlakh narrates 'sorry for spam coins, I was spamming close crack and hit
gold alias'
!= CRW Mana:Burning Move:Tired>w
Ortansia narrates 'where u :p?'
!= CRW Mana:Burning Move:Tired>Dark Hill
Exits: east, south, west.
You see some tracks of a pack horse leading west, done less than 1 hour ago.
!( CRW Mana:Burning Move:Tired>w
Rolling Hills
*Vehement the Dúnadan Man* is here, riding a pack horse (shrouded).
Exits: north, east, south, west.
Aha, you have found your victim!
!( CRW Mana:Burning Move:Tired>
Elajt narrates 'need help orccamp'
!( CRW Mana:Burning Move:Tired>
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!( CRW Mana:Burning Move:Tired>
Elajt narrates 'now'
!( CRW Mana:Burning Move:Tired>e
Dark Hill
*Vehement the Dúnadan Man* is here, riding a pack horse (shrouded).
Exits: east, south, west.
!( CRW Mana:Burning Move:Tired>exa man*con man*
You see nothing special about him.
*Vehement the Dúnadan Man* is in an excellent condition.
*Vehement the Dúnadan Man* is using:
<wielded> a broadsword (flawless); it glows blue
<used as shield> a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head> a great helm (flawless)
<worn on body> a fine metal breastplate (flawless)
<worn about body> a forest green cloak (neglected); it glows blue
<worn on arms> a fine pair of metal vambraces (flawless)
<worn on hands> a pair of metal gauntlets (flawless)
<worn on legs> a fine pair of metal greaves (flawless)
<worn on feet> a fine pair of metal boots (flawless)
<worn around neck> a necklace; it glows blue
<worn on wrist> a keyring with a few keys
<worn on finger> a ring; it glows blue
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a hunting knife (flawless)
<worn on belt> a water skin
<worn on belt> a stone
!( CRW Mana:Burning Move:Tired>Fairly easy.
!( CRW Mana:Burning Move:Tired>e
Under an Overhang
Exits: east, south, west.
!= CRW Mana:Burning Move:Tired>ee
Under an Overhang
Exits: east, west.
!= CRW Mana:Burning Move:Tired>eeeUnder an Overhang
The corpse of a ferocious warg is lying here.
Exits: east, south, west.
!= CRW Mana:Burning Move:Tired>Under an Overhang
Exits: north, east, west.
!= CRW Mana:Burning Move:Tired>Rocky Flats
A black crow flies low to the ground here, looking for carrion to eat.
Exits: east, south, west.
!. CRW Mana:Burning Move:Tired>t elajt kommerCamp Fire
A black crow flies low to the ground here, looking for carrion to eat.
A black crow flies low to the ground here, looking for carrion to eat.
Exits: east, south, west.
!. CRW Mana:Burning Move:Tired>e
Ok.
//So I run NOC to help Elajt instead. But he seems to manage.
!f CRW Mana:Burning>n
Old Dwarven Road
A rabbit is here eyeing your presence warily.
Exits: =north=, =east=, south, west.
!+ CRW Mana:Burning>w
Pine Forest
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
!f CRW Mana:Burning>w
Edge of a Small Forest
A bright red mushroom is growing here.
On the ground, there are two mushrooms.
Exits: north, east, south, west.
!f CRW>n
Small Forest
A large shrub covered with dark violet berries grows here.
A small evergreen plant grows here, its woody stems reaching two feet.
Exits: north, east, south, west, up.
!f CRW>w
Mountain Slope
Exits: north, east, west, up.
!< CRW>n
Rocky Plains
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west, down.
!. CRW>n
You cannot ride there.
!. CRW>w
Rough Path
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.
!( CRW>n
Source of the Stream
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, south, west.
!. CRW>n*Vehement the Dúnadan Man* has arrived from the north riding a pack horse.
Road through the Lower Pass
A cockroach is scuttling across the floor carrying some debris.
Exits: =east=, south, =west=.
!+ CRW>
*Vehement the Dúnadan Man* has arrived from the south riding a pack horse.
!+ CRW>exa man*con man*
You see nothing special about him.
*Vehement the Dúnadan Man* is in an excellent condition.
*Vehement the Dúnadan Man* is using:
<wielded> a broadsword (flawless); it glows blue
<used as shield> a bejewelled oak staff; it glows blue; it has a soft glowing aura
<worn on head> a great helm (flawless)
<worn on body> a fine metal breastplate (flawless)
<worn about body> a forest green cloak (neglected); it glows blue
<worn on arms> a fine pair of metal vambraces (flawless)
<worn on hands> a pair of metal gauntlets (flawless)
<worn on legs> a fine pair of metal greaves (flawless)
<worn on feet> a fine pair of metal boots (flawless)
<worn around neck> a necklace; it glows blue
<worn on wrist> a keyring with a few keys
<worn on finger> a ring; it glows blue
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a hunting knife (flawless)
<worn on belt> a water skin
<worn on belt> a stone
!+ CRW>Fairly easy.
!+ CRW>w
Road through the Lower Pass
Exits: =east=, south, =west=.
!+ CRW>
*Vehement the Dúnadan Man* yells loudly from the east 'what the devil!'
!+ CRW>w
Road through the Lower Pass
Exits: =east=, =west=.
!+ CRW>ye w00t
Ok.
!+ CRW>cast n 'armour'
You start to concentrate...
Ortansia narrates 'where you :p?'
Your magic armour is revitalized.
!+ CRW Mana:Burning>close mountainside north
It's already closed!
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* leaves west riding a pack horse.
An orkish scout yells loudly from the west 'A Man is here on the Road through
the Lower Pass!'
!+ CRW Mana:Burning>na what class is vehement?
Ok.
Machinehead narrates 'who'
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* has arrived from the west riding a pack horse.
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!+ CRW Mana:Burning>
Kassdall narrates 'quaker'
//A quaker eh, let's see what we can make out of that.
!+ CRW Mana:Burning>cha l m*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
Very well, you now speak Morbeth.
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* begins some strange incantations...
!+ CRW Mana:Burning>e
Road through the Lower Pass
A cockroach is scuttling across the floor carrying some debris.
Exits: =east=, south, =west=.
!+ CRW Mana:Burning>w
Road through the Lower Pass
*Vehement the Dúnadan Man* is here, riding a pack horse (shrouded).
Exits: =east=, =west=.
!+ CRW Mana:Burning>
Sardar narrates 'casts'
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!+ CRW Mana:Burning>op mountainside north*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
Ok.
!+ CRW Mana:Burning>n
Hidden Valley
A shade is here, shrouded in an inky blackness.
A shade is here, shrouded in an inky blackness.
Exits: (south).
!< CRW Mana:Burning>
A shade tries to hit you, but your parry is successful.
!< CRW Mana:Burning a shade:Healthy>s
No way!
You are fighting for your life!
!< CRW Mana:Burning a shade:Healthy>flee
You feel yourself exposed.
!< CRW Mana:Burning a shade:Healthy>
You flee head over heels.
You flee south.
Road through the Lower Pass
*Vehement the Dúnadan Man* is here, riding a pack horse (shrouded).
Exits: (north), =east=, =west=.
!+ CRW Mana:Burning>k *man*
You swiftly dodge *Vehement the Dúnadan Man*'s attempt to slash you.
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Healthy>
You're already fighting!
*Vehement the Dúnadan Man* begins some strange incantations...
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Healthy>cast 'ma' man*
You start to concentrate...
cast 'ma' man*Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>*Vehement the Dúnadan Man* closes the mountainside.
You start to concentrate...
A shade leaves its hiding place.
A shade barely hits *Vehement the Dúnadan Man*'s left hand and tickles it.
*Vehement the Dúnadan Man* panics, and attempts to flee.
Your victim has disappeared!
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!+ CRW Mana:Burning>n
Alas, you cannot go that way...
!+ CRW Mana:Burning>s
Alas, you cannot go that way...
!+ CRW Mana:Burning>e
Road through the Lower Pass
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: =east=, south, =west=.
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* leaves west riding a pack horse.
!+ CRW Mana:Burning>wcast 'ma' man*Road through the Lower Pass
A shade is here, shrouded in an inky blackness.
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: (north), =east=, =west=.
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!+ CRW Mana:Burning>Nobody here by that name.
!+ CRW Mana:Burning>
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
!+ CRW Mana:Burning>
You swiftly dodge *Vehement the Dúnadan Man*'s attempt to slash you.
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>åp
You weakly apologize to everyone.
You swiftly dodge a shade's attempt to hit you.
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>cast 'ma' man*
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>op mountainsideIt's already open!
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>fleecast 'ma' man*Kassdall tells you 'vehement quaker'
PANIC!
You can't quit the fight!
!+ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
cast 'ma' man*Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
You flee head over heels.
You flee west.
Road through the Lower Pass
An experienced orkish scout is looking for tracks on the ground.
Exits: =east=, =up=.
!+ CRW Mana:Burning>Nobody here by that name.
!+ CRW Mana:Hot>
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
An orkish scout yells 'A Man is here on the Road through the Lower Pass!'
!+ CRW Mana:Hot>ecast 'ma' man*Road through the Lower Pass
Traces of red tones form the aura of this place.
A shade is here, shrouded in an inky blackness.
Exits: (north), =east=, =west=.
A shade lightly hits your left arm and tickles it.
!+ CRW HP:Fine Mana:Hot a shade:Healthy>Nobody here by that name.
*Vehement the Dúnadan Man* has arrived from the west riding a pack horse.
!+ CRW HP:Fine Mana:Hot a shade:Healthy>
*Vehement the Dúnadan Man* lightly slashes your left arm and tickles it.
!+ CRW HP:Fine Mana:Hot a shade:Healthy>
*Vehement the Dúnadan Man* begins some strange incantations...
!+ CRW HP:Fine Mana:Hot a shade:Healthy>tell Kassdall thanks
Ok.
!+ CRW HP:Fine Mana:Hot a shade:Healthy>f
PANIC!
You can't quit the fight!
!+ CRW HP:Fine Mana:Hot a shade:Healthy>cast 'ma' man*
You start to concentrate...
You flee head over heels.
You flee east.
Road through the Lower Pass
Exits: =east=, south, =west=.
!+ CRW HP:Fine Mana:Hot>wcast 'ma' man*Road through the Lower Pass
Traces of red tones form the aura of this place.
A shade is here, shrouded in an inky blackness.
Exits: =east=, =west=.
!+ CRW HP:Fine Mana:Hot>The mountainside is opened from the other side.
Nobody here by that name.
!+ CRW HP:Fine Mana:Hot>
*Vehement the Dúnadan Man* has arrived from the north riding a pack horse.
A shade barely hits your left arm and tickles it.
!+ CRW HP:Fine Mana:Hot a shade:Healthy>n
No way!
You are fighting for your life!
!+ CRW HP:Fine Mana:Hot a shade:Healthy>
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!+ CRW HP:Fine Mana:Hot a shade:Healthy>flee
You flee head over heels.
You flee north.
Hidden Valley
A shade is here, shrouded in an inky blackness.
Exits: (south).
!< CRW HP:Fine Mana:Hot>s
Road through the Lower Pass
Traces of red tones form the aura of this place.
A shade is here, shrouded in an inky blackness.
Exits: (north), =east=, =west=.
!+ CRW HP:Fine Mana:Hot>
Teh narrates 'some orc mix for mee?'
!+ CRW HP:Fine Mana:Hot>n
Hidden Valley
A shade is here, shrouded in an inky blackness.
Exits: (south).
!< CRW HP:Fine Mana:Hot>s
Road through the Lower Pass
Traces of red tones form the aura of this place.
A shade is here, shrouded in an inky blackness.
Exits: (north), =east=, =west=.
//OK, that didn't work. Let's regen some and try something else.
![ CW Mana:Burning>Slave Pits
The butchered corpse of an elven slave is lying here.
The butchered corpse of an elven slave is lying here.
Exits: north, east, west.
![ CW Mana:Burning>Ore Pit
An orc slavemaster is here, looking for someone to abuse.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
Exits: north, east, south, west.
![ CW Mana:Burning>riDrafty Tunnel
Exits: east, up.
![ CW Mana:Burning>A Slag Pit
Exits: south, down.
!< CW Mana:Burning>A pack horse (MIN) stops following you.
You pick up a pack horse (MIN)'s reins, and start riding him.
!< CRW Mana:Burning>s
Rocky Path
Exits: north, east, south.
!< CRW Mana:Burning>en
Rocky Path
Exits: north, east, west.
!< CRW Mana:Burning>trBend in the Trail
Exits: north, east, south.
!< CRW Mana:Burning>
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Troll leading south done less than 2 hours ago
- a track of a Troll coming from the north done less than 2 hours ago
- a track of a pack horse leading east done less than 3 hours ago
- a track of a pack horse leading south done less than 3 hours ago
- a track of a Troll leading east done less than 7 hours ago
- a track of a Troll coming from the north done less than 7 hours ago
You stop searching, you don't seem to find anything else.
!< CRW Mana:Burning>e
Trail through the Mountains
Exits: east, west.
!< CRW Mana:Burning>e
Trail through the Mountains
Exits: east, west.
!< CRW Mana:Burning>e
Small Crossing
A cowled sorcerer, in dark robes, gestures when he sees you (glowing).
Exits: north, =east=, west.
!+ CRW Mana:Burning>tr pack
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pack horse leading east, done less than 1 hour ago.
!+ CRW Mana:Burning>e
Trail through the Mountains
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =down=.
You see some tracks of a pack horse leading down, done less than 1 hour ago.
!+ CRW>dSharp Bend
A black wolf pads restlessly, looking for its next prey.
Exits: =west=, =up=.
w
You see some tracks of a pack horse leading west, done less than 1 hour ago.
!+ CRW>Sharp Bend
Exits: =east=, =down=.
d
You see some tracks of a pack horse leading down, done less than 1 hour ago.
!+ CRW>Road through the Lower Pass
An experienced orkish scout is looking for tracks on the ground.
Exits: =east=, =up=.
You see some tracks of a pack horse leading east, done less than 1 hour ago.
!+ CRW>e
Road through the Lower Pass
Exits: (north), =east=, =west=.
Take narrates 'that'
You see some tracks of a pack horse leading east, done less than 1 hour ago.
A shade leaves its hiding place.
A shade tries to hit you, but your parry is successful.
!+ CRW a shade:Healthy>e
No way!
You are fighting for your life!
!+ CRW a shade:Healthy>
You feel yourself exposed.
!+ CRW a shade:Healthy>flee*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
You stop tracking your victim.
PANIC!
You can't quit the fight!
!+ CRW a shade:Healthy>e
*Vehement the Dúnadan Man* leaves west riding a pack horse.
An orkish scout yells loudly from the west 'A Man is here on the Road through
the Lower Pass!'
!+ CRW a shade:Healthy>No way!
You are fighting for your life!
!+ CRW a shade:Healthy>
*Vehement the Dúnadan Man* has arrived from the west riding a pack horse.
You flee head over heels.
You flee north.
Hidden Valley
A shade is here, shrouded in an inky blackness.
Exits: (south).
!< CRW>e
Alas, you cannot go that way...
You swiftly dodge a shade's attempt to hit you.
!< CRW a shade:Healthy>s
No way!
You are fighting for your life!
!< CRW a shade:Healthy>flee
You flee head over heels.
You flee south.
Road through the Lower Pass
A shade is here, shrouded in an inky blackness.
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: (north), =east=, =west=.
!+ CRW>s
Alas, you cannot go that way...
!+ CRW>e
Road through the Lower Pass
Exits: =east=, south, =west=.
Sécrêt narrates 'lol'
!+ CRW>w
Road through the Lower Pass
A shade is here, fighting *Vehement the Dúnadan Man*.
*Vehement the Dúnadan Man* is here, riding a pack horse, fighting a shade.
Exits: =east=, =west=.
!+ CRW>n
Alas, you cannot go that way...
!+ CRW>
*Vehement the Dúnadan Man* panics, but can't stop fighting to flee.
!+ CRW>op mountainside
Ok.
*Vehement the Dúnadan Man* panics, and attempts to flee.
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!+ CRW>e
Road through the Lower Pass
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: =east=, south, =west=.
!+ CRW>e
Road through the Lower Pass
A hungry warg stands here, sniffing around for flesh.
Exits: =east=, south, =west=.
!+ CRW>e
Bend in the Road
Exits: =north=, east, south, =west=.
!+ CRW>n
Road to the Lower Pass
*Millie the Silvan Elf* is here, riding a horse of the Rohirrim (glowing).
Exits: north, =east=, =south=, =west=.
!+ CRW>w
Trail to the High Pass
A mountain goat is here, jumping from cliff to cliff.
A hungry warg stands here, sniffing around for flesh.
Exits: north, =east=, =up=.
!+ CRW>
A mountain goat leaves up.
!+ CRW>uTrail to the High Pass
A mountain goat is here, jumping from cliff to cliff.
Exits: =up=, =down=.
!+ CRW>uEnd of the Broken Trail
Exits: =west=, =down=.
!+ CRW>ww
Narrow Part of the Broken Trail
Exits: =east=, west.
!+ CRW>Spede yells from the west 'millie'
whe*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
Dethklok has arrived from the west.
Trail at a Cave
Exits: north, east, west.
!< CRW>Players in your zone
--------------------
Dethklok - Narrow Part of the Broken Trail
Zimrathôn - Trail at a Cave
!< CRW>
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
!< CRW>
Spede yells from the north 'you'
!< CRW>lead
You swiftly dodge *Vehement the Dúnadan Man*'s attempt to slash you.
No way!
You are fighting for your life!
!< CRW *Vehement the Dúnadan Man*:Healthy>n
No way!
You are fighting for your life!
!< CRW *Vehement the Dúnadan Man*:Healthy>fDethklok has arrived from the east.
You flee head over heels.
You flee east.
Narrow Part of the Broken Trail
Exits: =east=, west.
!+ CRW>
Lokomotiva narrates 'do'
!+ CRW>
*Vehement the Dúnadan Man* has arrived from the west riding a pack horse.
!+ CRW>lead
You stop riding a pack horse (MIN).
A pack horse (MIN) starts following you.
!+ CW>w
Trail at a Cave
Exits: north, east, west.
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
Spede yells from the north 'suck'
Dethklok has arrived from the north.
!< CW>n
*Vehement the Dúnadan Man* quickly approaches, trying to slash you.
Dethklok barely stabs *Vehement the Dúnadan Man*'s head and tickles it.
!< CW *Vehement the Dúnadan Man*:Fine>No way!
You are fighting for your life!
*Vehement the Dúnadan Man* begins some strange incantations...
!< CW *Vehement the Dúnadan Man*:Fine>
Sécrêt narrates 'BLOCK'
!< CW *Vehement the Dúnadan Man*:Fine>fThe orkish chieftain yells from the north 'ALARM! ALARM! A Man is here!!!'
You flee head over heels.
You flee west.
Broken Trail
Exits: east, west.
!< CW Move:Tired>en
Trail at a Cave
A pack horse (MIN) is standing here.
*Vehement the Dúnadan Man* is here, riding a pack horse, fighting Dethklok.
Dethklok the Tarkhnarb Orc is here, fighting *Vehement the Dúnadan Man*.
Exits: north, east, west.
!< CW Move:Tired>Dark Dry Cave
Gurlakh the Tarkhnarb Orc is standing here.
Exits: south.
!O CW Move:Tired>whePlayers in your zone
--------------------
Glurf - Somewhere
Zimrathôn - Dark Dry Cave
Sécrêt - Orc Guard Room
Kassdall - Orc Guard Room
Gurlakh - Dark Dry Cave
Teh - Orc Guard Room
Sardar - Orc Guard Room
Alptraum - Somewhere
Lokomotiva - Orc Guard Room
Ghaleon - Orc Guard Room
Ortansia - Orc Guard Room
Spede - Orc Guard Room
Gourmet - Orc Guard Room
!O CW Move:Tired>
Gurlakh opens the crack.
!O CW Move:Tired>
Gurlakh leaves north.
!O CW Move:Tired>
Lokomotiva narrates 'do mobs'
!O CW Move:Tired>
The crack closes quietly.
You hear the clashing of arms close to the north.
!O CW Move:Tired>cast n 'breath'Ortansia narrates 'rescue'
You start to concentrate...
Sécrêt narrates 'TAKHR IN'
Lokomotiva narrates 'shit'
You hear the clashing of arms close to the north.
Dethklok has arrived from the south.
An energy begins to flow within your legs as your body becomes lighter.
!O CW Mana:Burning>
The orkish chieftain yells from the north 'ALARM! ALARM! A Troll is here!!!'
!O CW Mana:Burning>tiAccording to the Dúnadan calendar, it is:
6am on Highday, the 12th of Foreyule, Year 2953 of the Third Age.
You cannot guess the time indoors.
Real time is Fri Apr 4 16:30:32 2008 GMT.
Last reboot due to manual reboot at Wed Apr 2 19:03:49 2008 GMT.
!O CW Mana:Burning>s
Dethklok opens the crack.
!O CW Mana:Burning>Trail at a Cave
*Vehement the Dúnadan Man* is standing here.
A sturdy pack horse is standing here.
Exits: north, east, west.
!< CW Mana:Burning>ri*Vehement the Dúnadan Man* quietly scouts northwards...
A pack horse (MIN) stops following you.
You pick up a pack horse (MIN)'s reins, and start riding him.
!< CRW Mana:Burning>w
Broken Trail
Exits: east, west.
!< CRW Mana:Burning>
The noise of battle reaches you from rather far to the east.
!< CRW Mana:Burning>w
Broken Trail
Exits: north, east.
!< CRW Mana:Burning>n
Broken Trail
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: south, west.
!< CRW Mana:Burning>w
Broken Trail
Exits: north, east.
!< CRW Mana:Burning>n
Broken Trail
Exits: east, south.
!< CRW Mana:Burning>e
Broken Trail
Exits: north, west.
Kassdall narrates 'me bad'
!< CRW Mana:Burning>n
Broken Trail
Exits: north, south.
!< CRW Mana:Burning>n
Broken Trail
Exits: north, south, west.
!< CRW Mana:Burning>
*Vehement the Dúnadan Man* has arrived from the south riding a pack horse.
!< CRW Mana:Burning>
*Vehement the Dúnadan Man* carefully examines the ground around him, looking
for tracks...
!< CRW Mana:Burning>w
Trail around the Mountain
A mountain goat is here, jumping from cliff to cliff.
Exits: north, east, south.
!< CRW Mana:Burning>w
Alas, you cannot go that way...
!< CRW Mana:Burning>
Ghaleon narrates 'I fled..'
!< CRW Mana:Burning>s
Ortansia narrates 'rescue spede'
Trail around the Mountain
Exits: north, west.
//Sometimes quakers are very reluctant to use their quakes unless they're closed
//in a one-roomer. Let's hope for that.
!< CRW Mana:Burning>w
Trail around the Mountain
A sharp-eyed hawk is here stalking some prey.
Exits: east, west, up.
!< CRW Mana:Burning>w
Path Between the Mountains
Exits: north, east, west.
!< CRW Mana:Burning>w
Path to the Mountains
Exits: east, south.
!< CRW Mana:Burning>w
Alas, you cannot go that way...
!< CRW Mana:Burning>s
Path to the Mountains
Exits: north, west.
!< CRW Mana:Burning>wwwwSloping Ground
Exits: north, east, west.
!< CRW Mana:Burning>A Trail
Exits: east, south, west.
!< CRW Mana:Burning>Small Crossing
Exits: north, east, west.
!< CRW Mana:Burning>Trail
Exits: east, west.
!< CRW Mana:Burning>w
Trail
Exits: east, west.
You begin to see some clouds.
!<~ CRW Mana:Burning>w
Trail
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, west.
!<~ CRW Mana:Burning>w
Trail
A ferocious warg is here, snarling angrily.
A hungry warg stands here, sniffing around for flesh.
Exits: east, (west).
!<~ CRW Mana:Burning>w
Trail
Exits: (east), south, west.
!<~ CRW Mana:Burning>clo way
Ok.
!<~ CRW Mana:Burning>sc
151/151 hits, 124/141 mana, and 64/84 moves.
!<~ CRW Mana:Burning>stat
OB: 43%, DB: 52%, PB: 47%, Armour: 75%. Wimpy: 120. Mood: wimpy.
Needed: 1,005,689 xp, 0 tp. Gold: 21. Alert: normal.
Affected by:
- novoid
- breath of briskness
- noquit
- panic
- detect magic
- stored spell fireball
- stored spell fireball
- shield
- armour
!<~ CRW Mana:Burning>r
You sit down and rest your tired bones.
!<~ CRW Mana:Burning>cast 'ma' elf*
You can't concentrate enough while resting.
!<~ CRW Mana:Burning>
Lokomotiva narrates 'blind takhr'
!<~ CRW Mana:Burning>sc
151/151 hits, 129/141 mana, and 70/84 moves.
!<~ CRW Mana:Burning>sc
151/151 hits, 129/141 mana, and 71/84 moves.
!<~ CRW Mana:Burning>sc
151/151 hits, 129/141 mana, and 71/84 moves.
!<~ CRW Mana:Burning>
The way is opened from the other side.
!<~ CRW Mana:Burning>st
You stop resting, and stand up.
!<~ CRW Mana:Burning>clo way
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
!<~ CRW Mana:Burning>
Ok.
!<~ CRW Mana:Burning>
*Vehement the Dúnadan Man* leaves west riding a pack horse.
!<~ CRW Mana:Burning>w
Trail
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: north, east, west.
!<~ CRW Mana:Burning>w
*Vehement the Dúnadan Man* leaves east riding a pack horse.
!<~ CRW Mana:Burning>Trail
Exits: north, east, west.
!<~ CRW Mana:Burning>w
Trail
Exits: north, east, south, west.
!<~ CRW Mana:Burning>w*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
Trail
Exits: north, east, south.
!<~ CRW Mana:Burning>n
*Vehement the Dúnadan Man* has arrived from the east riding a pack horse.
!<~ CRW Mana:Burning>Mountains
Exits: north, south.
!<~ CRW Mana:Burning>
Ghaleon narrates 'so much spam'
*Vehement the Dúnadan Man* has arrived from the south riding a pack horse.
!<~ CRW Mana:Burning>cast 'ma' elf*
Nobody here by that name.
!<~ CRW Mana:Burning>cast 'ma' man*
*Vehement the Dúnadan Man* tries to slash you, but your parry is successful.
!<~ CRW Mana:Burning *Vehement the Dúnadan Man*:Healthy>
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
!<~ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>cast 'ma' man*
You start to concentrate...
cast 'bu' man**Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
!<~ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
cast 'bu' man**Vehement the Dúnadan Man* begins some strange incantations...
cast 'bu' man*Ok.
You burn *Vehement the Dúnadan Man*.
!<~ CRW Mana:Burning *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
cast 'bu' man**Vehement the Dúnadan Man* utters the words 'lightning bolt'
*Vehement the Dúnadan Man* sends a powerful lightning bolt at you, you stagger
from the impact.
Aye!
You cannot concentrate any more...
!<~ CRW HP:Fine Mana:Burning *Vehement the Dúnadan Man*:Fine>*Vehement the Dúnadan Man* begins some strange incantations...
You start to concentrate...
cast 'bu' man**Vehement the Dúnadan Man* utters the words 'lightning bolt'
*Vehement the Dúnadan Man* sends a powerful lightning bolt at you, you stagger
from the impact.
Aye!
You cannot concentrate any more...
*<~ CRW HP:Fine Mana:Burning *Vehement the Dúnadan Man*:Fine>cast 'ma' man*
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
*Vehement the Dúnadan Man* utters the words 'lightning bolt'
*Vehement the Dúnadan Man* sends a powerful lightning bolt at you, you stagger
from the impact.
Aye!
You cannot concentrate any more...
*<~ CRW HP:Fine Mana:Burning *Vehement the Dúnadan Man*:Fine>*Vehement the Dúnadan Man* begins some strange incantations...
You start to concentrate...
You feel bolder.
PANIC!
You can't quit the fight!
You flee head over heels.
You flee south.
Trail
Exits: north, east, south.
*<~ CRW HP:Fine Mana:Burning>Nobody here by that name.
*<~ CRW HP:Fine Mana:Burning>cast 'ma' vehement
Nobody here by that name.
*<~ CRW HP:Fine Mana:Burning>ncast 'ma' vehementMountains
Traces of red and fierce white tones form the aura of this place.
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: north, south.
*<~ CRW HP:Fine Mana:Burning>
You are too afraid.
*<~ CRW HP:Fine Mana:Burning>n
Soon Lost
Exits: east.
*<~ CRW HP:Fine Mana:Burning>cha wimpy 100
Wimpy set to: 100
*<~ CRW HP:Fine Mana:Burning>cast 'ma' vehement
Nobody here by that name.
*<~ CRW HP:Fine Mana:Burning>
Ghaleon narrates 'fucking orc assassing'
*<~ CRW HP:Fine Mana:Burning>cast 'ma' vehement
Nobody here by that name.
*<~ CRW HP:Fine Mana:Burning>sc
111/151 hits, 116/141 mana, and 78/84 moves.
*<~ CRW HP:Fine Mana:Burning>cast n 'cure ser'
You start to concentrate...
*Vehement the Dúnadan Man* has suddenly arrived riding a pack horse.
You begin to see scars fade away and a feeling of health comes over you.
*<~ CRW HP:Fine Mana:Hot>cast 'ma' vehement
You start to concentrate...
You swiftly dodge *Vehement the Dúnadan Man*'s attempt to slash you.
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>cast 'ma' vehement
You start to concentrate...
cast 'ma' vehement*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
cast 'ma' vehement
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>cast 'ma' vehement
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
cast 'ma' vehement
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
cast 'ma' vehement
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
cast 'ma' vehement
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
cast 'ma' vehement
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>cast 'ma' vehement
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>cast 'bu' vehement
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
You burn *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Hot *Vehement the Dúnadan Man*:Fine>cast 'ma' vehement
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Warm *Vehement the Dúnadan Man*:Fine>cast 'ma' vehement
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your magic missile hits *Vehement the Dúnadan Man*.
*<~ CRW HP:Fine Mana:Warm *Vehement the Dúnadan Man*:Fine>cast 'fi' vehement*Vehement the Dúnadan Man* begins some strange incantations...
You quickly recall your stored spell...
*Vehement the Dúnadan Man* utters the words 'lightning bolt'
*Vehement the Dúnadan Man* sends a powerful lightning bolt at you, you stagger
from the impact.
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your fireball completely envelops *Vehement the Dúnadan Man* in flames.
*<~ CRW HP:Fine Mana:Warm *Vehement the Dúnadan Man*:Hurt>cast 'fi' vehement
You quickly recall your stored spell...
*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
Your fireball completely envelops *Vehement the Dúnadan Man* in flames.
*<~ CRW HP:Fine Mana:Cold *Vehement the Dúnadan Man*:Wounded>
*Vehement the Dúnadan Man* panics, and attempts to flee.
*Vehement the Dúnadan Man* leaves east riding a pack horse.
*<~ CRW HP:Fine Mana:Cold>cha spell fast
Ok.
*<~ CRW HP:Fine Mana:Cold>ecast 'li' vehementThe Hill
*Vehement the Dúnadan Man* is here, riding a pack horse.
Exits: up.
*<~ CRW HP:Fine Mana:Cold>
You start to concentrate...
lead*Vehement the Dúnadan Man* begins some strange incantations...
Ok.
The lightning bolt hits *Vehement the Dúnadan Man* with full impact.
*<~ CRW HP:Fine Mana:Cold *Vehement the Dúnadan Man*:Bad>cast 'li' vehement*Vehement the Dúnadan Man* begins some strange incantations...
No way!
You are fighting for your life!
*<~ CRW HP:Fine Mana:Cold *Vehement the Dúnadan Man*:Bad>
You start to concentrate...
cast 'li' vehement*Vehement the Dúnadan Man* utters the words 'lightning bolt'
*Vehement the Dúnadan Man* sends a powerful lightning bolt at you, you stagger
from the impact.
Aye!
You cannot concentrate any more...
*<~ CRW HP:Fine Mana:Cold *Vehement the Dúnadan Man*:Bad>
You start to concentrate...
*Vehement the Dúnadan Man* begins some strange incantations...
Ghaleon narrates 'I cant blind takhr :/'
j
Ok.
The lightning bolt hits *Vehement the Dúnadan Man* with full impact.
*Vehement the Dúnadan Man* dismounts from a pack horse, and stops riding him.
*Vehement the Dúnadan Man* is mortally wounded and will die soon if not aided.
*<~ CRW HP:Fine Mana:Frozen *Vehement the Dúnadan Man*:Dying>Justice board - 0 messages (out of 104)
*<~ CRW HP:Fine Mana:Frozen *Vehement the Dúnadan Man*:Dying>
You pierce *Vehement the Dúnadan Man*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Vehement the Dúnadan Man*'s death cry as he collapses.
*Vehement the Dúnadan Man* has drawn his last breath! R.I.P.
*<~ CRW HP:Fine Mana:Frozen>na vehement dies =)
Ok.
*<~ CRW HP:Fine Mana:Frozen>l i corpsecorpse (here) :
a bejewelled oak staff; it glows blue
a broad scimitar (flawless); it glows blue
a broadsword (flawless); it glows blue
a fine metal breastplate (flawless)
a fine pair of metal greaves (flawless)
a fine pair of metal boots (flawless)
a fine pair of metal vambraces (flawless)
a forest green cloak (neglected); it glows blue
a great helm (flawless)
a hunting knife (flawless)
a keyring with a few keys
a leather backpack
a necklace; it glows blue
a pair of metal gauntlets (flawless)
a pair of smooth, black boots
a plain leather belt
a ring; it glows blue
a pile of coins
a water skin
a stone
*<~ CRW HP:Fine Mana:Icy>1get coins all.corpse
You get a pile of coins from the corpse of *a Man*.
There was 38 gold coins, 2 silver pennies, and 10 copper pennies.
**100k and some 5 wps =) **
so used to cheating that you instantly check for your own demotes every kill you get? faggot.